@pkmn/engine 0.1.0-dev.dfd46bbb → 0.1.0-dev.e0e37c1b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -5
- package/build/tools/debug.js +3 -1
- package/build/tools/debug.js.map +1 -1
- package/package.json +3 -3
- package/src/lib/common/protocol.zig +331 -331
- package/src/lib/gen1/mechanics.zig +199 -199
- package/src/lib/gen2/README.md +0 -1
- package/src/lib/gen2/data.zig +1 -1
- package/src/lib/gen2/generated.zig +5 -11
- package/src/lib/gen2/mechanics.zig +522 -308
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@@ -22,6 +22,7 @@ const Result = common.Result;
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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+
const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -255,14 +256,14 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: a
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foe.active.volatiles.Binding = false;
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-
try options.log.switched(battle.active(player), incoming);
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+
try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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-
try options.log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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@@ -406,7 +407,7 @@ fn executeMove(
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if (side.last_selected_move == .SKIP_TURN) {
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assert(!showdown);
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if (battle.foe(player).active.volatiles.Binding) {
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-
try options.log.cant(battle.active(player), .Bound);
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try options.log.cant(.{ battle.active(player), .Bound });
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}
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return null;
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}
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@@ -496,23 +497,23 @@ fn beforeMove(
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}
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if (duration == 0) {
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-
try log.curestatus(ident, before, .Message);
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try log.curestatus(.{ ident, before, .Message });
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stored.status = 0; // clears EXT if present
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} else {
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try log.cant(ident, .Sleep);
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try log.cant(.{ ident, .Sleep });
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}
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side.last_used_move = .None;
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return .done;
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}
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if (Status.is(stored.status, .FRZ)) {
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try log.cant(ident, .Freeze);
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try log.cant(.{ ident, .Freeze });
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side.last_used_move = .None;
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return .done;
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}
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if (skip or foe.active.volatiles.Binding) {
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-
try log.cant(ident, .Bound);
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try log.cant(.{ ident, .Bound });
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return .done;
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}
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@@ -520,13 +521,13 @@ fn beforeMove(
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// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
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// Pokémon can sometimes flinch multiple times from the same original hit
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if (!showdown) volatiles.Flinch = false;
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-
try log.cant(ident, .Flinch);
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try log.cant(.{ ident, .Flinch });
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return .done;
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}
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if (volatiles.Recharging) {
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volatiles.Recharging = false;
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try log.cant(ident, .Recharge);
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try log.cant(.{ ident, .Recharge });
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return .done;
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}
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@@ -540,7 +541,7 @@ fn beforeMove(
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if (volatiles.disable_duration == 0) {
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volatiles.disable_move = 0;
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-
try log.end(ident, .Disable);
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try log.end(.{ ident, .Disable });
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}
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}
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// Pokémon Showdown's disable condition has a single onBeforeMove handler
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@@ -565,9 +566,9 @@ fn beforeMove(
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if (volatiles.confusion == 0) {
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volatiles.Confusion = false;
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try log.end(ident, .Confusion);
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try log.end(.{ ident, .Confusion });
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} else {
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try log.activate(ident, .Confusion);
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try log.activate(.{ ident, .Confusion });
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if (try Rolls.confused(battle, player, options)) {
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assert(!volatiles.MultiHit);
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@@ -618,7 +619,7 @@ fn beforeMove(
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volatiles.Binding = false;
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options.chance.clearDurations(player, null);
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// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
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try log.cant(ident, .Paralysis);
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try log.cant(.{ ident, .Paralysis });
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return .done;
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}
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@@ -644,18 +645,18 @@ fn beforeMove(
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try options.chance.attacking(player, volatiles.attacks);
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if (volatiles.attacks != 0) {
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try log.activate(ident, .Bide);
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try log.activate(.{ ident, .Bide });
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return .done;
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}
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volatiles.Bide = false;
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try log.end(ident, .Bide);
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try log.end(.{ ident, .Bide });
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battle.last_damage = volatiles.state *% 2;
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volatiles.state = 0;
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if (battle.last_damage == 0) {
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try log.fail(ident, .None);
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try log.fail(.{ ident, .None });
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return .done;
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}
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@@ -685,15 +686,15 @@ fn beforeMove(
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try options.chance.attacking(player, volatiles.attacks);
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if (!showdown and handleThrashing(battle, active, player, options)) {
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try log.start(battle.active(player), .ConfusionSilent);
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try log.start(.{ battle.active(player), .ConfusionSilent });
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}
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try log.move(ident, side.last_selected_move, battle.active(player.foe()));
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try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
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if (showdown) {
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// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
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// used in useMove and doesn't have the notion of skipping canMove semantics
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side.last_used_move = side.last_selected_move;
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if (handleThrashing(battle, active, player, options)) {
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try log.start(battle.active(player), .ConfusionSilent);
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try log.start(.{ battle.active(player), .ConfusionSilent });
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}
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}
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return .skip_can;
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@@ -709,7 +710,7 @@ fn beforeMove(
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}
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try options.chance.binding(player, volatiles.attacks);
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try log.move(
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try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
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if (showdown or battle.last_damage != 0) {
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const sub = showdown and foe.active.volatiles.Substitute;
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_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
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@@ -742,7 +743,7 @@ fn canMove(
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side.active.volatiles.Charging = false;
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side.active.volatiles.Invulnerable = false;
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} else if (move.effect == .Charge) {
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try options.log.
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try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
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setCounterable(battle, player, side, move);
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try Effects.charge(battle, player, options);
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return false;
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@@ -752,7 +753,7 @@ fn canMove(
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if (!skip) decrementPP(side, mslot, auto);
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const target = if (move.target == .Self) player else player.foe();
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try options.log.
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try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
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setCounterable(battle, player, side, move);
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if (move.effect.onBegin()) {
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@@ -929,16 +930,16 @@ fn doMove(
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ohko = (!showdown or (!immune and !invulnerable)) and
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move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
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if (ohko) {
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try log.immune(foe_ident, .OHKO);
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try log.immune(.{ foe_ident, .OHKO });
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} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
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try log.immune(foe_ident, .None);
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try log.immune(.{ foe_ident, .None });
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} else if (mist) {
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if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
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try log.fail(foe_ident, .None);
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if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
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try log.fail(.{ foe_ident, .None });
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} else {
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if (showdown or !zero) try options.chance.commit(player, .miss);
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try log.lastmiss();
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try log.miss(battle.active(player));
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try log.lastmiss(.{});
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try log.miss(.{battle.active(player)});
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}
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if (move.effect == .JumpKick) {
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// Recoil is supposed to be damage/8 but damage will always be 0 here
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@@ -974,15 +975,15 @@ fn doMove(
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var hit: u4 = 0;
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while (hit < hits) {
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if (hit == 0) {
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if (crit) try log.crit(battle.active(player.foe()));
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if (crit) try log.crit(.{battle.active(player.foe())});
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979
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if (effectiveness > Effectiveness.neutral) {
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979
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try log.supereffective(battle.active(player.foe()));
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try log.supereffective(.{battle.active(player.foe())});
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} else if (effectiveness < Effectiveness.neutral) {
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try log.resisted(battle.active(player.foe()));
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try log.resisted(.{battle.active(player.foe())});
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}
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}
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if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
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-
if (hit == 0 and ohko) try log.ohko();
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+
if (hit == 0 and ohko) try log.ohko(.{});
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hit += 1;
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if (foe.stored().hp == 0) break;
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if (!late and (!sub or move.effect == .Explode)) {
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@@ -999,7 +1000,7 @@ fn doMove(
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if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
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try Effects.poison(battle, player, Move.get(.PoisonSting), options);
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}
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-
try log.hitcount(battle.active(player.foe()), hit);
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try log.hitcount(.{ battle.active(player.foe()), hit });
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} else if (showdown) {
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// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
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if (move.effect == .Binding) {
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@@ -1009,9 +1010,9 @@ fn doMove(
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assert(foe.stored().hp > 0);
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// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
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if (sub) {
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-
try log.activate(battle.active(player.foe()), .Substitute);
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+
try log.activate(.{ battle.active(player.foe()), .Substitute });
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} else {
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-
try log.damage(battle.active(player.foe()), foe.stored(), .None);
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try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
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try buildRage(battle, player.foe(), options);
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}
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return null;
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@@ -1209,7 +1210,7 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
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const foe = battle.foe(player);
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if (battle.last_damage == 0) {
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-
try options.log.fail(battle.active(player), .None);
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try options.log.fail(.{ battle.active(player), .None });
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return null;
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}
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@@ -1227,14 +1228,14 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
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foe_last_selected_move.type == .Fighting);
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if (!used and !selected) {
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-
try options.log.fail(battle.active(player), .None);
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+
try options.log.fail(.{ battle.active(player), .None });
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return null;
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}
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1234
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1234
1235
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if (!used or !selected) {
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// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
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if (!showdown) return Result.Error;
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1237
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-
try options.log.fail(battle.active(player), .None);
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+
try options.log.fail(.{ battle.active(player), .None });
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return null;
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}
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@@ -1270,20 +1271,20 @@ fn applyDamage(
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subbed.active.volatiles.substitute = 0;
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subbed.active.volatiles.Substitute = false;
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// battle.last_damage is not updated with the amount of HP the Substitute had
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1273
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-
try options.log.end(battle.active(sub_player), .Substitute);
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+
try options.log.end(.{ battle.active(sub_player), .Substitute });
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options.calc.capped(target_player);
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return true;
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} else {
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// Safe to truncate since less than subbed.volatiles.substitute which is a u8
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subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
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1279
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-
try options.log.activate(battle.active(sub_player), .Substitute);
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+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
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1281
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return false;
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1281
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}
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}
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|
1283
1284
|
|
|
1284
1285
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1285
1286
|
target.stored().hp -= battle.last_damage;
|
|
1286
|
-
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1287
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1287
1288
|
return false;
|
|
1288
1289
|
}
|
|
1289
1290
|
|
|
@@ -1302,7 +1303,7 @@ fn mirrorMove(
|
|
|
1302
1303
|
side.last_selected_move = foe.last_used_move;
|
|
1303
1304
|
|
|
1304
1305
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1305
|
-
try options.log.fail(battle.active(player), .None);
|
|
1306
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1306
1307
|
return null;
|
|
1307
1308
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1308
1309
|
incrementPP(side, mslot);
|
|
@@ -1344,12 +1345,12 @@ fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype)
|
|
|
1344
1345
|
if (mist) {
|
|
1345
1346
|
assert(!showdown);
|
|
1346
1347
|
const foe_ident = battle.active(player.foe());
|
|
1347
|
-
try options.log.activate(foe_ident, .Mist);
|
|
1348
|
-
try options.log.fail(foe_ident, .None);
|
|
1348
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1349
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1349
1350
|
} else {
|
|
1350
1351
|
try options.chance.commit(player, .miss);
|
|
1351
|
-
try options.log.lastmiss();
|
|
1352
|
-
try options.log.miss(battle.active(player));
|
|
1352
|
+
try options.log.lastmiss(.{});
|
|
1353
|
+
try options.log.miss(.{battle.active(player)});
|
|
1353
1354
|
}
|
|
1354
1355
|
|
|
1355
1356
|
return false;
|
|
@@ -1450,13 +1451,13 @@ fn checkFaint(
|
|
|
1450
1451
|
assert(!foe.active.volatiles.MultiHit);
|
|
1451
1452
|
|
|
1452
1453
|
if (player_out and foe_out) {
|
|
1453
|
-
try options.log.tie();
|
|
1454
|
+
try options.log.tie(.{});
|
|
1454
1455
|
return Result.Tie;
|
|
1455
1456
|
} else if (player_out) {
|
|
1456
|
-
try options.log.win(player.foe());
|
|
1457
|
+
try options.log.win(.{player.foe()});
|
|
1457
1458
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1458
1459
|
} else if (foe_out) {
|
|
1459
|
-
try options.log.win(player);
|
|
1460
|
+
try options.log.win(.{player});
|
|
1460
1461
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1461
1462
|
}
|
|
1462
1463
|
|
|
@@ -1498,7 +1499,7 @@ fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result
|
|
|
1498
1499
|
side.stored().stats.spe;
|
|
1499
1500
|
}
|
|
1500
1501
|
|
|
1501
|
-
try options.log.faint(battle.active(player), done);
|
|
1502
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1502
1503
|
options.calc.capped(player);
|
|
1503
1504
|
return null;
|
|
1504
1505
|
}
|
|
@@ -1520,8 +1521,8 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
1520
1521
|
|
|
1521
1522
|
if (!showdown or damage > 0) {
|
|
1522
1523
|
stored.hp -= damage;
|
|
1523
|
-
// Pokémon Showdown uses
|
|
1524
|
-
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1524
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1525
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1525
1526
|
}
|
|
1526
1527
|
}
|
|
1527
1528
|
|
|
@@ -1546,14 +1547,14 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
1546
1547
|
const amount = @min(damage, stored.hp);
|
|
1547
1548
|
stored.hp -= amount;
|
|
1548
1549
|
|
|
1549
|
-
// As above, Pokémon Showdown uses
|
|
1550
|
-
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1550
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1551
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1551
1552
|
|
|
1552
1553
|
const before = foe_stored.hp;
|
|
1553
1554
|
// Uncapped damage is added back to the foe
|
|
1554
1555
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1555
1556
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1556
|
-
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1557
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1557
1558
|
}
|
|
1558
1559
|
}
|
|
1559
1560
|
|
|
@@ -1564,18 +1565,18 @@ fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result
|
|
|
1564
1565
|
battle.turn += 1;
|
|
1565
1566
|
|
|
1566
1567
|
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1567
|
-
try options.log.tie();
|
|
1568
|
+
try options.log.tie(.{});
|
|
1568
1569
|
return Result.Tie;
|
|
1569
1570
|
}
|
|
1570
1571
|
|
|
1571
1572
|
if (showdown and battle.turn >= 1000) {
|
|
1572
|
-
try options.log.tie();
|
|
1573
|
+
try options.log.tie(.{});
|
|
1573
1574
|
return Result.Tie;
|
|
1574
1575
|
} else if (battle.turn >= 65535) {
|
|
1575
1576
|
return Result.Error;
|
|
1576
1577
|
}
|
|
1577
1578
|
|
|
1578
|
-
try options.log.turn(battle.turn);
|
|
1579
|
+
try options.log.turn(.{battle.turn});
|
|
1579
1580
|
|
|
1580
1581
|
return Result.Default;
|
|
1581
1582
|
}
|
|
@@ -1645,7 +1646,7 @@ fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
|
1645
1646
|
side.last_selected_move;
|
|
1646
1647
|
if (m != .None and m == last) {
|
|
1647
1648
|
side.active.volatiles.Charging = false;
|
|
1648
|
-
try options.log.
|
|
1649
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1649
1650
|
return true;
|
|
1650
1651
|
}
|
|
1651
1652
|
}
|
|
@@ -1762,7 +1763,7 @@ pub const Effects = struct {
|
|
|
1762
1763
|
side.active.volatiles.state = 0;
|
|
1763
1764
|
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1764
1765
|
|
|
1765
|
-
try options.log.start(battle.active(player), .Bide);
|
|
1766
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1766
1767
|
}
|
|
1767
1768
|
|
|
1768
1769
|
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -1776,11 +1777,11 @@ pub const Effects = struct {
|
|
|
1776
1777
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1777
1778
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1778
1779
|
assert(move.type == .Fire);
|
|
1779
|
-
try options.log.curestatus(
|
|
1780
|
+
try options.log.curestatus(.{
|
|
1780
1781
|
battle.active(player.foe()),
|
|
1781
1782
|
foe_stored.status,
|
|
1782
1783
|
.Message,
|
|
1783
|
-
);
|
|
1784
|
+
});
|
|
1784
1785
|
foe_stored.status = 0;
|
|
1785
1786
|
}
|
|
1786
1787
|
return;
|
|
@@ -1794,7 +1795,7 @@ pub const Effects = struct {
|
|
|
1794
1795
|
foe_stored.status = Status.init(.BRN);
|
|
1795
1796
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1796
1797
|
|
|
1797
|
-
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1798
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1798
1799
|
}
|
|
1799
1800
|
|
|
1800
1801
|
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
@@ -1804,8 +1805,8 @@ pub const Effects = struct {
|
|
|
1804
1805
|
volatiles.Charging = true;
|
|
1805
1806
|
const move = side.last_selected_move;
|
|
1806
1807
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1807
|
-
try options.log.laststill();
|
|
1808
|
-
try options.log.prepare(battle.active(player), move);
|
|
1808
|
+
try options.log.laststill(.{});
|
|
1809
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1809
1810
|
}
|
|
1810
1811
|
|
|
1811
1812
|
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -1816,17 +1817,11 @@ pub const Effects = struct {
|
|
|
1816
1817
|
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1817
1818
|
} else {
|
|
1818
1819
|
if (showdown) {
|
|
1819
|
-
if (!try checkHit(battle, player, move, options))
|
|
1820
|
-
|
|
1821
|
-
} else if (sub) {
|
|
1822
|
-
return options.log.fail(battle.active(player.foe()), .None);
|
|
1823
|
-
}
|
|
1820
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1821
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1824
1822
|
} else {
|
|
1825
|
-
if (sub) {
|
|
1826
|
-
|
|
1827
|
-
} else if (!try checkHit(battle, player, move, options)) {
|
|
1828
|
-
return;
|
|
1829
|
-
}
|
|
1823
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1824
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1830
1825
|
}
|
|
1831
1826
|
try options.chance.commit(player, .hit);
|
|
1832
1827
|
}
|
|
@@ -1835,23 +1830,24 @@ pub const Effects = struct {
|
|
|
1835
1830
|
foe.active.volatiles.Confusion = true;
|
|
1836
1831
|
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1837
1832
|
|
|
1838
|
-
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1833
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1839
1834
|
}
|
|
1840
1835
|
|
|
1841
1836
|
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1842
1837
|
const foe = battle.foe(player);
|
|
1843
1838
|
|
|
1844
1839
|
if (foe.active.volatiles.Invulnerable) {
|
|
1845
|
-
try options.log.lastmiss();
|
|
1846
|
-
return options.log.miss(battle.active(player));
|
|
1840
|
+
try options.log.lastmiss(.{});
|
|
1841
|
+
return options.log.miss(.{battle.active(player)});
|
|
1847
1842
|
}
|
|
1848
1843
|
|
|
1849
1844
|
battle.side(player).active.types = foe.active.types;
|
|
1850
|
-
return options.log.
|
|
1845
|
+
return options.log.start(.{
|
|
1851
1846
|
battle.active(player),
|
|
1847
|
+
.TypeChange,
|
|
1852
1848
|
foe.active.types,
|
|
1853
1849
|
battle.active(player.foe()),
|
|
1854
|
-
);
|
|
1850
|
+
});
|
|
1855
1851
|
}
|
|
1856
1852
|
|
|
1857
1853
|
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
@@ -1866,7 +1862,7 @@ pub const Effects = struct {
|
|
|
1866
1862
|
}
|
|
1867
1863
|
|
|
1868
1864
|
if (volatiles.disable_move != 0) {
|
|
1869
|
-
try options.log.fail(foe_ident, .None);
|
|
1865
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1870
1866
|
return null;
|
|
1871
1867
|
}
|
|
1872
1868
|
|
|
@@ -1882,7 +1878,7 @@ pub const Effects = struct {
|
|
|
1882
1878
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1883
1879
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1884
1880
|
if (n == 0) {
|
|
1885
|
-
try options.log.fail(foe_ident, .None);
|
|
1881
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1886
1882
|
return null;
|
|
1887
1883
|
} else if (err) {
|
|
1888
1884
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1895,12 +1891,13 @@ pub const Effects = struct {
|
|
|
1895
1891
|
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1896
1892
|
|
|
1897
1893
|
const id = foe.active.move(volatiles.disable_move).id;
|
|
1898
|
-
try options.log.
|
|
1894
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1899
1895
|
return null;
|
|
1900
1896
|
}
|
|
1901
1897
|
|
|
1902
1898
|
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1903
1899
|
var stored = battle.side(player).stored();
|
|
1900
|
+
const ident = battle.active(player);
|
|
1904
1901
|
|
|
1905
1902
|
if (battle.last_damage == 0) {
|
|
1906
1903
|
assert(showdown);
|
|
@@ -1913,7 +1910,7 @@ pub const Effects = struct {
|
|
|
1913
1910
|
if (stored.hp == stored.stats.hp) return;
|
|
1914
1911
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1915
1912
|
|
|
1916
|
-
try options.log.
|
|
1913
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1917
1914
|
}
|
|
1918
1915
|
|
|
1919
1916
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1945,7 +1942,7 @@ pub const Effects = struct {
|
|
|
1945
1942
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1946
1943
|
side.active.volatiles.FocusEnergy = true;
|
|
1947
1944
|
|
|
1948
|
-
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1945
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1949
1946
|
}
|
|
1950
1947
|
|
|
1951
1948
|
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -1967,7 +1964,7 @@ pub const Effects = struct {
|
|
|
1967
1964
|
foe_stored.status = Status.init(.FRZ);
|
|
1968
1965
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1969
1966
|
|
|
1970
|
-
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1967
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1971
1968
|
}
|
|
1972
1969
|
|
|
1973
1970
|
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
@@ -1987,8 +1984,8 @@ pub const Effects = struct {
|
|
|
1987
1984
|
side.active.stats = side_stored.stats;
|
|
1988
1985
|
foe.active.stats = foe_stored.stats;
|
|
1989
1986
|
|
|
1990
|
-
try log.activate(player_ident, .Haze);
|
|
1991
|
-
try log.clearallboost();
|
|
1987
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1988
|
+
try log.clearallboost(.{});
|
|
1992
1989
|
|
|
1993
1990
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1994
1991
|
if (showdown) {
|
|
@@ -1996,11 +1993,11 @@ pub const Effects = struct {
|
|
|
1996
1993
|
const p: Player = @enumFromInt(i);
|
|
1997
1994
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1998
1995
|
if (p != player and Status.any(s.stored().status)) {
|
|
1999
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1996
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
2000
1997
|
s.stored().status = 0;
|
|
2001
1998
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
2002
1999
|
s.stored().status = Status.init(.PSN);
|
|
2003
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2000
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
2004
2001
|
}
|
|
2005
2002
|
try clearVolatiles(battle, p, p != player, options);
|
|
2006
2003
|
}
|
|
@@ -2009,7 +2006,7 @@ pub const Effects = struct {
|
|
|
2009
2006
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
2010
2007
|
foe.last_selected_move = .SKIP_TURN;
|
|
2011
2008
|
}
|
|
2012
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2009
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
2013
2010
|
foe_stored.status = 0;
|
|
2014
2011
|
}
|
|
2015
2012
|
try clearVolatiles(battle, player, false, options);
|
|
@@ -2025,7 +2022,7 @@ pub const Effects = struct {
|
|
|
2025
2022
|
// GLITCH: HP recovery move failure glitches
|
|
2026
2023
|
const delta = stored.stats.hp - stored.hp;
|
|
2027
2024
|
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2028
|
-
return options.log.fail(ident, .None);
|
|
2025
|
+
return options.log.fail(.{ ident, .None });
|
|
2029
2026
|
}
|
|
2030
2027
|
|
|
2031
2028
|
const rest = side.last_selected_move == .Rest;
|
|
@@ -2033,17 +2030,17 @@ pub const Effects = struct {
|
|
|
2033
2030
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
2034
2031
|
if (showdown) battle.rng.advance(1);
|
|
2035
2032
|
stored.status = Status.slf(2);
|
|
2036
|
-
try options.log.
|
|
2033
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
2037
2034
|
stored.hp = stored.stats.hp;
|
|
2038
2035
|
} else {
|
|
2039
2036
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
2040
2037
|
}
|
|
2041
|
-
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2038
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
2042
2039
|
}
|
|
2043
2040
|
|
|
2044
2041
|
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
2045
2042
|
battle.side(player).active.volatiles.Recharging = true;
|
|
2046
|
-
try options.log.mustrecharge(battle.active(player));
|
|
2043
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
2047
2044
|
}
|
|
2048
2045
|
|
|
2049
2046
|
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -2052,33 +2049,32 @@ pub const Effects = struct {
|
|
|
2052
2049
|
if (showdown) {
|
|
2053
2050
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2054
2051
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2055
|
-
return options.log.immune(battle.active(player.foe()), .None);
|
|
2052
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
2056
2053
|
}
|
|
2057
2054
|
if (!try checkHit(battle, player, move, options)) return;
|
|
2058
2055
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2059
2056
|
} else {
|
|
2060
2057
|
if (!try checkHit(battle, player, move, options)) return;
|
|
2061
2058
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2062
|
-
try options.log.lastmiss();
|
|
2063
|
-
return options.log.miss(battle.active(player));
|
|
2059
|
+
try options.log.lastmiss(.{});
|
|
2060
|
+
return options.log.miss(.{battle.active(player)});
|
|
2064
2061
|
}
|
|
2065
2062
|
}
|
|
2066
2063
|
|
|
2067
2064
|
try options.chance.commit(player, .hit);
|
|
2068
2065
|
foe.active.volatiles.LeechSeed = true;
|
|
2069
2066
|
|
|
2070
|
-
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
2067
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2071
2068
|
}
|
|
2072
2069
|
|
|
2073
2070
|
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2074
2071
|
var side = battle.side(player);
|
|
2072
|
+
const ident = battle.active(player);
|
|
2075
2073
|
|
|
2076
|
-
if (side.active.volatiles.LightScreen) {
|
|
2077
|
-
return options.log.fail(battle.active(player), .None);
|
|
2078
|
-
}
|
|
2074
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2079
2075
|
side.active.volatiles.LightScreen = true;
|
|
2080
2076
|
|
|
2081
|
-
try options.log.start(
|
|
2077
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2082
2078
|
}
|
|
2083
2079
|
|
|
2084
2080
|
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
@@ -2107,7 +2103,7 @@ pub const Effects = struct {
|
|
|
2107
2103
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2108
2104
|
if (!try checkHit(battle, player, move, options)) return;
|
|
2109
2105
|
try options.chance.commit(player, .hit);
|
|
2110
|
-
return options.log.fail(battle.active(player.foe()), .None);
|
|
2106
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2111
2107
|
}
|
|
2112
2108
|
}
|
|
2113
2109
|
if (!try checkHit(battle, player, move, options)) return;
|
|
@@ -2116,7 +2112,7 @@ pub const Effects = struct {
|
|
|
2116
2112
|
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2117
2113
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2118
2114
|
|
|
2119
|
-
try options.log.
|
|
2115
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2120
2116
|
}
|
|
2121
2117
|
|
|
2122
2118
|
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
@@ -2125,7 +2121,7 @@ pub const Effects = struct {
|
|
|
2125
2121
|
if (side.active.volatiles.Mist) return;
|
|
2126
2122
|
side.active.volatiles.Mist = true;
|
|
2127
2123
|
|
|
2128
|
-
try options.log.start(battle.active(player), .Mist);
|
|
2124
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2129
2125
|
}
|
|
2130
2126
|
|
|
2131
2127
|
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -2151,17 +2147,18 @@ pub const Effects = struct {
|
|
|
2151
2147
|
|
|
2152
2148
|
if (showdown) {
|
|
2153
2149
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2154
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2155
|
-
|
|
2150
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2151
|
+
return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2156
2153
|
}
|
|
2157
2154
|
if (Status.any(foe_stored.status)) {
|
|
2158
|
-
return log.fail(
|
|
2155
|
+
return log.fail(.{
|
|
2159
2156
|
foe_ident,
|
|
2160
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2161
|
-
);
|
|
2157
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2158
|
+
});
|
|
2162
2159
|
}
|
|
2163
2160
|
if (!showdown) {
|
|
2164
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2161
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2165
2162
|
if (!try checkHit(battle, player, move, options)) return;
|
|
2166
2163
|
}
|
|
2167
2164
|
try options.chance.commit(player, .hit);
|
|
@@ -2169,7 +2166,7 @@ pub const Effects = struct {
|
|
|
2169
2166
|
foe_stored.status = Status.init(.PAR);
|
|
2170
2167
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2171
2168
|
|
|
2172
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2169
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2173
2170
|
}
|
|
2174
2171
|
|
|
2175
2172
|
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -2191,12 +2188,12 @@ pub const Effects = struct {
|
|
|
2191
2188
|
foe_stored.status = Status.init(.PAR);
|
|
2192
2189
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2193
2190
|
|
|
2194
|
-
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2191
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2195
2192
|
}
|
|
2196
2193
|
|
|
2197
2194
|
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2198
2195
|
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2199
|
-
try options.log.fieldactivate();
|
|
2196
|
+
try options.log.fieldactivate(.{});
|
|
2200
2197
|
}
|
|
2201
2198
|
}
|
|
2202
2199
|
|
|
@@ -2211,23 +2208,23 @@ pub const Effects = struct {
|
|
|
2211
2208
|
return;
|
|
2212
2209
|
} else if (foe.active.volatiles.Substitute) {
|
|
2213
2210
|
if (move.effect != .Poison) return;
|
|
2214
|
-
return log.fail(foe_ident, .None);
|
|
2211
|
+
return log.fail(.{ foe_ident, .None });
|
|
2215
2212
|
} else if (Status.any(foe_stored.status)) {
|
|
2216
2213
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2217
2214
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2218
2215
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2219
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2216
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2220
2217
|
if (!showdown)
|
|
2221
|
-
.Poison
|
|
2218
|
+
Fail.Poison
|
|
2222
2219
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2223
|
-
if (toxic) .Toxic else .Poison
|
|
2220
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2224
2221
|
else
|
|
2225
|
-
.None
|
|
2222
|
+
Fail.None
|
|
2226
2223
|
else
|
|
2227
|
-
.None);
|
|
2224
|
+
Fail.None });
|
|
2228
2225
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2229
2226
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2230
|
-
return log.immune(foe_ident, .None);
|
|
2227
|
+
return log.immune(.{ foe_ident, .None });
|
|
2231
2228
|
}
|
|
2232
2229
|
|
|
2233
2230
|
if (move.effect == .Poison) {
|
|
@@ -2246,7 +2243,7 @@ pub const Effects = struct {
|
|
|
2246
2243
|
foe.active.volatiles.toxic = 0;
|
|
2247
2244
|
}
|
|
2248
2245
|
|
|
2249
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2246
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2250
2247
|
}
|
|
2251
2248
|
|
|
2252
2249
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2266,22 +2263,23 @@ pub const Effects = struct {
|
|
|
2266
2263
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2267
2264
|
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2268
2265
|
|
|
2269
|
-
try options.log.
|
|
2266
|
+
try options.log.damage(.{
|
|
2270
2267
|
battle.active(player),
|
|
2271
2268
|
stored,
|
|
2272
2269
|
.RecoilOf,
|
|
2273
2270
|
battle.active(player.foe()),
|
|
2274
|
-
);
|
|
2271
|
+
});
|
|
2275
2272
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2276
2273
|
}
|
|
2277
2274
|
|
|
2278
2275
|
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2279
2276
|
var side = battle.side(player);
|
|
2277
|
+
const ident = battle.active(player);
|
|
2280
2278
|
|
|
2281
|
-
if (side.active.volatiles.Reflect) return options.log.fail(
|
|
2279
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2282
2280
|
side.active.volatiles.Reflect = true;
|
|
2283
2281
|
|
|
2284
|
-
try options.log.start(
|
|
2282
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2285
2283
|
}
|
|
2286
2284
|
|
|
2287
2285
|
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -2295,10 +2293,10 @@ pub const Effects = struct {
|
|
|
2295
2293
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2296
2294
|
} else {
|
|
2297
2295
|
if (Status.any(foe_stored.status)) {
|
|
2298
|
-
return options.log.fail(
|
|
2296
|
+
return options.log.fail(.{
|
|
2299
2297
|
foe_ident,
|
|
2300
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2301
|
-
);
|
|
2298
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2299
|
+
});
|
|
2302
2300
|
}
|
|
2303
2301
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2304
2302
|
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
@@ -2315,17 +2313,17 @@ pub const Effects = struct {
|
|
|
2315
2313
|
|
|
2316
2314
|
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2317
2315
|
const last = battle.side(player).last_selected_move;
|
|
2318
|
-
try options.log.
|
|
2316
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2319
2317
|
}
|
|
2320
2318
|
|
|
2321
2319
|
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2322
|
-
try options.log.activate(battle.active(player), .Splash);
|
|
2320
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2323
2321
|
}
|
|
2324
2322
|
|
|
2325
2323
|
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2326
2324
|
var side = battle.side(player);
|
|
2327
2325
|
if (side.active.volatiles.Substitute) {
|
|
2328
|
-
return options.log.fail(battle.active(player), .Substitute);
|
|
2326
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2329
2327
|
}
|
|
2330
2328
|
|
|
2331
2329
|
assert(side.stored().stats.hp <= 1023);
|
|
@@ -2336,15 +2334,17 @@ pub const Effects = struct {
|
|
|
2336
2334
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2337
2335
|
// avoid having to convert to floating point)
|
|
2338
2336
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2339
|
-
if (side.stored().hp < required_hp)
|
|
2337
|
+
if (side.stored().hp < required_hp) {
|
|
2338
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2339
|
+
}
|
|
2340
2340
|
|
|
2341
2341
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2342
2342
|
side.stored().hp -= hp;
|
|
2343
2343
|
side.active.volatiles.substitute = hp + 1;
|
|
2344
2344
|
side.active.volatiles.Substitute = true;
|
|
2345
|
-
try options.log.start(battle.active(player), .Substitute);
|
|
2345
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2346
2346
|
if (hp > 0) {
|
|
2347
|
-
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2347
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2348
2348
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2349
2349
|
}
|
|
2350
2350
|
}
|
|
@@ -2358,8 +2358,8 @@ pub const Effects = struct {
|
|
|
2358
2358
|
}
|
|
2359
2359
|
battle.last_damage = 0;
|
|
2360
2360
|
} else {
|
|
2361
|
-
try options.log.fail(battle.active(player), .None);
|
|
2362
|
-
try options.log.laststill();
|
|
2361
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2362
|
+
try options.log.laststill(.{});
|
|
2363
2363
|
}
|
|
2364
2364
|
}
|
|
2365
2365
|
|
|
@@ -2398,7 +2398,7 @@ pub const Effects = struct {
|
|
|
2398
2398
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2399
2399
|
}
|
|
2400
2400
|
|
|
2401
|
-
try options.log.transform(battle.active(player), foe_ident);
|
|
2401
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2402
2402
|
}
|
|
2403
2403
|
|
|
2404
2404
|
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
@@ -2428,87 +2428,87 @@ pub const Effects = struct {
|
|
|
2428
2428
|
switch (move.effect) {
|
|
2429
2429
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2430
2430
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2431
|
-
if (boosts.atk == 6) return log.fail(ident, .None);
|
|
2431
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2432
2432
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2433
2433
|
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2434
|
-
const reason = if (move.effect == .Rage)
|
|
2434
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2435
2435
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2436
2436
|
boosts.atk -= 1;
|
|
2437
2437
|
if (showdown) {
|
|
2438
|
-
try log.boost(ident, reason, n);
|
|
2439
|
-
try log.boost(ident,
|
|
2438
|
+
try log.boost(.{ ident, reason, n });
|
|
2439
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2440
2440
|
if (move.effect == .Rage) return;
|
|
2441
2441
|
}
|
|
2442
|
-
return log.fail(ident, .None);
|
|
2442
|
+
return log.fail(.{ ident, .None });
|
|
2443
2443
|
}
|
|
2444
2444
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2445
2445
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2446
2446
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2447
|
-
try log.boost(ident, reason, n);
|
|
2447
|
+
try log.boost(.{ ident, reason, n });
|
|
2448
2448
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2449
2449
|
if (showdown and move.effect == .Rage) return;
|
|
2450
2450
|
},
|
|
2451
2451
|
.DefenseUp1, .DefenseUp2 => {
|
|
2452
2452
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2453
|
-
if (boosts.def == 6) return log.fail(ident, .None);
|
|
2453
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2454
2454
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2455
2455
|
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2456
2456
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2457
2457
|
boosts.def -= 1;
|
|
2458
2458
|
if (showdown) {
|
|
2459
|
-
try log.boost(ident, .Defense, n);
|
|
2460
|
-
try log.boost(ident, .Defense, -1);
|
|
2459
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2460
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2461
2461
|
}
|
|
2462
|
-
return log.fail(ident, .None);
|
|
2462
|
+
return log.fail(.{ ident, .None });
|
|
2463
2463
|
}
|
|
2464
2464
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2465
2465
|
const stat = unmodifiedStats(battle, side).def;
|
|
2466
2466
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2467
|
-
try log.boost(ident, .Defense, n);
|
|
2467
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2468
2468
|
},
|
|
2469
2469
|
.SpeedUp2 => {
|
|
2470
2470
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2471
|
-
if (boosts.spe == 6) return log.fail(ident, .None);
|
|
2471
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2472
2472
|
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2473
2473
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2474
2474
|
boosts.spe -= 1;
|
|
2475
2475
|
if (showdown) {
|
|
2476
|
-
try log.boost(ident, .Speed, 2);
|
|
2477
|
-
try log.boost(ident, .Speed, -1);
|
|
2476
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2477
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2478
2478
|
}
|
|
2479
|
-
return log.fail(ident, .None);
|
|
2479
|
+
return log.fail(.{ ident, .None });
|
|
2480
2480
|
}
|
|
2481
2481
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2482
2482
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2483
2483
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2484
|
-
try log.boost(ident, .Speed, 2);
|
|
2484
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2485
2485
|
},
|
|
2486
2486
|
.SpecialUp1, .SpecialUp2 => {
|
|
2487
2487
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2488
|
-
if (boosts.spc == 6) return log.fail(ident, .None);
|
|
2488
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2489
2489
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2490
2490
|
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2491
2491
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2492
2492
|
boosts.spc -= 1;
|
|
2493
2493
|
if (showdown) {
|
|
2494
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2495
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2496
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2497
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2496
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2497
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2498
2498
|
}
|
|
2499
|
-
return log.fail(ident, .None);
|
|
2499
|
+
return log.fail(.{ ident, .None });
|
|
2500
2500
|
}
|
|
2501
2501
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2502
2502
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2503
2503
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2504
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2505
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2504
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2505
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2506
2506
|
},
|
|
2507
2507
|
.EvasionUp1 => {
|
|
2508
2508
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2509
|
-
if (boosts.evasion == 6) return log.fail(ident, .None);
|
|
2509
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2510
2510
|
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2511
|
-
try log.boost(ident, .Evasion, 1);
|
|
2511
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2512
2512
|
},
|
|
2513
2513
|
else => unreachable,
|
|
2514
2514
|
}
|
|
@@ -2523,7 +2523,7 @@ pub const Effects = struct {
|
|
|
2523
2523
|
const foe_ident = battle.active(player.foe());
|
|
2524
2524
|
const secondary = move.effect.isStatDownChance();
|
|
2525
2525
|
|
|
2526
|
-
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2526
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2527
2527
|
|
|
2528
2528
|
if (secondary) {
|
|
2529
2529
|
const proc = try Rolls.unboost(battle, player, options);
|
|
@@ -2541,82 +2541,82 @@ pub const Effects = struct {
|
|
|
2541
2541
|
switch (move.effect) {
|
|
2542
2542
|
.AttackDown1, .AttackDownChance => {
|
|
2543
2543
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2544
|
-
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2544
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2545
2545
|
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2546
2546
|
if (stats.atk == 1) {
|
|
2547
2547
|
boosts.atk += 1;
|
|
2548
2548
|
if (showdown) {
|
|
2549
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2550
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2549
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2550
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2551
2551
|
}
|
|
2552
|
-
return log.fail(foe_ident, .None);
|
|
2552
|
+
return log.fail(.{ foe_ident, .None });
|
|
2553
2553
|
}
|
|
2554
2554
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2555
2555
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2556
2556
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2557
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2558
2558
|
},
|
|
2559
2559
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2560
2560
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2561
|
-
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2561
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2562
2562
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2563
2563
|
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2564
2564
|
if (stats.def == 1) {
|
|
2565
2565
|
boosts.def += 1;
|
|
2566
2566
|
if (showdown) {
|
|
2567
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2568
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2567
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2568
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2569
2569
|
}
|
|
2570
|
-
return log.fail(foe_ident, .None);
|
|
2570
|
+
return log.fail(.{ foe_ident, .None });
|
|
2571
2571
|
}
|
|
2572
2572
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2573
2573
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2574
2574
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2575
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2575
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2576
2576
|
},
|
|
2577
2577
|
.SpeedDown1, .SpeedDownChance => {
|
|
2578
2578
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2579
|
-
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2579
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2580
2580
|
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2581
2581
|
if (stats.spe == 1) {
|
|
2582
2582
|
boosts.spe += 1;
|
|
2583
2583
|
if (showdown) {
|
|
2584
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2585
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2584
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2585
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2586
2586
|
}
|
|
2587
|
-
return log.fail(foe_ident, .None);
|
|
2587
|
+
return log.fail(.{ foe_ident, .None });
|
|
2588
2588
|
}
|
|
2589
2589
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2590
2590
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2591
2591
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2592
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2593
2593
|
assert(boosts.spe >= -6);
|
|
2594
2594
|
},
|
|
2595
2595
|
.SpecialDownChance => {
|
|
2596
2596
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2597
|
-
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2597
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2598
2598
|
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2599
2599
|
if (stats.spc == 1) {
|
|
2600
2600
|
boosts.spc += 1;
|
|
2601
2601
|
if (showdown) {
|
|
2602
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2603
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2604
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2605
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2605
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2606
2606
|
}
|
|
2607
|
-
return log.fail(foe_ident, .None);
|
|
2607
|
+
return log.fail(.{ foe_ident, .None });
|
|
2608
2608
|
}
|
|
2609
2609
|
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2610
2610
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2611
2611
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2612
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2613
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2612
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2613
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2614
2614
|
},
|
|
2615
2615
|
.AccuracyDown1 => {
|
|
2616
2616
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2617
|
-
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2617
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2618
2618
|
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2619
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2619
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2620
2620
|
},
|
|
2621
2621
|
else => unreachable,
|
|
2622
2622
|
}
|
|
@@ -2656,24 +2656,24 @@ fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !
|
|
|
2656
2656
|
if (volatiles.disable_move != 0) {
|
|
2657
2657
|
volatiles.disable_move = 0;
|
|
2658
2658
|
volatiles.disable_duration = 0;
|
|
2659
|
-
try log.end(ident, .DisableSilent);
|
|
2659
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2660
2660
|
}
|
|
2661
2661
|
if (volatiles.Confusion) {
|
|
2662
2662
|
// volatiles.confusion is left unchanged
|
|
2663
2663
|
volatiles.Confusion = false;
|
|
2664
|
-
try log.end(ident, .ConfusionSilent);
|
|
2664
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2665
2665
|
}
|
|
2666
2666
|
if (volatiles.Mist) {
|
|
2667
2667
|
volatiles.Mist = false;
|
|
2668
|
-
try log.end(ident, .MistSilent);
|
|
2668
|
+
try log.end(.{ ident, .MistSilent });
|
|
2669
2669
|
}
|
|
2670
2670
|
if (volatiles.FocusEnergy) {
|
|
2671
2671
|
volatiles.FocusEnergy = false;
|
|
2672
|
-
try log.end(ident, .FocusEnergySilent);
|
|
2672
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2673
2673
|
}
|
|
2674
2674
|
if (volatiles.LeechSeed) {
|
|
2675
2675
|
volatiles.LeechSeed = false;
|
|
2676
|
-
try log.end(ident, .LeechSeedSilent);
|
|
2676
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2677
2677
|
}
|
|
2678
2678
|
if (!showdown and volatiles.Toxic) {
|
|
2679
2679
|
volatiles.Toxic = false;
|
|
@@ -2681,17 +2681,17 @@ fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !
|
|
|
2681
2681
|
}
|
|
2682
2682
|
if (volatiles.LightScreen) {
|
|
2683
2683
|
volatiles.LightScreen = false;
|
|
2684
|
-
try log.end(ident, .LightScreenSilent);
|
|
2684
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2685
2685
|
}
|
|
2686
2686
|
if (volatiles.Reflect) {
|
|
2687
2687
|
volatiles.Reflect = false;
|
|
2688
|
-
try log.end(ident, .ReflectSilent);
|
|
2688
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2689
2689
|
}
|
|
2690
2690
|
if (showdown and volatiles.Toxic) {
|
|
2691
2691
|
volatiles.Toxic = false;
|
|
2692
2692
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2693
2693
|
volatiles.toxic = 0;
|
|
2694
|
-
try log.end(ident, .ToxicSilent);
|
|
2694
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2695
2695
|
}
|
|
2696
2696
|
}
|
|
2697
2697
|
|