@pkmn/sim 0.7.10 → 0.7.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cjs/config/formats.js +22 -14
- package/build/cjs/config/formats.js.map +1 -1
- package/build/cjs/data/abilities.js +22 -14
- package/build/cjs/data/abilities.js.map +1 -1
- package/build/cjs/data/aliases.js +4 -4
- package/build/cjs/data/conditions.js +3 -2
- package/build/cjs/data/conditions.js.map +1 -1
- package/build/cjs/data/formats-data.js +1 -1
- package/build/cjs/data/formats-data.js.map +1 -1
- package/build/cjs/data/items.js +5 -10
- package/build/cjs/data/items.js.map +1 -1
- package/build/cjs/data/mods/gen1/moves.js +18 -60
- package/build/cjs/data/mods/gen1/moves.js.map +1 -1
- package/build/cjs/data/mods/gen3/formats-data.js +2 -2
- package/build/cjs/data/mods/gen3/formats-data.js.map +1 -1
- package/build/cjs/data/mods/gen4/moves.js +32 -12
- package/build/cjs/data/mods/gen4/moves.js.map +1 -1
- package/build/cjs/data/mods/gen5/formats-data.js +14 -14
- package/build/cjs/data/mods/gen5/formats-data.js.map +1 -1
- package/build/cjs/data/mods/gen7/formats-data.js +38 -38
- package/build/cjs/data/mods/gen7/formats-data.js.map +1 -1
- package/build/cjs/data/mods/gen7/pokedex.js +5 -0
- package/build/cjs/data/mods/gen7/pokedex.js.map +1 -1
- package/build/cjs/data/mods/gen8/formats-data.js +1 -1
- package/build/cjs/data/mods/gen8/formats-data.js.map +1 -1
- package/build/cjs/data/mods/gen8/pokedex.js +3 -0
- package/build/cjs/data/mods/gen8/pokedex.js.map +1 -1
- package/build/cjs/data/moves.js +70 -45
- package/build/cjs/data/moves.js.map +1 -1
- package/build/cjs/data/pokedex.js +4 -5
- package/build/cjs/data/pokedex.js.map +1 -1
- package/build/cjs/data/rulesets.js +1 -1
- package/build/cjs/data/rulesets.js.map +1 -1
- package/build/cjs/data/text/abilities.js +61 -47
- package/build/cjs/data/text/abilities.js.map +1 -1
- package/build/cjs/data/text/items.js +14 -6
- package/build/cjs/data/text/items.js.map +1 -1
- package/build/cjs/data/text/moves.js +178 -103
- package/build/cjs/data/text/moves.js.map +1 -1
- package/build/cjs/sim/battle-actions.js +2 -7
- package/build/cjs/sim/battle-actions.js.map +1 -1
- package/build/cjs/sim/battle-queue.js +1 -0
- package/build/cjs/sim/battle-queue.js.map +1 -1
- package/build/cjs/sim/battle.js +37 -2
- package/build/cjs/sim/battle.js.map +1 -1
- package/build/cjs/sim/pokemon.js +12 -6
- package/build/cjs/sim/pokemon.js.map +1 -1
- package/build/cjs/sim/side.js +7 -12
- package/build/cjs/sim/side.js.map +1 -1
- package/build/esm/config/formats.mjs +22 -14
- package/build/esm/config/formats.mjs.map +1 -1
- package/build/esm/data/abilities.mjs +22 -14
- package/build/esm/data/abilities.mjs.map +1 -1
- package/build/esm/data/aliases.mjs +4 -4
- package/build/esm/data/conditions.mjs +3 -2
- package/build/esm/data/conditions.mjs.map +1 -1
- package/build/esm/data/formats-data.mjs +1 -1
- package/build/esm/data/formats-data.mjs.map +1 -1
- package/build/esm/data/items.mjs +5 -10
- package/build/esm/data/items.mjs.map +1 -1
- package/build/esm/data/mods/gen1/moves.mjs +18 -60
- package/build/esm/data/mods/gen1/moves.mjs.map +1 -1
- package/build/esm/data/mods/gen3/formats-data.mjs +2 -2
- package/build/esm/data/mods/gen3/formats-data.mjs.map +1 -1
- package/build/esm/data/mods/gen4/moves.mjs +32 -12
- package/build/esm/data/mods/gen4/moves.mjs.map +1 -1
- package/build/esm/data/mods/gen5/formats-data.mjs +14 -14
- package/build/esm/data/mods/gen5/formats-data.mjs.map +1 -1
- package/build/esm/data/mods/gen7/formats-data.mjs +38 -38
- package/build/esm/data/mods/gen7/formats-data.mjs.map +1 -1
- package/build/esm/data/mods/gen7/pokedex.mjs +5 -0
- package/build/esm/data/mods/gen7/pokedex.mjs.map +1 -1
- package/build/esm/data/mods/gen8/formats-data.mjs +1 -1
- package/build/esm/data/mods/gen8/formats-data.mjs.map +1 -1
- package/build/esm/data/mods/gen8/pokedex.mjs +3 -0
- package/build/esm/data/mods/gen8/pokedex.mjs.map +1 -1
- package/build/esm/data/moves.mjs +70 -45
- package/build/esm/data/moves.mjs.map +1 -1
- package/build/esm/data/pokedex.mjs +4 -5
- package/build/esm/data/pokedex.mjs.map +1 -1
- package/build/esm/data/rulesets.mjs +1 -1
- package/build/esm/data/rulesets.mjs.map +1 -1
- package/build/esm/data/text/abilities.mjs +61 -47
- package/build/esm/data/text/abilities.mjs.map +1 -1
- package/build/esm/data/text/items.mjs +14 -6
- package/build/esm/data/text/items.mjs.map +1 -1
- package/build/esm/data/text/moves.mjs +178 -103
- package/build/esm/data/text/moves.mjs.map +1 -1
- package/build/esm/sim/battle-actions.mjs +2 -7
- package/build/esm/sim/battle-actions.mjs.map +1 -1
- package/build/esm/sim/battle-queue.mjs +1 -0
- package/build/esm/sim/battle-queue.mjs.map +1 -1
- package/build/esm/sim/battle.mjs +37 -2
- package/build/esm/sim/battle.mjs.map +1 -1
- package/build/esm/sim/pokemon.mjs +12 -6
- package/build/esm/sim/pokemon.mjs.map +1 -1
- package/build/esm/sim/side.mjs +7 -12
- package/build/esm/sim/side.mjs.map +1 -1
- package/build/types/sim/battle-queue.d.ts +2 -2
- package/build/types/sim/side.d.ts +1 -1
- package/package.json +2 -2
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@@ -298,24 +298,8 @@ exports.MovesText = {
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},
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axekick: {
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name: "Axe Kick",
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desc: "If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
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shortDesc: "30%
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gen4: {
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desc: "If this attack is not successful, the user loses HP equal to half the target's maximum HP if the target was immune, rounded down, otherwise half of the damage the target would have taken, rounded down, but no less than 1 HP and no more than half of the target's maximum HP, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
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shortDesc: "If miss, user takes 1/2 damage it would've dealt.",
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},
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gen3: {
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desc: "If this attack is not successful and the target was not immune, the user loses HP equal to half of the damage the target would have taken, rounded down, but no less than 1 HP and no more than half of the target's maximum HP, as crash damage.",
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shortDesc: "If miss, user takes 1/2 damage it would've dealt.",
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},
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gen2: {
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desc: "If this attack is not successful and the target was not immune, the user loses HP equal to 1/8 the damage the target would have taken, rounded down, but not less than 1 HP, as crash damage.",
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shortDesc: "If miss, user takes 1/8 damage it would've dealt.",
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},
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gen1: {
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desc: "If this attack misses the target, the user takes 1 HP of crash damage. If the user has a substitute, the crash damage is dealt to the target's substitute if it has one, otherwise no crash damage is dealt.",
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shortDesc: "User takes 1 HP of damage if it misses.",
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},
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desc: "Has a 30% chance to confuse the target. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.",
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shortDesc: "30% confusion. User loses 50% max HP if miss.",
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damage: "#crash",
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},
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babydolleyes: {
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@@ -330,16 +314,19 @@ exports.MovesText = {
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},
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banefulbunker: {
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name: "Baneful Bunker",
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desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
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desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
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shortDesc: "Protects from moves. Contact: poison.",
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gen8: {
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desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
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},
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gen7: {
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desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
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},
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},
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barbbarrage: {
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name: "Barb Barrage",
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desc: "Has a 50% chance to poison the target. Power doubles if the target is poisoned.",
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shortDesc: "50%
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desc: "Has a 50% chance to poison the target. Power doubles if the target is already poisoned.",
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shortDesc: "50% psn. 2x power if target already poisoned.",
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},
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barrage: {
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name: "Barrage",
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@@ -440,8 +427,11 @@ exports.MovesText = {
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},
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bind: {
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name: "Bind",
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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shortDesc: "Traps and damages the target for 4-5 turns.",
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gen8: {
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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},
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gen7: {
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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},
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@@ -782,8 +772,8 @@ exports.MovesText = {
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},
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ceaselessedge: {
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name: "Ceaseless Edge",
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desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability.
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shortDesc: "Sets a layer of Spikes on the
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desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
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shortDesc: "Sets a layer of Spikes on the opposing side.",
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},
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celebrate: {
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name: "Celebrate",
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@@ -834,7 +824,7 @@ exports.MovesText = {
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chillyreception: {
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name: "Chilly Reception",
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desc: "
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desc: "For 5 turns, the weather becomes Snow. The user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.",
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shortDesc: "Starts Snow. User switches out.",
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// TODO needs to be implemented
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activate: " [POKEMON] is preparing to tell a chillingly bad joke!",
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@@ -857,8 +847,11 @@ exports.MovesText = {
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},
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clamp: {
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name: "Clamp",
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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shortDesc: "Traps and damages the target for 4-5 turns.",
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gen8: {
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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},
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gen7: {
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desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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@@ -915,7 +908,8 @@ exports.MovesText = {
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collisioncourse: {
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name: "Collision Course",
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desc: "Damage is multiplied by 1.3333 if this move is super effective against the target.",
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shortDesc: "Deals 1.3333x damage with supereffective hits.",
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combattorque: {
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name: "Combat Torque",
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@@ -1024,8 +1018,11 @@ exports.MovesText = {
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coreenforcer: {
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name: "Core Enforcer",
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desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change,
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desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or Zero to Hero, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
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shortDesc: "Nullifies the foe(s) Ability if the foe(s) move first.",
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gen8: {
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desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
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},
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gen7: {
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desc: "If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.",
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@@ -1239,8 +1236,11 @@ exports.MovesText = {
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detect: {
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name: "Detect",
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desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
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+
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1243
1240
|
shortDesc: "Prevents moves from affecting the user this turn.",
|
|
1241
|
+
gen8: {
|
|
1242
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1243
|
+
},
|
|
1244
1244
|
gen7: {
|
|
1245
1245
|
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1246
1246
|
},
|
|
@@ -1358,7 +1358,7 @@ exports.MovesText = {
|
|
|
1358
1358
|
},
|
|
1359
1359
|
doodle: {
|
|
1360
1360
|
name: "Doodle",
|
|
1361
|
-
desc: "
|
|
1361
|
+
desc: "The user and its ally's Abilities change to match the target's Ability. Does not change Ability if the user's or its ally's is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, Zero to Hero, or already matches the target. Fails if both the user and its ally's Ability already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, Zen Mode, or Zero to Hero.",
|
|
1362
1362
|
shortDesc: "User and ally's Abilities become target's Ability.",
|
|
1363
1363
|
},
|
|
1364
1364
|
doomdesire: {
|
|
@@ -1417,7 +1417,7 @@ exports.MovesText = {
|
|
|
1417
1417
|
doubleshock: {
|
|
1418
1418
|
name: "Double Shock",
|
|
1419
1419
|
desc: "Fails unless the user is an Electric type. If this move is successful, the user's Electric type becomes typeless as long as it remains active.",
|
|
1420
|
-
shortDesc: "User's Electric type
|
|
1420
|
+
shortDesc: "User's Electric type: typeless; must be Electric.",
|
|
1421
1421
|
typeChange: " [POKEMON] used up all of its electricity!",
|
|
1422
1422
|
},
|
|
1423
1423
|
doubleslap: {
|
|
@@ -1624,7 +1624,8 @@ exports.MovesText = {
|
|
|
1624
1624
|
},
|
|
1625
1625
|
electrodrift: {
|
|
1626
1626
|
name: "Electro Drift",
|
|
1627
|
-
|
|
1627
|
+
desc: "Damage is multiplied by 1.3333 if this move is super effective against the target.",
|
|
1628
|
+
shortDesc: "Deals 1.3333x damage with supereffective hits.",
|
|
1628
1629
|
},
|
|
1629
1630
|
electroweb: {
|
|
1630
1631
|
name: "Electroweb",
|
|
@@ -1674,8 +1675,11 @@ exports.MovesText = {
|
|
|
1674
1675
|
},
|
|
1675
1676
|
endure: {
|
|
1676
1677
|
name: "Endure",
|
|
1677
|
-
desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1678
|
+
desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1678
1679
|
shortDesc: "User survives attacks this turn with at least 1 HP.",
|
|
1680
|
+
gen8: {
|
|
1681
|
+
desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1682
|
+
},
|
|
1679
1683
|
gen7: {
|
|
1680
1684
|
desc: "The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
1681
1685
|
},
|
|
@@ -1704,10 +1708,13 @@ exports.MovesText = {
|
|
|
1704
1708
|
},
|
|
1705
1709
|
entrainment: {
|
|
1706
1710
|
name: "Entrainment",
|
|
1707
|
-
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant,
|
|
1711
|
+
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, Zero to Hero, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Zen Mode, or Zero to Hero.",
|
|
1708
1712
|
shortDesc: "The target's Ability changes to match the user's.",
|
|
1713
|
+
gen8: {
|
|
1714
|
+
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
|
|
1715
|
+
},
|
|
1709
1716
|
gen7: {
|
|
1710
|
-
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant,
|
|
1717
|
+
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or the same Ability as the user, or if the user's Ability is Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Illusion, Imposter, Multitype, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, or Zen Mode.",
|
|
1711
1718
|
},
|
|
1712
1719
|
gen6: {
|
|
1713
1720
|
desc: "Causes the target's Ability to become the same as the user's. Fails if the target's Ability is Multitype, Stance Change, Truant, or the same Ability as the user, or if the user's Ability is Flower Gift, Forecast, Illusion, Imposter, Multitype, Stance Change, Trace, or Zen Mode.",
|
|
@@ -1723,8 +1730,8 @@ exports.MovesText = {
|
|
|
1723
1730
|
},
|
|
1724
1731
|
esperwing: {
|
|
1725
1732
|
name: "Esper Wing",
|
|
1726
|
-
desc: "Has a
|
|
1727
|
-
shortDesc: "
|
|
1733
|
+
desc: "Has a 100% chance to raise the user's Speed by 1 stage and a higher chance for a critical hit.",
|
|
1734
|
+
shortDesc: "100% chance to raise user Speed by 1. High crit.",
|
|
1728
1735
|
},
|
|
1729
1736
|
eternabeam: {
|
|
1730
1737
|
name: "Eternabeam",
|
|
@@ -1861,8 +1868,8 @@ exports.MovesText = {
|
|
|
1861
1868
|
},
|
|
1862
1869
|
filletaway: {
|
|
1863
1870
|
name: "Fillet Away",
|
|
1864
|
-
desc: "Raises the user's Attack, Special Attack, and Speed by 2 stages in exchange for the user losing
|
|
1865
|
-
shortDesc: "
|
|
1871
|
+
desc: "Raises the user's Attack, Special Attack, and Speed by 2 stages in exchange for the user losing 1/2 of its maximum HP, rounded down. Fails if the user would faint or if its Attack, Special Attack, and Speed stat stages would not change.",
|
|
1872
|
+
shortDesc: "+2 Attack, Sp. Atk, Speed for 1/2 user's max HP.",
|
|
1866
1873
|
},
|
|
1867
1874
|
finalgambit: {
|
|
1868
1875
|
name: "Final Gambit",
|
|
@@ -1907,8 +1914,14 @@ exports.MovesText = {
|
|
|
1907
1914
|
},
|
|
1908
1915
|
firespin: {
|
|
1909
1916
|
name: "Fire Spin",
|
|
1910
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
1917
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
1911
1918
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
1919
|
+
gen8: {
|
|
1920
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
1921
|
+
},
|
|
1922
|
+
gen7: {
|
|
1923
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
1924
|
+
},
|
|
1912
1925
|
gen5: {
|
|
1913
1926
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/16 of its maximum HP (1/8 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
1914
1927
|
},
|
|
@@ -2048,7 +2061,7 @@ exports.MovesText = {
|
|
|
2048
2061
|
flowertrick: {
|
|
2049
2062
|
name: "Flower Trick",
|
|
2050
2063
|
desc: "This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. This move does not check accuracy.",
|
|
2051
|
-
shortDesc: "Always results in a critical hit;
|
|
2064
|
+
shortDesc: "Always results in a critical hit; no accuracy check.",
|
|
2052
2065
|
},
|
|
2053
2066
|
fly: {
|
|
2054
2067
|
name: "Fly",
|
|
@@ -2247,8 +2260,11 @@ exports.MovesText = {
|
|
|
2247
2260
|
},
|
|
2248
2261
|
gastroacid: {
|
|
2249
2262
|
name: "Gastro Acid",
|
|
2250
|
-
desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change,
|
|
2263
|
+
desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or Zero to Hero, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
|
|
2251
2264
|
shortDesc: "Nullifies the target's Ability.",
|
|
2265
|
+
gen8: {
|
|
2266
|
+
desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
|
|
2267
|
+
},
|
|
2252
2268
|
gen7: {
|
|
2253
2269
|
desc: "Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately.",
|
|
2254
2270
|
},
|
|
@@ -2314,8 +2330,8 @@ exports.MovesText = {
|
|
|
2314
2330
|
},
|
|
2315
2331
|
glaiverush: {
|
|
2316
2332
|
name: "Glaive Rush",
|
|
2317
|
-
desc: "If this move is successful, the user
|
|
2318
|
-
shortDesc: "
|
|
2333
|
+
desc: "If this move is successful, moves targeted at the user deal double damage and do not check accuracy until the end of the next turn.",
|
|
2334
|
+
shortDesc: "Opp 2x damage, sure-hit until end of next turn.",
|
|
2319
2335
|
},
|
|
2320
2336
|
glare: {
|
|
2321
2337
|
name: "Glare",
|
|
@@ -2985,8 +3001,7 @@ exports.MovesText = {
|
|
|
2985
3001
|
},
|
|
2986
3002
|
hyperdrill: {
|
|
2987
3003
|
name: "Hyper Drill",
|
|
2988
|
-
|
|
2989
|
-
shortDesc: "Nullifies protection moves.",
|
|
3004
|
+
shortDesc: "Bypasses protection without breaking it.",
|
|
2990
3005
|
},
|
|
2991
3006
|
hyperfang: {
|
|
2992
3007
|
name: "Hyper Fang",
|
|
@@ -3121,7 +3136,7 @@ exports.MovesText = {
|
|
|
3121
3136
|
infernalparade: {
|
|
3122
3137
|
name: "Infernal Parade",
|
|
3123
3138
|
desc: "Has a 30% chance to burn the target. Power doubles if the target has a non-volatile status condition.",
|
|
3124
|
-
shortDesc: "30%
|
|
3139
|
+
shortDesc: "30% burn. 2x power if target is already statused.",
|
|
3125
3140
|
},
|
|
3126
3141
|
inferno: {
|
|
3127
3142
|
name: "Inferno",
|
|
@@ -3134,8 +3149,11 @@ exports.MovesText = {
|
|
|
3134
3149
|
},
|
|
3135
3150
|
infestation: {
|
|
3136
3151
|
name: "Infestation",
|
|
3137
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3152
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3138
3153
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
3154
|
+
gen8: {
|
|
3155
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3156
|
+
},
|
|
3139
3157
|
gen7: {
|
|
3140
3158
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3141
3159
|
},
|
|
@@ -3246,8 +3264,11 @@ exports.MovesText = {
|
|
|
3246
3264
|
},
|
|
3247
3265
|
kingsshield: {
|
|
3248
3266
|
name: "King's Shield",
|
|
3249
|
-
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
3267
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
3250
3268
|
shortDesc: "Protects from damaging attacks. Contact: -1 Atk.",
|
|
3269
|
+
gen8: {
|
|
3270
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
3271
|
+
},
|
|
3251
3272
|
gen7: {
|
|
3252
3273
|
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
3253
3274
|
shortDesc: "Protects from damaging attacks. Contact: -2 Atk.",
|
|
@@ -3306,7 +3327,8 @@ exports.MovesText = {
|
|
|
3306
3327
|
},
|
|
3307
3328
|
lastrespects: {
|
|
3308
3329
|
name: "Last Respects",
|
|
3309
|
-
|
|
3330
|
+
desc: "Power is equal to 50+(X*50), where X is the total number of times any Pokemon has fainted on the user's side, and X cannot be greater than 100.",
|
|
3331
|
+
shortDesc: "+50 power for each time a party member fainted.",
|
|
3310
3332
|
},
|
|
3311
3333
|
lavaplume: {
|
|
3312
3334
|
name: "Lava Plume",
|
|
@@ -3345,8 +3367,11 @@ exports.MovesText = {
|
|
|
3345
3367
|
},
|
|
3346
3368
|
leechseed: {
|
|
3347
3369
|
name: "Leech Seed",
|
|
3348
|
-
desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
|
|
3370
|
+
desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Mortal Spin or Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
|
|
3349
3371
|
shortDesc: "1/8 of target's HP is restored to user every turn.",
|
|
3372
|
+
gen8: {
|
|
3373
|
+
desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
|
|
3374
|
+
},
|
|
3350
3375
|
gen3: {
|
|
3351
3376
|
desc: "The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.",
|
|
3352
3377
|
},
|
|
@@ -3538,8 +3563,11 @@ exports.MovesText = {
|
|
|
3538
3563
|
},
|
|
3539
3564
|
magmastorm: {
|
|
3540
3565
|
name: "Magma Storm",
|
|
3541
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3566
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3542
3567
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
3568
|
+
gen8: {
|
|
3569
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3570
|
+
},
|
|
3543
3571
|
gen7: {
|
|
3544
3572
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
3545
3573
|
},
|
|
@@ -4041,18 +4069,8 @@ exports.MovesText = {
|
|
|
4041
4069
|
},
|
|
4042
4070
|
mortalspin: {
|
|
4043
4071
|
name: "Mortal Spin",
|
|
4044
|
-
desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison
|
|
4045
|
-
shortDesc: "
|
|
4046
|
-
gen7: {
|
|
4047
|
-
desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field.",
|
|
4048
|
-
shortDesc: "Frees user from hazards, binding, Leech Seed.",
|
|
4049
|
-
},
|
|
4050
|
-
gen4: {
|
|
4051
|
-
desc: "If this move is successful, the effects of Leech Seed and binding moves end against the user, and all hazards are removed from the user's side of the field.",
|
|
4052
|
-
},
|
|
4053
|
-
gen3: {
|
|
4054
|
-
desc: "If this move is successful, the effects of Leech Seed and binding moves end for the user, and Spikes are removed from the user's side of the field.",
|
|
4055
|
-
},
|
|
4072
|
+
desc: "If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison the target.",
|
|
4073
|
+
shortDesc: "Poisons foes, frees user from hazards/bind/leech.",
|
|
4056
4074
|
},
|
|
4057
4075
|
mountaingale: {
|
|
4058
4076
|
name: "Mountain Gale",
|
|
@@ -4212,8 +4230,11 @@ exports.MovesText = {
|
|
|
4212
4230
|
},
|
|
4213
4231
|
obstruct: {
|
|
4214
4232
|
name: "Obstruct",
|
|
4215
|
-
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4233
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4216
4234
|
shortDesc: "Protects from damaging attacks. Contact: -2 Def.",
|
|
4235
|
+
gen8: {
|
|
4236
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4237
|
+
},
|
|
4217
4238
|
},
|
|
4218
4239
|
oceanicoperetta: {
|
|
4219
4240
|
name: "Oceanic Operetta",
|
|
@@ -4248,7 +4269,8 @@ exports.MovesText = {
|
|
|
4248
4269
|
},
|
|
4249
4270
|
orderup: {
|
|
4250
4271
|
name: "Order Up",
|
|
4251
|
-
|
|
4272
|
+
desc: "If an ally Tatsugiri has activated its Commander Ability, this move raises the user's Attack by 1 stage if the Tatsugiri is Curly Form, Defense by 1 stage if Droopy Form, or Speed by 1 stage if Stretchy Form. The effect happens whether or not this move is successful, and even if the Tatsugiri that activated the effect has since fainted.",
|
|
4273
|
+
shortDesc: "Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.",
|
|
4252
4274
|
},
|
|
4253
4275
|
originpulse: {
|
|
4254
4276
|
name: "Origin Pulse",
|
|
@@ -4473,7 +4495,7 @@ exports.MovesText = {
|
|
|
4473
4495
|
},
|
|
4474
4496
|
populationbomb: {
|
|
4475
4497
|
name: "Population Bomb",
|
|
4476
|
-
desc: "Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits.",
|
|
4498
|
+
desc: "Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit ten times. If the user is holding Loaded Dice, this move hits four to ten times at random without checking accuracy between hits.",
|
|
4477
4499
|
shortDesc: "Hits 10 times. Each hit can miss.",
|
|
4478
4500
|
},
|
|
4479
4501
|
pounce: {
|
|
@@ -4566,8 +4588,11 @@ exports.MovesText = {
|
|
|
4566
4588
|
},
|
|
4567
4589
|
protect: {
|
|
4568
4590
|
name: "Protect",
|
|
4569
|
-
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4591
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4570
4592
|
shortDesc: "Prevents moves from affecting the user this turn.",
|
|
4593
|
+
gen8: {
|
|
4594
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4595
|
+
},
|
|
4571
4596
|
gen7: {
|
|
4572
4597
|
desc: "The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
4573
4598
|
},
|
|
@@ -4721,8 +4746,11 @@ exports.MovesText = {
|
|
|
4721
4746
|
},
|
|
4722
4747
|
quickguard: {
|
|
4723
4748
|
name: "Quick Guard",
|
|
4724
|
-
desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
4749
|
+
desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
4725
4750
|
shortDesc: "Protects allies from priority attacks this turn.",
|
|
4751
|
+
gen8: {
|
|
4752
|
+
desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
4753
|
+
},
|
|
4726
4754
|
gen7: {
|
|
4727
4755
|
desc: "The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
|
|
4728
4756
|
},
|
|
@@ -4758,8 +4786,8 @@ exports.MovesText = {
|
|
|
4758
4786
|
},
|
|
4759
4787
|
ragefist: {
|
|
4760
4788
|
name: "Rage Fist",
|
|
4761
|
-
desc: "Power
|
|
4762
|
-
shortDesc: "
|
|
4789
|
+
desc: "Power is equal to 50+(X*50), where X is the total number of times the user has been hit by a damaging attack during the battle, even if the user did not lose HP from the attack. X cannot be greater than 6 and does not reset upon switching out or fainting. Each hit of a multi-hit attack is counted, but confusion damage is not counted.",
|
|
4790
|
+
shortDesc: "+50 power for each time user was hit. Max 6 hits.",
|
|
4763
4791
|
},
|
|
4764
4792
|
ragepowder: {
|
|
4765
4793
|
name: "Rage Powder",
|
|
@@ -4773,7 +4801,7 @@ exports.MovesText = {
|
|
|
4773
4801
|
},
|
|
4774
4802
|
ragingbull: {
|
|
4775
4803
|
name: "Raging Bull",
|
|
4776
|
-
desc: "If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated.",
|
|
4804
|
+
desc: "If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. If the user's current form is a Paldean Tauros, this move's type changes to match. Fighting type for Combat Breed, Fire type for Blaze Breed, and Water type for Aqua Breed.",
|
|
4777
4805
|
shortDesc: "Destroys screens. Type depends on user's form.",
|
|
4778
4806
|
activate: " [POKEMON] shattered [TEAM]'s protections!",
|
|
4779
4807
|
},
|
|
@@ -4963,6 +4991,7 @@ exports.MovesText = {
|
|
|
4963
4991
|
},
|
|
4964
4992
|
revivalblessing: {
|
|
4965
4993
|
name: "Revival Blessing",
|
|
4994
|
+
desc: "A fainted party member is selected and revived with 1/2 its max HP, rounded down. Fails if there are no fainted party members.",
|
|
4966
4995
|
shortDesc: "Revives a fainted Pokemon to 50% HP.",
|
|
4967
4996
|
heal: " [POKEMON] was revived and is ready to fight again!",
|
|
4968
4997
|
},
|
|
@@ -5045,8 +5074,11 @@ exports.MovesText = {
|
|
|
5045
5074
|
},
|
|
5046
5075
|
roleplay: {
|
|
5047
5076
|
name: "Role Play",
|
|
5048
|
-
desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or
|
|
5077
|
+
desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, Zero to Hero, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, Zen Mode, or Zero to Hero.",
|
|
5049
5078
|
shortDesc: "User replaces its Ability with the target's.",
|
|
5079
|
+
gen8: {
|
|
5080
|
+
desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or Zen Mode.",
|
|
5081
|
+
},
|
|
5050
5082
|
gen7: {
|
|
5051
5083
|
desc: "The user's Ability changes to match the target's Ability. Fails if the user's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or already matches the target, or if the target's Ability is Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Illusion, Imposter, Multitype, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, or Zen Mode.",
|
|
5052
5084
|
},
|
|
@@ -5130,7 +5162,8 @@ exports.MovesText = {
|
|
|
5130
5162
|
},
|
|
5131
5163
|
saltcure: {
|
|
5132
5164
|
name: "Salt Cure",
|
|
5133
|
-
|
|
5165
|
+
desc: "Causes damage to the target equal to 1/8 of its maximum HP (1/4 if the target is Steel or Water type), rounded down, at the end of each turn during effect. This effect ends when the target is no longer active.",
|
|
5166
|
+
shortDesc: "Deals 1/8 max HP each turn; 1/4 on Steel, Water.",
|
|
5134
5167
|
start: " [POKEMON] is being salt cured!",
|
|
5135
5168
|
damage: " [POKEMON] is hurt by Salt Cure!",
|
|
5136
5169
|
},
|
|
@@ -5161,8 +5194,11 @@ exports.MovesText = {
|
|
|
5161
5194
|
},
|
|
5162
5195
|
sandtomb: {
|
|
5163
5196
|
name: "Sand Tomb",
|
|
5164
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5197
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5165
5198
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
5199
|
+
gen8: {
|
|
5200
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5201
|
+
},
|
|
5166
5202
|
gen7: {
|
|
5167
5203
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5168
5204
|
},
|
|
@@ -5340,7 +5376,7 @@ exports.MovesText = {
|
|
|
5340
5376
|
},
|
|
5341
5377
|
shedtail: {
|
|
5342
5378
|
name: "Shed Tail",
|
|
5343
|
-
desc: "The user takes 1/2 of its maximum HP, rounded up, and creates a substitute. The user
|
|
5379
|
+
desc: "The user takes 1/2 of its maximum HP, rounded up, and creates a substitute that has 1/4 of the user's maximum HP, rounded down. The user is replaced with another Pokemon in its party and the selected Pokemon has the substitute transferred to it. Fails if the user would faint, or if there are no unfainted party members.",
|
|
5344
5380
|
shortDesc: "User takes 1/2 its max HP to pass a substitute.",
|
|
5345
5381
|
alreadyStarted: "#substitute",
|
|
5346
5382
|
fail: "#substitute",
|
|
@@ -5398,7 +5434,7 @@ exports.MovesText = {
|
|
|
5398
5434
|
},
|
|
5399
5435
|
silktrap: {
|
|
5400
5436
|
name: "Silk Trap",
|
|
5401
|
-
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Speed lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5437
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Speed lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5402
5438
|
shortDesc: "Protects from damaging attacks. Contact: -1 Spe.",
|
|
5403
5439
|
},
|
|
5404
5440
|
silverwind: {
|
|
@@ -5408,8 +5444,11 @@ exports.MovesText = {
|
|
|
5408
5444
|
},
|
|
5409
5445
|
simplebeam: {
|
|
5410
5446
|
name: "Simple Beam",
|
|
5411
|
-
desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or
|
|
5447
|
+
desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, Zen Mode, or Zero to Hero.",
|
|
5412
5448
|
shortDesc: "The target's Ability becomes Simple.",
|
|
5449
|
+
gen8: {
|
|
5450
|
+
desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or Zen Mode.",
|
|
5451
|
+
},
|
|
5413
5452
|
gen7: {
|
|
5414
5453
|
desc: "Causes the target's Ability to become Simple. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Truant, or Zen Mode.",
|
|
5415
5454
|
},
|
|
@@ -5448,8 +5487,11 @@ exports.MovesText = {
|
|
|
5448
5487
|
},
|
|
5449
5488
|
skillswap: {
|
|
5450
5489
|
name: "Skill Swap",
|
|
5451
|
-
desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or
|
|
5490
|
+
desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, Zen Mode, or Zero to Hero.",
|
|
5452
5491
|
shortDesc: "The user and the target trade Abilities.",
|
|
5492
|
+
gen8: {
|
|
5493
|
+
desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or Zen Mode.",
|
|
5494
|
+
},
|
|
5453
5495
|
gen7: {
|
|
5454
5496
|
desc: "The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is Battle Bond, Comatose, Disguise, Illusion, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or Zen Mode.",
|
|
5455
5497
|
},
|
|
@@ -5616,8 +5658,11 @@ exports.MovesText = {
|
|
|
5616
5658
|
},
|
|
5617
5659
|
snaptrap: {
|
|
5618
5660
|
name: "Snap Trap",
|
|
5619
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5661
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5620
5662
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
5663
|
+
gen8: {
|
|
5664
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
5665
|
+
},
|
|
5621
5666
|
start: " [POKEMON] got trapped by a snap trap!",
|
|
5622
5667
|
},
|
|
5623
5668
|
snarl: {
|
|
@@ -5752,8 +5797,8 @@ exports.MovesText = {
|
|
|
5752
5797
|
},
|
|
5753
5798
|
spicyextract: {
|
|
5754
5799
|
name: "Spicy Extract",
|
|
5755
|
-
desc: "Raises the target's Attack by 2 stages and lowers
|
|
5756
|
-
shortDesc: "
|
|
5800
|
+
desc: "Raises the target's Attack by 2 stages and lowers its Defense by 2 stages.",
|
|
5801
|
+
shortDesc: "Raises target's Atk by 2 and lowers its Def by 2.",
|
|
5757
5802
|
},
|
|
5758
5803
|
spiderweb: {
|
|
5759
5804
|
name: "Spider Web",
|
|
@@ -5788,8 +5833,11 @@ exports.MovesText = {
|
|
|
5788
5833
|
},
|
|
5789
5834
|
spikes: {
|
|
5790
5835
|
name: "Spikes",
|
|
5791
|
-
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5836
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
5792
5837
|
shortDesc: "Hurts grounded foes on switch-in. Max 3 layers.",
|
|
5838
|
+
gen8: {
|
|
5839
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5840
|
+
},
|
|
5793
5841
|
gen5: {
|
|
5794
5842
|
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, or is hit by Defog.",
|
|
5795
5843
|
},
|
|
@@ -5806,8 +5854,11 @@ exports.MovesText = {
|
|
|
5806
5854
|
},
|
|
5807
5855
|
spikyshield: {
|
|
5808
5856
|
name: "Spiky Shield",
|
|
5809
|
-
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5857
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5810
5858
|
shortDesc: "Protects from moves. Contact: loses 1/8 max HP.",
|
|
5859
|
+
gen8: {
|
|
5860
|
+
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5861
|
+
},
|
|
5811
5862
|
gen7: {
|
|
5812
5863
|
desc: "The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.",
|
|
5813
5864
|
},
|
|
@@ -5887,12 +5938,15 @@ exports.MovesText = {
|
|
|
5887
5938
|
springtidestorm: {
|
|
5888
5939
|
name: "Springtide Storm",
|
|
5889
5940
|
desc: "Has a 30% chance to lower the target's Attack by 1 stage.",
|
|
5890
|
-
shortDesc: "30% chance lower
|
|
5941
|
+
shortDesc: "30% chance to lower the foe(s) Attack by 1.",
|
|
5891
5942
|
},
|
|
5892
5943
|
stealthrock: {
|
|
5893
5944
|
name: "Stealth Rock",
|
|
5894
|
-
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5945
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
5895
5946
|
shortDesc: "Hurts foes on switch-in. Factors Rock weakness.",
|
|
5947
|
+
gen8: {
|
|
5948
|
+
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5949
|
+
},
|
|
5896
5950
|
gen5: {
|
|
5897
5951
|
desc: "Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, or is hit by Defog.",
|
|
5898
5952
|
},
|
|
@@ -5931,8 +5985,11 @@ exports.MovesText = {
|
|
|
5931
5985
|
},
|
|
5932
5986
|
stickyweb: {
|
|
5933
5987
|
name: "Sticky Web",
|
|
5934
|
-
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5988
|
+
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
5935
5989
|
shortDesc: "Lowers Speed of grounded foes by 1 on switch-in.",
|
|
5990
|
+
gen8: {
|
|
5991
|
+
desc: "Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
5992
|
+
},
|
|
5936
5993
|
start: " A sticky web has been laid out on the ground around [TEAM]!",
|
|
5937
5994
|
end: " The sticky web has disappeared from the ground around [TEAM]!",
|
|
5938
5995
|
activate: " [POKEMON] was caught in a sticky web!",
|
|
@@ -5980,7 +6037,7 @@ exports.MovesText = {
|
|
|
5980
6037
|
},
|
|
5981
6038
|
stoneaxe: {
|
|
5982
6039
|
name: "Stone Axe",
|
|
5983
|
-
desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog.",
|
|
6040
|
+
desc: "If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.",
|
|
5984
6041
|
shortDesc: "Sets Stealth Rock on the target's side.",
|
|
5985
6042
|
},
|
|
5986
6043
|
stoneedge: {
|
|
@@ -6311,8 +6368,8 @@ exports.MovesText = {
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6311
6368
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},
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6312
6369
|
takeheart: {
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6313
6370
|
name: "Take Heart",
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6314
|
-
desc: "The user cures its non-
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|
6315
|
-
shortDesc: "Cures status
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6371
|
+
desc: "The user cures its non-volatile status condition. Raises the user's Special Attack and Special Defense by 1 stage.",
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6372
|
+
shortDesc: "Cures user's status, raises Sp. Atk, Sp. Def by 1.",
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|
6316
6373
|
},
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6317
6374
|
tarshot: {
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6318
6375
|
name: "Tar Shot",
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@@ -6393,8 +6450,8 @@ exports.MovesText = {
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6393
6450
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},
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6394
6451
|
terablast: {
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6395
6452
|
name: "Tera Blast",
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6396
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-
desc: "If the user is Terastallized, this move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes, and
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6397
|
-
shortDesc: "If Terastallized: Phys. if Atk > SpA
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6453
|
+
desc: "If the user is Terastallized, this move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes, and this move's type becomes the same as the user's Tera Type.",
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6454
|
+
shortDesc: "If Terastallized: Phys. if Atk > SpA, type = Tera.",
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6398
6455
|
},
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6399
6456
|
terrainpulse: {
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6400
6457
|
name: "Terrain Pulse",
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@@ -6492,8 +6549,11 @@ exports.MovesText = {
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6492
6549
|
},
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6493
6550
|
thundercage: {
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6494
6551
|
name: "Thunder Cage",
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|
6495
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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6552
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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|
6496
6553
|
shortDesc: "Traps and damages the target for 4-5 turns.",
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|
6554
|
+
gen8: {
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|
6555
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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6556
|
+
},
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6497
6557
|
start: " [SOURCE] trapped [POKEMON]!",
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6498
6558
|
},
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6499
6559
|
thunderfang: {
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@@ -6528,8 +6588,8 @@ exports.MovesText = {
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6528
6588
|
},
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6529
6589
|
tidyup: {
|
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6530
6590
|
name: "Tidy Up",
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|
6531
|
-
desc: "Raises the user's Attack and Speed by 1 stage.
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|
6532
|
-
shortDesc: "User
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|
6591
|
+
desc: "Raises the user's Attack and Speed by 1 stage. Removes subtitutes from all active Pokemon and ends the effects of Spikes, Stealth Rock, Sticky Web, and Toxic Spikes for both sides.",
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|
6592
|
+
shortDesc: "User +1 Atk, Spe. Clears all substitutes/hazards.",
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6533
6593
|
activate: " Tidying up complete!",
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6534
6594
|
},
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6535
6595
|
topsyturvy: {
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@@ -6560,8 +6620,11 @@ exports.MovesText = {
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6560
6620
|
},
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6561
6621
|
toxicspikes: {
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6562
6622
|
name: "Toxic Spikes",
|
|
6563
|
-
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
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|
6623
|
+
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
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6564
6624
|
shortDesc: "Poisons grounded foes on switch-in. Max 2 layers.",
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|
6625
|
+
gen8: {
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6626
|
+
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
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|
6627
|
+
},
|
|
6565
6628
|
gen5: {
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6566
6629
|
desc: "Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.",
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6567
6630
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},
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@@ -6643,7 +6706,7 @@ exports.MovesText = {
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6643
6706
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triplearrows: {
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6644
6707
|
name: "Triple Arrows",
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6645
6708
|
desc: "Has a 50% chance to lower the target's Defense by 1 stage, a 30% chance to make it flinch, and a higher chance for a critical hit.",
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6646
|
-
shortDesc: "High
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|
6709
|
+
shortDesc: "High crit. Target: 50% -1 Defense, 30% flinch.",
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6647
6710
|
},
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6648
6711
|
tripleaxel: {
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6649
6712
|
name: "Triple Axel",
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@@ -6897,8 +6960,11 @@ exports.MovesText = {
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6897
6960
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},
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6898
6961
|
whirlpool: {
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6899
6962
|
name: "Whirlpool",
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6900
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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6963
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
6901
6964
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
6965
|
+
gen8: {
|
|
6966
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
6967
|
+
},
|
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6902
6968
|
gen7: {
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6903
6969
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
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6904
6970
|
},
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@@ -6936,13 +7002,16 @@ exports.MovesText = {
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6936
7002
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},
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6937
7003
|
wickedtorque: {
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6938
7004
|
name: "Wicked Torque",
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6939
|
-
desc: "Has a 10% chance to
|
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6940
|
-
shortDesc: "10% chance to
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7005
|
+
desc: "Has a 10% chance to cause the target to fall asleep.",
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7006
|
+
shortDesc: "10% chance to cause the target to fall asleep.",
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6941
7007
|
},
|
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6942
7008
|
wideguard: {
|
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6943
7009
|
name: "Wide Guard",
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|
6944
|
-
desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
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|
7010
|
+
desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
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6945
7011
|
shortDesc: "Protects allies from multi-target moves this turn.",
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7012
|
+
gen8: {
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7013
|
+
desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
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7014
|
+
},
|
|
6946
7015
|
gen7: {
|
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6947
7016
|
desc: "The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.",
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|
6948
7017
|
},
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@@ -7011,8 +7080,11 @@ exports.MovesText = {
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7011
7080
|
},
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7012
7081
|
worryseed: {
|
|
7013
7082
|
name: "Worry Seed",
|
|
7014
|
-
desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or
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7083
|
+
desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Insomnia, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Truant, Zen Mode, or Zero to Hero.",
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7015
7084
|
shortDesc: "The target's Ability becomes Insomnia.",
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|
7085
|
+
gen8: {
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|
7086
|
+
desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
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|
7087
|
+
},
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7016
7088
|
gen7: {
|
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7017
7089
|
desc: "Causes the target's Ability to become Insomnia. Fails if the target's Ability is Battle Bond, Comatose, Disguise, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode.",
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7018
7090
|
},
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@@ -7028,8 +7100,11 @@ exports.MovesText = {
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7028
7100
|
},
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7029
7101
|
wrap: {
|
|
7030
7102
|
name: "Wrap",
|
|
7031
|
-
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
7103
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
7032
7104
|
shortDesc: "Traps and damages the target for 4-5 turns.",
|
|
7105
|
+
gen8: {
|
|
7106
|
+
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
7107
|
+
},
|
|
7033
7108
|
gen7: {
|
|
7034
7109
|
desc: "Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move.",
|
|
7035
7110
|
},
|