@pkmn/engine 0.1.0-dev.f3aaee39 → 0.1.0-dev.f4ba6ebd

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +46 -19
  3. package/build/pkg/addon.js +6 -7
  4. package/build/pkg/addon.js.map +1 -1
  5. package/build/pkg/data/ids.json +12 -12
  6. package/build/pkg/data/layout.json +2 -2
  7. package/build/pkg/data/protocol.json +69 -12
  8. package/build/pkg/data.d.ts +4 -4
  9. package/build/pkg/data.js.map +1 -1
  10. package/build/pkg/gen1.js +2 -2
  11. package/build/pkg/gen1.js.map +1 -1
  12. package/build/pkg/index.d.ts +3 -2
  13. package/build/pkg/index.js.map +1 -1
  14. package/build/pkg/protocol.js +61 -42
  15. package/build/pkg/protocol.js.map +1 -1
  16. package/build/test/display.js +8 -3
  17. package/build/test/display.js.map +1 -1
  18. package/build/tools/debug.js +5 -4
  19. package/build/tools/debug.js.map +1 -1
  20. package/build.zig +227 -96
  21. package/package.json +46 -23
  22. package/src/bin/install-pkmn-engine +29 -19
  23. package/src/lib/common/array.zig +77 -0
  24. package/src/lib/common/data.zig +12 -24
  25. package/src/lib/common/debug.zig +2 -2
  26. package/src/lib/common/js.zig +4 -2
  27. package/src/lib/common/optional.zig +21 -10
  28. package/src/lib/common/options.zig +2 -0
  29. package/src/lib/common/protocol.zig +807 -327
  30. package/src/lib/common/rational.zig +125 -31
  31. package/src/lib/common/rng.zig +22 -13
  32. package/src/lib/common/util.zig +50 -1
  33. package/src/lib/gen1/calc.zig +514 -135
  34. package/src/lib/gen1/chance.zig +407 -284
  35. package/src/lib/gen1/data/moves.zig +192 -180
  36. package/src/lib/gen1/data/species.zig +3 -3
  37. package/src/lib/gen1/data/types.zig +7 -7
  38. package/src/lib/gen1/data.zig +46 -57
  39. package/src/lib/gen1/helpers.zig +95 -550
  40. package/src/lib/gen1/mechanics.zig +571 -516
  41. package/src/lib/gen2/calc.zig +161 -0
  42. package/src/lib/gen2/chance.zig +905 -0
  43. package/src/lib/gen2/data/items.zig +12 -18
  44. package/src/lib/gen2/data/moves.zig +663 -569
  45. package/src/lib/gen2/data/species.zig +1 -1
  46. package/src/lib/gen2/data/types.zig +134 -31
  47. package/src/lib/gen2/data.zig +107 -79
  48. package/src/lib/gen2/generated.zig +806 -0
  49. package/src/lib/gen2/helpers.zig +49 -21
  50. package/src/lib/gen2/mechanics.zig +3563 -9
  51. package/src/lib/{binding/node.zig → node.zig} +10 -13
  52. package/src/lib/pkmn.zig +32 -15
  53. package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
  54. package/src/test/display/pkmn.html.tmpl +5 -5
  55. package/src/lib/gen1/README.md +0 -892
  56. package/src/lib/gen2/README.md +0 -308
@@ -17,6 +17,7 @@ const assert = std.debug.assert;
17
17
 
18
18
  const expect = std.testing.expect;
19
19
  const expectEqual = std.testing.expectEqual;
20
+ const expectEqualSlices = std.testing.expectEqualSlices;
20
21
 
21
22
  const enabled = pkmn.options.calc;
22
23
 
@@ -29,15 +30,18 @@ const Optional = optional.Optional;
29
30
  const Rational = rational.Rational;
30
31
 
31
32
  const PointerType = util.PointerType;
32
- const FieldType = util.FieldType;
33
+ const isPointerTo = util.isPointerTo;
33
34
 
34
35
  const Actions = chance.Actions;
35
36
  const Action = chance.Action;
36
37
  const Chance = chance.Chance;
37
38
  const Durations = chance.Durations;
38
- const Duration = chance.Duration;
39
39
 
40
- const Rolls = helpers.Rolls;
40
+ const tty = true; // DEBUG
41
+ const summary = false; // DEBUG
42
+
43
+ const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
44
+ const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
41
45
 
42
46
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
43
47
  pub const Summaries = extern struct {
@@ -51,8 +55,8 @@ pub const Summaries = extern struct {
51
55
  }
52
56
 
53
57
  /// Returns the `Summary` for the given `player`.
54
- pub inline fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
55
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
58
+ pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
59
+ assert(isPointerTo(self, Summaries));
56
60
  return if (player == .P1) &self.p1 else &self.p2;
57
61
  }
58
62
  };
@@ -70,8 +74,10 @@ pub const Summary = extern struct {
70
74
  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
71
75
  // (to determine the *actual* damage done compare the target's stored HP before and after).
72
76
  final: u16 = 0,
73
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
74
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
77
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
78
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
79
+ /// to faint). Note that this field does not get set in scenarios where the target would
80
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
75
81
  capped: bool = false,
76
82
 
77
83
  // NOTE: 15 bits padding
@@ -86,25 +92,11 @@ pub const Summary = extern struct {
86
92
  }
87
93
  };
88
94
 
89
- /// TODO
90
- pub const Overrides = extern struct {
91
- /// TODO
92
- actions: Actions = .{},
93
- /// TODO
94
- durations: Durations = .{},
95
-
96
- _: u32 = 0,
97
-
98
- comptime {
99
- assert(@sizeOf(Overrides) == 24);
100
- }
101
- };
102
-
103
95
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
104
96
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
105
97
  pub const Calc = struct {
106
98
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
107
- overrides: Overrides = .{},
99
+ overrides: Actions = .{},
108
100
  /// Information relevant to damage calculation.
109
101
  summaries: Summaries = .{},
110
102
 
@@ -115,28 +107,14 @@ pub const Calc = struct {
115
107
  ) ?std.meta.FieldType(Action, field) {
116
108
  if (!enabled) return null;
117
109
 
118
- const overrides =
119
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
120
- const val = @field(overrides, @tagName(field));
110
+ const val = @field(self.overrides.get(player), @tagName(field));
121
111
  return if (switch (@typeInfo(@TypeOf(val))) {
122
- .Enum => val != .None,
123
- .Int => val != 0,
112
+ Enum => val != .None,
113
+ Int => val != 0,
124
114
  else => unreachable,
125
115
  }) val else null;
126
116
  }
127
117
 
128
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
129
- if (!enabled) return null;
130
-
131
- const durations = self.overrides.durations;
132
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
133
- if (set == 0) return null;
134
-
135
- const actions = self.overrides.actions;
136
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
137
- return @field(overrides, @tagName(field)) != 0;
138
- }
139
-
140
118
  pub fn base(self: *Calc, player: Player, val: u16) void {
141
119
  if (!enabled) return;
142
120
 
@@ -158,7 +136,7 @@ pub const Calc = struct {
158
136
 
159
137
  /// Null object pattern implementation of Generation I `Calc` which does nothing, though damage
160
138
  /// calculator support should additionally be turned off entirely via `options.calc`.
161
- pub const NULL = Null{};
139
+ pub const NULL: Null = .{};
162
140
 
163
141
  const Null = struct {
164
142
  pub fn overridden(
@@ -170,11 +148,6 @@ const Null = struct {
170
148
  return null;
171
149
  }
172
150
 
173
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
174
- _ = .{ self, player, field };
175
- return null;
176
- }
177
-
178
151
  pub fn base(self: Null, player: Player, val: u16) void {
179
152
  _ = .{ self, player, val };
180
153
  }
@@ -196,12 +169,14 @@ pub const Stats = struct {
196
169
  };
197
170
 
198
171
  pub const Options = struct {
199
- actions: Actions = .{},
172
+ durations: Durations,
200
173
  seed: ?u64 = null,
201
174
  cap: bool = false,
202
175
  metronome: bool = false,
203
176
  };
204
177
 
178
+ pub const MAX_FRONTIER = 19;
179
+
205
180
  pub fn transitions(
206
181
  battle: anytype,
207
182
  c1: Choice,
@@ -212,8 +187,7 @@ pub fn transitions(
212
187
  ) !?Stats {
213
188
  var stats: Stats = .{};
214
189
 
215
- var actions = options.actions;
216
- var cap = options.cap;
190
+ const cap = options.cap;
217
191
 
218
192
  var seen = std.AutoHashMap(Actions, void).init(allocator);
219
193
  defer seen.deinit();
@@ -222,19 +196,16 @@ pub fn transitions(
222
196
 
223
197
  var opts = pkmn.battle.options(
224
198
  protocol.NULL,
225
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
226
- Calc{ .overrides = .{ .actions = actions, .durations = .{
227
- .p1 = actions.p1.durations,
228
- .p2 = actions.p2.durations,
229
- } } },
199
+ Chance(Rational(u128)){ .probability = .{}, .durations = options.durations },
200
+ Calc{},
230
201
  );
231
202
 
232
203
  var b = battle;
233
204
  _ = try b.update(c1, c2, &opts);
234
205
  stats.updates += 1;
235
206
 
236
- var p1 = b.side(.P1);
237
- var p2 = b.side(.P2);
207
+ const p1 = b.side(.P1);
208
+ const p2 = b.side(.P2);
238
209
 
239
210
  var p: Rational(u128) = .{ .p = 0, .q = 1 };
240
211
  try frontier.append(opts.chance.actions);
@@ -248,85 +219,95 @@ pub fn transitions(
248
219
  var i: usize = 0;
249
220
  assert(frontier.items.len == 1);
250
221
  while (i < frontier.items.len) : (i += 1) {
251
- var template = frontier.items[i];
252
- opts.calc.overrides.durations = .{
253
- .p1 = template.p1.durations,
254
- .p2 = template.p2.durations,
222
+ const f = frontier.items[i];
223
+
224
+ try debug(writer, f, .{
225
+ .shape = true,
226
+ .color = i,
227
+ .bold = true,
228
+ .background = true,
229
+ .indent = false,
230
+ });
231
+
232
+ var a: Actions = .{
233
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
234
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
255
235
  };
256
236
 
257
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
258
-
259
- var a = Actions{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
260
-
261
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
262
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
263
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
264
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
265
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
266
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
267
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
268
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
269
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
270
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
271
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
272
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
273
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
274
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
275
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
276
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
277
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
278
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
279
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
280
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
281
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
282
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
283
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
284
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
285
- for (Rolls.multiHit(template.p2, p1_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
286
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
287
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
288
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
289
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
290
-
291
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
237
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
238
+ for (Rolls.confused(f.p1)) |p1_cfzd| { a.p1.confused = p1_cfzd;
239
+ for (Rolls.confused(f.p2)) |p2_cfzd| { a.p2.confused = p2_cfzd;
240
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
241
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
242
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
243
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
244
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
245
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
246
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
247
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
248
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
249
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
250
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
251
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
252
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
253
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
254
+
255
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
292
256
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
293
257
  a.p1.damage = @intCast(p1_dmg.min);
294
- var p1_min: u8 = 0;
295
258
 
296
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
259
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
260
+
261
+ const p1_min: u9 = p1_dmg.min;
262
+ const p2_min: u9 = p2_dmg.min;
263
+
297
264
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
298
265
  a.p2.damage = @intCast(p2_dmg.min);
299
266
 
300
- opts.calc.overrides.actions = a;
301
- opts.chance = .{ .probability = .{}, .actions = actions };
267
+ opts.calc.overrides = a;
268
+ opts.calc.summaries = .{};
269
+ opts.chance = .{ .probability = .{}, .durations = options.durations };
302
270
  const q = &opts.chance.probability;
303
271
 
304
272
  b = battle;
305
273
  _ = try b.update(c1, c2, &opts);
306
- stats.updates += 1;
307
274
 
308
- const p1_max: u8 = @intCast(p1_dmg.min);
309
- const p2_max: u8 = @intCast(p2_dmg.min);
310
- _ = cap;
275
+ stats.updates += 1;
311
276
 
312
- // var p1_max = if (p1_min != 0) p1_min else
313
- // try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
314
- // var p2_max =
315
- // try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
277
+ const summaries = &opts.calc.summaries;
278
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
279
+ p1_dmg.min
280
+ else
281
+ try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
282
+ const p2_max: u9 =
283
+ try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
316
284
 
317
- if (opts.chance.actions.matches(template)) {
285
+ if (opts.chance.actions.matches(f)) {
318
286
  if (!opts.chance.actions.eql(a)) {
319
- try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
287
+ if (!summary) {
288
+ try debug(writer, opts.chance.actions, .{
289
+ .p1_max = p1_max,
290
+ .p2_max = p2_max,
291
+ .color = i,
292
+ .dim = true,
293
+ });
294
+ }
320
295
 
321
- p1_min = p1_max;
296
+ p1_dmg.min = p1_max;
322
297
  p2_dmg.min = p2_max;
323
298
  continue;
324
299
  }
325
300
 
326
- try debug(writer, opts.chance.actions, false, .{ .color = i });
301
+ if (!summary) {
302
+ try debug(writer, opts.chance.actions, .{
303
+ .p1_max = p1_max,
304
+ .p2_max = p2_max,
305
+ .color = i,
306
+ });
307
+ }
327
308
 
328
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
329
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
309
+ for (p1_min..p1_max + 1) |p1d| {
310
+ for (p2_dmg.min..p2_max + 1) |p2d| {
330
311
  var acts = opts.chance.actions;
331
312
  acts.p1.damage = @intCast(p1d);
332
313
  acts.p2.damage = @intCast(p2d);
@@ -337,7 +318,7 @@ pub fn transitions(
337
318
  }
338
319
  }
339
320
 
340
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
321
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
341
322
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
342
323
  try p.add(q);
343
324
  stats.saved += 1;
@@ -347,27 +328,46 @@ pub fn transitions(
347
328
  return error.TestUnexpectedResult;
348
329
  }
349
330
  } else {
350
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
351
-
352
331
  if (!matches(opts.chance.actions, i, frontier.items)) {
353
332
  try frontier.append(opts.chance.actions);
354
333
 
355
- try debug(writer, opts.chance.actions, true, .{
334
+ try debug(writer, opts.chance.actions, .{
335
+ .p1_max = p1_max,
336
+ .p2_max = p2_max,
337
+ .dim = true,
338
+ .newline = false,
339
+ });
340
+ try writer.writeAll(" → ");
341
+ try debug(writer, opts.chance.actions, .{
342
+ .shape = true,
356
343
  .color = frontier.items.len - 1,
357
344
  .dim = true,
358
- .background = true
345
+ .background = true,
346
+ .indent = false,
347
+ });
348
+ } else if (!summary) {
349
+ try debug(writer, opts.chance.actions, .{
350
+ .p1_max = p1_max,
351
+ .p2_max = p2_max,
352
+ .dim = true,
359
353
  });
360
354
  }
361
355
  }
362
356
 
363
- p1_min = p1_max;
357
+ p1_dmg.min = p1_max;
364
358
  p2_dmg.min = p2_max;
365
359
  }
366
360
 
367
- assert(p1_min > 0 or p1_dmg.min == 0);
368
- p1_dmg.min = p1_min;
361
+ }}}}}}}}}}}}}}}}}}
362
+
363
+ if (@TypeOf(writer) != @TypeOf(std.io.null_writer)) {
364
+ p.reduce();
365
+ try writer.print(
366
+ " = {s} ({d:.2}%)\n\n",
367
+ .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
368
+ );
369
+ }
369
370
 
370
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
371
371
  }
372
372
 
373
373
  assert(frontier.items.len == i);
@@ -388,7 +388,115 @@ pub fn transitions(
388
388
  return stats;
389
389
  }
390
390
 
391
- inline fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
391
+ pub fn update(
392
+ battle: anytype,
393
+ c1: Choice,
394
+ c2: Choice,
395
+ options: anytype,
396
+ allocator: std.mem.Allocator,
397
+ writer: anytype,
398
+ transition: bool,
399
+ ) !Result {
400
+ const durations = options.chance.durations;
401
+ options.chance.reset();
402
+
403
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
404
+
405
+ const original = battle.*;
406
+
407
+ // Perfom the actual update
408
+ const result = battle.update(c1, c2, options);
409
+ var overrides = options.chance.actions;
410
+ const updated = options.chance.durations;
411
+
412
+ if (@TypeOf(battle.rng) == data.PRNG) {
413
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
414
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
415
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
416
+ const n = try helpers.diff(&original, battle, stream.writer());
417
+
418
+ // Applying the diff to the battle should take us back to the original copy
419
+ // of the battle (ignoring the RNG).
420
+ var patched = battle.*;
421
+ patched.rng = original.rng;
422
+ helpers.patch(&patched, buf[0..n]);
423
+ try expectEqual(original, patched);
424
+ }
425
+
426
+ if (transition) {
427
+ // Ensure we can generate all transitions from the same original state
428
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
429
+ // the transitions function relies on RNG for discovery of states)
430
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
431
+ .durations = durations,
432
+ .cap = true,
433
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
434
+ }
435
+
436
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
437
+ // same as we observed.
438
+ var override = pkmn.battle.options(
439
+ protocol.NULL,
440
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
441
+ Calc{ .overrides = overrides },
442
+ );
443
+ var copy = original;
444
+ var overridden = copy.update(c1, c2, &override);
445
+ try expectEqual(result, overridden);
446
+ try expectEqualActions(overrides, override.chance.actions);
447
+ try expectEqual(updated, override.chance.durations);
448
+
449
+ // The actual battle excluding its RNG field should match a copy updated with
450
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
451
+ copy.rng = battle.rng;
452
+ try expectEqual(battle.*, copy);
453
+
454
+ // Demonstrate that even with the duration rolls changed, the duration
455
+ // fields on their own are sufficient to achieve the same outcomes
456
+ // NB: The actual battle bytes will differ because the durations won't match
457
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
458
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
459
+
460
+ override = pkmn.battle.options(
461
+ protocol.NULL,
462
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
463
+ Calc{ .overrides = overrides },
464
+ );
465
+ copy = original;
466
+ overridden = copy.update(c1, c2, &override);
467
+ try expectEqual(result, overridden);
468
+ try expectEqualActions(overrides, override.chance.actions);
469
+ try expectEqual(updated, override.chance.durations);
470
+
471
+ return result;
472
+ }
473
+
474
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
475
+ return expectEqual(expected, actual) catch |e| switch (e) {
476
+ error.TestExpectedEqual => {
477
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
478
+ return e;
479
+ },
480
+ else => return e,
481
+ };
482
+ }
483
+
484
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
485
+ return .{
486
+ .sides = actual.sides,
487
+ .turn = actual.turn,
488
+ .last_damage = actual.last_damage,
489
+ .last_moves = actual.last_moves,
490
+ .rng = .{ .src = .{
491
+ .seed = if (pkmn.options.showdown)
492
+ 0x12345678
493
+ else
494
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
495
+ } },
496
+ };
497
+ }
498
+
499
+ fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
392
500
  for (frontier, 0..) |f, j| {
393
501
  // TODO: is skipping this redundant check worth it?
394
502
  if (i == j) continue;
@@ -405,23 +513,294 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
405
513
  }
406
514
 
407
515
  const Style = struct {
516
+ shape: bool = false,
517
+ p1_max: u9 = 0,
518
+ p2_max: u9 = 0,
408
519
  color: ?usize = null,
409
520
  bold: bool = false,
410
521
  background: bool = false,
411
522
  dim: bool = false,
523
+ newline: bool = true,
524
+ indent: bool = true,
412
525
  };
413
526
 
414
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
415
- _ = .{ writer, actions, shape, style };
416
- // const mod: usize = if (style.dim) 2 else 1;
417
- // const background: usize = if (style.background) 4 else 3;
418
- // const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
419
- // if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
420
- // try writer.print("\x1b[{d}{d}m", .{ background, color });
421
- // try actions.fmt(writer, shape);
422
- // try writer.writeAll("\x1b[0m\n");
423
- // DEBUG
424
- // if (style.dim) try writer.writeAll(" ");
425
- // try actions.fmt(writer, shape);
426
- // try writer.writeByte('\n');
527
+ fn debug(writer: anytype, actions: Actions, style: Style) !void {
528
+ if (style.indent) try writer.writeAll(" ");
529
+ if (tty) {
530
+ const mod: usize = if (style.dim) 2 else 1;
531
+ const background: usize = if (style.background) 4 else 3;
532
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
533
+
534
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
535
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
536
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
537
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
538
+ if (p1 != 0 or p2 != 0) {
539
+ assert(!style.shape);
540
+ try format(writer, actions, p1, p2);
541
+ } else {
542
+ try actions.fmt(writer, style.shape);
543
+ }
544
+ try writer.writeAll("\x1b[0m");
545
+ } else {
546
+ if (style.dim) try writer.writeAll(" ");
547
+ try actions.fmt(writer, style.shape);
548
+ }
549
+ if (style.newline) try writer.writeByte('\n');
550
+ }
551
+
552
+ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
553
+ var input: [1024]u8 = undefined;
554
+ var output: [1024]u8 = undefined;
555
+
556
+ var stream = std.io.fixedBufferStream(&input);
557
+ try actions.fmt(&stream.writer(), false);
558
+ var len = stream.getWritten().len;
559
+ @memcpy(output[0..len], input[0..len]);
560
+
561
+ var find: [16]u8 = undefined;
562
+ var repl: [22]u8 = undefined;
563
+ if (p1 != 0 and actions.p1.damage != 0) {
564
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
565
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
566
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
567
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
568
+ len += 6;
569
+ }
570
+ if (p2 != 0 and actions.p2.damage != 0) {
571
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
572
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
573
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
574
+ len += 6;
575
+ }
576
+
577
+ try writer.writeAll(output[0..len]);
578
+ }
579
+
580
+ const NONE = @intFromEnum(Optional(bool).None);
581
+
582
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
583
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
584
+ pub const Rolls = struct {
585
+ const PLAYER_NONE = [_]Optional(Player){.None};
586
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
587
+
588
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
589
+ pub fn speedTie(action: Action) []const Optional(Player) {
590
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
591
+ }
592
+
593
+ const BOOL_NONE = [_]Optional(bool){.None};
594
+ const BOOLS = [_]Optional(bool){ .false, .true };
595
+
596
+ /// Returns a slice with the correct range of values for hits given the `action` state
597
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
598
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
599
+ if (parent == .true) return &BOOL_NONE;
600
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
601
+ }
602
+
603
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
604
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
605
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
606
+ if (parent == .false) return &BOOL_NONE;
607
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
608
+ }
609
+
610
+ /// Returns a slice with the correct range of values for secondary chances hits given the
611
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
612
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
613
+ if (parent == .false) return &BOOL_NONE;
614
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
615
+ }
616
+
617
+ /// The min and max bounds on iteration over damage rolls.
618
+ pub const Range = struct { min: u9, max: u9 };
619
+
620
+ /// Returns the range bounding damage rolls given the `action` state and the state of
621
+ /// the `parent` (whether the player's Pokémon's move hit).
622
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
623
+ return if (parent == .false or action.damage == 0)
624
+ .{ .min = 0, .max = 1 }
625
+ else
626
+ .{ .min = 217, .max = 256 };
627
+ }
628
+
629
+ /// Returns the max damage roll which will produce the same damage as `roll`
630
+ /// given the base damage in `summaries`.
631
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) !u8 {
632
+ if (roll == 0) return roll;
633
+
634
+ const dmg = summaries.get(player.foe()).damage;
635
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
636
+
637
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
638
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
639
+ }
640
+
641
+ /// Returns a slice with the correct range of values for confused.
642
+ pub fn confused(action: Action) []const Optional(bool) {
643
+ return if (action.confused == .None) &BOOL_NONE else &BOOLS;
644
+ }
645
+
646
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
647
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
648
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
649
+ if (parent == .true) return &BOOL_NONE;
650
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
651
+ }
652
+
653
+ const SLOT_NONE = [_]u4{0};
654
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
655
+
656
+ /// Returns a slice with a range of values for move slots given the `action` state
657
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
658
+ ///
659
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
660
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
661
+ if (parent == .false) return &SLOT_NONE;
662
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
663
+ }
664
+
665
+ const MULTI_NONE = [_]u4{0};
666
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
667
+
668
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
669
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
670
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
671
+ if (parent == .false) return &MULTI_NONE;
672
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
673
+ }
674
+
675
+ const PSYWAVE_NONE = [_]u8{0};
676
+ const PSYWAVE = init: {
677
+ var rolls: [150]u8 = undefined;
678
+ for (0..150) |i| rolls[i] = i + 1;
679
+ break :init rolls;
680
+ };
681
+
682
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
683
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
684
+ pub fn psywave(
685
+ action: Action,
686
+ side: *data.Side,
687
+ parent: Optional(bool),
688
+ ) []const u8 {
689
+ if (parent == .false) return &PSYWAVE_NONE;
690
+ return if (action.psywave == 0)
691
+ &PSYWAVE_NONE
692
+ else
693
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
694
+ }
695
+
696
+ const MOVE_NONE = [_]data.Move{.None};
697
+
698
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
699
+ pub fn metronome(action: Action) []const data.Move {
700
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
701
+ }
702
+ };
703
+
704
+ test "Rolls.speedTie" {
705
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
706
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
707
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
708
+ }
709
+
710
+ test "Rolls.damage" {
711
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
712
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
713
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
714
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
715
+ }
716
+
717
+ test "Rolls.coalesce" {
718
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
719
+ try expectEqual(@as(u8, 0), try Rolls.coalesce(.P2, 0, &summaries, false));
720
+ try expectEqual(@as(u8, 241), try Rolls.coalesce(.P2, 238, &summaries, false));
721
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 238, &summaries, true));
722
+ summaries.p1.damage.final = 74;
723
+ try expectEqual(@as(u8, 217), try Rolls.coalesce(.P2, 217, &summaries, false));
724
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 217, &summaries, true));
725
+ }
726
+
727
+ test "Rolls.hit" {
728
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
729
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
730
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
731
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
732
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
733
+ }
734
+
735
+ test "Rolls.secondaryChance" {
736
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
737
+ try expectEqualSlices(
738
+ Optional(bool),
739
+ &.{ .false, .true },
740
+ Rolls.secondaryChance(actions.p1, .None),
741
+ );
742
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
743
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
744
+ }
745
+
746
+ test "Rolls.criticalHit" {
747
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
748
+ try expectEqualSlices(
749
+ Optional(bool),
750
+ &.{ .false, .true },
751
+ Rolls.criticalHit(actions.p1, .None),
752
+ );
753
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p1, .false));
754
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
755
+ }
756
+
757
+ test "Rolls.confused" {
758
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
759
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1));
760
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.confused(actions.p2));
761
+ }
762
+
763
+ test "Rolls.paralyzed" {
764
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
765
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
766
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
767
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
768
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
769
+ }
770
+
771
+ test "Rolls.moveSlot" {
772
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
773
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
774
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
775
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
776
+ }
777
+
778
+ test "Rolls.multiHit" {
779
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
780
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
781
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
782
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
783
+ }
784
+
785
+ test "Rolls.metronome" {
786
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
787
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
788
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
789
+ }
790
+
791
+ test "Rolls.psywave" {
792
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
793
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
794
+ .species = .Bulbasaur,
795
+ .level = 100,
796
+ .moves = &[_]data.Move{.Tackle},
797
+ }});
798
+
799
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
800
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
801
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
802
+ side.stored().level = 81;
803
+ rolls = Rolls.psywave(actions.p2, &side, .None);
804
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
805
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
427
806
  }