@pkmn/engine 0.1.0-dev.f3aaee39 → 0.1.0-dev.f3b63b86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (85) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +77 -23
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +47 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +110 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon/wasm.d.ts +2 -0
  10. package/build/pkg/addon/wasm.js +53 -0
  11. package/build/pkg/addon/wasm.js.map +1 -0
  12. package/build/pkg/addon.d.ts +26 -4
  13. package/build/pkg/addon.js +39 -71
  14. package/build/pkg/addon.js.map +1 -1
  15. package/build/pkg/data/ids.json +12 -12
  16. package/build/pkg/data/layout.json +17 -4
  17. package/build/pkg/data/protocol.json +84 -13
  18. package/build/pkg/data.d.ts +27 -5
  19. package/build/pkg/data.js.map +1 -1
  20. package/build/pkg/gen1.d.ts +15 -18
  21. package/build/pkg/gen1.js +30 -21
  22. package/build/pkg/gen1.js.map +1 -1
  23. package/build/pkg/index.d.ts +42 -91
  24. package/build/pkg/index.js +23 -70
  25. package/build/pkg/index.js.map +1 -1
  26. package/build/pkg/protocol.d.ts +20 -1
  27. package/build/pkg/protocol.js +123 -102
  28. package/build/pkg/protocol.js.map +1 -1
  29. package/build/tools/debug.js +69 -74
  30. package/build/tools/debug.js.map +1 -1
  31. package/build/tools/display/debug.jsx +152 -0
  32. package/build/tools/display/debug.jsx.map +1 -0
  33. package/build/tools/display/index.js +152 -0
  34. package/build/tools/display/index.js.map +1 -0
  35. package/build/tools/display/ui.jsx +359 -0
  36. package/build/tools/display/ui.jsx.map +1 -0
  37. package/build/tools/display/util.js +33 -0
  38. package/build/tools/display/util.js.map +1 -0
  39. package/build.zig +273 -120
  40. package/package.json +64 -123
  41. package/src/bin/install-pkmn-engine +47 -21
  42. package/src/bin/pkmn-debug +1 -1
  43. package/src/lib/bindings/c.zig +200 -0
  44. package/src/lib/{binding → bindings}/node.zig +15 -32
  45. package/src/lib/bindings/wasm.zig +50 -0
  46. package/src/lib/common/array.zig +70 -0
  47. package/src/lib/common/data.zig +12 -24
  48. package/src/lib/common/debug.zig +32 -11
  49. package/src/lib/common/js.zig +3 -7
  50. package/src/lib/common/optional.zig +19 -18
  51. package/src/lib/common/options.zig +6 -0
  52. package/src/lib/common/protocol.zig +919 -430
  53. package/src/lib/common/rational.zig +341 -254
  54. package/src/lib/common/rng.zig +22 -15
  55. package/src/lib/common/util.zig +33 -1
  56. package/src/lib/gen1/calc.zig +706 -177
  57. package/src/lib/gen1/chance.zig +428 -302
  58. package/src/lib/gen1/data/moves.zig +193 -183
  59. package/src/lib/gen1/data/species.zig +4 -6
  60. package/src/lib/gen1/data/types.zig +9 -10
  61. package/src/lib/gen1/data.zig +60 -75
  62. package/src/lib/gen1/helpers.zig +90 -563
  63. package/src/lib/gen1/mechanics.zig +682 -600
  64. package/src/lib/gen2/calc.zig +150 -0
  65. package/src/lib/gen2/chance.zig +896 -0
  66. package/src/lib/gen2/data/items.zig +13 -21
  67. package/src/lib/gen2/data/moves.zig +664 -572
  68. package/src/lib/gen2/data/species.zig +2 -4
  69. package/src/lib/gen2/data/types.zig +139 -34
  70. package/src/lib/gen2/data.zig +121 -96
  71. package/src/lib/gen2/generated.zig +801 -0
  72. package/src/lib/gen2/helpers.zig +53 -38
  73. package/src/lib/gen2/mechanics.zig +3580 -29
  74. package/src/lib/napi.h +2 -0
  75. package/src/lib/node.zig +14 -0
  76. package/src/lib/pkmn.zig +125 -29
  77. package/src/lib/wasm.zig +13 -0
  78. package/src/tools/display/dom.ts +93 -0
  79. package/src/tools/display/ui.css +354 -0
  80. package/build/test/display.js +0 -400
  81. package/build/test/display.js.map +0 -1
  82. package/src/lib/binding/wasm.zig +0 -12
  83. package/src/lib/gen1/README.md +0 -892
  84. package/src/lib/gen2/README.md +0 -308
  85. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,43 +1,39 @@
1
- const std = @import("std");
2
-
3
- const pkmn = @import("../pkmn.zig");
1
+ const DEBUG = @import("../common/debug.zig").print;
4
2
 
3
+ const chance = @import("chance.zig");
5
4
  const common = @import("../common/data.zig");
6
- const DEBUG = @import("../common/debug.zig").print;
5
+ const data = @import("data.zig");
6
+ const helpers = @import("helpers.zig");
7
7
  const optional = @import("../common/optional.zig");
8
+ const pkmn = @import("../pkmn.zig");
8
9
  const protocol = @import("../common/protocol.zig");
9
10
  const rational = @import("../common/rational.zig");
11
+ const std = @import("std");
10
12
  const util = @import("../common/util.zig");
11
13
 
12
- const chance = @import("chance.zig");
13
- const data = @import("data.zig");
14
- const helpers = @import("helpers.zig");
15
-
14
+ const Action = chance.Action;
15
+ const Actions = chance.Actions;
16
16
  const assert = std.debug.assert;
17
-
17
+ const Chance = chance.Chance;
18
+ const Choice = common.Choice;
19
+ const Confusion = chance.Confusion;
20
+ const Duration = chance.Duration;
21
+ const Durations = chance.Durations;
22
+ const enabled = pkmn.options.calc;
18
23
  const expect = std.testing.expect;
19
24
  const expectEqual = std.testing.expectEqual;
20
-
21
- const enabled = pkmn.options.calc;
22
-
23
- const Player = common.Player;
24
- const Result = common.Result;
25
- const Choice = common.Choice;
26
-
25
+ const expectEqualSlices = std.testing.expectEqualSlices;
26
+ const isPointerTo = util.isPointerTo;
27
+ const Observation = chance.Observation;
27
28
  const Optional = optional.Optional;
28
-
29
- const Rational = rational.Rational;
30
-
29
+ const Player = common.Player;
31
30
  const PointerType = util.PointerType;
32
- const FieldType = util.FieldType;
33
-
34
- const Actions = chance.Actions;
35
- const Action = chance.Action;
36
- const Chance = chance.Chance;
37
- const Durations = chance.Durations;
38
- const Duration = chance.Duration;
31
+ const Rational = rational.Rational;
32
+ const Result = common.Result;
33
+ const Sleeps = chance.Sleeps;
39
34
 
40
- const Rolls = helpers.Rolls;
35
+ const tty = true; // DEBUG
36
+ const summary = false; // DEBUG
41
37
 
42
38
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
43
39
  pub const Summaries = extern struct {
@@ -51,8 +47,8 @@ pub const Summaries = extern struct {
51
47
  }
52
48
 
53
49
  /// Returns the `Summary` for the given `player`.
54
- pub inline fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
55
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
50
+ pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
51
+ assert(isPointerTo(self, Summaries));
56
52
  return if (player == .P1) &self.p1 else &self.p2;
57
53
  }
58
54
  };
@@ -70,8 +66,10 @@ pub const Summary = extern struct {
70
66
  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
71
67
  // (to determine the *actual* damage done compare the target's stored HP before and after).
72
68
  final: u16 = 0,
73
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
74
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
69
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
70
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
71
+ /// to faint). Note that this field does not get set in scenarios where the target would
72
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
75
73
  capped: bool = false,
76
74
 
77
75
  // NOTE: 15 bits padding
@@ -86,25 +84,11 @@ pub const Summary = extern struct {
86
84
  }
87
85
  };
88
86
 
89
- /// TODO
90
- pub const Overrides = extern struct {
91
- /// TODO
92
- actions: Actions = .{},
93
- /// TODO
94
- durations: Durations = .{},
95
-
96
- _: u32 = 0,
97
-
98
- comptime {
99
- assert(@sizeOf(Overrides) == 24);
100
- }
101
- };
102
-
103
87
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
104
88
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
105
89
  pub const Calc = struct {
106
90
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
107
- overrides: Overrides = .{},
91
+ overrides: Actions = .{},
108
92
  /// Information relevant to damage calculation.
109
93
  summaries: Summaries = .{},
110
94
 
@@ -112,29 +96,23 @@ pub const Calc = struct {
112
96
  self: Calc,
113
97
  player: Player,
114
98
  comptime field: Action.Field,
115
- ) ?std.meta.FieldType(Action, field) {
99
+ ) ?@FieldType(Action, @tagName(field)) {
116
100
  if (!enabled) return null;
117
101
 
118
- const overrides =
119
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
120
- const val = @field(overrides, @tagName(field));
102
+ const val = @field(self.overrides.get(player), @tagName(field));
121
103
  return if (switch (@typeInfo(@TypeOf(val))) {
122
- .Enum => val != .None,
123
- .Int => val != 0,
104
+ .@"enum" => val != .None,
105
+ .int => val != 0,
124
106
  else => unreachable,
125
107
  }) val else null;
126
108
  }
127
109
 
128
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
129
- if (!enabled) return null;
130
-
131
- const durations = self.overrides.durations;
132
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
133
- if (set == 0) return null;
110
+ pub fn confusion(self: *Calc, player: Player) void {
111
+ if (!enabled) return;
134
112
 
135
- const actions = self.overrides.actions;
136
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
137
- return @field(overrides, @tagName(field)) != 0;
113
+ if (self.overrides.get(player).confusion == .started) {
114
+ self.overrides.get(player).confusion = .None;
115
+ }
138
116
  }
139
117
 
140
118
  pub fn base(self: *Calc, player: Player, val: u16) void {
@@ -158,21 +136,20 @@ pub const Calc = struct {
158
136
 
159
137
  /// Null object pattern implementation of Generation I `Calc` which does nothing, though damage
160
138
  /// calculator support should additionally be turned off entirely via `options.calc`.
161
- pub const NULL = Null{};
139
+ pub const NULL: Null = .{};
162
140
 
163
141
  const Null = struct {
164
142
  pub fn overridden(
165
143
  self: Null,
166
144
  player: Player,
167
145
  comptime field: Action.Field,
168
- ) ?std.meta.FieldType(Action, field) {
146
+ ) ?@FieldType(Action, @tagName(field)) {
169
147
  _ = .{ self, player };
170
148
  return null;
171
149
  }
172
150
 
173
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
174
- _ = .{ self, player, field };
175
- return null;
151
+ pub fn confusion(self: Null, player: Player) void {
152
+ _ = .{ self, player };
176
153
  }
177
154
 
178
155
  pub fn base(self: Null, player: Player, val: u16) void {
@@ -196,48 +173,49 @@ pub const Stats = struct {
196
173
  };
197
174
 
198
175
  pub const Options = struct {
199
- actions: Actions = .{},
176
+ durations: Durations,
200
177
  seed: ?u64 = null,
201
178
  cap: bool = false,
202
179
  metronome: bool = false,
203
180
  };
204
181
 
182
+ pub const MAX_FRONTIER = 83;
183
+
205
184
  pub fn transitions(
206
185
  battle: anytype,
207
186
  c1: Choice,
208
187
  c2: Choice,
209
188
  allocator: std.mem.Allocator,
210
- writer: anytype,
189
+ out: *std.Io.Writer,
190
+ err: *std.Io.Writer,
211
191
  options: Options,
212
192
  ) !?Stats {
213
193
  var stats: Stats = .{};
214
194
 
215
- var actions = options.actions;
216
- var cap = options.cap;
195
+ const cap = options.cap;
217
196
 
218
197
  var seen = std.AutoHashMap(Actions, void).init(allocator);
219
198
  defer seen.deinit();
220
- var frontier = std.ArrayList(Actions).init(allocator);
221
- defer frontier.deinit();
199
+ var frontier: std.array_list.Aligned(Actions, null) = .empty;
200
+ defer frontier.deinit(allocator);
201
+
202
+ const d = options.durations;
222
203
 
223
204
  var opts = pkmn.battle.options(
224
205
  protocol.NULL,
225
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
226
- Calc{ .overrides = .{ .actions = actions, .durations = .{
227
- .p1 = actions.p1.durations,
228
- .p2 = actions.p2.durations,
229
- } } },
206
+ Chance(Rational(u128)){ .probability = .{}, .durations = d },
207
+ Calc{},
230
208
  );
231
209
 
232
210
  var b = battle;
233
211
  _ = try b.update(c1, c2, &opts);
234
212
  stats.updates += 1;
235
213
 
236
- var p1 = b.side(.P1);
237
- var p2 = b.side(.P2);
214
+ const p1 = b.side(.P1);
215
+ const p2 = b.side(.P2);
238
216
 
239
- var p: Rational(u128) = .{ .p = 0, .q = 1 };
240
- try frontier.append(opts.chance.actions);
217
+ var p: Rational(u256) = .{ .p = 0, .q = 1 };
218
+ try frontier.append(allocator, opts.chance.actions);
241
219
 
242
220
  // zig fmt: off
243
221
  for (Rolls.metronome(frontier.items[0].p1)) |p1_move| {
@@ -248,126 +226,173 @@ pub fn transitions(
248
226
  var i: usize = 0;
249
227
  assert(frontier.items.len == 1);
250
228
  while (i < frontier.items.len) : (i += 1) {
251
- var template = frontier.items[i];
252
- opts.calc.overrides.durations = .{
253
- .p1 = template.p1.durations,
254
- .p2 = template.p2.durations,
229
+ const f = frontier.items[i];
230
+ const saved = stats.saved;
231
+
232
+ var r: Rational(u256) = .{ .p = 0, .q = 1 };
233
+
234
+ try debug(out, f, .{
235
+ .shape = true,
236
+ .color = i,
237
+ .bold = true,
238
+ .background = true,
239
+ .indent = false,
240
+ });
241
+
242
+ var a: Actions = .{
243
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
244
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
255
245
  };
256
246
 
257
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
258
-
259
- var a = Actions{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
260
-
261
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
262
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
263
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
264
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
265
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
266
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
267
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
268
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
269
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
270
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
271
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
272
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
273
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
274
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
275
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
276
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
277
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
278
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
279
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
280
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
281
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
282
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
283
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
284
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
285
- for (Rolls.multiHit(template.p2, p1_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
286
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
287
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
288
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
289
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
290
-
291
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
247
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
248
+ for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
249
+ for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
250
+ for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
251
+ for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
252
+ for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
253
+ for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
254
+ for (Rolls.confusion(f.p1, d.p1, tie, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
255
+ for (Rolls.confusion(f.p2, d.p2, tie, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
256
+ for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
257
+ for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
258
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
259
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
260
+ for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
261
+ for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
262
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
263
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
264
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
265
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
266
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
267
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
268
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
269
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
270
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
271
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
272
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
273
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
274
+
275
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
292
276
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
293
277
  a.p1.damage = @intCast(p1_dmg.min);
294
- var p1_min: u8 = 0;
295
278
 
296
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
279
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
280
+
281
+ const p1_min: u9 = @intCast(p1_dmg.min);
282
+ const p2_min: u9 = @intCast(p2_dmg.min);
283
+
297
284
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
298
285
  a.p2.damage = @intCast(p2_dmg.min);
299
286
 
300
- opts.calc.overrides.actions = a;
301
- opts.chance = .{ .probability = .{}, .actions = actions };
287
+ opts.calc.overrides = a;
288
+ opts.calc.summaries = .{};
289
+ opts.chance = .{ .probability = .{}, .durations = d };
302
290
  const q = &opts.chance.probability;
303
291
 
304
292
  b = battle;
305
293
  _ = try b.update(c1, c2, &opts);
306
- stats.updates += 1;
307
-
308
- const p1_max: u8 = @intCast(p1_dmg.min);
309
- const p2_max: u8 = @intCast(p2_dmg.min);
310
- _ = cap;
311
294
 
312
- // var p1_max = if (p1_min != 0) p1_min else
313
- // try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
314
- // var p2_max =
315
- // try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
295
+ stats.updates += 1;
316
296
 
317
- if (opts.chance.actions.matches(template)) {
318
- if (!opts.chance.actions.eql(a)) {
319
- try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
297
+ const summaries = &opts.calc.summaries;
298
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
299
+ @intCast(p1_dmg.min)
300
+ else
301
+ Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
302
+ const p2_max: u9 =
303
+ Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
304
+
305
+ if (opts.chance.actions.matches(f)) {
306
+ if (!opts.chance.actions.relax().eql(a)) {
307
+ if (!summary) {
308
+ try debug(out, opts.chance.actions, .{
309
+ .p1_max = p1_max,
310
+ .p2_max = p2_max,
311
+ .color = i,
312
+ .dim = true,
313
+ });
314
+ }
320
315
 
321
- p1_min = p1_max;
316
+ p1_dmg.min = p1_max;
322
317
  p2_dmg.min = p2_max;
323
318
  continue;
324
319
  }
325
320
 
326
- try debug(writer, opts.chance.actions, false, .{ .color = i });
321
+ if (!summary) {
322
+ try debug(out, opts.chance.actions, .{
323
+ .p1_max = p1_max,
324
+ .p2_max = p2_max,
325
+ .color = i,
326
+ });
327
+ }
327
328
 
328
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
329
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
329
+ for (p1_min..p1_max + 1) |p1d| {
330
+ for (p2_dmg.min..p2_max + 1) |p2d| {
330
331
  var acts = opts.chance.actions;
331
332
  acts.p1.damage = @intCast(p1d);
332
333
  acts.p2.damage = @intCast(p2d);
333
334
  if ((try seen.getOrPut(acts)).found_existing) {
334
- err("already seen {}", .{acts}, options.seed);
335
+ die(err, "already seen {f}", .{acts}, options.seed);
335
336
  return error.TestUnexpectedResult;
336
337
  }
337
338
  }
338
339
  }
339
-
340
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
340
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
341
341
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
342
+
343
+ q.reduce();
342
344
  try p.add(q);
345
+ p.reduce();
346
+ try r.add(q);
347
+ r.reduce();
348
+
343
349
  stats.saved += 1;
344
350
 
345
351
  if (p.q < p.p) {
346
- err("improper fraction {}", .{p}, options.seed);
352
+ die(err, "improper fraction {f}", .{p}, options.seed);
347
353
  return error.TestUnexpectedResult;
348
354
  }
349
355
  } else {
350
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
351
-
352
- if (!matches(opts.chance.actions, i, frontier.items)) {
353
- try frontier.append(opts.chance.actions);
356
+ if (!opts.chance.actions.matchesAny(frontier.items, i)) {
357
+ try frontier.append(allocator, opts.chance.actions);
354
358
 
355
- try debug(writer, opts.chance.actions, true, .{
359
+ try debug(out, opts.chance.actions, .{
360
+ .p1_max = p1_max,
361
+ .p2_max = p2_max,
362
+ .dim = true,
363
+ .newline = false,
364
+ });
365
+ try out.writeAll(" → ");
366
+ try debug(out, opts.chance.actions, .{
367
+ .shape = true,
356
368
  .color = frontier.items.len - 1,
357
369
  .dim = true,
358
- .background = true
370
+ .background = true,
371
+ .indent = false,
372
+ });
373
+ } else if (!summary) {
374
+ try debug(out, opts.chance.actions, .{
375
+ .p1_max = p1_max,
376
+ .p2_max = p2_max,
377
+ .dim = true,
359
378
  });
360
379
  }
361
380
  }
362
381
 
363
- p1_min = p1_max;
382
+ p1_dmg.min = p1_max;
364
383
  p2_dmg.min = p2_max;
365
384
  }
366
385
 
367
- assert(p1_min > 0 or p1_dmg.min == 0);
368
- p1_dmg.min = p1_min;
386
+ }}}}}}}}}}}}}}}}}}}}}}}}}}}}
387
+
388
+ assert(stats.saved > saved);
389
+ // TODO: LLVM - float_from_int from 'u256' without intrinsics
390
+ // try out.print(
391
+ // " {f} ({d:.2}%)\n = ──────────\n {f} ({d:.2}%)\n\n",
392
+ // .{r, 100 * @as(f128, @floatFromInt(r.p)) / @as(f128, @floatFromInt(r.q)),
393
+ // p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
394
+ // );
369
395
 
370
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
371
396
  }
372
397
 
373
398
  assert(frontier.items.len == i);
@@ -381,47 +406,551 @@ pub fn transitions(
381
406
 
382
407
  p.reduce();
383
408
  if (p.p != 1 or p.q != 1) {
384
- err("expected 1, found {}", .{p}, options.seed);
409
+ die(err, "expected 1, found {f}", .{p}, options.seed);
385
410
  return error.TestExpectedEqual;
386
411
  }
387
412
 
388
413
  return stats;
389
414
  }
390
415
 
391
- inline fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
392
- for (frontier, 0..) |f, j| {
393
- // TODO: is skipping this redundant check worth it?
394
- if (i == j) continue;
395
- if (f.matches(actions)) return true;
416
+ pub fn update(
417
+ battle: anytype,
418
+ c1: Choice,
419
+ c2: Choice,
420
+ options: anytype,
421
+ allocator: std.mem.Allocator,
422
+ out: *std.Io.Writer,
423
+ err: *std.Io.Writer,
424
+ transition: bool,
425
+ ) !Result {
426
+ const durations = options.chance.durations;
427
+ options.chance.reset();
428
+
429
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
430
+
431
+ const original = battle.*;
432
+
433
+ // Perfom the actual update
434
+ const result = battle.update(c1, c2, options);
435
+ var overrides = options.chance.actions;
436
+ const updated = options.chance.durations;
437
+
438
+ if (@TypeOf(battle.rng) == data.PRNG) {
439
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
440
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
441
+ var pw: protocol.Writer = .{ .buffer = &buf };
442
+ const n = try helpers.diff(&original, battle, &pw);
443
+
444
+ // Applying the diff to the battle should take us back to the original copy
445
+ // of the battle (ignoring the RNG).
446
+ var patched = battle.*;
447
+ patched.rng = original.rng;
448
+ helpers.patch(&patched, buf[0..n]);
449
+ try expectEqual(original, patched);
450
+ }
451
+
452
+ if (transition) {
453
+ // Ensure we can generate all transitions from the same original state
454
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
455
+ // the transitions function relies on RNG for discovery of states)
456
+ if (try transitions(unfix(original), c1, c2, allocator, out, err, .{
457
+ .durations = durations,
458
+ .cap = true,
459
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
396
460
  }
397
- return false;
461
+
462
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
463
+ // same as we observed.
464
+ var override = pkmn.battle.options(
465
+ protocol.NULL,
466
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
467
+ Calc{ .overrides = overrides },
468
+ );
469
+ var copy = original;
470
+ var overridden = copy.update(c1, c2, &override);
471
+ try expectEqual(result, overridden);
472
+ try expectEqualActions(overrides, override.chance.actions);
473
+ try expectEqual(updated, override.chance.durations);
474
+
475
+ // The actual battle excluding its RNG field should match a copy updated with
476
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
477
+ copy.rng = battle.rng;
478
+ try expectEqual(battle.*, copy);
479
+
480
+ // Demonstrate that even with the duration rolls changed, the duration
481
+ // fields on their own are sufficient to achieve the same outcomes
482
+ // NB: The actual battle bytes will differ because the durations won't match
483
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
484
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
485
+
486
+ override = pkmn.battle.options(
487
+ protocol.NULL,
488
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
489
+ Calc{ .overrides = overrides },
490
+ );
491
+ copy = original;
492
+ overridden = copy.update(c1, c2, &override);
493
+ try expectEqual(result, overridden);
494
+ try expectEqualActions(overrides, override.chance.actions);
495
+ try expectEqual(updated, override.chance.durations);
496
+
497
+ return result;
498
+ }
499
+
500
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
501
+ return expectEqual(expected, actual) catch |e| switch (e) {
502
+ error.TestExpectedEqual => {
503
+ std.debug.print("expected {f}, found {f}\n", .{ expected, actual });
504
+ return e;
505
+ },
506
+ };
398
507
  }
399
508
 
400
- fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
401
- const w = std.io.getStdErr().writer();
509
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
510
+ return .{
511
+ .sides = actual.sides,
512
+ .turn = actual.turn,
513
+ .last_damage = actual.last_damage,
514
+ .last_moves = actual.last_moves,
515
+ .rng = .{ .src = .{
516
+ .seed = if (pkmn.options.showdown)
517
+ 0x12345678
518
+ else
519
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
520
+ } },
521
+ };
522
+ }
523
+
524
+ fn die(w: *std.Io.Writer, comptime fmt: []const u8, v: anytype, seed: ?u64) void {
402
525
  w.print(fmt, v) catch return;
403
- if (seed) |s| return w.print("{}\n", .{s}) catch return;
526
+ if (seed) |s| return w.print("{d}\n", .{s}) catch return;
404
527
  return w.writeByte('\n') catch return;
405
528
  }
406
529
 
407
530
  const Style = struct {
531
+ shape: bool = false,
532
+ p1_max: u9 = 0,
533
+ p2_max: u9 = 0,
408
534
  color: ?usize = null,
409
535
  bold: bool = false,
410
536
  background: bool = false,
411
537
  dim: bool = false,
538
+ newline: bool = true,
539
+ indent: bool = true,
412
540
  };
413
541
 
414
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
415
- _ = .{ writer, actions, shape, style };
416
- // const mod: usize = if (style.dim) 2 else 1;
417
- // const background: usize = if (style.background) 4 else 3;
418
- // const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
419
- // if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
420
- // try writer.print("\x1b[{d}{d}m", .{ background, color });
421
- // try actions.fmt(writer, shape);
422
- // try writer.writeAll("\x1b[0m\n");
423
- // DEBUG
424
- // if (style.dim) try writer.writeAll(" ");
425
- // try actions.fmt(writer, shape);
426
- // try writer.writeByte('\n');
542
+ fn debug(writer: *std.Io.Writer, actions: Actions, style: Style) !void {
543
+ if (style.indent) try writer.writeAll(" ");
544
+ if (tty) {
545
+ const mod: usize = if (style.dim) 2 else 1;
546
+ const background: usize = if (style.background) 4 else 3;
547
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
548
+
549
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
550
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
551
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
552
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
553
+ if (p1 != 0 or p2 != 0) {
554
+ assert(!style.shape);
555
+ try format(writer, actions, p1, p2);
556
+ } else {
557
+ try actions.fmt(writer, style.shape);
558
+ }
559
+ try writer.writeAll("\x1b[0m");
560
+ } else {
561
+ if (style.dim) try writer.writeAll(" ");
562
+ try actions.fmt(writer, style.shape);
563
+ }
564
+ if (style.newline) try writer.writeByte('\n');
565
+ }
566
+
567
+ fn format(writer: *std.Io.Writer, actions: Actions, p1: u9, p2: u9) !void {
568
+ var input: [1024]u8 = undefined;
569
+ var output: [1024]u8 = undefined;
570
+
571
+ var w = std.Io.Writer.fixed(&input);
572
+ try actions.fmt(&w, false);
573
+ var len = w.buffered().len;
574
+ @memcpy(output[0..len], input[0..len]);
575
+
576
+ var find: [16]u8 = undefined;
577
+ var repl: [22]u8 = undefined;
578
+ if (p1 != 0 and actions.p1.damage != 0) {
579
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
580
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
581
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
582
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
583
+ len += 6;
584
+ }
585
+ if (p2 != 0 and actions.p2.damage != 0) {
586
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
587
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
588
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
589
+ len += 6;
590
+ }
591
+
592
+ try writer.writeAll(output[0..len]);
593
+ }
594
+
595
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
596
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
597
+ pub const Rolls = struct {
598
+ const PLAYER_NONE = [_]Optional(Player){.None};
599
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
600
+
601
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
602
+ pub fn speedTie(action: Action) []const Optional(Player) {
603
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
604
+ }
605
+
606
+ const OBS_NONE = [_]Optional(Observation){.None};
607
+ const OBS_STARTED = [_]Optional(Observation){.started};
608
+ const OBS_CONTINUING = [_]Optional(Observation){.continuing};
609
+ const OBS_ENDED = [_]Optional(Observation){.ended};
610
+ const OBS_ALL = [_]Optional(Observation){ .started, .continuing, .ended };
611
+ const OBS = [_]Optional(Observation){ .continuing, .ended };
612
+
613
+ /// Returns a slice with a range of values for sleep given the `action` state and observed
614
+ /// `durations`.
615
+ pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
616
+ if (action.sleep == .None) return &OBS_NONE;
617
+ return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
618
+ &OBS_ALL
619
+ else switch (action.sleep) {
620
+ .started => &OBS_STARTED,
621
+ else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
622
+ };
623
+ }
624
+
625
+ /// Returns a slice with a range of values for disable given the `action`, observed `durations`,
626
+ /// and the state of the `parent` (observation of the player's Pokémon sleep status).
627
+ pub fn disable(
628
+ action: Action,
629
+ duration: Duration,
630
+ parent: Optional(Observation),
631
+ ) []const Optional(Observation) {
632
+ if (action.disable == .None) return &OBS_NONE;
633
+ return if (duration.disable == 0 and action.speed_tie != .None)
634
+ &OBS_ALL
635
+ else switch (action.disable) {
636
+ .started => &OBS_STARTED,
637
+ else => if (duration.disable >= 8)
638
+ &OBS_ENDED
639
+ else if (parent != .None and parent != .started)
640
+ &OBS_CONTINUING
641
+ else
642
+ &OBS,
643
+ };
644
+ }
645
+
646
+ /// FIXME document
647
+ pub fn attacking(
648
+ action: Action,
649
+ duration: Duration,
650
+ parent: Optional(Observation),
651
+ ) []const Optional(Observation) {
652
+ return switch (action.attacking) {
653
+ .None => &OBS_NONE,
654
+ .started => &OBS_STARTED,
655
+ else => if (duration.attacking >= 3)
656
+ &OBS_ENDED
657
+ else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
658
+ &OBS_CONTINUING
659
+ else
660
+ &OBS,
661
+ };
662
+ }
663
+
664
+ const CFZ_NONE = [_]Optional(Confusion){.None};
665
+ const CFZ_STARTED = [_]Optional(Confusion){.started};
666
+ const CFZ_OVERWRITTEN = [_]Optional(Confusion){ .started, .overwritten };
667
+ const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
668
+ const CFZ_ENDED = [_]Optional(Confusion){.ended};
669
+ const CFZ = [_]Optional(Confusion){ .continuing, .ended };
670
+ const CFZ_TIE = [_]Optional(Confusion){ .started, .continuing, .ended };
671
+
672
+ /// FIXME document
673
+ pub fn confusion(
674
+ action: Action,
675
+ duration: Duration,
676
+ tie: Optional(Player),
677
+ sibling: Optional(Observation),
678
+ parent: Optional(Observation),
679
+ ) []const Optional(Confusion) {
680
+ return switch (action.confusion) {
681
+ .None => &CFZ_NONE,
682
+ .started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
683
+ &CFZ_OVERWRITTEN
684
+ else
685
+ &CFZ_STARTED,
686
+ else => if (duration.confusion >= 5)
687
+ &CFZ_ENDED
688
+ else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
689
+ &CFZ_CONTINUING
690
+ else if (tie != .None)
691
+ &CFZ_TIE
692
+ else
693
+ &CFZ,
694
+ };
695
+ }
696
+
697
+ /// Returns a slice with a range of values for binding given the `action`, observed `durations`,
698
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
699
+ pub fn binding(
700
+ action: Action,
701
+ duration: Duration,
702
+ parent: Optional(bool),
703
+ ) []const Optional(Observation) {
704
+ if (parent == .true) return &OBS_NONE;
705
+ return switch (action.binding) {
706
+ .None => &OBS_NONE,
707
+ .started => &OBS_STARTED,
708
+ else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
709
+ };
710
+ }
711
+
712
+ const BOOL_NONE = [_]Optional(bool){.None};
713
+ const BOOLS = [_]Optional(bool){ .false, .true };
714
+
715
+ /// Returns a slice with the correct range of values for hits given the `action` state
716
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
717
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
718
+ if (parent == .true) return &BOOL_NONE;
719
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
720
+ }
721
+
722
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
723
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
724
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
725
+ if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
726
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
727
+ }
728
+
729
+ /// Returns a slice with the correct range of values for secondary chances hits given the
730
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
731
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
732
+ if (parent == .false) return &BOOL_NONE;
733
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
734
+ }
735
+
736
+ /// The min and max bounds on iteration over damage rolls.
737
+ pub const Range = struct { min: usize, max: usize };
738
+
739
+ /// Returns the range bounding damage rolls given the `action` state and the state of
740
+ /// the `parent` (whether the player's Pokémon's move hit).
741
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
742
+ return if (parent == .false or action.damage == 0)
743
+ .{ .min = 0, .max = 1 }
744
+ else
745
+ .{ .min = 217, .max = 256 };
746
+ }
747
+
748
+ /// Returns the max damage roll which will produce the same damage as `roll`
749
+ /// given the base damage in `summaries`.
750
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) u8 {
751
+ if (roll == 0) return roll;
752
+
753
+ const dmg = summaries.get(player.foe()).damage;
754
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
755
+
756
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
757
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
758
+ }
759
+
760
+ /// Returns a slice with the correct range of values for confused given the `action` state and
761
+ /// the state of the `parent` (observation of the player's Pokémon confusion status).
762
+ pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
763
+ const done = parent == .None or parent == .ended;
764
+ return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
765
+ }
766
+
767
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
768
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
769
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
770
+ if (parent == .true) return &BOOL_NONE;
771
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
772
+ }
773
+
774
+ const SLOT_NONE = [_]u4{0};
775
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
776
+
777
+ /// Returns a slice with a range of values for move slots given the `action` state
778
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
779
+ ///
780
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
781
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
782
+ if (parent == .false) return &SLOT_NONE;
783
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
784
+ }
785
+
786
+ const MULTI_NONE = [_]u4{0};
787
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
788
+
789
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
790
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
791
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
792
+ if (parent == .false) return &MULTI_NONE;
793
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
794
+ }
795
+
796
+ const PSYWAVE_NONE = [_]u8{0};
797
+ const PSYWAVE = init: {
798
+ var rolls: [150]u8 = undefined;
799
+ for (0..150) |i| rolls[i] = i + 1;
800
+ break :init rolls;
801
+ };
802
+
803
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
804
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
805
+ pub fn psywave(
806
+ action: Action,
807
+ side: *data.Side,
808
+ parent: Optional(bool),
809
+ ) []const u8 {
810
+ if (parent == .false) return &PSYWAVE_NONE;
811
+ return if (action.psywave == 0)
812
+ &PSYWAVE_NONE
813
+ else
814
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
815
+ }
816
+
817
+ const MOVE_NONE = [_]data.Move{.None};
818
+
819
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
820
+ pub fn metronome(action: Action) []const data.Move {
821
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
822
+ }
823
+ };
824
+
825
+ test "Rolls.speedTie" {
826
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
827
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
828
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
829
+ }
830
+
831
+ test "Rolls.sleep" {
832
+ return error.SkipZigTest; // TODO
833
+ }
834
+
835
+ test "Rolls.disable" {
836
+ return error.SkipZigTest; // TODO
837
+ }
838
+
839
+ test "Rolls.confusion" {
840
+ return error.SkipZigTest; // TODO
841
+ }
842
+
843
+ test "Rolls.atacking" {
844
+ return error.SkipZigTest; // TODO
845
+ }
846
+
847
+ test "Rolls.binding" {
848
+ return error.SkipZigTest; // TODO
849
+ }
850
+
851
+ test "Rolls.damage" {
852
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
853
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
854
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
855
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
856
+ }
857
+
858
+ test "Rolls.coalesce" {
859
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
860
+ try expectEqual(@as(u8, 0), Rolls.coalesce(.P2, 0, &summaries, false));
861
+ try expectEqual(@as(u8, 241), Rolls.coalesce(.P2, 238, &summaries, false));
862
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 238, &summaries, true));
863
+ summaries.p1.damage.final = 74;
864
+ try expectEqual(@as(u8, 217), Rolls.coalesce(.P2, 217, &summaries, false));
865
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 217, &summaries, true));
866
+ }
867
+
868
+ test "Rolls.hit" {
869
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
870
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
871
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
872
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
873
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
874
+ }
875
+
876
+ test "Rolls.secondaryChance" {
877
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
878
+ try expectEqualSlices(
879
+ Optional(bool),
880
+ &.{ .false, .true },
881
+ Rolls.secondaryChance(actions.p1, .None),
882
+ );
883
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
884
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
885
+ }
886
+
887
+ test "Rolls.criticalHit" {
888
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
889
+ try expectEqualSlices(
890
+ Optional(bool),
891
+ &.{ .false, .true },
892
+ Rolls.criticalHit(actions.p1, .None),
893
+ );
894
+ try expectEqualSlices(
895
+ Optional(bool),
896
+ if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
897
+ Rolls.criticalHit(actions.p1, .false),
898
+ );
899
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
900
+ }
901
+
902
+ test "Rolls.confused" {
903
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
904
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
905
+ try expectEqualSlices(
906
+ Optional(bool),
907
+ &.{ .false, .true },
908
+ Rolls.confused(actions.p2, .continuing),
909
+ );
910
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
911
+ }
912
+
913
+ test "Rolls.paralyzed" {
914
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
915
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
916
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
917
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
918
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
919
+ }
920
+
921
+ test "Rolls.moveSlot" {
922
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
923
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
924
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
925
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
926
+ }
927
+
928
+ test "Rolls.multiHit" {
929
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
930
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
931
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
932
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
933
+ }
934
+
935
+ test "Rolls.metronome" {
936
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
937
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
938
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
939
+ }
940
+
941
+ test "Rolls.psywave" {
942
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
943
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
944
+ .species = .Bulbasaur,
945
+ .level = 100,
946
+ .moves = &[_]data.Move{.Tackle},
947
+ }});
948
+
949
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
950
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
951
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
952
+ side.stored().level = 81;
953
+ rolls = Rolls.psywave(actions.p2, &side, .None);
954
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
955
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
427
956
  }