@pkmn/engine 0.1.0-dev.d4119c62 → 0.1.0-dev.d4bd80b1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +46 -18
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +47 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +110 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon/wasm.d.ts +2 -0
  10. package/build/pkg/addon/wasm.js +53 -0
  11. package/build/pkg/addon/wasm.js.map +1 -0
  12. package/build/pkg/addon.d.ts +25 -3
  13. package/build/pkg/addon.js +39 -71
  14. package/build/pkg/addon.js.map +1 -1
  15. package/build/pkg/data/layout.json +15 -2
  16. package/build/pkg/data/protocol.json +23 -9
  17. package/build/pkg/data.d.ts +27 -5
  18. package/build/pkg/data.js.map +1 -1
  19. package/build/pkg/gen1.d.ts +15 -18
  20. package/build/pkg/gen1.js +28 -19
  21. package/build/pkg/gen1.js.map +1 -1
  22. package/build/pkg/index.d.ts +40 -90
  23. package/build/pkg/index.js +23 -70
  24. package/build/pkg/index.js.map +1 -1
  25. package/build/pkg/protocol.d.ts +20 -1
  26. package/build/pkg/protocol.js +109 -107
  27. package/build/pkg/protocol.js.map +1 -1
  28. package/build/tools/debug.js +53 -78
  29. package/build/tools/debug.js.map +1 -1
  30. package/build/tools/display/debug.jsx +152 -0
  31. package/build/tools/display/debug.jsx.map +1 -0
  32. package/build/tools/display/index.js +152 -0
  33. package/build/tools/display/index.js.map +1 -0
  34. package/build/tools/display/ui.jsx +359 -0
  35. package/build/tools/display/ui.jsx.map +1 -0
  36. package/build/tools/display/util.js +33 -0
  37. package/build/tools/display/util.js.map +1 -0
  38. package/build.zig +330 -104
  39. package/package.json +60 -134
  40. package/src/bin/install-pkmn-engine +32 -21
  41. package/src/bin/pkmn-debug +1 -1
  42. package/src/lib/bindings/c.zig +255 -0
  43. package/src/lib/{binding → bindings}/node.zig +8 -21
  44. package/src/lib/bindings/wasm.zig +59 -0
  45. package/src/lib/common/array.zig +77 -0
  46. package/src/lib/common/data.zig +4 -4
  47. package/src/lib/common/debug.zig +39 -8
  48. package/src/lib/common/js.zig +4 -2
  49. package/src/lib/common/optional.zig +14 -10
  50. package/src/lib/common/options.zig +6 -0
  51. package/src/lib/common/protocol.zig +63 -67
  52. package/src/lib/common/rational.zig +128 -32
  53. package/src/lib/common/rng.zig +7 -9
  54. package/src/lib/common/util.zig +50 -1
  55. package/src/lib/gen1/calc.zig +686 -159
  56. package/src/lib/gen1/chance.zig +405 -280
  57. package/src/lib/gen1/data/moves.zig +2 -4
  58. package/src/lib/gen1/data/species.zig +2 -4
  59. package/src/lib/gen1/data/types.zig +1 -2
  60. package/src/lib/gen1/data.zig +24 -27
  61. package/src/lib/gen1/helpers.zig +92 -548
  62. package/src/lib/gen1/mechanics.zig +379 -258
  63. package/src/lib/gen2/calc.zig +37 -27
  64. package/src/lib/gen2/chance.zig +84 -496
  65. package/src/lib/gen2/data/items.zig +1 -3
  66. package/src/lib/gen2/data/moves.zig +2 -4
  67. package/src/lib/gen2/data/species.zig +1 -3
  68. package/src/lib/gen2/data/types.zig +1 -2
  69. package/src/lib/gen2/data.zig +19 -22
  70. package/src/lib/gen2/generated.zig +19 -26
  71. package/src/lib/gen2/helpers.zig +46 -25
  72. package/src/lib/gen2/mechanics.zig +217 -163
  73. package/src/lib/node.zig +18 -0
  74. package/src/lib/pkmn.zig +37 -15
  75. package/src/lib/wasm.zig +17 -0
  76. package/src/tools/display/dom.ts +95 -0
  77. package/src/tools/display/ui.css +354 -0
  78. package/build/test/display.js +0 -400
  79. package/build/test/display.js.map +0 -1
  80. package/src/lib/binding/wasm.zig +0 -12
  81. package/src/lib/gen1/README.md +0 -894
  82. package/src/lib/gen2/README.md +0 -329
  83. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,42 +1,42 @@
1
- const std = @import("std");
2
-
3
- const pkmn = @import("../pkmn.zig");
1
+ const DEBUG = @import("../common/debug.zig").print;
4
2
 
3
+ const chance = @import("chance.zig");
5
4
  const common = @import("../common/data.zig");
6
- const DEBUG = @import("../common/debug.zig").print;
5
+ const data = @import("data.zig");
6
+ const helpers = @import("helpers.zig");
7
7
  const optional = @import("../common/optional.zig");
8
+ const pkmn = @import("../pkmn.zig");
8
9
  const protocol = @import("../common/protocol.zig");
9
10
  const rational = @import("../common/rational.zig");
11
+ const std = @import("std");
10
12
  const util = @import("../common/util.zig");
11
13
 
12
- const chance = @import("chance.zig");
13
- const data = @import("data.zig");
14
- const helpers = @import("helpers.zig");
15
-
14
+ const Action = chance.Action;
15
+ const Actions = chance.Actions;
16
16
  const assert = std.debug.assert;
17
-
17
+ const Chance = chance.Chance;
18
+ const Choice = common.Choice;
19
+ const Confusion = chance.Confusion;
20
+ const Duration = chance.Duration;
21
+ const Durations = chance.Durations;
22
+ const enabled = pkmn.options.calc;
18
23
  const expect = std.testing.expect;
19
24
  const expectEqual = std.testing.expectEqual;
20
-
21
- const enabled = pkmn.options.calc;
22
-
25
+ const expectEqualSlices = std.testing.expectEqualSlices;
26
+ const isPointerTo = util.isPointerTo;
27
+ const Observation = chance.Observation;
28
+ const Optional = optional.Optional;
23
29
  const Player = common.Player;
30
+ const PointerType = util.PointerType;
31
+ const Rational = rational.Rational;
24
32
  const Result = common.Result;
25
- const Choice = common.Choice;
26
-
27
- const Optional = optional.Optional;
33
+ const Sleeps = chance.Sleeps;
28
34
 
29
- const Rational = rational.Rational;
35
+ const tty = true; // DEBUG
36
+ const summary = false; // DEBUG
30
37
 
31
- const PointerType = util.PointerType;
32
-
33
- const Actions = chance.Actions;
34
- const Action = chance.Action;
35
- const Chance = chance.Chance;
36
- const Durations = chance.Durations;
37
- const Duration = chance.Duration;
38
-
39
- const Rolls = helpers.Rolls;
38
+ const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
39
+ const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
40
40
 
41
41
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
42
42
  pub const Summaries = extern struct {
@@ -51,7 +51,7 @@ pub const Summaries = extern struct {
51
51
 
52
52
  /// Returns the `Summary` for the given `player`.
53
53
  pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
54
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
54
+ assert(isPointerTo(self, Summaries));
55
55
  return if (player == .P1) &self.p1 else &self.p2;
56
56
  }
57
57
  };
@@ -69,8 +69,10 @@ pub const Summary = extern struct {
69
69
  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
70
70
  // (to determine the *actual* damage done compare the target's stored HP before and after).
71
71
  final: u16 = 0,
72
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
73
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
72
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
73
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
74
+ /// to faint). Note that this field does not get set in scenarios where the target would
75
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
74
76
  capped: bool = false,
75
77
 
76
78
  // NOTE: 15 bits padding
@@ -85,25 +87,11 @@ pub const Summary = extern struct {
85
87
  }
86
88
  };
87
89
 
88
- /// TODO
89
- pub const Overrides = extern struct {
90
- /// TODO
91
- actions: Actions = .{},
92
- /// TODO
93
- durations: Durations = .{},
94
-
95
- _: u32 = 0,
96
-
97
- comptime {
98
- assert(@sizeOf(Overrides) == 24);
99
- }
100
- };
101
-
102
90
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
103
91
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
104
92
  pub const Calc = struct {
105
93
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
106
- overrides: Overrides = .{},
94
+ overrides: Actions = .{},
107
95
  /// Information relevant to damage calculation.
108
96
  summaries: Summaries = .{},
109
97
 
@@ -114,26 +102,20 @@ pub const Calc = struct {
114
102
  ) ?std.meta.FieldType(Action, field) {
115
103
  if (!enabled) return null;
116
104
 
117
- const overrides =
118
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
119
- const val = @field(overrides, @tagName(field));
105
+ const val = @field(self.overrides.get(player), @tagName(field));
120
106
  return if (switch (@typeInfo(@TypeOf(val))) {
121
- .Enum => val != .None,
122
- .Int => val != 0,
107
+ Enum => val != .None,
108
+ Int => val != 0,
123
109
  else => unreachable,
124
110
  }) val else null;
125
111
  }
126
112
 
127
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
128
- if (!enabled) return null;
129
-
130
- const durations = self.overrides.durations;
131
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
132
- if (set == 0) return null;
113
+ pub fn confusion(self: *Calc, player: Player) void {
114
+ if (!enabled) return;
133
115
 
134
- const actions = self.overrides.actions;
135
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
136
- return @field(overrides, @tagName(field)) != 0;
116
+ if (self.overrides.get(player).confusion == .started) {
117
+ self.overrides.get(player).confusion = .None;
118
+ }
137
119
  }
138
120
 
139
121
  pub fn base(self: *Calc, player: Player, val: u16) void {
@@ -169,9 +151,8 @@ const Null = struct {
169
151
  return null;
170
152
  }
171
153
 
172
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
173
- _ = .{ self, player, field };
174
- return null;
154
+ pub fn confusion(self: Null, player: Player) void {
155
+ _ = .{ self, player };
175
156
  }
176
157
 
177
158
  pub fn base(self: Null, player: Player, val: u16) void {
@@ -195,12 +176,14 @@ pub const Stats = struct {
195
176
  };
196
177
 
197
178
  pub const Options = struct {
198
- actions: Actions = .{},
179
+ durations: Durations,
199
180
  seed: ?u64 = null,
200
181
  cap: bool = false,
201
182
  metronome: bool = false,
202
183
  };
203
184
 
185
+ pub const MAX_FRONTIER = 81;
186
+
204
187
  pub fn transitions(
205
188
  battle: anytype,
206
189
  c1: Choice,
@@ -211,29 +194,27 @@ pub fn transitions(
211
194
  ) !?Stats {
212
195
  var stats: Stats = .{};
213
196
 
214
- var actions = options.actions;
215
- var cap = options.cap;
197
+ const cap = options.cap;
216
198
 
217
199
  var seen = std.AutoHashMap(Actions, void).init(allocator);
218
200
  defer seen.deinit();
219
201
  var frontier = std.ArrayList(Actions).init(allocator);
220
202
  defer frontier.deinit();
221
203
 
204
+ const d = options.durations;
205
+
222
206
  var opts = pkmn.battle.options(
223
207
  protocol.NULL,
224
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
225
- Calc{ .overrides = .{ .actions = actions, .durations = .{
226
- .p1 = actions.p1.durations,
227
- .p2 = actions.p2.durations,
228
- } } },
208
+ Chance(Rational(u128)){ .probability = .{}, .durations = d },
209
+ Calc{},
229
210
  );
230
211
 
231
212
  var b = battle;
232
213
  _ = try b.update(c1, c2, &opts);
233
214
  stats.updates += 1;
234
215
 
235
- var p1 = b.side(.P1);
236
- var p2 = b.side(.P2);
216
+ const p1 = b.side(.P1);
217
+ const p2 = b.side(.P2);
237
218
 
238
219
  var p: Rational(u128) = .{ .p = 0, .q = 1 };
239
220
  try frontier.append(opts.chance.actions);
@@ -247,85 +228,106 @@ pub fn transitions(
247
228
  var i: usize = 0;
248
229
  assert(frontier.items.len == 1);
249
230
  while (i < frontier.items.len) : (i += 1) {
250
- var template = frontier.items[i];
251
- opts.calc.overrides.durations = .{
252
- .p1 = template.p1.durations,
253
- .p2 = template.p2.durations,
231
+ const f = frontier.items[i];
232
+ const saved = stats.saved;
233
+
234
+ try debug(writer, f, .{
235
+ .shape = true,
236
+ .color = i,
237
+ .bold = true,
238
+ .background = true,
239
+ .indent = false,
240
+ });
241
+
242
+ var a: Actions = .{
243
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
244
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
254
245
  };
255
246
 
256
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
257
-
258
- var a: Actions = .{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
259
-
260
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
261
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
262
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
263
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
264
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
265
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
266
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
267
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
268
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
269
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
270
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
271
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
272
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
273
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
274
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
275
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
276
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
277
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
278
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
279
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
280
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
281
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
282
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
283
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
284
- for (Rolls.multiHit(template.p2, p1_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
285
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
286
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
287
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
288
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
289
-
290
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
247
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
248
+ for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
249
+ for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
250
+ for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
251
+ for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
252
+ for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
253
+ for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
254
+ for (Rolls.confusion(f.p1, d.p1, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
255
+ for (Rolls.confusion(f.p2, d.p2, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
256
+ for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
257
+ for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
258
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
259
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
260
+ for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
261
+ for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
262
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
263
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
264
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
265
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
266
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
267
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
268
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
269
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
270
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
271
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
272
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
273
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
274
+
275
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
291
276
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
292
277
  a.p1.damage = @intCast(p1_dmg.min);
293
- var p1_min: u8 = 0;
294
278
 
295
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
279
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
280
+
281
+ const p1_min: u9 = p1_dmg.min;
282
+ const p2_min: u9 = p2_dmg.min;
283
+
296
284
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
297
285
  a.p2.damage = @intCast(p2_dmg.min);
298
286
 
299
- opts.calc.overrides.actions = a;
300
- opts.chance = .{ .probability = .{}, .actions = actions };
287
+ opts.calc.overrides = a;
288
+ opts.calc.summaries = .{};
289
+ opts.chance = .{ .probability = .{}, .durations = d };
301
290
  const q = &opts.chance.probability;
302
291
 
303
292
  b = battle;
304
293
  _ = try b.update(c1, c2, &opts);
305
- stats.updates += 1;
306
-
307
- const p1_max: u8 = @intCast(p1_dmg.min);
308
- const p2_max: u8 = @intCast(p2_dmg.min);
309
- _ = cap;
310
294
 
311
- // var p1_max = if (p1_min != 0) p1_min else
312
- // try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
313
- // var p2_max =
314
- // try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
295
+ stats.updates += 1;
315
296
 
316
- if (opts.chance.actions.matches(template)) {
317
- if (!opts.chance.actions.eql(a)) {
318
- try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
297
+ const summaries = &opts.calc.summaries;
298
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
299
+ p1_dmg.min
300
+ else
301
+ Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
302
+ const p2_max: u9 =
303
+ Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
304
+
305
+ if (opts.chance.actions.matches(f)) {
306
+ if (!opts.chance.actions.relax().eql(a)) {
307
+ if (!summary) {
308
+ try debug(writer, opts.chance.actions, .{
309
+ .p1_max = p1_max,
310
+ .p2_max = p2_max,
311
+ .color = i,
312
+ .dim = true,
313
+ });
314
+ }
319
315
 
320
- p1_min = p1_max;
316
+ p1_dmg.min = p1_max;
321
317
  p2_dmg.min = p2_max;
322
318
  continue;
323
319
  }
324
320
 
325
- try debug(writer, opts.chance.actions, false, .{ .color = i });
321
+ if (!summary) {
322
+ try debug(writer, opts.chance.actions, .{
323
+ .p1_max = p1_max,
324
+ .p2_max = p2_max,
325
+ .color = i,
326
+ });
327
+ }
326
328
 
327
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
328
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
329
+ for (p1_min..p1_max + 1) |p1d| {
330
+ for (p2_dmg.min..p2_max + 1) |p2d| {
329
331
  var acts = opts.chance.actions;
330
332
  acts.p1.damage = @intCast(p1d);
331
333
  acts.p2.damage = @intCast(p2d);
@@ -335,10 +337,13 @@ pub fn transitions(
335
337
  }
336
338
  }
337
339
  }
338
-
339
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
340
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
340
341
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
342
+
343
+ q.reduce();
341
344
  try p.add(q);
345
+ p.reduce();
346
+
342
347
  stats.saved += 1;
343
348
 
344
349
  if (p.q < p.p) {
@@ -346,27 +351,48 @@ pub fn transitions(
346
351
  return error.TestUnexpectedResult;
347
352
  }
348
353
  } else {
349
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
350
-
351
- if (!matches(opts.chance.actions, i, frontier.items)) {
354
+ if (!opts.chance.actions.matchesAny(frontier.items, i)) {
352
355
  try frontier.append(opts.chance.actions);
353
356
 
354
- try debug(writer, opts.chance.actions, true, .{
357
+ try debug(writer, opts.chance.actions, .{
358
+ .p1_max = p1_max,
359
+ .p2_max = p2_max,
360
+ .dim = true,
361
+ .newline = false,
362
+ });
363
+ try writer.writeAll(" → ");
364
+ try debug(writer, opts.chance.actions, .{
365
+ .shape = true,
355
366
  .color = frontier.items.len - 1,
356
367
  .dim = true,
357
- .background = true
368
+ .background = true,
369
+ .indent = false,
370
+ });
371
+ } else if (!summary) {
372
+ try debug(writer, opts.chance.actions, .{
373
+ .p1_max = p1_max,
374
+ .p2_max = p2_max,
375
+ .dim = true,
358
376
  });
359
377
  }
360
378
  }
361
379
 
362
- p1_min = p1_max;
380
+ p1_dmg.min = p1_max;
363
381
  p2_dmg.min = p2_max;
364
382
  }
365
383
 
366
- assert(p1_min > 0 or p1_dmg.min == 0);
367
- p1_dmg.min = p1_min;
384
+ }}}}}}}}}}}}}}}}}}}}}}}}}}}}
385
+
386
+ assert(stats.saved > saved);
387
+ const old = @hasDecl(std.fmt, "formatFloatDecimal");
388
+ if (!old and @TypeOf(writer) != @TypeOf(std.io.null_writer)) {
389
+ p.reduce();
390
+ try writer.print(
391
+ " = {s} ({d:.2}%)\n\n",
392
+ .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
393
+ );
394
+ }
368
395
 
369
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
370
396
  }
371
397
 
372
398
  assert(frontier.items.len == i);
@@ -387,13 +413,112 @@ pub fn transitions(
387
413
  return stats;
388
414
  }
389
415
 
390
- fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
391
- for (frontier, 0..) |f, j| {
392
- // TODO: is skipping this redundant check worth it?
393
- if (i == j) continue;
394
- if (f.matches(actions)) return true;
416
+ pub fn update(
417
+ battle: anytype,
418
+ c1: Choice,
419
+ c2: Choice,
420
+ options: anytype,
421
+ allocator: std.mem.Allocator,
422
+ writer: anytype,
423
+ transition: bool,
424
+ ) !Result {
425
+ const durations = options.chance.durations;
426
+ options.chance.reset();
427
+
428
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
429
+
430
+ const original = battle.*;
431
+
432
+ // Perfom the actual update
433
+ const result = battle.update(c1, c2, options);
434
+ var overrides = options.chance.actions;
435
+ const updated = options.chance.durations;
436
+
437
+ if (@TypeOf(battle.rng) == data.PRNG) {
438
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
439
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
440
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
441
+ const n = try helpers.diff(&original, battle, stream.writer());
442
+
443
+ // Applying the diff to the battle should take us back to the original copy
444
+ // of the battle (ignoring the RNG).
445
+ var patched = battle.*;
446
+ patched.rng = original.rng;
447
+ helpers.patch(&patched, buf[0..n]);
448
+ try expectEqual(original, patched);
449
+ }
450
+
451
+ if (transition) {
452
+ // Ensure we can generate all transitions from the same original state
453
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
454
+ // the transitions function relies on RNG for discovery of states)
455
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
456
+ .durations = durations,
457
+ .cap = true,
458
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
395
459
  }
396
- return false;
460
+
461
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
462
+ // same as we observed.
463
+ var override = pkmn.battle.options(
464
+ protocol.NULL,
465
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
466
+ Calc{ .overrides = overrides },
467
+ );
468
+ var copy = original;
469
+ var overridden = copy.update(c1, c2, &override);
470
+ try expectEqual(result, overridden);
471
+ try expectEqualActions(overrides, override.chance.actions);
472
+ try expectEqual(updated, override.chance.durations);
473
+
474
+ // The actual battle excluding its RNG field should match a copy updated with
475
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
476
+ copy.rng = battle.rng;
477
+ try expectEqual(battle.*, copy);
478
+
479
+ // Demonstrate that even with the duration rolls changed, the duration
480
+ // fields on their own are sufficient to achieve the same outcomes
481
+ // NB: The actual battle bytes will differ because the durations won't match
482
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
483
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
484
+
485
+ override = pkmn.battle.options(
486
+ protocol.NULL,
487
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
488
+ Calc{ .overrides = overrides },
489
+ );
490
+ copy = original;
491
+ overridden = copy.update(c1, c2, &override);
492
+ try expectEqual(result, overridden);
493
+ try expectEqualActions(overrides, override.chance.actions);
494
+ try expectEqual(updated, override.chance.durations);
495
+
496
+ return result;
497
+ }
498
+
499
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
500
+ return expectEqual(expected, actual) catch |e| switch (e) {
501
+ error.TestExpectedEqual => {
502
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
503
+ return e;
504
+ },
505
+ else => return e,
506
+ };
507
+ }
508
+
509
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
510
+ return .{
511
+ .sides = actual.sides,
512
+ .turn = actual.turn,
513
+ .last_damage = actual.last_damage,
514
+ .last_moves = actual.last_moves,
515
+ .rng = .{ .src = .{
516
+ .seed = if (pkmn.options.showdown)
517
+ 0x12345678
518
+ else
519
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
520
+ } },
521
+ };
397
522
  }
398
523
 
399
524
  fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
@@ -404,23 +529,425 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
404
529
  }
405
530
 
406
531
  const Style = struct {
532
+ shape: bool = false,
533
+ p1_max: u9 = 0,
534
+ p2_max: u9 = 0,
407
535
  color: ?usize = null,
408
536
  bold: bool = false,
409
537
  background: bool = false,
410
538
  dim: bool = false,
539
+ newline: bool = true,
540
+ indent: bool = true,
541
+ };
542
+
543
+ fn debug(writer: anytype, actions: Actions, style: Style) !void {
544
+ if (style.indent) try writer.writeAll(" ");
545
+ if (tty) {
546
+ const mod: usize = if (style.dim) 2 else 1;
547
+ const background: usize = if (style.background) 4 else 3;
548
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
549
+
550
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
551
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
552
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
553
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
554
+ if (p1 != 0 or p2 != 0) {
555
+ assert(!style.shape);
556
+ try format(writer, actions, p1, p2);
557
+ } else {
558
+ try actions.fmt(writer, style.shape);
559
+ }
560
+ try writer.writeAll("\x1b[0m");
561
+ } else {
562
+ if (style.dim) try writer.writeAll(" ");
563
+ try actions.fmt(writer, style.shape);
564
+ }
565
+ if (style.newline) try writer.writeByte('\n');
566
+ }
567
+
568
+ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
569
+ var input: [1024]u8 = undefined;
570
+ var output: [1024]u8 = undefined;
571
+
572
+ var stream = std.io.fixedBufferStream(&input);
573
+ try actions.fmt(&stream.writer(), false);
574
+ var len = stream.getWritten().len;
575
+ @memcpy(output[0..len], input[0..len]);
576
+
577
+ var find: [16]u8 = undefined;
578
+ var repl: [22]u8 = undefined;
579
+ if (p1 != 0 and actions.p1.damage != 0) {
580
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
581
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
582
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
583
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
584
+ len += 6;
585
+ }
586
+ if (p2 != 0 and actions.p2.damage != 0) {
587
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
588
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
589
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
590
+ len += 6;
591
+ }
592
+
593
+ try writer.writeAll(output[0..len]);
594
+ }
595
+
596
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
597
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
598
+ pub const Rolls = struct {
599
+ const PLAYER_NONE = [_]Optional(Player){.None};
600
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
601
+
602
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
603
+ pub fn speedTie(action: Action) []const Optional(Player) {
604
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
605
+ }
606
+
607
+ const OBS_NONE = [_]Optional(Observation){.None};
608
+ const OBS_STARTED = [_]Optional(Observation){.started};
609
+ const OBS_CONTINUING = [_]Optional(Observation){.continuing};
610
+ const OBS_ENDED = [_]Optional(Observation){.ended};
611
+ const OBS_ALL = [_]Optional(Observation){ .started, .continuing, .ended };
612
+ const OBS = [_]Optional(Observation){ .continuing, .ended };
613
+
614
+ /// Returns a slice with a range of values for sleep given the `action` state and observed
615
+ /// `durations`.
616
+ pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
617
+ if (action.sleep == .None) return &OBS_NONE;
618
+ return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
619
+ &OBS_ALL
620
+ else switch (action.sleep) {
621
+ .started => &OBS_STARTED,
622
+ else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
623
+ };
624
+ }
625
+
626
+ /// Returns a slice with a range of values for disable given the `action`, observed `durations`,
627
+ /// and the state of the `parent` (observation of the player's Pokémon sleep status).
628
+ pub fn disable(
629
+ action: Action,
630
+ duration: Duration,
631
+ parent: Optional(Observation),
632
+ ) []const Optional(Observation) {
633
+ if (action.disable == .None) return &OBS_NONE;
634
+ return if (duration.disable == 0 and action.speed_tie != .None)
635
+ &OBS_ALL
636
+ else switch (action.disable) {
637
+ .started => &OBS_STARTED,
638
+ else => if (duration.disable >= 8)
639
+ &OBS_ENDED
640
+ else if (parent != .None and parent != .started)
641
+ &OBS_CONTINUING
642
+ else
643
+ &OBS,
644
+ };
645
+ }
646
+
647
+ /// FIXME
648
+ pub fn attacking(
649
+ action: Action,
650
+ duration: Duration,
651
+ parent: Optional(Observation),
652
+ ) []const Optional(Observation) {
653
+ return switch (action.attacking) {
654
+ .None => &OBS_NONE,
655
+ .started => &OBS_STARTED,
656
+ else => if (duration.attacking >= 3)
657
+ &OBS_ENDED
658
+ else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
659
+ &OBS_CONTINUING
660
+ else
661
+ &OBS,
662
+ };
663
+ }
664
+
665
+ const CFZ_NONE = [_]Optional(Confusion){.None};
666
+ const CFZ_STARTED = [_]Optional(Confusion){.started};
667
+ const CFZ_OVERWRITTEN = [_]Optional(Confusion){ .started, .overwritten };
668
+ const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
669
+ const CFZ_ENDED = [_]Optional(Confusion){.ended};
670
+ const CFZ = [_]Optional(Confusion){ .continuing, .ended };
671
+
672
+ /// FIXME
673
+ pub fn confusion(
674
+ action: Action,
675
+ duration: Duration,
676
+ sibling: Optional(Observation),
677
+ parent: Optional(Observation),
678
+ ) []const Optional(Confusion) {
679
+ return switch (action.confusion) {
680
+ .None => &CFZ_NONE,
681
+ .started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
682
+ &CFZ_OVERWRITTEN
683
+ else
684
+ &CFZ_STARTED,
685
+ else => if (duration.confusion >= 5)
686
+ &CFZ_ENDED
687
+ else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
688
+ &CFZ_CONTINUING
689
+ else
690
+ &CFZ,
691
+ };
692
+ }
693
+
694
+ /// Returns a slice with a range of values for binding given the `action`, observed `durations`,
695
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
696
+ pub fn binding(
697
+ action: Action,
698
+ duration: Duration,
699
+ parent: Optional(bool),
700
+ ) []const Optional(Observation) {
701
+ if (parent == .true) return &OBS_NONE;
702
+ return switch (action.binding) {
703
+ .None => &OBS_NONE,
704
+ .started => &OBS_STARTED,
705
+ else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
706
+ };
707
+ }
708
+
709
+ const BOOL_NONE = [_]Optional(bool){.None};
710
+ const BOOLS = [_]Optional(bool){ .false, .true };
711
+
712
+ /// Returns a slice with the correct range of values for hits given the `action` state
713
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
714
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
715
+ if (parent == .true) return &BOOL_NONE;
716
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
717
+ }
718
+
719
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
720
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
721
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
722
+ if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
723
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
724
+ }
725
+
726
+ /// Returns a slice with the correct range of values for secondary chances hits given the
727
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
728
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
729
+ if (parent == .false) return &BOOL_NONE;
730
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
731
+ }
732
+
733
+ /// The min and max bounds on iteration over damage rolls.
734
+ pub const Range = struct { min: u9, max: u9 };
735
+
736
+ /// Returns the range bounding damage rolls given the `action` state and the state of
737
+ /// the `parent` (whether the player's Pokémon's move hit).
738
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
739
+ return if (parent == .false or action.damage == 0)
740
+ .{ .min = 0, .max = 1 }
741
+ else
742
+ .{ .min = 217, .max = 256 };
743
+ }
744
+
745
+ /// Returns the max damage roll which will produce the same damage as `roll`
746
+ /// given the base damage in `summaries`.
747
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) u8 {
748
+ if (roll == 0) return roll;
749
+
750
+ const dmg = summaries.get(player.foe()).damage;
751
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
752
+
753
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
754
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
755
+ }
756
+
757
+ /// Returns a slice with the correct range of values for confused given the `action` state and
758
+ /// the state of the `parent` (observation of the player's Pokémon confusion status).
759
+ pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
760
+ const done = parent == .None or parent == .ended;
761
+ return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
762
+ }
763
+
764
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
765
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
766
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
767
+ if (parent == .true) return &BOOL_NONE;
768
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
769
+ }
770
+
771
+ const SLOT_NONE = [_]u4{0};
772
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
773
+
774
+ /// Returns a slice with a range of values for move slots given the `action` state
775
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
776
+ ///
777
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
778
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
779
+ if (parent == .false) return &SLOT_NONE;
780
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
781
+ }
782
+
783
+ const MULTI_NONE = [_]u4{0};
784
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
785
+
786
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
787
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
788
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
789
+ if (parent == .false) return &MULTI_NONE;
790
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
791
+ }
792
+
793
+ const PSYWAVE_NONE = [_]u8{0};
794
+ const PSYWAVE = init: {
795
+ var rolls: [150]u8 = undefined;
796
+ for (0..150) |i| rolls[i] = i + 1;
797
+ break :init rolls;
798
+ };
799
+
800
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
801
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
802
+ pub fn psywave(
803
+ action: Action,
804
+ side: *data.Side,
805
+ parent: Optional(bool),
806
+ ) []const u8 {
807
+ if (parent == .false) return &PSYWAVE_NONE;
808
+ return if (action.psywave == 0)
809
+ &PSYWAVE_NONE
810
+ else
811
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
812
+ }
813
+
814
+ const MOVE_NONE = [_]data.Move{.None};
815
+
816
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
817
+ pub fn metronome(action: Action) []const data.Move {
818
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
819
+ }
411
820
  };
412
821
 
413
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
414
- _ = .{ writer, actions, shape, style };
415
- // const mod: usize = if (style.dim) 2 else 1;
416
- // const background: usize = if (style.background) 4 else 3;
417
- // const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
418
- // if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
419
- // try writer.print("\x1b[{d}{d}m", .{ background, color });
420
- // try actions.fmt(writer, shape);
421
- // try writer.writeAll("\x1b[0m\n");
422
- // DEBUG
423
- // if (style.dim) try writer.writeAll(" ");
424
- // try actions.fmt(writer, shape);
425
- // try writer.writeByte('\n');
822
+ test "Rolls.speedTie" {
823
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
824
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
825
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
826
+ }
827
+
828
+ test "Rolls.sleep" {
829
+ return error.SkipZigTest; // TODO
830
+ }
831
+
832
+ test "Rolls.disable" {
833
+ return error.SkipZigTest; // TODO
834
+ }
835
+
836
+ test "Rolls.confusion" {
837
+ return error.SkipZigTest; // TODO
838
+ }
839
+
840
+ test "Rolls.atacking" {
841
+ return error.SkipZigTest; // TODO
842
+ }
843
+
844
+ test "Rolls.binding" {
845
+ return error.SkipZigTest; // TODO
846
+ }
847
+
848
+ test "Rolls.damage" {
849
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
850
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
851
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
852
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
853
+ }
854
+
855
+ test "Rolls.coalesce" {
856
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
857
+ try expectEqual(@as(u8, 0), Rolls.coalesce(.P2, 0, &summaries, false));
858
+ try expectEqual(@as(u8, 241), Rolls.coalesce(.P2, 238, &summaries, false));
859
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 238, &summaries, true));
860
+ summaries.p1.damage.final = 74;
861
+ try expectEqual(@as(u8, 217), Rolls.coalesce(.P2, 217, &summaries, false));
862
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 217, &summaries, true));
863
+ }
864
+
865
+ test "Rolls.hit" {
866
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
867
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
868
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
869
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
870
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
871
+ }
872
+
873
+ test "Rolls.secondaryChance" {
874
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
875
+ try expectEqualSlices(
876
+ Optional(bool),
877
+ &.{ .false, .true },
878
+ Rolls.secondaryChance(actions.p1, .None),
879
+ );
880
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
881
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
882
+ }
883
+
884
+ test "Rolls.criticalHit" {
885
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
886
+ try expectEqualSlices(
887
+ Optional(bool),
888
+ &.{ .false, .true },
889
+ Rolls.criticalHit(actions.p1, .None),
890
+ );
891
+ try expectEqualSlices(
892
+ Optional(bool),
893
+ if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
894
+ Rolls.criticalHit(actions.p1, .false),
895
+ );
896
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
897
+ }
898
+
899
+ test "Rolls.confused" {
900
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
901
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
902
+ try expectEqualSlices(
903
+ Optional(bool),
904
+ &.{ .false, .true },
905
+ Rolls.confused(actions.p2, .continuing),
906
+ );
907
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
908
+ }
909
+
910
+ test "Rolls.paralyzed" {
911
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
912
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
913
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
914
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
915
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
916
+ }
917
+
918
+ test "Rolls.moveSlot" {
919
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
920
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
921
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
922
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
923
+ }
924
+
925
+ test "Rolls.multiHit" {
926
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
927
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
928
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
929
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
930
+ }
931
+
932
+ test "Rolls.metronome" {
933
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
934
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
935
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
936
+ }
937
+
938
+ test "Rolls.psywave" {
939
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
940
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
941
+ .species = .Bulbasaur,
942
+ .level = 100,
943
+ .moves = &[_]data.Move{.Tackle},
944
+ }});
945
+
946
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
947
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
948
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
949
+ side.stored().level = 81;
950
+ rolls = Rolls.psywave(actions.p2, &side, .None);
951
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
952
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
426
953
  }