@pkmn/engine 0.1.0-dev.d3e796d5 → 0.1.0-dev.d56bdadd

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@@ -1,4 +1,4 @@
1
- //! Code generated by `tools/generate` - manual edits will be overwritten
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+ //! Code generated by `tools/generate` - manual edits will be overwritten.
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2
 
3
3
  const std = @import("std");
4
4
 
@@ -1,4 +1,4 @@
1
- //! Code generated by `tools/generate` - manual edits will be overwritten
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+ //! Code generated by `tools/generate` - manual edits will be overwritten.
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2
 
3
3
  const std = @import("std");
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4
 
@@ -14,15 +14,15 @@ const I = Effectiveness.Immune;
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14
 
15
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  /// Representation of a Generation II type in Pokémon.
16
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  pub const Type = enum(u8) {
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+ Ground,
18
+ Rock,
19
+ Steel,
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  Normal,
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  Fighting,
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  Flying,
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  Poison,
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- Ground,
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- Rock,
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  Bug,
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25
  Ghost,
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- Steel,
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26
  @"???",
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27
  Fire,
28
28
  Water,
@@ -33,37 +33,37 @@ pub const Type = enum(u8) {
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33
  Dragon,
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34
  Dark,
35
35
 
36
- const CHART = [18][18]Effectiveness{
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- [_]Effectiveness{ N, N, N, N, N, R, N, I, R, N, N, N, N, N, N, N, N, N }, // Normal
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- [_]Effectiveness{ S, N, R, R, N, S, R, I, S, N, N, N, N, N, R, S, N, S }, // Fighting
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- [_]Effectiveness{ N, S, N, N, N, R, S, N, R, N, N, N, S, R, N, N, N, N }, // Flying
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- [_]Effectiveness{ N, N, N, R, R, R, N, R, I, N, N, N, S, N, N, N, N, N }, // Poison
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- [_]Effectiveness{ N, N, I, S, N, S, R, N, S, N, S, N, R, S, N, N, N, N }, // Ground
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- [_]Effectiveness{ N, R, S, N, R, N, S, N, R, N, S, N, N, N, N, S, N, N }, // Rock
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- [_]Effectiveness{ N, R, R, R, N, N, N, R, R, N, R, N, S, N, S, N, N, S }, // Bug
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- [_]Effectiveness{ I, N, N, N, N, N, N, S, R, N, N, N, N, N, S, N, N, R }, // Ghost
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- [_]Effectiveness{ N, N, N, N, N, S, N, N, R, N, R, R, N, R, N, S, N, N }, // Steel
36
+ const CHART: [18][18]Effectiveness = .{
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+ [_]Effectiveness{ N, S, S, N, N, I, S, R, N, N, S, N, R, S, N, N, N, N }, // Ground
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+ [_]Effectiveness{ R, N, R, N, R, S, N, S, N, N, S, N, N, N, N, S, N, N }, // Rock
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+ [_]Effectiveness{ N, S, R, N, N, N, N, N, N, N, R, R, N, R, N, S, N, N }, // Steel
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+ [_]Effectiveness{ N, R, R, N, N, N, N, N, I, N, N, N, N, N, N, N, N, N }, // Normal
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+ [_]Effectiveness{ N, S, S, S, N, R, R, R, I, N, N, N, N, N, R, S, N, S }, // Fighting
42
+ [_]Effectiveness{ N, R, R, N, S, N, N, S, N, N, N, N, S, R, N, N, N, N }, // Flying
43
+ [_]Effectiveness{ R, R, I, N, N, N, R, N, R, N, N, N, S, N, N, N, N, N }, // Poison
44
+ [_]Effectiveness{ N, N, R, N, R, R, R, N, R, N, R, N, S, N, S, N, N, S }, // Bug
45
+ [_]Effectiveness{ N, N, R, I, N, N, N, N, S, N, N, N, N, N, S, N, N, R }, // Ghost
46
46
  [_]Effectiveness{ N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N }, // ???
47
- [_]Effectiveness{ N, N, N, N, N, R, S, N, S, N, R, R, S, N, N, S, R, N }, // Fire
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- [_]Effectiveness{ N, N, N, N, S, S, N, N, N, N, S, R, R, N, N, N, R, N }, // Water
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- [_]Effectiveness{ N, N, R, R, S, S, R, N, R, N, R, S, R, N, N, N, R, N }, // Grass
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- [_]Effectiveness{ N, N, S, N, I, N, N, N, N, N, N, S, R, R, N, N, R, N }, // Electric
51
- [_]Effectiveness{ N, S, N, S, N, N, N, N, R, N, N, N, N, N, R, N, N, I }, // Psychic
52
- [_]Effectiveness{ N, N, S, N, S, N, N, N, R, N, R, R, S, N, N, R, S, N }, // Ice
53
- [_]Effectiveness{ N, N, N, N, N, N, N, N, R, N, N, N, N, N, N, N, S, N }, // Dragon
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- [_]Effectiveness{ N, R, N, N, N, N, N, S, R, N, N, N, N, N, S, N, N, R }, // Dark
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+ [_]Effectiveness{ N, R, S, N, N, N, N, S, N, N, R, R, S, N, N, S, R, N }, // Fire
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+ [_]Effectiveness{ S, S, N, N, N, N, N, N, N, N, S, R, R, N, N, N, R, N }, // Water
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+ [_]Effectiveness{ S, S, R, N, N, R, R, R, N, N, R, S, R, N, N, N, R, N }, // Grass
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+ [_]Effectiveness{ I, N, N, N, N, S, N, N, N, N, N, S, R, R, N, N, R, N }, // Electric
51
+ [_]Effectiveness{ N, N, R, N, S, N, S, N, N, N, N, N, N, N, R, N, N, I }, // Psychic
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+ [_]Effectiveness{ S, N, R, N, N, S, N, N, N, N, R, R, S, N, N, R, S, N }, // Ice
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+ [_]Effectiveness{ N, N, R, N, N, N, N, N, N, N, N, N, N, N, N, N, S, N }, // Dragon
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+ [_]Effectiveness{ N, N, R, N, R, N, N, N, S, N, N, N, N, N, S, N, N, R }, // Dark
55
55
  };
56
56
 
57
57
  const PRECEDENCE = [_]u8{
58
+ 9, // Ground
59
+ 13, // Rock
60
+ 17, // Steel
58
61
  1, // Normal
59
62
  7, // Fighting
60
63
  10, // Flying
61
64
  8, // Poison
62
- 9, // Ground
63
- 13, // Rock
64
65
  12, // Bug
65
66
  14, // Ghost
66
- 17, // Steel
67
67
  0, // ???
68
68
  2, // Fire
69
69
  3, // Water
@@ -75,29 +75,126 @@ pub const Type = enum(u8) {
75
75
  16, // Dark
76
76
  };
77
77
 
78
+ const INDEXES = [_]u8{
79
+ 4, // Ground
80
+ 5, // Rock
81
+ 9, // Steel
82
+ 0, // Normal
83
+ 1, // Fighting
84
+ 2, // Flying
85
+ 3, // Poison
86
+ 7, // Bug
87
+ 8, // Ghost
88
+ 19, // ???
89
+ 20, // Fire
90
+ 21, // Water
91
+ 22, // Grass
92
+ 23, // Electric
93
+ 24, // Psychic
94
+ 25, // Ice
95
+ 26, // Dragon
96
+ 27, // Dark
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+ };
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+
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+ const CONVERSION_2 = [_]Type{
100
+ .Normal,
101
+ .Fighting,
102
+ .Flying,
103
+ .Poison,
104
+ .Ground,
105
+ .Rock,
106
+ .@"???", // placeholder
107
+ .Bug,
108
+ .Ghost,
109
+ .Steel,
110
+ };
111
+
112
+ const HIDDEN_POWER = [_]Type{
113
+ .Fighting,
114
+ .Flying,
115
+ .Poison,
116
+ .Ground,
117
+ .Rock,
118
+ .Bug,
119
+ .Ghost,
120
+ .Steel,
121
+ .Fire,
122
+ .Water,
123
+ .Grass,
124
+ .Electric,
125
+ .Psychic,
126
+ .Ice,
127
+ .Dragon,
128
+ .Dark,
129
+ };
130
+
131
+ /// Order of Pokémon Showdown's types.
132
+ pub const SHOWDOWN = [_]Type{
133
+ .Fire,
134
+ .Ice,
135
+ .Steel,
136
+ .Electric,
137
+ .Ghost,
138
+ .Grass,
139
+ .Dark,
140
+ .Bug,
141
+ .Dragon,
142
+ .Fighting,
143
+ .Flying,
144
+ .Ground,
145
+ .Normal,
146
+ .Poison,
147
+ .Psychic,
148
+ .Rock,
149
+ .Water,
150
+ .@"???",
151
+ };
152
+
78
153
  comptime {
79
154
  assert(@bitSizeOf(Type) == 8);
80
155
  assert(@sizeOf(@TypeOf(CHART)) == 324);
81
156
  assert(@sizeOf(@TypeOf(PRECEDENCE)) == 18);
157
+ assert(@sizeOf(@TypeOf(INDEXES)) == 18);
158
+ assert(@sizeOf(@TypeOf(CONVERSION_2)) == 10);
159
+ assert(@sizeOf(@TypeOf(HIDDEN_POWER)) == 16);
160
+ assert(@sizeOf(@TypeOf(SHOWDOWN)) == 18);
82
161
  }
83
162
 
84
163
  /// The number of types in this generation.
85
164
  pub const size = 18;
86
165
 
87
166
  /// Whether or not this type is considered to be special as opposed to physical.
88
- pub inline fn special(self: Type) bool {
167
+ pub fn special(self: Type) bool {
89
168
  return @intFromEnum(self) >= @intFromEnum(Type.Fire);
90
169
  }
91
170
 
92
171
  /// The `Effectiveness` of type `t2` vs. type `t1`.
93
- pub inline fn effectiveness(t1: Type, t2: Type) Effectiveness {
172
+ pub fn effectiveness(t1: Type, t2: Type) Effectiveness {
94
173
  return CHART[@intFromEnum(t1)][@intFromEnum(t2)];
95
174
  }
96
175
 
97
- /// The precedence order of type type.
98
- pub inline fn precedence(self: Type) u8 {
176
+ /// The precedence order of Type `type`.
177
+ pub fn precedence(self: Type) u8 {
99
178
  return PRECEDENCE[@intFromEnum(self)];
100
179
  }
180
+
181
+ /// The internal index of this Type used by Present.
182
+ pub fn present(self: Type) u8 {
183
+ return INDEXES[@intFromEnum(self)];
184
+ }
185
+
186
+ /// The Type corresponding to a random roll of `num` for Conversion 2.
187
+ pub fn conversion2(num: u8) Type {
188
+ assert(num != 6);
189
+ assert(num < 10 or num >= 20);
190
+ assert(num <= 27);
191
+ return if (num < 10) CONVERSION_2[num] else @enumFromInt(num - 10);
192
+ }
193
+
194
+ /// The Type corresponding to a Hidden Power `index`.
195
+ pub fn hiddenPower(index: u8) Type {
196
+ return HIDDEN_POWER[index];
197
+ }
101
198
  };
102
199
 
103
200
  /// Representation of a Pokémon's typing.
@@ -112,12 +209,18 @@ pub const Types = extern struct {
112
209
  }
113
210
 
114
211
  /// Whether this typing is immune to type `t`.
115
- pub inline fn immune(self: Types, t: Type) bool {
212
+ pub fn immune(self: Types, t: Type) bool {
116
213
  return t.effectiveness(self.type1) == I or t.effectiveness(self.type2) == I;
117
214
  }
118
215
 
119
216
  /// Whether this typing includes type `t`.
120
- pub inline fn includes(self: Types, t: Type) bool {
217
+ pub fn includes(self: Types, t: Type) bool {
121
218
  return self.type1 == t or self.type2 == t;
122
219
  }
220
+
221
+ /// Whether this typing is immune to damage from Sandstorm.
222
+ pub fn sandstormImmune(self: Types) bool {
223
+ return @intFromEnum(self.type1) <= @intFromEnum(Type.Steel) or
224
+ @intFromEnum(self.type2) <= @intFromEnum(Type.Steel);
225
+ }
123
226
  };
@@ -51,6 +51,7 @@ const showdown = pkmn.options.showdown;
51
51
  pub const PRNG = rng.PRNG(2);
52
52
 
53
53
  pub fn Battle(comptime RNG: anytype) type {
54
+ const padding = if (!showdown) 3 else 5;
54
55
  return extern struct {
55
56
  const Self = @This();
56
57
 
@@ -59,17 +60,19 @@ pub fn Battle(comptime RNG: anytype) type {
59
60
  turn: u16 = 0,
60
61
  field: Field = .{},
61
62
 
62
- pub inline fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
63
+ _: [padding]u8 = .{0} ** padding,
64
+
65
+ pub fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
63
66
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
64
67
  return &self.sides[@intFromEnum(player)];
65
68
  }
66
69
 
67
- pub inline fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
70
+ pub fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
68
71
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
69
72
  return &self.sides[@intFromEnum(player.foe())];
70
73
  }
71
74
 
72
- pub inline fn active(self: *const Self, player: Player) ID {
75
+ pub fn active(self: *const Self, player: Player) ID {
73
76
  return player.ident(@intCast(self.side(player).pokemon[0].position));
74
77
  }
75
78
 
@@ -83,18 +86,13 @@ pub fn Battle(comptime RNG: anytype) type {
83
86
  };
84
87
  }
85
88
 
86
- // TODO
87
89
  test Battle {
88
- try expectEqual(496, @sizeOf(Battle(PRNG)));
90
+ try expectEqual(512, @sizeOf(Battle(PRNG)));
89
91
  }
90
92
 
91
- pub const Field = packed struct {
93
+ pub const Field = packed struct(u8) {
92
94
  weather: Weather = .None,
93
95
  weather_duration: u4 = 0,
94
-
95
- comptime {
96
- assert(@sizeOf(Field) == 1);
97
- }
98
96
  };
99
97
 
100
98
  pub const Weather = enum(u4) {
@@ -106,14 +104,14 @@ pub const Weather = enum(u4) {
106
104
 
107
105
  pub const Side = extern struct {
108
106
  pokemon: [6]Pokemon = [_]Pokemon{.{}} ** 6,
109
- active: ActivePokemon = .{},
107
+ active: ActivePokemon align(8) = .{},
110
108
  conditions: Conditions = .{},
111
- // NB: wCurPlayerMove / wCurEnemyMove (?)
112
- _: u8 = 0,
113
109
  // NB: wLastPlayerCounterMove / wLastEnemyCounterMove (wLastPlayerMove / wLastEnemyMove)
114
110
  last_used_move: Move = .None,
115
111
 
116
- const Conditions = packed struct {
112
+ _: [7]u8 = .{0} ** 7,
113
+
114
+ const Conditions = packed struct(u32) {
117
115
  Spikes: bool = false,
118
116
  Safeguard: bool = false,
119
117
  LightScreen: bool = false,
@@ -123,16 +121,19 @@ pub const Side = extern struct {
123
121
  light_screen: u4 = 0,
124
122
  reflect: u4 = 0,
125
123
 
126
- comptime {
127
- assert(@sizeOf(Conditions) == 2);
128
- }
124
+ future_sight: FutureSight = .{},
125
+
126
+ const FutureSight = packed struct(u16) {
127
+ damage: u12 = 0,
128
+ count: u4 = 0,
129
+ };
129
130
  };
130
131
 
131
132
  comptime {
132
- assert(@sizeOf(Side) == 240);
133
+ assert(@sizeOf(Side) == 248);
133
134
  }
134
135
 
135
- pub inline fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
136
+ pub fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
136
137
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
137
138
  assert(slot > 0 and slot <= 6);
138
139
  const id = self.pokemon[slot - 1].position;
@@ -140,19 +141,19 @@ pub const Side = extern struct {
140
141
  return &self.pokemon[id - 1];
141
142
  }
142
143
 
143
- pub inline fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
144
+ pub fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
144
145
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
145
146
  return self.get(1);
146
147
  }
147
148
 
148
- pub inline fn lastMove(self: anytype, encore: bool) Move {
149
+ pub fn lastMove(self: anytype, encore: bool) Move {
149
150
  assert(self.last_used_move != .None or !self.active.volatiles.dirty);
150
151
  if (encore) return self.last_used_move;
151
152
  return if (self.active.volatiles.dirty) .None else self.last_used_move;
152
153
  }
153
154
 
154
155
  // TODO
155
- // pub inline fn useMove(self: anytype) void {
156
+ // pub fn useMove(self: anytype) void {
156
157
  // assert(side.last_selected_move != .None);
157
158
  // self.last_used_move = side.last_selected_move;
158
159
  // self.active.volatiles.dirty = false;
@@ -174,7 +175,7 @@ pub const ActivePokemon = extern struct {
174
175
  assert(@sizeOf(ActivePokemon) == 44);
175
176
  }
176
177
 
177
- pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
178
+ pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
178
179
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
179
180
  assert(mslot > 0 and mslot <= 4);
180
181
  assert(self.moves[mslot - 1].id != .None);
@@ -199,7 +200,7 @@ pub const Pokemon = extern struct {
199
200
  assert(@sizeOf(Pokemon) == 32);
200
201
  }
201
202
 
202
- pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
203
+ pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
203
204
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
204
205
  assert(mslot > 0 and mslot <= 4);
205
206
  assert(self.moves[mslot - 1].id != .None);
@@ -213,7 +214,7 @@ pub const Gender = enum(u2) {
213
214
  Unknown,
214
215
  };
215
216
 
216
- pub const DVs = packed struct {
217
+ pub const DVs = packed struct(u16) {
217
218
  gender: Gender = .Male,
218
219
  pow: u6 = 40,
219
220
  type: Type = .Dark,
@@ -221,10 +222,10 @@ pub const DVs = packed struct {
221
222
  pub fn init(g: Gender, p: u6, t: Type) DVs {
222
223
  assert(p >= 1 and p <= 40);
223
224
  assert(t != .Normal and t != .@"???");
224
- return DVs{ .gender = g, .pow = p, .type = t };
225
+ return .{ .gender = g, .pow = p, .type = t };
225
226
  }
226
227
 
227
- pub inline fn power(dvs: DVs) u8 {
228
+ pub fn power(dvs: DVs) u8 {
228
229
  return @as(u8, dvs.pow) + 30;
229
230
  }
230
231
 
@@ -238,13 +239,8 @@ pub const DVs = packed struct {
238
239
  };
239
240
  const p: u6 = @intCast(1 + ((5 * @as(u8, (dvs.atk & 0b1000) | ((dvs.def & 0b1000)) >> 1 |
240
241
  ((dvs.spe & 0b1000)) >> 2 | ((dvs.spc & 0b1000)) >> 3) + (dvs.spc & 0b0011)) >> 1));
241
- var t = @as(u8, dvs.def & 0b0011) + (@as(u8, dvs.atk & 0b0011) << 2) + 1;
242
- if (t >= @intFromEnum(Type.@"???")) t = t + 1;
243
- return DVs{ .gender = g, .pow = p, .type = @enumFromInt(t) };
244
- }
245
-
246
- comptime {
247
- assert(@sizeOf(DVs) == 2);
242
+ var t = @as(u8, dvs.def & 0b0011) + (@as(u8, dvs.atk & 0b0011) << 2);
243
+ return .{ .gender = g, .pow = p, .type = Type.hiddenPower(t) };
248
244
  }
249
245
  };
250
246
 
@@ -269,10 +265,12 @@ test DVs {
269
265
  try expectEqual(Gender.Female, dvs.gender);
270
266
  }
271
267
 
272
- pub const MoveSlot = packed struct {
268
+ /// Representation of a Generation II Pokémon's move slot in a battle.
269
+ pub const MoveSlot = extern struct {
270
+ /// The identifier for the move.
273
271
  id: Move = .None,
274
- pp_ups: u2 = 3,
275
- pp: u6 = 0,
272
+ /// The remaining PP of the move.
273
+ pp: u8 = 0,
276
274
 
277
275
  comptime {
278
276
  assert(@sizeOf(MoveSlot) == 2);
@@ -281,14 +279,19 @@ pub const MoveSlot = packed struct {
281
279
 
282
280
  pub const Status = gen1.Status;
283
281
 
284
- pub const Volatiles = packed struct {
282
+ /// TODO
283
+ pub const TriAttack = enum(u2) { PAR, FRZ, BRN };
284
+
285
+ pub const Volatiles = packed struct(u128) {
285
286
  Bide: bool = false,
286
287
  Thrashing: bool = false,
288
+ BeatUp: bool = false,
287
289
  Flinch: bool = false,
288
290
  Charging: bool = false,
289
291
  Underground: bool = false,
290
292
  Flying: bool = false,
291
293
  Confusion: bool = false,
294
+
292
295
  Mist: bool = false,
293
296
  FocusEnergy: bool = false,
294
297
  Substitute: bool = false,
@@ -299,30 +302,35 @@ pub const Volatiles = packed struct {
299
302
  Transform: bool = false,
300
303
 
301
304
  Nightmare: bool = false,
302
- Cure: bool = false,
305
+ Curse: bool = false,
303
306
  Protect: bool = false,
304
307
  Foresight: bool = false,
305
308
  PerishSong: bool = false,
306
309
  Endure: bool = false,
307
310
  Rollout: bool = false,
308
311
  Attract: bool = false,
312
+
309
313
  DefenseCurl: bool = false,
310
314
  Encore: bool = false,
311
315
  LockOn: bool = false,
312
316
  DestinyBond: bool = false,
313
- BeatUp: bool = false,
317
+ Trapped: bool = false,
314
318
 
315
- trapped: bool = false,
316
319
  switched: bool = false,
320
+ // TODO: replace with simply looking at Choice on Battle
317
321
  switching: bool = false,
322
+ // TODO: simply store both last moves on side
318
323
  dirty: bool = false,
319
324
 
320
- _: u4 = 0,
325
+ frozen: bool = false,
326
+ minimized: bool = false,
327
+ _: u10 = 0,
328
+ // TODO: is this needed for unmodified stats?
329
+ transform: u4 = 0,
321
330
 
322
- bind: u4 = 0,
323
- future_sight: FutureSight = .{},
324
331
  bide: u16 = 0,
325
- disabled: Disabled = .{},
332
+ bind: Bind = .{},
333
+ disable: Disable = .{},
326
334
  rage: u8 = 0,
327
335
  substitute: u8 = 0,
328
336
  toxic: u8 = 0,
@@ -334,19 +342,15 @@ pub const Volatiles = packed struct {
334
342
  protect: u4 = 0,
335
343
  attacks: u4 = 0, // bide/thrashing/rollout turns
336
344
 
337
- const Disabled = packed struct {
338
- move: u4 = 0,
345
+ const Bind = packed struct(u8) {
339
346
  duration: u4 = 0,
347
+ reason: u4 = 0,
340
348
  };
341
349
 
342
- const FutureSight = packed struct {
343
- damage: u12 = 0,
344
- count: u4 = 0,
350
+ const Disable = packed struct(u8) {
351
+ move: u4 = 0,
352
+ duration: u4 = 0,
345
353
  };
346
-
347
- comptime {
348
- assert(@sizeOf(Volatiles) == 16);
349
- }
350
354
  };
351
355
 
352
356
  pub fn Stats(comptime T: type) type {
@@ -381,7 +385,7 @@ test Stats {
381
385
  try expectEqual(@as(u16, 279), Stats(u16).calc("spe", base.spe, 15, 63001, 100));
382
386
  }
383
387
 
384
- pub const Boosts = packed struct {
388
+ pub const Boosts = packed struct(u32) {
385
389
  atk: i4 = 0,
386
390
  def: i4 = 0,
387
391
  spe: i4 = 0,
@@ -397,7 +401,7 @@ pub const Boosts = packed struct {
397
401
  };
398
402
 
399
403
  test Boosts {
400
- const boosts = Boosts{ .spd = -6 };
404
+ const boosts: Boosts = .{ .spd = -6 };
401
405
  try expectEqual(0, boosts.atk);
402
406
  try expectEqual(-6, boosts.spd);
403
407
  }
@@ -410,15 +414,10 @@ test Item {
410
414
  try expectEqual(Type.Normal, Item.boost(.PolkadotBow).?);
411
415
  try expectEqual(Type.Dark, Item.boost(.BlackGlasses).?);
412
416
 
413
- try expect(!Item.mail(.UpGrade));
414
- try expect(Item.mail(.FlowerMail));
415
- try expect(Item.mail(.MirageMail));
416
- try expect(!Item.mail(.TownMap));
417
-
418
- try expect(!Item.berry(.LightBall));
419
- try expect(Item.berry(.PSNCureBerry));
420
- try expect(Item.berry(.GoldBerry));
421
- try expect(!Item.berry(.MasterBall));
417
+ try expect(!Item.isMail(.UpGrade));
418
+ try expect(Item.isMail(.FlowerMail));
419
+ try expect(Item.isMail(.MirageMail));
420
+ try expect(!Item.isMail(.TownMap));
422
421
  }
423
422
 
424
423
  pub const Move = moves.Move;
@@ -427,9 +426,13 @@ test Move {
427
426
  try expectEqual(251, @intFromEnum(Move.BeatUp));
428
427
  const move = Move.get(.DynamicPunch);
429
428
  try expectEqual(Move.Effect.ConfusionChance, move.effect);
430
- try expectEqual(@as(u8, 50), move.accuracy);
431
- try expectEqual(@as(u8, 5), move.pp);
429
+ try expectEqual(rng.Gen12.percent(50), move.accuracy);
430
+ try expectEqual(rng.Gen12.percent(100), move.chance);
431
+ try expectEqual(@as(u8, 5), Move.pp(.DynamicPunch));
432
432
  try expectEqual(@as(i8, -1), Move.get(.Counter).priority);
433
+ try expect(!move.effect.isHighCritical());
434
+ try expect(Move.get(.KarateChop).effect.isHighCritical());
435
+ try expect(Move.get(.RazorWind).effect.isHighCritical());
433
436
  }
434
437
 
435
438
  pub const Species = species.Species;