@pkmn/sim 0.7.11 → 0.7.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (71) hide show
  1. package/build/cjs/config/formats.js +10 -8
  2. package/build/cjs/config/formats.js.map +1 -1
  3. package/build/cjs/data/abilities.js +22 -14
  4. package/build/cjs/data/abilities.js.map +1 -1
  5. package/build/cjs/data/items.js +5 -10
  6. package/build/cjs/data/items.js.map +1 -1
  7. package/build/cjs/data/mods/gen1/moves.js +18 -60
  8. package/build/cjs/data/mods/gen1/moves.js.map +1 -1
  9. package/build/cjs/data/mods/gen4/moves.js +32 -24
  10. package/build/cjs/data/mods/gen4/moves.js.map +1 -1
  11. package/build/cjs/data/mods/gen5/formats-data.js +14 -14
  12. package/build/cjs/data/mods/gen5/formats-data.js.map +1 -1
  13. package/build/cjs/data/mods/gen8/formats-data.js +1 -1
  14. package/build/cjs/data/mods/gen8/formats-data.js.map +1 -1
  15. package/build/cjs/data/moves.js +70 -45
  16. package/build/cjs/data/moves.js.map +1 -1
  17. package/build/cjs/data/rulesets.js +1 -1
  18. package/build/cjs/data/rulesets.js.map +1 -1
  19. package/build/cjs/data/text/abilities.js +61 -47
  20. package/build/cjs/data/text/abilities.js.map +1 -1
  21. package/build/cjs/data/text/items.js +14 -6
  22. package/build/cjs/data/text/items.js.map +1 -1
  23. package/build/cjs/data/text/moves.js +178 -103
  24. package/build/cjs/data/text/moves.js.map +1 -1
  25. package/build/cjs/sim/battle-actions.js +2 -7
  26. package/build/cjs/sim/battle-actions.js.map +1 -1
  27. package/build/cjs/sim/battle-queue.js +1 -0
  28. package/build/cjs/sim/battle-queue.js.map +1 -1
  29. package/build/cjs/sim/battle.js +37 -2
  30. package/build/cjs/sim/battle.js.map +1 -1
  31. package/build/cjs/sim/pokemon.js +12 -6
  32. package/build/cjs/sim/pokemon.js.map +1 -1
  33. package/build/cjs/sim/side.js +7 -12
  34. package/build/cjs/sim/side.js.map +1 -1
  35. package/build/esm/config/formats.mjs +10 -8
  36. package/build/esm/config/formats.mjs.map +1 -1
  37. package/build/esm/data/abilities.mjs +22 -14
  38. package/build/esm/data/abilities.mjs.map +1 -1
  39. package/build/esm/data/items.mjs +5 -10
  40. package/build/esm/data/items.mjs.map +1 -1
  41. package/build/esm/data/mods/gen1/moves.mjs +18 -60
  42. package/build/esm/data/mods/gen1/moves.mjs.map +1 -1
  43. package/build/esm/data/mods/gen4/moves.mjs +32 -24
  44. package/build/esm/data/mods/gen4/moves.mjs.map +1 -1
  45. package/build/esm/data/mods/gen5/formats-data.mjs +14 -14
  46. package/build/esm/data/mods/gen5/formats-data.mjs.map +1 -1
  47. package/build/esm/data/mods/gen8/formats-data.mjs +1 -1
  48. package/build/esm/data/mods/gen8/formats-data.mjs.map +1 -1
  49. package/build/esm/data/moves.mjs +70 -45
  50. package/build/esm/data/moves.mjs.map +1 -1
  51. package/build/esm/data/rulesets.mjs +1 -1
  52. package/build/esm/data/rulesets.mjs.map +1 -1
  53. package/build/esm/data/text/abilities.mjs +61 -47
  54. package/build/esm/data/text/abilities.mjs.map +1 -1
  55. package/build/esm/data/text/items.mjs +14 -6
  56. package/build/esm/data/text/items.mjs.map +1 -1
  57. package/build/esm/data/text/moves.mjs +178 -103
  58. package/build/esm/data/text/moves.mjs.map +1 -1
  59. package/build/esm/sim/battle-actions.mjs +2 -7
  60. package/build/esm/sim/battle-actions.mjs.map +1 -1
  61. package/build/esm/sim/battle-queue.mjs +1 -0
  62. package/build/esm/sim/battle-queue.mjs.map +1 -1
  63. package/build/esm/sim/battle.mjs +37 -2
  64. package/build/esm/sim/battle.mjs.map +1 -1
  65. package/build/esm/sim/pokemon.mjs +12 -6
  66. package/build/esm/sim/pokemon.mjs.map +1 -1
  67. package/build/esm/sim/side.mjs +7 -12
  68. package/build/esm/sim/side.mjs.map +1 -1
  69. package/build/types/sim/battle-queue.d.ts +2 -2
  70. package/build/types/sim/side.d.ts +1 -1
  71. package/package.json +1 -1
@@ -298,24 +298,8 @@ exports.MovesText = {
298
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  },
299
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  axekick: {
300
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  name: "Axe Kick",
301
- desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
302
- shortDesc: "30% chance to confuse. 50% recoil if it misses.",
303
- gen4: {
304
- desc: "If this attack is not successful, the user loses HP equal to half the target's maximum HP if the target was immune, rounded down, otherwise half of the damage the target would have taken, rounded down, but no less than 1 HP and no more than half of the target's maximum HP, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
305
- shortDesc: "If miss, user takes 1/2 damage it would've dealt.",
306
- },
307
- gen3: {
308
- desc: "If this attack is not successful and the target was not immune, the user loses HP equal to half of the damage the target would have taken, rounded down, but no less than 1 HP and no more than half of the target's maximum HP, as crash damage.",
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- shortDesc: "If miss, user takes 1/2 damage it would've dealt.",
310
- },
311
- gen2: {
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- desc: "If this attack is not successful and the target was not immune, the user loses HP equal to 1/8 the damage the target would have taken, rounded down, but not less than 1 HP, as crash damage.",
313
- shortDesc: "If miss, user takes 1/8 damage it would've dealt.",
314
- },
315
- gen1: {
316
- desc: "If this attack misses the target, the user takes 1 HP of crash damage. If the user has a substitute, the crash damage is dealt to the target's substitute if it has one, otherwise no crash damage is dealt.",
317
- shortDesc: "User takes 1 HP of damage if it misses.",
318
- },
301
+ desc: "Has a 30% chance to confuse the target. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
302
+ shortDesc: "30% confusion. User loses 50% max HP if miss.",
319
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  damage: "#crash",
320
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  },
321
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  babydolleyes: {
@@ -330,16 +314,19 @@ exports.MovesText = {
330
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  },
331
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  banefulbunker: {
332
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  name: "Baneful Bunker",
333
- desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
317
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
334
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  shortDesc: "Protects from moves. Contact: poison.",
319
+ gen8: {
320
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
321
+ },
335
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  gen7: {
336
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  desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
337
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  },
338
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  },
339
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  barbbarrage: {
340
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  name: "Barb Barrage",
341
- desc: "Has a 50% chance to poison the target. Power doubles if the target is poisoned.",
342
- shortDesc: "50% chance to psn. 2x power if target is poisoned.",
328
+ desc: "Has a 50% chance to poison the target. Power doubles if the target is already poisoned.",
329
+ shortDesc: "50% psn. 2x power if target already poisoned.",
343
330
  },
344
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  barrage: {
345
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  name: "Barrage",
@@ -440,8 +427,11 @@ exports.MovesText = {
440
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  },
441
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  bind: {
442
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  name: "Bind",
443
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
430
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
444
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  shortDesc: "Traps and damages the target for 4-5 turns.",
432
+ gen8: {
433
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
434
+ },
445
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  gen7: {
446
436
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
447
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  },
@@ -782,8 +772,8 @@ exports.MovesText = {
782
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  },
783
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  ceaselessedge: {
784
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  name: "Ceaseless Edge",
785
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be set up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
786
- shortDesc: "Sets a layer of Spikes on the target's side.",
775
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
776
+ shortDesc: "Sets a layer of Spikes on the opposing side.",
787
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  },
788
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  celebrate: {
789
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  name: "Celebrate",
@@ -834,7 +824,7 @@ exports.MovesText = {
834
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  },
835
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  chillyreception: {
836
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  name: "Chilly Reception",
837
- desc: "Starts Snow. The user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.",
827
+ desc: "For 5 turns, the weather becomes Snow. The user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.",
838
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  shortDesc: "Starts Snow. User switches out.",
839
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  // TODO needs to be implemented
840
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  activate: " [POKEMON] is preparing to tell a chillingly bad joke!",
@@ -857,8 +847,11 @@ exports.MovesText = {
857
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  },
858
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  clamp: {
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  name: "Clamp",
860
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
850
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
861
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  shortDesc: "Traps and damages the target for 4-5 turns.",
852
+ gen8: {
853
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
854
+ },
862
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  gen7: {
863
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  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
864
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  },
@@ -915,7 +908,8 @@ exports.MovesText = {
915
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  },
916
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  collisioncourse: {
917
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  name: "Collision Course",
918
- shortDesc: "Deals 1.3x damage if the move is super effective.",
911
+ desc: "Damage is multiplied by 1.3333 if this move is super effective against the target.",
912
+ shortDesc: "Deals 1.3333x damage with supereffective hits.",
919
913
  },
920
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  combattorque: {
921
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  name: "Combat Torque",
@@ -1024,8 +1018,11 @@ exports.MovesText = {
1024
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  },
1025
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  coreenforcer: {
1026
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  name: "Core Enforcer",
1027
- desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
1021
+ desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or Zero to Hero, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
1028
1022
  shortDesc: "Nullifies the foe(s) Ability if the foe(s) move first.",
1023
+ gen8: {
1024
+ desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
1025
+ },
1029
1026
  gen7: {
1030
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  desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
1031
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  },
@@ -1239,8 +1236,11 @@ exports.MovesText = {
1239
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  },
1240
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  detect: {
1241
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  name: "Detect",
1242
- desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1239
+ desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1243
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  shortDesc: "Prevents moves from affecting the user this turn.",
1241
+ gen8: {
1242
+ desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1243
+ },
1244
1244
  gen7: {
1245
1245
  desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1246
1246
  },
@@ -1358,7 +1358,7 @@ exports.MovesText = {
1358
1358
  },
1359
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  doodle: {
1360
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  name: "Doodle",
1361
- desc: "Causes the user and any ally's Abilities to become that of the target. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
1361
+ desc: "The user and its ally's Abilities change to match the target's Ability. Does not change Ability if the user's or its ally's is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, Zero to Hero, or already matches the target. Fails if both the user and its ally's Ability already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, Zen Mode, or Zero to Hero.",
1362
1362
  shortDesc: "User and ally's Abilities become target's Ability.",
1363
1363
  },
1364
1364
  doomdesire: {
@@ -1417,7 +1417,7 @@ exports.MovesText = {
1417
1417
  doubleshock: {
1418
1418
  name: "Double Shock",
1419
1419
  desc: "Fails unless the user is an Electric type. If this move is successful, the user's Electric type becomes typeless as long as it remains active.",
1420
- shortDesc: "User's Electric type becomes typeless; must be Electric.",
1420
+ shortDesc: "User's Electric type: typeless; must be Electric.",
1421
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  typeChange: " [POKEMON] used up all of its electricity!",
1422
1422
  },
1423
1423
  doubleslap: {
@@ -1624,7 +1624,8 @@ exports.MovesText = {
1624
1624
  },
1625
1625
  electrodrift: {
1626
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  name: "Electro Drift",
1627
- shortDesc: "Deals 1.3x damage if the move is super effective.",
1627
+ desc: "Damage is multiplied by 1.3333 if this move is super effective against the target.",
1628
+ shortDesc: "Deals 1.3333x damage with supereffective hits.",
1628
1629
  },
1629
1630
  electroweb: {
1630
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  name: "Electroweb",
@@ -1674,8 +1675,11 @@ exports.MovesText = {
1674
1675
  },
1675
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  endure: {
1676
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  name: "Endure",
1677
- desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1678
+ desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1678
1679
  shortDesc: "User survives attacks this turn with at least 1 HP.",
1680
+ gen8: {
1681
+ desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1682
+ },
1679
1683
  gen7: {
1680
1684
  desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
1681
1685
  },
@@ -1704,10 +1708,13 @@ exports.MovesText = {
1704
1708
  },
1705
1709
  entrainment: {
1706
1710
  name: "Entrainment",
1707
- desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
1711
+ desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, Zero to Hero, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Zen Mode, or Zero to Hero.",
1708
1712
  shortDesc: "The target's Ability changes to match the user's.",
1713
+ gen8: {
1714
+ desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
1715
+ },
1709
1716
  gen7: {
1710
- desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode, or the same Ability as the user, or if the user's Ability is Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Illusion, Imposter, Multitype, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
1717
+ desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or the same Ability as the user, or if the user's Ability is Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Illusion, Imposter, Multitype, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
1711
1718
  },
1712
1719
  gen6: {
1713
1720
  desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Multitype, Stance Change, Truant, or the same Ability as the user, or if the user's Ability is Flower Gift, Forecast, Illusion, Imposter, Multitype, Stance Change, Trace, or Zen Mode.",
@@ -1723,8 +1730,8 @@ exports.MovesText = {
1723
1730
  },
1724
1731
  esperwing: {
1725
1732
  name: "Esper Wing",
1726
- desc: "Has a higher chance for a critical hit. Has a 100% chance to raise the user's Speed by 1 stage.",
1727
- shortDesc: "High critical hit ratio. Raises the user's Speed by 1.",
1733
+ desc: "Has a 100% chance to raise the user's Speed by 1 stage and a higher chance for a critical hit.",
1734
+ shortDesc: "100% chance to raise user Speed by 1. High crit.",
1728
1735
  },
1729
1736
  eternabeam: {
1730
1737
  name: "Eternabeam",
@@ -1861,8 +1868,8 @@ exports.MovesText = {
1861
1868
  },
1862
1869
  filletaway: {
1863
1870
  name: "Fillet Away",
1864
- desc: "Raises the user's Attack, Special Attack, and Speed by 2 stages in exchange for the user losing 50% of its maximum HP, rounded down. Fails if the user would faint or if its Attack, Special Attack, and Speed stat stages would not change.",
1865
- shortDesc: "User loses 50% of its max HP. +2 to Atk, Sp. Atk, Spe.",
1871
+ desc: "Raises the user's Attack, Special Attack, and Speed by 2 stages in exchange for the user losing 1/2 of its maximum HP, rounded down. Fails if the user would faint or if its Attack, Special Attack, and Speed stat stages would not change.",
1872
+ shortDesc: "+2 Attack, Sp. Atk, Speed for 1/2 user's max HP.",
1866
1873
  },
1867
1874
  finalgambit: {
1868
1875
  name: "Final Gambit",
@@ -1907,8 +1914,14 @@ exports.MovesText = {
1907
1914
  },
1908
1915
  firespin: {
1909
1916
  name: "Fire Spin",
1910
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
1917
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
1911
1918
  shortDesc: "Traps and damages the target for 4-5 turns.",
1919
+ gen8: {
1920
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
1921
+ },
1922
+ gen7: {
1923
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
1924
+ },
1912
1925
  gen5: {
1913
1926
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/16 of its maximum HP (1/8 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
1914
1927
  },
@@ -2048,7 +2061,7 @@ exports.MovesText = {
2048
2061
  flowertrick: {
2049
2062
  name: "Flower Trick",
2050
2063
  desc: "This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. This move does not check accuracy.",
2051
- shortDesc: "Always results in a critical hit; does not check accuracy.",
2064
+ shortDesc: "Always results in a critical hit; no accuracy check.",
2052
2065
  },
2053
2066
  fly: {
2054
2067
  name: "Fly",
@@ -2247,8 +2260,11 @@ exports.MovesText = {
2247
2260
  },
2248
2261
  gastroacid: {
2249
2262
  name: "Gastro Acid",
2250
- desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
2263
+ desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or Zero to Hero, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
2251
2264
  shortDesc: "Nullifies the target's Ability.",
2265
+ gen8: {
2266
+ desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
2267
+ },
2252
2268
  gen7: {
2253
2269
  desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
2254
2270
  },
@@ -2314,8 +2330,8 @@ exports.MovesText = {
2314
2330
  },
2315
2331
  glaiverush: {
2316
2332
  name: "Glaive Rush",
2317
- desc: "If this move is successful, the user will take double damage from attacks on the next turn.",
2318
- shortDesc: "Next turn: attacks can't miss user and deal 2x damage.",
2333
+ desc: "If this move is successful, moves targeted at the user deal double damage and do not check accuracy until the end of the next turn.",
2334
+ shortDesc: "Opp 2x damage, sure-hit until end of next turn.",
2319
2335
  },
2320
2336
  glare: {
2321
2337
  name: "Glare",
@@ -2985,8 +3001,7 @@ exports.MovesText = {
2985
3001
  },
2986
3002
  hyperdrill: {
2987
3003
  name: "Hyper Drill",
2988
- desc: "If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.",
2989
- shortDesc: "Nullifies protection moves.",
3004
+ shortDesc: "Bypasses protection without breaking it.",
2990
3005
  },
2991
3006
  hyperfang: {
2992
3007
  name: "Hyper Fang",
@@ -3121,7 +3136,7 @@ exports.MovesText = {
3121
3136
  infernalparade: {
3122
3137
  name: "Infernal Parade",
3123
3138
  desc: "Has a 30% chance to burn the target. Power doubles if the target has a non-volatile status condition.",
3124
- shortDesc: "30% chance to burn. 2x power if target is statused.",
3139
+ shortDesc: "30% burn. 2x power if target is already statused.",
3125
3140
  },
3126
3141
  inferno: {
3127
3142
  name: "Inferno",
@@ -3134,8 +3149,11 @@ exports.MovesText = {
3134
3149
  },
3135
3150
  infestation: {
3136
3151
  name: "Infestation",
3137
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3152
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3138
3153
  shortDesc: "Traps and damages the target for 4-5 turns.",
3154
+ gen8: {
3155
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3156
+ },
3139
3157
  gen7: {
3140
3158
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3141
3159
  },
@@ -3246,8 +3264,11 @@ exports.MovesText = {
3246
3264
  },
3247
3265
  kingsshield: {
3248
3266
  name: "King's Shield",
3249
- desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
3267
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
3250
3268
  shortDesc: "Protects from damaging attacks. Contact: -1 Atk.",
3269
+ gen8: {
3270
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
3271
+ },
3251
3272
  gen7: {
3252
3273
  desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
3253
3274
  shortDesc: "Protects from damaging attacks. Contact: -2 Atk.",
@@ -3306,7 +3327,8 @@ exports.MovesText = {
3306
3327
  },
3307
3328
  lastrespects: {
3308
3329
  name: "Last Respects",
3309
- shortDesc: "Power increases by 50 with each fainted party member.",
3330
+ desc: "Power is equal to 50+(X*50), where X is the total number of times any Pokemon has fainted on the user's side, and X cannot be greater than 100.",
3331
+ shortDesc: "+50 power for each time a party member fainted.",
3310
3332
  },
3311
3333
  lavaplume: {
3312
3334
  name: "Lava Plume",
@@ -3345,8 +3367,11 @@ exports.MovesText = {
3345
3367
  },
3346
3368
  leechseed: {
3347
3369
  name: "Leech Seed",
3348
- desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
3370
+ desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Mortal Spin or Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
3349
3371
  shortDesc: "1/8 of target's HP is restored to user every turn.",
3372
+ gen8: {
3373
+ desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
3374
+ },
3350
3375
  gen3: {
3351
3376
  desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
3352
3377
  },
@@ -3538,8 +3563,11 @@ exports.MovesText = {
3538
3563
  },
3539
3564
  magmastorm: {
3540
3565
  name: "Magma Storm",
3541
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3566
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3542
3567
  shortDesc: "Traps and damages the target for 4-5 turns.",
3568
+ gen8: {
3569
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3570
+ },
3543
3571
  gen7: {
3544
3572
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
3545
3573
  },
@@ -4041,18 +4069,8 @@ exports.MovesText = {
4041
4069
  },
4042
4070
  mortalspin: {
4043
4071
  name: "Mortal Spin",
4044
- desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison all opposing Pokemon.",
4045
- shortDesc: "Free user from hazards/bind/Leech Seed; poisons opponents.",
4046
- gen7: {
4047
- desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field.",
4048
- shortDesc: "Frees user from hazards, binding, Leech Seed.",
4049
- },
4050
- gen4: {
4051
- desc: "If this move is successful, the effects of Leech Seed and binding moves end against the user, and all hazards are removed from the user's side of the field.",
4052
- },
4053
- gen3: {
4054
- desc: "If this move is successful, the effects of Leech Seed and binding moves end for the user, and Spikes are removed from the user's side of the field.",
4055
- },
4072
+ desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison the target.",
4073
+ shortDesc: "Poisons foes, frees user from hazards/bind/leech.",
4056
4074
  },
4057
4075
  mountaingale: {
4058
4076
  name: "Mountain Gale",
@@ -4212,8 +4230,11 @@ exports.MovesText = {
4212
4230
  },
4213
4231
  obstruct: {
4214
4232
  name: "Obstruct",
4215
- desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4233
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4216
4234
  shortDesc: "Protects from damaging attacks. Contact: -2 Def.",
4235
+ gen8: {
4236
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4237
+ },
4217
4238
  },
4218
4239
  oceanicoperetta: {
4219
4240
  name: "Oceanic Operetta",
@@ -4248,7 +4269,8 @@ exports.MovesText = {
4248
4269
  },
4249
4270
  orderup: {
4250
4271
  name: "Order Up",
4251
- shortDesc: "+1 to stat depending on Tatsugiri color.",
4272
+ desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens whether or not this move is successful, and even if the Tatsugiri that activated the effect has since fainted.",
4273
+ shortDesc: "Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.",
4252
4274
  },
4253
4275
  originpulse: {
4254
4276
  name: "Origin Pulse",
@@ -4473,7 +4495,7 @@ exports.MovesText = {
4473
4495
  },
4474
4496
  populationbomb: {
4475
4497
  name: "Population Bomb",
4476
- desc: "Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits.",
4498
+ desc: "Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit ten times. If the user is holding Loaded Dice, this move hits four to ten times at random without checking accuracy between hits.",
4477
4499
  shortDesc: "Hits 10 times. Each hit can miss.",
4478
4500
  },
4479
4501
  pounce: {
@@ -4566,8 +4588,11 @@ exports.MovesText = {
4566
4588
  },
4567
4589
  protect: {
4568
4590
  name: "Protect",
4569
- desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4591
+ desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4570
4592
  shortDesc: "Prevents moves from affecting the user this turn.",
4593
+ gen8: {
4594
+ desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4595
+ },
4571
4596
  gen7: {
4572
4597
  desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
4573
4598
  },
@@ -4721,8 +4746,11 @@ exports.MovesText = {
4721
4746
  },
4722
4747
  quickguard: {
4723
4748
  name: "Quick Guard",
4724
- desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
4749
+ desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
4725
4750
  shortDesc: "Protects allies from priority attacks this turn.",
4751
+ gen8: {
4752
+ desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
4753
+ },
4726
4754
  gen7: {
4727
4755
  desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
4728
4756
  },
@@ -4758,8 +4786,8 @@ exports.MovesText = {
4758
4786
  },
4759
4787
  ragefist: {
4760
4788
  name: "Rage Fist",
4761
- desc: "Power increases by 50 each time the user is hit by a damaging attack. This does not reset upon switching out or fainting.",
4762
- shortDesc: "Power increases by 50 each time user is hit.",
4789
+ desc: "Power is equal to 50+(X*50), where X is the total number of times the user has been hit by a damaging attack during the battle, even if the user did not lose HP from the attack. X cannot be greater than 6 and does not reset upon switching out or fainting. Each hit of a multi-hit attack is counted, but confusion damage is not counted.",
4790
+ shortDesc: "+50 power for each time user was hit. Max 6 hits.",
4763
4791
  },
4764
4792
  ragepowder: {
4765
4793
  name: "Rage Powder",
@@ -4773,7 +4801,7 @@ exports.MovesText = {
4773
4801
  },
4774
4802
  ragingbull: {
4775
4803
  name: "Raging Bull",
4776
- desc: "If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated.",
4804
+ desc: "If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. If the user's current form is a Paldean Tauros, this move's type changes to match. Fighting type for Combat Breed, Fire type for Blaze Breed, and Water type for Aqua Breed.",
4777
4805
  shortDesc: "Destroys screens. Type depends on user's form.",
4778
4806
  activate: " [POKEMON] shattered [TEAM]'s protections!",
4779
4807
  },
@@ -4963,6 +4991,7 @@ exports.MovesText = {
4963
4991
  },
4964
4992
  revivalblessing: {
4965
4993
  name: "Revival Blessing",
4994
+ desc: "A fainted party member is selected and revived with 1/2 its max HP, rounded down. Fails if there are no fainted party members.",
4966
4995
  shortDesc: "Revives a fainted Pokemon to 50% HP.",
4967
4996
  heal: " [POKEMON] was revived and is ready to fight again!",
4968
4997
  },
@@ -5045,8 +5074,11 @@ exports.MovesText = {
5045
5074
  },
5046
5075
  roleplay: {
5047
5076
  name: "Role Play",
5048
- desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or Zen Mode.",
5077
+ desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, Zero to Hero, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, Zen Mode, or Zero to Hero.",
5049
5078
  shortDesc: "User replaces its Ability with the target's.",
5079
+ gen8: {
5080
+ desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or Zen Mode.",
5081
+ },
5050
5082
  gen7: {
5051
5083
  desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Illusion, Imposter, Multitype, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or Zen Mode.",
5052
5084
  },
@@ -5130,7 +5162,8 @@ exports.MovesText = {
5130
5162
  },
5131
5163
  saltcure: {
5132
5164
  name: "Salt Cure",
5133
- shortDesc: "Deals 1/8 max HP every turn; 1/4 if Steel or Water.",
5165
+ desc: "Causes damage to the target equal to 1/8 of its maximum HP (1/4 if the target is Steel or Water type), rounded down, at the end of each turn during effect. This effect ends when the target is no longer active.",
5166
+ shortDesc: "Deals 1/8 max HP each turn; 1/4 on Steel, Water.",
5134
5167
  start: " [POKEMON] is being salt cured!",
5135
5168
  damage: " [POKEMON] is hurt by Salt Cure!",
5136
5169
  },
@@ -5161,8 +5194,11 @@ exports.MovesText = {
5161
5194
  },
5162
5195
  sandtomb: {
5163
5196
  name: "Sand Tomb",
5164
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5197
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5165
5198
  shortDesc: "Traps and damages the target for 4-5 turns.",
5199
+ gen8: {
5200
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5201
+ },
5166
5202
  gen7: {
5167
5203
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5168
5204
  },
@@ -5340,7 +5376,7 @@ exports.MovesText = {
5340
5376
  },
5341
5377
  shedtail: {
5342
5378
  name: "Shed Tail",
5343
- desc: "The user takes 1/2 of its maximum HP, rounded up, and creates a substitute. The user then switches out, passing the substitute to whichever Pokemon is switched in.",
5379
+ desc: "The user takes 1/2 of its maximum HP, rounded up, and creates a substitute that has 1/4 of the user's maximum HP, rounded down. The user is replaced with another Pokemon in its party and the selected Pokemon has the substitute transferred to it. Fails if the user would faint, or if there are no unfainted party members.",
5344
5380
  shortDesc: "User takes 1/2 its max HP to pass a substitute.",
5345
5381
  alreadyStarted: "#substitute",
5346
5382
  fail: "#substitute",
@@ -5398,7 +5434,7 @@ exports.MovesText = {
5398
5434
  },
5399
5435
  silktrap: {
5400
5436
  name: "Silk Trap",
5401
- desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Speed lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5437
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Speed lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5402
5438
  shortDesc: "Protects from damaging attacks. Contact: -1 Spe.",
5403
5439
  },
5404
5440
  silverwind: {
@@ -5408,8 +5444,11 @@ exports.MovesText = {
5408
5444
  },
5409
5445
  simplebeam: {
5410
5446
  name: "Simple Beam",
5411
- desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or Zen Mode.",
5447
+ desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, Zen Mode, or Zero to Hero.",
5412
5448
  shortDesc: "The target's Ability becomes Simple.",
5449
+ gen8: {
5450
+ desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or Zen Mode.",
5451
+ },
5413
5452
  gen7: {
5414
5453
  desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or Zen Mode.",
5415
5454
  },
@@ -5448,8 +5487,11 @@ exports.MovesText = {
5448
5487
  },
5449
5488
  skillswap: {
5450
5489
  name: "Skill Swap",
5451
- desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or Zen Mode.",
5490
+ desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, Zen Mode, or Zero to Hero.",
5452
5491
  shortDesc: "The user and the target trade Abilities.",
5492
+ gen8: {
5493
+ desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or Zen Mode.",
5494
+ },
5453
5495
  gen7: {
5454
5496
  desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is Battle Bond, Comatose, Disguise, Illusion, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or Zen Mode.",
5455
5497
  },
@@ -5616,8 +5658,11 @@ exports.MovesText = {
5616
5658
  },
5617
5659
  snaptrap: {
5618
5660
  name: "Snap Trap",
5619
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5661
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5620
5662
  shortDesc: "Traps and damages the target for 4-5 turns.",
5663
+ gen8: {
5664
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
5665
+ },
5621
5666
  start: " [POKEMON] got trapped by a snap trap!",
5622
5667
  },
5623
5668
  snarl: {
@@ -5752,8 +5797,8 @@ exports.MovesText = {
5752
5797
  },
5753
5798
  spicyextract: {
5754
5799
  name: "Spicy Extract",
5755
- desc: "Raises the target's Attack by 2 stages and lowers their Defense by 2 stages.",
5756
- shortDesc: "Target: +2 Atk, -2 Def.",
5800
+ desc: "Raises the target's Attack by 2 stages and lowers its Defense by 2 stages.",
5801
+ shortDesc: "Raises target's Atk by 2 and lowers its Def by 2.",
5757
5802
  },
5758
5803
  spiderweb: {
5759
5804
  name: "Spider Web",
@@ -5788,8 +5833,11 @@ exports.MovesText = {
5788
5833
  },
5789
5834
  spikes: {
5790
5835
  name: "Spikes",
5791
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5836
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5792
5837
  shortDesc: "Hurts grounded foes on switch-in. Max 3 layers.",
5838
+ gen8: {
5839
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5840
+ },
5793
5841
  gen5: {
5794
5842
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, or is hit by Defog.",
5795
5843
  },
@@ -5806,8 +5854,11 @@ exports.MovesText = {
5806
5854
  },
5807
5855
  spikyshield: {
5808
5856
  name: "Spiky Shield",
5809
- desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5857
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5810
5858
  shortDesc: "Protects from moves. Contact: loses 1/8 max HP.",
5859
+ gen8: {
5860
+ desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5861
+ },
5811
5862
  gen7: {
5812
5863
  desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
5813
5864
  },
@@ -5887,12 +5938,15 @@ exports.MovesText = {
5887
5938
  springtidestorm: {
5888
5939
  name: "Springtide Storm",
5889
5940
  desc: "Has a 30% chance to lower the target's Attack by 1 stage.",
5890
- shortDesc: "30% chance lower adjacent Pkmn Attack by 1.",
5941
+ shortDesc: "30% chance to lower the foe(s) Attack by 1.",
5891
5942
  },
5892
5943
  stealthrock: {
5893
5944
  name: "Stealth Rock",
5894
- desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5945
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5895
5946
  shortDesc: "Hurts foes on switch-in. Factors Rock weakness.",
5947
+ gen8: {
5948
+ desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5949
+ },
5896
5950
  gen5: {
5897
5951
  desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, or is hit by Defog.",
5898
5952
  },
@@ -5931,8 +5985,11 @@ exports.MovesText = {
5931
5985
  },
5932
5986
  stickyweb: {
5933
5987
  name: "Sticky Web",
5934
- desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5988
+ desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5935
5989
  shortDesc: "Lowers Speed of grounded foes by 1 on switch-in.",
5990
+ gen8: {
5991
+ desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
5992
+ },
5936
5993
  start: " A sticky web has been laid out on the ground around [TEAM]!",
5937
5994
  end: " The sticky web has disappeared from the ground around [TEAM]!",
5938
5995
  activate: " [POKEMON] was caught in a sticky web!",
@@ -5980,7 +6037,7 @@ exports.MovesText = {
5980
6037
  },
5981
6038
  stoneaxe: {
5982
6039
  name: "Stone Axe",
5983
- desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
6040
+ desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
5984
6041
  shortDesc: "Sets Stealth Rock on the target's side.",
5985
6042
  },
5986
6043
  stoneedge: {
@@ -6311,8 +6368,8 @@ exports.MovesText = {
6311
6368
  },
6312
6369
  takeheart: {
6313
6370
  name: "Take Heart",
6314
- desc: "The user cures its non-volatiled status condition. Raises the user's Special Attack and Special Defense by 1 stage.",
6315
- shortDesc: "Cures status. Raises Sp. Atk and Sp. Def by 1.",
6371
+ desc: "The user cures its non-volatile status condition. Raises the user's Special Attack and Special Defense by 1 stage.",
6372
+ shortDesc: "Cures user's status, raises Sp. Atk, Sp. Def by 1.",
6316
6373
  },
6317
6374
  tarshot: {
6318
6375
  name: "Tar Shot",
@@ -6393,8 +6450,8 @@ exports.MovesText = {
6393
6450
  },
6394
6451
  terablast: {
6395
6452
  name: "Tera Blast",
6396
- desc: "If the user is Terastallized, this move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes, and it becomes the same its the user's Tera Type.",
6397
- shortDesc: "If Terastallized: Phys. if Atk > SpA & Type = Tera Type.",
6453
+ desc: "If the user is Terastallized, this move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes, and this move's type becomes the same as the user's Tera Type.",
6454
+ shortDesc: "If Terastallized: Phys. if Atk > SpA, type = Tera.",
6398
6455
  },
6399
6456
  terrainpulse: {
6400
6457
  name: "Terrain Pulse",
@@ -6492,8 +6549,11 @@ exports.MovesText = {
6492
6549
  },
6493
6550
  thundercage: {
6494
6551
  name: "Thunder Cage",
6495
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6552
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6496
6553
  shortDesc: "Traps and damages the target for 4-5 turns.",
6554
+ gen8: {
6555
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6556
+ },
6497
6557
  start: " [SOURCE] trapped [POKEMON]!",
6498
6558
  },
6499
6559
  thunderfang: {
@@ -6528,8 +6588,8 @@ exports.MovesText = {
6528
6588
  },
6529
6589
  tidyup: {
6530
6590
  name: "Tidy Up",
6531
- desc: "Raises the user's Attack and Speed by 1 stage. The effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute for both sides.",
6532
- shortDesc: "User: +1 Atk, +1 Spe. Clears any Substitute and hazards.",
6591
+ desc: "Raises the user's Attack and Speed by 1 stage. Removes subtitutes from all active Pokemon and ends the effects of Spikes, Stealth Rock, Sticky Web, and Toxic Spikes for both sides.",
6592
+ shortDesc: "User +1 Atk, Spe. Clears all substitutes/hazards.",
6533
6593
  activate: " Tidying up complete!",
6534
6594
  },
6535
6595
  topsyturvy: {
@@ -6560,8 +6620,11 @@ exports.MovesText = {
6560
6620
  },
6561
6621
  toxicspikes: {
6562
6622
  name: "Toxic Spikes",
6563
- desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6623
+ desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6564
6624
  shortDesc: "Poisons grounded foes on switch-in. Max 2 layers.",
6625
+ gen8: {
6626
+ desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6627
+ },
6565
6628
  gen5: {
6566
6629
  desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
6567
6630
  },
@@ -6643,7 +6706,7 @@ exports.MovesText = {
6643
6706
  triplearrows: {
6644
6707
  name: "Triple Arrows",
6645
6708
  desc: "Has a 50% chance to lower the target's Defense by 1 stage, a 30% chance to make it flinch, and a higher chance for a critical hit.",
6646
- shortDesc: "High critical hit ratio. 50% -1 Def. 30% flinch.",
6709
+ shortDesc: "High crit. Target: 50% -1 Defense, 30% flinch.",
6647
6710
  },
6648
6711
  tripleaxel: {
6649
6712
  name: "Triple Axel",
@@ -6897,8 +6960,11 @@ exports.MovesText = {
6897
6960
  },
6898
6961
  whirlpool: {
6899
6962
  name: "Whirlpool",
6900
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6963
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6901
6964
  shortDesc: "Traps and damages the target for 4-5 turns.",
6965
+ gen8: {
6966
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6967
+ },
6902
6968
  gen7: {
6903
6969
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
6904
6970
  },
@@ -6936,13 +7002,16 @@ exports.MovesText = {
6936
7002
  },
6937
7003
  wickedtorque: {
6938
7004
  name: "Wicked Torque",
6939
- desc: "Has a 10% chance to put the target to sleep.",
6940
- shortDesc: "10% chance to sleep target.",
7005
+ desc: "Has a 10% chance to cause the target to fall asleep.",
7006
+ shortDesc: "10% chance to cause the target to fall asleep.",
6941
7007
  },
6942
7008
  wideguard: {
6943
7009
  name: "Wide Guard",
6944
- desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
7010
+ desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
6945
7011
  shortDesc: "Protects allies from multi-target moves this turn.",
7012
+ gen8: {
7013
+ desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
7014
+ },
6946
7015
  gen7: {
6947
7016
  desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
6948
7017
  },
@@ -7011,8 +7080,11 @@ exports.MovesText = {
7011
7080
  },
7012
7081
  worryseed: {
7013
7082
  name: "Worry Seed",
7014
- desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
7083
+ desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Insomnia, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or Zero to Hero.",
7015
7084
  shortDesc: "The target's Ability becomes Insomnia.",
7085
+ gen8: {
7086
+ desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
7087
+ },
7016
7088
  gen7: {
7017
7089
  desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
7018
7090
  },
@@ -7028,8 +7100,11 @@ exports.MovesText = {
7028
7100
  },
7029
7101
  wrap: {
7030
7102
  name: "Wrap",
7031
- desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
7103
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
7032
7104
  shortDesc: "Traps and damages the target for 4-5 turns.",
7105
+ gen8: {
7106
+ desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
7107
+ },
7033
7108
  gen7: {
7034
7109
  desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
7035
7110
  },