@pkmn/sim 0.7.11 → 0.7.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (145) hide show
  1. package/build/cjs/config/formats.js +114 -84
  2. package/build/cjs/config/formats.js.map +1 -1
  3. package/build/cjs/data/abilities.js +25 -16
  4. package/build/cjs/data/abilities.js.map +1 -1
  5. package/build/cjs/data/aliases.js +3 -2
  6. package/build/cjs/data/aliases.js.map +1 -1
  7. package/build/cjs/data/conditions.js +1 -1
  8. package/build/cjs/data/conditions.js.map +1 -1
  9. package/build/cjs/data/formats-data.js +917 -917
  10. package/build/cjs/data/formats-data.js.map +1 -1
  11. package/build/cjs/data/items.js +104 -38
  12. package/build/cjs/data/items.js.map +1 -1
  13. package/build/cjs/data/learnsets.js +9 -9
  14. package/build/cjs/data/mods/gen1/conditions.js +30 -31
  15. package/build/cjs/data/mods/gen1/conditions.js.map +1 -1
  16. package/build/cjs/data/mods/gen1/moves.js +68 -100
  17. package/build/cjs/data/mods/gen1/moves.js.map +1 -1
  18. package/build/cjs/data/mods/gen1/scripts.js +16 -6
  19. package/build/cjs/data/mods/gen1/scripts.js.map +1 -1
  20. package/build/cjs/data/mods/gen3/formats-data.js +52 -52
  21. package/build/cjs/data/mods/gen3/formats-data.js.map +1 -1
  22. package/build/cjs/data/mods/gen4/moves.js +32 -24
  23. package/build/cjs/data/mods/gen4/moves.js.map +1 -1
  24. package/build/cjs/data/mods/gen4/rulesets.js +1 -1
  25. package/build/cjs/data/mods/gen4/rulesets.js.map +1 -1
  26. package/build/cjs/data/mods/gen5/formats-data.js +15 -15
  27. package/build/cjs/data/mods/gen5/formats-data.js.map +1 -1
  28. package/build/cjs/data/mods/gen5/rulesets.js +1 -1
  29. package/build/cjs/data/mods/gen5/rulesets.js.map +1 -1
  30. package/build/cjs/data/mods/gen6/formats-data.js +3 -3
  31. package/build/cjs/data/mods/gen6/formats-data.js.map +1 -1
  32. package/build/cjs/data/mods/gen7/formats-data.js +6 -6
  33. package/build/cjs/data/mods/gen7/formats-data.js.map +1 -1
  34. package/build/cjs/data/mods/gen7/items.js +8 -0
  35. package/build/cjs/data/mods/gen7/items.js.map +1 -1
  36. package/build/cjs/data/mods/gen7/rulesets.js +1 -1
  37. package/build/cjs/data/mods/gen7/rulesets.js.map +1 -1
  38. package/build/cjs/data/mods/gen8/formats-data.js +2 -2
  39. package/build/cjs/data/mods/gen8/formats-data.js.map +1 -1
  40. package/build/cjs/data/mods/gen8/items.js +76 -0
  41. package/build/cjs/data/mods/gen8/items.js.map +1 -1
  42. package/build/cjs/data/mods/gen8/moves.js +9 -0
  43. package/build/cjs/data/mods/gen8/moves.js.map +1 -1
  44. package/build/cjs/data/mods/gen8/pokedex.js +4 -0
  45. package/build/cjs/data/mods/gen8/pokedex.js.map +1 -1
  46. package/build/cjs/data/moves.js +111 -61
  47. package/build/cjs/data/moves.js.map +1 -1
  48. package/build/cjs/data/pokedex.js +5 -1
  49. package/build/cjs/data/pokedex.js.map +1 -1
  50. package/build/cjs/data/rulesets.js +1 -1
  51. package/build/cjs/data/rulesets.js.map +1 -1
  52. package/build/cjs/data/tags.js +4 -0
  53. package/build/cjs/data/tags.js.map +1 -1
  54. package/build/cjs/data/text/abilities.js +87 -55
  55. package/build/cjs/data/text/abilities.js.map +1 -1
  56. package/build/cjs/data/text/items.js +26 -13
  57. package/build/cjs/data/text/items.js.map +1 -1
  58. package/build/cjs/data/text/moves.js +179 -103
  59. package/build/cjs/data/text/moves.js.map +1 -1
  60. package/build/cjs/sim/battle-actions.js +9 -9
  61. package/build/cjs/sim/battle-actions.js.map +1 -1
  62. package/build/cjs/sim/battle-queue.js +1 -0
  63. package/build/cjs/sim/battle-queue.js.map +1 -1
  64. package/build/cjs/sim/battle.js +37 -2
  65. package/build/cjs/sim/battle.js.map +1 -1
  66. package/build/cjs/sim/pokemon.js +14 -6
  67. package/build/cjs/sim/pokemon.js.map +1 -1
  68. package/build/cjs/sim/side.js +7 -12
  69. package/build/cjs/sim/side.js.map +1 -1
  70. package/build/cjs/sim/team-validator.js +0 -4
  71. package/build/cjs/sim/team-validator.js.map +1 -1
  72. package/build/esm/config/formats.mjs +114 -84
  73. package/build/esm/config/formats.mjs.map +1 -1
  74. package/build/esm/data/abilities.mjs +25 -16
  75. package/build/esm/data/abilities.mjs.map +1 -1
  76. package/build/esm/data/aliases.mjs +3 -2
  77. package/build/esm/data/aliases.mjs.map +1 -1
  78. package/build/esm/data/conditions.mjs +1 -1
  79. package/build/esm/data/conditions.mjs.map +1 -1
  80. package/build/esm/data/formats-data.mjs +917 -917
  81. package/build/esm/data/formats-data.mjs.map +1 -1
  82. package/build/esm/data/items.mjs +104 -38
  83. package/build/esm/data/items.mjs.map +1 -1
  84. package/build/esm/data/learnsets.mjs +9 -9
  85. package/build/esm/data/mods/gen1/conditions.mjs +30 -31
  86. package/build/esm/data/mods/gen1/conditions.mjs.map +1 -1
  87. package/build/esm/data/mods/gen1/moves.mjs +68 -100
  88. package/build/esm/data/mods/gen1/moves.mjs.map +1 -1
  89. package/build/esm/data/mods/gen1/scripts.mjs +16 -6
  90. package/build/esm/data/mods/gen1/scripts.mjs.map +1 -1
  91. package/build/esm/data/mods/gen3/formats-data.mjs +52 -52
  92. package/build/esm/data/mods/gen3/formats-data.mjs.map +1 -1
  93. package/build/esm/data/mods/gen4/moves.mjs +32 -24
  94. package/build/esm/data/mods/gen4/moves.mjs.map +1 -1
  95. package/build/esm/data/mods/gen4/rulesets.mjs +1 -1
  96. package/build/esm/data/mods/gen4/rulesets.mjs.map +1 -1
  97. package/build/esm/data/mods/gen5/formats-data.mjs +15 -15
  98. package/build/esm/data/mods/gen5/formats-data.mjs.map +1 -1
  99. package/build/esm/data/mods/gen5/rulesets.mjs +1 -1
  100. package/build/esm/data/mods/gen5/rulesets.mjs.map +1 -1
  101. package/build/esm/data/mods/gen6/formats-data.mjs +3 -3
  102. package/build/esm/data/mods/gen6/formats-data.mjs.map +1 -1
  103. package/build/esm/data/mods/gen7/formats-data.mjs +6 -6
  104. package/build/esm/data/mods/gen7/formats-data.mjs.map +1 -1
  105. package/build/esm/data/mods/gen7/items.mjs +8 -0
  106. package/build/esm/data/mods/gen7/items.mjs.map +1 -1
  107. package/build/esm/data/mods/gen7/rulesets.mjs +1 -1
  108. package/build/esm/data/mods/gen7/rulesets.mjs.map +1 -1
  109. package/build/esm/data/mods/gen8/formats-data.mjs +2 -2
  110. package/build/esm/data/mods/gen8/formats-data.mjs.map +1 -1
  111. package/build/esm/data/mods/gen8/items.mjs +76 -0
  112. package/build/esm/data/mods/gen8/items.mjs.map +1 -1
  113. package/build/esm/data/mods/gen8/moves.mjs +9 -0
  114. package/build/esm/data/mods/gen8/moves.mjs.map +1 -1
  115. package/build/esm/data/mods/gen8/pokedex.mjs +4 -0
  116. package/build/esm/data/mods/gen8/pokedex.mjs.map +1 -1
  117. package/build/esm/data/moves.mjs +111 -61
  118. package/build/esm/data/moves.mjs.map +1 -1
  119. package/build/esm/data/pokedex.mjs +5 -1
  120. package/build/esm/data/pokedex.mjs.map +1 -1
  121. package/build/esm/data/rulesets.mjs +1 -1
  122. package/build/esm/data/rulesets.mjs.map +1 -1
  123. package/build/esm/data/tags.mjs +4 -0
  124. package/build/esm/data/tags.mjs.map +1 -1
  125. package/build/esm/data/text/abilities.mjs +87 -55
  126. package/build/esm/data/text/abilities.mjs.map +1 -1
  127. package/build/esm/data/text/items.mjs +26 -13
  128. package/build/esm/data/text/items.mjs.map +1 -1
  129. package/build/esm/data/text/moves.mjs +179 -103
  130. package/build/esm/data/text/moves.mjs.map +1 -1
  131. package/build/esm/sim/battle-actions.mjs +9 -9
  132. package/build/esm/sim/battle-actions.mjs.map +1 -1
  133. package/build/esm/sim/battle-queue.mjs +1 -0
  134. package/build/esm/sim/battle-queue.mjs.map +1 -1
  135. package/build/esm/sim/battle.mjs +37 -2
  136. package/build/esm/sim/battle.mjs.map +1 -1
  137. package/build/esm/sim/pokemon.mjs +14 -6
  138. package/build/esm/sim/pokemon.mjs.map +1 -1
  139. package/build/esm/sim/side.mjs +7 -12
  140. package/build/esm/sim/side.mjs.map +1 -1
  141. package/build/esm/sim/team-validator.mjs +0 -4
  142. package/build/esm/sim/team-validator.mjs.map +1 -1
  143. package/build/types/sim/battle-queue.d.ts +2 -2
  144. package/build/types/sim/side.d.ts +1 -1
  145. package/package.json +3 -3
@@ -295,24 +295,8 @@ export const MovesText = {
295
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  },
296
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  axekick: {
297
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  name: "Axe Kick",
298
- desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
299
- shortDesc: "30% chance to confuse. 50% recoil if it misses.",
300
- gen4: {
301
- desc: "If this attack is not successful, the user loses HP equal to half the target's maximum HP if the target was immune, rounded down, otherwise half of the damage the target would have taken, rounded down, but no less than 1 HP and no more than half of the target's maximum HP, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
302
- shortDesc: "If miss, user takes 1/2 damage it would've dealt.",
303
- },
304
- gen3: {
305
- desc: "If this attack is not successful and the target was not immune, the user loses HP equal to half of the damage the target would have taken, rounded down, but no less than 1 HP and no more than half of the target's maximum HP, as crash damage.",
306
- shortDesc: "If miss, user takes 1/2 damage it would've dealt.",
307
- },
308
- gen2: {
309
- desc: "If this attack is not successful and the target was not immune, the user loses HP equal to 1/8 the damage the target would have taken, rounded down, but not less than 1 HP, as crash damage.",
310
- shortDesc: "If miss, user takes 1/8 damage it would've dealt.",
311
- },
312
- gen1: {
313
- desc: "If this attack misses the target, the user takes 1 HP of crash damage. If the user has a substitute, the crash damage is dealt to the target's substitute if it has one, otherwise no crash damage is dealt.",
314
- shortDesc: "User takes 1 HP of damage if it misses.",
315
- },
298
+ desc: "Has a 30% chance to confuse the target. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
299
+ shortDesc: "30% confusion. User loses 50% max HP if miss.",
316
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  damage: "#crash",
317
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  },
318
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  babydolleyes: {
@@ -327,16 +311,19 @@ export const MovesText = {
327
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  },
328
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  banefulbunker: {
329
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  name: "Baneful Bunker",
330
- desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
314
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
331
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  shortDesc: "Protects from moves. Contact: poison.",
316
+ gen8: {
317
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
318
+ },
332
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  gen7: {
333
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  desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
334
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  },
335
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  },
336
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  barbbarrage: {
337
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  name: "Barb Barrage",
338
- desc: "Has a 50% chance to poison the target. Power doubles if the target is poisoned.",
339
- shortDesc: "50% chance to psn. 2x power if target is poisoned.",
325
+ desc: "Has a 50% chance to poison the target. Power doubles if the target is already poisoned.",
326
+ shortDesc: "50% psn. 2x power if target already poisoned.",
340
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  },
341
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  barrage: {
342
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  name: "Barrage",
@@ -437,8 +424,11 @@ export const MovesText = {
437
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  },
438
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  bind: {
439
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  name: "Bind",
440
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
427
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
441
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  shortDesc: "Traps and damages the target for 4-5 turns.",
429
+ gen8: {
430
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
431
+ },
442
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  gen7: {
443
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  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
444
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  },
@@ -779,8 +769,8 @@ export const MovesText = {
779
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  },
780
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  ceaselessedge: {
781
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  name: "Ceaseless Edge",
782
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be set up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
783
- shortDesc: "Sets a layer of Spikes on the target's side.",
772
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
773
+ shortDesc: "Sets a layer of Spikes on the opposing side.",
784
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  },
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  celebrate: {
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  name: "Celebrate",
@@ -831,7 +821,7 @@ export const MovesText = {
831
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  },
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  chillyreception: {
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  name: "Chilly Reception",
834
- desc: "Starts Snow. The user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.",
824
+ desc: "For 5 turns, the weather becomes Snow. The user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.",
835
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  shortDesc: "Starts Snow. User switches out.",
836
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  // TODO needs to be implemented
837
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  activate: " [POKEMON] is preparing to tell a chillingly bad joke!",
@@ -854,8 +844,11 @@ export const MovesText = {
854
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  },
855
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  clamp: {
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  name: "Clamp",
857
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
847
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
858
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  shortDesc: "Traps and damages the target for 4-5 turns.",
849
+ gen8: {
850
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
851
+ },
859
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  gen7: {
860
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  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
861
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  },
@@ -912,7 +905,8 @@ export const MovesText = {
912
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  },
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  collisioncourse: {
914
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  name: "Collision Course",
915
- shortDesc: "Deals 1.3x damage if the move is super effective.",
908
+ desc: "Damage is multiplied by 1.3333 if this move is super effective against the target.",
909
+ shortDesc: "Deals 1.3333x damage with supereffective hits.",
916
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  },
917
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  combattorque: {
918
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  name: "Combat Torque",
@@ -1021,8 +1015,11 @@ export const MovesText = {
1021
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  },
1022
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  coreenforcer: {
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  name: "Core Enforcer",
1024
- desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
1018
+ desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or Zero to Hero, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
1025
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  shortDesc: "Nullifies the foe(s) Ability if the foe(s) move first.",
1020
+ gen8: {
1021
+ desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
1022
+ },
1026
1023
  gen7: {
1027
1024
  desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
1028
1025
  },
@@ -1236,8 +1233,11 @@ export const MovesText = {
1236
1233
  },
1237
1234
  detect: {
1238
1235
  name: "Detect",
1239
- desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1236
+ desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1240
1237
  shortDesc: "Prevents moves from affecting the user this turn.",
1238
+ gen8: {
1239
+ desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1240
+ },
1241
1241
  gen7: {
1242
1242
  desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1243
1243
  },
@@ -1355,7 +1355,7 @@ export const MovesText = {
1355
1355
  },
1356
1356
  doodle: {
1357
1357
  name: "Doodle",
1358
- desc: "Causes the user and any ally's Abilities to become that of the target. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
1358
+ desc: "The user and its ally's Abilities change to match the target's Ability. Does not change Ability if the user's or its ally's is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, Zero to Hero, or already matches the target. Fails if both the user and its ally's Ability already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, Zen Mode, or Zero to Hero.",
1359
1359
  shortDesc: "User and ally's Abilities become target's Ability.",
1360
1360
  },
1361
1361
  doomdesire: {
@@ -1414,7 +1414,7 @@ export const MovesText = {
1414
1414
  doubleshock: {
1415
1415
  name: "Double Shock",
1416
1416
  desc: "Fails unless the user is an Electric type. If this move is successful, the user's Electric type becomes typeless as long as it remains active.",
1417
- shortDesc: "User's Electric type becomes typeless; must be Electric.",
1417
+ shortDesc: "User's Electric type: typeless; must be Electric.",
1418
1418
  typeChange: " [POKEMON] used up all of its electricity!",
1419
1419
  },
1420
1420
  doubleslap: {
@@ -1621,7 +1621,8 @@ export const MovesText = {
1621
1621
  },
1622
1622
  electrodrift: {
1623
1623
  name: "Electro Drift",
1624
- shortDesc: "Deals 1.3x damage if the move is super effective.",
1624
+ desc: "Damage is multiplied by 1.3333 if this move is super effective against the target.",
1625
+ shortDesc: "Deals 1.3333x damage with supereffective hits.",
1625
1626
  },
1626
1627
  electroweb: {
1627
1628
  name: "Electroweb",
@@ -1671,8 +1672,11 @@ export const MovesText = {
1671
1672
  },
1672
1673
  endure: {
1673
1674
  name: "Endure",
1674
- desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1675
+ desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1675
1676
  shortDesc: "User survives attacks this turn with at least 1 HP.",
1677
+ gen8: {
1678
+ desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1679
+ },
1676
1680
  gen7: {
1677
1681
  desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1678
1682
  },
@@ -1701,10 +1705,13 @@ export const MovesText = {
1701
1705
  },
1702
1706
  entrainment: {
1703
1707
  name: "Entrainment",
1704
- desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
1708
+ desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, Zero to Hero, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Zen Mode, or Zero to Hero.",
1705
1709
  shortDesc: "The target's Ability changes to match the user's.",
1710
+ gen8: {
1711
+ desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
1712
+ },
1706
1713
  gen7: {
1707
- desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode, or the same Ability as the user, or if the user's Ability is Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Illusion, Imposter, Multitype, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
1714
+ desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or the same Ability as the user, or if the user's Ability is Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Illusion, Imposter, Multitype, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
1708
1715
  },
1709
1716
  gen6: {
1710
1717
  desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Multitype, Stance Change, Truant, or the same Ability as the user, or if the user's Ability is Flower Gift, Forecast, Illusion, Imposter, Multitype, Stance Change, Trace, or Zen Mode.",
@@ -1720,8 +1727,8 @@ export const MovesText = {
1720
1727
  },
1721
1728
  esperwing: {
1722
1729
  name: "Esper Wing",
1723
- desc: "Has a higher chance for a critical hit. Has a 100% chance to raise the user's Speed by 1 stage.",
1724
- shortDesc: "High critical hit ratio. Raises the user's Speed by 1.",
1730
+ desc: "Has a 100% chance to raise the user's Speed by 1 stage and a higher chance for a critical hit.",
1731
+ shortDesc: "100% chance to raise user Speed by 1. High crit.",
1725
1732
  },
1726
1733
  eternabeam: {
1727
1734
  name: "Eternabeam",
@@ -1858,8 +1865,8 @@ export const MovesText = {
1858
1865
  },
1859
1866
  filletaway: {
1860
1867
  name: "Fillet Away",
1861
- desc: "Raises the user's Attack, Special Attack, and Speed by 2 stages in exchange for the user losing 50% of its maximum HP, rounded down. Fails if the user would faint or if its Attack, Special Attack, and Speed stat stages would not change.",
1862
- shortDesc: "User loses 50% of its max HP. +2 to Atk, Sp. Atk, Spe.",
1868
+ desc: "Raises the user's Attack, Special Attack, and Speed by 2 stages in exchange for the user losing 1/2 of its maximum HP, rounded down. Fails if the user would faint or if its Attack, Special Attack, and Speed stat stages would not change.",
1869
+ shortDesc: "+2 Attack, Sp. Atk, Speed for 1/2 user's max HP.",
1863
1870
  },
1864
1871
  finalgambit: {
1865
1872
  name: "Final Gambit",
@@ -1904,8 +1911,14 @@ export const MovesText = {
1904
1911
  },
1905
1912
  firespin: {
1906
1913
  name: "Fire Spin",
1907
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
1914
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
1908
1915
  shortDesc: "Traps and damages the target for 4-5 turns.",
1916
+ gen8: {
1917
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
1918
+ },
1919
+ gen7: {
1920
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
1921
+ },
1909
1922
  gen5: {
1910
1923
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/16 of its maximum HP (1/8 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
1911
1924
  },
@@ -2045,7 +2058,7 @@ export const MovesText = {
2045
2058
  flowertrick: {
2046
2059
  name: "Flower Trick",
2047
2060
  desc: "This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. This move does not check accuracy.",
2048
- shortDesc: "Always results in a critical hit; does not check accuracy.",
2061
+ shortDesc: "Always results in a critical hit; no accuracy check.",
2049
2062
  },
2050
2063
  fly: {
2051
2064
  name: "Fly",
@@ -2244,8 +2257,11 @@ export const MovesText = {
2244
2257
  },
2245
2258
  gastroacid: {
2246
2259
  name: "Gastro Acid",
2247
- desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
2260
+ desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or Zero to Hero, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
2248
2261
  shortDesc: "Nullifies the target's Ability.",
2262
+ gen8: {
2263
+ desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
2264
+ },
2249
2265
  gen7: {
2250
2266
  desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
2251
2267
  },
@@ -2311,8 +2327,8 @@ export const MovesText = {
2311
2327
  },
2312
2328
  glaiverush: {
2313
2329
  name: "Glaive Rush",
2314
- desc: "If this move is successful, the user will take double damage from attacks on the next turn.",
2315
- shortDesc: "Next turn: attacks can't miss user and deal 2x damage.",
2330
+ desc: "If this move is successful, moves targeted at the user deal double damage and do not check accuracy until the user's next turn.",
2331
+ shortDesc: "User takes sure-hit 2x damage until its next turn.",
2316
2332
  },
2317
2333
  glare: {
2318
2334
  name: "Glare",
@@ -2982,8 +2998,7 @@ export const MovesText = {
2982
2998
  },
2983
2999
  hyperdrill: {
2984
3000
  name: "Hyper Drill",
2985
- desc: "If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.",
2986
- shortDesc: "Nullifies protection moves.",
3001
+ shortDesc: "Bypasses protection without breaking it.",
2987
3002
  },
2988
3003
  hyperfang: {
2989
3004
  name: "Hyper Fang",
@@ -3118,7 +3133,7 @@ export const MovesText = {
3118
3133
  infernalparade: {
3119
3134
  name: "Infernal Parade",
3120
3135
  desc: "Has a 30% chance to burn the target. Power doubles if the target has a non-volatile status condition.",
3121
- shortDesc: "30% chance to burn. 2x power if target is statused.",
3136
+ shortDesc: "30% burn. 2x power if target is already statused.",
3122
3137
  },
3123
3138
  inferno: {
3124
3139
  name: "Inferno",
@@ -3131,8 +3146,11 @@ export const MovesText = {
3131
3146
  },
3132
3147
  infestation: {
3133
3148
  name: "Infestation",
3134
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3149
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3135
3150
  shortDesc: "Traps and damages the target for 4-5 turns.",
3151
+ gen8: {
3152
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3153
+ },
3136
3154
  gen7: {
3137
3155
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3138
3156
  },
@@ -3243,8 +3261,11 @@ export const MovesText = {
3243
3261
  },
3244
3262
  kingsshield: {
3245
3263
  name: "King's Shield",
3246
- desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
3264
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
3247
3265
  shortDesc: "Protects from damaging attacks. Contact: -1 Atk.",
3266
+ gen8: {
3267
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
3268
+ },
3248
3269
  gen7: {
3249
3270
  desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
3250
3271
  shortDesc: "Protects from damaging attacks. Contact: -2 Atk.",
@@ -3303,7 +3324,8 @@ export const MovesText = {
3303
3324
  },
3304
3325
  lastrespects: {
3305
3326
  name: "Last Respects",
3306
- shortDesc: "Power increases by 50 with each fainted party member.",
3327
+ desc: "Power is equal to 50+(X*50), where X is the total number of times any Pokemon has fainted on the user's side, and X cannot be greater than 100.",
3328
+ shortDesc: "+50 power for each time a party member fainted.",
3307
3329
  },
3308
3330
  lavaplume: {
3309
3331
  name: "Lava Plume",
@@ -3342,8 +3364,11 @@ export const MovesText = {
3342
3364
  },
3343
3365
  leechseed: {
3344
3366
  name: "Leech Seed",
3345
- desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
3367
+ desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Mortal Spin or Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
3346
3368
  shortDesc: "1/8 of target's HP is restored to user every turn.",
3369
+ gen8: {
3370
+ desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
3371
+ },
3347
3372
  gen3: {
3348
3373
  desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
3349
3374
  },
@@ -3535,8 +3560,11 @@ export const MovesText = {
3535
3560
  },
3536
3561
  magmastorm: {
3537
3562
  name: "Magma Storm",
3538
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3563
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3539
3564
  shortDesc: "Traps and damages the target for 4-5 turns.",
3565
+ gen8: {
3566
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3567
+ },
3540
3568
  gen7: {
3541
3569
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3542
3570
  },
@@ -4038,18 +4066,8 @@ export const MovesText = {
4038
4066
  },
4039
4067
  mortalspin: {
4040
4068
  name: "Mortal Spin",
4041
- desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison all opposing Pokemon.",
4042
- shortDesc: "Free user from hazards/bind/Leech Seed; poisons opponents.",
4043
- gen7: {
4044
- desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field.",
4045
- shortDesc: "Frees user from hazards, binding, Leech Seed.",
4046
- },
4047
- gen4: {
4048
- desc: "If this move is successful, the effects of Leech Seed and binding moves end against the user, and all hazards are removed from the user's side of the field.",
4049
- },
4050
- gen3: {
4051
- desc: "If this move is successful, the effects of Leech Seed and binding moves end for the user, and Spikes are removed from the user's side of the field.",
4052
- },
4069
+ desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison the target.",
4070
+ shortDesc: "Poisons foes, frees user from hazards/bind/leech.",
4053
4071
  },
4054
4072
  mountaingale: {
4055
4073
  name: "Mountain Gale",
@@ -4209,8 +4227,11 @@ export const MovesText = {
4209
4227
  },
4210
4228
  obstruct: {
4211
4229
  name: "Obstruct",
4212
- desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4230
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4213
4231
  shortDesc: "Protects from damaging attacks. Contact: -2 Def.",
4232
+ gen8: {
4233
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4234
+ },
4214
4235
  },
4215
4236
  oceanicoperetta: {
4216
4237
  name: "Oceanic Operetta",
@@ -4245,7 +4266,8 @@ export const MovesText = {
4245
4266
  },
4246
4267
  orderup: {
4247
4268
  name: "Order Up",
4248
- shortDesc: "+1 to stat depending on Tatsugiri color.",
4269
+ desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens whether or not this move is successful, and even if the Tatsugiri that activated the effect has since fainted.",
4270
+ shortDesc: "Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.",
4249
4271
  },
4250
4272
  originpulse: {
4251
4273
  name: "Origin Pulse",
@@ -4470,7 +4492,7 @@ export const MovesText = {
4470
4492
  },
4471
4493
  populationbomb: {
4472
4494
  name: "Population Bomb",
4473
- desc: "Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits.",
4495
+ desc: "Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit ten times. If the user is holding Loaded Dice, this move hits four to ten times at random without checking accuracy between hits.",
4474
4496
  shortDesc: "Hits 10 times. Each hit can miss.",
4475
4497
  },
4476
4498
  pounce: {
@@ -4563,8 +4585,11 @@ export const MovesText = {
4563
4585
  },
4564
4586
  protect: {
4565
4587
  name: "Protect",
4566
- desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4588
+ desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4567
4589
  shortDesc: "Prevents moves from affecting the user this turn.",
4590
+ gen8: {
4591
+ desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4592
+ },
4568
4593
  gen7: {
4569
4594
  desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4570
4595
  },
@@ -4718,8 +4743,11 @@ export const MovesText = {
4718
4743
  },
4719
4744
  quickguard: {
4720
4745
  name: "Quick Guard",
4721
- desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
4746
+ desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
4722
4747
  shortDesc: "Protects allies from priority attacks this turn.",
4748
+ gen8: {
4749
+ desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
4750
+ },
4723
4751
  gen7: {
4724
4752
  desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
4725
4753
  },
@@ -4755,8 +4783,8 @@ export const MovesText = {
4755
4783
  },
4756
4784
  ragefist: {
4757
4785
  name: "Rage Fist",
4758
- desc: "Power increases by 50 each time the user is hit by a damaging attack. This does not reset upon switching out or fainting.",
4759
- shortDesc: "Power increases by 50 each time user is hit.",
4786
+ desc: "Power is equal to 50+(X*50), where X is the total number of times the user has been hit by a damaging attack during the battle, even if the user did not lose HP from the attack. X cannot be greater than 6 and does not reset upon switching out or fainting. Each hit of a multi-hit attack is counted, but confusion damage is not counted.",
4787
+ shortDesc: "+50 power for each time user was hit. Max 6 hits.",
4760
4788
  },
4761
4789
  ragepowder: {
4762
4790
  name: "Rage Powder",
@@ -4770,7 +4798,7 @@ export const MovesText = {
4770
4798
  },
4771
4799
  ragingbull: {
4772
4800
  name: "Raging Bull",
4773
- desc: "If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated.",
4801
+ desc: "If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. If the user's current form is a Paldean Tauros, this move's type changes to match. Fighting type for Combat Breed, Fire type for Blaze Breed, and Water type for Aqua Breed.",
4774
4802
  shortDesc: "Destroys screens. Type depends on user's form.",
4775
4803
  activate: " [POKEMON] shattered [TEAM]'s protections!",
4776
4804
  },
@@ -4960,6 +4988,7 @@ export const MovesText = {
4960
4988
  },
4961
4989
  revivalblessing: {
4962
4990
  name: "Revival Blessing",
4991
+ desc: "A fainted party member is selected and revived with 1/2 its max HP, rounded down. Fails if there are no fainted party members.",
4963
4992
  shortDesc: "Revives a fainted Pokemon to 50% HP.",
4964
4993
  heal: " [POKEMON] was revived and is ready to fight again!",
4965
4994
  },
@@ -5042,8 +5071,11 @@ export const MovesText = {
5042
5071
  },
5043
5072
  roleplay: {
5044
5073
  name: "Role Play",
5045
- desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or Zen Mode.",
5074
+ desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, Zero to Hero, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, Zen Mode, or Zero to Hero.",
5046
5075
  shortDesc: "User replaces its Ability with the target's.",
5076
+ gen8: {
5077
+ desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or Zen Mode.",
5078
+ },
5047
5079
  gen7: {
5048
5080
  desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Illusion, Imposter, Multitype, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or Zen Mode.",
5049
5081
  },
@@ -5127,7 +5159,8 @@ export const MovesText = {
5127
5159
  },
5128
5160
  saltcure: {
5129
5161
  name: "Salt Cure",
5130
- shortDesc: "Deals 1/8 max HP every turn; 1/4 if Steel or Water.",
5162
+ desc: "Causes damage to the target equal to 1/8 of its maximum HP (1/4 if the target is Steel or Water type), rounded down, at the end of each turn during effect. This effect ends when the target is no longer active.",
5163
+ shortDesc: "Deals 1/8 max HP each turn; 1/4 on Steel, Water.",
5131
5164
  start: " [POKEMON] is being salt cured!",
5132
5165
  damage: " [POKEMON] is hurt by Salt Cure!",
5133
5166
  },
@@ -5158,8 +5191,11 @@ export const MovesText = {
5158
5191
  },
5159
5192
  sandtomb: {
5160
5193
  name: "Sand Tomb",
5161
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5194
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5162
5195
  shortDesc: "Traps and damages the target for 4-5 turns.",
5196
+ gen8: {
5197
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5198
+ },
5163
5199
  gen7: {
5164
5200
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5165
5201
  },
@@ -5337,8 +5373,9 @@ export const MovesText = {
5337
5373
  },
5338
5374
  shedtail: {
5339
5375
  name: "Shed Tail",
5340
- desc: "The user takes 1/2 of its maximum HP, rounded up, and creates a substitute. The user then switches out, passing the substitute to whichever Pokemon is switched in.",
5376
+ desc: "The user takes 1/2 of its maximum HP, rounded up, and creates a substitute that has 1/4 of the user's maximum HP, rounded down. The user is replaced with another Pokemon in its party and the selected Pokemon has the substitute transferred to it. Fails if the user would faint, or if there are no unfainted party members.",
5341
5377
  shortDesc: "User takes 1/2 its max HP to pass a substitute.",
5378
+ start: " [POKEMON] shed its tail to create a decoy!",
5342
5379
  alreadyStarted: "#substitute",
5343
5380
  fail: "#substitute",
5344
5381
  },
@@ -5395,7 +5432,7 @@ export const MovesText = {
5395
5432
  },
5396
5433
  silktrap: {
5397
5434
  name: "Silk Trap",
5398
- desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Speed lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5435
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Speed lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5399
5436
  shortDesc: "Protects from damaging attacks. Contact: -1 Spe.",
5400
5437
  },
5401
5438
  silverwind: {
@@ -5405,8 +5442,11 @@ export const MovesText = {
5405
5442
  },
5406
5443
  simplebeam: {
5407
5444
  name: "Simple Beam",
5408
- desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or Zen Mode.",
5445
+ desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, Zen Mode, or Zero to Hero.",
5409
5446
  shortDesc: "The target's Ability becomes Simple.",
5447
+ gen8: {
5448
+ desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or Zen Mode.",
5449
+ },
5410
5450
  gen7: {
5411
5451
  desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or Zen Mode.",
5412
5452
  },
@@ -5445,8 +5485,11 @@ export const MovesText = {
5445
5485
  },
5446
5486
  skillswap: {
5447
5487
  name: "Skill Swap",
5448
- desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or Zen Mode.",
5488
+ desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, Zen Mode, or Zero to Hero.",
5449
5489
  shortDesc: "The user and the target trade Abilities.",
5490
+ gen8: {
5491
+ desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or Zen Mode.",
5492
+ },
5450
5493
  gen7: {
5451
5494
  desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is Battle Bond, Comatose, Disguise, Illusion, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or Zen Mode.",
5452
5495
  },
@@ -5613,8 +5656,11 @@ export const MovesText = {
5613
5656
  },
5614
5657
  snaptrap: {
5615
5658
  name: "Snap Trap",
5616
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5659
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5617
5660
  shortDesc: "Traps and damages the target for 4-5 turns.",
5661
+ gen8: {
5662
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5663
+ },
5618
5664
  start: " [POKEMON] got trapped by a snap trap!",
5619
5665
  },
5620
5666
  snarl: {
@@ -5749,8 +5795,8 @@ export const MovesText = {
5749
5795
  },
5750
5796
  spicyextract: {
5751
5797
  name: "Spicy Extract",
5752
- desc: "Raises the target's Attack by 2 stages and lowers their Defense by 2 stages.",
5753
- shortDesc: "Target: +2 Atk, -2 Def.",
5798
+ desc: "Raises the target's Attack by 2 stages and lowers its Defense by 2 stages.",
5799
+ shortDesc: "Raises target's Atk by 2 and lowers its Def by 2.",
5754
5800
  },
5755
5801
  spiderweb: {
5756
5802
  name: "Spider Web",
@@ -5785,8 +5831,11 @@ export const MovesText = {
5785
5831
  },
5786
5832
  spikes: {
5787
5833
  name: "Spikes",
5788
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5834
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5789
5835
  shortDesc: "Hurts grounded foes on switch-in. Max 3 layers.",
5836
+ gen8: {
5837
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5838
+ },
5790
5839
  gen5: {
5791
5840
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, or is hit by Defog.",
5792
5841
  },
@@ -5803,8 +5852,11 @@ export const MovesText = {
5803
5852
  },
5804
5853
  spikyshield: {
5805
5854
  name: "Spiky Shield",
5806
- desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5855
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5807
5856
  shortDesc: "Protects from moves. Contact: loses 1/8 max HP.",
5857
+ gen8: {
5858
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5859
+ },
5808
5860
  gen7: {
5809
5861
  desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5810
5862
  },
@@ -5884,12 +5936,15 @@ export const MovesText = {
5884
5936
  springtidestorm: {
5885
5937
  name: "Springtide Storm",
5886
5938
  desc: "Has a 30% chance to lower the target's Attack by 1 stage.",
5887
- shortDesc: "30% chance lower adjacent Pkmn Attack by 1.",
5939
+ shortDesc: "30% chance to lower the foe(s) Attack by 1.",
5888
5940
  },
5889
5941
  stealthrock: {
5890
5942
  name: "Stealth Rock",
5891
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5943
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5892
5944
  shortDesc: "Hurts foes on switch-in. Factors Rock weakness.",
5945
+ gen8: {
5946
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5947
+ },
5893
5948
  gen5: {
5894
5949
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, or is hit by Defog.",
5895
5950
  },
@@ -5928,8 +5983,11 @@ export const MovesText = {
5928
5983
  },
5929
5984
  stickyweb: {
5930
5985
  name: "Sticky Web",
5931
- desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5986
+ desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5932
5987
  shortDesc: "Lowers Speed of grounded foes by 1 on switch-in.",
5988
+ gen8: {
5989
+ desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5990
+ },
5933
5991
  start: " A sticky web has been laid out on the ground around [TEAM]!",
5934
5992
  end: " The sticky web has disappeared from the ground around [TEAM]!",
5935
5993
  activate: " [POKEMON] was caught in a sticky web!",
@@ -5977,7 +6035,7 @@ export const MovesText = {
5977
6035
  },
5978
6036
  stoneaxe: {
5979
6037
  name: "Stone Axe",
5980
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
6038
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5981
6039
  shortDesc: "Sets Stealth Rock on the target's side.",
5982
6040
  },
5983
6041
  stoneedge: {
@@ -6308,8 +6366,8 @@ export const MovesText = {
6308
6366
  },
6309
6367
  takeheart: {
6310
6368
  name: "Take Heart",
6311
- desc: "The user cures its non-volatiled status condition. Raises the user's Special Attack and Special Defense by 1 stage.",
6312
- shortDesc: "Cures status. Raises Sp. Atk and Sp. Def by 1.",
6369
+ desc: "The user cures its non-volatile status condition. Raises the user's Special Attack and Special Defense by 1 stage.",
6370
+ shortDesc: "Cures user's status, raises Sp. Atk, Sp. Def by 1.",
6313
6371
  },
6314
6372
  tarshot: {
6315
6373
  name: "Tar Shot",
@@ -6390,8 +6448,8 @@ export const MovesText = {
6390
6448
  },
6391
6449
  terablast: {
6392
6450
  name: "Tera Blast",
6393
- desc: "If the user is Terastallized, this move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes, and it becomes the same its the user's Tera Type.",
6394
- shortDesc: "If Terastallized: Phys. if Atk > SpA & Type = Tera Type.",
6451
+ desc: "If the user is Terastallized, this move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes, and this move's type becomes the same as the user's Tera Type.",
6452
+ shortDesc: "If Terastallized: Phys. if Atk > SpA, type = Tera.",
6395
6453
  },
6396
6454
  terrainpulse: {
6397
6455
  name: "Terrain Pulse",
@@ -6489,8 +6547,11 @@ export const MovesText = {
6489
6547
  },
6490
6548
  thundercage: {
6491
6549
  name: "Thunder Cage",
6492
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6550
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6493
6551
  shortDesc: "Traps and damages the target for 4-5 turns.",
6552
+ gen8: {
6553
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6554
+ },
6494
6555
  start: " [SOURCE] trapped [POKEMON]!",
6495
6556
  },
6496
6557
  thunderfang: {
@@ -6525,8 +6586,8 @@ export const MovesText = {
6525
6586
  },
6526
6587
  tidyup: {
6527
6588
  name: "Tidy Up",
6528
- desc: "Raises the user's Attack and Speed by 1 stage. The effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute for both sides.",
6529
- shortDesc: "User: +1 Atk, +1 Spe. Clears any Substitute and hazards.",
6589
+ desc: "Raises the user's Attack and Speed by 1 stage. Removes subtitutes from all active Pokemon and ends the effects of Spikes, Stealth Rock, Sticky Web, and Toxic Spikes for both sides.",
6590
+ shortDesc: "User +1 Atk, Spe. Clears all substitutes/hazards.",
6530
6591
  activate: " Tidying up complete!",
6531
6592
  },
6532
6593
  topsyturvy: {
@@ -6557,8 +6618,11 @@ export const MovesText = {
6557
6618
  },
6558
6619
  toxicspikes: {
6559
6620
  name: "Toxic Spikes",
6560
- desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6621
+ desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6561
6622
  shortDesc: "Poisons grounded foes on switch-in. Max 2 layers.",
6623
+ gen8: {
6624
+ desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6625
+ },
6562
6626
  gen5: {
6563
6627
  desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6564
6628
  },
@@ -6640,7 +6704,7 @@ export const MovesText = {
6640
6704
  triplearrows: {
6641
6705
  name: "Triple Arrows",
6642
6706
  desc: "Has a 50% chance to lower the target's Defense by 1 stage, a 30% chance to make it flinch, and a higher chance for a critical hit.",
6643
- shortDesc: "High critical hit ratio. 50% -1 Def. 30% flinch.",
6707
+ shortDesc: "High crit. Target: 50% -1 Defense, 30% flinch.",
6644
6708
  },
6645
6709
  tripleaxel: {
6646
6710
  name: "Triple Axel",
@@ -6894,8 +6958,11 @@ export const MovesText = {
6894
6958
  },
6895
6959
  whirlpool: {
6896
6960
  name: "Whirlpool",
6897
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6961
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6898
6962
  shortDesc: "Traps and damages the target for 4-5 turns.",
6963
+ gen8: {
6964
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6965
+ },
6899
6966
  gen7: {
6900
6967
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6901
6968
  },
@@ -6933,13 +7000,16 @@ export const MovesText = {
6933
7000
  },
6934
7001
  wickedtorque: {
6935
7002
  name: "Wicked Torque",
6936
- desc: "Has a 10% chance to put the target to sleep.",
6937
- shortDesc: "10% chance to sleep target.",
7003
+ desc: "Has a 10% chance to cause the target to fall asleep.",
7004
+ shortDesc: "10% chance to cause the target to fall asleep.",
6938
7005
  },
6939
7006
  wideguard: {
6940
7007
  name: "Wide Guard",
6941
- desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
7008
+ desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
6942
7009
  shortDesc: "Protects allies from multi-target moves this turn.",
7010
+ gen8: {
7011
+ desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
7012
+ },
6943
7013
  gen7: {
6944
7014
  desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
6945
7015
  },
@@ -7008,8 +7078,11 @@ export const MovesText = {
7008
7078
  },
7009
7079
  worryseed: {
7010
7080
  name: "Worry Seed",
7011
- desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
7081
+ desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Insomnia, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or Zero to Hero.",
7012
7082
  shortDesc: "The target's Ability becomes Insomnia.",
7083
+ gen8: {
7084
+ desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
7085
+ },
7013
7086
  gen7: {
7014
7087
  desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
7015
7088
  },
@@ -7025,8 +7098,11 @@ export const MovesText = {
7025
7098
  },
7026
7099
  wrap: {
7027
7100
  name: "Wrap",
7028
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
7101
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
7029
7102
  shortDesc: "Traps and damages the target for 4-5 turns.",
7103
+ gen8: {
7104
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
7105
+ },
7030
7106
  gen7: {
7031
7107
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
7032
7108
  },