@pkmn/sim 0.7.11 → 0.7.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cjs/config/formats.js +114 -84
- package/build/cjs/config/formats.js.map +1 -1
- package/build/cjs/data/abilities.js +25 -16
- package/build/cjs/data/abilities.js.map +1 -1
- package/build/cjs/data/aliases.js +3 -2
- package/build/cjs/data/aliases.js.map +1 -1
- package/build/cjs/data/conditions.js +1 -1
- package/build/cjs/data/conditions.js.map +1 -1
- package/build/cjs/data/formats-data.js +917 -917
- package/build/cjs/data/formats-data.js.map +1 -1
- package/build/cjs/data/items.js +104 -38
- package/build/cjs/data/items.js.map +1 -1
- package/build/cjs/data/learnsets.js +9 -9
- package/build/cjs/data/mods/gen1/conditions.js +30 -31
- package/build/cjs/data/mods/gen1/conditions.js.map +1 -1
- package/build/cjs/data/mods/gen1/moves.js +68 -100
- package/build/cjs/data/mods/gen1/moves.js.map +1 -1
- package/build/cjs/data/mods/gen1/scripts.js +16 -6
- package/build/cjs/data/mods/gen1/scripts.js.map +1 -1
- package/build/cjs/data/mods/gen3/formats-data.js +52 -52
- package/build/cjs/data/mods/gen3/formats-data.js.map +1 -1
- package/build/cjs/data/mods/gen4/moves.js +32 -24
- package/build/cjs/data/mods/gen4/moves.js.map +1 -1
- package/build/cjs/data/mods/gen4/rulesets.js +1 -1
- package/build/cjs/data/mods/gen4/rulesets.js.map +1 -1
- package/build/cjs/data/mods/gen5/formats-data.js +15 -15
- package/build/cjs/data/mods/gen5/formats-data.js.map +1 -1
- package/build/cjs/data/mods/gen5/rulesets.js +1 -1
- package/build/cjs/data/mods/gen5/rulesets.js.map +1 -1
- package/build/cjs/data/mods/gen6/formats-data.js +3 -3
- package/build/cjs/data/mods/gen6/formats-data.js.map +1 -1
- package/build/cjs/data/mods/gen7/formats-data.js +6 -6
- package/build/cjs/data/mods/gen7/formats-data.js.map +1 -1
- package/build/cjs/data/mods/gen7/items.js +8 -0
- package/build/cjs/data/mods/gen7/items.js.map +1 -1
- package/build/cjs/data/mods/gen7/rulesets.js +1 -1
- package/build/cjs/data/mods/gen7/rulesets.js.map +1 -1
- package/build/cjs/data/mods/gen8/formats-data.js +2 -2
- package/build/cjs/data/mods/gen8/formats-data.js.map +1 -1
- package/build/cjs/data/mods/gen8/items.js +76 -0
- package/build/cjs/data/mods/gen8/items.js.map +1 -1
- package/build/cjs/data/mods/gen8/moves.js +9 -0
- package/build/cjs/data/mods/gen8/moves.js.map +1 -1
- package/build/cjs/data/mods/gen8/pokedex.js +4 -0
- package/build/cjs/data/mods/gen8/pokedex.js.map +1 -1
- package/build/cjs/data/moves.js +111 -61
- package/build/cjs/data/moves.js.map +1 -1
- package/build/cjs/data/pokedex.js +5 -1
- package/build/cjs/data/pokedex.js.map +1 -1
- package/build/cjs/data/rulesets.js +1 -1
- package/build/cjs/data/rulesets.js.map +1 -1
- package/build/cjs/data/tags.js +4 -0
- package/build/cjs/data/tags.js.map +1 -1
- package/build/cjs/data/text/abilities.js +87 -55
- package/build/cjs/data/text/abilities.js.map +1 -1
- package/build/cjs/data/text/items.js +26 -13
- package/build/cjs/data/text/items.js.map +1 -1
- package/build/cjs/data/text/moves.js +179 -103
- package/build/cjs/data/text/moves.js.map +1 -1
- package/build/cjs/sim/battle-actions.js +9 -9
- package/build/cjs/sim/battle-actions.js.map +1 -1
- package/build/cjs/sim/battle-queue.js +1 -0
- package/build/cjs/sim/battle-queue.js.map +1 -1
- package/build/cjs/sim/battle.js +37 -2
- package/build/cjs/sim/battle.js.map +1 -1
- package/build/cjs/sim/pokemon.js +14 -6
- package/build/cjs/sim/pokemon.js.map +1 -1
- package/build/cjs/sim/side.js +7 -12
- package/build/cjs/sim/side.js.map +1 -1
- package/build/cjs/sim/team-validator.js +0 -4
- package/build/cjs/sim/team-validator.js.map +1 -1
- package/build/esm/config/formats.mjs +114 -84
- package/build/esm/config/formats.mjs.map +1 -1
- package/build/esm/data/abilities.mjs +25 -16
- package/build/esm/data/abilities.mjs.map +1 -1
- package/build/esm/data/aliases.mjs +3 -2
- package/build/esm/data/aliases.mjs.map +1 -1
- package/build/esm/data/conditions.mjs +1 -1
- package/build/esm/data/conditions.mjs.map +1 -1
- package/build/esm/data/formats-data.mjs +917 -917
- package/build/esm/data/formats-data.mjs.map +1 -1
- package/build/esm/data/items.mjs +104 -38
- package/build/esm/data/items.mjs.map +1 -1
- package/build/esm/data/learnsets.mjs +9 -9
- package/build/esm/data/mods/gen1/conditions.mjs +30 -31
- package/build/esm/data/mods/gen1/conditions.mjs.map +1 -1
- package/build/esm/data/mods/gen1/moves.mjs +68 -100
- package/build/esm/data/mods/gen1/moves.mjs.map +1 -1
- package/build/esm/data/mods/gen1/scripts.mjs +16 -6
- package/build/esm/data/mods/gen1/scripts.mjs.map +1 -1
- package/build/esm/data/mods/gen3/formats-data.mjs +52 -52
- package/build/esm/data/mods/gen3/formats-data.mjs.map +1 -1
- package/build/esm/data/mods/gen4/moves.mjs +32 -24
- package/build/esm/data/mods/gen4/moves.mjs.map +1 -1
- package/build/esm/data/mods/gen4/rulesets.mjs +1 -1
- package/build/esm/data/mods/gen4/rulesets.mjs.map +1 -1
- package/build/esm/data/mods/gen5/formats-data.mjs +15 -15
- package/build/esm/data/mods/gen5/formats-data.mjs.map +1 -1
- package/build/esm/data/mods/gen5/rulesets.mjs +1 -1
- package/build/esm/data/mods/gen5/rulesets.mjs.map +1 -1
- package/build/esm/data/mods/gen6/formats-data.mjs +3 -3
- package/build/esm/data/mods/gen6/formats-data.mjs.map +1 -1
- package/build/esm/data/mods/gen7/formats-data.mjs +6 -6
- package/build/esm/data/mods/gen7/formats-data.mjs.map +1 -1
- package/build/esm/data/mods/gen7/items.mjs +8 -0
- package/build/esm/data/mods/gen7/items.mjs.map +1 -1
- package/build/esm/data/mods/gen7/rulesets.mjs +1 -1
- package/build/esm/data/mods/gen7/rulesets.mjs.map +1 -1
- package/build/esm/data/mods/gen8/formats-data.mjs +2 -2
- package/build/esm/data/mods/gen8/formats-data.mjs.map +1 -1
- package/build/esm/data/mods/gen8/items.mjs +76 -0
- package/build/esm/data/mods/gen8/items.mjs.map +1 -1
- package/build/esm/data/mods/gen8/moves.mjs +9 -0
- package/build/esm/data/mods/gen8/moves.mjs.map +1 -1
- package/build/esm/data/mods/gen8/pokedex.mjs +4 -0
- package/build/esm/data/mods/gen8/pokedex.mjs.map +1 -1
- package/build/esm/data/moves.mjs +111 -61
- package/build/esm/data/moves.mjs.map +1 -1
- package/build/esm/data/pokedex.mjs +5 -1
- package/build/esm/data/pokedex.mjs.map +1 -1
- package/build/esm/data/rulesets.mjs +1 -1
- package/build/esm/data/rulesets.mjs.map +1 -1
- package/build/esm/data/tags.mjs +4 -0
- package/build/esm/data/tags.mjs.map +1 -1
- package/build/esm/data/text/abilities.mjs +87 -55
- package/build/esm/data/text/abilities.mjs.map +1 -1
- package/build/esm/data/text/items.mjs +26 -13
- package/build/esm/data/text/items.mjs.map +1 -1
- package/build/esm/data/text/moves.mjs +179 -103
- package/build/esm/data/text/moves.mjs.map +1 -1
- package/build/esm/sim/battle-actions.mjs +9 -9
- package/build/esm/sim/battle-actions.mjs.map +1 -1
- package/build/esm/sim/battle-queue.mjs +1 -0
- package/build/esm/sim/battle-queue.mjs.map +1 -1
- package/build/esm/sim/battle.mjs +37 -2
- package/build/esm/sim/battle.mjs.map +1 -1
- package/build/esm/sim/pokemon.mjs +14 -6
- package/build/esm/sim/pokemon.mjs.map +1 -1
- package/build/esm/sim/side.mjs +7 -12
- package/build/esm/sim/side.mjs.map +1 -1
- package/build/esm/sim/team-validator.mjs +0 -4
- package/build/esm/sim/team-validator.mjs.map +1 -1
- package/build/types/sim/battle-queue.d.ts +2 -2
- package/build/types/sim/side.d.ts +1 -1
- package/package.json +3 -3
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@@ -295,24 +295,8 @@ export const MovesText = {
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},
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axekick: {
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name: "Axe Kick",
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desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
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shortDesc: "30%
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gen4: {
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desc: "If this attack is not successful, the user loses HP equal to half the target's maximum HP if the target was immune, rounded down, otherwise half of the damage the target would have taken, rounded down, but no less than 1 HP and no more than half of the target's maximum HP, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
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shortDesc: "If miss, user takes 1/2 damage it would've dealt.",
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},
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gen3: {
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desc: "If this attack is not successful and the target was not immune, the user loses HP equal to half of the damage the target would have taken, rounded down, but no less than 1 HP and no more than half of the target's maximum HP, as crash damage.",
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shortDesc: "If miss, user takes 1/2 damage it would've dealt.",
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},
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gen2: {
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desc: "If this attack is not successful and the target was not immune, the user loses HP equal to 1/8 the damage the target would have taken, rounded down, but not less than 1 HP, as crash damage.",
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shortDesc: "If miss, user takes 1/8 damage it would've dealt.",
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},
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gen1: {
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desc: "If this attack misses the target, the user takes 1 HP of crash damage. If the user has a substitute, the crash damage is dealt to the target's substitute if it has one, otherwise no crash damage is dealt.",
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shortDesc: "User takes 1 HP of damage if it misses.",
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},
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desc: "Has a 30% chance to confuse the target. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
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shortDesc: "30% confusion. User loses 50% max HP if miss.",
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damage: "#crash",
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},
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babydolleyes: {
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@@ -327,16 +311,19 @@ export const MovesText = {
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},
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banefulbunker: {
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name: "Baneful Bunker",
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desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
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desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
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shortDesc: "Protects from moves. Contact: poison.",
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gen8: {
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desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
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},
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gen7: {
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desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
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},
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},
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barbbarrage: {
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name: "Barb Barrage",
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desc: "Has a 50% chance to poison the target. Power doubles if the target is poisoned.",
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shortDesc: "50%
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desc: "Has a 50% chance to poison the target. Power doubles if the target is already poisoned.",
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shortDesc: "50% psn. 2x power if target already poisoned.",
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},
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barrage: {
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name: "Barrage",
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@@ -437,8 +424,11 @@ export const MovesText = {
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},
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bind: {
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name: "Bind",
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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shortDesc: "Traps and damages the target for 4-5 turns.",
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gen8: {
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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},
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gen7: {
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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},
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@@ -779,8 +769,8 @@ export const MovesText = {
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},
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ceaselessedge: {
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name: "Ceaseless Edge",
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desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability.
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shortDesc: "Sets a layer of Spikes on the
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desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
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shortDesc: "Sets a layer of Spikes on the opposing side.",
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},
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celebrate: {
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name: "Celebrate",
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@@ -831,7 +821,7 @@ export const MovesText = {
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chillyreception: {
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name: "Chilly Reception",
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desc: "
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desc: "For 5 turns, the weather becomes Snow. The user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.",
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shortDesc: "Starts Snow. User switches out.",
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// TODO needs to be implemented
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activate: " [POKEMON] is preparing to tell a chillingly bad joke!",
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@@ -854,8 +844,11 @@ export const MovesText = {
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clamp: {
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name: "Clamp",
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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shortDesc: "Traps and damages the target for 4-5 turns.",
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gen8: {
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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},
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gen7: {
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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@@ -912,7 +905,8 @@ export const MovesText = {
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collisioncourse: {
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name: "Collision Course",
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908
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+
desc: "Damage is multiplied by 1.3333 if this move is super effective against the target.",
|
|
909
|
+
shortDesc: "Deals 1.3333x damage with supereffective hits.",
|
|
916
910
|
},
|
|
917
911
|
combattorque: {
|
|
918
912
|
name: "Combat Torque",
|
|
@@ -1021,8 +1015,11 @@ export const MovesText = {
|
|
|
1021
1015
|
},
|
|
1022
1016
|
coreenforcer: {
|
|
1023
1017
|
name: "Core Enforcer",
|
|
1024
|
-
desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change,
|
|
1018
|
+
desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or Zero to Hero, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
|
|
1025
1019
|
shortDesc: "Nullifies the foe(s) Ability if the foe(s) move first.",
|
|
1020
|
+
gen8: {
|
|
1021
|
+
desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
|
|
1022
|
+
},
|
|
1026
1023
|
gen7: {
|
|
1027
1024
|
desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
|
|
1028
1025
|
},
|
|
@@ -1236,8 +1233,11 @@ export const MovesText = {
|
|
|
1236
1233
|
},
|
|
1237
1234
|
detect: {
|
|
1238
1235
|
name: "Detect",
|
|
1239
|
-
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1236
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1240
1237
|
shortDesc: "Prevents moves from affecting the user this turn.",
|
|
1238
|
+
gen8: {
|
|
1239
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1240
|
+
},
|
|
1241
1241
|
gen7: {
|
|
1242
1242
|
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1243
1243
|
},
|
|
@@ -1355,7 +1355,7 @@ export const MovesText = {
|
|
|
1355
1355
|
},
|
|
1356
1356
|
doodle: {
|
|
1357
1357
|
name: "Doodle",
|
|
1358
|
-
desc: "
|
|
1358
|
+
desc: "The user and its ally's Abilities change to match the target's Ability. Does not change Ability if the user's or its ally's is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, Zero to Hero, or already matches the target. Fails if both the user and its ally's Ability already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, Zen Mode, or Zero to Hero.",
|
|
1359
1359
|
shortDesc: "User and ally's Abilities become target's Ability.",
|
|
1360
1360
|
},
|
|
1361
1361
|
doomdesire: {
|
|
@@ -1414,7 +1414,7 @@ export const MovesText = {
|
|
|
1414
1414
|
doubleshock: {
|
|
1415
1415
|
name: "Double Shock",
|
|
1416
1416
|
desc: "Fails unless the user is an Electric type. If this move is successful, the user's Electric type becomes typeless as long as it remains active.",
|
|
1417
|
-
shortDesc: "User's Electric type
|
|
1417
|
+
shortDesc: "User's Electric type: typeless; must be Electric.",
|
|
1418
1418
|
typeChange: " [POKEMON] used up all of its electricity!",
|
|
1419
1419
|
},
|
|
1420
1420
|
doubleslap: {
|
|
@@ -1621,7 +1621,8 @@ export const MovesText = {
|
|
|
1621
1621
|
},
|
|
1622
1622
|
electrodrift: {
|
|
1623
1623
|
name: "Electro Drift",
|
|
1624
|
-
|
|
1624
|
+
desc: "Damage is multiplied by 1.3333 if this move is super effective against the target.",
|
|
1625
|
+
shortDesc: "Deals 1.3333x damage with supereffective hits.",
|
|
1625
1626
|
},
|
|
1626
1627
|
electroweb: {
|
|
1627
1628
|
name: "Electroweb",
|
|
@@ -1671,8 +1672,11 @@ export const MovesText = {
|
|
|
1671
1672
|
},
|
|
1672
1673
|
endure: {
|
|
1673
1674
|
name: "Endure",
|
|
1674
|
-
desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1675
|
+
desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1675
1676
|
shortDesc: "User survives attacks this turn with at least 1 HP.",
|
|
1677
|
+
gen8: {
|
|
1678
|
+
desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1679
|
+
},
|
|
1676
1680
|
gen7: {
|
|
1677
1681
|
desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1678
1682
|
},
|
|
@@ -1701,10 +1705,13 @@ export const MovesText = {
|
|
|
1701
1705
|
},
|
|
1702
1706
|
entrainment: {
|
|
1703
1707
|
name: "Entrainment",
|
|
1704
|
-
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant,
|
|
1708
|
+
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, Zero to Hero, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Zen Mode, or Zero to Hero.",
|
|
1705
1709
|
shortDesc: "The target's Ability changes to match the user's.",
|
|
1710
|
+
gen8: {
|
|
1711
|
+
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
|
|
1712
|
+
},
|
|
1706
1713
|
gen7: {
|
|
1707
|
-
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant,
|
|
1714
|
+
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or the same Ability as the user, or if the user's Ability is Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Illusion, Imposter, Multitype, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
|
|
1708
1715
|
},
|
|
1709
1716
|
gen6: {
|
|
1710
1717
|
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Multitype, Stance Change, Truant, or the same Ability as the user, or if the user's Ability is Flower Gift, Forecast, Illusion, Imposter, Multitype, Stance Change, Trace, or Zen Mode.",
|
|
@@ -1720,8 +1727,8 @@ export const MovesText = {
|
|
|
1720
1727
|
},
|
|
1721
1728
|
esperwing: {
|
|
1722
1729
|
name: "Esper Wing",
|
|
1723
|
-
desc: "Has a
|
|
1724
|
-
shortDesc: "
|
|
1730
|
+
desc: "Has a 100% chance to raise the user's Speed by 1 stage and a higher chance for a critical hit.",
|
|
1731
|
+
shortDesc: "100% chance to raise user Speed by 1. High crit.",
|
|
1725
1732
|
},
|
|
1726
1733
|
eternabeam: {
|
|
1727
1734
|
name: "Eternabeam",
|
|
@@ -1858,8 +1865,8 @@ export const MovesText = {
|
|
|
1858
1865
|
},
|
|
1859
1866
|
filletaway: {
|
|
1860
1867
|
name: "Fillet Away",
|
|
1861
|
-
desc: "Raises the user's Attack, Special Attack, and Speed by 2 stages in exchange for the user losing
|
|
1862
|
-
shortDesc: "
|
|
1868
|
+
desc: "Raises the user's Attack, Special Attack, and Speed by 2 stages in exchange for the user losing 1/2 of its maximum HP, rounded down. Fails if the user would faint or if its Attack, Special Attack, and Speed stat stages would not change.",
|
|
1869
|
+
shortDesc: "+2 Attack, Sp. Atk, Speed for 1/2 user's max HP.",
|
|
1863
1870
|
},
|
|
1864
1871
|
finalgambit: {
|
|
1865
1872
|
name: "Final Gambit",
|
|
@@ -1904,8 +1911,14 @@ export const MovesText = {
|
|
|
1904
1911
|
},
|
|
1905
1912
|
firespin: {
|
|
1906
1913
|
name: "Fire Spin",
|
|
1907
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
1914
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
1908
1915
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
1916
|
+
gen8: {
|
|
1917
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
1918
|
+
},
|
|
1919
|
+
gen7: {
|
|
1920
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
1921
|
+
},
|
|
1909
1922
|
gen5: {
|
|
1910
1923
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/16 of its maximum HP (1/8 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
1911
1924
|
},
|
|
@@ -2045,7 +2058,7 @@ export const MovesText = {
|
|
|
2045
2058
|
flowertrick: {
|
|
2046
2059
|
name: "Flower Trick",
|
|
2047
2060
|
desc: "This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. This move does not check accuracy.",
|
|
2048
|
-
shortDesc: "Always results in a critical hit;
|
|
2061
|
+
shortDesc: "Always results in a critical hit; no accuracy check.",
|
|
2049
2062
|
},
|
|
2050
2063
|
fly: {
|
|
2051
2064
|
name: "Fly",
|
|
@@ -2244,8 +2257,11 @@ export const MovesText = {
|
|
|
2244
2257
|
},
|
|
2245
2258
|
gastroacid: {
|
|
2246
2259
|
name: "Gastro Acid",
|
|
2247
|
-
desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change,
|
|
2260
|
+
desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or Zero to Hero, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
|
|
2248
2261
|
shortDesc: "Nullifies the target's Ability.",
|
|
2262
|
+
gen8: {
|
|
2263
|
+
desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
|
|
2264
|
+
},
|
|
2249
2265
|
gen7: {
|
|
2250
2266
|
desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
|
|
2251
2267
|
},
|
|
@@ -2311,8 +2327,8 @@ export const MovesText = {
|
|
|
2311
2327
|
},
|
|
2312
2328
|
glaiverush: {
|
|
2313
2329
|
name: "Glaive Rush",
|
|
2314
|
-
desc: "If this move is successful, the user
|
|
2315
|
-
shortDesc: "
|
|
2330
|
+
desc: "If this move is successful, moves targeted at the user deal double damage and do not check accuracy until the user's next turn.",
|
|
2331
|
+
shortDesc: "User takes sure-hit 2x damage until its next turn.",
|
|
2316
2332
|
},
|
|
2317
2333
|
glare: {
|
|
2318
2334
|
name: "Glare",
|
|
@@ -2982,8 +2998,7 @@ export const MovesText = {
|
|
|
2982
2998
|
},
|
|
2983
2999
|
hyperdrill: {
|
|
2984
3000
|
name: "Hyper Drill",
|
|
2985
|
-
|
|
2986
|
-
shortDesc: "Nullifies protection moves.",
|
|
3001
|
+
shortDesc: "Bypasses protection without breaking it.",
|
|
2987
3002
|
},
|
|
2988
3003
|
hyperfang: {
|
|
2989
3004
|
name: "Hyper Fang",
|
|
@@ -3118,7 +3133,7 @@ export const MovesText = {
|
|
|
3118
3133
|
infernalparade: {
|
|
3119
3134
|
name: "Infernal Parade",
|
|
3120
3135
|
desc: "Has a 30% chance to burn the target. Power doubles if the target has a non-volatile status condition.",
|
|
3121
|
-
shortDesc: "30%
|
|
3136
|
+
shortDesc: "30% burn. 2x power if target is already statused.",
|
|
3122
3137
|
},
|
|
3123
3138
|
inferno: {
|
|
3124
3139
|
name: "Inferno",
|
|
@@ -3131,8 +3146,11 @@ export const MovesText = {
|
|
|
3131
3146
|
},
|
|
3132
3147
|
infestation: {
|
|
3133
3148
|
name: "Infestation",
|
|
3134
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3149
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3135
3150
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
3151
|
+
gen8: {
|
|
3152
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3153
|
+
},
|
|
3136
3154
|
gen7: {
|
|
3137
3155
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3138
3156
|
},
|
|
@@ -3243,8 +3261,11 @@ export const MovesText = {
|
|
|
3243
3261
|
},
|
|
3244
3262
|
kingsshield: {
|
|
3245
3263
|
name: "King's Shield",
|
|
3246
|
-
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
3264
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
3247
3265
|
shortDesc: "Protects from damaging attacks. Contact: -1 Atk.",
|
|
3266
|
+
gen8: {
|
|
3267
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
3268
|
+
},
|
|
3248
3269
|
gen7: {
|
|
3249
3270
|
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
3250
3271
|
shortDesc: "Protects from damaging attacks. Contact: -2 Atk.",
|
|
@@ -3303,7 +3324,8 @@ export const MovesText = {
|
|
|
3303
3324
|
},
|
|
3304
3325
|
lastrespects: {
|
|
3305
3326
|
name: "Last Respects",
|
|
3306
|
-
|
|
3327
|
+
desc: "Power is equal to 50+(X*50), where X is the total number of times any Pokemon has fainted on the user's side, and X cannot be greater than 100.",
|
|
3328
|
+
shortDesc: "+50 power for each time a party member fainted.",
|
|
3307
3329
|
},
|
|
3308
3330
|
lavaplume: {
|
|
3309
3331
|
name: "Lava Plume",
|
|
@@ -3342,8 +3364,11 @@ export const MovesText = {
|
|
|
3342
3364
|
},
|
|
3343
3365
|
leechseed: {
|
|
3344
3366
|
name: "Leech Seed",
|
|
3345
|
-
desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
|
|
3367
|
+
desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Mortal Spin or Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
|
|
3346
3368
|
shortDesc: "1/8 of target's HP is restored to user every turn.",
|
|
3369
|
+
gen8: {
|
|
3370
|
+
desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
|
|
3371
|
+
},
|
|
3347
3372
|
gen3: {
|
|
3348
3373
|
desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
|
|
3349
3374
|
},
|
|
@@ -3535,8 +3560,11 @@ export const MovesText = {
|
|
|
3535
3560
|
},
|
|
3536
3561
|
magmastorm: {
|
|
3537
3562
|
name: "Magma Storm",
|
|
3538
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3563
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3539
3564
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
3565
|
+
gen8: {
|
|
3566
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3567
|
+
},
|
|
3540
3568
|
gen7: {
|
|
3541
3569
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3542
3570
|
},
|
|
@@ -4038,18 +4066,8 @@ export const MovesText = {
|
|
|
4038
4066
|
},
|
|
4039
4067
|
mortalspin: {
|
|
4040
4068
|
name: "Mortal Spin",
|
|
4041
|
-
desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison
|
|
4042
|
-
shortDesc: "
|
|
4043
|
-
gen7: {
|
|
4044
|
-
desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field.",
|
|
4045
|
-
shortDesc: "Frees user from hazards, binding, Leech Seed.",
|
|
4046
|
-
},
|
|
4047
|
-
gen4: {
|
|
4048
|
-
desc: "If this move is successful, the effects of Leech Seed and binding moves end against the user, and all hazards are removed from the user's side of the field.",
|
|
4049
|
-
},
|
|
4050
|
-
gen3: {
|
|
4051
|
-
desc: "If this move is successful, the effects of Leech Seed and binding moves end for the user, and Spikes are removed from the user's side of the field.",
|
|
4052
|
-
},
|
|
4069
|
+
desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison the target.",
|
|
4070
|
+
shortDesc: "Poisons foes, frees user from hazards/bind/leech.",
|
|
4053
4071
|
},
|
|
4054
4072
|
mountaingale: {
|
|
4055
4073
|
name: "Mountain Gale",
|
|
@@ -4209,8 +4227,11 @@ export const MovesText = {
|
|
|
4209
4227
|
},
|
|
4210
4228
|
obstruct: {
|
|
4211
4229
|
name: "Obstruct",
|
|
4212
|
-
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4230
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4213
4231
|
shortDesc: "Protects from damaging attacks. Contact: -2 Def.",
|
|
4232
|
+
gen8: {
|
|
4233
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4234
|
+
},
|
|
4214
4235
|
},
|
|
4215
4236
|
oceanicoperetta: {
|
|
4216
4237
|
name: "Oceanic Operetta",
|
|
@@ -4245,7 +4266,8 @@ export const MovesText = {
|
|
|
4245
4266
|
},
|
|
4246
4267
|
orderup: {
|
|
4247
4268
|
name: "Order Up",
|
|
4248
|
-
|
|
4269
|
+
desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens whether or not this move is successful, and even if the Tatsugiri that activated the effect has since fainted.",
|
|
4270
|
+
shortDesc: "Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.",
|
|
4249
4271
|
},
|
|
4250
4272
|
originpulse: {
|
|
4251
4273
|
name: "Origin Pulse",
|
|
@@ -4470,7 +4492,7 @@ export const MovesText = {
|
|
|
4470
4492
|
},
|
|
4471
4493
|
populationbomb: {
|
|
4472
4494
|
name: "Population Bomb",
|
|
4473
|
-
desc: "Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits.",
|
|
4495
|
+
desc: "Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit ten times. If the user is holding Loaded Dice, this move hits four to ten times at random without checking accuracy between hits.",
|
|
4474
4496
|
shortDesc: "Hits 10 times. Each hit can miss.",
|
|
4475
4497
|
},
|
|
4476
4498
|
pounce: {
|
|
@@ -4563,8 +4585,11 @@ export const MovesText = {
|
|
|
4563
4585
|
},
|
|
4564
4586
|
protect: {
|
|
4565
4587
|
name: "Protect",
|
|
4566
|
-
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4588
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4567
4589
|
shortDesc: "Prevents moves from affecting the user this turn.",
|
|
4590
|
+
gen8: {
|
|
4591
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4592
|
+
},
|
|
4568
4593
|
gen7: {
|
|
4569
4594
|
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4570
4595
|
},
|
|
@@ -4718,8 +4743,11 @@ export const MovesText = {
|
|
|
4718
4743
|
},
|
|
4719
4744
|
quickguard: {
|
|
4720
4745
|
name: "Quick Guard",
|
|
4721
|
-
desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
4746
|
+
desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
4722
4747
|
shortDesc: "Protects allies from priority attacks this turn.",
|
|
4748
|
+
gen8: {
|
|
4749
|
+
desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
4750
|
+
},
|
|
4723
4751
|
gen7: {
|
|
4724
4752
|
desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
4725
4753
|
},
|
|
@@ -4755,8 +4783,8 @@ export const MovesText = {
|
|
|
4755
4783
|
},
|
|
4756
4784
|
ragefist: {
|
|
4757
4785
|
name: "Rage Fist",
|
|
4758
|
-
desc: "Power
|
|
4759
|
-
shortDesc: "
|
|
4786
|
+
desc: "Power is equal to 50+(X*50), where X is the total number of times the user has been hit by a damaging attack during the battle, even if the user did not lose HP from the attack. X cannot be greater than 6 and does not reset upon switching out or fainting. Each hit of a multi-hit attack is counted, but confusion damage is not counted.",
|
|
4787
|
+
shortDesc: "+50 power for each time user was hit. Max 6 hits.",
|
|
4760
4788
|
},
|
|
4761
4789
|
ragepowder: {
|
|
4762
4790
|
name: "Rage Powder",
|
|
@@ -4770,7 +4798,7 @@ export const MovesText = {
|
|
|
4770
4798
|
},
|
|
4771
4799
|
ragingbull: {
|
|
4772
4800
|
name: "Raging Bull",
|
|
4773
|
-
desc: "If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated.",
|
|
4801
|
+
desc: "If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. If the user's current form is a Paldean Tauros, this move's type changes to match. Fighting type for Combat Breed, Fire type for Blaze Breed, and Water type for Aqua Breed.",
|
|
4774
4802
|
shortDesc: "Destroys screens. Type depends on user's form.",
|
|
4775
4803
|
activate: " [POKEMON] shattered [TEAM]'s protections!",
|
|
4776
4804
|
},
|
|
@@ -4960,6 +4988,7 @@ export const MovesText = {
|
|
|
4960
4988
|
},
|
|
4961
4989
|
revivalblessing: {
|
|
4962
4990
|
name: "Revival Blessing",
|
|
4991
|
+
desc: "A fainted party member is selected and revived with 1/2 its max HP, rounded down. Fails if there are no fainted party members.",
|
|
4963
4992
|
shortDesc: "Revives a fainted Pokemon to 50% HP.",
|
|
4964
4993
|
heal: " [POKEMON] was revived and is ready to fight again!",
|
|
4965
4994
|
},
|
|
@@ -5042,8 +5071,11 @@ export const MovesText = {
|
|
|
5042
5071
|
},
|
|
5043
5072
|
roleplay: {
|
|
5044
5073
|
name: "Role Play",
|
|
5045
|
-
desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or
|
|
5074
|
+
desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, Zero to Hero, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, Zen Mode, or Zero to Hero.",
|
|
5046
5075
|
shortDesc: "User replaces its Ability with the target's.",
|
|
5076
|
+
gen8: {
|
|
5077
|
+
desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or Zen Mode.",
|
|
5078
|
+
},
|
|
5047
5079
|
gen7: {
|
|
5048
5080
|
desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Illusion, Imposter, Multitype, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or Zen Mode.",
|
|
5049
5081
|
},
|
|
@@ -5127,7 +5159,8 @@ export const MovesText = {
|
|
|
5127
5159
|
},
|
|
5128
5160
|
saltcure: {
|
|
5129
5161
|
name: "Salt Cure",
|
|
5130
|
-
|
|
5162
|
+
desc: "Causes damage to the target equal to 1/8 of its maximum HP (1/4 if the target is Steel or Water type), rounded down, at the end of each turn during effect. This effect ends when the target is no longer active.",
|
|
5163
|
+
shortDesc: "Deals 1/8 max HP each turn; 1/4 on Steel, Water.",
|
|
5131
5164
|
start: " [POKEMON] is being salt cured!",
|
|
5132
5165
|
damage: " [POKEMON] is hurt by Salt Cure!",
|
|
5133
5166
|
},
|
|
@@ -5158,8 +5191,11 @@ export const MovesText = {
|
|
|
5158
5191
|
},
|
|
5159
5192
|
sandtomb: {
|
|
5160
5193
|
name: "Sand Tomb",
|
|
5161
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5194
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5162
5195
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
5196
|
+
gen8: {
|
|
5197
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5198
|
+
},
|
|
5163
5199
|
gen7: {
|
|
5164
5200
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5165
5201
|
},
|
|
@@ -5337,8 +5373,9 @@ export const MovesText = {
|
|
|
5337
5373
|
},
|
|
5338
5374
|
shedtail: {
|
|
5339
5375
|
name: "Shed Tail",
|
|
5340
|
-
desc: "The user takes 1/2 of its maximum HP, rounded up, and creates a substitute. The user
|
|
5376
|
+
desc: "The user takes 1/2 of its maximum HP, rounded up, and creates a substitute that has 1/4 of the user's maximum HP, rounded down. The user is replaced with another Pokemon in its party and the selected Pokemon has the substitute transferred to it. Fails if the user would faint, or if there are no unfainted party members.",
|
|
5341
5377
|
shortDesc: "User takes 1/2 its max HP to pass a substitute.",
|
|
5378
|
+
start: " [POKEMON] shed its tail to create a decoy!",
|
|
5342
5379
|
alreadyStarted: "#substitute",
|
|
5343
5380
|
fail: "#substitute",
|
|
5344
5381
|
},
|
|
@@ -5395,7 +5432,7 @@ export const MovesText = {
|
|
|
5395
5432
|
},
|
|
5396
5433
|
silktrap: {
|
|
5397
5434
|
name: "Silk Trap",
|
|
5398
|
-
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Speed lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5435
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Speed lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5399
5436
|
shortDesc: "Protects from damaging attacks. Contact: -1 Spe.",
|
|
5400
5437
|
},
|
|
5401
5438
|
silverwind: {
|
|
@@ -5405,8 +5442,11 @@ export const MovesText = {
|
|
|
5405
5442
|
},
|
|
5406
5443
|
simplebeam: {
|
|
5407
5444
|
name: "Simple Beam",
|
|
5408
|
-
desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or
|
|
5445
|
+
desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, Zen Mode, or Zero to Hero.",
|
|
5409
5446
|
shortDesc: "The target's Ability becomes Simple.",
|
|
5447
|
+
gen8: {
|
|
5448
|
+
desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or Zen Mode.",
|
|
5449
|
+
},
|
|
5410
5450
|
gen7: {
|
|
5411
5451
|
desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or Zen Mode.",
|
|
5412
5452
|
},
|
|
@@ -5445,8 +5485,11 @@ export const MovesText = {
|
|
|
5445
5485
|
},
|
|
5446
5486
|
skillswap: {
|
|
5447
5487
|
name: "Skill Swap",
|
|
5448
|
-
desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or
|
|
5488
|
+
desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, Zen Mode, or Zero to Hero.",
|
|
5449
5489
|
shortDesc: "The user and the target trade Abilities.",
|
|
5490
|
+
gen8: {
|
|
5491
|
+
desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or Zen Mode.",
|
|
5492
|
+
},
|
|
5450
5493
|
gen7: {
|
|
5451
5494
|
desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is Battle Bond, Comatose, Disguise, Illusion, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or Zen Mode.",
|
|
5452
5495
|
},
|
|
@@ -5613,8 +5656,11 @@ export const MovesText = {
|
|
|
5613
5656
|
},
|
|
5614
5657
|
snaptrap: {
|
|
5615
5658
|
name: "Snap Trap",
|
|
5616
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5659
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5617
5660
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
5661
|
+
gen8: {
|
|
5662
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5663
|
+
},
|
|
5618
5664
|
start: " [POKEMON] got trapped by a snap trap!",
|
|
5619
5665
|
},
|
|
5620
5666
|
snarl: {
|
|
@@ -5749,8 +5795,8 @@ export const MovesText = {
|
|
|
5749
5795
|
},
|
|
5750
5796
|
spicyextract: {
|
|
5751
5797
|
name: "Spicy Extract",
|
|
5752
|
-
desc: "Raises the target's Attack by 2 stages and lowers
|
|
5753
|
-
shortDesc: "
|
|
5798
|
+
desc: "Raises the target's Attack by 2 stages and lowers its Defense by 2 stages.",
|
|
5799
|
+
shortDesc: "Raises target's Atk by 2 and lowers its Def by 2.",
|
|
5754
5800
|
},
|
|
5755
5801
|
spiderweb: {
|
|
5756
5802
|
name: "Spider Web",
|
|
@@ -5785,8 +5831,11 @@ export const MovesText = {
|
|
|
5785
5831
|
},
|
|
5786
5832
|
spikes: {
|
|
5787
5833
|
name: "Spikes",
|
|
5788
|
-
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5834
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
5789
5835
|
shortDesc: "Hurts grounded foes on switch-in. Max 3 layers.",
|
|
5836
|
+
gen8: {
|
|
5837
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5838
|
+
},
|
|
5790
5839
|
gen5: {
|
|
5791
5840
|
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, or is hit by Defog.",
|
|
5792
5841
|
},
|
|
@@ -5803,8 +5852,11 @@ export const MovesText = {
|
|
|
5803
5852
|
},
|
|
5804
5853
|
spikyshield: {
|
|
5805
5854
|
name: "Spiky Shield",
|
|
5806
|
-
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5855
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5807
5856
|
shortDesc: "Protects from moves. Contact: loses 1/8 max HP.",
|
|
5857
|
+
gen8: {
|
|
5858
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5859
|
+
},
|
|
5808
5860
|
gen7: {
|
|
5809
5861
|
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5810
5862
|
},
|
|
@@ -5884,12 +5936,15 @@ export const MovesText = {
|
|
|
5884
5936
|
springtidestorm: {
|
|
5885
5937
|
name: "Springtide Storm",
|
|
5886
5938
|
desc: "Has a 30% chance to lower the target's Attack by 1 stage.",
|
|
5887
|
-
shortDesc: "30% chance lower
|
|
5939
|
+
shortDesc: "30% chance to lower the foe(s) Attack by 1.",
|
|
5888
5940
|
},
|
|
5889
5941
|
stealthrock: {
|
|
5890
5942
|
name: "Stealth Rock",
|
|
5891
|
-
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5943
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
5892
5944
|
shortDesc: "Hurts foes on switch-in. Factors Rock weakness.",
|
|
5945
|
+
gen8: {
|
|
5946
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5947
|
+
},
|
|
5893
5948
|
gen5: {
|
|
5894
5949
|
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, or is hit by Defog.",
|
|
5895
5950
|
},
|
|
@@ -5928,8 +5983,11 @@ export const MovesText = {
|
|
|
5928
5983
|
},
|
|
5929
5984
|
stickyweb: {
|
|
5930
5985
|
name: "Sticky Web",
|
|
5931
|
-
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5986
|
+
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
5932
5987
|
shortDesc: "Lowers Speed of grounded foes by 1 on switch-in.",
|
|
5988
|
+
gen8: {
|
|
5989
|
+
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5990
|
+
},
|
|
5933
5991
|
start: " A sticky web has been laid out on the ground around [TEAM]!",
|
|
5934
5992
|
end: " The sticky web has disappeared from the ground around [TEAM]!",
|
|
5935
5993
|
activate: " [POKEMON] was caught in a sticky web!",
|
|
@@ -5977,7 +6035,7 @@ export const MovesText = {
|
|
|
5977
6035
|
},
|
|
5978
6036
|
stoneaxe: {
|
|
5979
6037
|
name: "Stone Axe",
|
|
5980
|
-
desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
6038
|
+
desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
5981
6039
|
shortDesc: "Sets Stealth Rock on the target's side.",
|
|
5982
6040
|
},
|
|
5983
6041
|
stoneedge: {
|
|
@@ -6308,8 +6366,8 @@ export const MovesText = {
|
|
|
6308
6366
|
},
|
|
6309
6367
|
takeheart: {
|
|
6310
6368
|
name: "Take Heart",
|
|
6311
|
-
desc: "The user cures its non-
|
|
6312
|
-
shortDesc: "Cures status
|
|
6369
|
+
desc: "The user cures its non-volatile status condition. Raises the user's Special Attack and Special Defense by 1 stage.",
|
|
6370
|
+
shortDesc: "Cures user's status, raises Sp. Atk, Sp. Def by 1.",
|
|
6313
6371
|
},
|
|
6314
6372
|
tarshot: {
|
|
6315
6373
|
name: "Tar Shot",
|
|
@@ -6390,8 +6448,8 @@ export const MovesText = {
|
|
|
6390
6448
|
},
|
|
6391
6449
|
terablast: {
|
|
6392
6450
|
name: "Tera Blast",
|
|
6393
|
-
desc: "If the user is Terastallized, this move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes, and
|
|
6394
|
-
shortDesc: "If Terastallized: Phys. if Atk > SpA
|
|
6451
|
+
desc: "If the user is Terastallized, this move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes, and this move's type becomes the same as the user's Tera Type.",
|
|
6452
|
+
shortDesc: "If Terastallized: Phys. if Atk > SpA, type = Tera.",
|
|
6395
6453
|
},
|
|
6396
6454
|
terrainpulse: {
|
|
6397
6455
|
name: "Terrain Pulse",
|
|
@@ -6489,8 +6547,11 @@ export const MovesText = {
|
|
|
6489
6547
|
},
|
|
6490
6548
|
thundercage: {
|
|
6491
6549
|
name: "Thunder Cage",
|
|
6492
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
6550
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
6493
6551
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
6552
|
+
gen8: {
|
|
6553
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
6554
|
+
},
|
|
6494
6555
|
start: " [SOURCE] trapped [POKEMON]!",
|
|
6495
6556
|
},
|
|
6496
6557
|
thunderfang: {
|
|
@@ -6525,8 +6586,8 @@ export const MovesText = {
|
|
|
6525
6586
|
},
|
|
6526
6587
|
tidyup: {
|
|
6527
6588
|
name: "Tidy Up",
|
|
6528
|
-
desc: "Raises the user's Attack and Speed by 1 stage.
|
|
6529
|
-
shortDesc: "User
|
|
6589
|
+
desc: "Raises the user's Attack and Speed by 1 stage. Removes subtitutes from all active Pokemon and ends the effects of Spikes, Stealth Rock, Sticky Web, and Toxic Spikes for both sides.",
|
|
6590
|
+
shortDesc: "User +1 Atk, Spe. Clears all substitutes/hazards.",
|
|
6530
6591
|
activate: " Tidying up complete!",
|
|
6531
6592
|
},
|
|
6532
6593
|
topsyturvy: {
|
|
@@ -6557,8 +6618,11 @@ export const MovesText = {
|
|
|
6557
6618
|
},
|
|
6558
6619
|
toxicspikes: {
|
|
6559
6620
|
name: "Toxic Spikes",
|
|
6560
|
-
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
6621
|
+
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
6561
6622
|
shortDesc: "Poisons grounded foes on switch-in. Max 2 layers.",
|
|
6623
|
+
gen8: {
|
|
6624
|
+
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
6625
|
+
},
|
|
6562
6626
|
gen5: {
|
|
6563
6627
|
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
|
|
6564
6628
|
},
|
|
@@ -6640,7 +6704,7 @@ export const MovesText = {
|
|
|
6640
6704
|
triplearrows: {
|
|
6641
6705
|
name: "Triple Arrows",
|
|
6642
6706
|
desc: "Has a 50% chance to lower the target's Defense by 1 stage, a 30% chance to make it flinch, and a higher chance for a critical hit.",
|
|
6643
|
-
shortDesc: "High
|
|
6707
|
+
shortDesc: "High crit. Target: 50% -1 Defense, 30% flinch.",
|
|
6644
6708
|
},
|
|
6645
6709
|
tripleaxel: {
|
|
6646
6710
|
name: "Triple Axel",
|
|
@@ -6894,8 +6958,11 @@ export const MovesText = {
|
|
|
6894
6958
|
},
|
|
6895
6959
|
whirlpool: {
|
|
6896
6960
|
name: "Whirlpool",
|
|
6897
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
6961
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
6898
6962
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
6963
|
+
gen8: {
|
|
6964
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
6965
|
+
},
|
|
6899
6966
|
gen7: {
|
|
6900
6967
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
6901
6968
|
},
|
|
@@ -6933,13 +7000,16 @@ export const MovesText = {
|
|
|
6933
7000
|
},
|
|
6934
7001
|
wickedtorque: {
|
|
6935
7002
|
name: "Wicked Torque",
|
|
6936
|
-
desc: "Has a 10% chance to
|
|
6937
|
-
shortDesc: "10% chance to
|
|
7003
|
+
desc: "Has a 10% chance to cause the target to fall asleep.",
|
|
7004
|
+
shortDesc: "10% chance to cause the target to fall asleep.",
|
|
6938
7005
|
},
|
|
6939
7006
|
wideguard: {
|
|
6940
7007
|
name: "Wide Guard",
|
|
6941
|
-
desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
7008
|
+
desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
6942
7009
|
shortDesc: "Protects allies from multi-target moves this turn.",
|
|
7010
|
+
gen8: {
|
|
7011
|
+
desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
7012
|
+
},
|
|
6943
7013
|
gen7: {
|
|
6944
7014
|
desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
6945
7015
|
},
|
|
@@ -7008,8 +7078,11 @@ export const MovesText = {
|
|
|
7008
7078
|
},
|
|
7009
7079
|
worryseed: {
|
|
7010
7080
|
name: "Worry Seed",
|
|
7011
|
-
desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or
|
|
7081
|
+
desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Insomnia, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or Zero to Hero.",
|
|
7012
7082
|
shortDesc: "The target's Ability becomes Insomnia.",
|
|
7083
|
+
gen8: {
|
|
7084
|
+
desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
|
|
7085
|
+
},
|
|
7013
7086
|
gen7: {
|
|
7014
7087
|
desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
|
|
7015
7088
|
},
|
|
@@ -7025,8 +7098,11 @@ export const MovesText = {
|
|
|
7025
7098
|
},
|
|
7026
7099
|
wrap: {
|
|
7027
7100
|
name: "Wrap",
|
|
7028
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
7101
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
7029
7102
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
7103
|
+
gen8: {
|
|
7104
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
7105
|
+
},
|
|
7030
7106
|
gen7: {
|
|
7031
7107
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
7032
7108
|
},
|