@pkmn/engine 0.1.0-dev.c544e10e → 0.1.0-dev.cbdbb719

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Files changed (46) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +41 -14
  3. package/build/pkg/addon.js +6 -7
  4. package/build/pkg/addon.js.map +1 -1
  5. package/build/pkg/data.d.ts +4 -4
  6. package/build/pkg/data.js.map +1 -1
  7. package/build/pkg/gen1.js.map +1 -1
  8. package/build/pkg/index.d.ts +3 -2
  9. package/build/pkg/index.js.map +1 -1
  10. package/build/pkg/protocol.js +4 -4
  11. package/build/pkg/protocol.js.map +1 -1
  12. package/build/test/display.js +8 -3
  13. package/build/test/display.js.map +1 -1
  14. package/build/tools/debug.js +2 -3
  15. package/build/tools/debug.js.map +1 -1
  16. package/build.zig +208 -81
  17. package/package.json +32 -21
  18. package/src/bin/install-pkmn-engine +25 -17
  19. package/src/lib/common/array.zig +77 -0
  20. package/src/lib/common/data.zig +4 -4
  21. package/src/lib/common/debug.zig +2 -2
  22. package/src/lib/common/js.zig +4 -2
  23. package/src/lib/common/optional.zig +14 -10
  24. package/src/lib/common/options.zig +2 -0
  25. package/src/lib/common/protocol.zig +73 -73
  26. package/src/lib/common/rational.zig +121 -27
  27. package/src/lib/common/rng.zig +7 -7
  28. package/src/lib/common/util.zig +50 -1
  29. package/src/lib/gen1/calc.zig +511 -131
  30. package/src/lib/gen1/chance.zig +374 -267
  31. package/src/lib/gen1/data/species.zig +1 -1
  32. package/src/lib/gen1/data.zig +15 -14
  33. package/src/lib/gen1/helpers.zig +96 -536
  34. package/src/lib/gen1/mechanics.zig +285 -189
  35. package/src/lib/gen2/calc.zig +34 -16
  36. package/src/lib/gen2/chance.zig +85 -492
  37. package/src/lib/gen2/data.zig +8 -7
  38. package/src/lib/gen2/generated.zig +1 -3
  39. package/src/lib/gen2/helpers.zig +41 -9
  40. package/src/lib/gen2/mechanics.zig +178 -121
  41. package/src/lib/{binding/node.zig → node.zig} +9 -12
  42. package/src/lib/pkmn.zig +32 -15
  43. package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
  44. package/src/test/display/pkmn.html.tmpl +5 -5
  45. package/src/lib/gen1/README.md +0 -894
  46. package/src/lib/gen2/README.md +0 -329
@@ -17,6 +17,7 @@ const assert = std.debug.assert;
17
17
 
18
18
  const expect = std.testing.expect;
19
19
  const expectEqual = std.testing.expectEqual;
20
+ const expectEqualSlices = std.testing.expectEqualSlices;
20
21
 
21
22
  const enabled = pkmn.options.calc;
22
23
 
@@ -29,14 +30,18 @@ const Optional = optional.Optional;
29
30
  const Rational = rational.Rational;
30
31
 
31
32
  const PointerType = util.PointerType;
33
+ const isPointerTo = util.isPointerTo;
32
34
 
33
35
  const Actions = chance.Actions;
34
36
  const Action = chance.Action;
35
37
  const Chance = chance.Chance;
36
38
  const Durations = chance.Durations;
37
- const Duration = chance.Duration;
38
39
 
39
- const Rolls = helpers.Rolls;
40
+ const tty = true; // DEBUG
41
+ const summary = false; // DEBUG
42
+
43
+ const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
44
+ const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
40
45
 
41
46
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
42
47
  pub const Summaries = extern struct {
@@ -51,7 +56,7 @@ pub const Summaries = extern struct {
51
56
 
52
57
  /// Returns the `Summary` for the given `player`.
53
58
  pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
54
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
59
+ assert(isPointerTo(self, Summaries));
55
60
  return if (player == .P1) &self.p1 else &self.p2;
56
61
  }
57
62
  };
@@ -69,8 +74,10 @@ pub const Summary = extern struct {
69
74
  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
70
75
  // (to determine the *actual* damage done compare the target's stored HP before and after).
71
76
  final: u16 = 0,
72
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
73
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
77
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
78
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
79
+ /// to faint). Note that this field does not get set in scenarios where the target would
80
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
74
81
  capped: bool = false,
75
82
 
76
83
  // NOTE: 15 bits padding
@@ -85,25 +92,11 @@ pub const Summary = extern struct {
85
92
  }
86
93
  };
87
94
 
88
- /// TODO
89
- pub const Overrides = extern struct {
90
- /// TODO
91
- actions: Actions = .{},
92
- /// TODO
93
- durations: Durations = .{},
94
-
95
- _: u32 = 0,
96
-
97
- comptime {
98
- assert(@sizeOf(Overrides) == 24);
99
- }
100
- };
101
-
102
95
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
103
96
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
104
97
  pub const Calc = struct {
105
98
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
106
- overrides: Overrides = .{},
99
+ overrides: Actions = .{},
107
100
  /// Information relevant to damage calculation.
108
101
  summaries: Summaries = .{},
109
102
 
@@ -114,28 +107,14 @@ pub const Calc = struct {
114
107
  ) ?std.meta.FieldType(Action, field) {
115
108
  if (!enabled) return null;
116
109
 
117
- const overrides =
118
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
119
- const val = @field(overrides, @tagName(field));
110
+ const val = @field(self.overrides.get(player), @tagName(field));
120
111
  return if (switch (@typeInfo(@TypeOf(val))) {
121
- .Enum => val != .None,
122
- .Int => val != 0,
112
+ Enum => val != .None,
113
+ Int => val != 0,
123
114
  else => unreachable,
124
115
  }) val else null;
125
116
  }
126
117
 
127
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
128
- if (!enabled) return null;
129
-
130
- const durations = self.overrides.durations;
131
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
132
- if (set == 0) return null;
133
-
134
- const actions = self.overrides.actions;
135
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
136
- return @field(overrides, @tagName(field)) != 0;
137
- }
138
-
139
118
  pub fn base(self: *Calc, player: Player, val: u16) void {
140
119
  if (!enabled) return;
141
120
 
@@ -169,11 +148,6 @@ const Null = struct {
169
148
  return null;
170
149
  }
171
150
 
172
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
173
- _ = .{ self, player, field };
174
- return null;
175
- }
176
-
177
151
  pub fn base(self: Null, player: Player, val: u16) void {
178
152
  _ = .{ self, player, val };
179
153
  }
@@ -195,12 +169,14 @@ pub const Stats = struct {
195
169
  };
196
170
 
197
171
  pub const Options = struct {
198
- actions: Actions = .{},
172
+ durations: Durations,
199
173
  seed: ?u64 = null,
200
174
  cap: bool = false,
201
175
  metronome: bool = false,
202
176
  };
203
177
 
178
+ pub const MAX_FRONTIER = 19;
179
+
204
180
  pub fn transitions(
205
181
  battle: anytype,
206
182
  c1: Choice,
@@ -211,8 +187,7 @@ pub fn transitions(
211
187
  ) !?Stats {
212
188
  var stats: Stats = .{};
213
189
 
214
- var actions = options.actions;
215
- var cap = options.cap;
190
+ const cap = options.cap;
216
191
 
217
192
  var seen = std.AutoHashMap(Actions, void).init(allocator);
218
193
  defer seen.deinit();
@@ -221,19 +196,16 @@ pub fn transitions(
221
196
 
222
197
  var opts = pkmn.battle.options(
223
198
  protocol.NULL,
224
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
225
- Calc{ .overrides = .{ .actions = actions, .durations = .{
226
- .p1 = actions.p1.durations,
227
- .p2 = actions.p2.durations,
228
- } } },
199
+ Chance(Rational(u128)){ .probability = .{}, .durations = options.durations },
200
+ Calc{},
229
201
  );
230
202
 
231
203
  var b = battle;
232
204
  _ = try b.update(c1, c2, &opts);
233
205
  stats.updates += 1;
234
206
 
235
- var p1 = b.side(.P1);
236
- var p2 = b.side(.P2);
207
+ const p1 = b.side(.P1);
208
+ const p2 = b.side(.P2);
237
209
 
238
210
  var p: Rational(u128) = .{ .p = 0, .q = 1 };
239
211
  try frontier.append(opts.chance.actions);
@@ -247,85 +219,95 @@ pub fn transitions(
247
219
  var i: usize = 0;
248
220
  assert(frontier.items.len == 1);
249
221
  while (i < frontier.items.len) : (i += 1) {
250
- var template = frontier.items[i];
251
- opts.calc.overrides.durations = .{
252
- .p1 = template.p1.durations,
253
- .p2 = template.p2.durations,
222
+ const f = frontier.items[i];
223
+
224
+ try debug(writer, f, .{
225
+ .shape = true,
226
+ .color = i,
227
+ .bold = true,
228
+ .background = true,
229
+ .indent = false,
230
+ });
231
+
232
+ var a: Actions = .{
233
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
234
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
254
235
  };
255
236
 
256
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
257
-
258
- var a: Actions = .{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
259
-
260
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
261
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
262
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
263
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
264
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
265
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
266
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
267
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
268
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
269
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
270
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
271
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
272
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
273
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
274
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
275
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
276
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
277
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
278
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
279
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
280
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
281
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
282
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
283
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
284
- for (Rolls.multiHit(template.p2, p1_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
285
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
286
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
287
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
288
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
289
-
290
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
237
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
238
+ for (Rolls.confused(f.p1)) |p1_cfzd| { a.p1.confused = p1_cfzd;
239
+ for (Rolls.confused(f.p2)) |p2_cfzd| { a.p2.confused = p2_cfzd;
240
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
241
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
242
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
243
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
244
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
245
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
246
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
247
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
248
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
249
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
250
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
251
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
252
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
253
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
254
+
255
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
291
256
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
292
257
  a.p1.damage = @intCast(p1_dmg.min);
293
- var p1_min: u8 = 0;
294
258
 
295
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
259
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
260
+
261
+ const p1_min: u9 = p1_dmg.min;
262
+ const p2_min: u9 = p2_dmg.min;
263
+
296
264
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
297
265
  a.p2.damage = @intCast(p2_dmg.min);
298
266
 
299
- opts.calc.overrides.actions = a;
300
- opts.chance = .{ .probability = .{}, .actions = actions };
267
+ opts.calc.overrides = a;
268
+ opts.calc.summaries = .{};
269
+ opts.chance = .{ .probability = .{}, .durations = options.durations };
301
270
  const q = &opts.chance.probability;
302
271
 
303
272
  b = battle;
304
273
  _ = try b.update(c1, c2, &opts);
305
- stats.updates += 1;
306
274
 
307
- const p1_max: u8 = @intCast(p1_dmg.min);
308
- const p2_max: u8 = @intCast(p2_dmg.min);
309
- _ = cap;
275
+ stats.updates += 1;
310
276
 
311
- // var p1_max = if (p1_min != 0) p1_min else
312
- // try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
313
- // var p2_max =
314
- // try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
277
+ const summaries = &opts.calc.summaries;
278
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
279
+ p1_dmg.min
280
+ else
281
+ try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
282
+ const p2_max: u9 =
283
+ try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
315
284
 
316
- if (opts.chance.actions.matches(template)) {
285
+ if (opts.chance.actions.matches(f)) {
317
286
  if (!opts.chance.actions.eql(a)) {
318
- try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
287
+ if (!summary) {
288
+ try debug(writer, opts.chance.actions, .{
289
+ .p1_max = p1_max,
290
+ .p2_max = p2_max,
291
+ .color = i,
292
+ .dim = true,
293
+ });
294
+ }
319
295
 
320
- p1_min = p1_max;
296
+ p1_dmg.min = p1_max;
321
297
  p2_dmg.min = p2_max;
322
298
  continue;
323
299
  }
324
300
 
325
- try debug(writer, opts.chance.actions, false, .{ .color = i });
301
+ if (!summary) {
302
+ try debug(writer, opts.chance.actions, .{
303
+ .p1_max = p1_max,
304
+ .p2_max = p2_max,
305
+ .color = i,
306
+ });
307
+ }
326
308
 
327
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
328
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
309
+ for (p1_min..p1_max + 1) |p1d| {
310
+ for (p2_dmg.min..p2_max + 1) |p2d| {
329
311
  var acts = opts.chance.actions;
330
312
  acts.p1.damage = @intCast(p1d);
331
313
  acts.p2.damage = @intCast(p2d);
@@ -336,7 +318,7 @@ pub fn transitions(
336
318
  }
337
319
  }
338
320
 
339
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
321
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
340
322
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
341
323
  try p.add(q);
342
324
  stats.saved += 1;
@@ -346,27 +328,46 @@ pub fn transitions(
346
328
  return error.TestUnexpectedResult;
347
329
  }
348
330
  } else {
349
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
350
-
351
331
  if (!matches(opts.chance.actions, i, frontier.items)) {
352
332
  try frontier.append(opts.chance.actions);
353
333
 
354
- try debug(writer, opts.chance.actions, true, .{
334
+ try debug(writer, opts.chance.actions, .{
335
+ .p1_max = p1_max,
336
+ .p2_max = p2_max,
337
+ .dim = true,
338
+ .newline = false,
339
+ });
340
+ try writer.writeAll(" → ");
341
+ try debug(writer, opts.chance.actions, .{
342
+ .shape = true,
355
343
  .color = frontier.items.len - 1,
356
344
  .dim = true,
357
- .background = true
345
+ .background = true,
346
+ .indent = false,
347
+ });
348
+ } else if (!summary) {
349
+ try debug(writer, opts.chance.actions, .{
350
+ .p1_max = p1_max,
351
+ .p2_max = p2_max,
352
+ .dim = true,
358
353
  });
359
354
  }
360
355
  }
361
356
 
362
- p1_min = p1_max;
357
+ p1_dmg.min = p1_max;
363
358
  p2_dmg.min = p2_max;
364
359
  }
365
360
 
366
- assert(p1_min > 0 or p1_dmg.min == 0);
367
- p1_dmg.min = p1_min;
361
+ }}}}}}}}}}}}}}}}}}
362
+
363
+ if (@TypeOf(writer) != @TypeOf(std.io.null_writer)) {
364
+ p.reduce();
365
+ try writer.print(
366
+ " = {s} ({d:.2}%)\n\n",
367
+ .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
368
+ );
369
+ }
368
370
 
369
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
370
371
  }
371
372
 
372
373
  assert(frontier.items.len == i);
@@ -387,6 +388,114 @@ pub fn transitions(
387
388
  return stats;
388
389
  }
389
390
 
391
+ pub fn update(
392
+ battle: anytype,
393
+ c1: Choice,
394
+ c2: Choice,
395
+ options: anytype,
396
+ allocator: std.mem.Allocator,
397
+ writer: anytype,
398
+ transition: bool,
399
+ ) !Result {
400
+ const durations = options.chance.durations;
401
+ options.chance.reset();
402
+
403
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
404
+
405
+ const original = battle.*;
406
+
407
+ // Perfom the actual update
408
+ const result = battle.update(c1, c2, options);
409
+ var overrides = options.chance.actions;
410
+ const updated = options.chance.durations;
411
+
412
+ if (@TypeOf(battle.rng) == data.PRNG) {
413
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
414
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
415
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
416
+ const n = try helpers.diff(&original, battle, stream.writer());
417
+
418
+ // Applying the diff to the battle should take us back to the original copy
419
+ // of the battle (ignoring the RNG).
420
+ var patched = battle.*;
421
+ patched.rng = original.rng;
422
+ helpers.patch(&patched, buf[0..n]);
423
+ try expectEqual(original, patched);
424
+ }
425
+
426
+ if (transition) {
427
+ // Ensure we can generate all transitions from the same original state
428
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
429
+ // the transitions function relies on RNG for discovery of states)
430
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
431
+ .durations = durations,
432
+ .cap = true,
433
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
434
+ }
435
+
436
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
437
+ // same as we observed.
438
+ var override = pkmn.battle.options(
439
+ protocol.NULL,
440
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
441
+ Calc{ .overrides = overrides },
442
+ );
443
+ var copy = original;
444
+ var overridden = copy.update(c1, c2, &override);
445
+ try expectEqual(result, overridden);
446
+ try expectEqualActions(overrides, override.chance.actions);
447
+ try expectEqual(updated, override.chance.durations);
448
+
449
+ // The actual battle excluding its RNG field should match a copy updated with
450
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
451
+ copy.rng = battle.rng;
452
+ try expectEqual(battle.*, copy);
453
+
454
+ // Demonstrate that even with the duration rolls changed, the duration
455
+ // fields on their own are sufficient to achieve the same outcomes
456
+ // NB: The actual battle bytes will differ because the durations won't match
457
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
458
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
459
+
460
+ override = pkmn.battle.options(
461
+ protocol.NULL,
462
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
463
+ Calc{ .overrides = overrides },
464
+ );
465
+ copy = original;
466
+ overridden = copy.update(c1, c2, &override);
467
+ try expectEqual(result, overridden);
468
+ try expectEqualActions(overrides, override.chance.actions);
469
+ try expectEqual(updated, override.chance.durations);
470
+
471
+ return result;
472
+ }
473
+
474
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
475
+ return expectEqual(expected, actual) catch |e| switch (e) {
476
+ error.TestExpectedEqual => {
477
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
478
+ return e;
479
+ },
480
+ else => return e,
481
+ };
482
+ }
483
+
484
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
485
+ return .{
486
+ .sides = actual.sides,
487
+ .turn = actual.turn,
488
+ .last_damage = actual.last_damage,
489
+ .last_moves = actual.last_moves,
490
+ .rng = .{ .src = .{
491
+ .seed = if (pkmn.options.showdown)
492
+ 0x12345678
493
+ else
494
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
495
+ } },
496
+ };
497
+ }
498
+
390
499
  fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
391
500
  for (frontier, 0..) |f, j| {
392
501
  // TODO: is skipping this redundant check worth it?
@@ -404,23 +513,294 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
404
513
  }
405
514
 
406
515
  const Style = struct {
516
+ shape: bool = false,
517
+ p1_max: u9 = 0,
518
+ p2_max: u9 = 0,
407
519
  color: ?usize = null,
408
520
  bold: bool = false,
409
521
  background: bool = false,
410
522
  dim: bool = false,
523
+ newline: bool = true,
524
+ indent: bool = true,
411
525
  };
412
526
 
413
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
414
- _ = .{ writer, actions, shape, style };
415
- // const mod: usize = if (style.dim) 2 else 1;
416
- // const background: usize = if (style.background) 4 else 3;
417
- // const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
418
- // if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
419
- // try writer.print("\x1b[{d}{d}m", .{ background, color });
420
- // try actions.fmt(writer, shape);
421
- // try writer.writeAll("\x1b[0m\n");
422
- // DEBUG
423
- // if (style.dim) try writer.writeAll(" ");
424
- // try actions.fmt(writer, shape);
425
- // try writer.writeByte('\n');
527
+ fn debug(writer: anytype, actions: Actions, style: Style) !void {
528
+ if (style.indent) try writer.writeAll(" ");
529
+ if (tty) {
530
+ const mod: usize = if (style.dim) 2 else 1;
531
+ const background: usize = if (style.background) 4 else 3;
532
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
533
+
534
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
535
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
536
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
537
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
538
+ if (p1 != 0 or p2 != 0) {
539
+ assert(!style.shape);
540
+ try format(writer, actions, p1, p2);
541
+ } else {
542
+ try actions.fmt(writer, style.shape);
543
+ }
544
+ try writer.writeAll("\x1b[0m");
545
+ } else {
546
+ if (style.dim) try writer.writeAll(" ");
547
+ try actions.fmt(writer, style.shape);
548
+ }
549
+ if (style.newline) try writer.writeByte('\n');
550
+ }
551
+
552
+ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
553
+ var input: [1024]u8 = undefined;
554
+ var output: [1024]u8 = undefined;
555
+
556
+ var stream = std.io.fixedBufferStream(&input);
557
+ try actions.fmt(&stream.writer(), false);
558
+ var len = stream.getWritten().len;
559
+ @memcpy(output[0..len], input[0..len]);
560
+
561
+ var find: [16]u8 = undefined;
562
+ var repl: [22]u8 = undefined;
563
+ if (p1 != 0 and actions.p1.damage != 0) {
564
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
565
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
566
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
567
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
568
+ len += 6;
569
+ }
570
+ if (p2 != 0 and actions.p2.damage != 0) {
571
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
572
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
573
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
574
+ len += 6;
575
+ }
576
+
577
+ try writer.writeAll(output[0..len]);
578
+ }
579
+
580
+ const NONE = @intFromEnum(Optional(bool).None);
581
+
582
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
583
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
584
+ pub const Rolls = struct {
585
+ const PLAYER_NONE = [_]Optional(Player){.None};
586
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
587
+
588
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
589
+ pub fn speedTie(action: Action) []const Optional(Player) {
590
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
591
+ }
592
+
593
+ const BOOL_NONE = [_]Optional(bool){.None};
594
+ const BOOLS = [_]Optional(bool){ .false, .true };
595
+
596
+ /// Returns a slice with the correct range of values for hits given the `action` state
597
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
598
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
599
+ if (parent == .true) return &BOOL_NONE;
600
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
601
+ }
602
+
603
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
604
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
605
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
606
+ if (parent == .false) return &BOOL_NONE;
607
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
608
+ }
609
+
610
+ /// Returns a slice with the correct range of values for secondary chances hits given the
611
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
612
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
613
+ if (parent == .false) return &BOOL_NONE;
614
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
615
+ }
616
+
617
+ /// The min and max bounds on iteration over damage rolls.
618
+ pub const Range = struct { min: u9, max: u9 };
619
+
620
+ /// Returns the range bounding damage rolls given the `action` state and the state of
621
+ /// the `parent` (whether the player's Pokémon's move hit).
622
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
623
+ return if (parent == .false or action.damage == 0)
624
+ .{ .min = 0, .max = 1 }
625
+ else
626
+ .{ .min = 217, .max = 256 };
627
+ }
628
+
629
+ /// Returns the max damage roll which will produce the same damage as `roll`
630
+ /// given the base damage in `summaries`.
631
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) !u8 {
632
+ if (roll == 0) return roll;
633
+
634
+ const dmg = summaries.get(player.foe()).damage;
635
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
636
+
637
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
638
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
639
+ }
640
+
641
+ /// Returns a slice with the correct range of values for confused.
642
+ pub fn confused(action: Action) []const Optional(bool) {
643
+ return if (action.confused == .None) &BOOL_NONE else &BOOLS;
644
+ }
645
+
646
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
647
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
648
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
649
+ if (parent == .true) return &BOOL_NONE;
650
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
651
+ }
652
+
653
+ const SLOT_NONE = [_]u4{0};
654
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
655
+
656
+ /// Returns a slice with a range of values for move slots given the `action` state
657
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
658
+ ///
659
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
660
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
661
+ if (parent == .false) return &SLOT_NONE;
662
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
663
+ }
664
+
665
+ const MULTI_NONE = [_]u4{0};
666
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
667
+
668
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
669
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
670
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
671
+ if (parent == .false) return &MULTI_NONE;
672
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
673
+ }
674
+
675
+ const PSYWAVE_NONE = [_]u8{0};
676
+ const PSYWAVE = init: {
677
+ var rolls: [150]u8 = undefined;
678
+ for (0..150) |i| rolls[i] = i + 1;
679
+ break :init rolls;
680
+ };
681
+
682
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
683
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
684
+ pub fn psywave(
685
+ action: Action,
686
+ side: *data.Side,
687
+ parent: Optional(bool),
688
+ ) []const u8 {
689
+ if (parent == .false) return &PSYWAVE_NONE;
690
+ return if (action.psywave == 0)
691
+ &PSYWAVE_NONE
692
+ else
693
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
694
+ }
695
+
696
+ const MOVE_NONE = [_]data.Move{.None};
697
+
698
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
699
+ pub fn metronome(action: Action) []const data.Move {
700
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
701
+ }
702
+ };
703
+
704
+ test "Rolls.speedTie" {
705
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
706
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
707
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
708
+ }
709
+
710
+ test "Rolls.damage" {
711
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
712
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
713
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
714
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
715
+ }
716
+
717
+ test "Rolls.coalesce" {
718
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
719
+ try expectEqual(@as(u8, 0), try Rolls.coalesce(.P2, 0, &summaries, false));
720
+ try expectEqual(@as(u8, 241), try Rolls.coalesce(.P2, 238, &summaries, false));
721
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 238, &summaries, true));
722
+ summaries.p1.damage.final = 74;
723
+ try expectEqual(@as(u8, 217), try Rolls.coalesce(.P2, 217, &summaries, false));
724
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 217, &summaries, true));
725
+ }
726
+
727
+ test "Rolls.hit" {
728
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
729
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
730
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
731
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
732
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
733
+ }
734
+
735
+ test "Rolls.secondaryChance" {
736
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
737
+ try expectEqualSlices(
738
+ Optional(bool),
739
+ &.{ .false, .true },
740
+ Rolls.secondaryChance(actions.p1, .None),
741
+ );
742
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
743
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
744
+ }
745
+
746
+ test "Rolls.criticalHit" {
747
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
748
+ try expectEqualSlices(
749
+ Optional(bool),
750
+ &.{ .false, .true },
751
+ Rolls.criticalHit(actions.p1, .None),
752
+ );
753
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p1, .false));
754
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
755
+ }
756
+
757
+ test "Rolls.confused" {
758
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
759
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1));
760
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.confused(actions.p2));
761
+ }
762
+
763
+ test "Rolls.paralyzed" {
764
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
765
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
766
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
767
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
768
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
769
+ }
770
+
771
+ test "Rolls.moveSlot" {
772
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
773
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
774
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
775
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
776
+ }
777
+
778
+ test "Rolls.multiHit" {
779
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
780
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
781
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
782
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
783
+ }
784
+
785
+ test "Rolls.metronome" {
786
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
787
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
788
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
789
+ }
790
+
791
+ test "Rolls.psywave" {
792
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
793
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
794
+ .species = .Bulbasaur,
795
+ .level = 100,
796
+ .moves = &[_]data.Move{.Tackle},
797
+ }});
798
+
799
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
800
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
801
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
802
+ side.stored().level = 81;
803
+ rolls = Rolls.psywave(actions.p2, &side, .None);
804
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
805
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
426
806
  }