@pkmn/engine 0.1.0-dev.d3e796d5 → 0.1.0-dev.d4bd80b1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +51 -23
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +47 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +110 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon/wasm.d.ts +2 -0
  10. package/build/pkg/addon/wasm.js +53 -0
  11. package/build/pkg/addon/wasm.js.map +1 -0
  12. package/build/pkg/addon.d.ts +25 -3
  13. package/build/pkg/addon.js +39 -71
  14. package/build/pkg/addon.js.map +1 -1
  15. package/build/pkg/data/ids.json +12 -12
  16. package/build/pkg/data/layout.json +17 -4
  17. package/build/pkg/data/protocol.json +84 -13
  18. package/build/pkg/data.d.ts +27 -5
  19. package/build/pkg/data.js.map +1 -1
  20. package/build/pkg/gen1.d.ts +15 -18
  21. package/build/pkg/gen1.js +30 -21
  22. package/build/pkg/gen1.js.map +1 -1
  23. package/build/pkg/index.d.ts +42 -91
  24. package/build/pkg/index.js +23 -70
  25. package/build/pkg/index.js.map +1 -1
  26. package/build/pkg/protocol.d.ts +20 -1
  27. package/build/pkg/protocol.js +123 -102
  28. package/build/pkg/protocol.js.map +1 -1
  29. package/build/tools/debug.js +53 -76
  30. package/build/tools/debug.js.map +1 -1
  31. package/build/tools/display/debug.jsx +152 -0
  32. package/build/tools/display/debug.jsx.map +1 -0
  33. package/build/tools/display/index.js +152 -0
  34. package/build/tools/display/index.js.map +1 -0
  35. package/build/tools/display/ui.jsx +359 -0
  36. package/build/tools/display/ui.jsx.map +1 -0
  37. package/build/tools/display/util.js +33 -0
  38. package/build/tools/display/util.js.map +1 -0
  39. package/build.zig +347 -104
  40. package/package.json +62 -123
  41. package/src/bin/install-pkmn-engine +31 -20
  42. package/src/bin/pkmn-debug +1 -1
  43. package/src/lib/bindings/c.zig +255 -0
  44. package/src/lib/{binding → bindings}/node.zig +9 -22
  45. package/src/lib/bindings/wasm.zig +59 -0
  46. package/src/lib/common/array.zig +77 -0
  47. package/src/lib/common/data.zig +12 -24
  48. package/src/lib/common/debug.zig +39 -8
  49. package/src/lib/common/js.zig +4 -2
  50. package/src/lib/common/optional.zig +21 -10
  51. package/src/lib/common/options.zig +6 -0
  52. package/src/lib/common/protocol.zig +746 -324
  53. package/src/lib/common/rational.zig +132 -36
  54. package/src/lib/common/rng.zig +22 -15
  55. package/src/lib/common/util.zig +50 -1
  56. package/src/lib/gen1/calc.zig +688 -161
  57. package/src/lib/gen1/chance.zig +436 -295
  58. package/src/lib/gen1/data/moves.zig +193 -183
  59. package/src/lib/gen1/data/species.zig +4 -6
  60. package/src/lib/gen1/data/types.zig +8 -9
  61. package/src/lib/gen1/data.zig +55 -70
  62. package/src/lib/gen1/helpers.zig +91 -562
  63. package/src/lib/gen1/mechanics.zig +658 -575
  64. package/src/lib/gen2/calc.zig +153 -0
  65. package/src/lib/gen2/chance.zig +902 -0
  66. package/src/lib/gen2/data/items.zig +13 -21
  67. package/src/lib/gen2/data/moves.zig +650 -571
  68. package/src/lib/gen2/data/species.zig +2 -4
  69. package/src/lib/gen2/data/types.zig +135 -33
  70. package/src/lib/gen2/data.zig +88 -88
  71. package/src/lib/gen2/generated.zig +801 -0
  72. package/src/lib/gen2/helpers.zig +50 -34
  73. package/src/lib/gen2/mechanics.zig +3212 -125
  74. package/src/lib/node.zig +18 -0
  75. package/src/lib/pkmn.zig +37 -15
  76. package/src/lib/wasm.zig +17 -0
  77. package/src/tools/display/dom.ts +95 -0
  78. package/src/tools/display/ui.css +354 -0
  79. package/build/test/display.js +0 -400
  80. package/build/test/display.js.map +0 -1
  81. package/src/lib/binding/wasm.zig +0 -12
  82. package/src/lib/gen1/README.md +0 -892
  83. package/src/lib/gen2/README.md +0 -383
  84. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,11 +1,9 @@
1
- //! Code generated by `tools/generate` - manual edits will be overwritten
2
-
3
- const std = @import("std");
1
+ //! Code generated by `tools/generate` - manual edits will be overwritten.
4
2
 
5
3
  const gen2 = @import("../../gen2/data.zig");
4
+ const std = @import("std");
6
5
 
7
6
  const assert = std.debug.assert;
8
-
9
7
  const Stats = gen2.Stats;
10
8
  const Types = gen2.Types;
11
9
 
@@ -1,8 +1,7 @@
1
- //! Code generated by `tools/generate` - manual edits will be overwritten
2
-
3
- const std = @import("std");
1
+ //! Code generated by `tools/generate` - manual edits will be overwritten.
4
2
 
5
3
  const gen1 = @import("../../gen1/data.zig");
4
+ const std = @import("std");
6
5
 
7
6
  const assert = std.debug.assert;
8
7
  const Effectiveness = gen1.Effectiveness;
@@ -14,15 +13,15 @@ const I = Effectiveness.Immune;
14
13
 
15
14
  /// Representation of a Generation II type in Pokémon.
16
15
  pub const Type = enum(u8) {
16
+ Ground,
17
+ Rock,
18
+ Steel,
17
19
  Normal,
18
20
  Fighting,
19
21
  Flying,
20
22
  Poison,
21
- Ground,
22
- Rock,
23
23
  Bug,
24
24
  Ghost,
25
- Steel,
26
25
  @"???",
27
26
  Fire,
28
27
  Water,
@@ -33,37 +32,37 @@ pub const Type = enum(u8) {
33
32
  Dragon,
34
33
  Dark,
35
34
 
36
- const CHART = [18][18]Effectiveness{
37
- [_]Effectiveness{ N, N, N, N, N, R, N, I, R, N, N, N, N, N, N, N, N, N }, // Normal
38
- [_]Effectiveness{ S, N, R, R, N, S, R, I, S, N, N, N, N, N, R, S, N, S }, // Fighting
39
- [_]Effectiveness{ N, S, N, N, N, R, S, N, R, N, N, N, S, R, N, N, N, N }, // Flying
40
- [_]Effectiveness{ N, N, N, R, R, R, N, R, I, N, N, N, S, N, N, N, N, N }, // Poison
41
- [_]Effectiveness{ N, N, I, S, N, S, R, N, S, N, S, N, R, S, N, N, N, N }, // Ground
42
- [_]Effectiveness{ N, R, S, N, R, N, S, N, R, N, S, N, N, N, N, S, N, N }, // Rock
43
- [_]Effectiveness{ N, R, R, R, N, N, N, R, R, N, R, N, S, N, S, N, N, S }, // Bug
44
- [_]Effectiveness{ I, N, N, N, N, N, N, S, R, N, N, N, N, N, S, N, N, R }, // Ghost
45
- [_]Effectiveness{ N, N, N, N, N, S, N, N, R, N, R, R, N, R, N, S, N, N }, // Steel
35
+ const CHART: [18][18]Effectiveness = .{
36
+ [_]Effectiveness{ N, S, S, N, N, I, S, R, N, N, S, N, R, S, N, N, N, N }, // Ground
37
+ [_]Effectiveness{ R, N, R, N, R, S, N, S, N, N, S, N, N, N, N, S, N, N }, // Rock
38
+ [_]Effectiveness{ N, S, R, N, N, N, N, N, N, N, R, R, N, R, N, S, N, N }, // Steel
39
+ [_]Effectiveness{ N, R, R, N, N, N, N, N, I, N, N, N, N, N, N, N, N, N }, // Normal
40
+ [_]Effectiveness{ N, S, S, S, N, R, R, R, I, N, N, N, N, N, R, S, N, S }, // Fighting
41
+ [_]Effectiveness{ N, R, R, N, S, N, N, S, N, N, N, N, S, R, N, N, N, N }, // Flying
42
+ [_]Effectiveness{ R, R, I, N, N, N, R, N, R, N, N, N, S, N, N, N, N, N }, // Poison
43
+ [_]Effectiveness{ N, N, R, N, R, R, R, N, R, N, R, N, S, N, S, N, N, S }, // Bug
44
+ [_]Effectiveness{ N, N, R, I, N, N, N, N, S, N, N, N, N, N, S, N, N, R }, // Ghost
46
45
  [_]Effectiveness{ N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N }, // ???
47
- [_]Effectiveness{ N, N, N, N, N, R, S, N, S, N, R, R, S, N, N, S, R, N }, // Fire
48
- [_]Effectiveness{ N, N, N, N, S, S, N, N, N, N, S, R, R, N, N, N, R, N }, // Water
49
- [_]Effectiveness{ N, N, R, R, S, S, R, N, R, N, R, S, R, N, N, N, R, N }, // Grass
50
- [_]Effectiveness{ N, N, S, N, I, N, N, N, N, N, N, S, R, R, N, N, R, N }, // Electric
51
- [_]Effectiveness{ N, S, N, S, N, N, N, N, R, N, N, N, N, N, R, N, N, I }, // Psychic
52
- [_]Effectiveness{ N, N, S, N, S, N, N, N, R, N, R, R, S, N, N, R, S, N }, // Ice
53
- [_]Effectiveness{ N, N, N, N, N, N, N, N, R, N, N, N, N, N, N, N, S, N }, // Dragon
54
- [_]Effectiveness{ N, R, N, N, N, N, N, S, R, N, N, N, N, N, S, N, N, R }, // Dark
46
+ [_]Effectiveness{ N, R, S, N, N, N, N, S, N, N, R, R, S, N, N, S, R, N }, // Fire
47
+ [_]Effectiveness{ S, S, N, N, N, N, N, N, N, N, S, R, R, N, N, N, R, N }, // Water
48
+ [_]Effectiveness{ S, S, R, N, N, R, R, R, N, N, R, S, R, N, N, N, R, N }, // Grass
49
+ [_]Effectiveness{ I, N, N, N, N, S, N, N, N, N, N, S, R, R, N, N, R, N }, // Electric
50
+ [_]Effectiveness{ N, N, R, N, S, N, S, N, N, N, N, N, N, N, R, N, N, I }, // Psychic
51
+ [_]Effectiveness{ S, N, R, N, N, S, N, N, N, N, R, R, S, N, N, R, S, N }, // Ice
52
+ [_]Effectiveness{ N, N, R, N, N, N, N, N, N, N, N, N, N, N, N, N, S, N }, // Dragon
53
+ [_]Effectiveness{ N, N, R, N, R, N, N, N, S, N, N, N, N, N, S, N, N, R }, // Dark
55
54
  };
56
55
 
57
56
  const PRECEDENCE = [_]u8{
57
+ 9, // Ground
58
+ 13, // Rock
59
+ 17, // Steel
58
60
  1, // Normal
59
61
  7, // Fighting
60
62
  10, // Flying
61
63
  8, // Poison
62
- 9, // Ground
63
- 13, // Rock
64
64
  12, // Bug
65
65
  14, // Ghost
66
- 17, // Steel
67
66
  0, // ???
68
67
  2, // Fire
69
68
  3, // Water
@@ -75,29 +74,126 @@ pub const Type = enum(u8) {
75
74
  16, // Dark
76
75
  };
77
76
 
77
+ const INDEXES = [_]u8{
78
+ 4, // Ground
79
+ 5, // Rock
80
+ 9, // Steel
81
+ 0, // Normal
82
+ 1, // Fighting
83
+ 2, // Flying
84
+ 3, // Poison
85
+ 7, // Bug
86
+ 8, // Ghost
87
+ 19, // ???
88
+ 20, // Fire
89
+ 21, // Water
90
+ 22, // Grass
91
+ 23, // Electric
92
+ 24, // Psychic
93
+ 25, // Ice
94
+ 26, // Dragon
95
+ 27, // Dark
96
+ };
97
+
98
+ const CONVERSION_2 = [_]Type{
99
+ .Normal,
100
+ .Fighting,
101
+ .Flying,
102
+ .Poison,
103
+ .Ground,
104
+ .Rock,
105
+ .@"???", // placeholder
106
+ .Bug,
107
+ .Ghost,
108
+ .Steel,
109
+ };
110
+
111
+ const HIDDEN_POWER = [_]Type{
112
+ .Fighting,
113
+ .Flying,
114
+ .Poison,
115
+ .Ground,
116
+ .Rock,
117
+ .Bug,
118
+ .Ghost,
119
+ .Steel,
120
+ .Fire,
121
+ .Water,
122
+ .Grass,
123
+ .Electric,
124
+ .Psychic,
125
+ .Ice,
126
+ .Dragon,
127
+ .Dark,
128
+ };
129
+
130
+ /// Order of Pokémon Showdown's types.
131
+ pub const SHOWDOWN = [_]Type{
132
+ .Fire,
133
+ .Ice,
134
+ .Steel,
135
+ .Electric,
136
+ .Ghost,
137
+ .Grass,
138
+ .Dark,
139
+ .Bug,
140
+ .Dragon,
141
+ .Fighting,
142
+ .Flying,
143
+ .Ground,
144
+ .Normal,
145
+ .Poison,
146
+ .Psychic,
147
+ .Rock,
148
+ .Water,
149
+ .@"???",
150
+ };
151
+
78
152
  comptime {
79
153
  assert(@bitSizeOf(Type) == 8);
80
154
  assert(@sizeOf(@TypeOf(CHART)) == 324);
81
155
  assert(@sizeOf(@TypeOf(PRECEDENCE)) == 18);
156
+ assert(@sizeOf(@TypeOf(INDEXES)) == 18);
157
+ assert(@sizeOf(@TypeOf(CONVERSION_2)) == 10);
158
+ assert(@sizeOf(@TypeOf(HIDDEN_POWER)) == 16);
159
+ assert(@sizeOf(@TypeOf(SHOWDOWN)) == 18);
82
160
  }
83
161
 
84
162
  /// The number of types in this generation.
85
163
  pub const size = 18;
86
164
 
87
165
  /// Whether or not this type is considered to be special as opposed to physical.
88
- pub inline fn special(self: Type) bool {
166
+ pub fn special(self: Type) bool {
89
167
  return @intFromEnum(self) >= @intFromEnum(Type.Fire);
90
168
  }
91
169
 
92
170
  /// The `Effectiveness` of type `t2` vs. type `t1`.
93
- pub inline fn effectiveness(t1: Type, t2: Type) Effectiveness {
171
+ pub fn effectiveness(t1: Type, t2: Type) Effectiveness {
94
172
  return CHART[@intFromEnum(t1)][@intFromEnum(t2)];
95
173
  }
96
174
 
97
- /// The precedence order of type type.
98
- pub inline fn precedence(self: Type) u8 {
175
+ /// The precedence order of Type `type`.
176
+ pub fn precedence(self: Type) u8 {
99
177
  return PRECEDENCE[@intFromEnum(self)];
100
178
  }
179
+
180
+ /// The internal index of this Type used by Present.
181
+ pub fn present(self: Type) u8 {
182
+ return INDEXES[@intFromEnum(self)];
183
+ }
184
+
185
+ /// The Type corresponding to a random roll of `num` for Conversion 2.
186
+ pub fn conversion2(num: u8) Type {
187
+ assert(num != 6);
188
+ assert(num < 10 or num >= 20);
189
+ assert(num <= 27);
190
+ return if (num < 10) CONVERSION_2[num] else @enumFromInt(num - 10);
191
+ }
192
+
193
+ /// The Type corresponding to a Hidden Power `index`.
194
+ pub fn hiddenPower(index: u8) Type {
195
+ return HIDDEN_POWER[index];
196
+ }
101
197
  };
102
198
 
103
199
  /// Representation of a Pokémon's typing.
@@ -112,12 +208,18 @@ pub const Types = extern struct {
112
208
  }
113
209
 
114
210
  /// Whether this typing is immune to type `t`.
115
- pub inline fn immune(self: Types, t: Type) bool {
211
+ pub fn immune(self: Types, t: Type) bool {
116
212
  return t.effectiveness(self.type1) == I or t.effectiveness(self.type2) == I;
117
213
  }
118
214
 
119
215
  /// Whether this typing includes type `t`.
120
- pub inline fn includes(self: Types, t: Type) bool {
216
+ pub fn includes(self: Types, t: Type) bool {
121
217
  return self.type1 == t or self.type2 == t;
122
218
  }
219
+
220
+ /// Whether this typing is immune to damage from Sandstorm.
221
+ pub fn sandstormImmune(self: Types) bool {
222
+ return @intFromEnum(self.type1) <= @intFromEnum(Type.Steel) or
223
+ @intFromEnum(self.type2) <= @intFromEnum(Type.Steel);
224
+ }
123
225
  };
@@ -1,24 +1,20 @@
1
- const std = @import("std");
2
- const builtin = @import("builtin");
3
-
4
- const pkmn = @import("../pkmn.zig");
5
-
6
- const data = @import("../common/data.zig");
7
1
  const DEBUG = @import("../common/debug.zig").print;
8
- const protocol = @import("../common/protocol.zig");
9
- const rng = @import("../common/rng.zig");
10
- const util = @import("../common/util.zig");
11
2
 
3
+ const builtin = @import("builtin");
4
+ const calc = @import("calc.zig");
5
+ const chance = @import("chance.zig");
6
+ const data = @import("../common/data.zig");
7
+ const gen1 = @import("../gen1/data.zig");
12
8
  const items = @import("data/items.zig");
9
+ const mechanics = @import("mechanics.zig");
13
10
  const moves = @import("data/moves.zig");
11
+ const pkmn = @import("../pkmn.zig");
12
+ const protocol = @import("../common/protocol.zig");
13
+ const rng = @import("../common/rng.zig");
14
14
  const species = @import("data/species.zig");
15
+ const std = @import("std");
15
16
  const types = @import("data/types.zig");
16
-
17
- const gen1 = @import("../gen1/data.zig");
18
-
19
- const calc = @import("calc.zig");
20
- const chance = @import("chance.zig");
21
- const mechanics = @import("mechanics.zig");
17
+ const util = @import("../common/util.zig");
22
18
 
23
19
  const assert = std.debug.assert;
24
20
  const expectEqual = std.testing.expectEqual;
@@ -45,12 +41,14 @@ const Player = data.Player;
45
41
  const Result = data.Result;
46
42
 
47
43
  const PointerType = util.PointerType;
44
+ const isPointerTo = util.isPointerTo;
48
45
 
49
46
  const showdown = pkmn.options.showdown;
50
47
 
51
48
  pub const PRNG = rng.PRNG(2);
52
49
 
53
50
  pub fn Battle(comptime RNG: anytype) type {
51
+ const padding = if (!showdown) 3 else 5;
54
52
  return extern struct {
55
53
  const Self = @This();
56
54
 
@@ -59,17 +57,19 @@ pub fn Battle(comptime RNG: anytype) type {
59
57
  turn: u16 = 0,
60
58
  field: Field = .{},
61
59
 
62
- pub inline fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
63
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
60
+ _: [padding]u8 = .{0} ** padding,
61
+
62
+ pub fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
63
+ assert(isPointerTo(self, Self));
64
64
  return &self.sides[@intFromEnum(player)];
65
65
  }
66
66
 
67
- pub inline fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
68
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
67
+ pub fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
68
+ assert(isPointerTo(self, Self));
69
69
  return &self.sides[@intFromEnum(player.foe())];
70
70
  }
71
71
 
72
- pub inline fn active(self: *const Self, player: Player) ID {
72
+ pub fn active(self: *const Self, player: Player) ID {
73
73
  return player.ident(@intCast(self.side(player).pokemon[0].position));
74
74
  }
75
75
 
@@ -83,18 +83,13 @@ pub fn Battle(comptime RNG: anytype) type {
83
83
  };
84
84
  }
85
85
 
86
- // TODO
87
86
  test Battle {
88
- try expectEqual(496, @sizeOf(Battle(PRNG)));
87
+ try expectEqual(512, @sizeOf(Battle(PRNG)));
89
88
  }
90
89
 
91
- pub const Field = packed struct {
90
+ pub const Field = packed struct(u8) {
92
91
  weather: Weather = .None,
93
92
  weather_duration: u4 = 0,
94
-
95
- comptime {
96
- assert(@sizeOf(Field) == 1);
97
- }
98
93
  };
99
94
 
100
95
  pub const Weather = enum(u4) {
@@ -106,14 +101,14 @@ pub const Weather = enum(u4) {
106
101
 
107
102
  pub const Side = extern struct {
108
103
  pokemon: [6]Pokemon = [_]Pokemon{.{}} ** 6,
109
- active: ActivePokemon = .{},
104
+ active: ActivePokemon align(8) = .{},
110
105
  conditions: Conditions = .{},
111
- // NB: wCurPlayerMove / wCurEnemyMove (?)
112
- _: u8 = 0,
113
106
  // NB: wLastPlayerCounterMove / wLastEnemyCounterMove (wLastPlayerMove / wLastEnemyMove)
114
107
  last_used_move: Move = .None,
115
108
 
116
- const Conditions = packed struct {
109
+ _: [7]u8 = .{0} ** 7,
110
+
111
+ const Conditions = packed struct(u32) {
117
112
  Spikes: bool = false,
118
113
  Safeguard: bool = false,
119
114
  LightScreen: bool = false,
@@ -123,36 +118,39 @@ pub const Side = extern struct {
123
118
  light_screen: u4 = 0,
124
119
  reflect: u4 = 0,
125
120
 
126
- comptime {
127
- assert(@sizeOf(Conditions) == 2);
128
- }
121
+ future_sight: FutureSight = .{},
122
+
123
+ const FutureSight = packed struct(u16) {
124
+ damage: u12 = 0,
125
+ count: u4 = 0,
126
+ };
129
127
  };
130
128
 
131
129
  comptime {
132
- assert(@sizeOf(Side) == 240);
130
+ assert(@sizeOf(Side) == 248);
133
131
  }
134
132
 
135
- pub inline fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
136
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
133
+ pub fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
134
+ assert(isPointerTo(self, Side));
137
135
  assert(slot > 0 and slot <= 6);
138
136
  const id = self.pokemon[slot - 1].position;
139
137
  assert(id > 0 and id <= 6);
140
138
  return &self.pokemon[id - 1];
141
139
  }
142
140
 
143
- pub inline fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
144
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
141
+ pub fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
142
+ assert(isPointerTo(self, Side));
145
143
  return self.get(1);
146
144
  }
147
145
 
148
- pub inline fn lastMove(self: anytype, encore: bool) Move {
146
+ pub fn lastMove(self: anytype, encore: bool) Move {
149
147
  assert(self.last_used_move != .None or !self.active.volatiles.dirty);
150
148
  if (encore) return self.last_used_move;
151
149
  return if (self.active.volatiles.dirty) .None else self.last_used_move;
152
150
  }
153
151
 
154
152
  // TODO
155
- // pub inline fn useMove(self: anytype) void {
153
+ // pub fn useMove(self: anytype) void {
156
154
  // assert(side.last_selected_move != .None);
157
155
  // self.last_used_move = side.last_selected_move;
158
156
  // self.active.volatiles.dirty = false;
@@ -174,8 +172,8 @@ pub const ActivePokemon = extern struct {
174
172
  assert(@sizeOf(ActivePokemon) == 44);
175
173
  }
176
174
 
177
- pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
178
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
175
+ pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
176
+ assert(isPointerTo(self, Pokemon));
179
177
  assert(mslot > 0 and mslot <= 4);
180
178
  assert(self.moves[mslot - 1].id != .None);
181
179
  return &self.moves[mslot - 1];
@@ -199,8 +197,8 @@ pub const Pokemon = extern struct {
199
197
  assert(@sizeOf(Pokemon) == 32);
200
198
  }
201
199
 
202
- pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
203
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
200
+ pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
201
+ assert(isPointerTo(self, Pokemon));
204
202
  assert(mslot > 0 and mslot <= 4);
205
203
  assert(self.moves[mslot - 1].id != .None);
206
204
  return &self.moves[mslot - 1];
@@ -213,7 +211,7 @@ pub const Gender = enum(u2) {
213
211
  Unknown,
214
212
  };
215
213
 
216
- pub const DVs = packed struct {
214
+ pub const DVs = packed struct(u16) {
217
215
  gender: Gender = .Male,
218
216
  pow: u6 = 40,
219
217
  type: Type = .Dark,
@@ -221,10 +219,10 @@ pub const DVs = packed struct {
221
219
  pub fn init(g: Gender, p: u6, t: Type) DVs {
222
220
  assert(p >= 1 and p <= 40);
223
221
  assert(t != .Normal and t != .@"???");
224
- return DVs{ .gender = g, .pow = p, .type = t };
222
+ return .{ .gender = g, .pow = p, .type = t };
225
223
  }
226
224
 
227
- pub inline fn power(dvs: DVs) u8 {
225
+ pub fn power(dvs: DVs) u8 {
228
226
  return @as(u8, dvs.pow) + 30;
229
227
  }
230
228
 
@@ -238,13 +236,8 @@ pub const DVs = packed struct {
238
236
  };
239
237
  const p: u6 = @intCast(1 + ((5 * @as(u8, (dvs.atk & 0b1000) | ((dvs.def & 0b1000)) >> 1 |
240
238
  ((dvs.spe & 0b1000)) >> 2 | ((dvs.spc & 0b1000)) >> 3) + (dvs.spc & 0b0011)) >> 1));
241
- var t = @as(u8, dvs.def & 0b0011) + (@as(u8, dvs.atk & 0b0011) << 2) + 1;
242
- if (t >= @intFromEnum(Type.@"???")) t = t + 1;
243
- return DVs{ .gender = g, .pow = p, .type = @enumFromInt(t) };
244
- }
245
-
246
- comptime {
247
- assert(@sizeOf(DVs) == 2);
239
+ const t = @as(u8, dvs.def & 0b0011) + (@as(u8, dvs.atk & 0b0011) << 2);
240
+ return .{ .gender = g, .pow = p, .type = Type.hiddenPower(t) };
248
241
  }
249
242
  };
250
243
 
@@ -269,10 +262,12 @@ test DVs {
269
262
  try expectEqual(Gender.Female, dvs.gender);
270
263
  }
271
264
 
272
- pub const MoveSlot = packed struct {
265
+ /// Representation of a Generation II Pokémon's move slot in a battle.
266
+ pub const MoveSlot = extern struct {
267
+ /// The identifier for the move.
273
268
  id: Move = .None,
274
- pp_ups: u2 = 3,
275
- pp: u6 = 0,
269
+ /// The remaining PP of the move.
270
+ pp: u8 = 0,
276
271
 
277
272
  comptime {
278
273
  assert(@sizeOf(MoveSlot) == 2);
@@ -281,14 +276,19 @@ pub const MoveSlot = packed struct {
281
276
 
282
277
  pub const Status = gen1.Status;
283
278
 
284
- pub const Volatiles = packed struct {
279
+ /// TODO
280
+ pub const TriAttack = enum(u2) { PAR, FRZ, BRN };
281
+
282
+ pub const Volatiles = packed struct(u128) {
285
283
  Bide: bool = false,
286
284
  Thrashing: bool = false,
285
+ BeatUp: bool = false,
287
286
  Flinch: bool = false,
288
287
  Charging: bool = false,
289
288
  Underground: bool = false,
290
289
  Flying: bool = false,
291
290
  Confusion: bool = false,
291
+
292
292
  Mist: bool = false,
293
293
  FocusEnergy: bool = false,
294
294
  Substitute: bool = false,
@@ -299,30 +299,35 @@ pub const Volatiles = packed struct {
299
299
  Transform: bool = false,
300
300
 
301
301
  Nightmare: bool = false,
302
- Cure: bool = false,
302
+ Curse: bool = false,
303
303
  Protect: bool = false,
304
304
  Foresight: bool = false,
305
305
  PerishSong: bool = false,
306
306
  Endure: bool = false,
307
307
  Rollout: bool = false,
308
308
  Attract: bool = false,
309
+
309
310
  DefenseCurl: bool = false,
310
311
  Encore: bool = false,
311
312
  LockOn: bool = false,
312
313
  DestinyBond: bool = false,
313
- BeatUp: bool = false,
314
+ Trapped: bool = false,
314
315
 
315
- trapped: bool = false,
316
316
  switched: bool = false,
317
+ // TODO: replace with simply looking at Choice on Battle
317
318
  switching: bool = false,
319
+ // TODO: simply store both last moves on side
318
320
  dirty: bool = false,
319
321
 
320
- _: u4 = 0,
322
+ frozen: bool = false,
323
+ minimized: bool = false,
324
+ _: u10 = 0,
325
+ // TODO: is this needed for unmodified stats?
326
+ transform: u4 = 0,
321
327
 
322
- bind: u4 = 0,
323
- future_sight: FutureSight = .{},
324
328
  bide: u16 = 0,
325
- disabled: Disabled = .{},
329
+ bind: Bind = .{},
330
+ disable: Disable = .{},
326
331
  rage: u8 = 0,
327
332
  substitute: u8 = 0,
328
333
  toxic: u8 = 0,
@@ -334,19 +339,15 @@ pub const Volatiles = packed struct {
334
339
  protect: u4 = 0,
335
340
  attacks: u4 = 0, // bide/thrashing/rollout turns
336
341
 
337
- const Disabled = packed struct {
338
- move: u4 = 0,
342
+ const Bind = packed struct(u8) {
339
343
  duration: u4 = 0,
344
+ reason: u4 = 0,
340
345
  };
341
346
 
342
- const FutureSight = packed struct {
343
- damage: u12 = 0,
344
- count: u4 = 0,
347
+ const Disable = packed struct(u8) {
348
+ move: u4 = 0,
349
+ duration: u4 = 0,
345
350
  };
346
-
347
- comptime {
348
- assert(@sizeOf(Volatiles) == 16);
349
- }
350
351
  };
351
352
 
352
353
  pub fn Stats(comptime T: type) type {
@@ -381,7 +382,7 @@ test Stats {
381
382
  try expectEqual(@as(u16, 279), Stats(u16).calc("spe", base.spe, 15, 63001, 100));
382
383
  }
383
384
 
384
- pub const Boosts = packed struct {
385
+ pub const Boosts = packed struct(u32) {
385
386
  atk: i4 = 0,
386
387
  def: i4 = 0,
387
388
  spe: i4 = 0,
@@ -397,7 +398,7 @@ pub const Boosts = packed struct {
397
398
  };
398
399
 
399
400
  test Boosts {
400
- const boosts = Boosts{ .spd = -6 };
401
+ const boosts: Boosts = .{ .spd = -6 };
401
402
  try expectEqual(0, boosts.atk);
402
403
  try expectEqual(-6, boosts.spd);
403
404
  }
@@ -410,15 +411,10 @@ test Item {
410
411
  try expectEqual(Type.Normal, Item.boost(.PolkadotBow).?);
411
412
  try expectEqual(Type.Dark, Item.boost(.BlackGlasses).?);
412
413
 
413
- try expect(!Item.mail(.UpGrade));
414
- try expect(Item.mail(.FlowerMail));
415
- try expect(Item.mail(.MirageMail));
416
- try expect(!Item.mail(.TownMap));
417
-
418
- try expect(!Item.berry(.LightBall));
419
- try expect(Item.berry(.PSNCureBerry));
420
- try expect(Item.berry(.GoldBerry));
421
- try expect(!Item.berry(.MasterBall));
414
+ try expect(!Item.isMail(.UpGrade));
415
+ try expect(Item.isMail(.FlowerMail));
416
+ try expect(Item.isMail(.MirageMail));
417
+ try expect(!Item.isMail(.TownMap));
422
418
  }
423
419
 
424
420
  pub const Move = moves.Move;
@@ -427,9 +423,13 @@ test Move {
427
423
  try expectEqual(251, @intFromEnum(Move.BeatUp));
428
424
  const move = Move.get(.DynamicPunch);
429
425
  try expectEqual(Move.Effect.ConfusionChance, move.effect);
430
- try expectEqual(@as(u8, 50), move.accuracy);
431
- try expectEqual(@as(u8, 5), move.pp);
426
+ try expectEqual(rng.Gen12.percent(50), move.accuracy);
427
+ try expectEqual(rng.Gen12.percent(100), move.chance);
428
+ try expectEqual(@as(u8, 5), Move.pp(.DynamicPunch));
432
429
  try expectEqual(@as(i8, -1), Move.get(.Counter).priority);
430
+ try expect(!move.effect.isHighCritical());
431
+ try expect(Move.get(.KarateChop).effect.isHighCritical());
432
+ try expect(Move.get(.RazorWind).effect.isHighCritical());
433
433
  }
434
434
 
435
435
  pub const Species = species.Species;