@pkmn/engine 0.1.0-dev.c5fe6d07 → 0.1.0-dev.d3e796d5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build.zig +2 -2
- package/package.json +11 -11
- package/src/lib/common/protocol.zig +79 -25
- package/src/lib/gen1/calc.zig +0 -1
- package/src/lib/gen1/mechanics.zig +1 -4
- package/src/lib/gen2/README.md +75 -0
- package/src/lib/gen2/data/moves.zig +15 -2
- package/src/lib/gen2/data.zig +40 -16
- package/src/lib/gen2/helpers.zig +8 -7
- package/src/lib/gen2/mechanics.zig +471 -7
package/build.zig
CHANGED
|
@@ -235,9 +235,9 @@ pub fn build(b: *std.Build) !void {
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235
235
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const dump = tool(b, "src/tools/dump.zig", tools);
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236
236
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const transitions = tool(b, "src/tools/transitions.zig", tools);
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237
237
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238
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-
// FIXME: serde randomly fails to build in
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238
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+
// FIXME: serde randomly fails to build in some release configurations
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239
239
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var hack = tools;
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240
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-
if (
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240
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+
if (optimize != .Debug) hack.tool.tests = null;
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241
241
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const serde = tool(b, "src/tools/serde.zig", hack);
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242
242
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243
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b.step("analyze", "Run LLVM analysis tool").dependOn(&analyze.step);
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@pkmn/engine",
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3
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-
"version": "0.1.0-dev.
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3
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+
"version": "0.1.0-dev.d3e796d5",
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4
4
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"description": "A minimal, complete, Pokémon battle simulation engine optimized for performance",
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5
5
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"repository": "github:pkmn/engine",
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6
6
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"license": "MIT",
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@@ -73,30 +73,30 @@
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73
73
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"access": "public"
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74
74
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},
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75
75
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"dependencies": {
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76
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-
"@pkmn/data": "^0.7.
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77
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-
"@pkmn/protocol": "^0.6.
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76
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+
"@pkmn/data": "^0.7.50",
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77
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+
"@pkmn/protocol": "^0.6.13"
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78
78
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},
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79
79
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"devDependencies": {
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80
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-
"@pkmn/eslint-config": "^5.
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81
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-
"@pkmn/img": "^0.2.
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80
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+
"@pkmn/eslint-config": "^5.2.0",
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81
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+
"@pkmn/img": "^0.2.15",
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82
82
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"@pkmn/sets": "^5.0.4",
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83
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-
"@pkmn/sim": "0.7.
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83
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+
"@pkmn/sim": "0.7.50",
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84
84
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"@types/html-minifier": "^4.0.2",
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85
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-
"@types/jest": "^29.5.
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85
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+
"@types/jest": "^29.5.4",
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86
86
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"@types/minimist": "^1.2.2",
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87
87
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"@types/mustache": "^4.2.2",
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88
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-
"@types/node": "^20.
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88
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+
"@types/node": "^20.5.9",
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89
89
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"@vitest/coverage-c8": "^0.33.0",
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90
90
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"binaryen": "^114.0.0",
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91
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-
"eslint": "^8.
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91
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+
"eslint": "^8.48.0",
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92
92
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"html-minifier": "^4.0.0",
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93
93
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"json-stringify-pretty-compact": "3.0.0",
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94
94
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"minimist": "^1.2.8",
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95
95
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"mustache": "^4.2.0",
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96
96
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"source-map-support": "^0.5.21",
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97
97
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"trakr": "^0.2.0",
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98
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-
"typescript": "^5.
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99
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-
"vitest": "^0.
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98
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+
"typescript": "^5.2.2",
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99
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+
"vitest": "^0.34.4"
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100
100
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},
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101
101
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"scripts": {
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102
102
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"lint": "eslint --cache src --ext ts,js && eslint src/bin/*",
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@@ -136,6 +136,8 @@ pub const Damage = enum(u8) {
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136
136
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Confusion,
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137
137
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LeechSeed,
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138
138
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RecoilOf,
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139
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+
|
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140
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+
Spikes,
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139
141
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};
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140
142
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141
143
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pub const Status = enum(u8) {
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@@ -264,7 +266,15 @@ pub fn Log(comptime Writer: type) type {
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264
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if (!enabled) return;
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266
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try self.writer.writeAll(&.{ @intFromEnum(ArgType.Switch), @as(u8, @bitCast(ident)) });
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267
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-
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|
269
|
+
if (@hasField(@TypeOf(pokemon.*), "dvs")) {
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270
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+
try self.writer.writeAll(&.{
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271
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+
@intFromEnum(pokemon.species),
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272
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+
@intFromEnum(pokemon.dvs.gender),
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273
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+
pokemon.level,
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274
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+
});
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275
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+
} else {
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276
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+
try self.writer.writeAll(&.{ @intFromEnum(pokemon.species), pokemon.level });
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277
|
+
}
|
|
268
278
|
try self.writer.writeIntNative(u16, pokemon.hp);
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269
279
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try self.writer.writeIntNative(u16, pokemon.stats.hp);
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270
280
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try self.writer.writeAll(&.{pokemon.status});
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@@ -646,9 +656,13 @@ pub const ByteStream = struct {
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646
656
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};
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647
657
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648
658
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pub const Kind = enum { Move, Species, Type, Status };
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649
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-
pub const Formatter = fn (Kind, u8) []const u8;
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650
659
|
|
|
651
|
-
pub fn format(
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|
660
|
+
pub fn format(
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|
661
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+
comptime gen: anytype,
|
|
662
|
+
a: []const u8,
|
|
663
|
+
b: ?[]const u8,
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|
664
|
+
color: bool,
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665
|
+
) void {
|
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652
666
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print("\n", .{});
|
|
653
667
|
|
|
654
668
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var i: usize = 0;
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@@ -701,17 +715,27 @@ pub fn format(comptime formatter: Formatter, a: []const u8, b: ?[]const u8, colo
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|
|
701
715
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.Move => {
|
|
702
716
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const source = ID.from(@intCast(a[i]));
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703
717
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printc(" {s}({d})", .{ @tagName(source.player), source.id }, a, b, &i, 1, color);
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704
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-
printc(" {s}", .{formatter(.Move, a[i])}, a, b, &i, 1, color);
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718
|
+
printc(" {s}", .{formatter(gen, .Move, a[i])}, a, b, &i, 1, color);
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705
719
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const target = ID.from(@intCast(a[i]));
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706
720
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printc(" {s}({d})", .{ @tagName(target.player), target.id }, a, b, &i, 1, color);
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707
721
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const reason: Move = @enumFromInt(a[i]);
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708
722
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printc(" {s}", .{@tagName(reason)}, a, b, &i, 1, color);
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709
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-
if (reason == .From)
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723
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+
if (reason == .From) {
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724
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+
printc(" {s}", .{formatter(gen, .Move, a[i])}, a, b, &i, 1, color);
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725
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+
}
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710
726
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},
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711
727
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.Switch => {
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|
712
728
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const id = ID.from(@intCast(a[i]));
|
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713
729
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printc(" {s}({d})", .{ @tagName(id.player), id.id }, a, b, &i, 1, color);
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|
714
|
-
printc(" {s}", .{formatter(.Species, a[i])}, a, b, &i, 1, color);
|
|
730
|
+
printc(" {s}", .{formatter(gen, .Species, a[i])}, a, b, &i, 1, color);
|
|
731
|
+
if (@hasDecl(gen, "Gender")) {
|
|
732
|
+
if (a[i] == N(gen.Gender.Unknown)) {
|
|
733
|
+
i += 1;
|
|
734
|
+
} else {
|
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735
|
+
var gender = if (a[i] == N(gen.Gender.Male)) "M" else "F";
|
|
736
|
+
printc(", {s}", .{gender}, a, b, &i, 1, color);
|
|
737
|
+
}
|
|
738
|
+
}
|
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715
739
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printc(" L{d}", .{a[i]}, a, b, &i, 1, color);
|
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716
740
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switch (endian) {
|
|
717
741
|
.Big => {
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|
@@ -727,7 +751,7 @@ pub fn format(comptime formatter: Formatter, a: []const u8, b: ?[]const u8, colo
|
|
|
727
751
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printc("/{d}", .{hp}, a, b, &i, 2, color);
|
|
728
752
|
},
|
|
729
753
|
}
|
|
730
|
-
printc(" {s}", .{formatter(.Status, a[i])}, a, b, &i, 1, color);
|
|
754
|
+
printc(" {s}", .{formatter(gen, .Status, a[i])}, a, b, &i, 1, color);
|
|
731
755
|
},
|
|
732
756
|
.Cant => {
|
|
733
757
|
const id = ID.from(@intCast(a[i]));
|
|
@@ -735,7 +759,7 @@ pub fn format(comptime formatter: Formatter, a: []const u8, b: ?[]const u8, colo
|
|
|
735
759
|
const reason: Cant = @enumFromInt(a[i]);
|
|
736
760
|
printc(" {s}", .{@tagName(reason)}, a, b, &i, 1, color);
|
|
737
761
|
if (reason == .Disable) {
|
|
738
|
-
printc(" {s}", .{formatter(.Move, a[i])}, a, b, &i, 1, color);
|
|
762
|
+
printc(" {s}", .{formatter(gen, .Move, a[i])}, a, b, &i, 1, color);
|
|
739
763
|
}
|
|
740
764
|
},
|
|
741
765
|
.Faint,
|
|
@@ -775,7 +799,7 @@ pub fn format(comptime formatter: Formatter, a: []const u8, b: ?[]const u8, colo
|
|
|
775
799
|
printc("/{d}", .{hp}, a, b, &i, 2, color);
|
|
776
800
|
},
|
|
777
801
|
}
|
|
778
|
-
printc(" {s}", .{formatter(.Status, a[i])}, a, b, &i, 1, color);
|
|
802
|
+
printc(" {s}", .{formatter(gen, .Status, a[i])}, a, b, &i, 1, color);
|
|
779
803
|
if (arg == .Damage) {
|
|
780
804
|
const reason: Damage = @enumFromInt(a[i]);
|
|
781
805
|
printc(" {s}", .{@tagName(reason)}, a, b, &i, 1, color);
|
|
@@ -795,15 +819,17 @@ pub fn format(comptime formatter: Formatter, a: []const u8, b: ?[]const u8, colo
|
|
|
795
819
|
.Status => {
|
|
796
820
|
const id = ID.from(@intCast(a[i]));
|
|
797
821
|
printc(" {s}({d})", .{ @tagName(id.player), id.id }, a, b, &i, 1, color);
|
|
798
|
-
printc(" {s}", .{formatter(.Status, a[i])}, a, b, &i, 1, color);
|
|
822
|
+
printc(" {s}", .{formatter(gen, .Status, a[i])}, a, b, &i, 1, color);
|
|
799
823
|
const reason: Status = @enumFromInt(a[i]);
|
|
800
824
|
printc(" {s}", .{@tagName(reason)}, a, b, &i, 1, color);
|
|
801
|
-
if (reason == .From)
|
|
825
|
+
if (reason == .From) {
|
|
826
|
+
printc(" {s}", .{formatter(gen, .Move, a[i])}, a, b, &i, 1, color);
|
|
827
|
+
}
|
|
802
828
|
},
|
|
803
829
|
.CureStatus => {
|
|
804
830
|
const id = ID.from(@intCast(a[i]));
|
|
805
831
|
printc(" {s}({d})", .{ @tagName(id.player), id.id }, a, b, &i, 1, color);
|
|
806
|
-
printc(" {s}", .{formatter(.Status, a[i])}, a, b, &i, 1, color);
|
|
832
|
+
printc(" {s}", .{formatter(gen, .Status, a[i])}, a, b, &i, 1, color);
|
|
807
833
|
const reason: CureStatus = @enumFromInt(a[i]);
|
|
808
834
|
printc(" {s}", .{@tagName(reason)}, a, b, &i, 1, color);
|
|
809
835
|
},
|
|
@@ -826,7 +852,7 @@ pub fn format(comptime formatter: Formatter, a: []const u8, b: ?[]const u8, colo
|
|
|
826
852
|
.Prepare => {
|
|
827
853
|
const id = ID.from(@intCast(a[i]));
|
|
828
854
|
printc(" {s}({d})", .{ @tagName(id.player), id.id }, a, b, &i, 1, color);
|
|
829
|
-
printc(" {s}", .{formatter(.Move, a[i])}, a, b, &i, 1, color);
|
|
855
|
+
printc(" {s}", .{formatter(gen, .Move, a[i])}, a, b, &i, 1, color);
|
|
830
856
|
},
|
|
831
857
|
.Activate => {
|
|
832
858
|
const id = ID.from(@intCast(a[i]));
|
|
@@ -841,12 +867,12 @@ pub fn format(comptime formatter: Formatter, a: []const u8, b: ?[]const u8, colo
|
|
|
841
867
|
if (@as(Start, @enumFromInt(reason)) == .TypeChange) {
|
|
842
868
|
const types = @as(gen1.Types, @bitCast(a[i]));
|
|
843
869
|
const args = .{
|
|
844
|
-
formatter(.Type, @intFromEnum(types.type1)),
|
|
845
|
-
formatter(.Type, @intFromEnum(types.type2)),
|
|
870
|
+
formatter(gen, .Type, @intFromEnum(types.type1)),
|
|
871
|
+
formatter(gen, .Type, @intFromEnum(types.type2)),
|
|
846
872
|
};
|
|
847
873
|
printc(" {s}/{s}", args, a, b, &i, 1, color);
|
|
848
874
|
} else if (reason >= @intFromEnum(Start.Disable)) {
|
|
849
|
-
printc(" {s}", .{formatter(.Move, a[i])}, a, b, &i, 1, color);
|
|
875
|
+
printc(" {s}", .{formatter(gen, .Move, a[i])}, a, b, &i, 1, color);
|
|
850
876
|
}
|
|
851
877
|
},
|
|
852
878
|
.End => {
|
|
@@ -896,7 +922,7 @@ fn printc(
|
|
|
896
922
|
}
|
|
897
923
|
|
|
898
924
|
pub fn expectLog(
|
|
899
|
-
comptime
|
|
925
|
+
comptime gen: anytype,
|
|
900
926
|
expected: []const u8,
|
|
901
927
|
actual: []const u8,
|
|
902
928
|
offset: usize,
|
|
@@ -915,8 +941,8 @@ pub fn expectLog(
|
|
|
915
941
|
|
|
916
942
|
expectEqualBytes(expected, actual, offset) catch |err| switch (err) {
|
|
917
943
|
error.TestExpectedEqual => {
|
|
918
|
-
format(
|
|
919
|
-
format(
|
|
944
|
+
format(gen, expected, null, color);
|
|
945
|
+
format(gen, actual, expected, color);
|
|
920
946
|
return err;
|
|
921
947
|
},
|
|
922
948
|
else => return err,
|
|
@@ -956,6 +982,11 @@ const gen1 = struct {
|
|
|
956
982
|
pub const helpers = @import("../gen1/helpers.zig");
|
|
957
983
|
};
|
|
958
984
|
|
|
985
|
+
const gen2 = struct {
|
|
986
|
+
pub usingnamespace @import("../gen2/data.zig");
|
|
987
|
+
pub const helpers = @import("../gen2/helpers.zig");
|
|
988
|
+
};
|
|
989
|
+
|
|
959
990
|
var buf: [gen1.LOGS_SIZE]u8 = undefined;
|
|
960
991
|
var stream = ByteStream{ .buffer = &buf };
|
|
961
992
|
var log: FixedLog = .{ .writer = stream.writer() };
|
|
@@ -964,15 +995,19 @@ const M = gen1.Move;
|
|
|
964
995
|
const S = gen1.Species;
|
|
965
996
|
|
|
966
997
|
fn expectLog1(expected: []const u8, actual: []const u8) !void {
|
|
967
|
-
return expectLog(
|
|
998
|
+
return expectLog(gen1, expected, actual, 0);
|
|
968
999
|
}
|
|
969
1000
|
|
|
970
|
-
fn
|
|
1001
|
+
fn expectLog2(expected: []const u8, actual: []const u8) !void {
|
|
1002
|
+
return expectLog(gen2, expected, actual, 0);
|
|
1003
|
+
}
|
|
1004
|
+
|
|
1005
|
+
fn formatter(comptime gen: anytype, kind: Kind, byte: u8) []const u8 {
|
|
971
1006
|
return switch (kind) {
|
|
972
|
-
.Move => @tagName(@as(
|
|
973
|
-
.Species => @tagName(@as(
|
|
974
|
-
.Type => @tagName(@as(
|
|
975
|
-
.Status =>
|
|
1007
|
+
.Move => @tagName(@as(gen.Move, @enumFromInt(byte))),
|
|
1008
|
+
.Species => @tagName(@as(gen.Species, @enumFromInt(byte))),
|
|
1009
|
+
.Type => @tagName(@as(gen.Type, @enumFromInt(byte))),
|
|
1010
|
+
.Status => gen.Status.name(byte),
|
|
976
1011
|
};
|
|
977
1012
|
}
|
|
978
1013
|
|
|
@@ -1057,6 +1092,25 @@ test "|switch|" {
|
|
|
1057
1092
|
};
|
|
1058
1093
|
try expectLog1(expected, buf[0..9]);
|
|
1059
1094
|
stream.reset();
|
|
1095
|
+
|
|
1096
|
+
var blissey = gen2.helpers.Pokemon.init(.{ .species = .Blissey, .moves = &.{.Splash} });
|
|
1097
|
+
blissey.level = 91;
|
|
1098
|
+
blissey.hp = 200;
|
|
1099
|
+
blissey.stats.hp = 400;
|
|
1100
|
+
blissey.status = gen2.Status.init(.PAR);
|
|
1101
|
+
try log.switched(p2.ident(3), &blissey);
|
|
1102
|
+
expected = &(.{
|
|
1103
|
+
N(ArgType.Switch),
|
|
1104
|
+
0b1011,
|
|
1105
|
+
N(gen2.Species.Blissey),
|
|
1106
|
+
N(gen2.Gender.Female),
|
|
1107
|
+
91,
|
|
1108
|
+
} ++ switch (endian) {
|
|
1109
|
+
.Big => .{ 0, 200, 1, 144, par },
|
|
1110
|
+
.Little => .{ 200, 0, 144, 1, par },
|
|
1111
|
+
});
|
|
1112
|
+
try expectLog2(expected, buf[0..10]);
|
|
1113
|
+
stream.reset();
|
|
1060
1114
|
}
|
|
1061
1115
|
|
|
1062
1116
|
test "|cant|" {
|
package/src/lib/gen1/calc.zig
CHANGED
package/src/lib/gen2/README.md
CHANGED
|
@@ -219,6 +219,81 @@ much overhead the preceding representations have after taking into consideration
|
|
|
219
219
|
padding](https://en.wikipedia.org/wiki/Data_structure_alignment) and
|
|
220
220
|
[denormalization](https://en.wikipedia.org/wiki/Denormalization):
|
|
221
221
|
|
|
222
|
+
## Details
|
|
223
|
+
|
|
224
|
+
| pkmn | Pokémon Crystal (pret) |
|
|
225
|
+
| ------------------------- | ------------------------------------------------- |
|
|
226
|
+
| `start` | `DoBattle` |
|
|
227
|
+
| `update` | `BattleTurn` |
|
|
228
|
+
| `selectMove` / `saveMove` | `CheckPlayerLockedIn` / `ParsePlayerAction` |
|
|
229
|
+
| `switchIn` | `SwitchPlayerMon` / `SendOutPlayerMon` |
|
|
230
|
+
| `turnOrder` | `DetermineMoveOrder` |
|
|
231
|
+
| `doTurn` | `DoTurn` |
|
|
232
|
+
| `executeMove` | `DoMove` |
|
|
233
|
+
| `beforeMove` | `CheckTurn` |
|
|
234
|
+
| `canMove` | |
|
|
235
|
+
| `decrementPP` | |
|
|
236
|
+
| `doMove` | |
|
|
237
|
+
| `checkCriticalHit` | `BattleCommand_Critical` |
|
|
238
|
+
| `calcDamage` | `BattleCommand_DamageCalc` / `PlayerAttackDamage` |
|
|
239
|
+
| `adjustDamage` | `BattleCommand_Stab` |
|
|
240
|
+
| `randomizeDamage` | `BattleCommand_DamageVariation` |
|
|
241
|
+
| `specialDamage` | `BattleCommand_ConstantDamage` |
|
|
242
|
+
| `applyDamage` | `BattleCommand_ApplyDamage` |
|
|
243
|
+
| `checkHit` | `BattleCommand_CheckHit` |
|
|
244
|
+
| `checkFaint` | `CheckFaint` |
|
|
245
|
+
| `handleResidual` | `ResidualDamage` |
|
|
246
|
+
| `endTurn` | `EndTurn` |
|
|
247
|
+
|
|
248
|
+
DoBattle
|
|
249
|
+
BattleTurn
|
|
250
|
+
- HandleBerserkGene
|
|
251
|
+
- CheckPlayerLockedIn
|
|
252
|
+
- BattleMenu
|
|
253
|
+
- ParsePlayerAction
|
|
254
|
+
- DetermineMoveOrder
|
|
255
|
+
- CompareMovePriority
|
|
256
|
+
- GetMovePriority
|
|
257
|
+
- Battle_*
|
|
258
|
+
- Handle*Switch
|
|
259
|
+
- SwitchPlayerMon
|
|
260
|
+
- BreakAttraction
|
|
261
|
+
- SendOutPlayerMon
|
|
262
|
+
- SpikesDamage
|
|
263
|
+
- *Turn_EndOpponentProtectEndureDestinyBond
|
|
264
|
+
- EndUserDestinyBond
|
|
265
|
+
- Do*Turn
|
|
266
|
+
- EndOpponentProtectEndureDestinyBond
|
|
267
|
+
- ResidualDamage
|
|
268
|
+
- CheckFaint_*
|
|
269
|
+
- HandleBetweenTurnEffects
|
|
270
|
+
- HandleFutureSight
|
|
271
|
+
- HandleWeather
|
|
272
|
+
- HandleWrap
|
|
273
|
+
- HandlePerishSong
|
|
274
|
+
- HandleLeftovers
|
|
275
|
+
- HandleMysteryBerry
|
|
276
|
+
- HandleDefrost
|
|
277
|
+
- HandleSafeguard
|
|
278
|
+
- HandleScreens
|
|
279
|
+
- HandleStatBoostingHeldItems
|
|
280
|
+
- HandleHealingItems
|
|
281
|
+
- HandleEncore
|
|
282
|
+
|
|
283
|
+
DoTurn
|
|
284
|
+
DoMove = executeMove
|
|
285
|
+
CheckTurn = beforeMove
|
|
286
|
+
BattleCommand_Critical = checkCriticalHit
|
|
287
|
+
BattleCommand_Stab = adjustDamage
|
|
288
|
+
BattleCommand_DamageVariation = randomizeDamage
|
|
289
|
+
BattleCommand_CheckHit = checkHit
|
|
290
|
+
BattleCommand_ApplyDamage = applyDamage
|
|
291
|
+
BattleCommand_CheckFaint
|
|
292
|
+
BattleCommand_BuildOpponentRage = buildRage
|
|
293
|
+
BattleCommand_DamageCalc (PlayerAttackDamage / EnemyAttackDamage) = calcDamage
|
|
294
|
+
BattleCommand_ConstantDamage = specialDamage
|
|
295
|
+
DoEnemyDamage / DoPlayerDamage / DoSubstituteDamage
|
|
296
|
+
|
|
222
297
|
==**TODO**==
|
|
223
298
|
|
|
224
299
|
## Protocol
|
|
@@ -279,9 +279,11 @@ pub const Move = enum(u8) {
|
|
|
279
279
|
target: Target,
|
|
280
280
|
/// The chance of the move's secondary effect occurring.
|
|
281
281
|
chance: u8 = 0,
|
|
282
|
+
/// The priority of the move
|
|
283
|
+
priority: i8 = 0,
|
|
282
284
|
|
|
283
285
|
comptime {
|
|
284
|
-
assert(@sizeOf(Data) ==
|
|
286
|
+
assert(@sizeOf(Data) == 8);
|
|
285
287
|
}
|
|
286
288
|
};
|
|
287
289
|
|
|
@@ -450,6 +452,7 @@ pub const Move = enum(u8) {
|
|
|
450
452
|
.pp = 20,
|
|
451
453
|
.accuracy = 100,
|
|
452
454
|
.target = .Other,
|
|
455
|
+
.priority = -1,
|
|
453
456
|
},
|
|
454
457
|
// Fly
|
|
455
458
|
.{
|
|
@@ -709,6 +712,7 @@ pub const Move = enum(u8) {
|
|
|
709
712
|
.pp = 20,
|
|
710
713
|
.accuracy = 100,
|
|
711
714
|
.target = .Other,
|
|
715
|
+
.priority = -1,
|
|
712
716
|
},
|
|
713
717
|
// Sing
|
|
714
718
|
.{
|
|
@@ -916,6 +920,7 @@ pub const Move = enum(u8) {
|
|
|
916
920
|
.pp = 20,
|
|
917
921
|
.accuracy = 100,
|
|
918
922
|
.target = .Depends,
|
|
923
|
+
.priority = -1,
|
|
919
924
|
},
|
|
920
925
|
// SeismicToss
|
|
921
926
|
.{
|
|
@@ -1191,6 +1196,7 @@ pub const Move = enum(u8) {
|
|
|
1191
1196
|
.pp = 30,
|
|
1192
1197
|
.accuracy = 100,
|
|
1193
1198
|
.target = .Other,
|
|
1199
|
+
.priority = 1,
|
|
1194
1200
|
},
|
|
1195
1201
|
// Rage
|
|
1196
1202
|
.{
|
|
@@ -1962,6 +1968,7 @@ pub const Move = enum(u8) {
|
|
|
1962
1968
|
.pp = 10,
|
|
1963
1969
|
.accuracy = 100,
|
|
1964
1970
|
.target = .Self,
|
|
1971
|
+
.priority = 2,
|
|
1965
1972
|
},
|
|
1966
1973
|
// MachPunch
|
|
1967
1974
|
.{
|
|
@@ -1971,6 +1978,7 @@ pub const Move = enum(u8) {
|
|
|
1971
1978
|
.pp = 30,
|
|
1972
1979
|
.accuracy = 100,
|
|
1973
1980
|
.target = .Other,
|
|
1981
|
+
.priority = 1,
|
|
1974
1982
|
},
|
|
1975
1983
|
// ScaryFace
|
|
1976
1984
|
.{
|
|
@@ -2102,6 +2110,7 @@ pub const Move = enum(u8) {
|
|
|
2102
2110
|
.pp = 5,
|
|
2103
2111
|
.accuracy = 100,
|
|
2104
2112
|
.target = .Self,
|
|
2113
|
+
.priority = 2,
|
|
2105
2114
|
},
|
|
2106
2115
|
// BoneRush
|
|
2107
2116
|
.{
|
|
@@ -2156,6 +2165,7 @@ pub const Move = enum(u8) {
|
|
|
2156
2165
|
.pp = 10,
|
|
2157
2166
|
.accuracy = 100,
|
|
2158
2167
|
.target = .Self,
|
|
2168
|
+
.priority = 2,
|
|
2159
2169
|
},
|
|
2160
2170
|
// Charm
|
|
2161
2171
|
.{
|
|
@@ -2433,6 +2443,7 @@ pub const Move = enum(u8) {
|
|
|
2433
2443
|
.pp = 10,
|
|
2434
2444
|
.accuracy = 100,
|
|
2435
2445
|
.target = .Other,
|
|
2446
|
+
.priority = -1,
|
|
2436
2447
|
},
|
|
2437
2448
|
// MorningSun
|
|
2438
2449
|
.{
|
|
@@ -2525,6 +2536,7 @@ pub const Move = enum(u8) {
|
|
|
2525
2536
|
.pp = 20,
|
|
2526
2537
|
.accuracy = 100,
|
|
2527
2538
|
.target = .Depends,
|
|
2539
|
+
.priority = -1,
|
|
2528
2540
|
},
|
|
2529
2541
|
// PsychUp
|
|
2530
2542
|
.{
|
|
@@ -2543,6 +2555,7 @@ pub const Move = enum(u8) {
|
|
|
2543
2555
|
.pp = 5,
|
|
2544
2556
|
.accuracy = 100,
|
|
2545
2557
|
.target = .Other,
|
|
2558
|
+
.priority = 1,
|
|
2546
2559
|
},
|
|
2547
2560
|
// AncientPower
|
|
2548
2561
|
.{
|
|
@@ -2770,7 +2783,7 @@ pub const Move = enum(u8) {
|
|
|
2770
2783
|
|
|
2771
2784
|
comptime {
|
|
2772
2785
|
assert(@sizeOf(Move) == 1);
|
|
2773
|
-
assert(@sizeOf(@TypeOf(DATA)) ==
|
|
2786
|
+
assert(@sizeOf(@TypeOf(DATA)) == 2008);
|
|
2774
2787
|
}
|
|
2775
2788
|
|
|
2776
2789
|
/// The number of Pokémon moves in this generation.
|
package/src/lib/gen2/data.zig
CHANGED
|
@@ -5,6 +5,7 @@ const pkmn = @import("../pkmn.zig");
|
|
|
5
5
|
|
|
6
6
|
const data = @import("../common/data.zig");
|
|
7
7
|
const DEBUG = @import("../common/debug.zig").print;
|
|
8
|
+
const protocol = @import("../common/protocol.zig");
|
|
8
9
|
const rng = @import("../common/rng.zig");
|
|
9
10
|
const util = @import("../common/util.zig");
|
|
10
11
|
|
|
@@ -15,6 +16,8 @@ const types = @import("data/types.zig");
|
|
|
15
16
|
|
|
16
17
|
const gen1 = @import("../gen1/data.zig");
|
|
17
18
|
|
|
19
|
+
const calc = @import("calc.zig");
|
|
20
|
+
const chance = @import("chance.zig");
|
|
18
21
|
const mechanics = @import("mechanics.zig");
|
|
19
22
|
|
|
20
23
|
const assert = std.debug.assert;
|
|
@@ -33,6 +36,9 @@ pub const LOGS_SIZE = if (builtin.mode == .ReleaseSmall)
|
|
|
33
36
|
else
|
|
34
37
|
std.math.ceilPowerOfTwo(usize, MAX_LOGS) catch unreachable;
|
|
35
38
|
|
|
39
|
+
/// Null object pattern implementation of pkmn.battle.Options for Generation II.
|
|
40
|
+
pub const NULL = pkmn.battle.options(protocol.NULL, chance.NULL, calc.NULL);
|
|
41
|
+
|
|
36
42
|
const Choice = data.Choice;
|
|
37
43
|
const ID = data.ID;
|
|
38
44
|
const Player = data.Player;
|
|
@@ -82,7 +88,7 @@ test Battle {
|
|
|
82
88
|
try expectEqual(496, @sizeOf(Battle(PRNG)));
|
|
83
89
|
}
|
|
84
90
|
|
|
85
|
-
const Field = packed struct {
|
|
91
|
+
pub const Field = packed struct {
|
|
86
92
|
weather: Weather = .None,
|
|
87
93
|
weather_duration: u4 = 0,
|
|
88
94
|
|
|
@@ -91,19 +97,21 @@ const Field = packed struct {
|
|
|
91
97
|
}
|
|
92
98
|
};
|
|
93
99
|
|
|
94
|
-
const Weather = enum(u4) {
|
|
100
|
+
pub const Weather = enum(u4) {
|
|
95
101
|
None,
|
|
96
102
|
Rain,
|
|
97
103
|
Sun,
|
|
98
104
|
Sandstorm,
|
|
99
105
|
};
|
|
100
106
|
|
|
101
|
-
const Side = extern struct {
|
|
107
|
+
pub const Side = extern struct {
|
|
102
108
|
pokemon: [6]Pokemon = [_]Pokemon{.{}} ** 6,
|
|
103
109
|
active: ActivePokemon = .{},
|
|
104
|
-
conditions: Conditions,
|
|
105
|
-
|
|
110
|
+
conditions: Conditions = .{},
|
|
111
|
+
// NB: wCurPlayerMove / wCurEnemyMove (?)
|
|
106
112
|
_: u8 = 0,
|
|
113
|
+
// NB: wLastPlayerCounterMove / wLastEnemyCounterMove (wLastPlayerMove / wLastEnemyMove)
|
|
114
|
+
last_used_move: Move = .None,
|
|
107
115
|
|
|
108
116
|
const Conditions = packed struct {
|
|
109
117
|
Spikes: bool = false,
|
|
@@ -136,17 +144,30 @@ const Side = extern struct {
|
|
|
136
144
|
assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
|
|
137
145
|
return self.get(1);
|
|
138
146
|
}
|
|
147
|
+
|
|
148
|
+
pub inline fn lastMove(self: anytype, encore: bool) Move {
|
|
149
|
+
assert(self.last_used_move != .None or !self.active.volatiles.dirty);
|
|
150
|
+
if (encore) return self.last_used_move;
|
|
151
|
+
return if (self.active.volatiles.dirty) .None else self.last_used_move;
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
// TODO
|
|
155
|
+
// pub inline fn useMove(self: anytype) void {
|
|
156
|
+
// assert(side.last_selected_move != .None);
|
|
157
|
+
// self.last_used_move = side.last_selected_move;
|
|
158
|
+
// self.active.volatiles.dirty = false;
|
|
159
|
+
// }
|
|
139
160
|
};
|
|
140
161
|
|
|
141
162
|
// NOTE: DVs (Gender & Hidden Power) and Happiness are stored only in Pokemon
|
|
142
|
-
const ActivePokemon = extern struct {
|
|
143
|
-
volatiles:
|
|
163
|
+
pub const ActivePokemon = extern struct {
|
|
164
|
+
volatiles: Volatiles align(4) = .{},
|
|
144
165
|
stats: Stats(u16) = .{},
|
|
145
166
|
moves: [4]MoveSlot = [_]MoveSlot{.{}} ** 4,
|
|
146
167
|
boosts: Boosts = .{},
|
|
168
|
+
types: Types = .{},
|
|
147
169
|
species: Species = .None,
|
|
148
|
-
|
|
149
|
-
last_move: Move = .None,
|
|
170
|
+
|
|
150
171
|
_: u8 = 0,
|
|
151
172
|
|
|
152
173
|
comptime {
|
|
@@ -161,7 +182,7 @@ const ActivePokemon = extern struct {
|
|
|
161
182
|
}
|
|
162
183
|
};
|
|
163
184
|
|
|
164
|
-
const Pokemon = extern struct {
|
|
185
|
+
pub const Pokemon = extern struct {
|
|
165
186
|
stats: Stats(u16) = .{},
|
|
166
187
|
moves: [4]MoveSlot = [_]MoveSlot{.{}} ** 4,
|
|
167
188
|
types: Types = .{},
|
|
@@ -192,7 +213,7 @@ pub const Gender = enum(u2) {
|
|
|
192
213
|
Unknown,
|
|
193
214
|
};
|
|
194
215
|
|
|
195
|
-
const DVs = packed struct {
|
|
216
|
+
pub const DVs = packed struct {
|
|
196
217
|
gender: Gender = .Male,
|
|
197
218
|
pow: u6 = 40,
|
|
198
219
|
type: Type = .Dark,
|
|
@@ -248,7 +269,7 @@ test DVs {
|
|
|
248
269
|
try expectEqual(Gender.Female, dvs.gender);
|
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270
|
}
|
|
250
271
|
|
|
251
|
-
const MoveSlot = packed struct {
|
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272
|
+
pub const MoveSlot = packed struct {
|
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252
273
|
id: Move = .None,
|
|
253
274
|
pp_ups: u2 = 3,
|
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275
|
pp: u6 = 0,
|
|
@@ -260,7 +281,7 @@ const MoveSlot = packed struct {
|
|
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260
281
|
|
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261
282
|
pub const Status = gen1.Status;
|
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262
283
|
|
|
263
|
-
const
|
|
284
|
+
pub const Volatiles = packed struct {
|
|
264
285
|
Bide: bool = false,
|
|
265
286
|
Thrashing: bool = false,
|
|
266
287
|
Flinch: bool = false,
|
|
@@ -294,8 +315,9 @@ const Volatile = packed struct {
|
|
|
294
315
|
trapped: bool = false,
|
|
295
316
|
switched: bool = false,
|
|
296
317
|
switching: bool = false,
|
|
318
|
+
dirty: bool = false,
|
|
297
319
|
|
|
298
|
-
_:
|
|
320
|
+
_: u4 = 0,
|
|
299
321
|
|
|
300
322
|
bind: u4 = 0,
|
|
301
323
|
future_sight: FutureSight = .{},
|
|
@@ -306,10 +328,11 @@ const Volatile = packed struct {
|
|
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306
328
|
toxic: u8 = 0,
|
|
307
329
|
confusion: u4 = 0,
|
|
308
330
|
encore: u4 = 0,
|
|
331
|
+
// TODO merge with attacks (ie rollout/thrashing)? need to be zeroed at same time
|
|
309
332
|
fury_cutter: u4 = 0,
|
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310
333
|
perish_song: u4 = 0,
|
|
311
334
|
protect: u4 = 0,
|
|
312
|
-
|
|
335
|
+
attacks: u4 = 0, // bide/thrashing/rollout turns
|
|
313
336
|
|
|
314
337
|
const Disabled = packed struct {
|
|
315
338
|
move: u4 = 0,
|
|
@@ -322,7 +345,7 @@ const Volatile = packed struct {
|
|
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322
345
|
};
|
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323
346
|
|
|
324
347
|
comptime {
|
|
325
|
-
assert(@sizeOf(
|
|
348
|
+
assert(@sizeOf(Volatiles) == 16);
|
|
326
349
|
}
|
|
327
350
|
};
|
|
328
351
|
|
|
@@ -406,6 +429,7 @@ test Move {
|
|
|
406
429
|
try expectEqual(Move.Effect.ConfusionChance, move.effect);
|
|
407
430
|
try expectEqual(@as(u8, 50), move.accuracy);
|
|
408
431
|
try expectEqual(@as(u8, 5), move.pp);
|
|
432
|
+
try expectEqual(@as(i8, -1), Move.get(.Counter).priority);
|
|
409
433
|
}
|
|
410
434
|
|
|
411
435
|
pub const Species = species.Species;
|
package/src/lib/gen2/helpers.zig
CHANGED
|
@@ -48,7 +48,7 @@ pub const Battle = struct {
|
|
|
48
48
|
comptime rolls: anytype,
|
|
49
49
|
p1: []const Pokemon,
|
|
50
50
|
p2: []const Pokemon,
|
|
51
|
-
) data.Battle(rng.FixedRNG(
|
|
51
|
+
) data.Battle(rng.FixedRNG(2, rolls.len)) {
|
|
52
52
|
return .{
|
|
53
53
|
.rng = .{ .rolls = rolls },
|
|
54
54
|
.sides = .{ Side.init(p1), Side.init(p2) },
|
|
@@ -87,7 +87,7 @@ pub const Side = struct {
|
|
|
87
87
|
|
|
88
88
|
for (0..ps.len) |i| {
|
|
89
89
|
side.pokemon[i] = Pokemon.init(ps[i]);
|
|
90
|
-
|
|
90
|
+
side.pokemon[i].position = @as(u4, @intCast(i)) + 1;
|
|
91
91
|
}
|
|
92
92
|
return side;
|
|
93
93
|
}
|
|
@@ -98,7 +98,7 @@ pub const Side = struct {
|
|
|
98
98
|
|
|
99
99
|
for (0..n) |i| {
|
|
100
100
|
side.pokemon[i] = Pokemon.random(rand, opt);
|
|
101
|
-
side.pokemon[i].position = i + 1;
|
|
101
|
+
side.pokemon[i].position = @as(u4, @intCast(i)) + 1;
|
|
102
102
|
}
|
|
103
103
|
|
|
104
104
|
return side;
|
|
@@ -139,7 +139,7 @@ pub const Pokemon = struct {
|
|
|
139
139
|
.id = m,
|
|
140
140
|
.pp_ups = 3,
|
|
141
141
|
// NB: PP can be at most 61 legally (though can overflow to 63)
|
|
142
|
-
.pp = @intCast(@min(Move.
|
|
142
|
+
.pp = @intCast(@min(Move.get(m).pp / 5 * 8, 61)),
|
|
143
143
|
};
|
|
144
144
|
}
|
|
145
145
|
pokemon.item = p.item;
|
|
@@ -151,7 +151,7 @@ pub const Pokemon = struct {
|
|
|
151
151
|
pokemon.status = p.status;
|
|
152
152
|
pokemon.types = species.types;
|
|
153
153
|
pokemon.level = p.level;
|
|
154
|
-
pokemon.dvs = DVs.from(p.dvs);
|
|
154
|
+
pokemon.dvs = DVs.from(p.species, p.dvs);
|
|
155
155
|
return pokemon;
|
|
156
156
|
}
|
|
157
157
|
|
|
@@ -189,7 +189,8 @@ pub const Pokemon = struct {
|
|
|
189
189
|
const pp_ups: u8 =
|
|
190
190
|
if (!opt.cleric and rand.chance(u8, 1, 10)) rand.range(u2, 0, 2 + 1) else 3;
|
|
191
191
|
// NB: PP can be at most 61 legally (though can overflow to 63)
|
|
192
|
-
|
|
192
|
+
var base = Move.get(m).pp;
|
|
193
|
+
const max_pp: u8 = @intCast(base + pp_ups * @min(base / 5, 7));
|
|
193
194
|
ms[i] = .{
|
|
194
195
|
.id = m,
|
|
195
196
|
.pp_ups = pp_ups,
|
|
@@ -199,7 +200,7 @@ pub const Pokemon = struct {
|
|
|
199
200
|
return .{
|
|
200
201
|
.species = s,
|
|
201
202
|
.types = species.types,
|
|
202
|
-
.dvs = DVs.from(dvs),
|
|
203
|
+
.dvs = DVs.from(s, dvs),
|
|
203
204
|
.level = lvl,
|
|
204
205
|
.stats = stats,
|
|
205
206
|
.hp = if (opt.cleric) stats.hp else rand.range(u16, 0, stats.hp + 1),
|
|
@@ -36,19 +36,483 @@ const Stats = data.Stats;
|
|
|
36
36
|
const Status = data.Status;
|
|
37
37
|
|
|
38
38
|
pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
|
|
39
|
+
assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
|
|
40
|
+
if (battle.turn == 0) return start(battle, options);
|
|
41
|
+
|
|
42
|
+
if (try turnOrder(battle, c1, c2, options) == .P1) {
|
|
43
|
+
if (try doTurn(battle, .P1, c1, .P2, c2, options)) |r| return r;
|
|
44
|
+
} else {
|
|
45
|
+
if (try doTurn(battle, .P2, c2, .P1, c1, options)) |r| return r;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
return endTurn(battle, options);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
fn start(battle: anytype, options: anytype) !Result {
|
|
52
|
+
const p1 = battle.side(.P1);
|
|
53
|
+
const p2 = battle.side(.P2);
|
|
54
|
+
|
|
55
|
+
var p1_slot = findFirstAlive(p1);
|
|
56
|
+
assert(!showdown or p1_slot == 1);
|
|
57
|
+
if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
|
|
58
|
+
|
|
59
|
+
var p2_slot = findFirstAlive(p2);
|
|
60
|
+
assert(!showdown or p2_slot == 1);
|
|
61
|
+
if (p2_slot == 0) return Result.Win;
|
|
62
|
+
|
|
63
|
+
try switchIn(battle, .P1, p1_slot, true, options);
|
|
64
|
+
try switchIn(battle, .P2, p2_slot, true, options);
|
|
65
|
+
|
|
66
|
+
return endTurn(battle, options);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
fn findFirstAlive(side: *const Side) u8 {
|
|
70
|
+
for (side.pokemon, 0..) |pokemon, i| if (pokemon.hp > 0) return side.pokemon[i].position;
|
|
71
|
+
return 0;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
fn selectMove(battle: anytype, player: Player, choice: Choice) void {
|
|
75
|
+
if (choice.type == .Pass) return; // FIXME BATON PASS
|
|
76
|
+
|
|
77
|
+
var side = battle.side(player);
|
|
78
|
+
var volatiles = &side.active.volatiles;
|
|
79
|
+
|
|
80
|
+
// pre-battle menu
|
|
81
|
+
const forced = forced: {
|
|
82
|
+
if (volatiles.Recharging) break :forced true;
|
|
83
|
+
// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
|
|
84
|
+
if (!showdown) {
|
|
85
|
+
volatiles.Flinch = false;
|
|
86
|
+
battle.foe(player).active.volatiles.Flinch = false;
|
|
87
|
+
}
|
|
88
|
+
break :forced (volatiles.Thrashing or volatiles.Charging or volatiles.Rollout);
|
|
89
|
+
};
|
|
90
|
+
|
|
91
|
+
// battle menu
|
|
92
|
+
if (choice.type == .Switch) return;
|
|
93
|
+
assert(choice.type == .Move and (!forced or choice.data == @intFromBool(showdown)));
|
|
94
|
+
|
|
95
|
+
done: {
|
|
96
|
+
if (forced) break :done;
|
|
97
|
+
// pre-move select
|
|
98
|
+
if (volatiles.Encore) {
|
|
99
|
+
// TODO wCurPlayerMove = side.lastMove(true);
|
|
100
|
+
// assert(wCurPlayerMove != .None);
|
|
101
|
+
volatiles.Bide = false; // FIXME wPlayerCharging vs. SUBSTATUS_BIDE?
|
|
102
|
+
const effect = Move.get(.Pound).effect; // TODO
|
|
103
|
+
if (effect != .FuryCutter) volatiles.fury_cutter = false;
|
|
104
|
+
if (effect != .Rage) {
|
|
105
|
+
volatiles.Rage = false;
|
|
106
|
+
volatiles.rage = 0;
|
|
107
|
+
}
|
|
108
|
+
if (effect != .Protect and effect != .Endure) volatiles.protect = 0;
|
|
109
|
+
return;
|
|
110
|
+
}
|
|
111
|
+
if (volatiles.Bide) break :done;
|
|
112
|
+
// move select
|
|
113
|
+
if (choice.data == 0) {
|
|
114
|
+
const struggle = ok: {
|
|
115
|
+
for (side.active.moves, 0..) |move, i| {
|
|
116
|
+
if (move.pp > 0 and volatiles.disabled_move != i + 1) break :ok false;
|
|
117
|
+
}
|
|
118
|
+
break :ok true;
|
|
119
|
+
};
|
|
120
|
+
assert(struggle);
|
|
121
|
+
// TODO wCurPlayerMove = .Struggle;
|
|
122
|
+
} else {
|
|
123
|
+
assert(showdown or side.active.volatiles.disabled_move != choice.data);
|
|
124
|
+
const move = side.active.move(choice.data);
|
|
125
|
+
// You cannot *select* a move with 0 PP
|
|
126
|
+
assert(move.pp != 0);
|
|
127
|
+
// TODO wCurPlayerMove = move.id;
|
|
128
|
+
// battle.lastMove(player).index = @intCast(c.data);
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
volatiles.Rage = false;
|
|
133
|
+
volatiles.rage = 0;
|
|
134
|
+
volatiles.fury_cutter = 0;
|
|
135
|
+
volatiles.protect = 0;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
fn saveMove(battle: anytype) void {
|
|
39
139
|
_ = battle;
|
|
40
|
-
|
|
41
|
-
|
|
140
|
+
return null;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
144
|
+
var side = battle.side(player);
|
|
145
|
+
var foe = battle.foe(player);
|
|
146
|
+
|
|
147
|
+
var active = &side.active;
|
|
148
|
+
const incoming = side.get(slot);
|
|
149
|
+
|
|
150
|
+
assert(incoming.hp != 0);
|
|
151
|
+
assert(slot != 1 or initial);
|
|
152
|
+
|
|
153
|
+
const out = side.pokemon[0].position;
|
|
154
|
+
side.pokemon[0].position = side.pokemon[slot - 1].position;
|
|
155
|
+
side.pokemon[slot - 1].position = out;
|
|
156
|
+
|
|
157
|
+
side.last_used_move = .None;
|
|
158
|
+
foe.active.volatiles.dirty = true;
|
|
159
|
+
|
|
160
|
+
active.volatiles = .{};
|
|
161
|
+
active.stats = incoming.stats;
|
|
162
|
+
active.moves = incoming.moves;
|
|
163
|
+
active.boosts = .{};
|
|
164
|
+
active.types = incoming.types;
|
|
165
|
+
active.species = incoming.species;
|
|
166
|
+
|
|
167
|
+
statusModify(incoming.status, &active.stats);
|
|
168
|
+
|
|
169
|
+
try options.log.switched(battle.active(player), incoming);
|
|
170
|
+
// TODO: options.chance.switched(player, side.order[0], out);
|
|
171
|
+
|
|
172
|
+
if (side.conditions.Spikes and !active.types.includes(.Flying)) {
|
|
173
|
+
incoming.hp -|= @max(incoming.stats.hp / 8, 1);
|
|
174
|
+
try options.log.damage(battle.active(player), incoming, .Spikes);
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
179
|
+
assert(c1.type != .Pass or c2.type != .Pass);
|
|
180
|
+
|
|
181
|
+
if (c1.type == .Pass) return .P2;
|
|
182
|
+
if (c2.type == .Pass) return .P1;
|
|
183
|
+
|
|
184
|
+
// Pokémon Showdown always rolls for Quick Claw every turn, even if no Pokémon hold Quick Claw
|
|
185
|
+
// TODO: add to pending and only commit roll on Pokémon Showdown if roll is used
|
|
186
|
+
const qkc = showdown and try Rolls.quickClaw(battle, .P1, options);
|
|
187
|
+
|
|
188
|
+
if ((c1.type == .Switch) != (c2.type == .Switch)) return if (c1.type == .Switch) .P1 else .P2;
|
|
189
|
+
|
|
190
|
+
// https://www.smogon.com/forums/threads/adv-switch-priority.3622189/
|
|
191
|
+
// > In Gen 1 it's irrelevant [which player switches first] because switches happen instantly on
|
|
192
|
+
// > your own screen without waiting for the other player's choice (and their choice will appear
|
|
193
|
+
// > to happen first for them too, unless they attacked in which case your switch happens first)
|
|
194
|
+
// A cartridge-compatible implemention must not advance the RNG so we simply default to P1
|
|
195
|
+
const double_switch = c1.type == .Switch and c2.type == .Switch;
|
|
196
|
+
if (!showdown and double_switch) return .P1;
|
|
197
|
+
|
|
198
|
+
const m1 = .Pound; // TODO battle.side(.P1).last_selected_move;
|
|
199
|
+
const m2 = .Pound; // TODO battle.side(.P2).last_selected_move;
|
|
200
|
+
if (!showdown or !double_switch) {
|
|
201
|
+
const pri1 = Move.get(m1).priority;
|
|
202
|
+
const pri2 = Move.get(m2).priority;
|
|
203
|
+
if (pri1 != pri2) return if (pri1 > pri2) .P1 else .P2;
|
|
204
|
+
|
|
205
|
+
const qkc1 = battle.side(.P1).stored().item == .QuickClaw;
|
|
206
|
+
const qkc2 = battle.side(.P2).stored().item == .QuickClaw;
|
|
207
|
+
if (!showdown and qkc1 and qkc2) {
|
|
208
|
+
// If both Pokémon have Quick Claw the cartridge checks them in order and exits early if
|
|
209
|
+
// the first one procs, meaning the host has a slightly higher chance of going first
|
|
210
|
+
if (try Rolls.quickClaw(battle, .P1, options)) return .P1;
|
|
211
|
+
if (try Rolls.quickClaw(battle, .P2, options)) return .P2;
|
|
212
|
+
} else if (qkc1) {
|
|
213
|
+
const proc = if (showdown) qkc else try Rolls.quickClaw(battle, .P1, options);
|
|
214
|
+
if (proc) return .P1;
|
|
215
|
+
} else if (qkc2) {
|
|
216
|
+
const proc = if (showdown) qkc else try Rolls.quickClaw(battle, .P2, options);
|
|
217
|
+
if (proc) return .P2;
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
const spe1 = battle.side(.P1).active.stats.spe;
|
|
222
|
+
const spe2 = battle.side(.P2).active.stats.spe;
|
|
223
|
+
if (spe1 == spe2) {
|
|
224
|
+
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
225
|
+
if (showdown and !double_switch and hasCallback(m1) and hasCallback(m2)) {
|
|
226
|
+
battle.rng.advance(1);
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
230
|
+
if (!showdown) return if (p1) .P1 else .P2;
|
|
231
|
+
|
|
232
|
+
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
233
|
+
// meaning that if a side is locked into a thrashing move and wins the speed tie, it
|
|
234
|
+
// actually uses its priority to simply insert its actual changed action into the queue,
|
|
235
|
+
// causing it to then execute *after* the side which should go second...
|
|
236
|
+
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
237
|
+
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
238
|
+
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
239
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
240
|
+
// won the original coin flip
|
|
241
|
+
if (t1 and t2) return .P1;
|
|
242
|
+
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
return if (spe1 > spe2) .P1 else .P2;
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
fn hasCallback(m: Move) bool {
|
|
249
|
+
return switch (m) {
|
|
250
|
+
.Counter, .MirrorCoat, .Pursuit => true,
|
|
251
|
+
else => false,
|
|
252
|
+
};
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
fn doTurn(
|
|
256
|
+
battle: anytype,
|
|
257
|
+
player: Player,
|
|
258
|
+
player_choice: Choice,
|
|
259
|
+
foe_player: Player,
|
|
260
|
+
foe_choice: Choice,
|
|
261
|
+
options: anytype,
|
|
262
|
+
) !?Result {
|
|
263
|
+
assert(player_choice.type != .Pass);
|
|
264
|
+
|
|
265
|
+
const volatiles = &battle.side(player).active.volatiles;
|
|
266
|
+
const foe_volatiles = &battle.foe(player).active.volatiles;
|
|
267
|
+
|
|
268
|
+
volatiles.DestinyBond = false;
|
|
269
|
+
if (try executeMove(battle, player, player_choice, options)) |r| return r;
|
|
270
|
+
foe_volatiles.Protect = false;
|
|
271
|
+
foe_volatiles.Endure = false;
|
|
272
|
+
foe_volatiles.DestinyBond = false;
|
|
273
|
+
|
|
274
|
+
// foe_volatiles.DestinyBond = false;
|
|
275
|
+
if (try executeMove(battle, foe_player, foe_choice, options)) |r| return r;
|
|
276
|
+
volatiles.Protect = false;
|
|
277
|
+
volatiles.Endure = false;
|
|
278
|
+
volatiles.DestinyBond = false;
|
|
279
|
+
|
|
280
|
+
return null;
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
fn executeMove(battle: anytype, player: Player, choice: Choice, options: anytype) !?Result {
|
|
284
|
+
if (choice.type == .Switch) {
|
|
285
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
286
|
+
return null;
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
assert(choice.type == .Move);
|
|
290
|
+
var mslot: u4 = @intCast(choice.data);
|
|
291
|
+
|
|
292
|
+
// const move = Move.get(side.last_selected_move);
|
|
293
|
+
|
|
294
|
+
// CheckTurn
|
|
295
|
+
|
|
296
|
+
return doMove(battle, player, options, mslot);
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
fn decrementPP(side: *Side, mslot: u4) void {
|
|
300
|
+
var active = &side.active;
|
|
301
|
+
const volatiles = &active.volatiles;
|
|
302
|
+
|
|
303
|
+
// TODO assert(side.last_selected_move != .Struggle);
|
|
304
|
+
assert(!volatiles.Charging and !volatiles.BeatUp and !volatiles.Thrashing and !volatiles.Bide);
|
|
305
|
+
|
|
306
|
+
assert(active.move(mslot).pp > 0);
|
|
307
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) -% 1;
|
|
308
|
+
if (volatiles.Transform) return;
|
|
309
|
+
|
|
310
|
+
// FIXME mimic
|
|
311
|
+
|
|
312
|
+
assert(side.stored().move(mslot).pp > 0);
|
|
313
|
+
side.stored().move(mslot).pp = @as(u6, @intCast(side.stored().move(mslot).pp)) -% 1;
|
|
314
|
+
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
fn doMove(battle: anytype, player: Player, options: anytype, mslot: u4) !?Result {
|
|
42
318
|
_ = options;
|
|
319
|
+
var side = battle.side(player);
|
|
320
|
+
const move = Move.get(.Teleport); // side.last_selected_move
|
|
321
|
+
switch (move.effect) {
|
|
322
|
+
.Teleport => {
|
|
323
|
+
// side.useMove();
|
|
324
|
+
decrementPP(side, mslot);
|
|
325
|
+
},
|
|
326
|
+
else => @panic("TODO"),
|
|
327
|
+
}
|
|
328
|
+
return null;
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
332
|
+
battle.turn += 1;
|
|
333
|
+
|
|
334
|
+
if (showdown and battle.turn >= 1000) {
|
|
335
|
+
try options.log.tie();
|
|
336
|
+
return Result.Tie;
|
|
337
|
+
} else if (battle.turn >= 65535) {
|
|
338
|
+
return Result.Error;
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
try options.log.turn(battle.turn);
|
|
43
342
|
|
|
44
343
|
return Result.Default;
|
|
45
344
|
}
|
|
46
345
|
|
|
346
|
+
pub const Effects = struct {
|
|
347
|
+
fn teleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
348
|
+
_ = battle;
|
|
349
|
+
_ = player;
|
|
350
|
+
_ = move;
|
|
351
|
+
_ = options;
|
|
352
|
+
}
|
|
353
|
+
};
|
|
354
|
+
|
|
355
|
+
fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
356
|
+
if (Status.is(status, .PAR)) {
|
|
357
|
+
stats.spe = @max(stats.spe / 4, 1);
|
|
358
|
+
} else if (Status.is(status, .BRN)) {
|
|
359
|
+
stats.atk = @max(stats.atk / 2, 1);
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
inline fn isForced(active: anytype) bool {
|
|
364
|
+
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
365
|
+
active.volatiles.Thrashing or active.volatiles.Charging or
|
|
366
|
+
// FIXME TODO Underground or Flying?
|
|
367
|
+
active.volatiles.Underground or active.volatiles.Flying or
|
|
368
|
+
active.volatiles.Rollout;
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
pub const Rolls = struct {
|
|
372
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
|
|
373
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
374
|
+
player == .P1
|
|
375
|
+
else if (showdown)
|
|
376
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
377
|
+
else
|
|
378
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
379
|
+
|
|
380
|
+
try options.chance.speedTie(p1);
|
|
381
|
+
return p1;
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
inline fn quickClaw(battle: anytype, player: Player, options: anytype) !bool {
|
|
385
|
+
const qkc = if (options.calc.overridden(player, .quick_claw)) |val|
|
|
386
|
+
val == .true
|
|
387
|
+
else if (showdown)
|
|
388
|
+
battle.rng.chance(u8, 60, 256)
|
|
389
|
+
else
|
|
390
|
+
battle.rng.next() < 60;
|
|
391
|
+
|
|
392
|
+
try options.chance.quickClaw(player, qkc);
|
|
393
|
+
return qkc;
|
|
394
|
+
}
|
|
395
|
+
};
|
|
396
|
+
|
|
397
|
+
test "RNG agreement" {
|
|
398
|
+
if (!showdown) return;
|
|
399
|
+
var expected: [256]u32 = undefined;
|
|
400
|
+
for (0..expected.len) |i| {
|
|
401
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
var spe = rng.FixedRNG(2, expected.len){ .rolls = expected };
|
|
405
|
+
var qkc = rng.FixedRNG(2, expected.len){ .rolls = expected };
|
|
406
|
+
|
|
407
|
+
for (0..expected.len) |i| {
|
|
408
|
+
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
409
|
+
try expectEqual(qkc.chance(u8, 60, 256), i < 60);
|
|
410
|
+
}
|
|
411
|
+
}
|
|
412
|
+
|
|
47
413
|
pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Choice) u8 {
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
414
|
+
var n: u8 = 0;
|
|
415
|
+
switch (request) {
|
|
416
|
+
.Pass => {
|
|
417
|
+
out[n] = .{};
|
|
418
|
+
n += 1;
|
|
419
|
+
},
|
|
420
|
+
.Switch => {
|
|
421
|
+
const side = battle.side(player);
|
|
422
|
+
var slot: u4 = 2;
|
|
423
|
+
while (slot <= 6) : (slot += 1) {
|
|
424
|
+
const id = side.order[slot - 1];
|
|
425
|
+
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
426
|
+
out[n] = .{ .type = .Switch, .data = slot };
|
|
427
|
+
n += 1;
|
|
428
|
+
}
|
|
429
|
+
if (n == 0) {
|
|
430
|
+
out[n] = .{};
|
|
431
|
+
n += 1;
|
|
432
|
+
}
|
|
433
|
+
},
|
|
434
|
+
.Move => {
|
|
435
|
+
const side = battle.side(player);
|
|
52
436
|
|
|
53
|
-
|
|
437
|
+
var active = &side.active;
|
|
438
|
+
const stored = side.stored();
|
|
439
|
+
|
|
440
|
+
// While players are not given any input options on the cartridge in these cases,
|
|
441
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen.
|
|
442
|
+
//
|
|
443
|
+
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
444
|
+
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
445
|
+
// between passing while waiting for an opponent's forced switch after fainting and
|
|
446
|
+
// passing due to being forced into using a move. Instead of introducing another option
|
|
447
|
+
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
448
|
+
// strictly correct as the player would not have been presented the option to move or
|
|
449
|
+
// switch at all.
|
|
450
|
+
if (isForced(active)) {
|
|
451
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
452
|
+
n += 1;
|
|
453
|
+
return n;
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
var slot: u4 = 2;
|
|
457
|
+
while (!active.volatiles.trapped and slot <= 6) : (slot += 1) {
|
|
458
|
+
const id = side.order[slot - 1];
|
|
459
|
+
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
460
|
+
out[n] = .{ .type = .Switch, .data = slot };
|
|
461
|
+
n += 1;
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
const limited = active.volatiles.Bide or active.volatiles.bind > 0;
|
|
465
|
+
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
466
|
+
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
467
|
+
// either disables all other moves in the case of limited or requires you to select a
|
|
468
|
+
// move normally if sleeping/frozen/bound.
|
|
469
|
+
if (!showdown and (limited or
|
|
470
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
471
|
+
{
|
|
472
|
+
out[n] = .{ .type = .Move, .data = 0 };
|
|
473
|
+
n += 1;
|
|
474
|
+
return n;
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
slot = 1;
|
|
478
|
+
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
479
|
+
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
480
|
+
// Move will not result in forcing the subsequent use unless the user also had the
|
|
481
|
+
// proc-ed move in their moveset) and disabling all other moves.
|
|
482
|
+
if (limited) {
|
|
483
|
+
assert(showdown);
|
|
484
|
+
assert(side.last_selected_move != .None);
|
|
485
|
+
while (slot <= 4) : (slot += 1) {
|
|
486
|
+
const m = active.moves[slot - 1];
|
|
487
|
+
if (m.id == .None) break;
|
|
488
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
489
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
490
|
+
const struggle =
|
|
491
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disabled_move == slot);
|
|
492
|
+
const s = if (struggle) 0 else slot;
|
|
493
|
+
out[n] = .{ .type = .Move, .data = s };
|
|
494
|
+
n += 1;
|
|
495
|
+
return n;
|
|
496
|
+
}
|
|
497
|
+
}
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
const before = n;
|
|
501
|
+
slot = 1;
|
|
502
|
+
while (slot <= 4) : (slot += 1) {
|
|
503
|
+
const m = active.moves[slot - 1];
|
|
504
|
+
if (m.id == .None) break;
|
|
505
|
+
if (m.pp == 0) continue;
|
|
506
|
+
if (active.volatiles.disabled_move == slot) continue;
|
|
507
|
+
out[n] = .{ .type = .Move, .data = slot };
|
|
508
|
+
n += 1;
|
|
509
|
+
}
|
|
510
|
+
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
511
|
+
if (n == before) {
|
|
512
|
+
out[n] = .{ .type = .Move, .data = 0 };
|
|
513
|
+
n += 1;
|
|
514
|
+
}
|
|
515
|
+
},
|
|
516
|
+
}
|
|
517
|
+
return n;
|
|
54
518
|
}
|