@pkmn/sim 0.5.22 → 0.5.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/config/formats.js +581 -481
- package/build/config/formats.js.map +1 -1
- package/build/data/aliases.js +9 -5
- package/build/data/aliases.js.map +1 -1
- package/build/data/conditions.js +1 -1
- package/build/data/conditions.js.map +1 -1
- package/build/data/formats-data.js +830 -28
- package/build/data/formats-data.js.map +1 -1
- package/build/data/learnsets.js +64 -39
- package/build/data/learnsets.js.map +1 -1
- package/build/data/mods/gen1/formats-data.js +1 -1
- package/build/data/mods/gen1/formats-data.js.map +1 -1
- package/build/data/mods/gen1/moves.js +5 -0
- package/build/data/mods/gen1/moves.js.map +1 -1
- package/build/data/mods/gen1/scripts.js +4 -2
- package/build/data/mods/gen1/scripts.js.map +1 -1
- package/build/data/mods/gen2/moves.js +0 -5
- package/build/data/mods/gen2/moves.js.map +1 -1
- package/build/data/mods/gen2/rulesets.js +7 -1
- package/build/data/mods/gen2/rulesets.js.map +1 -1
- package/build/data/mods/gen3/formats-data.js +3 -3
- package/build/data/mods/gen3/formats-data.js.map +1 -1
- package/build/data/mods/gen3/rulesets.js +1 -1
- package/build/data/mods/gen3/rulesets.js.map +1 -1
- package/build/data/mods/gen4/rulesets.js +1 -1
- package/build/data/mods/gen4/rulesets.js.map +1 -1
- package/build/data/mods/gen5/rulesets.js +1 -1
- package/build/data/mods/gen5/rulesets.js.map +1 -1
- package/build/data/mods/gen6/formats-data.js +64 -64
- package/build/data/mods/gen6/formats-data.js.map +1 -1
- package/build/data/mods/gen7/rulesets.js +1 -1
- package/build/data/mods/gen7/rulesets.js.map +1 -1
- package/build/data/pokedex.js +1 -1
- package/build/data/rulesets.js +232 -3
- package/build/data/rulesets.js.map +1 -1
- package/build/data/tags.js +26 -9
- package/build/data/tags.js.map +1 -1
- package/build/lib/utils.d.ts +4 -0
- package/build/lib/utils.js +20 -1
- package/build/lib/utils.js.map +1 -1
- package/build/sim/battle-stream.js +3 -0
- package/build/sim/battle-stream.js.map +1 -1
- package/build/sim/battle.d.ts +1 -1
- package/build/sim/battle.js.map +1 -1
- package/build/sim/dex-conditions.d.ts +1 -0
- package/build/sim/dex-conditions.js.map +1 -1
- package/build/sim/dex-species.d.ts +5 -0
- package/build/sim/dex-species.js +11 -3
- package/build/sim/dex-species.js.map +1 -1
- package/build/sim/exported-global-types.d.ts +4 -0
- package/build/sim/global-types.d.ts +4 -0
- package/build/sim/pokemon.d.ts +1 -0
- package/build/sim/pokemon.js +1 -0
- package/build/sim/pokemon.js.map +1 -1
- package/build/sim/team-validator.js +5 -1
- package/build/sim/team-validator.js.map +1 -1
- package/config/formats.ts +575 -466
- package/data/aliases.ts +9 -5
- package/data/conditions.ts +1 -1
- package/data/formats-data.ts +830 -28
- package/data/learnsets.ts +64 -39
- package/data/mods/gen1/formats-data.ts +1 -1
- package/data/mods/gen1/moves.ts +5 -0
- package/data/mods/gen1/scripts.ts +3 -2
- package/data/mods/gen2/moves.ts +0 -5
- package/data/mods/gen2/rulesets.ts +8 -1
- package/data/mods/gen3/formats-data.ts +3 -3
- package/data/mods/gen3/rulesets.ts +1 -1
- package/data/mods/gen4/rulesets.ts +1 -1
- package/data/mods/gen5/rulesets.ts +1 -1
- package/data/mods/gen6/formats-data.ts +64 -64
- package/data/mods/gen7/rulesets.ts +1 -1
- package/data/pokedex.ts +1 -1
- package/data/rulesets.ts +212 -3
- package/data/tags.ts +27 -9
- package/lib/utils.ts +16 -0
- package/package.json +2 -2
- package/sim/battle-stream.ts +3 -0
- package/sim/battle.ts +1 -1
- package/sim/dex-conditions.ts +1 -0
- package/sim/dex-species.ts +15 -3
- package/sim/exported-global-types.ts +4 -0
- package/sim/global-types.ts +4 -0
- package/sim/pokemon.ts +2 -0
- package/sim/team-validator.ts +6 -1
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@@ -4,7 +4,7 @@ exports.Rulesets = void 0;
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exports.Rulesets = {
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standard: {
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inherit: true,
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ruleset: ['Obtainable', 'Team Preview', 'Sleep Clause Mod', 'Species Clause', 'Nickname Clause', 'OHKO Clause', 'Moody Clause', 'Evasion Moves Clause', 'Endless Battle Clause', 'HP Percentage Mod', 'Cancel Mod'],
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7
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ruleset: ['Obtainable', 'Team Preview', 'Sleep Clause Mod', 'Species Clause', 'Nickname Clause', 'OHKO Clause', 'Moody Clause', 'Evasion Items Clause', 'Evasion Moves Clause', 'Endless Battle Clause', 'HP Percentage Mod', 'Cancel Mod'],
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},
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standarddoubles: {
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inherit: true,
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"rulesets.js","sourceRoot":"","sources":["../../../../data/mods/gen7/rulesets.ts"],"names":[],"mappings":";;;AAAa,QAAA,QAAQ,GAAoC;IACxD,QAAQ,EAAE;QACT,OAAO,EAAE,IAAI;QACb,OAAO,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,aAAa,EAAE,cAAc,EAAE,sBAAsB,EAAE,uBAAuB,EAAE,mBAAmB,EAAE,YAAY,CAAC;
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1
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+
{"version":3,"file":"rulesets.js","sourceRoot":"","sources":["../../../../data/mods/gen7/rulesets.ts"],"names":[],"mappings":";;;AAAa,QAAA,QAAQ,GAAoC;IACxD,QAAQ,EAAE;QACT,OAAO,EAAE,IAAI;QACb,OAAO,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,aAAa,EAAE,cAAc,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,uBAAuB,EAAE,mBAAmB,EAAE,YAAY,CAAC;KAC3O;IACD,eAAe,EAAE;QAChB,OAAO,EAAE,IAAI;QACb,OAAO,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,aAAa,EAAE,cAAc,EAAE,0BAA0B,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,uBAAuB,EAAE,mBAAmB,EAAE,YAAY,CAAC;KACnP;IACD,eAAe,EAAE;QAChB,OAAO,EAAE,IAAI;QACb,OAAO,EAAE;YACR,sCAAsC;YACtC,oCAAoC;YACpC,qCAAqC;YAErC,4DAA4D;YAC5D,kDAAkD;YAClD,uCAAuC;YACvC,yCAAyC;YACzC,qCAAqC;SACrC;KACD;IACD,kBAAkB,EAAE;QACnB,UAAU,EAAE,eAAe;QAC3B,IAAI,EAAE,sBAAsB;QAC5B,IAAI,EAAE,gDAAgD;QACtD,OAAO,EAAE,CAAC,0BAA0B,EAAE,qBAAqB,EAAE,wBAAwB,EAAE,iBAAiB,EAAE,yBAAyB,CAAC;QACpI,OAAO;YACN,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,8GAA8G,CAAC,CAAC;QAClI,CAAC;KACD;IACD,WAAW,EAAE;QACZ,OAAO,EAAE,IAAI;QACb,aAAa;YACZ,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;YACtB,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE;gBAC3C,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC;qBACpD,OAAO,CAAC,uEAAuE,EAAE,MAAM,CAAC;qBACxF,OAAO,CAAC,iCAAiC,EAAE,MAAM,CAAC,CAAC,CAAC,4CAA4C;gBAClG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aACvE;YACD,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC;QACjC,CAAC;KACD;CACD,CAAC"}
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package/build/data/pokedex.js
CHANGED
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@@ -16539,7 +16539,7 @@ exports.Pokedex = {
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num: -6,
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name: "Pyroak",
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types: ["Fire", "Grass"],
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-
baseStats: { hp: 120, atk: 70, def: 105, spa:
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baseStats: { hp: 120, atk: 70, def: 105, spa: 70, spd: 65, spe: 60 },
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abilities: { 0: "Rock Head", 1: "Battle Armor", H: "Contrary" },
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heightm: 2.1,
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weightkg: 168,
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package/build/data/rulesets.js
CHANGED
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@@ -13,7 +13,7 @@ exports.Rulesets = {
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name: 'Standard',
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desc: "The standard ruleset for all offical Smogon singles tiers (Ubers, OU, etc.)",
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ruleset: [
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'Obtainable', 'Team Preview', 'Sleep Clause Mod', 'Species Clause', 'Nickname Clause', 'OHKO Clause', 'Evasion Moves Clause', 'Endless Battle Clause', 'HP Percentage Mod', 'Cancel Mod',
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'Obtainable', 'Team Preview', 'Sleep Clause Mod', 'Species Clause', 'Nickname Clause', 'OHKO Clause', 'Evasion Items Clause', 'Evasion Moves Clause', 'Endless Battle Clause', 'HP Percentage Mod', 'Cancel Mod',
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],
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},
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standardnext: {
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@@ -72,6 +72,14 @@ exports.Rulesets = {
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'Obtainable', 'Team Preview', 'Species Clause', 'Nickname Clause', 'OHKO Clause', 'Evasion Moves Clause', 'Gravity Sleep Clause', 'Endless Battle Clause', 'HP Percentage Mod', 'Cancel Mod',
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],
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},
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standardoms: {
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effectType: 'ValidatorRule',
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name: 'Standard OMs',
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desc: "The standard ruleset for all Smogon OMs (Almost Any Ability, STABmons, etc.)",
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ruleset: [
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'Obtainable', 'Team Preview', 'Species Clause', 'Nickname Clause', 'OHKO Clause', 'Evasion Moves Clause', 'Endless Battle Clause', 'Dynamax Clause', 'HP Percentage Mod', 'Cancel Mod', 'Overflow Stat Mod',
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],
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},
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standardnatdex: {
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effectType: 'ValidatorRule',
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name: 'Standard NatDex',
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@@ -654,6 +662,15 @@ exports.Rulesets = {
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return problems;
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},
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},
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evasionclause: {
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effectType: 'ValidatorRule',
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name: 'Evasion Clause',
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desc: "Bans abilities, items, and moves that boost Evasion",
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ruleset: ['Evasion Abilities Clause', 'Evasion Items Clause', 'Evasion Moves Clause'],
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onBegin() {
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this.add('rule', 'Evasion Clause: Evasion abilities, items, and moves are banned');
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},
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},
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evasionabilitiesclause: {
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effectType: 'ValidatorRule',
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name: 'Evasion Abilities Clause',
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this.add('rule', 'Evasion Abilities Clause: Evasion abilities are banned');
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},
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},
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evasionitemsclause: {
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effectType: 'ValidatorRule',
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name: 'Evasion Items Clause',
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desc: "Bans moves that lower the accuracy of moves used against the user",
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banlist: ['Bright Powder', 'Lax Incense'],
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onBegin() {
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this.add('rule', 'Evasion Items Clause: Evasion items are banned');
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},
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},
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evasionmovesclause: {
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effectType: 'ValidatorRule',
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name: 'Evasion Moves Clause',
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@@ -1437,6 +1463,7 @@ exports.Rulesets = {
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name: 'Team Type Preview',
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desc: "Allows each player to see the Pokémon on their opponent's team and those Pokémon's types before they choose their lead Pokémon",
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onTeamPreview() {
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this.add('clearpoke');
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for (const side of this.sides) {
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for (const pokemon of side.pokemon) {
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const details = pokemon.details.replace(', shiny', '')
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@@ -1908,8 +1935,7 @@ exports.Rulesets = {
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reevolutionmod: {
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effectType: "Rule",
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name: "Re-Evolution Mod",
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desc: "Pokémon gain the
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ruleset: ['Overflow Stat Mod'],
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desc: "Pokémon gain the stat changes they would gain from evolving again.",
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onBegin() {
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this.add('rule', 'Re-Evolution Mod: Pok\u00e9mon gain the boosts they would gain from evolving again');
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},
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@@ -1928,5 +1954,208 @@ exports.Rulesets = {
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return newSpecies;
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},
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},
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brokenrecordmod: {
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effectType: "Rule",
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name: "Broken Record Mod",
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desc: `Pokémon can hold a TR to use that move in battle.`,
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onValidateSet(set) {
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if (!set.item)
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return;
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const item = this.dex.items.get(set.item);
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if (!/^tr\d\d/i.test(item.name))
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return;
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const moveName = item.desc.split('move ')[1].split('.')[0];
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if (set.moves.map(this.toID).includes(this.toID(moveName))) {
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return [
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`${set.species} can't run ${item.name} (${moveName}) as its item because it already has that move in its moveset.`,
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];
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1972
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}
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},
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onValidateTeam(team) {
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1975
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const trs = new Set();
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for (const set of team) {
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if (!set.item)
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continue;
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1979
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const item = this.dex.items.get(set.item).name;
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1980
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if (!/^tr\d\d/i.test(item))
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1981
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continue;
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1982
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if (trs.has(item)) {
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1983
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return [`Your team already has a Pok\u00e9mon with ${item}.`];
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}
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1985
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trs.add(item);
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}
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1987
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},
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1988
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onTakeItem(item) {
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1989
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return !/^tr\d\d/i.test(item.name);
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1990
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},
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1991
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onModifyMove(move) {
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1992
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if (move.id === 'knockoff') {
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1993
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move.onBasePower = function (basePower, source, target, m) {
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1994
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const item = target.getItem();
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1995
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if (!this.singleEvent('TakeItem', item, target.itemState, target, target, m, item))
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1996
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return;
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1997
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// Very hardcode but I'd prefer to not make a mod for one damage calculation change
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1998
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if (item.id && !/^tr\d\d/i.test(item.id)) {
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1999
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return this.chainModify(1.5);
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}
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2001
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};
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2002
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}
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2003
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else if (move.id === 'fling') {
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2004
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move.onPrepareHit = function (target, source, m) {
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2005
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if (source.ignoringItem())
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2006
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return false;
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2007
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const item = source.getItem();
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2008
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if (!this.singleEvent('TakeItem', item, source.itemState, source, source, m, item))
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2009
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return false;
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2010
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if (!item.fling)
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2011
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return false;
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2012
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if (/^tr\d\d/i.test(item.id))
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2013
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return false;
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2014
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m.basePower = item.fling.basePower;
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2015
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if (item.isBerry) {
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2016
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m.onHit = function (foe) {
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2017
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if (this.singleEvent('Eat', item, null, foe, null, null)) {
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2018
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this.runEvent('EatItem', foe, null, null, item);
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2019
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if (item.id === 'leppaberry')
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2020
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foe.staleness = 'external';
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2021
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}
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2022
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if (item.onEat)
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2023
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foe.ateBerry = true;
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2024
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};
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2025
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}
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2026
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else if (item.fling.effect) {
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2027
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m.onHit = item.fling.effect;
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2028
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}
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else {
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2030
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if (!m.secondaries)
|
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2031
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m.secondaries = [];
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2032
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if (item.fling.status) {
|
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2033
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m.secondaries.push({ status: item.fling.status });
|
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2034
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}
|
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2035
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+
else if (item.fling.volatileStatus) {
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m.secondaries.push({ volatileStatus: item.fling.volatileStatus });
|
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}
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2038
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}
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2039
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source.addVolatile('fling');
|
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2040
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};
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2041
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}
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2042
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},
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onBegin() {
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|
+
for (const pokemon of this.getAllPokemon()) {
|
|
2045
|
+
const item = pokemon.getItem();
|
|
2046
|
+
if (/^tr\d\d/i.test(item.name)) {
|
|
2047
|
+
const move = this.dex.moves.get(item.desc.split('move ')[1].split('.')[0]);
|
|
2048
|
+
pokemon.moveSlots = pokemon.baseMoveSlots = [
|
|
2049
|
+
...pokemon.baseMoveSlots, {
|
|
2050
|
+
id: move.id,
|
|
2051
|
+
move: move.name,
|
|
2052
|
+
pp: move.pp * 8 / 5,
|
|
2053
|
+
maxpp: move.pp * 8 / 5,
|
|
2054
|
+
target: move.target,
|
|
2055
|
+
disabled: false,
|
|
2056
|
+
disabledSource: '',
|
|
2057
|
+
used: false,
|
|
2058
|
+
},
|
|
2059
|
+
];
|
|
2060
|
+
}
|
|
2061
|
+
}
|
|
2062
|
+
},
|
|
2063
|
+
},
|
|
2064
|
+
categoryswapmod: {
|
|
2065
|
+
effectType: 'Rule',
|
|
2066
|
+
name: 'Category Swap Mod',
|
|
2067
|
+
desc: `All physical moves become special, and all special moves become physical.`,
|
|
2068
|
+
onBegin() {
|
|
2069
|
+
this.add('rule', 'Category Swap Mod: All physical moves become special, and vice versa');
|
|
2070
|
+
},
|
|
2071
|
+
onModifyMove(move, pokemon, target) {
|
|
2072
|
+
if (move.category === "Status")
|
|
2073
|
+
return;
|
|
2074
|
+
if (move.category === "Physical") {
|
|
2075
|
+
move.category = "Special";
|
|
2076
|
+
}
|
|
2077
|
+
else if (move.category === "Special") {
|
|
2078
|
+
move.category = "Physical";
|
|
2079
|
+
}
|
|
2080
|
+
switch (move.id) {
|
|
2081
|
+
case 'doomdesire': {
|
|
2082
|
+
move.onTry = function (source, subtarget) {
|
|
2083
|
+
if (!subtarget.side.addSlotCondition(subtarget, 'futuremove'))
|
|
2084
|
+
return false;
|
|
2085
|
+
Object.assign(subtarget.side.slotConditions[subtarget.position]['futuremove'], {
|
|
2086
|
+
move: 'doomdesire',
|
|
2087
|
+
source: source,
|
|
2088
|
+
moveData: {
|
|
2089
|
+
id: 'doomdesire',
|
|
2090
|
+
name: "Doom Desire",
|
|
2091
|
+
accuracy: 100,
|
|
2092
|
+
basePower: 140,
|
|
2093
|
+
category: "Physical",
|
|
2094
|
+
priority: 0,
|
|
2095
|
+
flags: {},
|
|
2096
|
+
effectType: 'Move',
|
|
2097
|
+
isFutureMove: true,
|
|
2098
|
+
type: 'Steel',
|
|
2099
|
+
},
|
|
2100
|
+
});
|
|
2101
|
+
this.add('-start', source, 'Doom Desire');
|
|
2102
|
+
return this.NOT_FAIL;
|
|
2103
|
+
};
|
|
2104
|
+
break;
|
|
2105
|
+
}
|
|
2106
|
+
case 'futuresight': {
|
|
2107
|
+
move.onTry = function (source, subtarget) {
|
|
2108
|
+
if (!subtarget.side.addSlotCondition(subtarget, 'futuremove'))
|
|
2109
|
+
return false;
|
|
2110
|
+
Object.assign(subtarget.side.slotConditions[subtarget.position]['futuremove'], {
|
|
2111
|
+
duration: 3,
|
|
2112
|
+
move: 'futuresight',
|
|
2113
|
+
source: source,
|
|
2114
|
+
moveData: {
|
|
2115
|
+
id: 'futuresight',
|
|
2116
|
+
name: "Future Sight",
|
|
2117
|
+
accuracy: 100,
|
|
2118
|
+
basePower: 120,
|
|
2119
|
+
category: "Physical",
|
|
2120
|
+
priority: 0,
|
|
2121
|
+
flags: {},
|
|
2122
|
+
ignoreImmunity: false,
|
|
2123
|
+
effectType: 'Move',
|
|
2124
|
+
isFutureMove: true,
|
|
2125
|
+
type: 'Psychic',
|
|
2126
|
+
},
|
|
2127
|
+
});
|
|
2128
|
+
this.add('-start', source, 'move: Future Sight');
|
|
2129
|
+
return this.NOT_FAIL;
|
|
2130
|
+
};
|
|
2131
|
+
break;
|
|
2132
|
+
}
|
|
2133
|
+
// Moves with dynamic categories will always be physical if not special-cased
|
|
2134
|
+
case 'lightthatburnsthesky':
|
|
2135
|
+
case 'photongeyser': {
|
|
2136
|
+
move.category = 'Special';
|
|
2137
|
+
if (pokemon.getStat('atk', false, true) > pokemon.getStat('spa', false, true))
|
|
2138
|
+
move.category = 'Physical';
|
|
2139
|
+
break;
|
|
2140
|
+
}
|
|
2141
|
+
case 'shellsidearm': {
|
|
2142
|
+
if (!target)
|
|
2143
|
+
return;
|
|
2144
|
+
move.category = 'Special';
|
|
2145
|
+
const atk = pokemon.getStat('atk', false, true);
|
|
2146
|
+
const spa = pokemon.getStat('spa', false, true);
|
|
2147
|
+
const def = target.getStat('def', false, true);
|
|
2148
|
+
const spd = target.getStat('spd', false, true);
|
|
2149
|
+
const physical = Math.floor(Math.floor(Math.floor(Math.floor(2 * pokemon.level / 5 + 2) * 90 * atk) / def) / 50);
|
|
2150
|
+
const special = Math.floor(Math.floor(Math.floor(Math.floor(2 * pokemon.level / 5 + 2) * 90 * spa) / spd) / 50);
|
|
2151
|
+
if (physical > special || (physical === special && this.random(2) === 0)) {
|
|
2152
|
+
move.category = 'Physical';
|
|
2153
|
+
move.flags.contact = 1;
|
|
2154
|
+
}
|
|
2155
|
+
break;
|
|
2156
|
+
}
|
|
2157
|
+
}
|
|
2158
|
+
},
|
|
2159
|
+
},
|
|
1931
2160
|
};
|
|
1932
2161
|
//# sourceMappingURL=rulesets.js.map
|