@pkmn/engine 0.1.0-dev.c4dec0f7 → 0.1.0-dev.c544e10e
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +102 -63
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +112 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +3 -4
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +15 -12
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +61 -40
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +135 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +118 -98
- package/package.json +74 -42
- package/src/bin/install-pkmn-engine +68 -36
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/binding/node.zig +47 -142
- package/src/lib/binding/wasm.zig +6 -4
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +905 -361
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +24 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +309 -193
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +90 -76
- package/src/lib/gen1/helpers.zig +577 -32
- package/src/lib/gen1/mechanics.zig +1173 -813
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +128 -90
- package/src/lib/gen2/generated.zig +808 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3510 -12
- package/src/lib/pkmn.zig +68 -9
- package/src/test/display/pkmn.html.tmpl +368 -0
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,35 +58,35 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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-
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -96,10 +98,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -112,7 +114,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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-
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +123,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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-
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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-
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,13 +153,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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@@ -162,11 +172,7 @@ fn selectMove(
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +215,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -239,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -259,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
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273
271
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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272
|
|
|
275
273
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
297
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
298
|
if (spe1 == spe2) {
|
|
301
299
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
300
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
301
|
+
battle.rng.advance(1);
|
|
302
|
+
}
|
|
308
303
|
|
|
304
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
305
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
306
|
|
|
311
307
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +311,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
311
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
312
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
313
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
314
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
315
|
// won the original coin flip
|
|
320
316
|
if (t1 and t2) return .P1;
|
|
321
317
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +324,55 @@ fn doTurn(
|
|
|
328
324
|
battle: anytype,
|
|
329
325
|
player: Player,
|
|
330
326
|
player_choice: Choice,
|
|
331
|
-
|
|
327
|
+
player_rewrap: bool,
|
|
328
|
+
player_skip: bool,
|
|
332
329
|
foe_player: Player,
|
|
333
330
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
331
|
+
foe_rewrap: bool,
|
|
332
|
+
foe_skip: bool,
|
|
333
|
+
options: anytype,
|
|
336
334
|
) !?Result {
|
|
337
335
|
assert(player_choice.type != .Pass);
|
|
338
336
|
|
|
339
337
|
var residual = true;
|
|
340
338
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
339
|
+
if (try executeMove(
|
|
340
|
+
battle,
|
|
341
|
+
player,
|
|
342
|
+
player_choice,
|
|
343
|
+
player_rewrap,
|
|
344
|
+
player_skip,
|
|
345
|
+
&residual,
|
|
346
|
+
options,
|
|
347
|
+
)) |r| return r;
|
|
342
348
|
if (!replace) {
|
|
343
349
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
351
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
358
|
+
residual = true;
|
|
350
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
362
|
+
battle,
|
|
363
|
+
foe_player,
|
|
364
|
+
foe_choice,
|
|
365
|
+
foe_rewrap,
|
|
366
|
+
foe_skip,
|
|
367
|
+
&residual,
|
|
368
|
+
options,
|
|
369
|
+
)) |r| return r;
|
|
352
370
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
373
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
376
|
}
|
|
359
377
|
|
|
360
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +389,31 @@ fn executeMove(
|
|
|
371
389
|
battle: anytype,
|
|
372
390
|
player: Player,
|
|
373
391
|
choice: Choice,
|
|
374
|
-
|
|
392
|
+
rewrap: bool,
|
|
393
|
+
skip: bool,
|
|
375
394
|
residual: *bool,
|
|
376
|
-
|
|
395
|
+
options: anytype,
|
|
377
396
|
) !?Result {
|
|
378
397
|
var side = battle.side(player);
|
|
379
398
|
|
|
380
399
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
401
|
return null;
|
|
383
402
|
}
|
|
384
403
|
|
|
404
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
405
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
406
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
408
|
assert(!showdown);
|
|
389
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
411
|
}
|
|
392
412
|
return null;
|
|
393
413
|
}
|
|
394
414
|
|
|
395
415
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +422,13 @@ fn executeMove(
|
|
|
402
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
424
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
426
|
const stored = side.stored();
|
|
410
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +445,12 @@ fn executeMove(
|
|
|
426
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
447
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
449
|
}
|
|
434
450
|
|
|
435
451
|
var skip_can = false;
|
|
436
452
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
454
|
.done => return null,
|
|
439
455
|
.skip_can => skip_can = true,
|
|
440
456
|
.skip_pp => skip_pp = true,
|
|
@@ -442,16 +458,23 @@ fn executeMove(
|
|
|
442
458
|
.err => return @as(?Result, Result.Error),
|
|
443
459
|
}
|
|
444
460
|
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
448
464
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
466
|
}
|
|
451
467
|
|
|
452
|
-
const BeforeMove =
|
|
468
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
453
469
|
|
|
454
|
-
fn beforeMove(
|
|
470
|
+
fn beforeMove(
|
|
471
|
+
battle: anytype,
|
|
472
|
+
player: Player,
|
|
473
|
+
skip: bool,
|
|
474
|
+
residual: *bool,
|
|
475
|
+
options: anytype,
|
|
476
|
+
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
455
478
|
var side = battle.side(player);
|
|
456
479
|
const foe = battle.foe(player);
|
|
457
480
|
var active = &side.active;
|
|
@@ -460,58 +483,69 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
460
483
|
var volatiles = &active.volatiles;
|
|
461
484
|
|
|
462
485
|
if (Status.is(stored.status, .SLP)) {
|
|
463
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
464
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
468
501
|
stored.status = 0; // clears EXT if present
|
|
469
502
|
} else {
|
|
470
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
471
504
|
}
|
|
472
505
|
side.last_used_move = .None;
|
|
473
506
|
return .done;
|
|
474
507
|
}
|
|
475
508
|
|
|
476
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
477
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
478
511
|
side.last_used_move = .None;
|
|
479
512
|
return .done;
|
|
480
513
|
}
|
|
481
514
|
|
|
482
|
-
if (foe.active.volatiles.Binding) {
|
|
483
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
484
517
|
return .done;
|
|
485
518
|
}
|
|
486
519
|
|
|
487
|
-
if (
|
|
488
|
-
|
|
489
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
490
525
|
return .done;
|
|
491
526
|
}
|
|
492
527
|
|
|
493
528
|
if (volatiles.Recharging) {
|
|
494
529
|
volatiles.Recharging = false;
|
|
495
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
496
531
|
return .done;
|
|
497
532
|
}
|
|
498
533
|
|
|
499
|
-
if (volatiles.
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
504
539
|
}
|
|
505
|
-
|
|
506
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
507
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
508
541
|
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
return .done;
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
545
|
+
}
|
|
514
546
|
}
|
|
547
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
515
549
|
|
|
516
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
517
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -523,21 +557,22 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
523
557
|
if (volatiles.Confusion) {
|
|
524
558
|
assert(volatiles.confusion > 0);
|
|
525
559
|
|
|
526
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
527
567
|
if (volatiles.confusion == 0) {
|
|
528
568
|
volatiles.Confusion = false;
|
|
529
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
530
570
|
} else {
|
|
531
|
-
try log.activate(ident, .Confusion);
|
|
532
|
-
|
|
533
|
-
const confused = if (showdown)
|
|
534
|
-
!battle.rng.chance(u8, 128, 256)
|
|
535
|
-
else
|
|
536
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
537
572
|
|
|
538
|
-
if (confused) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
539
574
|
assert(!volatiles.MultiHit);
|
|
540
|
-
volatiles.state = 0;
|
|
575
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
541
576
|
volatiles.Bide = false;
|
|
542
577
|
volatiles.Thrashing = false;
|
|
543
578
|
volatiles.MultiHit = false;
|
|
@@ -545,6 +580,7 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
545
580
|
volatiles.Charging = false;
|
|
546
581
|
volatiles.Binding = false;
|
|
547
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
548
584
|
{
|
|
549
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
550
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -561,89 +597,126 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
561
597
|
player
|
|
562
598
|
else
|
|
563
599
|
player.foe();
|
|
600
|
+
|
|
601
|
+
const uncapped = battle.last_damage;
|
|
564
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
565
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
604
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
605
|
+
if (showdown) battle.last_damage = uncapped;
|
|
566
606
|
|
|
567
607
|
return .done;
|
|
568
608
|
}
|
|
569
609
|
}
|
|
570
610
|
}
|
|
571
611
|
|
|
572
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
573
613
|
|
|
574
|
-
if (Status.is(stored.status, .PAR)) {
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
volatiles.Charging = false;
|
|
585
|
-
volatiles.Binding = false;
|
|
586
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
587
|
-
try log.cant(ident, .Paralysis);
|
|
588
|
-
return .done;
|
|
589
|
-
}
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
615
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
616
|
+
volatiles.Bide = false;
|
|
617
|
+
volatiles.Thrashing = false;
|
|
618
|
+
volatiles.Charging = false;
|
|
619
|
+
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
621
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
623
|
+
return .done;
|
|
590
624
|
}
|
|
591
625
|
|
|
592
626
|
if (volatiles.Bide) {
|
|
593
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
594
628
|
|
|
595
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
596
637
|
|
|
597
638
|
assert(volatiles.attacks > 0);
|
|
598
639
|
|
|
599
|
-
|
|
640
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
641
|
+
if (!extend) volatiles.attacks = 0;
|
|
642
|
+
} else {
|
|
643
|
+
volatiles.attacks -= 1;
|
|
644
|
+
}
|
|
645
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
646
|
+
|
|
600
647
|
if (volatiles.attacks != 0) {
|
|
601
|
-
try log.activate(ident, .Bide);
|
|
648
|
+
try log.activate(.{ ident, .Bide });
|
|
602
649
|
return .done;
|
|
603
650
|
}
|
|
604
651
|
|
|
605
652
|
volatiles.Bide = false;
|
|
606
|
-
try log.end(ident, .Bide);
|
|
653
|
+
try log.end(.{ ident, .Bide });
|
|
607
654
|
|
|
608
655
|
battle.last_damage = volatiles.state *% 2;
|
|
609
656
|
volatiles.state = 0;
|
|
610
657
|
|
|
611
658
|
if (battle.last_damage == 0) {
|
|
612
|
-
try log.fail(ident, .None);
|
|
659
|
+
try log.fail(.{ ident, .None });
|
|
613
660
|
return .done;
|
|
614
661
|
}
|
|
615
662
|
|
|
616
|
-
|
|
617
|
-
try
|
|
663
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
664
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
665
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
666
|
+
|
|
667
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
668
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
669
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
670
|
+
if (showdown) {
|
|
671
|
+
residual.* = false;
|
|
672
|
+
try handleResidual(battle, player, options);
|
|
673
|
+
}
|
|
618
674
|
|
|
619
675
|
return .done;
|
|
620
676
|
}
|
|
621
677
|
|
|
622
678
|
if (volatiles.Thrashing) {
|
|
623
679
|
assert(volatiles.attacks > 0);
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
680
|
+
|
|
681
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
682
|
+
if (!extend) volatiles.attacks = 0;
|
|
683
|
+
} else {
|
|
684
|
+
volatiles.attacks -= 1;
|
|
685
|
+
}
|
|
686
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
687
|
+
|
|
688
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
689
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
628
690
|
}
|
|
629
|
-
try log.move(ident, side.last_selected_move, battle.active(player.foe())
|
|
630
|
-
if (showdown
|
|
631
|
-
|
|
691
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
692
|
+
if (showdown) {
|
|
693
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
694
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
695
|
+
side.last_used_move = side.last_selected_move;
|
|
696
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
697
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
698
|
+
}
|
|
632
699
|
}
|
|
633
700
|
return .skip_can;
|
|
634
701
|
}
|
|
635
702
|
|
|
636
703
|
if (volatiles.Binding) {
|
|
637
704
|
assert(volatiles.attacks > 0);
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
);
|
|
705
|
+
|
|
706
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
707
|
+
if (!extend) volatiles.attacks = 0;
|
|
708
|
+
} else {
|
|
709
|
+
volatiles.attacks -= 1;
|
|
710
|
+
}
|
|
711
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
712
|
+
|
|
713
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
645
714
|
if (showdown or battle.last_damage != 0) {
|
|
646
|
-
|
|
715
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
716
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
717
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
718
|
+
try buildRage(battle, player.foe(), options);
|
|
719
|
+
}
|
|
647
720
|
}
|
|
648
721
|
return .done;
|
|
649
722
|
}
|
|
@@ -657,56 +730,58 @@ fn canMove(
|
|
|
657
730
|
mslot: u4,
|
|
658
731
|
auto: bool,
|
|
659
732
|
skip_pp: bool,
|
|
660
|
-
from:
|
|
733
|
+
from: Move,
|
|
661
734
|
residual: *bool,
|
|
662
|
-
|
|
735
|
+
options: anytype,
|
|
663
736
|
) !bool {
|
|
664
737
|
var side = battle.side(player);
|
|
665
738
|
const player_ident = battle.active(player);
|
|
666
739
|
const move = Move.get(side.last_selected_move);
|
|
667
740
|
|
|
668
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
669
|
-
const special = from != null and (from.? == .Metronome and
|
|
670
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
671
|
-
|
|
672
741
|
var skip = skip_pp;
|
|
673
742
|
if (side.active.volatiles.Charging) {
|
|
674
743
|
side.active.volatiles.Charging = false;
|
|
675
744
|
side.active.volatiles.Invulnerable = false;
|
|
676
745
|
} else if (move.effect == .Charge) {
|
|
677
|
-
try log.move(player_ident, side.last_selected_move,
|
|
678
|
-
|
|
746
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
747
|
+
setCounterable(battle, player, side, move);
|
|
748
|
+
try Effects.charge(battle, player, options);
|
|
679
749
|
return false;
|
|
680
750
|
}
|
|
681
751
|
|
|
682
|
-
|
|
752
|
+
side.last_used_move = side.last_selected_move;
|
|
683
753
|
if (!skip) decrementPP(side, mslot, auto);
|
|
684
754
|
|
|
685
755
|
const target = if (move.target == .Self) player else player.foe();
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
689
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
690
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
691
|
-
// regrettable, but this information is more "nice to have" than required
|
|
692
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
693
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
756
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
757
|
+
setCounterable(battle, player, side, move);
|
|
694
758
|
|
|
695
759
|
if (move.effect.onBegin()) {
|
|
696
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
760
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
697
761
|
return false;
|
|
698
762
|
}
|
|
699
763
|
|
|
700
764
|
if (move.effect == .Thrashing) {
|
|
701
|
-
Effects.thrashing(battle, player);
|
|
765
|
+
Effects.thrashing(battle, player, options);
|
|
702
766
|
} else if (!showdown and move.effect == .Binding) {
|
|
703
767
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
704
|
-
Effects.binding(battle, player);
|
|
768
|
+
try Effects.binding(battle, player, false, options);
|
|
705
769
|
}
|
|
706
770
|
|
|
707
771
|
return true;
|
|
708
772
|
}
|
|
709
773
|
|
|
774
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
775
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
776
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
777
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
778
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
779
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
780
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
781
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
782
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
783
|
+
}
|
|
784
|
+
|
|
710
785
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
711
786
|
if (side.last_selected_move == .Struggle) return;
|
|
712
787
|
|
|
@@ -716,12 +791,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
716
791
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
717
792
|
if (volatiles.Bide) return;
|
|
718
793
|
|
|
719
|
-
|
|
720
|
-
|
|
794
|
+
var move_slot = active.move(mslot);
|
|
795
|
+
assert(move_slot.pp > 0 or auto);
|
|
796
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
721
797
|
if (volatiles.Transform) return;
|
|
722
798
|
|
|
723
|
-
|
|
724
|
-
|
|
799
|
+
move_slot = side.stored().move(mslot);
|
|
800
|
+
assert(move_slot.pp > 0 or auto);
|
|
801
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
725
802
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
726
803
|
}
|
|
727
804
|
|
|
@@ -729,12 +806,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
729
806
|
var active = &side.active;
|
|
730
807
|
const volatiles = &active.volatiles;
|
|
731
808
|
|
|
732
|
-
active.move(mslot).pp = @
|
|
809
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
733
810
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
734
811
|
if (showdown and volatiles.Transform) return;
|
|
735
812
|
|
|
736
813
|
assert(mslot > 0 and mslot <= 4);
|
|
737
|
-
side.stored().moves[mslot - 1].pp = @
|
|
814
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
738
815
|
}
|
|
739
816
|
|
|
740
817
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -742,10 +819,12 @@ fn doMove(
|
|
|
742
819
|
battle: anytype,
|
|
743
820
|
player: Player,
|
|
744
821
|
mslot: u4,
|
|
822
|
+
rewrap: bool,
|
|
745
823
|
auto: bool,
|
|
746
824
|
residual: *bool,
|
|
747
|
-
|
|
825
|
+
options: anytype,
|
|
748
826
|
) !?Result {
|
|
827
|
+
var log = options.log;
|
|
749
828
|
var side = battle.side(player);
|
|
750
829
|
const foe = battle.foe(player);
|
|
751
830
|
|
|
@@ -760,37 +839,44 @@ fn doMove(
|
|
|
760
839
|
var hits: u4 = 1;
|
|
761
840
|
var effectiveness = Effectiveness.neutral;
|
|
762
841
|
|
|
842
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
843
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
844
|
+
|
|
763
845
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
764
846
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
765
|
-
return specialDamage(battle, player, move,
|
|
847
|
+
return specialDamage(battle, player, move, options);
|
|
766
848
|
}
|
|
767
849
|
|
|
768
850
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
769
851
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
770
852
|
var miss = showdown and miss: {
|
|
771
853
|
immune = move.target != .Self and !status and !counter and
|
|
772
|
-
(@
|
|
773
|
-
@
|
|
854
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
855
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
774
856
|
if (immune and move.effect != .Binding) break :miss true;
|
|
775
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
776
|
-
|
|
857
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
858
|
+
battle.last_damage = 0;
|
|
859
|
+
break :miss true;
|
|
860
|
+
}
|
|
861
|
+
break :miss (move.target != .Self and
|
|
862
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
777
863
|
};
|
|
778
864
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
779
865
|
|
|
780
|
-
var late = showdown;
|
|
866
|
+
var late = showdown and move.effect != .Explode;
|
|
781
867
|
const skip = status or immune;
|
|
782
868
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
783
869
|
if (showdown and move.effect.isMulti()) {
|
|
784
|
-
Effects.multiHit(battle, player, move);
|
|
870
|
+
try Effects.multiHit(battle, player, move, options);
|
|
785
871
|
hits = side.active.volatiles.attacks;
|
|
786
872
|
late = false;
|
|
787
873
|
}
|
|
788
874
|
|
|
789
875
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
790
876
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
791
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
877
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
792
878
|
|
|
793
|
-
if (counter) return counterDamage(battle, player, move,
|
|
879
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
794
880
|
|
|
795
881
|
battle.last_damage = 0;
|
|
796
882
|
|
|
@@ -812,17 +898,15 @@ fn doMove(
|
|
|
812
898
|
effectiveness = adjustDamage(battle, player);
|
|
813
899
|
immune = effectiveness == 0;
|
|
814
900
|
}
|
|
815
|
-
randomizeDamage(battle);
|
|
901
|
+
try randomizeDamage(battle, player, options);
|
|
816
902
|
}
|
|
817
903
|
}
|
|
818
904
|
|
|
819
|
-
|
|
820
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
821
|
-
|
|
905
|
+
var zero = battle.last_damage == 0;
|
|
822
906
|
miss = if (showdown or skip)
|
|
823
907
|
miss
|
|
824
908
|
else
|
|
825
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
909
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
826
910
|
|
|
827
911
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
828
912
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -830,11 +914,11 @@ fn doMove(
|
|
|
830
914
|
|
|
831
915
|
if (!showdown or !miss) {
|
|
832
916
|
if (move.effect == .MirrorMove) {
|
|
833
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
917
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
834
918
|
} else if (move.effect == .Metronome) {
|
|
835
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
919
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
836
920
|
} else if (move.effect.onEnd()) {
|
|
837
|
-
try onEnd(battle, player, move,
|
|
921
|
+
try onEnd(battle, player, move, options);
|
|
838
922
|
return null;
|
|
839
923
|
}
|
|
840
924
|
}
|
|
@@ -846,55 +930,65 @@ fn doMove(
|
|
|
846
930
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
847
931
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
848
932
|
if (ohko) {
|
|
849
|
-
try log.immune(foe_ident, .OHKO);
|
|
850
|
-
} else if (immune and !invulnerable) {
|
|
851
|
-
try log.immune(foe_ident, .None);
|
|
933
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
934
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
935
|
+
try log.immune(.{ foe_ident, .None });
|
|
852
936
|
} else if (mist) {
|
|
853
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
854
|
-
try log.fail(foe_ident, .None);
|
|
937
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
938
|
+
try log.fail(.{ foe_ident, .None });
|
|
855
939
|
} else {
|
|
856
|
-
try
|
|
857
|
-
try log.
|
|
940
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
941
|
+
try log.lastmiss(.{});
|
|
942
|
+
try log.miss(.{battle.active(player)});
|
|
858
943
|
}
|
|
859
944
|
if (move.effect == .JumpKick) {
|
|
860
945
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
861
|
-
assert(battle.last_damage == 0);
|
|
946
|
+
assert(showdown or battle.last_damage == 0);
|
|
862
947
|
battle.last_damage = 1;
|
|
863
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
948
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
864
949
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
865
950
|
} else if (move.effect == .Explode) {
|
|
866
951
|
try Effects.explode(battle, player);
|
|
867
|
-
try buildRage(battle, player.foe(),
|
|
952
|
+
try buildRage(battle, player.foe(), options);
|
|
868
953
|
} else if (showdown and move.effect == .Disable) {
|
|
869
|
-
try buildRage(battle, player.foe(),
|
|
954
|
+
try buildRage(battle, player.foe(), options);
|
|
955
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
956
|
+
try options.chance.commit(player, .binding);
|
|
870
957
|
}
|
|
871
958
|
return null;
|
|
959
|
+
} else {
|
|
960
|
+
try options.chance.commit(player, .hit);
|
|
872
961
|
}
|
|
873
962
|
|
|
874
963
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
875
964
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
876
965
|
// it up above before damage calculation).
|
|
877
966
|
if (!showdown and move.effect.isMulti()) {
|
|
878
|
-
Effects.multiHit(battle, player, move);
|
|
967
|
+
try Effects.multiHit(battle, player, move, options);
|
|
879
968
|
hits = side.active.volatiles.attacks;
|
|
880
969
|
}
|
|
881
970
|
|
|
971
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
972
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
973
|
+
|
|
882
974
|
var nullified = false;
|
|
883
975
|
var hit: u4 = 0;
|
|
884
976
|
while (hit < hits) {
|
|
885
977
|
if (hit == 0) {
|
|
886
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
978
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
887
979
|
if (effectiveness > Effectiveness.neutral) {
|
|
888
|
-
try log.supereffective(battle.active(player.foe()));
|
|
980
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
889
981
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
890
|
-
try log.resisted(battle.active(player.foe()));
|
|
982
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
891
983
|
}
|
|
892
984
|
}
|
|
893
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
894
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
985
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
986
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
895
987
|
hit += 1;
|
|
896
988
|
if (foe.stored().hp == 0) break;
|
|
897
|
-
if (!late
|
|
989
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
991
|
+
}
|
|
898
992
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
899
993
|
if (nullified) break;
|
|
900
994
|
}
|
|
@@ -904,17 +998,23 @@ fn doMove(
|
|
|
904
998
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
905
999
|
side.active.volatiles.attacks = 0;
|
|
906
1000
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
907
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1001
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
908
1002
|
}
|
|
909
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1003
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
910
1004
|
} else if (showdown) {
|
|
911
1005
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
912
1006
|
if (move.effect == .Binding) {
|
|
913
|
-
Effects.binding(battle, player);
|
|
1007
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
914
1008
|
if (immune) {
|
|
915
1009
|
battle.last_damage = 0;
|
|
1010
|
+
assert(foe.stored().hp > 0);
|
|
916
1011
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
917
|
-
|
|
1012
|
+
if (sub) {
|
|
1013
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1014
|
+
} else {
|
|
1015
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1016
|
+
try buildRage(battle, player.foe(), options);
|
|
1017
|
+
}
|
|
918
1018
|
return null;
|
|
919
1019
|
}
|
|
920
1020
|
}
|
|
@@ -927,12 +1027,12 @@ fn doMove(
|
|
|
927
1027
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
928
1028
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
929
1029
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
930
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1030
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
931
1031
|
|
|
932
1032
|
if (foe.stored().hp == 0) return null;
|
|
933
1033
|
|
|
934
|
-
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit
|
|
935
|
-
if (late) try buildRage(battle, player.foe(),
|
|
1034
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1035
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
936
1036
|
|
|
937
1037
|
if (!move.effect.isSpecial()) {
|
|
938
1038
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -943,28 +1043,29 @@ fn doMove(
|
|
|
943
1043
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
944
1044
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
945
1045
|
if (move.effect == .Twineedle) {
|
|
946
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1046
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
947
1047
|
} else if (move.effect == .Disable) {
|
|
948
|
-
|
|
1048
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1049
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1050
|
+
return result;
|
|
949
1051
|
} else {
|
|
950
|
-
try moveEffect(battle, player, move,
|
|
1052
|
+
try moveEffect(battle, player, move, options);
|
|
951
1053
|
}
|
|
952
1054
|
}
|
|
953
1055
|
|
|
954
1056
|
return null;
|
|
955
1057
|
}
|
|
956
1058
|
|
|
957
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1059
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
958
1060
|
const side = battle.side(player);
|
|
959
1061
|
|
|
960
1062
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
961
|
-
var
|
|
962
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
963
|
-
|
|
964
|
-
|
|
1063
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1064
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1065
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1066
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
965
1067
|
|
|
966
|
-
|
|
967
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1068
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
968
1069
|
}
|
|
969
1070
|
|
|
970
1071
|
fn calcDamage(
|
|
@@ -1030,7 +1131,7 @@ fn calcDamage(
|
|
|
1030
1131
|
d = @min(997, d);
|
|
1031
1132
|
d += 2;
|
|
1032
1133
|
|
|
1033
|
-
battle.last_damage = @intCast(
|
|
1134
|
+
battle.last_damage = @intCast(d);
|
|
1034
1135
|
|
|
1035
1136
|
return true;
|
|
1036
1137
|
}
|
|
@@ -1044,9 +1145,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1044
1145
|
var d = battle.last_damage;
|
|
1045
1146
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1046
1147
|
|
|
1047
|
-
const neutral = @
|
|
1048
|
-
const eff1: u16 = @
|
|
1049
|
-
const eff2: u16 = @
|
|
1148
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1149
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1150
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1050
1151
|
|
|
1051
1152
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1052
1153
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1066,101 +1167,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1066
1167
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1067
1168
|
}
|
|
1068
1169
|
|
|
1069
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1170
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1070
1171
|
if (battle.last_damage <= 1) return;
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
while (true) {
|
|
1076
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1077
|
-
if (r >= 217) break :loop r;
|
|
1078
|
-
}
|
|
1079
|
-
};
|
|
1080
|
-
|
|
1081
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1172
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1173
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1174
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1175
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1082
1176
|
}
|
|
1083
1177
|
|
|
1084
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1178
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1085
1179
|
const side = battle.side(player);
|
|
1180
|
+
const foe = battle.foe(player);
|
|
1086
1181
|
|
|
1087
|
-
if (!try checkHit(battle, player, move,
|
|
1182
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1183
|
+
try options.chance.commit(player, .hit);
|
|
1088
1184
|
|
|
1089
1185
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1090
|
-
.SuperFang => @max(
|
|
1186
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1091
1187
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1092
1188
|
.SonicBoom => 20,
|
|
1093
1189
|
.DragonRage => 40,
|
|
1094
1190
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1095
1191
|
.Psywave => power: {
|
|
1096
|
-
const max = @intCast(
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
|
|
1100
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1101
|
-
if (max <= 1) return Result.Error;
|
|
1102
|
-
while (true) {
|
|
1103
|
-
const r = battle.rng.next();
|
|
1104
|
-
if (r < max) break :power r;
|
|
1105
|
-
}
|
|
1106
|
-
}
|
|
1192
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1193
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1194
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1195
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1107
1196
|
},
|
|
1108
1197
|
else => unreachable,
|
|
1109
1198
|
};
|
|
1110
1199
|
|
|
1111
1200
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1112
1201
|
|
|
1113
|
-
|
|
1114
|
-
try
|
|
1202
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1203
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1204
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1115
1205
|
|
|
1116
1206
|
return null;
|
|
1117
1207
|
}
|
|
1118
1208
|
|
|
1119
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1209
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1120
1210
|
const foe = battle.foe(player);
|
|
1121
1211
|
|
|
1122
1212
|
if (battle.last_damage == 0) {
|
|
1123
|
-
try log.fail(battle.active(player), .None);
|
|
1213
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1124
1214
|
return null;
|
|
1125
1215
|
}
|
|
1126
1216
|
|
|
1127
|
-
// Pretend
|
|
1128
|
-
const foe_last_used_move =
|
|
1129
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1217
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1130
1218
|
const foe_last_selected_move =
|
|
1131
1219
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1132
|
-
.
|
|
1220
|
+
.Splash
|
|
1133
1221
|
else
|
|
1134
1222
|
foe.last_selected_move);
|
|
1135
1223
|
|
|
1136
|
-
const used =
|
|
1137
|
-
foe.last_used_move != .Counter and
|
|
1138
|
-
(foe_last_used_move.type == .Normal or
|
|
1139
|
-
foe_last_used_move.type == .Fighting);
|
|
1140
|
-
|
|
1224
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1141
1225
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1142
1226
|
foe.last_selected_move != .Counter and
|
|
1143
1227
|
(foe_last_selected_move.type == .Normal or
|
|
1144
1228
|
foe_last_selected_move.type == .Fighting);
|
|
1145
1229
|
|
|
1146
1230
|
if (!used and !selected) {
|
|
1147
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1148
1232
|
return null;
|
|
1149
1233
|
}
|
|
1150
1234
|
|
|
1151
1235
|
if (!used or !selected) {
|
|
1152
1236
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1153
1237
|
if (!showdown) return Result.Error;
|
|
1154
|
-
try log.fail(battle.active(player), .None);
|
|
1238
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1155
1239
|
return null;
|
|
1156
1240
|
}
|
|
1157
1241
|
|
|
1158
|
-
battle.last_damage
|
|
1242
|
+
battle.last_damage *|= 2;
|
|
1159
1243
|
|
|
1160
1244
|
// Pokémon Showdown calls checkHit before Counter
|
|
1161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1245
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1246
|
+
try options.chance.commit(player, .hit);
|
|
1162
1247
|
|
|
1163
|
-
|
|
1248
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1249
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1250
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1164
1251
|
return null;
|
|
1165
1252
|
}
|
|
1166
1253
|
|
|
@@ -1169,7 +1256,7 @@ fn applyDamage(
|
|
|
1169
1256
|
target_player: Player,
|
|
1170
1257
|
sub_player: Player,
|
|
1171
1258
|
reason: Damage,
|
|
1172
|
-
|
|
1259
|
+
options: anytype,
|
|
1173
1260
|
) !bool {
|
|
1174
1261
|
assert(showdown or battle.last_damage != 0);
|
|
1175
1262
|
|
|
@@ -1184,19 +1271,20 @@ fn applyDamage(
|
|
|
1184
1271
|
subbed.active.volatiles.substitute = 0;
|
|
1185
1272
|
subbed.active.volatiles.Substitute = false;
|
|
1186
1273
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1187
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1274
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1275
|
+
options.calc.capped(target_player);
|
|
1188
1276
|
return true;
|
|
1189
1277
|
} else {
|
|
1190
1278
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1191
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1192
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1279
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1280
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1193
1281
|
return false;
|
|
1194
1282
|
}
|
|
1195
1283
|
}
|
|
1196
1284
|
|
|
1197
1285
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1198
1286
|
target.stored().hp -= battle.last_damage;
|
|
1199
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1287
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1200
1288
|
return false;
|
|
1201
1289
|
}
|
|
1202
1290
|
|
|
@@ -1204,73 +1292,78 @@ fn mirrorMove(
|
|
|
1204
1292
|
battle: anytype,
|
|
1205
1293
|
player: Player,
|
|
1206
1294
|
mslot: u4,
|
|
1295
|
+
rewrap: bool,
|
|
1207
1296
|
auto: bool,
|
|
1208
1297
|
residual: *bool,
|
|
1209
|
-
|
|
1210
|
-
) !?Result {
|
|
1298
|
+
options: anytype,
|
|
1299
|
+
) anyerror!?Result {
|
|
1211
1300
|
var side = battle.side(player);
|
|
1212
1301
|
const foe = battle.foe(player);
|
|
1213
1302
|
|
|
1214
1303
|
side.last_selected_move = foe.last_used_move;
|
|
1215
1304
|
|
|
1216
1305
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1217
|
-
try log.fail(battle.active(player), .None);
|
|
1306
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1218
1307
|
return null;
|
|
1308
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1309
|
+
incrementPP(side, mslot);
|
|
1219
1310
|
}
|
|
1220
1311
|
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1312
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1313
|
+
return null;
|
|
1314
|
+
}
|
|
1315
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1225
1316
|
}
|
|
1226
1317
|
|
|
1227
1318
|
fn metronome(
|
|
1228
1319
|
battle: anytype,
|
|
1229
1320
|
player: Player,
|
|
1230
1321
|
mslot: u4,
|
|
1322
|
+
rewrap: bool,
|
|
1231
1323
|
auto: bool,
|
|
1232
1324
|
residual: *bool,
|
|
1233
|
-
|
|
1234
|
-
) !?Result {
|
|
1325
|
+
options: anytype,
|
|
1326
|
+
) anyerror!?Result {
|
|
1235
1327
|
var side = battle.side(player);
|
|
1236
1328
|
|
|
1237
|
-
side.last_selected_move =
|
|
1238
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1239
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1240
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1241
|
-
} else loop: {
|
|
1242
|
-
while (true) {
|
|
1243
|
-
const r = battle.rng.next();
|
|
1244
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1245
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1246
|
-
break :loop @intToEnum(Move, r);
|
|
1247
|
-
}
|
|
1248
|
-
};
|
|
1249
|
-
|
|
1329
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1250
1330
|
incrementPP(side, mslot);
|
|
1251
1331
|
|
|
1252
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1253
|
-
|
|
1332
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1333
|
+
return null;
|
|
1334
|
+
}
|
|
1335
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1254
1336
|
}
|
|
1255
1337
|
|
|
1256
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1338
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1257
1339
|
var immune = false;
|
|
1258
1340
|
var mist = false;
|
|
1259
|
-
|
|
1341
|
+
|
|
1342
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1343
|
+
|
|
1260
1344
|
assert(!immune);
|
|
1261
1345
|
if (mist) {
|
|
1262
1346
|
assert(!showdown);
|
|
1263
1347
|
const foe_ident = battle.active(player.foe());
|
|
1264
|
-
try log.activate(foe_ident, .Mist);
|
|
1265
|
-
try log.fail(foe_ident, .None);
|
|
1348
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1349
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1266
1350
|
} else {
|
|
1267
|
-
try
|
|
1268
|
-
try log.
|
|
1351
|
+
try options.chance.commit(player, .miss);
|
|
1352
|
+
try options.log.lastmiss(.{});
|
|
1353
|
+
try options.log.miss(.{battle.active(player)});
|
|
1269
1354
|
}
|
|
1355
|
+
|
|
1270
1356
|
return false;
|
|
1271
1357
|
}
|
|
1272
1358
|
|
|
1273
|
-
fn moveHit(
|
|
1359
|
+
fn moveHit(
|
|
1360
|
+
battle: anytype,
|
|
1361
|
+
player: Player,
|
|
1362
|
+
move: Move.Data,
|
|
1363
|
+
immune: *bool,
|
|
1364
|
+
mist: *bool,
|
|
1365
|
+
options: anytype,
|
|
1366
|
+
) bool {
|
|
1274
1367
|
var side = battle.side(player);
|
|
1275
1368
|
const foe = battle.foe(player);
|
|
1276
1369
|
|
|
@@ -1304,23 +1397,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1304
1397
|
}
|
|
1305
1398
|
|
|
1306
1399
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1307
|
-
|
|
1308
|
-
|
|
1309
|
-
|
|
1310
|
-
|
|
1311
|
-
|
|
1400
|
+
const state = side.active.volatiles.state;
|
|
1401
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1402
|
+
const overwritten = overwrite and state > 0;
|
|
1403
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1404
|
+
|
|
1405
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1406
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1312
1407
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1313
|
-
boost = BOOSTS[@
|
|
1408
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1314
1409
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1315
1410
|
accuracy = @min(255, @max(1, accuracy));
|
|
1316
1411
|
|
|
1317
|
-
|
|
1412
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1413
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1414
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1318
1415
|
|
|
1319
1416
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1320
|
-
break :miss
|
|
1321
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1322
|
-
else
|
|
1323
|
-
battle.rng.next() >= accuracy;
|
|
1417
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1324
1418
|
};
|
|
1325
1419
|
|
|
1326
1420
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1330,7 +1424,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1330
1424
|
}
|
|
1331
1425
|
|
|
1332
1426
|
if (!miss) return true;
|
|
1333
|
-
battle.last_damage = 0;
|
|
1427
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1334
1428
|
side.active.volatiles.Binding = false;
|
|
1335
1429
|
return false;
|
|
1336
1430
|
}
|
|
@@ -1338,8 +1432,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1338
1432
|
fn checkFaint(
|
|
1339
1433
|
battle: anytype,
|
|
1340
1434
|
player: Player,
|
|
1341
|
-
|
|
1342
|
-
) @TypeOf(log).Error!?Result {
|
|
1435
|
+
options: anytype,
|
|
1436
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1343
1437
|
const side = battle.side(player);
|
|
1344
1438
|
if (side.stored().hp > 0) return null;
|
|
1345
1439
|
|
|
@@ -1347,33 +1441,32 @@ fn checkFaint(
|
|
|
1347
1441
|
const foe_fainted = foe.stored().hp == 0;
|
|
1348
1442
|
|
|
1349
1443
|
const player_out = findFirstAlive(side) == 0;
|
|
1350
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1351
|
-
const
|
|
1352
|
-
const more = tie or player_out or foe_out;
|
|
1444
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1445
|
+
const more = player_out or foe_out;
|
|
1353
1446
|
|
|
1354
|
-
if (try faint(battle, player,
|
|
1355
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1447
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1448
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1356
1449
|
|
|
1357
1450
|
assert(!side.active.volatiles.MultiHit);
|
|
1358
1451
|
assert(!foe.active.volatiles.MultiHit);
|
|
1359
1452
|
|
|
1360
|
-
if (
|
|
1361
|
-
try log.tie();
|
|
1453
|
+
if (player_out and foe_out) {
|
|
1454
|
+
try options.log.tie(.{});
|
|
1362
1455
|
return Result.Tie;
|
|
1363
1456
|
} else if (player_out) {
|
|
1364
|
-
try log.win(player.foe());
|
|
1457
|
+
try options.log.win(.{player.foe()});
|
|
1365
1458
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1366
1459
|
} else if (foe_out) {
|
|
1367
|
-
try log.win(player);
|
|
1460
|
+
try options.log.win(.{player});
|
|
1368
1461
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1369
1462
|
}
|
|
1370
1463
|
|
|
1371
1464
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1372
|
-
if (player == .P1) return
|
|
1373
|
-
return
|
|
1465
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1466
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1374
1467
|
}
|
|
1375
1468
|
|
|
1376
|
-
fn faint(battle: anytype, player: Player,
|
|
1469
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1377
1470
|
var side = battle.side(player);
|
|
1378
1471
|
var foe = battle.foe(player);
|
|
1379
1472
|
assert(side.stored().hp == 0);
|
|
@@ -1406,35 +1499,43 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1406
1499
|
side.stored().stats.spe;
|
|
1407
1500
|
}
|
|
1408
1501
|
|
|
1409
|
-
try log.faint(battle.active(player), done);
|
|
1502
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1503
|
+
options.calc.capped(player);
|
|
1410
1504
|
return null;
|
|
1411
1505
|
}
|
|
1412
1506
|
|
|
1413
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1507
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1414
1508
|
var side = battle.side(player);
|
|
1415
1509
|
var stored = side.stored();
|
|
1416
1510
|
const ident = battle.active(player);
|
|
1417
1511
|
var volatiles = &side.active.volatiles;
|
|
1418
1512
|
|
|
1419
1513
|
const brn = Status.is(stored.status, .BRN);
|
|
1420
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1514
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1421
1515
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1422
|
-
|
|
1423
1516
|
if (volatiles.Toxic) {
|
|
1424
1517
|
volatiles.toxic += 1;
|
|
1425
1518
|
damage *= volatiles.toxic;
|
|
1426
1519
|
}
|
|
1520
|
+
damage = @min(damage, stored.hp);
|
|
1427
1521
|
|
|
1428
|
-
|
|
1429
|
-
|
|
1430
|
-
|
|
1431
|
-
|
|
1432
|
-
|
|
1433
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1434
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1522
|
+
if (!showdown or damage > 0) {
|
|
1523
|
+
stored.hp -= damage;
|
|
1524
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1525
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1526
|
+
}
|
|
1435
1527
|
}
|
|
1436
1528
|
|
|
1437
1529
|
if (volatiles.LeechSeed) {
|
|
1530
|
+
var foe = battle.foe(player);
|
|
1531
|
+
var foe_stored = foe.stored();
|
|
1532
|
+
const foe_ident = battle.active(player.foe());
|
|
1533
|
+
|
|
1534
|
+
if (foe_stored.hp == 0) {
|
|
1535
|
+
assert(showdown);
|
|
1536
|
+
return;
|
|
1537
|
+
}
|
|
1538
|
+
|
|
1438
1539
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1439
1540
|
|
|
1440
1541
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1446,47 +1547,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1446
1547
|
const amount = @min(damage, stored.hp);
|
|
1447
1548
|
stored.hp -= amount;
|
|
1448
1549
|
|
|
1449
|
-
|
|
1450
|
-
|
|
1451
|
-
const foe_ident = battle.active(player.foe());
|
|
1452
|
-
|
|
1453
|
-
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1454
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1550
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1551
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1455
1552
|
|
|
1456
1553
|
const before = foe_stored.hp;
|
|
1457
1554
|
// Uncapped damage is added back to the foe
|
|
1458
1555
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1459
1556
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1460
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1557
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1461
1558
|
}
|
|
1462
1559
|
}
|
|
1463
1560
|
|
|
1464
|
-
fn endTurn(battle: anytype,
|
|
1561
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1465
1562
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1466
1563
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1467
1564
|
|
|
1468
|
-
|
|
1469
|
-
|
|
1565
|
+
battle.turn += 1;
|
|
1566
|
+
|
|
1567
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1568
|
+
try options.log.tie(.{});
|
|
1470
1569
|
return Result.Tie;
|
|
1471
1570
|
}
|
|
1472
1571
|
|
|
1473
|
-
battle.turn += 1;
|
|
1474
|
-
|
|
1475
1572
|
if (showdown and battle.turn >= 1000) {
|
|
1476
|
-
try log.tie();
|
|
1573
|
+
try options.log.tie(.{});
|
|
1477
1574
|
return Result.Tie;
|
|
1478
1575
|
} else if (battle.turn >= 65535) {
|
|
1479
1576
|
return Result.Error;
|
|
1480
1577
|
}
|
|
1481
1578
|
|
|
1482
|
-
try log.turn(battle.turn);
|
|
1579
|
+
try options.log.turn(.{battle.turn});
|
|
1483
1580
|
|
|
1484
1581
|
return Result.Default;
|
|
1485
1582
|
}
|
|
1486
1583
|
|
|
1487
1584
|
fn checkEBC(battle: anytype) bool {
|
|
1488
1585
|
for (battle.sides, 0..) |side, i| {
|
|
1489
|
-
const foe = battle.sides[~@
|
|
1586
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1490
1587
|
|
|
1491
1588
|
var foe_all_ghosts = true;
|
|
1492
1589
|
var foe_all_transform = true;
|
|
@@ -1538,105 +1635,138 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1538
1635
|
return false;
|
|
1539
1636
|
}
|
|
1540
1637
|
|
|
1541
|
-
|
|
1638
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1639
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1640
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1641
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1642
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1643
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1644
|
+
m
|
|
1645
|
+
else
|
|
1646
|
+
side.last_selected_move;
|
|
1647
|
+
if (m != .None and m == last) {
|
|
1648
|
+
side.active.volatiles.Charging = false;
|
|
1649
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1650
|
+
return true;
|
|
1651
|
+
}
|
|
1652
|
+
}
|
|
1653
|
+
return false;
|
|
1654
|
+
}
|
|
1655
|
+
|
|
1656
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1657
|
+
const side = battle.side(who);
|
|
1658
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1659
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1660
|
+
}
|
|
1661
|
+
}
|
|
1662
|
+
|
|
1663
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1664
|
+
var volatiles = &active.volatiles;
|
|
1665
|
+
assert(volatiles.Thrashing);
|
|
1666
|
+
if (volatiles.attacks > 0) return false;
|
|
1667
|
+
|
|
1668
|
+
volatiles.Thrashing = false;
|
|
1669
|
+
volatiles.Confusion = true;
|
|
1670
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1671
|
+
return true;
|
|
1672
|
+
}
|
|
1673
|
+
|
|
1674
|
+
fn onBegin(
|
|
1542
1675
|
battle: anytype,
|
|
1543
1676
|
player: Player,
|
|
1544
1677
|
move: Move.Data,
|
|
1545
1678
|
mslot: u8,
|
|
1546
1679
|
residual: *bool,
|
|
1547
|
-
|
|
1680
|
+
options: anytype,
|
|
1548
1681
|
) !void {
|
|
1549
1682
|
assert(move.effect.onBegin());
|
|
1550
1683
|
return switch (move.effect) {
|
|
1551
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1552
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1553
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1554
|
-
.Haze => Effects.haze(battle, player,
|
|
1555
|
-
.Heal => Effects.heal(battle, player,
|
|
1556
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1557
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1558
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1559
|
-
.Mist => Effects.mist(battle, player,
|
|
1560
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1561
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1562
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1563
|
-
.Splash => Effects.splash(battle, player,
|
|
1564
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1565
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1566
|
-
.Transform => Effects.transform(battle, player,
|
|
1684
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1685
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1686
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1687
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1688
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1689
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1690
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1691
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1692
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1693
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1694
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1695
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1696
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1697
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1698
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1699
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1567
1700
|
else => unreachable,
|
|
1568
1701
|
};
|
|
1569
1702
|
}
|
|
1570
1703
|
|
|
1571
|
-
|
|
1704
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1572
1705
|
assert(move.effect.onEnd());
|
|
1573
1706
|
return switch (move.effect) {
|
|
1574
|
-
.Bide => Effects.bide(battle, player,
|
|
1707
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1575
1708
|
// zig fmt: off
|
|
1576
1709
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1577
1710
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1578
|
-
Effects.boost(battle, player, move,
|
|
1711
|
+
Effects.boost(battle, player, move, options),
|
|
1579
1712
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1580
|
-
Effects.unboost(battle, player, move,
|
|
1713
|
+
Effects.unboost(battle, player, move, options),
|
|
1581
1714
|
// zig fmt: on
|
|
1582
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1715
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1583
1716
|
else => unreachable,
|
|
1584
1717
|
};
|
|
1585
1718
|
}
|
|
1586
1719
|
|
|
1587
|
-
|
|
1720
|
+
fn alwaysHappens(
|
|
1588
1721
|
battle: anytype,
|
|
1589
1722
|
player: Player,
|
|
1590
1723
|
move: Move.Data,
|
|
1591
1724
|
residual: *bool,
|
|
1592
|
-
|
|
1725
|
+
options: anytype,
|
|
1593
1726
|
) !void {
|
|
1594
1727
|
assert(move.effect.alwaysHappens());
|
|
1595
1728
|
return switch (move.effect) {
|
|
1596
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1729
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1597
1730
|
.Explode => Effects.explode(battle, player),
|
|
1598
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1731
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1599
1732
|
.Rage => Effects.rage(battle, player),
|
|
1600
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1733
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1601
1734
|
.JumpKick, .Binding => {},
|
|
1602
1735
|
else => unreachable,
|
|
1603
1736
|
};
|
|
1604
1737
|
}
|
|
1605
1738
|
|
|
1606
|
-
|
|
1739
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1607
1740
|
return switch (move.effect) {
|
|
1608
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1609
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1610
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1611
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1612
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1741
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1742
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1743
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1744
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1745
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1613
1746
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1614
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1615
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1747
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1748
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1616
1749
|
// zig fmt: off
|
|
1617
1750
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1618
|
-
Effects.unboost(battle, player, move,
|
|
1751
|
+
Effects.unboost(battle, player, move, options),
|
|
1619
1752
|
// zig fmt: on
|
|
1620
1753
|
else => {},
|
|
1621
1754
|
};
|
|
1622
1755
|
}
|
|
1623
1756
|
|
|
1624
1757
|
pub const Effects = struct {
|
|
1625
|
-
fn bide(battle: anytype, player: Player,
|
|
1758
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1626
1759
|
var side = battle.side(player);
|
|
1627
1760
|
|
|
1628
1761
|
side.active.volatiles.Bide = true;
|
|
1629
1762
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1630
1763
|
side.active.volatiles.state = 0;
|
|
1631
|
-
side.active.volatiles.attacks =
|
|
1632
|
-
battle.rng.range(u4, 2, 4)
|
|
1633
|
-
else
|
|
1634
|
-
(battle.rng.next() & 1) + 2);
|
|
1764
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1635
1765
|
|
|
1636
|
-
try log.start(battle.active(player), .Bide);
|
|
1766
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1637
1767
|
}
|
|
1638
1768
|
|
|
1639
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1769
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1640
1770
|
var foe = battle.foe(player);
|
|
1641
1771
|
var foe_stored = foe.stored();
|
|
1642
1772
|
|
|
@@ -1647,96 +1777,92 @@ pub const Effects = struct {
|
|
|
1647
1777
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1648
1778
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1649
1779
|
assert(move.type == .Fire);
|
|
1650
|
-
try log.curestatus(
|
|
1780
|
+
try options.log.curestatus(.{
|
|
1781
|
+
battle.active(player.foe()),
|
|
1782
|
+
foe_stored.status,
|
|
1783
|
+
.Message,
|
|
1784
|
+
});
|
|
1651
1785
|
foe_stored.status = 0;
|
|
1652
1786
|
}
|
|
1653
1787
|
return;
|
|
1654
1788
|
}
|
|
1655
1789
|
|
|
1656
|
-
|
|
1657
|
-
|
|
1658
|
-
|
|
1659
|
-
|
|
1660
|
-
Gen12.percent(10)
|
|
1661
|
-
else
|
|
1662
|
-
Gen12.percent(30));
|
|
1663
|
-
if (!chance) return;
|
|
1790
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1791
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1792
|
+
return;
|
|
1793
|
+
}
|
|
1664
1794
|
|
|
1665
1795
|
foe_stored.status = Status.init(.BRN);
|
|
1666
1796
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1667
1797
|
|
|
1668
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1798
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1669
1799
|
}
|
|
1670
1800
|
|
|
1671
|
-
fn charge(battle: anytype, player: Player,
|
|
1801
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1672
1802
|
var side = battle.side(player);
|
|
1673
1803
|
var volatiles = &side.active.volatiles;
|
|
1674
1804
|
|
|
1675
1805
|
volatiles.Charging = true;
|
|
1676
1806
|
const move = side.last_selected_move;
|
|
1677
1807
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1678
|
-
try log.laststill();
|
|
1679
|
-
try log.prepare(battle.active(player), move);
|
|
1808
|
+
try options.log.laststill(.{});
|
|
1809
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1680
1810
|
}
|
|
1681
1811
|
|
|
1682
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1812
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1683
1813
|
var foe = battle.foe(player);
|
|
1684
1814
|
const sub = foe.active.volatiles.Substitute;
|
|
1685
1815
|
|
|
1686
1816
|
if (move.effect == .ConfusionChance) {
|
|
1687
|
-
|
|
1688
|
-
battle.rng.chance(u8, 25, 256)
|
|
1689
|
-
else
|
|
1690
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1691
|
-
if (!chance) return;
|
|
1817
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1692
1818
|
} else {
|
|
1693
1819
|
if (showdown) {
|
|
1694
|
-
if (!try checkHit(battle, player, move,
|
|
1695
|
-
|
|
1696
|
-
} else if (sub) {
|
|
1697
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1698
|
-
}
|
|
1820
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1821
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1699
1822
|
} else {
|
|
1700
|
-
if (sub) {
|
|
1701
|
-
|
|
1702
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1703
|
-
return;
|
|
1704
|
-
}
|
|
1823
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1824
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1705
1825
|
}
|
|
1826
|
+
try options.chance.commit(player, .hit);
|
|
1706
1827
|
}
|
|
1707
1828
|
|
|
1708
1829
|
if (foe.active.volatiles.Confusion) return;
|
|
1709
1830
|
foe.active.volatiles.Confusion = true;
|
|
1710
|
-
foe.active.volatiles.confusion =
|
|
1711
|
-
battle.rng.range(u8, 2, 6)
|
|
1712
|
-
else
|
|
1713
|
-
(battle.rng.next() & 3) + 2);
|
|
1831
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1714
1832
|
|
|
1715
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1833
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1716
1834
|
}
|
|
1717
1835
|
|
|
1718
|
-
fn conversion(battle: anytype, player: Player,
|
|
1836
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1719
1837
|
const foe = battle.foe(player);
|
|
1720
1838
|
|
|
1721
1839
|
if (foe.active.volatiles.Invulnerable) {
|
|
1722
|
-
try log.lastmiss();
|
|
1723
|
-
return log.miss(battle.active(player));
|
|
1840
|
+
try options.log.lastmiss(.{});
|
|
1841
|
+
return options.log.miss(.{battle.active(player)});
|
|
1724
1842
|
}
|
|
1725
1843
|
|
|
1726
1844
|
battle.side(player).active.types = foe.active.types;
|
|
1727
|
-
return log.
|
|
1845
|
+
return options.log.start(.{
|
|
1846
|
+
battle.active(player),
|
|
1847
|
+
.TypeChange,
|
|
1848
|
+
foe.active.types,
|
|
1849
|
+
battle.active(player.foe()),
|
|
1850
|
+
});
|
|
1728
1851
|
}
|
|
1729
1852
|
|
|
1730
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1853
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1731
1854
|
var foe = battle.foe(player);
|
|
1732
1855
|
var volatiles = &foe.active.volatiles;
|
|
1733
1856
|
const foe_ident = battle.active(player.foe());
|
|
1734
1857
|
|
|
1735
1858
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1736
|
-
if (!showdown
|
|
1859
|
+
if (!showdown) {
|
|
1860
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1861
|
+
try options.chance.commit(player, .hit);
|
|
1862
|
+
}
|
|
1737
1863
|
|
|
1738
|
-
if (volatiles.
|
|
1739
|
-
try log.fail(foe_ident, .None);
|
|
1864
|
+
if (volatiles.disable_move != 0) {
|
|
1865
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1740
1866
|
return null;
|
|
1741
1867
|
}
|
|
1742
1868
|
|
|
@@ -1752,7 +1878,7 @@ pub const Effects = struct {
|
|
|
1752
1878
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1753
1879
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1754
1880
|
if (n == 0) {
|
|
1755
|
-
try log.fail(foe_ident, .None);
|
|
1881
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1756
1882
|
return null;
|
|
1757
1883
|
} else if (err) {
|
|
1758
1884
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1760,23 +1886,22 @@ pub const Effects = struct {
|
|
|
1760
1886
|
return Result.Error;
|
|
1761
1887
|
}
|
|
1762
1888
|
|
|
1763
|
-
volatiles.
|
|
1764
|
-
|
|
1765
|
-
|
|
1766
|
-
else
|
|
1767
|
-
(battle.rng.next() & 7) + 1);
|
|
1889
|
+
volatiles.disable_move =
|
|
1890
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1891
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1768
1892
|
|
|
1769
|
-
|
|
1893
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1894
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1770
1895
|
return null;
|
|
1771
1896
|
}
|
|
1772
1897
|
|
|
1773
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1774
|
-
var
|
|
1775
|
-
|
|
1898
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1899
|
+
var stored = battle.side(player).stored();
|
|
1900
|
+
const ident = battle.active(player);
|
|
1776
1901
|
|
|
1777
1902
|
if (battle.last_damage == 0) {
|
|
1778
1903
|
assert(showdown);
|
|
1779
|
-
return;
|
|
1904
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1780
1905
|
}
|
|
1781
1906
|
|
|
1782
1907
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1785,7 +1910,7 @@ pub const Effects = struct {
|
|
|
1785
1910
|
if (stored.hp == stored.stats.hp) return;
|
|
1786
1911
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1787
1912
|
|
|
1788
|
-
try log.
|
|
1913
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1789
1914
|
}
|
|
1790
1915
|
|
|
1791
1916
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1799,34 +1924,28 @@ pub const Effects = struct {
|
|
|
1799
1924
|
side.active.volatiles.LeechSeed = false;
|
|
1800
1925
|
}
|
|
1801
1926
|
|
|
1802
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1927
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1803
1928
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1804
1929
|
|
|
1805
1930
|
if (volatiles.Substitute) return;
|
|
1806
|
-
|
|
1807
|
-
|
|
1808
|
-
|
|
1809
|
-
else
|
|
1810
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1811
|
-
Gen12.percent(10)
|
|
1812
|
-
else
|
|
1813
|
-
Gen12.percent(30));
|
|
1814
|
-
if (!chance) return;
|
|
1931
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1932
|
+
return;
|
|
1933
|
+
}
|
|
1815
1934
|
|
|
1816
1935
|
volatiles.Flinch = true;
|
|
1817
1936
|
volatiles.Recharging = false;
|
|
1818
1937
|
}
|
|
1819
1938
|
|
|
1820
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1939
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1821
1940
|
var side = battle.side(player);
|
|
1822
1941
|
|
|
1823
1942
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1824
1943
|
side.active.volatiles.FocusEnergy = true;
|
|
1825
1944
|
|
|
1826
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1945
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1827
1946
|
}
|
|
1828
1947
|
|
|
1829
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1948
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1830
1949
|
var foe = battle.foe(player);
|
|
1831
1950
|
var foe_stored = foe.stored();
|
|
1832
1951
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1837,22 +1956,19 @@ pub const Effects = struct {
|
|
|
1837
1956
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1838
1957
|
}
|
|
1839
1958
|
|
|
1840
|
-
|
|
1841
|
-
|
|
1842
|
-
else
|
|
1843
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1844
|
-
if (!chance) return;
|
|
1845
|
-
|
|
1959
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1960
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1846
1961
|
// Freeze Clause Mod
|
|
1847
1962
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1848
1963
|
|
|
1849
1964
|
foe_stored.status = Status.init(.FRZ);
|
|
1850
1965
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1851
1966
|
|
|
1852
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1967
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1853
1968
|
}
|
|
1854
1969
|
|
|
1855
|
-
fn haze(battle: anytype, player: Player,
|
|
1970
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
|
+
var log = options.log;
|
|
1856
1972
|
var side = battle.side(player);
|
|
1857
1973
|
var foe = battle.foe(player);
|
|
1858
1974
|
|
|
@@ -1868,96 +1984,100 @@ pub const Effects = struct {
|
|
|
1868
1984
|
side.active.stats = side_stored.stats;
|
|
1869
1985
|
foe.active.stats = foe_stored.stats;
|
|
1870
1986
|
|
|
1871
|
-
try log.activate(player_ident, .Haze);
|
|
1872
|
-
try log.clearallboost();
|
|
1987
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1988
|
+
try log.clearallboost(.{});
|
|
1873
1989
|
|
|
1874
1990
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1875
1991
|
if (showdown) {
|
|
1876
1992
|
for (&battle.sides, 0..) |*s, i| {
|
|
1877
|
-
const p = @
|
|
1993
|
+
const p: Player = @enumFromInt(i);
|
|
1878
1994
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1879
1995
|
if (p != player and Status.any(s.stored().status)) {
|
|
1880
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1996
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1881
1997
|
s.stored().status = 0;
|
|
1882
1998
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1883
1999
|
s.stored().status = Status.init(.PSN);
|
|
1884
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2000
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1885
2001
|
}
|
|
1886
|
-
try clearVolatiles(battle, p,
|
|
2002
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1887
2003
|
}
|
|
1888
2004
|
} else {
|
|
1889
2005
|
if (Status.any(foe_stored.status)) {
|
|
1890
2006
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1891
2007
|
foe.last_selected_move = .SKIP_TURN;
|
|
1892
2008
|
}
|
|
1893
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2009
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1894
2010
|
foe_stored.status = 0;
|
|
1895
2011
|
}
|
|
1896
|
-
try clearVolatiles(battle, player,
|
|
1897
|
-
try clearVolatiles(battle, player.foe(),
|
|
2012
|
+
try clearVolatiles(battle, player, false, options);
|
|
2013
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1898
2014
|
}
|
|
1899
2015
|
}
|
|
1900
2016
|
|
|
1901
|
-
fn heal(battle: anytype, player: Player,
|
|
2017
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1902
2018
|
var side = battle.side(player);
|
|
1903
2019
|
var stored = side.stored();
|
|
1904
2020
|
const ident = battle.active(player);
|
|
1905
2021
|
|
|
1906
2022
|
// GLITCH: HP recovery move failure glitches
|
|
1907
2023
|
const delta = stored.stats.hp - stored.hp;
|
|
1908
|
-
if (delta == 0 or delta & 255 == 255
|
|
2024
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2025
|
+
return options.log.fail(.{ ident, .None });
|
|
2026
|
+
}
|
|
1909
2027
|
|
|
1910
2028
|
const rest = side.last_selected_move == .Rest;
|
|
1911
2029
|
if (rest) {
|
|
1912
2030
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1913
2031
|
if (showdown) battle.rng.advance(1);
|
|
1914
2032
|
stored.status = Status.slf(2);
|
|
1915
|
-
try log.
|
|
2033
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1916
2034
|
stored.hp = stored.stats.hp;
|
|
1917
2035
|
} else {
|
|
1918
2036
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1919
2037
|
}
|
|
1920
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2038
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1921
2039
|
}
|
|
1922
2040
|
|
|
1923
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2041
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1924
2042
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1925
|
-
try log.mustrecharge(battle.active(player));
|
|
2043
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1926
2044
|
}
|
|
1927
2045
|
|
|
1928
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2046
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1929
2047
|
var foe = battle.foe(player);
|
|
1930
2048
|
|
|
1931
2049
|
if (showdown) {
|
|
1932
2050
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1933
2051
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1934
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2052
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1935
2053
|
}
|
|
1936
|
-
if (!try checkHit(battle, player, move,
|
|
2054
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1937
2055
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1938
2056
|
} else {
|
|
1939
|
-
if (!try checkHit(battle, player, move,
|
|
2057
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1940
2058
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1941
|
-
try log.lastmiss();
|
|
1942
|
-
return log.miss(battle.active(player));
|
|
2059
|
+
try options.log.lastmiss(.{});
|
|
2060
|
+
return options.log.miss(.{battle.active(player)});
|
|
1943
2061
|
}
|
|
1944
2062
|
}
|
|
1945
2063
|
|
|
2064
|
+
try options.chance.commit(player, .hit);
|
|
1946
2065
|
foe.active.volatiles.LeechSeed = true;
|
|
1947
2066
|
|
|
1948
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2067
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1949
2068
|
}
|
|
1950
2069
|
|
|
1951
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2070
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1952
2071
|
var side = battle.side(player);
|
|
2072
|
+
const ident = battle.active(player);
|
|
1953
2073
|
|
|
1954
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2074
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1955
2075
|
side.active.volatiles.LightScreen = true;
|
|
1956
2076
|
|
|
1957
|
-
try log.start(
|
|
2077
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1958
2078
|
}
|
|
1959
2079
|
|
|
1960
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2080
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1961
2081
|
var side = battle.side(player);
|
|
1962
2082
|
var foe = battle.foe(player);
|
|
1963
2083
|
|
|
@@ -1973,45 +2093,51 @@ pub const Effects = struct {
|
|
|
1973
2093
|
const has_mimic = has_mimic: {
|
|
1974
2094
|
for (side.active.moves, 0..) |m, i| {
|
|
1975
2095
|
if (m.id == .Mimic) {
|
|
1976
|
-
oslot = @intCast(
|
|
2096
|
+
oslot = @intCast(i + 1);
|
|
1977
2097
|
break :has_mimic true;
|
|
1978
2098
|
}
|
|
1979
2099
|
}
|
|
1980
2100
|
break :has_mimic false;
|
|
1981
2101
|
};
|
|
1982
|
-
|
|
1983
|
-
|
|
1984
|
-
|
|
1985
|
-
|
|
2102
|
+
if (!has_mimic) {
|
|
2103
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2104
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2105
|
+
try options.chance.commit(player, .hit);
|
|
2106
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1986
2107
|
}
|
|
1987
2108
|
}
|
|
1988
|
-
if (!try checkHit(battle, player, move,
|
|
2109
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2110
|
+
try options.chance.commit(player, .hit);
|
|
1989
2111
|
|
|
1990
|
-
const rslot =
|
|
2112
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1991
2113
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1992
2114
|
|
|
1993
|
-
try log.
|
|
2115
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1994
2116
|
}
|
|
1995
2117
|
|
|
1996
|
-
fn mist(battle: anytype, player: Player,
|
|
2118
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1997
2119
|
var side = battle.side(player);
|
|
1998
2120
|
|
|
1999
2121
|
if (side.active.volatiles.Mist) return;
|
|
2000
2122
|
side.active.volatiles.Mist = true;
|
|
2001
2123
|
|
|
2002
|
-
try log.start(battle.active(player), .Mist);
|
|
2124
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2003
2125
|
}
|
|
2004
2126
|
|
|
2005
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2127
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2006
2128
|
var side = battle.side(player);
|
|
2007
2129
|
|
|
2008
2130
|
assert(!side.active.volatiles.MultiHit);
|
|
2009
2131
|
side.active.volatiles.MultiHit = true;
|
|
2010
2132
|
|
|
2011
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2133
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2134
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2135
|
+
else
|
|
2136
|
+
2;
|
|
2012
2137
|
}
|
|
2013
2138
|
|
|
2014
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2139
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2140
|
+
var log = options.log;
|
|
2015
2141
|
var foe = battle.foe(player);
|
|
2016
2142
|
var foe_stored = foe.stored();
|
|
2017
2143
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2021,27 +2147,29 @@ pub const Effects = struct {
|
|
|
2021
2147
|
|
|
2022
2148
|
if (showdown) {
|
|
2023
2149
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2024
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2025
|
-
|
|
2150
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2151
|
+
return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2026
2153
|
}
|
|
2027
2154
|
if (Status.any(foe_stored.status)) {
|
|
2028
|
-
return log.fail(
|
|
2155
|
+
return log.fail(.{
|
|
2029
2156
|
foe_ident,
|
|
2030
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2031
|
-
);
|
|
2157
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2158
|
+
});
|
|
2032
2159
|
}
|
|
2033
2160
|
if (!showdown) {
|
|
2034
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2035
|
-
if (!try checkHit(battle, player, move,
|
|
2161
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2162
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2036
2163
|
}
|
|
2164
|
+
try options.chance.commit(player, .hit);
|
|
2037
2165
|
|
|
2038
2166
|
foe_stored.status = Status.init(.PAR);
|
|
2039
2167
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2040
2168
|
|
|
2041
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2169
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2042
2170
|
}
|
|
2043
2171
|
|
|
2044
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2172
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2045
2173
|
var foe = battle.foe(player);
|
|
2046
2174
|
var foe_stored = foe.stored();
|
|
2047
2175
|
|
|
@@ -2052,65 +2180,60 @@ pub const Effects = struct {
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2052
2180
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}
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2053
2181
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2054
2182
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// Body Slam can't paralyze a Normal type Pokémon
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2055
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-
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2056
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-
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2057
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-
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2058
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-
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2059
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-
Gen12.percent(10)
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2060
|
-
else
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2061
|
-
Gen12.percent(30));
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2062
|
-
if (!chance) return;
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2183
|
+
if (foe.active.types.includes(move.type)) return;
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2184
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+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
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2185
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+
return;
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2186
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+
}
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2063
2187
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2064
2188
|
foe_stored.status = Status.init(.PAR);
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2065
2189
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foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
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2066
2190
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2067
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-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
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2191
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+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
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2068
2192
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}
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2069
2193
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2070
|
-
fn payDay(battle: anytype, player: Player,
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2071
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-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
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2194
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+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
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2195
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+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
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2196
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+
try options.log.fieldactivate(.{});
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2197
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+
}
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2072
2198
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}
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2073
2199
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2074
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
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2200
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+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
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2201
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+
var log = options.log;
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2075
2202
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var foe = battle.foe(player);
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2076
2203
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var foe_stored = foe.stored();
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2077
2204
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const foe_ident = battle.active(player.foe());
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2078
2205
|
const toxic = battle.side(player).last_selected_move == .Toxic;
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2079
2206
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|
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2080
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
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2207
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+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
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2081
2208
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return;
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2082
2209
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} else if (foe.active.volatiles.Substitute) {
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2083
2210
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if (move.effect != .Poison) return;
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2084
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-
return log.fail(foe_ident, .None);
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2211
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+
return log.fail(.{ foe_ident, .None });
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2085
2212
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} else if (Status.any(foe_stored.status)) {
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2086
2213
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if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
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2087
2214
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// Pokémon Showdown considers Toxic to be a status even in Generation I and so
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2088
2215
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// will not include a fail reason for Toxic vs. Poison or vice-versa...
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2089
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
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2216
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
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2090
2217
|
if (!showdown)
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2091
|
-
.Poison
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2218
|
+
Fail.Poison
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2092
2219
|
else if (toxic == (foe_stored.status == Status.TOX))
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2093
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-
if (toxic) .Toxic else .Poison
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2220
|
+
if (toxic) Fail.Toxic else Fail.Poison
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2094
2221
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else
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2095
|
-
.None
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2222
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+
Fail.None
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2096
2223
|
else
|
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2097
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-
.None);
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2224
|
+
Fail.None });
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|
2098
2225
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} else if (foe.active.types.includes(.Poison)) {
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2099
2226
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if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
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2100
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-
return log.immune(foe_ident, .None);
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2227
|
+
return log.immune(.{ foe_ident, .None });
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2101
2228
|
}
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|
2102
2229
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|
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2103
2230
|
if (move.effect == .Poison) {
|
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2104
|
-
if (!showdown and !try checkHit(battle, player, move,
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2231
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
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2232
|
+
try options.chance.commit(player, .hit);
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|
2105
2233
|
} else {
|
|
2106
|
-
|
|
2107
|
-
|
|
2108
|
-
|
|
2109
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
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|
2110
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-
Gen12.percent(20)
|
|
2111
|
-
else
|
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2112
|
-
Gen12.percent(40));
|
|
2113
|
-
if (!chance) return;
|
|
2234
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
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2235
|
+
return;
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2236
|
+
}
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|
2114
2237
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}
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|
2115
2238
|
|
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2116
2239
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foe_stored.status = Status.init(.PSN);
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@@ -2120,39 +2243,46 @@ pub const Effects = struct {
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2120
2243
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foe.active.volatiles.toxic = 0;
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2121
2244
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}
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2122
2245
|
|
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2123
|
-
try log.status(foe_ident, foe_stored.status, .None);
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2246
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
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2124
2247
|
}
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|
2125
2248
|
|
|
2126
2249
|
fn rage(battle: anytype, player: Player) !void {
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|
2127
2250
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var volatiles = &battle.side(player).active.volatiles;
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2128
|
-
if (volatiles.Rage) return;
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|
2129
|
-
volatiles.Rage = true;
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2130
2251
|
assert(!volatiles.Bide);
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2131
|
-
volatiles.
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2252
|
+
volatiles.Rage = true;
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2132
2253
|
}
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|
2133
2254
|
|
|
2134
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
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|
2255
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
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|
2135
2256
|
var side = battle.side(player);
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|
2136
2257
|
var stored = side.stored();
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|
2137
2258
|
|
|
2138
|
-
|
|
2259
|
+
assert(showdown or battle.last_damage > 0);
|
|
2260
|
+
if (showdown and battle.last_damage == 0) return;
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|
2261
|
+
|
|
2262
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
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|
2139
2263
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
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|
2140
|
-
stored.hp = @intCast(
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|
2264
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
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2141
2265
|
|
|
2142
|
-
try log.
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2266
|
+
try options.log.damage(.{
|
|
2267
|
+
battle.active(player),
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2268
|
+
stored,
|
|
2269
|
+
.RecoilOf,
|
|
2270
|
+
battle.active(player.foe()),
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2271
|
+
});
|
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2143
2272
|
if (showdown and stored.hp == 0) residual.* = false;
|
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2144
2273
|
}
|
|
2145
2274
|
|
|
2146
|
-
fn reflect(battle: anytype, player: Player,
|
|
2275
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2147
2276
|
var side = battle.side(player);
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|
2277
|
+
const ident = battle.active(player);
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|
2148
2278
|
|
|
2149
|
-
if (side.active.volatiles.Reflect) return log.fail(
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|
2279
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
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2150
2280
|
side.active.volatiles.Reflect = true;
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2151
2281
|
|
|
2152
|
-
try log.start(
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2282
|
+
try options.log.start(.{ ident, .Reflect });
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2153
2283
|
}
|
|
2154
2284
|
|
|
2155
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2285
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2156
2286
|
var foe = battle.foe(player);
|
|
2157
2287
|
var foe_stored = foe.stored();
|
|
2158
2288
|
const foe_ident = battle.active(player.foe());
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|
@@ -2163,13 +2293,14 @@ pub const Effects = struct {
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|
2163
2293
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2164
2294
|
} else {
|
|
2165
2295
|
if (Status.any(foe_stored.status)) {
|
|
2166
|
-
return log.fail(
|
|
2296
|
+
return options.log.fail(.{
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|
2167
2297
|
foe_ident,
|
|
2168
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2169
|
-
);
|
|
2298
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2299
|
+
});
|
|
2170
2300
|
}
|
|
2171
2301
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
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|
2172
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2302
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2303
|
+
try options.chance.commit(player, .hit);
|
|
2173
2304
|
}
|
|
2174
2305
|
|
|
2175
2306
|
// Sleep Clause Mod
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|
@@ -2180,75 +2311,68 @@ pub const Effects = struct {
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|
|
2180
2311
|
}
|
|
2181
2312
|
foe.active.volatiles.Recharging = false;
|
|
2182
2313
|
|
|
2183
|
-
|
|
2184
|
-
|
|
2185
|
-
|
|
2186
|
-
while (true) {
|
|
2187
|
-
const r = battle.rng.next() & 7;
|
|
2188
|
-
if (r != 0) break :loop r;
|
|
2189
|
-
}
|
|
2190
|
-
});
|
|
2191
|
-
|
|
2192
|
-
foe_stored.status = Status.slp(duration);
|
|
2193
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2314
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2315
|
+
const last = battle.side(player).last_selected_move;
|
|
2316
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
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2194
2317
|
}
|
|
2195
2318
|
|
|
2196
|
-
fn splash(battle: anytype, player: Player,
|
|
2197
|
-
try log.activate(battle.active(player), .Splash);
|
|
2319
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2320
|
+
try options.log.activate(.{ battle.active(player), .Splash });
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2198
2321
|
}
|
|
2199
2322
|
|
|
2200
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2323
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2201
2324
|
var side = battle.side(player);
|
|
2202
2325
|
if (side.active.volatiles.Substitute) {
|
|
2203
|
-
|
|
2204
|
-
return;
|
|
2326
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2205
2327
|
}
|
|
2206
2328
|
|
|
2207
2329
|
assert(side.stored().stats.hp <= 1023);
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|
2208
2330
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2209
|
-
const hp = @intCast(
|
|
2331
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2210
2332
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
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|
2211
2333
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
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|
2212
2334
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
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2213
2335
|
// avoid having to convert to floating point)
|
|
2214
2336
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2215
2337
|
if (side.stored().hp < required_hp) {
|
|
2216
|
-
|
|
2217
|
-
return;
|
|
2338
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2218
2339
|
}
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|
2219
2340
|
|
|
2220
2341
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
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|
2221
2342
|
side.stored().hp -= hp;
|
|
2222
2343
|
side.active.volatiles.substitute = hp + 1;
|
|
2223
2344
|
side.active.volatiles.Substitute = true;
|
|
2224
|
-
try log.start(battle.active(player), .Substitute);
|
|
2345
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2225
2346
|
if (hp > 0) {
|
|
2226
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2347
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2227
2348
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2228
2349
|
}
|
|
2229
2350
|
}
|
|
2230
2351
|
|
|
2231
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2232
|
-
|
|
2233
|
-
|
|
2234
|
-
|
|
2235
|
-
|
|
2352
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2353
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2354
|
+
if (showdown) {
|
|
2355
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2356
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2357
|
+
try options.chance.commit(player, .hit);
|
|
2358
|
+
}
|
|
2359
|
+
battle.last_damage = 0;
|
|
2360
|
+
} else {
|
|
2361
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2362
|
+
try options.log.laststill(.{});
|
|
2363
|
+
}
|
|
2236
2364
|
}
|
|
2237
2365
|
|
|
2238
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2366
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2239
2367
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2240
2368
|
assert(!volatiles.Thrashing);
|
|
2241
2369
|
assert(!volatiles.Bide);
|
|
2242
2370
|
|
|
2243
2371
|
volatiles.Thrashing = true;
|
|
2244
|
-
volatiles.
|
|
2245
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2246
|
-
battle.rng.range(u8, 2, 4)
|
|
2247
|
-
else
|
|
2248
|
-
(battle.rng.next() & 1) + 2);
|
|
2372
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2249
2373
|
}
|
|
2250
2374
|
|
|
2251
|
-
fn transform(battle: anytype, player: Player,
|
|
2375
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2252
2376
|
var side = battle.side(player);
|
|
2253
2377
|
const foe = battle.foe(player);
|
|
2254
2378
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2274,10 +2398,10 @@ pub const Effects = struct {
|
|
|
2274
2398
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2275
2399
|
}
|
|
2276
2400
|
|
|
2277
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2401
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2278
2402
|
}
|
|
2279
2403
|
|
|
2280
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2404
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2281
2405
|
var side = battle.side(player);
|
|
2282
2406
|
var foe = battle.foe(player);
|
|
2283
2407
|
|
|
@@ -2285,12 +2409,16 @@ pub const Effects = struct {
|
|
|
2285
2409
|
side.active.volatiles.Binding = true;
|
|
2286
2410
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2287
2411
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2288
|
-
if (!showdown)
|
|
2412
|
+
if (!showdown) {
|
|
2413
|
+
foe.active.volatiles.Recharging = false;
|
|
2414
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2289
2415
|
|
|
2290
|
-
side.active.volatiles.attacks =
|
|
2416
|
+
side.active.volatiles.attacks =
|
|
2417
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2291
2418
|
}
|
|
2292
2419
|
|
|
2293
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2420
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2421
|
+
var log = options.log;
|
|
2294
2422
|
var side = battle.side(player);
|
|
2295
2423
|
const ident = battle.active(player);
|
|
2296
2424
|
|
|
@@ -2300,85 +2428,87 @@ pub const Effects = struct {
|
|
|
2300
2428
|
switch (move.effect) {
|
|
2301
2429
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2302
2430
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2303
|
-
if (boosts.atk == 6) return
|
|
2431
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2304
2432
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2305
|
-
boosts.atk = @
|
|
2306
|
-
const reason = if (move.effect == .Rage)
|
|
2433
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2434
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2307
2435
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2308
2436
|
boosts.atk -= 1;
|
|
2309
2437
|
if (showdown) {
|
|
2310
|
-
try log.boost(ident, reason, n);
|
|
2311
|
-
try log.boost(ident,
|
|
2438
|
+
try log.boost(.{ ident, reason, n });
|
|
2439
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2312
2440
|
if (move.effect == .Rage) return;
|
|
2313
2441
|
}
|
|
2314
|
-
return
|
|
2442
|
+
return log.fail(.{ ident, .None });
|
|
2315
2443
|
}
|
|
2316
|
-
var mod = BOOSTS[@
|
|
2317
|
-
const stat = unmodifiedStats(battle,
|
|
2444
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2445
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2318
2446
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2319
|
-
try log.boost(ident, reason, n);
|
|
2447
|
+
try log.boost(.{ ident, reason, n });
|
|
2448
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2449
|
+
if (showdown and move.effect == .Rage) return;
|
|
2320
2450
|
},
|
|
2321
2451
|
.DefenseUp1, .DefenseUp2 => {
|
|
2322
2452
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2323
|
-
if (boosts.def == 6) return
|
|
2453
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2324
2454
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2325
|
-
boosts.def = @intCast(
|
|
2455
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2326
2456
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2327
2457
|
boosts.def -= 1;
|
|
2328
2458
|
if (showdown) {
|
|
2329
|
-
try log.boost(ident, .Defense, n);
|
|
2330
|
-
try log.boost(ident, .Defense, -1);
|
|
2459
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2460
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2331
2461
|
}
|
|
2332
|
-
return
|
|
2462
|
+
return log.fail(.{ ident, .None });
|
|
2333
2463
|
}
|
|
2334
|
-
var mod = BOOSTS[@
|
|
2335
|
-
const stat = unmodifiedStats(battle,
|
|
2464
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2465
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2336
2466
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2337
|
-
try log.boost(ident, .Defense, n);
|
|
2467
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2338
2468
|
},
|
|
2339
2469
|
.SpeedUp2 => {
|
|
2340
2470
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2341
|
-
if (boosts.spe == 6) return
|
|
2342
|
-
boosts.spe = @intCast(
|
|
2471
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2472
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2343
2473
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2344
2474
|
boosts.spe -= 1;
|
|
2345
2475
|
if (showdown) {
|
|
2346
|
-
try log.boost(ident, .Speed, 2);
|
|
2347
|
-
try log.boost(ident, .Speed, -1);
|
|
2476
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2477
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2348
2478
|
}
|
|
2349
|
-
return
|
|
2479
|
+
return log.fail(.{ ident, .None });
|
|
2350
2480
|
}
|
|
2351
|
-
var mod = BOOSTS[@
|
|
2352
|
-
const stat = unmodifiedStats(battle,
|
|
2481
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2482
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2353
2483
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2354
|
-
try log.boost(ident, .Speed, 2);
|
|
2484
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2355
2485
|
},
|
|
2356
2486
|
.SpecialUp1, .SpecialUp2 => {
|
|
2357
2487
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2358
|
-
if (boosts.spc == 6) return
|
|
2488
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2359
2489
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2360
|
-
boosts.spc = @intCast(
|
|
2490
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2361
2491
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2362
2492
|
boosts.spc -= 1;
|
|
2363
2493
|
if (showdown) {
|
|
2364
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2365
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2366
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2367
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2496
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2497
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2368
2498
|
}
|
|
2369
|
-
return
|
|
2499
|
+
return log.fail(.{ ident, .None });
|
|
2370
2500
|
}
|
|
2371
|
-
var mod = BOOSTS[@
|
|
2372
|
-
const stat = unmodifiedStats(battle,
|
|
2501
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2502
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2373
2503
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2374
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2375
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2504
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2505
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2376
2506
|
},
|
|
2377
2507
|
.EvasionUp1 => {
|
|
2378
2508
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2379
|
-
if (boosts.evasion == 6) return
|
|
2380
|
-
boosts.evasion = @intCast(
|
|
2381
|
-
try log.boost(ident, .Evasion, 1);
|
|
2509
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2510
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2511
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2382
2512
|
},
|
|
2383
2513
|
else => unreachable,
|
|
2384
2514
|
}
|
|
@@ -2387,106 +2517,106 @@ pub const Effects = struct {
|
|
|
2387
2517
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2388
2518
|
}
|
|
2389
2519
|
|
|
2390
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2520
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2521
|
+
var log = options.log;
|
|
2391
2522
|
var foe = battle.foe(player);
|
|
2392
2523
|
const foe_ident = battle.active(player.foe());
|
|
2524
|
+
const secondary = move.effect.isStatDownChance();
|
|
2393
2525
|
|
|
2394
|
-
if (foe.active.volatiles.Substitute) {
|
|
2395
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2396
|
-
}
|
|
2526
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2397
2527
|
|
|
2398
|
-
if (
|
|
2399
|
-
const
|
|
2400
|
-
|
|
2401
|
-
|
|
2402
|
-
|
|
2403
|
-
if (!
|
|
2404
|
-
|
|
2405
|
-
return; // checkHit already checks for Invulnerable
|
|
2528
|
+
if (secondary) {
|
|
2529
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2530
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2531
|
+
} else {
|
|
2532
|
+
// checkHit already checks for Invulnerable
|
|
2533
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2534
|
+
try options.chance.commit(player, .hit);
|
|
2406
2535
|
}
|
|
2407
2536
|
|
|
2408
2537
|
var stats = &foe.active.stats;
|
|
2409
2538
|
var boosts = &foe.active.boosts;
|
|
2539
|
+
const fail = showdown or !secondary;
|
|
2410
2540
|
|
|
2411
2541
|
switch (move.effect) {
|
|
2412
2542
|
.AttackDown1, .AttackDownChance => {
|
|
2413
2543
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2414
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2415
|
-
boosts.atk = @intCast(
|
|
2544
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2545
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2416
2546
|
if (stats.atk == 1) {
|
|
2417
2547
|
boosts.atk += 1;
|
|
2418
2548
|
if (showdown) {
|
|
2419
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2420
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2549
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2550
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2421
2551
|
}
|
|
2422
|
-
return
|
|
2552
|
+
return log.fail(.{ foe_ident, .None });
|
|
2423
2553
|
}
|
|
2424
|
-
var mod = BOOSTS[@
|
|
2425
|
-
const stat = unmodifiedStats(battle,
|
|
2554
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2555
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2426
2556
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2427
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2428
2558
|
},
|
|
2429
2559
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2430
2560
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2431
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2561
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2432
2562
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2433
|
-
boosts.def = @intCast(
|
|
2563
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2434
2564
|
if (stats.def == 1) {
|
|
2435
2565
|
boosts.def += 1;
|
|
2436
2566
|
if (showdown) {
|
|
2437
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2438
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2567
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2568
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2439
2569
|
}
|
|
2440
|
-
return
|
|
2570
|
+
return log.fail(.{ foe_ident, .None });
|
|
2441
2571
|
}
|
|
2442
|
-
var mod = BOOSTS[@
|
|
2443
|
-
const stat = unmodifiedStats(battle,
|
|
2572
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2573
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2444
2574
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2445
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2575
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2446
2576
|
},
|
|
2447
2577
|
.SpeedDown1, .SpeedDownChance => {
|
|
2448
2578
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2449
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2450
|
-
boosts.spe = @intCast(
|
|
2579
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2580
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2451
2581
|
if (stats.spe == 1) {
|
|
2452
2582
|
boosts.spe += 1;
|
|
2453
2583
|
if (showdown) {
|
|
2454
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2455
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2584
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2585
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2456
2586
|
}
|
|
2457
|
-
return
|
|
2587
|
+
return log.fail(.{ foe_ident, .None });
|
|
2458
2588
|
}
|
|
2459
|
-
var mod = BOOSTS[@
|
|
2460
|
-
const stat = unmodifiedStats(battle,
|
|
2589
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2590
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2461
2591
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2462
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2463
2593
|
assert(boosts.spe >= -6);
|
|
2464
2594
|
},
|
|
2465
2595
|
.SpecialDownChance => {
|
|
2466
2596
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2467
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2468
|
-
boosts.spc = @intCast(
|
|
2597
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2598
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2469
2599
|
if (stats.spc == 1) {
|
|
2470
2600
|
boosts.spc += 1;
|
|
2471
2601
|
if (showdown) {
|
|
2472
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2473
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2474
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2475
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2605
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2476
2606
|
}
|
|
2477
|
-
return
|
|
2607
|
+
return log.fail(.{ foe_ident, .None });
|
|
2478
2608
|
}
|
|
2479
|
-
var mod = BOOSTS[@
|
|
2480
|
-
const stat = unmodifiedStats(battle,
|
|
2609
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2610
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2481
2611
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2482
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2483
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2612
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2613
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2484
2614
|
},
|
|
2485
2615
|
.AccuracyDown1 => {
|
|
2486
2616
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2487
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2488
|
-
boosts.accuracy = @intCast(
|
|
2489
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2617
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2618
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2619
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2490
2620
|
},
|
|
2491
2621
|
else => unreachable,
|
|
2492
2622
|
}
|
|
@@ -2496,8 +2626,7 @@ pub const Effects = struct {
|
|
|
2496
2626
|
}
|
|
2497
2627
|
};
|
|
2498
2628
|
|
|
2499
|
-
fn unmodifiedStats(battle: anytype,
|
|
2500
|
-
const side = battle.side(who);
|
|
2629
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2501
2630
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2502
2631
|
const id = ID.from(side.active.volatiles.transform);
|
|
2503
2632
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2511,37 +2640,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2511
2640
|
}
|
|
2512
2641
|
}
|
|
2513
2642
|
|
|
2514
|
-
|
|
2643
|
+
fn isForced(active: anytype) bool {
|
|
2515
2644
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2516
2645
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2517
2646
|
}
|
|
2518
2647
|
|
|
2519
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2648
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2649
|
+
var log = options.log;
|
|
2520
2650
|
var side = battle.side(who);
|
|
2521
2651
|
var volatiles = &side.active.volatiles;
|
|
2522
2652
|
const ident = battle.active(who);
|
|
2523
2653
|
|
|
2524
|
-
|
|
2525
|
-
|
|
2526
|
-
|
|
2527
|
-
|
|
2654
|
+
options.chance.clearDurations(who, clear);
|
|
2655
|
+
|
|
2656
|
+
if (volatiles.disable_move != 0) {
|
|
2657
|
+
volatiles.disable_move = 0;
|
|
2658
|
+
volatiles.disable_duration = 0;
|
|
2659
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2528
2660
|
}
|
|
2529
2661
|
if (volatiles.Confusion) {
|
|
2530
2662
|
// volatiles.confusion is left unchanged
|
|
2531
2663
|
volatiles.Confusion = false;
|
|
2532
|
-
try log.end(ident, .ConfusionSilent);
|
|
2664
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2533
2665
|
}
|
|
2534
2666
|
if (volatiles.Mist) {
|
|
2535
2667
|
volatiles.Mist = false;
|
|
2536
|
-
try log.end(ident, .
|
|
2668
|
+
try log.end(.{ ident, .MistSilent });
|
|
2537
2669
|
}
|
|
2538
2670
|
if (volatiles.FocusEnergy) {
|
|
2539
2671
|
volatiles.FocusEnergy = false;
|
|
2540
|
-
try log.end(ident, .
|
|
2672
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2541
2673
|
}
|
|
2542
2674
|
if (volatiles.LeechSeed) {
|
|
2543
2675
|
volatiles.LeechSeed = false;
|
|
2544
|
-
try log.end(ident, .
|
|
2676
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2545
2677
|
}
|
|
2546
2678
|
if (!showdown and volatiles.Toxic) {
|
|
2547
2679
|
volatiles.Toxic = false;
|
|
@@ -2549,102 +2681,328 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2549
2681
|
}
|
|
2550
2682
|
if (volatiles.LightScreen) {
|
|
2551
2683
|
volatiles.LightScreen = false;
|
|
2552
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2553
2685
|
}
|
|
2554
2686
|
if (volatiles.Reflect) {
|
|
2555
2687
|
volatiles.Reflect = false;
|
|
2556
|
-
try log.end(ident, .
|
|
2688
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2557
2689
|
}
|
|
2558
2690
|
if (showdown and volatiles.Toxic) {
|
|
2559
2691
|
volatiles.Toxic = false;
|
|
2560
2692
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2561
2693
|
volatiles.toxic = 0;
|
|
2562
|
-
try log.end(ident, .
|
|
2694
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2563
2695
|
}
|
|
2564
2696
|
}
|
|
2565
2697
|
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
|
|
2570
|
-
if (
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2698
|
+
pub const Rolls = struct {
|
|
2699
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2700
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2701
|
+
player == .P1
|
|
2702
|
+
else if (showdown)
|
|
2703
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2704
|
+
else
|
|
2705
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2706
|
+
|
|
2707
|
+
try options.chance.speedTie(p1);
|
|
2708
|
+
return p1;
|
|
2575
2709
|
}
|
|
2576
|
-
return false;
|
|
2577
|
-
}
|
|
2578
2710
|
|
|
2579
|
-
|
|
2580
|
-
|
|
2581
|
-
|
|
2582
|
-
|
|
2711
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2712
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2713
|
+
val == .true
|
|
2714
|
+
else if (showdown)
|
|
2715
|
+
battle.rng.chance(u8, rate, 256)
|
|
2716
|
+
else
|
|
2717
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2718
|
+
|
|
2719
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2720
|
+
return crit;
|
|
2583
2721
|
}
|
|
2584
|
-
}
|
|
2585
2722
|
|
|
2586
|
-
fn
|
|
2587
|
-
|
|
2588
|
-
|
|
2589
|
-
|
|
2723
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2724
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2725
|
+
val
|
|
2726
|
+
else roll: {
|
|
2727
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2728
|
+
while (true) {
|
|
2729
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2730
|
+
if (r >= 217) break :roll r;
|
|
2731
|
+
}
|
|
2732
|
+
};
|
|
2590
2733
|
|
|
2591
|
-
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2595
|
-
else
|
|
2596
|
-
(battle.rng.next() & 3) + 2);
|
|
2734
|
+
assert(roll >= 217 and roll <= 255);
|
|
2735
|
+
try options.chance.damage(player, roll);
|
|
2736
|
+
return roll;
|
|
2737
|
+
}
|
|
2597
2738
|
|
|
2598
|
-
|
|
2599
|
-
|
|
2739
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2740
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2741
|
+
val == .true
|
|
2742
|
+
else if (showdown)
|
|
2743
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2744
|
+
else
|
|
2745
|
+
battle.rng.next() < accuracy;
|
|
2600
2746
|
|
|
2601
|
-
|
|
2747
|
+
options.chance.hit(ok, accuracy);
|
|
2748
|
+
return ok;
|
|
2749
|
+
}
|
|
2602
2750
|
|
|
2603
|
-
fn
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2751
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2752
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2753
|
+
val == .true
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2756
|
+
else
|
|
2757
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2608
2758
|
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2759
|
+
try options.chance.confused(player, cfz);
|
|
2760
|
+
return cfz;
|
|
2761
|
+
}
|
|
2762
|
+
|
|
2763
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2764
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2765
|
+
val == .true
|
|
2766
|
+
else if (showdown)
|
|
2767
|
+
battle.rng.chance(u8, 63, 256)
|
|
2768
|
+
else
|
|
2769
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2770
|
+
|
|
2771
|
+
try options.chance.paralyzed(player, par);
|
|
2772
|
+
return par;
|
|
2773
|
+
}
|
|
2774
|
+
|
|
2775
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2776
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2777
|
+
val == .true
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.chance(u8, 25, 256)
|
|
2780
|
+
else
|
|
2781
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2782
|
+
|
|
2783
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2784
|
+
return proc;
|
|
2785
|
+
}
|
|
2786
|
+
|
|
2787
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2788
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2789
|
+
|
|
2790
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2791
|
+
val == .true
|
|
2792
|
+
else if (showdown)
|
|
2793
|
+
battle.rng.chance(u8, rate, 256)
|
|
2794
|
+
else
|
|
2795
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2796
|
+
|
|
2797
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2798
|
+
return proc;
|
|
2799
|
+
}
|
|
2800
|
+
|
|
2801
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2802
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2803
|
+
|
|
2804
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2805
|
+
val == .true
|
|
2806
|
+
else if (showdown)
|
|
2807
|
+
battle.rng.chance(u8, rate, 256)
|
|
2808
|
+
else
|
|
2809
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2810
|
+
|
|
2811
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2812
|
+
return proc;
|
|
2813
|
+
}
|
|
2814
|
+
|
|
2815
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2816
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2817
|
+
val == .true
|
|
2818
|
+
else if (showdown)
|
|
2819
|
+
battle.rng.chance(u8, 85, 256)
|
|
2820
|
+
else
|
|
2821
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2822
|
+
|
|
2823
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2824
|
+
return proc;
|
|
2825
|
+
}
|
|
2826
|
+
|
|
2827
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2828
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2829
|
+
val
|
|
2830
|
+
else if (showdown)
|
|
2831
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2832
|
+
else move: {
|
|
2833
|
+
while (true) {
|
|
2834
|
+
const r = battle.rng.next();
|
|
2835
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2836
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2837
|
+
break :move @enumFromInt(r);
|
|
2838
|
+
}
|
|
2839
|
+
};
|
|
2840
|
+
|
|
2841
|
+
try options.chance.metronome(player, move);
|
|
2842
|
+
return move;
|
|
2843
|
+
}
|
|
2844
|
+
|
|
2845
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2846
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2847
|
+
val - 1
|
|
2848
|
+
else if (showdown)
|
|
2849
|
+
battle.rng.range(u8, 0, max)
|
|
2850
|
+
else power: {
|
|
2851
|
+
while (true) {
|
|
2852
|
+
const r = battle.rng.next();
|
|
2853
|
+
if (r < max) break :power r;
|
|
2854
|
+
}
|
|
2855
|
+
};
|
|
2856
|
+
|
|
2857
|
+
assert(power < max);
|
|
2858
|
+
try options.chance.psywave(player, power, max);
|
|
2859
|
+
return power;
|
|
2860
|
+
}
|
|
2861
|
+
|
|
2862
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2863
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2864
|
+
@intCast(val)
|
|
2865
|
+
else if (showdown)
|
|
2866
|
+
battle.rng.range(u3, 1, 8)
|
|
2867
|
+
else duration: {
|
|
2868
|
+
while (true) {
|
|
2869
|
+
const r = battle.rng.next() & 7;
|
|
2870
|
+
if (r != 0) break :duration @intCast(r);
|
|
2616
2871
|
}
|
|
2872
|
+
};
|
|
2873
|
+
|
|
2874
|
+
assert(duration >= 1 and duration <= 7);
|
|
2875
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2876
|
+
return duration;
|
|
2877
|
+
}
|
|
2878
|
+
|
|
2879
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2880
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2881
|
+
val
|
|
2882
|
+
else if (showdown)
|
|
2883
|
+
battle.rng.range(u4, 1, 9)
|
|
2884
|
+
else
|
|
2885
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2886
|
+
|
|
2887
|
+
assert(duration >= 1 and duration <= 8);
|
|
2888
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2889
|
+
return duration;
|
|
2890
|
+
}
|
|
2891
|
+
|
|
2892
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2893
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2894
|
+
@intCast(val)
|
|
2895
|
+
else if (showdown)
|
|
2896
|
+
battle.rng.range(u3, 2, 6)
|
|
2897
|
+
else
|
|
2898
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2899
|
+
|
|
2900
|
+
assert(duration >= 2 and duration <= 5);
|
|
2901
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2902
|
+
return duration;
|
|
2903
|
+
}
|
|
2904
|
+
|
|
2905
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2906
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2907
|
+
@intCast(val)
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.range(u3, 2, 4)
|
|
2910
|
+
else
|
|
2911
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2912
|
+
|
|
2913
|
+
assert(duration >= 2 and duration <= 3);
|
|
2914
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2915
|
+
return duration;
|
|
2916
|
+
}
|
|
2917
|
+
|
|
2918
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2919
|
+
|
|
2920
|
+
fn distribution(
|
|
2921
|
+
battle: anytype,
|
|
2922
|
+
comptime effect: Move.Effect,
|
|
2923
|
+
player: Player,
|
|
2924
|
+
options: anytype,
|
|
2925
|
+
) !u3 {
|
|
2926
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2927
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2928
|
+
@intCast(val)
|
|
2929
|
+
else if (showdown)
|
|
2930
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2931
|
+
else n: {
|
|
2932
|
+
const r = (battle.rng.next() & 3);
|
|
2933
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2934
|
+
};
|
|
2935
|
+
|
|
2936
|
+
assert(n >= 2 and n <= 5);
|
|
2937
|
+
if (effect == .Binding) {
|
|
2938
|
+
options.chance.duration(.binding, player, player, n);
|
|
2617
2939
|
} else {
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2940
|
+
try options.chance.multiHit(player, n);
|
|
2941
|
+
}
|
|
2942
|
+
return n;
|
|
2943
|
+
}
|
|
2944
|
+
|
|
2945
|
+
fn moveSlot(
|
|
2946
|
+
battle: anytype,
|
|
2947
|
+
player: Player,
|
|
2948
|
+
moves: []MoveSlot,
|
|
2949
|
+
check_pp: u4,
|
|
2950
|
+
options: anytype,
|
|
2951
|
+
) !u4 {
|
|
2952
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2953
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2954
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2955
|
+
val
|
|
2956
|
+
else
|
|
2957
|
+
null
|
|
2958
|
+
else
|
|
2959
|
+
null;
|
|
2960
|
+
|
|
2961
|
+
const slot: u4 = overridden orelse slot: {
|
|
2962
|
+
if (showdown) {
|
|
2963
|
+
if (check_pp == 0) {
|
|
2964
|
+
var i: usize = moves.len;
|
|
2965
|
+
while (i > 0) {
|
|
2966
|
+
i -= 1;
|
|
2967
|
+
if (moves[i].id != .None) {
|
|
2968
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2969
|
+
}
|
|
2970
|
+
}
|
|
2971
|
+
} else {
|
|
2972
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2973
|
+
var i: usize = 0;
|
|
2974
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2975
|
+
if (moves[i].pp > 0) {
|
|
2976
|
+
r -= 1;
|
|
2977
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2978
|
+
}
|
|
2979
|
+
}
|
|
2624
2980
|
}
|
|
2625
2981
|
}
|
|
2626
|
-
return @intCast(u4, i + 1);
|
|
2627
|
-
}
|
|
2628
|
-
}
|
|
2629
2982
|
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
2983
|
+
while (true) {
|
|
2984
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2985
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2986
|
+
}
|
|
2987
|
+
};
|
|
2988
|
+
|
|
2989
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2990
|
+
return slot;
|
|
2633
2991
|
}
|
|
2634
|
-
}
|
|
2992
|
+
};
|
|
2635
2993
|
|
|
2636
2994
|
test "RNG agreement" {
|
|
2637
2995
|
if (!showdown) return;
|
|
2638
2996
|
var expected: [256]u32 = undefined;
|
|
2639
2997
|
for (0..expected.len) |i| {
|
|
2640
|
-
expected[i] = @intCast(
|
|
2998
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2641
2999
|
}
|
|
2642
3000
|
|
|
2643
|
-
var spe
|
|
2644
|
-
var cfz
|
|
2645
|
-
var par
|
|
2646
|
-
var brn
|
|
2647
|
-
var eff
|
|
3001
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3002
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3003
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3004
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3005
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2648
3006
|
|
|
2649
3007
|
for (0..expected.len) |i| {
|
|
2650
3008
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2680,7 +3038,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2680
3038
|
const side = battle.side(player);
|
|
2681
3039
|
const foe = battle.foe(player);
|
|
2682
3040
|
|
|
2683
|
-
var active = side.active;
|
|
3041
|
+
var active = &side.active;
|
|
2684
3042
|
const stored = side.stored();
|
|
2685
3043
|
|
|
2686
3044
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2694,7 +3052,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2694
3052
|
// strictly correct as the player would not have been presented the option to move or
|
|
2695
3053
|
// switch at all.
|
|
2696
3054
|
if (isForced(active)) {
|
|
2697
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3055
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2698
3056
|
n += 1;
|
|
2699
3057
|
return n;
|
|
2700
3058
|
}
|
|
@@ -2731,9 +3089,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2731
3089
|
while (slot <= 4) : (slot += 1) {
|
|
2732
3090
|
const m = active.moves[slot - 1];
|
|
2733
3091
|
if (m.id == .None) break;
|
|
2734
|
-
if (m.id == side.last_selected_move) {
|
|
2735
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2736
|
-
const
|
|
3092
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3093
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3094
|
+
const struggle =
|
|
3095
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3096
|
+
const s = if (struggle) 0 else slot;
|
|
2737
3097
|
out[n] = .{ .type = .Move, .data = s };
|
|
2738
3098
|
n += 1;
|
|
2739
3099
|
return n;
|
|
@@ -2747,7 +3107,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2747
3107
|
const m = active.moves[slot - 1];
|
|
2748
3108
|
if (m.id == .None) break;
|
|
2749
3109
|
if (m.pp == 0) continue;
|
|
2750
|
-
if (active.volatiles.
|
|
3110
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2751
3111
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2752
3112
|
n += 1;
|
|
2753
3113
|
}
|