@pkmn/engine 0.1.0-dev.d716e940 → 0.1.0-dev.fb5bf955
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +22 -22
- package/build/pkg/addon.d.ts +2 -2
- package/build/pkg/addon.js +5 -5
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/layout.json +1 -1
- package/build/pkg/gen1.d.ts +4 -5
- package/build/pkg/gen1.js +24 -43
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +12 -15
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +2 -4
- package/build/pkg/protocol.js +2 -4
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +13 -31
- package/build/test/display.js.map +1 -1
- package/build.zig +22 -17
- package/package.json +9 -10
- package/src/bin/install-pkmn-engine +3 -3
- package/src/bin/pkmn-debug +6 -29
- package/src/lib/binding/node.zig +5 -5
- package/src/lib/binding/wasm.zig +3 -3
- package/src/lib/common/debug.zig +0 -1
- package/src/lib/common/options.zig +3 -3
- package/src/lib/common/protocol.zig +38 -38
- package/src/lib/gen1/README.md +71 -99
- package/src/lib/gen1/data.zig +17 -19
- package/src/lib/gen1/helpers.zig +14 -3
- package/src/lib/gen1/mechanics.zig +304 -378
- package/src/lib/gen2/data.zig +4 -4
- package/src/lib/pkmn.zig +7 -7
package/src/lib/gen1/README.md
CHANGED
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@@ -28,36 +28,35 @@ list of additional reference [**resources**](#resources).
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The following information is required to simulate a Generation I Pokémon battle:
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| pkmn
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| `battle.seed`
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| `battle.turn`
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| `battle.last_damage`
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| `side.{active,pokemon}`
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| `side.team`
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| `side.last_used_move`
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| `side.last_selected_move`
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| `battle.
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| `
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| `
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| `
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| `pokemon.
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| `{pokemon,active}.
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| `
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| `pokemon.
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| `
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| `active.
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| `
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| `active.
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| `
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| `volatiles.
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| `volatiles.
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| `volatiles.
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| `volatiles.
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| `volatiles.
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| `volatiles.disabled_{move,duration}` | `PlayerDisabledMove{,Number}` | `volatiles.disable.{move,time}` |
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| pkmn | Pokémon Red (pret) | Pokémon Showdown |
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| ------------------------------------ | ---------------------------------- | -------------------------------------- |
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| `battle.seed` | `Random{Add,Sub}` | `battle.seed` |
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| `battle.turn` | - | `battle.turn` |
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| `battle.last_damage` | `Damage` | `battle.lastDamage` |
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| `side.{active,pokemon}` | `PlayerMonNumber`/`BattleMon` | `side.active` |
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| `side.team` | `PartyMons` | `side.pokemon` |
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| `side.last_used_move` | `PlayerUsedMove` | `pokemon.lastMove` |
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| `side.last_selected_move` | `PlayerSelectedMove` | `side.lastSelectedMove` |
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| `battle.last_selected_indexes` | `PlayerMoveListIndex` | `side.lastMove` |
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| `side.order` | - | `pokemon.position` |
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| `{pokemon,active}.moves` | `{party,battle}_struct.{Moves,PP}` | `pokemon.{baseMoveSlots,moveSlots}` |
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| `pokemon.hp` | `{party,battle}_struct.HP` | `pokemon.hp` |
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| `{pokemon,active}.status` | `{party,battle}_struct.Status` | `pokemon.status` |
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| `{pokemon,active}.level` | `PlayerMonUnmodifiedLevel` | `pokemon.level` |
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| `pokemon.species` | `party_struct.Species` | `pokemon.baseSpecies` |
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| `pokemon.stats` | `box_struct.Stats` | `pokemon.baseStoredStats` |
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| `active.stats` | `battle_struct.Stats` | `pokemon.modifiedStats` |
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| `volatiles.transform` | `PlayerMonUnmodified*` | `pokemon.storedStats` |
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| `active.species` | `battle_struct.Species` | `pokemon.species` |
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| `{pokemon,active}.types` | `{party,battle}_struct.Type` | `pokemon.types` |
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| `active.boosts` | `PlayerMon*Mod` | `pokemon.boosts` |
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| `active.volatiles` | `PlayerBattleStatus{1,2,3}` | `pokemon.volatiles` |
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| `volatiles.state` | `PlayerBideAccumulatedDamage` | `volatiles.bide.totalDamage` |
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| `volatiles.attacks` | `PlayerNumAttacksLeft` | `volatiles.{bide,lockedmove}.duration` |
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| `volatiles.confusion` | `PlayerConfusedCounter` | `volatiles.confusion.duration` |
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| `volatiles.toxic` | `PlayerToxicCounter` | `volatiles.residualdmg.counter` |
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| `volatiles.substitute` | `PlayerSubstituteHP` | `volatiles.substitute.hp` |
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| `volatiles.disabled_{move,duration}` | `PlayerDisabledMove{,Number}` | `volatiles.disable.{move,time}` |
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- Pokémon Showdown [does not implement the correct Generation I RNG](#rng) and as such its `seed` is
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different
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Counter and is not set and cleared in the correct locations. `Pokemon.lastMove` matches
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`PlayerUsedMove` more often so is what the engine attempts to model, despite the implications for
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Counter)
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- `battle.last_moves` doesn't map precisely to cartridge concepts because it is used to track desyncs
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which instead are represented on the cartridge as discrepancies between the two separate battle states
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that exist in the link battle.
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- Pokémon Showdown does not implement the [partial-trapping move Mirror Move
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glitch](https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch) and as such
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does not need to keep track of a player's last selected move index (`PlayerMoveListIndex`)
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store general information about the battle. Unlike in Pokémon Showdown there is a distinction
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between the data structure for the "active" Pokémon and its party members (see below).
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Due to layout constraints,
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otherwise be the padding bytes of`Battle` (the `
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Due to layout constraints, the index of the last selected move for a side is stored in what would
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otherwise be the padding bytes of`Battle` (the `last_selected_indexes` field) instead of in `Side`.
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### `Pokemon` / `ActivePokemon`
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@@ -202,7 +198,7 @@ above, PP information isn't strictly necessary in Generation I so is dropped. `M
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a special sentinel value to indicate `null`. Move PP data is only included for testing and is not
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necessary for the actual engine implementation.
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In order to workaround various [Pokémon Showdown bugs](#bugs) and to support its protocol in
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In order to workaround various [Pokémon Showdown bugs](#bugs) and to support its protocol in traces,
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additional information is stored in `Move.Data` (`targets`) about what Pokémon Showdown believes the
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`Move.Target` to be (despite the concept of targeting not existing until Generation III when Double
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battles were introduced). More specifically, a move's "targeting" status is required in various
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must be gleaned through the `Battle` state). Useful size and offset information can be found in
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the [`layout.json`](../../data/layout.json) which exists to simplify writing driver code.
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Documentation of the wire protocol used for
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Documentation of the wire protocol used for logging traces when `-Dtrace` is enabled can be found in
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[PROTOCOL.md](../../../docs/PROTOCOL.md). Note that the
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[`pkmn-debug`](../../../README.md#pkmn-debug) tool exists to display the binary protocol and battle
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data in the browser for ease of debugging.
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### `Battle`
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| Start | End | Data
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| ------- | ------- |
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| 0 | 184 | [`sides[0]`](#side)
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| 184 | 368 | [`sides[1]`](#side)
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| 368 | 370 | `turn`
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| 370 | 372 | `last_damage`
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| 372 | 373-376 | `
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| 373-376 | 384 | `rng`
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| Start | End | Data | Description |
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| ------- | ------- | ----------------------- | ------------------------------------------------------- |
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| 0 | 184 | [`sides[0]`](#side) | Player 1's side |
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| 184 | 368 | [`sides[1]`](#side) | Player 2's side |
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| 368 | 370 | `turn` | The current turn number |
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| 370 | 372 | `last_damage` | The last damage dealt by either side |
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| 372 | 373-376 | `last_selected_indexes` | The slot index of the last selected moves for each side |
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| 373-376 | 384 | `rng` | The RNG state |
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- the current `turn` is 2 bytes, written in native-endianness
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- `
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(`-Dshowdown`). In either case it stores
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next bit stores whether that side's last executed move would have been considered "counterable",
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with the same information for `side[1]`'s being stored in the second 4 bits
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- `last_selected_indexes` layout depends on whether or not Pokémon Showdown compatibility mode is
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enabled (`-Dshowdown`). In either case it stores a move "slot", where 0 is used as an empty value and
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1-4 represent actual moves:
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- if `showdown` is enabled bytes 372 and 373 are used to store the last selected move index of
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`side[0]` and bytes 374 and 375 store the last selected move index of `side[1]`
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- otherwise byte 372 stores the last selected move index of `side[0]` in its first 4 bits and
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`side[1]`'s in its second 4 bits
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- the `rng` depends on whether or not Pokémon Showdown compatibility mode is enabled (`-Dshowdown`):
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- if `showdown` is enabled, the RNG state begins on byte 376 and consists of a 64-bit seed,
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written in native-endianness
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@@ -485,21 +478,17 @@ Smogon](https://www.smogon.com/forums/posts/5933177/show):
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- Confusion self-hits use the wrong damage formula resulting in off-by-one errors (and also fail to
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account for an opponent's Reflect). Furthermore, the confusion self-hit damage will erroneously be
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inflicted to the confused user's substitute if the confused user had been attempting to use a
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self-targeting move.
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damage for the purposes of tracking the battle's last damage.
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self-targeting move.
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Beyond the general bugs listed above, several move effects are implemented incorrectly by Pokémon
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Showdown. Some of these moves are [too fundamentally broken to be implemented](#unimplementable) by
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the pkmn engine, but the following moves have their broken behavior preserved in `-Dshowdown` mode:
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- **Bide**:
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damage grow unbounded. Additionally, if the opponent faints after Bide inflicts damage on Pokémon
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Showdown residual damage incorrectly still gets applied to Bide's user.
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- **Counter**: On Pokémon Showdown choices made while sleeping (which should not have been
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registered) can erroneously cause Counter to trigger Desync Clause Mod behavior.
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- **Bide**: If the opponent faints after Bide inflicts damage on Pokémon Showdown residual damage
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incorrectly still gets applied to Bide's user.
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- **Leech Seed**: Leech Seed fails to heal its source side if a seeded target faints due to
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recoil/crash damage on Pokémon Showdown.
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recoil/crash damage on Pokémon Showdown. Pokémon Showdown also updates the battle's last damage
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field with the uncapped Leech Seed damage which has consequences for Bide and Counter.
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- **Pay Day**: Pay Day should still scatter coins if it hits (but doesn't break) and opponent's
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Substitute but doesn't on Pokémon Showdown.
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- **Flinch**: Flinching does not get cleared during move selection on Pokémon Showdown and is
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- **Rage**: Rage boosts should still result in burn/paralysis [stat modification
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errors](https://pkmn.cc/bulba-glitch-1#Stat_modification_errors) but don't on Pokémon Showdown.
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Furthermore, Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking
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into a Substitute instead of all moves.
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Petal Dance accuracy bug]( https://www.youtube.com/watch?v=NC5gbJeExbs) incorrectly, as the
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accuracy only gets written when the volatile is present which can lead to incorrect accuracy
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values on turns where Rage is used on the same turn as a move which modifies accuracy or evasion.
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into a Substitute instead of all moves.
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- **Thrash** / **Petal Dance**: once a Pokémon is locked into a thrashing move they will lose all
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speed ties on Pokémon Showdown (due to the fact that if they win the speed tie their action will
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then get "changed" and inserted back into the queue after their opponent's action).
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Showdown also implements accuracy incorrectly, as covered above.
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then get "changed" and inserted back into the queue after their opponent's action).
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- **Freeze** / **Sleep**: Pokémon Showdown requires a move to be selected when a Pokémon is frozen
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or sleeping and uses that in the event that the status is removed while on the cartridge no
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selection is possible and no turn exists for the thawed/woken Pokémon to act except in the case of
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glitch](https://glitchcity.wiki/Substitute_%C2%BC_HP_glitch) also fails in many cases due to
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Pokémon Showdown implementing the health check based on floating point division instead of integer
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divison like on the cartridge (meaning the Substitute 1/4 glitch will only occur if the Pokémon's
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maximum HP is evenly divisible by 4). Substitute also incorrectly blocks Dream Eater on
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Pokémon Showdown
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damage. Finally, Pokémon Showdown uses a `subFainted` field to track whether a Substitute was
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broken in order to know when to nullify a move's effect, only it doesn't get cleared at the end of
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the turn and can result in incorrect behavior on subsequent turns with the moves Mirror Move and
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Metronome that invoke `runMove` (which is where `subFainted` gets cleared) on the user but skips
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calling it for the eventual true target.
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maximum HP is evenly divisible by 4). Finally, Substitute also incorrectly blocks Dream Eater on
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Pokémon Showdown.
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In addition to numerous cases where Pokémon Showdown uses the wrong type of message (e.g. `|-fail`
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vs. `|-miss|` vs. `|-immune|`, e.g. in the case of Leech Seed) which are not documented here, Pokémon
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still gets a turn under the [trapping sleep
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glitch](https://glitchcity.wiki/Trapping_move_and_sleep_glitch), Wrap does 0 damage against
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Ghost-type Pokémon instead of properly respecting immunity, and binding effects are handled in the
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wrong order in the code.
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- **Counter**: On Pokémon Showdown choices made while sleeping (which should not have been
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registered) can erroneously cause Counter to trigger Desync Clause Mod behavior.
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- **Mimic**: Pokémon Showdown checks that the user of Mimic has Mimic in one of their move slots,
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which means Mimic legally called via Metronome or Mirror Move will only work if the user also has
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Mimic (and the moved mimicked by Mimic called via Metronome / Mirror Move will erroneously
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because Pokémon Showdown deducts PP based on a move's name instead of slot, if Mimic copies a move
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the Pokémon already knows, PP deduction for using either the original move of the mimicked move
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will instead deduct PP for whichever appears at the lower move slot index and the PP will be
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allowed to go negative (effectively allowing for infinite PP use).
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Mirror Move (though Pokémon Showdown has its own weird behavior and does not implement the
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[partial trapping move Mirror Move
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allowed to go negative (effectively allowing for infinite PP use).
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- **Mirror Move**: Binding moves misbehave when used via Mirror Move (though Pokémon Showdown has
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its own weird behavior and does not implement the [partial trapping move Mirror Move
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glitch](https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch) that exists
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on the cartridge).
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-
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|
639
|
-
- **
|
|
640
|
-
Move cannot mutually call each other more than 3 times in a row without causing the Pokémon
|
|
641
|
-
Showdown simulator to crash due to defensive safety checks that do not exist on the cartridge.
|
|
642
|
-
- **Transform**: Transform screws up the effect of Disable, because on Pokémon Showdown, Disable
|
|
613
|
+
on the cartridge).
|
|
614
|
+
- **Metronome**: In addition to the issues with binding moves, Metronome and Mirror Move cannot
|
|
615
|
+
mutually call each other more than 3 times in a row without causing the Pokémon Showdown simulator
|
|
616
|
+
to crash due to defensive safety checks that do not exist on the cartridge.
|
|
617
|
+
- **Transform**: Transform screws up the effect of Disable, because on Pokémon Showdown, Disable
|
|
643
618
|
prevents moves of a given *name* from being used (e.g. "Water Gun") as opposed to moves in a
|
|
644
619
|
specific *slot* (e.g. the 2nd move slot), and a Pokémon's moves can change after Transform (this
|
|
645
|
-
is not an issue with Disable + Mimic because Mimic happens to replace the same slot).
|
|
646
|
-
|
|
647
|
-
Showdown does not copy unmodified stats, leaving the Transformed Pokémon with incorrect stats.
|
|
648
|
-
Furthermore, transforming and then using Mirror Move / Metronome can result in [glitchy behavior
|
|
649
|
-
and
|
|
620
|
+
is not an issue with Disable + Mimic because Mimic happens to replace the same slot). Furthermore,
|
|
621
|
+
transforming and then using Mirror Move / Metronome can result in [glitchy behavior and
|
|
650
622
|
softlocks](https://pkmn.cc/bulba/Transform_glitches#Transform_.2B_Mirror_Move.2FMetronome_PP_error)
|
|
651
623
|
which Pokémon Showdown does not implement.
|
|
652
624
|
|
package/src/lib/gen1/data.zig
CHANGED
|
@@ -17,16 +17,16 @@ const expectEqual = std.testing.expectEqual;
|
|
|
17
17
|
const expect = std.testing.expect;
|
|
18
18
|
|
|
19
19
|
/// The minimum size in bytes required to hold all Generation I choice options.
|
|
20
|
-
pub const
|
|
20
|
+
pub const MAX_OPTIONS: usize = 9; // move 1..4, switch 2..6
|
|
21
21
|
/// The optimal size in bytes required to hold all Generation I choice options.
|
|
22
|
-
/// At least as large as
|
|
22
|
+
/// At least as large as MAX_OPTIONS.
|
|
23
23
|
pub const MAX_LOGS: usize = 180;
|
|
24
24
|
|
|
25
25
|
/// The maximum number of bytes possibly logged by a single Generation I update.
|
|
26
|
-
pub const
|
|
27
|
-
|
|
26
|
+
pub const OPTIONS_SIZE = if (builtin.mode == .ReleaseSmall)
|
|
27
|
+
MAX_OPTIONS
|
|
28
28
|
else
|
|
29
|
-
std.math.ceilPowerOfTwo(usize,
|
|
29
|
+
std.math.ceilPowerOfTwo(usize, MAX_OPTIONS) catch unreachable;
|
|
30
30
|
/// The optimal size in bytes required to hold the largest amount of log data possible from a
|
|
31
31
|
/// single Generation I update. At least as large as MAX_LOGS.
|
|
32
32
|
pub const LOGS_SIZE = if (builtin.mode == .ReleaseSmall)
|
|
@@ -55,8 +55,8 @@ pub fn Battle(comptime RNG: anytype) type {
|
|
|
55
55
|
turn: u16 = 0,
|
|
56
56
|
/// The last damage dealt by either side.
|
|
57
57
|
last_damage: u16 = 0,
|
|
58
|
-
///
|
|
59
|
-
|
|
58
|
+
/// The slot index of the last selected moves for each side
|
|
59
|
+
last_selected_indexes: MoveIndexes = .{},
|
|
60
60
|
/// The pseudo random number generator.
|
|
61
61
|
rng: RNG,
|
|
62
62
|
|
|
@@ -76,7 +76,7 @@ pub fn Battle(comptime RNG: anytype) type {
|
|
|
76
76
|
}
|
|
77
77
|
|
|
78
78
|
/// Returns the result of applying Player 1's choice `c1` and Player 2's choice `c2` to the
|
|
79
|
-
/// battle, optionally writing protocol
|
|
79
|
+
/// battle, optionally writing protocol logs to `log` if `options.trace` is enabled.
|
|
80
80
|
pub fn update(self: *Self, c1: Choice, c2: Choice, log: anytype) !Result {
|
|
81
81
|
return mechanics.update(self, c1, c2, log);
|
|
82
82
|
}
|
|
@@ -201,19 +201,17 @@ pub const MoveSlot = extern struct {
|
|
|
201
201
|
}
|
|
202
202
|
};
|
|
203
203
|
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
///
|
|
209
|
-
|
|
210
|
-
///
|
|
211
|
-
|
|
212
|
-
/// Whether the last move executed by Player 2 was counterable.
|
|
213
|
-
p2_counterable: if (showdown) u8 else u1 = 0,
|
|
204
|
+
const uindex = if (showdown) u16 else u4;
|
|
205
|
+
|
|
206
|
+
/// Representation of the move slot indexes for each side in a Generation I Pokémon battle.
|
|
207
|
+
pub const MoveIndexes = packed struct {
|
|
208
|
+
/// Player 1's move index.
|
|
209
|
+
p1: uindex = 0,
|
|
210
|
+
/// Player 1's move index.
|
|
211
|
+
p2: uindex = 0,
|
|
214
212
|
|
|
215
213
|
comptime {
|
|
216
|
-
assert(@sizeOf(
|
|
214
|
+
assert(@sizeOf(MoveIndexes) == if (showdown) 4 else 1);
|
|
217
215
|
}
|
|
218
216
|
};
|
|
219
217
|
|
package/src/lib/gen1/helpers.zig
CHANGED
|
@@ -55,12 +55,17 @@ pub const Battle = struct {
|
|
|
55
55
|
}
|
|
56
56
|
|
|
57
57
|
pub fn random(rand: *PSRNG, opt: Options) data.Battle(data.PRNG) {
|
|
58
|
-
|
|
58
|
+
var p1: u4 = 0;
|
|
59
|
+
var p2: u4 = 0;
|
|
60
|
+
var battle: data.Battle(data.PRNG) = .{
|
|
59
61
|
.rng = prng(rand),
|
|
60
62
|
.turn = 0,
|
|
61
63
|
.last_damage = 0,
|
|
62
64
|
.sides = .{ Side.random(rand, opt), Side.random(rand, opt) },
|
|
63
65
|
};
|
|
66
|
+
battle.last_selected_indexes.p1 = p1;
|
|
67
|
+
battle.last_selected_indexes.p2 = p2;
|
|
68
|
+
return battle;
|
|
64
69
|
}
|
|
65
70
|
};
|
|
66
71
|
|
|
@@ -206,10 +211,16 @@ pub const Pokemon = struct {
|
|
|
206
211
|
}
|
|
207
212
|
};
|
|
208
213
|
|
|
214
|
+
// cat src/test/showdown/blocklist.json | jq '."1".moves'
|
|
209
215
|
fn blocked(m: Move) bool {
|
|
210
|
-
|
|
216
|
+
if (Move.get(m).effect == .Binding) return true;
|
|
211
217
|
return switch (m) {
|
|
212
|
-
.
|
|
218
|
+
.Counter,
|
|
219
|
+
.Mimic,
|
|
220
|
+
.Metronome,
|
|
221
|
+
.MirrorMove,
|
|
222
|
+
.Transform,
|
|
223
|
+
=> true,
|
|
213
224
|
else => false,
|
|
214
225
|
};
|
|
215
226
|
}
|