@pkmn/engine 0.1.0-dev.dd5b9081 → 0.1.0-dev.e0e37c1b

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Files changed (38) hide show
  1. package/README.md +5 -5
  2. package/build/pkg/data/ids.json +12 -12
  3. package/build/pkg/data/layout.json +2 -2
  4. package/build/pkg/data/protocol.json +69 -12
  5. package/build/pkg/data.d.ts +2 -2
  6. package/build/pkg/gen1.js +2 -2
  7. package/build/pkg/gen1.js.map +1 -1
  8. package/build/pkg/protocol.js +56 -37
  9. package/build/pkg/protocol.js.map +1 -1
  10. package/build/tools/debug.js +3 -1
  11. package/build/tools/debug.js.map +1 -1
  12. package/build.zig +21 -15
  13. package/package.json +28 -16
  14. package/src/lib/binding/node.zig +1 -1
  15. package/src/lib/common/data.zig +5 -5
  16. package/src/lib/common/optional.zig +8 -1
  17. package/src/lib/common/protocol.zig +695 -270
  18. package/src/lib/common/rational.zig +5 -5
  19. package/src/lib/common/rng.zig +14 -5
  20. package/src/lib/gen1/README.md +28 -28
  21. package/src/lib/gen1/calc.zig +4 -4
  22. package/src/lib/gen1/chance.zig +53 -29
  23. package/src/lib/gen1/data/moves.zig +190 -176
  24. package/src/lib/gen1/data/species.zig +2 -2
  25. package/src/lib/gen1/data/types.zig +7 -7
  26. package/src/lib/gen1/data.zig +25 -25
  27. package/src/lib/gen1/helpers.zig +26 -41
  28. package/src/lib/gen1/mechanics.zig +283 -324
  29. package/src/lib/gen2/README.md +18 -72
  30. package/src/lib/gen2/calc.zig +143 -0
  31. package/src/lib/gen2/chance.zig +1314 -0
  32. package/src/lib/gen2/data/items.zig +12 -18
  33. package/src/lib/gen2/data/moves.zig +377 -344
  34. package/src/lib/gen2/data/species.zig +1 -1
  35. package/src/lib/gen2/data/types.zig +134 -31
  36. package/src/lib/gen2/data.zig +44 -36
  37. package/src/lib/gen2/generated.zig +808 -0
  38. package/src/lib/gen2/mechanics.zig +3000 -206
@@ -44,7 +44,7 @@ pub fn Rational(comptime T: type) type {
44
44
  /// Both p and q must be >= 1, and if computable at comptime must have no common factors.
45
45
  pub fn update(r: *Self, p: anytype, q: anytype) Error!void {
46
46
  // FIXME
47
- // std.debug.print("({d}/{d}) * ", .{p, q});
47
+ // std.debug.print("({d}/{d}) * ", .{ p, q });
48
48
  assert(p >= 1);
49
49
  assert(q >= 1);
50
50
 
@@ -185,12 +185,12 @@ pub fn Rational(comptime T: type) type {
185
185
  try writer.print("{d}/{d}", .{ self.p, self.q });
186
186
  }
187
187
 
188
- inline fn multiplication(r: *Self, p: anytype, q: anytype) !void {
188
+ fn multiplication(r: *Self, p: anytype, q: anytype) !void {
189
189
  r.p = try std.math.mul(T, r.p, p);
190
190
  r.q = try std.math.mul(T, r.q, q);
191
191
  }
192
192
 
193
- inline fn addition(r: *Self, p: anytype, q: anytype) !void {
193
+ fn addition(r: *Self, p: anytype, q: anytype) !void {
194
194
  // (a/b) + (c/d) = (ad+bc)/(bd)
195
195
  var d = try std.math.mul(T, r.q, q);
196
196
  var n1 = try std.math.mul(T, r.p, q);
@@ -203,7 +203,7 @@ pub fn Rational(comptime T: type) type {
203
203
  }
204
204
 
205
205
  // https://en.wikipedia.org/wiki/Euclidean_algorithm
206
- inline fn gcd(p: anytype, q: anytype) @TypeOf(p, q) {
206
+ fn gcd(p: anytype, q: anytype) @TypeOf(p, q) {
207
207
  assert(p >= 1);
208
208
  assert(q >= 1);
209
209
 
@@ -275,7 +275,7 @@ pub const BigRational = struct {
275
275
  /// Create a new BigRational wrapper. A small amount of memory will be allocated on
276
276
  /// initialization. Not default initialized to 1 - you must explicitly `reset` first.
277
277
  pub fn init(alloc: std.mem.Allocator) !BigRational {
278
- return BigRational{ .val = try std.math.big.Rational.init(alloc) };
278
+ return .{ .val = try std.math.big.Rational.init(alloc) };
279
279
  }
280
280
 
281
281
  /// Frees all memory associated with a rational.
@@ -25,6 +25,11 @@ pub fn PRNG(comptime gen: comptime_int) type {
25
25
  pub fn next(self: *Self) Output(gen) {
26
26
  return self.src.next();
27
27
  }
28
+
29
+ pub fn advance(self: *Self, n: usize) void {
30
+ if (!options.advance) return;
31
+ for (0..n) |_| self.src.advance();
32
+ }
28
33
  };
29
34
  }
30
35
 
@@ -64,7 +69,7 @@ pub const PSRNG = extern struct {
64
69
  };
65
70
 
66
71
  test PSRNG {
67
- var psrng = PSRNG{ .src = .{ .seed = 0x0001000200030004 } };
72
+ var psrng: PSRNG = .{ .src = .{ .seed = 0x0001000200030004 } };
68
73
  try expectEqual(@as(u8, 121), psrng.range(u8, 0, 256));
69
74
  try expectEqual(false, psrng.chance(u8, 128, 256)); // 226 < 128
70
75
  }
@@ -89,11 +94,15 @@ pub const Gen12 = extern struct {
89
94
  self.index = (self.index + 1) % 9;
90
95
  return val;
91
96
  }
97
+
98
+ pub fn advance(self: *Gen12) void {
99
+ _ = self.next();
100
+ }
92
101
  };
93
102
 
94
103
  test Gen12 {
95
104
  const expected = [_]u8{ 6, 11, 16, 21, 26, 31, 36, 41, 46, 31, 56, 81 };
96
- var rng = Gen12{ .seed = .{ 1, 2, 3, 4, 5, 6, 7, 8, 9 } };
105
+ var rng: Gen12 = .{ .seed = .{ 1, 2, 3, 4, 5, 6, 7, 8, 9 } };
97
106
  for (expected) |e| {
98
107
  try expectEqual(e, rng.next());
99
108
  }
@@ -129,7 +138,7 @@ test Gen34 {
129
138
  .{ 0x80000000, 5, 0x0E425287 }, .{ 0x80000000, 10, 0x6F2CF4B2 },
130
139
  };
131
140
  for (data) |d| {
132
- var rng = Gen34{ .seed = d[0] };
141
+ var rng: Gen34 = .{ .seed = d[0] };
133
142
  for (0..d[1]) |_| _ = rng.next();
134
143
  try expectEqual(d[2], rng.seed);
135
144
  }
@@ -161,7 +170,7 @@ test Gen56 {
161
170
  .{ 0x8000000000000000, 10, 0xE7795501267F125A },
162
171
  };
163
172
  for (data) |d| {
164
- var rng = Gen56{ .seed = d[0] };
173
+ var rng: Gen56 = .{ .seed = d[0] };
165
174
  for (0..d[1]) |_| _ = rng.next();
166
175
  try expectEqual(d[2], rng.seed);
167
176
  }
@@ -213,7 +222,7 @@ pub fn FixedRNG(comptime gen: comptime_int, comptime len: usize) type {
213
222
  test FixedRNG {
214
223
  const Type = if (showdown) u32 else u8;
215
224
  const expected = [_]Type{ 42, 255, 0 };
216
- var rng = FixedRNG(1, expected.len){ .rolls = expected };
225
+ var rng: FixedRNG(1, expected.len) = .{ .rolls = expected };
217
226
  for (expected) |e| {
218
227
  try expectEqual(e, rng.next());
219
228
  }
@@ -427,34 +427,34 @@ data in the browser for ease of debugging.
427
427
 
428
428
  > **NOTE:** The offsets in the following table represent *bits* and **not** bytes.
429
429
 
430
- | Start | End | Data | Description |
431
- | ----- | --- | ------------------- | ----------------------------------------------------------- |
432
- | 0 | 1 | `Bide` | Whether the "Bide" volatile status is present |
433
- | 1 | 2 | `Thrashing` | Whether the "Thrashing" volatile status is present |
434
- | 2 | 3 | `MultiHit` | Whether the "MultiHit" volatile status is present |
435
- | 3 | 4 | `Flinch` | Whether the "Flinch" volatile status is present |
436
- | 4 | 5 | `Charging` | Whether the "Charging" volatile status is present |
437
- | 5 | 6 | `Binding` | Whether the "Binding" volatile status is present |
438
- | 6 | 7 | `Invulnerable` | Whether the "Invulnerable" volatile status is present |
439
- | 7 | 8 | `Confusion` | Whether the "Confusion" volatile status is present |
440
- | 8 | 9 | `Mist` | Whether the "Mist" volatile status is present |
441
- | 9 | 10 | `FocusEnergy` | Whether the "FocusEnergy" volatile status is present |
442
- | 10 | 11 | `Substitute` | Whether the "Substitute" volatile status is present |
443
- | 11 | 12 | `Recharging` | Whether the "Recharging" volatile status is present |
444
- | 12 | 13 | `Rage` | Whether the "Rage" volatile status is present |
445
- | 13 | 14 | `LeechSeed` | Whether the "LeechSeed" volatile status is present |
446
- | 14 | 15 | `Toxic` | Whether the "Toxic" volatile status is present |
447
- | 15 | 16 | `LightScreen` | Whether the "LightScreen" volatile status is present |
448
- | 16 | 17 | `Reflect` | Whether the "Reflect" volatile status is present |
449
- | 17 | 18 | `Transform` | Whether the "Transform" volatile status is present |
450
- | 18 | 21 | `confusion` | The remaining turns of confusion |
451
- | 21 | 24 | `attacks` | The number of attacks remaining |
452
- | 24 | 40 | `state` | A union of either: <ul><li>the total accumulated damage from Bide</li><li>the overwritten accuracy of certain moves</li></ul> |
453
- | 40 | 48 | `substitute` | The remaining HP of the Substitute |
454
- | 48 | 52 | `transform` | The identity of whom the active Pokémon is transformed into |
455
- | 52 | 56 | `disabled_duration` | The remaining turns the move is disabled |
456
- | 56 | 59 | `disabled_move` | The move slot (1-4) that's disabled |
457
- | 59 | 64 | `toxic` | The number of turns toxic damage has been accumulating |
430
+ | Start | End | Data | Description |
431
+ | ----- | --- | -------------------| ----------------------------------------------------------- |
432
+ | 0 | 1 | `Bide` | Whether the "Bide" volatile status is present |
433
+ | 1 | 2 | `Thrashing` | Whether the "Thrashing" volatile status is present |
434
+ | 2 | 3 | `MultiHit` | Whether the "MultiHit" volatile status is present |
435
+ | 3 | 4 | `Flinch` | Whether the "Flinch" volatile status is present |
436
+ | 4 | 5 | `Charging` | Whether the "Charging" volatile status is present |
437
+ | 5 | 6 | `Binding` | Whether the "Binding" volatile status is present |
438
+ | 6 | 7 | `Invulnerable` | Whether the "Invulnerable" volatile status is present |
439
+ | 7 | 8 | `Confusion` | Whether the "Confusion" volatile status is present |
440
+ | 8 | 9 | `Mist` | Whether the "Mist" volatile status is present |
441
+ | 9 | 10 | `FocusEnergy` | Whether the "FocusEnergy" volatile status is present |
442
+ | 10 | 11 | `Substitute` | Whether the "Substitute" volatile status is present |
443
+ | 11 | 12 | `Recharging` | Whether the "Recharging" volatile status is present |
444
+ | 12 | 13 | `Rage` | Whether the "Rage" volatile status is present |
445
+ | 13 | 14 | `LeechSeed` | Whether the "LeechSeed" volatile status is present |
446
+ | 14 | 15 | `Toxic` | Whether the "Toxic" volatile status is present |
447
+ | 15 | 16 | `LightScreen` | Whether the "LightScreen" volatile status is present |
448
+ | 16 | 17 | `Reflect` | Whether the "Reflect" volatile status is present |
449
+ | 17 | 18 | `Transform` | Whether the "Transform" volatile status is present |
450
+ | 18 | 21 | `confusion` | The remaining turns of confusion |
451
+ | 21 | 24 | `attacks` | The number of attacks remaining |
452
+ | 24 | 40 | `state` | A union of either: <ul><li>the total accumulated damage from Bide</li><li>the overwritten accuracy of certain moves</li></ul> |
453
+ | 40 | 48 | `substitute` | The remaining HP of the Substitute |
454
+ | 48 | 52 | `transform` | The identity of whom the active Pokémon is transformed into |
455
+ | 52 | 56 | `disable_duration` | The remaining turns the move is disabled |
456
+ | 56 | 59 | `disable_move` | The move slot (1-4) that's disabled |
457
+ | 59 | 64 | `toxic` | The number of turns toxic damage has been accumulating |
458
458
 
459
459
  ### `Pokemon`
460
460
 
@@ -50,7 +50,7 @@ pub const Summaries = extern struct {
50
50
  }
51
51
 
52
52
  /// Returns the `Summary` for the given `player`.
53
- pub inline fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
53
+ pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
54
54
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
55
55
  return if (player == .P1) &self.p1 else &self.p2;
56
56
  }
@@ -157,7 +157,7 @@ pub const Calc = struct {
157
157
 
158
158
  /// Null object pattern implementation of Generation I `Calc` which does nothing, though damage
159
159
  /// calculator support should additionally be turned off entirely via `options.calc`.
160
- pub const NULL = Null{};
160
+ pub const NULL: Null = .{};
161
161
 
162
162
  const Null = struct {
163
163
  pub fn overridden(
@@ -255,7 +255,7 @@ pub fn transitions(
255
255
 
256
256
  try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
257
257
 
258
- var a = Actions{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
258
+ var a: Actions = .{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
259
259
 
260
260
  for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
261
261
  for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
@@ -387,7 +387,7 @@ pub fn transitions(
387
387
  return stats;
388
388
  }
389
389
 
390
- inline fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
390
+ fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
391
391
  for (frontier, 0..) |f, j| {
392
392
  // TODO: is skipping this redundant check worth it?
393
393
  if (i == j) continue;
@@ -14,12 +14,14 @@ const util = @import("../common/util.zig");
14
14
  const Player = @import("../common/data.zig").Player;
15
15
  const Optional = @import("../common/optional.zig").Optional;
16
16
 
17
- const Move = @import("data.zig").Move;
18
- const MoveSlot = @import("data.zig").MoveSlot;
17
+ const data = @import("./data.zig");
19
18
 
20
19
  const enabled = options.chance;
21
20
  const showdown = options.showdown;
22
21
 
22
+ const Move = data.Move;
23
+ const MoveSlot = data.MoveSlot;
24
+
23
25
  /// Actions taken by a hypothetical "chance player" that convey information about which RNG events
24
26
  /// were observed during a Generation I battle `update`. This can additionally be provided as input
25
27
  /// to the `update` call to override the normal behavior of the RNG in order to force specific
@@ -35,19 +37,19 @@ pub const Actions = extern struct {
35
37
  }
36
38
 
37
39
  /// Returns the `Action` for the given `player`.
38
- pub inline fn get(self: anytype, player: Player) util.PointerType(@TypeOf(self), Action) {
40
+ pub fn get(self: anytype, player: Player) util.PointerType(@TypeOf(self), Action) {
39
41
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Actions);
40
42
  return if (player == .P1) &self.p1 else &self.p2;
41
43
  }
42
44
 
43
45
  /// Perform a reset by clearing fields which should not persist across updates.
44
- pub inline fn reset(self: *Actions) void {
46
+ pub fn reset(self: *Actions) void {
45
47
  self.p1.reset();
46
48
  self.p2.reset();
47
49
  }
48
50
 
49
51
  /// Returns true if `a` is equal to `b`.
50
- pub inline fn eql(a: Actions, b: Actions) bool {
52
+ pub fn eql(a: Actions, b: Actions) bool {
51
53
  return @as(u128, @bitCast(a)) == @as(u128, @bitCast(b));
52
54
  }
53
55
 
@@ -157,7 +159,7 @@ pub const Action = packed struct(u64) {
157
159
  pub const Field = std.meta.FieldEnum(Action);
158
160
 
159
161
  /// Perform a reset by clearing fields which should not persist across updates.
160
- pub inline fn reset(self: *Action) void {
162
+ pub fn reset(self: *Action) void {
161
163
  self.* = @bitCast(@as(u64, @bitCast(self.*)) & DURATIONS);
162
164
  }
163
165
 
@@ -215,7 +217,7 @@ pub const Action = packed struct(u64) {
215
217
  };
216
218
 
217
219
  test Action {
218
- var a = Action{ .hit = .true, .durations = .{ .sleep = 3 }, .damage = 225 };
220
+ var a: Action = .{ .hit = .true, .durations = .{ .sleep = 3 }, .damage = 225 };
219
221
  a.reset();
220
222
 
221
223
  try expectEqual(Action{ .hit = .None, .durations = .{ .sleep = 3 }, .damage = 0 }, a);
@@ -514,22 +516,6 @@ pub fn Chance(comptime Rational: type) type {
514
516
  }
515
517
  }
516
518
 
517
- pub fn disable(self: *Self, player: Player, turns: u4) Error!void {
518
- if (!enabled) return;
519
-
520
- var durations = &self.actions.get(player).durations;
521
- const n = durations.disable;
522
- if (turns == 0) {
523
- assert(n >= 1 and n <= 8);
524
- if (n != 8) try self.probability.update(1, 9 - @as(u4, n));
525
- durations.disable = 0;
526
- } else {
527
- assert(n >= 1 and n < 8);
528
- try self.probability.update(9 - @as(u4, n) - 1, 9 - @as(u4, n));
529
- durations.disable += 1;
530
- }
531
- }
532
-
533
519
  pub fn confusion(self: *Self, player: Player, turns: u4) Error!void {
534
520
  if (!enabled) return;
535
521
 
@@ -546,6 +532,22 @@ pub fn Chance(comptime Rational: type) type {
546
532
  }
547
533
  }
548
534
 
535
+ pub fn disable(self: *Self, player: Player, turns: u4) Error!void {
536
+ if (!enabled) return;
537
+
538
+ var durations = &self.actions.get(player).durations;
539
+ const n = durations.disable;
540
+ if (turns == 0) {
541
+ assert(n >= 1 and n <= 8);
542
+ if (n != 8) try self.probability.update(1, 9 - @as(u4, n));
543
+ durations.disable = 0;
544
+ } else {
545
+ assert(n >= 1 and n < 8);
546
+ try self.probability.update(9 - @as(u4, n) - 1, 9 - @as(u4, n));
547
+ durations.disable += 1;
548
+ }
549
+ }
550
+
549
551
  pub fn attacking(self: *Self, player: Player, turns: u4) Error!void {
550
552
  if (!enabled) return;
551
553
 
@@ -593,7 +595,7 @@ pub fn Chance(comptime Rational: type) type {
593
595
  pub fn metronome(self: *Self, player: Player, move: Move) Error!void {
594
596
  if (!enabled) return;
595
597
 
596
- try self.probability.update(1, Move.size - 2);
598
+ try self.probability.update(1, Move.METRONOME.len);
597
599
  self.actions.get(player).metronome = move;
598
600
  }
599
601
  };
@@ -856,6 +858,28 @@ test "Chance.confusion" {
856
858
  }
857
859
  }
858
860
 
861
+ test "Chance.disable" {
862
+ var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
863
+
864
+ for ([_]u8{ 8, 7, 6, 5, 4, 3, 2, 1 }, 1..9) |d, i| {
865
+ chance.actions.p1.durations.disable = @intCast(i);
866
+ try chance.disable(.P1, 0);
867
+ try expectProbability(&chance.probability, 1, d);
868
+ try expectValue(@as(u4, 0), chance.actions.p1.durations.disable);
869
+
870
+ chance.reset();
871
+
872
+ if (i < 8) {
873
+ chance.actions.p1.durations.disable = @intCast(i);
874
+ try chance.disable(.P1, 1);
875
+ try expectProbability(&chance.probability, d - 1, d);
876
+ try expectValue(@as(u4, @intCast(i)) + 1, chance.actions.p1.durations.disable);
877
+
878
+ chance.reset();
879
+ }
880
+ }
881
+ }
882
+
859
883
  test "Chance.attacking" {
860
884
  var chance: Chance(rational.Rational(u64)) = .{ .probability = .{} };
861
885
 
@@ -939,7 +963,7 @@ pub fn expectValue(a: anytype, b: anytype) !void {
939
963
 
940
964
  /// Null object pattern implementation of Generation I `Chance` which does nothing, though chance
941
965
  /// tracking should additionally be turned off entirely via `options.chance`.
942
- pub const NULL = Null{};
966
+ pub const NULL: Null = .{};
943
967
 
944
968
  const Null = struct {
945
969
  pub const Error = error{};
@@ -976,10 +1000,6 @@ const Null = struct {
976
1000
  _ = .{ self, player, roll };
977
1001
  }
978
1002
 
979
- pub fn secondaryChance(self: Null, player: Player, proc: bool, rate: u8) Error!void {
980
- _ = .{ self, player, proc, rate };
981
- }
982
-
983
1003
  pub fn confused(self: Null, player: Player, ok: bool) Error!void {
984
1004
  _ = .{ self, player, ok };
985
1005
  }
@@ -988,6 +1008,10 @@ const Null = struct {
988
1008
  _ = .{ self, player, ok };
989
1009
  }
990
1010
 
1011
+ pub fn secondaryChance(self: Null, player: Player, proc: bool, rate: u8) Error!void {
1012
+ _ = .{ self, player, proc, rate };
1013
+ }
1014
+
991
1015
  pub fn moveSlot(self: Null, player: Player, slot: u4, ms: []const MoveSlot, n: u4) Error!void {
992
1016
  _ = .{ self, player, slot, ms, n };
993
1017
  }