@pkmn/engine 0.1.0-dev.f918c3bd → 0.1.0-dev.fb6653d6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +51 -23
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +44 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +97 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +25 -3
- package/build/pkg/addon.js +39 -71
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +17 -4
- package/build/pkg/data/protocol.json +23 -9
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +13 -17
- package/build/pkg/gen1.js +8 -12
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +40 -91
- package/build/pkg/index.js +6 -63
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +20 -1
- package/build/pkg/protocol.js +109 -107
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +36 -69
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +141 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +142 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +303 -101
- package/package.json +61 -132
- package/src/bin/install-pkmn-engine +30 -20
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/{binding → bindings}/node.zig +8 -21
- package/src/lib/bindings/wasm.zig +58 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/data.zig +8 -8
- package/src/lib/common/debug.zig +39 -8
- package/src/lib/common/js.zig +4 -2
- package/src/lib/common/optional.zig +21 -10
- package/src/lib/common/options.zig +6 -0
- package/src/lib/common/protocol.zig +421 -393
- package/src/lib/common/rational.zig +131 -35
- package/src/lib/common/rng.zig +16 -9
- package/src/lib/common/util.zig +50 -1
- package/src/lib/gen1/calc.zig +687 -160
- package/src/lib/gen1/chance.zig +434 -307
- package/src/lib/gen1/data/moves.zig +26 -14
- package/src/lib/gen1/data/species.zig +4 -6
- package/src/lib/gen1/data/types.zig +7 -8
- package/src/lib/gen1/data.zig +44 -47
- package/src/lib/gen1/helpers.zig +91 -562
- package/src/lib/gen1/mechanics.zig +641 -557
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +13 -21
- package/src/lib/gen2/data/moves.zig +67 -47
- package/src/lib/gen2/data/species.zig +2 -4
- package/src/lib/gen2/data/types.zig +134 -32
- package/src/lib/gen2/data.zig +56 -54
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +46 -25
- package/src/lib/gen2/mechanics.zig +2778 -362
- package/src/lib/node.zig +18 -0
- package/src/lib/pkmn.zig +37 -15
- package/src/lib/wasm.zig +17 -0
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/wasm.zig +0 -12
- package/src/lib/gen1/README.md +0 -894
- package/src/lib/gen2/README.md +0 -328
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,43 +1,44 @@
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const
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const pkmn = @import("../pkmn.zig");
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const common = @import("../common/data.zig");
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const
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const data = @import("data.zig");
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const generated = @import("generated.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const std = @import("std");
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const
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const Activate = protocol.Activate;
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const ActivePokemon = data.ActivePokemon;
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const assert = std.debug.assert;
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const
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const Boost = protocol.Boost;
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const Boosts = data.Boosts;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Effectiveness = data.Effectiveness;
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const End = protocol.End;
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const expectEqual = std.testing.expectEqual;
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const expectEqualSlices = std.testing.expectEqualSlices;
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const expectEqualStrings = std.testing.expectEqualStrings;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Item = data.Item;
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const Move = data.Move;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Cant = protocol.Cant;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const Pokemon = data.Pokemon;
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const Side = data.Side;
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const
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const Start = protocol.Start;
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const Stats = data.Stats;
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const Status = data.Status;
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const TriAttack = data.TriAttack;
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const Type = data.Type;
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const Types = data.Types;
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const Volatiles = data.Volatiles;
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const Weather = data.Weather;
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// zig fmt: off
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const STAT_BOOSTS = &[_][2]u8{
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@@ -83,7 +84,32 @@ const CRITICAL_HITS = &[_]u8{
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const MAX_STAT_VALUE = 999;
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const
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const STATS = [_][]const u8{ "atk", "def", "spe", "spa", "spd" };
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pub const State = struct {
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damage: u16 = 0, // wCurDamage
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effectiveness: u16 = Effectiveness.neutral, // wTypeModifier
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bp: u8, // wPlayerMoveStructPower
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type: Type, // BATTLE_VARS_MOVE_TYPE
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accuracy: u8, // wEnemyMoveStruct + MOVE_ACC
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move: Move, // wCurPlayerMove
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hit: u3 = 0,
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from: Move = .None,
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mslot: u4, // wCurMoveNum
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first: bool, // wEnemyGoesFirst
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miss: bool = false, // wAttackMissed
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crit: bool = false, // wCriticalHit = 1
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ohko: bool = false, // wCriticalHit = 2
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proc: bool = true, // wEffectFailed
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comptime {
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assert(@sizeOf(State) == 16);
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}
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pub fn immune(self: *State) bool {
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return self.effectiveness == 0;
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}
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};
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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@@ -102,16 +128,16 @@ fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot,
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try switchIn(battle, .P2, p2_slot,
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try switchIn(battle, .P1, p1_slot, .Initial, options);
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try switchIn(battle, .P2, p2_slot, .Initial, options);
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return endTurn(battle, options);
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}
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@@ -163,14 +189,14 @@ fn selectMove(battle: anytype, player: Player, choice: Choice) void {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable.move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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// TODO wCurPlayerMove = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable.move != choice.data);
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const move = side.active.move(choice.data);
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// You cannot *select* a move with 0 PP
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assert(move.pp != 0);
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volatiles.protect = 0;
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}
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const SwitchIn = enum { Initial, Switch, Drag };
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fn switchIn(battle: anytype, player: Player, slot: u8, kind: SwitchIn, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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const incoming = side.get(slot);
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assert(incoming.hp != 0);
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assert(slot != 1 or
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assert(slot != 1 or kind == .Initial);
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const out = side.pokemon[0].position;
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side.pokemon[0].position = side.pokemon[slot - 1].position;
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statusModify(incoming.status, &active.stats);
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if (kind == .Drag) {
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try options.log.drag(.{ battle.active(player), incoming });
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} else {
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try options.log.switched(.{ battle.active(player), incoming });
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}
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if (side.conditions.Spikes and !active.types.includes(.Flying)) {
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incoming.hp -|= @max(incoming.stats.hp / 8, 1);
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try options.log.damage(battle.active(player), incoming, .Spikes);
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try options.log.damage(.{ battle.active(player), incoming, .Spikes });
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}
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}
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// TODO: add to pending and only commit roll on Pokémon Showdown if roll is used
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const qkc = showdown and try Rolls.quickClaw(battle, .P1, options);
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if ((c1.type == .Switch) != (c2.type == .Switch))
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if ((c1.type == .Switch) != (c2.type == .Switch)) {
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const m1 = .Pound; // TODO battle.side(.P1).last_selected_move;
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const m2 = .Pound; // TODO battle.side(.P2).last_selected_move;
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return if (c1.type == .Switch)
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if (m1 == .Pursuit) .P2 else .P1
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else if (m2 == .Pursuit) .P1 else .P2;
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}
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// https://www.smogon.com/forums/threads/adv-switch-priority.3622189/
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// > In Gen 1 it's irrelevant [which player switches first] because switches happen instantly on
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const volatiles = &battle.side(player).active.volatiles;
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const foe_volatiles = &battle.foe(player).active.volatiles;
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// Technically this happens at the very beginning of update but its unused until now
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// TODO: move into state and pass into betweenTurns
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volatiles.frozen = false;
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foe_volatiles.frozen = false;
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volatiles.DestinyBond = false;
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if (try executeMove(battle, player, player_choice, options)) |r| return r;
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if (try executeMove(battle, player, player_choice, true, options)) |r| return r;
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foe_volatiles.Protect = false;
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foe_volatiles.Endure = false;
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foe_volatiles.DestinyBond = false;
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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if (try handleResidual(battle, player, options)) {
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if (try checkFaint(battle, player, options)) |r| return r;
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}
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// foe_volatiles.DestinyBond = false;
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if (try executeMove(battle, foe_player, foe_choice, options)) |r| return r;
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if (try executeMove(battle, foe_player, foe_choice, false, options)) |r| return r;
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volatiles.Protect = false;
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volatiles.Endure = false;
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volatiles.DestinyBond = false;
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if (try checkFaint(battle, player, options)) |r| return r;
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if (try handleResidual(battle, foe_player, options)) {
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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}
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// FIXME
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return betweenTurns(battle, 0, options);
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}
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fn executeMove(
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fn executeMove(
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battle: anytype,
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player: Player,
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choice: Choice,
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first: bool,
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options: anytype,
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) !?Result {
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if (choice.type == .Switch) {
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try switchIn(battle, player, choice.data,
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try switchIn(battle, player, choice.data, .Switch, options);
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return null;
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}
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assert(choice.type == .Move);
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var mslot: u4 = @intCast(choice.data);
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340
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-
|
|
341
|
-
|
|
393
|
+
_ = &mslot;
|
|
394
|
+
var move = Move.Pound; // TODO
|
|
395
|
+
_ = &move;
|
|
396
|
+
|
|
397
|
+
if (!try beforeMove(battle, player, move, options)) return null;
|
|
398
|
+
|
|
399
|
+
// FIXME: need damage from doTurn
|
|
400
|
+
const m = Move.get(move);
|
|
401
|
+
var state: State = .{
|
|
402
|
+
.move = move,
|
|
403
|
+
.mslot = mslot,
|
|
404
|
+
.first = first,
|
|
405
|
+
.accuracy = m.accuracy,
|
|
406
|
+
.bp = m.bp,
|
|
407
|
+
.type = m.type,
|
|
408
|
+
};
|
|
409
|
+
try generated.runMove(battle, player, &state, options);
|
|
410
|
+
return null;
|
|
342
411
|
}
|
|
343
412
|
|
|
344
|
-
fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
413
|
+
fn beforeMove(battle: anytype, player: Player, move: Move, options: anytype) !bool {
|
|
345
414
|
var log = options.log;
|
|
346
415
|
var side = battle.side(player);
|
|
347
416
|
// const foe = battle.foe(player);
|
|
@@ -350,45 +419,34 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
|
350
419
|
const ident = battle.active(player);
|
|
351
420
|
var volatiles = &active.volatiles;
|
|
352
421
|
|
|
353
|
-
const move = Move.Pound; // TODO
|
|
354
|
-
|
|
355
422
|
if (volatiles.Recharging) {
|
|
356
423
|
volatiles.Recharging = false;
|
|
357
|
-
|
|
358
|
-
try log.cant(ident, .Recharge);
|
|
424
|
+
resetCant(volatiles);
|
|
425
|
+
try log.cant(.{ ident, .Recharge });
|
|
359
426
|
return false;
|
|
360
427
|
}
|
|
361
428
|
|
|
362
429
|
if (Status.is(stored.status, .SLP)) slp: {
|
|
363
430
|
const before = stored.status;
|
|
364
431
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
365
|
-
// if (options.calc.modify(player, .sleep)) |extend| {
|
|
366
|
-
// if (!extend) stored.status = 0;
|
|
367
|
-
// } else {
|
|
368
432
|
stored.status -= 1;
|
|
369
|
-
// }
|
|
370
|
-
|
|
371
|
-
const duration = Status.duration(stored.status);
|
|
372
|
-
if (!Status.is(stored.status, .EXT)) {
|
|
373
|
-
try options.chance.sleep(player, duration);
|
|
374
|
-
}
|
|
375
433
|
|
|
376
|
-
if (duration == 0) {
|
|
377
|
-
try log.curestatus(ident, before, .Message);
|
|
434
|
+
if (Status.duration(stored.status) == 0) {
|
|
435
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
378
436
|
stored.status = 0; // clears EXT if present
|
|
379
|
-
|
|
437
|
+
resetCant(volatiles);
|
|
380
438
|
volatiles.Nightmare = false;
|
|
381
439
|
} else {
|
|
382
|
-
try log.cant(ident, .Sleep);
|
|
440
|
+
try log.cant(.{ ident, .Sleep });
|
|
383
441
|
if (move == .Snore or move == .SleepTalk) break :slp;
|
|
384
|
-
|
|
442
|
+
resetCant(volatiles);
|
|
385
443
|
return false;
|
|
386
444
|
}
|
|
387
445
|
}
|
|
388
446
|
|
|
389
447
|
if (Status.is(stored.status, .FRZ) and !(move == .FlameWheel or move == .SacredFire)) {
|
|
390
|
-
|
|
391
|
-
try log.cant(ident, .Freeze);
|
|
448
|
+
resetCant(volatiles);
|
|
449
|
+
try log.cant(.{ ident, .Freeze });
|
|
392
450
|
return false;
|
|
393
451
|
}
|
|
394
452
|
|
|
@@ -397,45 +455,34 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
|
397
455
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
398
456
|
// if (!showdown) volatiles.Flinch = false;
|
|
399
457
|
volatiles.Flinch = false;
|
|
400
|
-
|
|
401
|
-
try log.cant(ident, .Flinch);
|
|
458
|
+
resetCant(volatiles);
|
|
459
|
+
try log.cant(.{ ident, .Flinch });
|
|
402
460
|
return false;
|
|
403
461
|
}
|
|
404
462
|
|
|
405
|
-
if (volatiles.
|
|
406
|
-
|
|
407
|
-
// if (!extend) volatiles.disabled_duration = 0;
|
|
408
|
-
// } else {
|
|
409
|
-
volatiles.disabled_duration -= 1;
|
|
410
|
-
// }
|
|
411
|
-
try options.chance.disable(player, volatiles.disabled_duration);
|
|
463
|
+
if (volatiles.disable.duration > 0) {
|
|
464
|
+
volatiles.disable.duration -= 1;
|
|
412
465
|
|
|
413
|
-
if (volatiles.
|
|
414
|
-
volatiles.
|
|
415
|
-
try log.end(ident, .Disable);
|
|
466
|
+
if (volatiles.disable.duration == 0) {
|
|
467
|
+
volatiles.disable.move = 0;
|
|
468
|
+
try log.end(.{ ident, .Disable });
|
|
416
469
|
}
|
|
417
470
|
}
|
|
418
471
|
|
|
419
472
|
if (volatiles.Confusion) {
|
|
420
473
|
assert(volatiles.confusion > 0);
|
|
421
|
-
|
|
422
|
-
// if (options.calc.modify(player, .confusion)) |extend| {
|
|
423
|
-
// if (!extend) volatiles.confusion = 0;
|
|
424
|
-
// } else {
|
|
425
474
|
volatiles.confusion -= 1;
|
|
426
|
-
// }
|
|
427
|
-
try options.chance.confusion(player, volatiles.confusion);
|
|
428
475
|
|
|
429
476
|
if (volatiles.confusion == 0) {
|
|
430
477
|
volatiles.Confusion = false;
|
|
431
|
-
try log.end(ident, .Confusion);
|
|
478
|
+
try log.end(.{ ident, .Confusion });
|
|
432
479
|
} else {
|
|
433
|
-
try log.activate(ident, .Confusion);
|
|
480
|
+
try log.activate(.{ ident, .Confusion });
|
|
434
481
|
|
|
435
482
|
if (try Rolls.confused(battle, player, options)) {
|
|
436
483
|
volatiles.BeatUp = false;
|
|
437
484
|
volatiles.Flinch = false;
|
|
438
|
-
|
|
485
|
+
resetCant(volatiles);
|
|
439
486
|
|
|
440
487
|
// TODO HitConfusion
|
|
441
488
|
|
|
@@ -445,36 +492,36 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
|
445
492
|
}
|
|
446
493
|
|
|
447
494
|
if (volatiles.Attract) {
|
|
448
|
-
try log.
|
|
495
|
+
try log.activate(.{ ident, .Attract });
|
|
449
496
|
|
|
450
497
|
if (try Rolls.attract(battle, player, options)) {
|
|
451
|
-
|
|
452
|
-
try log.cant(ident, .Attract);
|
|
498
|
+
resetCant(volatiles);
|
|
499
|
+
try log.cant(.{ ident, .Attract });
|
|
453
500
|
return false;
|
|
454
501
|
}
|
|
455
502
|
}
|
|
456
503
|
|
|
457
|
-
if (side.active.volatiles.
|
|
458
|
-
// A Pokémon that transforms after being
|
|
459
|
-
const m = side.active.moves[side.active.volatiles.
|
|
504
|
+
if (side.active.volatiles.disable.move != 0) {
|
|
505
|
+
// A Pokémon that transforms after being disable may end up with less move slots
|
|
506
|
+
const m = side.active.moves[side.active.volatiles.disable.move - 1].id;
|
|
460
507
|
if (m != .None and m == move) {
|
|
461
508
|
side.active.volatiles.Charging = false;
|
|
462
|
-
|
|
463
|
-
try options.log.
|
|
509
|
+
resetCant(volatiles);
|
|
510
|
+
try options.log.cant(.{ ident, .Disable, move });
|
|
464
511
|
return false;
|
|
465
512
|
}
|
|
466
513
|
}
|
|
467
514
|
|
|
468
515
|
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
469
|
-
|
|
470
|
-
try log.cant(ident, .Paralysis);
|
|
516
|
+
resetCant(volatiles);
|
|
517
|
+
try log.cant(.{ ident, .Paralysis });
|
|
471
518
|
return false;
|
|
472
519
|
}
|
|
473
520
|
|
|
474
521
|
return true;
|
|
475
522
|
}
|
|
476
523
|
|
|
477
|
-
fn
|
|
524
|
+
fn resetCant(volatiles: *align(8) Volatiles) void {
|
|
478
525
|
volatiles.Bide = false;
|
|
479
526
|
volatiles.Thrashing = false;
|
|
480
527
|
volatiles.Charging = false;
|
|
@@ -485,47 +532,92 @@ fn cantMove(volatiles: *Volatiles) void {
|
|
|
485
532
|
volatiles.fury_cutter = 0;
|
|
486
533
|
}
|
|
487
534
|
|
|
488
|
-
fn canMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
535
|
+
pub fn canMove(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
536
|
+
var side = battle.side(player);
|
|
537
|
+
const volatiles = &side.active.volatiles;
|
|
538
|
+
|
|
539
|
+
// FIXME: pass in target to avoid lookup?
|
|
540
|
+
const target = if (Move.get(state.move).target == .Self) player else player.foe();
|
|
541
|
+
try options.log.move(.{ battle.active(player), state.move, battle.active(target), state.from });
|
|
542
|
+
|
|
543
|
+
const charging = false; // TODO charging uses doUse
|
|
544
|
+
const skip_pp = charging or state.move == .Struggle or
|
|
545
|
+
(volatiles.BeatUp or volatiles.Thrashing or volatiles.Bide);
|
|
546
|
+
if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
|
|
547
|
+
|
|
548
|
+
return true;
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
pub fn canCharge(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
489
552
|
_ = battle;
|
|
490
553
|
_ = player;
|
|
554
|
+
_ = state;
|
|
491
555
|
_ = options;
|
|
492
|
-
|
|
556
|
+
// TODO skipsuncharge account for SolarBeam
|
|
557
|
+
return true;
|
|
493
558
|
}
|
|
494
559
|
|
|
495
|
-
fn decrementPP(side: *Side, mslot: u4)
|
|
560
|
+
pub fn decrementPP(side: *Side, move: Move, mslot: u4) bool {
|
|
496
561
|
var active = &side.active;
|
|
497
562
|
const volatiles = &active.volatiles;
|
|
498
563
|
|
|
499
|
-
|
|
564
|
+
assert(move != .Struggle);
|
|
500
565
|
assert(!volatiles.Charging and !volatiles.BeatUp and !volatiles.Thrashing and !volatiles.Bide);
|
|
501
566
|
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
567
|
+
var move_slot = active.move(mslot);
|
|
568
|
+
if (move_slot.pp == 0) return false;
|
|
569
|
+
|
|
570
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
571
|
+
if (volatiles.Transform) return true;
|
|
505
572
|
|
|
506
|
-
|
|
573
|
+
move_slot = side.stored().move(mslot);
|
|
574
|
+
assert(move_slot.pp > 0);
|
|
507
575
|
|
|
508
|
-
|
|
509
|
-
|
|
576
|
+
if (move_slot.id == .Mimic and move != .Mimic) return true;
|
|
577
|
+
|
|
578
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
510
579
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
580
|
+
|
|
581
|
+
return true;
|
|
511
582
|
}
|
|
512
583
|
|
|
513
|
-
fn doMove(
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
584
|
+
pub fn doMove(
|
|
585
|
+
comptime secondary: bool,
|
|
586
|
+
battle: anytype,
|
|
587
|
+
player: Player,
|
|
588
|
+
state: *State,
|
|
589
|
+
options: anytype,
|
|
590
|
+
) !bool {
|
|
591
|
+
try checkCriticalHit(battle, player, state, options);
|
|
592
|
+
try calcDamage(battle, player, state, options);
|
|
593
|
+
try adjustDamage(battle, player, state, options);
|
|
594
|
+
try randomizeDamage(battle, player, state, options);
|
|
595
|
+
try checkHit(battle, player, state, options);
|
|
596
|
+
if (secondary) try effectChance(battle, player, state, options);
|
|
597
|
+
try applyDamage(battle, player, state, options);
|
|
598
|
+
try reportOutcome(battle, player, state, options);
|
|
599
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
600
|
+
try buildRage(battle, player, state, options);
|
|
601
|
+
try kingsRock(battle, player, state, options);
|
|
602
|
+
return true;
|
|
603
|
+
}
|
|
604
|
+
|
|
605
|
+
pub fn afterMove(
|
|
606
|
+
comptime kings: bool,
|
|
607
|
+
battle: anytype,
|
|
608
|
+
player: Player,
|
|
609
|
+
state: *State,
|
|
610
|
+
options: anytype,
|
|
611
|
+
) !bool {
|
|
612
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
613
|
+
try buildRage(battle, player, state, options);
|
|
614
|
+
if (kings) try kingsRock(battle, player, state, options);
|
|
615
|
+
return true;
|
|
525
616
|
}
|
|
526
617
|
|
|
527
|
-
fn checkCriticalHit(battle: anytype, player: Player,
|
|
528
|
-
|
|
618
|
+
pub fn checkCriticalHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
619
|
+
const move = Move.get(state.move);
|
|
620
|
+
if (state.bp == 0) return;
|
|
529
621
|
|
|
530
622
|
const side = battle.side(player);
|
|
531
623
|
const pokemon = side.stored();
|
|
@@ -540,60 +632,57 @@ fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: a
|
|
|
540
632
|
}
|
|
541
633
|
assert(stage <= 4);
|
|
542
634
|
|
|
543
|
-
|
|
635
|
+
state.crit = try Rolls.criticalHit(battle, player, state.hit, CRITICAL_HITS[stage], options);
|
|
544
636
|
}
|
|
545
637
|
|
|
546
|
-
fn calcDamage(
|
|
638
|
+
pub fn calcDamage(
|
|
547
639
|
battle: anytype,
|
|
548
640
|
player: Player,
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
) u16 {
|
|
641
|
+
state: *State,
|
|
642
|
+
options: anytype,
|
|
643
|
+
) !void {
|
|
553
644
|
_ = battle;
|
|
554
645
|
_ = player;
|
|
555
|
-
_ =
|
|
556
|
-
_ =
|
|
557
|
-
_ = crit;
|
|
558
|
-
return 0;
|
|
646
|
+
_ = state;
|
|
647
|
+
_ = options;
|
|
559
648
|
}
|
|
649
|
+
|
|
560
650
|
const FORESIGHT: Types = .{ .type1 = .Normal, .type2 = .Fighting };
|
|
561
651
|
|
|
562
|
-
fn adjustDamage(battle: anytype, player: Player,
|
|
563
|
-
if (
|
|
652
|
+
pub fn adjustDamage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
653
|
+
if (state.move == .Struggle) return;
|
|
564
654
|
|
|
565
655
|
const side = battle.side(player);
|
|
566
656
|
const foe = battle.foe(player);
|
|
567
657
|
const types = foe.active.types;
|
|
568
|
-
const move = Move.get(side.m);
|
|
569
658
|
|
|
570
|
-
var d = damage;
|
|
571
|
-
if ((
|
|
572
|
-
(
|
|
659
|
+
var d = state.damage;
|
|
660
|
+
if ((state.type == .Water and battle.field.weather == .Rain) or
|
|
661
|
+
(state.type == .Fire and battle.field.weather == .Sun))
|
|
573
662
|
{
|
|
574
663
|
d = d *% @intFromEnum(Effectiveness.Super) / 10;
|
|
575
|
-
} else if ((
|
|
576
|
-
((
|
|
664
|
+
} else if ((state.type == .Water and battle.field.weather == .Sun) or
|
|
665
|
+
((state.type == .Fire or state.move == .SolarBeam) and battle.field.weather == .Rain))
|
|
577
666
|
{
|
|
578
667
|
d = d *% @intFromEnum(Effectiveness.Resisted) / 10;
|
|
579
668
|
}
|
|
580
669
|
|
|
581
|
-
if (side.active.types.includes(
|
|
670
|
+
if (side.active.types.includes(state.type)) d +%= d / 2;
|
|
582
671
|
|
|
583
672
|
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
584
|
-
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(
|
|
673
|
+
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(state.type);
|
|
585
674
|
const eff1: u16 = if (foresight and types.type1 == .Ghost)
|
|
586
|
-
|
|
675
|
+
neutral
|
|
587
676
|
else
|
|
588
|
-
@intFromEnum(
|
|
677
|
+
@intFromEnum(state.type.effectiveness(types.type1));
|
|
589
678
|
const eff2: u16 = if (foresight and types.type2 == .Ghost)
|
|
590
|
-
|
|
679
|
+
neutral
|
|
591
680
|
else
|
|
592
|
-
@intFromEnum(
|
|
681
|
+
@intFromEnum(state.type.effectiveness(types.type2));
|
|
593
682
|
|
|
594
683
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
595
684
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
596
|
-
|
|
685
|
+
types.type1.precedence() > types.type2.precedence())
|
|
597
686
|
{
|
|
598
687
|
assert(eff2 != neutral);
|
|
599
688
|
d = d *% eff2 / 10;
|
|
@@ -605,67 +694,89 @@ fn adjustDamage(battle: anytype, player: Player, m: Move, damage: u16, effective
|
|
|
605
694
|
if (types.type1 != types.type2 and eff2 != neutral) d = d *% eff2 / 10;
|
|
606
695
|
}
|
|
607
696
|
|
|
608
|
-
effectiveness
|
|
609
|
-
|
|
697
|
+
state.effectiveness = if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
698
|
+
state.damage = d;
|
|
610
699
|
}
|
|
611
700
|
|
|
612
|
-
fn randomizeDamage(battle: anytype, player: Player,
|
|
613
|
-
if (damage <= 1) return;
|
|
614
|
-
const random = try Rolls.damage(battle, player, options);
|
|
615
|
-
options.calc.base(player.foe(), damage);
|
|
616
|
-
damage = @intCast(@as(u32, damage) *% random / 255);
|
|
617
|
-
options.calc.final(player.foe(), damage);
|
|
618
|
-
return damage;
|
|
701
|
+
pub fn randomizeDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
702
|
+
if (state.damage <= 1) return;
|
|
703
|
+
const random = try Rolls.damage(battle, player, state.hit, options);
|
|
704
|
+
options.calc.base(player.foe(), state.damage);
|
|
705
|
+
state.damage = @intCast(@as(u32, state.damage) *% random / 255);
|
|
706
|
+
options.calc.final(player.foe(), state.damage);
|
|
619
707
|
}
|
|
620
708
|
|
|
621
|
-
fn applyDamage(
|
|
709
|
+
pub fn applyDamage(
|
|
622
710
|
battle: anytype,
|
|
623
711
|
player: Player,
|
|
712
|
+
state: *State,
|
|
624
713
|
options: anytype,
|
|
625
|
-
) !
|
|
714
|
+
) !void {
|
|
715
|
+
// TODO failuretext (if not Bide) + applydamage
|
|
626
716
|
_ = battle;
|
|
627
717
|
_ = player;
|
|
718
|
+
_ = state;
|
|
628
719
|
_ = options;
|
|
629
|
-
return false;
|
|
630
|
-
}
|
|
631
|
-
|
|
632
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
633
|
-
if (moveHit(battle, player, move, options)) return true;
|
|
634
|
-
|
|
635
|
-
// try options.chance.commit(player, .miss);
|
|
636
|
-
try options.log.lastmiss();
|
|
637
|
-
try options.log.miss(battle.active(player));
|
|
638
|
-
|
|
639
|
-
return false;
|
|
640
720
|
}
|
|
641
721
|
|
|
642
722
|
// TODO: set damage = 0 if missed and not (High) Jump Kick
|
|
643
|
-
fn
|
|
723
|
+
pub fn checkHit(
|
|
644
724
|
battle: anytype,
|
|
645
725
|
player: Player,
|
|
646
|
-
|
|
726
|
+
state: *State,
|
|
647
727
|
options: anytype,
|
|
648
|
-
) !
|
|
728
|
+
) !void {
|
|
649
729
|
const side = battle.side(player);
|
|
650
730
|
const foe = battle.foe(player);
|
|
651
731
|
|
|
652
|
-
|
|
653
|
-
|
|
732
|
+
const move = Move.get(state.move);
|
|
733
|
+
|
|
734
|
+
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)) {
|
|
735
|
+
state.miss = true;
|
|
736
|
+
return;
|
|
737
|
+
}
|
|
738
|
+
if (foe.active.volatiles.Protect) {
|
|
739
|
+
state.miss = true;
|
|
740
|
+
return;
|
|
741
|
+
}
|
|
654
742
|
const drain = move.effect == .DrainHP or move.effect == .DreamEater;
|
|
655
|
-
if (drain and foe.active.volatiles.Substitute)
|
|
743
|
+
if (drain and foe.active.volatiles.Substitute) {
|
|
744
|
+
state.miss = true;
|
|
745
|
+
return;
|
|
746
|
+
}
|
|
656
747
|
if (side.active.volatiles.LockOn) {
|
|
657
|
-
|
|
748
|
+
state.miss = !(foe.active.volatiles.Flying and move.extra.underground);
|
|
749
|
+
return;
|
|
658
750
|
}
|
|
659
751
|
assert(!(foe.active.volatiles.Flying and foe.active.volatiles.Underground));
|
|
660
752
|
if (foe.active.volatiles.Flying) {
|
|
661
|
-
if (!move.
|
|
753
|
+
if (!move.extra.flying) {
|
|
754
|
+
state.miss = true;
|
|
755
|
+
return;
|
|
756
|
+
}
|
|
662
757
|
} else if (foe.active.volatiles.Underground) {
|
|
663
|
-
if (!move.
|
|
758
|
+
if (!move.extra.underground) {
|
|
759
|
+
state.miss = true;
|
|
760
|
+
return;
|
|
761
|
+
}
|
|
762
|
+
}
|
|
763
|
+
if (move.effect == .Thunder) {
|
|
764
|
+
if (battle.field.weather == .Rain) {
|
|
765
|
+
state.miss = false;
|
|
766
|
+
return;
|
|
767
|
+
} else if (battle.field.weather == .Sun) {
|
|
768
|
+
// This latter part gets applied in a separate Thunder accuracy handler
|
|
769
|
+
// on the cartridge but it makes more sense to just do it here
|
|
770
|
+
state.accuracy = Gen12.percent(50) + 1;
|
|
771
|
+
}
|
|
772
|
+
}
|
|
773
|
+
if (move.effect == .AlwaysHit) {
|
|
774
|
+
state.miss = false;
|
|
775
|
+
return;
|
|
664
776
|
}
|
|
665
|
-
if (move.effect == .Thunder and battle.field.weather == .Rain) return true;
|
|
666
|
-
if (move.effect == .AlwaysHit) return true;
|
|
667
777
|
|
|
668
|
-
var accuracy: u16 =
|
|
778
|
+
var accuracy: u16 = state.accuracy;
|
|
779
|
+
assert(accuracy > 0);
|
|
669
780
|
if (foe.active.boosts.evasion <= side.active.boosts.accuracy or
|
|
670
781
|
!foe.active.volatiles.Foresight)
|
|
671
782
|
{
|
|
@@ -677,12 +788,14 @@ fn moveHit(
|
|
|
677
788
|
}
|
|
678
789
|
|
|
679
790
|
if (foe.stored().item == .BrightPowder) {
|
|
680
|
-
accuracy
|
|
791
|
+
accuracy -|= 20;
|
|
681
792
|
}
|
|
682
793
|
|
|
683
794
|
// The accuracy roll is skipped entirely if maxed
|
|
684
|
-
if (accuracy == 255)
|
|
685
|
-
|
|
795
|
+
state.miss = if (accuracy == 255)
|
|
796
|
+
false
|
|
797
|
+
else
|
|
798
|
+
!try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
686
799
|
}
|
|
687
800
|
|
|
688
801
|
fn checkFaint(
|
|
@@ -690,20 +803,83 @@ fn checkFaint(
|
|
|
690
803
|
player: Player,
|
|
691
804
|
options: anytype,
|
|
692
805
|
) @TypeOf(options.log).Error!?Result {
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
|
|
806
|
+
const side = battle.side(player);
|
|
807
|
+
const foe = battle.foe(player);
|
|
808
|
+
|
|
809
|
+
const player_fainted = side.stored().hp == 0;
|
|
810
|
+
const foe_fainted = foe.stored().hp == 0;
|
|
811
|
+
if (!(player_fainted or foe_fainted)) return null;
|
|
812
|
+
|
|
813
|
+
const player_out = player_fainted and findFirstAlive(side) == 0;
|
|
814
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
815
|
+
const more = player_out or foe_out;
|
|
816
|
+
|
|
817
|
+
if (player_fainted) try faint(battle, player, !(more or foe_fainted), options);
|
|
818
|
+
if (foe_fainted) try faint(battle, player.foe(), !more, options);
|
|
819
|
+
|
|
820
|
+
if (player_out and foe_out) {
|
|
821
|
+
try options.log.tie(.{});
|
|
822
|
+
return Result.Tie;
|
|
823
|
+
} else if (player_out) {
|
|
824
|
+
try options.log.win(.{player.foe()});
|
|
825
|
+
return if (player == .P1) Result.Lose else Result.Win;
|
|
826
|
+
} else if (foe_out) {
|
|
827
|
+
try options.log.win(.{player});
|
|
828
|
+
return if (player == .P1) Result.Win else Result.Lose;
|
|
829
|
+
}
|
|
830
|
+
|
|
831
|
+
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
832
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
833
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
696
834
|
}
|
|
697
835
|
|
|
698
|
-
fn faint(battle: anytype, player: Player, done: bool, options: anytype)
|
|
699
|
-
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
|
|
703
|
-
|
|
836
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !void {
|
|
837
|
+
var side = battle.side(player);
|
|
838
|
+
var foe = battle.foe(player);
|
|
839
|
+
assert(side.stored().hp == 0);
|
|
840
|
+
|
|
841
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
842
|
+
foe_volatiles.BeatUp = false;
|
|
843
|
+
|
|
844
|
+
// We always need to clear status for Pokémon Showdown's Sleep/Freeze Clause Mod
|
|
845
|
+
const status = side.stored().status;
|
|
846
|
+
|
|
847
|
+
side.stored().status = 0;
|
|
848
|
+
// This shouldn't matter, but Pokémon Showdown decides double switching priority based on speed,
|
|
849
|
+
// and resets a Pokémon's stats when it faints... only it still factors in paralysis -_-
|
|
850
|
+
if (showdown) {
|
|
851
|
+
side.active.stats.spe = if (Status.is(status, .PAR))
|
|
852
|
+
@max(side.stored().stats.spe / 4, 1)
|
|
853
|
+
else
|
|
854
|
+
side.stored().stats.spe;
|
|
855
|
+
}
|
|
856
|
+
|
|
857
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
858
|
+
options.calc.capped(player);
|
|
859
|
+
}
|
|
860
|
+
|
|
861
|
+
// TODO: see if we can move *before* applyDamage and include failuretext logic
|
|
862
|
+
pub fn reportOutcome(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
863
|
+
const foe_ident = battle.active(player.foe());
|
|
864
|
+
if (state.crit) try options.log.crit(.{foe_ident});
|
|
865
|
+
if (!state.immune()) {
|
|
866
|
+
if (state.effectiveness > Effectiveness.neutral) {
|
|
867
|
+
try options.log.supereffective(.{foe_ident});
|
|
868
|
+
} else if (state.effectiveness < Effectiveness.neutral) {
|
|
869
|
+
try options.log.resisted(.{foe_ident});
|
|
870
|
+
}
|
|
871
|
+
}
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
pub fn effectChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
875
|
+
const rate = Move.get(state.move).chance;
|
|
876
|
+
assert(rate > 0);
|
|
877
|
+
// FIXME: only commit secondary chance roll if effect actually is successful (doesn't fail)
|
|
878
|
+
state.proc = !battle.foe(player).active.volatiles.Substitute and
|
|
879
|
+
try Rolls.secondaryChance(battle, player, rate, options);
|
|
704
880
|
}
|
|
705
881
|
|
|
706
|
-
fn handleResidual(battle: anytype, player: Player, options: anytype) !
|
|
882
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !bool {
|
|
707
883
|
var side = battle.side(player);
|
|
708
884
|
var stored = side.stored();
|
|
709
885
|
const ident = battle.active(player);
|
|
@@ -721,14 +897,11 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
721
897
|
} else {
|
|
722
898
|
damage = @max(stored.stats.hp / 8, 1);
|
|
723
899
|
}
|
|
724
|
-
damage = @min(damage, stored.hp);
|
|
725
900
|
|
|
726
|
-
|
|
727
|
-
|
|
728
|
-
|
|
729
|
-
|
|
730
|
-
if (stored.hp == 0) return;
|
|
731
|
-
}
|
|
901
|
+
stored.hp -|= damage;
|
|
902
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation II
|
|
903
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
904
|
+
if (stored.hp == 0) return true;
|
|
732
905
|
}
|
|
733
906
|
|
|
734
907
|
if (volatiles.LeechSeed) {
|
|
@@ -741,97 +914,147 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
741
914
|
// return;
|
|
742
915
|
// }
|
|
743
916
|
|
|
744
|
-
const damage = @
|
|
745
|
-
stored.hp
|
|
746
|
-
// As above, Pokémon Showdown uses
|
|
747
|
-
|
|
917
|
+
const damage = @max(stored.stats.hp / 8, 1);
|
|
918
|
+
stored.hp -|= damage;
|
|
919
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
920
|
+
try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
748
921
|
|
|
749
922
|
const before = foe_stored.hp;
|
|
750
923
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
751
924
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
752
|
-
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
753
|
-
if (stored.hp == 0) return;
|
|
925
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
926
|
+
if (stored.hp == 0) return true;
|
|
754
927
|
}
|
|
755
928
|
|
|
756
929
|
if (volatiles.Nightmare) {
|
|
757
|
-
|
|
758
|
-
|
|
759
|
-
|
|
760
|
-
|
|
761
|
-
try options.log.damage(ident, stored, Damage.Nightmare);
|
|
762
|
-
if (stored.hp == 0) return;
|
|
763
|
-
}
|
|
930
|
+
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
931
|
+
// ibid
|
|
932
|
+
try options.log.damage(.{ ident, stored, .Nightmare });
|
|
933
|
+
if (stored.hp == 0) return true;
|
|
764
934
|
}
|
|
765
935
|
|
|
766
936
|
if (volatiles.Curse) {
|
|
767
|
-
|
|
768
|
-
|
|
769
|
-
|
|
770
|
-
|
|
771
|
-
try options.log.damage(ident, stored, Damage.Curse);
|
|
772
|
-
if (stored.hp == 0) return;
|
|
773
|
-
}
|
|
937
|
+
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
938
|
+
// ibid
|
|
939
|
+
try options.log.damage(.{ ident, stored, .Curse });
|
|
940
|
+
if (stored.hp == 0) return true;
|
|
774
941
|
}
|
|
942
|
+
|
|
943
|
+
return false;
|
|
775
944
|
}
|
|
776
945
|
|
|
777
|
-
fn
|
|
778
|
-
const players = std.enums.values(Player);
|
|
946
|
+
fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !?Result {
|
|
947
|
+
const players = comptime std.enums.values(Player);
|
|
779
948
|
|
|
780
|
-
|
|
949
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
781
950
|
|
|
782
951
|
// Future Sight
|
|
783
952
|
inline for (players) |player| {
|
|
784
953
|
var side = battle.side(player);
|
|
785
|
-
|
|
786
|
-
side.conditions.future_sight.count -= 1;
|
|
787
|
-
assert(side.conditions.future_sight.count != 0);
|
|
788
|
-
if (side.conditions.future_sight.count == 1) {
|
|
789
|
-
try options.log.end(battle.active(player), .FutureSight);
|
|
790
|
-
// TODO doMove
|
|
954
|
+
var future_sight = &side.conditions.future_sight;
|
|
791
955
|
|
|
956
|
+
if (future_sight.count > 0) {
|
|
957
|
+
future_sight.count -= 1;
|
|
958
|
+
assert(future_sight.count != 0);
|
|
959
|
+
if (future_sight.count == 1) {
|
|
960
|
+
try options.log.end(.{ battle.active(player), .FutureSight });
|
|
961
|
+
// TODO doMove
|
|
792
962
|
}
|
|
793
963
|
}
|
|
794
964
|
}
|
|
795
|
-
|
|
965
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
796
966
|
|
|
797
967
|
// Weather
|
|
798
|
-
|
|
799
|
-
|
|
800
|
-
_ = side; // TODO
|
|
968
|
+
if (battle.field.weather != .None) {
|
|
969
|
+
battle.field.weather_duration -= 1;
|
|
801
970
|
|
|
971
|
+
if (battle.field.weather_duration == 0) {
|
|
972
|
+
battle.field.weather = .None;
|
|
973
|
+
try options.log.weather(.{ battle.field.weather, protocol.Weather.None });
|
|
974
|
+
} else {
|
|
975
|
+
try options.log.weather(.{ battle.field.weather, protocol.Weather.Upkeep });
|
|
976
|
+
if (battle.field.weather == .Sandstorm) {
|
|
977
|
+
inline for (players) |player| {
|
|
978
|
+
var side = battle.side(player);
|
|
979
|
+
const active = side.active;
|
|
980
|
+
if (!(active.volatiles.Underground or active.types.sandstormImmune())) {
|
|
981
|
+
side.stored().hp -|= @max(side.stored().stats.hp / 8, 1);
|
|
982
|
+
try options.log.damage(.{
|
|
983
|
+
battle.active(player),
|
|
984
|
+
side.stored(),
|
|
985
|
+
.Sandstorm,
|
|
986
|
+
});
|
|
987
|
+
}
|
|
988
|
+
}
|
|
989
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
990
|
+
}
|
|
991
|
+
}
|
|
802
992
|
}
|
|
803
|
-
// TODO checkFaintThen(p1, p2);
|
|
804
993
|
|
|
805
994
|
// Binding
|
|
806
995
|
inline for (players) |player| {
|
|
807
996
|
var side = battle.side(player);
|
|
808
|
-
|
|
809
|
-
|
|
997
|
+
var volatiles = &side.active.volatiles;
|
|
998
|
+
const ident = battle.active(player);
|
|
999
|
+
|
|
1000
|
+
if (volatiles.bind.duration > 0 and !volatiles.Substitute) {
|
|
1001
|
+
volatiles.bind.duration -= 1;
|
|
1002
|
+
if (volatiles.bind.duration == 0) {
|
|
1003
|
+
const reason = @intFromEnum(End.Bind) + volatiles.bind.reason - 1;
|
|
1004
|
+
try options.log.end(.{ ident, @as(End, @enumFromInt(reason)) });
|
|
1005
|
+
} else {
|
|
1006
|
+
var reason = @intFromEnum(Activate.Bind) + volatiles.bind.reason - 1;
|
|
1007
|
+
try options.log.activate(.{ ident, @as(Activate, @enumFromInt(reason)) });
|
|
1008
|
+
|
|
1009
|
+
reason = @intFromEnum(Damage.Bind) + volatiles.bind.reason - 1;
|
|
1010
|
+
side.stored().hp -|= @max(side.stored().stats.hp / 16, 1);
|
|
1011
|
+
try options.log.damage(.{
|
|
1012
|
+
ident,
|
|
1013
|
+
side.stored(),
|
|
1014
|
+
@as(Damage, @enumFromInt(reason)),
|
|
1015
|
+
});
|
|
1016
|
+
}
|
|
1017
|
+
}
|
|
810
1018
|
}
|
|
811
|
-
|
|
1019
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
812
1020
|
|
|
813
1021
|
// Perish Song
|
|
814
1022
|
inline for (players) |player| {
|
|
815
1023
|
var side = battle.side(player);
|
|
816
|
-
|
|
1024
|
+
var volatiles = &side.active.volatiles;
|
|
1025
|
+
|
|
1026
|
+
if (volatiles.PerishSong) {
|
|
1027
|
+
volatiles.perish_song -= 1;
|
|
1028
|
+
|
|
1029
|
+
assert(volatiles.perish_song < 3);
|
|
1030
|
+
const reason = @intFromEnum(Start.PerishSong0) + volatiles.perish_song;
|
|
1031
|
+
try options.log.start(.{ battle.active(player), @as(Start, @enumFromInt(reason)) });
|
|
817
1032
|
|
|
1033
|
+
if (volatiles.perish_song == 0) {
|
|
1034
|
+
volatiles.PerishSong = false;
|
|
1035
|
+
side.stored().hp = 0;
|
|
1036
|
+
}
|
|
1037
|
+
}
|
|
818
1038
|
}
|
|
819
|
-
|
|
1039
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
820
1040
|
|
|
821
1041
|
// Leftovers
|
|
822
1042
|
inline for (players) |player| {
|
|
823
1043
|
var stored = battle.side(player).stored();
|
|
1044
|
+
|
|
824
1045
|
if (stored.item == .Leftovers) {
|
|
825
1046
|
const before = stored.hp;
|
|
826
|
-
|
|
827
|
-
|
|
828
|
-
|
|
1047
|
+
stored.hp = @min(stored.hp + @max(stored.stats.hp / 16, 1), stored.stats.hp);
|
|
1048
|
+
if (stored.hp > before) {
|
|
1049
|
+
try options.log.heal(.{ battle.active(player), stored, .Leftovers });
|
|
1050
|
+
}
|
|
829
1051
|
}
|
|
830
1052
|
}
|
|
831
1053
|
|
|
832
1054
|
// Mystery Berry
|
|
833
1055
|
inline for (players) |player| {
|
|
834
|
-
|
|
1056
|
+
const stored = battle.side(player).stored();
|
|
1057
|
+
|
|
835
1058
|
if (stored.item == .MysteryBerry) {
|
|
836
1059
|
// TODO stored and active moves, transform, etc
|
|
837
1060
|
}
|
|
@@ -840,149 +1063,1841 @@ fn betweenTurn(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
840
1063
|
// Defrost
|
|
841
1064
|
inline for (players) |player| {
|
|
842
1065
|
var side = battle.side(player);
|
|
1066
|
+
|
|
843
1067
|
if (Status.is(side.stored().status, .FRZ) and
|
|
844
1068
|
!side.active.volatiles.frozen and
|
|
845
1069
|
try Rolls.defrost(battle, player, options))
|
|
846
1070
|
{
|
|
847
|
-
try options.log.curestatus(battle.active(player), side.stored().status, .Message);
|
|
1071
|
+
try options.log.curestatus(.{ battle.active(player), side.stored().status, .Message });
|
|
848
1072
|
side.stored().status = 0;
|
|
849
1073
|
}
|
|
850
1074
|
}
|
|
851
1075
|
|
|
852
|
-
//
|
|
853
|
-
|
|
854
|
-
|
|
855
|
-
|
|
856
|
-
|
|
857
|
-
|
|
858
|
-
|
|
859
|
-
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
1076
|
+
// Side Conditions
|
|
1077
|
+
if (showdown) {
|
|
1078
|
+
inline for (players) |player| {
|
|
1079
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
1080
|
+
}
|
|
1081
|
+
inline for (players) |player| {
|
|
1082
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
1083
|
+
}
|
|
1084
|
+
inline for (players) |player| {
|
|
1085
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
1086
|
+
}
|
|
1087
|
+
} else {
|
|
1088
|
+
inline for (players) |player| {
|
|
1089
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
1090
|
+
}
|
|
1091
|
+
inline for (players) |player| {
|
|
1092
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
1093
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
863
1094
|
}
|
|
864
1095
|
}
|
|
865
1096
|
|
|
866
|
-
//
|
|
1097
|
+
// Healing items
|
|
867
1098
|
inline for (players) |player| {
|
|
868
1099
|
var side = battle.side(player);
|
|
869
|
-
|
|
870
|
-
|
|
1100
|
+
var stored = side.stored();
|
|
1101
|
+
const ident = battle.active(player);
|
|
1102
|
+
|
|
1103
|
+
const num = @intFromEnum(stored.item);
|
|
1104
|
+
if (num > @intFromEnum(Item.Berry)) {
|
|
1105
|
+
if (num <= @intFromEnum(Item.GoldBerry)) {
|
|
1106
|
+
const proc = if (showdown)
|
|
1107
|
+
stored.hp <= stored.stats.hp
|
|
1108
|
+
else
|
|
1109
|
+
stored.hp < stored.stats.hp;
|
|
1110
|
+
if (proc) {
|
|
1111
|
+
assert(stored.hp != 0);
|
|
1112
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
1113
|
+
stored.item = .None;
|
|
1114
|
+
|
|
1115
|
+
const offset = num - @intFromEnum(Item.Berry);
|
|
1116
|
+
assert(offset < 3);
|
|
1117
|
+
stored.hp = @min(stored.hp + ((offset + 1) * 10), stored.stats.hp);
|
|
1118
|
+
const reason: Heal = @enumFromInt(@intFromEnum(Heal.Berry) + offset);
|
|
1119
|
+
try options.log.heal(.{ ident, stored, reason });
|
|
1120
|
+
}
|
|
1121
|
+
} else if (num < @intFromEnum(Item.BitterBerry)) {
|
|
1122
|
+
const proc = if (stored.item == .MiracleBerry)
|
|
1123
|
+
Status.any(stored.status)
|
|
1124
|
+
else
|
|
1125
|
+
Status.is(stored.status, @enumFromInt(num - @intFromEnum(Item.MintBerry) + 2));
|
|
1126
|
+
|
|
1127
|
+
if (proc) {
|
|
1128
|
+
assert(Status.any(stored.status));
|
|
1129
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
1130
|
+
stored.item = .None;
|
|
1131
|
+
|
|
1132
|
+
// FIXME wtf?
|
|
1133
|
+
// side.active.volatiles.Toxic = false;
|
|
1134
|
+
// side.active.volatiles.Nightmare = false;
|
|
1135
|
+
if (stored.item == .MiracleBerry) {
|
|
1136
|
+
side.active.volatiles.Confusion = false;
|
|
1137
|
+
try options.log.end(.{ ident, .Confusion });
|
|
1138
|
+
}
|
|
1139
|
+
stored.status = 0;
|
|
871
1140
|
|
|
872
|
-
|
|
873
|
-
inline for (players) |player| {
|
|
874
|
-
var side = battle.side(player);
|
|
875
|
-
_ = side; // TODO
|
|
876
|
-
}
|
|
1141
|
+
// FIXME recalc stats
|
|
877
1142
|
|
|
878
|
-
|
|
879
|
-
|
|
880
|
-
|
|
881
|
-
|
|
1143
|
+
try options.log.curestatus(.{ ident, stored.status, .Message });
|
|
1144
|
+
}
|
|
1145
|
+
} else if (num == @intFromEnum(Item.BitterBerry)) {
|
|
1146
|
+
if (side.active.volatiles.Confusion) {
|
|
1147
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
1148
|
+
stored.item = .None;
|
|
1149
|
+
|
|
1150
|
+
side.active.volatiles.Confusion = false;
|
|
1151
|
+
try options.log.end(.{ ident, .Confusion });
|
|
1152
|
+
}
|
|
1153
|
+
}
|
|
1154
|
+
}
|
|
882
1155
|
}
|
|
883
1156
|
|
|
884
1157
|
// Encore
|
|
885
1158
|
inline for (players) |player| {
|
|
886
1159
|
var side = battle.side(player);
|
|
887
|
-
|
|
888
|
-
assert(side.active.volatiles.encore > 0);
|
|
889
|
-
side.active.volatiles.encore -= 1;
|
|
1160
|
+
var volatiles = &side.active.volatiles;
|
|
890
1161
|
|
|
891
|
-
|
|
892
|
-
|
|
893
|
-
|
|
1162
|
+
if (volatiles.Encore) {
|
|
1163
|
+
volatiles.encore -= 1;
|
|
1164
|
+
|
|
1165
|
+
if (volatiles.encore == 0 or side.active.move(mslot).pp == 0) {
|
|
1166
|
+
volatiles.Encore = false;
|
|
1167
|
+
try options.log.end(.{ battle.active(player), .Encore });
|
|
894
1168
|
}
|
|
895
1169
|
}
|
|
896
1170
|
}
|
|
1171
|
+
|
|
1172
|
+
return null;
|
|
1173
|
+
}
|
|
1174
|
+
|
|
1175
|
+
fn updateSideCondition(
|
|
1176
|
+
battle: anytype,
|
|
1177
|
+
player: Player,
|
|
1178
|
+
comptime key: []const u8,
|
|
1179
|
+
comptime value: []const u8,
|
|
1180
|
+
options: anytype,
|
|
1181
|
+
) !void {
|
|
1182
|
+
var side = battle.side(player);
|
|
1183
|
+
if (@field(side.conditions, key)) {
|
|
1184
|
+
@field(side.conditions, value) -= 1;
|
|
1185
|
+
|
|
1186
|
+
if (@field(side.conditions, value) == 0) {
|
|
1187
|
+
@field(side.conditions, key) = false;
|
|
1188
|
+
try options.log.sideend(.{ player, @field(protocol.Side, key) });
|
|
1189
|
+
}
|
|
1190
|
+
}
|
|
897
1191
|
}
|
|
898
1192
|
|
|
899
1193
|
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
900
1194
|
battle.turn += 1;
|
|
901
1195
|
|
|
902
|
-
if (
|
|
903
|
-
try options.log.tie();
|
|
1196
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1197
|
+
try options.log.tie(.{});
|
|
904
1198
|
return Result.Tie;
|
|
905
1199
|
} else if (battle.turn >= 65535) {
|
|
906
1200
|
return Result.Error;
|
|
907
1201
|
}
|
|
908
1202
|
|
|
909
|
-
try options.log.turn(battle.turn);
|
|
1203
|
+
try options.log.turn(.{battle.turn});
|
|
910
1204
|
|
|
911
1205
|
return Result.Default;
|
|
912
1206
|
}
|
|
913
1207
|
|
|
914
|
-
pub
|
|
915
|
-
|
|
916
|
-
|
|
917
|
-
|
|
918
|
-
|
|
919
|
-
|
|
920
|
-
|
|
921
|
-
|
|
922
|
-
|
|
923
|
-
|
|
924
|
-
if (move.effect == .Endure) {
|
|
925
|
-
volatiles.Endure = true;
|
|
1208
|
+
pub fn buildRage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1209
|
+
assert(!state.miss); // TODO
|
|
1210
|
+
var foe = battle.foe(player);
|
|
1211
|
+
if (foe.active.volatiles.Rage) {
|
|
1212
|
+
if (showdown) {
|
|
1213
|
+
// TODO if showdown boost
|
|
1214
|
+
if (foe.active.boosts.atk < 6) {
|
|
1215
|
+
try Effects.boost(battle, player, state, options);
|
|
1216
|
+
}
|
|
926
1217
|
} else {
|
|
927
|
-
volatiles.
|
|
1218
|
+
foe.active.volatiles.rage +|= 1;
|
|
1219
|
+
try options.log.activate(.{ battle.active(player), .Rage });
|
|
928
1220
|
}
|
|
929
|
-
try options.log.singleturn(battle.active(player), move.id);
|
|
930
1221
|
}
|
|
931
|
-
}
|
|
1222
|
+
}
|
|
932
1223
|
|
|
933
|
-
fn
|
|
934
|
-
|
|
935
|
-
|
|
936
|
-
|
|
937
|
-
|
|
1224
|
+
pub fn kingsRock(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1225
|
+
assert(!state.miss); // TODO
|
|
1226
|
+
var foe = battle.foe(player);
|
|
1227
|
+
const flinch = battle.side(player).stored().item == .KingsRock and
|
|
1228
|
+
!foe.active.volatiles.Substitute and
|
|
1229
|
+
try Rolls.item(battle, player, options);
|
|
1230
|
+
if (flinch) {
|
|
1231
|
+
foe.active.volatiles.Recharging = false;
|
|
1232
|
+
foe.active.volatiles.Flinch = true;
|
|
938
1233
|
}
|
|
939
1234
|
}
|
|
940
1235
|
|
|
941
|
-
|
|
942
|
-
|
|
943
|
-
|
|
944
|
-
|
|
1236
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !bool {
|
|
1237
|
+
const foe = battle.foe(player);
|
|
1238
|
+
if (foe.stored().hp > 0) return false;
|
|
1239
|
+
|
|
1240
|
+
if (foe.active.volatiles.DestinyBond) {
|
|
1241
|
+
battle.side(player).stored().hp = 0;
|
|
1242
|
+
try options.log.activate(.{ battle.active(player.foe()), .DestinyBond });
|
|
1243
|
+
}
|
|
1244
|
+
return true;
|
|
945
1245
|
}
|
|
946
1246
|
|
|
947
|
-
pub const
|
|
948
|
-
|
|
949
|
-
const
|
|
950
|
-
|
|
951
|
-
else if (showdown)
|
|
952
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
953
|
-
else
|
|
954
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
1247
|
+
pub const Effects = struct {
|
|
1248
|
+
pub fn attract(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1249
|
+
const side = battle.side(player);
|
|
1250
|
+
var foe = battle.foe(player);
|
|
955
1251
|
|
|
956
|
-
|
|
957
|
-
|
|
1252
|
+
const gender: u8 = @intFromEnum(side.stored().dvs.gender);
|
|
1253
|
+
const foe_gender: u8 = @intFromEnum(foe.stored().dvs.gender);
|
|
1254
|
+
if (gender + foe_gender != 1) {
|
|
1255
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1256
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1257
|
+
try options.log.lastmiss(.{});
|
|
1258
|
+
return options.log.miss(.{battle.active(player)});
|
|
1259
|
+
}
|
|
1260
|
+
|
|
1261
|
+
foe.active.volatiles.Attract = true;
|
|
1262
|
+
try options.log.start(.{ battle.active(player.foe()), .Attract });
|
|
958
1263
|
}
|
|
959
1264
|
|
|
960
|
-
|
|
961
|
-
|
|
962
|
-
|
|
963
|
-
else if (showdown)
|
|
964
|
-
battle.rng.chance(u8, 60, 256)
|
|
965
|
-
else
|
|
966
|
-
battle.rng.next() < 60;
|
|
1265
|
+
pub fn batonPass(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1266
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1267
|
+
}
|
|
967
1268
|
|
|
968
|
-
|
|
969
|
-
|
|
1269
|
+
pub fn beatUp(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1270
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
970
1271
|
}
|
|
971
1272
|
|
|
972
|
-
|
|
973
|
-
|
|
974
|
-
|
|
975
|
-
|
|
1273
|
+
pub fn bellyDrum(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1274
|
+
assert(!state.miss);
|
|
1275
|
+
var side = battle.side(player);
|
|
1276
|
+
|
|
1277
|
+
const ident = battle.active(player);
|
|
1278
|
+
|
|
1279
|
+
assert(side.active.boosts.atk >= -6 and side.active.boosts.atk <= 6);
|
|
1280
|
+
if (side.active.boosts.atk == 6 or side.active.boosts.atk == MAX_STAT_VALUE) {
|
|
1281
|
+
return options.log.fail(.{ ident, .None });
|
|
1282
|
+
}
|
|
1283
|
+
|
|
1284
|
+
const hp = @max(side.stored().stats.hp / 2, 1);
|
|
1285
|
+
if (side.stored().hp <= hp) {
|
|
1286
|
+
try boostStat(battle, side, &side.active.stats, &side.active.boosts, "atk", 2);
|
|
1287
|
+
try options.log.boost(.{ ident, .Attack, @as(i8, 2), .Silent });
|
|
1288
|
+
return options.log.fail(.{ ident, .None });
|
|
1289
|
+
} else {
|
|
1290
|
+
side.stored().hp -= hp;
|
|
1291
|
+
try options.log.damage(.{ ident, side.stored(), .None });
|
|
1292
|
+
|
|
1293
|
+
const before = side.active.boosts.atk;
|
|
1294
|
+
var i: usize = 0;
|
|
1295
|
+
while (i < 6 and side.active.stats.atk < MAX_STAT_VALUE) : (i += 1) {
|
|
1296
|
+
try boostStat(battle, side, &side.active.stats, &side.active.boosts, "atk", 2);
|
|
1297
|
+
}
|
|
1298
|
+
try options.log.boost(.{ ident, .Attack, @as(i8, side.active.boosts.atk - before) });
|
|
1299
|
+
}
|
|
1300
|
+
}
|
|
1301
|
+
|
|
1302
|
+
pub const bide = struct {
|
|
1303
|
+
pub fn store(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1304
|
+
var side = battle.side(player);
|
|
1305
|
+
var volatiles = &side.active.volatiles;
|
|
1306
|
+
|
|
1307
|
+
const ident = battle.active(player);
|
|
1308
|
+
|
|
1309
|
+
if (!volatiles.Bide) return;
|
|
1310
|
+
|
|
1311
|
+
volatiles.attacks -= 1;
|
|
1312
|
+
if (volatiles.attacks != 0) return options.log.activate(.{ ident, .Bide });
|
|
1313
|
+
|
|
1314
|
+
volatiles.Bide = false;
|
|
1315
|
+
try options.log.end(.{ ident, .Bide });
|
|
1316
|
+
|
|
1317
|
+
state.damage = volatiles.bide *% 2;
|
|
1318
|
+
volatiles.bide = 0;
|
|
1319
|
+
|
|
1320
|
+
if (state.damage == 0) state.miss = true;
|
|
1321
|
+
}
|
|
1322
|
+
|
|
1323
|
+
pub fn unleash(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1324
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1325
|
+
}
|
|
1326
|
+
};
|
|
1327
|
+
|
|
1328
|
+
pub fn binding(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1329
|
+
var foe = battle.foe(player);
|
|
1330
|
+
|
|
1331
|
+
if (state.miss) return;
|
|
1332
|
+
if (foe.active.volatiles.bind.duration > 0) return;
|
|
1333
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1334
|
+
|
|
1335
|
+
foe.active.volatiles.bind = .{
|
|
1336
|
+
.duration = Rolls.bindingDuration(battle, player, options),
|
|
1337
|
+
.reason = Move.get(state.move).extra.protocol,
|
|
1338
|
+
};
|
|
1339
|
+
}
|
|
1340
|
+
|
|
1341
|
+
pub fn burnChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1342
|
+
var foe = battle.foe(player);
|
|
1343
|
+
var foe_stored = foe.stored();
|
|
1344
|
+
|
|
1345
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1346
|
+
if (Status.any(foe_stored.status)) {
|
|
1347
|
+
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1348
|
+
assert(Move.get(state.move).type == .Fire or state.move == .TriAttack);
|
|
1349
|
+
try options.log.curestatus(.{
|
|
1350
|
+
battle.active(player.foe()),
|
|
1351
|
+
foe_stored.status,
|
|
1352
|
+
.Message,
|
|
1353
|
+
});
|
|
1354
|
+
foe_stored.status = 0;
|
|
1355
|
+
}
|
|
1356
|
+
return;
|
|
1357
|
+
}
|
|
1358
|
+
if (!state.proc) return;
|
|
1359
|
+
if (foe.conditions.Safeguard) return;
|
|
1360
|
+
// Nothing is immune to Fire-type, but Ghosts are immune to burnChance called by Tri Attack
|
|
1361
|
+
if (state.immune()) return;
|
|
1362
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1363
|
+
return;
|
|
1364
|
+
}
|
|
1365
|
+
|
|
1366
|
+
foe_stored.status = Status.init(.BRN);
|
|
1367
|
+
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1368
|
+
|
|
1369
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1370
|
+
|
|
1371
|
+
// TODO: check for status berry
|
|
1372
|
+
}
|
|
1373
|
+
|
|
1374
|
+
pub fn confusion(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1375
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1376
|
+
}
|
|
1377
|
+
|
|
1378
|
+
pub fn confusionChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1379
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1380
|
+
}
|
|
1381
|
+
|
|
1382
|
+
pub fn conversion(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1383
|
+
var side = battle.side(player);
|
|
1384
|
+
|
|
1385
|
+
var n: u3 = 0;
|
|
1386
|
+
for (side.active.moves) |m| {
|
|
1387
|
+
if (convertible(side.active, m.id)) n += 1;
|
|
1388
|
+
}
|
|
1389
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
1390
|
+
|
|
1391
|
+
side.active.types.type1 = try Rolls.conversion(battle, player, n, options);
|
|
1392
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1393
|
+
}
|
|
1394
|
+
|
|
1395
|
+
pub fn conversion2(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1396
|
+
var side = battle.side(player);
|
|
1397
|
+
|
|
1398
|
+
const last = battle.foe(player).lastMove(false);
|
|
1399
|
+
if (last == .None) return options.log.fail(.{ battle.active(player), .None });
|
|
1400
|
+
const move = Move.get(last);
|
|
1401
|
+
if (move.type == .@"???") return options.log.fail(.{ battle.active(player), .None });
|
|
1402
|
+
|
|
1403
|
+
side.active.types.type1 = try Rolls.conversion2(battle, player, move.type, options);
|
|
1404
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1407
|
+
pub fn counter(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1408
|
+
assert(state.move == .Counter or state.move == .MirrorCoat);
|
|
1409
|
+
|
|
1410
|
+
const foe = battle.foe(player);
|
|
1411
|
+
|
|
1412
|
+
state.miss = true;
|
|
1413
|
+
const last = foe.lastMove(false);
|
|
1414
|
+
|
|
1415
|
+
if (last == .None) return;
|
|
1416
|
+
if (last == state.move) return;
|
|
1417
|
+
|
|
1418
|
+
const immune = state.immune();
|
|
1419
|
+
state.effectiveness = Effectiveness.neutral;
|
|
1420
|
+
if (immune) {
|
|
1421
|
+
state.damage = 0;
|
|
1422
|
+
return;
|
|
1423
|
+
}
|
|
1424
|
+
|
|
1425
|
+
const move = Move.get(last);
|
|
1426
|
+
if (state.bp == 0) return;
|
|
1427
|
+
if (move.type.special() != (last == .MirrorCoat)) return;
|
|
1428
|
+
if (state.damage == 0) return;
|
|
1429
|
+
|
|
1430
|
+
// NOTE: llvm/llvm-project#58557
|
|
1431
|
+
state.damage = smul(state.damage, 2);
|
|
1432
|
+
state.miss = false;
|
|
1433
|
+
}
|
|
1434
|
+
|
|
1435
|
+
pub fn curse(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1436
|
+
var side = battle.side(player);
|
|
1437
|
+
var foe = battle.foe(player);
|
|
1438
|
+
|
|
1439
|
+
const ident = battle.active(player);
|
|
1440
|
+
const foe_ident = battle.active(player.foe());
|
|
1441
|
+
|
|
1442
|
+
if (side.active.types.includes(.Ghost)) {
|
|
1443
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1444
|
+
try options.log.lastmiss(.{});
|
|
1445
|
+
return options.log.miss(.{battle.active(player)});
|
|
1446
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
1447
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1448
|
+
} else if (foe.active.volatiles.Curse) {
|
|
1449
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
1450
|
+
}
|
|
1451
|
+
|
|
1452
|
+
foe.active.volatiles.Curse = true;
|
|
1453
|
+
try options.log.start(.{ foe_ident, .Curse });
|
|
1454
|
+
|
|
1455
|
+
side.stored().hp -= @max(side.stored().stats.hp / 2, 1);
|
|
1456
|
+
try options.log.damage(.{ ident, side.stored(), .Curse });
|
|
1457
|
+
} else {
|
|
1458
|
+
const stats = &side.active.stats;
|
|
1459
|
+
const boosts = &side.active.boosts;
|
|
1460
|
+
|
|
1461
|
+
const max_atk = boosts.atk == 6 or stats.atk == MAX_STAT_VALUE;
|
|
1462
|
+
const max_def = boosts.def == 6 or stats.def == MAX_STAT_VALUE;
|
|
1463
|
+
if (max_atk and max_def) return options.log.fail(.{ ident, .None });
|
|
1464
|
+
|
|
1465
|
+
if (!(boosts.spe == -6 or stats.spe == 1)) {
|
|
1466
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
1467
|
+
try unboostStat(battle, side, stats, boosts, "spe", 1);
|
|
1468
|
+
try options.log.boost(.{ ident, .Speed, @as(i8, -1) });
|
|
1469
|
+
}
|
|
1470
|
+
if (!max_atk) {
|
|
1471
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
1472
|
+
try boostStat(battle, side, stats, boosts, "atk", 1);
|
|
1473
|
+
try options.log.boost(.{ ident, .Attack, @as(i8, 1) });
|
|
1474
|
+
}
|
|
1475
|
+
if (!max_def) {
|
|
1476
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
1477
|
+
try boostStat(battle, side, stats, boosts, "def", 1);
|
|
1478
|
+
try options.log.boost(.{ ident, .Defense, @as(i8, 1) });
|
|
1479
|
+
}
|
|
1480
|
+
}
|
|
1481
|
+
}
|
|
1482
|
+
|
|
1483
|
+
pub fn defenseCurl(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
1484
|
+
battle.side(player).active.volatiles.DefenseCurl = true;
|
|
1485
|
+
}
|
|
1486
|
+
|
|
1487
|
+
pub fn defrost(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1488
|
+
var side = battle.side(player);
|
|
1489
|
+
assert(Status.is(side.stored().status, .FRZ));
|
|
1490
|
+
try options.log.curestatus(.{ battle.active(player), side.stored().status, .Message });
|
|
1491
|
+
side.stored().status = 0;
|
|
1492
|
+
}
|
|
1493
|
+
|
|
1494
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1495
|
+
battle.side(player).active.volatiles.DestinyBond = true;
|
|
1496
|
+
try options.log.singlemove(.{ battle.active(player), Move.DestinyBond });
|
|
1497
|
+
}
|
|
1498
|
+
|
|
1499
|
+
pub fn disable(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1500
|
+
var foe = battle.foe(player);
|
|
1501
|
+
var volatiles = &foe.active.volatiles;
|
|
1502
|
+
const foe_ident = battle.active(player.foe());
|
|
1503
|
+
|
|
1504
|
+
if (volatiles.disable.move != 0) return options.log.fail(.{ foe_ident, .None });
|
|
1505
|
+
|
|
1506
|
+
const last = battle.foe(player).lastMove(false);
|
|
1507
|
+
if (last == .None or last == .Struggle) return options.log.fail(.{ foe_ident, .None });
|
|
1508
|
+
|
|
1509
|
+
var slot: u3 = 0;
|
|
1510
|
+
for (foe.active.moves) |m| {
|
|
1511
|
+
assert(m.id != .None);
|
|
1512
|
+
slot += 1;
|
|
1513
|
+
if (m.id == last) break;
|
|
1514
|
+
}
|
|
1515
|
+
const move = foe.active.move(slot);
|
|
1516
|
+
if (move.pp == 0) return options.log.fail(.{ foe_ident, .None });
|
|
1517
|
+
|
|
1518
|
+
volatiles.disable.move = slot;
|
|
1519
|
+
volatiles.disable.duration = Rolls.disableDuration(battle, player, options);
|
|
1520
|
+
|
|
1521
|
+
try options.log.start(.{ foe_ident, .Disable, move.id });
|
|
1522
|
+
}
|
|
1523
|
+
|
|
1524
|
+
pub const double = struct {
|
|
1525
|
+
pub fn flying(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1526
|
+
if (!battle.foe(player).active.volatiles.Flying) return;
|
|
1527
|
+
state.damage = smul(state.damage, 2);
|
|
1528
|
+
}
|
|
1529
|
+
|
|
1530
|
+
pub fn underground(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1531
|
+
if (!battle.foe(player).active.volatiles.Underground) return;
|
|
1532
|
+
state.damage = smul(state.damage, 2);
|
|
1533
|
+
}
|
|
1534
|
+
|
|
1535
|
+
pub fn minimize(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1536
|
+
if (!battle.foe(player).active.volatiles.minimized) return;
|
|
1537
|
+
state.damage = smul(state.damage, 2);
|
|
1538
|
+
}
|
|
1539
|
+
};
|
|
1540
|
+
|
|
1541
|
+
pub fn drainHP(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1542
|
+
var stored = battle.side(player).stored();
|
|
1543
|
+
const ident = battle.active(player);
|
|
1544
|
+
|
|
1545
|
+
assert(state.damage != 0);
|
|
1546
|
+
|
|
1547
|
+
if (stored.hp == stored.stats.hp) return;
|
|
1548
|
+
stored.hp = @min(stored.stats.hp, stored.hp + @max(state.damage / 2, 1));
|
|
1549
|
+
|
|
1550
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1551
|
+
}
|
|
1552
|
+
|
|
1553
|
+
pub fn encore(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1554
|
+
var foe = battle.foe(player);
|
|
1555
|
+
var volatiles = &foe.active.volatiles;
|
|
1556
|
+
const foe_ident = battle.active(player.foe());
|
|
1557
|
+
|
|
1558
|
+
const last = battle.foe(player).lastMove(true);
|
|
1559
|
+
const failed = volatiles.Encore or
|
|
1560
|
+
(last == .None or last == .Struggle or
|
|
1561
|
+
last == .Encore or .last == .MirrorMove);
|
|
1562
|
+
if (failed) return options.log.fail(.{ foe_ident, .None });
|
|
1563
|
+
|
|
1564
|
+
var slot: u3 = 0;
|
|
1565
|
+
for (foe.active.moves) |m| {
|
|
1566
|
+
assert(m.id != .None);
|
|
1567
|
+
slot += 1;
|
|
1568
|
+
if (m.id == last) break;
|
|
1569
|
+
}
|
|
1570
|
+
const move = foe.active.move(slot);
|
|
1571
|
+
if (move.pp == 0) return options.log.fail(.{ foe_ident, .None });
|
|
1572
|
+
|
|
1573
|
+
volatiles.Encore = true;
|
|
1574
|
+
volatiles.encore = Rolls.encoreDuration(battle, player, options);
|
|
1575
|
+
|
|
1576
|
+
// TODO ???
|
|
1577
|
+
_ = state;
|
|
1578
|
+
|
|
1579
|
+
try options.log.start(.{ foe_ident, .Encore, move.id });
|
|
1580
|
+
}
|
|
1581
|
+
|
|
1582
|
+
pub fn explode(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
1583
|
+
var side = battle.side(player);
|
|
1584
|
+
var stored = side.stored();
|
|
1585
|
+
|
|
1586
|
+
stored.hp = 0;
|
|
1587
|
+
// Pokémon Showdown sets the status to 0 on faint(), and we need to do the same to be able
|
|
1588
|
+
// to correctly implement Pokémon Showdown's dumb speed-based switch mechanics
|
|
1589
|
+
if (!showdown) stored.status = 0;
|
|
1590
|
+
side.active.volatiles.LeechSeed = false;
|
|
1591
|
+
side.active.volatiles.DestinyBond = false;
|
|
1592
|
+
}
|
|
1593
|
+
|
|
1594
|
+
pub fn falseSwipe(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1595
|
+
const foe = battle.foe(player);
|
|
1596
|
+
assert(foe.stored().hp > 0);
|
|
1597
|
+
// FIXME crit?
|
|
1598
|
+
if (state.damage > foe.stored().hp) state.damage = foe.stored().hp - 1;
|
|
1599
|
+
}
|
|
1600
|
+
|
|
1601
|
+
pub fn fixedDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1602
|
+
const side = battle.side(player);
|
|
1603
|
+
const foe = battle.foe(player);
|
|
1604
|
+
|
|
1605
|
+
state.damage = switch (Move.get(state.move).effect) {
|
|
1606
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1607
|
+
.LevelDamage => side.stored().level,
|
|
1608
|
+
.FixedDamage => if (state.move == .SonicBoom) 20 else 40,
|
|
1609
|
+
.Psywave => try Rolls.psywave(
|
|
1610
|
+
battle,
|
|
1611
|
+
player,
|
|
1612
|
+
@intCast(@as(u16, side.stored().level) * 3 / 2),
|
|
1613
|
+
options,
|
|
1614
|
+
),
|
|
1615
|
+
else => unreachable,
|
|
1616
|
+
};
|
|
1617
|
+
}
|
|
1618
|
+
|
|
1619
|
+
pub fn flinchChance(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1620
|
+
const foe = battle.foe(player);
|
|
1621
|
+
const status = foe.stored().status;
|
|
1622
|
+
var volatiles = &foe.active.volatiles;
|
|
1623
|
+
|
|
1624
|
+
if (volatiles.Substitute) return;
|
|
1625
|
+
if (Status.is(status, .FRZ) or Status.is(status, .SLP)) return;
|
|
1626
|
+
if (!state.first) return;
|
|
1627
|
+
if (!state.proc) return;
|
|
1628
|
+
|
|
1629
|
+
volatiles.Flinch = true;
|
|
1630
|
+
volatiles.Recharging = false;
|
|
1631
|
+
}
|
|
1632
|
+
|
|
1633
|
+
pub fn flyDig(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1634
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1635
|
+
}
|
|
1636
|
+
|
|
1637
|
+
pub fn focusEnergy(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1638
|
+
var side = battle.side(player);
|
|
1639
|
+
|
|
1640
|
+
if (side.active.volatiles.FocusEnergy) {
|
|
1641
|
+
return if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
1642
|
+
}
|
|
1643
|
+
|
|
1644
|
+
side.active.volatiles.FocusEnergy = true;
|
|
1645
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1646
|
+
}
|
|
1647
|
+
|
|
1648
|
+
var SLOTS: [5]u4 = .{ 0, 0, 0, 0, 0 };
|
|
1649
|
+
|
|
1650
|
+
pub fn forceSwitch(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1651
|
+
assert(!state.miss); // FIXME ensure checkHit handles fail message
|
|
1652
|
+
|
|
1653
|
+
const foe = battle.foe(player);
|
|
1654
|
+
|
|
1655
|
+
if (state.first) return options.log.fail(.{ battle.active(player), .None });
|
|
1656
|
+
|
|
1657
|
+
var n: u4 = 0;
|
|
1658
|
+
var i: u4 = 0;
|
|
1659
|
+
for (foe.pokemon, 0..) |pokemon, j| {
|
|
1660
|
+
if (pokemon.species == .None) break;
|
|
1661
|
+
n += 1;
|
|
1662
|
+
if (pokemon.position == 1) continue;
|
|
1663
|
+
if (pokemon.hp > 0) {
|
|
1664
|
+
SLOTS[i] = @intCast(foe.pokemon[j].position);
|
|
1665
|
+
i += 1;
|
|
1666
|
+
}
|
|
1667
|
+
}
|
|
1668
|
+
|
|
1669
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
1670
|
+
|
|
1671
|
+
const slot = try Rolls.forceSwitch(battle, player, SLOTS[0..i], n, options);
|
|
1672
|
+
try switchIn(battle, player.foe(), slot, .Drag, options);
|
|
1673
|
+
}
|
|
1674
|
+
|
|
1675
|
+
pub fn foresight(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1676
|
+
var foe = battle.foe(player);
|
|
1677
|
+
|
|
1678
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1679
|
+
try options.log.lastmiss(.{});
|
|
1680
|
+
return options.log.miss(.{battle.active(player)});
|
|
1681
|
+
} else if (foe.active.volatiles.Foresight) {
|
|
1682
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
1683
|
+
}
|
|
1684
|
+
|
|
1685
|
+
foe.active.volatiles.Foresight = true;
|
|
1686
|
+
try options.log.start(.{ battle.active(player.foe()), .FocusEnergy });
|
|
1687
|
+
}
|
|
1688
|
+
|
|
1689
|
+
pub fn freezeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1690
|
+
var foe = battle.foe(player);
|
|
1691
|
+
var foe_stored = foe.stored();
|
|
1692
|
+
const foe_ident = battle.active(player.foe());
|
|
1693
|
+
|
|
1694
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1695
|
+
if (Status.any(foe_stored.status)) return;
|
|
1696
|
+
|
|
1697
|
+
// Nothing is immune to Ice-type, but Ghosts are immune to freezeChance called by Tri Attack
|
|
1698
|
+
if (state.immune()) return;
|
|
1699
|
+
if (battle.field.weather == .Sun) return;
|
|
1700
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1701
|
+
return;
|
|
1702
|
+
}
|
|
1703
|
+
if (!state.proc) return;
|
|
1704
|
+
if (foe.conditions.Safeguard) return;
|
|
1705
|
+
// Freeze Clause Mod
|
|
1706
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1707
|
+
|
|
1708
|
+
foe_stored.status = Status.init(.FRZ);
|
|
1709
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1710
|
+
|
|
1711
|
+
// TODO: check for status berry
|
|
1712
|
+
|
|
1713
|
+
foe.active.volatiles.Recharging = false;
|
|
1714
|
+
foe.active.volatiles.frozen = true;
|
|
1715
|
+
}
|
|
1716
|
+
|
|
1717
|
+
// TODO FIXME showdown calls this before calcDamage (after checkHit) and modifies state.bp!
|
|
1718
|
+
pub fn furyCutter(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1719
|
+
var side = battle.side(player);
|
|
1720
|
+
var volatiles = &side.active.volatiles;
|
|
1721
|
+
|
|
1722
|
+
if (state.miss) {
|
|
1723
|
+
volatiles.fury_cutter = 0;
|
|
1724
|
+
return;
|
|
1725
|
+
}
|
|
1726
|
+
|
|
1727
|
+
assert(volatiles.fury_cutter >= 0 and volatiles.fury_cutter <= 5);
|
|
1728
|
+
if (volatiles.fury_cutter == 5) return;
|
|
1729
|
+
volatiles.fury_cutter += 1;
|
|
1730
|
+
|
|
1731
|
+
if (showdown) {
|
|
1732
|
+
state.bp *= 2;
|
|
1733
|
+
assert(state.bp <= 160);
|
|
1734
|
+
} else {
|
|
1735
|
+
state.damage = smul(state.damage, 2);
|
|
1736
|
+
}
|
|
1737
|
+
}
|
|
1738
|
+
|
|
1739
|
+
pub fn futureSight(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1740
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1741
|
+
}
|
|
1742
|
+
|
|
1743
|
+
pub fn happiness(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1744
|
+
const val = battle.side(player).stored().happiness;
|
|
1745
|
+
const frustration = Move.get(state.move).effect == .Frustration;
|
|
1746
|
+
state.bp = ((if (frustration) 255 - val else val) * 10) / 25;
|
|
1747
|
+
}
|
|
1748
|
+
|
|
1749
|
+
pub fn haze(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1750
|
+
var side = battle.side(player);
|
|
1751
|
+
var stats = unmodifiedStats(battle, side);
|
|
1752
|
+
side.active.boosts = .{};
|
|
1753
|
+
inline for (STATS) |s| @field(side.active.stats, s) = @field(stats, s);
|
|
1754
|
+
statusModify(side.stored().status, &side.active.stats);
|
|
1755
|
+
|
|
1756
|
+
var foe = battle.foe(player);
|
|
1757
|
+
stats = unmodifiedStats(battle, foe);
|
|
1758
|
+
foe.active.boosts = .{};
|
|
1759
|
+
inline for (STATS) |s| @field(foe.active.stats, s) = @field(stats, s);
|
|
1760
|
+
statusModify(foe.stored().status, &foe.active.stats);
|
|
1761
|
+
|
|
1762
|
+
try options.log.clearallboost(.{});
|
|
1763
|
+
}
|
|
1764
|
+
|
|
1765
|
+
pub fn heal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1766
|
+
var side = battle.side(player);
|
|
1767
|
+
var stored = side.stored();
|
|
1768
|
+
const ident = battle.active(player);
|
|
1769
|
+
|
|
1770
|
+
if (stored.stats.hp == stored.hp) return options.log.fail(.{ ident, .None });
|
|
1771
|
+
|
|
1772
|
+
const rest = state.move == .Rest;
|
|
1773
|
+
if (rest) {
|
|
1774
|
+
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1775
|
+
if (showdown) battle.rng.advance(1);
|
|
1776
|
+
side.active.volatiles.Toxic = false;
|
|
1777
|
+
stored.status = Status.slf(2);
|
|
1778
|
+
recomputeStats(battle, side);
|
|
1779
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1780
|
+
stored.hp = stored.stats.hp;
|
|
1781
|
+
} else {
|
|
1782
|
+
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1783
|
+
}
|
|
1784
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1785
|
+
}
|
|
1786
|
+
|
|
1787
|
+
pub fn healBell(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1788
|
+
var side = battle.side(player);
|
|
1789
|
+
side.active.volatiles.Nightmare = false;
|
|
1790
|
+
|
|
1791
|
+
try options.log.cureteam(.{battle.active(player)});
|
|
1792
|
+
for (&side.pokemon) |*p| p.status = 0;
|
|
1793
|
+
|
|
1794
|
+
// We technically only need to recompute stats if the active Pokémon was burned/paralyzed,
|
|
1795
|
+
// but adding a branch to check for that is probably more expensive than just recomputing
|
|
1796
|
+
recomputeStats(battle, side);
|
|
1797
|
+
}
|
|
1798
|
+
|
|
1799
|
+
pub fn hiddenPower(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1800
|
+
const side = battle.side(player);
|
|
1801
|
+
state.bp = side.stored().dvs.power();
|
|
1802
|
+
state.type = side.stored().dvs.type;
|
|
1803
|
+
}
|
|
1804
|
+
|
|
1805
|
+
pub fn hyperBeam(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1806
|
+
battle.side(player).active.volatiles.Recharging = true;
|
|
1807
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1808
|
+
}
|
|
1809
|
+
|
|
1810
|
+
pub fn leechSeed(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1811
|
+
var foe = battle.foe(player);
|
|
1812
|
+
|
|
1813
|
+
if (showdown) {
|
|
1814
|
+
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1815
|
+
const invulnerable = foe.active.volatiles.Underground or foe.active.volatiles.Flying;
|
|
1816
|
+
if (!invulnerable and foe.active.types.includes(.Grass)) {
|
|
1817
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1818
|
+
}
|
|
1819
|
+
try checkHit(battle, player, state, options);
|
|
1820
|
+
if (state.miss) {
|
|
1821
|
+
try options.log.lastmiss(.{});
|
|
1822
|
+
return options.log.miss(.{battle.active(player)});
|
|
1823
|
+
}
|
|
1824
|
+
if (foe.active.volatiles.LeechSeed) return;
|
|
1825
|
+
} else {
|
|
1826
|
+
try checkHit(battle, player, state, options);
|
|
1827
|
+
const miss =
|
|
1828
|
+
state.miss or foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed;
|
|
1829
|
+
if (miss) {
|
|
1830
|
+
try options.log.lastmiss(.{});
|
|
1831
|
+
return options.log.miss(.{battle.active(player)});
|
|
1832
|
+
}
|
|
1833
|
+
}
|
|
1834
|
+
|
|
1835
|
+
foe.active.volatiles.LeechSeed = true;
|
|
1836
|
+
|
|
1837
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1838
|
+
}
|
|
1839
|
+
|
|
1840
|
+
pub fn lockOn(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1841
|
+
var foe = battle.foe(player);
|
|
1842
|
+
const foe_ident = battle.active(player.foe());
|
|
1843
|
+
|
|
1844
|
+
if (foe.active.volatiles.Substitute) {
|
|
1845
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1846
|
+
} else if (state.miss) {
|
|
1847
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
1848
|
+
}
|
|
1849
|
+
|
|
1850
|
+
foe.active.volatiles.LockOn = true;
|
|
1851
|
+
try options.log.activate(.{ battle.active(player), .LockOn });
|
|
1852
|
+
}
|
|
1853
|
+
|
|
1854
|
+
const MAGNITUDE_POWER = [_]u8{ 10, 30, 50, 70, 90, 110, 150 };
|
|
1855
|
+
|
|
1856
|
+
pub fn magnitude(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1857
|
+
const num = try Rolls.magnitude(battle, player, options);
|
|
1858
|
+
try options.log.activate(.{ battle.active(player), .Magnitude, num });
|
|
1859
|
+
state.bp = MAGNITUDE_POWER[num - 4];
|
|
1860
|
+
}
|
|
1861
|
+
|
|
1862
|
+
pub fn meanLook(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1863
|
+
var foe = battle.foe(player);
|
|
1864
|
+
|
|
1865
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1866
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1867
|
+
try options.log.lastmiss(.{});
|
|
1868
|
+
return options.log.miss(.{battle.active(player)});
|
|
1869
|
+
} else if (foe.active.volatiles.Trapped) {
|
|
1870
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1871
|
+
}
|
|
1872
|
+
|
|
1873
|
+
foe.active.volatiles.Trapped = true;
|
|
1874
|
+
}
|
|
1875
|
+
|
|
1876
|
+
pub fn metronome(
|
|
1877
|
+
battle: anytype,
|
|
1878
|
+
player: Player,
|
|
1879
|
+
state: *State,
|
|
1880
|
+
options: anytype,
|
|
1881
|
+
) anyerror!void {
|
|
1882
|
+
var side = battle.side(player);
|
|
1883
|
+
|
|
1884
|
+
side.last_used_move = .None;
|
|
1885
|
+
side.active.volatiles.dirty = false;
|
|
1886
|
+
|
|
1887
|
+
// if (wPlayerCharging) ???
|
|
1888
|
+
// wPlayerCharging = 1
|
|
1889
|
+
|
|
1890
|
+
// FIXME
|
|
1891
|
+
state.move = try Rolls.metronome(battle, player, options);
|
|
1892
|
+
state.from = .Metronome;
|
|
1893
|
+
return generated.runMove(battle, player, state, options);
|
|
1894
|
+
}
|
|
1895
|
+
|
|
1896
|
+
pub fn mimic(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1897
|
+
var side = battle.side(player);
|
|
1898
|
+
|
|
1899
|
+
if (state.miss) {
|
|
1900
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1901
|
+
try options.log.lastmiss(.{});
|
|
1902
|
+
return options.log.miss(.{battle.active(player)});
|
|
1903
|
+
}
|
|
1904
|
+
|
|
1905
|
+
const move = battle.foe(player).lastMove(false);
|
|
1906
|
+
if (move == .None or move == .Struggle) {
|
|
1907
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1908
|
+
}
|
|
1909
|
+
|
|
1910
|
+
var slot: u4 = 0;
|
|
1911
|
+
for (side.active.moves, 0..) |m, i| {
|
|
1912
|
+
if (m.id == move) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1913
|
+
if (m.id == .Mimic) slot = @intCast(i + 1);
|
|
1914
|
+
}
|
|
1915
|
+
assert(slot != 0 and slot == state.mslot);
|
|
1916
|
+
|
|
1917
|
+
side.active.move(slot).id = move;
|
|
1918
|
+
side.active.move(slot).pp = 5;
|
|
1919
|
+
try options.log.start(.{ battle.active(player), .Mimic, move });
|
|
1920
|
+
}
|
|
1921
|
+
|
|
1922
|
+
pub fn mirrorMove(
|
|
1923
|
+
battle: anytype,
|
|
1924
|
+
player: Player,
|
|
1925
|
+
state: *State,
|
|
1926
|
+
options: anytype,
|
|
1927
|
+
) anyerror!void {
|
|
1928
|
+
var side = battle.side(player);
|
|
1929
|
+
const foe = battle.foe(player);
|
|
1930
|
+
|
|
1931
|
+
side.last_used_move = .None;
|
|
1932
|
+
side.active.volatiles.dirty = false;
|
|
1933
|
+
|
|
1934
|
+
const last = foe.lastMove(false);
|
|
1935
|
+
|
|
1936
|
+
if (last == .None) return options.log.fail(.{ battle.active(player), .None });
|
|
1937
|
+
const knows = knows: for (side.active.moves) |m| {
|
|
1938
|
+
if (last == m.id) break :knows true;
|
|
1939
|
+
} else false;
|
|
1940
|
+
if (knows) return options.log.fail(.{ battle.active(player), .None });
|
|
1941
|
+
|
|
1942
|
+
// if (wPlayerCharging) ???
|
|
1943
|
+
// wPlayerCharging = 1
|
|
1944
|
+
|
|
1945
|
+
// FIXME
|
|
1946
|
+
state.move = last;
|
|
1947
|
+
state.from = .MirrorMove;
|
|
1948
|
+
return generated.runMove(battle, player, state, options);
|
|
1949
|
+
}
|
|
1950
|
+
|
|
1951
|
+
pub fn mist(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1952
|
+
var side = battle.side(player);
|
|
1953
|
+
|
|
1954
|
+
if (side.active.volatiles.Mist) return options.log.fail(.{ battle.active(player), .None });
|
|
1955
|
+
side.active.volatiles.Mist = true;
|
|
1956
|
+
|
|
1957
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
1958
|
+
}
|
|
1959
|
+
|
|
1960
|
+
pub fn weatherHeal(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1961
|
+
var stored = battle.side(player).stored();
|
|
1962
|
+
const ident = battle.active(player);
|
|
1963
|
+
|
|
1964
|
+
if (stored.hp == stored.stats.hp) return options.log.fail(.{ ident, .None });
|
|
1965
|
+
|
|
1966
|
+
stored.hp = switch (battle.field.weather) {
|
|
1967
|
+
.Sun => stored.stats.hp,
|
|
1968
|
+
.None => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2)),
|
|
1969
|
+
else => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 4)),
|
|
1970
|
+
};
|
|
1971
|
+
|
|
1972
|
+
try options.log.heal(.{ ident, stored, .None });
|
|
1973
|
+
}
|
|
1974
|
+
|
|
1975
|
+
pub fn multiHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1976
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1977
|
+
}
|
|
1978
|
+
|
|
1979
|
+
pub fn nightmare(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1980
|
+
var foe = battle.foe(player);
|
|
1981
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
1982
|
+
const foe_ident = battle.active(player.foe());
|
|
1983
|
+
|
|
1984
|
+
if (foe_volatiles.Flying or foe_volatiles.Underground) {
|
|
1985
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1986
|
+
try options.log.lastmiss(.{});
|
|
1987
|
+
return options.log.miss(.{battle.active(player)});
|
|
1988
|
+
} else if (foe_volatiles.Substitute) {
|
|
1989
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1990
|
+
} else if (!Status.is(foe.stored().status, .SLP) or foe_volatiles.Nightmare) {
|
|
1991
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
1992
|
+
}
|
|
1993
|
+
|
|
1994
|
+
foe_volatiles.Nightmare = true;
|
|
1995
|
+
try options.log.start(.{ battle.active(player.foe()), .Nightmare });
|
|
1996
|
+
}
|
|
1997
|
+
|
|
1998
|
+
pub const ohko = struct {
|
|
1999
|
+
// OHKO calls adjustDamage but only actually cares about immunity
|
|
2000
|
+
pub fn immune(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2001
|
+
const move = Move.get(state.move);
|
|
2002
|
+
|
|
2003
|
+
assert(move.type == .Normal or move.type == .Ground);
|
|
2004
|
+
const foe = battle.foe(player);
|
|
2005
|
+
const zero = if (move.type == .Normal)
|
|
2006
|
+
foe.active.types.includes(.Ghost) and !foe.active.volatiles.Foresight
|
|
2007
|
+
else
|
|
2008
|
+
foe.active.types.includes(.Flying);
|
|
2009
|
+
state.effectiveness = if (zero) 0 else Effectiveness.neutral;
|
|
2010
|
+
}
|
|
2011
|
+
|
|
2012
|
+
pub fn damage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2013
|
+
const side = battle.side(player);
|
|
2014
|
+
const foe = battle.foe(player);
|
|
2015
|
+
|
|
2016
|
+
const foe_ident = battle.active(player.foe());
|
|
2017
|
+
|
|
2018
|
+
state.damage = 0;
|
|
2019
|
+
if (state.immune()) return options.log.immune(.{ foe_ident, .None });
|
|
2020
|
+
const delta = side.stored().level -| foe.stored().level;
|
|
2021
|
+
if (delta == 0) return options.log.immune(.{ foe_ident, .OHKO });
|
|
2022
|
+
|
|
2023
|
+
state.accuracy = 2 * delta +| Gen12.percent(30);
|
|
2024
|
+
try checkHit(battle, player, state, options);
|
|
2025
|
+
if (!state.miss) state.damage = 65535;
|
|
2026
|
+
state.ohko = true;
|
|
2027
|
+
}
|
|
2028
|
+
};
|
|
2029
|
+
|
|
2030
|
+
pub fn painSplit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2031
|
+
var side = battle.side(player);
|
|
2032
|
+
var foe = battle.foe(player);
|
|
2033
|
+
|
|
2034
|
+
const ident = battle.active(player);
|
|
2035
|
+
const foe_ident = battle.active(player.foe());
|
|
2036
|
+
|
|
2037
|
+
if (state.miss) return options.log.fail(.{ foe_ident, .None });
|
|
2038
|
+
if (foe.active.volatiles.Substitute) {
|
|
2039
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2040
|
+
}
|
|
2041
|
+
|
|
2042
|
+
const avg = @max((foe.stored().hp + side.stored().hp) / 2, 1);
|
|
2043
|
+
foe.stored().hp -= avg;
|
|
2044
|
+
side.stored().hp = avg;
|
|
2045
|
+
|
|
2046
|
+
try options.log.sethp(.{ foe_ident, foe.stored(), .Silent });
|
|
2047
|
+
try options.log.sethp(.{ ident, side.stored(), .None });
|
|
2048
|
+
}
|
|
2049
|
+
|
|
2050
|
+
pub fn paralyze(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2051
|
+
var foe = battle.foe(player);
|
|
2052
|
+
const foe_ident = battle.active(player.foe());
|
|
2053
|
+
|
|
2054
|
+
if (Status.is(foe.stored().status, .PAR)) {
|
|
2055
|
+
return options.log.fail(.{ foe_ident, .Paralysis });
|
|
2056
|
+
}
|
|
2057
|
+
if (state.immune()) return options.log.immune(.{ foe_ident, .None });
|
|
2058
|
+
if (Status.any(foe.stored().status)) return options.log.fail(.{ foe_ident, .None });
|
|
2059
|
+
if (state.miss) {
|
|
2060
|
+
try options.log.lastmiss(.{});
|
|
2061
|
+
return options.log.miss(.{battle.active(player)});
|
|
2062
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
2063
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2064
|
+
}
|
|
2065
|
+
|
|
2066
|
+
foe.stored().status = Status.init(.PAR);
|
|
2067
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2068
|
+
|
|
2069
|
+
try options.log.status(.{ foe_ident, foe.stored().status, .None });
|
|
2070
|
+
}
|
|
2071
|
+
|
|
2072
|
+
pub fn paralyzeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2073
|
+
var foe = battle.foe(player);
|
|
2074
|
+
var foe_stored = foe.stored();
|
|
2075
|
+
|
|
2076
|
+
if (foe.active.volatiles.Substitute) return;
|
|
2077
|
+
if (Status.any(foe_stored.status)) return;
|
|
2078
|
+
if (state.immune()) return;
|
|
2079
|
+
if (!state.proc) return;
|
|
2080
|
+
if (foe.conditions.Safeguard) return;
|
|
2081
|
+
|
|
2082
|
+
foe_stored.status = Status.init(.PAR);
|
|
2083
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2084
|
+
|
|
2085
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2086
|
+
|
|
2087
|
+
// TODO: check for status berry
|
|
2088
|
+
}
|
|
2089
|
+
|
|
2090
|
+
pub fn payDay(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2091
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2092
|
+
try options.log.fieldactivate(.{}); // FIXME .PayDay
|
|
2093
|
+
}
|
|
2094
|
+
}
|
|
2095
|
+
|
|
2096
|
+
pub fn perishSong(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2097
|
+
var side = battle.side(player);
|
|
2098
|
+
var foe = battle.foe(player);
|
|
2099
|
+
|
|
2100
|
+
if (foe.active.volatiles.PerishSong) {
|
|
2101
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2102
|
+
} else if (!side.active.volatiles.PerishSong) {
|
|
2103
|
+
side.active.volatiles.PerishSong = true;
|
|
2104
|
+
side.active.volatiles.perish_song = 4;
|
|
2105
|
+
try options.log.start(.{ battle.active(player), .PerishSong3Silent });
|
|
2106
|
+
}
|
|
2107
|
+
foe.active.volatiles.PerishSong = true;
|
|
2108
|
+
foe.active.volatiles.perish_song = 4;
|
|
2109
|
+
try options.log.start(.{ battle.active(player.foe()), .PerishSong3Silent });
|
|
2110
|
+
|
|
2111
|
+
try options.log.fieldactivate(.{}); // FIXME .PerishSong
|
|
2112
|
+
}
|
|
2113
|
+
|
|
2114
|
+
pub fn poison(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2115
|
+
var foe = battle.foe(player);
|
|
2116
|
+
var foe_stored = foe.stored();
|
|
2117
|
+
const foe_ident = battle.active(player.foe());
|
|
2118
|
+
|
|
2119
|
+
const toxic = state.move == .Toxic;
|
|
2120
|
+
if (state.immune() or foe.active.types.includes(.Poison)) {
|
|
2121
|
+
return options.log.immune(.{ foe_ident, .None });
|
|
2122
|
+
} else if (Status.any(foe_stored.status)) {
|
|
2123
|
+
// Pokémon Showdown considers Toxic to be a status even in Generation II and so
|
|
2124
|
+
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2125
|
+
return options.log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2126
|
+
if (!showdown)
|
|
2127
|
+
Fail.Poison
|
|
2128
|
+
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2129
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2130
|
+
else
|
|
2131
|
+
Fail.None
|
|
2132
|
+
else
|
|
2133
|
+
Fail.None });
|
|
2134
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
2135
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2136
|
+
} else if (state.miss) {
|
|
2137
|
+
try options.log.lastmiss(.{});
|
|
2138
|
+
return options.log.miss(.{battle.active(player)});
|
|
2139
|
+
}
|
|
2140
|
+
|
|
2141
|
+
foe_stored.status = Status.init(.PSN);
|
|
2142
|
+
if (toxic) {
|
|
2143
|
+
if (showdown) foe_stored.status = Status.TOX;
|
|
2144
|
+
foe.active.volatiles.Toxic = true;
|
|
2145
|
+
foe.active.volatiles.toxic = 0;
|
|
2146
|
+
}
|
|
2147
|
+
|
|
2148
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2149
|
+
|
|
2150
|
+
// TODO: check for status berry
|
|
2151
|
+
}
|
|
2152
|
+
|
|
2153
|
+
pub fn poisonChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2154
|
+
var foe = battle.foe(player);
|
|
2155
|
+
var foe_stored = foe.stored();
|
|
2156
|
+
|
|
2157
|
+
if (foe.active.volatiles.Substitute) return;
|
|
2158
|
+
if (Status.any(foe_stored.status)) return if (showdown) battle.rng.advance(1);
|
|
2159
|
+
if (state.immune() or foe.active.types.includes(.Poison)) return;
|
|
2160
|
+
if (!state.proc) return;
|
|
2161
|
+
if (foe.conditions.Safeguard) return;
|
|
2162
|
+
|
|
2163
|
+
foe_stored.status = Status.init(.PSN);
|
|
2164
|
+
|
|
2165
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2166
|
+
|
|
2167
|
+
// TODO: check for status berry
|
|
2168
|
+
}
|
|
2169
|
+
|
|
2170
|
+
pub fn present(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2171
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2172
|
+
}
|
|
2173
|
+
|
|
2174
|
+
pub fn protect(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2175
|
+
var side = battle.side(player);
|
|
2176
|
+
var volatiles = &side.active.volatiles;
|
|
2177
|
+
|
|
2178
|
+
const failed = !state.first or volatiles.Substitute or
|
|
2179
|
+
!try Rolls.protect(battle, player, volatiles.protect, options);
|
|
2180
|
+
if (failed) return options.log.fail(.{ battle.active(player), .None });
|
|
2181
|
+
|
|
2182
|
+
volatiles.protect = @max(8, volatiles.protect + 1);
|
|
2183
|
+
if (state.move == .Endure) {
|
|
2184
|
+
volatiles.Endure = true;
|
|
2185
|
+
} else {
|
|
2186
|
+
volatiles.Protect = true;
|
|
2187
|
+
}
|
|
2188
|
+
try options.log.singleturn(.{ battle.active(player), state.move });
|
|
2189
|
+
}
|
|
2190
|
+
|
|
2191
|
+
pub fn psychUp(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2192
|
+
var side = battle.side(player);
|
|
2193
|
+
const foe = battle.foe(player);
|
|
2194
|
+
|
|
2195
|
+
// Pokémon Showdown should fail when the enemy has no boosts/unboosts but doesn't
|
|
2196
|
+
if (!showdown and @as(u32, @bitCast(foe.active.boosts)) == 0) {
|
|
2197
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2198
|
+
}
|
|
2199
|
+
|
|
2200
|
+
side.active.boosts = foe.active.boosts;
|
|
2201
|
+
try options.log.copyboost(.{ battle.active(player), battle.active(player.foe()) });
|
|
2202
|
+
}
|
|
2203
|
+
|
|
2204
|
+
pub fn pursuit(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2205
|
+
// TODO: remove switching variable and just look at Choice saved in Battle struct?
|
|
2206
|
+
if (battle.foe(player).active.volatiles.switching) state.damage = smul(state.damage, 2);
|
|
2207
|
+
}
|
|
2208
|
+
|
|
2209
|
+
pub const rage = struct {
|
|
2210
|
+
pub fn start(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2211
|
+
battle.side(player).active.volatiles.Rage = true;
|
|
2212
|
+
try options.log.singlemove(.{ battle.active(player), Move.Rage });
|
|
2213
|
+
}
|
|
2214
|
+
|
|
2215
|
+
pub fn damage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2216
|
+
const side = battle.side(player);
|
|
2217
|
+
|
|
2218
|
+
assert(side.active.volatiles.Rage);
|
|
2219
|
+
state.damage = smul(state.damage, (side.active.volatiles.rage +| 1)); // TODO: |+
|
|
2220
|
+
}
|
|
2221
|
+
};
|
|
2222
|
+
|
|
2223
|
+
pub fn rainDance(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2224
|
+
return weather(battle, .Rain, options);
|
|
2225
|
+
}
|
|
2226
|
+
|
|
2227
|
+
pub fn rapidSpin(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2228
|
+
var side = battle.side(player);
|
|
2229
|
+
|
|
2230
|
+
if (side.active.volatiles.LeechSeed) {
|
|
2231
|
+
try options.log.end(.{ battle.active(player), .LeechSeedFrom });
|
|
2232
|
+
side.active.volatiles.LeechSeed = false;
|
|
2233
|
+
}
|
|
2234
|
+
|
|
2235
|
+
if (side.conditions.Spikes) {
|
|
2236
|
+
try options.log.sideend(.{ player, protocol.Side.Spikes, battle.active(player) });
|
|
2237
|
+
side.conditions.Spikes = false;
|
|
2238
|
+
}
|
|
2239
|
+
|
|
2240
|
+
if (side.active.volatiles.bind.duration > 0) {
|
|
2241
|
+
const reason = @intFromEnum(End.Bind) + side.active.volatiles.bind.reason - 1;
|
|
2242
|
+
try options.log.end(.{ battle.active(player), @as(End, @enumFromInt(reason)) });
|
|
2243
|
+
side.active.volatiles.bind = .{};
|
|
2244
|
+
}
|
|
2245
|
+
}
|
|
2246
|
+
|
|
2247
|
+
pub fn recoil(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2248
|
+
var side = battle.side(player);
|
|
2249
|
+
var stored = side.stored();
|
|
2250
|
+
const ident = battle.active(player);
|
|
2251
|
+
|
|
2252
|
+
assert(state.damage > 0);
|
|
2253
|
+
|
|
2254
|
+
const damage: i16 = @intCast(@max(state.damage / 4, 1));
|
|
2255
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2256
|
+
|
|
2257
|
+
try options.log.damage(.{ ident, stored, .RecoilOf, battle.active(player.foe()) });
|
|
2258
|
+
}
|
|
2259
|
+
|
|
2260
|
+
pub fn reversal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2261
|
+
const stored = battle.side(player).stored();
|
|
2262
|
+
|
|
2263
|
+
// Pokémon Showdown Gen II implementation incorrectly inherits Gen IV's table instead
|
|
2264
|
+
state.bp = if (showdown) power: {
|
|
2265
|
+
const x = @max(1, stored.hp * 64 / stored.stats.hp);
|
|
2266
|
+
if (x < 2) break :power 200;
|
|
2267
|
+
if (x < 6) break :power 150;
|
|
2268
|
+
if (x < 13) break :power 100;
|
|
2269
|
+
if (x < 22) break :power 80;
|
|
2270
|
+
if (x < 43) break :power 40;
|
|
2271
|
+
break :power 20;
|
|
2272
|
+
} else power: {
|
|
2273
|
+
const x = @max(1, stored.hp * 48 / stored.stats.hp);
|
|
2274
|
+
if (x < 1) break :power 200;
|
|
2275
|
+
if (x < 4) break :power 150;
|
|
2276
|
+
if (x < 9) break :power 100;
|
|
2277
|
+
if (x < 16) break :power 80;
|
|
2278
|
+
if (x < 32) break :power 40;
|
|
2279
|
+
break :power 20;
|
|
2280
|
+
};
|
|
2281
|
+
|
|
2282
|
+
try calcDamage(battle, player, state, options);
|
|
2283
|
+
}
|
|
2284
|
+
|
|
2285
|
+
pub const rollout = struct {
|
|
2286
|
+
pub fn check(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
2287
|
+
var side = battle.side(player);
|
|
2288
|
+
|
|
2289
|
+
if (!side.active.volatiles.Rollout) {
|
|
2290
|
+
side.active.volatiles.attacks = 0;
|
|
2291
|
+
} else {
|
|
2292
|
+
// TODO SkipToBattleCommand(doturn_command)
|
|
2293
|
+
}
|
|
2294
|
+
}
|
|
2295
|
+
|
|
2296
|
+
pub fn power(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2297
|
+
var side = battle.side(player);
|
|
2298
|
+
|
|
2299
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2300
|
+
|
|
2301
|
+
if (side.active.volatiles.attacks > 0) {
|
|
2302
|
+
// TODO set wSomeoneIsRampaging
|
|
2303
|
+
}
|
|
2304
|
+
|
|
2305
|
+
if (state.miss) {
|
|
2306
|
+
side.active.volatiles.Rollout = false;
|
|
2307
|
+
return;
|
|
2308
|
+
}
|
|
2309
|
+
|
|
2310
|
+
assert(side.active.volatiles.attacks < 5);
|
|
2311
|
+
side.active.volatiles.attacks += 1;
|
|
2312
|
+
side.active.volatiles.Rollout = side.active.volatiles.attacks != 5;
|
|
2313
|
+
|
|
2314
|
+
if (side.active.volatiles.DefenseCurl) state.damage = smul(state.damage, 2);
|
|
2315
|
+
}
|
|
2316
|
+
};
|
|
2317
|
+
|
|
2318
|
+
pub fn sandstorm(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2319
|
+
if (battle.field.weather != .Sandstorm) return weather(battle, .Sandstorm, options);
|
|
2320
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2321
|
+
}
|
|
2322
|
+
|
|
2323
|
+
pub fn safeguard(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2324
|
+
return screens(battle, player, "Safeguard", "safeguard", options);
|
|
2325
|
+
}
|
|
2326
|
+
|
|
2327
|
+
pub fn reflect(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2328
|
+
return screens(battle, player, "Reflect", "reflect", options);
|
|
2329
|
+
}
|
|
2330
|
+
|
|
2331
|
+
pub fn lightScreen(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2332
|
+
return screens(battle, player, "LightScreen", "light_screen", options);
|
|
2333
|
+
}
|
|
2334
|
+
|
|
2335
|
+
fn screens(
|
|
2336
|
+
battle: anytype,
|
|
2337
|
+
player: Player,
|
|
2338
|
+
comptime key: []const u8,
|
|
2339
|
+
comptime value: []const u8,
|
|
2340
|
+
options: anytype,
|
|
2341
|
+
) !void {
|
|
2342
|
+
var side = battle.side(player);
|
|
2343
|
+
|
|
2344
|
+
if (@field(side.conditions, key)) {
|
|
2345
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2346
|
+
}
|
|
2347
|
+
|
|
2348
|
+
@field(side.conditions, key) = true;
|
|
2349
|
+
@field(side.conditions, value) = 5;
|
|
2350
|
+
try options.log.sidestart(.{ player, @field(protocol.Side, key) });
|
|
2351
|
+
}
|
|
2352
|
+
|
|
2353
|
+
pub fn sketch(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2354
|
+
var side = battle.side(player);
|
|
2355
|
+
|
|
2356
|
+
side.last_used_move = .None;
|
|
2357
|
+
side.active.volatiles.dirty = false;
|
|
2358
|
+
|
|
2359
|
+
if (showdown) {
|
|
2360
|
+
// yes, actually "Splash". '|nothing' gets blindly mapped to '|-activate||move:Splash'
|
|
2361
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2362
|
+
} else {
|
|
2363
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2364
|
+
}
|
|
2365
|
+
}
|
|
2366
|
+
|
|
2367
|
+
pub fn sleep(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2368
|
+
var foe = battle.foe(player);
|
|
2369
|
+
var foe_stored = foe.stored();
|
|
2370
|
+
const foe_ident = battle.active(player.foe());
|
|
2371
|
+
|
|
2372
|
+
if (Status.any(foe_stored.status)) {
|
|
2373
|
+
return options.log.fail(.{
|
|
2374
|
+
foe_ident,
|
|
2375
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2376
|
+
});
|
|
2377
|
+
}
|
|
2378
|
+
|
|
2379
|
+
if (foe.active.volatiles.Substitute) {
|
|
2380
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2381
|
+
}
|
|
2382
|
+
|
|
2383
|
+
// Sleep Clause Mod
|
|
2384
|
+
if (pkmn.options.mod) {
|
|
2385
|
+
for (foe.pokemon) |p| {
|
|
2386
|
+
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2387
|
+
}
|
|
2388
|
+
}
|
|
2389
|
+
|
|
2390
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2391
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, state.move });
|
|
2392
|
+
}
|
|
2393
|
+
|
|
2394
|
+
pub fn sleepTalk(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2395
|
+
const side = battle.side(player);
|
|
2396
|
+
|
|
2397
|
+
if (!Status.is(side.stored().status, .SLP)) {
|
|
2398
|
+
return if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
2399
|
+
}
|
|
2400
|
+
|
|
2401
|
+
var n: u3 = 0;
|
|
2402
|
+
for (side.active.moves, 0..) |m, i| {
|
|
2403
|
+
if (state.mslot - 1 != i and Move.get(m.id).extra.sleep_talk) n += 1;
|
|
2404
|
+
}
|
|
2405
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
2406
|
+
|
|
2407
|
+
_ = try Rolls.sleepTalk(battle, player, n, state.mslot, options); // TODO
|
|
2408
|
+
}
|
|
2409
|
+
|
|
2410
|
+
pub fn snore(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
2411
|
+
if (Status.is(battle.side(player).stored().status, .SLP)) return true;
|
|
2412
|
+
state.damage = 0;
|
|
2413
|
+
state.miss = true; // TODO is this necessary?
|
|
2414
|
+
if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
2415
|
+
return false;
|
|
2416
|
+
}
|
|
2417
|
+
|
|
2418
|
+
pub fn spikes(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2419
|
+
var foe = battle.foe(player);
|
|
2420
|
+
if (foe.conditions.Spikes) return options.log.fail(.{ battle.active(player), .None });
|
|
2421
|
+
|
|
2422
|
+
foe.conditions.Spikes = true;
|
|
2423
|
+
try options.log.sidestart(.{ player.foe(), protocol.Side.Spikes });
|
|
2424
|
+
}
|
|
2425
|
+
|
|
2426
|
+
pub fn spite(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2427
|
+
var foe = battle.foe(player);
|
|
2428
|
+
|
|
2429
|
+
const last = foe.lastMove(false);
|
|
2430
|
+
if (state.miss or last == .None or last == .Struggle) {
|
|
2431
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2432
|
+
}
|
|
2433
|
+
|
|
2434
|
+
var slot: u4 = 0;
|
|
2435
|
+
for (foe.active.moves, 0..) |m, i| {
|
|
2436
|
+
if (m.id == last) slot = @intCast(i + 1);
|
|
2437
|
+
}
|
|
2438
|
+
// If the move was called via Metronome it might not exist
|
|
2439
|
+
if (slot == 0 or foe.active.move(slot).pp == 0) {
|
|
2440
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2441
|
+
}
|
|
2442
|
+
|
|
2443
|
+
// Pokémon Showdown always deducts 4 instead of randomizing
|
|
2444
|
+
const pp = @min(
|
|
2445
|
+
foe.active.move(slot).pp,
|
|
2446
|
+
if (showdown) 4 else try Rolls.spite(battle, player, options),
|
|
2447
|
+
);
|
|
2448
|
+
foe.active.move(slot).pp -= pp;
|
|
2449
|
+
if (!foe.active.volatiles.Transform) {
|
|
2450
|
+
var move_slot = foe.stored().move(slot);
|
|
2451
|
+
assert(move_slot.pp > 0);
|
|
2452
|
+
|
|
2453
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
2454
|
+
assert(foe.active.move(slot).pp == foe.stored().move(slot).pp);
|
|
2455
|
+
}
|
|
2456
|
+
|
|
2457
|
+
try options.log.activate(.{ battle.active(player.foe()), .Spite, last, pp });
|
|
2458
|
+
}
|
|
2459
|
+
|
|
2460
|
+
pub fn splash(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2461
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2462
|
+
}
|
|
2463
|
+
|
|
2464
|
+
pub fn substitute(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2465
|
+
var side = battle.side(player);
|
|
2466
|
+
if (side.active.volatiles.Substitute) {
|
|
2467
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2468
|
+
}
|
|
2469
|
+
|
|
2470
|
+
assert(side.stored().stats.hp <= 1023);
|
|
2471
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2472
|
+
|
|
2473
|
+
if (hp == 0 or side.stored().hp <= hp) {
|
|
2474
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2475
|
+
}
|
|
2476
|
+
|
|
2477
|
+
side.stored().hp -= hp;
|
|
2478
|
+
side.active.volatiles.substitute = hp;
|
|
2479
|
+
side.active.volatiles.Substitute = true;
|
|
2480
|
+
side.active.volatiles.bind = .{};
|
|
2481
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2482
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2483
|
+
}
|
|
2484
|
+
|
|
2485
|
+
pub fn sunnyDay(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2486
|
+
return weather(battle, .Sun, options);
|
|
2487
|
+
}
|
|
2488
|
+
|
|
2489
|
+
fn weather(battle: anytype, w: Weather, options: anytype) !void {
|
|
2490
|
+
battle.field.weather = w;
|
|
2491
|
+
battle.field.weather_duration = 5;
|
|
2492
|
+
try options.log.weather(.{ w, protocol.Weather.None });
|
|
2493
|
+
}
|
|
2494
|
+
|
|
2495
|
+
pub fn teleport(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2496
|
+
if (showdown) return;
|
|
2497
|
+
|
|
2498
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2499
|
+
try options.log.laststill(.{});
|
|
2500
|
+
}
|
|
2501
|
+
|
|
2502
|
+
pub fn thief(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2503
|
+
const side = battle.side(player);
|
|
2504
|
+
const foe = battle.foe(player);
|
|
2505
|
+
|
|
2506
|
+
if (side.stored().item != .None or foe.stored().item == .None) return;
|
|
2507
|
+
// Pokémon Showdown incorrectly allows you steal Mail
|
|
2508
|
+
if (!showdown and foe.stored().item.isMail()) return;
|
|
2509
|
+
if (!state.proc) return;
|
|
2510
|
+
|
|
2511
|
+
side.stored().item = foe.stored().item;
|
|
2512
|
+
foe.stored().item = .None;
|
|
2513
|
+
|
|
2514
|
+
try options.log.item(.{
|
|
2515
|
+
battle.active(player),
|
|
2516
|
+
side.stored().item,
|
|
2517
|
+
battle.active(player.foe()),
|
|
2518
|
+
});
|
|
2519
|
+
}
|
|
2520
|
+
|
|
2521
|
+
pub fn thrashing(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2522
|
+
var side = battle.side(player);
|
|
2523
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2524
|
+
|
|
2525
|
+
assert(!side.active.volatiles.Thrashing);
|
|
2526
|
+
side.active.volatiles.Thrashing = true;
|
|
2527
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2528
|
+
// TODO wSomeoneIsRampaging = true;
|
|
2529
|
+
}
|
|
2530
|
+
|
|
2531
|
+
pub fn transform(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2532
|
+
var side = battle.side(player);
|
|
2533
|
+
const foe = battle.foe(player);
|
|
2534
|
+
const foe_ident = battle.active(player.foe());
|
|
2535
|
+
|
|
2536
|
+
side.last_used_move = .None;
|
|
2537
|
+
side.active.volatiles.dirty = false;
|
|
2538
|
+
|
|
2539
|
+
if (foe.active.volatiles.Transform) {
|
|
2540
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2541
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2542
|
+
if (!showdown) return options.log.fail(.{ battle.active(player), .None });
|
|
2543
|
+
try options.log.lastmiss(.{});
|
|
2544
|
+
return options.log.miss(.{battle.active(player)});
|
|
2545
|
+
}
|
|
2546
|
+
|
|
2547
|
+
side.active.volatiles.Transform = true;
|
|
2548
|
+
side.active.volatiles.transform = foe_ident.int();
|
|
2549
|
+
side.active.volatiles.disable = .{};
|
|
2550
|
+
|
|
2551
|
+
// HP is not copied by Transform
|
|
2552
|
+
side.active.stats.atk = foe.active.stats.atk;
|
|
2553
|
+
side.active.stats.def = foe.active.stats.def;
|
|
2554
|
+
side.active.stats.spe = foe.active.stats.spe;
|
|
2555
|
+
side.active.stats.spa = foe.active.stats.spa;
|
|
2556
|
+
side.active.stats.spd = foe.active.stats.spd;
|
|
2557
|
+
|
|
2558
|
+
side.active.species = foe.active.species;
|
|
2559
|
+
side.active.types = foe.active.types;
|
|
2560
|
+
side.active.boosts = foe.active.boosts;
|
|
2561
|
+
for (foe.active.moves, 0..) |m, i| {
|
|
2562
|
+
side.active.moves[i].id = m.id;
|
|
2563
|
+
side.active.moves[i].pp = if (m.id != .None) if (m.id == .Sketch) 1 else 5 else 0;
|
|
2564
|
+
}
|
|
2565
|
+
|
|
2566
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2567
|
+
}
|
|
2568
|
+
|
|
2569
|
+
pub fn triAttack(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2570
|
+
// FIXME only commit effectchance and triattack rolls if actually does something...
|
|
2571
|
+
try effectChance(battle, player, state, options);
|
|
2572
|
+
if (state.proc) {
|
|
2573
|
+
try switch (try Rolls.triAttack(battle, player, options)) {
|
|
2574
|
+
.PAR => paralyzeChance(battle, player, state, options),
|
|
2575
|
+
.FRZ => freezeChance(battle, player, state, options),
|
|
2576
|
+
.BRN => burnChance(battle, player, state, options),
|
|
2577
|
+
};
|
|
2578
|
+
} else if (!showdown) battle.rng.advance(1);
|
|
2579
|
+
}
|
|
2580
|
+
|
|
2581
|
+
pub fn tripleKick(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2582
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2583
|
+
}
|
|
2584
|
+
|
|
2585
|
+
const STAT_UP_REASONS =
|
|
2586
|
+
[_]Boost{ .Attack, .Defense, .Speed, .SpecialAttack, .SpecialDefense };
|
|
2587
|
+
|
|
2588
|
+
pub fn allStatUpChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2589
|
+
var side = battle.side(player);
|
|
2590
|
+
|
|
2591
|
+
const stats = &side.active.stats;
|
|
2592
|
+
const boosts = &side.active.boosts;
|
|
2593
|
+
|
|
2594
|
+
if (!state.proc) return;
|
|
2595
|
+
inline for (STATS, STAT_UP_REASONS) |s, r| {
|
|
2596
|
+
assert(@field(boosts, s) >= -6 and @field(boosts, s) <= 6);
|
|
2597
|
+
if (@field(boosts, s) == 6 or @field(stats, s) == MAX_STAT_VALUE) {
|
|
2598
|
+
try options.log.boost(.{ battle.active(player), r, 0 });
|
|
2599
|
+
} else {
|
|
2600
|
+
try boostStat(battle, side, stats, boosts, s, 1);
|
|
2601
|
+
try options.log.boost(.{ battle.active(player), r, 1 });
|
|
2602
|
+
}
|
|
2603
|
+
}
|
|
2604
|
+
}
|
|
2605
|
+
|
|
2606
|
+
pub fn boost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2607
|
+
var log = options.log;
|
|
2608
|
+
var side = battle.side(player);
|
|
2609
|
+
const ident = battle.active(player);
|
|
2610
|
+
|
|
2611
|
+
if (state.miss) return log.fail(.{ ident, .None });
|
|
2612
|
+
|
|
2613
|
+
const stats = &side.active.stats;
|
|
2614
|
+
var boosts = &side.active.boosts;
|
|
2615
|
+
|
|
2616
|
+
const move = Move.get(state.move);
|
|
2617
|
+
switch (move.effect) {
|
|
2618
|
+
.AttackUp1, .AttackUp2, .Rage, .Swagger => {
|
|
2619
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2620
|
+
if (boosts.atk == 6 or stats.atk == MAX_STAT_VALUE) {
|
|
2621
|
+
return log.fail(.{ ident, .None });
|
|
2622
|
+
}
|
|
2623
|
+
const n: u2 = if (move.effect == .AttackUp2 or move.effect == .Swagger) 2 else 1;
|
|
2624
|
+
try boostStat(battle, side, stats, boosts, "atk", n);
|
|
2625
|
+
const reason = if (showdown and move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2626
|
+
try log.boost(.{ ident, reason, n });
|
|
2627
|
+
},
|
|
2628
|
+
.DefenseUp1, .DefenseUp2, .SkullBash => {
|
|
2629
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2630
|
+
if (boosts.def == 6 or stats.def == MAX_STAT_VALUE) {
|
|
2631
|
+
return log.fail(.{ ident, .None });
|
|
2632
|
+
}
|
|
2633
|
+
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2634
|
+
try boostStat(battle, side, stats, boosts, "def", n);
|
|
2635
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2636
|
+
},
|
|
2637
|
+
.SpeedUp2 => {
|
|
2638
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2639
|
+
if (boosts.spe == 6 or stats.spe == MAX_STAT_VALUE) {
|
|
2640
|
+
return log.fail(.{ ident, .None });
|
|
2641
|
+
}
|
|
2642
|
+
try boostStat(battle, side, stats, boosts, "spe", 2);
|
|
2643
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2644
|
+
},
|
|
2645
|
+
.SpAtkUp1 => {
|
|
2646
|
+
assert(boosts.spa >= -6 and boosts.spa <= 6);
|
|
2647
|
+
if (boosts.spa == 6 or stats.spa == MAX_STAT_VALUE) {
|
|
2648
|
+
return log.fail(.{ ident, .None });
|
|
2649
|
+
}
|
|
2650
|
+
try boostStat(battle, side, stats, boosts, "spa", 1);
|
|
2651
|
+
try log.boost(.{ ident, .SpecialAttack, 1 });
|
|
2652
|
+
},
|
|
2653
|
+
.SpDefUp2 => {
|
|
2654
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2655
|
+
if (boosts.spd == 6 or stats.spd == MAX_STAT_VALUE) {
|
|
2656
|
+
return log.fail(.{ ident, .None });
|
|
2657
|
+
}
|
|
2658
|
+
try boostStat(battle, side, stats, boosts, "spd", 2);
|
|
2659
|
+
try log.boost(.{ ident, .SpecialDefense, 2 });
|
|
2660
|
+
},
|
|
2661
|
+
.EvasionUp1 => {
|
|
2662
|
+
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2663
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2664
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2665
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2666
|
+
if (state.move == .Minimize) side.active.volatiles.minimized = true;
|
|
2667
|
+
},
|
|
2668
|
+
else => unreachable,
|
|
2669
|
+
}
|
|
2670
|
+
}
|
|
2671
|
+
|
|
2672
|
+
pub fn unboost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2673
|
+
var log = options.log;
|
|
2674
|
+
var foe = battle.foe(player);
|
|
2675
|
+
const foe_ident = battle.active(player.foe());
|
|
2676
|
+
|
|
2677
|
+
if (foe.active.volatiles.Mist) {
|
|
2678
|
+
try log.activate(.{ foe_ident, .Mist });
|
|
2679
|
+
return log.fail(.{ foe_ident, .None });
|
|
2680
|
+
}
|
|
2681
|
+
|
|
2682
|
+
const fail = foe.active.volatiles.Substitute or state.miss or !state.proc;
|
|
2683
|
+
|
|
2684
|
+
const stats = &foe.active.stats;
|
|
2685
|
+
var boosts = &foe.active.boosts;
|
|
2686
|
+
|
|
2687
|
+
const move = Move.get(state.move);
|
|
2688
|
+
const none: Fail = .None;
|
|
2689
|
+
switch (move.effect) {
|
|
2690
|
+
.AttackDown1, .AttackDown2, .AttackDownChance => {
|
|
2691
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2692
|
+
if (fail or boosts.atk == -6) {
|
|
2693
|
+
return if (move.effect != .AttackDownChance) try log.fail(.{ foe_ident, none });
|
|
2694
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2695
|
+
try options.log.lastmiss(.{});
|
|
2696
|
+
return options.log.miss(.{battle.active(player)});
|
|
2697
|
+
} else if (stats.atk == 1) {
|
|
2698
|
+
return if (move.effect != .AttackDownChance) try log.fail(.{ foe_ident, none });
|
|
2699
|
+
}
|
|
2700
|
+
const n: u2 = if (move.effect == .AttackDown2) 2 else 1;
|
|
2701
|
+
try unboostStat(battle, foe, stats, boosts, "atk", n);
|
|
2702
|
+
try log.boost(.{ foe_ident, .Attack, -@as(i8, n) });
|
|
2703
|
+
},
|
|
2704
|
+
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2705
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2706
|
+
if (fail or boosts.def == -6) {
|
|
2707
|
+
if (move.effect != .DefenseDownChance) try log.fail(.{ foe_ident, none });
|
|
2708
|
+
return;
|
|
2709
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2710
|
+
try options.log.lastmiss(.{});
|
|
2711
|
+
return options.log.miss(.{battle.active(player)});
|
|
2712
|
+
} else if (stats.def == 1) {
|
|
2713
|
+
if (move.effect != .DefenseDownChance) try log.fail(.{ foe_ident, none });
|
|
2714
|
+
return;
|
|
2715
|
+
}
|
|
2716
|
+
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2717
|
+
try unboostStat(battle, foe, stats, boosts, "def", n);
|
|
2718
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2719
|
+
},
|
|
2720
|
+
.SpeedDown1, .SpeedDown2, .SpeedDownChance => {
|
|
2721
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2722
|
+
if (fail or boosts.spe == -6) {
|
|
2723
|
+
return if (move.effect != .SpeedDownChance) try log.fail(.{ foe_ident, none });
|
|
2724
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2725
|
+
try options.log.lastmiss(.{});
|
|
2726
|
+
return options.log.miss(.{battle.active(player)});
|
|
2727
|
+
} else if (stats.spe == 1) {
|
|
2728
|
+
return if (move.effect != .SpeedDownChance) try log.fail(.{ foe_ident, none });
|
|
2729
|
+
}
|
|
2730
|
+
const n: u2 = if (move.effect == .SpeedDown2) 2 else 1;
|
|
2731
|
+
try unboostStat(battle, foe, stats, boosts, "spe", n);
|
|
2732
|
+
try log.boost(.{ foe_ident, .Speed, -@as(i8, n) });
|
|
2733
|
+
},
|
|
2734
|
+
.SpDefDownChance => {
|
|
2735
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2736
|
+
if (fail or boosts.spd == -6) return;
|
|
2737
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2738
|
+
try options.log.lastmiss(.{});
|
|
2739
|
+
return options.log.miss(.{battle.active(player)});
|
|
2740
|
+
} else if (stats.spd == 1) return;
|
|
2741
|
+
try unboostStat(battle, foe, stats, boosts, "spd", 1);
|
|
2742
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2743
|
+
},
|
|
2744
|
+
.AccuracyDown1, .AccuracyDownChance => {
|
|
2745
|
+
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2746
|
+
if (fail or boosts.accuracy == -6) {
|
|
2747
|
+
if (move.effect != .AccuracyDownChance) try log.fail(.{ foe_ident, none });
|
|
2748
|
+
return;
|
|
2749
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2750
|
+
try options.log.lastmiss(.{});
|
|
2751
|
+
return options.log.miss(.{battle.active(player)});
|
|
2752
|
+
}
|
|
2753
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2754
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2755
|
+
},
|
|
2756
|
+
else => unreachable,
|
|
2757
|
+
}
|
|
2758
|
+
}
|
|
2759
|
+
};
|
|
2760
|
+
|
|
2761
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2762
|
+
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2763
|
+
const id = ID.from(side.active.volatiles.transform);
|
|
2764
|
+
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
2765
|
+
}
|
|
2766
|
+
|
|
2767
|
+
fn recomputeStats(battle: anytype, side: *Side) void {
|
|
2768
|
+
const stats = unmodifiedStats(battle, side);
|
|
2769
|
+
inline for (STATS) |s| {
|
|
2770
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(side.active.boosts, s)) + 6))];
|
|
2771
|
+
const val = @field(stats, s) * mod[0] / mod[1];
|
|
2772
|
+
@field(side.active.stats, s) = @max(1, @min(MAX_STAT_VALUE, val));
|
|
2773
|
+
}
|
|
2774
|
+
}
|
|
2775
|
+
|
|
2776
|
+
fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
2777
|
+
if (Status.is(status, .PAR)) {
|
|
2778
|
+
stats.spe = @max(stats.spe / 4, 1);
|
|
2779
|
+
} else if (Status.is(status, .BRN)) {
|
|
2780
|
+
stats.atk = @max(stats.atk / 2, 1);
|
|
2781
|
+
}
|
|
2782
|
+
}
|
|
2783
|
+
|
|
2784
|
+
fn boostStat(
|
|
2785
|
+
battle: anytype,
|
|
2786
|
+
side: *Side,
|
|
2787
|
+
stats: *Stats(u16),
|
|
2788
|
+
boosts: *Boosts,
|
|
2789
|
+
comptime s: []const u8,
|
|
2790
|
+
n: u2,
|
|
2791
|
+
) !void {
|
|
2792
|
+
@field(boosts, s) = @intCast(@min(6, @as(i8, @field(boosts, s)) + n));
|
|
2793
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(boosts, s)) + 6))];
|
|
2794
|
+
const stat = @field(unmodifiedStats(battle, side), s);
|
|
2795
|
+
@field(stats, s) = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2796
|
+
if (comptime std.mem.eql(u8, s, "atk")) {
|
|
2797
|
+
if (Status.is(side.stored().status, .BRN)) {
|
|
2798
|
+
@field(stats, s) = @max(@field(stats, s) / 2, 1);
|
|
2799
|
+
}
|
|
2800
|
+
} else if (comptime std.mem.eql(u8, s, "spe")) {
|
|
2801
|
+
if (Status.is(side.stored().status, .PAR)) {
|
|
2802
|
+
@field(stats, s) = @max(@field(stats, s) / 4, 1);
|
|
2803
|
+
}
|
|
2804
|
+
}
|
|
2805
|
+
}
|
|
2806
|
+
|
|
2807
|
+
fn unboostStat(
|
|
2808
|
+
battle: anytype,
|
|
2809
|
+
side: *Side,
|
|
2810
|
+
stats: *Stats(u16),
|
|
2811
|
+
boosts: *Boosts,
|
|
2812
|
+
comptime s: []const u8,
|
|
2813
|
+
n: u2,
|
|
2814
|
+
) !void {
|
|
2815
|
+
@field(boosts, s) = @intCast(@max(-6, @as(i8, @field(boosts, s)) - n));
|
|
2816
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(boosts, s)) + 6))];
|
|
2817
|
+
const stat = @field(unmodifiedStats(battle, side), s);
|
|
2818
|
+
@field(stats, s) = @max(1, stat * mod[0] / mod[1]);
|
|
2819
|
+
if (comptime std.mem.eql(u8, s, "atk")) {
|
|
2820
|
+
if (Status.is(side.stored().status, .BRN)) {
|
|
2821
|
+
@field(stats, s) = @max(@field(stats, s) / 2, 1);
|
|
2822
|
+
}
|
|
2823
|
+
} else if (comptime std.mem.eql(u8, s, "spe")) {
|
|
2824
|
+
if (Status.is(side.stored().status, .PAR)) {
|
|
2825
|
+
@field(stats, s) = @max(@field(stats, s) / 4, 1);
|
|
2826
|
+
}
|
|
2827
|
+
}
|
|
2828
|
+
}
|
|
2829
|
+
|
|
2830
|
+
fn isForced(active: anytype) bool {
|
|
2831
|
+
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2832
|
+
active.volatiles.Thrashing or active.volatiles.Charging or
|
|
2833
|
+
active.volatiles.Rollout;
|
|
2834
|
+
}
|
|
2835
|
+
|
|
2836
|
+
fn convertible(active: ActivePokemon, m: Move) bool {
|
|
2837
|
+
if (m == .None) return false;
|
|
2838
|
+
const t = Move.get(m).type;
|
|
2839
|
+
return t != .@"???" and !active.types.includes(t);
|
|
2840
|
+
}
|
|
2841
|
+
|
|
2842
|
+
// NOTE: llvm/llvm-project#58557
|
|
2843
|
+
fn smul(a: anytype, b: @TypeOf(a)) @TypeOf(a) {
|
|
2844
|
+
if (!comptime builtin.target.isWasm()) return a *| b;
|
|
2845
|
+
return @max(a *% b, std.math.maxInt(@TypeOf(a)));
|
|
2846
|
+
}
|
|
2847
|
+
|
|
2848
|
+
pub const Rolls = struct {
|
|
2849
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2850
|
+
const p1 = if (options.calc.overridden(.P1, 0, .speed_tie)) |player|
|
|
2851
|
+
player == .P1
|
|
2852
|
+
else if (showdown)
|
|
2853
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2854
|
+
else
|
|
2855
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2856
|
+
|
|
2857
|
+
try options.chance.speedTie(p1);
|
|
2858
|
+
return p1;
|
|
2859
|
+
}
|
|
2860
|
+
|
|
2861
|
+
fn quickClaw(battle: anytype, player: Player, options: anytype) !bool {
|
|
2862
|
+
const qkc = if (options.calc.overridden(player, 0, .quick_claw)) |val|
|
|
2863
|
+
val == .true
|
|
2864
|
+
else if (showdown)
|
|
2865
|
+
battle.rng.chance(u8, 60, 256)
|
|
2866
|
+
else
|
|
2867
|
+
battle.rng.next() < 60;
|
|
2868
|
+
|
|
2869
|
+
try options.chance.quickClaw(player, qkc);
|
|
2870
|
+
return qkc;
|
|
2871
|
+
}
|
|
2872
|
+
|
|
2873
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2874
|
+
const ok = if (options.calc.overridden(player, 0, .hit)) |val|
|
|
2875
|
+
val == .true
|
|
2876
|
+
else if (showdown)
|
|
2877
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2878
|
+
else
|
|
2879
|
+
battle.rng.next() < accuracy;
|
|
2880
|
+
|
|
2881
|
+
try options.chance.hit(player, ok, accuracy);
|
|
2882
|
+
return ok;
|
|
2883
|
+
}
|
|
2884
|
+
|
|
2885
|
+
fn criticalHit(battle: anytype, player: Player, i: u3, rate: u8, options: anytype) !bool {
|
|
2886
|
+
_ = .{ player, options };
|
|
2887
|
+
const crit = if (options.calc.overridden(player, i, .critical_hits)) |val|
|
|
2888
|
+
val == .true
|
|
2889
|
+
else if (showdown)
|
|
976
2890
|
battle.rng.chance(u8, rate, 256)
|
|
977
2891
|
else
|
|
978
2892
|
battle.rng.next() < rate;
|
|
979
2893
|
|
|
980
|
-
try options.chance.criticalHit(player, crit, rate);
|
|
2894
|
+
try options.chance.criticalHit(player, i, crit, rate);
|
|
981
2895
|
return crit;
|
|
982
2896
|
}
|
|
983
2897
|
|
|
984
|
-
|
|
985
|
-
|
|
2898
|
+
fn damage(battle: anytype, player: Player, i: u3, options: anytype) !u8 {
|
|
2899
|
+
_ = .{ player, options };
|
|
2900
|
+
const roll = if (options.calc.overridden(player, i, .damages)) |val|
|
|
986
2901
|
val
|
|
987
2902
|
else roll: {
|
|
988
2903
|
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
@@ -993,24 +2908,12 @@ pub const Rolls = struct {
|
|
|
993
2908
|
};
|
|
994
2909
|
|
|
995
2910
|
assert(roll >= 217 and roll <= 255);
|
|
996
|
-
try options.chance.damage(player, roll);
|
|
2911
|
+
try options.chance.damage(player, i, roll);
|
|
997
2912
|
return roll;
|
|
998
2913
|
}
|
|
999
2914
|
|
|
1000
|
-
|
|
1001
|
-
const
|
|
1002
|
-
val == .true
|
|
1003
|
-
else if (showdown)
|
|
1004
|
-
battle.rng.chance(u8, accuracy, 256)
|
|
1005
|
-
else
|
|
1006
|
-
battle.rng.next() < accuracy;
|
|
1007
|
-
|
|
1008
|
-
try options.chance.hit(player, ok, accuracy);
|
|
1009
|
-
return ok;
|
|
1010
|
-
}
|
|
1011
|
-
|
|
1012
|
-
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
1013
|
-
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2915
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2916
|
+
const cfz = if (options.calc.overridden(player, 0, .confused)) |val|
|
|
1014
2917
|
val == .true
|
|
1015
2918
|
else if (showdown)
|
|
1016
2919
|
!battle.rng.chance(u8, 128, 256)
|
|
@@ -1021,8 +2924,8 @@ pub const Rolls = struct {
|
|
|
1021
2924
|
return cfz;
|
|
1022
2925
|
}
|
|
1023
2926
|
|
|
1024
|
-
|
|
1025
|
-
const cant = if (options.calc.overridden(player, .attract)) |val|
|
|
2927
|
+
fn attract(battle: anytype, player: Player, options: anytype) !bool {
|
|
2928
|
+
const cant = if (options.calc.overridden(player, 0, .attract)) |val|
|
|
1026
2929
|
val == .true
|
|
1027
2930
|
else if (showdown)
|
|
1028
2931
|
battle.rng.chance(u8, 1, 2)
|
|
@@ -1033,8 +2936,20 @@ pub const Rolls = struct {
|
|
|
1033
2936
|
return cant;
|
|
1034
2937
|
}
|
|
1035
2938
|
|
|
1036
|
-
|
|
1037
|
-
const
|
|
2939
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2940
|
+
const par = if (options.calc.overridden(player, 0, .paralyzed)) |val|
|
|
2941
|
+
val == .true
|
|
2942
|
+
else if (showdown)
|
|
2943
|
+
battle.rng.chance(u8, 63, 256)
|
|
2944
|
+
else
|
|
2945
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2946
|
+
|
|
2947
|
+
try options.chance.paralyzed(player, par);
|
|
2948
|
+
return par;
|
|
2949
|
+
}
|
|
2950
|
+
|
|
2951
|
+
fn defrost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2952
|
+
const thaw = if (options.calc.overridden(player, 0, .defrost)) |val|
|
|
1038
2953
|
val == .true
|
|
1039
2954
|
else if (showdown)
|
|
1040
2955
|
battle.rng.chance(u8, 25, 256)
|
|
@@ -1045,18 +2960,457 @@ pub const Rolls = struct {
|
|
|
1045
2960
|
return thaw;
|
|
1046
2961
|
}
|
|
1047
2962
|
|
|
1048
|
-
|
|
1049
|
-
|
|
1050
|
-
|
|
1051
|
-
|
|
1052
|
-
|
|
1053
|
-
|
|
1054
|
-
|
|
2963
|
+
fn secondaryChance(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2964
|
+
// GLITCH: 100% secondary chance will still fail 1/256 of the time
|
|
2965
|
+
const proc = if (options.calc.overridden(player, 0, .secondary_chance)) |val|
|
|
2966
|
+
val == .true
|
|
2967
|
+
else if (showdown)
|
|
2968
|
+
battle.rng.chance(u8, rate, 256)
|
|
2969
|
+
else
|
|
2970
|
+
battle.rng.next() < rate;
|
|
2971
|
+
|
|
2972
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2973
|
+
return proc;
|
|
2974
|
+
}
|
|
2975
|
+
|
|
2976
|
+
fn item(battle: anytype, player: Player, options: anytype) !bool {
|
|
2977
|
+
const proc = if (options.calc.overridden(player, 0, .item)) |val|
|
|
2978
|
+
val == .true
|
|
2979
|
+
else if (showdown)
|
|
2980
|
+
battle.rng.chance(u8, 30, 256)
|
|
2981
|
+
else
|
|
2982
|
+
battle.rng.next() < 30;
|
|
2983
|
+
|
|
2984
|
+
try options.chance.item(player, proc);
|
|
2985
|
+
return proc;
|
|
2986
|
+
}
|
|
2987
|
+
|
|
2988
|
+
fn triAttack(battle: anytype, player: Player, options: anytype) !TriAttack {
|
|
2989
|
+
const status: TriAttack = if (options.calc.overridden(player, 0, .tri_attack)) |val|
|
|
2990
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
2991
|
+
else if (showdown)
|
|
2992
|
+
@enumFromInt(battle.rng.range(u2, 0, 2))
|
|
2993
|
+
else loop: {
|
|
2994
|
+
while (true) {
|
|
2995
|
+
const r = std.math.rotr(u8, battle.rng.next(), 4) & 3;
|
|
2996
|
+
if (r != 0) break :loop @enumFromInt(r - 1);
|
|
2997
|
+
}
|
|
2998
|
+
};
|
|
2999
|
+
|
|
3000
|
+
try options.chance.triAttack(player, status);
|
|
3001
|
+
return status;
|
|
3002
|
+
}
|
|
3003
|
+
|
|
3004
|
+
fn present(battle: anytype, player: Player, options: anytype) !u8 {
|
|
3005
|
+
const power = if (options.calc.overridden(player, 0, .present)) |val|
|
|
3006
|
+
(val - 1) * 40
|
|
3007
|
+
else if (showdown) power: {
|
|
3008
|
+
const r = battle.rng.range(u8, 0, 10);
|
|
3009
|
+
if (r < 2) break :power 0;
|
|
3010
|
+
if (r < 6) break :power 40;
|
|
3011
|
+
if (r < 9) break :power 80;
|
|
3012
|
+
break :power 120;
|
|
3013
|
+
} else power: {
|
|
3014
|
+
const r = battle.rng.next();
|
|
3015
|
+
if (r <= Gen12.percent(40)) break :power 40;
|
|
3016
|
+
if (r <= Gen12.percent(70) + 1) break :power 80;
|
|
3017
|
+
if (r <= Gen12.percent(80)) break :power 120;
|
|
3018
|
+
break :power 0;
|
|
3019
|
+
};
|
|
3020
|
+
|
|
3021
|
+
assert(power <= 120);
|
|
3022
|
+
try options.chance.present(player, power);
|
|
3023
|
+
return power;
|
|
3024
|
+
}
|
|
3025
|
+
|
|
3026
|
+
fn magnitude(battle: anytype, player: Player, options: anytype) !u8 {
|
|
3027
|
+
const num: u8 = if (options.calc.overridden(player, 0, .magnitude)) |val|
|
|
3028
|
+
val + 3
|
|
3029
|
+
else if (showdown) num: {
|
|
3030
|
+
const r = battle.rng.range(u8, 0, 100);
|
|
3031
|
+
if (r < 5) break :num 4;
|
|
3032
|
+
if (r < 15) break :num 5;
|
|
3033
|
+
if (r < 35) break :num 6;
|
|
3034
|
+
if (r < 65) break :num 7;
|
|
3035
|
+
if (r < 85) break :num 8;
|
|
3036
|
+
if (r < 95) break :num 9;
|
|
3037
|
+
break :num 10;
|
|
3038
|
+
} else num: {
|
|
3039
|
+
const r = battle.rng.next();
|
|
3040
|
+
if (r <= Gen12.percent(5) + 1) break :num 4;
|
|
3041
|
+
if (r <= Gen12.percent(15)) break :num 5;
|
|
3042
|
+
if (r <= Gen12.percent(35)) break :num 6;
|
|
3043
|
+
if (r <= Gen12.percent(65) + 1) break :num 7;
|
|
3044
|
+
if (r <= Gen12.percent(85) + 1) break :num 8;
|
|
3045
|
+
if (r <= Gen12.percent(95)) break :num 9;
|
|
3046
|
+
break :num 10;
|
|
3047
|
+
};
|
|
3048
|
+
|
|
3049
|
+
assert(num >= 4 and num <= 10);
|
|
3050
|
+
try options.chance.magnitude(player, num);
|
|
3051
|
+
return num;
|
|
3052
|
+
}
|
|
3053
|
+
|
|
3054
|
+
fn tripleKick(battle: anytype, player: Player, options: anytype) !u2 {
|
|
3055
|
+
const hits = if (options.calc.overridden(player, 0, .triple_kick)) |val|
|
|
3056
|
+
val
|
|
3057
|
+
else if (showdown)
|
|
3058
|
+
battle.rng.range(u2, 1, 4)
|
|
3059
|
+
else power: {
|
|
3060
|
+
while (true) {
|
|
3061
|
+
const r = battle.rng.next() & 3;
|
|
3062
|
+
if (r != 0) break :power r - 1;
|
|
3063
|
+
}
|
|
3064
|
+
};
|
|
3065
|
+
|
|
3066
|
+
assert(hits >= 1 and hits <= 3);
|
|
3067
|
+
try options.chance.tripleKick(player, hits);
|
|
3068
|
+
return hits;
|
|
3069
|
+
}
|
|
3070
|
+
|
|
3071
|
+
fn spite(battle: anytype, player: Player, options: anytype) !u3 {
|
|
3072
|
+
assert(!showdown);
|
|
3073
|
+
const pp: u3 = if (options.calc.overridden(player, 0, .spite)) |val|
|
|
3074
|
+
val + 1
|
|
3075
|
+
else
|
|
3076
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3077
|
+
|
|
3078
|
+
assert(pp >= 2 and pp <= 5);
|
|
3079
|
+
try options.chance.spite(player, pp);
|
|
3080
|
+
return pp;
|
|
3081
|
+
}
|
|
3082
|
+
|
|
3083
|
+
// Conversion 2 can at most choose between 7 types (vs. a Grass-type attack)
|
|
3084
|
+
var CONVERSION_2: [7]Type = [_]Type{.@"???"} ** 7;
|
|
3085
|
+
|
|
3086
|
+
fn conversion2(battle: anytype, player: Player, mtype: Type, options: anytype) !Type {
|
|
3087
|
+
var i: u8 = 0;
|
|
3088
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
3089
|
+
assert(mtype != .@"???");
|
|
3090
|
+
const ty: Type = if (options.calc.overridden(player, 0, .conversion_2)) |val|
|
|
3091
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
3092
|
+
else if (showdown) ty: {
|
|
3093
|
+
for (Type.SHOWDOWN) |t| {
|
|
3094
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
3095
|
+
CONVERSION_2[i] = t;
|
|
3096
|
+
i += 1;
|
|
3097
|
+
}
|
|
3098
|
+
}
|
|
3099
|
+
assert(i > 0 and i <= 7);
|
|
3100
|
+
break :ty CONVERSION_2[battle.rng.range(u8, 0, i)];
|
|
3101
|
+
} else ty: {
|
|
3102
|
+
while (true) {
|
|
3103
|
+
const r = battle.rng.next() & 0b11111;
|
|
3104
|
+
if (r == 6) continue; // BIRD
|
|
3105
|
+
if (r > 9 and r < 20) continue; // UNUSED_TYPES
|
|
3106
|
+
if (r > 27) continue; // TYPES_END
|
|
3107
|
+
|
|
3108
|
+
const t = Type.conversion2(r);
|
|
3109
|
+
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
3110
|
+
break :ty t;
|
|
3111
|
+
}
|
|
3112
|
+
}
|
|
3113
|
+
};
|
|
3114
|
+
|
|
3115
|
+
assert(ty != .@"???");
|
|
3116
|
+
try options.chance.conversion2(player, ty, mtype, i);
|
|
3117
|
+
return ty;
|
|
3118
|
+
}
|
|
3119
|
+
|
|
3120
|
+
fn protect(battle: anytype, player: Player, count: u8, options: anytype) !bool {
|
|
3121
|
+
assert(count <= 8);
|
|
3122
|
+
const num = if (count == 8) 0 else @as(u8, 255) >> @intCast(count);
|
|
3123
|
+
|
|
3124
|
+
const ok = if (options.calc.overridden(player, 0, .protect)) |val|
|
|
3125
|
+
val == .true
|
|
3126
|
+
else if (showdown)
|
|
3127
|
+
battle.rng.chance(u8, num, 255)
|
|
3128
|
+
else protected: {
|
|
3129
|
+
while (true) {
|
|
3130
|
+
const r = battle.rng.next();
|
|
3131
|
+
if (r != 0) break :protected !(num <= r - 1);
|
|
3132
|
+
}
|
|
3133
|
+
};
|
|
3134
|
+
|
|
3135
|
+
try options.chance.protect(player, num, ok);
|
|
3136
|
+
return ok;
|
|
3137
|
+
}
|
|
3138
|
+
|
|
3139
|
+
fn conversion(battle: anytype, player: Player, n: u4, options: anytype) !Type {
|
|
3140
|
+
assert(n > 0);
|
|
3141
|
+
|
|
3142
|
+
const active = battle.side(player).active;
|
|
3143
|
+
const moves = active.moves;
|
|
3144
|
+
|
|
3145
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3146
|
+
const overridden = if (options.calc.overridden(player, 0, .move_slot)) |val|
|
|
3147
|
+
if (convertible(active, moves[val - 1].id)) val else null
|
|
3148
|
+
else
|
|
3149
|
+
null;
|
|
3150
|
+
|
|
3151
|
+
const slot: u4 = overridden orelse slot: {
|
|
3152
|
+
if (showdown) {
|
|
3153
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
3154
|
+
var i: usize = 0;
|
|
3155
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3156
|
+
if (convertible(active, moves[i].id)) {
|
|
3157
|
+
r -= 1;
|
|
3158
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3159
|
+
}
|
|
3160
|
+
}
|
|
3161
|
+
break :slot @intCast(i + 1);
|
|
3162
|
+
} else {
|
|
3163
|
+
while (true) {
|
|
3164
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3165
|
+
if (convertible(active, moves[r].id)) break :slot @intCast(r + 1);
|
|
3166
|
+
}
|
|
3167
|
+
}
|
|
3168
|
+
};
|
|
3169
|
+
|
|
3170
|
+
assert(n >= 1 and n <= 4);
|
|
3171
|
+
assert(slot >= 1 and slot <= 4);
|
|
3172
|
+
try options.chance.moveSlot(player, slot, n);
|
|
3173
|
+
return Move.get(active.move(slot).id).type;
|
|
3174
|
+
}
|
|
3175
|
+
|
|
3176
|
+
fn sleepTalk(battle: anytype, player: Player, n: u4, mslot: u4, options: anytype) !u4 {
|
|
3177
|
+
assert(n > 0);
|
|
3178
|
+
|
|
3179
|
+
const active = battle.side(player).active;
|
|
3180
|
+
const moves = active.moves;
|
|
3181
|
+
|
|
3182
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3183
|
+
const overridden = if (options.calc.overridden(player, 0, .move_slot)) |val|
|
|
3184
|
+
if (val != mslot and Move.get(moves[val - 1].id).extra.sleep_talk) val else null
|
|
3185
|
+
else
|
|
3186
|
+
null;
|
|
3187
|
+
|
|
3188
|
+
const slot: u4 = overridden orelse slot: {
|
|
3189
|
+
if (showdown) {
|
|
3190
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
3191
|
+
var i: usize = 0;
|
|
3192
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3193
|
+
if (i + 1 != mslot and Move.get(moves[i].id).extra.sleep_talk) {
|
|
3194
|
+
r -= 1;
|
|
3195
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3196
|
+
}
|
|
3197
|
+
}
|
|
3198
|
+
break :slot @intCast(i + 1);
|
|
3199
|
+
} else {
|
|
3200
|
+
while (true) {
|
|
3201
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3202
|
+
if (r + 1 == mslot or !Move.get(moves[r].id).extra.sleep_talk) continue;
|
|
3203
|
+
break :slot @intCast(r + 1);
|
|
3204
|
+
}
|
|
3205
|
+
}
|
|
3206
|
+
};
|
|
3207
|
+
|
|
3208
|
+
assert(n >= 1 and n <= 4);
|
|
3209
|
+
assert(slot >= 1 and slot <= 4);
|
|
3210
|
+
try options.chance.moveSlot(player, slot, n);
|
|
3211
|
+
return slot;
|
|
3212
|
+
}
|
|
3213
|
+
|
|
3214
|
+
fn forceSwitch(
|
|
3215
|
+
battle: anytype,
|
|
3216
|
+
player: Player,
|
|
3217
|
+
slots: []u4,
|
|
3218
|
+
n: u4,
|
|
3219
|
+
options: anytype,
|
|
3220
|
+
) !u4 {
|
|
3221
|
+
const foe = battle.foe(player);
|
|
3222
|
+
|
|
3223
|
+
assert(slots.len < 5);
|
|
3224
|
+
assert(n > 0 and n <= 6);
|
|
3225
|
+
|
|
3226
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3227
|
+
const overridden = if (options.calc.overridden(player, 0, .force_switch)) |val| val: {
|
|
3228
|
+
for (slots) |slot| if (slot == val) break :val if (foe.get(slot).hp > 0) val else null;
|
|
3229
|
+
break :val null;
|
|
3230
|
+
} else null;
|
|
3231
|
+
|
|
3232
|
+
const slot: u4 = overridden orelse slot: {
|
|
3233
|
+
if (showdown) {
|
|
3234
|
+
break :slot slots[battle.rng.range(u4, 0, @as(u4, @intCast(slots.len)))];
|
|
3235
|
+
} else {
|
|
3236
|
+
while (true) {
|
|
3237
|
+
const r = battle.rng.next() & 7;
|
|
3238
|
+
if (r > n or r == 1) continue;
|
|
3239
|
+
if (foe.get(r).hp > 0) break :slot @intCast(r);
|
|
3240
|
+
}
|
|
3241
|
+
}
|
|
3242
|
+
};
|
|
3243
|
+
|
|
3244
|
+
assert(n >= 1 and n <= 6);
|
|
3245
|
+
assert(slot >= 1 and slot <= 6);
|
|
3246
|
+
try options.chance.forceSwitch(player, slot, n);
|
|
3247
|
+
return slot;
|
|
3248
|
+
}
|
|
3249
|
+
|
|
3250
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3251
|
+
|
|
3252
|
+
fn multiHit(battle: anytype, player: Player, options: anytype) !u3 {
|
|
3253
|
+
const n: u3 = if (options.calc.overridden(player, 0, .multi_hit)) |val|
|
|
3254
|
+
@intCast(val)
|
|
3255
|
+
else if (showdown)
|
|
3256
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3257
|
+
else n: {
|
|
3258
|
+
const r = (battle.rng.next() & 3);
|
|
3259
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3260
|
+
};
|
|
3261
|
+
|
|
3262
|
+
assert(n >= 2 and n <= 5);
|
|
3263
|
+
try options.chance.multiHit(player, n);
|
|
3264
|
+
return n;
|
|
3265
|
+
}
|
|
3266
|
+
|
|
3267
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
3268
|
+
const power = if (options.calc.overridden(player, 0, .psywave)) |val|
|
|
3269
|
+
val
|
|
3270
|
+
else if (showdown)
|
|
3271
|
+
battle.rng.range(u8, 1, max)
|
|
3272
|
+
else power: {
|
|
3273
|
+
while (true) {
|
|
3274
|
+
const r = battle.rng.next();
|
|
3275
|
+
if (r != 0 and r < max) break :power r;
|
|
1055
3276
|
}
|
|
3277
|
+
};
|
|
3278
|
+
|
|
3279
|
+
assert(power != 0 and power < max);
|
|
3280
|
+
try options.chance.psywave(player, power, max);
|
|
3281
|
+
return power;
|
|
3282
|
+
}
|
|
3283
|
+
|
|
3284
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
3285
|
+
const moves = battle.side(player).active.moves;
|
|
3286
|
+
|
|
3287
|
+
var n: u2 = 0;
|
|
3288
|
+
for (moves) |m| {
|
|
3289
|
+
if (m.id == .None) break;
|
|
3290
|
+
if (Move.get(m.id).extra.metronome) n += 1;
|
|
1056
3291
|
}
|
|
1057
|
-
|
|
1058
|
-
|
|
1059
|
-
|
|
3292
|
+
|
|
3293
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3294
|
+
const overridden = if (options.calc.overridden(player, 0, .metronome)) |val| val: {
|
|
3295
|
+
for (moves) |m| if (m.id == val) break :val null;
|
|
3296
|
+
break :val val;
|
|
3297
|
+
} else null;
|
|
3298
|
+
|
|
3299
|
+
const move: Move = overridden orelse move: {
|
|
3300
|
+
if (showdown) {
|
|
3301
|
+
var r = battle.rng.range(u8, 0, @as(u8, @intCast(Move.METRONOME.len - n)));
|
|
3302
|
+
for (moves) |m| {
|
|
3303
|
+
if (m.id == .None) break;
|
|
3304
|
+
if (@intFromEnum(m.id) > @intFromEnum(Move.METRONOME[r])) break;
|
|
3305
|
+
if (Move.get(m.id).extra.metronome) r -= 1;
|
|
3306
|
+
}
|
|
3307
|
+
break :move Move.METRONOME[r];
|
|
3308
|
+
} else {
|
|
3309
|
+
outer: while (true) {
|
|
3310
|
+
const r = battle.rng.next();
|
|
3311
|
+
if (r == 0 or r >= Move.size) continue;
|
|
3312
|
+
const selected: Move = @enumFromInt(r);
|
|
3313
|
+
if (!Move.get(selected).extra.metronome) continue;
|
|
3314
|
+
for (moves) |m| if (m.id == selected) continue :outer;
|
|
3315
|
+
break :move selected;
|
|
3316
|
+
}
|
|
3317
|
+
}
|
|
3318
|
+
};
|
|
3319
|
+
|
|
3320
|
+
assert(Move.get(move).extra.metronome);
|
|
3321
|
+
try options.chance.metronome(player, move, n);
|
|
3322
|
+
return move;
|
|
3323
|
+
}
|
|
3324
|
+
|
|
3325
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3326
|
+
const duration: u3 = if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3327
|
+
@intCast(val)
|
|
3328
|
+
else if (showdown)
|
|
3329
|
+
battle.rng.range(u3, 1, 7)
|
|
3330
|
+
else duration: {
|
|
3331
|
+
while (true) {
|
|
3332
|
+
const r = battle.rng.next() & 7;
|
|
3333
|
+
if (r != 0 and r != 7) break :duration @intCast(r);
|
|
3334
|
+
}
|
|
3335
|
+
};
|
|
3336
|
+
|
|
3337
|
+
assert(duration >= 1 and duration <= 6);
|
|
3338
|
+
options.chance.duration(player, duration);
|
|
3339
|
+
return duration + 1;
|
|
3340
|
+
}
|
|
3341
|
+
|
|
3342
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
3343
|
+
const duration: u3 = if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3344
|
+
@intCast(val)
|
|
3345
|
+
else if (showdown)
|
|
3346
|
+
// Pokémon Showdown incorrectly uses the same duration for self-confusion
|
|
3347
|
+
battle.rng.range(u3, 2, 6)
|
|
3348
|
+
else
|
|
3349
|
+
@intCast((battle.rng.next() & if (self) 1 else 3) + 2);
|
|
3350
|
+
|
|
3351
|
+
assert(duration >= 2 and duration <= if (!showdown and self) 3 else 5);
|
|
3352
|
+
options.chance.duration(player, duration);
|
|
3353
|
+
return duration;
|
|
3354
|
+
}
|
|
3355
|
+
|
|
3356
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
3357
|
+
const duration: u3 = if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3358
|
+
@intCast(val)
|
|
3359
|
+
else if (showdown)
|
|
3360
|
+
// Pokémon Showdown incorrectly inherits Generation III's Disable duration
|
|
3361
|
+
battle.rng.range(u3, 2, 6)
|
|
3362
|
+
else duration: {
|
|
3363
|
+
while (true) {
|
|
3364
|
+
const r = battle.rng.next() & 7;
|
|
3365
|
+
if (r != 0) break :duration @intCast(r + 1);
|
|
3366
|
+
}
|
|
3367
|
+
};
|
|
3368
|
+
|
|
3369
|
+
assert(duration >= 2 and duration <= (if (showdown) 5 else 7));
|
|
3370
|
+
options.chance.duration(player, duration);
|
|
3371
|
+
return duration;
|
|
3372
|
+
}
|
|
3373
|
+
|
|
3374
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3375
|
+
const duration: u3 = if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3376
|
+
@intCast(val)
|
|
3377
|
+
else if (showdown)
|
|
3378
|
+
battle.rng.range(u3, 2, 4)
|
|
3379
|
+
else
|
|
3380
|
+
@intCast((battle.rng.next() & 1) + 2); // BUG: thrash is + 1 not +2
|
|
3381
|
+
|
|
3382
|
+
assert(duration >= 2 and duration <= 3);
|
|
3383
|
+
options.chance.duration(player, duration);
|
|
3384
|
+
return duration;
|
|
3385
|
+
}
|
|
3386
|
+
|
|
3387
|
+
fn bindingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3388
|
+
const duration: u3 = (if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3389
|
+
@intCast(val)
|
|
3390
|
+
else if (showdown)
|
|
3391
|
+
// TODO: PS does range(3, 6) here which after subtracting 1 is actually 2-4 not 2-5!
|
|
3392
|
+
battle.rng.range(u3, 2, 5)
|
|
3393
|
+
else
|
|
3394
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3395
|
+
|
|
3396
|
+
assert(duration >= 2 and duration <= 5);
|
|
3397
|
+
options.chance.duration(player, duration);
|
|
3398
|
+
return duration + 1;
|
|
3399
|
+
}
|
|
3400
|
+
|
|
3401
|
+
// TODO: consider sharing implementation with bindingDuration
|
|
3402
|
+
fn encoreDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3403
|
+
const duration: u3 = (if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3404
|
+
@intCast(val)
|
|
3405
|
+
else if (showdown)
|
|
3406
|
+
battle.rng.range(u3, 2, 6)
|
|
3407
|
+
else
|
|
3408
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3409
|
+
|
|
3410
|
+
assert(duration >= 2 and duration <= 5);
|
|
3411
|
+
options.chance.duration(player, duration);
|
|
3412
|
+
return duration + 1;
|
|
3413
|
+
}
|
|
1060
3414
|
};
|
|
1061
3415
|
|
|
1062
3416
|
test "RNG agreement" {
|
|
@@ -1071,6 +3425,7 @@ test "RNG agreement" {
|
|
|
1071
3425
|
var cfz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
1072
3426
|
var atr: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
1073
3427
|
var frz: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
3428
|
+
var fcb: rng.FixedRNG(2, expected.len) = .{ .rolls = expected };
|
|
1074
3429
|
|
|
1075
3430
|
for (0..expected.len) |i| {
|
|
1076
3431
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -1078,6 +3433,67 @@ test "RNG agreement" {
|
|
|
1078
3433
|
try expectEqual(!cfz.chance(u8, 128, 256), i >= Gen12.percent(50) + 1);
|
|
1079
3434
|
try expectEqual(atr.chance(u8, 1, 2), i < Gen12.percent(50) + 1);
|
|
1080
3435
|
try expectEqual(frz.chance(u8, 25, 256), i < Gen12.percent(10));
|
|
3436
|
+
try expectEqual(fcb.chance(u8, 30, 256), !(30 <= i));
|
|
3437
|
+
}
|
|
3438
|
+
}
|
|
3439
|
+
|
|
3440
|
+
test "Roll probabilities" {
|
|
3441
|
+
if (showdown) return;
|
|
3442
|
+
|
|
3443
|
+
var present = [4]u8{ 0, 0, 0, 0 };
|
|
3444
|
+
var magnitude = [7]u8{ 0, 0, 0, 0, 0, 0, 0 };
|
|
3445
|
+
for (0..256) |i| {
|
|
3446
|
+
present[
|
|
3447
|
+
if (i <= Gen12.percent(40))
|
|
3448
|
+
1
|
|
3449
|
+
else if (i <= Gen12.percent(70) + 1)
|
|
3450
|
+
2
|
|
3451
|
+
else if (i <= Gen12.percent(80))
|
|
3452
|
+
3
|
|
3453
|
+
else
|
|
3454
|
+
0
|
|
3455
|
+
] += 1;
|
|
3456
|
+
magnitude[
|
|
3457
|
+
if (i <= Gen12.percent(5) + 1)
|
|
3458
|
+
0
|
|
3459
|
+
else if (i <= Gen12.percent(15) + 1)
|
|
3460
|
+
1
|
|
3461
|
+
else if (i <= Gen12.percent(35))
|
|
3462
|
+
2
|
|
3463
|
+
else if (i <= Gen12.percent(65) + 1)
|
|
3464
|
+
3
|
|
3465
|
+
else if (i <= Gen12.percent(85) + 1)
|
|
3466
|
+
4
|
|
3467
|
+
else if (i <= Gen12.percent(95))
|
|
3468
|
+
5
|
|
3469
|
+
else
|
|
3470
|
+
6
|
|
3471
|
+
] += 1;
|
|
3472
|
+
}
|
|
3473
|
+
|
|
3474
|
+
try expectEqualSlices(u8, &.{ 51, 103, 77, 25 }, &present);
|
|
3475
|
+
try expectEqualSlices(u8, &.{ 14, 26, 50, 77, 51, 25, 13 }, &magnitude);
|
|
3476
|
+
}
|
|
3477
|
+
|
|
3478
|
+
test "Reasons" {
|
|
3479
|
+
const moves = [_]Move{ .Bind, .Wrap, .FireSpin, .Clamp, .Whirlpool };
|
|
3480
|
+
for (moves) |move| {
|
|
3481
|
+
const reason = Move.get(move).extra.protocol - 1;
|
|
3482
|
+
|
|
3483
|
+
const activate: Activate = @enumFromInt(@intFromEnum(Activate.Bind) + reason);
|
|
3484
|
+
try expectEqualStrings(@tagName(move), @tagName(activate));
|
|
3485
|
+
|
|
3486
|
+
const damage: Damage = @enumFromInt(@intFromEnum(Damage.Bind) + reason);
|
|
3487
|
+
try expectEqualStrings(@tagName(move), @tagName(damage));
|
|
3488
|
+
|
|
3489
|
+
const end: End = @enumFromInt(@intFromEnum(End.Bind) + reason);
|
|
3490
|
+
try expectEqualStrings(@tagName(move), @tagName(end));
|
|
3491
|
+
}
|
|
3492
|
+
|
|
3493
|
+
const perish_song = [_]Start{ .PerishSong0, .PerishSong1, .PerishSong2, .PerishSong3 };
|
|
3494
|
+
for (perish_song, 0..) |ps, i| {
|
|
3495
|
+
const reason: Start = @enumFromInt(@intFromEnum(Start.PerishSong0) + i);
|
|
3496
|
+
try expectEqualStrings(@tagName(ps), @tagName(reason));
|
|
1081
3497
|
}
|
|
1082
3498
|
}
|
|
1083
3499
|
|
|
@@ -1105,7 +3521,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1105
3521
|
.Move => {
|
|
1106
3522
|
const side = battle.side(player);
|
|
1107
3523
|
|
|
1108
|
-
|
|
3524
|
+
const active = &side.active;
|
|
1109
3525
|
const stored = side.stored();
|
|
1110
3526
|
|
|
1111
3527
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -1125,7 +3541,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1125
3541
|
}
|
|
1126
3542
|
|
|
1127
3543
|
var slot: u4 = 2;
|
|
1128
|
-
while (!active.volatiles.
|
|
3544
|
+
while (!active.volatiles.Trapped and slot <= 6) : (slot += 1) {
|
|
1129
3545
|
const id = side.order[slot - 1];
|
|
1130
3546
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
1131
3547
|
out[n] = .{ .type = .Switch, .data = slot };
|
|
@@ -1159,7 +3575,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1159
3575
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
1160
3576
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
1161
3577
|
const struggle =
|
|
1162
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3578
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable.move == slot);
|
|
1163
3579
|
const s = if (struggle) 0 else slot;
|
|
1164
3580
|
out[n] = .{ .type = .Move, .data = s };
|
|
1165
3581
|
n += 1;
|
|
@@ -1174,7 +3590,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1174
3590
|
const m = active.moves[slot - 1];
|
|
1175
3591
|
if (m.id == .None) break;
|
|
1176
3592
|
if (m.pp == 0) continue;
|
|
1177
|
-
if (active.volatiles.
|
|
3593
|
+
if (active.volatiles.disable.move == slot) continue;
|
|
1178
3594
|
out[n] = .{ .type = .Move, .data = slot };
|
|
1179
3595
|
n += 1;
|
|
1180
3596
|
}
|