@pkmn/engine 0.1.0-dev.c4dec0f7 → 0.1.0-dev.c5fe6d07
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -59
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +112 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/layout.json +25 -3
- package/build/pkg/data.d.ts +1 -2
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +47 -31
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +15 -12
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +4 -2
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +133 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +101 -87
- package/package.json +56 -36
- package/src/bin/install-pkmn-engine +68 -36
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +6 -4
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +11 -11
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +60 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +242 -178
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +10 -10
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +280 -166
- package/src/lib/gen1/calc.zig +427 -0
- package/src/lib/gen1/chance.zig +1044 -0
- package/src/lib/gen1/data/moves.zig +10 -10
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +3 -3
- package/src/lib/gen1/data.zig +69 -43
- package/src/lib/gen1/helpers.zig +592 -32
- package/src/lib/gen1/mechanics.zig +1030 -629
- package/src/lib/gen2/README.md +12 -13
- package/src/lib/gen2/data/items.zig +3 -3
- package/src/lib/gen2/data/moves.zig +1 -1
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +3 -3
- package/src/lib/gen2/data.zig +37 -26
- package/src/lib/gen2/helpers.zig +9 -11
- package/src/lib/gen2/mechanics.zig +5 -4
- package/src/lib/pkmn.zig +68 -9
- package/src/test/display/pkmn.html.tmpl +368 -0
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@@ -1,11 +1,14 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const Action = @import("chance.zig").Action;
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const data = @import("data.zig");
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const assert = std.debug.assert;
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@@ -17,7 +20,7 @@ const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const showdown = pkmn.options.showdown;
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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@@ -56,35 +59,43 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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-
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const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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// FIXME
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// std.debug.print("\n", .{});
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// DEBUG(battle.turn);
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// std.debug.print("// ", .{});
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &f1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &f2)) |r| return r;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1, &f1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2, &f2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, f1, .P2, c2, r2, s2, f2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, f2, .P1, c1, r1, s1, f1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -96,10 +107,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown)
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown)
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,7 +165,10 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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@@ -217,16 +239,12 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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-
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -299,13 +314,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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battle.rng.range(u8, 0, 2) == 0
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else
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battle.rng.next() < Gen12.percent(50) + 1;
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if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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battle.rng.advance(1);
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}
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -315,7 +328,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const t1 = battle.side(.P1).active.volatiles.Thrashing;
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const t2 = battle.side(.P2).active.volatiles.Thrashing;
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// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
331
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
332
|
// won the original coin flip
|
|
320
333
|
if (t1 and t2) return .P1;
|
|
321
334
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +341,59 @@ fn doTurn(
|
|
|
328
341
|
battle: anytype,
|
|
329
342
|
player: Player,
|
|
330
343
|
player_choice: Choice,
|
|
344
|
+
player_rewrap: bool,
|
|
345
|
+
player_skip: bool,
|
|
331
346
|
player_from: ?Move,
|
|
332
347
|
foe_player: Player,
|
|
333
348
|
foe_choice: Choice,
|
|
349
|
+
foe_rewrap: bool,
|
|
350
|
+
foe_skip: bool,
|
|
334
351
|
foe_from: ?Move,
|
|
335
|
-
|
|
352
|
+
options: anytype,
|
|
336
353
|
) !?Result {
|
|
337
354
|
assert(player_choice.type != .Pass);
|
|
338
355
|
|
|
339
356
|
var residual = true;
|
|
340
357
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
358
|
+
if (try executeMove(
|
|
359
|
+
battle,
|
|
360
|
+
player,
|
|
361
|
+
player_choice,
|
|
362
|
+
player_rewrap,
|
|
363
|
+
player_skip,
|
|
364
|
+
player_from,
|
|
365
|
+
&residual,
|
|
366
|
+
options,
|
|
367
|
+
)) |r| return r;
|
|
342
368
|
if (!replace) {
|
|
343
369
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
370
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
371
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
372
|
+
if (residual) try handleResidual(battle, player, options);
|
|
373
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
374
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
375
|
|
|
376
|
+
options.chance.clearPending();
|
|
377
|
+
|
|
378
|
+
residual = true;
|
|
350
379
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
380
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
381
|
+
if (if (calc) null else try executeMove(
|
|
382
|
+
battle,
|
|
383
|
+
foe_player,
|
|
384
|
+
foe_choice,
|
|
385
|
+
foe_rewrap,
|
|
386
|
+
foe_skip,
|
|
387
|
+
foe_from,
|
|
388
|
+
&residual,
|
|
389
|
+
options,
|
|
390
|
+
)) |r| return r;
|
|
352
391
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
392
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
393
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
394
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
395
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
396
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
397
|
}
|
|
359
398
|
|
|
360
399
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +410,32 @@ fn executeMove(
|
|
|
371
410
|
battle: anytype,
|
|
372
411
|
player: Player,
|
|
373
412
|
choice: Choice,
|
|
413
|
+
rewrap: bool,
|
|
414
|
+
skip: bool,
|
|
374
415
|
from: ?Move,
|
|
375
416
|
residual: *bool,
|
|
376
|
-
|
|
417
|
+
options: anytype,
|
|
377
418
|
) !?Result {
|
|
378
419
|
var side = battle.side(player);
|
|
379
420
|
|
|
380
421
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
422
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
423
|
return null;
|
|
383
424
|
}
|
|
384
425
|
|
|
426
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
427
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
428
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
429
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
430
|
assert(!showdown);
|
|
389
431
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
432
|
+
try options.log.cant(battle.active(player), .Bound);
|
|
391
433
|
}
|
|
392
434
|
return null;
|
|
393
435
|
}
|
|
394
436
|
|
|
395
437
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
438
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
439
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
440
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
441
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,10 +444,7 @@ fn executeMove(
|
|
|
402
444
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
445
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
446
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
447
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
448
|
const stored = side.stored();
|
|
410
449
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
450
|
auto = side.last_selected_move == .HyperBeam or side.active.volatiles.Bide or
|
|
@@ -426,15 +465,12 @@ fn executeMove(
|
|
|
426
465
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
466
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
467
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
468
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
469
|
}
|
|
434
470
|
|
|
435
471
|
var skip_can = false;
|
|
436
472
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player, from,
|
|
473
|
+
switch (try beforeMove(battle, player, skip, from, residual, options)) {
|
|
438
474
|
.done => return null,
|
|
439
475
|
.skip_can => skip_can = true,
|
|
440
476
|
.skip_pp => skip_pp = true,
|
|
@@ -442,16 +478,24 @@ fn executeMove(
|
|
|
442
478
|
.err => return @as(?Result, Result.Error),
|
|
443
479
|
}
|
|
444
480
|
|
|
445
|
-
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual,
|
|
481
|
+
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual, options)) {
|
|
446
482
|
return null;
|
|
447
483
|
}
|
|
448
484
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
485
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
486
|
}
|
|
451
487
|
|
|
452
|
-
const BeforeMove =
|
|
488
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
453
489
|
|
|
454
|
-
fn beforeMove(
|
|
490
|
+
fn beforeMove(
|
|
491
|
+
battle: anytype,
|
|
492
|
+
player: Player,
|
|
493
|
+
skip: bool,
|
|
494
|
+
from: ?Move,
|
|
495
|
+
residual: *bool,
|
|
496
|
+
options: anytype,
|
|
497
|
+
) !BeforeMove {
|
|
498
|
+
var log = options.log;
|
|
455
499
|
var side = battle.side(player);
|
|
456
500
|
const foe = battle.foe(player);
|
|
457
501
|
var active = &side.active;
|
|
@@ -460,11 +504,21 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
460
504
|
var volatiles = &active.volatiles;
|
|
461
505
|
|
|
462
506
|
if (Status.is(stored.status, .SLP)) {
|
|
463
|
-
const
|
|
507
|
+
const before = stored.status;
|
|
464
508
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
509
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
510
|
+
if (!extend) stored.status = 0;
|
|
511
|
+
} else {
|
|
512
|
+
stored.status -= 1;
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
const duration = Status.duration(stored.status);
|
|
516
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
517
|
+
try options.chance.sleep(player, duration);
|
|
518
|
+
}
|
|
519
|
+
|
|
520
|
+
if (duration == 0) {
|
|
521
|
+
try log.curestatus(ident, before, .Message);
|
|
468
522
|
stored.status = 0; // clears EXT if present
|
|
469
523
|
} else {
|
|
470
524
|
try log.cant(ident, .Sleep);
|
|
@@ -479,13 +533,15 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
479
533
|
return .done;
|
|
480
534
|
}
|
|
481
535
|
|
|
482
|
-
if (foe.active.volatiles.Binding) {
|
|
536
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
483
537
|
try log.cant(ident, .Bound);
|
|
484
538
|
return .done;
|
|
485
539
|
}
|
|
486
540
|
|
|
487
|
-
if (
|
|
488
|
-
|
|
541
|
+
if (volatiles.Flinch) {
|
|
542
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
543
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
544
|
+
if (!showdown) volatiles.Flinch = false;
|
|
489
545
|
try log.cant(ident, .Flinch);
|
|
490
546
|
return .done;
|
|
491
547
|
}
|
|
@@ -497,21 +553,20 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
497
553
|
}
|
|
498
554
|
|
|
499
555
|
if (volatiles.disabled_duration > 0) {
|
|
500
|
-
|
|
556
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
557
|
+
if (!extend) volatiles.disabled_duration = 0;
|
|
558
|
+
} else {
|
|
559
|
+
volatiles.disabled_duration -= 1;
|
|
560
|
+
}
|
|
561
|
+
try options.chance.disable(player, volatiles.disabled_duration);
|
|
562
|
+
|
|
501
563
|
if (volatiles.disabled_duration == 0) {
|
|
502
564
|
volatiles.disabled_move = 0;
|
|
503
565
|
try log.end(ident, .Disable);
|
|
504
566
|
}
|
|
505
567
|
}
|
|
506
568
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
507
|
-
if (showdown and try disabled(side, ident,
|
|
508
|
-
|
|
509
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
510
|
-
if (showdown and volatiles.Flinch) {
|
|
511
|
-
volatiles.Flinch = false;
|
|
512
|
-
try log.cant(ident, .Flinch);
|
|
513
|
-
return .done;
|
|
514
|
-
}
|
|
569
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
515
570
|
|
|
516
571
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
517
572
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -523,21 +578,22 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
523
578
|
if (volatiles.Confusion) {
|
|
524
579
|
assert(volatiles.confusion > 0);
|
|
525
580
|
|
|
526
|
-
|
|
581
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
582
|
+
if (!extend) volatiles.confusion = 0;
|
|
583
|
+
} else {
|
|
584
|
+
volatiles.confusion -= 1;
|
|
585
|
+
}
|
|
586
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
587
|
+
|
|
527
588
|
if (volatiles.confusion == 0) {
|
|
528
589
|
volatiles.Confusion = false;
|
|
529
590
|
try log.end(ident, .Confusion);
|
|
530
591
|
} else {
|
|
531
592
|
try log.activate(ident, .Confusion);
|
|
532
593
|
|
|
533
|
-
|
|
534
|
-
!battle.rng.chance(u8, 128, 256)
|
|
535
|
-
else
|
|
536
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
537
|
-
|
|
538
|
-
if (confused) {
|
|
594
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
539
595
|
assert(!volatiles.MultiHit);
|
|
540
|
-
volatiles.state = 0;
|
|
596
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
541
597
|
volatiles.Bide = false;
|
|
542
598
|
volatiles.Thrashing = false;
|
|
543
599
|
volatiles.MultiHit = false;
|
|
@@ -545,6 +601,7 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
545
601
|
volatiles.Charging = false;
|
|
546
602
|
volatiles.Binding = false;
|
|
547
603
|
volatiles.Invulnerable = false;
|
|
604
|
+
options.chance.clearDurations(player, null);
|
|
548
605
|
{
|
|
549
606
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
550
607
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -561,42 +618,53 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
561
618
|
player
|
|
562
619
|
else
|
|
563
620
|
player.foe();
|
|
621
|
+
|
|
622
|
+
const uncapped = battle.last_damage;
|
|
564
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
565
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
624
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
625
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
626
|
+
if (showdown) battle.last_damage = uncapped;
|
|
566
627
|
|
|
567
628
|
return .done;
|
|
568
629
|
}
|
|
569
630
|
}
|
|
570
631
|
}
|
|
571
632
|
|
|
572
|
-
if (!showdown and try disabled(side, ident,
|
|
573
|
-
|
|
574
|
-
if (Status.is(stored.status, .PAR)) {
|
|
575
|
-
const paralyzed = if (showdown)
|
|
576
|
-
battle.rng.chance(u8, 63, 256)
|
|
577
|
-
else
|
|
578
|
-
battle.rng.next() < Gen12.percent(25);
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
579
634
|
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
636
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
637
|
+
volatiles.Bide = false;
|
|
638
|
+
volatiles.Thrashing = false;
|
|
639
|
+
volatiles.Charging = false;
|
|
640
|
+
volatiles.Binding = false;
|
|
641
|
+
options.chance.clearDurations(player, null);
|
|
642
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
643
|
+
try log.cant(ident, .Paralysis);
|
|
644
|
+
return .done;
|
|
590
645
|
}
|
|
591
646
|
|
|
592
647
|
if (volatiles.Bide) {
|
|
593
648
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
594
649
|
|
|
595
|
-
|
|
650
|
+
if (showdown) {
|
|
651
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
652
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
653
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
654
|
+
volatiles.state +|= battle.last_damage;
|
|
655
|
+
} else {
|
|
656
|
+
volatiles.state +%= battle.last_damage;
|
|
657
|
+
}
|
|
596
658
|
|
|
597
659
|
assert(volatiles.attacks > 0);
|
|
598
660
|
|
|
599
|
-
|
|
661
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
662
|
+
if (!extend) volatiles.attacks = 0;
|
|
663
|
+
} else {
|
|
664
|
+
volatiles.attacks -= 1;
|
|
665
|
+
}
|
|
666
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
667
|
+
|
|
600
668
|
if (volatiles.attacks != 0) {
|
|
601
669
|
try log.activate(ident, .Bide);
|
|
602
670
|
return .done;
|
|
@@ -613,8 +681,17 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
613
681
|
return .done;
|
|
614
682
|
}
|
|
615
683
|
|
|
616
|
-
|
|
617
|
-
try
|
|
684
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
685
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
686
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
687
|
+
|
|
688
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
689
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
690
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
691
|
+
if (showdown) {
|
|
692
|
+
residual.* = false;
|
|
693
|
+
try handleResidual(battle, player, options);
|
|
694
|
+
}
|
|
618
695
|
|
|
619
696
|
return .done;
|
|
620
697
|
}
|
|
@@ -622,20 +699,39 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
622
699
|
if (volatiles.Thrashing) {
|
|
623
700
|
assert(volatiles.attacks > 0);
|
|
624
701
|
assert(from != null);
|
|
625
|
-
|
|
626
|
-
if (
|
|
702
|
+
|
|
703
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
704
|
+
if (!extend) volatiles.attacks = 0;
|
|
705
|
+
} else {
|
|
706
|
+
volatiles.attacks -= 1;
|
|
707
|
+
}
|
|
708
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
709
|
+
|
|
710
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
627
711
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
628
712
|
}
|
|
629
713
|
try log.move(ident, side.last_selected_move, battle.active(player.foe()), from);
|
|
630
|
-
if (showdown
|
|
631
|
-
|
|
714
|
+
if (showdown) {
|
|
715
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
716
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
717
|
+
side.last_used_move = side.last_selected_move;
|
|
718
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
719
|
+
try log.start(battle.active(player), .ConfusionSilent);
|
|
720
|
+
}
|
|
632
721
|
}
|
|
633
722
|
return .skip_can;
|
|
634
723
|
}
|
|
635
724
|
|
|
636
725
|
if (volatiles.Binding) {
|
|
637
726
|
assert(volatiles.attacks > 0);
|
|
638
|
-
|
|
727
|
+
|
|
728
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
729
|
+
if (!extend) volatiles.attacks = 0;
|
|
730
|
+
} else {
|
|
731
|
+
volatiles.attacks -= 1;
|
|
732
|
+
}
|
|
733
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
734
|
+
|
|
639
735
|
try log.move(
|
|
640
736
|
battle.active(player),
|
|
641
737
|
side.last_selected_move,
|
|
@@ -643,7 +739,11 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
643
739
|
side.last_selected_move,
|
|
644
740
|
);
|
|
645
741
|
if (showdown or battle.last_damage != 0) {
|
|
646
|
-
|
|
742
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
743
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
744
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
745
|
+
try buildRage(battle, player.foe(), options);
|
|
746
|
+
}
|
|
647
747
|
}
|
|
648
748
|
return .done;
|
|
649
749
|
}
|
|
@@ -659,7 +759,7 @@ fn canMove(
|
|
|
659
759
|
skip_pp: bool,
|
|
660
760
|
from: ?Move,
|
|
661
761
|
residual: *bool,
|
|
662
|
-
|
|
762
|
+
options: anytype,
|
|
663
763
|
) !bool {
|
|
664
764
|
var side = battle.side(player);
|
|
665
765
|
const player_ident = battle.active(player);
|
|
@@ -674,8 +774,9 @@ fn canMove(
|
|
|
674
774
|
side.active.volatiles.Charging = false;
|
|
675
775
|
side.active.volatiles.Invulnerable = false;
|
|
676
776
|
} else if (move.effect == .Charge) {
|
|
677
|
-
try log.move(player_ident, side.last_selected_move, .{}, from);
|
|
678
|
-
|
|
777
|
+
try options.log.move(player_ident, side.last_selected_move, .{}, from);
|
|
778
|
+
setCounterable(battle, player, side, move);
|
|
779
|
+
try Effects.charge(battle, player, options);
|
|
679
780
|
return false;
|
|
680
781
|
}
|
|
681
782
|
|
|
@@ -690,23 +791,35 @@ fn canMove(
|
|
|
690
791
|
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
691
792
|
// regrettable, but this information is more "nice to have" than required
|
|
692
793
|
const f = if (from != null and from.? == .None) null else from;
|
|
693
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
794
|
+
try options.log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
795
|
+
setCounterable(battle, player, side, move);
|
|
694
796
|
|
|
695
797
|
if (move.effect.onBegin()) {
|
|
696
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
798
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
697
799
|
return false;
|
|
698
800
|
}
|
|
699
801
|
|
|
700
802
|
if (move.effect == .Thrashing) {
|
|
701
|
-
Effects.thrashing(battle, player);
|
|
803
|
+
Effects.thrashing(battle, player, options);
|
|
702
804
|
} else if (!showdown and move.effect == .Binding) {
|
|
703
805
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
704
|
-
Effects.binding(battle, player);
|
|
806
|
+
try Effects.binding(battle, player, false, options);
|
|
705
807
|
}
|
|
706
808
|
|
|
707
809
|
return true;
|
|
708
810
|
}
|
|
709
811
|
|
|
812
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
813
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
814
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
815
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
816
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
817
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
818
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
819
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
820
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
821
|
+
}
|
|
822
|
+
|
|
710
823
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
711
824
|
if (side.last_selected_move == .Struggle) return;
|
|
712
825
|
|
|
@@ -717,11 +830,11 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
717
830
|
if (volatiles.Bide) return;
|
|
718
831
|
|
|
719
832
|
assert(active.move(mslot).pp > 0 or auto);
|
|
720
|
-
active.move(mslot).pp = @
|
|
833
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) -% 1;
|
|
721
834
|
if (volatiles.Transform) return;
|
|
722
835
|
|
|
723
836
|
assert(side.stored().move(mslot).pp > 0 or auto);
|
|
724
|
-
side.stored().move(mslot).pp = @
|
|
837
|
+
side.stored().move(mslot).pp = @as(u6, @intCast(side.stored().move(mslot).pp)) -% 1;
|
|
725
838
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
726
839
|
}
|
|
727
840
|
|
|
@@ -729,12 +842,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
729
842
|
var active = &side.active;
|
|
730
843
|
const volatiles = &active.volatiles;
|
|
731
844
|
|
|
732
|
-
active.move(mslot).pp = @
|
|
845
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
733
846
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
734
847
|
if (showdown and volatiles.Transform) return;
|
|
735
848
|
|
|
736
849
|
assert(mslot > 0 and mslot <= 4);
|
|
737
|
-
side.stored().moves[mslot - 1].pp = @
|
|
850
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
738
851
|
}
|
|
739
852
|
|
|
740
853
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -742,10 +855,12 @@ fn doMove(
|
|
|
742
855
|
battle: anytype,
|
|
743
856
|
player: Player,
|
|
744
857
|
mslot: u4,
|
|
858
|
+
rewrap: bool,
|
|
745
859
|
auto: bool,
|
|
746
860
|
residual: *bool,
|
|
747
|
-
|
|
861
|
+
options: anytype,
|
|
748
862
|
) !?Result {
|
|
863
|
+
var log = options.log;
|
|
749
864
|
var side = battle.side(player);
|
|
750
865
|
const foe = battle.foe(player);
|
|
751
866
|
|
|
@@ -760,37 +875,44 @@ fn doMove(
|
|
|
760
875
|
var hits: u4 = 1;
|
|
761
876
|
var effectiveness = Effectiveness.neutral;
|
|
762
877
|
|
|
878
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
879
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
880
|
+
|
|
763
881
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
764
882
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
765
|
-
return specialDamage(battle, player, move,
|
|
883
|
+
return specialDamage(battle, player, move, options);
|
|
766
884
|
}
|
|
767
885
|
|
|
768
886
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
769
887
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
770
888
|
var miss = showdown and miss: {
|
|
771
889
|
immune = move.target != .Self and !status and !counter and
|
|
772
|
-
(@
|
|
773
|
-
@
|
|
890
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
891
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
774
892
|
if (immune and move.effect != .Binding) break :miss true;
|
|
775
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
776
|
-
|
|
893
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
894
|
+
battle.last_damage = 0;
|
|
895
|
+
break :miss true;
|
|
896
|
+
}
|
|
897
|
+
break :miss (move.target != .Self and
|
|
898
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
777
899
|
};
|
|
778
900
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
779
901
|
|
|
780
|
-
var late = showdown;
|
|
902
|
+
var late = showdown and move.effect != .Explode;
|
|
781
903
|
const skip = status or immune;
|
|
782
904
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
783
905
|
if (showdown and move.effect.isMulti()) {
|
|
784
|
-
Effects.multiHit(battle, player, move);
|
|
906
|
+
try Effects.multiHit(battle, player, move, options);
|
|
785
907
|
hits = side.active.volatiles.attacks;
|
|
786
908
|
late = false;
|
|
787
909
|
}
|
|
788
910
|
|
|
789
911
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
790
912
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
791
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
913
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
792
914
|
|
|
793
|
-
if (counter) return counterDamage(battle, player, move,
|
|
915
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
794
916
|
|
|
795
917
|
battle.last_damage = 0;
|
|
796
918
|
|
|
@@ -812,17 +934,15 @@ fn doMove(
|
|
|
812
934
|
effectiveness = adjustDamage(battle, player);
|
|
813
935
|
immune = effectiveness == 0;
|
|
814
936
|
}
|
|
815
|
-
randomizeDamage(battle);
|
|
937
|
+
try randomizeDamage(battle, player, options);
|
|
816
938
|
}
|
|
817
939
|
}
|
|
818
940
|
|
|
819
|
-
|
|
820
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
821
|
-
|
|
941
|
+
var zero = battle.last_damage == 0;
|
|
822
942
|
miss = if (showdown or skip)
|
|
823
943
|
miss
|
|
824
944
|
else
|
|
825
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
945
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
826
946
|
|
|
827
947
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
828
948
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -830,11 +950,11 @@ fn doMove(
|
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830
950
|
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|
831
951
|
if (!showdown or !miss) {
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|
832
952
|
if (move.effect == .MirrorMove) {
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|
833
|
-
return mirrorMove(battle, player, mslot, auto, residual,
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|
953
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
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834
954
|
} else if (move.effect == .Metronome) {
|
|
835
|
-
return metronome(battle, player, mslot, auto, residual,
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|
955
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
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836
956
|
} else if (move.effect.onEnd()) {
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|
837
|
-
try onEnd(battle, player, move,
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957
|
+
try onEnd(battle, player, move, options);
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838
958
|
return null;
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839
959
|
}
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840
960
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}
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@@ -847,38 +967,46 @@ fn doMove(
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847
967
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move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
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848
968
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if (ohko) {
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849
969
|
try log.immune(foe_ident, .OHKO);
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850
|
-
} else if (immune and !invulnerable) {
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970
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
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851
971
|
try log.immune(foe_ident, .None);
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852
972
|
} else if (mist) {
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853
973
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
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854
974
|
try log.fail(foe_ident, .None);
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855
975
|
} else {
|
|
976
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
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856
977
|
try log.lastmiss();
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857
978
|
try log.miss(battle.active(player));
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858
979
|
}
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|
859
980
|
if (move.effect == .JumpKick) {
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860
981
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
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861
|
-
assert(battle.last_damage == 0);
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982
|
+
assert(showdown or battle.last_damage == 0);
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862
983
|
battle.last_damage = 1;
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863
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
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984
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
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864
985
|
if (showdown and side.stored().hp == 0) residual.* = false;
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865
986
|
} else if (move.effect == .Explode) {
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866
987
|
try Effects.explode(battle, player);
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867
|
-
try buildRage(battle, player.foe(),
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988
|
+
try buildRage(battle, player.foe(), options);
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868
989
|
} else if (showdown and move.effect == .Disable) {
|
|
869
|
-
try buildRage(battle, player.foe(),
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990
|
+
try buildRage(battle, player.foe(), options);
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991
|
+
} else if (!showdown and immune and move.effect == .Binding) {
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992
|
+
try options.chance.commit(player, .binding);
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870
993
|
}
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871
994
|
return null;
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|
995
|
+
} else {
|
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996
|
+
try options.chance.commit(player, .hit);
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872
997
|
}
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873
998
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874
999
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
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875
1000
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
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876
1001
|
// it up above before damage calculation).
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|
877
1002
|
if (!showdown and move.effect.isMulti()) {
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878
|
-
Effects.multiHit(battle, player, move);
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|
1003
|
+
try Effects.multiHit(battle, player, move, options);
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879
1004
|
hits = side.active.volatiles.attacks;
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880
1005
|
}
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881
1006
|
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|
1007
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
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|
1008
|
+
const sub = showdown and foe.active.volatiles.Substitute;
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|
1009
|
+
|
|
882
1010
|
var nullified = false;
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|
883
1011
|
var hit: u4 = 0;
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884
1012
|
while (hit < hits) {
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@@ -890,11 +1018,13 @@ fn doMove(
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|
890
1018
|
try log.resisted(battle.active(player.foe()));
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|
891
1019
|
}
|
|
892
1020
|
}
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|
893
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
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1021
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
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|
894
1022
|
if (hit == 0 and ohko) try log.ohko();
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|
895
1023
|
hit += 1;
|
|
896
1024
|
if (foe.stored().hp == 0) break;
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|
897
|
-
if (!late
|
|
1025
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1026
|
+
try buildRage(battle, player.foe(), options);
|
|
1027
|
+
}
|
|
898
1028
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
899
1029
|
if (nullified) break;
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|
900
1030
|
}
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@@ -904,17 +1034,23 @@ fn doMove(
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904
1034
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assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
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905
1035
|
side.active.volatiles.attacks = 0;
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|
906
1036
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
907
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
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|
1037
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
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908
1038
|
}
|
|
909
1039
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
910
1040
|
} else if (showdown) {
|
|
911
1041
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
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|
912
1042
|
if (move.effect == .Binding) {
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|
913
|
-
Effects.binding(battle, player);
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|
1043
|
+
try Effects.binding(battle, player, rewrap, options);
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|
914
1044
|
if (immune) {
|
|
915
1045
|
battle.last_damage = 0;
|
|
1046
|
+
assert(foe.stored().hp > 0);
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916
1047
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
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|
917
|
-
|
|
1048
|
+
if (sub) {
|
|
1049
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1050
|
+
} else {
|
|
1051
|
+
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1052
|
+
try buildRage(battle, player.foe(), options);
|
|
1053
|
+
}
|
|
918
1054
|
return null;
|
|
919
1055
|
}
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|
920
1056
|
}
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|
@@ -927,12 +1063,12 @@ fn doMove(
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927
1063
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
928
1064
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
929
1065
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
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|
930
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
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|
1066
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
931
1067
|
|
|
932
1068
|
if (foe.stored().hp == 0) return null;
|
|
933
1069
|
|
|
934
|
-
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit
|
|
935
|
-
if (late) try buildRage(battle, player.foe(),
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|
1070
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1071
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
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|
936
1072
|
|
|
937
1073
|
if (!move.effect.isSpecial()) {
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|
938
1074
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
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@@ -943,28 +1079,29 @@ fn doMove(
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943
1079
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
944
1080
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
945
1081
|
if (move.effect == .Twineedle) {
|
|
946
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
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|
1082
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
947
1083
|
} else if (move.effect == .Disable) {
|
|
948
|
-
|
|
1084
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1085
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1086
|
+
return result;
|
|
949
1087
|
} else {
|
|
950
|
-
try moveEffect(battle, player, move,
|
|
1088
|
+
try moveEffect(battle, player, move, options);
|
|
951
1089
|
}
|
|
952
1090
|
}
|
|
953
1091
|
|
|
954
1092
|
return null;
|
|
955
1093
|
}
|
|
956
1094
|
|
|
957
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1095
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
958
1096
|
const side = battle.side(player);
|
|
959
1097
|
|
|
960
1098
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
961
|
-
var
|
|
962
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
963
|
-
|
|
964
|
-
|
|
1099
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1100
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1101
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1102
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
965
1103
|
|
|
966
|
-
|
|
967
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1104
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
968
1105
|
}
|
|
969
1106
|
|
|
970
1107
|
fn calcDamage(
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|
@@ -1030,7 +1167,7 @@ fn calcDamage(
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|
|
1030
1167
|
d = @min(997, d);
|
|
1031
1168
|
d += 2;
|
|
1032
1169
|
|
|
1033
|
-
battle.last_damage = @intCast(
|
|
1170
|
+
battle.last_damage = @intCast(d);
|
|
1034
1171
|
|
|
1035
1172
|
return true;
|
|
1036
1173
|
}
|
|
@@ -1044,9 +1181,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
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|
|
1044
1181
|
var d = battle.last_damage;
|
|
1045
1182
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1046
1183
|
|
|
1047
|
-
const neutral = @
|
|
1048
|
-
const eff1: u16 = @
|
|
1049
|
-
const eff2: u16 = @
|
|
1184
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1185
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1186
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1050
1187
|
|
|
1051
1188
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1052
1189
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
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|
@@ -1066,101 +1203,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
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|
|
1066
1203
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1067
1204
|
}
|
|
1068
1205
|
|
|
1069
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1206
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1070
1207
|
if (battle.last_damage <= 1) return;
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
while (true) {
|
|
1076
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1077
|
-
if (r >= 217) break :loop r;
|
|
1078
|
-
}
|
|
1079
|
-
};
|
|
1080
|
-
|
|
1081
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1208
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1209
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1210
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1211
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1082
1212
|
}
|
|
1083
1213
|
|
|
1084
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1214
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1085
1215
|
const side = battle.side(player);
|
|
1216
|
+
const foe = battle.foe(player);
|
|
1086
1217
|
|
|
1087
|
-
if (!try checkHit(battle, player, move,
|
|
1218
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1219
|
+
try options.chance.commit(player, .hit);
|
|
1088
1220
|
|
|
1089
1221
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1090
|
-
.SuperFang => @max(
|
|
1222
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1091
1223
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1092
1224
|
.SonicBoom => 20,
|
|
1093
1225
|
.DragonRage => 40,
|
|
1094
1226
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1095
1227
|
.Psywave => power: {
|
|
1096
|
-
const max = @intCast(
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
|
|
1100
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1101
|
-
if (max <= 1) return Result.Error;
|
|
1102
|
-
while (true) {
|
|
1103
|
-
const r = battle.rng.next();
|
|
1104
|
-
if (r < max) break :power r;
|
|
1105
|
-
}
|
|
1106
|
-
}
|
|
1228
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1229
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1230
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1231
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1107
1232
|
},
|
|
1108
1233
|
else => unreachable,
|
|
1109
1234
|
};
|
|
1110
1235
|
|
|
1111
1236
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1112
1237
|
|
|
1113
|
-
|
|
1114
|
-
try
|
|
1238
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1239
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1240
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1115
1241
|
|
|
1116
1242
|
return null;
|
|
1117
1243
|
}
|
|
1118
1244
|
|
|
1119
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1245
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1120
1246
|
const foe = battle.foe(player);
|
|
1121
1247
|
|
|
1122
1248
|
if (battle.last_damage == 0) {
|
|
1123
|
-
try log.fail(battle.active(player), .None);
|
|
1249
|
+
try options.log.fail(battle.active(player), .None);
|
|
1124
1250
|
return null;
|
|
1125
1251
|
}
|
|
1126
1252
|
|
|
1127
|
-
// Pretend
|
|
1128
|
-
const foe_last_used_move =
|
|
1129
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1253
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1130
1254
|
const foe_last_selected_move =
|
|
1131
1255
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1132
|
-
.
|
|
1256
|
+
.Splash
|
|
1133
1257
|
else
|
|
1134
1258
|
foe.last_selected_move);
|
|
1135
1259
|
|
|
1136
|
-
const used =
|
|
1137
|
-
foe.last_used_move != .Counter and
|
|
1138
|
-
(foe_last_used_move.type == .Normal or
|
|
1139
|
-
foe_last_used_move.type == .Fighting);
|
|
1140
|
-
|
|
1260
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1141
1261
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1142
1262
|
foe.last_selected_move != .Counter and
|
|
1143
1263
|
(foe_last_selected_move.type == .Normal or
|
|
1144
1264
|
foe_last_selected_move.type == .Fighting);
|
|
1145
1265
|
|
|
1146
1266
|
if (!used and !selected) {
|
|
1147
|
-
try log.fail(battle.active(player), .None);
|
|
1267
|
+
try options.log.fail(battle.active(player), .None);
|
|
1148
1268
|
return null;
|
|
1149
1269
|
}
|
|
1150
1270
|
|
|
1151
1271
|
if (!used or !selected) {
|
|
1152
1272
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1153
1273
|
if (!showdown) return Result.Error;
|
|
1154
|
-
try log.fail(battle.active(player), .None);
|
|
1274
|
+
try options.log.fail(battle.active(player), .None);
|
|
1155
1275
|
return null;
|
|
1156
1276
|
}
|
|
1157
1277
|
|
|
1158
|
-
battle.last_damage
|
|
1278
|
+
battle.last_damage *|= 2;
|
|
1159
1279
|
|
|
1160
1280
|
// Pokémon Showdown calls checkHit before Counter
|
|
1161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1281
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1282
|
+
try options.chance.commit(player, .hit);
|
|
1162
1283
|
|
|
1163
|
-
|
|
1284
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1285
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1286
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1164
1287
|
return null;
|
|
1165
1288
|
}
|
|
1166
1289
|
|
|
@@ -1169,7 +1292,7 @@ fn applyDamage(
|
|
|
1169
1292
|
target_player: Player,
|
|
1170
1293
|
sub_player: Player,
|
|
1171
1294
|
reason: Damage,
|
|
1172
|
-
|
|
1295
|
+
options: anytype,
|
|
1173
1296
|
) !bool {
|
|
1174
1297
|
assert(showdown or battle.last_damage != 0);
|
|
1175
1298
|
|
|
@@ -1184,19 +1307,20 @@ fn applyDamage(
|
|
|
1184
1307
|
subbed.active.volatiles.substitute = 0;
|
|
1185
1308
|
subbed.active.volatiles.Substitute = false;
|
|
1186
1309
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1187
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1310
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1311
|
+
options.calc.capped(target_player);
|
|
1188
1312
|
return true;
|
|
1189
1313
|
} else {
|
|
1190
1314
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1191
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1192
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1315
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1316
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1193
1317
|
return false;
|
|
1194
1318
|
}
|
|
1195
1319
|
}
|
|
1196
1320
|
|
|
1197
1321
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1198
1322
|
target.stored().hp -= battle.last_damage;
|
|
1199
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1323
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1200
1324
|
return false;
|
|
1201
1325
|
}
|
|
1202
1326
|
|
|
@@ -1204,73 +1328,78 @@ fn mirrorMove(
|
|
|
1204
1328
|
battle: anytype,
|
|
1205
1329
|
player: Player,
|
|
1206
1330
|
mslot: u4,
|
|
1331
|
+
rewrap: bool,
|
|
1207
1332
|
auto: bool,
|
|
1208
1333
|
residual: *bool,
|
|
1209
|
-
|
|
1210
|
-
) !?Result {
|
|
1334
|
+
options: anytype,
|
|
1335
|
+
) anyerror!?Result {
|
|
1211
1336
|
var side = battle.side(player);
|
|
1212
1337
|
const foe = battle.foe(player);
|
|
1213
1338
|
|
|
1214
1339
|
side.last_selected_move = foe.last_used_move;
|
|
1215
1340
|
|
|
1216
1341
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1217
|
-
try log.fail(battle.active(player), .None);
|
|
1342
|
+
try options.log.fail(battle.active(player), .None);
|
|
1218
1343
|
return null;
|
|
1344
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1345
|
+
incrementPP(side, mslot);
|
|
1219
1346
|
}
|
|
1220
1347
|
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1348
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1349
|
+
return null;
|
|
1350
|
+
}
|
|
1351
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1225
1352
|
}
|
|
1226
1353
|
|
|
1227
1354
|
fn metronome(
|
|
1228
1355
|
battle: anytype,
|
|
1229
1356
|
player: Player,
|
|
1230
1357
|
mslot: u4,
|
|
1358
|
+
rewrap: bool,
|
|
1231
1359
|
auto: bool,
|
|
1232
1360
|
residual: *bool,
|
|
1233
|
-
|
|
1234
|
-
) !?Result {
|
|
1361
|
+
options: anytype,
|
|
1362
|
+
) anyerror!?Result {
|
|
1235
1363
|
var side = battle.side(player);
|
|
1236
1364
|
|
|
1237
|
-
side.last_selected_move =
|
|
1238
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1239
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1240
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1241
|
-
} else loop: {
|
|
1242
|
-
while (true) {
|
|
1243
|
-
const r = battle.rng.next();
|
|
1244
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1245
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1246
|
-
break :loop @intToEnum(Move, r);
|
|
1247
|
-
}
|
|
1248
|
-
};
|
|
1249
|
-
|
|
1365
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1250
1366
|
incrementPP(side, mslot);
|
|
1251
1367
|
|
|
1252
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1253
|
-
|
|
1368
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1369
|
+
return null;
|
|
1370
|
+
}
|
|
1371
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1254
1372
|
}
|
|
1255
1373
|
|
|
1256
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1374
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1257
1375
|
var immune = false;
|
|
1258
1376
|
var mist = false;
|
|
1259
|
-
|
|
1377
|
+
|
|
1378
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1379
|
+
|
|
1260
1380
|
assert(!immune);
|
|
1261
1381
|
if (mist) {
|
|
1262
1382
|
assert(!showdown);
|
|
1263
1383
|
const foe_ident = battle.active(player.foe());
|
|
1264
|
-
try log.activate(foe_ident, .Mist);
|
|
1265
|
-
try log.fail(foe_ident, .None);
|
|
1384
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1385
|
+
try options.log.fail(foe_ident, .None);
|
|
1266
1386
|
} else {
|
|
1267
|
-
try
|
|
1268
|
-
try log.
|
|
1387
|
+
try options.chance.commit(player, .miss);
|
|
1388
|
+
try options.log.lastmiss();
|
|
1389
|
+
try options.log.miss(battle.active(player));
|
|
1269
1390
|
}
|
|
1391
|
+
|
|
1270
1392
|
return false;
|
|
1271
1393
|
}
|
|
1272
1394
|
|
|
1273
|
-
fn moveHit(
|
|
1395
|
+
fn moveHit(
|
|
1396
|
+
battle: anytype,
|
|
1397
|
+
player: Player,
|
|
1398
|
+
move: Move.Data,
|
|
1399
|
+
immune: *bool,
|
|
1400
|
+
mist: *bool,
|
|
1401
|
+
options: anytype,
|
|
1402
|
+
) bool {
|
|
1274
1403
|
var side = battle.side(player);
|
|
1275
1404
|
const foe = battle.foe(player);
|
|
1276
1405
|
|
|
@@ -1304,23 +1433,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1304
1433
|
}
|
|
1305
1434
|
|
|
1306
1435
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1307
|
-
|
|
1308
|
-
|
|
1309
|
-
|
|
1310
|
-
|
|
1311
|
-
|
|
1436
|
+
const state = side.active.volatiles.state;
|
|
1437
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1438
|
+
const overwritten = overwrite and state > 0;
|
|
1439
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1440
|
+
|
|
1441
|
+
var accuracy = if (overwritten) state else @as(u16, Gen12.percent(move.accuracy));
|
|
1442
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1312
1443
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1313
|
-
boost = BOOSTS[@
|
|
1444
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1314
1445
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1315
1446
|
accuracy = @min(255, @max(1, accuracy));
|
|
1316
1447
|
|
|
1317
|
-
|
|
1448
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1449
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1450
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1318
1451
|
|
|
1319
1452
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1320
|
-
break :miss
|
|
1321
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1322
|
-
else
|
|
1323
|
-
battle.rng.next() >= accuracy;
|
|
1453
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1324
1454
|
};
|
|
1325
1455
|
|
|
1326
1456
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1330,7 +1460,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1330
1460
|
}
|
|
1331
1461
|
|
|
1332
1462
|
if (!miss) return true;
|
|
1333
|
-
battle.last_damage = 0;
|
|
1463
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1334
1464
|
side.active.volatiles.Binding = false;
|
|
1335
1465
|
return false;
|
|
1336
1466
|
}
|
|
@@ -1338,8 +1468,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1338
1468
|
fn checkFaint(
|
|
1339
1469
|
battle: anytype,
|
|
1340
1470
|
player: Player,
|
|
1341
|
-
|
|
1342
|
-
) @TypeOf(log).Error!?Result {
|
|
1471
|
+
options: anytype,
|
|
1472
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1343
1473
|
const side = battle.side(player);
|
|
1344
1474
|
if (side.stored().hp > 0) return null;
|
|
1345
1475
|
|
|
@@ -1351,20 +1481,20 @@ fn checkFaint(
|
|
|
1351
1481
|
const tie = player_out and foe_out;
|
|
1352
1482
|
const more = tie or player_out or foe_out;
|
|
1353
1483
|
|
|
1354
|
-
if (try faint(battle, player,
|
|
1355
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1484
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1485
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1356
1486
|
|
|
1357
1487
|
assert(!side.active.volatiles.MultiHit);
|
|
1358
1488
|
assert(!foe.active.volatiles.MultiHit);
|
|
1359
1489
|
|
|
1360
1490
|
if (tie) {
|
|
1361
|
-
try log.tie();
|
|
1491
|
+
try options.log.tie();
|
|
1362
1492
|
return Result.Tie;
|
|
1363
1493
|
} else if (player_out) {
|
|
1364
|
-
try log.win(player.foe());
|
|
1494
|
+
try options.log.win(player.foe());
|
|
1365
1495
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1366
1496
|
} else if (foe_out) {
|
|
1367
|
-
try log.win(player);
|
|
1497
|
+
try options.log.win(player);
|
|
1368
1498
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1369
1499
|
}
|
|
1370
1500
|
|
|
@@ -1373,7 +1503,7 @@ fn checkFaint(
|
|
|
1373
1503
|
return Result{ .p1 = foe_choice, .p2 = .Switch };
|
|
1374
1504
|
}
|
|
1375
1505
|
|
|
1376
|
-
fn faint(battle: anytype, player: Player,
|
|
1506
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1377
1507
|
var side = battle.side(player);
|
|
1378
1508
|
var foe = battle.foe(player);
|
|
1379
1509
|
assert(side.stored().hp == 0);
|
|
@@ -1406,11 +1536,12 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1406
1536
|
side.stored().stats.spe;
|
|
1407
1537
|
}
|
|
1408
1538
|
|
|
1409
|
-
try log.faint(battle.active(player), done);
|
|
1539
|
+
try options.log.faint(battle.active(player), done);
|
|
1540
|
+
options.calc.capped(player);
|
|
1410
1541
|
return null;
|
|
1411
1542
|
}
|
|
1412
1543
|
|
|
1413
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1544
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1414
1545
|
var side = battle.side(player);
|
|
1415
1546
|
var stored = side.stored();
|
|
1416
1547
|
const ident = battle.active(player);
|
|
@@ -1431,10 +1562,19 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1431
1562
|
stored.hp -= amount;
|
|
1432
1563
|
|
|
1433
1564
|
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1434
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1565
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1435
1566
|
}
|
|
1436
1567
|
|
|
1437
1568
|
if (volatiles.LeechSeed) {
|
|
1569
|
+
var foe = battle.foe(player);
|
|
1570
|
+
var foe_stored = foe.stored();
|
|
1571
|
+
const foe_ident = battle.active(player.foe());
|
|
1572
|
+
|
|
1573
|
+
if (foe_stored.hp == 0) {
|
|
1574
|
+
assert(showdown);
|
|
1575
|
+
return;
|
|
1576
|
+
}
|
|
1577
|
+
|
|
1438
1578
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1439
1579
|
|
|
1440
1580
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1446,47 +1586,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1446
1586
|
const amount = @min(damage, stored.hp);
|
|
1447
1587
|
stored.hp -= amount;
|
|
1448
1588
|
|
|
1449
|
-
var foe = battle.foe(player);
|
|
1450
|
-
var foe_stored = foe.stored();
|
|
1451
|
-
const foe_ident = battle.active(player.foe());
|
|
1452
|
-
|
|
1453
1589
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1454
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1590
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1455
1591
|
|
|
1456
1592
|
const before = foe_stored.hp;
|
|
1457
1593
|
// Uncapped damage is added back to the foe
|
|
1458
1594
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1459
1595
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1460
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1596
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1461
1597
|
}
|
|
1462
1598
|
}
|
|
1463
1599
|
|
|
1464
|
-
fn endTurn(battle: anytype,
|
|
1600
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1465
1601
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1466
1602
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1467
1603
|
|
|
1468
|
-
|
|
1469
|
-
|
|
1604
|
+
battle.turn += 1;
|
|
1605
|
+
|
|
1606
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1607
|
+
try options.log.tie();
|
|
1470
1608
|
return Result.Tie;
|
|
1471
1609
|
}
|
|
1472
1610
|
|
|
1473
|
-
battle.turn += 1;
|
|
1474
|
-
|
|
1475
1611
|
if (showdown and battle.turn >= 1000) {
|
|
1476
|
-
try log.tie();
|
|
1612
|
+
try options.log.tie();
|
|
1477
1613
|
return Result.Tie;
|
|
1478
1614
|
} else if (battle.turn >= 65535) {
|
|
1479
1615
|
return Result.Error;
|
|
1480
1616
|
}
|
|
1481
1617
|
|
|
1482
|
-
try log.turn(battle.turn);
|
|
1618
|
+
try options.log.turn(battle.turn);
|
|
1483
1619
|
|
|
1484
1620
|
return Result.Default;
|
|
1485
1621
|
}
|
|
1486
1622
|
|
|
1487
1623
|
fn checkEBC(battle: anytype) bool {
|
|
1488
1624
|
for (battle.sides, 0..) |side, i| {
|
|
1489
|
-
const foe = battle.sides[~@
|
|
1625
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1490
1626
|
|
|
1491
1627
|
var foe_all_ghosts = true;
|
|
1492
1628
|
var foe_all_transform = true;
|
|
@@ -1538,48 +1674,84 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1538
1674
|
return false;
|
|
1539
1675
|
}
|
|
1540
1676
|
|
|
1677
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1678
|
+
if (side.active.volatiles.disabled_move != 0) {
|
|
1679
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1680
|
+
const m = side.active.moves[side.active.volatiles.disabled_move - 1].id;
|
|
1681
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1682
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1683
|
+
m
|
|
1684
|
+
else
|
|
1685
|
+
side.last_selected_move;
|
|
1686
|
+
if (m != .None and m == last) {
|
|
1687
|
+
side.active.volatiles.Charging = false;
|
|
1688
|
+
try options.log.disabled(ident, last);
|
|
1689
|
+
return true;
|
|
1690
|
+
}
|
|
1691
|
+
}
|
|
1692
|
+
return false;
|
|
1693
|
+
}
|
|
1694
|
+
|
|
1695
|
+
inline fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1696
|
+
const side = battle.side(who);
|
|
1697
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1698
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1699
|
+
}
|
|
1700
|
+
}
|
|
1701
|
+
|
|
1702
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1703
|
+
var volatiles = &active.volatiles;
|
|
1704
|
+
assert(volatiles.Thrashing);
|
|
1705
|
+
if (volatiles.attacks > 0) return false;
|
|
1706
|
+
|
|
1707
|
+
volatiles.Thrashing = false;
|
|
1708
|
+
volatiles.Confusion = true;
|
|
1709
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1710
|
+
return true;
|
|
1711
|
+
}
|
|
1712
|
+
|
|
1541
1713
|
inline fn onBegin(
|
|
1542
1714
|
battle: anytype,
|
|
1543
1715
|
player: Player,
|
|
1544
1716
|
move: Move.Data,
|
|
1545
1717
|
mslot: u8,
|
|
1546
1718
|
residual: *bool,
|
|
1547
|
-
|
|
1719
|
+
options: anytype,
|
|
1548
1720
|
) !void {
|
|
1549
1721
|
assert(move.effect.onBegin());
|
|
1550
1722
|
return switch (move.effect) {
|
|
1551
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1552
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1553
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1554
|
-
.Haze => Effects.haze(battle, player,
|
|
1555
|
-
.Heal => Effects.heal(battle, player,
|
|
1556
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1557
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1558
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1559
|
-
.Mist => Effects.mist(battle, player,
|
|
1560
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1561
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1562
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1563
|
-
.Splash => Effects.splash(battle, player,
|
|
1564
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1565
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1566
|
-
.Transform => Effects.transform(battle, player,
|
|
1723
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1724
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1725
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1726
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1727
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1728
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1729
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1730
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1731
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1732
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1733
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1734
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1735
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1736
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1737
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1738
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1567
1739
|
else => unreachable,
|
|
1568
1740
|
};
|
|
1569
1741
|
}
|
|
1570
1742
|
|
|
1571
|
-
inline fn onEnd(battle: anytype, player: Player, move: Move.Data,
|
|
1743
|
+
inline fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1572
1744
|
assert(move.effect.onEnd());
|
|
1573
1745
|
return switch (move.effect) {
|
|
1574
|
-
.Bide => Effects.bide(battle, player,
|
|
1746
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1575
1747
|
// zig fmt: off
|
|
1576
1748
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1577
1749
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1578
|
-
Effects.boost(battle, player, move,
|
|
1750
|
+
Effects.boost(battle, player, move, options),
|
|
1579
1751
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1580
|
-
Effects.unboost(battle, player, move,
|
|
1752
|
+
Effects.unboost(battle, player, move, options),
|
|
1581
1753
|
// zig fmt: on
|
|
1582
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1754
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1583
1755
|
else => unreachable,
|
|
1584
1756
|
};
|
|
1585
1757
|
}
|
|
@@ -1589,54 +1761,51 @@ inline fn alwaysHappens(
|
|
|
1589
1761
|
player: Player,
|
|
1590
1762
|
move: Move.Data,
|
|
1591
1763
|
residual: *bool,
|
|
1592
|
-
|
|
1764
|
+
options: anytype,
|
|
1593
1765
|
) !void {
|
|
1594
1766
|
assert(move.effect.alwaysHappens());
|
|
1595
1767
|
return switch (move.effect) {
|
|
1596
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1768
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1597
1769
|
.Explode => Effects.explode(battle, player),
|
|
1598
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1770
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1599
1771
|
.Rage => Effects.rage(battle, player),
|
|
1600
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1772
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1601
1773
|
.JumpKick, .Binding => {},
|
|
1602
1774
|
else => unreachable,
|
|
1603
1775
|
};
|
|
1604
1776
|
}
|
|
1605
1777
|
|
|
1606
|
-
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data,
|
|
1778
|
+
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1607
1779
|
return switch (move.effect) {
|
|
1608
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1609
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1610
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1611
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1612
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1780
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1781
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1782
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1783
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1784
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1613
1785
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1614
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1615
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1786
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1787
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1616
1788
|
// zig fmt: off
|
|
1617
1789
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1618
|
-
Effects.unboost(battle, player, move,
|
|
1790
|
+
Effects.unboost(battle, player, move, options),
|
|
1619
1791
|
// zig fmt: on
|
|
1620
1792
|
else => {},
|
|
1621
1793
|
};
|
|
1622
1794
|
}
|
|
1623
1795
|
|
|
1624
1796
|
pub const Effects = struct {
|
|
1625
|
-
fn bide(battle: anytype, player: Player,
|
|
1797
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1626
1798
|
var side = battle.side(player);
|
|
1627
1799
|
|
|
1628
1800
|
side.active.volatiles.Bide = true;
|
|
1629
1801
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1630
1802
|
side.active.volatiles.state = 0;
|
|
1631
|
-
side.active.volatiles.attacks =
|
|
1632
|
-
battle.rng.range(u4, 2, 4)
|
|
1633
|
-
else
|
|
1634
|
-
(battle.rng.next() & 1) + 2);
|
|
1803
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1635
1804
|
|
|
1636
|
-
try log.start(battle.active(player), .Bide);
|
|
1805
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1637
1806
|
}
|
|
1638
1807
|
|
|
1639
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1808
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1640
1809
|
var foe = battle.foe(player);
|
|
1641
1810
|
var foe_stored = foe.stored();
|
|
1642
1811
|
|
|
@@ -1647,96 +1816,97 @@ pub const Effects = struct {
|
|
|
1647
1816
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1648
1817
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1649
1818
|
assert(move.type == .Fire);
|
|
1650
|
-
try log.curestatus(
|
|
1819
|
+
try options.log.curestatus(
|
|
1820
|
+
battle.active(player.foe()),
|
|
1821
|
+
foe_stored.status,
|
|
1822
|
+
.Message,
|
|
1823
|
+
);
|
|
1651
1824
|
foe_stored.status = 0;
|
|
1652
1825
|
}
|
|
1653
1826
|
return;
|
|
1654
1827
|
}
|
|
1655
1828
|
|
|
1656
|
-
|
|
1657
|
-
|
|
1658
|
-
|
|
1659
|
-
|
|
1660
|
-
Gen12.percent(10)
|
|
1661
|
-
else
|
|
1662
|
-
Gen12.percent(30));
|
|
1663
|
-
if (!chance) return;
|
|
1829
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1830
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1831
|
+
return;
|
|
1832
|
+
}
|
|
1664
1833
|
|
|
1665
1834
|
foe_stored.status = Status.init(.BRN);
|
|
1666
1835
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1667
1836
|
|
|
1668
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1837
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1669
1838
|
}
|
|
1670
1839
|
|
|
1671
|
-
fn charge(battle: anytype, player: Player,
|
|
1840
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1672
1841
|
var side = battle.side(player);
|
|
1673
1842
|
var volatiles = &side.active.volatiles;
|
|
1674
1843
|
|
|
1675
1844
|
volatiles.Charging = true;
|
|
1676
1845
|
const move = side.last_selected_move;
|
|
1677
1846
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1678
|
-
try log.laststill();
|
|
1679
|
-
try log.prepare(battle.active(player), move);
|
|
1847
|
+
try options.log.laststill();
|
|
1848
|
+
try options.log.prepare(battle.active(player), move);
|
|
1680
1849
|
}
|
|
1681
1850
|
|
|
1682
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1851
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1683
1852
|
var foe = battle.foe(player);
|
|
1684
1853
|
const sub = foe.active.volatiles.Substitute;
|
|
1685
1854
|
|
|
1686
1855
|
if (move.effect == .ConfusionChance) {
|
|
1687
|
-
|
|
1688
|
-
battle.rng.chance(u8, 25, 256)
|
|
1689
|
-
else
|
|
1690
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1691
|
-
if (!chance) return;
|
|
1856
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1692
1857
|
} else {
|
|
1693
1858
|
if (showdown) {
|
|
1694
|
-
if (!try checkHit(battle, player, move,
|
|
1859
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1695
1860
|
return;
|
|
1696
1861
|
} else if (sub) {
|
|
1697
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1862
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1698
1863
|
}
|
|
1699
1864
|
} else {
|
|
1700
1865
|
if (sub) {
|
|
1701
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1702
|
-
} else if (!try checkHit(battle, player, move,
|
|
1866
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1867
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1703
1868
|
return;
|
|
1704
1869
|
}
|
|
1705
1870
|
}
|
|
1871
|
+
try options.chance.commit(player, .hit);
|
|
1706
1872
|
}
|
|
1707
1873
|
|
|
1708
1874
|
if (foe.active.volatiles.Confusion) return;
|
|
1709
1875
|
foe.active.volatiles.Confusion = true;
|
|
1710
|
-
foe.active.volatiles.confusion =
|
|
1711
|
-
battle.rng.range(u8, 2, 6)
|
|
1712
|
-
else
|
|
1713
|
-
(battle.rng.next() & 3) + 2);
|
|
1876
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1714
1877
|
|
|
1715
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1878
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1716
1879
|
}
|
|
1717
1880
|
|
|
1718
|
-
fn conversion(battle: anytype, player: Player,
|
|
1881
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1719
1882
|
const foe = battle.foe(player);
|
|
1720
1883
|
|
|
1721
1884
|
if (foe.active.volatiles.Invulnerable) {
|
|
1722
|
-
try log.lastmiss();
|
|
1723
|
-
return log.miss(battle.active(player));
|
|
1885
|
+
try options.log.lastmiss();
|
|
1886
|
+
return options.log.miss(battle.active(player));
|
|
1724
1887
|
}
|
|
1725
1888
|
|
|
1726
1889
|
battle.side(player).active.types = foe.active.types;
|
|
1727
|
-
return log.typechange(
|
|
1890
|
+
return options.log.typechange(
|
|
1891
|
+
battle.active(player),
|
|
1892
|
+
foe.active.types,
|
|
1893
|
+
battle.active(player.foe()),
|
|
1894
|
+
);
|
|
1728
1895
|
}
|
|
1729
1896
|
|
|
1730
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1897
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1731
1898
|
var foe = battle.foe(player);
|
|
1732
1899
|
var volatiles = &foe.active.volatiles;
|
|
1733
1900
|
const foe_ident = battle.active(player.foe());
|
|
1734
1901
|
|
|
1735
1902
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1736
|
-
if (!showdown
|
|
1903
|
+
if (!showdown) {
|
|
1904
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1905
|
+
try options.chance.commit(player, .hit);
|
|
1906
|
+
}
|
|
1737
1907
|
|
|
1738
1908
|
if (volatiles.disabled_move != 0) {
|
|
1739
|
-
try log.fail(foe_ident, .None);
|
|
1909
|
+
try options.log.fail(foe_ident, .None);
|
|
1740
1910
|
return null;
|
|
1741
1911
|
}
|
|
1742
1912
|
|
|
@@ -1752,7 +1922,7 @@ pub const Effects = struct {
|
|
|
1752
1922
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1753
1923
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1754
1924
|
if (n == 0) {
|
|
1755
|
-
try log.fail(foe_ident, .None);
|
|
1925
|
+
try options.log.fail(foe_ident, .None);
|
|
1756
1926
|
return null;
|
|
1757
1927
|
} else if (err) {
|
|
1758
1928
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1760,23 +1930,22 @@ pub const Effects = struct {
|
|
|
1760
1930
|
return Result.Error;
|
|
1761
1931
|
}
|
|
1762
1932
|
|
|
1763
|
-
volatiles.disabled_move =
|
|
1764
|
-
|
|
1765
|
-
|
|
1766
|
-
else
|
|
1767
|
-
(battle.rng.next() & 7) + 1);
|
|
1933
|
+
volatiles.disabled_move =
|
|
1934
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1935
|
+
volatiles.disabled_duration = Rolls.disableDuration(battle, player, options);
|
|
1768
1936
|
|
|
1769
|
-
|
|
1937
|
+
const id = foe.active.move(volatiles.disabled_move).id;
|
|
1938
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1770
1939
|
return null;
|
|
1771
1940
|
}
|
|
1772
1941
|
|
|
1773
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1942
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1774
1943
|
var side = battle.side(player);
|
|
1775
1944
|
var stored = side.stored();
|
|
1776
1945
|
|
|
1777
1946
|
if (battle.last_damage == 0) {
|
|
1778
1947
|
assert(showdown);
|
|
1779
|
-
return;
|
|
1948
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1780
1949
|
}
|
|
1781
1950
|
|
|
1782
1951
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1785,7 +1954,7 @@ pub const Effects = struct {
|
|
|
1785
1954
|
if (stored.hp == stored.stats.hp) return;
|
|
1786
1955
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1787
1956
|
|
|
1788
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1957
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1789
1958
|
}
|
|
1790
1959
|
|
|
1791
1960
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1799,34 +1968,28 @@ pub const Effects = struct {
|
|
|
1799
1968
|
side.active.volatiles.LeechSeed = false;
|
|
1800
1969
|
}
|
|
1801
1970
|
|
|
1802
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1971
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1803
1972
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1804
1973
|
|
|
1805
1974
|
if (volatiles.Substitute) return;
|
|
1806
|
-
|
|
1807
|
-
|
|
1808
|
-
|
|
1809
|
-
else
|
|
1810
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1811
|
-
Gen12.percent(10)
|
|
1812
|
-
else
|
|
1813
|
-
Gen12.percent(30));
|
|
1814
|
-
if (!chance) return;
|
|
1975
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1976
|
+
return;
|
|
1977
|
+
}
|
|
1815
1978
|
|
|
1816
1979
|
volatiles.Flinch = true;
|
|
1817
1980
|
volatiles.Recharging = false;
|
|
1818
1981
|
}
|
|
1819
1982
|
|
|
1820
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1983
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1821
1984
|
var side = battle.side(player);
|
|
1822
1985
|
|
|
1823
1986
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1824
1987
|
side.active.volatiles.FocusEnergy = true;
|
|
1825
1988
|
|
|
1826
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1989
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1827
1990
|
}
|
|
1828
1991
|
|
|
1829
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1992
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1830
1993
|
var foe = battle.foe(player);
|
|
1831
1994
|
var foe_stored = foe.stored();
|
|
1832
1995
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1837,22 +2000,19 @@ pub const Effects = struct {
|
|
|
1837
2000
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1838
2001
|
}
|
|
1839
2002
|
|
|
1840
|
-
|
|
1841
|
-
|
|
1842
|
-
else
|
|
1843
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1844
|
-
if (!chance) return;
|
|
1845
|
-
|
|
2003
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2004
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1846
2005
|
// Freeze Clause Mod
|
|
1847
2006
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1848
2007
|
|
|
1849
2008
|
foe_stored.status = Status.init(.FRZ);
|
|
1850
2009
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1851
2010
|
|
|
1852
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2011
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1853
2012
|
}
|
|
1854
2013
|
|
|
1855
|
-
fn haze(battle: anytype, player: Player,
|
|
2014
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2015
|
+
var log = options.log;
|
|
1856
2016
|
var side = battle.side(player);
|
|
1857
2017
|
var foe = battle.foe(player);
|
|
1858
2018
|
|
|
@@ -1874,7 +2034,7 @@ pub const Effects = struct {
|
|
|
1874
2034
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1875
2035
|
if (showdown) {
|
|
1876
2036
|
for (&battle.sides, 0..) |*s, i| {
|
|
1877
|
-
const p = @
|
|
2037
|
+
const p: Player = @enumFromInt(i);
|
|
1878
2038
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1879
2039
|
if (p != player and Status.any(s.stored().status)) {
|
|
1880
2040
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1883,7 +2043,7 @@ pub const Effects = struct {
|
|
|
1883
2043
|
s.stored().status = Status.init(.PSN);
|
|
1884
2044
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1885
2045
|
}
|
|
1886
|
-
try clearVolatiles(battle, p,
|
|
2046
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1887
2047
|
}
|
|
1888
2048
|
} else {
|
|
1889
2049
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1893,71 +2053,76 @@ pub const Effects = struct {
|
|
|
1893
2053
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1894
2054
|
foe_stored.status = 0;
|
|
1895
2055
|
}
|
|
1896
|
-
try clearVolatiles(battle, player,
|
|
1897
|
-
try clearVolatiles(battle, player.foe(),
|
|
2056
|
+
try clearVolatiles(battle, player, false, options);
|
|
2057
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1898
2058
|
}
|
|
1899
2059
|
}
|
|
1900
2060
|
|
|
1901
|
-
fn heal(battle: anytype, player: Player,
|
|
2061
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1902
2062
|
var side = battle.side(player);
|
|
1903
2063
|
var stored = side.stored();
|
|
1904
2064
|
const ident = battle.active(player);
|
|
1905
2065
|
|
|
1906
2066
|
// GLITCH: HP recovery move failure glitches
|
|
1907
2067
|
const delta = stored.stats.hp - stored.hp;
|
|
1908
|
-
if (delta == 0 or delta & 255 == 255
|
|
2068
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2069
|
+
return try options.log.fail(ident, .None);
|
|
2070
|
+
}
|
|
1909
2071
|
|
|
1910
2072
|
const rest = side.last_selected_move == .Rest;
|
|
1911
2073
|
if (rest) {
|
|
1912
2074
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1913
2075
|
if (showdown) battle.rng.advance(1);
|
|
1914
2076
|
stored.status = Status.slf(2);
|
|
1915
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2077
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1916
2078
|
stored.hp = stored.stats.hp;
|
|
1917
2079
|
} else {
|
|
1918
2080
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1919
2081
|
}
|
|
1920
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2082
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
1921
2083
|
}
|
|
1922
2084
|
|
|
1923
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2085
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1924
2086
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1925
|
-
try log.mustrecharge(battle.active(player));
|
|
2087
|
+
try options.log.mustrecharge(battle.active(player));
|
|
1926
2088
|
}
|
|
1927
2089
|
|
|
1928
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2090
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1929
2091
|
var foe = battle.foe(player);
|
|
1930
2092
|
|
|
1931
2093
|
if (showdown) {
|
|
1932
2094
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1933
2095
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1934
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2096
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1935
2097
|
}
|
|
1936
|
-
if (!try checkHit(battle, player, move,
|
|
2098
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1937
2099
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1938
2100
|
} else {
|
|
1939
|
-
if (!try checkHit(battle, player, move,
|
|
2101
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1940
2102
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1941
|
-
try log.lastmiss();
|
|
1942
|
-
return log.miss(battle.active(player));
|
|
2103
|
+
try options.log.lastmiss();
|
|
2104
|
+
return options.log.miss(battle.active(player));
|
|
1943
2105
|
}
|
|
1944
2106
|
}
|
|
1945
2107
|
|
|
2108
|
+
try options.chance.commit(player, .hit);
|
|
1946
2109
|
foe.active.volatiles.LeechSeed = true;
|
|
1947
2110
|
|
|
1948
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2111
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1949
2112
|
}
|
|
1950
2113
|
|
|
1951
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2114
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1952
2115
|
var side = battle.side(player);
|
|
1953
2116
|
|
|
1954
|
-
if (side.active.volatiles.LightScreen)
|
|
2117
|
+
if (side.active.volatiles.LightScreen) {
|
|
2118
|
+
return options.log.fail(battle.active(player), .None);
|
|
2119
|
+
}
|
|
1955
2120
|
side.active.volatiles.LightScreen = true;
|
|
1956
2121
|
|
|
1957
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2122
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
1958
2123
|
}
|
|
1959
2124
|
|
|
1960
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2125
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1961
2126
|
var side = battle.side(player);
|
|
1962
2127
|
var foe = battle.foe(player);
|
|
1963
2128
|
|
|
@@ -1973,45 +2138,51 @@ pub const Effects = struct {
|
|
|
1973
2138
|
const has_mimic = has_mimic: {
|
|
1974
2139
|
for (side.active.moves, 0..) |m, i| {
|
|
1975
2140
|
if (m.id == .Mimic) {
|
|
1976
|
-
oslot = @intCast(
|
|
2141
|
+
oslot = @intCast(i + 1);
|
|
1977
2142
|
break :has_mimic true;
|
|
1978
2143
|
}
|
|
1979
2144
|
}
|
|
1980
2145
|
break :has_mimic false;
|
|
1981
2146
|
};
|
|
1982
|
-
|
|
1983
|
-
|
|
1984
|
-
|
|
1985
|
-
|
|
2147
|
+
if (!has_mimic) {
|
|
2148
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2149
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2150
|
+
try options.chance.commit(player, .hit);
|
|
2151
|
+
return try options.log.fail(battle.active(player.foe()), .None);
|
|
1986
2152
|
}
|
|
1987
2153
|
}
|
|
1988
|
-
if (!try checkHit(battle, player, move,
|
|
2154
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2155
|
+
try options.chance.commit(player, .hit);
|
|
1989
2156
|
|
|
1990
|
-
const rslot =
|
|
2157
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1991
2158
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1992
2159
|
|
|
1993
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2160
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
1994
2161
|
}
|
|
1995
2162
|
|
|
1996
|
-
fn mist(battle: anytype, player: Player,
|
|
2163
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1997
2164
|
var side = battle.side(player);
|
|
1998
2165
|
|
|
1999
2166
|
if (side.active.volatiles.Mist) return;
|
|
2000
2167
|
side.active.volatiles.Mist = true;
|
|
2001
2168
|
|
|
2002
|
-
try log.start(battle.active(player), .Mist);
|
|
2169
|
+
try options.log.start(battle.active(player), .Mist);
|
|
2003
2170
|
}
|
|
2004
2171
|
|
|
2005
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2172
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2006
2173
|
var side = battle.side(player);
|
|
2007
2174
|
|
|
2008
2175
|
assert(!side.active.volatiles.MultiHit);
|
|
2009
2176
|
side.active.volatiles.MultiHit = true;
|
|
2010
2177
|
|
|
2011
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2178
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2179
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2180
|
+
else
|
|
2181
|
+
2;
|
|
2012
2182
|
}
|
|
2013
2183
|
|
|
2014
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2184
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2185
|
+
var log = options.log;
|
|
2015
2186
|
var foe = battle.foe(player);
|
|
2016
2187
|
var foe_stored = foe.stored();
|
|
2017
2188
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2022,7 +2193,7 @@ pub const Effects = struct {
|
|
|
2022
2193
|
if (showdown) {
|
|
2023
2194
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2024
2195
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
2025
|
-
if (!try checkHit(battle, player, move,
|
|
2196
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2026
2197
|
}
|
|
2027
2198
|
if (Status.any(foe_stored.status)) {
|
|
2028
2199
|
return log.fail(
|
|
@@ -2032,8 +2203,9 @@ pub const Effects = struct {
|
|
|
2032
2203
|
}
|
|
2033
2204
|
if (!showdown) {
|
|
2034
2205
|
if (immune) return log.immune(foe_ident, .None);
|
|
2035
|
-
if (!try checkHit(battle, player, move,
|
|
2206
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2036
2207
|
}
|
|
2208
|
+
try options.chance.commit(player, .hit);
|
|
2037
2209
|
|
|
2038
2210
|
foe_stored.status = Status.init(.PAR);
|
|
2039
2211
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2041,7 +2213,7 @@ pub const Effects = struct {
|
|
|
2041
2213
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2042
2214
|
}
|
|
2043
2215
|
|
|
2044
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2216
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2045
2217
|
var foe = battle.foe(player);
|
|
2046
2218
|
var foe_stored = foe.stored();
|
|
2047
2219
|
|
|
@@ -2052,32 +2224,31 @@ pub const Effects = struct {
|
|
|
2052
2224
|
}
|
|
2053
2225
|
|
|
2054
2226
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2055
|
-
|
|
2056
|
-
|
|
2057
|
-
|
|
2058
|
-
|
|
2059
|
-
Gen12.percent(10)
|
|
2060
|
-
else
|
|
2061
|
-
Gen12.percent(30));
|
|
2062
|
-
if (!chance) return;
|
|
2227
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2228
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2229
|
+
return;
|
|
2230
|
+
}
|
|
2063
2231
|
|
|
2064
2232
|
foe_stored.status = Status.init(.PAR);
|
|
2065
2233
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2066
2234
|
|
|
2067
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2235
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2068
2236
|
}
|
|
2069
2237
|
|
|
2070
|
-
fn payDay(battle: anytype, player: Player,
|
|
2071
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2238
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2239
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2240
|
+
try options.log.fieldactivate();
|
|
2241
|
+
}
|
|
2072
2242
|
}
|
|
2073
2243
|
|
|
2074
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2244
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2245
|
+
var log = options.log;
|
|
2075
2246
|
var foe = battle.foe(player);
|
|
2076
2247
|
var foe_stored = foe.stored();
|
|
2077
2248
|
const foe_ident = battle.active(player.foe());
|
|
2078
2249
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2079
2250
|
|
|
2080
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2251
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2081
2252
|
return;
|
|
2082
2253
|
} else if (foe.active.volatiles.Substitute) {
|
|
2083
2254
|
if (move.effect != .Poison) return;
|
|
@@ -2101,16 +2272,12 @@ pub const Effects = struct {
|
|
|
2101
2272
|
}
|
|
2102
2273
|
|
|
2103
2274
|
if (move.effect == .Poison) {
|
|
2104
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2275
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2276
|
+
try options.chance.commit(player, .hit);
|
|
2105
2277
|
} else {
|
|
2106
|
-
|
|
2107
|
-
|
|
2108
|
-
|
|
2109
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2110
|
-
Gen12.percent(20)
|
|
2111
|
-
else
|
|
2112
|
-
Gen12.percent(40));
|
|
2113
|
-
if (!chance) return;
|
|
2278
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2279
|
+
return;
|
|
2280
|
+
}
|
|
2114
2281
|
}
|
|
2115
2282
|
|
|
2116
2283
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2125,34 +2292,40 @@ pub const Effects = struct {
|
|
|
2125
2292
|
|
|
2126
2293
|
fn rage(battle: anytype, player: Player) !void {
|
|
2127
2294
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2128
|
-
if (volatiles.Rage) return;
|
|
2129
|
-
volatiles.Rage = true;
|
|
2130
2295
|
assert(!volatiles.Bide);
|
|
2131
|
-
volatiles.
|
|
2296
|
+
volatiles.Rage = true;
|
|
2132
2297
|
}
|
|
2133
2298
|
|
|
2134
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2299
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2135
2300
|
var side = battle.side(player);
|
|
2136
2301
|
var stored = side.stored();
|
|
2137
2302
|
|
|
2138
|
-
|
|
2303
|
+
assert(showdown or battle.last_damage > 0);
|
|
2304
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2305
|
+
|
|
2306
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2139
2307
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2140
|
-
stored.hp = @intCast(
|
|
2308
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2141
2309
|
|
|
2142
|
-
try log.damageOf(
|
|
2310
|
+
try options.log.damageOf(
|
|
2311
|
+
battle.active(player),
|
|
2312
|
+
stored,
|
|
2313
|
+
.RecoilOf,
|
|
2314
|
+
battle.active(player.foe()),
|
|
2315
|
+
);
|
|
2143
2316
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2144
2317
|
}
|
|
2145
2318
|
|
|
2146
|
-
fn reflect(battle: anytype, player: Player,
|
|
2319
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2147
2320
|
var side = battle.side(player);
|
|
2148
2321
|
|
|
2149
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2322
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2150
2323
|
side.active.volatiles.Reflect = true;
|
|
2151
2324
|
|
|
2152
|
-
try log.start(battle.active(player), .Reflect);
|
|
2325
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2153
2326
|
}
|
|
2154
2327
|
|
|
2155
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2328
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2156
2329
|
var foe = battle.foe(player);
|
|
2157
2330
|
var foe_stored = foe.stored();
|
|
2158
2331
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2163,13 +2336,14 @@ pub const Effects = struct {
|
|
|
2163
2336
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2164
2337
|
} else {
|
|
2165
2338
|
if (Status.any(foe_stored.status)) {
|
|
2166
|
-
return log.fail(
|
|
2339
|
+
return options.log.fail(
|
|
2167
2340
|
foe_ident,
|
|
2168
2341
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2169
2342
|
);
|
|
2170
2343
|
}
|
|
2171
2344
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2172
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2345
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2346
|
+
try options.chance.commit(player, .hit);
|
|
2173
2347
|
}
|
|
2174
2348
|
|
|
2175
2349
|
// Sleep Clause Mod
|
|
@@ -2180,40 +2354,32 @@ pub const Effects = struct {
|
|
|
2180
2354
|
}
|
|
2181
2355
|
foe.active.volatiles.Recharging = false;
|
|
2182
2356
|
|
|
2183
|
-
|
|
2184
|
-
|
|
2185
|
-
|
|
2186
|
-
while (true) {
|
|
2187
|
-
const r = battle.rng.next() & 7;
|
|
2188
|
-
if (r != 0) break :loop r;
|
|
2189
|
-
}
|
|
2190
|
-
});
|
|
2191
|
-
|
|
2192
|
-
foe_stored.status = Status.slp(duration);
|
|
2193
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2357
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2358
|
+
const last = battle.side(player).last_selected_move;
|
|
2359
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2194
2360
|
}
|
|
2195
2361
|
|
|
2196
|
-
fn splash(battle: anytype, player: Player,
|
|
2197
|
-
try log.activate(battle.active(player), .Splash);
|
|
2362
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2363
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2198
2364
|
}
|
|
2199
2365
|
|
|
2200
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2366
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2201
2367
|
var side = battle.side(player);
|
|
2202
2368
|
if (side.active.volatiles.Substitute) {
|
|
2203
|
-
try log.fail(battle.active(player), .Substitute);
|
|
2369
|
+
try options.log.fail(battle.active(player), .Substitute);
|
|
2204
2370
|
return;
|
|
2205
2371
|
}
|
|
2206
2372
|
|
|
2207
2373
|
assert(side.stored().stats.hp <= 1023);
|
|
2208
2374
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2209
|
-
const hp = @intCast(
|
|
2375
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2210
2376
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2211
2377
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2212
2378
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2213
2379
|
// avoid having to convert to floating point)
|
|
2214
2380
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2215
2381
|
if (side.stored().hp < required_hp) {
|
|
2216
|
-
try log.fail(battle.active(player), .Weak);
|
|
2382
|
+
try options.log.fail(battle.active(player), .Weak);
|
|
2217
2383
|
return;
|
|
2218
2384
|
}
|
|
2219
2385
|
|
|
@@ -2221,34 +2387,32 @@ pub const Effects = struct {
|
|
|
2221
2387
|
side.stored().hp -= hp;
|
|
2222
2388
|
side.active.volatiles.substitute = hp + 1;
|
|
2223
2389
|
side.active.volatiles.Substitute = true;
|
|
2224
|
-
try log.start(battle.active(player), .Substitute);
|
|
2390
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2225
2391
|
if (hp > 0) {
|
|
2226
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2392
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2227
2393
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2228
2394
|
}
|
|
2229
2395
|
}
|
|
2230
2396
|
|
|
2231
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2397
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2232
2398
|
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2233
2399
|
|
|
2234
|
-
// Whirlwind/Roar should not roll to hit but Pokémon Showdown does anyway
|
|
2235
|
-
|
|
2400
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2401
|
+
if (try checkHit(battle, player, move, options)) try options.chance.commit(player, .hit);
|
|
2402
|
+
|
|
2403
|
+
battle.last_damage = 0;
|
|
2236
2404
|
}
|
|
2237
2405
|
|
|
2238
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2406
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2239
2407
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2240
2408
|
assert(!volatiles.Thrashing);
|
|
2241
2409
|
assert(!volatiles.Bide);
|
|
2242
2410
|
|
|
2243
2411
|
volatiles.Thrashing = true;
|
|
2244
|
-
volatiles.
|
|
2245
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2246
|
-
battle.rng.range(u8, 2, 4)
|
|
2247
|
-
else
|
|
2248
|
-
(battle.rng.next() & 1) + 2);
|
|
2412
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2249
2413
|
}
|
|
2250
2414
|
|
|
2251
|
-
fn transform(battle: anytype, player: Player,
|
|
2415
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2252
2416
|
var side = battle.side(player);
|
|
2253
2417
|
const foe = battle.foe(player);
|
|
2254
2418
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2274,10 +2438,10 @@ pub const Effects = struct {
|
|
|
2274
2438
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2275
2439
|
}
|
|
2276
2440
|
|
|
2277
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2441
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2278
2442
|
}
|
|
2279
2443
|
|
|
2280
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2444
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2281
2445
|
var side = battle.side(player);
|
|
2282
2446
|
var foe = battle.foe(player);
|
|
2283
2447
|
|
|
@@ -2285,12 +2449,16 @@ pub const Effects = struct {
|
|
|
2285
2449
|
side.active.volatiles.Binding = true;
|
|
2286
2450
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2287
2451
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2288
|
-
if (!showdown)
|
|
2452
|
+
if (!showdown) {
|
|
2453
|
+
foe.active.volatiles.Recharging = false;
|
|
2454
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2289
2455
|
|
|
2290
|
-
side.active.volatiles.attacks =
|
|
2456
|
+
side.active.volatiles.attacks =
|
|
2457
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2291
2458
|
}
|
|
2292
2459
|
|
|
2293
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2460
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2461
|
+
var log = options.log;
|
|
2294
2462
|
var side = battle.side(player);
|
|
2295
2463
|
const ident = battle.active(player);
|
|
2296
2464
|
|
|
@@ -2302,7 +2470,7 @@ pub const Effects = struct {
|
|
|
2302
2470
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2303
2471
|
if (boosts.atk == 6) return try log.fail(ident, .None);
|
|
2304
2472
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2305
|
-
boosts.atk = @
|
|
2473
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2306
2474
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2307
2475
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2308
2476
|
boosts.atk -= 1;
|
|
@@ -2313,16 +2481,18 @@ pub const Effects = struct {
|
|
|
2313
2481
|
}
|
|
2314
2482
|
return try log.fail(ident, .None);
|
|
2315
2483
|
}
|
|
2316
|
-
var mod = BOOSTS[@
|
|
2317
|
-
const stat = unmodifiedStats(battle,
|
|
2484
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2485
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2318
2486
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2319
2487
|
try log.boost(ident, reason, n);
|
|
2488
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2489
|
+
if (showdown and move.effect == .Rage) return;
|
|
2320
2490
|
},
|
|
2321
2491
|
.DefenseUp1, .DefenseUp2 => {
|
|
2322
2492
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2323
2493
|
if (boosts.def == 6) return try log.fail(ident, .None);
|
|
2324
2494
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2325
|
-
boosts.def = @intCast(
|
|
2495
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2326
2496
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2327
2497
|
boosts.def -= 1;
|
|
2328
2498
|
if (showdown) {
|
|
@@ -2331,15 +2501,15 @@ pub const Effects = struct {
|
|
|
2331
2501
|
}
|
|
2332
2502
|
return try log.fail(ident, .None);
|
|
2333
2503
|
}
|
|
2334
|
-
var mod = BOOSTS[@
|
|
2335
|
-
const stat = unmodifiedStats(battle,
|
|
2504
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2505
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2336
2506
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2337
2507
|
try log.boost(ident, .Defense, n);
|
|
2338
2508
|
},
|
|
2339
2509
|
.SpeedUp2 => {
|
|
2340
2510
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2341
2511
|
if (boosts.spe == 6) return try log.fail(ident, .None);
|
|
2342
|
-
boosts.spe = @intCast(
|
|
2512
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2343
2513
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2344
2514
|
boosts.spe -= 1;
|
|
2345
2515
|
if (showdown) {
|
|
@@ -2348,8 +2518,8 @@ pub const Effects = struct {
|
|
|
2348
2518
|
}
|
|
2349
2519
|
return try log.fail(ident, .None);
|
|
2350
2520
|
}
|
|
2351
|
-
var mod = BOOSTS[@
|
|
2352
|
-
const stat = unmodifiedStats(battle,
|
|
2521
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2522
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2353
2523
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2354
2524
|
try log.boost(ident, .Speed, 2);
|
|
2355
2525
|
},
|
|
@@ -2357,7 +2527,7 @@ pub const Effects = struct {
|
|
|
2357
2527
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2358
2528
|
if (boosts.spc == 6) return try log.fail(ident, .None);
|
|
2359
2529
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2360
|
-
boosts.spc = @intCast(
|
|
2530
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2361
2531
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2362
2532
|
boosts.spc -= 1;
|
|
2363
2533
|
if (showdown) {
|
|
@@ -2368,8 +2538,8 @@ pub const Effects = struct {
|
|
|
2368
2538
|
}
|
|
2369
2539
|
return try log.fail(ident, .None);
|
|
2370
2540
|
}
|
|
2371
|
-
var mod = BOOSTS[@
|
|
2372
|
-
const stat = unmodifiedStats(battle,
|
|
2541
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2542
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2373
2543
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2374
2544
|
try log.boost(ident, .SpecialAttack, n);
|
|
2375
2545
|
try log.boost(ident, .SpecialDefense, n);
|
|
@@ -2377,7 +2547,7 @@ pub const Effects = struct {
|
|
|
2377
2547
|
.EvasionUp1 => {
|
|
2378
2548
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2379
2549
|
if (boosts.evasion == 6) return try log.fail(ident, .None);
|
|
2380
|
-
boosts.evasion = @intCast(
|
|
2550
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2381
2551
|
try log.boost(ident, .Evasion, 1);
|
|
2382
2552
|
},
|
|
2383
2553
|
else => unreachable,
|
|
@@ -2387,32 +2557,32 @@ pub const Effects = struct {
|
|
|
2387
2557
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2388
2558
|
}
|
|
2389
2559
|
|
|
2390
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2560
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2561
|
+
var log = options.log;
|
|
2391
2562
|
var foe = battle.foe(player);
|
|
2392
2563
|
const foe_ident = battle.active(player.foe());
|
|
2564
|
+
const secondary = move.effect.isStatDownChance();
|
|
2393
2565
|
|
|
2394
|
-
if (foe.active.volatiles.Substitute)
|
|
2395
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2396
|
-
}
|
|
2566
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2397
2567
|
|
|
2398
|
-
if (
|
|
2399
|
-
const
|
|
2400
|
-
|
|
2401
|
-
|
|
2402
|
-
|
|
2403
|
-
if (!
|
|
2404
|
-
|
|
2405
|
-
return; // checkHit already checks for Invulnerable
|
|
2568
|
+
if (secondary) {
|
|
2569
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2570
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2571
|
+
} else {
|
|
2572
|
+
// checkHit already checks for Invulnerable
|
|
2573
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2574
|
+
try options.chance.commit(player, .hit);
|
|
2406
2575
|
}
|
|
2407
2576
|
|
|
2408
2577
|
var stats = &foe.active.stats;
|
|
2409
2578
|
var boosts = &foe.active.boosts;
|
|
2579
|
+
const fail = showdown or !secondary;
|
|
2410
2580
|
|
|
2411
2581
|
switch (move.effect) {
|
|
2412
2582
|
.AttackDown1, .AttackDownChance => {
|
|
2413
2583
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2414
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2415
|
-
boosts.atk = @intCast(
|
|
2584
|
+
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2585
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2416
2586
|
if (stats.atk == 1) {
|
|
2417
2587
|
boosts.atk += 1;
|
|
2418
2588
|
if (showdown) {
|
|
@@ -2421,16 +2591,16 @@ pub const Effects = struct {
|
|
|
2421
2591
|
}
|
|
2422
2592
|
return try log.fail(foe_ident, .None);
|
|
2423
2593
|
}
|
|
2424
|
-
var mod = BOOSTS[@
|
|
2425
|
-
const stat = unmodifiedStats(battle,
|
|
2594
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2595
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2426
2596
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2427
2597
|
try log.boost(foe_ident, .Attack, -1);
|
|
2428
2598
|
},
|
|
2429
2599
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2430
2600
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2431
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2601
|
+
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2432
2602
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2433
|
-
boosts.def = @intCast(
|
|
2603
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2434
2604
|
if (stats.def == 1) {
|
|
2435
2605
|
boosts.def += 1;
|
|
2436
2606
|
if (showdown) {
|
|
@@ -2439,15 +2609,15 @@ pub const Effects = struct {
|
|
|
2439
2609
|
}
|
|
2440
2610
|
return try log.fail(foe_ident, .None);
|
|
2441
2611
|
}
|
|
2442
|
-
var mod = BOOSTS[@
|
|
2443
|
-
const stat = unmodifiedStats(battle,
|
|
2612
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2613
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2444
2614
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2445
2615
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2446
2616
|
},
|
|
2447
2617
|
.SpeedDown1, .SpeedDownChance => {
|
|
2448
2618
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2449
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2450
|
-
boosts.spe = @intCast(
|
|
2619
|
+
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2620
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2451
2621
|
if (stats.spe == 1) {
|
|
2452
2622
|
boosts.spe += 1;
|
|
2453
2623
|
if (showdown) {
|
|
@@ -2456,16 +2626,16 @@ pub const Effects = struct {
|
|
|
2456
2626
|
}
|
|
2457
2627
|
return try log.fail(foe_ident, .None);
|
|
2458
2628
|
}
|
|
2459
|
-
var mod = BOOSTS[@
|
|
2460
|
-
const stat = unmodifiedStats(battle,
|
|
2629
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2630
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2461
2631
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2462
2632
|
try log.boost(foe_ident, .Speed, -1);
|
|
2463
2633
|
assert(boosts.spe >= -6);
|
|
2464
2634
|
},
|
|
2465
2635
|
.SpecialDownChance => {
|
|
2466
2636
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2467
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2468
|
-
boosts.spc = @intCast(
|
|
2637
|
+
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2638
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2469
2639
|
if (stats.spc == 1) {
|
|
2470
2640
|
boosts.spc += 1;
|
|
2471
2641
|
if (showdown) {
|
|
@@ -2476,16 +2646,16 @@ pub const Effects = struct {
|
|
|
2476
2646
|
}
|
|
2477
2647
|
return try log.fail(foe_ident, .None);
|
|
2478
2648
|
}
|
|
2479
|
-
var mod = BOOSTS[@
|
|
2480
|
-
const stat = unmodifiedStats(battle,
|
|
2649
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2650
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2481
2651
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2482
2652
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2483
2653
|
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2484
2654
|
},
|
|
2485
2655
|
.AccuracyDown1 => {
|
|
2486
2656
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2487
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2488
|
-
boosts.accuracy = @intCast(
|
|
2657
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2658
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2489
2659
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2490
2660
|
},
|
|
2491
2661
|
else => unreachable,
|
|
@@ -2496,8 +2666,7 @@ pub const Effects = struct {
|
|
|
2496
2666
|
}
|
|
2497
2667
|
};
|
|
2498
2668
|
|
|
2499
|
-
fn unmodifiedStats(battle: anytype,
|
|
2500
|
-
const side = battle.side(who);
|
|
2669
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2501
2670
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2502
2671
|
const id = ID.from(side.active.volatiles.transform);
|
|
2503
2672
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2511,16 +2680,19 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2511
2680
|
}
|
|
2512
2681
|
}
|
|
2513
2682
|
|
|
2514
|
-
inline fn isForced(active:
|
|
2683
|
+
inline fn isForced(active: anytype) bool {
|
|
2515
2684
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2516
2685
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2517
2686
|
}
|
|
2518
2687
|
|
|
2519
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2688
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2689
|
+
var log = options.log;
|
|
2520
2690
|
var side = battle.side(who);
|
|
2521
2691
|
var volatiles = &side.active.volatiles;
|
|
2522
2692
|
const ident = battle.active(who);
|
|
2523
2693
|
|
|
2694
|
+
options.chance.clearDurations(who, clear);
|
|
2695
|
+
|
|
2524
2696
|
if (volatiles.disabled_move != 0) {
|
|
2525
2697
|
volatiles.disabled_move = 0;
|
|
2526
2698
|
volatiles.disabled_duration = 0;
|
|
@@ -2563,81 +2735,308 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2563
2735
|
}
|
|
2564
2736
|
}
|
|
2565
2737
|
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
|
|
2570
|
-
if (
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2738
|
+
pub const Rolls = struct {
|
|
2739
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2740
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2741
|
+
player == .P1
|
|
2742
|
+
else if (showdown)
|
|
2743
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2744
|
+
else
|
|
2745
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2746
|
+
|
|
2747
|
+
try options.chance.speedTie(p1);
|
|
2748
|
+
return p1;
|
|
2575
2749
|
}
|
|
2576
|
-
return false;
|
|
2577
|
-
}
|
|
2578
2750
|
|
|
2579
|
-
inline fn
|
|
2580
|
-
|
|
2581
|
-
|
|
2582
|
-
|
|
2751
|
+
inline fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2752
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2753
|
+
val == .true
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
battle.rng.chance(u8, rate, 256)
|
|
2756
|
+
else
|
|
2757
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2758
|
+
|
|
2759
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2760
|
+
return crit;
|
|
2583
2761
|
}
|
|
2584
|
-
}
|
|
2585
2762
|
|
|
2586
|
-
fn
|
|
2587
|
-
|
|
2588
|
-
|
|
2589
|
-
|
|
2763
|
+
inline fn damage(battle: anytype, player: anytype, options: anytype) !u8 {
|
|
2764
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2765
|
+
val
|
|
2766
|
+
else roll: {
|
|
2767
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2768
|
+
while (true) {
|
|
2769
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2770
|
+
if (r >= 217) break :roll r;
|
|
2771
|
+
}
|
|
2772
|
+
};
|
|
2590
2773
|
|
|
2591
|
-
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2595
|
-
else
|
|
2596
|
-
(battle.rng.next() & 3) + 2);
|
|
2774
|
+
assert(roll >= 217 and roll <= 255);
|
|
2775
|
+
try options.chance.damage(player, roll);
|
|
2776
|
+
return roll;
|
|
2777
|
+
}
|
|
2597
2778
|
|
|
2598
|
-
|
|
2599
|
-
|
|
2779
|
+
inline fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2780
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2781
|
+
val == .true
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < accuracy;
|
|
2600
2786
|
|
|
2601
|
-
|
|
2787
|
+
options.chance.hit(ok, accuracy);
|
|
2788
|
+
return ok;
|
|
2789
|
+
}
|
|
2602
2790
|
|
|
2603
|
-
fn
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2791
|
+
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2792
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2793
|
+
val == .true
|
|
2794
|
+
else if (showdown)
|
|
2795
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2796
|
+
else
|
|
2797
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2608
2798
|
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2799
|
+
try options.chance.confused(player, cfz);
|
|
2800
|
+
return cfz;
|
|
2801
|
+
}
|
|
2802
|
+
|
|
2803
|
+
inline fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2804
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2805
|
+
val == .true
|
|
2806
|
+
else if (showdown)
|
|
2807
|
+
battle.rng.chance(u8, 63, 256)
|
|
2808
|
+
else
|
|
2809
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2810
|
+
|
|
2811
|
+
try options.chance.paralyzed(player, par);
|
|
2812
|
+
return par;
|
|
2813
|
+
}
|
|
2814
|
+
|
|
2815
|
+
inline fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2816
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2817
|
+
val == .true
|
|
2818
|
+
else if (showdown)
|
|
2819
|
+
battle.rng.chance(u8, 25, 256)
|
|
2820
|
+
else
|
|
2821
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2822
|
+
|
|
2823
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2824
|
+
return proc;
|
|
2825
|
+
}
|
|
2826
|
+
|
|
2827
|
+
inline fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2828
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2829
|
+
|
|
2830
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2831
|
+
val == .true
|
|
2832
|
+
else if (showdown)
|
|
2833
|
+
battle.rng.chance(u8, rate, 256)
|
|
2834
|
+
else
|
|
2835
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2836
|
+
|
|
2837
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2838
|
+
return proc;
|
|
2839
|
+
}
|
|
2840
|
+
|
|
2841
|
+
inline fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2842
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2843
|
+
|
|
2844
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2845
|
+
val == .true
|
|
2846
|
+
else if (showdown)
|
|
2847
|
+
battle.rng.chance(u8, rate, 256)
|
|
2848
|
+
else
|
|
2849
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2850
|
+
|
|
2851
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2852
|
+
return proc;
|
|
2853
|
+
}
|
|
2854
|
+
|
|
2855
|
+
inline fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2856
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2857
|
+
val == .true
|
|
2858
|
+
else if (showdown)
|
|
2859
|
+
battle.rng.chance(u8, 85, 256)
|
|
2860
|
+
else
|
|
2861
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2862
|
+
|
|
2863
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2864
|
+
return proc;
|
|
2865
|
+
}
|
|
2866
|
+
|
|
2867
|
+
inline fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2868
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2869
|
+
val
|
|
2870
|
+
else if (showdown) move: {
|
|
2871
|
+
const r = battle.rng.range(u8, 0, @intFromEnum(Move.Struggle) - 2);
|
|
2872
|
+
const mod = @as(u2, (if (r < @intFromEnum(Move.Metronome) - 1) 1 else 2));
|
|
2873
|
+
break :move @enumFromInt(r + mod);
|
|
2874
|
+
} else move: {
|
|
2875
|
+
while (true) {
|
|
2876
|
+
const r = battle.rng.next();
|
|
2877
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2878
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2879
|
+
break :move @enumFromInt(r);
|
|
2616
2880
|
}
|
|
2881
|
+
};
|
|
2882
|
+
|
|
2883
|
+
try options.chance.metronome(player, move);
|
|
2884
|
+
return move;
|
|
2885
|
+
}
|
|
2886
|
+
|
|
2887
|
+
inline fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2888
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2889
|
+
val - 1
|
|
2890
|
+
else if (showdown)
|
|
2891
|
+
battle.rng.range(u8, 0, max)
|
|
2892
|
+
else power: {
|
|
2893
|
+
while (true) {
|
|
2894
|
+
const r = battle.rng.next();
|
|
2895
|
+
if (r < max) break :power r;
|
|
2896
|
+
}
|
|
2897
|
+
};
|
|
2898
|
+
|
|
2899
|
+
assert(power < max);
|
|
2900
|
+
try options.chance.psywave(player, power, max);
|
|
2901
|
+
return power;
|
|
2902
|
+
}
|
|
2903
|
+
|
|
2904
|
+
inline fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2905
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2906
|
+
@intCast(val)
|
|
2907
|
+
else if (showdown)
|
|
2908
|
+
@intCast(battle.rng.range(u8, 1, 8))
|
|
2909
|
+
else duration: {
|
|
2910
|
+
while (true) {
|
|
2911
|
+
const r = battle.rng.next() & 7;
|
|
2912
|
+
if (r != 0) break :duration @intCast(r);
|
|
2913
|
+
}
|
|
2914
|
+
};
|
|
2915
|
+
|
|
2916
|
+
assert(duration >= 1 and duration <= 7);
|
|
2917
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2918
|
+
return duration;
|
|
2919
|
+
}
|
|
2920
|
+
|
|
2921
|
+
inline fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2922
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2923
|
+
val
|
|
2924
|
+
else if (showdown)
|
|
2925
|
+
@intCast(battle.rng.range(u8, 1, 9))
|
|
2926
|
+
else
|
|
2927
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2928
|
+
|
|
2929
|
+
assert(duration >= 1 and duration <= 8);
|
|
2930
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2931
|
+
return duration;
|
|
2932
|
+
}
|
|
2933
|
+
|
|
2934
|
+
inline fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2935
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2936
|
+
@intCast(val)
|
|
2937
|
+
else if (showdown)
|
|
2938
|
+
@intCast(battle.rng.range(u8, 2, 6))
|
|
2939
|
+
else
|
|
2940
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2941
|
+
|
|
2942
|
+
assert(duration >= 2 and duration <= 5);
|
|
2943
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2944
|
+
return duration;
|
|
2945
|
+
}
|
|
2946
|
+
|
|
2947
|
+
inline fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2948
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2949
|
+
@intCast(val)
|
|
2950
|
+
else if (showdown)
|
|
2951
|
+
@intCast(battle.rng.range(u4, 2, 4))
|
|
2952
|
+
else
|
|
2953
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2954
|
+
|
|
2955
|
+
assert(duration >= 2 and duration <= 3);
|
|
2956
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2957
|
+
return duration;
|
|
2958
|
+
}
|
|
2959
|
+
|
|
2960
|
+
inline fn distribution(
|
|
2961
|
+
battle: anytype,
|
|
2962
|
+
comptime effect: Move.Effect,
|
|
2963
|
+
player: Player,
|
|
2964
|
+
options: anytype,
|
|
2965
|
+
) !u3 {
|
|
2966
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2967
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2968
|
+
@intCast(val)
|
|
2969
|
+
else if (showdown)
|
|
2970
|
+
DISTRIBUTION[battle.rng.range(u8, 0, DISTRIBUTION.len)]
|
|
2971
|
+
else n: {
|
|
2972
|
+
const r = (battle.rng.next() & 3);
|
|
2973
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2974
|
+
};
|
|
2975
|
+
|
|
2976
|
+
assert(n >= 2 and n <= 5);
|
|
2977
|
+
if (effect == .Binding) {
|
|
2978
|
+
options.chance.duration(.binding, player, player, n);
|
|
2617
2979
|
} else {
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2980
|
+
try options.chance.multiHit(player, n);
|
|
2981
|
+
}
|
|
2982
|
+
return n;
|
|
2983
|
+
}
|
|
2984
|
+
|
|
2985
|
+
fn moveSlot(
|
|
2986
|
+
battle: anytype,
|
|
2987
|
+
player: Player,
|
|
2988
|
+
moves: []MoveSlot,
|
|
2989
|
+
check_pp: u4,
|
|
2990
|
+
options: anytype,
|
|
2991
|
+
) !u4 {
|
|
2992
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2993
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2994
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2995
|
+
val
|
|
2996
|
+
else
|
|
2997
|
+
null
|
|
2998
|
+
else
|
|
2999
|
+
null;
|
|
3000
|
+
|
|
3001
|
+
const slot: u4 = overridden orelse slot: {
|
|
3002
|
+
if (showdown) {
|
|
3003
|
+
if (check_pp == 0) {
|
|
3004
|
+
var i: usize = moves.len;
|
|
3005
|
+
while (i > 0) {
|
|
3006
|
+
i -= 1;
|
|
3007
|
+
if (moves[i].id != .None) {
|
|
3008
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3009
|
+
}
|
|
3010
|
+
}
|
|
3011
|
+
} else {
|
|
3012
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3013
|
+
var i: usize = 0;
|
|
3014
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3015
|
+
if (moves[i].pp > 0) {
|
|
3016
|
+
r -= 1;
|
|
3017
|
+
if (r == 0) break;
|
|
3018
|
+
}
|
|
3019
|
+
}
|
|
3020
|
+
break :slot @intCast(i + 1);
|
|
2624
3021
|
}
|
|
2625
3022
|
}
|
|
2626
|
-
return @intCast(u4, i + 1);
|
|
2627
|
-
}
|
|
2628
|
-
}
|
|
2629
3023
|
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
3024
|
+
while (true) {
|
|
3025
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3026
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3027
|
+
}
|
|
3028
|
+
};
|
|
3029
|
+
|
|
3030
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3031
|
+
return slot;
|
|
2633
3032
|
}
|
|
2634
|
-
}
|
|
3033
|
+
};
|
|
2635
3034
|
|
|
2636
3035
|
test "RNG agreement" {
|
|
2637
3036
|
if (!showdown) return;
|
|
2638
3037
|
var expected: [256]u32 = undefined;
|
|
2639
3038
|
for (0..expected.len) |i| {
|
|
2640
|
-
expected[i] = @intCast(
|
|
3039
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2641
3040
|
}
|
|
2642
3041
|
|
|
2643
3042
|
var spe = rng.FixedRNG(1, expected.len){ .rolls = expected };
|
|
@@ -2680,7 +3079,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2680
3079
|
const side = battle.side(player);
|
|
2681
3080
|
const foe = battle.foe(player);
|
|
2682
3081
|
|
|
2683
|
-
var active = side.active;
|
|
3082
|
+
var active = &side.active;
|
|
2684
3083
|
const stored = side.stored();
|
|
2685
3084
|
|
|
2686
3085
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2694,7 +3093,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2694
3093
|
// strictly correct as the player would not have been presented the option to move or
|
|
2695
3094
|
// switch at all.
|
|
2696
3095
|
if (isForced(active)) {
|
|
2697
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3096
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2698
3097
|
n += 1;
|
|
2699
3098
|
return n;
|
|
2700
3099
|
}
|
|
@@ -2731,9 +3130,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2731
3130
|
while (slot <= 4) : (slot += 1) {
|
|
2732
3131
|
const m = active.moves[slot - 1];
|
|
2733
3132
|
if (m.id == .None) break;
|
|
2734
|
-
if (m.id == side.last_selected_move) {
|
|
2735
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2736
|
-
const
|
|
3133
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3134
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3135
|
+
const struggle =
|
|
3136
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disabled_move == slot);
|
|
3137
|
+
const s = if (struggle) 0 else slot;
|
|
2737
3138
|
out[n] = .{ .type = .Move, .data = s };
|
|
2738
3139
|
n += 1;
|
|
2739
3140
|
return n;
|