@pkmn/engine 0.1.0-dev.c5fe6d07 → 0.1.0-dev.d1b39ff0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +44 -19
  3. package/build/pkg/addon.js +6 -7
  4. package/build/pkg/addon.js.map +1 -1
  5. package/build/pkg/data/ids.json +12 -12
  6. package/build/pkg/data/layout.json +2 -2
  7. package/build/pkg/data/protocol.json +69 -12
  8. package/build/pkg/data.d.ts +4 -4
  9. package/build/pkg/data.js.map +1 -1
  10. package/build/pkg/gen1.js +2 -2
  11. package/build/pkg/gen1.js.map +1 -1
  12. package/build/pkg/index.d.ts +3 -2
  13. package/build/pkg/index.js.map +1 -1
  14. package/build/pkg/protocol.js +61 -42
  15. package/build/pkg/protocol.js.map +1 -1
  16. package/build/test/display.js +8 -3
  17. package/build/test/display.js.map +1 -1
  18. package/build/tools/debug.js +5 -4
  19. package/build/tools/debug.js.map +1 -1
  20. package/build.zig +105 -107
  21. package/package.json +43 -23
  22. package/src/bin/install-pkmn-engine +26 -18
  23. package/src/lib/common/data.zig +12 -24
  24. package/src/lib/common/debug.zig +2 -2
  25. package/src/lib/common/optional.zig +9 -2
  26. package/src/lib/common/options.zig +2 -0
  27. package/src/lib/common/protocol.zig +802 -327
  28. package/src/lib/common/rational.zig +120 -19
  29. package/src/lib/common/rng.zig +26 -17
  30. package/src/lib/gen1/calc.zig +507 -132
  31. package/src/lib/gen1/chance.zig +401 -286
  32. package/src/lib/gen1/data/moves.zig +192 -180
  33. package/src/lib/gen1/data/species.zig +3 -3
  34. package/src/lib/gen1/data/types.zig +7 -7
  35. package/src/lib/gen1/data.zig +50 -62
  36. package/src/lib/gen1/helpers.zig +89 -548
  37. package/src/lib/gen1/mechanics.zig +569 -514
  38. package/src/lib/gen2/calc.zig +135 -0
  39. package/src/lib/gen2/chance.zig +895 -0
  40. package/src/lib/gen2/data/items.zig +12 -18
  41. package/src/lib/gen2/data/moves.zig +663 -569
  42. package/src/lib/gen2/data/species.zig +1 -1
  43. package/src/lib/gen2/data/types.zig +134 -31
  44. package/src/lib/gen2/data.zig +106 -79
  45. package/src/lib/gen2/generated.zig +806 -0
  46. package/src/lib/gen2/helpers.zig +45 -19
  47. package/src/lib/gen2/mechanics.zig +3564 -9
  48. package/src/lib/{binding/node.zig → node.zig} +10 -13
  49. package/src/lib/pkmn.zig +32 -15
  50. package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
  51. package/src/test/display/pkmn.html.tmpl +5 -5
  52. package/src/lib/gen1/README.md +0 -892
  53. package/src/lib/gen2/README.md +0 -308
@@ -17,6 +17,7 @@ const assert = std.debug.assert;
17
17
 
18
18
  const expect = std.testing.expect;
19
19
  const expectEqual = std.testing.expectEqual;
20
+ const expectEqualSlices = std.testing.expectEqualSlices;
20
21
 
21
22
  const enabled = pkmn.options.calc;
22
23
 
@@ -29,15 +30,14 @@ const Optional = optional.Optional;
29
30
  const Rational = rational.Rational;
30
31
 
31
32
  const PointerType = util.PointerType;
32
- const FieldType = util.FieldType;
33
33
 
34
34
  const Actions = chance.Actions;
35
35
  const Action = chance.Action;
36
36
  const Chance = chance.Chance;
37
37
  const Durations = chance.Durations;
38
- const Duration = chance.Duration;
39
38
 
40
- const Rolls = helpers.Rolls;
39
+ const tty = true; // DEBUG
40
+ const summary = false; // DEBUG
41
41
 
42
42
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
43
43
  pub const Summaries = extern struct {
@@ -51,7 +51,7 @@ pub const Summaries = extern struct {
51
51
  }
52
52
 
53
53
  /// Returns the `Summary` for the given `player`.
54
- pub inline fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
54
+ pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
55
55
  assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
56
56
  return if (player == .P1) &self.p1 else &self.p2;
57
57
  }
@@ -70,8 +70,10 @@ pub const Summary = extern struct {
70
70
  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
71
71
  // (to determine the *actual* damage done compare the target's stored HP before and after).
72
72
  final: u16 = 0,
73
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
74
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
73
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
74
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
75
+ /// to faint). Note that this field does not get set in scenarios where the target would
76
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
75
77
  capped: bool = false,
76
78
 
77
79
  // NOTE: 15 bits padding
@@ -86,25 +88,11 @@ pub const Summary = extern struct {
86
88
  }
87
89
  };
88
90
 
89
- /// TODO
90
- pub const Overrides = extern struct {
91
- /// TODO
92
- actions: Actions = .{},
93
- /// TODO
94
- durations: Durations = .{},
95
-
96
- _: u32 = 0,
97
-
98
- comptime {
99
- assert(@sizeOf(Overrides) == 24);
100
- }
101
- };
102
-
103
91
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
104
92
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
105
93
  pub const Calc = struct {
106
94
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
107
- overrides: Overrides = .{},
95
+ overrides: Actions = .{},
108
96
  /// Information relevant to damage calculation.
109
97
  summaries: Summaries = .{},
110
98
 
@@ -115,9 +103,7 @@ pub const Calc = struct {
115
103
  ) ?std.meta.FieldType(Action, field) {
116
104
  if (!enabled) return null;
117
105
 
118
- const overrides =
119
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
120
- const val = @field(overrides, @tagName(field));
106
+ const val = @field(self.overrides.get(player), @tagName(field));
121
107
  return if (switch (@typeInfo(@TypeOf(val))) {
122
108
  .Enum => val != .None,
123
109
  .Int => val != 0,
@@ -125,18 +111,6 @@ pub const Calc = struct {
125
111
  }) val else null;
126
112
  }
127
113
 
128
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
129
- if (!enabled) return null;
130
-
131
- const durations = self.overrides.durations;
132
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
133
- if (set == 0) return null;
134
-
135
- const actions = self.overrides.actions;
136
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
137
- return @field(overrides, @tagName(field)) != 0;
138
- }
139
-
140
114
  pub fn base(self: *Calc, player: Player, val: u16) void {
141
115
  if (!enabled) return;
142
116
 
@@ -158,7 +132,7 @@ pub const Calc = struct {
158
132
 
159
133
  /// Null object pattern implementation of Generation I `Calc` which does nothing, though damage
160
134
  /// calculator support should additionally be turned off entirely via `options.calc`.
161
- pub const NULL = Null{};
135
+ pub const NULL: Null = .{};
162
136
 
163
137
  const Null = struct {
164
138
  pub fn overridden(
@@ -170,11 +144,6 @@ const Null = struct {
170
144
  return null;
171
145
  }
172
146
 
173
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
174
- _ = .{ self, player, field };
175
- return null;
176
- }
177
-
178
147
  pub fn base(self: Null, player: Player, val: u16) void {
179
148
  _ = .{ self, player, val };
180
149
  }
@@ -196,12 +165,14 @@ pub const Stats = struct {
196
165
  };
197
166
 
198
167
  pub const Options = struct {
199
- actions: Actions = .{},
168
+ durations: Durations,
200
169
  seed: ?u64 = null,
201
170
  cap: bool = false,
202
171
  metronome: bool = false,
203
172
  };
204
173
 
174
+ pub const MAX_FRONTIER = 19;
175
+
205
176
  pub fn transitions(
206
177
  battle: anytype,
207
178
  c1: Choice,
@@ -212,8 +183,7 @@ pub fn transitions(
212
183
  ) !?Stats {
213
184
  var stats: Stats = .{};
214
185
 
215
- var actions = options.actions;
216
- var cap = options.cap;
186
+ const cap = options.cap;
217
187
 
218
188
  var seen = std.AutoHashMap(Actions, void).init(allocator);
219
189
  defer seen.deinit();
@@ -222,19 +192,16 @@ pub fn transitions(
222
192
 
223
193
  var opts = pkmn.battle.options(
224
194
  protocol.NULL,
225
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
226
- Calc{ .overrides = .{ .actions = actions, .durations = .{
227
- .p1 = actions.p1.durations,
228
- .p2 = actions.p2.durations,
229
- } } },
195
+ Chance(Rational(u128)){ .probability = .{}, .durations = options.durations },
196
+ Calc{},
230
197
  );
231
198
 
232
199
  var b = battle;
233
200
  _ = try b.update(c1, c2, &opts);
234
201
  stats.updates += 1;
235
202
 
236
- var p1 = b.side(.P1);
237
- var p2 = b.side(.P2);
203
+ const p1 = b.side(.P1);
204
+ const p2 = b.side(.P2);
238
205
 
239
206
  var p: Rational(u128) = .{ .p = 0, .q = 1 };
240
207
  try frontier.append(opts.chance.actions);
@@ -248,85 +215,95 @@ pub fn transitions(
248
215
  var i: usize = 0;
249
216
  assert(frontier.items.len == 1);
250
217
  while (i < frontier.items.len) : (i += 1) {
251
- var template = frontier.items[i];
252
- opts.calc.overrides.durations = .{
253
- .p1 = template.p1.durations,
254
- .p2 = template.p2.durations,
218
+ const f = frontier.items[i];
219
+
220
+ try debug(writer, f, .{
221
+ .shape = true,
222
+ .color = i,
223
+ .bold = true,
224
+ .background = true,
225
+ .indent = false,
226
+ });
227
+
228
+ var a: Actions = .{
229
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
230
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
255
231
  };
256
232
 
257
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
258
-
259
- var a = Actions{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
260
-
261
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
262
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
263
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
264
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
265
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
266
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
267
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
268
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
269
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
270
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
271
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
272
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
273
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
274
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
275
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
276
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
277
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
278
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
279
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
280
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
281
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
282
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
283
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
284
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
285
- for (Rolls.multiHit(template.p2, p1_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
286
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
287
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
288
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
289
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
290
-
291
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
233
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
234
+ for (Rolls.confused(f.p1)) |p1_cfzd| { a.p1.confused = p1_cfzd;
235
+ for (Rolls.confused(f.p2)) |p2_cfzd| { a.p2.confused = p2_cfzd;
236
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
237
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
238
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
239
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
240
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
241
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
242
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
243
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
244
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
245
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
246
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
247
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
248
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
249
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
250
+
251
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
292
252
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
293
253
  a.p1.damage = @intCast(p1_dmg.min);
294
- var p1_min: u8 = 0;
295
254
 
296
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
255
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
256
+
257
+ const p1_min: u9 = p1_dmg.min;
258
+ const p2_min: u9 = p2_dmg.min;
259
+
297
260
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
298
261
  a.p2.damage = @intCast(p2_dmg.min);
299
262
 
300
- opts.calc.overrides.actions = a;
301
- opts.chance = .{ .probability = .{}, .actions = actions };
263
+ opts.calc.overrides = a;
264
+ opts.calc.summaries = .{};
265
+ opts.chance = .{ .probability = .{}, .durations = options.durations };
302
266
  const q = &opts.chance.probability;
303
267
 
304
268
  b = battle;
305
269
  _ = try b.update(c1, c2, &opts);
306
- stats.updates += 1;
307
270
 
308
- const p1_max: u8 = @intCast(p1_dmg.min);
309
- const p2_max: u8 = @intCast(p2_dmg.min);
310
- _ = cap;
271
+ stats.updates += 1;
311
272
 
312
- // var p1_max = if (p1_min != 0) p1_min else
313
- // try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
314
- // var p2_max =
315
- // try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
273
+ const summaries = &opts.calc.summaries;
274
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
275
+ p1_dmg.min
276
+ else
277
+ try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
278
+ const p2_max: u9 =
279
+ try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
316
280
 
317
- if (opts.chance.actions.matches(template)) {
281
+ if (opts.chance.actions.matches(f)) {
318
282
  if (!opts.chance.actions.eql(a)) {
319
- try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
283
+ if (!summary) {
284
+ try debug(writer, opts.chance.actions, .{
285
+ .p1_max = p1_max,
286
+ .p2_max = p2_max,
287
+ .color = i,
288
+ .dim = true,
289
+ });
290
+ }
320
291
 
321
- p1_min = p1_max;
292
+ p1_dmg.min = p1_max;
322
293
  p2_dmg.min = p2_max;
323
294
  continue;
324
295
  }
325
296
 
326
- try debug(writer, opts.chance.actions, false, .{ .color = i });
297
+ if (!summary) {
298
+ try debug(writer, opts.chance.actions, .{
299
+ .p1_max = p1_max,
300
+ .p2_max = p2_max,
301
+ .color = i,
302
+ });
303
+ }
327
304
 
328
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
329
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
305
+ for (p1_min..p1_max + 1) |p1d| {
306
+ for (p2_dmg.min..p2_max + 1) |p2d| {
330
307
  var acts = opts.chance.actions;
331
308
  acts.p1.damage = @intCast(p1d);
332
309
  acts.p2.damage = @intCast(p2d);
@@ -337,7 +314,7 @@ pub fn transitions(
337
314
  }
338
315
  }
339
316
 
340
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
317
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
341
318
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
342
319
  try p.add(q);
343
320
  stats.saved += 1;
@@ -347,27 +324,46 @@ pub fn transitions(
347
324
  return error.TestUnexpectedResult;
348
325
  }
349
326
  } else {
350
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
351
-
352
327
  if (!matches(opts.chance.actions, i, frontier.items)) {
353
328
  try frontier.append(opts.chance.actions);
354
329
 
355
- try debug(writer, opts.chance.actions, true, .{
330
+ try debug(writer, opts.chance.actions, .{
331
+ .p1_max = p1_max,
332
+ .p2_max = p2_max,
333
+ .dim = true,
334
+ .newline = false,
335
+ });
336
+ try writer.writeAll(" → ");
337
+ try debug(writer, opts.chance.actions, .{
338
+ .shape = true,
356
339
  .color = frontier.items.len - 1,
357
340
  .dim = true,
358
- .background = true
341
+ .background = true,
342
+ .indent = false,
343
+ });
344
+ } else if (!summary) {
345
+ try debug(writer, opts.chance.actions, .{
346
+ .p1_max = p1_max,
347
+ .p2_max = p2_max,
348
+ .dim = true,
359
349
  });
360
350
  }
361
351
  }
362
352
 
363
- p1_min = p1_max;
353
+ p1_dmg.min = p1_max;
364
354
  p2_dmg.min = p2_max;
365
355
  }
366
356
 
367
- assert(p1_min > 0 or p1_dmg.min == 0);
368
- p1_dmg.min = p1_min;
357
+ }}}}}}}}}}}}}}}}}}
358
+
359
+ if (@TypeOf(writer) != @TypeOf(std.io.null_writer)) {
360
+ p.reduce();
361
+ try writer.print(
362
+ " = {s} ({d:.2}%)\n\n",
363
+ .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
364
+ );
365
+ }
369
366
 
370
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
371
367
  }
372
368
 
373
369
  assert(frontier.items.len == i);
@@ -388,7 +384,115 @@ pub fn transitions(
388
384
  return stats;
389
385
  }
390
386
 
391
- inline fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
387
+ pub fn update(
388
+ battle: anytype,
389
+ c1: Choice,
390
+ c2: Choice,
391
+ options: anytype,
392
+ allocator: std.mem.Allocator,
393
+ writer: anytype,
394
+ transition: bool,
395
+ ) !Result {
396
+ const durations = options.chance.durations;
397
+ options.chance.reset();
398
+
399
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
400
+
401
+ const original = battle.*;
402
+
403
+ // Perfom the actual update
404
+ const result = battle.update(c1, c2, options);
405
+ var overrides = options.chance.actions;
406
+ const updated = options.chance.durations;
407
+
408
+ if (@TypeOf(battle.rng) == data.PRNG) {
409
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
410
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
411
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
412
+ const n = try helpers.diff(&original, battle, stream.writer());
413
+
414
+ // Applying the diff to the battle should take us back to the original copy
415
+ // of the battle (ignoring the RNG).
416
+ var patched = battle.*;
417
+ patched.rng = original.rng;
418
+ helpers.patch(&patched, buf[0..n]);
419
+ try expectEqual(original, patched);
420
+ }
421
+
422
+ if (transition) {
423
+ // Ensure we can generate all transitions from the same original state
424
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
425
+ // the transitions function relies on RNG for discovery of states)
426
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
427
+ .durations = durations,
428
+ .cap = true,
429
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
430
+ }
431
+
432
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
433
+ // same as we observed.
434
+ var override = pkmn.battle.options(
435
+ protocol.NULL,
436
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
437
+ Calc{ .overrides = overrides },
438
+ );
439
+ var copy = original;
440
+ var overridden = copy.update(c1, c2, &override);
441
+ try expectEqual(result, overridden);
442
+ try expectEqualActions(overrides, override.chance.actions);
443
+ try expectEqual(updated, override.chance.durations);
444
+
445
+ // The actual battle excluding its RNG field should match a copy updated with
446
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
447
+ copy.rng = battle.rng;
448
+ try expectEqual(battle.*, copy);
449
+
450
+ // Demonstrate that even with the duration rolls changed, the duration
451
+ // fields on their own are sufficient to achieve the same outcomes
452
+ // NB: The actual battle bytes will differ because the durations won't match
453
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
454
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
455
+
456
+ override = pkmn.battle.options(
457
+ protocol.NULL,
458
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
459
+ Calc{ .overrides = overrides },
460
+ );
461
+ copy = original;
462
+ overridden = copy.update(c1, c2, &override);
463
+ try expectEqual(result, overridden);
464
+ try expectEqualActions(overrides, override.chance.actions);
465
+ try expectEqual(updated, override.chance.durations);
466
+
467
+ return result;
468
+ }
469
+
470
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
471
+ return expectEqual(expected, actual) catch |e| switch (e) {
472
+ error.TestExpectedEqual => {
473
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
474
+ return e;
475
+ },
476
+ else => return e,
477
+ };
478
+ }
479
+
480
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
481
+ return .{
482
+ .sides = actual.sides,
483
+ .turn = actual.turn,
484
+ .last_damage = actual.last_damage,
485
+ .last_moves = actual.last_moves,
486
+ .rng = .{ .src = .{
487
+ .seed = if (pkmn.options.showdown)
488
+ 0x12345678
489
+ else
490
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
491
+ } },
492
+ };
493
+ }
494
+
495
+ fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
392
496
  for (frontier, 0..) |f, j| {
393
497
  // TODO: is skipping this redundant check worth it?
394
498
  if (i == j) continue;
@@ -405,23 +509,294 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
405
509
  }
406
510
 
407
511
  const Style = struct {
512
+ shape: bool = false,
513
+ p1_max: u9 = 0,
514
+ p2_max: u9 = 0,
408
515
  color: ?usize = null,
409
516
  bold: bool = false,
410
517
  background: bool = false,
411
518
  dim: bool = false,
519
+ newline: bool = true,
520
+ indent: bool = true,
521
+ };
522
+
523
+ fn debug(writer: anytype, actions: Actions, style: Style) !void {
524
+ if (style.indent) try writer.writeAll(" ");
525
+ if (tty) {
526
+ const mod: usize = if (style.dim) 2 else 1;
527
+ const background: usize = if (style.background) 4 else 3;
528
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
529
+
530
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
531
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
532
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
533
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
534
+ if (p1 != 0 or p2 != 0) {
535
+ assert(!style.shape);
536
+ try format(writer, actions, p1, p2);
537
+ } else {
538
+ try actions.fmt(writer, style.shape);
539
+ }
540
+ try writer.writeAll("\x1b[0m");
541
+ } else {
542
+ if (style.dim) try writer.writeAll(" ");
543
+ try actions.fmt(writer, style.shape);
544
+ }
545
+ if (style.newline) try writer.writeByte('\n');
546
+ }
547
+
548
+ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
549
+ var input: [1024]u8 = undefined;
550
+ var output: [1024]u8 = undefined;
551
+
552
+ var stream = std.io.fixedBufferStream(&input);
553
+ try actions.fmt(&stream.writer(), false);
554
+ var len = stream.getWritten().len;
555
+ @memcpy(output[0..len], input[0..len]);
556
+
557
+ var find: [16]u8 = undefined;
558
+ var repl: [22]u8 = undefined;
559
+ if (p1 != 0 and actions.p1.damage != 0) {
560
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
561
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
562
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
563
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
564
+ len += 6;
565
+ }
566
+ if (p2 != 0 and actions.p2.damage != 0) {
567
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
568
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
569
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
570
+ len += 6;
571
+ }
572
+
573
+ try writer.writeAll(output[0..len]);
574
+ }
575
+
576
+ const NONE = @intFromEnum(Optional(bool).None);
577
+
578
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
579
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
580
+ pub const Rolls = struct {
581
+ const PLAYER_NONE = [_]Optional(Player){.None};
582
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
583
+
584
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
585
+ pub fn speedTie(action: Action) []const Optional(Player) {
586
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
587
+ }
588
+
589
+ const BOOL_NONE = [_]Optional(bool){.None};
590
+ const BOOLS = [_]Optional(bool){ .false, .true };
591
+
592
+ /// Returns a slice with the correct range of values for hits given the `action` state
593
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
594
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
595
+ if (parent == .true) return &BOOL_NONE;
596
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
597
+ }
598
+
599
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
600
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
601
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
602
+ if (parent == .false) return &BOOL_NONE;
603
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
604
+ }
605
+
606
+ /// Returns a slice with the correct range of values for secondary chances hits given the
607
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
608
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
609
+ if (parent == .false) return &BOOL_NONE;
610
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
611
+ }
612
+
613
+ /// The min and max bounds on iteration over damage rolls.
614
+ pub const Range = struct { min: u9, max: u9 };
615
+
616
+ /// Returns the range bounding damage rolls given the `action` state and the state of
617
+ /// the `parent` (whether the player's Pokémon's move hit).
618
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
619
+ return if (parent == .false or action.damage == 0)
620
+ .{ .min = 0, .max = 1 }
621
+ else
622
+ .{ .min = 217, .max = 256 };
623
+ }
624
+
625
+ /// Returns the max damage roll which will produce the same damage as `roll`
626
+ /// given the base damage in `summaries`.
627
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) !u8 {
628
+ if (roll == 0) return roll;
629
+
630
+ const dmg = summaries.get(player.foe()).damage;
631
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
632
+
633
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
634
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
635
+ }
636
+
637
+ /// Returns a slice with the correct range of values for confused.
638
+ pub fn confused(action: Action) []const Optional(bool) {
639
+ return if (action.confused == .None) &BOOL_NONE else &BOOLS;
640
+ }
641
+
642
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
643
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
644
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
645
+ if (parent == .true) return &BOOL_NONE;
646
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
647
+ }
648
+
649
+ const SLOT_NONE = [_]u4{0};
650
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
651
+
652
+ /// Returns a slice with a range of values for move slots given the `action` state
653
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
654
+ ///
655
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
656
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
657
+ if (parent == .false) return &SLOT_NONE;
658
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
659
+ }
660
+
661
+ const MULTI_NONE = [_]u4{0};
662
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
663
+
664
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
665
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
666
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
667
+ if (parent == .false) return &MULTI_NONE;
668
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
669
+ }
670
+
671
+ const PSYWAVE_NONE = [_]u8{0};
672
+ const PSYWAVE = init: {
673
+ var rolls: [150]u8 = undefined;
674
+ for (0..150) |i| rolls[i] = i + 1;
675
+ break :init rolls;
676
+ };
677
+
678
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
679
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
680
+ pub fn psywave(
681
+ action: Action,
682
+ side: *data.Side,
683
+ parent: Optional(bool),
684
+ ) []const u8 {
685
+ if (parent == .false) return &PSYWAVE_NONE;
686
+ return if (action.psywave == 0)
687
+ &PSYWAVE_NONE
688
+ else
689
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
690
+ }
691
+
692
+ const MOVE_NONE = [_]data.Move{.None};
693
+
694
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
695
+ pub fn metronome(action: Action) []const data.Move {
696
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
697
+ }
412
698
  };
413
699
 
414
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
415
- _ = .{ writer, actions, shape, style };
416
- // const mod: usize = if (style.dim) 2 else 1;
417
- // const background: usize = if (style.background) 4 else 3;
418
- // const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
419
- // if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
420
- // try writer.print("\x1b[{d}{d}m", .{ background, color });
421
- // try actions.fmt(writer, shape);
422
- // try writer.writeAll("\x1b[0m\n");
423
- // DEBUG
424
- // if (style.dim) try writer.writeAll(" ");
425
- // try actions.fmt(writer, shape);
426
- // try writer.writeByte('\n');
700
+ test "Rolls.speedTie" {
701
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
702
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
703
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
704
+ }
705
+
706
+ test "Rolls.damage" {
707
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
708
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
709
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
710
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
711
+ }
712
+
713
+ test "Rolls.coalesce" {
714
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
715
+ try expectEqual(0, try Rolls.coalesce(.P2, 0, &summaries, false));
716
+ try expectEqual(241, try Rolls.coalesce(.P2, 238, &summaries, false));
717
+ try expectEqual(255, try Rolls.coalesce(.P2, 238, &summaries, true));
718
+ summaries.p1.damage.final = 74;
719
+ try expectEqual(217, try Rolls.coalesce(.P2, 217, &summaries, false));
720
+ try expectEqual(255, try Rolls.coalesce(.P2, 217, &summaries, true));
721
+ }
722
+
723
+ test "Rolls.hit" {
724
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
725
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
726
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
727
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
728
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
729
+ }
730
+
731
+ test "Rolls.secondaryChance" {
732
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
733
+ try expectEqualSlices(
734
+ Optional(bool),
735
+ &.{ .false, .true },
736
+ Rolls.secondaryChance(actions.p1, .None),
737
+ );
738
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
739
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
740
+ }
741
+
742
+ test "Rolls.criticalHit" {
743
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
744
+ try expectEqualSlices(
745
+ Optional(bool),
746
+ &.{ .false, .true },
747
+ Rolls.criticalHit(actions.p1, .None),
748
+ );
749
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p1, .false));
750
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
751
+ }
752
+
753
+ test "Rolls.confused" {
754
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
755
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1));
756
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.confused(actions.p2));
757
+ }
758
+
759
+ test "Rolls.paralyzed" {
760
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
761
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
762
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
763
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
764
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
765
+ }
766
+
767
+ test "Rolls.moveSlot" {
768
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
769
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
770
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
771
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
772
+ }
773
+
774
+ test "Rolls.multiHit" {
775
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
776
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
777
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
778
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
779
+ }
780
+
781
+ test "Rolls.metronome" {
782
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
783
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
784
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
785
+ }
786
+
787
+ test "Rolls.psywave" {
788
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
789
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
790
+ .species = .Bulbasaur,
791
+ .level = 100,
792
+ .moves = &[_]data.Move{.Tackle},
793
+ }});
794
+
795
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
796
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
797
+ try expectEqual(150, rolls[rolls.len - 1]);
798
+ side.stored().level = 81;
799
+ rolls = Rolls.psywave(actions.p2, &side, .None);
800
+ try expectEqual(121, rolls[rolls.len - 1]);
801
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
427
802
  }