@pkmn/engine 0.1.0-dev.d716e940 → 0.1.0-dev.da4a0515
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +90 -56
- package/build/pkg/addon.js +9 -9
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +26 -4
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.js +15 -18
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +2 -1
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.js +61 -42
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +2 -2
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +5 -4
- package/build/tools/debug.js.map +1 -1
- package/build.zig +154 -116
- package/package.json +53 -24
- package/src/bin/install-pkmn-engine +35 -22
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +20 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +9 -0
- package/src/lib/common/protocol.zig +906 -367
- package/src/lib/common/rational.zig +357 -0
- package/src/lib/common/rng.zig +35 -26
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1061 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +99 -87
- package/src/lib/gen1/helpers.zig +599 -23
- package/src/lib/gen1/mechanics.zig +978 -710
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1315 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +130 -92
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3591 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +84 -2
- package/src/lib/wasm.zig +13 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -812
- package/src/lib/gen2/README.md +0 -309
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,54 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -117,7 +115,6 @@ fn selectMove(
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -126,7 +123,7 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging) {
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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@@ -165,9 +160,7 @@ fn selectMove(
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_moves.p1_index
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else
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battle.last_moves.p2_index;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_moves.p1_index = @intCast(u3, c.data);
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} else {
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battle.last_moves.p2_index = @intCast(u3, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -258,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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-
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battle.last_moves.p1_index = 1;
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} else {
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battle.last_moves.p2_index = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -278,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -322,7 +301,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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battle.rng.advance(1);
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}
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const p1 = Rolls.speedTie(battle);
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -347,13 +326,11 @@ fn doTurn(
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player_choice: Choice,
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player_rewrap: bool,
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player_skip: bool,
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player_from: ?Move,
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foe_player: Player,
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foe_choice: Choice,
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foe_rewrap: bool,
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foe_skip: bool,
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log: anytype,
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options: anytype,
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) !?Result {
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assert(player_choice.type != .Pass);
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@@ -365,36 +342,37 @@ fn doTurn(
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365
342
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player_choice,
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366
343
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player_rewrap,
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367
344
|
player_skip,
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368
|
-
player_from,
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369
345
|
&residual,
|
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370
|
-
|
|
346
|
+
options,
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371
347
|
)) |r| return r;
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|
372
348
|
if (!replace) {
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373
349
|
if (player_choice.type != .Switch) {
|
|
374
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
375
351
|
}
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|
376
|
-
if (residual) try handleResidual(battle, player,
|
|
377
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
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353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
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|
378
354
|
} else if (foe_choice.type == .Pass) return null;
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379
355
|
|
|
356
|
+
options.chance.clearPending();
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357
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+
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380
358
|
residual = true;
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381
359
|
replace = battle.side(foe_player).stored().hp == 0;
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382
|
-
|
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360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
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361
|
+
if (if (calc) null else try executeMove(
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383
362
|
battle,
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384
363
|
foe_player,
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385
364
|
foe_choice,
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386
365
|
foe_rewrap,
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387
366
|
foe_skip,
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388
|
-
foe_from,
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389
367
|
&residual,
|
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390
|
-
|
|
368
|
+
options,
|
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391
369
|
)) |r| return r;
|
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392
370
|
if (!replace) {
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393
|
-
if (foe_choice.type != .Switch) {
|
|
394
|
-
if (try checkFaint(battle, player,
|
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371
|
+
if (!calc and foe_choice.type != .Switch) {
|
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372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
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395
373
|
}
|
|
396
|
-
if (residual) try handleResidual(battle, foe_player,
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397
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
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375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
398
376
|
}
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399
377
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400
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
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@@ -413,14 +391,13 @@ fn executeMove(
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413
391
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choice: Choice,
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414
392
|
rewrap: bool,
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415
393
|
skip: bool,
|
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416
|
-
from: ?Move,
|
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417
394
|
residual: *bool,
|
|
418
|
-
|
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395
|
+
options: anytype,
|
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419
396
|
) !?Result {
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|
420
397
|
var side = battle.side(player);
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421
398
|
|
|
422
399
|
if (choice.type == .Switch) {
|
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423
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
424
401
|
return null;
|
|
425
402
|
}
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|
426
403
|
|
|
@@ -430,13 +407,13 @@ fn executeMove(
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430
407
|
if (side.last_selected_move == .SKIP_TURN) {
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431
408
|
assert(!showdown);
|
|
432
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
433
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
434
411
|
}
|
|
435
412
|
return null;
|
|
436
413
|
}
|
|
437
414
|
|
|
438
415
|
assert(choice.type == .Move);
|
|
439
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
440
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
441
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
442
419
|
var auto = showdown and side.last_selected_move != .None;
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|
@@ -445,14 +422,13 @@ fn executeMove(
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|
445
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
446
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
447
424
|
assert(!showdown);
|
|
448
|
-
mslot = @intCast(
|
|
449
|
-
battle.last_moves.p1_index
|
|
450
|
-
else
|
|
451
|
-
battle.last_moves.p2_index);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
452
426
|
const stored = side.stored();
|
|
453
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
454
|
-
auto = side.
|
|
455
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
456
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
457
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
458
434
|
// index 1 and the current Pokémon has the same move in its first slot.
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|
@@ -469,15 +445,12 @@ fn executeMove(
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|
469
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
470
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
471
447
|
assert(mslot == 1);
|
|
472
|
-
mslot = @intCast(
|
|
473
|
-
battle.last_moves.p1_index
|
|
474
|
-
else
|
|
475
|
-
battle.last_moves.p2_index);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
476
449
|
}
|
|
477
450
|
|
|
478
451
|
var skip_can = false;
|
|
479
452
|
var skip_pp = false;
|
|
480
|
-
switch (try beforeMove(battle, player, skip,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
481
454
|
.done => return null,
|
|
482
455
|
.skip_can => skip_can = true,
|
|
483
456
|
.skip_pp => skip_pp = true,
|
|
@@ -485,11 +458,11 @@ fn executeMove(
|
|
|
485
458
|
.err => return @as(?Result, Result.Error),
|
|
486
459
|
}
|
|
487
460
|
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
491
464
|
|
|
492
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
493
466
|
}
|
|
494
467
|
|
|
495
468
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -498,10 +471,10 @@ fn beforeMove(
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|
|
498
471
|
battle: anytype,
|
|
499
472
|
player: Player,
|
|
500
473
|
skip: bool,
|
|
501
|
-
from: ?Move,
|
|
502
474
|
residual: *bool,
|
|
503
|
-
|
|
475
|
+
options: anytype,
|
|
504
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
505
478
|
var side = battle.side(player);
|
|
506
479
|
const foe = battle.foe(player);
|
|
507
480
|
var active = &side.active;
|
|
@@ -510,27 +483,37 @@ fn beforeMove(
|
|
|
510
483
|
var volatiles = &active.volatiles;
|
|
511
484
|
|
|
512
485
|
if (Status.is(stored.status, .SLP)) {
|
|
513
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
514
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
518
501
|
stored.status = 0; // clears EXT if present
|
|
519
502
|
} else {
|
|
520
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
521
504
|
}
|
|
522
505
|
side.last_used_move = .None;
|
|
523
506
|
return .done;
|
|
524
507
|
}
|
|
525
508
|
|
|
526
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
527
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
528
511
|
side.last_used_move = .None;
|
|
529
512
|
return .done;
|
|
530
513
|
}
|
|
531
514
|
|
|
532
515
|
if (skip or foe.active.volatiles.Binding) {
|
|
533
|
-
try log.cant(ident, .Bound);
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
534
517
|
return .done;
|
|
535
518
|
}
|
|
536
519
|
|
|
@@ -538,25 +521,31 @@ fn beforeMove(
|
|
|
538
521
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
539
522
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
540
523
|
if (!showdown) volatiles.Flinch = false;
|
|
541
|
-
try log.cant(ident, .Flinch);
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
542
525
|
return .done;
|
|
543
526
|
}
|
|
544
527
|
|
|
545
528
|
if (volatiles.Recharging) {
|
|
546
529
|
volatiles.Recharging = false;
|
|
547
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
548
531
|
return .done;
|
|
549
532
|
}
|
|
550
533
|
|
|
551
|
-
if (volatiles.
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
539
|
+
}
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
541
|
+
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
556
545
|
}
|
|
557
546
|
}
|
|
558
547
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
559
|
-
if (showdown and try disabled(side, ident,
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
560
549
|
|
|
561
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
562
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -568,14 +557,20 @@ fn beforeMove(
|
|
|
568
557
|
if (volatiles.Confusion) {
|
|
569
558
|
assert(volatiles.confusion > 0);
|
|
570
559
|
|
|
571
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
572
567
|
if (volatiles.confusion == 0) {
|
|
573
568
|
volatiles.Confusion = false;
|
|
574
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
575
570
|
} else {
|
|
576
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
577
572
|
|
|
578
|
-
if (Rolls.confused(battle)) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
579
574
|
assert(!volatiles.MultiHit);
|
|
580
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
576
|
volatiles.Bide = false;
|
|
@@ -585,6 +580,7 @@ fn beforeMove(
|
|
|
585
580
|
volatiles.Charging = false;
|
|
586
581
|
volatiles.Binding = false;
|
|
587
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
588
584
|
{
|
|
589
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
590
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -604,7 +600,7 @@ fn beforeMove(
|
|
|
604
600
|
|
|
605
601
|
const uncapped = battle.last_damage;
|
|
606
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
607
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
608
604
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
609
605
|
if (showdown) battle.last_damage = uncapped;
|
|
610
606
|
|
|
@@ -613,16 +609,17 @@ fn beforeMove(
|
|
|
613
609
|
}
|
|
614
610
|
}
|
|
615
611
|
|
|
616
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
617
613
|
|
|
618
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
619
615
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
620
616
|
volatiles.Bide = false;
|
|
621
617
|
volatiles.Thrashing = false;
|
|
622
618
|
volatiles.Charging = false;
|
|
623
619
|
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
624
621
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
625
|
-
try log.cant(ident, .Paralysis);
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
626
623
|
return .done;
|
|
627
624
|
}
|
|
628
625
|
|
|
@@ -638,73 +635,81 @@ fn beforeMove(
|
|
|
638
635
|
volatiles.state +%= battle.last_damage;
|
|
639
636
|
}
|
|
640
637
|
|
|
641
|
-
|
|
638
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
639
|
+
if (!extend) volatiles.attacks = 0;
|
|
640
|
+
} else {
|
|
641
|
+
volatiles.attacks -= 1;
|
|
642
|
+
}
|
|
643
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
642
644
|
|
|
643
|
-
volatiles.attacks -= 1;
|
|
644
645
|
if (volatiles.attacks != 0) {
|
|
645
|
-
try log.activate(ident, .Bide);
|
|
646
|
+
try log.activate(.{ ident, .Bide });
|
|
646
647
|
return .done;
|
|
647
648
|
}
|
|
648
649
|
|
|
649
650
|
volatiles.Bide = false;
|
|
650
|
-
try log.end(ident, .Bide);
|
|
651
|
+
try log.end(.{ ident, .Bide });
|
|
651
652
|
|
|
652
653
|
battle.last_damage = volatiles.state *% 2;
|
|
653
654
|
volatiles.state = 0;
|
|
654
655
|
|
|
655
656
|
if (battle.last_damage == 0) {
|
|
656
|
-
try log.fail(ident, .None);
|
|
657
|
+
try log.fail(.{ ident, .None });
|
|
657
658
|
return .done;
|
|
658
659
|
}
|
|
659
660
|
|
|
660
661
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
661
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
662
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
662
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
663
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
663
664
|
|
|
664
665
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
665
666
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
666
667
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
667
668
|
if (showdown) {
|
|
668
669
|
residual.* = false;
|
|
669
|
-
try handleResidual(battle, player,
|
|
670
|
+
try handleResidual(battle, player, options);
|
|
670
671
|
}
|
|
671
672
|
|
|
672
673
|
return .done;
|
|
673
674
|
}
|
|
674
675
|
|
|
675
676
|
if (volatiles.Thrashing) {
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
|
|
679
|
-
|
|
680
|
-
|
|
677
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
678
|
+
if (!extend) volatiles.attacks = 0;
|
|
679
|
+
} else {
|
|
680
|
+
volatiles.attacks -= 1;
|
|
681
|
+
}
|
|
682
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
683
|
+
|
|
684
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
685
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
681
686
|
}
|
|
682
|
-
try log.move(ident, side.last_selected_move, battle.active(player.foe())
|
|
687
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
683
688
|
if (showdown) {
|
|
684
689
|
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
685
690
|
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
686
691
|
side.last_used_move = side.last_selected_move;
|
|
687
|
-
if (handleThrashing(battle, active)) {
|
|
688
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
692
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
689
694
|
}
|
|
690
695
|
}
|
|
691
696
|
return .skip_can;
|
|
692
697
|
}
|
|
693
698
|
|
|
694
699
|
if (volatiles.Binding) {
|
|
695
|
-
|
|
696
|
-
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
);
|
|
700
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
701
|
+
if (!extend) volatiles.attacks = 0;
|
|
702
|
+
} else {
|
|
703
|
+
volatiles.attacks -= 1;
|
|
704
|
+
}
|
|
705
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
706
|
+
|
|
707
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
703
708
|
if (showdown or battle.last_damage != 0) {
|
|
704
709
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
705
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
710
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
706
711
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
707
|
-
try buildRage(battle, player.foe(),
|
|
712
|
+
try buildRage(battle, player.foe(), options);
|
|
708
713
|
}
|
|
709
714
|
}
|
|
710
715
|
return .done;
|
|
@@ -719,53 +724,41 @@ fn canMove(
|
|
|
719
724
|
mslot: u4,
|
|
720
725
|
auto: bool,
|
|
721
726
|
skip_pp: bool,
|
|
722
|
-
from:
|
|
727
|
+
from: Move,
|
|
723
728
|
residual: *bool,
|
|
724
|
-
|
|
729
|
+
options: anytype,
|
|
725
730
|
) !bool {
|
|
726
731
|
var side = battle.side(player);
|
|
727
732
|
const player_ident = battle.active(player);
|
|
728
733
|
const move = Move.get(side.last_selected_move);
|
|
729
734
|
|
|
730
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
731
|
-
const special = from != null and (from.? == .Metronome and
|
|
732
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
733
|
-
|
|
734
|
-
var skip = skip_pp;
|
|
735
735
|
if (side.active.volatiles.Charging) {
|
|
736
736
|
side.active.volatiles.Charging = false;
|
|
737
737
|
side.active.volatiles.Invulnerable = false;
|
|
738
738
|
} else if (move.effect == .Charge) {
|
|
739
|
-
try log.move(player_ident, side.last_selected_move,
|
|
739
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
740
|
setCounterable(battle, player, side, move);
|
|
741
|
-
try Effects.charge(battle, player,
|
|
741
|
+
try Effects.charge(battle, player, options);
|
|
742
742
|
return false;
|
|
743
743
|
}
|
|
744
744
|
|
|
745
|
-
|
|
746
|
-
if (!
|
|
745
|
+
side.last_used_move = side.last_selected_move;
|
|
746
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
747
747
|
|
|
748
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
749
|
-
|
|
750
|
-
// don't have space to be able to track it in all circumstances and thus usually try to infer it
|
|
751
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
752
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
753
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
754
|
-
// regrettable, but this information is more "nice to have" than required
|
|
755
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
756
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
757
750
|
setCounterable(battle, player, side, move);
|
|
758
751
|
|
|
759
752
|
if (move.effect.onBegin()) {
|
|
760
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
753
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
761
754
|
return false;
|
|
762
755
|
}
|
|
763
756
|
|
|
764
757
|
if (move.effect == .Thrashing) {
|
|
765
|
-
Effects.thrashing(battle, player);
|
|
758
|
+
Effects.thrashing(battle, player, options);
|
|
766
759
|
} else if (!showdown and move.effect == .Binding) {
|
|
767
760
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
768
|
-
Effects.binding(battle, player, false);
|
|
761
|
+
try Effects.binding(battle, player, false, options);
|
|
769
762
|
}
|
|
770
763
|
|
|
771
764
|
return true;
|
|
@@ -779,11 +772,7 @@ fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data)
|
|
|
779
772
|
// as the desync results from actually having two separate battle states that subtly disagree
|
|
780
773
|
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
781
774
|
(move.type == .Normal or move.type == .Fighting);
|
|
782
|
-
|
|
783
|
-
battle.last_moves.p1_counterable = @boolToInt(counterable);
|
|
784
|
-
} else {
|
|
785
|
-
battle.last_moves.p2_counterable = @boolToInt(counterable);
|
|
786
|
-
}
|
|
775
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
787
776
|
}
|
|
788
777
|
|
|
789
778
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
@@ -795,12 +784,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
795
784
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
796
785
|
if (volatiles.Bide) return;
|
|
797
786
|
|
|
798
|
-
|
|
799
|
-
|
|
787
|
+
var move_slot = active.move(mslot);
|
|
788
|
+
assert(move_slot.pp > 0 or auto);
|
|
789
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
800
790
|
if (volatiles.Transform) return;
|
|
801
791
|
|
|
802
|
-
|
|
803
|
-
|
|
792
|
+
move_slot = side.stored().move(mslot);
|
|
793
|
+
assert(move_slot.pp > 0 or auto);
|
|
794
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
804
795
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
805
796
|
}
|
|
806
797
|
|
|
@@ -808,12 +799,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
808
799
|
var active = &side.active;
|
|
809
800
|
const volatiles = &active.volatiles;
|
|
810
801
|
|
|
811
|
-
active.move(mslot).pp = @
|
|
802
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
812
803
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
813
804
|
if (showdown and volatiles.Transform) return;
|
|
814
805
|
|
|
815
806
|
assert(mslot > 0 and mslot <= 4);
|
|
816
|
-
side.stored().moves[mslot - 1].pp = @
|
|
807
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
817
808
|
}
|
|
818
809
|
|
|
819
810
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -824,8 +815,9 @@ fn doMove(
|
|
|
824
815
|
rewrap: bool,
|
|
825
816
|
auto: bool,
|
|
826
817
|
residual: *bool,
|
|
827
|
-
|
|
818
|
+
options: anytype,
|
|
828
819
|
) !?Result {
|
|
820
|
+
var log = options.log;
|
|
829
821
|
var side = battle.side(player);
|
|
830
822
|
const foe = battle.foe(player);
|
|
831
823
|
|
|
@@ -840,23 +832,27 @@ fn doMove(
|
|
|
840
832
|
var hits: u4 = 1;
|
|
841
833
|
var effectiveness = Effectiveness.neutral;
|
|
842
834
|
|
|
835
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
836
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
837
|
+
|
|
843
838
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
844
839
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
845
|
-
return specialDamage(battle, player, move,
|
|
840
|
+
return specialDamage(battle, player, move, options);
|
|
846
841
|
}
|
|
847
842
|
|
|
848
843
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
849
844
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
850
845
|
var miss = showdown and miss: {
|
|
851
846
|
immune = move.target != .Self and !status and !counter and
|
|
852
|
-
(@
|
|
853
|
-
@
|
|
847
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
848
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
854
849
|
if (immune and move.effect != .Binding) break :miss true;
|
|
855
850
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
856
851
|
battle.last_damage = 0;
|
|
857
852
|
break :miss true;
|
|
858
853
|
}
|
|
859
|
-
break :miss move.target != .Self and
|
|
854
|
+
break :miss (move.target != .Self and
|
|
855
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
860
856
|
};
|
|
861
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
862
858
|
|
|
@@ -864,16 +860,16 @@ fn doMove(
|
|
|
864
860
|
const skip = status or immune;
|
|
865
861
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
866
862
|
if (showdown and move.effect.isMulti()) {
|
|
867
|
-
Effects.multiHit(battle, player, move);
|
|
863
|
+
try Effects.multiHit(battle, player, move, options);
|
|
868
864
|
hits = side.active.volatiles.attacks;
|
|
869
865
|
late = false;
|
|
870
866
|
}
|
|
871
867
|
|
|
872
868
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
873
869
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
874
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
870
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
875
871
|
|
|
876
|
-
if (counter) return counterDamage(battle, player, move,
|
|
872
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
877
873
|
|
|
878
874
|
battle.last_damage = 0;
|
|
879
875
|
|
|
@@ -895,17 +891,15 @@ fn doMove(
|
|
|
895
891
|
effectiveness = adjustDamage(battle, player);
|
|
896
892
|
immune = effectiveness == 0;
|
|
897
893
|
}
|
|
898
|
-
randomizeDamage(battle);
|
|
894
|
+
try randomizeDamage(battle, player, options);
|
|
899
895
|
}
|
|
900
896
|
}
|
|
901
897
|
|
|
902
|
-
|
|
903
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
904
|
-
|
|
898
|
+
const zero = battle.last_damage == 0;
|
|
905
899
|
miss = if (showdown or skip)
|
|
906
900
|
miss
|
|
907
901
|
else
|
|
908
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
902
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
909
903
|
|
|
910
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
911
905
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -913,11 +907,11 @@ fn doMove(
|
|
|
913
907
|
|
|
914
908
|
if (!showdown or !miss) {
|
|
915
909
|
if (move.effect == .MirrorMove) {
|
|
916
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
910
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
917
911
|
} else if (move.effect == .Metronome) {
|
|
918
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
912
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
919
913
|
} else if (move.effect.onEnd()) {
|
|
920
|
-
try onEnd(battle, player, move,
|
|
914
|
+
try onEnd(battle, player, move, options);
|
|
921
915
|
return null;
|
|
922
916
|
}
|
|
923
917
|
}
|
|
@@ -929,36 +923,41 @@ fn doMove(
|
|
|
929
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
930
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
931
925
|
if (ohko) {
|
|
932
|
-
try log.immune(foe_ident, .OHKO);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
933
927
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
934
|
-
try log.immune(foe_ident, .None);
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
935
929
|
} else if (mist) {
|
|
936
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
937
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
938
932
|
} else {
|
|
939
|
-
try
|
|
940
|
-
try log.
|
|
933
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
941
936
|
}
|
|
942
937
|
if (move.effect == .JumpKick) {
|
|
943
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
944
|
-
assert(battle.last_damage == 0);
|
|
939
|
+
assert(showdown or battle.last_damage == 0);
|
|
945
940
|
battle.last_damage = 1;
|
|
946
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
941
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
947
942
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
948
943
|
} else if (move.effect == .Explode) {
|
|
949
944
|
try Effects.explode(battle, player);
|
|
950
|
-
try buildRage(battle, player.foe(),
|
|
945
|
+
try buildRage(battle, player.foe(), options);
|
|
951
946
|
} else if (showdown and move.effect == .Disable) {
|
|
952
|
-
try buildRage(battle, player.foe(),
|
|
947
|
+
try buildRage(battle, player.foe(), options);
|
|
948
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
+
try options.chance.commit(player, .binding);
|
|
953
950
|
}
|
|
954
951
|
return null;
|
|
952
|
+
} else {
|
|
953
|
+
try options.chance.commit(player, .hit);
|
|
955
954
|
}
|
|
956
955
|
|
|
957
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
958
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
959
958
|
// it up above before damage calculation).
|
|
960
959
|
if (!showdown and move.effect.isMulti()) {
|
|
961
|
-
Effects.multiHit(battle, player, move);
|
|
960
|
+
try Effects.multiHit(battle, player, move, options);
|
|
962
961
|
hits = side.active.volatiles.attacks;
|
|
963
962
|
}
|
|
964
963
|
|
|
@@ -969,18 +968,20 @@ fn doMove(
|
|
|
969
968
|
var hit: u4 = 0;
|
|
970
969
|
while (hit < hits) {
|
|
971
970
|
if (hit == 0) {
|
|
972
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
973
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
974
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
975
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
976
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
977
976
|
}
|
|
978
977
|
}
|
|
979
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
980
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
978
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
981
980
|
hit += 1;
|
|
982
981
|
if (foe.stored().hp == 0) break;
|
|
983
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
982
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
984
|
+
}
|
|
984
985
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
985
986
|
if (nullified) break;
|
|
986
987
|
}
|
|
@@ -990,22 +991,22 @@ fn doMove(
|
|
|
990
991
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
991
992
|
side.active.volatiles.attacks = 0;
|
|
992
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
993
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
994
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
994
995
|
}
|
|
995
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
996
997
|
} else if (showdown) {
|
|
997
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
998
999
|
if (move.effect == .Binding) {
|
|
999
|
-
Effects.binding(battle, player, rewrap);
|
|
1000
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1000
1001
|
if (immune) {
|
|
1001
1002
|
battle.last_damage = 0;
|
|
1002
1003
|
assert(foe.stored().hp > 0);
|
|
1003
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1004
1005
|
if (sub) {
|
|
1005
|
-
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1006
1007
|
} else {
|
|
1007
|
-
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1008
|
-
try buildRage(battle, player.foe(),
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1009
|
+
try buildRage(battle, player.foe(), options);
|
|
1009
1010
|
}
|
|
1010
1011
|
return null;
|
|
1011
1012
|
}
|
|
@@ -1019,12 +1020,12 @@ fn doMove(
|
|
|
1019
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
1020
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
1021
1022
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
1022
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1023
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
1023
1024
|
|
|
1024
1025
|
if (foe.stored().hp == 0) return null;
|
|
1025
1026
|
|
|
1026
1027
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1027
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1028
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1028
1029
|
|
|
1029
1030
|
if (!move.effect.isSpecial()) {
|
|
1030
1031
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1035,29 +1036,29 @@ fn doMove(
|
|
|
1035
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1036
1037
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
1037
1038
|
if (move.effect == .Twineedle) {
|
|
1038
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1039
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1039
1040
|
} else if (move.effect == .Disable) {
|
|
1040
|
-
const result = try Effects.disable(battle, player, move,
|
|
1041
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1041
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1042
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1042
1043
|
return result;
|
|
1043
1044
|
} else {
|
|
1044
|
-
try moveEffect(battle, player, move,
|
|
1045
|
+
try moveEffect(battle, player, move, options);
|
|
1045
1046
|
}
|
|
1046
1047
|
}
|
|
1047
1048
|
|
|
1048
1049
|
return null;
|
|
1049
1050
|
}
|
|
1050
1051
|
|
|
1051
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1052
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1052
1053
|
const side = battle.side(player);
|
|
1053
1054
|
|
|
1054
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1055
|
-
var
|
|
1056
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1057
|
-
|
|
1058
|
-
|
|
1056
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1057
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1058
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1059
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1059
1060
|
|
|
1060
|
-
return Rolls.criticalHit(battle,
|
|
1061
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
1061
1062
|
}
|
|
1062
1063
|
|
|
1063
1064
|
fn calcDamage(
|
|
@@ -1109,9 +1110,9 @@ fn calcDamage(
|
|
|
1109
1110
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1110
1111
|
}
|
|
1111
1112
|
|
|
1112
|
-
const lvl =
|
|
1113
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1113
1114
|
|
|
1114
|
-
def =
|
|
1115
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1115
1116
|
|
|
1116
1117
|
if (def == 0) return false;
|
|
1117
1118
|
|
|
@@ -1123,7 +1124,7 @@ fn calcDamage(
|
|
|
1123
1124
|
d = @min(997, d);
|
|
1124
1125
|
d += 2;
|
|
1125
1126
|
|
|
1126
|
-
battle.last_damage = @intCast(
|
|
1127
|
+
battle.last_damage = @intCast(d);
|
|
1127
1128
|
|
|
1128
1129
|
return true;
|
|
1129
1130
|
}
|
|
@@ -1137,9 +1138,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1137
1138
|
var d = battle.last_damage;
|
|
1138
1139
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1139
1140
|
|
|
1140
|
-
const neutral = @
|
|
1141
|
-
const eff1: u16 = @
|
|
1142
|
-
const eff2: u16 = @
|
|
1141
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1142
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1143
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1143
1144
|
|
|
1144
1145
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1145
1146
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1159,17 +1160,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1159
1160
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1160
1161
|
}
|
|
1161
1162
|
|
|
1162
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1163
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1163
1164
|
if (battle.last_damage <= 1) return;
|
|
1164
|
-
const random = Rolls.damage(battle);
|
|
1165
|
-
|
|
1165
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1166
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1167
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1168
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1166
1169
|
}
|
|
1167
1170
|
|
|
1168
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1171
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1169
1172
|
const side = battle.side(player);
|
|
1170
1173
|
const foe = battle.foe(player);
|
|
1171
1174
|
|
|
1172
|
-
if (!try checkHit(battle, player, move,
|
|
1175
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1176
|
+
try options.chance.commit(player, .hit);
|
|
1173
1177
|
|
|
1174
1178
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1175
1179
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1178,10 +1182,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1178
1182
|
.DragonRage => 40,
|
|
1179
1183
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1180
1184
|
.Psywave => power: {
|
|
1181
|
-
const max = @intCast(
|
|
1185
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1182
1186
|
// GLITCH: Psywave infinite glitch loop
|
|
1183
1187
|
if (!showdown and max <= 1) return Result.Error;
|
|
1184
|
-
break :power Rolls.psywave(battle, max);
|
|
1188
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1185
1189
|
},
|
|
1186
1190
|
else => unreachable,
|
|
1187
1191
|
};
|
|
@@ -1189,17 +1193,17 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1189
1193
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1190
1194
|
|
|
1191
1195
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1192
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1193
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1196
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1197
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1194
1198
|
|
|
1195
1199
|
return null;
|
|
1196
1200
|
}
|
|
1197
1201
|
|
|
1198
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1202
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1199
1203
|
const foe = battle.foe(player);
|
|
1200
1204
|
|
|
1201
1205
|
if (battle.last_damage == 0) {
|
|
1202
|
-
try log.fail(battle.active(player), .None);
|
|
1206
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1203
1207
|
return null;
|
|
1204
1208
|
}
|
|
1205
1209
|
|
|
@@ -1210,36 +1214,33 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1210
1214
|
else
|
|
1211
1215
|
foe.last_selected_move);
|
|
1212
1216
|
|
|
1213
|
-
const used = (
|
|
1214
|
-
battle.last_moves.p1_counterable
|
|
1215
|
-
else
|
|
1216
|
-
battle.last_moves.p2_counterable) != 0;
|
|
1217
|
-
|
|
1217
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1218
1218
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1219
1219
|
foe.last_selected_move != .Counter and
|
|
1220
1220
|
(foe_last_selected_move.type == .Normal or
|
|
1221
1221
|
foe_last_selected_move.type == .Fighting);
|
|
1222
1222
|
|
|
1223
1223
|
if (!used and !selected) {
|
|
1224
|
-
try log.fail(battle.active(player), .None);
|
|
1224
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1225
1225
|
return null;
|
|
1226
1226
|
}
|
|
1227
1227
|
|
|
1228
1228
|
if (!used or !selected) {
|
|
1229
1229
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1230
1230
|
if (!showdown) return Result.Error;
|
|
1231
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1232
1232
|
return null;
|
|
1233
1233
|
}
|
|
1234
1234
|
|
|
1235
1235
|
battle.last_damage *|= 2;
|
|
1236
1236
|
|
|
1237
1237
|
// Pokémon Showdown calls checkHit before Counter
|
|
1238
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1238
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
|
+
try options.chance.commit(player, .hit);
|
|
1239
1240
|
|
|
1240
1241
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1241
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1242
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1242
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1243
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1243
1244
|
return null;
|
|
1244
1245
|
}
|
|
1245
1246
|
|
|
@@ -1248,7 +1249,7 @@ fn applyDamage(
|
|
|
1248
1249
|
target_player: Player,
|
|
1249
1250
|
sub_player: Player,
|
|
1250
1251
|
reason: Damage,
|
|
1251
|
-
|
|
1252
|
+
options: anytype,
|
|
1252
1253
|
) !bool {
|
|
1253
1254
|
assert(showdown or battle.last_damage != 0);
|
|
1254
1255
|
|
|
@@ -1263,19 +1264,20 @@ fn applyDamage(
|
|
|
1263
1264
|
subbed.active.volatiles.substitute = 0;
|
|
1264
1265
|
subbed.active.volatiles.Substitute = false;
|
|
1265
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1266
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(target_player);
|
|
1267
1269
|
return true;
|
|
1268
1270
|
} else {
|
|
1269
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1270
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1271
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1272
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1272
1274
|
return false;
|
|
1273
1275
|
}
|
|
1274
1276
|
}
|
|
1275
1277
|
|
|
1276
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1277
1279
|
target.stored().hp -= battle.last_damage;
|
|
1278
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1279
1281
|
return false;
|
|
1280
1282
|
}
|
|
1281
1283
|
|
|
@@ -1286,22 +1288,24 @@ fn mirrorMove(
|
|
|
1286
1288
|
rewrap: bool,
|
|
1287
1289
|
auto: bool,
|
|
1288
1290
|
residual: *bool,
|
|
1289
|
-
|
|
1290
|
-
) !?Result {
|
|
1291
|
+
options: anytype,
|
|
1292
|
+
) anyerror!?Result {
|
|
1291
1293
|
var side = battle.side(player);
|
|
1292
1294
|
const foe = battle.foe(player);
|
|
1293
1295
|
|
|
1294
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1295
1297
|
|
|
1296
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1297
|
-
try log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1298
1300
|
return null;
|
|
1299
1301
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1300
1302
|
incrementPP(side, mslot);
|
|
1301
1303
|
}
|
|
1302
1304
|
|
|
1303
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1304
|
-
|
|
1305
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1306
|
+
return null;
|
|
1307
|
+
}
|
|
1308
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1305
1309
|
}
|
|
1306
1310
|
|
|
1307
1311
|
fn metronome(
|
|
@@ -1311,35 +1315,48 @@ fn metronome(
|
|
|
1311
1315
|
rewrap: bool,
|
|
1312
1316
|
auto: bool,
|
|
1313
1317
|
residual: *bool,
|
|
1314
|
-
|
|
1315
|
-
) !?Result {
|
|
1318
|
+
options: anytype,
|
|
1319
|
+
) anyerror!?Result {
|
|
1316
1320
|
var side = battle.side(player);
|
|
1317
1321
|
|
|
1318
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1322
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1319
1323
|
incrementPP(side, mslot);
|
|
1320
1324
|
|
|
1321
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1322
|
-
|
|
1325
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
|
+
return null;
|
|
1327
|
+
}
|
|
1328
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1323
1329
|
}
|
|
1324
1330
|
|
|
1325
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1331
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1326
1332
|
var immune = false;
|
|
1327
1333
|
var mist = false;
|
|
1328
|
-
|
|
1334
|
+
|
|
1335
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1336
|
+
|
|
1329
1337
|
assert(!immune);
|
|
1330
1338
|
if (mist) {
|
|
1331
1339
|
assert(!showdown);
|
|
1332
1340
|
const foe_ident = battle.active(player.foe());
|
|
1333
|
-
try log.activate(foe_ident, .Mist);
|
|
1334
|
-
try log.fail(foe_ident, .None);
|
|
1341
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1342
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1335
1343
|
} else {
|
|
1336
|
-
try
|
|
1337
|
-
try log.
|
|
1344
|
+
try options.chance.commit(player, .miss);
|
|
1345
|
+
try options.log.lastmiss(.{});
|
|
1346
|
+
try options.log.miss(.{battle.active(player)});
|
|
1338
1347
|
}
|
|
1348
|
+
|
|
1339
1349
|
return false;
|
|
1340
1350
|
}
|
|
1341
1351
|
|
|
1342
|
-
fn moveHit(
|
|
1352
|
+
fn moveHit(
|
|
1353
|
+
battle: anytype,
|
|
1354
|
+
player: Player,
|
|
1355
|
+
move: Move.Data,
|
|
1356
|
+
immune: *bool,
|
|
1357
|
+
mist: *bool,
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) bool {
|
|
1343
1360
|
var side = battle.side(player);
|
|
1344
1361
|
const foe = battle.foe(player);
|
|
1345
1362
|
|
|
@@ -1378,10 +1395,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1378
1395
|
const overwritten = overwrite and state > 0;
|
|
1379
1396
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1380
1397
|
|
|
1381
|
-
var accuracy = if (overwritten) state else
|
|
1382
|
-
var boost = BOOSTS[@
|
|
1398
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1399
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1383
1400
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1384
|
-
boost = BOOSTS[@
|
|
1401
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1385
1402
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1386
1403
|
accuracy = @min(255, @max(1, accuracy));
|
|
1387
1404
|
|
|
@@ -1390,7 +1407,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1390
1407
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1391
1408
|
|
|
1392
1409
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1393
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1410
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1394
1411
|
};
|
|
1395
1412
|
|
|
1396
1413
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1400,7 +1417,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1400
1417
|
}
|
|
1401
1418
|
|
|
1402
1419
|
if (!miss) return true;
|
|
1403
|
-
battle.last_damage = 0;
|
|
1420
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1404
1421
|
side.active.volatiles.Binding = false;
|
|
1405
1422
|
return false;
|
|
1406
1423
|
}
|
|
@@ -1408,8 +1425,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1408
1425
|
fn checkFaint(
|
|
1409
1426
|
battle: anytype,
|
|
1410
1427
|
player: Player,
|
|
1411
|
-
|
|
1412
|
-
) @TypeOf(log).Error!?Result {
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1413
1430
|
const side = battle.side(player);
|
|
1414
1431
|
if (side.stored().hp > 0) return null;
|
|
1415
1432
|
|
|
@@ -1417,33 +1434,32 @@ fn checkFaint(
|
|
|
1417
1434
|
const foe_fainted = foe.stored().hp == 0;
|
|
1418
1435
|
|
|
1419
1436
|
const player_out = findFirstAlive(side) == 0;
|
|
1420
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1421
|
-
const
|
|
1422
|
-
const more = tie or player_out or foe_out;
|
|
1437
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1438
|
+
const more = player_out or foe_out;
|
|
1423
1439
|
|
|
1424
|
-
if (try faint(battle, player,
|
|
1425
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1440
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1441
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1426
1442
|
|
|
1427
1443
|
assert(!side.active.volatiles.MultiHit);
|
|
1428
1444
|
assert(!foe.active.volatiles.MultiHit);
|
|
1429
1445
|
|
|
1430
|
-
if (
|
|
1431
|
-
try log.tie();
|
|
1446
|
+
if (player_out and foe_out) {
|
|
1447
|
+
try options.log.tie(.{});
|
|
1432
1448
|
return Result.Tie;
|
|
1433
1449
|
} else if (player_out) {
|
|
1434
|
-
try log.win(player.foe());
|
|
1450
|
+
try options.log.win(.{player.foe()});
|
|
1435
1451
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1436
1452
|
} else if (foe_out) {
|
|
1437
|
-
try log.win(player);
|
|
1453
|
+
try options.log.win(.{player});
|
|
1438
1454
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1439
1455
|
}
|
|
1440
1456
|
|
|
1441
1457
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1442
|
-
if (player == .P1) return
|
|
1443
|
-
return
|
|
1458
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1459
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1444
1460
|
}
|
|
1445
1461
|
|
|
1446
|
-
fn faint(battle: anytype, player: Player,
|
|
1462
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1447
1463
|
var side = battle.side(player);
|
|
1448
1464
|
var foe = battle.foe(player);
|
|
1449
1465
|
assert(side.stored().hp == 0);
|
|
@@ -1476,32 +1492,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1476
1492
|
side.stored().stats.spe;
|
|
1477
1493
|
}
|
|
1478
1494
|
|
|
1479
|
-
try log.faint(battle.active(player), done);
|
|
1495
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1496
|
+
options.calc.capped(player);
|
|
1480
1497
|
return null;
|
|
1481
1498
|
}
|
|
1482
1499
|
|
|
1483
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1500
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1484
1501
|
var side = battle.side(player);
|
|
1485
1502
|
var stored = side.stored();
|
|
1486
1503
|
const ident = battle.active(player);
|
|
1487
1504
|
var volatiles = &side.active.volatiles;
|
|
1488
1505
|
|
|
1489
1506
|
const brn = Status.is(stored.status, .BRN);
|
|
1490
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1507
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1491
1508
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1492
|
-
|
|
1493
1509
|
if (volatiles.Toxic) {
|
|
1494
1510
|
volatiles.toxic += 1;
|
|
1495
1511
|
damage *= volatiles.toxic;
|
|
1496
1512
|
}
|
|
1513
|
+
damage = @min(damage, stored.hp);
|
|
1497
1514
|
|
|
1498
|
-
|
|
1499
|
-
|
|
1500
|
-
|
|
1501
|
-
|
|
1502
|
-
|
|
1503
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1504
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1515
|
+
if (!showdown or damage > 0) {
|
|
1516
|
+
stored.hp -= damage;
|
|
1517
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1518
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1519
|
+
}
|
|
1505
1520
|
}
|
|
1506
1521
|
|
|
1507
1522
|
if (volatiles.LeechSeed) {
|
|
@@ -1525,43 +1540,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1525
1540
|
const amount = @min(damage, stored.hp);
|
|
1526
1541
|
stored.hp -= amount;
|
|
1527
1542
|
|
|
1528
|
-
// As above, Pokémon Showdown uses
|
|
1529
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1543
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1544
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1530
1545
|
|
|
1531
1546
|
const before = foe_stored.hp;
|
|
1532
1547
|
// Uncapped damage is added back to the foe
|
|
1533
1548
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1534
1549
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1535
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1550
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1536
1551
|
}
|
|
1537
1552
|
}
|
|
1538
1553
|
|
|
1539
|
-
fn endTurn(battle: anytype,
|
|
1554
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1540
1555
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1541
1556
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1542
1557
|
|
|
1543
1558
|
battle.turn += 1;
|
|
1544
1559
|
|
|
1545
|
-
if (showdown and options.ebc and checkEBC(battle)) {
|
|
1546
|
-
try log.tie();
|
|
1560
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1561
|
+
try options.log.tie(.{});
|
|
1547
1562
|
return Result.Tie;
|
|
1548
1563
|
}
|
|
1549
1564
|
|
|
1550
1565
|
if (showdown and battle.turn >= 1000) {
|
|
1551
|
-
try log.tie();
|
|
1566
|
+
try options.log.tie(.{});
|
|
1552
1567
|
return Result.Tie;
|
|
1553
1568
|
} else if (battle.turn >= 65535) {
|
|
1554
1569
|
return Result.Error;
|
|
1555
1570
|
}
|
|
1556
1571
|
|
|
1557
|
-
try log.turn(battle.turn);
|
|
1572
|
+
try options.log.turn(.{battle.turn});
|
|
1558
1573
|
|
|
1559
1574
|
return Result.Default;
|
|
1560
1575
|
}
|
|
1561
1576
|
|
|
1562
1577
|
fn checkEBC(battle: anytype) bool {
|
|
1563
1578
|
for (battle.sides, 0..) |side, i| {
|
|
1564
|
-
const foe = battle.sides[~@
|
|
1579
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1565
1580
|
|
|
1566
1581
|
var foe_all_ghosts = true;
|
|
1567
1582
|
var foe_all_transform = true;
|
|
@@ -1613,10 +1628,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1613
1628
|
return false;
|
|
1614
1629
|
}
|
|
1615
1630
|
|
|
1616
|
-
fn disabled(side: *Side, ident: ID,
|
|
1617
|
-
if (side.active.volatiles.
|
|
1631
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1632
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1618
1633
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1619
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1634
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1620
1635
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1621
1636
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1622
1637
|
m
|
|
@@ -1624,127 +1639,124 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1624
1639
|
side.last_selected_move;
|
|
1625
1640
|
if (m != .None and m == last) {
|
|
1626
1641
|
side.active.volatiles.Charging = false;
|
|
1627
|
-
try log.
|
|
1642
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1628
1643
|
return true;
|
|
1629
1644
|
}
|
|
1630
1645
|
}
|
|
1631
1646
|
return false;
|
|
1632
1647
|
}
|
|
1633
1648
|
|
|
1634
|
-
|
|
1649
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1635
1650
|
const side = battle.side(who);
|
|
1636
1651
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1637
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1652
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1638
1653
|
}
|
|
1639
1654
|
}
|
|
1640
1655
|
|
|
1641
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1656
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1642
1657
|
var volatiles = &active.volatiles;
|
|
1643
1658
|
assert(volatiles.Thrashing);
|
|
1644
1659
|
if (volatiles.attacks > 0) return false;
|
|
1645
1660
|
|
|
1646
1661
|
volatiles.Thrashing = false;
|
|
1647
1662
|
volatiles.Confusion = true;
|
|
1648
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1663
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1649
1664
|
return true;
|
|
1650
1665
|
}
|
|
1651
1666
|
|
|
1652
|
-
|
|
1667
|
+
fn onBegin(
|
|
1653
1668
|
battle: anytype,
|
|
1654
1669
|
player: Player,
|
|
1655
1670
|
move: Move.Data,
|
|
1656
1671
|
mslot: u8,
|
|
1657
1672
|
residual: *bool,
|
|
1658
|
-
|
|
1673
|
+
options: anytype,
|
|
1659
1674
|
) !void {
|
|
1660
|
-
assert(move.effect.onBegin());
|
|
1661
1675
|
return switch (move.effect) {
|
|
1662
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1663
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1664
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1665
|
-
.Haze => Effects.haze(battle, player,
|
|
1666
|
-
.Heal => Effects.heal(battle, player,
|
|
1667
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1668
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1669
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1670
|
-
.Mist => Effects.mist(battle, player,
|
|
1671
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1672
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1673
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1674
|
-
.Splash => Effects.splash(battle, player,
|
|
1675
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1676
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1677
|
-
.Transform => Effects.transform(battle, player,
|
|
1676
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1677
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1678
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1679
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1680
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1681
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1682
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1683
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1684
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1685
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1686
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1687
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1688
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1689
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1690
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1691
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1678
1692
|
else => unreachable,
|
|
1679
1693
|
};
|
|
1680
1694
|
}
|
|
1681
1695
|
|
|
1682
|
-
|
|
1683
|
-
assert(move.effect.onEnd());
|
|
1696
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1684
1697
|
return switch (move.effect) {
|
|
1685
|
-
.Bide => Effects.bide(battle, player,
|
|
1698
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1686
1699
|
// zig fmt: off
|
|
1687
1700
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1688
1701
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1689
|
-
Effects.boost(battle, player, move,
|
|
1702
|
+
Effects.boost(battle, player, move, options),
|
|
1690
1703
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1691
|
-
Effects.unboost(battle, player, move,
|
|
1704
|
+
Effects.unboost(battle, player, move, options),
|
|
1692
1705
|
// zig fmt: on
|
|
1693
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1706
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1694
1707
|
else => unreachable,
|
|
1695
1708
|
};
|
|
1696
1709
|
}
|
|
1697
1710
|
|
|
1698
|
-
|
|
1711
|
+
fn alwaysHappens(
|
|
1699
1712
|
battle: anytype,
|
|
1700
1713
|
player: Player,
|
|
1701
1714
|
move: Move.Data,
|
|
1702
1715
|
residual: *bool,
|
|
1703
|
-
|
|
1716
|
+
options: anytype,
|
|
1704
1717
|
) !void {
|
|
1705
|
-
assert(move.effect.alwaysHappens());
|
|
1706
1718
|
return switch (move.effect) {
|
|
1707
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1719
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1708
1720
|
.Explode => Effects.explode(battle, player),
|
|
1709
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1721
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1710
1722
|
.Rage => Effects.rage(battle, player),
|
|
1711
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1723
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1712
1724
|
.JumpKick, .Binding => {},
|
|
1713
1725
|
else => unreachable,
|
|
1714
1726
|
};
|
|
1715
1727
|
}
|
|
1716
1728
|
|
|
1717
|
-
|
|
1729
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1718
1730
|
return switch (move.effect) {
|
|
1719
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1720
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1721
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1722
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1723
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1731
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1732
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1733
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1734
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1735
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1724
1736
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1725
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1726
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1737
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1738
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1727
1739
|
// zig fmt: off
|
|
1728
1740
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1729
|
-
Effects.unboost(battle, player, move,
|
|
1741
|
+
Effects.unboost(battle, player, move, options),
|
|
1730
1742
|
// zig fmt: on
|
|
1731
1743
|
else => {},
|
|
1732
1744
|
};
|
|
1733
1745
|
}
|
|
1734
1746
|
|
|
1735
1747
|
pub const Effects = struct {
|
|
1736
|
-
fn bide(battle: anytype, player: Player,
|
|
1748
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1749
|
var side = battle.side(player);
|
|
1738
1750
|
|
|
1739
1751
|
side.active.volatiles.Bide = true;
|
|
1740
1752
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1741
1753
|
side.active.volatiles.state = 0;
|
|
1742
|
-
side.active.volatiles.attacks = Rolls.
|
|
1754
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1743
1755
|
|
|
1744
|
-
try log.start(battle.active(player), .Bide);
|
|
1756
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1745
1757
|
}
|
|
1746
1758
|
|
|
1747
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1759
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1748
1760
|
var foe = battle.foe(player);
|
|
1749
1761
|
var foe_stored = foe.stored();
|
|
1750
1762
|
|
|
@@ -1755,83 +1767,92 @@ pub const Effects = struct {
|
|
|
1755
1767
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1756
1768
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1757
1769
|
assert(move.type == .Fire);
|
|
1758
|
-
try log.curestatus(
|
|
1770
|
+
try options.log.curestatus(.{
|
|
1771
|
+
battle.active(player.foe()),
|
|
1772
|
+
foe_stored.status,
|
|
1773
|
+
.Message,
|
|
1774
|
+
});
|
|
1759
1775
|
foe_stored.status = 0;
|
|
1760
1776
|
}
|
|
1761
1777
|
return;
|
|
1762
1778
|
}
|
|
1763
1779
|
|
|
1764
1780
|
if (foe.active.types.includes(move.type)) return;
|
|
1765
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1781
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1782
|
+
return;
|
|
1783
|
+
}
|
|
1766
1784
|
|
|
1767
1785
|
foe_stored.status = Status.init(.BRN);
|
|
1768
1786
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1769
1787
|
|
|
1770
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1788
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1771
1789
|
}
|
|
1772
1790
|
|
|
1773
|
-
fn charge(battle: anytype, player: Player,
|
|
1791
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1774
1792
|
var side = battle.side(player);
|
|
1775
1793
|
var volatiles = &side.active.volatiles;
|
|
1776
1794
|
|
|
1777
1795
|
volatiles.Charging = true;
|
|
1778
1796
|
const move = side.last_selected_move;
|
|
1779
1797
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1780
|
-
try log.laststill();
|
|
1781
|
-
try log.prepare(battle.active(player), move);
|
|
1798
|
+
try options.log.laststill(.{});
|
|
1799
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1782
1800
|
}
|
|
1783
1801
|
|
|
1784
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1802
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1785
1803
|
var foe = battle.foe(player);
|
|
1786
1804
|
const sub = foe.active.volatiles.Substitute;
|
|
1787
1805
|
|
|
1788
1806
|
if (move.effect == .ConfusionChance) {
|
|
1789
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1807
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1790
1808
|
} else {
|
|
1791
1809
|
if (showdown) {
|
|
1792
|
-
if (!try checkHit(battle, player, move,
|
|
1793
|
-
|
|
1794
|
-
} else if (sub) {
|
|
1795
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1796
|
-
}
|
|
1810
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1811
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1797
1812
|
} else {
|
|
1798
|
-
if (sub) {
|
|
1799
|
-
|
|
1800
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1801
|
-
return;
|
|
1802
|
-
}
|
|
1813
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1814
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1803
1815
|
}
|
|
1816
|
+
try options.chance.commit(player, .hit);
|
|
1804
1817
|
}
|
|
1805
1818
|
|
|
1806
1819
|
if (foe.active.volatiles.Confusion) return;
|
|
1807
1820
|
foe.active.volatiles.Confusion = true;
|
|
1808
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1821
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1809
1822
|
|
|
1810
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1823
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1811
1824
|
}
|
|
1812
1825
|
|
|
1813
|
-
fn conversion(battle: anytype, player: Player,
|
|
1826
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1814
1827
|
const foe = battle.foe(player);
|
|
1815
1828
|
|
|
1816
1829
|
if (foe.active.volatiles.Invulnerable) {
|
|
1817
|
-
try log.lastmiss();
|
|
1818
|
-
return log.miss(battle.active(player));
|
|
1830
|
+
try options.log.lastmiss(.{});
|
|
1831
|
+
return options.log.miss(.{battle.active(player)});
|
|
1819
1832
|
}
|
|
1820
1833
|
|
|
1821
1834
|
battle.side(player).active.types = foe.active.types;
|
|
1822
|
-
return log.
|
|
1835
|
+
return options.log.start(.{
|
|
1836
|
+
battle.active(player),
|
|
1837
|
+
.TypeChange,
|
|
1838
|
+
foe.active.types,
|
|
1839
|
+
battle.active(player.foe()),
|
|
1840
|
+
});
|
|
1823
1841
|
}
|
|
1824
1842
|
|
|
1825
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1843
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1826
1844
|
var foe = battle.foe(player);
|
|
1827
1845
|
var volatiles = &foe.active.volatiles;
|
|
1828
1846
|
const foe_ident = battle.active(player.foe());
|
|
1829
1847
|
|
|
1830
1848
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1831
|
-
if (!showdown
|
|
1849
|
+
if (!showdown) {
|
|
1850
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1851
|
+
try options.chance.commit(player, .hit);
|
|
1852
|
+
}
|
|
1832
1853
|
|
|
1833
|
-
if (volatiles.
|
|
1834
|
-
try log.fail(foe_ident, .None);
|
|
1854
|
+
if (volatiles.disable_move != 0) {
|
|
1855
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1835
1856
|
return null;
|
|
1836
1857
|
}
|
|
1837
1858
|
|
|
@@ -1847,7 +1868,7 @@ pub const Effects = struct {
|
|
|
1847
1868
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1848
1869
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1849
1870
|
if (n == 0) {
|
|
1850
|
-
try log.fail(foe_ident, .None);
|
|
1871
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1851
1872
|
return null;
|
|
1852
1873
|
} else if (err) {
|
|
1853
1874
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1855,16 +1876,18 @@ pub const Effects = struct {
|
|
|
1855
1876
|
return Result.Error;
|
|
1856
1877
|
}
|
|
1857
1878
|
|
|
1858
|
-
volatiles.
|
|
1859
|
-
|
|
1879
|
+
volatiles.disable_move =
|
|
1880
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1881
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1860
1882
|
|
|
1861
|
-
|
|
1883
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1884
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1862
1885
|
return null;
|
|
1863
1886
|
}
|
|
1864
1887
|
|
|
1865
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1866
|
-
var
|
|
1867
|
-
|
|
1888
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1889
|
+
var stored = battle.side(player).stored();
|
|
1890
|
+
const ident = battle.active(player);
|
|
1868
1891
|
|
|
1869
1892
|
if (battle.last_damage == 0) {
|
|
1870
1893
|
assert(showdown);
|
|
@@ -1877,7 +1900,7 @@ pub const Effects = struct {
|
|
|
1877
1900
|
if (stored.hp == stored.stats.hp) return;
|
|
1878
1901
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1879
1902
|
|
|
1880
|
-
try log.
|
|
1903
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1881
1904
|
}
|
|
1882
1905
|
|
|
1883
1906
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1891,26 +1914,28 @@ pub const Effects = struct {
|
|
|
1891
1914
|
side.active.volatiles.LeechSeed = false;
|
|
1892
1915
|
}
|
|
1893
1916
|
|
|
1894
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1917
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1895
1918
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1896
1919
|
|
|
1897
1920
|
if (volatiles.Substitute) return;
|
|
1898
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1921
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1922
|
+
return;
|
|
1923
|
+
}
|
|
1899
1924
|
|
|
1900
1925
|
volatiles.Flinch = true;
|
|
1901
1926
|
volatiles.Recharging = false;
|
|
1902
1927
|
}
|
|
1903
1928
|
|
|
1904
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1929
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
1930
|
var side = battle.side(player);
|
|
1906
1931
|
|
|
1907
1932
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1908
1933
|
side.active.volatiles.FocusEnergy = true;
|
|
1909
1934
|
|
|
1910
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1935
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1911
1936
|
}
|
|
1912
1937
|
|
|
1913
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1938
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1914
1939
|
var foe = battle.foe(player);
|
|
1915
1940
|
var foe_stored = foe.stored();
|
|
1916
1941
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1922,21 +1947,22 @@ pub const Effects = struct {
|
|
|
1922
1947
|
}
|
|
1923
1948
|
|
|
1924
1949
|
if (foe.active.types.includes(move.type)) return;
|
|
1925
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1950
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1926
1951
|
// Freeze Clause Mod
|
|
1927
1952
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1928
1953
|
|
|
1929
1954
|
foe_stored.status = Status.init(.FRZ);
|
|
1930
1955
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1931
1956
|
|
|
1932
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1957
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1933
1958
|
}
|
|
1934
1959
|
|
|
1935
|
-
fn haze(battle: anytype, player: Player,
|
|
1960
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1961
|
+
var log = options.log;
|
|
1936
1962
|
var side = battle.side(player);
|
|
1937
1963
|
var foe = battle.foe(player);
|
|
1938
1964
|
|
|
1939
|
-
|
|
1965
|
+
const side_stored = side.stored();
|
|
1940
1966
|
var foe_stored = foe.stored();
|
|
1941
1967
|
|
|
1942
1968
|
const player_ident = battle.active(player);
|
|
@@ -1948,96 +1974,100 @@ pub const Effects = struct {
|
|
|
1948
1974
|
side.active.stats = side_stored.stats;
|
|
1949
1975
|
foe.active.stats = foe_stored.stats;
|
|
1950
1976
|
|
|
1951
|
-
try log.activate(player_ident, .Haze);
|
|
1952
|
-
try log.clearallboost();
|
|
1977
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1978
|
+
try log.clearallboost(.{});
|
|
1953
1979
|
|
|
1954
1980
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1955
1981
|
if (showdown) {
|
|
1956
1982
|
for (&battle.sides, 0..) |*s, i| {
|
|
1957
|
-
const p = @
|
|
1983
|
+
const p: Player = @enumFromInt(i);
|
|
1958
1984
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1959
1985
|
if (p != player and Status.any(s.stored().status)) {
|
|
1960
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1986
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1961
1987
|
s.stored().status = 0;
|
|
1962
1988
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1963
1989
|
s.stored().status = Status.init(.PSN);
|
|
1964
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1990
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1965
1991
|
}
|
|
1966
|
-
try clearVolatiles(battle, p,
|
|
1992
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1967
1993
|
}
|
|
1968
1994
|
} else {
|
|
1969
1995
|
if (Status.any(foe_stored.status)) {
|
|
1970
1996
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1971
1997
|
foe.last_selected_move = .SKIP_TURN;
|
|
1972
1998
|
}
|
|
1973
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1999
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1974
2000
|
foe_stored.status = 0;
|
|
1975
2001
|
}
|
|
1976
|
-
try clearVolatiles(battle, player,
|
|
1977
|
-
try clearVolatiles(battle, player.foe(),
|
|
2002
|
+
try clearVolatiles(battle, player, false, options);
|
|
2003
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1978
2004
|
}
|
|
1979
2005
|
}
|
|
1980
2006
|
|
|
1981
|
-
fn heal(battle: anytype, player: Player,
|
|
2007
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1982
2008
|
var side = battle.side(player);
|
|
1983
2009
|
var stored = side.stored();
|
|
1984
2010
|
const ident = battle.active(player);
|
|
1985
2011
|
|
|
1986
2012
|
// GLITCH: HP recovery move failure glitches
|
|
1987
2013
|
const delta = stored.stats.hp - stored.hp;
|
|
1988
|
-
if (delta == 0 or delta & 255 == 255
|
|
2014
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2015
|
+
return options.log.fail(.{ ident, .None });
|
|
2016
|
+
}
|
|
1989
2017
|
|
|
1990
2018
|
const rest = side.last_selected_move == .Rest;
|
|
1991
2019
|
if (rest) {
|
|
1992
2020
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1993
2021
|
if (showdown) battle.rng.advance(1);
|
|
1994
2022
|
stored.status = Status.slf(2);
|
|
1995
|
-
try log.
|
|
2023
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1996
2024
|
stored.hp = stored.stats.hp;
|
|
1997
2025
|
} else {
|
|
1998
2026
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1999
2027
|
}
|
|
2000
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2028
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
2001
2029
|
}
|
|
2002
2030
|
|
|
2003
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2031
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
2004
2032
|
battle.side(player).active.volatiles.Recharging = true;
|
|
2005
|
-
try log.mustrecharge(battle.active(player));
|
|
2033
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
2006
2034
|
}
|
|
2007
2035
|
|
|
2008
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2036
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2009
2037
|
var foe = battle.foe(player);
|
|
2010
2038
|
|
|
2011
2039
|
if (showdown) {
|
|
2012
2040
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2013
2041
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2014
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2042
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
2015
2043
|
}
|
|
2016
|
-
if (!try checkHit(battle, player, move,
|
|
2044
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2017
2045
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2018
2046
|
} else {
|
|
2019
|
-
if (!try checkHit(battle, player, move,
|
|
2047
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2020
2048
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2021
|
-
try log.lastmiss();
|
|
2022
|
-
return log.miss(battle.active(player));
|
|
2049
|
+
try options.log.lastmiss(.{});
|
|
2050
|
+
return options.log.miss(.{battle.active(player)});
|
|
2023
2051
|
}
|
|
2024
2052
|
}
|
|
2025
2053
|
|
|
2054
|
+
try options.chance.commit(player, .hit);
|
|
2026
2055
|
foe.active.volatiles.LeechSeed = true;
|
|
2027
2056
|
|
|
2028
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2057
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2029
2058
|
}
|
|
2030
2059
|
|
|
2031
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2060
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2032
2061
|
var side = battle.side(player);
|
|
2062
|
+
const ident = battle.active(player);
|
|
2033
2063
|
|
|
2034
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2064
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2035
2065
|
side.active.volatiles.LightScreen = true;
|
|
2036
2066
|
|
|
2037
|
-
try log.start(
|
|
2067
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2038
2068
|
}
|
|
2039
2069
|
|
|
2040
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2070
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2041
2071
|
var side = battle.side(player);
|
|
2042
2072
|
var foe = battle.foe(player);
|
|
2043
2073
|
|
|
@@ -2053,7 +2083,7 @@ pub const Effects = struct {
|
|
|
2053
2083
|
const has_mimic = has_mimic: {
|
|
2054
2084
|
for (side.active.moves, 0..) |m, i| {
|
|
2055
2085
|
if (m.id == .Mimic) {
|
|
2056
|
-
oslot = @intCast(
|
|
2086
|
+
oslot = @intCast(i + 1);
|
|
2057
2087
|
break :has_mimic true;
|
|
2058
2088
|
}
|
|
2059
2089
|
}
|
|
@@ -2061,38 +2091,43 @@ pub const Effects = struct {
|
|
|
2061
2091
|
};
|
|
2062
2092
|
if (!has_mimic) {
|
|
2063
2093
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2064
|
-
if (!try checkHit(battle, player, move,
|
|
2065
|
-
|
|
2094
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2095
|
+
try options.chance.commit(player, .hit);
|
|
2096
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2066
2097
|
}
|
|
2067
2098
|
}
|
|
2068
|
-
if (!try checkHit(battle, player, move,
|
|
2099
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2100
|
+
try options.chance.commit(player, .hit);
|
|
2069
2101
|
|
|
2070
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2102
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2071
2103
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2072
2104
|
|
|
2073
|
-
try log.
|
|
2105
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2074
2106
|
}
|
|
2075
2107
|
|
|
2076
|
-
fn mist(battle: anytype, player: Player,
|
|
2108
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2077
2109
|
var side = battle.side(player);
|
|
2078
2110
|
|
|
2079
2111
|
if (side.active.volatiles.Mist) return;
|
|
2080
2112
|
side.active.volatiles.Mist = true;
|
|
2081
2113
|
|
|
2082
|
-
try log.start(battle.active(player), .Mist);
|
|
2114
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2083
2115
|
}
|
|
2084
2116
|
|
|
2085
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2117
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2086
2118
|
var side = battle.side(player);
|
|
2087
2119
|
|
|
2088
2120
|
assert(!side.active.volatiles.MultiHit);
|
|
2089
2121
|
side.active.volatiles.MultiHit = true;
|
|
2090
2122
|
|
|
2091
|
-
side.active.volatiles.attacks =
|
|
2092
|
-
|
|
2123
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2124
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2125
|
+
else
|
|
2126
|
+
2;
|
|
2093
2127
|
}
|
|
2094
2128
|
|
|
2095
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2129
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
|
+
var log = options.log;
|
|
2096
2131
|
var foe = battle.foe(player);
|
|
2097
2132
|
var foe_stored = foe.stored();
|
|
2098
2133
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2102,27 +2137,29 @@ pub const Effects = struct {
|
|
|
2102
2137
|
|
|
2103
2138
|
if (showdown) {
|
|
2104
2139
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2105
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2106
|
-
|
|
2140
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2141
|
+
return log.immune(.{ foe_ident, .None });
|
|
2142
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2107
2143
|
}
|
|
2108
2144
|
if (Status.any(foe_stored.status)) {
|
|
2109
|
-
return log.fail(
|
|
2145
|
+
return log.fail(.{
|
|
2110
2146
|
foe_ident,
|
|
2111
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2112
|
-
);
|
|
2147
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2148
|
+
});
|
|
2113
2149
|
}
|
|
2114
2150
|
if (!showdown) {
|
|
2115
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2116
|
-
if (!try checkHit(battle, player, move,
|
|
2151
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2117
2153
|
}
|
|
2154
|
+
try options.chance.commit(player, .hit);
|
|
2118
2155
|
|
|
2119
2156
|
foe_stored.status = Status.init(.PAR);
|
|
2120
2157
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2121
2158
|
|
|
2122
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2159
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2123
2160
|
}
|
|
2124
2161
|
|
|
2125
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2162
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2126
2163
|
var foe = battle.foe(player);
|
|
2127
2164
|
var foe_stored = foe.stored();
|
|
2128
2165
|
|
|
@@ -2134,50 +2171,60 @@ pub const Effects = struct {
|
|
|
2134
2171
|
|
|
2135
2172
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2136
2173
|
if (foe.active.types.includes(move.type)) return;
|
|
2137
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2174
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2175
|
+
return;
|
|
2176
|
+
}
|
|
2138
2177
|
|
|
2139
2178
|
foe_stored.status = Status.init(.PAR);
|
|
2140
2179
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2141
2180
|
|
|
2142
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2181
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2143
2182
|
}
|
|
2144
2183
|
|
|
2145
|
-
fn payDay(battle: anytype, player: Player,
|
|
2146
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2184
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2185
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2186
|
+
try options.log.fieldactivate(.{});
|
|
2187
|
+
}
|
|
2147
2188
|
}
|
|
2148
2189
|
|
|
2149
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2190
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2191
|
+
var log = options.log;
|
|
2150
2192
|
var foe = battle.foe(player);
|
|
2151
2193
|
var foe_stored = foe.stored();
|
|
2152
2194
|
const foe_ident = battle.active(player.foe());
|
|
2153
2195
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2154
2196
|
|
|
2155
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2197
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2156
2198
|
return;
|
|
2157
2199
|
} else if (foe.active.volatiles.Substitute) {
|
|
2158
2200
|
if (move.effect != .Poison) return;
|
|
2159
|
-
return log.fail(foe_ident, .None);
|
|
2201
|
+
return log.fail(.{ foe_ident, .None });
|
|
2160
2202
|
} else if (Status.any(foe_stored.status)) {
|
|
2161
2203
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2162
2204
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2163
2205
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2164
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2206
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2165
2207
|
if (!showdown)
|
|
2166
|
-
.Poison
|
|
2208
|
+
Fail.Poison
|
|
2167
2209
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2168
|
-
if (toxic) .Toxic else .Poison
|
|
2210
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2169
2211
|
else
|
|
2170
|
-
.None
|
|
2212
|
+
Fail.None
|
|
2171
2213
|
else
|
|
2172
|
-
.None);
|
|
2214
|
+
Fail.None });
|
|
2173
2215
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2174
2216
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2175
|
-
return log.immune(foe_ident, .None);
|
|
2217
|
+
return log.immune(.{ foe_ident, .None });
|
|
2176
2218
|
}
|
|
2177
2219
|
|
|
2178
2220
|
if (move.effect == .Poison) {
|
|
2179
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2180
|
-
|
|
2221
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2222
|
+
try options.chance.commit(player, .hit);
|
|
2223
|
+
} else {
|
|
2224
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2225
|
+
return;
|
|
2226
|
+
}
|
|
2227
|
+
}
|
|
2181
2228
|
|
|
2182
2229
|
foe_stored.status = Status.init(.PSN);
|
|
2183
2230
|
if (toxic) {
|
|
@@ -2186,7 +2233,7 @@ pub const Effects = struct {
|
|
|
2186
2233
|
foe.active.volatiles.toxic = 0;
|
|
2187
2234
|
}
|
|
2188
2235
|
|
|
2189
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2236
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2190
2237
|
}
|
|
2191
2238
|
|
|
2192
2239
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2195,28 +2242,37 @@ pub const Effects = struct {
|
|
|
2195
2242
|
volatiles.Rage = true;
|
|
2196
2243
|
}
|
|
2197
2244
|
|
|
2198
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2245
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2199
2246
|
var side = battle.side(player);
|
|
2200
2247
|
var stored = side.stored();
|
|
2201
2248
|
|
|
2202
|
-
|
|
2249
|
+
assert(showdown or battle.last_damage > 0);
|
|
2250
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2251
|
+
|
|
2252
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2203
2253
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2204
|
-
stored.hp = @intCast(
|
|
2254
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2205
2255
|
|
|
2206
|
-
try log.
|
|
2256
|
+
try options.log.damage(.{
|
|
2257
|
+
battle.active(player),
|
|
2258
|
+
stored,
|
|
2259
|
+
.RecoilOf,
|
|
2260
|
+
battle.active(player.foe()),
|
|
2261
|
+
});
|
|
2207
2262
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2208
2263
|
}
|
|
2209
2264
|
|
|
2210
|
-
fn reflect(battle: anytype, player: Player,
|
|
2265
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2211
2266
|
var side = battle.side(player);
|
|
2267
|
+
const ident = battle.active(player);
|
|
2212
2268
|
|
|
2213
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2269
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2214
2270
|
side.active.volatiles.Reflect = true;
|
|
2215
2271
|
|
|
2216
|
-
try log.start(
|
|
2272
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2217
2273
|
}
|
|
2218
2274
|
|
|
2219
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2275
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2220
2276
|
var foe = battle.foe(player);
|
|
2221
2277
|
var foe_stored = foe.stored();
|
|
2222
2278
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2227,13 +2283,14 @@ pub const Effects = struct {
|
|
|
2227
2283
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2228
2284
|
} else {
|
|
2229
2285
|
if (Status.any(foe_stored.status)) {
|
|
2230
|
-
return log.fail(
|
|
2286
|
+
return options.log.fail(.{
|
|
2231
2287
|
foe_ident,
|
|
2232
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2233
|
-
);
|
|
2288
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2289
|
+
});
|
|
2234
2290
|
}
|
|
2235
2291
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2236
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2293
|
+
try options.chance.commit(player, .hit);
|
|
2237
2294
|
}
|
|
2238
2295
|
|
|
2239
2296
|
// Sleep Clause Mod
|
|
@@ -2244,63 +2301,68 @@ pub const Effects = struct {
|
|
|
2244
2301
|
}
|
|
2245
2302
|
foe.active.volatiles.Recharging = false;
|
|
2246
2303
|
|
|
2247
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2248
|
-
|
|
2304
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2305
|
+
const last = battle.side(player).last_selected_move;
|
|
2306
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2249
2307
|
}
|
|
2250
2308
|
|
|
2251
|
-
fn splash(battle: anytype, player: Player,
|
|
2252
|
-
try log.activate(battle.active(player), .Splash);
|
|
2309
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2310
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2253
2311
|
}
|
|
2254
2312
|
|
|
2255
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2313
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2256
2314
|
var side = battle.side(player);
|
|
2257
2315
|
if (side.active.volatiles.Substitute) {
|
|
2258
|
-
|
|
2259
|
-
return;
|
|
2316
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2260
2317
|
}
|
|
2261
2318
|
|
|
2262
2319
|
assert(side.stored().stats.hp <= 1023);
|
|
2263
2320
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2264
|
-
const hp = @intCast(
|
|
2321
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2265
2322
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2266
2323
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2267
2324
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2268
2325
|
// avoid having to convert to floating point)
|
|
2269
2326
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2270
2327
|
if (side.stored().hp < required_hp) {
|
|
2271
|
-
|
|
2272
|
-
return;
|
|
2328
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2273
2329
|
}
|
|
2274
2330
|
|
|
2275
2331
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2276
2332
|
side.stored().hp -= hp;
|
|
2277
2333
|
side.active.volatiles.substitute = hp + 1;
|
|
2278
2334
|
side.active.volatiles.Substitute = true;
|
|
2279
|
-
try log.start(battle.active(player), .Substitute);
|
|
2335
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2280
2336
|
if (hp > 0) {
|
|
2281
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2337
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2282
2338
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2283
2339
|
}
|
|
2284
2340
|
}
|
|
2285
2341
|
|
|
2286
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2287
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2288
|
-
|
|
2342
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2289
2343
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2290
|
-
|
|
2291
|
-
|
|
2344
|
+
if (showdown) {
|
|
2345
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2346
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2347
|
+
try options.chance.commit(player, .hit);
|
|
2348
|
+
}
|
|
2349
|
+
battle.last_damage = 0;
|
|
2350
|
+
} else {
|
|
2351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2352
|
+
try options.log.laststill(.{});
|
|
2353
|
+
}
|
|
2292
2354
|
}
|
|
2293
2355
|
|
|
2294
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2356
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2295
2357
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2296
2358
|
assert(!volatiles.Thrashing);
|
|
2297
2359
|
assert(!volatiles.Bide);
|
|
2298
2360
|
|
|
2299
2361
|
volatiles.Thrashing = true;
|
|
2300
|
-
volatiles.attacks = Rolls.
|
|
2362
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2301
2363
|
}
|
|
2302
2364
|
|
|
2303
|
-
fn transform(battle: anytype, player: Player,
|
|
2365
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2304
2366
|
var side = battle.side(player);
|
|
2305
2367
|
const foe = battle.foe(player);
|
|
2306
2368
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2326,10 +2388,10 @@ pub const Effects = struct {
|
|
|
2326
2388
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2327
2389
|
}
|
|
2328
2390
|
|
|
2329
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2391
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2330
2392
|
}
|
|
2331
2393
|
|
|
2332
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2394
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2333
2395
|
var side = battle.side(player);
|
|
2334
2396
|
var foe = battle.foe(player);
|
|
2335
2397
|
|
|
@@ -2341,10 +2403,12 @@ pub const Effects = struct {
|
|
|
2341
2403
|
foe.active.volatiles.Recharging = false;
|
|
2342
2404
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2343
2405
|
|
|
2344
|
-
side.active.volatiles.attacks =
|
|
2406
|
+
side.active.volatiles.attacks =
|
|
2407
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2345
2408
|
}
|
|
2346
2409
|
|
|
2347
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2410
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2411
|
+
var log = options.log;
|
|
2348
2412
|
var side = battle.side(player);
|
|
2349
2413
|
const ident = battle.active(player);
|
|
2350
2414
|
|
|
@@ -2354,87 +2418,87 @@ pub const Effects = struct {
|
|
|
2354
2418
|
switch (move.effect) {
|
|
2355
2419
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2356
2420
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2357
|
-
if (boosts.atk == 6) return
|
|
2421
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2358
2422
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2359
|
-
boosts.atk = @
|
|
2360
|
-
const reason = if (move.effect == .Rage)
|
|
2423
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2424
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2361
2425
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2362
2426
|
boosts.atk -= 1;
|
|
2363
2427
|
if (showdown) {
|
|
2364
|
-
try log.boost(ident, reason, n);
|
|
2365
|
-
try log.boost(ident,
|
|
2428
|
+
try log.boost(.{ ident, reason, n });
|
|
2429
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2366
2430
|
if (move.effect == .Rage) return;
|
|
2367
2431
|
}
|
|
2368
|
-
return
|
|
2432
|
+
return log.fail(.{ ident, .None });
|
|
2369
2433
|
}
|
|
2370
|
-
|
|
2434
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2371
2435
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2372
2436
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2373
|
-
try log.boost(ident, reason, n);
|
|
2437
|
+
try log.boost(.{ ident, reason, n });
|
|
2374
2438
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2375
2439
|
if (showdown and move.effect == .Rage) return;
|
|
2376
2440
|
},
|
|
2377
2441
|
.DefenseUp1, .DefenseUp2 => {
|
|
2378
2442
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2379
|
-
if (boosts.def == 6) return
|
|
2443
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2380
2444
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2381
|
-
boosts.def = @intCast(
|
|
2445
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2382
2446
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2383
2447
|
boosts.def -= 1;
|
|
2384
2448
|
if (showdown) {
|
|
2385
|
-
try log.boost(ident, .Defense, n);
|
|
2386
|
-
try log.boost(ident, .Defense, -1);
|
|
2449
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2450
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2387
2451
|
}
|
|
2388
|
-
return
|
|
2452
|
+
return log.fail(.{ ident, .None });
|
|
2389
2453
|
}
|
|
2390
|
-
|
|
2454
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2391
2455
|
const stat = unmodifiedStats(battle, side).def;
|
|
2392
2456
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2393
|
-
try log.boost(ident, .Defense, n);
|
|
2457
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2394
2458
|
},
|
|
2395
2459
|
.SpeedUp2 => {
|
|
2396
2460
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2397
|
-
if (boosts.spe == 6) return
|
|
2398
|
-
boosts.spe = @intCast(
|
|
2461
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2462
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2399
2463
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2400
2464
|
boosts.spe -= 1;
|
|
2401
2465
|
if (showdown) {
|
|
2402
|
-
try log.boost(ident, .Speed, 2);
|
|
2403
|
-
try log.boost(ident, .Speed, -1);
|
|
2466
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2467
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2404
2468
|
}
|
|
2405
|
-
return
|
|
2469
|
+
return log.fail(.{ ident, .None });
|
|
2406
2470
|
}
|
|
2407
|
-
|
|
2471
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2408
2472
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2409
2473
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2410
|
-
try log.boost(ident, .Speed, 2);
|
|
2474
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2411
2475
|
},
|
|
2412
2476
|
.SpecialUp1, .SpecialUp2 => {
|
|
2413
2477
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2414
|
-
if (boosts.spc == 6) return
|
|
2478
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2415
2479
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2416
|
-
boosts.spc = @intCast(
|
|
2480
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2417
2481
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2418
2482
|
boosts.spc -= 1;
|
|
2419
2483
|
if (showdown) {
|
|
2420
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2421
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2422
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2423
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2484
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2485
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2486
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2487
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2424
2488
|
}
|
|
2425
|
-
return
|
|
2489
|
+
return log.fail(.{ ident, .None });
|
|
2426
2490
|
}
|
|
2427
|
-
|
|
2491
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2428
2492
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2429
2493
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2430
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2431
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2432
2496
|
},
|
|
2433
2497
|
.EvasionUp1 => {
|
|
2434
2498
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2435
|
-
if (boosts.evasion == 6) return
|
|
2436
|
-
boosts.evasion = @intCast(
|
|
2437
|
-
try log.boost(ident, .Evasion, 1);
|
|
2499
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2500
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2501
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2438
2502
|
},
|
|
2439
2503
|
else => unreachable,
|
|
2440
2504
|
}
|
|
@@ -2443,102 +2507,106 @@ pub const Effects = struct {
|
|
|
2443
2507
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2444
2508
|
}
|
|
2445
2509
|
|
|
2446
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2510
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2511
|
+
var log = options.log;
|
|
2447
2512
|
var foe = battle.foe(player);
|
|
2448
2513
|
const foe_ident = battle.active(player.foe());
|
|
2514
|
+
const secondary = move.effect.isStatDownChance();
|
|
2449
2515
|
|
|
2450
|
-
if (foe.active.volatiles.Substitute) {
|
|
2451
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2452
|
-
}
|
|
2516
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2453
2517
|
|
|
2454
|
-
if (
|
|
2455
|
-
|
|
2456
|
-
|
|
2457
|
-
|
|
2518
|
+
if (secondary) {
|
|
2519
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2520
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2521
|
+
} else {
|
|
2522
|
+
// checkHit already checks for Invulnerable
|
|
2523
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2524
|
+
try options.chance.commit(player, .hit);
|
|
2458
2525
|
}
|
|
2459
2526
|
|
|
2460
2527
|
var stats = &foe.active.stats;
|
|
2461
2528
|
var boosts = &foe.active.boosts;
|
|
2529
|
+
const fail = showdown or !secondary;
|
|
2462
2530
|
|
|
2463
2531
|
switch (move.effect) {
|
|
2464
2532
|
.AttackDown1, .AttackDownChance => {
|
|
2465
2533
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2466
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2467
|
-
boosts.atk = @intCast(
|
|
2534
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2535
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2468
2536
|
if (stats.atk == 1) {
|
|
2469
2537
|
boosts.atk += 1;
|
|
2470
2538
|
if (showdown) {
|
|
2471
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2472
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2539
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2540
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2473
2541
|
}
|
|
2474
|
-
return
|
|
2542
|
+
return log.fail(.{ foe_ident, .None });
|
|
2475
2543
|
}
|
|
2476
|
-
|
|
2544
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2477
2545
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2478
2546
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2479
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2547
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2480
2548
|
},
|
|
2481
2549
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2482
2550
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2483
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2551
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2484
2552
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2485
|
-
boosts.def = @intCast(
|
|
2553
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2486
2554
|
if (stats.def == 1) {
|
|
2487
2555
|
boosts.def += 1;
|
|
2488
2556
|
if (showdown) {
|
|
2489
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2490
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2558
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2491
2559
|
}
|
|
2492
|
-
return
|
|
2560
|
+
return log.fail(.{ foe_ident, .None });
|
|
2493
2561
|
}
|
|
2494
|
-
|
|
2562
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2495
2563
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2496
2564
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2497
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2565
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2498
2566
|
},
|
|
2499
2567
|
.SpeedDown1, .SpeedDownChance => {
|
|
2500
2568
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2501
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2502
|
-
boosts.spe = @intCast(
|
|
2569
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2570
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2503
2571
|
if (stats.spe == 1) {
|
|
2504
2572
|
boosts.spe += 1;
|
|
2505
2573
|
if (showdown) {
|
|
2506
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2507
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2574
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2575
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2508
2576
|
}
|
|
2509
|
-
return
|
|
2577
|
+
return log.fail(.{ foe_ident, .None });
|
|
2510
2578
|
}
|
|
2511
|
-
|
|
2579
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2512
2580
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2513
2581
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2514
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2582
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2515
2583
|
assert(boosts.spe >= -6);
|
|
2516
2584
|
},
|
|
2517
2585
|
.SpecialDownChance => {
|
|
2518
2586
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2519
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2520
|
-
boosts.spc = @intCast(
|
|
2587
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2588
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2521
2589
|
if (stats.spc == 1) {
|
|
2522
2590
|
boosts.spc += 1;
|
|
2523
2591
|
if (showdown) {
|
|
2524
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2525
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2526
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2527
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2593
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2594
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2595
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2528
2596
|
}
|
|
2529
|
-
return
|
|
2597
|
+
return log.fail(.{ foe_ident, .None });
|
|
2530
2598
|
}
|
|
2531
|
-
|
|
2599
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2532
2600
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2533
2601
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2534
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2535
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2536
2604
|
},
|
|
2537
2605
|
.AccuracyDown1 => {
|
|
2538
2606
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2539
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2540
|
-
boosts.accuracy = @intCast(
|
|
2541
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2607
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2609
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2542
2610
|
},
|
|
2543
2611
|
else => unreachable,
|
|
2544
2612
|
}
|
|
@@ -2562,37 +2630,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2562
2630
|
}
|
|
2563
2631
|
}
|
|
2564
2632
|
|
|
2565
|
-
|
|
2633
|
+
fn isForced(active: anytype) bool {
|
|
2566
2634
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2567
2635
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2568
2636
|
}
|
|
2569
2637
|
|
|
2570
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2638
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2639
|
+
var log = options.log;
|
|
2571
2640
|
var side = battle.side(who);
|
|
2572
2641
|
var volatiles = &side.active.volatiles;
|
|
2573
2642
|
const ident = battle.active(who);
|
|
2574
2643
|
|
|
2575
|
-
|
|
2576
|
-
|
|
2577
|
-
|
|
2578
|
-
|
|
2644
|
+
options.chance.clearDurations(who, clear);
|
|
2645
|
+
|
|
2646
|
+
if (volatiles.disable_move != 0) {
|
|
2647
|
+
volatiles.disable_move = 0;
|
|
2648
|
+
volatiles.disable_duration = 0;
|
|
2649
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2579
2650
|
}
|
|
2580
2651
|
if (volatiles.Confusion) {
|
|
2581
2652
|
// volatiles.confusion is left unchanged
|
|
2582
2653
|
volatiles.Confusion = false;
|
|
2583
|
-
try log.end(ident, .ConfusionSilent);
|
|
2654
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2584
2655
|
}
|
|
2585
2656
|
if (volatiles.Mist) {
|
|
2586
2657
|
volatiles.Mist = false;
|
|
2587
|
-
try log.end(ident, .
|
|
2658
|
+
try log.end(.{ ident, .MistSilent });
|
|
2588
2659
|
}
|
|
2589
2660
|
if (volatiles.FocusEnergy) {
|
|
2590
2661
|
volatiles.FocusEnergy = false;
|
|
2591
|
-
try log.end(ident, .
|
|
2662
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2592
2663
|
}
|
|
2593
2664
|
if (volatiles.LeechSeed) {
|
|
2594
2665
|
volatiles.LeechSeed = false;
|
|
2595
|
-
try log.end(ident, .
|
|
2666
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2596
2667
|
}
|
|
2597
2668
|
if (!showdown and volatiles.Toxic) {
|
|
2598
2669
|
volatiles.Toxic = false;
|
|
@@ -2600,152 +2671,349 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2600
2671
|
}
|
|
2601
2672
|
if (volatiles.LightScreen) {
|
|
2602
2673
|
volatiles.LightScreen = false;
|
|
2603
|
-
try log.end(ident, .
|
|
2674
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2604
2675
|
}
|
|
2605
2676
|
if (volatiles.Reflect) {
|
|
2606
2677
|
volatiles.Reflect = false;
|
|
2607
|
-
try log.end(ident, .
|
|
2678
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2608
2679
|
}
|
|
2609
2680
|
if (showdown and volatiles.Toxic) {
|
|
2610
2681
|
volatiles.Toxic = false;
|
|
2611
2682
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2612
2683
|
volatiles.toxic = 0;
|
|
2613
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2614
2685
|
}
|
|
2615
2686
|
}
|
|
2616
2687
|
|
|
2617
2688
|
pub const Rolls = struct {
|
|
2618
|
-
|
|
2619
|
-
if (
|
|
2620
|
-
|
|
2621
|
-
|
|
2689
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2690
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2691
|
+
player == .P1
|
|
2692
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2693
|
+
battle.rng.speedTie()
|
|
2694
|
+
else if (showdown)
|
|
2695
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2696
|
+
else
|
|
2697
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2622
2698
|
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2699
|
+
try options.chance.speedTie(p1);
|
|
2700
|
+
return p1;
|
|
2626
2701
|
}
|
|
2627
2702
|
|
|
2628
|
-
|
|
2629
|
-
if (
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
2633
|
-
|
|
2634
|
-
|
|
2703
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2704
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2705
|
+
val == .true
|
|
2706
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2707
|
+
battle.rng.criticalHit(player, rate)
|
|
2708
|
+
else if (showdown)
|
|
2709
|
+
battle.rng.chance(u8, rate, 256)
|
|
2710
|
+
else
|
|
2711
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2712
|
+
|
|
2713
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2714
|
+
return crit;
|
|
2715
|
+
}
|
|
2716
|
+
|
|
2717
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2718
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2719
|
+
val
|
|
2720
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2721
|
+
battle.rng.damage(player)
|
|
2722
|
+
else roll: {
|
|
2723
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2724
|
+
while (true) {
|
|
2725
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2726
|
+
if (r >= 217) break :roll r;
|
|
2727
|
+
}
|
|
2728
|
+
};
|
|
2635
2729
|
|
|
2636
|
-
|
|
2637
|
-
|
|
2638
|
-
return
|
|
2730
|
+
assert(roll >= 217 and roll <= 255);
|
|
2731
|
+
try options.chance.damage(player, roll);
|
|
2732
|
+
return roll;
|
|
2639
2733
|
}
|
|
2640
2734
|
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2735
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2736
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2737
|
+
val == .true
|
|
2738
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2739
|
+
battle.rng.hit(player, accuracy)
|
|
2740
|
+
else if (showdown)
|
|
2741
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2742
|
+
else
|
|
2743
|
+
battle.rng.next() < accuracy;
|
|
2645
2744
|
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2745
|
+
options.chance.hit(ok, accuracy);
|
|
2746
|
+
return ok;
|
|
2649
2747
|
}
|
|
2650
2748
|
|
|
2651
|
-
|
|
2652
|
-
if (
|
|
2653
|
-
|
|
2654
|
-
|
|
2749
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2750
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2751
|
+
val == .true
|
|
2752
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2753
|
+
battle.rng.confused(player)
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2756
|
+
else
|
|
2757
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2655
2758
|
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2759
|
+
try options.chance.confused(player, cfz);
|
|
2760
|
+
return cfz;
|
|
2659
2761
|
}
|
|
2660
2762
|
|
|
2661
|
-
|
|
2662
|
-
if (
|
|
2663
|
-
|
|
2763
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2764
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2765
|
+
val == .true
|
|
2766
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2767
|
+
battle.rng.paralyzed(player)
|
|
2768
|
+
else if (showdown)
|
|
2769
|
+
battle.rng.chance(u8, 63, 256)
|
|
2770
|
+
else
|
|
2771
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2772
|
+
|
|
2773
|
+
try options.chance.paralyzed(player, par);
|
|
2774
|
+
return par;
|
|
2664
2775
|
}
|
|
2665
2776
|
|
|
2666
|
-
|
|
2667
|
-
if (
|
|
2668
|
-
|
|
2777
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2778
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2779
|
+
val == .true
|
|
2780
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2781
|
+
battle.rng.secondaryChance(player, 25)
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, 25, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2786
|
+
|
|
2787
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2788
|
+
return proc;
|
|
2669
2789
|
}
|
|
2670
2790
|
|
|
2671
|
-
|
|
2672
|
-
if (
|
|
2673
|
-
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2791
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2792
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2793
|
+
|
|
2794
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2797
|
+
battle.rng.secondaryChance(player, rate)
|
|
2798
|
+
else if (showdown)
|
|
2799
|
+
battle.rng.chance(u8, rate, 256)
|
|
2800
|
+
else
|
|
2801
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2802
|
+
|
|
2803
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2804
|
+
return proc;
|
|
2677
2805
|
}
|
|
2678
2806
|
|
|
2679
|
-
|
|
2680
|
-
if (
|
|
2681
|
-
|
|
2807
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2808
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2809
|
+
|
|
2810
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2811
|
+
val == .true
|
|
2812
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2813
|
+
battle.rng.secondaryChance(player, rate)
|
|
2814
|
+
else if (showdown)
|
|
2815
|
+
battle.rng.chance(u8, rate, 256)
|
|
2816
|
+
else
|
|
2817
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2818
|
+
|
|
2819
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2820
|
+
return proc;
|
|
2682
2821
|
}
|
|
2683
2822
|
|
|
2684
|
-
fn
|
|
2685
|
-
if (
|
|
2686
|
-
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2699
|
-
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2823
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2824
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2825
|
+
val == .true
|
|
2826
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2827
|
+
battle.rng.secondaryChance(player, 85)
|
|
2828
|
+
else if (showdown)
|
|
2829
|
+
battle.rng.chance(u8, 85, 256)
|
|
2830
|
+
else
|
|
2831
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2832
|
+
|
|
2833
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2834
|
+
return proc;
|
|
2835
|
+
}
|
|
2836
|
+
|
|
2837
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2838
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2839
|
+
val
|
|
2840
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2841
|
+
battle.rng.metronome(player)
|
|
2842
|
+
else if (showdown)
|
|
2843
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2844
|
+
else move: {
|
|
2845
|
+
while (true) {
|
|
2846
|
+
const r = battle.rng.next();
|
|
2847
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2848
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2849
|
+
break :move @enumFromInt(r);
|
|
2704
2850
|
}
|
|
2705
|
-
}
|
|
2851
|
+
};
|
|
2706
2852
|
|
|
2707
|
-
|
|
2708
|
-
|
|
2709
|
-
|
|
2710
|
-
|
|
2711
|
-
|
|
2853
|
+
try options.chance.metronome(player, move);
|
|
2854
|
+
return move;
|
|
2855
|
+
}
|
|
2856
|
+
|
|
2857
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2858
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2859
|
+
val - 1
|
|
2860
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2861
|
+
battle.rng.psywave(player)
|
|
2862
|
+
else if (showdown)
|
|
2863
|
+
battle.rng.range(u8, 0, max)
|
|
2864
|
+
else power: {
|
|
2865
|
+
while (true) {
|
|
2866
|
+
const r = battle.rng.next();
|
|
2867
|
+
if (r < max) break :power r;
|
|
2868
|
+
}
|
|
2869
|
+
};
|
|
2712
2870
|
|
|
2713
|
-
|
|
2714
|
-
|
|
2715
|
-
return
|
|
2716
|
-
}
|
|
2871
|
+
assert(power < max);
|
|
2872
|
+
try options.chance.psywave(player, power, max);
|
|
2873
|
+
return power;
|
|
2874
|
+
}
|
|
2875
|
+
|
|
2876
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2877
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2878
|
+
@intCast(val)
|
|
2879
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2880
|
+
battle.rng.sleepDuration(player)
|
|
2881
|
+
else if (showdown)
|
|
2882
|
+
battle.rng.range(u3, 1, 8)
|
|
2883
|
+
else duration: {
|
|
2884
|
+
while (true) {
|
|
2885
|
+
const r = battle.rng.next() & 7;
|
|
2886
|
+
if (r != 0) break :duration @intCast(r);
|
|
2887
|
+
}
|
|
2888
|
+
};
|
|
2717
2889
|
|
|
2718
|
-
|
|
2719
|
-
|
|
2720
|
-
|
|
2721
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
2722
|
-
return @intToEnum(Move, r + mod);
|
|
2723
|
-
}
|
|
2724
|
-
while (true) {
|
|
2725
|
-
const r = battle.rng.next();
|
|
2726
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
2727
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
2728
|
-
return @intToEnum(Move, r);
|
|
2729
|
-
}
|
|
2890
|
+
assert(duration >= 1 and duration <= 7);
|
|
2891
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2892
|
+
return duration;
|
|
2730
2893
|
}
|
|
2731
2894
|
|
|
2732
|
-
|
|
2733
|
-
if (
|
|
2734
|
-
|
|
2735
|
-
|
|
2736
|
-
|
|
2737
|
-
|
|
2895
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2896
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2897
|
+
val
|
|
2898
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2899
|
+
battle.rng.disableDuration(player)
|
|
2900
|
+
else if (showdown)
|
|
2901
|
+
battle.rng.range(u4, 1, 9)
|
|
2902
|
+
else
|
|
2903
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2904
|
+
|
|
2905
|
+
assert(duration >= 1 and duration <= 8);
|
|
2906
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2907
|
+
return duration;
|
|
2738
2908
|
}
|
|
2739
2909
|
|
|
2740
|
-
|
|
2741
|
-
if (
|
|
2742
|
-
|
|
2743
|
-
|
|
2910
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2911
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2912
|
+
@intCast(val)
|
|
2913
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2914
|
+
battle.rng.confusionDuration(player, self)
|
|
2915
|
+
else if (showdown)
|
|
2916
|
+
battle.rng.range(u3, 2, 6)
|
|
2917
|
+
else
|
|
2918
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2919
|
+
|
|
2920
|
+
assert(duration >= 2 and duration <= 5);
|
|
2921
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2922
|
+
return duration;
|
|
2744
2923
|
}
|
|
2745
2924
|
|
|
2746
|
-
|
|
2747
|
-
if (
|
|
2748
|
-
|
|
2925
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2926
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2927
|
+
@intCast(val)
|
|
2928
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2929
|
+
battle.rng.attackingDuration(player)
|
|
2930
|
+
else if (showdown)
|
|
2931
|
+
battle.rng.range(u3, 2, 4)
|
|
2932
|
+
else
|
|
2933
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2934
|
+
|
|
2935
|
+
assert(duration >= 2 and duration <= 3);
|
|
2936
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2937
|
+
return duration;
|
|
2938
|
+
}
|
|
2939
|
+
|
|
2940
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2941
|
+
|
|
2942
|
+
fn distribution(
|
|
2943
|
+
battle: anytype,
|
|
2944
|
+
comptime effect: Move.Effect,
|
|
2945
|
+
player: Player,
|
|
2946
|
+
options: anytype,
|
|
2947
|
+
) !u3 {
|
|
2948
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2949
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2950
|
+
@intCast(val)
|
|
2951
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
2952
|
+
battle.rng.distribution(player)
|
|
2953
|
+
else if (showdown)
|
|
2954
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2955
|
+
else n: {
|
|
2956
|
+
const r = (battle.rng.next() & 3);
|
|
2957
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2958
|
+
};
|
|
2959
|
+
|
|
2960
|
+
assert(n >= 2 and n <= 5);
|
|
2961
|
+
if (effect == .Binding) {
|
|
2962
|
+
options.chance.duration(.binding, player, player, n);
|
|
2963
|
+
} else {
|
|
2964
|
+
try options.chance.multiHit(player, n);
|
|
2965
|
+
}
|
|
2966
|
+
return n;
|
|
2967
|
+
}
|
|
2968
|
+
|
|
2969
|
+
fn moveSlot(
|
|
2970
|
+
battle: anytype,
|
|
2971
|
+
player: Player,
|
|
2972
|
+
moves: []MoveSlot,
|
|
2973
|
+
check_pp: u4,
|
|
2974
|
+
options: anytype,
|
|
2975
|
+
) !u4 {
|
|
2976
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2977
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2978
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2979
|
+
val
|
|
2980
|
+
else
|
|
2981
|
+
null
|
|
2982
|
+
else
|
|
2983
|
+
null;
|
|
2984
|
+
|
|
2985
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
2986
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
2987
|
+
else slot: {
|
|
2988
|
+
if (showdown) {
|
|
2989
|
+
if (check_pp == 0) {
|
|
2990
|
+
var i: usize = moves.len;
|
|
2991
|
+
while (i > 0) {
|
|
2992
|
+
i -= 1;
|
|
2993
|
+
if (moves[i].id != .None) {
|
|
2994
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2995
|
+
}
|
|
2996
|
+
}
|
|
2997
|
+
} else {
|
|
2998
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2999
|
+
var i: usize = 0;
|
|
3000
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3001
|
+
if (moves[i].pp > 0) {
|
|
3002
|
+
r -= 1;
|
|
3003
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3004
|
+
}
|
|
3005
|
+
}
|
|
3006
|
+
}
|
|
3007
|
+
}
|
|
3008
|
+
|
|
3009
|
+
while (true) {
|
|
3010
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3011
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3012
|
+
}
|
|
3013
|
+
};
|
|
3014
|
+
|
|
3015
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3016
|
+
return slot;
|
|
2749
3017
|
}
|
|
2750
3018
|
};
|
|
2751
3019
|
|
|
@@ -2753,14 +3021,14 @@ test "RNG agreement" {
|
|
|
2753
3021
|
if (!showdown) return;
|
|
2754
3022
|
var expected: [256]u32 = undefined;
|
|
2755
3023
|
for (0..expected.len) |i| {
|
|
2756
|
-
expected[i] = @intCast(
|
|
3024
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2757
3025
|
}
|
|
2758
3026
|
|
|
2759
|
-
var spe
|
|
2760
|
-
var cfz
|
|
2761
|
-
var par
|
|
2762
|
-
var brn
|
|
2763
|
-
var eff
|
|
3027
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3028
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3029
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3030
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3031
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2764
3032
|
|
|
2765
3033
|
for (0..expected.len) |i| {
|
|
2766
3034
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2796,7 +3064,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2796
3064
|
const side = battle.side(player);
|
|
2797
3065
|
const foe = battle.foe(player);
|
|
2798
3066
|
|
|
2799
|
-
|
|
3067
|
+
const active = &side.active;
|
|
2800
3068
|
const stored = side.stored();
|
|
2801
3069
|
|
|
2802
3070
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2810,7 +3078,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2810
3078
|
// strictly correct as the player would not have been presented the option to move or
|
|
2811
3079
|
// switch at all.
|
|
2812
3080
|
if (isForced(active)) {
|
|
2813
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3081
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2814
3082
|
n += 1;
|
|
2815
3083
|
return n;
|
|
2816
3084
|
}
|
|
@@ -2850,7 +3118,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2850
3118
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2851
3119
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2852
3120
|
const struggle =
|
|
2853
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3121
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2854
3122
|
const s = if (struggle) 0 else slot;
|
|
2855
3123
|
out[n] = .{ .type = .Move, .data = s };
|
|
2856
3124
|
n += 1;
|
|
@@ -2865,7 +3133,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2865
3133
|
const m = active.moves[slot - 1];
|
|
2866
3134
|
if (m.id == .None) break;
|
|
2867
3135
|
if (m.pp == 0) continue;
|
|
2868
|
-
if (active.volatiles.
|
|
3136
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2869
3137
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2870
3138
|
n += 1;
|
|
2871
3139
|
}
|