@pkmn/engine 0.1.0-dev.cf6f5d2c → 0.1.0-dev.d1b39ff0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +95 -59
- package/build/pkg/addon.js +9 -9
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +2 -1
- package/build/pkg/gen1.js +38 -20
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +7 -4
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +65 -44
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +15 -6
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +5 -4
- package/build/tools/debug.js.map +1 -1
- package/build.zig +148 -126
- package/package.json +53 -24
- package/src/bin/install-pkmn-engine +35 -22
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +22 -13
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +11 -0
- package/src/lib/common/protocol.zig +906 -367
- package/src/lib/common/rational.zig +454 -0
- package/src/lib/common/rng.zig +35 -26
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/calc.zig +802 -0
- package/src/lib/gen1/chance.zig +1159 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +104 -90
- package/src/lib/gen1/helpers.zig +140 -42
- package/src/lib/gen1/mechanics.zig +1135 -773
- package/src/lib/gen2/calc.zig +135 -0
- package/src/lib/gen2/chance.zig +895 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +130 -92
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +50 -26
- package/src/lib/gen2/mechanics.zig +3568 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +81 -5
- package/src/lib/wasm.zig +13 -0
- package/src/test/display/pkmn.html.tmpl +5 -5
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -804
- package/src/lib/gen2/README.md +0 -309
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@@ -1,26 +1,30 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const
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const optional = @import("../common/optional.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const chance = @import("chance.zig");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,54 +60,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -117,7 +117,6 @@ fn selectMove(
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -126,7 +125,7 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging) {
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@@ -134,7 +133,6 @@ fn selectMove(
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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@@ -144,7 +142,6 @@ fn selectMove(
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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@@ -165,25 +162,19 @@ fn selectMove(
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -258,11 +242,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -275,20 +255,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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active.moves = incoming.moves;
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statusModify(incoming.status, &active.stats);
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options.chance.switched(player, slot);
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -318,9 +299,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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battle.rng.advance(1);
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}
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|
322
305
|
|
|
323
|
-
const p1 = Rolls.speedTie(battle);
|
|
306
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
324
307
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
325
308
|
|
|
326
309
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -345,13 +328,11 @@ fn doTurn(
|
|
|
345
328
|
player_choice: Choice,
|
|
346
329
|
player_rewrap: bool,
|
|
347
330
|
player_skip: bool,
|
|
348
|
-
player_from: ?Move,
|
|
349
331
|
foe_player: Player,
|
|
350
332
|
foe_choice: Choice,
|
|
351
333
|
foe_rewrap: bool,
|
|
352
334
|
foe_skip: bool,
|
|
353
|
-
|
|
354
|
-
log: anytype,
|
|
335
|
+
options: anytype,
|
|
355
336
|
) !?Result {
|
|
356
337
|
assert(player_choice.type != .Pass);
|
|
357
338
|
|
|
@@ -363,36 +344,37 @@ fn doTurn(
|
|
|
363
344
|
player_choice,
|
|
364
345
|
player_rewrap,
|
|
365
346
|
player_skip,
|
|
366
|
-
player_from,
|
|
367
347
|
&residual,
|
|
368
|
-
|
|
348
|
+
options,
|
|
369
349
|
)) |r| return r;
|
|
370
350
|
if (!replace) {
|
|
371
351
|
if (player_choice.type != .Switch) {
|
|
372
|
-
if (try checkFaint(battle, foe_player,
|
|
352
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
373
353
|
}
|
|
374
|
-
if (residual) try handleResidual(battle, player,
|
|
375
|
-
if (try checkFaint(battle, player,
|
|
354
|
+
if (residual) try handleResidual(battle, player, options);
|
|
355
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
376
356
|
} else if (foe_choice.type == .Pass) return null;
|
|
377
357
|
|
|
358
|
+
if (!showdown) options.chance.clearPending();
|
|
359
|
+
|
|
378
360
|
residual = true;
|
|
379
361
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
380
|
-
|
|
362
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
363
|
+
if (if (calc) null else try executeMove(
|
|
381
364
|
battle,
|
|
382
365
|
foe_player,
|
|
383
366
|
foe_choice,
|
|
384
367
|
foe_rewrap,
|
|
385
368
|
foe_skip,
|
|
386
|
-
foe_from,
|
|
387
369
|
&residual,
|
|
388
|
-
|
|
370
|
+
options,
|
|
389
371
|
)) |r| return r;
|
|
390
372
|
if (!replace) {
|
|
391
|
-
if (foe_choice.type != .Switch) {
|
|
392
|
-
if (try checkFaint(battle, player,
|
|
373
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
374
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
393
375
|
}
|
|
394
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
395
|
-
if (try checkFaint(battle, foe_player,
|
|
376
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
377
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
396
378
|
}
|
|
397
379
|
|
|
398
380
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -411,14 +393,13 @@ fn executeMove(
|
|
|
411
393
|
choice: Choice,
|
|
412
394
|
rewrap: bool,
|
|
413
395
|
skip: bool,
|
|
414
|
-
from: ?Move,
|
|
415
396
|
residual: *bool,
|
|
416
|
-
|
|
397
|
+
options: anytype,
|
|
417
398
|
) !?Result {
|
|
418
399
|
var side = battle.side(player);
|
|
419
400
|
|
|
420
401
|
if (choice.type == .Switch) {
|
|
421
|
-
try switchIn(battle, player,
|
|
402
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
422
403
|
return null;
|
|
423
404
|
}
|
|
424
405
|
|
|
@@ -428,13 +409,13 @@ fn executeMove(
|
|
|
428
409
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
429
410
|
assert(!showdown);
|
|
430
411
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
431
|
-
try log.cant(battle.active(player), .Bound);
|
|
412
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
432
413
|
}
|
|
433
414
|
return null;
|
|
434
415
|
}
|
|
435
416
|
|
|
436
417
|
assert(choice.type == .Move);
|
|
437
|
-
var mslot = @intCast(
|
|
418
|
+
var mslot: u4 = @intCast(choice.data);
|
|
438
419
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
439
420
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
440
421
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -443,17 +424,16 @@ fn executeMove(
|
|
|
443
424
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
444
425
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
445
426
|
assert(!showdown);
|
|
446
|
-
mslot = @intCast(
|
|
447
|
-
battle.last_selected_indexes.p1
|
|
448
|
-
else
|
|
449
|
-
battle.last_selected_indexes.p2);
|
|
427
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
450
428
|
const stored = side.stored();
|
|
451
429
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
452
|
-
auto = side.
|
|
453
|
-
|
|
430
|
+
auto = isForced(&side.active) or
|
|
431
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
432
|
+
side.last_selected_move == .HyperBeam or
|
|
433
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
454
434
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
455
435
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
456
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
436
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
457
437
|
if (!auto) {
|
|
458
438
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
459
439
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -467,15 +447,12 @@ fn executeMove(
|
|
|
467
447
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
468
448
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
469
449
|
assert(mslot == 1);
|
|
470
|
-
mslot = @intCast(
|
|
471
|
-
battle.last_selected_indexes.p1
|
|
472
|
-
else
|
|
473
|
-
battle.last_selected_indexes.p2);
|
|
450
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
474
451
|
}
|
|
475
452
|
|
|
476
453
|
var skip_can = false;
|
|
477
454
|
var skip_pp = false;
|
|
478
|
-
switch (try beforeMove(battle, player, skip,
|
|
455
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
479
456
|
.done => return null,
|
|
480
457
|
.skip_can => skip_can = true,
|
|
481
458
|
.skip_pp => skip_pp = true,
|
|
@@ -483,11 +460,11 @@ fn executeMove(
|
|
|
483
460
|
.err => return @as(?Result, Result.Error),
|
|
484
461
|
}
|
|
485
462
|
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
463
|
+
const can = skip_can or
|
|
464
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
465
|
+
if (!can) return null;
|
|
489
466
|
|
|
490
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
467
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
491
468
|
}
|
|
492
469
|
|
|
493
470
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -496,10 +473,10 @@ fn beforeMove(
|
|
|
496
473
|
battle: anytype,
|
|
497
474
|
player: Player,
|
|
498
475
|
skip: bool,
|
|
499
|
-
from: ?Move,
|
|
500
476
|
residual: *bool,
|
|
501
|
-
|
|
477
|
+
options: anytype,
|
|
502
478
|
) !BeforeMove {
|
|
479
|
+
var log = options.log;
|
|
503
480
|
var side = battle.side(player);
|
|
504
481
|
const foe = battle.foe(player);
|
|
505
482
|
var active = &side.active;
|
|
@@ -508,27 +485,42 @@ fn beforeMove(
|
|
|
508
485
|
var volatiles = &active.volatiles;
|
|
509
486
|
|
|
510
487
|
if (Status.is(stored.status, .SLP)) {
|
|
511
|
-
const
|
|
488
|
+
const before = stored.status;
|
|
489
|
+
const slf = Status.is(stored.status, .EXT);
|
|
512
490
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
491
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
492
|
+
.started, .ended => stored.status = 0,
|
|
493
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
494
|
+
stored.status -= 1;
|
|
495
|
+
},
|
|
496
|
+
else => unreachable,
|
|
497
|
+
} else {
|
|
498
|
+
stored.status -= 1;
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
const duration = Status.duration(stored.status);
|
|
502
|
+
try options.chance.sleep(player, if (slf)
|
|
503
|
+
.None
|
|
504
|
+
else if (duration == 0) .ended else .continuing);
|
|
505
|
+
|
|
506
|
+
if (duration == 0) {
|
|
507
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
516
508
|
stored.status = 0; // clears EXT if present
|
|
517
509
|
} else {
|
|
518
|
-
try log.cant(ident, .Sleep);
|
|
510
|
+
try log.cant(.{ ident, .Sleep });
|
|
519
511
|
}
|
|
520
512
|
side.last_used_move = .None;
|
|
521
513
|
return .done;
|
|
522
514
|
}
|
|
523
515
|
|
|
524
516
|
if (Status.is(stored.status, .FRZ)) {
|
|
525
|
-
try log.cant(ident, .Freeze);
|
|
517
|
+
try log.cant(.{ ident, .Freeze });
|
|
526
518
|
side.last_used_move = .None;
|
|
527
519
|
return .done;
|
|
528
520
|
}
|
|
529
521
|
|
|
530
522
|
if (skip or foe.active.volatiles.Binding) {
|
|
531
|
-
try log.cant(ident, .Bound);
|
|
523
|
+
try log.cant(.{ ident, .Bound });
|
|
532
524
|
return .done;
|
|
533
525
|
}
|
|
534
526
|
|
|
@@ -536,25 +528,31 @@ fn beforeMove(
|
|
|
536
528
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
537
529
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
538
530
|
if (!showdown) volatiles.Flinch = false;
|
|
539
|
-
try log.cant(ident, .Flinch);
|
|
531
|
+
try log.cant(.{ ident, .Flinch });
|
|
540
532
|
return .done;
|
|
541
533
|
}
|
|
542
534
|
|
|
543
535
|
if (volatiles.Recharging) {
|
|
544
536
|
volatiles.Recharging = false;
|
|
545
|
-
try log.cant(ident, .Recharge);
|
|
537
|
+
try log.cant(.{ ident, .Recharge });
|
|
546
538
|
return .done;
|
|
547
539
|
}
|
|
548
540
|
|
|
549
|
-
if (volatiles.
|
|
550
|
-
volatiles.
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
541
|
+
if (volatiles.disable_duration > 0) {
|
|
542
|
+
volatiles.disable_duration =
|
|
543
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
544
|
+
try options.chance.disable(
|
|
545
|
+
player,
|
|
546
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
547
|
+
);
|
|
548
|
+
|
|
549
|
+
if (volatiles.disable_duration == 0) {
|
|
550
|
+
volatiles.disable_move = 0;
|
|
551
|
+
try log.end(.{ ident, .Disable });
|
|
554
552
|
}
|
|
555
553
|
}
|
|
556
554
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
557
|
-
if (showdown and try disabled(side, ident,
|
|
555
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
558
556
|
|
|
559
557
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
560
558
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -565,15 +563,27 @@ fn beforeMove(
|
|
|
565
563
|
|
|
566
564
|
if (volatiles.Confusion) {
|
|
567
565
|
assert(volatiles.confusion > 0);
|
|
566
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
567
|
+
.started => volatiles.confusion -= 1,
|
|
568
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
569
|
+
volatiles.confusion -= 1;
|
|
570
|
+
},
|
|
571
|
+
.ended => volatiles.confusion = 0,
|
|
572
|
+
.overwritten => {},
|
|
573
|
+
else => unreachable,
|
|
574
|
+
} else {
|
|
575
|
+
volatiles.confusion -= 1;
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
568
579
|
|
|
569
|
-
volatiles.confusion -= 1;
|
|
570
580
|
if (volatiles.confusion == 0) {
|
|
571
581
|
volatiles.Confusion = false;
|
|
572
|
-
try log.end(ident, .Confusion);
|
|
582
|
+
try log.end(.{ ident, .Confusion });
|
|
573
583
|
} else {
|
|
574
|
-
try log.activate(ident, .Confusion);
|
|
584
|
+
try log.activate(.{ ident, .Confusion });
|
|
575
585
|
|
|
576
|
-
if (Rolls.confused(battle)) {
|
|
586
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
577
587
|
assert(!volatiles.MultiHit);
|
|
578
588
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
579
589
|
volatiles.Bide = false;
|
|
@@ -583,6 +593,9 @@ fn beforeMove(
|
|
|
583
593
|
volatiles.Charging = false;
|
|
584
594
|
volatiles.Binding = false;
|
|
585
595
|
volatiles.Invulnerable = false;
|
|
596
|
+
|
|
597
|
+
options.chance.observe(.attacking, player, .None);
|
|
598
|
+
options.chance.observe(.binding, player, .None);
|
|
586
599
|
{
|
|
587
600
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
588
601
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -590,7 +603,9 @@ fn beforeMove(
|
|
|
590
603
|
const def = foe.active.stats.def;
|
|
591
604
|
foe.active.stats.def = active.stats.def;
|
|
592
605
|
defer foe.active.stats.def = def;
|
|
593
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
606
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
607
|
+
return .err;
|
|
608
|
+
}
|
|
594
609
|
}
|
|
595
610
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
596
611
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -602,7 +617,7 @@ fn beforeMove(
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602
617
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603
618
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const uncapped = battle.last_damage;
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604
619
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// Skipping adjustDamage / randomizeDamage / checkHit
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605
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-
_ = try applyDamage(battle, player, target, .Confusion,
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620
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+
_ = try applyDamage(battle, player, target, .Confusion, options);
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606
621
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// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
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607
622
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if (showdown) battle.last_damage = uncapped;
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608
623
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@@ -611,91 +626,107 @@ fn beforeMove(
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611
626
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}
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612
627
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}
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613
628
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614
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-
if (!showdown and try disabled(side, ident,
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629
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+
if (!showdown and try disabled(side, ident, options)) return .done;
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615
630
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616
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-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
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631
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+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
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617
632
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if (!volatiles.Rage) volatiles.state = 0;
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618
633
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volatiles.Bide = false;
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619
634
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volatiles.Thrashing = false;
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620
635
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volatiles.Charging = false;
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621
636
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volatiles.Binding = false;
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637
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+
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638
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+
options.chance.observe(.attacking, player, .None);
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639
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+
options.chance.observe(.binding, player, .None);
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640
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+
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622
641
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// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
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623
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-
try log.cant(ident, .Paralysis);
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642
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+
try log.cant(.{ ident, .Paralysis });
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624
643
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return .done;
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625
644
|
}
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626
645
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627
646
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if (volatiles.Bide) {
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628
647
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assert(!volatiles.Thrashing and !volatiles.Rage);
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629
648
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630
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-
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649
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+
if (showdown) {
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650
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+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
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651
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+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
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652
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+
// addition because 65535 is sufficient to faint any Pokémon anyway
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653
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+
volatiles.state +|= battle.last_damage;
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654
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+
} else {
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655
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+
volatiles.state +%= battle.last_damage;
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656
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+
}
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631
657
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632
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-
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658
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+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
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659
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+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
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633
660
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634
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-
volatiles.attacks -= 1;
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635
661
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if (volatiles.attacks != 0) {
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636
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-
try log.activate(ident, .Bide);
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662
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+
try log.activate(.{ ident, .Bide });
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637
663
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return .done;
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638
664
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}
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639
665
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640
666
|
volatiles.Bide = false;
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641
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-
try log.end(ident, .Bide);
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667
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+
try log.end(.{ ident, .Bide });
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642
668
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643
669
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battle.last_damage = volatiles.state *% 2;
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644
670
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volatiles.state = 0;
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645
671
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646
672
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if (battle.last_damage == 0) {
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647
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-
try log.fail(ident, .None);
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673
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+
try log.fail(.{ ident, .None });
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648
674
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return .done;
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649
675
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}
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650
676
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651
677
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const sub = showdown and foe.active.volatiles.Substitute;
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652
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-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
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653
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-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
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678
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+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
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679
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+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
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654
680
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655
681
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// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
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656
682
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// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
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657
683
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// run residual here regardless of whether the foe fainted and opt-out of the default flow
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658
684
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if (showdown) {
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659
685
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residual.* = false;
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660
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-
try handleResidual(battle, player,
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686
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+
try handleResidual(battle, player, options);
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661
687
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}
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662
688
|
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663
689
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return .done;
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664
690
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}
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665
691
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666
692
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if (volatiles.Thrashing) {
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667
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-
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668
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-
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669
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-
volatiles.attacks
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670
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-
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671
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-
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672
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-
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673
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-
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674
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-
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675
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-
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676
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-
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677
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-
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678
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-
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679
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-
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680
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-
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693
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
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694
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+
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695
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
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696
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+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
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697
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+
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698
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+
if (volatiles.attacks == 0) {
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699
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+
const overwritten = volatiles.Confusion;
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700
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+
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701
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+
volatiles.Thrashing = false;
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702
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+
volatiles.Confusion = true;
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703
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+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
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704
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+
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705
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+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
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706
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+
// ended (the engine's protocol is always from the omniscient perspective and clients
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707
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+
// can be expected to recognize this pattern and pass the information only to the
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708
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+
// correct player)
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709
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+
try log.start(.{ battle.active(player), .ConfusionSilent });
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710
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+
options.chance.observe(.confusion, player, if (overwritten) .overwritten else .started);
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681
711
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}
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712
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+
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713
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+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
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714
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+
// used in useMove and doesn't have the notion of skipping canMove semantics
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715
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+
if (showdown) side.last_used_move = side.last_selected_move;
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|
716
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+
|
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682
717
|
return .skip_can;
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|
683
718
|
}
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684
719
|
|
|
685
720
|
if (volatiles.Binding) {
|
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686
|
-
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|
687
|
-
volatiles.attacks
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688
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-
|
|
689
|
-
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|
690
|
-
side.last_selected_move,
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691
|
-
battle.active(player.foe()),
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692
|
-
side.last_selected_move,
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693
|
-
);
|
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721
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
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722
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
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723
|
+
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724
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
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694
725
|
if (showdown or battle.last_damage != 0) {
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695
726
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const sub = showdown and foe.active.volatiles.Substitute;
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696
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
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727
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
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697
728
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if (battle.foe(player).stored().hp > 0 and !sub) {
|
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698
|
-
try buildRage(battle, player.foe(),
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729
|
+
try buildRage(battle, player.foe(), options);
|
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699
730
|
}
|
|
700
731
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}
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701
732
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return .done;
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@@ -710,56 +741,57 @@ fn canMove(
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710
741
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mslot: u4,
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711
742
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auto: bool,
|
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712
743
|
skip_pp: bool,
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713
|
-
from:
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744
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+
from: Move,
|
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714
745
|
residual: *bool,
|
|
715
|
-
|
|
746
|
+
options: anytype,
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716
747
|
) !bool {
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717
748
|
var side = battle.side(player);
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718
749
|
const player_ident = battle.active(player);
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719
750
|
const move = Move.get(side.last_selected_move);
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720
751
|
|
|
721
|
-
const foe_last = battle.foe(player).last_used_move;
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722
|
-
const special = from != null and (from.? == .Metronome and
|
|
723
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
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724
|
-
|
|
725
|
-
var skip = skip_pp;
|
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726
752
|
if (side.active.volatiles.Charging) {
|
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727
753
|
side.active.volatiles.Charging = false;
|
|
728
754
|
side.active.volatiles.Invulnerable = false;
|
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729
755
|
} else if (move.effect == .Charge) {
|
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730
|
-
try log.move(player_ident, side.last_selected_move,
|
|
731
|
-
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|
756
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
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757
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+
setCounterable(battle, player, side, move);
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758
|
+
try Effects.charge(battle, player, options);
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732
759
|
return false;
|
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733
760
|
}
|
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734
761
|
|
|
735
|
-
|
|
736
|
-
if (!
|
|
762
|
+
side.last_used_move = side.last_selected_move;
|
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763
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
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737
764
|
|
|
738
765
|
const target = if (move.target == .Self) player else player.foe();
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|
739
|
-
|
|
740
|
-
|
|
741
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
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742
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
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743
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
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744
|
-
// regrettable, but this information is more "nice to have" than required
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745
|
-
const f = if (from != null and from.? == .None) null else from;
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746
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
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|
766
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
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767
|
+
setCounterable(battle, player, side, move);
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747
768
|
|
|
748
769
|
if (move.effect.onBegin()) {
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749
|
-
try onBegin(battle, player, move, mslot, residual,
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770
|
+
try onBegin(battle, player, move, mslot, residual, options);
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750
771
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return false;
|
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751
772
|
}
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|
752
773
|
|
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753
774
|
if (move.effect == .Thrashing) {
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754
|
-
Effects.thrashing(battle, player);
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775
|
+
Effects.thrashing(battle, player, options);
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755
776
|
} else if (!showdown and move.effect == .Binding) {
|
|
756
777
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
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757
|
-
Effects.binding(battle, player, false);
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778
|
+
try Effects.binding(battle, player, false, options);
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758
779
|
}
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759
780
|
|
|
760
781
|
return true;
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761
782
|
}
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|
762
783
|
|
|
784
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
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785
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
786
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
787
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
788
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
789
|
+
// as the desync results from actually having two separate battle states that subtly disagree
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|
790
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
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791
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
792
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
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793
|
+
}
|
|
794
|
+
|
|
763
795
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
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764
796
|
if (side.last_selected_move == .Struggle) return;
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765
797
|
|
|
@@ -769,25 +801,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
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769
801
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
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770
802
|
if (volatiles.Bide) return;
|
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771
803
|
|
|
772
|
-
|
|
773
|
-
|
|
804
|
+
var move_slot = active.move(mslot);
|
|
805
|
+
assert(move_slot.pp > 0 or auto);
|
|
806
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
774
807
|
if (volatiles.Transform) return;
|
|
775
808
|
|
|
776
|
-
|
|
777
|
-
|
|
809
|
+
move_slot = side.stored().move(mslot);
|
|
810
|
+
assert(move_slot.pp > 0 or auto);
|
|
811
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
778
812
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
779
813
|
}
|
|
780
814
|
|
|
781
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
815
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
782
816
|
var active = &side.active;
|
|
783
817
|
const volatiles = &active.volatiles;
|
|
784
818
|
|
|
785
|
-
active.move(mslot).pp = @
|
|
819
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
786
820
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
787
821
|
if (showdown and volatiles.Transform) return;
|
|
788
822
|
|
|
823
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
824
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
825
|
+
|
|
789
826
|
assert(mslot > 0 and mslot <= 4);
|
|
790
|
-
side.stored().moves[mslot - 1].pp = @
|
|
827
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
791
828
|
}
|
|
792
829
|
|
|
793
830
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -798,8 +835,9 @@ fn doMove(
|
|
|
798
835
|
rewrap: bool,
|
|
799
836
|
auto: bool,
|
|
800
837
|
residual: *bool,
|
|
801
|
-
|
|
838
|
+
options: anytype,
|
|
802
839
|
) !?Result {
|
|
840
|
+
var log = options.log;
|
|
803
841
|
var side = battle.side(player);
|
|
804
842
|
const foe = battle.foe(player);
|
|
805
843
|
|
|
@@ -814,23 +852,27 @@ fn doMove(
|
|
|
814
852
|
var hits: u4 = 1;
|
|
815
853
|
var effectiveness = Effectiveness.neutral;
|
|
816
854
|
|
|
855
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
856
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
857
|
+
|
|
817
858
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
818
859
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
819
|
-
return specialDamage(battle, player, move,
|
|
860
|
+
return specialDamage(battle, player, move, options);
|
|
820
861
|
}
|
|
821
862
|
|
|
822
863
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
823
864
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
824
865
|
var miss = showdown and miss: {
|
|
825
866
|
immune = move.target != .Self and !status and !counter and
|
|
826
|
-
(@
|
|
827
|
-
@
|
|
867
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
868
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
828
869
|
if (immune and move.effect != .Binding) break :miss true;
|
|
829
870
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
830
871
|
battle.last_damage = 0;
|
|
831
872
|
break :miss true;
|
|
832
873
|
}
|
|
833
|
-
break :miss move.target != .Self and
|
|
874
|
+
break :miss (move.target != .Self and
|
|
875
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
834
876
|
};
|
|
835
877
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
836
878
|
|
|
@@ -838,16 +880,16 @@ fn doMove(
|
|
|
838
880
|
const skip = status or immune;
|
|
839
881
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
840
882
|
if (showdown and move.effect.isMulti()) {
|
|
841
|
-
Effects.multiHit(battle, player, move);
|
|
883
|
+
try Effects.multiHit(battle, player, move, options);
|
|
842
884
|
hits = side.active.volatiles.attacks;
|
|
843
885
|
late = false;
|
|
844
886
|
}
|
|
845
887
|
|
|
846
888
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
847
889
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
848
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
890
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
849
891
|
|
|
850
|
-
if (counter) return counterDamage(battle, player, move,
|
|
892
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
851
893
|
|
|
852
894
|
battle.last_damage = 0;
|
|
853
895
|
|
|
@@ -859,7 +901,8 @@ fn doMove(
|
|
|
859
901
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
860
902
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
861
903
|
if (showdown) break :blk; // skip adjustDamage / randomizeDamage
|
|
862
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
904
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
905
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
863
906
|
return @as(?Result, Result.Error);
|
|
864
907
|
}
|
|
865
908
|
if (battle.last_damage == 0) {
|
|
@@ -869,17 +912,16 @@ fn doMove(
|
|
|
869
912
|
effectiveness = adjustDamage(battle, player);
|
|
870
913
|
immune = effectiveness == 0;
|
|
871
914
|
}
|
|
872
|
-
randomizeDamage(battle);
|
|
915
|
+
try randomizeDamage(battle, player, options);
|
|
873
916
|
}
|
|
874
917
|
}
|
|
875
918
|
|
|
876
|
-
|
|
877
|
-
|
|
878
|
-
|
|
879
|
-
|
|
880
|
-
miss
|
|
881
|
-
|
|
882
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
919
|
+
var missed: bool = undefined;
|
|
920
|
+
const zero = battle.last_damage == 0;
|
|
921
|
+
if (!showdown and !skip) {
|
|
922
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
923
|
+
miss = missed or zero;
|
|
924
|
+
}
|
|
883
925
|
|
|
884
926
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
885
927
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -887,11 +929,11 @@ fn doMove(
|
|
|
887
929
|
|
|
888
930
|
if (!showdown or !miss) {
|
|
889
931
|
if (move.effect == .MirrorMove) {
|
|
890
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
932
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
891
933
|
} else if (move.effect == .Metronome) {
|
|
892
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
934
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
893
935
|
} else if (move.effect.onEnd()) {
|
|
894
|
-
try onEnd(battle, player, move,
|
|
936
|
+
try onEnd(battle, player, move, options);
|
|
895
937
|
return null;
|
|
896
938
|
}
|
|
897
939
|
}
|
|
@@ -903,36 +945,60 @@ fn doMove(
|
|
|
903
945
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
904
946
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
905
947
|
if (ohko) {
|
|
906
|
-
try log.immune(foe_ident, .OHKO);
|
|
948
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
907
949
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
908
|
-
try log.immune(foe_ident, .None);
|
|
950
|
+
try log.immune(.{ foe_ident, .None });
|
|
951
|
+
if (!showdown) {
|
|
952
|
+
if (move.effect == .Binding) {
|
|
953
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
954
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
955
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
956
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
957
|
+
// (considered missing)
|
|
958
|
+
assert(zero);
|
|
959
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
960
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
961
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
962
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
963
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
964
|
+
// roll)
|
|
965
|
+
try options.chance.commit(player, .binding);
|
|
966
|
+
} else {
|
|
967
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
968
|
+
// division-by-zero freeze alternative timeline scenario
|
|
969
|
+
try options.chance.commit(player, .glitch);
|
|
970
|
+
}
|
|
971
|
+
}
|
|
909
972
|
} else if (mist) {
|
|
910
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
911
|
-
try log.fail(foe_ident, .None);
|
|
973
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
974
|
+
try log.fail(.{ foe_ident, .None });
|
|
912
975
|
} else {
|
|
913
|
-
try
|
|
914
|
-
try log.
|
|
976
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
977
|
+
try log.lastmiss(.{});
|
|
978
|
+
try log.miss(.{battle.active(player)});
|
|
915
979
|
}
|
|
916
980
|
if (move.effect == .JumpKick) {
|
|
917
981
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
918
|
-
assert(battle.last_damage == 0);
|
|
982
|
+
assert(showdown or battle.last_damage == 0);
|
|
919
983
|
battle.last_damage = 1;
|
|
920
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
984
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
921
985
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
922
986
|
} else if (move.effect == .Explode) {
|
|
923
987
|
try Effects.explode(battle, player);
|
|
924
|
-
try buildRage(battle, player.foe(),
|
|
988
|
+
try buildRage(battle, player.foe(), options);
|
|
925
989
|
} else if (showdown and move.effect == .Disable) {
|
|
926
|
-
try buildRage(battle, player.foe(),
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
927
991
|
}
|
|
928
992
|
return null;
|
|
993
|
+
} else if (!showdown) {
|
|
994
|
+
try options.chance.commit(player, .hit);
|
|
929
995
|
}
|
|
930
996
|
|
|
931
997
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
932
998
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
933
|
-
// it up above before damage calculation)
|
|
999
|
+
// it up above before damage calculation)
|
|
934
1000
|
if (!showdown and move.effect.isMulti()) {
|
|
935
|
-
Effects.multiHit(battle, player, move);
|
|
1001
|
+
try Effects.multiHit(battle, player, move, options);
|
|
936
1002
|
hits = side.active.volatiles.attacks;
|
|
937
1003
|
}
|
|
938
1004
|
|
|
@@ -943,18 +1009,20 @@ fn doMove(
|
|
|
943
1009
|
var hit: u4 = 0;
|
|
944
1010
|
while (hit < hits) {
|
|
945
1011
|
if (hit == 0) {
|
|
946
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1012
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
947
1013
|
if (effectiveness > Effectiveness.neutral) {
|
|
948
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1014
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
949
1015
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
950
|
-
try log.resisted(battle.active(player.foe()));
|
|
1016
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
951
1017
|
}
|
|
952
1018
|
}
|
|
953
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
954
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1019
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1020
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
955
1021
|
hit += 1;
|
|
956
1022
|
if (foe.stored().hp == 0) break;
|
|
957
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1023
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1024
|
+
try buildRage(battle, player.foe(), options);
|
|
1025
|
+
}
|
|
958
1026
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
959
1027
|
if (nullified) break;
|
|
960
1028
|
}
|
|
@@ -964,22 +1032,22 @@ fn doMove(
|
|
|
964
1032
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
965
1033
|
side.active.volatiles.attacks = 0;
|
|
966
1034
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
967
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1035
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
968
1036
|
}
|
|
969
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1037
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
970
1038
|
} else if (showdown) {
|
|
971
1039
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
972
1040
|
if (move.effect == .Binding) {
|
|
973
|
-
Effects.binding(battle, player, rewrap);
|
|
1041
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
974
1042
|
if (immune) {
|
|
975
1043
|
battle.last_damage = 0;
|
|
976
1044
|
assert(foe.stored().hp > 0);
|
|
977
1045
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
978
1046
|
if (sub) {
|
|
979
|
-
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1047
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
980
1048
|
} else {
|
|
981
|
-
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
982
|
-
try buildRage(battle, player.foe(),
|
|
1049
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1050
|
+
try buildRage(battle, player.foe(), options);
|
|
983
1051
|
}
|
|
984
1052
|
return null;
|
|
985
1053
|
}
|
|
@@ -987,18 +1055,18 @@ fn doMove(
|
|
|
987
1055
|
}
|
|
988
1056
|
|
|
989
1057
|
// Substitute being broken nullifies the move's effect completely so even
|
|
990
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1058
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
991
1059
|
if (nullified) return null;
|
|
992
1060
|
|
|
993
1061
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
994
1062
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
995
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
996
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1063
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1064
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
997
1065
|
|
|
998
1066
|
if (foe.stored().hp == 0) return null;
|
|
999
1067
|
|
|
1000
1068
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1001
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1069
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1002
1070
|
|
|
1003
1071
|
if (!move.effect.isSpecial()) {
|
|
1004
1072
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1007,31 +1075,33 @@ fn doMove(
|
|
|
1007
1075
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
1008
1076
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1009
1077
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1010
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1078
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1011
1079
|
if (move.effect == .Twineedle) {
|
|
1012
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1080
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1013
1081
|
} else if (move.effect == .Disable) {
|
|
1014
|
-
const result = try Effects.disable(battle, player, move,
|
|
1015
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1082
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1083
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1016
1084
|
return result;
|
|
1017
1085
|
} else {
|
|
1018
|
-
try moveEffect(battle, player, move,
|
|
1086
|
+
try moveEffect(battle, player, move, options);
|
|
1019
1087
|
}
|
|
1020
1088
|
}
|
|
1021
1089
|
|
|
1022
1090
|
return null;
|
|
1023
1091
|
}
|
|
1024
1092
|
|
|
1025
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1093
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1026
1094
|
const side = battle.side(player);
|
|
1027
1095
|
|
|
1028
1096
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1029
|
-
var
|
|
1030
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1031
|
-
|
|
1032
|
-
|
|
1033
|
-
|
|
1034
|
-
|
|
1097
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1098
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1099
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1100
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1101
|
+
|
|
1102
|
+
const spurious =
|
|
1103
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1104
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1035
1105
|
}
|
|
1036
1106
|
|
|
1037
1107
|
fn calcDamage(
|
|
@@ -1040,6 +1110,7 @@ fn calcDamage(
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1040
1110
|
target_player: Player,
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1041
1111
|
m: ?Move.Data,
|
|
1042
1112
|
crit: bool,
|
|
1113
|
+
options: anytype,
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|
1043
1114
|
) bool {
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|
1044
1115
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
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|
1045
1116
|
const cfz = m == null;
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|
@@ -1051,28 +1122,8 @@ fn calcDamage(
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1051
1122
|
|
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1052
1123
|
const special = move.type.special();
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1053
1124
|
|
|
1054
|
-
|
|
1055
|
-
var
|
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1056
|
-
if (crit)
|
|
1057
|
-
if (special) side.stored().stats.spc
|
|
1058
|
-
else side.stored().stats.atk
|
|
1059
|
-
else
|
|
1060
|
-
if (special) side.active.stats.spc
|
|
1061
|
-
else side.active.stats.atk;
|
|
1062
|
-
var def: u32 =
|
|
1063
|
-
if (crit)
|
|
1064
|
-
if (special) target.stored().stats.spc
|
|
1065
|
-
else target.stored().stats.def
|
|
1066
|
-
else
|
|
1067
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1068
|
-
if (special)
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|
1069
|
-
target.active.stats.spc *
|
|
1070
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1071
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1072
|
-
else
|
|
1073
|
-
target.active.stats.def *
|
|
1074
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1075
|
-
// zig fmt: on
|
|
1125
|
+
var atk = attack(side, crit, special);
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|
1126
|
+
var def = defense(target, crit, special, cfz);
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|
1076
1127
|
|
|
1077
1128
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
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|
1078
1129
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
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@@ -1083,9 +1134,9 @@ fn calcDamage(
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1083
1134
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
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1084
1135
|
}
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1085
1136
|
|
|
1086
|
-
const lvl =
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1137
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
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1087
1138
|
|
|
1088
|
-
def =
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1139
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
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1089
1140
|
|
|
1090
1141
|
if (def == 0) return false;
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1091
1142
|
|
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@@ -1097,11 +1148,41 @@ fn calcDamage(
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1097
1148
|
d = @min(997, d);
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1098
1149
|
d += 2;
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1099
1150
|
|
|
1100
|
-
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1151
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
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1152
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
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1153
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
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1154
|
+
// that results in counter intuitive probabilities in the common case
|
|
1155
|
+
if (pkmn.options.chance and !showdown) {
|
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1156
|
+
atk = attack(side, !crit, special);
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|
1157
|
+
def = defense(target, !crit, special, false);
|
|
1158
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
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|
1159
|
+
}
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|
1160
|
+
|
|
1161
|
+
battle.last_damage = @intCast(d);
|
|
1101
1162
|
|
|
1102
1163
|
return true;
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|
1103
1164
|
}
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|
1104
1165
|
|
|
1166
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
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1167
|
+
return if (crit)
|
|
1168
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
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1169
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1173
|
+
return if (crit)
|
|
1174
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1175
|
+
else
|
|
1176
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1177
|
+
if (special)
|
|
1178
|
+
target.active.stats.spc *
|
|
1179
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1180
|
+
else
|
|
1181
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1182
|
+
target.active.stats.def *
|
|
1183
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1184
|
+
}
|
|
1185
|
+
|
|
1105
1186
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1106
1187
|
const side = battle.side(player);
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|
1107
1188
|
const foe = battle.foe(player);
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|
@@ -1111,9 +1192,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
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|
1111
1192
|
var d = battle.last_damage;
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|
1112
1193
|
if (side.active.types.includes(move.type)) d +%= d / 2;
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|
1113
1194
|
|
|
1114
|
-
const neutral = @
|
|
1115
|
-
const eff1: u16 = @
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|
1116
|
-
const eff2: u16 = @
|
|
1195
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1196
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
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|
1197
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1117
1198
|
|
|
1118
1199
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1119
1200
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1133,17 +1214,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
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|
|
1133
1214
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
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|
1134
1215
|
}
|
|
1135
1216
|
|
|
1136
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1217
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1137
1218
|
if (battle.last_damage <= 1) return;
|
|
1138
|
-
const random = Rolls.damage(battle);
|
|
1139
|
-
|
|
1219
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1220
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1221
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1222
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1140
1223
|
}
|
|
1141
1224
|
|
|
1142
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1225
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1143
1226
|
const side = battle.side(player);
|
|
1144
1227
|
const foe = battle.foe(player);
|
|
1145
1228
|
|
|
1146
|
-
if (!try checkHit(battle, player, move,
|
|
1229
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1147
1230
|
|
|
1148
1231
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1149
1232
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1152,10 +1235,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
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|
|
1152
1235
|
.DragonRage => 40,
|
|
1153
1236
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1154
1237
|
.Psywave => power: {
|
|
1155
|
-
const max = @intCast(
|
|
1238
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1156
1239
|
// GLITCH: Psywave infinite glitch loop
|
|
1157
1240
|
if (!showdown and max <= 1) return Result.Error;
|
|
1158
|
-
break :power Rolls.psywave(battle, max);
|
|
1241
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1159
1242
|
},
|
|
1160
1243
|
else => unreachable,
|
|
1161
1244
|
};
|
|
@@ -1163,59 +1246,53 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1163
1246
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1164
1247
|
|
|
1165
1248
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1166
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1167
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1249
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1250
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1168
1251
|
|
|
1169
1252
|
return null;
|
|
1170
1253
|
}
|
|
1171
1254
|
|
|
1172
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1255
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1173
1256
|
const foe = battle.foe(player);
|
|
1174
1257
|
|
|
1175
1258
|
if (battle.last_damage == 0) {
|
|
1176
|
-
try log.fail(battle.active(player), .None);
|
|
1259
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1177
1260
|
return null;
|
|
1178
1261
|
}
|
|
1179
1262
|
|
|
1180
|
-
// Pretend
|
|
1181
|
-
const foe_last_used_move =
|
|
1182
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1263
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1183
1264
|
const foe_last_selected_move =
|
|
1184
1265
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1185
|
-
.
|
|
1266
|
+
.Splash
|
|
1186
1267
|
else
|
|
1187
1268
|
foe.last_selected_move);
|
|
1188
1269
|
|
|
1189
|
-
const used =
|
|
1190
|
-
foe.last_used_move != .Counter and
|
|
1191
|
-
(foe_last_used_move.type == .Normal or
|
|
1192
|
-
foe_last_used_move.type == .Fighting);
|
|
1193
|
-
|
|
1270
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1194
1271
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1195
1272
|
foe.last_selected_move != .Counter and
|
|
1196
1273
|
(foe_last_selected_move.type == .Normal or
|
|
1197
1274
|
foe_last_selected_move.type == .Fighting);
|
|
1198
1275
|
|
|
1199
1276
|
if (!used and !selected) {
|
|
1200
|
-
try log.fail(battle.active(player), .None);
|
|
1277
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1201
1278
|
return null;
|
|
1202
1279
|
}
|
|
1203
1280
|
|
|
1204
1281
|
if (!used or !selected) {
|
|
1205
1282
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1206
1283
|
if (!showdown) return Result.Error;
|
|
1207
|
-
try log.fail(battle.active(player), .None);
|
|
1284
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1208
1285
|
return null;
|
|
1209
1286
|
}
|
|
1210
1287
|
|
|
1211
|
-
battle.last_damage
|
|
1288
|
+
battle.last_damage *|= 2;
|
|
1212
1289
|
|
|
1213
|
-
// Pokémon Showdown calls
|
|
1214
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1290
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1291
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1215
1292
|
|
|
1216
1293
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1217
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1218
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1294
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1295
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1219
1296
|
return null;
|
|
1220
1297
|
}
|
|
1221
1298
|
|
|
@@ -1224,7 +1301,7 @@ fn applyDamage(
|
|
|
1224
1301
|
target_player: Player,
|
|
1225
1302
|
sub_player: Player,
|
|
1226
1303
|
reason: Damage,
|
|
1227
|
-
|
|
1304
|
+
options: anytype,
|
|
1228
1305
|
) !bool {
|
|
1229
1306
|
assert(showdown or battle.last_damage != 0);
|
|
1230
1307
|
|
|
@@ -1239,19 +1316,20 @@ fn applyDamage(
|
|
|
1239
1316
|
subbed.active.volatiles.substitute = 0;
|
|
1240
1317
|
subbed.active.volatiles.Substitute = false;
|
|
1241
1318
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1242
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1319
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1320
|
+
options.calc.capped(sub_player);
|
|
1243
1321
|
return true;
|
|
1244
1322
|
} else {
|
|
1245
1323
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1246
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1247
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1324
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1325
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1248
1326
|
return false;
|
|
1249
1327
|
}
|
|
1250
1328
|
}
|
|
1251
1329
|
|
|
1252
1330
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1253
1331
|
target.stored().hp -= battle.last_damage;
|
|
1254
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1332
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1255
1333
|
return false;
|
|
1256
1334
|
}
|
|
1257
1335
|
|
|
@@ -1262,22 +1340,24 @@ fn mirrorMove(
|
|
|
1262
1340
|
rewrap: bool,
|
|
1263
1341
|
auto: bool,
|
|
1264
1342
|
residual: *bool,
|
|
1265
|
-
|
|
1266
|
-
) !?Result {
|
|
1343
|
+
options: anytype,
|
|
1344
|
+
) anyerror!?Result {
|
|
1267
1345
|
var side = battle.side(player);
|
|
1268
1346
|
const foe = battle.foe(player);
|
|
1269
1347
|
|
|
1270
1348
|
side.last_selected_move = foe.last_used_move;
|
|
1271
1349
|
|
|
1272
1350
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1273
|
-
try log.fail(battle.active(player), .None);
|
|
1351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1274
1352
|
return null;
|
|
1275
1353
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1276
|
-
incrementPP(side, mslot);
|
|
1354
|
+
incrementPP(side, player, mslot, options);
|
|
1277
1355
|
}
|
|
1278
1356
|
|
|
1279
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1280
|
-
|
|
1357
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1358
|
+
return null;
|
|
1359
|
+
}
|
|
1360
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1281
1361
|
}
|
|
1282
1362
|
|
|
1283
1363
|
fn metronome(
|
|
@@ -1287,35 +1367,51 @@ fn metronome(
|
|
|
1287
1367
|
rewrap: bool,
|
|
1288
1368
|
auto: bool,
|
|
1289
1369
|
residual: *bool,
|
|
1290
|
-
|
|
1291
|
-
) !?Result {
|
|
1370
|
+
options: anytype,
|
|
1371
|
+
) anyerror!?Result {
|
|
1292
1372
|
var side = battle.side(player);
|
|
1293
1373
|
|
|
1294
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1295
|
-
incrementPP(side, mslot);
|
|
1374
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1375
|
+
incrementPP(side, player, mslot, options);
|
|
1296
1376
|
|
|
1297
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1298
|
-
|
|
1377
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1378
|
+
return null;
|
|
1379
|
+
}
|
|
1380
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1299
1381
|
}
|
|
1300
1382
|
|
|
1301
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1383
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1302
1384
|
var immune = false;
|
|
1303
1385
|
var mist = false;
|
|
1304
|
-
|
|
1386
|
+
|
|
1387
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1388
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1389
|
+
return true;
|
|
1390
|
+
}
|
|
1391
|
+
|
|
1305
1392
|
assert(!immune);
|
|
1306
1393
|
if (mist) {
|
|
1307
1394
|
assert(!showdown);
|
|
1308
1395
|
const foe_ident = battle.active(player.foe());
|
|
1309
|
-
try log.activate(foe_ident, .Mist);
|
|
1310
|
-
try log.fail(foe_ident, .None);
|
|
1396
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1397
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1311
1398
|
} else {
|
|
1312
|
-
try log.lastmiss();
|
|
1313
|
-
try log.miss(battle.active(player));
|
|
1399
|
+
try options.log.lastmiss(.{});
|
|
1400
|
+
try options.log.miss(.{battle.active(player)});
|
|
1314
1401
|
}
|
|
1402
|
+
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1315
1404
|
return false;
|
|
1316
1405
|
}
|
|
1317
1406
|
|
|
1318
|
-
fn moveHit(
|
|
1407
|
+
fn moveHit(
|
|
1408
|
+
battle: anytype,
|
|
1409
|
+
player: Player,
|
|
1410
|
+
move: Move.Data,
|
|
1411
|
+
immune: *bool,
|
|
1412
|
+
mist: *bool,
|
|
1413
|
+
options: anytype,
|
|
1414
|
+
) !bool {
|
|
1319
1415
|
var side = battle.side(player);
|
|
1320
1416
|
const foe = battle.foe(player);
|
|
1321
1417
|
|
|
@@ -1354,10 +1450,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1354
1450
|
const overwritten = overwrite and state > 0;
|
|
1355
1451
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1356
1452
|
|
|
1357
|
-
var accuracy = if (overwritten) state else
|
|
1358
|
-
var boost = BOOSTS[@
|
|
1453
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1454
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1359
1455
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1360
|
-
boost = BOOSTS[@
|
|
1456
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1361
1457
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1362
1458
|
accuracy = @min(255, @max(1, accuracy));
|
|
1363
1459
|
|
|
@@ -1366,7 +1462,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1366
1462
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1367
1463
|
|
|
1368
1464
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1369
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1465
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1370
1466
|
};
|
|
1371
1467
|
|
|
1372
1468
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1376,16 +1472,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1376
1472
|
}
|
|
1377
1473
|
|
|
1378
1474
|
if (!miss) return true;
|
|
1379
|
-
battle.last_damage = 0;
|
|
1475
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1476
|
+
|
|
1380
1477
|
side.active.volatiles.Binding = false;
|
|
1478
|
+
options.chance.observe(.binding, player, .None);
|
|
1479
|
+
|
|
1381
1480
|
return false;
|
|
1382
1481
|
}
|
|
1383
1482
|
|
|
1384
1483
|
fn checkFaint(
|
|
1385
1484
|
battle: anytype,
|
|
1386
1485
|
player: Player,
|
|
1387
|
-
|
|
1388
|
-
|
|
1486
|
+
cap: bool,
|
|
1487
|
+
options: anytype,
|
|
1488
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1389
1489
|
const side = battle.side(player);
|
|
1390
1490
|
if (side.stored().hp > 0) return null;
|
|
1391
1491
|
|
|
@@ -1393,33 +1493,32 @@ fn checkFaint(
|
|
|
1393
1493
|
const foe_fainted = foe.stored().hp == 0;
|
|
1394
1494
|
|
|
1395
1495
|
const player_out = findFirstAlive(side) == 0;
|
|
1396
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1397
|
-
const
|
|
1398
|
-
const more = tie or player_out or foe_out;
|
|
1496
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1497
|
+
const more = player_out or foe_out;
|
|
1399
1498
|
|
|
1400
|
-
if (try faint(battle, player,
|
|
1401
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1499
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1500
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1402
1501
|
|
|
1403
1502
|
assert(!side.active.volatiles.MultiHit);
|
|
1404
1503
|
assert(!foe.active.volatiles.MultiHit);
|
|
1405
1504
|
|
|
1406
|
-
if (
|
|
1407
|
-
try log.tie();
|
|
1505
|
+
if (player_out and foe_out) {
|
|
1506
|
+
try options.log.tie(.{});
|
|
1408
1507
|
return Result.Tie;
|
|
1409
1508
|
} else if (player_out) {
|
|
1410
|
-
try log.win(player.foe());
|
|
1509
|
+
try options.log.win(.{player.foe()});
|
|
1411
1510
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1412
1511
|
} else if (foe_out) {
|
|
1413
|
-
try log.win(player);
|
|
1512
|
+
try options.log.win(.{player});
|
|
1414
1513
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1415
1514
|
}
|
|
1416
1515
|
|
|
1417
1516
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1418
|
-
if (player == .P1) return
|
|
1419
|
-
return
|
|
1517
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1518
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1420
1519
|
}
|
|
1421
1520
|
|
|
1422
|
-
fn faint(battle: anytype, player: Player,
|
|
1521
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1423
1522
|
var side = battle.side(player);
|
|
1424
1523
|
var foe = battle.foe(player);
|
|
1425
1524
|
assert(side.stored().hp == 0);
|
|
@@ -1452,32 +1551,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1452
1551
|
side.stored().stats.spe;
|
|
1453
1552
|
}
|
|
1454
1553
|
|
|
1455
|
-
try log.faint(battle.active(player), done);
|
|
1554
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1555
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1556
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1557
|
+
if (cap) options.calc.capped(player);
|
|
1456
1558
|
return null;
|
|
1457
1559
|
}
|
|
1458
1560
|
|
|
1459
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1561
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1460
1562
|
var side = battle.side(player);
|
|
1461
1563
|
var stored = side.stored();
|
|
1462
1564
|
const ident = battle.active(player);
|
|
1463
1565
|
var volatiles = &side.active.volatiles;
|
|
1464
1566
|
|
|
1465
1567
|
const brn = Status.is(stored.status, .BRN);
|
|
1466
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1568
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1467
1569
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1468
|
-
|
|
1469
1570
|
if (volatiles.Toxic) {
|
|
1470
1571
|
volatiles.toxic += 1;
|
|
1471
1572
|
damage *= volatiles.toxic;
|
|
1472
1573
|
}
|
|
1574
|
+
damage = @min(damage, stored.hp);
|
|
1473
1575
|
|
|
1474
|
-
|
|
1475
|
-
|
|
1476
|
-
|
|
1477
|
-
|
|
1478
|
-
|
|
1479
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1480
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1576
|
+
if (!showdown or damage > 0) {
|
|
1577
|
+
stored.hp -= damage;
|
|
1578
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1579
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1580
|
+
}
|
|
1481
1581
|
}
|
|
1482
1582
|
|
|
1483
1583
|
if (volatiles.LeechSeed) {
|
|
@@ -1501,43 +1601,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1501
1601
|
const amount = @min(damage, stored.hp);
|
|
1502
1602
|
stored.hp -= amount;
|
|
1503
1603
|
|
|
1504
|
-
// As above, Pokémon Showdown uses
|
|
1505
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1604
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1605
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1506
1606
|
|
|
1507
1607
|
const before = foe_stored.hp;
|
|
1508
1608
|
// Uncapped damage is added back to the foe
|
|
1509
1609
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1510
1610
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1511
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1611
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1512
1612
|
}
|
|
1513
1613
|
}
|
|
1514
1614
|
|
|
1515
|
-
fn endTurn(battle: anytype,
|
|
1615
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1516
1616
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1517
1617
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1518
1618
|
|
|
1519
|
-
|
|
1520
|
-
|
|
1619
|
+
battle.turn += 1;
|
|
1620
|
+
|
|
1621
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1622
|
+
try options.log.tie(.{});
|
|
1521
1623
|
return Result.Tie;
|
|
1522
1624
|
}
|
|
1523
1625
|
|
|
1524
|
-
battle.turn += 1;
|
|
1525
|
-
|
|
1526
1626
|
if (showdown and battle.turn >= 1000) {
|
|
1527
|
-
try log.tie();
|
|
1627
|
+
try options.log.tie(.{});
|
|
1528
1628
|
return Result.Tie;
|
|
1529
1629
|
} else if (battle.turn >= 65535) {
|
|
1530
1630
|
return Result.Error;
|
|
1531
1631
|
}
|
|
1532
1632
|
|
|
1533
|
-
try log.turn(battle.turn);
|
|
1633
|
+
try options.log.turn(.{battle.turn});
|
|
1534
1634
|
|
|
1535
1635
|
return Result.Default;
|
|
1536
1636
|
}
|
|
1537
1637
|
|
|
1538
1638
|
fn checkEBC(battle: anytype) bool {
|
|
1539
1639
|
for (battle.sides, 0..) |side, i| {
|
|
1540
|
-
const foe = battle.sides[~@
|
|
1640
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1541
1641
|
|
|
1542
1642
|
var foe_all_ghosts = true;
|
|
1543
1643
|
var foe_all_transform = true;
|
|
@@ -1589,10 +1689,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1589
1689
|
return false;
|
|
1590
1690
|
}
|
|
1591
1691
|
|
|
1592
|
-
fn disabled(side: *Side, ident: ID,
|
|
1593
|
-
if (side.active.volatiles.
|
|
1692
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1693
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1594
1694
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1595
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1695
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1596
1696
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1597
1697
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1598
1698
|
m
|
|
@@ -1600,127 +1700,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1600
1700
|
side.last_selected_move;
|
|
1601
1701
|
if (m != .None and m == last) {
|
|
1602
1702
|
side.active.volatiles.Charging = false;
|
|
1603
|
-
try log.
|
|
1703
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1604
1704
|
return true;
|
|
1605
1705
|
}
|
|
1606
1706
|
}
|
|
1607
1707
|
return false;
|
|
1608
1708
|
}
|
|
1609
1709
|
|
|
1610
|
-
|
|
1710
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1611
1711
|
const side = battle.side(who);
|
|
1612
1712
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1613
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1713
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1614
1714
|
}
|
|
1615
1715
|
}
|
|
1616
1716
|
|
|
1617
|
-
fn
|
|
1618
|
-
var volatiles = &active.volatiles;
|
|
1619
|
-
assert(volatiles.Thrashing);
|
|
1620
|
-
if (volatiles.attacks > 0) return false;
|
|
1621
|
-
|
|
1622
|
-
volatiles.Thrashing = false;
|
|
1623
|
-
volatiles.Confusion = true;
|
|
1624
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1625
|
-
return true;
|
|
1626
|
-
}
|
|
1627
|
-
|
|
1628
|
-
inline fn onBegin(
|
|
1717
|
+
fn onBegin(
|
|
1629
1718
|
battle: anytype,
|
|
1630
1719
|
player: Player,
|
|
1631
1720
|
move: Move.Data,
|
|
1632
1721
|
mslot: u8,
|
|
1633
1722
|
residual: *bool,
|
|
1634
|
-
|
|
1723
|
+
options: anytype,
|
|
1635
1724
|
) !void {
|
|
1636
|
-
assert(move.effect.onBegin());
|
|
1637
1725
|
return switch (move.effect) {
|
|
1638
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1639
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1640
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1641
|
-
.Haze => Effects.haze(battle, player,
|
|
1642
|
-
.Heal => Effects.heal(battle, player,
|
|
1643
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1644
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1645
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1646
|
-
.Mist => Effects.mist(battle, player,
|
|
1647
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1648
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1649
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1650
|
-
.Splash => Effects.splash(battle, player,
|
|
1651
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1652
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1653
|
-
.Transform => Effects.transform(battle, player,
|
|
1726
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1727
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1728
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1729
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1730
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1731
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1732
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1733
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1734
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1735
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1736
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1737
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1738
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1739
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1740
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1741
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1654
1742
|
else => unreachable,
|
|
1655
1743
|
};
|
|
1656
1744
|
}
|
|
1657
1745
|
|
|
1658
|
-
|
|
1659
|
-
assert(move.effect.onEnd());
|
|
1746
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1660
1747
|
return switch (move.effect) {
|
|
1661
|
-
.Bide => Effects.bide(battle, player,
|
|
1748
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1662
1749
|
// zig fmt: off
|
|
1663
1750
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1664
1751
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1665
|
-
Effects.boost(battle, player, move,
|
|
1752
|
+
Effects.boost(battle, player, move, options),
|
|
1666
1753
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1667
|
-
Effects.unboost(battle, player, move,
|
|
1754
|
+
Effects.unboost(battle, player, move, options),
|
|
1668
1755
|
// zig fmt: on
|
|
1669
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1756
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1670
1757
|
else => unreachable,
|
|
1671
1758
|
};
|
|
1672
1759
|
}
|
|
1673
1760
|
|
|
1674
|
-
|
|
1761
|
+
fn alwaysHappens(
|
|
1675
1762
|
battle: anytype,
|
|
1676
1763
|
player: Player,
|
|
1677
1764
|
move: Move.Data,
|
|
1678
1765
|
residual: *bool,
|
|
1679
|
-
|
|
1766
|
+
options: anytype,
|
|
1680
1767
|
) !void {
|
|
1681
|
-
assert(move.effect.alwaysHappens());
|
|
1682
1768
|
return switch (move.effect) {
|
|
1683
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1769
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1684
1770
|
.Explode => Effects.explode(battle, player),
|
|
1685
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1771
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1686
1772
|
.Rage => Effects.rage(battle, player),
|
|
1687
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1773
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1688
1774
|
.JumpKick, .Binding => {},
|
|
1689
1775
|
else => unreachable,
|
|
1690
1776
|
};
|
|
1691
1777
|
}
|
|
1692
1778
|
|
|
1693
|
-
|
|
1779
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1694
1780
|
return switch (move.effect) {
|
|
1695
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1696
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1697
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1698
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1699
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1781
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1782
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1783
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1784
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1785
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1700
1786
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1701
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1702
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1787
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1788
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1703
1789
|
// zig fmt: off
|
|
1704
1790
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1705
|
-
Effects.unboost(battle, player, move,
|
|
1791
|
+
Effects.unboost(battle, player, move, options),
|
|
1706
1792
|
// zig fmt: on
|
|
1707
1793
|
else => {},
|
|
1708
1794
|
};
|
|
1709
1795
|
}
|
|
1710
1796
|
|
|
1711
1797
|
pub const Effects = struct {
|
|
1712
|
-
fn bide(battle: anytype, player: Player,
|
|
1798
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1713
1799
|
var side = battle.side(player);
|
|
1714
1800
|
|
|
1715
1801
|
side.active.volatiles.Bide = true;
|
|
1716
1802
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1803
|
+
|
|
1717
1804
|
side.active.volatiles.state = 0;
|
|
1718
|
-
side.active.volatiles.attacks = Rolls.
|
|
1805
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1806
|
+
options.chance.observe(.attacking, player, .started);
|
|
1719
1807
|
|
|
1720
|
-
try log.start(battle.active(player), .Bide);
|
|
1808
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1721
1809
|
}
|
|
1722
1810
|
|
|
1723
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1811
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1724
1812
|
var foe = battle.foe(player);
|
|
1725
1813
|
var foe_stored = foe.stored();
|
|
1726
1814
|
|
|
@@ -1731,83 +1819,90 @@ pub const Effects = struct {
|
|
|
1731
1819
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1732
1820
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1733
1821
|
assert(move.type == .Fire);
|
|
1734
|
-
try log.curestatus(
|
|
1822
|
+
try options.log.curestatus(.{
|
|
1823
|
+
battle.active(player.foe()),
|
|
1824
|
+
foe_stored.status,
|
|
1825
|
+
.Message,
|
|
1826
|
+
});
|
|
1735
1827
|
foe_stored.status = 0;
|
|
1736
1828
|
}
|
|
1737
1829
|
return;
|
|
1738
1830
|
}
|
|
1739
1831
|
|
|
1740
1832
|
if (foe.active.types.includes(move.type)) return;
|
|
1741
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1833
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1834
|
+
return;
|
|
1835
|
+
}
|
|
1742
1836
|
|
|
1743
1837
|
foe_stored.status = Status.init(.BRN);
|
|
1744
1838
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1745
1839
|
|
|
1746
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1840
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1747
1841
|
}
|
|
1748
1842
|
|
|
1749
|
-
fn charge(battle: anytype, player: Player,
|
|
1843
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1750
1844
|
var side = battle.side(player);
|
|
1751
1845
|
var volatiles = &side.active.volatiles;
|
|
1752
1846
|
|
|
1753
1847
|
volatiles.Charging = true;
|
|
1754
1848
|
const move = side.last_selected_move;
|
|
1755
1849
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1756
|
-
try log.laststill();
|
|
1757
|
-
try log.prepare(battle.active(player), move);
|
|
1850
|
+
try options.log.laststill(.{});
|
|
1851
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1758
1852
|
}
|
|
1759
1853
|
|
|
1760
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1854
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1761
1855
|
var foe = battle.foe(player);
|
|
1762
1856
|
const sub = foe.active.volatiles.Substitute;
|
|
1763
1857
|
|
|
1764
1858
|
if (move.effect == .ConfusionChance) {
|
|
1765
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1859
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1766
1860
|
} else {
|
|
1767
1861
|
if (showdown) {
|
|
1768
|
-
if (!try checkHit(battle, player, move,
|
|
1769
|
-
|
|
1770
|
-
} else if (sub) {
|
|
1771
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1772
|
-
}
|
|
1862
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1863
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1773
1864
|
} else {
|
|
1774
|
-
if (sub) {
|
|
1775
|
-
|
|
1776
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1777
|
-
return;
|
|
1778
|
-
}
|
|
1865
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1866
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1779
1867
|
}
|
|
1780
1868
|
}
|
|
1781
1869
|
|
|
1782
1870
|
if (foe.active.volatiles.Confusion) return;
|
|
1783
1871
|
foe.active.volatiles.Confusion = true;
|
|
1784
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1785
1872
|
|
|
1786
|
-
|
|
1873
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1874
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1875
|
+
|
|
1876
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1787
1877
|
}
|
|
1788
1878
|
|
|
1789
|
-
fn conversion(battle: anytype, player: Player,
|
|
1879
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1790
1880
|
const foe = battle.foe(player);
|
|
1791
1881
|
|
|
1792
1882
|
if (foe.active.volatiles.Invulnerable) {
|
|
1793
|
-
try log.lastmiss();
|
|
1794
|
-
return log.miss(battle.active(player));
|
|
1883
|
+
try options.log.lastmiss(.{});
|
|
1884
|
+
return options.log.miss(.{battle.active(player)});
|
|
1795
1885
|
}
|
|
1796
1886
|
|
|
1797
1887
|
battle.side(player).active.types = foe.active.types;
|
|
1798
|
-
return log.
|
|
1888
|
+
return options.log.start(.{
|
|
1889
|
+
battle.active(player),
|
|
1890
|
+
.TypeChange,
|
|
1891
|
+
foe.active.types,
|
|
1892
|
+
battle.active(player.foe()),
|
|
1893
|
+
});
|
|
1799
1894
|
}
|
|
1800
1895
|
|
|
1801
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1896
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1802
1897
|
var foe = battle.foe(player);
|
|
1803
1898
|
var volatiles = &foe.active.volatiles;
|
|
1804
1899
|
const foe_ident = battle.active(player.foe());
|
|
1805
1900
|
|
|
1806
1901
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1807
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1902
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1808
1903
|
|
|
1809
|
-
if (volatiles.
|
|
1810
|
-
try log.fail(foe_ident, .None);
|
|
1904
|
+
if (volatiles.disable_move != 0) {
|
|
1905
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1811
1906
|
return null;
|
|
1812
1907
|
}
|
|
1813
1908
|
|
|
@@ -1823,7 +1918,7 @@ pub const Effects = struct {
|
|
|
1823
1918
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1824
1919
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1825
1920
|
if (n == 0) {
|
|
1826
|
-
try log.fail(foe_ident, .None);
|
|
1921
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1827
1922
|
return null;
|
|
1828
1923
|
} else if (err) {
|
|
1829
1924
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1831,16 +1926,19 @@ pub const Effects = struct {
|
|
|
1831
1926
|
return Result.Error;
|
|
1832
1927
|
}
|
|
1833
1928
|
|
|
1834
|
-
volatiles.
|
|
1835
|
-
|
|
1929
|
+
volatiles.disable_move =
|
|
1930
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1931
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1932
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1836
1933
|
|
|
1837
|
-
|
|
1934
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1935
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1838
1936
|
return null;
|
|
1839
1937
|
}
|
|
1840
1938
|
|
|
1841
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1842
|
-
var
|
|
1843
|
-
|
|
1939
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1940
|
+
var stored = battle.side(player).stored();
|
|
1941
|
+
const ident = battle.active(player);
|
|
1844
1942
|
|
|
1845
1943
|
if (battle.last_damage == 0) {
|
|
1846
1944
|
assert(showdown);
|
|
@@ -1853,7 +1951,7 @@ pub const Effects = struct {
|
|
|
1853
1951
|
if (stored.hp == stored.stats.hp) return;
|
|
1854
1952
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1855
1953
|
|
|
1856
|
-
try log.
|
|
1954
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1857
1955
|
}
|
|
1858
1956
|
|
|
1859
1957
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1867,26 +1965,28 @@ pub const Effects = struct {
|
|
|
1867
1965
|
side.active.volatiles.LeechSeed = false;
|
|
1868
1966
|
}
|
|
1869
1967
|
|
|
1870
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1968
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1871
1969
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1872
1970
|
|
|
1873
1971
|
if (volatiles.Substitute) return;
|
|
1874
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1972
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1973
|
+
return;
|
|
1974
|
+
}
|
|
1875
1975
|
|
|
1876
1976
|
volatiles.Flinch = true;
|
|
1877
1977
|
volatiles.Recharging = false;
|
|
1878
1978
|
}
|
|
1879
1979
|
|
|
1880
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1980
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1881
1981
|
var side = battle.side(player);
|
|
1882
1982
|
|
|
1883
1983
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1884
1984
|
side.active.volatiles.FocusEnergy = true;
|
|
1885
1985
|
|
|
1886
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1986
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1887
1987
|
}
|
|
1888
1988
|
|
|
1889
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1989
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1890
1990
|
var foe = battle.foe(player);
|
|
1891
1991
|
var foe_stored = foe.stored();
|
|
1892
1992
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1898,21 +1998,22 @@ pub const Effects = struct {
|
|
|
1898
1998
|
}
|
|
1899
1999
|
|
|
1900
2000
|
if (foe.active.types.includes(move.type)) return;
|
|
1901
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2001
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1902
2002
|
// Freeze Clause Mod
|
|
1903
2003
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1904
2004
|
|
|
1905
2005
|
foe_stored.status = Status.init(.FRZ);
|
|
1906
2006
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1907
2007
|
|
|
1908
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2008
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1909
2009
|
}
|
|
1910
2010
|
|
|
1911
|
-
fn haze(battle: anytype, player: Player,
|
|
2011
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2012
|
+
var log = options.log;
|
|
1912
2013
|
var side = battle.side(player);
|
|
1913
2014
|
var foe = battle.foe(player);
|
|
1914
2015
|
|
|
1915
|
-
|
|
2016
|
+
const side_stored = side.stored();
|
|
1916
2017
|
var foe_stored = foe.stored();
|
|
1917
2018
|
|
|
1918
2019
|
const player_ident = battle.active(player);
|
|
@@ -1924,96 +2025,101 @@ pub const Effects = struct {
|
|
|
1924
2025
|
side.active.stats = side_stored.stats;
|
|
1925
2026
|
foe.active.stats = foe_stored.stats;
|
|
1926
2027
|
|
|
1927
|
-
try log.activate(player_ident, .Haze);
|
|
1928
|
-
try log.clearallboost();
|
|
2028
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2029
|
+
try log.clearallboost(.{});
|
|
1929
2030
|
|
|
1930
2031
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1931
2032
|
if (showdown) {
|
|
1932
2033
|
for (&battle.sides, 0..) |*s, i| {
|
|
1933
|
-
const p = @
|
|
2034
|
+
const p: Player = @enumFromInt(i);
|
|
1934
2035
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1935
2036
|
if (p != player and Status.any(s.stored().status)) {
|
|
1936
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2037
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1937
2038
|
s.stored().status = 0;
|
|
2039
|
+
options.chance.observe(.sleep, p, .None);
|
|
1938
2040
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1939
2041
|
s.stored().status = Status.init(.PSN);
|
|
1940
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2042
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1941
2043
|
}
|
|
1942
|
-
try clearVolatiles(battle, p,
|
|
2044
|
+
try clearVolatiles(battle, p, options);
|
|
1943
2045
|
}
|
|
1944
2046
|
} else {
|
|
1945
2047
|
if (Status.any(foe_stored.status)) {
|
|
1946
2048
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1947
2049
|
foe.last_selected_move = .SKIP_TURN;
|
|
2050
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1948
2051
|
}
|
|
1949
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2052
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1950
2053
|
foe_stored.status = 0;
|
|
1951
2054
|
}
|
|
1952
|
-
try clearVolatiles(battle, player,
|
|
1953
|
-
try clearVolatiles(battle, player.foe(),
|
|
2055
|
+
try clearVolatiles(battle, player, options);
|
|
2056
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1954
2057
|
}
|
|
1955
2058
|
}
|
|
1956
2059
|
|
|
1957
|
-
fn heal(battle: anytype, player: Player,
|
|
2060
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1958
2061
|
var side = battle.side(player);
|
|
1959
2062
|
var stored = side.stored();
|
|
1960
2063
|
const ident = battle.active(player);
|
|
1961
2064
|
|
|
1962
2065
|
// GLITCH: HP recovery move failure glitches
|
|
1963
2066
|
const delta = stored.stats.hp - stored.hp;
|
|
1964
|
-
if (delta == 0 or delta & 255 == 255
|
|
2067
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2068
|
+
return options.log.fail(.{ ident, .None });
|
|
2069
|
+
}
|
|
1965
2070
|
|
|
1966
2071
|
const rest = side.last_selected_move == .Rest;
|
|
1967
2072
|
if (rest) {
|
|
1968
2073
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1969
2074
|
if (showdown) battle.rng.advance(1);
|
|
1970
2075
|
stored.status = Status.slf(2);
|
|
1971
|
-
try log.
|
|
2076
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1972
2077
|
stored.hp = stored.stats.hp;
|
|
1973
2078
|
} else {
|
|
1974
2079
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1975
2080
|
}
|
|
1976
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2081
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1977
2082
|
}
|
|
1978
2083
|
|
|
1979
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2084
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1980
2085
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1981
|
-
try log.mustrecharge(battle.active(player));
|
|
2086
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1982
2087
|
}
|
|
1983
2088
|
|
|
1984
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2089
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1985
2090
|
var foe = battle.foe(player);
|
|
1986
2091
|
|
|
1987
2092
|
if (showdown) {
|
|
1988
2093
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1989
2094
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1990
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2095
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1991
2096
|
}
|
|
1992
|
-
if (!try checkHit(battle, player, move,
|
|
2097
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1993
2098
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1994
2099
|
} else {
|
|
1995
|
-
if (!try checkHit(battle, player, move,
|
|
2100
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1996
2101
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1997
|
-
try log.lastmiss();
|
|
1998
|
-
return log.miss(battle.active(player));
|
|
2102
|
+
try options.log.lastmiss(.{});
|
|
2103
|
+
return options.log.miss(.{battle.active(player)});
|
|
1999
2104
|
}
|
|
2000
2105
|
}
|
|
2001
2106
|
|
|
2002
2107
|
foe.active.volatiles.LeechSeed = true;
|
|
2003
2108
|
|
|
2004
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2109
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2005
2110
|
}
|
|
2006
2111
|
|
|
2007
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2112
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2008
2113
|
var side = battle.side(player);
|
|
2114
|
+
const ident = battle.active(player);
|
|
2009
2115
|
|
|
2010
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2116
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2011
2117
|
side.active.volatiles.LightScreen = true;
|
|
2012
2118
|
|
|
2013
|
-
try log.start(
|
|
2119
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2014
2120
|
}
|
|
2015
2121
|
|
|
2016
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2122
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2017
2123
|
var side = battle.side(player);
|
|
2018
2124
|
var foe = battle.foe(player);
|
|
2019
2125
|
|
|
@@ -2029,7 +2135,7 @@ pub const Effects = struct {
|
|
|
2029
2135
|
const has_mimic = has_mimic: {
|
|
2030
2136
|
for (side.active.moves, 0..) |m, i| {
|
|
2031
2137
|
if (m.id == .Mimic) {
|
|
2032
|
-
oslot = @intCast(
|
|
2138
|
+
oslot = @intCast(i + 1);
|
|
2033
2139
|
break :has_mimic true;
|
|
2034
2140
|
}
|
|
2035
2141
|
}
|
|
@@ -2037,38 +2143,41 @@ pub const Effects = struct {
|
|
|
2037
2143
|
};
|
|
2038
2144
|
if (!has_mimic) {
|
|
2039
2145
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2040
|
-
if (!try checkHit(battle, player, move,
|
|
2041
|
-
return
|
|
2146
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2147
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2042
2148
|
}
|
|
2043
2149
|
}
|
|
2044
|
-
if (!try checkHit(battle, player, move,
|
|
2150
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2045
2151
|
|
|
2046
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2152
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2047
2153
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2048
2154
|
|
|
2049
|
-
try log.
|
|
2155
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2050
2156
|
}
|
|
2051
2157
|
|
|
2052
|
-
fn mist(battle: anytype, player: Player,
|
|
2158
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2053
2159
|
var side = battle.side(player);
|
|
2054
2160
|
|
|
2055
2161
|
if (side.active.volatiles.Mist) return;
|
|
2056
2162
|
side.active.volatiles.Mist = true;
|
|
2057
2163
|
|
|
2058
|
-
try log.start(battle.active(player), .Mist);
|
|
2164
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2059
2165
|
}
|
|
2060
2166
|
|
|
2061
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2167
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2062
2168
|
var side = battle.side(player);
|
|
2063
2169
|
|
|
2064
2170
|
assert(!side.active.volatiles.MultiHit);
|
|
2065
2171
|
side.active.volatiles.MultiHit = true;
|
|
2066
2172
|
|
|
2067
|
-
side.active.volatiles.attacks =
|
|
2068
|
-
|
|
2173
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2174
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2175
|
+
else
|
|
2176
|
+
2;
|
|
2069
2177
|
}
|
|
2070
2178
|
|
|
2071
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2179
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2180
|
+
var log = options.log;
|
|
2072
2181
|
var foe = battle.foe(player);
|
|
2073
2182
|
var foe_stored = foe.stored();
|
|
2074
2183
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2078,27 +2187,28 @@ pub const Effects = struct {
|
|
|
2078
2187
|
|
|
2079
2188
|
if (showdown) {
|
|
2080
2189
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2081
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2082
|
-
|
|
2190
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2191
|
+
return log.immune(.{ foe_ident, .None });
|
|
2192
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2083
2193
|
}
|
|
2084
2194
|
if (Status.any(foe_stored.status)) {
|
|
2085
|
-
return log.fail(
|
|
2195
|
+
return log.fail(.{
|
|
2086
2196
|
foe_ident,
|
|
2087
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2088
|
-
);
|
|
2197
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2198
|
+
});
|
|
2089
2199
|
}
|
|
2090
2200
|
if (!showdown) {
|
|
2091
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2092
|
-
if (!try checkHit(battle, player, move,
|
|
2201
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2202
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2093
2203
|
}
|
|
2094
2204
|
|
|
2095
2205
|
foe_stored.status = Status.init(.PAR);
|
|
2096
2206
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2097
2207
|
|
|
2098
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2208
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2099
2209
|
}
|
|
2100
2210
|
|
|
2101
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2211
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2102
2212
|
var foe = battle.foe(player);
|
|
2103
2213
|
var foe_stored = foe.stored();
|
|
2104
2214
|
|
|
@@ -2110,50 +2220,59 @@ pub const Effects = struct {
|
|
|
2110
2220
|
|
|
2111
2221
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2112
2222
|
if (foe.active.types.includes(move.type)) return;
|
|
2113
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2223
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2224
|
+
return;
|
|
2225
|
+
}
|
|
2114
2226
|
|
|
2115
2227
|
foe_stored.status = Status.init(.PAR);
|
|
2116
2228
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2117
2229
|
|
|
2118
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2230
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2119
2231
|
}
|
|
2120
2232
|
|
|
2121
|
-
fn payDay(battle: anytype, player: Player,
|
|
2122
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2233
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2234
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2235
|
+
try options.log.fieldactivate(.{});
|
|
2236
|
+
}
|
|
2123
2237
|
}
|
|
2124
2238
|
|
|
2125
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2239
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2240
|
+
var log = options.log;
|
|
2126
2241
|
var foe = battle.foe(player);
|
|
2127
2242
|
var foe_stored = foe.stored();
|
|
2128
2243
|
const foe_ident = battle.active(player.foe());
|
|
2129
2244
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2130
2245
|
|
|
2131
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2246
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2132
2247
|
return;
|
|
2133
2248
|
} else if (foe.active.volatiles.Substitute) {
|
|
2134
2249
|
if (move.effect != .Poison) return;
|
|
2135
|
-
return log.fail(foe_ident, .None);
|
|
2250
|
+
return log.fail(.{ foe_ident, .None });
|
|
2136
2251
|
} else if (Status.any(foe_stored.status)) {
|
|
2137
2252
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2138
2253
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2139
2254
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2140
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2255
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2141
2256
|
if (!showdown)
|
|
2142
|
-
.Poison
|
|
2257
|
+
Fail.Poison
|
|
2143
2258
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2144
|
-
if (toxic) .Toxic else .Poison
|
|
2259
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2145
2260
|
else
|
|
2146
|
-
.None
|
|
2261
|
+
Fail.None
|
|
2147
2262
|
else
|
|
2148
|
-
.None);
|
|
2263
|
+
Fail.None });
|
|
2149
2264
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2150
2265
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2151
|
-
return log.immune(foe_ident, .None);
|
|
2266
|
+
return log.immune(.{ foe_ident, .None });
|
|
2152
2267
|
}
|
|
2153
2268
|
|
|
2154
2269
|
if (move.effect == .Poison) {
|
|
2155
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2156
|
-
} else
|
|
2270
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2271
|
+
} else {
|
|
2272
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2273
|
+
return;
|
|
2274
|
+
}
|
|
2275
|
+
}
|
|
2157
2276
|
|
|
2158
2277
|
foe_stored.status = Status.init(.PSN);
|
|
2159
2278
|
if (toxic) {
|
|
@@ -2162,7 +2281,7 @@ pub const Effects = struct {
|
|
|
2162
2281
|
foe.active.volatiles.toxic = 0;
|
|
2163
2282
|
}
|
|
2164
2283
|
|
|
2165
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2284
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2166
2285
|
}
|
|
2167
2286
|
|
|
2168
2287
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2171,28 +2290,37 @@ pub const Effects = struct {
|
|
|
2171
2290
|
volatiles.Rage = true;
|
|
2172
2291
|
}
|
|
2173
2292
|
|
|
2174
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2293
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2175
2294
|
var side = battle.side(player);
|
|
2176
2295
|
var stored = side.stored();
|
|
2177
2296
|
|
|
2178
|
-
|
|
2297
|
+
assert(showdown or battle.last_damage > 0);
|
|
2298
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2299
|
+
|
|
2300
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2179
2301
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2180
|
-
stored.hp = @intCast(
|
|
2302
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2181
2303
|
|
|
2182
|
-
try log.
|
|
2304
|
+
try options.log.damage(.{
|
|
2305
|
+
battle.active(player),
|
|
2306
|
+
stored,
|
|
2307
|
+
.RecoilOf,
|
|
2308
|
+
battle.active(player.foe()),
|
|
2309
|
+
});
|
|
2183
2310
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2184
2311
|
}
|
|
2185
2312
|
|
|
2186
|
-
fn reflect(battle: anytype, player: Player,
|
|
2313
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2187
2314
|
var side = battle.side(player);
|
|
2315
|
+
const ident = battle.active(player);
|
|
2188
2316
|
|
|
2189
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2317
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2190
2318
|
side.active.volatiles.Reflect = true;
|
|
2191
2319
|
|
|
2192
|
-
try log.start(
|
|
2320
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2193
2321
|
}
|
|
2194
2322
|
|
|
2195
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2323
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2196
2324
|
var foe = battle.foe(player);
|
|
2197
2325
|
var foe_stored = foe.stored();
|
|
2198
2326
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2203,13 +2331,13 @@ pub const Effects = struct {
|
|
|
2203
2331
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2204
2332
|
} else {
|
|
2205
2333
|
if (Status.any(foe_stored.status)) {
|
|
2206
|
-
return log.fail(
|
|
2334
|
+
return options.log.fail(.{
|
|
2207
2335
|
foe_ident,
|
|
2208
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2209
|
-
);
|
|
2336
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2337
|
+
});
|
|
2210
2338
|
}
|
|
2211
|
-
// If
|
|
2212
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2339
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2340
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2213
2341
|
}
|
|
2214
2342
|
|
|
2215
2343
|
// Sleep Clause Mod
|
|
@@ -2220,63 +2348,70 @@ pub const Effects = struct {
|
|
|
2220
2348
|
}
|
|
2221
2349
|
foe.active.volatiles.Recharging = false;
|
|
2222
2350
|
|
|
2223
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2224
|
-
|
|
2351
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2352
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2353
|
+
|
|
2354
|
+
const last = battle.side(player).last_selected_move;
|
|
2355
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2225
2356
|
}
|
|
2226
2357
|
|
|
2227
|
-
fn splash(battle: anytype, player: Player,
|
|
2228
|
-
try log.activate(battle.active(player), .Splash);
|
|
2358
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2359
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2229
2360
|
}
|
|
2230
2361
|
|
|
2231
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2362
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2232
2363
|
var side = battle.side(player);
|
|
2233
2364
|
if (side.active.volatiles.Substitute) {
|
|
2234
|
-
|
|
2235
|
-
return;
|
|
2365
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2236
2366
|
}
|
|
2237
2367
|
|
|
2238
2368
|
assert(side.stored().stats.hp <= 1023);
|
|
2239
2369
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2240
|
-
const hp = @intCast(
|
|
2370
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2241
2371
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2242
2372
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2243
2373
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2244
2374
|
// avoid having to convert to floating point)
|
|
2245
2375
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2246
2376
|
if (side.stored().hp < required_hp) {
|
|
2247
|
-
|
|
2248
|
-
return;
|
|
2377
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2249
2378
|
}
|
|
2250
2379
|
|
|
2251
2380
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2252
2381
|
side.stored().hp -= hp;
|
|
2253
2382
|
side.active.volatiles.substitute = hp + 1;
|
|
2254
2383
|
side.active.volatiles.Substitute = true;
|
|
2255
|
-
try log.start(battle.active(player), .Substitute);
|
|
2384
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2256
2385
|
if (hp > 0) {
|
|
2257
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2386
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2258
2387
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2259
2388
|
}
|
|
2260
2389
|
}
|
|
2261
2390
|
|
|
2262
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2263
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2264
|
-
|
|
2391
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2265
2392
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2266
|
-
|
|
2267
|
-
|
|
2393
|
+
if (showdown) {
|
|
2394
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2395
|
+
_ = try checkHit(battle, player, move, options);
|
|
2396
|
+
battle.last_damage = 0;
|
|
2397
|
+
} else {
|
|
2398
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2399
|
+
try options.log.laststill(.{});
|
|
2400
|
+
}
|
|
2268
2401
|
}
|
|
2269
2402
|
|
|
2270
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2403
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2271
2404
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2272
2405
|
assert(!volatiles.Thrashing);
|
|
2273
2406
|
assert(!volatiles.Bide);
|
|
2274
2407
|
|
|
2275
2408
|
volatiles.Thrashing = true;
|
|
2276
|
-
volatiles.attacks = Rolls.
|
|
2409
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2410
|
+
|
|
2411
|
+
options.chance.observe(.attacking, player, .started);
|
|
2277
2412
|
}
|
|
2278
2413
|
|
|
2279
|
-
fn transform(battle: anytype, player: Player,
|
|
2414
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2280
2415
|
var side = battle.side(player);
|
|
2281
2416
|
const foe = battle.foe(player);
|
|
2282
2417
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2302,10 +2437,10 @@ pub const Effects = struct {
|
|
|
2302
2437
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2303
2438
|
}
|
|
2304
2439
|
|
|
2305
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2440
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2306
2441
|
}
|
|
2307
2442
|
|
|
2308
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2443
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2309
2444
|
var side = battle.side(player);
|
|
2310
2445
|
var foe = battle.foe(player);
|
|
2311
2446
|
|
|
@@ -2317,10 +2452,13 @@ pub const Effects = struct {
|
|
|
2317
2452
|
foe.active.volatiles.Recharging = false;
|
|
2318
2453
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2319
2454
|
|
|
2320
|
-
side.active.volatiles.attacks =
|
|
2455
|
+
side.active.volatiles.attacks =
|
|
2456
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2457
|
+
options.chance.observe(.binding, player, .started);
|
|
2321
2458
|
}
|
|
2322
2459
|
|
|
2323
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2460
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2461
|
+
var log = options.log;
|
|
2324
2462
|
var side = battle.side(player);
|
|
2325
2463
|
const ident = battle.active(player);
|
|
2326
2464
|
|
|
@@ -2330,87 +2468,87 @@ pub const Effects = struct {
|
|
|
2330
2468
|
switch (move.effect) {
|
|
2331
2469
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2332
2470
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2333
|
-
if (boosts.atk == 6) return
|
|
2471
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2334
2472
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2335
|
-
boosts.atk = @
|
|
2336
|
-
const reason = if (move.effect == .Rage)
|
|
2473
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2474
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2337
2475
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2338
2476
|
boosts.atk -= 1;
|
|
2339
2477
|
if (showdown) {
|
|
2340
|
-
try log.boost(ident, reason, n);
|
|
2341
|
-
try log.boost(ident,
|
|
2478
|
+
try log.boost(.{ ident, reason, n });
|
|
2479
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2342
2480
|
if (move.effect == .Rage) return;
|
|
2343
2481
|
}
|
|
2344
|
-
return
|
|
2482
|
+
return log.fail(.{ ident, .None });
|
|
2345
2483
|
}
|
|
2346
|
-
|
|
2484
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2347
2485
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2348
2486
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2349
|
-
try log.boost(ident, reason, n);
|
|
2487
|
+
try log.boost(.{ ident, reason, n });
|
|
2350
2488
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2351
2489
|
if (showdown and move.effect == .Rage) return;
|
|
2352
2490
|
},
|
|
2353
2491
|
.DefenseUp1, .DefenseUp2 => {
|
|
2354
2492
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2355
|
-
if (boosts.def == 6) return
|
|
2493
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2356
2494
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2357
|
-
boosts.def = @intCast(
|
|
2495
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2358
2496
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2359
2497
|
boosts.def -= 1;
|
|
2360
2498
|
if (showdown) {
|
|
2361
|
-
try log.boost(ident, .Defense, n);
|
|
2362
|
-
try log.boost(ident, .Defense, -1);
|
|
2499
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2500
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2363
2501
|
}
|
|
2364
|
-
return
|
|
2502
|
+
return log.fail(.{ ident, .None });
|
|
2365
2503
|
}
|
|
2366
|
-
|
|
2504
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2367
2505
|
const stat = unmodifiedStats(battle, side).def;
|
|
2368
2506
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2369
|
-
try log.boost(ident, .Defense, n);
|
|
2507
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2370
2508
|
},
|
|
2371
2509
|
.SpeedUp2 => {
|
|
2372
2510
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2373
|
-
if (boosts.spe == 6) return
|
|
2374
|
-
boosts.spe = @intCast(
|
|
2511
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2512
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2375
2513
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2376
2514
|
boosts.spe -= 1;
|
|
2377
2515
|
if (showdown) {
|
|
2378
|
-
try log.boost(ident, .Speed, 2);
|
|
2379
|
-
try log.boost(ident, .Speed, -1);
|
|
2516
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2517
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2380
2518
|
}
|
|
2381
|
-
return
|
|
2519
|
+
return log.fail(.{ ident, .None });
|
|
2382
2520
|
}
|
|
2383
|
-
|
|
2521
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2384
2522
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2385
2523
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2386
|
-
try log.boost(ident, .Speed, 2);
|
|
2524
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2387
2525
|
},
|
|
2388
2526
|
.SpecialUp1, .SpecialUp2 => {
|
|
2389
2527
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2390
|
-
if (boosts.spc == 6) return
|
|
2528
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2391
2529
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2392
|
-
boosts.spc = @intCast(
|
|
2530
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2393
2531
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2394
2532
|
boosts.spc -= 1;
|
|
2395
2533
|
if (showdown) {
|
|
2396
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2397
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2398
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2399
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2534
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2535
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2536
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2537
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2400
2538
|
}
|
|
2401
|
-
return
|
|
2539
|
+
return log.fail(.{ ident, .None });
|
|
2402
2540
|
}
|
|
2403
|
-
|
|
2541
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2404
2542
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2405
2543
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2406
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2407
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2544
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2545
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2408
2546
|
},
|
|
2409
2547
|
.EvasionUp1 => {
|
|
2410
2548
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2411
|
-
if (boosts.evasion == 6) return
|
|
2412
|
-
boosts.evasion = @intCast(
|
|
2413
|
-
try log.boost(ident, .Evasion, 1);
|
|
2549
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2550
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2551
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2414
2552
|
},
|
|
2415
2553
|
else => unreachable,
|
|
2416
2554
|
}
|
|
@@ -2419,102 +2557,105 @@ pub const Effects = struct {
|
|
|
2419
2557
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2420
2558
|
}
|
|
2421
2559
|
|
|
2422
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2560
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2561
|
+
var log = options.log;
|
|
2423
2562
|
var foe = battle.foe(player);
|
|
2424
2563
|
const foe_ident = battle.active(player.foe());
|
|
2564
|
+
const secondary = move.effect.isStatDownChance();
|
|
2425
2565
|
|
|
2426
|
-
if (foe.active.volatiles.Substitute) {
|
|
2427
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2428
|
-
}
|
|
2566
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2429
2567
|
|
|
2430
|
-
if (
|
|
2431
|
-
|
|
2432
|
-
|
|
2433
|
-
|
|
2568
|
+
if (secondary) {
|
|
2569
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2570
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2571
|
+
} else {
|
|
2572
|
+
// checkHit already checks for Invulnerable
|
|
2573
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2434
2574
|
}
|
|
2435
2575
|
|
|
2436
2576
|
var stats = &foe.active.stats;
|
|
2437
2577
|
var boosts = &foe.active.boosts;
|
|
2578
|
+
const fail = showdown or !secondary;
|
|
2438
2579
|
|
|
2439
2580
|
switch (move.effect) {
|
|
2440
2581
|
.AttackDown1, .AttackDownChance => {
|
|
2441
2582
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2442
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2443
|
-
boosts.atk = @intCast(
|
|
2583
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2584
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2444
2585
|
if (stats.atk == 1) {
|
|
2445
2586
|
boosts.atk += 1;
|
|
2446
2587
|
if (showdown) {
|
|
2447
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2448
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2588
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2589
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2449
2590
|
}
|
|
2450
|
-
return
|
|
2591
|
+
return log.fail(.{ foe_ident, .None });
|
|
2451
2592
|
}
|
|
2452
|
-
|
|
2593
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2453
2594
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2454
2595
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2455
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2596
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2456
2597
|
},
|
|
2457
2598
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2458
2599
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2459
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2600
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2460
2601
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2461
|
-
boosts.def = @intCast(
|
|
2602
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2462
2603
|
if (stats.def == 1) {
|
|
2463
2604
|
boosts.def += 1;
|
|
2464
2605
|
if (showdown) {
|
|
2465
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2466
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2606
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2607
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2467
2608
|
}
|
|
2468
|
-
return
|
|
2609
|
+
return log.fail(.{ foe_ident, .None });
|
|
2469
2610
|
}
|
|
2470
|
-
|
|
2611
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2471
2612
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2472
2613
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2473
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2614
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2474
2615
|
},
|
|
2475
2616
|
.SpeedDown1, .SpeedDownChance => {
|
|
2476
2617
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2477
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2478
|
-
boosts.spe = @intCast(
|
|
2618
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2619
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2479
2620
|
if (stats.spe == 1) {
|
|
2480
2621
|
boosts.spe += 1;
|
|
2481
2622
|
if (showdown) {
|
|
2482
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2483
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2623
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2624
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2484
2625
|
}
|
|
2485
|
-
return
|
|
2626
|
+
return log.fail(.{ foe_ident, .None });
|
|
2486
2627
|
}
|
|
2487
|
-
|
|
2628
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2488
2629
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2489
2630
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2490
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2631
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2491
2632
|
assert(boosts.spe >= -6);
|
|
2492
2633
|
},
|
|
2493
2634
|
.SpecialDownChance => {
|
|
2494
2635
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2495
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2496
|
-
boosts.spc = @intCast(
|
|
2636
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2637
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2497
2638
|
if (stats.spc == 1) {
|
|
2498
2639
|
boosts.spc += 1;
|
|
2499
2640
|
if (showdown) {
|
|
2500
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2501
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2502
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2503
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2641
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2642
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2643
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2644
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2504
2645
|
}
|
|
2505
|
-
return
|
|
2646
|
+
return log.fail(.{ foe_ident, .None });
|
|
2506
2647
|
}
|
|
2507
|
-
|
|
2648
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2508
2649
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2509
2650
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2510
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2511
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2651
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2652
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2512
2653
|
},
|
|
2513
2654
|
.AccuracyDown1 => {
|
|
2514
2655
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2515
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2516
|
-
boosts.accuracy = @intCast(
|
|
2517
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2656
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2657
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2658
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2518
2659
|
},
|
|
2519
2660
|
else => unreachable,
|
|
2520
2661
|
}
|
|
@@ -2538,37 +2679,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2538
2679
|
}
|
|
2539
2680
|
}
|
|
2540
2681
|
|
|
2541
|
-
|
|
2682
|
+
fn isForced(active: anytype) bool {
|
|
2542
2683
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2543
2684
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2544
2685
|
}
|
|
2545
2686
|
|
|
2546
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2687
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2688
|
+
var log = options.log;
|
|
2547
2689
|
var side = battle.side(who);
|
|
2548
2690
|
var volatiles = &side.active.volatiles;
|
|
2549
2691
|
const ident = battle.active(who);
|
|
2550
2692
|
|
|
2551
|
-
if (volatiles.
|
|
2552
|
-
volatiles.
|
|
2553
|
-
volatiles.
|
|
2554
|
-
|
|
2693
|
+
if (volatiles.disable_move != 0) {
|
|
2694
|
+
volatiles.disable_move = 0;
|
|
2695
|
+
volatiles.disable_duration = 0;
|
|
2696
|
+
options.chance.observe(.disable, who, .None);
|
|
2697
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2555
2698
|
}
|
|
2556
2699
|
if (volatiles.Confusion) {
|
|
2557
2700
|
// volatiles.confusion is left unchanged
|
|
2558
2701
|
volatiles.Confusion = false;
|
|
2559
|
-
|
|
2702
|
+
options.chance.observe(.confusion, who, .None);
|
|
2703
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2560
2704
|
}
|
|
2561
2705
|
if (volatiles.Mist) {
|
|
2562
2706
|
volatiles.Mist = false;
|
|
2563
|
-
try log.end(ident, .
|
|
2707
|
+
try log.end(.{ ident, .MistSilent });
|
|
2564
2708
|
}
|
|
2565
2709
|
if (volatiles.FocusEnergy) {
|
|
2566
2710
|
volatiles.FocusEnergy = false;
|
|
2567
|
-
try log.end(ident, .
|
|
2711
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2568
2712
|
}
|
|
2569
2713
|
if (volatiles.LeechSeed) {
|
|
2570
2714
|
volatiles.LeechSeed = false;
|
|
2571
|
-
try log.end(ident, .
|
|
2715
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2572
2716
|
}
|
|
2573
2717
|
if (!showdown and volatiles.Toxic) {
|
|
2574
2718
|
volatiles.Toxic = false;
|
|
@@ -2576,152 +2720,370 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2576
2720
|
}
|
|
2577
2721
|
if (volatiles.LightScreen) {
|
|
2578
2722
|
volatiles.LightScreen = false;
|
|
2579
|
-
try log.end(ident, .
|
|
2723
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2580
2724
|
}
|
|
2581
2725
|
if (volatiles.Reflect) {
|
|
2582
2726
|
volatiles.Reflect = false;
|
|
2583
|
-
try log.end(ident, .
|
|
2727
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2584
2728
|
}
|
|
2585
2729
|
if (showdown and volatiles.Toxic) {
|
|
2586
2730
|
volatiles.Toxic = false;
|
|
2587
2731
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2588
2732
|
volatiles.toxic = 0;
|
|
2589
|
-
try log.end(ident, .
|
|
2733
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2590
2734
|
}
|
|
2591
2735
|
}
|
|
2592
2736
|
|
|
2737
|
+
fn decrement(
|
|
2738
|
+
comptime field: chance.Action.Field,
|
|
2739
|
+
player: Player,
|
|
2740
|
+
options: anytype,
|
|
2741
|
+
n: anytype,
|
|
2742
|
+
) @TypeOf(n) {
|
|
2743
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2744
|
+
.started, .ended => 0,
|
|
2745
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2746
|
+
else => unreachable,
|
|
2747
|
+
} else n - 1;
|
|
2748
|
+
}
|
|
2749
|
+
|
|
2593
2750
|
pub const Rolls = struct {
|
|
2594
|
-
|
|
2595
|
-
if (
|
|
2596
|
-
|
|
2597
|
-
|
|
2751
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2752
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2753
|
+
player == .P1
|
|
2754
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2755
|
+
battle.rng.speedTie()
|
|
2756
|
+
else if (showdown)
|
|
2757
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2758
|
+
else
|
|
2759
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2760
|
+
|
|
2761
|
+
try options.chance.speedTie(p1);
|
|
2762
|
+
return p1;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2765
|
+
fn criticalHit(
|
|
2766
|
+
battle: anytype,
|
|
2767
|
+
player: Player,
|
|
2768
|
+
rate: u8,
|
|
2769
|
+
spurious: bool,
|
|
2770
|
+
options: anytype,
|
|
2771
|
+
) !bool {
|
|
2772
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2773
|
+
val == .true
|
|
2774
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2775
|
+
battle.rng.criticalHit(player, rate)
|
|
2776
|
+
else if (showdown)
|
|
2777
|
+
battle.rng.chance(u8, rate, 256)
|
|
2778
|
+
else
|
|
2779
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2780
|
+
|
|
2781
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2782
|
+
return crit;
|
|
2783
|
+
}
|
|
2784
|
+
|
|
2785
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2786
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2787
|
+
val
|
|
2788
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2789
|
+
battle.rng.damage(player)
|
|
2790
|
+
else roll: {
|
|
2791
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2792
|
+
while (true) {
|
|
2793
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2794
|
+
if (r >= 217) break :roll r;
|
|
2795
|
+
}
|
|
2796
|
+
};
|
|
2598
2797
|
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
return
|
|
2798
|
+
assert(roll >= 217 and roll <= 255);
|
|
2799
|
+
try options.chance.damage(player, roll);
|
|
2800
|
+
return roll;
|
|
2602
2801
|
}
|
|
2603
2802
|
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2803
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2804
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2805
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2806
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2807
|
+
val == .true
|
|
2808
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2809
|
+
battle.rng.hit(player, acc)
|
|
2810
|
+
else if (showdown)
|
|
2811
|
+
battle.rng.chance(uN, acc, 256)
|
|
2812
|
+
else
|
|
2813
|
+
battle.rng.next() < acc;
|
|
2611
2814
|
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
return battle.rng.next() < accuracy;
|
|
2815
|
+
try options.chance.hit(player, ok, acc);
|
|
2816
|
+
return ok;
|
|
2615
2817
|
}
|
|
2616
2818
|
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2819
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2820
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2821
|
+
val == .true
|
|
2822
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2823
|
+
battle.rng.confused(player)
|
|
2824
|
+
else if (showdown)
|
|
2825
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2826
|
+
else
|
|
2827
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2621
2828
|
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2829
|
+
try options.chance.confused(player, cfz);
|
|
2830
|
+
return cfz;
|
|
2625
2831
|
}
|
|
2626
2832
|
|
|
2627
|
-
|
|
2628
|
-
if (
|
|
2629
|
-
|
|
2630
|
-
|
|
2833
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2834
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2835
|
+
val == .true
|
|
2836
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2837
|
+
battle.rng.paralyzed(player)
|
|
2838
|
+
else if (showdown)
|
|
2839
|
+
battle.rng.chance(u8, 63, 256)
|
|
2840
|
+
else
|
|
2841
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2631
2842
|
|
|
2632
|
-
|
|
2633
|
-
|
|
2634
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2843
|
+
try options.chance.paralyzed(player, par);
|
|
2844
|
+
return par;
|
|
2635
2845
|
}
|
|
2636
2846
|
|
|
2637
|
-
|
|
2638
|
-
if (
|
|
2639
|
-
|
|
2640
|
-
|
|
2847
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2848
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2849
|
+
val == .true
|
|
2850
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2851
|
+
battle.rng.secondaryChance(player, 25)
|
|
2852
|
+
else if (showdown)
|
|
2853
|
+
battle.rng.chance(u8, 25, 256)
|
|
2854
|
+
else
|
|
2855
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2641
2856
|
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2857
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2858
|
+
return proc;
|
|
2645
2859
|
}
|
|
2646
2860
|
|
|
2647
|
-
|
|
2648
|
-
if (
|
|
2649
|
-
|
|
2650
|
-
|
|
2651
|
-
|
|
2652
|
-
|
|
2861
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2862
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2863
|
+
|
|
2864
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2865
|
+
val == .true
|
|
2866
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2867
|
+
battle.rng.secondaryChance(player, rate)
|
|
2868
|
+
else if (showdown)
|
|
2869
|
+
battle.rng.chance(u8, rate, 256)
|
|
2870
|
+
else
|
|
2871
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2872
|
+
|
|
2873
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2874
|
+
return proc;
|
|
2653
2875
|
}
|
|
2654
2876
|
|
|
2655
|
-
|
|
2656
|
-
if (
|
|
2657
|
-
|
|
2877
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2878
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2879
|
+
|
|
2880
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2881
|
+
val == .true
|
|
2882
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2883
|
+
battle.rng.secondaryChance(player, rate)
|
|
2884
|
+
else if (showdown)
|
|
2885
|
+
battle.rng.chance(u8, rate, 256)
|
|
2886
|
+
else
|
|
2887
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2888
|
+
|
|
2889
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2890
|
+
return proc;
|
|
2658
2891
|
}
|
|
2659
2892
|
|
|
2660
|
-
fn
|
|
2661
|
-
if (
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2671
|
-
|
|
2672
|
-
|
|
2673
|
-
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2677
|
-
|
|
2678
|
-
|
|
2679
|
-
|
|
2893
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2894
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2895
|
+
val == .true
|
|
2896
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2897
|
+
battle.rng.secondaryChance(player, 85)
|
|
2898
|
+
else if (showdown)
|
|
2899
|
+
battle.rng.chance(u8, 85, 256)
|
|
2900
|
+
else
|
|
2901
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2902
|
+
|
|
2903
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2904
|
+
return proc;
|
|
2905
|
+
}
|
|
2906
|
+
|
|
2907
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2908
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2909
|
+
val
|
|
2910
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2911
|
+
battle.rng.metronome(player)
|
|
2912
|
+
else if (showdown)
|
|
2913
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2914
|
+
else move: {
|
|
2915
|
+
while (true) {
|
|
2916
|
+
const r = battle.rng.next();
|
|
2917
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2918
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2919
|
+
break :move @enumFromInt(r);
|
|
2680
2920
|
}
|
|
2681
|
-
}
|
|
2921
|
+
};
|
|
2682
2922
|
|
|
2683
|
-
|
|
2684
|
-
|
|
2685
|
-
|
|
2686
|
-
|
|
2687
|
-
|
|
2923
|
+
try options.chance.metronome(player, move);
|
|
2924
|
+
return move;
|
|
2925
|
+
}
|
|
2926
|
+
|
|
2927
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2928
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2929
|
+
val - 1
|
|
2930
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2931
|
+
battle.rng.psywave(player)
|
|
2932
|
+
else if (showdown)
|
|
2933
|
+
battle.rng.range(u8, 0, max)
|
|
2934
|
+
else power: {
|
|
2935
|
+
while (true) {
|
|
2936
|
+
const r = battle.rng.next();
|
|
2937
|
+
if (r < max) break :power r;
|
|
2938
|
+
}
|
|
2939
|
+
};
|
|
2688
2940
|
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
return
|
|
2692
|
-
}
|
|
2941
|
+
assert(power < max);
|
|
2942
|
+
try options.chance.psywave(player, power, max);
|
|
2943
|
+
return power;
|
|
2944
|
+
}
|
|
2945
|
+
|
|
2946
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2947
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2948
|
+
@intCast(val)
|
|
2949
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2950
|
+
battle.rng.sleepDuration(player)
|
|
2951
|
+
else if (showdown)
|
|
2952
|
+
battle.rng.range(u3, 1, 8)
|
|
2953
|
+
else duration: {
|
|
2954
|
+
while (true) {
|
|
2955
|
+
const r = battle.rng.next() & 7;
|
|
2956
|
+
if (r != 0) break :duration @intCast(r);
|
|
2957
|
+
}
|
|
2958
|
+
};
|
|
2693
2959
|
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2697
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
2698
|
-
return @intToEnum(Move, r + mod);
|
|
2699
|
-
}
|
|
2700
|
-
while (true) {
|
|
2701
|
-
const r = battle.rng.next();
|
|
2702
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
2703
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
2704
|
-
return @intToEnum(Move, r);
|
|
2705
|
-
}
|
|
2960
|
+
assert(duration >= 1 and duration <= 7);
|
|
2961
|
+
options.chance.duration(player, duration);
|
|
2962
|
+
return duration;
|
|
2706
2963
|
}
|
|
2707
2964
|
|
|
2708
|
-
|
|
2709
|
-
if (
|
|
2710
|
-
|
|
2711
|
-
|
|
2712
|
-
|
|
2713
|
-
|
|
2965
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2966
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2967
|
+
val
|
|
2968
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2969
|
+
battle.rng.disableDuration(player)
|
|
2970
|
+
else if (showdown)
|
|
2971
|
+
battle.rng.range(u4, 1, 9)
|
|
2972
|
+
else
|
|
2973
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2974
|
+
|
|
2975
|
+
assert(duration >= 1 and duration <= 8);
|
|
2976
|
+
options.chance.duration(player, duration);
|
|
2977
|
+
return duration;
|
|
2714
2978
|
}
|
|
2715
2979
|
|
|
2716
|
-
|
|
2717
|
-
if (
|
|
2718
|
-
|
|
2719
|
-
|
|
2980
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2981
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2982
|
+
@intCast(val)
|
|
2983
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2984
|
+
battle.rng.confusionDuration(player)
|
|
2985
|
+
else if (showdown)
|
|
2986
|
+
battle.rng.range(u3, 2, 6)
|
|
2987
|
+
else
|
|
2988
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2989
|
+
|
|
2990
|
+
assert(duration >= 2 and duration <= 5);
|
|
2991
|
+
options.chance.duration(player, duration);
|
|
2992
|
+
return duration;
|
|
2720
2993
|
}
|
|
2721
2994
|
|
|
2722
|
-
|
|
2723
|
-
if (
|
|
2724
|
-
|
|
2995
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2996
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2997
|
+
@intCast(val)
|
|
2998
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2999
|
+
battle.rng.attackingDuration(player)
|
|
3000
|
+
else if (showdown)
|
|
3001
|
+
battle.rng.range(u3, 2, 4)
|
|
3002
|
+
else
|
|
3003
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3004
|
+
|
|
3005
|
+
assert(duration >= 2 and duration <= 3);
|
|
3006
|
+
options.chance.duration(player, duration);
|
|
3007
|
+
return duration;
|
|
3008
|
+
}
|
|
3009
|
+
|
|
3010
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3011
|
+
|
|
3012
|
+
fn distribution(
|
|
3013
|
+
battle: anytype,
|
|
3014
|
+
comptime effect: Move.Effect,
|
|
3015
|
+
player: Player,
|
|
3016
|
+
options: anytype,
|
|
3017
|
+
) !u3 {
|
|
3018
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3019
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
3020
|
+
@intCast(val)
|
|
3021
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3022
|
+
battle.rng.distribution(player)
|
|
3023
|
+
else if (showdown)
|
|
3024
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3025
|
+
else n: {
|
|
3026
|
+
const r = (battle.rng.next() & 3);
|
|
3027
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3028
|
+
};
|
|
3029
|
+
|
|
3030
|
+
assert(n >= 2 and n <= 5);
|
|
3031
|
+
if (effect == .Binding) {
|
|
3032
|
+
options.chance.duration(player, n);
|
|
3033
|
+
} else {
|
|
3034
|
+
try options.chance.multiHit(player, n);
|
|
3035
|
+
}
|
|
3036
|
+
return n;
|
|
3037
|
+
}
|
|
3038
|
+
|
|
3039
|
+
fn moveSlot(
|
|
3040
|
+
battle: anytype,
|
|
3041
|
+
player: Player,
|
|
3042
|
+
moves: []MoveSlot,
|
|
3043
|
+
check_pp: u4,
|
|
3044
|
+
options: anytype,
|
|
3045
|
+
) !u4 {
|
|
3046
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3047
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3048
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3049
|
+
val
|
|
3050
|
+
else
|
|
3051
|
+
null
|
|
3052
|
+
else
|
|
3053
|
+
null;
|
|
3054
|
+
|
|
3055
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3056
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3057
|
+
else slot: {
|
|
3058
|
+
if (showdown) {
|
|
3059
|
+
if (check_pp == 0) {
|
|
3060
|
+
var i: usize = moves.len;
|
|
3061
|
+
while (i > 0) {
|
|
3062
|
+
i -= 1;
|
|
3063
|
+
if (moves[i].id != .None) {
|
|
3064
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3065
|
+
}
|
|
3066
|
+
}
|
|
3067
|
+
} else {
|
|
3068
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3069
|
+
var i: usize = 0;
|
|
3070
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3071
|
+
if (moves[i].pp > 0) {
|
|
3072
|
+
r -= 1;
|
|
3073
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3074
|
+
}
|
|
3075
|
+
}
|
|
3076
|
+
}
|
|
3077
|
+
}
|
|
3078
|
+
|
|
3079
|
+
while (true) {
|
|
3080
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3081
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3082
|
+
}
|
|
3083
|
+
};
|
|
3084
|
+
|
|
3085
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3086
|
+
return slot;
|
|
2725
3087
|
}
|
|
2726
3088
|
};
|
|
2727
3089
|
|
|
@@ -2729,14 +3091,14 @@ test "RNG agreement" {
|
|
|
2729
3091
|
if (!showdown) return;
|
|
2730
3092
|
var expected: [256]u32 = undefined;
|
|
2731
3093
|
for (0..expected.len) |i| {
|
|
2732
|
-
expected[i] = @intCast(
|
|
3094
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2733
3095
|
}
|
|
2734
3096
|
|
|
2735
|
-
var spe
|
|
2736
|
-
var cfz
|
|
2737
|
-
var par
|
|
2738
|
-
var brn
|
|
2739
|
-
var eff
|
|
3097
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3098
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3099
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3100
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3101
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2740
3102
|
|
|
2741
3103
|
for (0..expected.len) |i| {
|
|
2742
3104
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2772,11 +3134,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2772
3134
|
const side = battle.side(player);
|
|
2773
3135
|
const foe = battle.foe(player);
|
|
2774
3136
|
|
|
2775
|
-
|
|
3137
|
+
const active = &side.active;
|
|
2776
3138
|
const stored = side.stored();
|
|
2777
3139
|
|
|
2778
3140
|
// While players are not given any input options on the cartridge in these cases,
|
|
2779
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3141
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2780
3142
|
//
|
|
2781
3143
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2782
3144
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2784,9 +3146,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2784
3146
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2785
3147
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2786
3148
|
// strictly correct as the player would not have been presented the option to move or
|
|
2787
|
-
// switch at all
|
|
3149
|
+
// switch at all
|
|
2788
3150
|
if (isForced(active)) {
|
|
2789
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3151
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2790
3152
|
n += 1;
|
|
2791
3153
|
return n;
|
|
2792
3154
|
}
|
|
@@ -2803,7 +3165,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2803
3165
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2804
3166
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2805
3167
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2806
|
-
// move normally if sleeping/frozen/bound
|
|
3168
|
+
// move normally if sleeping/frozen/bound
|
|
2807
3169
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2808
3170
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2809
3171
|
{
|
|
@@ -2816,7 +3178,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
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2816
3178
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// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
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2817
3179
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// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
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2818
3180
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// Move will not result in forcing the subsequent use unless the user also had the
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2819
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-
// proc-ed move in their moveset) and disabling all other moves
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3181
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+
// proc-ed move in their moveset) and disabling all other moves
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2820
3182
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if (limited) {
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2821
3183
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assert(showdown);
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2822
3184
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assert(side.last_selected_move != .None);
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@@ -2826,7 +3188,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
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2826
3188
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if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
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2827
3189
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// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
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2828
3190
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const struggle =
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2829
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-
m.id == .Bide and (m.pp == 0 or active.volatiles.
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3191
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+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
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2830
3192
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const s = if (struggle) 0 else slot;
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2831
3193
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out[n] = .{ .type = .Move, .data = s };
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2832
3194
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n += 1;
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@@ -2841,7 +3203,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
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2841
3203
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const m = active.moves[slot - 1];
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2842
3204
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if (m.id == .None) break;
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2843
3205
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if (m.pp == 0) continue;
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2844
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-
if (active.volatiles.
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3206
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+
if (active.volatiles.disable_move == slot) continue;
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2845
3207
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out[n] = .{ .type = .Move, .data = slot };
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2846
3208
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n += 1;
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2847
3209
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}
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