@pkmn/sim 0.5.23 → 0.5.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/config/formats.js +85 -70
- package/build/config/formats.js.map +1 -1
- package/build/data/pokedex.js +1 -1
- package/build/data/rulesets.js +123 -2
- package/build/data/rulesets.js.map +1 -1
- package/build/data/tags.js +1 -1
- package/build/data/tags.js.map +1 -1
- package/build/lib/utils.d.ts +4 -0
- package/build/lib/utils.js +20 -1
- package/build/lib/utils.js.map +1 -1
- package/config/formats.ts +88 -70
- package/data/pokedex.ts +1 -1
- package/data/rulesets.ts +119 -2
- package/data/tags.ts +1 -1
- package/lib/utils.ts +16 -0
- package/package.json +1 -1
package/build/data/rulesets.js
CHANGED
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@@ -13,7 +13,7 @@ exports.Rulesets = {
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13
13
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name: 'Standard',
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14
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desc: "The standard ruleset for all offical Smogon singles tiers (Ubers, OU, etc.)",
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15
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ruleset: [
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16
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-
'Obtainable', 'Team Preview', 'Sleep Clause Mod', 'Species Clause', 'Nickname Clause', 'OHKO Clause', 'Evasion Moves Clause', 'Endless Battle Clause', 'HP Percentage Mod', 'Cancel Mod',
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16
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+
'Obtainable', 'Team Preview', 'Sleep Clause Mod', 'Species Clause', 'Nickname Clause', 'OHKO Clause', 'Evasion Items Clause', 'Evasion Moves Clause', 'Endless Battle Clause', 'HP Percentage Mod', 'Cancel Mod',
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],
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},
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standardnext: {
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@@ -72,6 +72,14 @@ exports.Rulesets = {
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'Obtainable', 'Team Preview', 'Species Clause', 'Nickname Clause', 'OHKO Clause', 'Evasion Moves Clause', 'Gravity Sleep Clause', 'Endless Battle Clause', 'HP Percentage Mod', 'Cancel Mod',
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73
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],
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},
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75
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+
standardoms: {
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effectType: 'ValidatorRule',
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name: 'Standard OMs',
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desc: "The standard ruleset for all Smogon OMs (Almost Any Ability, STABmons, etc.)",
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ruleset: [
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'Obtainable', 'Team Preview', 'Species Clause', 'Nickname Clause', 'OHKO Clause', 'Evasion Moves Clause', 'Endless Battle Clause', 'Dynamax Clause', 'HP Percentage Mod', 'Cancel Mod', 'Overflow Stat Mod',
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81
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+
],
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},
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standardnatdex: {
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effectType: 'ValidatorRule',
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name: 'Standard NatDex',
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@@ -654,6 +662,15 @@ exports.Rulesets = {
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return problems;
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},
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},
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665
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evasionclause: {
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effectType: 'ValidatorRule',
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name: 'Evasion Clause',
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desc: "Bans abilities, items, and moves that boost Evasion",
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ruleset: ['Evasion Abilities Clause', 'Evasion Items Clause', 'Evasion Moves Clause'],
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onBegin() {
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this.add('rule', 'Evasion Clause: Evasion abilities, items, and moves are banned');
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672
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},
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673
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},
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evasionabilitiesclause: {
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effectType: 'ValidatorRule',
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name: 'Evasion Abilities Clause',
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@@ -663,6 +680,15 @@ exports.Rulesets = {
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this.add('rule', 'Evasion Abilities Clause: Evasion abilities are banned');
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},
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},
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evasionitemsclause: {
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effectType: 'ValidatorRule',
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name: 'Evasion Items Clause',
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desc: "Bans moves that lower the accuracy of moves used against the user",
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banlist: ['Bright Powder', 'Lax Incense'],
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onBegin() {
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this.add('rule', 'Evasion Items Clause: Evasion items are banned');
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},
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691
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},
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evasionmovesclause: {
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effectType: 'ValidatorRule',
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name: 'Evasion Moves Clause',
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@@ -1909,7 +1935,6 @@ exports.Rulesets = {
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effectType: "Rule",
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name: "Re-Evolution Mod",
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desc: "Pokémon gain the stat changes they would gain from evolving again.",
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1912
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-
ruleset: ['Overflow Stat Mod'],
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onBegin() {
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this.add('rule', 'Re-Evolution Mod: Pok\u00e9mon gain the boosts they would gain from evolving again');
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},
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@@ -2035,5 +2060,101 @@ exports.Rulesets = {
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}
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},
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},
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categoryswapmod: {
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effectType: 'Rule',
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name: 'Category Swap Mod',
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desc: `All physical moves become special, and all special moves become physical.`,
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onBegin() {
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2068
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this.add('rule', 'Category Swap Mod: All physical moves become special, and vice versa');
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},
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2070
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onModifyMove(move, pokemon, target) {
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2071
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if (move.category === "Status")
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return;
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2073
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if (move.category === "Physical") {
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move.category = "Special";
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}
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else if (move.category === "Special") {
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move.category = "Physical";
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}
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switch (move.id) {
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2080
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case 'doomdesire': {
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2081
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move.onTry = function (source, subtarget) {
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2082
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if (!subtarget.side.addSlotCondition(subtarget, 'futuremove'))
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2083
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return false;
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Object.assign(subtarget.side.slotConditions[subtarget.position]['futuremove'], {
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2085
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move: 'doomdesire',
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source: source,
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moveData: {
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id: 'doomdesire',
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name: "Doom Desire",
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2090
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accuracy: 100,
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2091
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basePower: 140,
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2092
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category: "Physical",
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2093
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priority: 0,
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2094
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flags: {},
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2095
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effectType: 'Move',
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2096
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isFutureMove: true,
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2097
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type: 'Steel',
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},
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});
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2100
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this.add('-start', source, 'Doom Desire');
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2101
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return this.NOT_FAIL;
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};
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2103
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break;
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}
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2105
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case 'futuresight': {
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2106
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move.onTry = function (source, subtarget) {
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if (!subtarget.side.addSlotCondition(subtarget, 'futuremove'))
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return false;
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Object.assign(subtarget.side.slotConditions[subtarget.position]['futuremove'], {
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duration: 3,
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move: 'futuresight',
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source: source,
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moveData: {
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id: 'futuresight',
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2115
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name: "Future Sight",
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accuracy: 100,
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basePower: 120,
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category: "Physical",
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2119
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priority: 0,
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2120
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flags: {},
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2121
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ignoreImmunity: false,
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2122
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effectType: 'Move',
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isFutureMove: true,
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2124
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type: 'Psychic',
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},
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2126
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});
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2127
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this.add('-start', source, 'move: Future Sight');
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2128
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return this.NOT_FAIL;
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2129
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};
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2130
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break;
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2131
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}
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2132
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// Moves with dynamic categories will always be physical if not special-cased
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2133
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case 'lightthatburnsthesky':
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2134
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case 'photongeyser': {
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2135
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move.category = 'Special';
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2136
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if (pokemon.getStat('atk', false, true) > pokemon.getStat('spa', false, true))
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2137
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move.category = 'Physical';
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2138
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break;
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2139
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}
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2140
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case 'shellsidearm': {
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2141
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if (!target)
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2142
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return;
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2143
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move.category = 'Special';
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2144
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const atk = pokemon.getStat('atk', false, true);
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2145
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const spa = pokemon.getStat('spa', false, true);
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2146
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const def = target.getStat('def', false, true);
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2147
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+
const spd = target.getStat('spd', false, true);
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2148
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const physical = Math.floor(Math.floor(Math.floor(Math.floor(2 * pokemon.level / 5 + 2) * 90 * atk) / def) / 50);
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2149
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+
const special = Math.floor(Math.floor(Math.floor(Math.floor(2 * pokemon.level / 5 + 2) * 90 * spa) / spd) / 50);
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2150
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if (physical > special || (physical === special && this.random(2) === 0)) {
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2151
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move.category = 'Physical';
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2152
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move.flags.contact = 1;
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2153
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+
}
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2154
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+
break;
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2155
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+
}
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2156
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+
}
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2157
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+
},
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2158
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+
},
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2038
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};
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2039
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//# sourceMappingURL=rulesets.js.map
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