@pkmn/engine 0.1.0-dev.d97c6e03 → 0.1.0-dev.fb5bf955

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -50,7 +50,7 @@ $ zig build --prefix /usr/local -Doptimize=ReleaseFast
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  The Zig website has [installation instructions](https://ziglang.org/learn/getting-started/) which
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  walk through how to install Zig on each platform - the engine code should work on Zig v0.11.0 dev
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- build 2560 or greater, though tracks Zig's master branch so this may change in the future if
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+ build 2168 or greater, though tracks Zig's master branch so this may change in the future if
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  breaking language changes are introduced:
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  `libpkmn` can be built with `-Dshowdown` to instead produce the Pokémon Showdown compatible
@@ -121,7 +121,7 @@ for each player.
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  Unlike [Pokémon Showdown's
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  SIM-PROTOCOL](https://github.com/smogon/pokemon-showdown/blob/master/sim/SIM-PROTOCOL.md#choice-requests)
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  which provides a rich request object at each decision point, the pkmn engine computes the possible
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- choices on demand based on the result of the previous `update` and the battle state (`CHOICES_SIZE`
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+ choices on demand based on the result of the previous `update` and the battle state (`OPTIONS_SIZE`
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  is a good size to initialize the buffer passed to `choices`). **Attempting to update the battle with
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  a choice not present in the options returned by `choices` is undefined behavior and may corrupt
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  state or cause the engine to crash.**
@@ -216,7 +216,7 @@ const std = @import("std");
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  const pkmn = @import("pkmn");
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  var random = std.rand.DefaultPrng.init(seed).random();
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- var choices: [pkmn.CHOICES_SIZE]pkmn.Choice = undefined;
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+ var options: [pkmn.OPTIONS_SIZE]pkmn.Choice = undefined;
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  var battle = ...
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  var log = ...
@@ -226,8 +226,8 @@ var c2 = pkmn.Choice{};
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  var result = try battle.update(c1, c2, log);
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  while (result.type == .None) : (result = try battle.update(c1, c2, log)) {
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- c1 = choices[random.uintLessThan(u8, battle.choices(.P1, result.p1, &choices))];
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- c2 = choices[random.uintLessThan(u8, battle.choices(.P2, result.p2, &choices))];
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+ c1 = options[random.uintLessThan(u8, battle.choices(.P1, result.p1, &options))];
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+ c2 = options[random.uintLessThan(u8, battle.choices(.P2, result.p2, &options))];
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  }
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  std.debug.print("{}\n", .{result.type});
@@ -4,4 +4,4 @@ export declare function supports(showdown: boolean, trace?: boolean): boolean;
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  export declare function update(index: number, showdown: boolean, battle: ArrayBuffer, c1?: Choice, c2?: Choice, log?: ArrayBuffer): Result;
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  export declare function choices(index: number, showdown: boolean, battle: ArrayBuffer, player: Player, choice: Choice['type'], buf: ArrayBuffer): Choice[];
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  export declare function choose(index: number, showdown: boolean, battle: ArrayBuffer, player: Player, choice: Choice['type'], buf: ArrayBuffer, fn: (n: number) => number): Choice;
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- export declare function size(index: number, type: 'choices' | 'log'): number;
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+ export declare function size(index: number, type: 'options' | 'log'): number;
@@ -105,7 +105,7 @@ function choose(index, showdown, battle, player, choice, buf, fn) {
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  exports.choose = choose;
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  function size(index, type) {
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  const bindings = (ADDON[1] ?? ADDON[0]).bindings[index];
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- return type[0] === 'c' ? bindings.CHOICES_SIZE : bindings.LOGS_SIZE;
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+ return type[0] === 'o' ? bindings.OPTIONS_SIZE : bindings.LOGS_SIZE;
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  }
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  exports.size = size;
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  //# sourceMappingURL=addon.js.map
package/build/pkg/gen1.js CHANGED
@@ -50,7 +50,7 @@ class Battle {
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  this.config = config;
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  this.lookup = lookup;
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  this.data = data;
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- this.options = new ArrayBuffer(addon.size(0, 'choices'));
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+ this.options = new ArrayBuffer(addon.size(0, 'options'));
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  this.buf = config.log ? new ArrayBuffer(addon.size(0, 'log')) : undefined;
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  this.log = config.log ? new DataView(this.buf) : undefined;
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  this.cache = [undefined, undefined];
@@ -88,8 +88,7 @@ function render(gen, showdown, error, seed, frames, partial = {}) {
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  buf.push(`<pre class="error"><code>${escapeHTML(err)}</pre></code>`);
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  }
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  const type = Array.isArray(last) ? 'showdown' : 'pkmn';
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- const render = ('render' in mustache ? mustache : mustache.default).render;
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- return (0, html_minifier_1.minify)(render(fs.readFileSync(template(type), 'utf8'), type === 'pkmn'
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+ return (0, html_minifier_1.minify)(mustache.render(fs.readFileSync(template(type), 'utf8'), type === 'pkmn'
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  ? { content: buf.join('') }
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  : {
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  seed: buf.shift(),
@@ -1 +1 @@
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- 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package/build.zig CHANGED
@@ -27,7 +27,6 @@ pub fn build(b: *std.Build) !void {
27
27
  const dynamic = b.option(bool, "dynamic", "Build a dynamic library") orelse false;
28
28
  const strip = b.option(bool, "strip", "Strip debugging symbols from binary") orelse false;
29
29
  const pic = b.option(bool, "pic", "Force position independent code") orelse false;
30
- const emit_asm = b.option(bool, "emit-asm", "Output .s (assembly code)") orelse false;
31
30
 
32
31
  const cmd = b.findProgram(&.{"strip"}, &.{}) catch null;
33
32
 
@@ -80,7 +79,7 @@ pub fn build(b: *std.Build) !void {
80
79
  //
81
80
  // But ziglang/zig#14647 broke this so we now need to do an install() and then manually
82
81
  // rename the file ourself in install-pkmn-engine
83
- b.installArtifact(lib);
82
+ lib.install();
84
83
  } else if (wasm) {
85
84
  const lib = b.addSharedLibrary(.{
86
85
  .name = name,
@@ -106,7 +105,7 @@ pub fn build(b: *std.Build) !void {
106
105
  sh.addFileSourceArg(.{ .path = out });
107
106
  b.getInstallStep().dependOn(&sh.step);
108
107
  }
109
- b.installArtifact(lib);
108
+ lib.install();
110
109
  } else if (dynamic) {
111
110
  const lib = b.addSharedLibrary(.{
112
111
  .name = name,
@@ -120,7 +119,7 @@ pub fn build(b: *std.Build) !void {
120
119
  lib.addIncludePath("src/include");
121
120
  maybeStrip(b, lib, b.getInstallStep(), strip, cmd);
122
121
  if (pic) lib.force_pic = pic;
123
- b.installArtifact(lib);
122
+ lib.install();
124
123
  c = true;
125
124
  } else {
126
125
  const lib = b.addStaticLibrary(.{
@@ -135,8 +134,7 @@ pub fn build(b: *std.Build) !void {
135
134
  lib.bundle_compiler_rt = true;
136
135
  maybeStrip(b, lib, b.getInstallStep(), strip, cmd);
137
136
  if (pic) lib.force_pic = pic;
138
- if (emit_asm) lib.emit_asm = .emit;
139
- b.installArtifact(lib);
137
+ lib.install();
140
138
  c = true;
141
139
  }
142
140
 
@@ -207,7 +205,7 @@ pub fn build(b: *std.Build) !void {
207
205
  const lint_exe =
208
206
  b.addExecutable(.{ .name = "lint", .root_source_file = .{ .path = "src/tools/lint.zig" } });
209
207
  if (tests.build) tests.step.dependOn(&lint_exe.step);
210
- const lint = b.addRunArtifact(lint_exe);
208
+ const lint = lint_exe.run();
211
209
 
212
210
  b.step("benchmark", "Run benchmark code").dependOn(&benchmark.step);
213
211
  b.step("fuzz", "Run fuzz tester").dependOn(&fuzz.step);
@@ -258,8 +256,11 @@ const TestStep = struct {
258
256
  pub fn create(b: *std.Build, options: *std.Build.OptionsStep, config: Config) *TestStep {
259
257
  const coverage = b.option([]const u8, "test-coverage", "Generate test coverage");
260
258
  const test_file = b.option([]const u8, "test-file", "Input file for test");
259
+ const test_bin = b.option([]const u8, "test-bin", "Emit test binary to");
261
260
  const test_filter =
262
261
  b.option([]const u8, "test-filter", "Skip tests that do not match filter");
262
+ const test_no_exec =
263
+ b.option(bool, "test-no-exec", "Compiles test binary without running it") orelse false;
263
264
 
264
265
  const self = b.allocator.create(TestStep) catch @panic("OOM");
265
266
  const step = std.Build.Step.init(.{ .id = .custom, .name = "Run all tests", .owner = b });
@@ -273,17 +274,21 @@ const TestStep = struct {
273
274
  .root_source_file = .{ .path = path },
274
275
  .optimize = config.optimize,
275
276
  .target = config.target,
276
- .filter = test_filter,
277
277
  });
278
278
  tests.setMainPkgPath("./");
279
+ tests.setFilter(test_filter);
279
280
  tests.addOptions("build_options", options);
280
281
  tests.single_threaded = true;
281
282
  maybeStrip(b, tests, &tests.step, config.strip, config.cmd);
282
283
  if (config.pic) tests.force_pic = config.pic;
284
+ if (test_bin) |bin| {
285
+ tests.name = std.fs.path.basename(bin);
286
+ if (std.fs.path.dirname(bin)) |dir| tests.setOutputDir(dir);
287
+ }
283
288
  if (coverage) |c| {
284
289
  tests.setExecCmd(&.{ "kcov", "--include-pattern=src/lib", c, null });
285
290
  }
286
- self.step.dependOn(&b.addRunArtifact(tests).step);
291
+ self.step.dependOn(if (test_no_exec) &tests.step else &tests.run().step);
287
292
  }
288
293
  return self;
289
294
  }
@@ -321,7 +326,7 @@ fn tool(b: *std.Build, path: []const u8, config: ToolConfig) *std.Build.RunStep
321
326
  if (config.tool.tests) |ts| ts.step.dependOn(&exe.step);
322
327
  config.tool.exes.append(exe) catch @panic("OOM");
323
328
 
324
- const run = b.addRunArtifact(exe);
329
+ const run = exe.run();
325
330
  maybeStrip(b, exe, &run.step, config.general.strip, config.general.cmd);
326
331
  if (b.args) |args| run.addArgs(args);
327
332
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@pkmn/engine",
3
- "version": "0.1.0-dev.d97c6e03",
3
+ "version": "0.1.0-dev.fb5bf955",
4
4
  "description": "A minimal, complete, Pokémon battle simulation engine optimized for performance",
5
5
  "repository": "github:pkmn/engine",
6
6
  "license": "MIT",
@@ -10,7 +10,7 @@ const path = require('path');
10
10
  const {pipeline} = require('stream/promises');
11
11
  const tty = require('tty');
12
12
 
13
- const ZIG_VERSION = {major: 0, minor: 11, patch: 0, dev: 2560};
13
+ const ZIG_VERSION = {major: 0, minor: 11, patch: 0, dev: 2168};
14
14
  const DEV = ZIG_VERSION.dev ? `-dev.${ZIG_VERSION.dev}` : '';
15
15
  const VERSION = `${ZIG_VERSION.major}.${ZIG_VERSION.minor}.${ZIG_VERSION.patch}${DEV}`;
16
16
  const INDEX = 'https://ziglang.org/download/index.json';
@@ -8,54 +8,31 @@ try {
8
8
  }
9
9
 
10
10
  const {execFileSync} = require('child_process');
11
- const {readFileSync} = require('fs');
12
- const {join, resolve} = require('path');
13
11
 
14
- const ROOT = resolve(__dirname, '..', '..');
15
- const packageJSON = JSON.parse(readFileSync(join(ROOT, 'package.json'), 'utf8'));
12
+ const {Generations} = require('@pkmn/data');
16
13
 
17
- const missing = [];
18
- for (const dep of ['@pkmn/img', 'html-minifier', 'mustache']) {
19
- try {
20
- require.resolve(dep);
21
- } catch (e) {
22
- if (e.code !== 'MODULE_NOT_FOUND') throw e;
23
- missing.push(`${dep}@${packageJSON.devDependencies[dep]}`);
24
- }
25
- }
14
+ const {run} = require('../../build/tools/debug');
26
15
 
27
- let Dex = undefined;
16
+ let Dex;
28
17
  try {
29
18
  Dex = require('@pkmn/sim').Dex;
30
19
  } catch (err) {
31
20
  if (err.code !== 'MODULE_NOT_FOUND') throw err;
32
21
  try {
33
- Dex = require('@pkmn/dex').Dex;
22
+ require.resolve('@pkmn/dex');
34
23
  } catch (e) {
35
24
  if (e.code !== 'MODULE_NOT_FOUND') throw e;
36
- missing.push(`@pkmn/dex@${packageJSON.dependencies['@pkmn/data']}`);
25
+ execFileSync('npm', ['install', '@pkmn/dex', '--global', '--silent']);
37
26
  }
38
- }
39
27
 
40
- if (missing.length) {
41
28
  if (+/^v(\d+)/.exec(process.version)[1] < 16) {
42
29
  console.error('pkmn-debug requires Node v16+');
43
30
  process.exit(1);
44
31
  }
45
32
 
46
- execFileSync('npm', ['install', ...missing, '--global'], {encoding: 'utf8'});
47
-
48
- const node_modules = execFileSync('npm', ['root', '--global'], {encoding: 'utf8'}).trim();
49
- if (!process.env.NODE_PATH || !process.env.NODE_PATH.includes(node_modules)) {
50
- console.error(`NODE_PATH must include npm's global node_modules directory: '${node_modules}'`);
51
- process.exit(1);
52
- }
33
+ Dex = require('@pkmn/dex').Dex;
53
34
  }
54
35
 
55
- const {Generations} = require('@pkmn/data');
56
-
57
- const {run} = require('../../build/tools/debug');
58
-
59
36
  run(new Generations(Dex)).catch(err => {
60
37
  console.error(err.message);
61
38
  process.exit(1);
@@ -34,11 +34,11 @@ fn bindings(env: c.napi_env) c.napi_value {
34
34
  }
35
35
 
36
36
  fn bind(env: c.napi_env, gen: anytype) c.napi_value {
37
- const choices_size = @intCast(u32, gen.CHOICES_SIZE);
37
+ const options_size = @intCast(u32, gen.OPTIONS_SIZE);
38
38
  const logs_size = @intCast(u32, gen.LOGS_SIZE);
39
39
  var object = Object.init(env);
40
40
  const properties = [_]c.napi_property_descriptor{
41
- Property.init("CHOICES_SIZE", .{ .value = Number.init(env, choices_size) }),
41
+ Property.init("OPTIONS_SIZE", .{ .value = Number.init(env, options_size) }),
42
42
  Property.init("LOGS_SIZE", .{ .value = Number.init(env, logs_size) }),
43
43
  Property.init("update", .{ .method = update(gen) }),
44
44
  Property.init("choices", .{ .method = choices(gen) }),
@@ -108,10 +108,10 @@ fn choices(gen: anytype) c.napi_callback {
108
108
  const request = @intToEnum(pkmn.Choice.Type, Number.get(env, argv[2], u8));
109
109
 
110
110
  assert(c.napi_get_arraybuffer_info(env, argv[3], &data, &len) == c.napi_ok);
111
- assert(len == gen.CHOICES_SIZE);
111
+ assert(len == gen.OPTIONS_SIZE);
112
112
  assert(data != null);
113
113
 
114
- var out = @ptrCast([*]pkmn.Choice, data.?)[0..gen.CHOICES_SIZE];
114
+ var out = @ptrCast([*]pkmn.Choice, data.?)[0..gen.OPTIONS_SIZE];
115
115
  const n = battle.choices(player, request, out);
116
116
  return Number.init(env, @bitCast(u8, n));
117
117
  }
@@ -4,7 +4,7 @@ const pkmn = @import("../pkmn.zig");
4
4
  export const SHOWDOWN = pkmn.options.showdown;
5
5
  export const TRACE = pkmn.options.trace;
6
6
 
7
- export const GEN1_CHOICES_SIZE =
8
- std.math.ceilPowerOfTwo(u32, @intCast(u32, pkmn.gen1.CHOICES_SIZE)) catch unreachable;
7
+ export const GEN1_OPTIONS_SIZE =
8
+ std.math.ceilPowerOfTwo(u32, @intCast(u32, pkmn.gen1.OPTIONS_SIZE)) catch unreachable;
9
9
  export const GEN1_LOGS_SIZE =
10
10
  std.math.ceilPowerOfTwo(u32, @intCast(u32, pkmn.gen1.LOGS_SIZE)) catch unreachable;
@@ -478,8 +478,7 @@ Smogon](https://www.smogon.com/forums/posts/5933177/show):
478
478
  - Confusion self-hits use the wrong damage formula resulting in off-by-one errors (and also fail to
479
479
  account for an opponent's Reflect). Furthermore, the confusion self-hit damage will erroneously be
480
480
  inflicted to the confused user's substitute if the confused user had been attempting to use a
481
- self-targeting move. Finally, Pokémon Showdown erroneously considers the *uncapped* self-hit
482
- damage for the purposes of tracking the battle's last damage.
481
+ self-targeting move.
483
482
 
484
483
  Beyond the general bugs listed above, several move effects are implemented incorrectly by Pokémon
485
484
  Showdown. Some of these moves are [too fundamentally broken to be implemented](#unimplementable) by
@@ -489,8 +488,7 @@ the pkmn engine, but the following moves have their broken behavior preserved in
489
488
  incorrectly still gets applied to Bide's user.
490
489
  - **Leech Seed**: Leech Seed fails to heal its source side if a seeded target faints due to
491
490
  recoil/crash damage on Pokémon Showdown. Pokémon Showdown also updates the battle's last damage
492
- field with the uncapped Leech Seed damage if the residual damage is applied which has consequences
493
- for Bide and Counter.
491
+ field with the uncapped Leech Seed damage which has consequences for Bide and Counter.
494
492
  - **Pay Day**: Pay Day should still scatter coins if it hits (but doesn't break) and opponent's
495
493
  Substitute but doesn't on Pokémon Showdown.
496
494
  - **Flinch**: Flinching does not get cleared during move selection on Pokémon Showdown and is
@@ -500,14 +498,10 @@ the pkmn engine, but the following moves have their broken behavior preserved in
500
498
  - **Rage**: Rage boosts should still result in burn/paralysis [stat modification
501
499
  errors](https://pkmn.cc/bulba-glitch-1#Stat_modification_errors) but don't on Pokémon Showdown.
502
500
  Furthermore, Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking
503
- into a Substitute instead of all moves. Pokémon Showdown also implements the [Rage and Thrash /
504
- Petal Dance accuracy bug]( https://www.youtube.com/watch?v=NC5gbJeExbs) incorrectly, as the
505
- accuracy only gets written when the volatile is present which can lead to incorrect accuracy
506
- values on turns where Rage is used on the same turn as a move which modifies accuracy or evasion.
501
+ into a Substitute instead of all moves.
507
502
  - **Thrash** / **Petal Dance**: once a Pokémon is locked into a thrashing move they will lose all
508
503
  speed ties on Pokémon Showdown (due to the fact that if they win the speed tie their action will
509
- then get "changed" and inserted back into the queue after their opponent's action). Pokémon
510
- Showdown also implements accuracy incorrectly, as covered above.
504
+ then get "changed" and inserted back into the queue after their opponent's action).
511
505
  - **Freeze** / **Sleep**: Pokémon Showdown requires a move to be selected when a Pokémon is frozen
512
506
  or sleeping and uses that in the event that the status is removed while on the cartridge no
513
507
  selection is possible and no turn exists for the thawed/woken Pokémon to act except in the case of
@@ -532,8 +526,7 @@ the pkmn engine, but the following moves have their broken behavior preserved in
532
526
  Pokémon Showdown implementing the health check based on floating point division instead of integer
533
527
  divison like on the cartridge (meaning the Substitute 1/4 glitch will only occur if the Pokémon's
534
528
  maximum HP is evenly divisible by 4). Finally, Substitute also incorrectly blocks Dream Eater on
535
- Pokémon Showdown and will incorrectly still heal 1 HP for any draining moves if the attack does 0
536
- damage.
529
+ Pokémon Showdown.
537
530
 
538
531
  In addition to numerous cases where Pokémon Showdown uses the wrong type of message (e.g. `|-fail`
539
532
  vs. `|-miss|` vs. `|-immune|`, e.g. in the case of Leech Seed) which are not documented here, Pokémon
@@ -17,16 +17,16 @@ const expectEqual = std.testing.expectEqual;
17
17
  const expect = std.testing.expect;
18
18
 
19
19
  /// The minimum size in bytes required to hold all Generation I choice options.
20
- pub const MAX_CHOICES: usize = 9; // move 1..4, switch 2..6
20
+ pub const MAX_OPTIONS: usize = 9; // move 1..4, switch 2..6
21
21
  /// The optimal size in bytes required to hold all Generation I choice options.
22
- /// At least as large as MAX_CHOICES.
22
+ /// At least as large as MAX_OPTIONS.
23
23
  pub const MAX_LOGS: usize = 180;
24
24
 
25
25
  /// The maximum number of bytes possibly logged by a single Generation I update.
26
- pub const CHOICES_SIZE = if (builtin.mode == .ReleaseSmall)
27
- MAX_CHOICES
26
+ pub const OPTIONS_SIZE = if (builtin.mode == .ReleaseSmall)
27
+ MAX_OPTIONS
28
28
  else
29
- std.math.ceilPowerOfTwo(usize, MAX_CHOICES) catch unreachable;
29
+ std.math.ceilPowerOfTwo(usize, MAX_OPTIONS) catch unreachable;
30
30
  /// The optimal size in bytes required to hold the largest amount of log data possible from a
31
31
  /// single Generation I update. At least as large as MAX_LOGS.
32
32
  pub const LOGS_SIZE = if (builtin.mode == .ReleaseSmall)
@@ -56,8 +56,6 @@ const BOOSTS = &[_][2]u8{
56
56
 
57
57
  const MAX_STAT_VALUE = 999;
58
58
 
59
- const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
60
-
61
59
  pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
62
60
  assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
63
61
  if (battle.turn == 0) return start(battle, log);
@@ -187,7 +185,6 @@ fn selectMove(
187
185
  }
188
186
 
189
187
  // move select
190
- volatiles.state = 0;
191
188
  if (choice.data == 0) {
192
189
  const struggle = ok: {
193
190
  for (side.active.moves, 0..) |move, i| {
@@ -304,7 +301,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
304
301
  // Pokémon Showdown's beforeTurnCallback shenanigans
305
302
  if (showdown and m1 == .Counter and m2 == .Counter) battle.rng.advance(1);
306
303
 
307
- const p1 = Rolls.speedTie(battle);
304
+ const p1 = if (showdown)
305
+ battle.rng.range(u8, 0, 2) == 0
306
+ else
307
+ battle.rng.next() < Gen12.percent(50) + 1;
308
+
308
309
  if (!showdown) return if (p1) .P1 else .P2;
309
310
 
310
311
  // Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
@@ -314,7 +315,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
314
315
  const t1 = battle.side(.P1).active.volatiles.Thrashing;
315
316
  const t2 = battle.side(.P2).active.volatiles.Thrashing;
316
317
  // If *both* sides are thrashing it really should be another speed tie, but we've patched
317
- // that out and enforce host ordering of events, so P1 just goes first regardless of who
318
+ // that out and enforce host ordering of events, so P1 just goes first reqgardless of who
318
319
  // won the original coin flip
319
320
  if (t1 and t2) return .P1;
320
321
  return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
@@ -449,7 +450,7 @@ fn executeMove(
449
450
  return doMove(battle, player, mslot, auto, residual, log);
450
451
  }
451
452
 
452
- const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
453
+ const BeforeMove = union(enum) { done, skip_can, skip_pp, ok, err };
453
454
 
454
455
  fn beforeMove(
455
456
  battle: anytype,
@@ -512,10 +513,9 @@ fn beforeMove(
512
513
  // Pokémon Showdown's disable condition has a single onBeforeMove handler
513
514
  if (showdown and try disabled(side, ident, log)) return .done;
514
515
 
515
- // Pokémon Showdown checks for Flinch *after* instead of before... and doesn't clear Flinch
516
- // until its imaginary "residual" phase, meaning Pokémon can sometimes flinch multiple times
517
- // from the same original hit
516
+ // Pokémon Showdown checks for Flinch *after* instead of before
518
517
  if (showdown and volatiles.Flinch) {
518
+ volatiles.Flinch = false;
519
519
  try log.cant(ident, .Flinch);
520
520
  return .done;
521
521
  }
@@ -537,7 +537,12 @@ fn beforeMove(
537
537
  } else {
538
538
  try log.activate(ident, .Confusion);
539
539
 
540
- if (Rolls.confused(battle)) {
540
+ const confused = if (showdown)
541
+ !battle.rng.chance(u8, 128, 256)
542
+ else
543
+ battle.rng.next() >= Gen12.percent(50) + 1;
544
+
545
+ if (confused) {
541
546
  assert(!volatiles.MultiHit);
542
547
  if (!volatiles.Rage) volatiles.state = 0;
543
548
  volatiles.Bide = false;
@@ -563,12 +568,8 @@ fn beforeMove(
563
568
  player
564
569
  else
565
570
  player.foe();
566
-
567
- const uncapped = battle.last_damage;
568
571
  // Skipping adjustDamage / randomizeDamage / checkHit
569
572
  _ = try applyDamage(battle, player, target, .Confusion, log);
570
- // Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
571
- if (showdown) battle.last_damage = uncapped;
572
573
 
573
574
  return .done;
574
575
  }
@@ -577,15 +578,22 @@ fn beforeMove(
577
578
 
578
579
  if (!showdown and try disabled(side, ident, log)) return .done;
579
580
 
580
- if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
581
- if (!volatiles.Rage) volatiles.state = 0;
582
- volatiles.Bide = false;
583
- volatiles.Thrashing = false;
584
- volatiles.Charging = false;
585
- volatiles.Binding = false;
586
- // GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
587
- try log.cant(ident, .Paralysis);
588
- return .done;
581
+ if (Status.is(stored.status, .PAR)) {
582
+ const paralyzed = if (showdown)
583
+ battle.rng.chance(u8, 63, 256)
584
+ else
585
+ battle.rng.next() < Gen12.percent(25);
586
+
587
+ if (paralyzed) {
588
+ if (!volatiles.Rage) volatiles.state = 0;
589
+ volatiles.Bide = false;
590
+ volatiles.Thrashing = false;
591
+ volatiles.Charging = false;
592
+ volatiles.Binding = false;
593
+ // GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
594
+ try log.cant(ident, .Paralysis);
595
+ return .done;
596
+ }
589
597
  }
590
598
 
591
599
  if (volatiles.Bide) {
@@ -788,7 +796,7 @@ fn doMove(
788
796
  };
789
797
  assert(!immune or miss or (showdown and move.effect == .Binding));
790
798
 
791
- var late = showdown and move.effect != .Explode;
799
+ var late = showdown;
792
800
  const skip = status or immune;
793
801
  if ((!showdown or (!skip or counter)) and !miss) blk: {
794
802
  if (showdown and move.effect.isMulti()) {
@@ -908,7 +916,7 @@ fn doMove(
908
916
  if (hit == 0 and ohko) try log.ohko();
909
917
  hit += 1;
910
918
  if (foe.stored().hp == 0) break;
911
- if (!late and (!sub or move.effect == .Explode)) try buildRage(battle, player.foe(), log);
919
+ if (!late and !sub) try buildRage(battle, player.foe(), log);
912
920
  // If the substitute breaks during a multi-hit attack, the attack ends
913
921
  if (nullified) break;
914
922
  }
@@ -979,7 +987,8 @@ fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
979
987
  chance = if (side.active.volatiles.FocusEnergy) chance / 2 else @min(chance * 2, 255);
980
988
  chance = if (move.effect == .HighCritical) @min(chance * 4, 255) else chance / 2;
981
989
 
982
- return Rolls.criticalHit(battle, chance);
990
+ if (showdown) return battle.rng.chance(u8, @intCast(u8, chance), 256);
991
+ return std.math.rotl(u8, battle.rng.next(), 3) < chance;
983
992
  }
984
993
 
985
994
  fn calcDamage(
@@ -1083,7 +1092,16 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
1083
1092
 
1084
1093
  fn randomizeDamage(battle: anytype) void {
1085
1094
  if (battle.last_damage <= 1) return;
1086
- const random = Rolls.damage(battle);
1095
+
1096
+ const random = if (showdown)
1097
+ battle.rng.range(u8, 217, 256)
1098
+ else loop: {
1099
+ while (true) {
1100
+ const r = std.math.rotr(u8, battle.rng.next(), 1);
1101
+ if (r >= 217) break :loop r;
1102
+ }
1103
+ };
1104
+
1087
1105
  battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
1088
1106
  }
1089
1107
 
@@ -1101,9 +1119,16 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
1101
1119
  // GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
1102
1120
  .Psywave => power: {
1103
1121
  const max = @intCast(u8, @as(u16, side.stored().level) * 3 / 2);
1104
- // GLITCH: Psywave infinite glitch loop
1105
- if (!showdown and max <= 1) return Result.Error;
1106
- break :power Rolls.psywave(battle, max);
1122
+ if (showdown) {
1123
+ break :power battle.rng.range(u8, 0, max);
1124
+ } else {
1125
+ // GLITCH: Psywave infinite glitch loop
1126
+ if (max <= 1) return Result.Error;
1127
+ while (true) {
1128
+ const r = battle.rng.next();
1129
+ if (r < max) break :power r;
1130
+ }
1131
+ }
1107
1132
  },
1108
1133
  else => unreachable,
1109
1134
  };
@@ -1235,7 +1260,19 @@ fn metronome(
1235
1260
  ) !?Result {
1236
1261
  var side = battle.side(player);
1237
1262
 
1238
- side.last_selected_move = Rolls.metronome(battle);
1263
+ side.last_selected_move = if (showdown) blk: {
1264
+ const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
1265
+ const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
1266
+ break :blk @intToEnum(Move, r + mod);
1267
+ } else loop: {
1268
+ while (true) {
1269
+ const r = battle.rng.next();
1270
+ if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
1271
+ if (r >= @enumToInt(Move.Struggle)) continue;
1272
+ break :loop @intToEnum(Move, r);
1273
+ }
1274
+ };
1275
+
1239
1276
  incrementPP(side, mslot);
1240
1277
 
1241
1278
  if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, log)) return null;
@@ -1293,24 +1330,23 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
1293
1330
  }
1294
1331
 
1295
1332
  // GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
1296
- const state = side.active.volatiles.state;
1297
- var overwrite = move.effect == .Rage or move.effect == .Thrashing;
1298
- const overwritten = overwrite and state > 0;
1299
- assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
1300
-
1301
- var accuracy = if (overwritten) state else @as(u16, Gen12.percent(move.accuracy));
1333
+ var state = &side.active.volatiles.state;
1334
+ const overwritten = (move.effect == .Thrashing or move.effect == .Rage) and state.* > 0;
1335
+ assert(!overwritten or (0 < state.* and state.* <= 255 and !side.active.volatiles.Bide));
1336
+ var accuracy = if (overwritten) state.* else @as(u16, Gen12.percent(move.accuracy));
1302
1337
  var boost = BOOSTS[@intCast(u4, @as(i8, side.active.boosts.accuracy) + 6)];
1303
1338
  accuracy = accuracy * boost[0] / boost[1];
1304
1339
  boost = BOOSTS[@intCast(u4, @as(i8, -foe.active.boosts.evasion) + 6)];
1305
1340
  accuracy = accuracy * boost[0] / boost[1];
1306
1341
  accuracy = @min(255, @max(1, accuracy));
1307
1342
 
1308
- // Pokémon Showdown only overwrites if the volatile is present
1309
- if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
1310
- if (overwrite) side.active.volatiles.state = accuracy;
1343
+ if (move.effect == .Thrashing or move.effect == .Rage) state.* = accuracy;
1311
1344
 
1312
1345
  // GLITCH: max accuracy is 255 so 1/256 chance of miss
1313
- break :miss !Rolls.hit(battle, accuracy);
1346
+ break :miss if (showdown)
1347
+ !battle.rng.chance(u8, @intCast(u8, accuracy), 256)
1348
+ else
1349
+ battle.rng.next() >= accuracy;
1314
1350
  };
1315
1351
 
1316
1352
  // Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
@@ -1442,15 +1478,14 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
1442
1478
  damage *= volatiles.toxic;
1443
1479
  }
1444
1480
 
1481
+ // Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
1482
+ if (showdown) battle.last_damage = damage;
1483
+
1445
1484
  const amount = @min(damage, stored.hp);
1446
1485
  stored.hp -= amount;
1447
1486
 
1448
1487
  // As above, Pokémon Showdown uses damageOf but its not relevant
1449
- if (amount > 0) {
1450
- try log.damage(ident, stored, .LeechSeed);
1451
- // Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
1452
- if (showdown) battle.last_damage = damage;
1453
- }
1488
+ if (amount > 0) try log.damage(ident, stored, .LeechSeed);
1454
1489
 
1455
1490
  const before = foe_stored.hp;
1456
1491
  // Uncapped damage is added back to the foe
@@ -1537,42 +1572,6 @@ fn checkEBC(battle: anytype) bool {
1537
1572
  return false;
1538
1573
  }
1539
1574
 
1540
- fn disabled(side: *Side, ident: ID, log: anytype) !bool {
1541
- if (side.active.volatiles.disabled_move != 0) {
1542
- // A Pokémon that transforms after being disabled may end up with less move slots
1543
- const m = side.active.moves[side.active.volatiles.disabled_move - 1].id;
1544
- // side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
1545
- const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
1546
- m
1547
- else
1548
- side.last_selected_move;
1549
- if (m != .None and m == last) {
1550
- side.active.volatiles.Charging = false;
1551
- try log.disabled(ident, last);
1552
- return true;
1553
- }
1554
- }
1555
- return false;
1556
- }
1557
-
1558
- inline fn buildRage(battle: anytype, who: Player, log: anytype) !void {
1559
- const side = battle.side(who);
1560
- if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
1561
- try Effects.boost(battle, who, Move.get(.Rage), log);
1562
- }
1563
- }
1564
-
1565
- fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
1566
- var volatiles = &active.volatiles;
1567
- assert(volatiles.Thrashing);
1568
- if (volatiles.attacks > 0) return false;
1569
-
1570
- volatiles.Thrashing = false;
1571
- volatiles.Confusion = true;
1572
- volatiles.confusion = Rolls.confusionDuration(battle);
1573
- return true;
1574
- }
1575
-
1576
1575
  inline fn onBegin(
1577
1576
  battle: anytype,
1578
1577
  player: Player,
@@ -1663,7 +1662,10 @@ pub const Effects = struct {
1663
1662
  side.active.volatiles.Bide = true;
1664
1663
  assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
1665
1664
  side.active.volatiles.state = 0;
1666
- side.active.volatiles.attacks = Rolls.bideThrashDuration(battle);
1665
+ side.active.volatiles.attacks = @intCast(u3, if (showdown)
1666
+ battle.rng.range(u4, 2, 4)
1667
+ else
1668
+ (battle.rng.next() & 1) + 2);
1667
1669
 
1668
1670
  try log.start(battle.active(player), .Bide);
1669
1671
  }
@@ -1685,8 +1687,14 @@ pub const Effects = struct {
1685
1687
  return;
1686
1688
  }
1687
1689
 
1688
- if (foe.active.types.includes(move.type)) return;
1689
- if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1)) return;
1690
+ const chance = !foe.active.types.includes(move.type) and if (showdown)
1691
+ battle.rng.chance(u8, @as(u8, if (move.effect == .BurnChance1) 26 else 77), 256)
1692
+ else
1693
+ battle.rng.next() < 1 + (if (move.effect == .BurnChance1)
1694
+ Gen12.percent(10)
1695
+ else
1696
+ Gen12.percent(30));
1697
+ if (!chance) return;
1690
1698
 
1691
1699
  foe_stored.status = Status.init(.BRN);
1692
1700
  foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
@@ -1710,7 +1718,11 @@ pub const Effects = struct {
1710
1718
  const sub = foe.active.volatiles.Substitute;
1711
1719
 
1712
1720
  if (move.effect == .ConfusionChance) {
1713
- if (!Rolls.confusionChance(battle)) return;
1721
+ const chance = if (showdown)
1722
+ battle.rng.chance(u8, 25, 256)
1723
+ else
1724
+ battle.rng.next() < Gen12.percent(10);
1725
+ if (!chance) return;
1714
1726
  } else {
1715
1727
  if (showdown) {
1716
1728
  if (!try checkHit(battle, player, move, log)) {
@@ -1729,7 +1741,10 @@ pub const Effects = struct {
1729
1741
 
1730
1742
  if (foe.active.volatiles.Confusion) return;
1731
1743
  foe.active.volatiles.Confusion = true;
1732
- foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
1744
+ foe.active.volatiles.confusion = @intCast(u3, if (showdown)
1745
+ battle.rng.range(u8, 2, 6)
1746
+ else
1747
+ (battle.rng.next() & 3) + 2);
1733
1748
 
1734
1749
  try log.start(battle.active(player.foe()), .Confusion);
1735
1750
  }
@@ -1779,8 +1794,11 @@ pub const Effects = struct {
1779
1794
  return Result.Error;
1780
1795
  }
1781
1796
 
1782
- volatiles.disabled_move = @intCast(u3, Rolls.moveSlot(battle, &foe.active.moves, n));
1783
- volatiles.disabled_duration = Rolls.disableDuration(battle);
1797
+ volatiles.disabled_move = @intCast(u3, randomMoveSlot(&battle.rng, &foe.active.moves, n));
1798
+ volatiles.disabled_duration = @intCast(u4, if (showdown)
1799
+ battle.rng.range(u8, 1, 9)
1800
+ else
1801
+ (battle.rng.next() & 7) + 1);
1784
1802
 
1785
1803
  try log.startEffect(foe_ident, .Disable, foe.active.move(volatiles.disabled_move).id);
1786
1804
  return null;
@@ -1792,7 +1810,7 @@ pub const Effects = struct {
1792
1810
 
1793
1811
  if (battle.last_damage == 0) {
1794
1812
  assert(showdown);
1795
- if (!battle.foe(player).active.volatiles.Substitute) return;
1813
+ return;
1796
1814
  }
1797
1815
 
1798
1816
  const drain = @max(battle.last_damage / 2, 1);
@@ -1819,7 +1837,15 @@ pub const Effects = struct {
1819
1837
  var volatiles = &battle.foe(player).active.volatiles;
1820
1838
 
1821
1839
  if (volatiles.Substitute) return;
1822
- if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1)) return;
1840
+
1841
+ const chance = if (showdown)
1842
+ battle.rng.chance(u8, @as(u8, if (move.effect == .FlinchChance1) 26 else 77), 256)
1843
+ else
1844
+ battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
1845
+ Gen12.percent(10)
1846
+ else
1847
+ Gen12.percent(30));
1848
+ if (!chance) return;
1823
1849
 
1824
1850
  volatiles.Flinch = true;
1825
1851
  volatiles.Recharging = false;
@@ -1845,8 +1871,12 @@ pub const Effects = struct {
1845
1871
  return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
1846
1872
  }
1847
1873
 
1848
- if (foe.active.types.includes(move.type)) return;
1849
- if (!Rolls.secondaryChance(battle, true)) return;
1874
+ const chance = !foe.active.types.includes(move.type) and if (showdown)
1875
+ battle.rng.chance(u8, 26, 256)
1876
+ else
1877
+ battle.rng.next() < 1 + Gen12.percent(10);
1878
+ if (!chance) return;
1879
+
1850
1880
  // Freeze Clause Mod
1851
1881
  if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
1852
1882
 
@@ -1991,7 +2021,7 @@ pub const Effects = struct {
1991
2021
  }
1992
2022
  if (!try checkHit(battle, player, move, log)) return;
1993
2023
 
1994
- const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
2024
+ const rslot = randomMoveSlot(&battle.rng, &foe.active.moves, 0);
1995
2025
  side.active.move(oslot).id = foe.active.move(rslot).id;
1996
2026
 
1997
2027
  try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
@@ -2012,8 +2042,7 @@ pub const Effects = struct {
2012
2042
  assert(!side.active.volatiles.MultiHit);
2013
2043
  side.active.volatiles.MultiHit = true;
2014
2044
 
2015
- side.active.volatiles.attacks =
2016
- if (move.effect == .MultiHit) Rolls.distribution(battle) else 2;
2045
+ side.active.volatiles.attacks = if (move.effect == .MultiHit) distribution(battle) else 2;
2017
2046
  }
2018
2047
 
2019
2048
  fn paralyze(battle: anytype, player: Player, move: Move.Data, log: anytype) !void {
@@ -2057,8 +2086,14 @@ pub const Effects = struct {
2057
2086
  }
2058
2087
 
2059
2088
  // Body Slam can't paralyze a Normal type Pokémon
2060
- if (foe.active.types.includes(move.type)) return;
2061
- if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1)) return;
2089
+ const chance = !foe.active.types.includes(move.type) and if (showdown)
2090
+ battle.rng.chance(u8, @as(u8, if (move.effect == .ParalyzeChance1) 26 else 77), 256)
2091
+ else
2092
+ battle.rng.next() < 1 + (if (move.effect == .ParalyzeChance1)
2093
+ Gen12.percent(10)
2094
+ else
2095
+ Gen12.percent(30));
2096
+ if (!chance) return;
2062
2097
 
2063
2098
  foe_stored.status = Status.init(.PAR);
2064
2099
  foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
@@ -2101,7 +2136,16 @@ pub const Effects = struct {
2101
2136
 
2102
2137
  if (move.effect == .Poison) {
2103
2138
  if (!showdown and !try checkHit(battle, player, move, log)) return;
2104
- } else if (!Rolls.poisonChance(battle, move.effect == .PoisonChance1)) return;
2139
+ } else {
2140
+ const chance = if (showdown)
2141
+ battle.rng.chance(u8, @as(u8, if (move.effect == .PoisonChance1) 52 else 103), 256)
2142
+ else
2143
+ battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
2144
+ Gen12.percent(20)
2145
+ else
2146
+ Gen12.percent(40));
2147
+ if (!chance) return;
2148
+ }
2105
2149
 
2106
2150
  foe_stored.status = Status.init(.PSN);
2107
2151
  if (toxic) {
@@ -2115,8 +2159,10 @@ pub const Effects = struct {
2115
2159
 
2116
2160
  fn rage(battle: anytype, player: Player) !void {
2117
2161
  var volatiles = &battle.side(player).active.volatiles;
2118
- assert(!volatiles.Bide);
2162
+ if (volatiles.Rage) return;
2119
2163
  volatiles.Rage = true;
2164
+ assert(!volatiles.Bide);
2165
+ volatiles.state = 0;
2120
2166
  }
2121
2167
 
2122
2168
  fn recoil(battle: anytype, player: Player, residual: *bool, log: anytype) !void {
@@ -2168,7 +2214,16 @@ pub const Effects = struct {
2168
2214
  }
2169
2215
  foe.active.volatiles.Recharging = false;
2170
2216
 
2171
- foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
2217
+ const duration = @intCast(u3, if (showdown)
2218
+ battle.rng.range(u8, 1, 8)
2219
+ else loop: {
2220
+ while (true) {
2221
+ const r = battle.rng.next() & 7;
2222
+ if (r != 0) break :loop r;
2223
+ }
2224
+ });
2225
+
2226
+ foe_stored.status = Status.slp(duration);
2172
2227
  try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
2173
2228
  }
2174
2229
 
@@ -2221,7 +2276,11 @@ pub const Effects = struct {
2221
2276
  assert(!volatiles.Bide);
2222
2277
 
2223
2278
  volatiles.Thrashing = true;
2224
- volatiles.attacks = Rolls.bideThrashDuration(battle);
2279
+ volatiles.state = 0;
2280
+ volatiles.attacks = @intCast(u3, if (showdown)
2281
+ battle.rng.range(u8, 2, 4)
2282
+ else
2283
+ (battle.rng.next() & 1) + 2);
2225
2284
  }
2226
2285
 
2227
2286
  fn transform(battle: anytype, player: Player, log: anytype) !void {
@@ -2263,7 +2322,7 @@ pub const Effects = struct {
2263
2322
  // (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
2264
2323
  if (!showdown) foe.active.volatiles.Recharging = false;
2265
2324
 
2266
- side.active.volatiles.attacks = Rolls.distribution(battle) - 1;
2325
+ side.active.volatiles.attacks = distribution(battle) - 1;
2267
2326
  }
2268
2327
 
2269
2328
  fn boost(battle: anytype, player: Player, move: Move.Data, log: anytype) !void {
@@ -2290,7 +2349,7 @@ pub const Effects = struct {
2290
2349
  return try log.fail(ident, .None);
2291
2350
  }
2292
2351
  var mod = BOOSTS[@intCast(u4, @as(i8, boosts.atk) + 6)];
2293
- const stat = unmodifiedStats(battle, side).atk;
2352
+ const stat = unmodifiedStats(battle, player).atk;
2294
2353
  stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
2295
2354
  try log.boost(ident, reason, n);
2296
2355
  // Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
@@ -2310,7 +2369,7 @@ pub const Effects = struct {
2310
2369
  return try log.fail(ident, .None);
2311
2370
  }
2312
2371
  var mod = BOOSTS[@intCast(u4, @as(i8, boosts.def) + 6)];
2313
- const stat = unmodifiedStats(battle, side).def;
2372
+ const stat = unmodifiedStats(battle, player).def;
2314
2373
  stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
2315
2374
  try log.boost(ident, .Defense, n);
2316
2375
  },
@@ -2327,7 +2386,7 @@ pub const Effects = struct {
2327
2386
  return try log.fail(ident, .None);
2328
2387
  }
2329
2388
  var mod = BOOSTS[@intCast(u4, @as(i8, boosts.spe) + 6)];
2330
- const stat = unmodifiedStats(battle, side).spe;
2389
+ const stat = unmodifiedStats(battle, player).spe;
2331
2390
  stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
2332
2391
  try log.boost(ident, .Speed, 2);
2333
2392
  },
@@ -2347,7 +2406,7 @@ pub const Effects = struct {
2347
2406
  return try log.fail(ident, .None);
2348
2407
  }
2349
2408
  var mod = BOOSTS[@intCast(u4, @as(i8, boosts.spc) + 6)];
2350
- const stat = unmodifiedStats(battle, side).spc;
2409
+ const stat = unmodifiedStats(battle, player).spc;
2351
2410
  stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
2352
2411
  try log.boost(ident, .SpecialAttack, n);
2353
2412
  try log.boost(ident, .SpecialDefense, n);
@@ -2374,7 +2433,11 @@ pub const Effects = struct {
2374
2433
  }
2375
2434
 
2376
2435
  if (move.effect.isStatDownChance()) {
2377
- if (!Rolls.unboost(battle) or foe.active.volatiles.Invulnerable) return;
2436
+ const chance = if (showdown)
2437
+ battle.rng.chance(u8, 85, 256)
2438
+ else
2439
+ battle.rng.next() < Gen12.percent(33) + 1;
2440
+ if (!chance or foe.active.volatiles.Invulnerable) return;
2378
2441
  } else if (!showdown and !try checkHit(battle, player, move, log)) {
2379
2442
  return; // checkHit already checks for Invulnerable
2380
2443
  }
@@ -2396,7 +2459,7 @@ pub const Effects = struct {
2396
2459
  return try log.fail(foe_ident, .None);
2397
2460
  }
2398
2461
  var mod = BOOSTS[@intCast(u4, @as(i8, boosts.atk) + 6)];
2399
- const stat = unmodifiedStats(battle, foe).atk;
2462
+ const stat = unmodifiedStats(battle, player.foe()).atk;
2400
2463
  stats.atk = @max(1, stat * mod[0] / mod[1]);
2401
2464
  try log.boost(foe_ident, .Attack, -1);
2402
2465
  },
@@ -2414,7 +2477,7 @@ pub const Effects = struct {
2414
2477
  return try log.fail(foe_ident, .None);
2415
2478
  }
2416
2479
  var mod = BOOSTS[@intCast(u4, @as(i8, boosts.def) + 6)];
2417
- const stat = unmodifiedStats(battle, foe).def;
2480
+ const stat = unmodifiedStats(battle, player.foe()).def;
2418
2481
  stats.def = @max(1, stat * mod[0] / mod[1]);
2419
2482
  try log.boost(foe_ident, .Defense, -@as(i8, n));
2420
2483
  },
@@ -2431,7 +2494,7 @@ pub const Effects = struct {
2431
2494
  return try log.fail(foe_ident, .None);
2432
2495
  }
2433
2496
  var mod = BOOSTS[@intCast(u4, @as(i8, boosts.spe) + 6)];
2434
- const stat = unmodifiedStats(battle, foe).spe;
2497
+ const stat = unmodifiedStats(battle, player.foe()).spe;
2435
2498
  stats.spe = @max(1, stat * mod[0] / mod[1]);
2436
2499
  try log.boost(foe_ident, .Speed, -1);
2437
2500
  assert(boosts.spe >= -6);
@@ -2451,7 +2514,7 @@ pub const Effects = struct {
2451
2514
  return try log.fail(foe_ident, .None);
2452
2515
  }
2453
2516
  var mod = BOOSTS[@intCast(u4, @as(i8, boosts.spc) + 6)];
2454
- const stat = unmodifiedStats(battle, foe).spc;
2517
+ const stat = unmodifiedStats(battle, player.foe()).spc;
2455
2518
  stats.spc = @max(1, stat * mod[0] / mod[1]);
2456
2519
  try log.boost(foe_ident, .SpecialAttack, -1);
2457
2520
  try log.boost(foe_ident, .SpecialDefense, -1);
@@ -2470,7 +2533,8 @@ pub const Effects = struct {
2470
2533
  }
2471
2534
  };
2472
2535
 
2473
- fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
2536
+ fn unmodifiedStats(battle: anytype, who: Player) *Stats(u16) {
2537
+ const side = battle.side(who);
2474
2538
  if (!side.active.volatiles.Transform) return &side.stored().stats;
2475
2539
  const id = ID.from(side.active.volatiles.transform);
2476
2540
  return &battle.side(id.player).pokemon[id.id - 1].stats;
@@ -2536,140 +2600,80 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
2536
2600
  }
2537
2601
  }
2538
2602
 
2539
- pub const Rolls = struct {
2540
- inline fn speedTie(battle: anytype) bool {
2541
- if (showdown) return battle.rng.range(u8, 0, 2) == 0;
2542
- return battle.rng.next() < Gen12.percent(50) + 1;
2543
- }
2544
-
2545
- inline fn criticalHit(battle: anytype, chance: u16) bool {
2546
- if (showdown) return battle.rng.chance(u8, @intCast(u8, chance), 256);
2547
- return std.math.rotl(u8, battle.rng.next(), 3) < chance;
2548
- }
2549
-
2550
- inline fn damage(battle: anytype) u8 {
2551
- if (showdown) return battle.rng.range(u8, 217, 256);
2552
- while (true) {
2553
- const r = std.math.rotr(u8, battle.rng.next(), 1);
2554
- if (r >= 217) return r;
2603
+ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
2604
+ if (side.active.volatiles.disabled_move != 0) {
2605
+ // A Pokémon that transforms after being disabled may end up with less move slots
2606
+ const m = side.active.moves[side.active.volatiles.disabled_move - 1].id;
2607
+ // side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
2608
+ const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
2609
+ m
2610
+ else
2611
+ side.last_selected_move;
2612
+ if (m != .None and m == last) {
2613
+ side.active.volatiles.Charging = false;
2614
+ try log.disabled(ident, last);
2615
+ return true;
2555
2616
  }
2556
2617
  }
2618
+ return false;
2619
+ }
2557
2620
 
2558
- inline fn hit(battle: anytype, accuracy: u16) bool {
2559
- if (showdown) return battle.rng.chance(u8, @intCast(u8, accuracy), 256);
2560
- return battle.rng.next() < accuracy;
2561
- }
2562
-
2563
- inline fn confusionDuration(battle: anytype) u3 {
2564
- if (showdown) return @intCast(u3, battle.rng.range(u8, 2, 6));
2565
- return @intCast(u3, (battle.rng.next() & 3) + 2);
2566
- }
2567
-
2568
- inline fn confused(battle: anytype) bool {
2569
- if (showdown) return !battle.rng.chance(u8, 128, 256);
2570
- return battle.rng.next() >= Gen12.percent(50) + 1;
2571
- }
2572
-
2573
- inline fn paralyzed(battle: anytype) bool {
2574
- if (showdown) return battle.rng.chance(u8, 63, 256);
2575
- return battle.rng.next() < Gen12.percent(25);
2621
+ inline fn buildRage(battle: anytype, who: Player, log: anytype) !void {
2622
+ const side = battle.side(who);
2623
+ if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
2624
+ try Effects.boost(battle, who, Move.get(.Rage), log);
2576
2625
  }
2626
+ }
2577
2627
 
2578
- inline fn confusionChance(battle: anytype) bool {
2579
- if (showdown) return battle.rng.chance(u8, 25, 256);
2580
- return battle.rng.next() < Gen12.percent(10);
2581
- }
2628
+ fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
2629
+ var volatiles = &active.volatiles;
2630
+ assert(volatiles.Thrashing);
2631
+ if (volatiles.attacks > 0) return false;
2582
2632
 
2583
- inline fn secondaryChance(battle: anytype, low: bool) bool {
2584
- if (showdown) return battle.rng.chance(u8, @as(u8, if (low) 26 else 77), 256);
2585
- return battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
2586
- }
2633
+ volatiles.Thrashing = false;
2634
+ volatiles.Confusion = true;
2635
+ volatiles.confusion = @intCast(u3, if (showdown)
2636
+ battle.rng.range(u8, 2, 6)
2637
+ else
2638
+ (battle.rng.next() & 3) + 2);
2587
2639
 
2588
- inline fn poisonChance(battle: anytype, low: bool) bool {
2589
- if (showdown) return battle.rng.chance(u8, @as(u8, if (low) 52 else 103), 256);
2590
- return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
2591
- }
2640
+ return true;
2641
+ }
2592
2642
 
2593
- inline fn sleepDuration(battle: anytype) u3 {
2594
- if (showdown) return @intCast(u3, battle.rng.range(u8, 1, 8));
2595
- while (true) {
2596
- const r = battle.rng.next() & 7;
2597
- if (r != 0) return @intCast(u3, r);
2598
- }
2599
- }
2643
+ const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
2600
2644
 
2601
- inline fn bideThrashDuration(battle: anytype) u3 {
2602
- if (showdown) return @intCast(u3, battle.rng.range(u4, 2, 4));
2603
- return @intCast(u3, (battle.rng.next() & 1) + 2);
2604
- }
2645
+ fn distribution(battle: anytype) u3 {
2646
+ if (showdown) return DISTRIBUTION[battle.rng.range(u8, 0, DISTRIBUTION.len)];
2647
+ const r = (battle.rng.next() & 3);
2648
+ return @intCast(u3, (if (r < 2) r else battle.rng.next() & 3) + 2);
2649
+ }
2605
2650
 
2606
- fn moveSlot(battle: anytype, moves: []MoveSlot, check_pp: u4) u4 {
2607
- if (showdown) {
2608
- if (check_pp == 0) {
2609
- var i: usize = moves.len;
2610
- while (i > 0) {
2611
- i -= 1;
2612
- if (moves[i].id != .None) {
2613
- return battle.rng.range(u4, 0, @intCast(u4, i + 1)) + 1;
2614
- }
2615
- }
2616
- } else {
2617
- var r = battle.rng.range(u4, 0, @intCast(u4, check_pp)) + 1;
2618
- var i: usize = 0;
2619
- while (i < moves.len and r > 0) : (i += 1) {
2620
- if (moves[i].pp > 0) {
2621
- r -= 1;
2622
- if (r == 0) break;
2623
- }
2651
+ fn randomMoveSlot(rand: anytype, moves: []MoveSlot, check_pp: u4) u4 {
2652
+ if (showdown) {
2653
+ if (check_pp == 0) {
2654
+ var i: usize = moves.len;
2655
+ while (i > 0) {
2656
+ i -= 1;
2657
+ if (moves[i].id != .None) return rand.range(u4, 0, @intCast(u4, i + 1)) + 1;
2658
+ }
2659
+ } else {
2660
+ var r = rand.range(u4, 0, @intCast(u4, check_pp)) + 1;
2661
+ var i: usize = 0;
2662
+ while (i < moves.len and r > 0) : (i += 1) {
2663
+ if (moves[i].pp > 0) {
2664
+ r -= 1;
2665
+ if (r == 0) break;
2624
2666
  }
2625
- return @intCast(u4, i + 1);
2626
2667
  }
2627
- }
2628
-
2629
- while (true) {
2630
- const r = @intCast(u4, battle.rng.next() & 3);
2631
- if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
2632
- }
2633
- }
2634
-
2635
- inline fn disableDuration(battle: anytype) u4 {
2636
- if (showdown) return @intCast(u4, battle.rng.range(u8, 1, 9));
2637
- return @intCast(u4, (battle.rng.next() & 7) + 1);
2638
- }
2639
-
2640
- inline fn metronome(battle: anytype) Move {
2641
- if (showdown) {
2642
- const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
2643
- const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
2644
- return @intToEnum(Move, r + mod);
2645
- }
2646
- while (true) {
2647
- const r = battle.rng.next();
2648
- if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
2649
- if (r >= @enumToInt(Move.Struggle)) continue;
2650
- return @intToEnum(Move, r);
2668
+ return @intCast(u4, i + 1);
2651
2669
  }
2652
2670
  }
2653
2671
 
2654
- inline fn psywave(battle: anytype, max: u8) u8 {
2655
- if (showdown) return battle.rng.range(u8, 0, max);
2656
- while (true) {
2657
- const r = battle.rng.next();
2658
- if (r < max) return r;
2659
- }
2672
+ while (true) {
2673
+ const r = @intCast(u4, rand.next() & 3);
2674
+ if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
2660
2675
  }
2661
-
2662
- inline fn distribution(battle: anytype) u3 {
2663
- if (showdown) return DISTRIBUTION[battle.rng.range(u8, 0, DISTRIBUTION.len)];
2664
- const r = (battle.rng.next() & 3);
2665
- return @intCast(u3, (if (r < 2) r else battle.rng.next() & 3) + 2);
2666
- }
2667
-
2668
- inline fn unboost(battle: anytype) bool {
2669
- if (showdown) return battle.rng.chance(u8, 85, 256);
2670
- return battle.rng.next() < Gen12.percent(33) + 1;
2671
- }
2672
- };
2676
+ }
2673
2677
 
2674
2678
  test "RNG agreement" {
2675
2679
  if (!showdown) return;
@@ -19,13 +19,13 @@ const assert = std.debug.assert;
19
19
  const expectEqual = std.testing.expectEqual;
20
20
  const expect = std.testing.expect;
21
21
 
22
- pub const MAX_CHOICES: usize = 9; // move 1..4, switch 2..6
22
+ pub const MAX_OPTIONS: usize = 9; // move 1..4, switch 2..6
23
23
  pub const MAX_LOGS: usize = 180; // TODO
24
24
 
25
- pub const CHOICES_SIZE = if (builtin.mode == .ReleaseSmall)
26
- MAX_CHOICES
25
+ pub const OPTIONS_SIZE = if (builtin.mode == .ReleaseSmall)
26
+ MAX_OPTIONS
27
27
  else
28
- std.math.ceilPowerOfTwo(usize, MAX_CHOICES) catch unreachable;
28
+ std.math.ceilPowerOfTwo(usize, MAX_OPTIONS) catch unreachable;
29
29
  pub const LOGS_SIZE = if (builtin.mode == .ReleaseSmall)
30
30
  MAX_LOGS
31
31
  else
package/src/lib/pkmn.zig CHANGED
@@ -4,10 +4,10 @@ pub const options = @import("common/options.zig");
4
4
  pub const Options = options.Options;
5
5
 
6
6
  /// The minimum size in bytes required to hold all choice options.
7
- pub const MAX_CHOICES = gen1.MAX_CHOICES;
7
+ pub const MAX_OPTIONS = gen1.MAX_OPTIONS;
8
8
  /// The optimal size in bytes required to hold all choice options.
9
- /// At least as large as `MAX_CHOICES`.
10
- pub const CHOICES_SIZE = gen1.CHOICES_SIZE;
9
+ /// At least as large as `MAX_OPTIONS`.
10
+ pub const OPTIONS_SIZE = gen1.OPTIONS_SIZE;
11
11
  /// The maximum number of bytes possibly logged by a single update.
12
12
  pub const MAX_LOGS = gen1.MAX_LOGS;
13
13
  /// The optimal size in bytes required to hold the largest amount of log data