@pkmn/engine 0.1.0-dev.dfd46bbb → 0.1.0-dev.e0a786f8

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Files changed (83) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +51 -23
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +47 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +110 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon/wasm.d.ts +2 -0
  10. package/build/pkg/addon/wasm.js +53 -0
  11. package/build/pkg/addon/wasm.js.map +1 -0
  12. package/build/pkg/addon.d.ts +25 -3
  13. package/build/pkg/addon.js +39 -71
  14. package/build/pkg/addon.js.map +1 -1
  15. package/build/pkg/data/layout.json +15 -2
  16. package/build/pkg/data/protocol.json +23 -9
  17. package/build/pkg/data.d.ts +27 -5
  18. package/build/pkg/data.js.map +1 -1
  19. package/build/pkg/gen1.d.ts +15 -18
  20. package/build/pkg/gen1.js +28 -19
  21. package/build/pkg/gen1.js.map +1 -1
  22. package/build/pkg/index.d.ts +42 -91
  23. package/build/pkg/index.js +23 -70
  24. package/build/pkg/index.js.map +1 -1
  25. package/build/pkg/protocol.d.ts +20 -1
  26. package/build/pkg/protocol.js +109 -107
  27. package/build/pkg/protocol.js.map +1 -1
  28. package/build/tools/debug.js +53 -76
  29. package/build/tools/debug.js.map +1 -1
  30. package/build/tools/display/debug.jsx +152 -0
  31. package/build/tools/display/debug.jsx.map +1 -0
  32. package/build/tools/display/index.js +152 -0
  33. package/build/tools/display/index.js.map +1 -0
  34. package/build/tools/display/ui.jsx +359 -0
  35. package/build/tools/display/ui.jsx.map +1 -0
  36. package/build/tools/display/util.js +33 -0
  37. package/build/tools/display/util.js.map +1 -0
  38. package/build.zig +330 -93
  39. package/package.json +59 -132
  40. package/src/bin/install-pkmn-engine +31 -20
  41. package/src/bin/pkmn-debug +1 -1
  42. package/src/lib/bindings/c.zig +255 -0
  43. package/src/lib/{binding → bindings}/node.zig +8 -21
  44. package/src/lib/bindings/wasm.zig +59 -0
  45. package/src/lib/common/array.zig +77 -0
  46. package/src/lib/common/data.zig +4 -4
  47. package/src/lib/common/debug.zig +39 -8
  48. package/src/lib/common/js.zig +4 -2
  49. package/src/lib/common/optional.zig +14 -10
  50. package/src/lib/common/options.zig +6 -0
  51. package/src/lib/common/protocol.zig +396 -399
  52. package/src/lib/common/rational.zig +327 -158
  53. package/src/lib/common/rng.zig +7 -9
  54. package/src/lib/common/util.zig +60 -1
  55. package/src/lib/gen1/calc.zig +696 -160
  56. package/src/lib/gen1/chance.zig +405 -280
  57. package/src/lib/gen1/data/moves.zig +2 -4
  58. package/src/lib/gen1/data/species.zig +2 -4
  59. package/src/lib/gen1/data/types.zig +1 -2
  60. package/src/lib/gen1/data.zig +24 -27
  61. package/src/lib/gen1/helpers.zig +92 -548
  62. package/src/lib/gen1/mechanics.zig +575 -461
  63. package/src/lib/gen2/calc.zig +37 -27
  64. package/src/lib/gen2/chance.zig +84 -496
  65. package/src/lib/gen2/data/items.zig +1 -3
  66. package/src/lib/gen2/data/moves.zig +2 -4
  67. package/src/lib/gen2/data/species.zig +1 -3
  68. package/src/lib/gen2/data/types.zig +1 -2
  69. package/src/lib/gen2/data.zig +20 -23
  70. package/src/lib/gen2/generated.zig +24 -37
  71. package/src/lib/gen2/helpers.zig +46 -25
  72. package/src/lib/gen2/mechanics.zig +721 -453
  73. package/src/lib/node.zig +18 -0
  74. package/src/lib/pkmn.zig +37 -15
  75. package/src/lib/wasm.zig +17 -0
  76. package/src/tools/display/dom.ts +93 -0
  77. package/src/tools/display/ui.css +354 -0
  78. package/build/test/display.js +0 -400
  79. package/build/test/display.js.map +0 -1
  80. package/src/lib/binding/wasm.zig +0 -12
  81. package/src/lib/gen1/README.md +0 -894
  82. package/src/lib/gen2/README.md +0 -330
  83. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,42 +1,42 @@
1
- const std = @import("std");
2
-
3
- const pkmn = @import("../pkmn.zig");
1
+ const DEBUG = @import("../common/debug.zig").print;
4
2
 
3
+ const chance = @import("chance.zig");
5
4
  const common = @import("../common/data.zig");
6
- const DEBUG = @import("../common/debug.zig").print;
5
+ const data = @import("data.zig");
6
+ const helpers = @import("helpers.zig");
7
7
  const optional = @import("../common/optional.zig");
8
+ const pkmn = @import("../pkmn.zig");
8
9
  const protocol = @import("../common/protocol.zig");
9
10
  const rational = @import("../common/rational.zig");
11
+ const std = @import("std");
10
12
  const util = @import("../common/util.zig");
11
13
 
12
- const chance = @import("chance.zig");
13
- const data = @import("data.zig");
14
- const helpers = @import("helpers.zig");
15
-
14
+ const Action = chance.Action;
15
+ const Actions = chance.Actions;
16
16
  const assert = std.debug.assert;
17
-
17
+ const Chance = chance.Chance;
18
+ const Choice = common.Choice;
19
+ const Confusion = chance.Confusion;
20
+ const Duration = chance.Duration;
21
+ const Durations = chance.Durations;
22
+ const enabled = pkmn.options.calc;
18
23
  const expect = std.testing.expect;
19
24
  const expectEqual = std.testing.expectEqual;
20
-
21
- const enabled = pkmn.options.calc;
22
-
25
+ const expectEqualSlices = std.testing.expectEqualSlices;
26
+ const isPointerTo = util.isPointerTo;
27
+ const Observation = chance.Observation;
28
+ const Optional = optional.Optional;
23
29
  const Player = common.Player;
30
+ const PointerType = util.PointerType;
31
+ const Rational = rational.Rational;
24
32
  const Result = common.Result;
25
- const Choice = common.Choice;
26
-
27
- const Optional = optional.Optional;
33
+ const Sleeps = chance.Sleeps;
28
34
 
29
- const Rational = rational.Rational;
35
+ const tty = true; // DEBUG
36
+ const summary = false; // DEBUG
30
37
 
31
- const PointerType = util.PointerType;
32
-
33
- const Actions = chance.Actions;
34
- const Action = chance.Action;
35
- const Chance = chance.Chance;
36
- const Durations = chance.Durations;
37
- const Duration = chance.Duration;
38
-
39
- const Rolls = helpers.Rolls;
38
+ const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
39
+ const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
40
40
 
41
41
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
42
42
  pub const Summaries = extern struct {
@@ -51,7 +51,7 @@ pub const Summaries = extern struct {
51
51
 
52
52
  /// Returns the `Summary` for the given `player`.
53
53
  pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
54
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
54
+ assert(isPointerTo(self, Summaries));
55
55
  return if (player == .P1) &self.p1 else &self.p2;
56
56
  }
57
57
  };
@@ -69,8 +69,10 @@ pub const Summary = extern struct {
69
69
  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
70
70
  // (to determine the *actual* damage done compare the target's stored HP before and after).
71
71
  final: u16 = 0,
72
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
73
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
72
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
73
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
74
+ /// to faint). Note that this field does not get set in scenarios where the target would
75
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
74
76
  capped: bool = false,
75
77
 
76
78
  // NOTE: 15 bits padding
@@ -85,25 +87,11 @@ pub const Summary = extern struct {
85
87
  }
86
88
  };
87
89
 
88
- /// TODO
89
- pub const Overrides = extern struct {
90
- /// TODO
91
- actions: Actions = .{},
92
- /// TODO
93
- durations: Durations = .{},
94
-
95
- _: u32 = 0,
96
-
97
- comptime {
98
- assert(@sizeOf(Overrides) == 24);
99
- }
100
- };
101
-
102
90
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
103
91
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
104
92
  pub const Calc = struct {
105
93
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
106
- overrides: Overrides = .{},
94
+ overrides: Actions = .{},
107
95
  /// Information relevant to damage calculation.
108
96
  summaries: Summaries = .{},
109
97
 
@@ -114,26 +102,20 @@ pub const Calc = struct {
114
102
  ) ?std.meta.FieldType(Action, field) {
115
103
  if (!enabled) return null;
116
104
 
117
- const overrides =
118
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
119
- const val = @field(overrides, @tagName(field));
105
+ const val = @field(self.overrides.get(player), @tagName(field));
120
106
  return if (switch (@typeInfo(@TypeOf(val))) {
121
- .Enum => val != .None,
122
- .Int => val != 0,
107
+ Enum => val != .None,
108
+ Int => val != 0,
123
109
  else => unreachable,
124
110
  }) val else null;
125
111
  }
126
112
 
127
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
128
- if (!enabled) return null;
129
-
130
- const durations = self.overrides.durations;
131
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
132
- if (set == 0) return null;
113
+ pub fn confusion(self: *Calc, player: Player) void {
114
+ if (!enabled) return;
133
115
 
134
- const actions = self.overrides.actions;
135
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
136
- return @field(overrides, @tagName(field)) != 0;
116
+ if (self.overrides.get(player).confusion == .started) {
117
+ self.overrides.get(player).confusion = .None;
118
+ }
137
119
  }
138
120
 
139
121
  pub fn base(self: *Calc, player: Player, val: u16) void {
@@ -169,9 +151,8 @@ const Null = struct {
169
151
  return null;
170
152
  }
171
153
 
172
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
173
- _ = .{ self, player, field };
174
- return null;
154
+ pub fn confusion(self: Null, player: Player) void {
155
+ _ = .{ self, player };
175
156
  }
176
157
 
177
158
  pub fn base(self: Null, player: Player, val: u16) void {
@@ -195,12 +176,14 @@ pub const Stats = struct {
195
176
  };
196
177
 
197
178
  pub const Options = struct {
198
- actions: Actions = .{},
179
+ durations: Durations,
199
180
  seed: ?u64 = null,
200
181
  cap: bool = false,
201
182
  metronome: bool = false,
202
183
  };
203
184
 
185
+ pub const MAX_FRONTIER = 81;
186
+
204
187
  pub fn transitions(
205
188
  battle: anytype,
206
189
  c1: Choice,
@@ -211,31 +194,29 @@ pub fn transitions(
211
194
  ) !?Stats {
212
195
  var stats: Stats = .{};
213
196
 
214
- var actions = options.actions;
215
- var cap = options.cap;
197
+ const cap = options.cap;
216
198
 
217
199
  var seen = std.AutoHashMap(Actions, void).init(allocator);
218
200
  defer seen.deinit();
219
201
  var frontier = std.ArrayList(Actions).init(allocator);
220
202
  defer frontier.deinit();
221
203
 
204
+ const d = options.durations;
205
+
222
206
  var opts = pkmn.battle.options(
223
207
  protocol.NULL,
224
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
225
- Calc{ .overrides = .{ .actions = actions, .durations = .{
226
- .p1 = actions.p1.durations,
227
- .p2 = actions.p2.durations,
228
- } } },
208
+ Chance(Rational(u128)){ .probability = .{}, .durations = d },
209
+ Calc{},
229
210
  );
230
211
 
231
212
  var b = battle;
232
213
  _ = try b.update(c1, c2, &opts);
233
214
  stats.updates += 1;
234
215
 
235
- var p1 = b.side(.P1);
236
- var p2 = b.side(.P2);
216
+ const p1 = b.side(.P1);
217
+ const p2 = b.side(.P2);
237
218
 
238
- var p: Rational(u128) = .{ .p = 0, .q = 1 };
219
+ var p: Rational(u256) = .{ .p = 0, .q = 1 };
239
220
  try frontier.append(opts.chance.actions);
240
221
 
241
222
  // zig fmt: off
@@ -247,85 +228,108 @@ pub fn transitions(
247
228
  var i: usize = 0;
248
229
  assert(frontier.items.len == 1);
249
230
  while (i < frontier.items.len) : (i += 1) {
250
- var template = frontier.items[i];
251
- opts.calc.overrides.durations = .{
252
- .p1 = template.p1.durations,
253
- .p2 = template.p2.durations,
231
+ const f = frontier.items[i];
232
+ const saved = stats.saved;
233
+
234
+ var r: Rational(u256) = .{ .p = 0, .q = 1 };
235
+
236
+ try debug(writer, f, .{
237
+ .shape = true,
238
+ .color = i,
239
+ .bold = true,
240
+ .background = true,
241
+ .indent = false,
242
+ });
243
+
244
+ var a: Actions = .{
245
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
246
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
254
247
  };
255
248
 
256
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
257
-
258
- var a: Actions = .{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
259
-
260
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
261
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
262
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
263
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
264
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
265
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
266
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
267
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
268
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
269
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
270
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
271
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
272
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
273
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
274
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
275
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
276
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
277
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
278
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
279
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
280
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
281
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
282
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
283
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
284
- for (Rolls.multiHit(template.p2, p1_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
285
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
286
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
287
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
288
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
289
-
290
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
249
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
250
+ for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
251
+ for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
252
+ for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
253
+ for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
254
+ for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
255
+ for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
256
+ for (Rolls.confusion(f.p1, d.p1, tie, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
257
+ for (Rolls.confusion(f.p2, d.p2, tie, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
258
+ for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
259
+ for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
260
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
261
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
262
+ for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
263
+ for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
264
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
265
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
266
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
267
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
268
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
269
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
270
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
271
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
272
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
273
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
274
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
275
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
276
+
277
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
291
278
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
292
279
  a.p1.damage = @intCast(p1_dmg.min);
293
- var p1_min: u8 = 0;
294
280
 
295
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
281
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
282
+
283
+ const p1_min: u9 = p1_dmg.min;
284
+ const p2_min: u9 = p2_dmg.min;
285
+
296
286
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
297
287
  a.p2.damage = @intCast(p2_dmg.min);
298
288
 
299
- opts.calc.overrides.actions = a;
300
- opts.chance = .{ .probability = .{}, .actions = actions };
289
+ opts.calc.overrides = a;
290
+ opts.calc.summaries = .{};
291
+ opts.chance = .{ .probability = .{}, .durations = d };
301
292
  const q = &opts.chance.probability;
302
293
 
303
294
  b = battle;
304
295
  _ = try b.update(c1, c2, &opts);
305
- stats.updates += 1;
306
-
307
- const p1_max: u8 = @intCast(p1_dmg.min);
308
- const p2_max: u8 = @intCast(p2_dmg.min);
309
- _ = cap;
310
296
 
311
- // var p1_max = if (p1_min != 0) p1_min else
312
- // try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
313
- // var p2_max =
314
- // try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
297
+ stats.updates += 1;
315
298
 
316
- if (opts.chance.actions.matches(template)) {
317
- if (!opts.chance.actions.eql(a)) {
318
- try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
299
+ const summaries = &opts.calc.summaries;
300
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
301
+ p1_dmg.min
302
+ else
303
+ Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
304
+ const p2_max: u9 =
305
+ Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
306
+
307
+ if (opts.chance.actions.matches(f)) {
308
+ if (!opts.chance.actions.relax().eql(a)) {
309
+ if (!summary) {
310
+ try debug(writer, opts.chance.actions, .{
311
+ .p1_max = p1_max,
312
+ .p2_max = p2_max,
313
+ .color = i,
314
+ .dim = true,
315
+ });
316
+ }
319
317
 
320
- p1_min = p1_max;
318
+ p1_dmg.min = p1_max;
321
319
  p2_dmg.min = p2_max;
322
320
  continue;
323
321
  }
324
322
 
325
- try debug(writer, opts.chance.actions, false, .{ .color = i });
323
+ if (!summary) {
324
+ try debug(writer, opts.chance.actions, .{
325
+ .p1_max = p1_max,
326
+ .p2_max = p2_max,
327
+ .color = i,
328
+ });
329
+ }
326
330
 
327
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
328
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
331
+ for (p1_min..p1_max + 1) |p1d| {
332
+ for (p2_dmg.min..p2_max + 1) |p2d| {
329
333
  var acts = opts.chance.actions;
330
334
  acts.p1.damage = @intCast(p1d);
331
335
  acts.p2.damage = @intCast(p2d);
@@ -335,10 +339,15 @@ pub fn transitions(
335
339
  }
336
340
  }
337
341
  }
338
-
339
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
342
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
340
343
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
344
+
345
+ q.reduce();
341
346
  try p.add(q);
347
+ p.reduce();
348
+ try r.add(q);
349
+ r.reduce();
350
+
342
351
  stats.saved += 1;
343
352
 
344
353
  if (p.q < p.p) {
@@ -346,27 +355,49 @@ pub fn transitions(
346
355
  return error.TestUnexpectedResult;
347
356
  }
348
357
  } else {
349
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
350
-
351
- if (!matches(opts.chance.actions, i, frontier.items)) {
358
+ if (!opts.chance.actions.matchesAny(frontier.items, i)) {
352
359
  try frontier.append(opts.chance.actions);
353
360
 
354
- try debug(writer, opts.chance.actions, true, .{
361
+ try debug(writer, opts.chance.actions, .{
362
+ .p1_max = p1_max,
363
+ .p2_max = p2_max,
364
+ .dim = true,
365
+ .newline = false,
366
+ });
367
+ try writer.writeAll(" → ");
368
+ try debug(writer, opts.chance.actions, .{
369
+ .shape = true,
355
370
  .color = frontier.items.len - 1,
356
371
  .dim = true,
357
- .background = true
372
+ .background = true,
373
+ .indent = false,
374
+ });
375
+ } else if (!summary) {
376
+ try debug(writer, opts.chance.actions, .{
377
+ .p1_max = p1_max,
378
+ .p2_max = p2_max,
379
+ .dim = true,
358
380
  });
359
381
  }
360
382
  }
361
383
 
362
- p1_min = p1_max;
384
+ p1_dmg.min = p1_max;
363
385
  p2_dmg.min = p2_max;
364
386
  }
365
387
 
366
- assert(p1_min > 0 or p1_dmg.min == 0);
367
- p1_dmg.min = p1_min;
388
+ }}}}}}}}}}}}}}}}}}}}}}}}}}}}
389
+
390
+ assert(stats.saved > saved);
391
+ // TODO: ziglang/zig#22667
392
+ // const old = @hasDecl(std.fmt, "formatFloatDecimal");
393
+ // if (!old and @TypeOf(writer) != @TypeOf(std.io.null_writer)) {
394
+ // try writer.print(
395
+ // " {} ({d:.2}%)\n = ──────────\n {} ({d:.2}%)\n\n",
396
+ // .{r, 100 * @as(f128, @floatFromInt(r.p)) / @as(f128, @floatFromInt(r.q)),
397
+ // p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
398
+ // );
399
+ // }
368
400
 
369
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
370
401
  }
371
402
 
372
403
  assert(frontier.items.len == i);
@@ -387,13 +418,112 @@ pub fn transitions(
387
418
  return stats;
388
419
  }
389
420
 
390
- fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
391
- for (frontier, 0..) |f, j| {
392
- // TODO: is skipping this redundant check worth it?
393
- if (i == j) continue;
394
- if (f.matches(actions)) return true;
421
+ pub fn update(
422
+ battle: anytype,
423
+ c1: Choice,
424
+ c2: Choice,
425
+ options: anytype,
426
+ allocator: std.mem.Allocator,
427
+ writer: anytype,
428
+ transition: bool,
429
+ ) !Result {
430
+ const durations = options.chance.durations;
431
+ options.chance.reset();
432
+
433
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
434
+
435
+ const original = battle.*;
436
+
437
+ // Perfom the actual update
438
+ const result = battle.update(c1, c2, options);
439
+ var overrides = options.chance.actions;
440
+ const updated = options.chance.durations;
441
+
442
+ if (@TypeOf(battle.rng) == data.PRNG) {
443
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
444
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
445
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
446
+ const n = try helpers.diff(&original, battle, stream.writer());
447
+
448
+ // Applying the diff to the battle should take us back to the original copy
449
+ // of the battle (ignoring the RNG).
450
+ var patched = battle.*;
451
+ patched.rng = original.rng;
452
+ helpers.patch(&patched, buf[0..n]);
453
+ try expectEqual(original, patched);
454
+ }
455
+
456
+ if (transition) {
457
+ // Ensure we can generate all transitions from the same original state
458
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
459
+ // the transitions function relies on RNG for discovery of states)
460
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
461
+ .durations = durations,
462
+ .cap = true,
463
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
395
464
  }
396
- return false;
465
+
466
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
467
+ // same as we observed.
468
+ var override = pkmn.battle.options(
469
+ protocol.NULL,
470
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
471
+ Calc{ .overrides = overrides },
472
+ );
473
+ var copy = original;
474
+ var overridden = copy.update(c1, c2, &override);
475
+ try expectEqual(result, overridden);
476
+ try expectEqualActions(overrides, override.chance.actions);
477
+ try expectEqual(updated, override.chance.durations);
478
+
479
+ // The actual battle excluding its RNG field should match a copy updated with
480
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
481
+ copy.rng = battle.rng;
482
+ try expectEqual(battle.*, copy);
483
+
484
+ // Demonstrate that even with the duration rolls changed, the duration
485
+ // fields on their own are sufficient to achieve the same outcomes
486
+ // NB: The actual battle bytes will differ because the durations won't match
487
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
488
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
489
+
490
+ override = pkmn.battle.options(
491
+ protocol.NULL,
492
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
493
+ Calc{ .overrides = overrides },
494
+ );
495
+ copy = original;
496
+ overridden = copy.update(c1, c2, &override);
497
+ try expectEqual(result, overridden);
498
+ try expectEqualActions(overrides, override.chance.actions);
499
+ try expectEqual(updated, override.chance.durations);
500
+
501
+ return result;
502
+ }
503
+
504
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
505
+ return expectEqual(expected, actual) catch |e| switch (e) {
506
+ error.TestExpectedEqual => {
507
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
508
+ return e;
509
+ },
510
+ else => return e,
511
+ };
512
+ }
513
+
514
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
515
+ return .{
516
+ .sides = actual.sides,
517
+ .turn = actual.turn,
518
+ .last_damage = actual.last_damage,
519
+ .last_moves = actual.last_moves,
520
+ .rng = .{ .src = .{
521
+ .seed = if (pkmn.options.showdown)
522
+ 0x12345678
523
+ else
524
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
525
+ } },
526
+ };
397
527
  }
398
528
 
399
529
  fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
@@ -404,23 +534,429 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
404
534
  }
405
535
 
406
536
  const Style = struct {
537
+ shape: bool = false,
538
+ p1_max: u9 = 0,
539
+ p2_max: u9 = 0,
407
540
  color: ?usize = null,
408
541
  bold: bool = false,
409
542
  background: bool = false,
410
543
  dim: bool = false,
544
+ newline: bool = true,
545
+ indent: bool = true,
411
546
  };
412
547
 
413
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
414
- _ = .{ writer, actions, shape, style };
415
- // const mod: usize = if (style.dim) 2 else 1;
416
- // const background: usize = if (style.background) 4 else 3;
417
- // const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
418
- // if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
419
- // try writer.print("\x1b[{d}{d}m", .{ background, color });
420
- // try actions.fmt(writer, shape);
421
- // try writer.writeAll("\x1b[0m\n");
422
- // DEBUG
423
- // if (style.dim) try writer.writeAll(" ");
424
- // try actions.fmt(writer, shape);
425
- // try writer.writeByte('\n');
548
+ fn debug(writer: anytype, actions: Actions, style: Style) !void {
549
+ if (style.indent) try writer.writeAll(" ");
550
+ if (tty) {
551
+ const mod: usize = if (style.dim) 2 else 1;
552
+ const background: usize = if (style.background) 4 else 3;
553
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
554
+
555
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
556
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
557
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
558
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
559
+ if (p1 != 0 or p2 != 0) {
560
+ assert(!style.shape);
561
+ try format(writer, actions, p1, p2);
562
+ } else {
563
+ try actions.fmt(writer, style.shape);
564
+ }
565
+ try writer.writeAll("\x1b[0m");
566
+ } else {
567
+ if (style.dim) try writer.writeAll(" ");
568
+ try actions.fmt(writer, style.shape);
569
+ }
570
+ if (style.newline) try writer.writeByte('\n');
571
+ }
572
+
573
+ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
574
+ var input: [1024]u8 = undefined;
575
+ var output: [1024]u8 = undefined;
576
+
577
+ var stream = std.io.fixedBufferStream(&input);
578
+ try actions.fmt(&stream.writer(), false);
579
+ var len = stream.getWritten().len;
580
+ @memcpy(output[0..len], input[0..len]);
581
+
582
+ var find: [16]u8 = undefined;
583
+ var repl: [22]u8 = undefined;
584
+ if (p1 != 0 and actions.p1.damage != 0) {
585
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
586
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
587
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
588
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
589
+ len += 6;
590
+ }
591
+ if (p2 != 0 and actions.p2.damage != 0) {
592
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
593
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
594
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
595
+ len += 6;
596
+ }
597
+
598
+ try writer.writeAll(output[0..len]);
599
+ }
600
+
601
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
602
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
603
+ pub const Rolls = struct {
604
+ const PLAYER_NONE = [_]Optional(Player){.None};
605
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
606
+
607
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
608
+ pub fn speedTie(action: Action) []const Optional(Player) {
609
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
610
+ }
611
+
612
+ const OBS_NONE = [_]Optional(Observation){.None};
613
+ const OBS_STARTED = [_]Optional(Observation){.started};
614
+ const OBS_CONTINUING = [_]Optional(Observation){.continuing};
615
+ const OBS_ENDED = [_]Optional(Observation){.ended};
616
+ const OBS_ALL = [_]Optional(Observation){ .started, .continuing, .ended };
617
+ const OBS = [_]Optional(Observation){ .continuing, .ended };
618
+
619
+ /// Returns a slice with a range of values for sleep given the `action` state and observed
620
+ /// `durations`.
621
+ pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
622
+ if (action.sleep == .None) return &OBS_NONE;
623
+ return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
624
+ &OBS_ALL
625
+ else switch (action.sleep) {
626
+ .started => &OBS_STARTED,
627
+ else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
628
+ };
629
+ }
630
+
631
+ /// Returns a slice with a range of values for disable given the `action`, observed `durations`,
632
+ /// and the state of the `parent` (observation of the player's Pokémon sleep status).
633
+ pub fn disable(
634
+ action: Action,
635
+ duration: Duration,
636
+ parent: Optional(Observation),
637
+ ) []const Optional(Observation) {
638
+ if (action.disable == .None) return &OBS_NONE;
639
+ return if (duration.disable == 0 and action.speed_tie != .None)
640
+ &OBS_ALL
641
+ else switch (action.disable) {
642
+ .started => &OBS_STARTED,
643
+ else => if (duration.disable >= 8)
644
+ &OBS_ENDED
645
+ else if (parent != .None and parent != .started)
646
+ &OBS_CONTINUING
647
+ else
648
+ &OBS,
649
+ };
650
+ }
651
+
652
+ /// FIXME
653
+ pub fn attacking(
654
+ action: Action,
655
+ duration: Duration,
656
+ parent: Optional(Observation),
657
+ ) []const Optional(Observation) {
658
+ return switch (action.attacking) {
659
+ .None => &OBS_NONE,
660
+ .started => &OBS_STARTED,
661
+ else => if (duration.attacking >= 3)
662
+ &OBS_ENDED
663
+ else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
664
+ &OBS_CONTINUING
665
+ else
666
+ &OBS,
667
+ };
668
+ }
669
+
670
+ const CFZ_NONE = [_]Optional(Confusion){.None};
671
+ const CFZ_STARTED = [_]Optional(Confusion){.started};
672
+ const CFZ_OVERWRITTEN = [_]Optional(Confusion){ .started, .overwritten };
673
+ const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
674
+ const CFZ_ENDED = [_]Optional(Confusion){.ended};
675
+ const CFZ = [_]Optional(Confusion){ .continuing, .ended };
676
+ const CFZ_TIE = [_]Optional(Confusion){ .started, .continuing, .ended };
677
+
678
+ /// FIXME
679
+ pub fn confusion(
680
+ action: Action,
681
+ duration: Duration,
682
+ tie: Optional(Player),
683
+ sibling: Optional(Observation),
684
+ parent: Optional(Observation),
685
+ ) []const Optional(Confusion) {
686
+ return switch (action.confusion) {
687
+ .None => &CFZ_NONE,
688
+ .started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
689
+ &CFZ_OVERWRITTEN
690
+ else
691
+ &CFZ_STARTED,
692
+ else => if (duration.confusion >= 5)
693
+ &CFZ_ENDED
694
+ else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
695
+ &CFZ_CONTINUING
696
+ else if (tie != .None)
697
+ &CFZ_TIE
698
+ else
699
+ &CFZ,
700
+ };
701
+ }
702
+
703
+ /// Returns a slice with a range of values for binding given the `action`, observed `durations`,
704
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
705
+ pub fn binding(
706
+ action: Action,
707
+ duration: Duration,
708
+ parent: Optional(bool),
709
+ ) []const Optional(Observation) {
710
+ if (parent == .true) return &OBS_NONE;
711
+ return switch (action.binding) {
712
+ .None => &OBS_NONE,
713
+ .started => &OBS_STARTED,
714
+ else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
715
+ };
716
+ }
717
+
718
+ const BOOL_NONE = [_]Optional(bool){.None};
719
+ const BOOLS = [_]Optional(bool){ .false, .true };
720
+
721
+ /// Returns a slice with the correct range of values for hits given the `action` state
722
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
723
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
724
+ if (parent == .true) return &BOOL_NONE;
725
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
726
+ }
727
+
728
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
729
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
730
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
731
+ if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
732
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
733
+ }
734
+
735
+ /// Returns a slice with the correct range of values for secondary chances hits given the
736
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
737
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
738
+ if (parent == .false) return &BOOL_NONE;
739
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
740
+ }
741
+
742
+ /// The min and max bounds on iteration over damage rolls.
743
+ pub const Range = struct { min: u9, max: u9 };
744
+
745
+ /// Returns the range bounding damage rolls given the `action` state and the state of
746
+ /// the `parent` (whether the player's Pokémon's move hit).
747
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
748
+ return if (parent == .false or action.damage == 0)
749
+ .{ .min = 0, .max = 1 }
750
+ else
751
+ .{ .min = 217, .max = 256 };
752
+ }
753
+
754
+ /// Returns the max damage roll which will produce the same damage as `roll`
755
+ /// given the base damage in `summaries`.
756
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) u8 {
757
+ if (roll == 0) return roll;
758
+
759
+ const dmg = summaries.get(player.foe()).damage;
760
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
761
+
762
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
763
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
764
+ }
765
+
766
+ /// Returns a slice with the correct range of values for confused given the `action` state and
767
+ /// the state of the `parent` (observation of the player's Pokémon confusion status).
768
+ pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
769
+ const done = parent == .None or parent == .ended;
770
+ return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
771
+ }
772
+
773
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
774
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
775
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
776
+ if (parent == .true) return &BOOL_NONE;
777
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
778
+ }
779
+
780
+ const SLOT_NONE = [_]u4{0};
781
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
782
+
783
+ /// Returns a slice with a range of values for move slots given the `action` state
784
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
785
+ ///
786
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
787
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
788
+ if (parent == .false) return &SLOT_NONE;
789
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
790
+ }
791
+
792
+ const MULTI_NONE = [_]u4{0};
793
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
794
+
795
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
796
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
797
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
798
+ if (parent == .false) return &MULTI_NONE;
799
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
800
+ }
801
+
802
+ const PSYWAVE_NONE = [_]u8{0};
803
+ const PSYWAVE = init: {
804
+ var rolls: [150]u8 = undefined;
805
+ for (0..150) |i| rolls[i] = i + 1;
806
+ break :init rolls;
807
+ };
808
+
809
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
810
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
811
+ pub fn psywave(
812
+ action: Action,
813
+ side: *data.Side,
814
+ parent: Optional(bool),
815
+ ) []const u8 {
816
+ if (parent == .false) return &PSYWAVE_NONE;
817
+ return if (action.psywave == 0)
818
+ &PSYWAVE_NONE
819
+ else
820
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
821
+ }
822
+
823
+ const MOVE_NONE = [_]data.Move{.None};
824
+
825
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
826
+ pub fn metronome(action: Action) []const data.Move {
827
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
828
+ }
829
+ };
830
+
831
+ test "Rolls.speedTie" {
832
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
833
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
834
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
835
+ }
836
+
837
+ test "Rolls.sleep" {
838
+ return error.SkipZigTest; // TODO
839
+ }
840
+
841
+ test "Rolls.disable" {
842
+ return error.SkipZigTest; // TODO
843
+ }
844
+
845
+ test "Rolls.confusion" {
846
+ return error.SkipZigTest; // TODO
847
+ }
848
+
849
+ test "Rolls.atacking" {
850
+ return error.SkipZigTest; // TODO
851
+ }
852
+
853
+ test "Rolls.binding" {
854
+ return error.SkipZigTest; // TODO
855
+ }
856
+
857
+ test "Rolls.damage" {
858
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
859
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
860
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
861
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
862
+ }
863
+
864
+ test "Rolls.coalesce" {
865
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
866
+ try expectEqual(@as(u8, 0), Rolls.coalesce(.P2, 0, &summaries, false));
867
+ try expectEqual(@as(u8, 241), Rolls.coalesce(.P2, 238, &summaries, false));
868
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 238, &summaries, true));
869
+ summaries.p1.damage.final = 74;
870
+ try expectEqual(@as(u8, 217), Rolls.coalesce(.P2, 217, &summaries, false));
871
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 217, &summaries, true));
872
+ }
873
+
874
+ test "Rolls.hit" {
875
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
876
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
877
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
878
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
879
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
880
+ }
881
+
882
+ test "Rolls.secondaryChance" {
883
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
884
+ try expectEqualSlices(
885
+ Optional(bool),
886
+ &.{ .false, .true },
887
+ Rolls.secondaryChance(actions.p1, .None),
888
+ );
889
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
890
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
891
+ }
892
+
893
+ test "Rolls.criticalHit" {
894
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
895
+ try expectEqualSlices(
896
+ Optional(bool),
897
+ &.{ .false, .true },
898
+ Rolls.criticalHit(actions.p1, .None),
899
+ );
900
+ try expectEqualSlices(
901
+ Optional(bool),
902
+ if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
903
+ Rolls.criticalHit(actions.p1, .false),
904
+ );
905
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
906
+ }
907
+
908
+ test "Rolls.confused" {
909
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
910
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
911
+ try expectEqualSlices(
912
+ Optional(bool),
913
+ &.{ .false, .true },
914
+ Rolls.confused(actions.p2, .continuing),
915
+ );
916
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
917
+ }
918
+
919
+ test "Rolls.paralyzed" {
920
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
921
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
922
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
923
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
924
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
925
+ }
926
+
927
+ test "Rolls.moveSlot" {
928
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
929
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
930
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
931
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
932
+ }
933
+
934
+ test "Rolls.multiHit" {
935
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
936
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
937
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
938
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
939
+ }
940
+
941
+ test "Rolls.metronome" {
942
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
943
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
944
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
945
+ }
946
+
947
+ test "Rolls.psywave" {
948
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
949
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
950
+ .species = .Bulbasaur,
951
+ .level = 100,
952
+ .moves = &[_]data.Move{.Tackle},
953
+ }});
954
+
955
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
956
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
957
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
958
+ side.stored().level = 81;
959
+ rolls = Rolls.psywave(actions.p2, &side, .None);
960
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
961
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
426
962
  }