@pkmn/randoms 0.5.6 → 0.5.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/gen6.js +1 -1
- package/build/gen6.js.map +1 -1
- package/build/gen7.js +4 -2
- package/build/gen7.js.map +1 -1
- package/build/gen8.js +2 -2
- package/build/gen8.js.map +1 -1
- package/package.json +2 -2
- package/src/gen6.ts +1 -1
- package/src/gen7.ts +6 -2
- package/src/gen8.ts +3 -3
package/src/gen8.ts
CHANGED
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@@ -2033,7 +2033,7 @@ export class RandomTeams {
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2033
2033
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// Genesect-Douse should never reject Techno Blast
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const moveIsRejectable = !(species.id === 'genesectdouse' && move.id === 'technoblast') && (
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2035
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move.category === 'Status' ||
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2036
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-
!types.has(move.type) ||
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2036
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+
(!types.has(move.type) && move.id !== 'judgment') ||
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(isLowBP && !move.multihit && !abilities.has('Technician'))
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);
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// Setup-supported moves should only be rejected under specific circumstances
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@@ -2043,6 +2043,7 @@ export class RandomTeams {
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(counter.get(counter.setupType) + counter.get('Status') > 3 && !counter.get('hazards')) ||
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(move.category !== counter.setupType && move.category !== 'Status')
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);
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2046
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+
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if (moveIsRejectable && (
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!cull && !isSetup && !move.weather && !move.stallingMove && notImportantSetup && !move.damage &&
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(isDoubles ? this.unrejectableMovesInDoubles(move) : this.unrejectableMovesInSingles(move))
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@@ -2086,7 +2087,6 @@ export class RandomTeams {
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}
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}
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-
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// Remove rejected moves from the move list
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if (cull && movePool.length) {
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if (moveid.startsWith('hiddenpower')) hasHiddenPower = false;
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@@ -2261,7 +2261,7 @@ export class RandomTeams {
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PUBL: 87,
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PU: 88, "(PU)": 88, NFE: 88,
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};
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-
const customScale: {[k: string]: number} = {};
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+
const customScale: {[k: string]: number} = {delibird: 100, luvdisc: 100, spinda: 100, unown: 100};
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level = customScale[species.id] || tierScale[species.tier] || 80;
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// Arbitrary levelling base on data files (typically winrate-influenced)
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