@pkmn/randoms 0.5.15 → 0.5.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/gen4.d.ts +1 -1
- package/build/gen8.d.ts +1 -1
- package/package.json +2 -2
package/build/gen4.d.ts
CHANGED
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@@ -10,7 +10,7 @@ export declare class RandomGen4Teams extends RandomGen5Teams {
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shouldCullAbility(ability: string, types: Set<string>, moves: Set<string>, abilities: Set<string>, counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species): boolean;
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getHighPriorityItem(ability: string, types: Set<string>, moves: Set<string>, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean): string | undefined;
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getMediumPriorityItem(ability: string, moves: Set<string>, counter: MoveCounter, species: Species, isDoubles: boolean, isLead: boolean): string | undefined;
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getLowPriorityItem(ability: string, types: Set<string>, moves: Set<string>, abilities: Set<string>, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species): "
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getLowPriorityItem(ability: string, types: Set<string>, moves: Set<string>, abilities: Set<string>, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species): "Leftovers" | "Black Sludge" | "Life Orb";
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randomSet(species: string | Species, teamDetails?: RandomTeamsTypes.TeamDetails, isLead?: boolean): RandomTeamsTypes.RandomSet;
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}
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export default RandomGen4Teams;
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package/build/gen8.d.ts
CHANGED
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@@ -105,7 +105,7 @@ export declare class RandomTeams {
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shouldCullAbility(ability: string, types: Set<string>, moves: Set<string>, abilities: Set<string>, counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isDoubles: boolean, isNoDynamax: boolean): boolean;
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getHighPriorityItem(ability: string, types: Set<string>, moves: Set<string>, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean): string | undefined;
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/** Item generation specific to Random Doubles */
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getDoublesItem(ability: string, types: Set<string>, moves: Set<string>, abilities: Set<string>, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species): "
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getDoublesItem(ability: string, types: Set<string>, moves: Set<string>, abilities: Set<string>, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species): "Choice Band" | "Life Orb" | "Choice Specs" | "Sitrus Berry" | "Choice Scarf" | "Assault Vest" | "Heavy-Duty Boots" | "Blunder Policy" | undefined;
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getMediumPriorityItem(ability: string, moves: Set<string>, counter: MoveCounter, species: Species, isLead: boolean, isDoubles: boolean, isNoDynamax: boolean): string | undefined;
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getLowPriorityItem(ability: string, types: Set<string>, moves: Set<string>, abilities: Set<string>, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean, isNoDynamax: boolean): string | undefined;
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randomSet(species: string | Species, teamDetails?: RandomTeamsTypes.TeamDetails, isLead?: boolean, isDoubles?: boolean, isNoDynamax?: boolean): RandomTeamsTypes.RandomSet;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@pkmn/randoms",
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-
"version": "0.5.
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"version": "0.5.16",
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"main": "build/index.js",
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"types": "build/index.d.ts",
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"description": "Random team generation logic for Pokémon Showdown's Random Battle formats",
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@@ -16,7 +16,7 @@
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"!src/test"
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],
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"dependencies": {
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-
"@pkmn/sim": "^0.5.
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"@pkmn/sim": "^0.5.16"
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},
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"scripts": {
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"lint": "eslint --cache src --ext ts",
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