@pkmn/engine 0.1.0-dev.d97c6e03 → 0.1.0-dev.da4a0515
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +102 -68
- package/build/pkg/addon.d.ts +1 -1
- package/build/pkg/addon.js +13 -13
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +48 -32
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +17 -13
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +65 -44
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +31 -14
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +5 -4
- package/build/tools/debug.js.map +1 -1
- package/build.zig +157 -119
- package/package.json +56 -26
- package/src/bin/install-pkmn-engine +36 -23
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +942 -403
- package/src/lib/common/rational.zig +357 -0
- package/src/lib/common/rng.zig +35 -26
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1061 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +101 -87
- package/src/lib/gen1/helpers.zig +602 -37
- package/src/lib/gen1/mechanics.zig +1086 -740
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1315 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +130 -92
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3591 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +88 -6
- package/src/lib/wasm.zig +13 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -791
- package/src/lib/gen2/README.md +0 -309
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,52 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -114,7 +114,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -123,20 +123,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -146,13 +153,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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@@ -164,11 +172,7 @@ fn selectMove(
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -213,23 +215,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -242,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -262,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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|
274
269
|
|
|
275
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
270
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
276
271
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
277
272
|
|
|
278
273
|
if (c1.type == .Pass) return .P2;
|
|
@@ -302,9 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
302
297
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
303
298
|
if (spe1 == spe2) {
|
|
304
299
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
305
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
300
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
301
|
+
battle.rng.advance(1);
|
|
302
|
+
}
|
|
306
303
|
|
|
307
|
-
const p1 = Rolls.speedTie(battle);
|
|
304
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
308
305
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
309
306
|
|
|
310
307
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -327,34 +324,55 @@ fn doTurn(
|
|
|
327
324
|
battle: anytype,
|
|
328
325
|
player: Player,
|
|
329
326
|
player_choice: Choice,
|
|
330
|
-
|
|
327
|
+
player_rewrap: bool,
|
|
328
|
+
player_skip: bool,
|
|
331
329
|
foe_player: Player,
|
|
332
330
|
foe_choice: Choice,
|
|
333
|
-
|
|
334
|
-
|
|
331
|
+
foe_rewrap: bool,
|
|
332
|
+
foe_skip: bool,
|
|
333
|
+
options: anytype,
|
|
335
334
|
) !?Result {
|
|
336
335
|
assert(player_choice.type != .Pass);
|
|
337
336
|
|
|
338
337
|
var residual = true;
|
|
339
338
|
var replace = battle.side(player).stored().hp == 0;
|
|
340
|
-
if (try executeMove(
|
|
339
|
+
if (try executeMove(
|
|
340
|
+
battle,
|
|
341
|
+
player,
|
|
342
|
+
player_choice,
|
|
343
|
+
player_rewrap,
|
|
344
|
+
player_skip,
|
|
345
|
+
&residual,
|
|
346
|
+
options,
|
|
347
|
+
)) |r| return r;
|
|
341
348
|
if (!replace) {
|
|
342
349
|
if (player_choice.type != .Switch) {
|
|
343
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
344
351
|
}
|
|
345
|
-
if (residual) try handleResidual(battle, player,
|
|
346
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
347
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
348
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
349
358
|
residual = true;
|
|
350
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
362
|
+
battle,
|
|
363
|
+
foe_player,
|
|
364
|
+
foe_choice,
|
|
365
|
+
foe_rewrap,
|
|
366
|
+
foe_skip,
|
|
367
|
+
&residual,
|
|
368
|
+
options,
|
|
369
|
+
)) |r| return r;
|
|
352
370
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
373
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
376
|
}
|
|
359
377
|
|
|
360
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +389,31 @@ fn executeMove(
|
|
|
371
389
|
battle: anytype,
|
|
372
390
|
player: Player,
|
|
373
391
|
choice: Choice,
|
|
374
|
-
|
|
392
|
+
rewrap: bool,
|
|
393
|
+
skip: bool,
|
|
375
394
|
residual: *bool,
|
|
376
|
-
|
|
395
|
+
options: anytype,
|
|
377
396
|
) !?Result {
|
|
378
397
|
var side = battle.side(player);
|
|
379
398
|
|
|
380
399
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
401
|
return null;
|
|
383
402
|
}
|
|
384
403
|
|
|
404
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
405
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
406
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
408
|
assert(!showdown);
|
|
389
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
411
|
}
|
|
392
412
|
return null;
|
|
393
413
|
}
|
|
394
414
|
|
|
395
415
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +422,13 @@ fn executeMove(
|
|
|
402
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
424
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
426
|
const stored = side.stored();
|
|
410
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +445,12 @@ fn executeMove(
|
|
|
426
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
447
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
449
|
}
|
|
434
450
|
|
|
435
451
|
var skip_can = false;
|
|
436
452
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
454
|
.done => return null,
|
|
439
455
|
.skip_can => skip_can = true,
|
|
440
456
|
.skip_pp => skip_pp = true,
|
|
@@ -442,11 +458,11 @@ fn executeMove(
|
|
|
442
458
|
.err => return @as(?Result, Result.Error),
|
|
443
459
|
}
|
|
444
460
|
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
448
464
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
466
|
}
|
|
451
467
|
|
|
452
468
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -454,10 +470,11 @@ const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
|
454
470
|
fn beforeMove(
|
|
455
471
|
battle: anytype,
|
|
456
472
|
player: Player,
|
|
457
|
-
|
|
473
|
+
skip: bool,
|
|
458
474
|
residual: *bool,
|
|
459
|
-
|
|
475
|
+
options: anytype,
|
|
460
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
461
478
|
var side = battle.side(player);
|
|
462
479
|
const foe = battle.foe(player);
|
|
463
480
|
var active = &side.active;
|
|
@@ -466,59 +483,69 @@ fn beforeMove(
|
|
|
466
483
|
var volatiles = &active.volatiles;
|
|
467
484
|
|
|
468
485
|
if (Status.is(stored.status, .SLP)) {
|
|
469
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
470
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
474
501
|
stored.status = 0; // clears EXT if present
|
|
475
502
|
} else {
|
|
476
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
477
504
|
}
|
|
478
505
|
side.last_used_move = .None;
|
|
479
506
|
return .done;
|
|
480
507
|
}
|
|
481
508
|
|
|
482
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
483
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
484
511
|
side.last_used_move = .None;
|
|
485
512
|
return .done;
|
|
486
513
|
}
|
|
487
514
|
|
|
488
|
-
if (foe.active.volatiles.Binding) {
|
|
489
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
490
517
|
return .done;
|
|
491
518
|
}
|
|
492
519
|
|
|
493
|
-
if (
|
|
494
|
-
|
|
495
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
496
525
|
return .done;
|
|
497
526
|
}
|
|
498
527
|
|
|
499
528
|
if (volatiles.Recharging) {
|
|
500
529
|
volatiles.Recharging = false;
|
|
501
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
502
531
|
return .done;
|
|
503
532
|
}
|
|
504
533
|
|
|
505
|
-
if (volatiles.
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
510
539
|
}
|
|
511
|
-
|
|
512
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
513
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
514
541
|
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
try log.cant(ident, .Flinch);
|
|
520
|
-
return .done;
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
545
|
+
}
|
|
521
546
|
}
|
|
547
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
522
549
|
|
|
523
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
524
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -530,14 +557,20 @@ fn beforeMove(
|
|
|
530
557
|
if (volatiles.Confusion) {
|
|
531
558
|
assert(volatiles.confusion > 0);
|
|
532
559
|
|
|
533
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
534
567
|
if (volatiles.confusion == 0) {
|
|
535
568
|
volatiles.Confusion = false;
|
|
536
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
537
570
|
} else {
|
|
538
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
539
572
|
|
|
540
|
-
if (Rolls.confused(battle)) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
541
574
|
assert(!volatiles.MultiHit);
|
|
542
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
543
576
|
volatiles.Bide = false;
|
|
@@ -547,6 +580,7 @@ fn beforeMove(
|
|
|
547
580
|
volatiles.Charging = false;
|
|
548
581
|
volatiles.Binding = false;
|
|
549
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
550
584
|
{
|
|
551
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
552
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -566,7 +600,7 @@ fn beforeMove(
|
|
|
566
600
|
|
|
567
601
|
const uncapped = battle.last_damage;
|
|
568
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
569
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
570
604
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
571
605
|
if (showdown) battle.last_damage = uncapped;
|
|
572
606
|
|
|
@@ -575,83 +609,108 @@ fn beforeMove(
|
|
|
575
609
|
}
|
|
576
610
|
}
|
|
577
611
|
|
|
578
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
579
613
|
|
|
580
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
581
615
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
582
616
|
volatiles.Bide = false;
|
|
583
617
|
volatiles.Thrashing = false;
|
|
584
618
|
volatiles.Charging = false;
|
|
585
619
|
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
586
621
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
587
|
-
try log.cant(ident, .Paralysis);
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
588
623
|
return .done;
|
|
589
624
|
}
|
|
590
625
|
|
|
591
626
|
if (volatiles.Bide) {
|
|
592
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
593
628
|
|
|
594
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
595
637
|
|
|
596
|
-
|
|
638
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
639
|
+
if (!extend) volatiles.attacks = 0;
|
|
640
|
+
} else {
|
|
641
|
+
volatiles.attacks -= 1;
|
|
642
|
+
}
|
|
643
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
597
644
|
|
|
598
|
-
volatiles.attacks -= 1;
|
|
599
645
|
if (volatiles.attacks != 0) {
|
|
600
|
-
try log.activate(ident, .Bide);
|
|
646
|
+
try log.activate(.{ ident, .Bide });
|
|
601
647
|
return .done;
|
|
602
648
|
}
|
|
603
649
|
|
|
604
650
|
volatiles.Bide = false;
|
|
605
|
-
try log.end(ident, .Bide);
|
|
651
|
+
try log.end(.{ ident, .Bide });
|
|
606
652
|
|
|
607
653
|
battle.last_damage = volatiles.state *% 2;
|
|
608
654
|
volatiles.state = 0;
|
|
609
655
|
|
|
610
656
|
if (battle.last_damage == 0) {
|
|
611
|
-
try log.fail(ident, .None);
|
|
657
|
+
try log.fail(.{ ident, .None });
|
|
612
658
|
return .done;
|
|
613
659
|
}
|
|
614
660
|
|
|
615
661
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
616
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
617
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
662
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
663
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
618
664
|
|
|
619
665
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
620
666
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
621
667
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
622
668
|
if (showdown) {
|
|
623
669
|
residual.* = false;
|
|
624
|
-
try handleResidual(battle, player,
|
|
670
|
+
try handleResidual(battle, player, options);
|
|
625
671
|
}
|
|
626
672
|
|
|
627
673
|
return .done;
|
|
628
674
|
}
|
|
629
675
|
|
|
630
676
|
if (volatiles.Thrashing) {
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
677
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
678
|
+
if (!extend) volatiles.attacks = 0;
|
|
679
|
+
} else {
|
|
680
|
+
volatiles.attacks -= 1;
|
|
636
681
|
}
|
|
637
|
-
try
|
|
638
|
-
|
|
639
|
-
|
|
682
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
683
|
+
|
|
684
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
685
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
686
|
+
}
|
|
687
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
688
|
+
if (showdown) {
|
|
689
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
690
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
691
|
+
side.last_used_move = side.last_selected_move;
|
|
692
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
694
|
+
}
|
|
640
695
|
}
|
|
641
696
|
return .skip_can;
|
|
642
697
|
}
|
|
643
698
|
|
|
644
699
|
if (volatiles.Binding) {
|
|
645
|
-
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
651
|
-
|
|
652
|
-
);
|
|
700
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
701
|
+
if (!extend) volatiles.attacks = 0;
|
|
702
|
+
} else {
|
|
703
|
+
volatiles.attacks -= 1;
|
|
704
|
+
}
|
|
705
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
706
|
+
|
|
707
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
653
708
|
if (showdown or battle.last_damage != 0) {
|
|
654
|
-
|
|
709
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
710
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
711
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
712
|
+
try buildRage(battle, player.foe(), options);
|
|
713
|
+
}
|
|
655
714
|
}
|
|
656
715
|
return .done;
|
|
657
716
|
}
|
|
@@ -665,56 +724,57 @@ fn canMove(
|
|
|
665
724
|
mslot: u4,
|
|
666
725
|
auto: bool,
|
|
667
726
|
skip_pp: bool,
|
|
668
|
-
from:
|
|
727
|
+
from: Move,
|
|
669
728
|
residual: *bool,
|
|
670
|
-
|
|
729
|
+
options: anytype,
|
|
671
730
|
) !bool {
|
|
672
731
|
var side = battle.side(player);
|
|
673
732
|
const player_ident = battle.active(player);
|
|
674
733
|
const move = Move.get(side.last_selected_move);
|
|
675
734
|
|
|
676
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
677
|
-
const special = from != null and (from.? == .Metronome and
|
|
678
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
679
|
-
|
|
680
|
-
var skip = skip_pp;
|
|
681
735
|
if (side.active.volatiles.Charging) {
|
|
682
736
|
side.active.volatiles.Charging = false;
|
|
683
737
|
side.active.volatiles.Invulnerable = false;
|
|
684
738
|
} else if (move.effect == .Charge) {
|
|
685
|
-
try log.move(player_ident, side.last_selected_move,
|
|
686
|
-
|
|
739
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
|
+
setCounterable(battle, player, side, move);
|
|
741
|
+
try Effects.charge(battle, player, options);
|
|
687
742
|
return false;
|
|
688
743
|
}
|
|
689
744
|
|
|
690
|
-
|
|
691
|
-
if (!
|
|
745
|
+
side.last_used_move = side.last_selected_move;
|
|
746
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
692
747
|
|
|
693
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
694
|
-
|
|
695
|
-
|
|
696
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
697
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
698
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
699
|
-
// regrettable, but this information is more "nice to have" than required
|
|
700
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
701
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
750
|
+
setCounterable(battle, player, side, move);
|
|
702
751
|
|
|
703
752
|
if (move.effect.onBegin()) {
|
|
704
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
753
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
705
754
|
return false;
|
|
706
755
|
}
|
|
707
756
|
|
|
708
757
|
if (move.effect == .Thrashing) {
|
|
709
|
-
Effects.thrashing(battle, player);
|
|
758
|
+
Effects.thrashing(battle, player, options);
|
|
710
759
|
} else if (!showdown and move.effect == .Binding) {
|
|
711
760
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
712
|
-
Effects.binding(battle, player);
|
|
761
|
+
try Effects.binding(battle, player, false, options);
|
|
713
762
|
}
|
|
714
763
|
|
|
715
764
|
return true;
|
|
716
765
|
}
|
|
717
766
|
|
|
767
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
768
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
769
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
770
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
771
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
772
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
773
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
774
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
775
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
776
|
+
}
|
|
777
|
+
|
|
718
778
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
719
779
|
if (side.last_selected_move == .Struggle) return;
|
|
720
780
|
|
|
@@ -724,12 +784,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
724
784
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
725
785
|
if (volatiles.Bide) return;
|
|
726
786
|
|
|
727
|
-
|
|
728
|
-
|
|
787
|
+
var move_slot = active.move(mslot);
|
|
788
|
+
assert(move_slot.pp > 0 or auto);
|
|
789
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
729
790
|
if (volatiles.Transform) return;
|
|
730
791
|
|
|
731
|
-
|
|
732
|
-
|
|
792
|
+
move_slot = side.stored().move(mslot);
|
|
793
|
+
assert(move_slot.pp > 0 or auto);
|
|
794
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
733
795
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
734
796
|
}
|
|
735
797
|
|
|
@@ -737,12 +799,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
737
799
|
var active = &side.active;
|
|
738
800
|
const volatiles = &active.volatiles;
|
|
739
801
|
|
|
740
|
-
active.move(mslot).pp = @
|
|
802
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
741
803
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
742
804
|
if (showdown and volatiles.Transform) return;
|
|
743
805
|
|
|
744
806
|
assert(mslot > 0 and mslot <= 4);
|
|
745
|
-
side.stored().moves[mslot - 1].pp = @
|
|
807
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
746
808
|
}
|
|
747
809
|
|
|
748
810
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -750,10 +812,12 @@ fn doMove(
|
|
|
750
812
|
battle: anytype,
|
|
751
813
|
player: Player,
|
|
752
814
|
mslot: u4,
|
|
815
|
+
rewrap: bool,
|
|
753
816
|
auto: bool,
|
|
754
817
|
residual: *bool,
|
|
755
|
-
|
|
818
|
+
options: anytype,
|
|
756
819
|
) !?Result {
|
|
820
|
+
var log = options.log;
|
|
757
821
|
var side = battle.side(player);
|
|
758
822
|
const foe = battle.foe(player);
|
|
759
823
|
|
|
@@ -768,23 +832,27 @@ fn doMove(
|
|
|
768
832
|
var hits: u4 = 1;
|
|
769
833
|
var effectiveness = Effectiveness.neutral;
|
|
770
834
|
|
|
835
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
836
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
837
|
+
|
|
771
838
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
772
839
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
773
|
-
return specialDamage(battle, player, move,
|
|
840
|
+
return specialDamage(battle, player, move, options);
|
|
774
841
|
}
|
|
775
842
|
|
|
776
843
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
777
844
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
778
845
|
var miss = showdown and miss: {
|
|
779
846
|
immune = move.target != .Self and !status and !counter and
|
|
780
|
-
(@
|
|
781
|
-
@
|
|
847
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
848
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
782
849
|
if (immune and move.effect != .Binding) break :miss true;
|
|
783
850
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
784
851
|
battle.last_damage = 0;
|
|
785
852
|
break :miss true;
|
|
786
853
|
}
|
|
787
|
-
break :miss move.target != .Self and
|
|
854
|
+
break :miss (move.target != .Self and
|
|
855
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
788
856
|
};
|
|
789
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
790
858
|
|
|
@@ -792,16 +860,16 @@ fn doMove(
|
|
|
792
860
|
const skip = status or immune;
|
|
793
861
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
794
862
|
if (showdown and move.effect.isMulti()) {
|
|
795
|
-
Effects.multiHit(battle, player, move);
|
|
863
|
+
try Effects.multiHit(battle, player, move, options);
|
|
796
864
|
hits = side.active.volatiles.attacks;
|
|
797
865
|
late = false;
|
|
798
866
|
}
|
|
799
867
|
|
|
800
868
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
801
869
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
802
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
870
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
803
871
|
|
|
804
|
-
if (counter) return counterDamage(battle, player, move,
|
|
872
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
805
873
|
|
|
806
874
|
battle.last_damage = 0;
|
|
807
875
|
|
|
@@ -823,17 +891,15 @@ fn doMove(
|
|
|
823
891
|
effectiveness = adjustDamage(battle, player);
|
|
824
892
|
immune = effectiveness == 0;
|
|
825
893
|
}
|
|
826
|
-
randomizeDamage(battle);
|
|
894
|
+
try randomizeDamage(battle, player, options);
|
|
827
895
|
}
|
|
828
896
|
}
|
|
829
897
|
|
|
830
|
-
|
|
831
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
832
|
-
|
|
898
|
+
const zero = battle.last_damage == 0;
|
|
833
899
|
miss = if (showdown or skip)
|
|
834
900
|
miss
|
|
835
901
|
else
|
|
836
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
902
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
837
903
|
|
|
838
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
839
905
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -841,11 +907,11 @@ fn doMove(
|
|
|
841
907
|
|
|
842
908
|
if (!showdown or !miss) {
|
|
843
909
|
if (move.effect == .MirrorMove) {
|
|
844
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
910
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
845
911
|
} else if (move.effect == .Metronome) {
|
|
846
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
912
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
847
913
|
} else if (move.effect.onEnd()) {
|
|
848
|
-
try onEnd(battle, player, move,
|
|
914
|
+
try onEnd(battle, player, move, options);
|
|
849
915
|
return null;
|
|
850
916
|
}
|
|
851
917
|
}
|
|
@@ -857,36 +923,41 @@ fn doMove(
|
|
|
857
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
858
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
859
925
|
if (ohko) {
|
|
860
|
-
try log.immune(foe_ident, .OHKO);
|
|
861
|
-
} else if (immune and !invulnerable) {
|
|
862
|
-
try log.immune(foe_ident, .None);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
927
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
863
929
|
} else if (mist) {
|
|
864
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
865
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
866
932
|
} else {
|
|
867
|
-
try
|
|
868
|
-
try log.
|
|
933
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
869
936
|
}
|
|
870
937
|
if (move.effect == .JumpKick) {
|
|
871
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
872
|
-
assert(battle.last_damage == 0);
|
|
939
|
+
assert(showdown or battle.last_damage == 0);
|
|
873
940
|
battle.last_damage = 1;
|
|
874
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
941
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
875
942
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
876
943
|
} else if (move.effect == .Explode) {
|
|
877
944
|
try Effects.explode(battle, player);
|
|
878
|
-
try buildRage(battle, player.foe(),
|
|
945
|
+
try buildRage(battle, player.foe(), options);
|
|
879
946
|
} else if (showdown and move.effect == .Disable) {
|
|
880
|
-
try buildRage(battle, player.foe(),
|
|
947
|
+
try buildRage(battle, player.foe(), options);
|
|
948
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
+
try options.chance.commit(player, .binding);
|
|
881
950
|
}
|
|
882
951
|
return null;
|
|
952
|
+
} else {
|
|
953
|
+
try options.chance.commit(player, .hit);
|
|
883
954
|
}
|
|
884
955
|
|
|
885
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
886
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
887
958
|
// it up above before damage calculation).
|
|
888
959
|
if (!showdown and move.effect.isMulti()) {
|
|
889
|
-
Effects.multiHit(battle, player, move);
|
|
960
|
+
try Effects.multiHit(battle, player, move, options);
|
|
890
961
|
hits = side.active.volatiles.attacks;
|
|
891
962
|
}
|
|
892
963
|
|
|
@@ -897,18 +968,20 @@ fn doMove(
|
|
|
897
968
|
var hit: u4 = 0;
|
|
898
969
|
while (hit < hits) {
|
|
899
970
|
if (hit == 0) {
|
|
900
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
901
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
902
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
903
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
904
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
905
976
|
}
|
|
906
977
|
}
|
|
907
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
908
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
978
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
909
980
|
hit += 1;
|
|
910
981
|
if (foe.stored().hp == 0) break;
|
|
911
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
982
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
984
|
+
}
|
|
912
985
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
913
986
|
if (nullified) break;
|
|
914
987
|
}
|
|
@@ -918,17 +991,23 @@ fn doMove(
|
|
|
918
991
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
919
992
|
side.active.volatiles.attacks = 0;
|
|
920
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
921
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
994
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
922
995
|
}
|
|
923
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
924
997
|
} else if (showdown) {
|
|
925
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
926
999
|
if (move.effect == .Binding) {
|
|
927
|
-
Effects.binding(battle, player);
|
|
1000
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
928
1001
|
if (immune) {
|
|
929
1002
|
battle.last_damage = 0;
|
|
1003
|
+
assert(foe.stored().hp > 0);
|
|
930
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
931
|
-
|
|
1005
|
+
if (sub) {
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1007
|
+
} else {
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1009
|
+
try buildRage(battle, player.foe(), options);
|
|
1010
|
+
}
|
|
932
1011
|
return null;
|
|
933
1012
|
}
|
|
934
1013
|
}
|
|
@@ -941,12 +1020,12 @@ fn doMove(
|
|
|
941
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
942
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
943
1022
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
944
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1023
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
945
1024
|
|
|
946
1025
|
if (foe.stored().hp == 0) return null;
|
|
947
1026
|
|
|
948
1027
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
949
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1028
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
950
1029
|
|
|
951
1030
|
if (!move.effect.isSpecial()) {
|
|
952
1031
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -957,29 +1036,29 @@ fn doMove(
|
|
|
957
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
958
1037
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
959
1038
|
if (move.effect == .Twineedle) {
|
|
960
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1039
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
961
1040
|
} else if (move.effect == .Disable) {
|
|
962
|
-
const result = try Effects.disable(battle, player, move,
|
|
963
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1041
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1042
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
964
1043
|
return result;
|
|
965
1044
|
} else {
|
|
966
|
-
try moveEffect(battle, player, move,
|
|
1045
|
+
try moveEffect(battle, player, move, options);
|
|
967
1046
|
}
|
|
968
1047
|
}
|
|
969
1048
|
|
|
970
1049
|
return null;
|
|
971
1050
|
}
|
|
972
1051
|
|
|
973
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1052
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
974
1053
|
const side = battle.side(player);
|
|
975
1054
|
|
|
976
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
977
|
-
var
|
|
978
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
979
|
-
|
|
980
|
-
|
|
1056
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1057
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1058
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1059
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
981
1060
|
|
|
982
|
-
return Rolls.criticalHit(battle,
|
|
1061
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
983
1062
|
}
|
|
984
1063
|
|
|
985
1064
|
fn calcDamage(
|
|
@@ -1031,9 +1110,9 @@ fn calcDamage(
|
|
|
1031
1110
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1032
1111
|
}
|
|
1033
1112
|
|
|
1034
|
-
const lvl =
|
|
1113
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1035
1114
|
|
|
1036
|
-
def =
|
|
1115
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1037
1116
|
|
|
1038
1117
|
if (def == 0) return false;
|
|
1039
1118
|
|
|
@@ -1045,7 +1124,7 @@ fn calcDamage(
|
|
|
1045
1124
|
d = @min(997, d);
|
|
1046
1125
|
d += 2;
|
|
1047
1126
|
|
|
1048
|
-
battle.last_damage = @intCast(
|
|
1127
|
+
battle.last_damage = @intCast(d);
|
|
1049
1128
|
|
|
1050
1129
|
return true;
|
|
1051
1130
|
}
|
|
@@ -1059,9 +1138,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1059
1138
|
var d = battle.last_damage;
|
|
1060
1139
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1061
1140
|
|
|
1062
|
-
const neutral = @
|
|
1063
|
-
const eff1: u16 = @
|
|
1064
|
-
const eff2: u16 = @
|
|
1141
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1142
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1143
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1065
1144
|
|
|
1066
1145
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1067
1146
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1081,17 +1160,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1081
1160
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1082
1161
|
}
|
|
1083
1162
|
|
|
1084
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1163
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1085
1164
|
if (battle.last_damage <= 1) return;
|
|
1086
|
-
const random = Rolls.damage(battle);
|
|
1087
|
-
|
|
1165
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1166
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1167
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1168
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1088
1169
|
}
|
|
1089
1170
|
|
|
1090
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1171
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1091
1172
|
const side = battle.side(player);
|
|
1092
1173
|
const foe = battle.foe(player);
|
|
1093
1174
|
|
|
1094
|
-
if (!try checkHit(battle, player, move,
|
|
1175
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1176
|
+
try options.chance.commit(player, .hit);
|
|
1095
1177
|
|
|
1096
1178
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1097
1179
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1100,10 +1182,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1100
1182
|
.DragonRage => 40,
|
|
1101
1183
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1102
1184
|
.Psywave => power: {
|
|
1103
|
-
const max = @intCast(
|
|
1185
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1104
1186
|
// GLITCH: Psywave infinite glitch loop
|
|
1105
1187
|
if (!showdown and max <= 1) return Result.Error;
|
|
1106
|
-
break :power Rolls.psywave(battle, max);
|
|
1188
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1107
1189
|
},
|
|
1108
1190
|
else => unreachable,
|
|
1109
1191
|
};
|
|
@@ -1111,57 +1193,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1111
1193
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1112
1194
|
|
|
1113
1195
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1114
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1115
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1196
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1197
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1116
1198
|
|
|
1117
1199
|
return null;
|
|
1118
1200
|
}
|
|
1119
1201
|
|
|
1120
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1202
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1121
1203
|
const foe = battle.foe(player);
|
|
1122
1204
|
|
|
1123
1205
|
if (battle.last_damage == 0) {
|
|
1124
|
-
try log.fail(battle.active(player), .None);
|
|
1206
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1125
1207
|
return null;
|
|
1126
1208
|
}
|
|
1127
1209
|
|
|
1128
|
-
// Pretend
|
|
1129
|
-
const foe_last_used_move =
|
|
1130
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1210
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1131
1211
|
const foe_last_selected_move =
|
|
1132
1212
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1133
|
-
.
|
|
1213
|
+
.Splash
|
|
1134
1214
|
else
|
|
1135
1215
|
foe.last_selected_move);
|
|
1136
1216
|
|
|
1137
|
-
const used =
|
|
1138
|
-
foe.last_used_move != .Counter and
|
|
1139
|
-
(foe_last_used_move.type == .Normal or
|
|
1140
|
-
foe_last_used_move.type == .Fighting);
|
|
1141
|
-
|
|
1217
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1142
1218
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1143
1219
|
foe.last_selected_move != .Counter and
|
|
1144
1220
|
(foe_last_selected_move.type == .Normal or
|
|
1145
1221
|
foe_last_selected_move.type == .Fighting);
|
|
1146
1222
|
|
|
1147
1223
|
if (!used and !selected) {
|
|
1148
|
-
try log.fail(battle.active(player), .None);
|
|
1224
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1149
1225
|
return null;
|
|
1150
1226
|
}
|
|
1151
1227
|
|
|
1152
1228
|
if (!used or !selected) {
|
|
1153
1229
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1154
1230
|
if (!showdown) return Result.Error;
|
|
1155
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1156
1232
|
return null;
|
|
1157
1233
|
}
|
|
1158
1234
|
|
|
1159
|
-
battle.last_damage
|
|
1235
|
+
battle.last_damage *|= 2;
|
|
1160
1236
|
|
|
1161
1237
|
// Pokémon Showdown calls checkHit before Counter
|
|
1162
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1238
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
|
+
try options.chance.commit(player, .hit);
|
|
1163
1240
|
|
|
1164
|
-
|
|
1241
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1242
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1243
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1165
1244
|
return null;
|
|
1166
1245
|
}
|
|
1167
1246
|
|
|
@@ -1170,7 +1249,7 @@ fn applyDamage(
|
|
|
1170
1249
|
target_player: Player,
|
|
1171
1250
|
sub_player: Player,
|
|
1172
1251
|
reason: Damage,
|
|
1173
|
-
|
|
1252
|
+
options: anytype,
|
|
1174
1253
|
) !bool {
|
|
1175
1254
|
assert(showdown or battle.last_damage != 0);
|
|
1176
1255
|
|
|
@@ -1185,19 +1264,20 @@ fn applyDamage(
|
|
|
1185
1264
|
subbed.active.volatiles.substitute = 0;
|
|
1186
1265
|
subbed.active.volatiles.Substitute = false;
|
|
1187
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1188
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(target_player);
|
|
1189
1269
|
return true;
|
|
1190
1270
|
} else {
|
|
1191
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1192
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1193
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1272
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1194
1274
|
return false;
|
|
1195
1275
|
}
|
|
1196
1276
|
}
|
|
1197
1277
|
|
|
1198
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1199
1279
|
target.stored().hp -= battle.last_damage;
|
|
1200
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1201
1281
|
return false;
|
|
1202
1282
|
}
|
|
1203
1283
|
|
|
@@ -1205,61 +1285,78 @@ fn mirrorMove(
|
|
|
1205
1285
|
battle: anytype,
|
|
1206
1286
|
player: Player,
|
|
1207
1287
|
mslot: u4,
|
|
1288
|
+
rewrap: bool,
|
|
1208
1289
|
auto: bool,
|
|
1209
1290
|
residual: *bool,
|
|
1210
|
-
|
|
1211
|
-
) !?Result {
|
|
1291
|
+
options: anytype,
|
|
1292
|
+
) anyerror!?Result {
|
|
1212
1293
|
var side = battle.side(player);
|
|
1213
1294
|
const foe = battle.foe(player);
|
|
1214
1295
|
|
|
1215
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1216
1297
|
|
|
1217
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1218
|
-
try log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1219
1300
|
return null;
|
|
1301
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1302
|
+
incrementPP(side, mslot);
|
|
1220
1303
|
}
|
|
1221
1304
|
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
|
|
1225
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1305
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1306
|
+
return null;
|
|
1307
|
+
}
|
|
1308
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1226
1309
|
}
|
|
1227
1310
|
|
|
1228
1311
|
fn metronome(
|
|
1229
1312
|
battle: anytype,
|
|
1230
1313
|
player: Player,
|
|
1231
1314
|
mslot: u4,
|
|
1315
|
+
rewrap: bool,
|
|
1232
1316
|
auto: bool,
|
|
1233
1317
|
residual: *bool,
|
|
1234
|
-
|
|
1235
|
-
) !?Result {
|
|
1318
|
+
options: anytype,
|
|
1319
|
+
) anyerror!?Result {
|
|
1236
1320
|
var side = battle.side(player);
|
|
1237
1321
|
|
|
1238
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1322
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1239
1323
|
incrementPP(side, mslot);
|
|
1240
1324
|
|
|
1241
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1242
|
-
|
|
1325
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
|
+
return null;
|
|
1327
|
+
}
|
|
1328
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1243
1329
|
}
|
|
1244
1330
|
|
|
1245
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1331
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1246
1332
|
var immune = false;
|
|
1247
1333
|
var mist = false;
|
|
1248
|
-
|
|
1334
|
+
|
|
1335
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1336
|
+
|
|
1249
1337
|
assert(!immune);
|
|
1250
1338
|
if (mist) {
|
|
1251
1339
|
assert(!showdown);
|
|
1252
1340
|
const foe_ident = battle.active(player.foe());
|
|
1253
|
-
try log.activate(foe_ident, .Mist);
|
|
1254
|
-
try log.fail(foe_ident, .None);
|
|
1341
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1342
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1255
1343
|
} else {
|
|
1256
|
-
try
|
|
1257
|
-
try log.
|
|
1344
|
+
try options.chance.commit(player, .miss);
|
|
1345
|
+
try options.log.lastmiss(.{});
|
|
1346
|
+
try options.log.miss(.{battle.active(player)});
|
|
1258
1347
|
}
|
|
1348
|
+
|
|
1259
1349
|
return false;
|
|
1260
1350
|
}
|
|
1261
1351
|
|
|
1262
|
-
fn moveHit(
|
|
1352
|
+
fn moveHit(
|
|
1353
|
+
battle: anytype,
|
|
1354
|
+
player: Player,
|
|
1355
|
+
move: Move.Data,
|
|
1356
|
+
immune: *bool,
|
|
1357
|
+
mist: *bool,
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) bool {
|
|
1263
1360
|
var side = battle.side(player);
|
|
1264
1361
|
const foe = battle.foe(player);
|
|
1265
1362
|
|
|
@@ -1298,10 +1395,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1298
1395
|
const overwritten = overwrite and state > 0;
|
|
1299
1396
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1300
1397
|
|
|
1301
|
-
var accuracy = if (overwritten) state else
|
|
1302
|
-
var boost = BOOSTS[@
|
|
1398
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1399
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1303
1400
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1304
|
-
boost = BOOSTS[@
|
|
1401
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1305
1402
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1306
1403
|
accuracy = @min(255, @max(1, accuracy));
|
|
1307
1404
|
|
|
@@ -1310,7 +1407,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1310
1407
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1311
1408
|
|
|
1312
1409
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1313
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1410
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1314
1411
|
};
|
|
1315
1412
|
|
|
1316
1413
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1320,7 +1417,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1320
1417
|
}
|
|
1321
1418
|
|
|
1322
1419
|
if (!miss) return true;
|
|
1323
|
-
battle.last_damage = 0;
|
|
1420
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1324
1421
|
side.active.volatiles.Binding = false;
|
|
1325
1422
|
return false;
|
|
1326
1423
|
}
|
|
@@ -1328,8 +1425,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1328
1425
|
fn checkFaint(
|
|
1329
1426
|
battle: anytype,
|
|
1330
1427
|
player: Player,
|
|
1331
|
-
|
|
1332
|
-
) @TypeOf(log).Error!?Result {
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1333
1430
|
const side = battle.side(player);
|
|
1334
1431
|
if (side.stored().hp > 0) return null;
|
|
1335
1432
|
|
|
@@ -1337,33 +1434,32 @@ fn checkFaint(
|
|
|
1337
1434
|
const foe_fainted = foe.stored().hp == 0;
|
|
1338
1435
|
|
|
1339
1436
|
const player_out = findFirstAlive(side) == 0;
|
|
1340
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1341
|
-
const
|
|
1342
|
-
const more = tie or player_out or foe_out;
|
|
1437
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1438
|
+
const more = player_out or foe_out;
|
|
1343
1439
|
|
|
1344
|
-
if (try faint(battle, player,
|
|
1345
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1440
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1441
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1346
1442
|
|
|
1347
1443
|
assert(!side.active.volatiles.MultiHit);
|
|
1348
1444
|
assert(!foe.active.volatiles.MultiHit);
|
|
1349
1445
|
|
|
1350
|
-
if (
|
|
1351
|
-
try log.tie();
|
|
1446
|
+
if (player_out and foe_out) {
|
|
1447
|
+
try options.log.tie(.{});
|
|
1352
1448
|
return Result.Tie;
|
|
1353
1449
|
} else if (player_out) {
|
|
1354
|
-
try log.win(player.foe());
|
|
1450
|
+
try options.log.win(.{player.foe()});
|
|
1355
1451
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1356
1452
|
} else if (foe_out) {
|
|
1357
|
-
try log.win(player);
|
|
1453
|
+
try options.log.win(.{player});
|
|
1358
1454
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1359
1455
|
}
|
|
1360
1456
|
|
|
1361
1457
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1362
|
-
if (player == .P1) return
|
|
1363
|
-
return
|
|
1458
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1459
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1364
1460
|
}
|
|
1365
1461
|
|
|
1366
|
-
fn faint(battle: anytype, player: Player,
|
|
1462
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1367
1463
|
var side = battle.side(player);
|
|
1368
1464
|
var foe = battle.foe(player);
|
|
1369
1465
|
assert(side.stored().hp == 0);
|
|
@@ -1396,32 +1492,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1396
1492
|
side.stored().stats.spe;
|
|
1397
1493
|
}
|
|
1398
1494
|
|
|
1399
|
-
try log.faint(battle.active(player), done);
|
|
1495
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1496
|
+
options.calc.capped(player);
|
|
1400
1497
|
return null;
|
|
1401
1498
|
}
|
|
1402
1499
|
|
|
1403
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1500
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1404
1501
|
var side = battle.side(player);
|
|
1405
1502
|
var stored = side.stored();
|
|
1406
1503
|
const ident = battle.active(player);
|
|
1407
1504
|
var volatiles = &side.active.volatiles;
|
|
1408
1505
|
|
|
1409
1506
|
const brn = Status.is(stored.status, .BRN);
|
|
1410
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1507
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1411
1508
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1412
|
-
|
|
1413
1509
|
if (volatiles.Toxic) {
|
|
1414
1510
|
volatiles.toxic += 1;
|
|
1415
1511
|
damage *= volatiles.toxic;
|
|
1416
1512
|
}
|
|
1513
|
+
damage = @min(damage, stored.hp);
|
|
1417
1514
|
|
|
1418
|
-
|
|
1419
|
-
|
|
1420
|
-
|
|
1421
|
-
|
|
1422
|
-
|
|
1423
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1424
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1515
|
+
if (!showdown or damage > 0) {
|
|
1516
|
+
stored.hp -= damage;
|
|
1517
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1518
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1519
|
+
}
|
|
1425
1520
|
}
|
|
1426
1521
|
|
|
1427
1522
|
if (volatiles.LeechSeed) {
|
|
@@ -1445,47 +1540,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1445
1540
|
const amount = @min(damage, stored.hp);
|
|
1446
1541
|
stored.hp -= amount;
|
|
1447
1542
|
|
|
1448
|
-
// As above, Pokémon Showdown uses
|
|
1449
|
-
if (amount > 0) {
|
|
1450
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1451
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1452
|
-
if (showdown) battle.last_damage = damage;
|
|
1453
|
-
}
|
|
1543
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1544
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1454
1545
|
|
|
1455
1546
|
const before = foe_stored.hp;
|
|
1456
1547
|
// Uncapped damage is added back to the foe
|
|
1457
1548
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1458
1549
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1459
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1550
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1460
1551
|
}
|
|
1461
1552
|
}
|
|
1462
1553
|
|
|
1463
|
-
fn endTurn(battle: anytype,
|
|
1554
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1464
1555
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1465
1556
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1466
1557
|
|
|
1467
|
-
|
|
1468
|
-
|
|
1558
|
+
battle.turn += 1;
|
|
1559
|
+
|
|
1560
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1561
|
+
try options.log.tie(.{});
|
|
1469
1562
|
return Result.Tie;
|
|
1470
1563
|
}
|
|
1471
1564
|
|
|
1472
|
-
battle.turn += 1;
|
|
1473
|
-
|
|
1474
1565
|
if (showdown and battle.turn >= 1000) {
|
|
1475
|
-
try log.tie();
|
|
1566
|
+
try options.log.tie(.{});
|
|
1476
1567
|
return Result.Tie;
|
|
1477
1568
|
} else if (battle.turn >= 65535) {
|
|
1478
1569
|
return Result.Error;
|
|
1479
1570
|
}
|
|
1480
1571
|
|
|
1481
|
-
try log.turn(battle.turn);
|
|
1572
|
+
try options.log.turn(.{battle.turn});
|
|
1482
1573
|
|
|
1483
1574
|
return Result.Default;
|
|
1484
1575
|
}
|
|
1485
1576
|
|
|
1486
1577
|
fn checkEBC(battle: anytype) bool {
|
|
1487
1578
|
for (battle.sides, 0..) |side, i| {
|
|
1488
|
-
const foe = battle.sides[~@
|
|
1579
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1489
1580
|
|
|
1490
1581
|
var foe_all_ghosts = true;
|
|
1491
1582
|
var foe_all_transform = true;
|
|
@@ -1537,10 +1628,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1537
1628
|
return false;
|
|
1538
1629
|
}
|
|
1539
1630
|
|
|
1540
|
-
fn disabled(side: *Side, ident: ID,
|
|
1541
|
-
if (side.active.volatiles.
|
|
1631
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1632
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1542
1633
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1543
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1634
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1544
1635
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1545
1636
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1546
1637
|
m
|
|
@@ -1548,127 +1639,124 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1548
1639
|
side.last_selected_move;
|
|
1549
1640
|
if (m != .None and m == last) {
|
|
1550
1641
|
side.active.volatiles.Charging = false;
|
|
1551
|
-
try log.
|
|
1642
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1552
1643
|
return true;
|
|
1553
1644
|
}
|
|
1554
1645
|
}
|
|
1555
1646
|
return false;
|
|
1556
1647
|
}
|
|
1557
1648
|
|
|
1558
|
-
|
|
1649
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1559
1650
|
const side = battle.side(who);
|
|
1560
1651
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1561
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1652
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1562
1653
|
}
|
|
1563
1654
|
}
|
|
1564
1655
|
|
|
1565
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1656
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1566
1657
|
var volatiles = &active.volatiles;
|
|
1567
1658
|
assert(volatiles.Thrashing);
|
|
1568
1659
|
if (volatiles.attacks > 0) return false;
|
|
1569
1660
|
|
|
1570
1661
|
volatiles.Thrashing = false;
|
|
1571
1662
|
volatiles.Confusion = true;
|
|
1572
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1663
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1573
1664
|
return true;
|
|
1574
1665
|
}
|
|
1575
1666
|
|
|
1576
|
-
|
|
1667
|
+
fn onBegin(
|
|
1577
1668
|
battle: anytype,
|
|
1578
1669
|
player: Player,
|
|
1579
1670
|
move: Move.Data,
|
|
1580
1671
|
mslot: u8,
|
|
1581
1672
|
residual: *bool,
|
|
1582
|
-
|
|
1673
|
+
options: anytype,
|
|
1583
1674
|
) !void {
|
|
1584
|
-
assert(move.effect.onBegin());
|
|
1585
1675
|
return switch (move.effect) {
|
|
1586
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1587
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1588
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1589
|
-
.Haze => Effects.haze(battle, player,
|
|
1590
|
-
.Heal => Effects.heal(battle, player,
|
|
1591
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1592
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1593
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1594
|
-
.Mist => Effects.mist(battle, player,
|
|
1595
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1596
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1597
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1598
|
-
.Splash => Effects.splash(battle, player,
|
|
1599
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1600
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1601
|
-
.Transform => Effects.transform(battle, player,
|
|
1676
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1677
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1678
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1679
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1680
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1681
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1682
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1683
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1684
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1685
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1686
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1687
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1688
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1689
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1690
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1691
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1602
1692
|
else => unreachable,
|
|
1603
1693
|
};
|
|
1604
1694
|
}
|
|
1605
1695
|
|
|
1606
|
-
|
|
1607
|
-
assert(move.effect.onEnd());
|
|
1696
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1608
1697
|
return switch (move.effect) {
|
|
1609
|
-
.Bide => Effects.bide(battle, player,
|
|
1698
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1610
1699
|
// zig fmt: off
|
|
1611
1700
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1612
1701
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1613
|
-
Effects.boost(battle, player, move,
|
|
1702
|
+
Effects.boost(battle, player, move, options),
|
|
1614
1703
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1615
|
-
Effects.unboost(battle, player, move,
|
|
1704
|
+
Effects.unboost(battle, player, move, options),
|
|
1616
1705
|
// zig fmt: on
|
|
1617
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1706
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1618
1707
|
else => unreachable,
|
|
1619
1708
|
};
|
|
1620
1709
|
}
|
|
1621
1710
|
|
|
1622
|
-
|
|
1711
|
+
fn alwaysHappens(
|
|
1623
1712
|
battle: anytype,
|
|
1624
1713
|
player: Player,
|
|
1625
1714
|
move: Move.Data,
|
|
1626
1715
|
residual: *bool,
|
|
1627
|
-
|
|
1716
|
+
options: anytype,
|
|
1628
1717
|
) !void {
|
|
1629
|
-
assert(move.effect.alwaysHappens());
|
|
1630
1718
|
return switch (move.effect) {
|
|
1631
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1719
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1632
1720
|
.Explode => Effects.explode(battle, player),
|
|
1633
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1721
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1634
1722
|
.Rage => Effects.rage(battle, player),
|
|
1635
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1723
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1636
1724
|
.JumpKick, .Binding => {},
|
|
1637
1725
|
else => unreachable,
|
|
1638
1726
|
};
|
|
1639
1727
|
}
|
|
1640
1728
|
|
|
1641
|
-
|
|
1729
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1642
1730
|
return switch (move.effect) {
|
|
1643
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1644
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1645
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1646
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1647
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1731
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1732
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1733
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1734
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1735
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1648
1736
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1649
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1650
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1737
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1738
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1651
1739
|
// zig fmt: off
|
|
1652
1740
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1653
|
-
Effects.unboost(battle, player, move,
|
|
1741
|
+
Effects.unboost(battle, player, move, options),
|
|
1654
1742
|
// zig fmt: on
|
|
1655
1743
|
else => {},
|
|
1656
1744
|
};
|
|
1657
1745
|
}
|
|
1658
1746
|
|
|
1659
1747
|
pub const Effects = struct {
|
|
1660
|
-
fn bide(battle: anytype, player: Player,
|
|
1748
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1661
1749
|
var side = battle.side(player);
|
|
1662
1750
|
|
|
1663
1751
|
side.active.volatiles.Bide = true;
|
|
1664
1752
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1665
1753
|
side.active.volatiles.state = 0;
|
|
1666
|
-
side.active.volatiles.attacks = Rolls.
|
|
1754
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1667
1755
|
|
|
1668
|
-
try log.start(battle.active(player), .Bide);
|
|
1756
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1669
1757
|
}
|
|
1670
1758
|
|
|
1671
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1759
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1672
1760
|
var foe = battle.foe(player);
|
|
1673
1761
|
var foe_stored = foe.stored();
|
|
1674
1762
|
|
|
@@ -1679,83 +1767,92 @@ pub const Effects = struct {
|
|
|
1679
1767
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1680
1768
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1681
1769
|
assert(move.type == .Fire);
|
|
1682
|
-
try log.curestatus(
|
|
1770
|
+
try options.log.curestatus(.{
|
|
1771
|
+
battle.active(player.foe()),
|
|
1772
|
+
foe_stored.status,
|
|
1773
|
+
.Message,
|
|
1774
|
+
});
|
|
1683
1775
|
foe_stored.status = 0;
|
|
1684
1776
|
}
|
|
1685
1777
|
return;
|
|
1686
1778
|
}
|
|
1687
1779
|
|
|
1688
1780
|
if (foe.active.types.includes(move.type)) return;
|
|
1689
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1781
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1782
|
+
return;
|
|
1783
|
+
}
|
|
1690
1784
|
|
|
1691
1785
|
foe_stored.status = Status.init(.BRN);
|
|
1692
1786
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1693
1787
|
|
|
1694
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1788
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1695
1789
|
}
|
|
1696
1790
|
|
|
1697
|
-
fn charge(battle: anytype, player: Player,
|
|
1791
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1698
1792
|
var side = battle.side(player);
|
|
1699
1793
|
var volatiles = &side.active.volatiles;
|
|
1700
1794
|
|
|
1701
1795
|
volatiles.Charging = true;
|
|
1702
1796
|
const move = side.last_selected_move;
|
|
1703
1797
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1704
|
-
try log.laststill();
|
|
1705
|
-
try log.prepare(battle.active(player), move);
|
|
1798
|
+
try options.log.laststill(.{});
|
|
1799
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1706
1800
|
}
|
|
1707
1801
|
|
|
1708
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1802
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1709
1803
|
var foe = battle.foe(player);
|
|
1710
1804
|
const sub = foe.active.volatiles.Substitute;
|
|
1711
1805
|
|
|
1712
1806
|
if (move.effect == .ConfusionChance) {
|
|
1713
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1807
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1714
1808
|
} else {
|
|
1715
1809
|
if (showdown) {
|
|
1716
|
-
if (!try checkHit(battle, player, move,
|
|
1717
|
-
|
|
1718
|
-
} else if (sub) {
|
|
1719
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1720
|
-
}
|
|
1810
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1811
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1721
1812
|
} else {
|
|
1722
|
-
if (sub) {
|
|
1723
|
-
|
|
1724
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1725
|
-
return;
|
|
1726
|
-
}
|
|
1813
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1814
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1727
1815
|
}
|
|
1816
|
+
try options.chance.commit(player, .hit);
|
|
1728
1817
|
}
|
|
1729
1818
|
|
|
1730
1819
|
if (foe.active.volatiles.Confusion) return;
|
|
1731
1820
|
foe.active.volatiles.Confusion = true;
|
|
1732
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1821
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1733
1822
|
|
|
1734
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1823
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1735
1824
|
}
|
|
1736
1825
|
|
|
1737
|
-
fn conversion(battle: anytype, player: Player,
|
|
1826
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1738
1827
|
const foe = battle.foe(player);
|
|
1739
1828
|
|
|
1740
1829
|
if (foe.active.volatiles.Invulnerable) {
|
|
1741
|
-
try log.lastmiss();
|
|
1742
|
-
return log.miss(battle.active(player));
|
|
1830
|
+
try options.log.lastmiss(.{});
|
|
1831
|
+
return options.log.miss(.{battle.active(player)});
|
|
1743
1832
|
}
|
|
1744
1833
|
|
|
1745
1834
|
battle.side(player).active.types = foe.active.types;
|
|
1746
|
-
return log.
|
|
1835
|
+
return options.log.start(.{
|
|
1836
|
+
battle.active(player),
|
|
1837
|
+
.TypeChange,
|
|
1838
|
+
foe.active.types,
|
|
1839
|
+
battle.active(player.foe()),
|
|
1840
|
+
});
|
|
1747
1841
|
}
|
|
1748
1842
|
|
|
1749
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1843
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1750
1844
|
var foe = battle.foe(player);
|
|
1751
1845
|
var volatiles = &foe.active.volatiles;
|
|
1752
1846
|
const foe_ident = battle.active(player.foe());
|
|
1753
1847
|
|
|
1754
1848
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1755
|
-
if (!showdown
|
|
1849
|
+
if (!showdown) {
|
|
1850
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1851
|
+
try options.chance.commit(player, .hit);
|
|
1852
|
+
}
|
|
1756
1853
|
|
|
1757
|
-
if (volatiles.
|
|
1758
|
-
try log.fail(foe_ident, .None);
|
|
1854
|
+
if (volatiles.disable_move != 0) {
|
|
1855
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1759
1856
|
return null;
|
|
1760
1857
|
}
|
|
1761
1858
|
|
|
@@ -1771,7 +1868,7 @@ pub const Effects = struct {
|
|
|
1771
1868
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1772
1869
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1773
1870
|
if (n == 0) {
|
|
1774
|
-
try log.fail(foe_ident, .None);
|
|
1871
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1775
1872
|
return null;
|
|
1776
1873
|
} else if (err) {
|
|
1777
1874
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1779,16 +1876,18 @@ pub const Effects = struct {
|
|
|
1779
1876
|
return Result.Error;
|
|
1780
1877
|
}
|
|
1781
1878
|
|
|
1782
|
-
volatiles.
|
|
1783
|
-
|
|
1879
|
+
volatiles.disable_move =
|
|
1880
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1881
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1784
1882
|
|
|
1785
|
-
|
|
1883
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1884
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1786
1885
|
return null;
|
|
1787
1886
|
}
|
|
1788
1887
|
|
|
1789
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1790
|
-
var
|
|
1791
|
-
|
|
1888
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1889
|
+
var stored = battle.side(player).stored();
|
|
1890
|
+
const ident = battle.active(player);
|
|
1792
1891
|
|
|
1793
1892
|
if (battle.last_damage == 0) {
|
|
1794
1893
|
assert(showdown);
|
|
@@ -1801,7 +1900,7 @@ pub const Effects = struct {
|
|
|
1801
1900
|
if (stored.hp == stored.stats.hp) return;
|
|
1802
1901
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1803
1902
|
|
|
1804
|
-
try log.
|
|
1903
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1805
1904
|
}
|
|
1806
1905
|
|
|
1807
1906
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1815,26 +1914,28 @@ pub const Effects = struct {
|
|
|
1815
1914
|
side.active.volatiles.LeechSeed = false;
|
|
1816
1915
|
}
|
|
1817
1916
|
|
|
1818
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1917
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1819
1918
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1820
1919
|
|
|
1821
1920
|
if (volatiles.Substitute) return;
|
|
1822
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1921
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1922
|
+
return;
|
|
1923
|
+
}
|
|
1823
1924
|
|
|
1824
1925
|
volatiles.Flinch = true;
|
|
1825
1926
|
volatiles.Recharging = false;
|
|
1826
1927
|
}
|
|
1827
1928
|
|
|
1828
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1929
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1829
1930
|
var side = battle.side(player);
|
|
1830
1931
|
|
|
1831
1932
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1832
1933
|
side.active.volatiles.FocusEnergy = true;
|
|
1833
1934
|
|
|
1834
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1935
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1835
1936
|
}
|
|
1836
1937
|
|
|
1837
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1938
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1838
1939
|
var foe = battle.foe(player);
|
|
1839
1940
|
var foe_stored = foe.stored();
|
|
1840
1941
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1846,21 +1947,22 @@ pub const Effects = struct {
|
|
|
1846
1947
|
}
|
|
1847
1948
|
|
|
1848
1949
|
if (foe.active.types.includes(move.type)) return;
|
|
1849
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1950
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1850
1951
|
// Freeze Clause Mod
|
|
1851
1952
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1852
1953
|
|
|
1853
1954
|
foe_stored.status = Status.init(.FRZ);
|
|
1854
1955
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1855
1956
|
|
|
1856
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1957
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1857
1958
|
}
|
|
1858
1959
|
|
|
1859
|
-
fn haze(battle: anytype, player: Player,
|
|
1960
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1961
|
+
var log = options.log;
|
|
1860
1962
|
var side = battle.side(player);
|
|
1861
1963
|
var foe = battle.foe(player);
|
|
1862
1964
|
|
|
1863
|
-
|
|
1965
|
+
const side_stored = side.stored();
|
|
1864
1966
|
var foe_stored = foe.stored();
|
|
1865
1967
|
|
|
1866
1968
|
const player_ident = battle.active(player);
|
|
@@ -1872,96 +1974,100 @@ pub const Effects = struct {
|
|
|
1872
1974
|
side.active.stats = side_stored.stats;
|
|
1873
1975
|
foe.active.stats = foe_stored.stats;
|
|
1874
1976
|
|
|
1875
|
-
try log.activate(player_ident, .Haze);
|
|
1876
|
-
try log.clearallboost();
|
|
1977
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1978
|
+
try log.clearallboost(.{});
|
|
1877
1979
|
|
|
1878
1980
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1879
1981
|
if (showdown) {
|
|
1880
1982
|
for (&battle.sides, 0..) |*s, i| {
|
|
1881
|
-
const p = @
|
|
1983
|
+
const p: Player = @enumFromInt(i);
|
|
1882
1984
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1883
1985
|
if (p != player and Status.any(s.stored().status)) {
|
|
1884
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1986
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1885
1987
|
s.stored().status = 0;
|
|
1886
1988
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1887
1989
|
s.stored().status = Status.init(.PSN);
|
|
1888
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1990
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1889
1991
|
}
|
|
1890
|
-
try clearVolatiles(battle, p,
|
|
1992
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1891
1993
|
}
|
|
1892
1994
|
} else {
|
|
1893
1995
|
if (Status.any(foe_stored.status)) {
|
|
1894
1996
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1895
1997
|
foe.last_selected_move = .SKIP_TURN;
|
|
1896
1998
|
}
|
|
1897
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1999
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1898
2000
|
foe_stored.status = 0;
|
|
1899
2001
|
}
|
|
1900
|
-
try clearVolatiles(battle, player,
|
|
1901
|
-
try clearVolatiles(battle, player.foe(),
|
|
2002
|
+
try clearVolatiles(battle, player, false, options);
|
|
2003
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1902
2004
|
}
|
|
1903
2005
|
}
|
|
1904
2006
|
|
|
1905
|
-
fn heal(battle: anytype, player: Player,
|
|
2007
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1906
2008
|
var side = battle.side(player);
|
|
1907
2009
|
var stored = side.stored();
|
|
1908
2010
|
const ident = battle.active(player);
|
|
1909
2011
|
|
|
1910
2012
|
// GLITCH: HP recovery move failure glitches
|
|
1911
2013
|
const delta = stored.stats.hp - stored.hp;
|
|
1912
|
-
if (delta == 0 or delta & 255 == 255
|
|
2014
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2015
|
+
return options.log.fail(.{ ident, .None });
|
|
2016
|
+
}
|
|
1913
2017
|
|
|
1914
2018
|
const rest = side.last_selected_move == .Rest;
|
|
1915
2019
|
if (rest) {
|
|
1916
2020
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1917
2021
|
if (showdown) battle.rng.advance(1);
|
|
1918
2022
|
stored.status = Status.slf(2);
|
|
1919
|
-
try log.
|
|
2023
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1920
2024
|
stored.hp = stored.stats.hp;
|
|
1921
2025
|
} else {
|
|
1922
2026
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1923
2027
|
}
|
|
1924
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2028
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1925
2029
|
}
|
|
1926
2030
|
|
|
1927
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2031
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1928
2032
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1929
|
-
try log.mustrecharge(battle.active(player));
|
|
2033
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1930
2034
|
}
|
|
1931
2035
|
|
|
1932
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2036
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1933
2037
|
var foe = battle.foe(player);
|
|
1934
2038
|
|
|
1935
2039
|
if (showdown) {
|
|
1936
2040
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1937
2041
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1938
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2042
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1939
2043
|
}
|
|
1940
|
-
if (!try checkHit(battle, player, move,
|
|
2044
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1941
2045
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1942
2046
|
} else {
|
|
1943
|
-
if (!try checkHit(battle, player, move,
|
|
2047
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1944
2048
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1945
|
-
try log.lastmiss();
|
|
1946
|
-
return log.miss(battle.active(player));
|
|
2049
|
+
try options.log.lastmiss(.{});
|
|
2050
|
+
return options.log.miss(.{battle.active(player)});
|
|
1947
2051
|
}
|
|
1948
2052
|
}
|
|
1949
2053
|
|
|
2054
|
+
try options.chance.commit(player, .hit);
|
|
1950
2055
|
foe.active.volatiles.LeechSeed = true;
|
|
1951
2056
|
|
|
1952
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2057
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1953
2058
|
}
|
|
1954
2059
|
|
|
1955
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2060
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1956
2061
|
var side = battle.side(player);
|
|
2062
|
+
const ident = battle.active(player);
|
|
1957
2063
|
|
|
1958
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2064
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1959
2065
|
side.active.volatiles.LightScreen = true;
|
|
1960
2066
|
|
|
1961
|
-
try log.start(
|
|
2067
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1962
2068
|
}
|
|
1963
2069
|
|
|
1964
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2070
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1965
2071
|
var side = battle.side(player);
|
|
1966
2072
|
var foe = battle.foe(player);
|
|
1967
2073
|
|
|
@@ -1977,46 +2083,51 @@ pub const Effects = struct {
|
|
|
1977
2083
|
const has_mimic = has_mimic: {
|
|
1978
2084
|
for (side.active.moves, 0..) |m, i| {
|
|
1979
2085
|
if (m.id == .Mimic) {
|
|
1980
|
-
oslot = @intCast(
|
|
2086
|
+
oslot = @intCast(i + 1);
|
|
1981
2087
|
break :has_mimic true;
|
|
1982
2088
|
}
|
|
1983
2089
|
}
|
|
1984
2090
|
break :has_mimic false;
|
|
1985
2091
|
};
|
|
1986
|
-
|
|
1987
|
-
|
|
1988
|
-
|
|
1989
|
-
|
|
2092
|
+
if (!has_mimic) {
|
|
2093
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2094
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2095
|
+
try options.chance.commit(player, .hit);
|
|
2096
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1990
2097
|
}
|
|
1991
2098
|
}
|
|
1992
|
-
if (!try checkHit(battle, player, move,
|
|
2099
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2100
|
+
try options.chance.commit(player, .hit);
|
|
1993
2101
|
|
|
1994
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2102
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1995
2103
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1996
2104
|
|
|
1997
|
-
try log.
|
|
2105
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1998
2106
|
}
|
|
1999
2107
|
|
|
2000
|
-
fn mist(battle: anytype, player: Player,
|
|
2108
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2001
2109
|
var side = battle.side(player);
|
|
2002
2110
|
|
|
2003
2111
|
if (side.active.volatiles.Mist) return;
|
|
2004
2112
|
side.active.volatiles.Mist = true;
|
|
2005
2113
|
|
|
2006
|
-
try log.start(battle.active(player), .Mist);
|
|
2114
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2007
2115
|
}
|
|
2008
2116
|
|
|
2009
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2117
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2010
2118
|
var side = battle.side(player);
|
|
2011
2119
|
|
|
2012
2120
|
assert(!side.active.volatiles.MultiHit);
|
|
2013
2121
|
side.active.volatiles.MultiHit = true;
|
|
2014
2122
|
|
|
2015
|
-
side.active.volatiles.attacks =
|
|
2016
|
-
|
|
2123
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2124
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2125
|
+
else
|
|
2126
|
+
2;
|
|
2017
2127
|
}
|
|
2018
2128
|
|
|
2019
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2129
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
|
+
var log = options.log;
|
|
2020
2131
|
var foe = battle.foe(player);
|
|
2021
2132
|
var foe_stored = foe.stored();
|
|
2022
2133
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2026,27 +2137,29 @@ pub const Effects = struct {
|
|
|
2026
2137
|
|
|
2027
2138
|
if (showdown) {
|
|
2028
2139
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2029
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2030
|
-
|
|
2140
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2141
|
+
return log.immune(.{ foe_ident, .None });
|
|
2142
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2031
2143
|
}
|
|
2032
2144
|
if (Status.any(foe_stored.status)) {
|
|
2033
|
-
return log.fail(
|
|
2145
|
+
return log.fail(.{
|
|
2034
2146
|
foe_ident,
|
|
2035
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2036
|
-
);
|
|
2147
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2148
|
+
});
|
|
2037
2149
|
}
|
|
2038
2150
|
if (!showdown) {
|
|
2039
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2040
|
-
if (!try checkHit(battle, player, move,
|
|
2151
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2041
2153
|
}
|
|
2154
|
+
try options.chance.commit(player, .hit);
|
|
2042
2155
|
|
|
2043
2156
|
foe_stored.status = Status.init(.PAR);
|
|
2044
2157
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2045
2158
|
|
|
2046
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2159
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2047
2160
|
}
|
|
2048
2161
|
|
|
2049
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2162
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2050
2163
|
var foe = battle.foe(player);
|
|
2051
2164
|
var foe_stored = foe.stored();
|
|
2052
2165
|
|
|
@@ -2058,50 +2171,60 @@ pub const Effects = struct {
|
|
|
2058
2171
|
|
|
2059
2172
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2060
2173
|
if (foe.active.types.includes(move.type)) return;
|
|
2061
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2174
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2175
|
+
return;
|
|
2176
|
+
}
|
|
2062
2177
|
|
|
2063
2178
|
foe_stored.status = Status.init(.PAR);
|
|
2064
2179
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2065
2180
|
|
|
2066
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2181
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2067
2182
|
}
|
|
2068
2183
|
|
|
2069
|
-
fn payDay(battle: anytype, player: Player,
|
|
2070
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2184
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2185
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2186
|
+
try options.log.fieldactivate(.{});
|
|
2187
|
+
}
|
|
2071
2188
|
}
|
|
2072
2189
|
|
|
2073
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2190
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2191
|
+
var log = options.log;
|
|
2074
2192
|
var foe = battle.foe(player);
|
|
2075
2193
|
var foe_stored = foe.stored();
|
|
2076
2194
|
const foe_ident = battle.active(player.foe());
|
|
2077
2195
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2078
2196
|
|
|
2079
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2197
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2080
2198
|
return;
|
|
2081
2199
|
} else if (foe.active.volatiles.Substitute) {
|
|
2082
2200
|
if (move.effect != .Poison) return;
|
|
2083
|
-
return log.fail(foe_ident, .None);
|
|
2201
|
+
return log.fail(.{ foe_ident, .None });
|
|
2084
2202
|
} else if (Status.any(foe_stored.status)) {
|
|
2085
2203
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2086
2204
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2087
2205
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2088
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2206
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2089
2207
|
if (!showdown)
|
|
2090
|
-
.Poison
|
|
2208
|
+
Fail.Poison
|
|
2091
2209
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2092
|
-
if (toxic) .Toxic else .Poison
|
|
2210
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2093
2211
|
else
|
|
2094
|
-
.None
|
|
2212
|
+
Fail.None
|
|
2095
2213
|
else
|
|
2096
|
-
.None);
|
|
2214
|
+
Fail.None });
|
|
2097
2215
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2098
2216
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2099
|
-
return log.immune(foe_ident, .None);
|
|
2217
|
+
return log.immune(.{ foe_ident, .None });
|
|
2100
2218
|
}
|
|
2101
2219
|
|
|
2102
2220
|
if (move.effect == .Poison) {
|
|
2103
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2104
|
-
|
|
2221
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2222
|
+
try options.chance.commit(player, .hit);
|
|
2223
|
+
} else {
|
|
2224
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2225
|
+
return;
|
|
2226
|
+
}
|
|
2227
|
+
}
|
|
2105
2228
|
|
|
2106
2229
|
foe_stored.status = Status.init(.PSN);
|
|
2107
2230
|
if (toxic) {
|
|
@@ -2110,7 +2233,7 @@ pub const Effects = struct {
|
|
|
2110
2233
|
foe.active.volatiles.toxic = 0;
|
|
2111
2234
|
}
|
|
2112
2235
|
|
|
2113
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2236
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2114
2237
|
}
|
|
2115
2238
|
|
|
2116
2239
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2119,28 +2242,37 @@ pub const Effects = struct {
|
|
|
2119
2242
|
volatiles.Rage = true;
|
|
2120
2243
|
}
|
|
2121
2244
|
|
|
2122
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2245
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2123
2246
|
var side = battle.side(player);
|
|
2124
2247
|
var stored = side.stored();
|
|
2125
2248
|
|
|
2126
|
-
|
|
2249
|
+
assert(showdown or battle.last_damage > 0);
|
|
2250
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2251
|
+
|
|
2252
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2127
2253
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2128
|
-
stored.hp = @intCast(
|
|
2254
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2129
2255
|
|
|
2130
|
-
try log.
|
|
2256
|
+
try options.log.damage(.{
|
|
2257
|
+
battle.active(player),
|
|
2258
|
+
stored,
|
|
2259
|
+
.RecoilOf,
|
|
2260
|
+
battle.active(player.foe()),
|
|
2261
|
+
});
|
|
2131
2262
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2132
2263
|
}
|
|
2133
2264
|
|
|
2134
|
-
fn reflect(battle: anytype, player: Player,
|
|
2265
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2135
2266
|
var side = battle.side(player);
|
|
2267
|
+
const ident = battle.active(player);
|
|
2136
2268
|
|
|
2137
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2269
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2138
2270
|
side.active.volatiles.Reflect = true;
|
|
2139
2271
|
|
|
2140
|
-
try log.start(
|
|
2272
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2141
2273
|
}
|
|
2142
2274
|
|
|
2143
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2275
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2144
2276
|
var foe = battle.foe(player);
|
|
2145
2277
|
var foe_stored = foe.stored();
|
|
2146
2278
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2151,13 +2283,14 @@ pub const Effects = struct {
|
|
|
2151
2283
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2152
2284
|
} else {
|
|
2153
2285
|
if (Status.any(foe_stored.status)) {
|
|
2154
|
-
return log.fail(
|
|
2286
|
+
return options.log.fail(.{
|
|
2155
2287
|
foe_ident,
|
|
2156
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2157
|
-
);
|
|
2288
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2289
|
+
});
|
|
2158
2290
|
}
|
|
2159
2291
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2160
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2293
|
+
try options.chance.commit(player, .hit);
|
|
2161
2294
|
}
|
|
2162
2295
|
|
|
2163
2296
|
// Sleep Clause Mod
|
|
@@ -2168,63 +2301,68 @@ pub const Effects = struct {
|
|
|
2168
2301
|
}
|
|
2169
2302
|
foe.active.volatiles.Recharging = false;
|
|
2170
2303
|
|
|
2171
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2172
|
-
|
|
2304
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2305
|
+
const last = battle.side(player).last_selected_move;
|
|
2306
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2173
2307
|
}
|
|
2174
2308
|
|
|
2175
|
-
fn splash(battle: anytype, player: Player,
|
|
2176
|
-
try log.activate(battle.active(player), .Splash);
|
|
2309
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2310
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2177
2311
|
}
|
|
2178
2312
|
|
|
2179
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2313
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2180
2314
|
var side = battle.side(player);
|
|
2181
2315
|
if (side.active.volatiles.Substitute) {
|
|
2182
|
-
|
|
2183
|
-
return;
|
|
2316
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2184
2317
|
}
|
|
2185
2318
|
|
|
2186
2319
|
assert(side.stored().stats.hp <= 1023);
|
|
2187
2320
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2188
|
-
const hp = @intCast(
|
|
2321
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2189
2322
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2190
2323
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2191
2324
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2192
2325
|
// avoid having to convert to floating point)
|
|
2193
2326
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2194
2327
|
if (side.stored().hp < required_hp) {
|
|
2195
|
-
|
|
2196
|
-
return;
|
|
2328
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2197
2329
|
}
|
|
2198
2330
|
|
|
2199
2331
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2200
2332
|
side.stored().hp -= hp;
|
|
2201
2333
|
side.active.volatiles.substitute = hp + 1;
|
|
2202
2334
|
side.active.volatiles.Substitute = true;
|
|
2203
|
-
try log.start(battle.active(player), .Substitute);
|
|
2335
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2204
2336
|
if (hp > 0) {
|
|
2205
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2337
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2206
2338
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2207
2339
|
}
|
|
2208
2340
|
}
|
|
2209
2341
|
|
|
2210
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2211
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2212
|
-
|
|
2342
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2213
2343
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2214
|
-
|
|
2215
|
-
|
|
2344
|
+
if (showdown) {
|
|
2345
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2346
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2347
|
+
try options.chance.commit(player, .hit);
|
|
2348
|
+
}
|
|
2349
|
+
battle.last_damage = 0;
|
|
2350
|
+
} else {
|
|
2351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2352
|
+
try options.log.laststill(.{});
|
|
2353
|
+
}
|
|
2216
2354
|
}
|
|
2217
2355
|
|
|
2218
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2356
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2219
2357
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2220
2358
|
assert(!volatiles.Thrashing);
|
|
2221
2359
|
assert(!volatiles.Bide);
|
|
2222
2360
|
|
|
2223
2361
|
volatiles.Thrashing = true;
|
|
2224
|
-
volatiles.attacks = Rolls.
|
|
2362
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2225
2363
|
}
|
|
2226
2364
|
|
|
2227
|
-
fn transform(battle: anytype, player: Player,
|
|
2365
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2228
2366
|
var side = battle.side(player);
|
|
2229
2367
|
const foe = battle.foe(player);
|
|
2230
2368
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2250,10 +2388,10 @@ pub const Effects = struct {
|
|
|
2250
2388
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2251
2389
|
}
|
|
2252
2390
|
|
|
2253
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2391
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2254
2392
|
}
|
|
2255
2393
|
|
|
2256
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2394
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2257
2395
|
var side = battle.side(player);
|
|
2258
2396
|
var foe = battle.foe(player);
|
|
2259
2397
|
|
|
@@ -2261,12 +2399,16 @@ pub const Effects = struct {
|
|
|
2261
2399
|
side.active.volatiles.Binding = true;
|
|
2262
2400
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2263
2401
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2264
|
-
if (!showdown)
|
|
2402
|
+
if (!showdown) {
|
|
2403
|
+
foe.active.volatiles.Recharging = false;
|
|
2404
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2265
2405
|
|
|
2266
|
-
side.active.volatiles.attacks =
|
|
2406
|
+
side.active.volatiles.attacks =
|
|
2407
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2267
2408
|
}
|
|
2268
2409
|
|
|
2269
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2410
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2411
|
+
var log = options.log;
|
|
2270
2412
|
var side = battle.side(player);
|
|
2271
2413
|
const ident = battle.active(player);
|
|
2272
2414
|
|
|
@@ -2276,87 +2418,87 @@ pub const Effects = struct {
|
|
|
2276
2418
|
switch (move.effect) {
|
|
2277
2419
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2278
2420
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2279
|
-
if (boosts.atk == 6) return
|
|
2421
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2280
2422
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2281
|
-
boosts.atk = @
|
|
2282
|
-
const reason = if (move.effect == .Rage)
|
|
2423
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2424
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2283
2425
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2284
2426
|
boosts.atk -= 1;
|
|
2285
2427
|
if (showdown) {
|
|
2286
|
-
try log.boost(ident, reason, n);
|
|
2287
|
-
try log.boost(ident,
|
|
2428
|
+
try log.boost(.{ ident, reason, n });
|
|
2429
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2288
2430
|
if (move.effect == .Rage) return;
|
|
2289
2431
|
}
|
|
2290
|
-
return
|
|
2432
|
+
return log.fail(.{ ident, .None });
|
|
2291
2433
|
}
|
|
2292
|
-
|
|
2434
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2293
2435
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2294
2436
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2295
|
-
try log.boost(ident, reason, n);
|
|
2437
|
+
try log.boost(.{ ident, reason, n });
|
|
2296
2438
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2297
2439
|
if (showdown and move.effect == .Rage) return;
|
|
2298
2440
|
},
|
|
2299
2441
|
.DefenseUp1, .DefenseUp2 => {
|
|
2300
2442
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2301
|
-
if (boosts.def == 6) return
|
|
2443
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2302
2444
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2303
|
-
boosts.def = @intCast(
|
|
2445
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2304
2446
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2305
2447
|
boosts.def -= 1;
|
|
2306
2448
|
if (showdown) {
|
|
2307
|
-
try log.boost(ident, .Defense, n);
|
|
2308
|
-
try log.boost(ident, .Defense, -1);
|
|
2449
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2450
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2309
2451
|
}
|
|
2310
|
-
return
|
|
2452
|
+
return log.fail(.{ ident, .None });
|
|
2311
2453
|
}
|
|
2312
|
-
|
|
2454
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2313
2455
|
const stat = unmodifiedStats(battle, side).def;
|
|
2314
2456
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2315
|
-
try log.boost(ident, .Defense, n);
|
|
2457
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2316
2458
|
},
|
|
2317
2459
|
.SpeedUp2 => {
|
|
2318
2460
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2319
|
-
if (boosts.spe == 6) return
|
|
2320
|
-
boosts.spe = @intCast(
|
|
2461
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2462
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2321
2463
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2322
2464
|
boosts.spe -= 1;
|
|
2323
2465
|
if (showdown) {
|
|
2324
|
-
try log.boost(ident, .Speed, 2);
|
|
2325
|
-
try log.boost(ident, .Speed, -1);
|
|
2466
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2467
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2326
2468
|
}
|
|
2327
|
-
return
|
|
2469
|
+
return log.fail(.{ ident, .None });
|
|
2328
2470
|
}
|
|
2329
|
-
|
|
2471
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2330
2472
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2331
2473
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2332
|
-
try log.boost(ident, .Speed, 2);
|
|
2474
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2333
2475
|
},
|
|
2334
2476
|
.SpecialUp1, .SpecialUp2 => {
|
|
2335
2477
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2336
|
-
if (boosts.spc == 6) return
|
|
2478
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2337
2479
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2338
|
-
boosts.spc = @intCast(
|
|
2480
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2339
2481
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2340
2482
|
boosts.spc -= 1;
|
|
2341
2483
|
if (showdown) {
|
|
2342
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2343
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2344
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2345
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2484
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2485
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2486
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2487
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2346
2488
|
}
|
|
2347
|
-
return
|
|
2489
|
+
return log.fail(.{ ident, .None });
|
|
2348
2490
|
}
|
|
2349
|
-
|
|
2491
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2350
2492
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2351
2493
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2352
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2353
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2354
2496
|
},
|
|
2355
2497
|
.EvasionUp1 => {
|
|
2356
2498
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2357
|
-
if (boosts.evasion == 6) return
|
|
2358
|
-
boosts.evasion = @intCast(
|
|
2359
|
-
try log.boost(ident, .Evasion, 1);
|
|
2499
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2500
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2501
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2360
2502
|
},
|
|
2361
2503
|
else => unreachable,
|
|
2362
2504
|
}
|
|
@@ -2365,102 +2507,106 @@ pub const Effects = struct {
|
|
|
2365
2507
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2366
2508
|
}
|
|
2367
2509
|
|
|
2368
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2510
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2511
|
+
var log = options.log;
|
|
2369
2512
|
var foe = battle.foe(player);
|
|
2370
2513
|
const foe_ident = battle.active(player.foe());
|
|
2514
|
+
const secondary = move.effect.isStatDownChance();
|
|
2371
2515
|
|
|
2372
|
-
if (foe.active.volatiles.Substitute) {
|
|
2373
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2374
|
-
}
|
|
2516
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2375
2517
|
|
|
2376
|
-
if (
|
|
2377
|
-
|
|
2378
|
-
|
|
2379
|
-
|
|
2518
|
+
if (secondary) {
|
|
2519
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2520
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2521
|
+
} else {
|
|
2522
|
+
// checkHit already checks for Invulnerable
|
|
2523
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2524
|
+
try options.chance.commit(player, .hit);
|
|
2380
2525
|
}
|
|
2381
2526
|
|
|
2382
2527
|
var stats = &foe.active.stats;
|
|
2383
2528
|
var boosts = &foe.active.boosts;
|
|
2529
|
+
const fail = showdown or !secondary;
|
|
2384
2530
|
|
|
2385
2531
|
switch (move.effect) {
|
|
2386
2532
|
.AttackDown1, .AttackDownChance => {
|
|
2387
2533
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2388
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2389
|
-
boosts.atk = @intCast(
|
|
2534
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2535
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2390
2536
|
if (stats.atk == 1) {
|
|
2391
2537
|
boosts.atk += 1;
|
|
2392
2538
|
if (showdown) {
|
|
2393
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2394
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2539
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2540
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2395
2541
|
}
|
|
2396
|
-
return
|
|
2542
|
+
return log.fail(.{ foe_ident, .None });
|
|
2397
2543
|
}
|
|
2398
|
-
|
|
2544
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2399
2545
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2400
2546
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2401
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2547
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2402
2548
|
},
|
|
2403
2549
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2404
2550
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2405
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2551
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2406
2552
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2407
|
-
boosts.def = @intCast(
|
|
2553
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2408
2554
|
if (stats.def == 1) {
|
|
2409
2555
|
boosts.def += 1;
|
|
2410
2556
|
if (showdown) {
|
|
2411
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2412
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2558
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2413
2559
|
}
|
|
2414
|
-
return
|
|
2560
|
+
return log.fail(.{ foe_ident, .None });
|
|
2415
2561
|
}
|
|
2416
|
-
|
|
2562
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2417
2563
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2418
2564
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2419
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2565
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2420
2566
|
},
|
|
2421
2567
|
.SpeedDown1, .SpeedDownChance => {
|
|
2422
2568
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2423
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2424
|
-
boosts.spe = @intCast(
|
|
2569
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2570
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2425
2571
|
if (stats.spe == 1) {
|
|
2426
2572
|
boosts.spe += 1;
|
|
2427
2573
|
if (showdown) {
|
|
2428
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2429
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2574
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2575
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2430
2576
|
}
|
|
2431
|
-
return
|
|
2577
|
+
return log.fail(.{ foe_ident, .None });
|
|
2432
2578
|
}
|
|
2433
|
-
|
|
2579
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2434
2580
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2435
2581
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2436
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2582
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2437
2583
|
assert(boosts.spe >= -6);
|
|
2438
2584
|
},
|
|
2439
2585
|
.SpecialDownChance => {
|
|
2440
2586
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2441
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2442
|
-
boosts.spc = @intCast(
|
|
2587
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2588
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2443
2589
|
if (stats.spc == 1) {
|
|
2444
2590
|
boosts.spc += 1;
|
|
2445
2591
|
if (showdown) {
|
|
2446
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2447
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2448
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2449
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2593
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2594
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2595
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2450
2596
|
}
|
|
2451
|
-
return
|
|
2597
|
+
return log.fail(.{ foe_ident, .None });
|
|
2452
2598
|
}
|
|
2453
|
-
|
|
2599
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2454
2600
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2455
2601
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2456
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2457
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2458
2604
|
},
|
|
2459
2605
|
.AccuracyDown1 => {
|
|
2460
2606
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2461
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2462
|
-
boosts.accuracy = @intCast(
|
|
2463
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2607
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2609
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2464
2610
|
},
|
|
2465
2611
|
else => unreachable,
|
|
2466
2612
|
}
|
|
@@ -2484,37 +2630,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2484
2630
|
}
|
|
2485
2631
|
}
|
|
2486
2632
|
|
|
2487
|
-
|
|
2633
|
+
fn isForced(active: anytype) bool {
|
|
2488
2634
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2489
2635
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2490
2636
|
}
|
|
2491
2637
|
|
|
2492
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2638
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2639
|
+
var log = options.log;
|
|
2493
2640
|
var side = battle.side(who);
|
|
2494
2641
|
var volatiles = &side.active.volatiles;
|
|
2495
2642
|
const ident = battle.active(who);
|
|
2496
2643
|
|
|
2497
|
-
|
|
2498
|
-
|
|
2499
|
-
|
|
2500
|
-
|
|
2644
|
+
options.chance.clearDurations(who, clear);
|
|
2645
|
+
|
|
2646
|
+
if (volatiles.disable_move != 0) {
|
|
2647
|
+
volatiles.disable_move = 0;
|
|
2648
|
+
volatiles.disable_duration = 0;
|
|
2649
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2501
2650
|
}
|
|
2502
2651
|
if (volatiles.Confusion) {
|
|
2503
2652
|
// volatiles.confusion is left unchanged
|
|
2504
2653
|
volatiles.Confusion = false;
|
|
2505
|
-
try log.end(ident, .ConfusionSilent);
|
|
2654
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2506
2655
|
}
|
|
2507
2656
|
if (volatiles.Mist) {
|
|
2508
2657
|
volatiles.Mist = false;
|
|
2509
|
-
try log.end(ident, .
|
|
2658
|
+
try log.end(.{ ident, .MistSilent });
|
|
2510
2659
|
}
|
|
2511
2660
|
if (volatiles.FocusEnergy) {
|
|
2512
2661
|
volatiles.FocusEnergy = false;
|
|
2513
|
-
try log.end(ident, .
|
|
2662
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2514
2663
|
}
|
|
2515
2664
|
if (volatiles.LeechSeed) {
|
|
2516
2665
|
volatiles.LeechSeed = false;
|
|
2517
|
-
try log.end(ident, .
|
|
2666
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2518
2667
|
}
|
|
2519
2668
|
if (!showdown and volatiles.Toxic) {
|
|
2520
2669
|
volatiles.Toxic = false;
|
|
@@ -2522,152 +2671,349 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2522
2671
|
}
|
|
2523
2672
|
if (volatiles.LightScreen) {
|
|
2524
2673
|
volatiles.LightScreen = false;
|
|
2525
|
-
try log.end(ident, .
|
|
2674
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2526
2675
|
}
|
|
2527
2676
|
if (volatiles.Reflect) {
|
|
2528
2677
|
volatiles.Reflect = false;
|
|
2529
|
-
try log.end(ident, .
|
|
2678
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2530
2679
|
}
|
|
2531
2680
|
if (showdown and volatiles.Toxic) {
|
|
2532
2681
|
volatiles.Toxic = false;
|
|
2533
2682
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2534
2683
|
volatiles.toxic = 0;
|
|
2535
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2536
2685
|
}
|
|
2537
2686
|
}
|
|
2538
2687
|
|
|
2539
2688
|
pub const Rolls = struct {
|
|
2540
|
-
|
|
2541
|
-
if (
|
|
2542
|
-
|
|
2543
|
-
|
|
2689
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2690
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2691
|
+
player == .P1
|
|
2692
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2693
|
+
battle.rng.speedTie()
|
|
2694
|
+
else if (showdown)
|
|
2695
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2696
|
+
else
|
|
2697
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2544
2698
|
|
|
2545
|
-
|
|
2546
|
-
|
|
2547
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2699
|
+
try options.chance.speedTie(p1);
|
|
2700
|
+
return p1;
|
|
2548
2701
|
}
|
|
2549
2702
|
|
|
2550
|
-
|
|
2551
|
-
if (
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
|
|
2703
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2704
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2705
|
+
val == .true
|
|
2706
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2707
|
+
battle.rng.criticalHit(player, rate)
|
|
2708
|
+
else if (showdown)
|
|
2709
|
+
battle.rng.chance(u8, rate, 256)
|
|
2710
|
+
else
|
|
2711
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2712
|
+
|
|
2713
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2714
|
+
return crit;
|
|
2715
|
+
}
|
|
2716
|
+
|
|
2717
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2718
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2719
|
+
val
|
|
2720
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2721
|
+
battle.rng.damage(player)
|
|
2722
|
+
else roll: {
|
|
2723
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2724
|
+
while (true) {
|
|
2725
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2726
|
+
if (r >= 217) break :roll r;
|
|
2727
|
+
}
|
|
2728
|
+
};
|
|
2557
2729
|
|
|
2558
|
-
|
|
2559
|
-
|
|
2560
|
-
return
|
|
2730
|
+
assert(roll >= 217 and roll <= 255);
|
|
2731
|
+
try options.chance.damage(player, roll);
|
|
2732
|
+
return roll;
|
|
2561
2733
|
}
|
|
2562
2734
|
|
|
2563
|
-
|
|
2564
|
-
|
|
2565
|
-
|
|
2566
|
-
|
|
2735
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2736
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2737
|
+
val == .true
|
|
2738
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2739
|
+
battle.rng.hit(player, accuracy)
|
|
2740
|
+
else if (showdown)
|
|
2741
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2742
|
+
else
|
|
2743
|
+
battle.rng.next() < accuracy;
|
|
2567
2744
|
|
|
2568
|
-
|
|
2569
|
-
|
|
2570
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2745
|
+
options.chance.hit(ok, accuracy);
|
|
2746
|
+
return ok;
|
|
2571
2747
|
}
|
|
2572
2748
|
|
|
2573
|
-
|
|
2574
|
-
if (
|
|
2575
|
-
|
|
2576
|
-
|
|
2749
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2750
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2751
|
+
val == .true
|
|
2752
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2753
|
+
battle.rng.confused(player)
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2756
|
+
else
|
|
2757
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2577
2758
|
|
|
2578
|
-
|
|
2579
|
-
|
|
2580
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2759
|
+
try options.chance.confused(player, cfz);
|
|
2760
|
+
return cfz;
|
|
2581
2761
|
}
|
|
2582
2762
|
|
|
2583
|
-
|
|
2584
|
-
if (
|
|
2585
|
-
|
|
2763
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2764
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2765
|
+
val == .true
|
|
2766
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2767
|
+
battle.rng.paralyzed(player)
|
|
2768
|
+
else if (showdown)
|
|
2769
|
+
battle.rng.chance(u8, 63, 256)
|
|
2770
|
+
else
|
|
2771
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2772
|
+
|
|
2773
|
+
try options.chance.paralyzed(player, par);
|
|
2774
|
+
return par;
|
|
2586
2775
|
}
|
|
2587
2776
|
|
|
2588
|
-
|
|
2589
|
-
if (
|
|
2590
|
-
|
|
2777
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2778
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2779
|
+
val == .true
|
|
2780
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2781
|
+
battle.rng.secondaryChance(player, 25)
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, 25, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2786
|
+
|
|
2787
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2788
|
+
return proc;
|
|
2591
2789
|
}
|
|
2592
2790
|
|
|
2593
|
-
|
|
2594
|
-
if (
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2791
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2792
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2793
|
+
|
|
2794
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2797
|
+
battle.rng.secondaryChance(player, rate)
|
|
2798
|
+
else if (showdown)
|
|
2799
|
+
battle.rng.chance(u8, rate, 256)
|
|
2800
|
+
else
|
|
2801
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2802
|
+
|
|
2803
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2804
|
+
return proc;
|
|
2599
2805
|
}
|
|
2600
2806
|
|
|
2601
|
-
|
|
2602
|
-
if (
|
|
2603
|
-
|
|
2807
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2808
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2809
|
+
|
|
2810
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2811
|
+
val == .true
|
|
2812
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2813
|
+
battle.rng.secondaryChance(player, rate)
|
|
2814
|
+
else if (showdown)
|
|
2815
|
+
battle.rng.chance(u8, rate, 256)
|
|
2816
|
+
else
|
|
2817
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2818
|
+
|
|
2819
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2820
|
+
return proc;
|
|
2604
2821
|
}
|
|
2605
2822
|
|
|
2606
|
-
fn
|
|
2607
|
-
if (
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
|
|
2823
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2824
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2825
|
+
val == .true
|
|
2826
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2827
|
+
battle.rng.secondaryChance(player, 85)
|
|
2828
|
+
else if (showdown)
|
|
2829
|
+
battle.rng.chance(u8, 85, 256)
|
|
2830
|
+
else
|
|
2831
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2832
|
+
|
|
2833
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2834
|
+
return proc;
|
|
2835
|
+
}
|
|
2836
|
+
|
|
2837
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2838
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2839
|
+
val
|
|
2840
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2841
|
+
battle.rng.metronome(player)
|
|
2842
|
+
else if (showdown)
|
|
2843
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2844
|
+
else move: {
|
|
2845
|
+
while (true) {
|
|
2846
|
+
const r = battle.rng.next();
|
|
2847
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2848
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2849
|
+
break :move @enumFromInt(r);
|
|
2626
2850
|
}
|
|
2627
|
-
}
|
|
2851
|
+
};
|
|
2628
2852
|
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
2633
|
-
|
|
2853
|
+
try options.chance.metronome(player, move);
|
|
2854
|
+
return move;
|
|
2855
|
+
}
|
|
2856
|
+
|
|
2857
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2858
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2859
|
+
val - 1
|
|
2860
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2861
|
+
battle.rng.psywave(player)
|
|
2862
|
+
else if (showdown)
|
|
2863
|
+
battle.rng.range(u8, 0, max)
|
|
2864
|
+
else power: {
|
|
2865
|
+
while (true) {
|
|
2866
|
+
const r = battle.rng.next();
|
|
2867
|
+
if (r < max) break :power r;
|
|
2868
|
+
}
|
|
2869
|
+
};
|
|
2634
2870
|
|
|
2635
|
-
|
|
2636
|
-
|
|
2637
|
-
return
|
|
2638
|
-
}
|
|
2871
|
+
assert(power < max);
|
|
2872
|
+
try options.chance.psywave(player, power, max);
|
|
2873
|
+
return power;
|
|
2874
|
+
}
|
|
2875
|
+
|
|
2876
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2877
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2878
|
+
@intCast(val)
|
|
2879
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2880
|
+
battle.rng.sleepDuration(player)
|
|
2881
|
+
else if (showdown)
|
|
2882
|
+
battle.rng.range(u3, 1, 8)
|
|
2883
|
+
else duration: {
|
|
2884
|
+
while (true) {
|
|
2885
|
+
const r = battle.rng.next() & 7;
|
|
2886
|
+
if (r != 0) break :duration @intCast(r);
|
|
2887
|
+
}
|
|
2888
|
+
};
|
|
2639
2889
|
|
|
2640
|
-
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
2644
|
-
return @intToEnum(Move, r + mod);
|
|
2645
|
-
}
|
|
2646
|
-
while (true) {
|
|
2647
|
-
const r = battle.rng.next();
|
|
2648
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
2649
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
2650
|
-
return @intToEnum(Move, r);
|
|
2651
|
-
}
|
|
2890
|
+
assert(duration >= 1 and duration <= 7);
|
|
2891
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2892
|
+
return duration;
|
|
2652
2893
|
}
|
|
2653
2894
|
|
|
2654
|
-
|
|
2655
|
-
if (
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2659
|
-
|
|
2895
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2896
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2897
|
+
val
|
|
2898
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2899
|
+
battle.rng.disableDuration(player)
|
|
2900
|
+
else if (showdown)
|
|
2901
|
+
battle.rng.range(u4, 1, 9)
|
|
2902
|
+
else
|
|
2903
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2904
|
+
|
|
2905
|
+
assert(duration >= 1 and duration <= 8);
|
|
2906
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2907
|
+
return duration;
|
|
2660
2908
|
}
|
|
2661
2909
|
|
|
2662
|
-
|
|
2663
|
-
if (
|
|
2664
|
-
|
|
2665
|
-
|
|
2910
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2911
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2912
|
+
@intCast(val)
|
|
2913
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2914
|
+
battle.rng.confusionDuration(player, self)
|
|
2915
|
+
else if (showdown)
|
|
2916
|
+
battle.rng.range(u3, 2, 6)
|
|
2917
|
+
else
|
|
2918
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2919
|
+
|
|
2920
|
+
assert(duration >= 2 and duration <= 5);
|
|
2921
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2922
|
+
return duration;
|
|
2666
2923
|
}
|
|
2667
2924
|
|
|
2668
|
-
|
|
2669
|
-
if (
|
|
2670
|
-
|
|
2925
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2926
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2927
|
+
@intCast(val)
|
|
2928
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2929
|
+
battle.rng.attackingDuration(player)
|
|
2930
|
+
else if (showdown)
|
|
2931
|
+
battle.rng.range(u3, 2, 4)
|
|
2932
|
+
else
|
|
2933
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2934
|
+
|
|
2935
|
+
assert(duration >= 2 and duration <= 3);
|
|
2936
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2937
|
+
return duration;
|
|
2938
|
+
}
|
|
2939
|
+
|
|
2940
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2941
|
+
|
|
2942
|
+
fn distribution(
|
|
2943
|
+
battle: anytype,
|
|
2944
|
+
comptime effect: Move.Effect,
|
|
2945
|
+
player: Player,
|
|
2946
|
+
options: anytype,
|
|
2947
|
+
) !u3 {
|
|
2948
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2949
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2950
|
+
@intCast(val)
|
|
2951
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
2952
|
+
battle.rng.distribution(player)
|
|
2953
|
+
else if (showdown)
|
|
2954
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2955
|
+
else n: {
|
|
2956
|
+
const r = (battle.rng.next() & 3);
|
|
2957
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2958
|
+
};
|
|
2959
|
+
|
|
2960
|
+
assert(n >= 2 and n <= 5);
|
|
2961
|
+
if (effect == .Binding) {
|
|
2962
|
+
options.chance.duration(.binding, player, player, n);
|
|
2963
|
+
} else {
|
|
2964
|
+
try options.chance.multiHit(player, n);
|
|
2965
|
+
}
|
|
2966
|
+
return n;
|
|
2967
|
+
}
|
|
2968
|
+
|
|
2969
|
+
fn moveSlot(
|
|
2970
|
+
battle: anytype,
|
|
2971
|
+
player: Player,
|
|
2972
|
+
moves: []MoveSlot,
|
|
2973
|
+
check_pp: u4,
|
|
2974
|
+
options: anytype,
|
|
2975
|
+
) !u4 {
|
|
2976
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2977
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2978
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2979
|
+
val
|
|
2980
|
+
else
|
|
2981
|
+
null
|
|
2982
|
+
else
|
|
2983
|
+
null;
|
|
2984
|
+
|
|
2985
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
2986
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
2987
|
+
else slot: {
|
|
2988
|
+
if (showdown) {
|
|
2989
|
+
if (check_pp == 0) {
|
|
2990
|
+
var i: usize = moves.len;
|
|
2991
|
+
while (i > 0) {
|
|
2992
|
+
i -= 1;
|
|
2993
|
+
if (moves[i].id != .None) {
|
|
2994
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2995
|
+
}
|
|
2996
|
+
}
|
|
2997
|
+
} else {
|
|
2998
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2999
|
+
var i: usize = 0;
|
|
3000
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3001
|
+
if (moves[i].pp > 0) {
|
|
3002
|
+
r -= 1;
|
|
3003
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3004
|
+
}
|
|
3005
|
+
}
|
|
3006
|
+
}
|
|
3007
|
+
}
|
|
3008
|
+
|
|
3009
|
+
while (true) {
|
|
3010
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3011
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3012
|
+
}
|
|
3013
|
+
};
|
|
3014
|
+
|
|
3015
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3016
|
+
return slot;
|
|
2671
3017
|
}
|
|
2672
3018
|
};
|
|
2673
3019
|
|
|
@@ -2675,14 +3021,14 @@ test "RNG agreement" {
|
|
|
2675
3021
|
if (!showdown) return;
|
|
2676
3022
|
var expected: [256]u32 = undefined;
|
|
2677
3023
|
for (0..expected.len) |i| {
|
|
2678
|
-
expected[i] = @intCast(
|
|
3024
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2679
3025
|
}
|
|
2680
3026
|
|
|
2681
|
-
var spe
|
|
2682
|
-
var cfz
|
|
2683
|
-
var par
|
|
2684
|
-
var brn
|
|
2685
|
-
var eff
|
|
3027
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3028
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3029
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3030
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3031
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2686
3032
|
|
|
2687
3033
|
for (0..expected.len) |i| {
|
|
2688
3034
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2718,7 +3064,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2718
3064
|
const side = battle.side(player);
|
|
2719
3065
|
const foe = battle.foe(player);
|
|
2720
3066
|
|
|
2721
|
-
|
|
3067
|
+
const active = &side.active;
|
|
2722
3068
|
const stored = side.stored();
|
|
2723
3069
|
|
|
2724
3070
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2732,7 +3078,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2732
3078
|
// strictly correct as the player would not have been presented the option to move or
|
|
2733
3079
|
// switch at all.
|
|
2734
3080
|
if (isForced(active)) {
|
|
2735
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3081
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2736
3082
|
n += 1;
|
|
2737
3083
|
return n;
|
|
2738
3084
|
}
|
|
@@ -2772,7 +3118,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2772
3118
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2773
3119
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2774
3120
|
const struggle =
|
|
2775
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3121
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2776
3122
|
const s = if (struggle) 0 else slot;
|
|
2777
3123
|
out[n] = .{ .type = .Move, .data = s };
|
|
2778
3124
|
n += 1;
|
|
@@ -2787,7 +3133,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2787
3133
|
const m = active.moves[slot - 1];
|
|
2788
3134
|
if (m.id == .None) break;
|
|
2789
3135
|
if (m.pp == 0) continue;
|
|
2790
|
-
if (active.volatiles.
|
|
3136
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2791
3137
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2792
3138
|
n += 1;
|
|
2793
3139
|
}
|