@pkmn/engine 0.1.0-dev.c4dec0f7 → 0.1.0-dev.c4ffaf39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +135 -71
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +111 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +5 -6
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +17 -13
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +65 -44
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +134 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +161 -149
- package/package.json +86 -46
- package/src/bin/install-pkmn-engine +79 -39
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +23 -13
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +14 -3
- package/src/lib/common/protocol.zig +942 -403
- package/src/lib/common/rational.zig +357 -0
- package/src/lib/common/rng.zig +35 -26
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/calc.zig +491 -0
- package/src/lib/gen1/chance.zig +1063 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +106 -92
- package/src/lib/gen1/helpers.zig +620 -35
- package/src/lib/gen1/mechanics.zig +1214 -826
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1315 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +134 -96
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +50 -26
- package/src/lib/gen2/mechanics.zig +3591 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +86 -12
- package/src/lib/wasm.zig +13 -0
- package/src/test/display/pkmn.html.tmpl +368 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -778
- package/src/lib/gen2/README.md +0 -309
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,50 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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-
fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -112,7 +114,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +123,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,13 +153,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +215,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -239,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -259,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
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|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
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267
|
}
|
|
270
268
|
}
|
|
271
269
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
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|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
271
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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272
|
|
|
275
273
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
297
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
298
|
if (spe1 == spe2) {
|
|
301
299
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
300
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
301
|
+
battle.rng.advance(1);
|
|
302
|
+
}
|
|
308
303
|
|
|
304
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
305
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
306
|
|
|
311
307
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +311,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
311
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
312
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
313
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
314
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
315
|
// won the original coin flip
|
|
320
316
|
if (t1 and t2) return .P1;
|
|
321
317
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +324,55 @@ fn doTurn(
|
|
|
328
324
|
battle: anytype,
|
|
329
325
|
player: Player,
|
|
330
326
|
player_choice: Choice,
|
|
331
|
-
|
|
327
|
+
player_rewrap: bool,
|
|
328
|
+
player_skip: bool,
|
|
332
329
|
foe_player: Player,
|
|
333
330
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
331
|
+
foe_rewrap: bool,
|
|
332
|
+
foe_skip: bool,
|
|
333
|
+
options: anytype,
|
|
336
334
|
) !?Result {
|
|
337
335
|
assert(player_choice.type != .Pass);
|
|
338
336
|
|
|
339
337
|
var residual = true;
|
|
340
338
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
339
|
+
if (try executeMove(
|
|
340
|
+
battle,
|
|
341
|
+
player,
|
|
342
|
+
player_choice,
|
|
343
|
+
player_rewrap,
|
|
344
|
+
player_skip,
|
|
345
|
+
&residual,
|
|
346
|
+
options,
|
|
347
|
+
)) |r| return r;
|
|
342
348
|
if (!replace) {
|
|
343
349
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
351
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
358
|
+
residual = true;
|
|
350
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
362
|
+
battle,
|
|
363
|
+
foe_player,
|
|
364
|
+
foe_choice,
|
|
365
|
+
foe_rewrap,
|
|
366
|
+
foe_skip,
|
|
367
|
+
&residual,
|
|
368
|
+
options,
|
|
369
|
+
)) |r| return r;
|
|
352
370
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
373
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
376
|
}
|
|
359
377
|
|
|
360
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +389,31 @@ fn executeMove(
|
|
|
371
389
|
battle: anytype,
|
|
372
390
|
player: Player,
|
|
373
391
|
choice: Choice,
|
|
374
|
-
|
|
392
|
+
rewrap: bool,
|
|
393
|
+
skip: bool,
|
|
375
394
|
residual: *bool,
|
|
376
|
-
|
|
395
|
+
options: anytype,
|
|
377
396
|
) !?Result {
|
|
378
397
|
var side = battle.side(player);
|
|
379
398
|
|
|
380
399
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
401
|
return null;
|
|
383
402
|
}
|
|
384
403
|
|
|
404
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
405
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
406
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
408
|
assert(!showdown);
|
|
389
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
411
|
}
|
|
392
412
|
return null;
|
|
393
413
|
}
|
|
394
414
|
|
|
395
415
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +422,13 @@ fn executeMove(
|
|
|
402
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
424
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
426
|
const stored = side.stored();
|
|
410
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +445,12 @@ fn executeMove(
|
|
|
426
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
447
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
449
|
}
|
|
434
450
|
|
|
435
451
|
var skip_can = false;
|
|
436
452
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
454
|
.done => return null,
|
|
439
455
|
.skip_can => skip_can = true,
|
|
440
456
|
.skip_pp => skip_pp = true,
|
|
@@ -442,16 +458,23 @@ fn executeMove(
|
|
|
442
458
|
.err => return @as(?Result, Result.Error),
|
|
443
459
|
}
|
|
444
460
|
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
448
464
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
466
|
}
|
|
451
467
|
|
|
452
|
-
const BeforeMove =
|
|
468
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
453
469
|
|
|
454
|
-
fn beforeMove(
|
|
470
|
+
fn beforeMove(
|
|
471
|
+
battle: anytype,
|
|
472
|
+
player: Player,
|
|
473
|
+
skip: bool,
|
|
474
|
+
residual: *bool,
|
|
475
|
+
options: anytype,
|
|
476
|
+
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
455
478
|
var side = battle.side(player);
|
|
456
479
|
const foe = battle.foe(player);
|
|
457
480
|
var active = &side.active;
|
|
@@ -460,58 +483,69 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
460
483
|
var volatiles = &active.volatiles;
|
|
461
484
|
|
|
462
485
|
if (Status.is(stored.status, .SLP)) {
|
|
463
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
464
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
468
501
|
stored.status = 0; // clears EXT if present
|
|
469
502
|
} else {
|
|
470
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
471
504
|
}
|
|
472
505
|
side.last_used_move = .None;
|
|
473
506
|
return .done;
|
|
474
507
|
}
|
|
475
508
|
|
|
476
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
477
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
478
511
|
side.last_used_move = .None;
|
|
479
512
|
return .done;
|
|
480
513
|
}
|
|
481
514
|
|
|
482
|
-
if (foe.active.volatiles.Binding) {
|
|
483
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
484
517
|
return .done;
|
|
485
518
|
}
|
|
486
519
|
|
|
487
|
-
if (
|
|
488
|
-
|
|
489
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
490
525
|
return .done;
|
|
491
526
|
}
|
|
492
527
|
|
|
493
528
|
if (volatiles.Recharging) {
|
|
494
529
|
volatiles.Recharging = false;
|
|
495
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
496
531
|
return .done;
|
|
497
532
|
}
|
|
498
533
|
|
|
499
|
-
if (volatiles.
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
504
539
|
}
|
|
505
|
-
|
|
506
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
507
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
508
541
|
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
return .done;
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
545
|
+
}
|
|
514
546
|
}
|
|
547
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
515
549
|
|
|
516
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
517
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -523,21 +557,22 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
523
557
|
if (volatiles.Confusion) {
|
|
524
558
|
assert(volatiles.confusion > 0);
|
|
525
559
|
|
|
526
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
527
567
|
if (volatiles.confusion == 0) {
|
|
528
568
|
volatiles.Confusion = false;
|
|
529
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
530
570
|
} else {
|
|
531
|
-
try log.activate(ident, .Confusion);
|
|
532
|
-
|
|
533
|
-
const confused = if (showdown)
|
|
534
|
-
!battle.rng.chance(u8, 128, 256)
|
|
535
|
-
else
|
|
536
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
537
572
|
|
|
538
|
-
if (confused) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
539
574
|
assert(!volatiles.MultiHit);
|
|
540
|
-
volatiles.state = 0;
|
|
575
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
541
576
|
volatiles.Bide = false;
|
|
542
577
|
volatiles.Thrashing = false;
|
|
543
578
|
volatiles.MultiHit = false;
|
|
@@ -545,6 +580,7 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
545
580
|
volatiles.Charging = false;
|
|
546
581
|
volatiles.Binding = false;
|
|
547
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
548
584
|
{
|
|
549
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
550
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -561,89 +597,120 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
561
597
|
player
|
|
562
598
|
else
|
|
563
599
|
player.foe();
|
|
600
|
+
|
|
601
|
+
const uncapped = battle.last_damage;
|
|
564
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
565
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
604
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
605
|
+
if (showdown) battle.last_damage = uncapped;
|
|
566
606
|
|
|
567
607
|
return .done;
|
|
568
608
|
}
|
|
569
609
|
}
|
|
570
610
|
}
|
|
571
611
|
|
|
572
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
573
613
|
|
|
574
|
-
if (Status.is(stored.status, .PAR)) {
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
volatiles.Charging = false;
|
|
585
|
-
volatiles.Binding = false;
|
|
586
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
587
|
-
try log.cant(ident, .Paralysis);
|
|
588
|
-
return .done;
|
|
589
|
-
}
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
615
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
616
|
+
volatiles.Bide = false;
|
|
617
|
+
volatiles.Thrashing = false;
|
|
618
|
+
volatiles.Charging = false;
|
|
619
|
+
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
621
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
623
|
+
return .done;
|
|
590
624
|
}
|
|
591
625
|
|
|
592
626
|
if (volatiles.Bide) {
|
|
593
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
594
628
|
|
|
595
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
596
637
|
|
|
597
|
-
|
|
638
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
639
|
+
if (!extend) volatiles.attacks = 0;
|
|
640
|
+
} else {
|
|
641
|
+
volatiles.attacks -= 1;
|
|
642
|
+
}
|
|
643
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
598
644
|
|
|
599
|
-
volatiles.attacks -= 1;
|
|
600
645
|
if (volatiles.attacks != 0) {
|
|
601
|
-
try log.activate(ident, .Bide);
|
|
646
|
+
try log.activate(.{ ident, .Bide });
|
|
602
647
|
return .done;
|
|
603
648
|
}
|
|
604
649
|
|
|
605
650
|
volatiles.Bide = false;
|
|
606
|
-
try log.end(ident, .Bide);
|
|
651
|
+
try log.end(.{ ident, .Bide });
|
|
607
652
|
|
|
608
653
|
battle.last_damage = volatiles.state *% 2;
|
|
609
654
|
volatiles.state = 0;
|
|
610
655
|
|
|
611
656
|
if (battle.last_damage == 0) {
|
|
612
|
-
try log.fail(ident, .None);
|
|
657
|
+
try log.fail(.{ ident, .None });
|
|
613
658
|
return .done;
|
|
614
659
|
}
|
|
615
660
|
|
|
616
|
-
|
|
617
|
-
try
|
|
661
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
662
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
663
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
664
|
+
|
|
665
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
666
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
667
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
668
|
+
if (showdown) {
|
|
669
|
+
residual.* = false;
|
|
670
|
+
try handleResidual(battle, player, options);
|
|
671
|
+
}
|
|
618
672
|
|
|
619
673
|
return .done;
|
|
620
674
|
}
|
|
621
675
|
|
|
622
676
|
if (volatiles.Thrashing) {
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
677
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
678
|
+
if (!extend) volatiles.attacks = 0;
|
|
679
|
+
} else {
|
|
680
|
+
volatiles.attacks -= 1;
|
|
628
681
|
}
|
|
629
|
-
try
|
|
630
|
-
|
|
631
|
-
|
|
682
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
683
|
+
|
|
684
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
685
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
686
|
+
}
|
|
687
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
688
|
+
if (showdown) {
|
|
689
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
690
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
691
|
+
side.last_used_move = side.last_selected_move;
|
|
692
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
694
|
+
}
|
|
632
695
|
}
|
|
633
696
|
return .skip_can;
|
|
634
697
|
}
|
|
635
698
|
|
|
636
699
|
if (volatiles.Binding) {
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
);
|
|
700
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
701
|
+
if (!extend) volatiles.attacks = 0;
|
|
702
|
+
} else {
|
|
703
|
+
volatiles.attacks -= 1;
|
|
704
|
+
}
|
|
705
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
706
|
+
|
|
707
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
645
708
|
if (showdown or battle.last_damage != 0) {
|
|
646
|
-
|
|
709
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
710
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
711
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
712
|
+
try buildRage(battle, player.foe(), options);
|
|
713
|
+
}
|
|
647
714
|
}
|
|
648
715
|
return .done;
|
|
649
716
|
}
|
|
@@ -657,56 +724,57 @@ fn canMove(
|
|
|
657
724
|
mslot: u4,
|
|
658
725
|
auto: bool,
|
|
659
726
|
skip_pp: bool,
|
|
660
|
-
from:
|
|
727
|
+
from: Move,
|
|
661
728
|
residual: *bool,
|
|
662
|
-
|
|
729
|
+
options: anytype,
|
|
663
730
|
) !bool {
|
|
664
731
|
var side = battle.side(player);
|
|
665
732
|
const player_ident = battle.active(player);
|
|
666
733
|
const move = Move.get(side.last_selected_move);
|
|
667
734
|
|
|
668
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
669
|
-
const special = from != null and (from.? == .Metronome and
|
|
670
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
671
|
-
|
|
672
|
-
var skip = skip_pp;
|
|
673
735
|
if (side.active.volatiles.Charging) {
|
|
674
736
|
side.active.volatiles.Charging = false;
|
|
675
737
|
side.active.volatiles.Invulnerable = false;
|
|
676
738
|
} else if (move.effect == .Charge) {
|
|
677
|
-
try log.move(player_ident, side.last_selected_move,
|
|
678
|
-
|
|
739
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
|
+
setCounterable(battle, player, side, move);
|
|
741
|
+
try Effects.charge(battle, player, options);
|
|
679
742
|
return false;
|
|
680
743
|
}
|
|
681
744
|
|
|
682
|
-
|
|
683
|
-
if (!
|
|
745
|
+
side.last_used_move = side.last_selected_move;
|
|
746
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
684
747
|
|
|
685
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
689
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
690
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
691
|
-
// regrettable, but this information is more "nice to have" than required
|
|
692
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
693
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
750
|
+
setCounterable(battle, player, side, move);
|
|
694
751
|
|
|
695
752
|
if (move.effect.onBegin()) {
|
|
696
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
753
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
697
754
|
return false;
|
|
698
755
|
}
|
|
699
756
|
|
|
700
757
|
if (move.effect == .Thrashing) {
|
|
701
|
-
Effects.thrashing(battle, player);
|
|
758
|
+
Effects.thrashing(battle, player, options);
|
|
702
759
|
} else if (!showdown and move.effect == .Binding) {
|
|
703
760
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
704
|
-
Effects.binding(battle, player);
|
|
761
|
+
try Effects.binding(battle, player, false, options);
|
|
705
762
|
}
|
|
706
763
|
|
|
707
764
|
return true;
|
|
708
765
|
}
|
|
709
766
|
|
|
767
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
768
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
769
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
770
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
771
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
772
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
773
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
774
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
775
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
776
|
+
}
|
|
777
|
+
|
|
710
778
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
711
779
|
if (side.last_selected_move == .Struggle) return;
|
|
712
780
|
|
|
@@ -716,12 +784,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
716
784
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
717
785
|
if (volatiles.Bide) return;
|
|
718
786
|
|
|
719
|
-
|
|
720
|
-
|
|
787
|
+
var move_slot = active.move(mslot);
|
|
788
|
+
assert(move_slot.pp > 0 or auto);
|
|
789
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
721
790
|
if (volatiles.Transform) return;
|
|
722
791
|
|
|
723
|
-
|
|
724
|
-
|
|
792
|
+
move_slot = side.stored().move(mslot);
|
|
793
|
+
assert(move_slot.pp > 0 or auto);
|
|
794
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
725
795
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
726
796
|
}
|
|
727
797
|
|
|
@@ -729,12 +799,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
729
799
|
var active = &side.active;
|
|
730
800
|
const volatiles = &active.volatiles;
|
|
731
801
|
|
|
732
|
-
active.move(mslot).pp = @
|
|
802
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
733
803
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
734
804
|
if (showdown and volatiles.Transform) return;
|
|
735
805
|
|
|
736
806
|
assert(mslot > 0 and mslot <= 4);
|
|
737
|
-
side.stored().moves[mslot - 1].pp = @
|
|
807
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
738
808
|
}
|
|
739
809
|
|
|
740
810
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -742,10 +812,12 @@ fn doMove(
|
|
|
742
812
|
battle: anytype,
|
|
743
813
|
player: Player,
|
|
744
814
|
mslot: u4,
|
|
815
|
+
rewrap: bool,
|
|
745
816
|
auto: bool,
|
|
746
817
|
residual: *bool,
|
|
747
|
-
|
|
818
|
+
options: anytype,
|
|
748
819
|
) !?Result {
|
|
820
|
+
var log = options.log;
|
|
749
821
|
var side = battle.side(player);
|
|
750
822
|
const foe = battle.foe(player);
|
|
751
823
|
|
|
@@ -760,37 +832,44 @@ fn doMove(
|
|
|
760
832
|
var hits: u4 = 1;
|
|
761
833
|
var effectiveness = Effectiveness.neutral;
|
|
762
834
|
|
|
835
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
836
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
837
|
+
|
|
763
838
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
764
839
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
765
|
-
return specialDamage(battle, player, move,
|
|
840
|
+
return specialDamage(battle, player, move, options);
|
|
766
841
|
}
|
|
767
842
|
|
|
768
843
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
769
844
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
770
845
|
var miss = showdown and miss: {
|
|
771
846
|
immune = move.target != .Self and !status and !counter and
|
|
772
|
-
(@
|
|
773
|
-
@
|
|
847
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
848
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
774
849
|
if (immune and move.effect != .Binding) break :miss true;
|
|
775
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
776
|
-
|
|
850
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
851
|
+
battle.last_damage = 0;
|
|
852
|
+
break :miss true;
|
|
853
|
+
}
|
|
854
|
+
break :miss (move.target != .Self and
|
|
855
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
777
856
|
};
|
|
778
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
779
858
|
|
|
780
|
-
var late = showdown;
|
|
859
|
+
var late = showdown and move.effect != .Explode;
|
|
781
860
|
const skip = status or immune;
|
|
782
861
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
783
862
|
if (showdown and move.effect.isMulti()) {
|
|
784
|
-
Effects.multiHit(battle, player, move);
|
|
863
|
+
try Effects.multiHit(battle, player, move, options);
|
|
785
864
|
hits = side.active.volatiles.attacks;
|
|
786
865
|
late = false;
|
|
787
866
|
}
|
|
788
867
|
|
|
789
868
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
790
869
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
791
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
870
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
792
871
|
|
|
793
|
-
if (counter) return counterDamage(battle, player, move,
|
|
872
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
794
873
|
|
|
795
874
|
battle.last_damage = 0;
|
|
796
875
|
|
|
@@ -812,17 +891,15 @@ fn doMove(
|
|
|
812
891
|
effectiveness = adjustDamage(battle, player);
|
|
813
892
|
immune = effectiveness == 0;
|
|
814
893
|
}
|
|
815
|
-
randomizeDamage(battle);
|
|
894
|
+
try randomizeDamage(battle, player, options);
|
|
816
895
|
}
|
|
817
896
|
}
|
|
818
897
|
|
|
819
|
-
|
|
820
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
821
|
-
|
|
898
|
+
const zero = battle.last_damage == 0;
|
|
822
899
|
miss = if (showdown or skip)
|
|
823
900
|
miss
|
|
824
901
|
else
|
|
825
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
902
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
826
903
|
|
|
827
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
828
905
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -830,11 +907,11 @@ fn doMove(
|
|
|
830
907
|
|
|
831
908
|
if (!showdown or !miss) {
|
|
832
909
|
if (move.effect == .MirrorMove) {
|
|
833
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
910
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
834
911
|
} else if (move.effect == .Metronome) {
|
|
835
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
912
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
836
913
|
} else if (move.effect.onEnd()) {
|
|
837
|
-
try onEnd(battle, player, move,
|
|
914
|
+
try onEnd(battle, player, move, options);
|
|
838
915
|
return null;
|
|
839
916
|
}
|
|
840
917
|
}
|
|
@@ -846,55 +923,65 @@ fn doMove(
|
|
|
846
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
847
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
848
925
|
if (ohko) {
|
|
849
|
-
try log.immune(foe_ident, .OHKO);
|
|
850
|
-
} else if (immune and !invulnerable) {
|
|
851
|
-
try log.immune(foe_ident, .None);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
927
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
852
929
|
} else if (mist) {
|
|
853
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
854
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
855
932
|
} else {
|
|
856
|
-
try
|
|
857
|
-
try log.
|
|
933
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
858
936
|
}
|
|
859
937
|
if (move.effect == .JumpKick) {
|
|
860
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
861
|
-
assert(battle.last_damage == 0);
|
|
939
|
+
assert(showdown or battle.last_damage == 0);
|
|
862
940
|
battle.last_damage = 1;
|
|
863
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
941
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
864
942
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
865
943
|
} else if (move.effect == .Explode) {
|
|
866
944
|
try Effects.explode(battle, player);
|
|
867
|
-
try buildRage(battle, player.foe(),
|
|
945
|
+
try buildRage(battle, player.foe(), options);
|
|
868
946
|
} else if (showdown and move.effect == .Disable) {
|
|
869
|
-
try buildRage(battle, player.foe(),
|
|
947
|
+
try buildRage(battle, player.foe(), options);
|
|
948
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
+
try options.chance.commit(player, .binding);
|
|
870
950
|
}
|
|
871
951
|
return null;
|
|
952
|
+
} else {
|
|
953
|
+
try options.chance.commit(player, .hit);
|
|
872
954
|
}
|
|
873
955
|
|
|
874
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
875
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
876
958
|
// it up above before damage calculation).
|
|
877
959
|
if (!showdown and move.effect.isMulti()) {
|
|
878
|
-
Effects.multiHit(battle, player, move);
|
|
960
|
+
try Effects.multiHit(battle, player, move, options);
|
|
879
961
|
hits = side.active.volatiles.attacks;
|
|
880
962
|
}
|
|
881
963
|
|
|
964
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
965
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
966
|
+
|
|
882
967
|
var nullified = false;
|
|
883
968
|
var hit: u4 = 0;
|
|
884
969
|
while (hit < hits) {
|
|
885
970
|
if (hit == 0) {
|
|
886
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
887
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
888
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
889
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
890
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
891
976
|
}
|
|
892
977
|
}
|
|
893
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
894
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
978
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
895
980
|
hit += 1;
|
|
896
981
|
if (foe.stored().hp == 0) break;
|
|
897
|
-
if (!late
|
|
982
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
984
|
+
}
|
|
898
985
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
899
986
|
if (nullified) break;
|
|
900
987
|
}
|
|
@@ -904,17 +991,23 @@ fn doMove(
|
|
|
904
991
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
905
992
|
side.active.volatiles.attacks = 0;
|
|
906
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
907
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
994
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
908
995
|
}
|
|
909
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
910
997
|
} else if (showdown) {
|
|
911
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
912
999
|
if (move.effect == .Binding) {
|
|
913
|
-
Effects.binding(battle, player);
|
|
1000
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
914
1001
|
if (immune) {
|
|
915
1002
|
battle.last_damage = 0;
|
|
1003
|
+
assert(foe.stored().hp > 0);
|
|
916
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
917
|
-
|
|
1005
|
+
if (sub) {
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1007
|
+
} else {
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1009
|
+
try buildRage(battle, player.foe(), options);
|
|
1010
|
+
}
|
|
918
1011
|
return null;
|
|
919
1012
|
}
|
|
920
1013
|
}
|
|
@@ -927,12 +1020,12 @@ fn doMove(
|
|
|
927
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
928
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
929
1022
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
930
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1023
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
931
1024
|
|
|
932
1025
|
if (foe.stored().hp == 0) return null;
|
|
933
1026
|
|
|
934
|
-
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit
|
|
935
|
-
if (late) try buildRage(battle, player.foe(),
|
|
1027
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1028
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
936
1029
|
|
|
937
1030
|
if (!move.effect.isSpecial()) {
|
|
938
1031
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -943,28 +1036,29 @@ fn doMove(
|
|
|
943
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
944
1037
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
945
1038
|
if (move.effect == .Twineedle) {
|
|
946
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1039
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
947
1040
|
} else if (move.effect == .Disable) {
|
|
948
|
-
|
|
1041
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1042
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1043
|
+
return result;
|
|
949
1044
|
} else {
|
|
950
|
-
try moveEffect(battle, player, move,
|
|
1045
|
+
try moveEffect(battle, player, move, options);
|
|
951
1046
|
}
|
|
952
1047
|
}
|
|
953
1048
|
|
|
954
1049
|
return null;
|
|
955
1050
|
}
|
|
956
1051
|
|
|
957
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1052
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
958
1053
|
const side = battle.side(player);
|
|
959
1054
|
|
|
960
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
961
|
-
var
|
|
962
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
963
|
-
|
|
964
|
-
|
|
1056
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1057
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1058
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1059
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
965
1060
|
|
|
966
|
-
|
|
967
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1061
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
968
1062
|
}
|
|
969
1063
|
|
|
970
1064
|
fn calcDamage(
|
|
@@ -1016,9 +1110,9 @@ fn calcDamage(
|
|
|
1016
1110
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1017
1111
|
}
|
|
1018
1112
|
|
|
1019
|
-
const lvl =
|
|
1113
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1020
1114
|
|
|
1021
|
-
def =
|
|
1115
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1022
1116
|
|
|
1023
1117
|
if (def == 0) return false;
|
|
1024
1118
|
|
|
@@ -1030,7 +1124,7 @@ fn calcDamage(
|
|
|
1030
1124
|
d = @min(997, d);
|
|
1031
1125
|
d += 2;
|
|
1032
1126
|
|
|
1033
|
-
battle.last_damage = @intCast(
|
|
1127
|
+
battle.last_damage = @intCast(d);
|
|
1034
1128
|
|
|
1035
1129
|
return true;
|
|
1036
1130
|
}
|
|
@@ -1044,9 +1138,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1044
1138
|
var d = battle.last_damage;
|
|
1045
1139
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1046
1140
|
|
|
1047
|
-
const neutral = @
|
|
1048
|
-
const eff1: u16 = @
|
|
1049
|
-
const eff2: u16 = @
|
|
1141
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1142
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1143
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1050
1144
|
|
|
1051
1145
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1052
1146
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1066,101 +1160,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1066
1160
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1067
1161
|
}
|
|
1068
1162
|
|
|
1069
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1163
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1070
1164
|
if (battle.last_damage <= 1) return;
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
while (true) {
|
|
1076
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1077
|
-
if (r >= 217) break :loop r;
|
|
1078
|
-
}
|
|
1079
|
-
};
|
|
1080
|
-
|
|
1081
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1165
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1166
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1167
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1168
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1082
1169
|
}
|
|
1083
1170
|
|
|
1084
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1171
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1085
1172
|
const side = battle.side(player);
|
|
1173
|
+
const foe = battle.foe(player);
|
|
1086
1174
|
|
|
1087
|
-
if (!try checkHit(battle, player, move,
|
|
1175
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1176
|
+
try options.chance.commit(player, .hit);
|
|
1088
1177
|
|
|
1089
1178
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1090
|
-
.SuperFang => @max(
|
|
1179
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1091
1180
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1092
1181
|
.SonicBoom => 20,
|
|
1093
1182
|
.DragonRage => 40,
|
|
1094
1183
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1095
1184
|
.Psywave => power: {
|
|
1096
|
-
const max = @intCast(
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
|
|
1100
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1101
|
-
if (max <= 1) return Result.Error;
|
|
1102
|
-
while (true) {
|
|
1103
|
-
const r = battle.rng.next();
|
|
1104
|
-
if (r < max) break :power r;
|
|
1105
|
-
}
|
|
1106
|
-
}
|
|
1185
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1186
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1187
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1188
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1107
1189
|
},
|
|
1108
1190
|
else => unreachable,
|
|
1109
1191
|
};
|
|
1110
1192
|
|
|
1111
1193
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1112
1194
|
|
|
1113
|
-
|
|
1114
|
-
try
|
|
1195
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1196
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1197
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1115
1198
|
|
|
1116
1199
|
return null;
|
|
1117
1200
|
}
|
|
1118
1201
|
|
|
1119
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1202
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1120
1203
|
const foe = battle.foe(player);
|
|
1121
1204
|
|
|
1122
1205
|
if (battle.last_damage == 0) {
|
|
1123
|
-
try log.fail(battle.active(player), .None);
|
|
1206
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1124
1207
|
return null;
|
|
1125
1208
|
}
|
|
1126
1209
|
|
|
1127
|
-
// Pretend
|
|
1128
|
-
const foe_last_used_move =
|
|
1129
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1210
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1130
1211
|
const foe_last_selected_move =
|
|
1131
1212
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1132
|
-
.
|
|
1213
|
+
.Splash
|
|
1133
1214
|
else
|
|
1134
1215
|
foe.last_selected_move);
|
|
1135
1216
|
|
|
1136
|
-
const used =
|
|
1137
|
-
foe.last_used_move != .Counter and
|
|
1138
|
-
(foe_last_used_move.type == .Normal or
|
|
1139
|
-
foe_last_used_move.type == .Fighting);
|
|
1140
|
-
|
|
1217
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1141
1218
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1142
1219
|
foe.last_selected_move != .Counter and
|
|
1143
1220
|
(foe_last_selected_move.type == .Normal or
|
|
1144
1221
|
foe_last_selected_move.type == .Fighting);
|
|
1145
1222
|
|
|
1146
1223
|
if (!used and !selected) {
|
|
1147
|
-
try log.fail(battle.active(player), .None);
|
|
1224
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1148
1225
|
return null;
|
|
1149
1226
|
}
|
|
1150
1227
|
|
|
1151
1228
|
if (!used or !selected) {
|
|
1152
1229
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1153
1230
|
if (!showdown) return Result.Error;
|
|
1154
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1155
1232
|
return null;
|
|
1156
1233
|
}
|
|
1157
1234
|
|
|
1158
|
-
battle.last_damage
|
|
1235
|
+
battle.last_damage *|= 2;
|
|
1159
1236
|
|
|
1160
1237
|
// Pokémon Showdown calls checkHit before Counter
|
|
1161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1238
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
|
+
try options.chance.commit(player, .hit);
|
|
1162
1240
|
|
|
1163
|
-
|
|
1241
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1242
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1243
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1164
1244
|
return null;
|
|
1165
1245
|
}
|
|
1166
1246
|
|
|
@@ -1169,7 +1249,7 @@ fn applyDamage(
|
|
|
1169
1249
|
target_player: Player,
|
|
1170
1250
|
sub_player: Player,
|
|
1171
1251
|
reason: Damage,
|
|
1172
|
-
|
|
1252
|
+
options: anytype,
|
|
1173
1253
|
) !bool {
|
|
1174
1254
|
assert(showdown or battle.last_damage != 0);
|
|
1175
1255
|
|
|
@@ -1184,19 +1264,20 @@ fn applyDamage(
|
|
|
1184
1264
|
subbed.active.volatiles.substitute = 0;
|
|
1185
1265
|
subbed.active.volatiles.Substitute = false;
|
|
1186
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1187
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(target_player);
|
|
1188
1269
|
return true;
|
|
1189
1270
|
} else {
|
|
1190
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1191
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1192
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1272
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1193
1274
|
return false;
|
|
1194
1275
|
}
|
|
1195
1276
|
}
|
|
1196
1277
|
|
|
1197
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1198
1279
|
target.stored().hp -= battle.last_damage;
|
|
1199
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1200
1281
|
return false;
|
|
1201
1282
|
}
|
|
1202
1283
|
|
|
@@ -1204,73 +1285,78 @@ fn mirrorMove(
|
|
|
1204
1285
|
battle: anytype,
|
|
1205
1286
|
player: Player,
|
|
1206
1287
|
mslot: u4,
|
|
1288
|
+
rewrap: bool,
|
|
1207
1289
|
auto: bool,
|
|
1208
1290
|
residual: *bool,
|
|
1209
|
-
|
|
1210
|
-
) !?Result {
|
|
1291
|
+
options: anytype,
|
|
1292
|
+
) anyerror!?Result {
|
|
1211
1293
|
var side = battle.side(player);
|
|
1212
1294
|
const foe = battle.foe(player);
|
|
1213
1295
|
|
|
1214
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1215
1297
|
|
|
1216
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1217
|
-
try log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1218
1300
|
return null;
|
|
1301
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1302
|
+
incrementPP(side, mslot);
|
|
1219
1303
|
}
|
|
1220
1304
|
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1305
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1306
|
+
return null;
|
|
1307
|
+
}
|
|
1308
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1225
1309
|
}
|
|
1226
1310
|
|
|
1227
1311
|
fn metronome(
|
|
1228
1312
|
battle: anytype,
|
|
1229
1313
|
player: Player,
|
|
1230
1314
|
mslot: u4,
|
|
1315
|
+
rewrap: bool,
|
|
1231
1316
|
auto: bool,
|
|
1232
1317
|
residual: *bool,
|
|
1233
|
-
|
|
1234
|
-
) !?Result {
|
|
1318
|
+
options: anytype,
|
|
1319
|
+
) anyerror!?Result {
|
|
1235
1320
|
var side = battle.side(player);
|
|
1236
1321
|
|
|
1237
|
-
side.last_selected_move =
|
|
1238
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1239
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1240
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1241
|
-
} else loop: {
|
|
1242
|
-
while (true) {
|
|
1243
|
-
const r = battle.rng.next();
|
|
1244
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1245
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1246
|
-
break :loop @intToEnum(Move, r);
|
|
1247
|
-
}
|
|
1248
|
-
};
|
|
1249
|
-
|
|
1322
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1250
1323
|
incrementPP(side, mslot);
|
|
1251
1324
|
|
|
1252
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1253
|
-
|
|
1325
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
|
+
return null;
|
|
1327
|
+
}
|
|
1328
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1254
1329
|
}
|
|
1255
1330
|
|
|
1256
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1331
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1257
1332
|
var immune = false;
|
|
1258
1333
|
var mist = false;
|
|
1259
|
-
|
|
1334
|
+
|
|
1335
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1336
|
+
|
|
1260
1337
|
assert(!immune);
|
|
1261
1338
|
if (mist) {
|
|
1262
1339
|
assert(!showdown);
|
|
1263
1340
|
const foe_ident = battle.active(player.foe());
|
|
1264
|
-
try log.activate(foe_ident, .Mist);
|
|
1265
|
-
try log.fail(foe_ident, .None);
|
|
1341
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1342
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1266
1343
|
} else {
|
|
1267
|
-
try
|
|
1268
|
-
try log.
|
|
1344
|
+
try options.chance.commit(player, .miss);
|
|
1345
|
+
try options.log.lastmiss(.{});
|
|
1346
|
+
try options.log.miss(.{battle.active(player)});
|
|
1269
1347
|
}
|
|
1348
|
+
|
|
1270
1349
|
return false;
|
|
1271
1350
|
}
|
|
1272
1351
|
|
|
1273
|
-
fn moveHit(
|
|
1352
|
+
fn moveHit(
|
|
1353
|
+
battle: anytype,
|
|
1354
|
+
player: Player,
|
|
1355
|
+
move: Move.Data,
|
|
1356
|
+
immune: *bool,
|
|
1357
|
+
mist: *bool,
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) bool {
|
|
1274
1360
|
var side = battle.side(player);
|
|
1275
1361
|
const foe = battle.foe(player);
|
|
1276
1362
|
|
|
@@ -1304,23 +1390,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1304
1390
|
}
|
|
1305
1391
|
|
|
1306
1392
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1307
|
-
|
|
1308
|
-
|
|
1309
|
-
|
|
1310
|
-
|
|
1311
|
-
|
|
1393
|
+
const state = side.active.volatiles.state;
|
|
1394
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1395
|
+
const overwritten = overwrite and state > 0;
|
|
1396
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1397
|
+
|
|
1398
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1399
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1312
1400
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1313
|
-
boost = BOOSTS[@
|
|
1401
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1314
1402
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1315
1403
|
accuracy = @min(255, @max(1, accuracy));
|
|
1316
1404
|
|
|
1317
|
-
|
|
1405
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1406
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1407
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1318
1408
|
|
|
1319
1409
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1320
|
-
break :miss
|
|
1321
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1322
|
-
else
|
|
1323
|
-
battle.rng.next() >= accuracy;
|
|
1410
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1324
1411
|
};
|
|
1325
1412
|
|
|
1326
1413
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1330,7 +1417,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1330
1417
|
}
|
|
1331
1418
|
|
|
1332
1419
|
if (!miss) return true;
|
|
1333
|
-
battle.last_damage = 0;
|
|
1420
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1334
1421
|
side.active.volatiles.Binding = false;
|
|
1335
1422
|
return false;
|
|
1336
1423
|
}
|
|
@@ -1338,8 +1425,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1338
1425
|
fn checkFaint(
|
|
1339
1426
|
battle: anytype,
|
|
1340
1427
|
player: Player,
|
|
1341
|
-
|
|
1342
|
-
) @TypeOf(log).Error!?Result {
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1343
1430
|
const side = battle.side(player);
|
|
1344
1431
|
if (side.stored().hp > 0) return null;
|
|
1345
1432
|
|
|
@@ -1347,33 +1434,32 @@ fn checkFaint(
|
|
|
1347
1434
|
const foe_fainted = foe.stored().hp == 0;
|
|
1348
1435
|
|
|
1349
1436
|
const player_out = findFirstAlive(side) == 0;
|
|
1350
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1351
|
-
const
|
|
1352
|
-
const more = tie or player_out or foe_out;
|
|
1437
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1438
|
+
const more = player_out or foe_out;
|
|
1353
1439
|
|
|
1354
|
-
if (try faint(battle, player,
|
|
1355
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1440
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1441
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1356
1442
|
|
|
1357
1443
|
assert(!side.active.volatiles.MultiHit);
|
|
1358
1444
|
assert(!foe.active.volatiles.MultiHit);
|
|
1359
1445
|
|
|
1360
|
-
if (
|
|
1361
|
-
try log.tie();
|
|
1446
|
+
if (player_out and foe_out) {
|
|
1447
|
+
try options.log.tie(.{});
|
|
1362
1448
|
return Result.Tie;
|
|
1363
1449
|
} else if (player_out) {
|
|
1364
|
-
try log.win(player.foe());
|
|
1450
|
+
try options.log.win(.{player.foe()});
|
|
1365
1451
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1366
1452
|
} else if (foe_out) {
|
|
1367
|
-
try log.win(player);
|
|
1453
|
+
try options.log.win(.{player});
|
|
1368
1454
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1369
1455
|
}
|
|
1370
1456
|
|
|
1371
1457
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1372
|
-
if (player == .P1) return
|
|
1373
|
-
return
|
|
1458
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1459
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1374
1460
|
}
|
|
1375
1461
|
|
|
1376
|
-
fn faint(battle: anytype, player: Player,
|
|
1462
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1377
1463
|
var side = battle.side(player);
|
|
1378
1464
|
var foe = battle.foe(player);
|
|
1379
1465
|
assert(side.stored().hp == 0);
|
|
@@ -1406,35 +1492,43 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1406
1492
|
side.stored().stats.spe;
|
|
1407
1493
|
}
|
|
1408
1494
|
|
|
1409
|
-
try log.faint(battle.active(player), done);
|
|
1495
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1496
|
+
options.calc.capped(player);
|
|
1410
1497
|
return null;
|
|
1411
1498
|
}
|
|
1412
1499
|
|
|
1413
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1500
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1414
1501
|
var side = battle.side(player);
|
|
1415
1502
|
var stored = side.stored();
|
|
1416
1503
|
const ident = battle.active(player);
|
|
1417
1504
|
var volatiles = &side.active.volatiles;
|
|
1418
1505
|
|
|
1419
1506
|
const brn = Status.is(stored.status, .BRN);
|
|
1420
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1507
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1421
1508
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1422
|
-
|
|
1423
1509
|
if (volatiles.Toxic) {
|
|
1424
1510
|
volatiles.toxic += 1;
|
|
1425
1511
|
damage *= volatiles.toxic;
|
|
1426
1512
|
}
|
|
1513
|
+
damage = @min(damage, stored.hp);
|
|
1427
1514
|
|
|
1428
|
-
|
|
1429
|
-
|
|
1430
|
-
|
|
1431
|
-
|
|
1432
|
-
|
|
1433
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1434
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1515
|
+
if (!showdown or damage > 0) {
|
|
1516
|
+
stored.hp -= damage;
|
|
1517
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1518
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1519
|
+
}
|
|
1435
1520
|
}
|
|
1436
1521
|
|
|
1437
1522
|
if (volatiles.LeechSeed) {
|
|
1523
|
+
var foe = battle.foe(player);
|
|
1524
|
+
var foe_stored = foe.stored();
|
|
1525
|
+
const foe_ident = battle.active(player.foe());
|
|
1526
|
+
|
|
1527
|
+
if (foe_stored.hp == 0) {
|
|
1528
|
+
assert(showdown);
|
|
1529
|
+
return;
|
|
1530
|
+
}
|
|
1531
|
+
|
|
1438
1532
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1439
1533
|
|
|
1440
1534
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1446,47 +1540,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1446
1540
|
const amount = @min(damage, stored.hp);
|
|
1447
1541
|
stored.hp -= amount;
|
|
1448
1542
|
|
|
1449
|
-
|
|
1450
|
-
|
|
1451
|
-
const foe_ident = battle.active(player.foe());
|
|
1452
|
-
|
|
1453
|
-
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1454
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1543
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1544
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1455
1545
|
|
|
1456
1546
|
const before = foe_stored.hp;
|
|
1457
1547
|
// Uncapped damage is added back to the foe
|
|
1458
1548
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1459
1549
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1460
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1550
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1461
1551
|
}
|
|
1462
1552
|
}
|
|
1463
1553
|
|
|
1464
|
-
fn endTurn(battle: anytype,
|
|
1554
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1465
1555
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1466
1556
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1467
1557
|
|
|
1468
|
-
|
|
1469
|
-
|
|
1558
|
+
battle.turn += 1;
|
|
1559
|
+
|
|
1560
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1561
|
+
try options.log.tie(.{});
|
|
1470
1562
|
return Result.Tie;
|
|
1471
1563
|
}
|
|
1472
1564
|
|
|
1473
|
-
battle.turn += 1;
|
|
1474
|
-
|
|
1475
1565
|
if (showdown and battle.turn >= 1000) {
|
|
1476
|
-
try log.tie();
|
|
1566
|
+
try options.log.tie(.{});
|
|
1477
1567
|
return Result.Tie;
|
|
1478
1568
|
} else if (battle.turn >= 65535) {
|
|
1479
1569
|
return Result.Error;
|
|
1480
1570
|
}
|
|
1481
1571
|
|
|
1482
|
-
try log.turn(battle.turn);
|
|
1572
|
+
try options.log.turn(.{battle.turn});
|
|
1483
1573
|
|
|
1484
1574
|
return Result.Default;
|
|
1485
1575
|
}
|
|
1486
1576
|
|
|
1487
1577
|
fn checkEBC(battle: anytype) bool {
|
|
1488
1578
|
for (battle.sides, 0..) |side, i| {
|
|
1489
|
-
const foe = battle.sides[~@
|
|
1579
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1490
1580
|
|
|
1491
1581
|
var foe_all_ghosts = true;
|
|
1492
1582
|
var foe_all_transform = true;
|
|
@@ -1538,105 +1628,135 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1538
1628
|
return false;
|
|
1539
1629
|
}
|
|
1540
1630
|
|
|
1541
|
-
|
|
1631
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1632
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1633
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1634
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1635
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1636
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1637
|
+
m
|
|
1638
|
+
else
|
|
1639
|
+
side.last_selected_move;
|
|
1640
|
+
if (m != .None and m == last) {
|
|
1641
|
+
side.active.volatiles.Charging = false;
|
|
1642
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1643
|
+
return true;
|
|
1644
|
+
}
|
|
1645
|
+
}
|
|
1646
|
+
return false;
|
|
1647
|
+
}
|
|
1648
|
+
|
|
1649
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1650
|
+
const side = battle.side(who);
|
|
1651
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1652
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1653
|
+
}
|
|
1654
|
+
}
|
|
1655
|
+
|
|
1656
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1657
|
+
var volatiles = &active.volatiles;
|
|
1658
|
+
assert(volatiles.Thrashing);
|
|
1659
|
+
if (volatiles.attacks > 0) return false;
|
|
1660
|
+
|
|
1661
|
+
volatiles.Thrashing = false;
|
|
1662
|
+
volatiles.Confusion = true;
|
|
1663
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1664
|
+
return true;
|
|
1665
|
+
}
|
|
1666
|
+
|
|
1667
|
+
fn onBegin(
|
|
1542
1668
|
battle: anytype,
|
|
1543
1669
|
player: Player,
|
|
1544
1670
|
move: Move.Data,
|
|
1545
1671
|
mslot: u8,
|
|
1546
1672
|
residual: *bool,
|
|
1547
|
-
|
|
1673
|
+
options: anytype,
|
|
1548
1674
|
) !void {
|
|
1549
|
-
assert(move.effect.onBegin());
|
|
1550
1675
|
return switch (move.effect) {
|
|
1551
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1552
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1553
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1554
|
-
.Haze => Effects.haze(battle, player,
|
|
1555
|
-
.Heal => Effects.heal(battle, player,
|
|
1556
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1557
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1558
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1559
|
-
.Mist => Effects.mist(battle, player,
|
|
1560
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1561
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1562
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1563
|
-
.Splash => Effects.splash(battle, player,
|
|
1564
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1565
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1566
|
-
.Transform => Effects.transform(battle, player,
|
|
1676
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1677
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1678
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1679
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1680
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1681
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1682
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1683
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1684
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1685
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1686
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1687
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1688
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1689
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1690
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1691
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1567
1692
|
else => unreachable,
|
|
1568
1693
|
};
|
|
1569
1694
|
}
|
|
1570
1695
|
|
|
1571
|
-
|
|
1572
|
-
assert(move.effect.onEnd());
|
|
1696
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1573
1697
|
return switch (move.effect) {
|
|
1574
|
-
.Bide => Effects.bide(battle, player,
|
|
1698
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1575
1699
|
// zig fmt: off
|
|
1576
1700
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1577
1701
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1578
|
-
Effects.boost(battle, player, move,
|
|
1702
|
+
Effects.boost(battle, player, move, options),
|
|
1579
1703
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1580
|
-
Effects.unboost(battle, player, move,
|
|
1704
|
+
Effects.unboost(battle, player, move, options),
|
|
1581
1705
|
// zig fmt: on
|
|
1582
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1706
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1583
1707
|
else => unreachable,
|
|
1584
1708
|
};
|
|
1585
1709
|
}
|
|
1586
1710
|
|
|
1587
|
-
|
|
1711
|
+
fn alwaysHappens(
|
|
1588
1712
|
battle: anytype,
|
|
1589
1713
|
player: Player,
|
|
1590
1714
|
move: Move.Data,
|
|
1591
1715
|
residual: *bool,
|
|
1592
|
-
|
|
1716
|
+
options: anytype,
|
|
1593
1717
|
) !void {
|
|
1594
|
-
assert(move.effect.alwaysHappens());
|
|
1595
1718
|
return switch (move.effect) {
|
|
1596
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1719
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1597
1720
|
.Explode => Effects.explode(battle, player),
|
|
1598
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1721
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1599
1722
|
.Rage => Effects.rage(battle, player),
|
|
1600
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1723
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1601
1724
|
.JumpKick, .Binding => {},
|
|
1602
1725
|
else => unreachable,
|
|
1603
1726
|
};
|
|
1604
1727
|
}
|
|
1605
1728
|
|
|
1606
|
-
|
|
1729
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1607
1730
|
return switch (move.effect) {
|
|
1608
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1609
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1610
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1611
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1612
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1731
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1732
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1733
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1734
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1735
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1613
1736
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1614
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1615
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1737
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1738
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1616
1739
|
// zig fmt: off
|
|
1617
1740
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1618
|
-
Effects.unboost(battle, player, move,
|
|
1741
|
+
Effects.unboost(battle, player, move, options),
|
|
1619
1742
|
// zig fmt: on
|
|
1620
1743
|
else => {},
|
|
1621
1744
|
};
|
|
1622
1745
|
}
|
|
1623
1746
|
|
|
1624
1747
|
pub const Effects = struct {
|
|
1625
|
-
fn bide(battle: anytype, player: Player,
|
|
1748
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1626
1749
|
var side = battle.side(player);
|
|
1627
1750
|
|
|
1628
1751
|
side.active.volatiles.Bide = true;
|
|
1629
1752
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1630
1753
|
side.active.volatiles.state = 0;
|
|
1631
|
-
side.active.volatiles.attacks =
|
|
1632
|
-
battle.rng.range(u4, 2, 4)
|
|
1633
|
-
else
|
|
1634
|
-
(battle.rng.next() & 1) + 2);
|
|
1754
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1635
1755
|
|
|
1636
|
-
try log.start(battle.active(player), .Bide);
|
|
1756
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1637
1757
|
}
|
|
1638
1758
|
|
|
1639
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1759
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1640
1760
|
var foe = battle.foe(player);
|
|
1641
1761
|
var foe_stored = foe.stored();
|
|
1642
1762
|
|
|
@@ -1647,96 +1767,92 @@ pub const Effects = struct {
|
|
|
1647
1767
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1648
1768
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1649
1769
|
assert(move.type == .Fire);
|
|
1650
|
-
try log.curestatus(
|
|
1770
|
+
try options.log.curestatus(.{
|
|
1771
|
+
battle.active(player.foe()),
|
|
1772
|
+
foe_stored.status,
|
|
1773
|
+
.Message,
|
|
1774
|
+
});
|
|
1651
1775
|
foe_stored.status = 0;
|
|
1652
1776
|
}
|
|
1653
1777
|
return;
|
|
1654
1778
|
}
|
|
1655
1779
|
|
|
1656
|
-
|
|
1657
|
-
|
|
1658
|
-
|
|
1659
|
-
|
|
1660
|
-
Gen12.percent(10)
|
|
1661
|
-
else
|
|
1662
|
-
Gen12.percent(30));
|
|
1663
|
-
if (!chance) return;
|
|
1780
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1781
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1782
|
+
return;
|
|
1783
|
+
}
|
|
1664
1784
|
|
|
1665
1785
|
foe_stored.status = Status.init(.BRN);
|
|
1666
1786
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1667
1787
|
|
|
1668
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1788
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1669
1789
|
}
|
|
1670
1790
|
|
|
1671
|
-
fn charge(battle: anytype, player: Player,
|
|
1791
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1672
1792
|
var side = battle.side(player);
|
|
1673
1793
|
var volatiles = &side.active.volatiles;
|
|
1674
1794
|
|
|
1675
1795
|
volatiles.Charging = true;
|
|
1676
1796
|
const move = side.last_selected_move;
|
|
1677
1797
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1678
|
-
try log.laststill();
|
|
1679
|
-
try log.prepare(battle.active(player), move);
|
|
1798
|
+
try options.log.laststill(.{});
|
|
1799
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1680
1800
|
}
|
|
1681
1801
|
|
|
1682
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1802
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1683
1803
|
var foe = battle.foe(player);
|
|
1684
1804
|
const sub = foe.active.volatiles.Substitute;
|
|
1685
1805
|
|
|
1686
1806
|
if (move.effect == .ConfusionChance) {
|
|
1687
|
-
|
|
1688
|
-
battle.rng.chance(u8, 25, 256)
|
|
1689
|
-
else
|
|
1690
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1691
|
-
if (!chance) return;
|
|
1807
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1692
1808
|
} else {
|
|
1693
1809
|
if (showdown) {
|
|
1694
|
-
if (!try checkHit(battle, player, move,
|
|
1695
|
-
|
|
1696
|
-
} else if (sub) {
|
|
1697
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1698
|
-
}
|
|
1810
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1811
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1699
1812
|
} else {
|
|
1700
|
-
if (sub) {
|
|
1701
|
-
|
|
1702
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1703
|
-
return;
|
|
1704
|
-
}
|
|
1813
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1814
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1705
1815
|
}
|
|
1816
|
+
try options.chance.commit(player, .hit);
|
|
1706
1817
|
}
|
|
1707
1818
|
|
|
1708
1819
|
if (foe.active.volatiles.Confusion) return;
|
|
1709
1820
|
foe.active.volatiles.Confusion = true;
|
|
1710
|
-
foe.active.volatiles.confusion =
|
|
1711
|
-
battle.rng.range(u8, 2, 6)
|
|
1712
|
-
else
|
|
1713
|
-
(battle.rng.next() & 3) + 2);
|
|
1821
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1714
1822
|
|
|
1715
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1823
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1716
1824
|
}
|
|
1717
1825
|
|
|
1718
|
-
fn conversion(battle: anytype, player: Player,
|
|
1826
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1719
1827
|
const foe = battle.foe(player);
|
|
1720
1828
|
|
|
1721
1829
|
if (foe.active.volatiles.Invulnerable) {
|
|
1722
|
-
try log.lastmiss();
|
|
1723
|
-
return log.miss(battle.active(player));
|
|
1830
|
+
try options.log.lastmiss(.{});
|
|
1831
|
+
return options.log.miss(.{battle.active(player)});
|
|
1724
1832
|
}
|
|
1725
1833
|
|
|
1726
1834
|
battle.side(player).active.types = foe.active.types;
|
|
1727
|
-
return log.
|
|
1835
|
+
return options.log.start(.{
|
|
1836
|
+
battle.active(player),
|
|
1837
|
+
.TypeChange,
|
|
1838
|
+
foe.active.types,
|
|
1839
|
+
battle.active(player.foe()),
|
|
1840
|
+
});
|
|
1728
1841
|
}
|
|
1729
1842
|
|
|
1730
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1843
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1731
1844
|
var foe = battle.foe(player);
|
|
1732
1845
|
var volatiles = &foe.active.volatiles;
|
|
1733
1846
|
const foe_ident = battle.active(player.foe());
|
|
1734
1847
|
|
|
1735
1848
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1736
|
-
if (!showdown
|
|
1849
|
+
if (!showdown) {
|
|
1850
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1851
|
+
try options.chance.commit(player, .hit);
|
|
1852
|
+
}
|
|
1737
1853
|
|
|
1738
|
-
if (volatiles.
|
|
1739
|
-
try log.fail(foe_ident, .None);
|
|
1854
|
+
if (volatiles.disable_move != 0) {
|
|
1855
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1740
1856
|
return null;
|
|
1741
1857
|
}
|
|
1742
1858
|
|
|
@@ -1752,7 +1868,7 @@ pub const Effects = struct {
|
|
|
1752
1868
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1753
1869
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1754
1870
|
if (n == 0) {
|
|
1755
|
-
try log.fail(foe_ident, .None);
|
|
1871
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1756
1872
|
return null;
|
|
1757
1873
|
} else if (err) {
|
|
1758
1874
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1760,23 +1876,22 @@ pub const Effects = struct {
|
|
|
1760
1876
|
return Result.Error;
|
|
1761
1877
|
}
|
|
1762
1878
|
|
|
1763
|
-
volatiles.
|
|
1764
|
-
|
|
1765
|
-
|
|
1766
|
-
else
|
|
1767
|
-
(battle.rng.next() & 7) + 1);
|
|
1879
|
+
volatiles.disable_move =
|
|
1880
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1881
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1768
1882
|
|
|
1769
|
-
|
|
1883
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1884
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1770
1885
|
return null;
|
|
1771
1886
|
}
|
|
1772
1887
|
|
|
1773
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1774
|
-
var
|
|
1775
|
-
|
|
1888
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1889
|
+
var stored = battle.side(player).stored();
|
|
1890
|
+
const ident = battle.active(player);
|
|
1776
1891
|
|
|
1777
1892
|
if (battle.last_damage == 0) {
|
|
1778
1893
|
assert(showdown);
|
|
1779
|
-
return;
|
|
1894
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1780
1895
|
}
|
|
1781
1896
|
|
|
1782
1897
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1785,7 +1900,7 @@ pub const Effects = struct {
|
|
|
1785
1900
|
if (stored.hp == stored.stats.hp) return;
|
|
1786
1901
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1787
1902
|
|
|
1788
|
-
try log.
|
|
1903
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1789
1904
|
}
|
|
1790
1905
|
|
|
1791
1906
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1799,34 +1914,28 @@ pub const Effects = struct {
|
|
|
1799
1914
|
side.active.volatiles.LeechSeed = false;
|
|
1800
1915
|
}
|
|
1801
1916
|
|
|
1802
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1917
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1803
1918
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1804
1919
|
|
|
1805
1920
|
if (volatiles.Substitute) return;
|
|
1806
|
-
|
|
1807
|
-
|
|
1808
|
-
|
|
1809
|
-
else
|
|
1810
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1811
|
-
Gen12.percent(10)
|
|
1812
|
-
else
|
|
1813
|
-
Gen12.percent(30));
|
|
1814
|
-
if (!chance) return;
|
|
1921
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1922
|
+
return;
|
|
1923
|
+
}
|
|
1815
1924
|
|
|
1816
1925
|
volatiles.Flinch = true;
|
|
1817
1926
|
volatiles.Recharging = false;
|
|
1818
1927
|
}
|
|
1819
1928
|
|
|
1820
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1929
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1821
1930
|
var side = battle.side(player);
|
|
1822
1931
|
|
|
1823
1932
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1824
1933
|
side.active.volatiles.FocusEnergy = true;
|
|
1825
1934
|
|
|
1826
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1935
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1827
1936
|
}
|
|
1828
1937
|
|
|
1829
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1938
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1830
1939
|
var foe = battle.foe(player);
|
|
1831
1940
|
var foe_stored = foe.stored();
|
|
1832
1941
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1837,26 +1946,23 @@ pub const Effects = struct {
|
|
|
1837
1946
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1838
1947
|
}
|
|
1839
1948
|
|
|
1840
|
-
|
|
1841
|
-
|
|
1842
|
-
else
|
|
1843
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1844
|
-
if (!chance) return;
|
|
1845
|
-
|
|
1949
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1950
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1846
1951
|
// Freeze Clause Mod
|
|
1847
1952
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1848
1953
|
|
|
1849
1954
|
foe_stored.status = Status.init(.FRZ);
|
|
1850
1955
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1851
1956
|
|
|
1852
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1957
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1853
1958
|
}
|
|
1854
1959
|
|
|
1855
|
-
fn haze(battle: anytype, player: Player,
|
|
1960
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1961
|
+
var log = options.log;
|
|
1856
1962
|
var side = battle.side(player);
|
|
1857
1963
|
var foe = battle.foe(player);
|
|
1858
1964
|
|
|
1859
|
-
|
|
1965
|
+
const side_stored = side.stored();
|
|
1860
1966
|
var foe_stored = foe.stored();
|
|
1861
1967
|
|
|
1862
1968
|
const player_ident = battle.active(player);
|
|
@@ -1868,96 +1974,100 @@ pub const Effects = struct {
|
|
|
1868
1974
|
side.active.stats = side_stored.stats;
|
|
1869
1975
|
foe.active.stats = foe_stored.stats;
|
|
1870
1976
|
|
|
1871
|
-
try log.activate(player_ident, .Haze);
|
|
1872
|
-
try log.clearallboost();
|
|
1977
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1978
|
+
try log.clearallboost(.{});
|
|
1873
1979
|
|
|
1874
1980
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1875
1981
|
if (showdown) {
|
|
1876
1982
|
for (&battle.sides, 0..) |*s, i| {
|
|
1877
|
-
const p = @
|
|
1983
|
+
const p: Player = @enumFromInt(i);
|
|
1878
1984
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1879
1985
|
if (p != player and Status.any(s.stored().status)) {
|
|
1880
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1986
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1881
1987
|
s.stored().status = 0;
|
|
1882
1988
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1883
1989
|
s.stored().status = Status.init(.PSN);
|
|
1884
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1990
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1885
1991
|
}
|
|
1886
|
-
try clearVolatiles(battle, p,
|
|
1992
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1887
1993
|
}
|
|
1888
1994
|
} else {
|
|
1889
1995
|
if (Status.any(foe_stored.status)) {
|
|
1890
1996
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1891
1997
|
foe.last_selected_move = .SKIP_TURN;
|
|
1892
1998
|
}
|
|
1893
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1999
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1894
2000
|
foe_stored.status = 0;
|
|
1895
2001
|
}
|
|
1896
|
-
try clearVolatiles(battle, player,
|
|
1897
|
-
try clearVolatiles(battle, player.foe(),
|
|
2002
|
+
try clearVolatiles(battle, player, false, options);
|
|
2003
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1898
2004
|
}
|
|
1899
2005
|
}
|
|
1900
2006
|
|
|
1901
|
-
fn heal(battle: anytype, player: Player,
|
|
2007
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1902
2008
|
var side = battle.side(player);
|
|
1903
2009
|
var stored = side.stored();
|
|
1904
2010
|
const ident = battle.active(player);
|
|
1905
2011
|
|
|
1906
2012
|
// GLITCH: HP recovery move failure glitches
|
|
1907
2013
|
const delta = stored.stats.hp - stored.hp;
|
|
1908
|
-
if (delta == 0 or delta & 255 == 255
|
|
2014
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2015
|
+
return options.log.fail(.{ ident, .None });
|
|
2016
|
+
}
|
|
1909
2017
|
|
|
1910
2018
|
const rest = side.last_selected_move == .Rest;
|
|
1911
2019
|
if (rest) {
|
|
1912
2020
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1913
2021
|
if (showdown) battle.rng.advance(1);
|
|
1914
2022
|
stored.status = Status.slf(2);
|
|
1915
|
-
try log.
|
|
2023
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1916
2024
|
stored.hp = stored.stats.hp;
|
|
1917
2025
|
} else {
|
|
1918
2026
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1919
2027
|
}
|
|
1920
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2028
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1921
2029
|
}
|
|
1922
2030
|
|
|
1923
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2031
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1924
2032
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1925
|
-
try log.mustrecharge(battle.active(player));
|
|
2033
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1926
2034
|
}
|
|
1927
2035
|
|
|
1928
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2036
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1929
2037
|
var foe = battle.foe(player);
|
|
1930
2038
|
|
|
1931
2039
|
if (showdown) {
|
|
1932
2040
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1933
2041
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1934
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2042
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1935
2043
|
}
|
|
1936
|
-
if (!try checkHit(battle, player, move,
|
|
2044
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1937
2045
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1938
2046
|
} else {
|
|
1939
|
-
if (!try checkHit(battle, player, move,
|
|
2047
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1940
2048
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1941
|
-
try log.lastmiss();
|
|
1942
|
-
return log.miss(battle.active(player));
|
|
2049
|
+
try options.log.lastmiss(.{});
|
|
2050
|
+
return options.log.miss(.{battle.active(player)});
|
|
1943
2051
|
}
|
|
1944
2052
|
}
|
|
1945
2053
|
|
|
2054
|
+
try options.chance.commit(player, .hit);
|
|
1946
2055
|
foe.active.volatiles.LeechSeed = true;
|
|
1947
2056
|
|
|
1948
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2057
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1949
2058
|
}
|
|
1950
2059
|
|
|
1951
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2060
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1952
2061
|
var side = battle.side(player);
|
|
2062
|
+
const ident = battle.active(player);
|
|
1953
2063
|
|
|
1954
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2064
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1955
2065
|
side.active.volatiles.LightScreen = true;
|
|
1956
2066
|
|
|
1957
|
-
try log.start(
|
|
2067
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1958
2068
|
}
|
|
1959
2069
|
|
|
1960
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2070
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1961
2071
|
var side = battle.side(player);
|
|
1962
2072
|
var foe = battle.foe(player);
|
|
1963
2073
|
|
|
@@ -1973,45 +2083,51 @@ pub const Effects = struct {
|
|
|
1973
2083
|
const has_mimic = has_mimic: {
|
|
1974
2084
|
for (side.active.moves, 0..) |m, i| {
|
|
1975
2085
|
if (m.id == .Mimic) {
|
|
1976
|
-
oslot = @intCast(
|
|
2086
|
+
oslot = @intCast(i + 1);
|
|
1977
2087
|
break :has_mimic true;
|
|
1978
2088
|
}
|
|
1979
2089
|
}
|
|
1980
2090
|
break :has_mimic false;
|
|
1981
2091
|
};
|
|
1982
|
-
|
|
1983
|
-
|
|
1984
|
-
|
|
1985
|
-
|
|
2092
|
+
if (!has_mimic) {
|
|
2093
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2094
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2095
|
+
try options.chance.commit(player, .hit);
|
|
2096
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1986
2097
|
}
|
|
1987
2098
|
}
|
|
1988
|
-
if (!try checkHit(battle, player, move,
|
|
2099
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2100
|
+
try options.chance.commit(player, .hit);
|
|
1989
2101
|
|
|
1990
|
-
const rslot =
|
|
2102
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1991
2103
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1992
2104
|
|
|
1993
|
-
try log.
|
|
2105
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1994
2106
|
}
|
|
1995
2107
|
|
|
1996
|
-
fn mist(battle: anytype, player: Player,
|
|
2108
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1997
2109
|
var side = battle.side(player);
|
|
1998
2110
|
|
|
1999
2111
|
if (side.active.volatiles.Mist) return;
|
|
2000
2112
|
side.active.volatiles.Mist = true;
|
|
2001
2113
|
|
|
2002
|
-
try log.start(battle.active(player), .Mist);
|
|
2114
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2003
2115
|
}
|
|
2004
2116
|
|
|
2005
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2117
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2006
2118
|
var side = battle.side(player);
|
|
2007
2119
|
|
|
2008
2120
|
assert(!side.active.volatiles.MultiHit);
|
|
2009
2121
|
side.active.volatiles.MultiHit = true;
|
|
2010
2122
|
|
|
2011
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2123
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2124
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2125
|
+
else
|
|
2126
|
+
2;
|
|
2012
2127
|
}
|
|
2013
2128
|
|
|
2014
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2129
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
|
+
var log = options.log;
|
|
2015
2131
|
var foe = battle.foe(player);
|
|
2016
2132
|
var foe_stored = foe.stored();
|
|
2017
2133
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2021,27 +2137,29 @@ pub const Effects = struct {
|
|
|
2021
2137
|
|
|
2022
2138
|
if (showdown) {
|
|
2023
2139
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2024
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2025
|
-
|
|
2140
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2141
|
+
return log.immune(.{ foe_ident, .None });
|
|
2142
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2026
2143
|
}
|
|
2027
2144
|
if (Status.any(foe_stored.status)) {
|
|
2028
|
-
return log.fail(
|
|
2145
|
+
return log.fail(.{
|
|
2029
2146
|
foe_ident,
|
|
2030
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2031
|
-
);
|
|
2147
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2148
|
+
});
|
|
2032
2149
|
}
|
|
2033
2150
|
if (!showdown) {
|
|
2034
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2035
|
-
if (!try checkHit(battle, player, move,
|
|
2151
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2036
2153
|
}
|
|
2154
|
+
try options.chance.commit(player, .hit);
|
|
2037
2155
|
|
|
2038
2156
|
foe_stored.status = Status.init(.PAR);
|
|
2039
2157
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2040
2158
|
|
|
2041
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2159
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2042
2160
|
}
|
|
2043
2161
|
|
|
2044
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2162
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2045
2163
|
var foe = battle.foe(player);
|
|
2046
2164
|
var foe_stored = foe.stored();
|
|
2047
2165
|
|
|
@@ -2052,65 +2170,60 @@ pub const Effects = struct {
|
|
|
2052
2170
|
}
|
|
2053
2171
|
|
|
2054
2172
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2055
|
-
|
|
2056
|
-
|
|
2057
|
-
|
|
2058
|
-
|
|
2059
|
-
Gen12.percent(10)
|
|
2060
|
-
else
|
|
2061
|
-
Gen12.percent(30));
|
|
2062
|
-
if (!chance) return;
|
|
2173
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2174
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2175
|
+
return;
|
|
2176
|
+
}
|
|
2063
2177
|
|
|
2064
2178
|
foe_stored.status = Status.init(.PAR);
|
|
2065
2179
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2066
2180
|
|
|
2067
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2181
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2068
2182
|
}
|
|
2069
2183
|
|
|
2070
|
-
fn payDay(battle: anytype, player: Player,
|
|
2071
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2184
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2185
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2186
|
+
try options.log.fieldactivate(.{});
|
|
2187
|
+
}
|
|
2072
2188
|
}
|
|
2073
2189
|
|
|
2074
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2190
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2191
|
+
var log = options.log;
|
|
2075
2192
|
var foe = battle.foe(player);
|
|
2076
2193
|
var foe_stored = foe.stored();
|
|
2077
2194
|
const foe_ident = battle.active(player.foe());
|
|
2078
2195
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2079
2196
|
|
|
2080
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2197
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2081
2198
|
return;
|
|
2082
2199
|
} else if (foe.active.volatiles.Substitute) {
|
|
2083
2200
|
if (move.effect != .Poison) return;
|
|
2084
|
-
return log.fail(foe_ident, .None);
|
|
2201
|
+
return log.fail(.{ foe_ident, .None });
|
|
2085
2202
|
} else if (Status.any(foe_stored.status)) {
|
|
2086
2203
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2087
2204
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2088
2205
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2089
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2206
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2090
2207
|
if (!showdown)
|
|
2091
|
-
.Poison
|
|
2208
|
+
Fail.Poison
|
|
2092
2209
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2093
|
-
if (toxic) .Toxic else .Poison
|
|
2210
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2094
2211
|
else
|
|
2095
|
-
.None
|
|
2212
|
+
Fail.None
|
|
2096
2213
|
else
|
|
2097
|
-
.None);
|
|
2214
|
+
Fail.None });
|
|
2098
2215
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2099
2216
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2100
|
-
return log.immune(foe_ident, .None);
|
|
2217
|
+
return log.immune(.{ foe_ident, .None });
|
|
2101
2218
|
}
|
|
2102
2219
|
|
|
2103
2220
|
if (move.effect == .Poison) {
|
|
2104
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2221
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2222
|
+
try options.chance.commit(player, .hit);
|
|
2105
2223
|
} else {
|
|
2106
|
-
|
|
2107
|
-
|
|
2108
|
-
|
|
2109
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2110
|
-
Gen12.percent(20)
|
|
2111
|
-
else
|
|
2112
|
-
Gen12.percent(40));
|
|
2113
|
-
if (!chance) return;
|
|
2224
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2225
|
+
return;
|
|
2226
|
+
}
|
|
2114
2227
|
}
|
|
2115
2228
|
|
|
2116
2229
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2120,39 +2233,46 @@ pub const Effects = struct {
|
|
|
2120
2233
|
foe.active.volatiles.toxic = 0;
|
|
2121
2234
|
}
|
|
2122
2235
|
|
|
2123
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2236
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2124
2237
|
}
|
|
2125
2238
|
|
|
2126
2239
|
fn rage(battle: anytype, player: Player) !void {
|
|
2127
2240
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2128
|
-
if (volatiles.Rage) return;
|
|
2129
|
-
volatiles.Rage = true;
|
|
2130
2241
|
assert(!volatiles.Bide);
|
|
2131
|
-
volatiles.
|
|
2242
|
+
volatiles.Rage = true;
|
|
2132
2243
|
}
|
|
2133
2244
|
|
|
2134
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2245
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2135
2246
|
var side = battle.side(player);
|
|
2136
2247
|
var stored = side.stored();
|
|
2137
2248
|
|
|
2138
|
-
|
|
2249
|
+
assert(showdown or battle.last_damage > 0);
|
|
2250
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2251
|
+
|
|
2252
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2139
2253
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2140
|
-
stored.hp = @intCast(
|
|
2254
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2141
2255
|
|
|
2142
|
-
try log.
|
|
2256
|
+
try options.log.damage(.{
|
|
2257
|
+
battle.active(player),
|
|
2258
|
+
stored,
|
|
2259
|
+
.RecoilOf,
|
|
2260
|
+
battle.active(player.foe()),
|
|
2261
|
+
});
|
|
2143
2262
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2144
2263
|
}
|
|
2145
2264
|
|
|
2146
|
-
fn reflect(battle: anytype, player: Player,
|
|
2265
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2147
2266
|
var side = battle.side(player);
|
|
2267
|
+
const ident = battle.active(player);
|
|
2148
2268
|
|
|
2149
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2269
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2150
2270
|
side.active.volatiles.Reflect = true;
|
|
2151
2271
|
|
|
2152
|
-
try log.start(
|
|
2272
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2153
2273
|
}
|
|
2154
2274
|
|
|
2155
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2275
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2156
2276
|
var foe = battle.foe(player);
|
|
2157
2277
|
var foe_stored = foe.stored();
|
|
2158
2278
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2163,13 +2283,14 @@ pub const Effects = struct {
|
|
|
2163
2283
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2164
2284
|
} else {
|
|
2165
2285
|
if (Status.any(foe_stored.status)) {
|
|
2166
|
-
return log.fail(
|
|
2286
|
+
return options.log.fail(.{
|
|
2167
2287
|
foe_ident,
|
|
2168
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2169
|
-
);
|
|
2288
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2289
|
+
});
|
|
2170
2290
|
}
|
|
2171
2291
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2172
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2293
|
+
try options.chance.commit(player, .hit);
|
|
2173
2294
|
}
|
|
2174
2295
|
|
|
2175
2296
|
// Sleep Clause Mod
|
|
@@ -2180,75 +2301,68 @@ pub const Effects = struct {
|
|
|
2180
2301
|
}
|
|
2181
2302
|
foe.active.volatiles.Recharging = false;
|
|
2182
2303
|
|
|
2183
|
-
|
|
2184
|
-
|
|
2185
|
-
|
|
2186
|
-
while (true) {
|
|
2187
|
-
const r = battle.rng.next() & 7;
|
|
2188
|
-
if (r != 0) break :loop r;
|
|
2189
|
-
}
|
|
2190
|
-
});
|
|
2191
|
-
|
|
2192
|
-
foe_stored.status = Status.slp(duration);
|
|
2193
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2304
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2305
|
+
const last = battle.side(player).last_selected_move;
|
|
2306
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2194
2307
|
}
|
|
2195
2308
|
|
|
2196
|
-
fn splash(battle: anytype, player: Player,
|
|
2197
|
-
try log.activate(battle.active(player), .Splash);
|
|
2309
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2310
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2198
2311
|
}
|
|
2199
2312
|
|
|
2200
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2313
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2201
2314
|
var side = battle.side(player);
|
|
2202
2315
|
if (side.active.volatiles.Substitute) {
|
|
2203
|
-
|
|
2204
|
-
return;
|
|
2316
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2205
2317
|
}
|
|
2206
2318
|
|
|
2207
2319
|
assert(side.stored().stats.hp <= 1023);
|
|
2208
2320
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2209
|
-
const hp = @intCast(
|
|
2321
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2210
2322
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2211
2323
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2212
2324
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2213
2325
|
// avoid having to convert to floating point)
|
|
2214
2326
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2215
2327
|
if (side.stored().hp < required_hp) {
|
|
2216
|
-
|
|
2217
|
-
return;
|
|
2328
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2218
2329
|
}
|
|
2219
2330
|
|
|
2220
2331
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2221
2332
|
side.stored().hp -= hp;
|
|
2222
2333
|
side.active.volatiles.substitute = hp + 1;
|
|
2223
2334
|
side.active.volatiles.Substitute = true;
|
|
2224
|
-
try log.start(battle.active(player), .Substitute);
|
|
2335
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2225
2336
|
if (hp > 0) {
|
|
2226
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2337
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2227
2338
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2228
2339
|
}
|
|
2229
2340
|
}
|
|
2230
2341
|
|
|
2231
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2232
|
-
|
|
2233
|
-
|
|
2234
|
-
|
|
2235
|
-
|
|
2342
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2343
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2344
|
+
if (showdown) {
|
|
2345
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2346
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2347
|
+
try options.chance.commit(player, .hit);
|
|
2348
|
+
}
|
|
2349
|
+
battle.last_damage = 0;
|
|
2350
|
+
} else {
|
|
2351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2352
|
+
try options.log.laststill(.{});
|
|
2353
|
+
}
|
|
2236
2354
|
}
|
|
2237
2355
|
|
|
2238
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2356
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2239
2357
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2240
2358
|
assert(!volatiles.Thrashing);
|
|
2241
2359
|
assert(!volatiles.Bide);
|
|
2242
2360
|
|
|
2243
2361
|
volatiles.Thrashing = true;
|
|
2244
|
-
volatiles.
|
|
2245
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2246
|
-
battle.rng.range(u8, 2, 4)
|
|
2247
|
-
else
|
|
2248
|
-
(battle.rng.next() & 1) + 2);
|
|
2362
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2249
2363
|
}
|
|
2250
2364
|
|
|
2251
|
-
fn transform(battle: anytype, player: Player,
|
|
2365
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2252
2366
|
var side = battle.side(player);
|
|
2253
2367
|
const foe = battle.foe(player);
|
|
2254
2368
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2274,10 +2388,10 @@ pub const Effects = struct {
|
|
|
2274
2388
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2275
2389
|
}
|
|
2276
2390
|
|
|
2277
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2391
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2278
2392
|
}
|
|
2279
2393
|
|
|
2280
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2394
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2281
2395
|
var side = battle.side(player);
|
|
2282
2396
|
var foe = battle.foe(player);
|
|
2283
2397
|
|
|
@@ -2285,12 +2399,16 @@ pub const Effects = struct {
|
|
|
2285
2399
|
side.active.volatiles.Binding = true;
|
|
2286
2400
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2287
2401
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2288
|
-
if (!showdown)
|
|
2402
|
+
if (!showdown) {
|
|
2403
|
+
foe.active.volatiles.Recharging = false;
|
|
2404
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2289
2405
|
|
|
2290
|
-
side.active.volatiles.attacks =
|
|
2406
|
+
side.active.volatiles.attacks =
|
|
2407
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2291
2408
|
}
|
|
2292
2409
|
|
|
2293
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2410
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2411
|
+
var log = options.log;
|
|
2294
2412
|
var side = battle.side(player);
|
|
2295
2413
|
const ident = battle.active(player);
|
|
2296
2414
|
|
|
@@ -2300,85 +2418,87 @@ pub const Effects = struct {
|
|
|
2300
2418
|
switch (move.effect) {
|
|
2301
2419
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2302
2420
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2303
|
-
if (boosts.atk == 6) return
|
|
2421
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2304
2422
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2305
|
-
boosts.atk = @
|
|
2306
|
-
const reason = if (move.effect == .Rage)
|
|
2423
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2424
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2307
2425
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2308
2426
|
boosts.atk -= 1;
|
|
2309
2427
|
if (showdown) {
|
|
2310
|
-
try log.boost(ident, reason, n);
|
|
2311
|
-
try log.boost(ident,
|
|
2428
|
+
try log.boost(.{ ident, reason, n });
|
|
2429
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2312
2430
|
if (move.effect == .Rage) return;
|
|
2313
2431
|
}
|
|
2314
|
-
return
|
|
2432
|
+
return log.fail(.{ ident, .None });
|
|
2315
2433
|
}
|
|
2316
|
-
|
|
2317
|
-
const stat = unmodifiedStats(battle,
|
|
2434
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2435
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2318
2436
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2319
|
-
try log.boost(ident, reason, n);
|
|
2437
|
+
try log.boost(.{ ident, reason, n });
|
|
2438
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2439
|
+
if (showdown and move.effect == .Rage) return;
|
|
2320
2440
|
},
|
|
2321
2441
|
.DefenseUp1, .DefenseUp2 => {
|
|
2322
2442
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2323
|
-
if (boosts.def == 6) return
|
|
2443
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2324
2444
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2325
|
-
boosts.def = @intCast(
|
|
2445
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2326
2446
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2327
2447
|
boosts.def -= 1;
|
|
2328
2448
|
if (showdown) {
|
|
2329
|
-
try log.boost(ident, .Defense, n);
|
|
2330
|
-
try log.boost(ident, .Defense, -1);
|
|
2449
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2450
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2331
2451
|
}
|
|
2332
|
-
return
|
|
2452
|
+
return log.fail(.{ ident, .None });
|
|
2333
2453
|
}
|
|
2334
|
-
|
|
2335
|
-
const stat = unmodifiedStats(battle,
|
|
2454
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2455
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2336
2456
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2337
|
-
try log.boost(ident, .Defense, n);
|
|
2457
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2338
2458
|
},
|
|
2339
2459
|
.SpeedUp2 => {
|
|
2340
2460
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2341
|
-
if (boosts.spe == 6) return
|
|
2342
|
-
boosts.spe = @intCast(
|
|
2461
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2462
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2343
2463
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2344
2464
|
boosts.spe -= 1;
|
|
2345
2465
|
if (showdown) {
|
|
2346
|
-
try log.boost(ident, .Speed, 2);
|
|
2347
|
-
try log.boost(ident, .Speed, -1);
|
|
2466
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2467
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2348
2468
|
}
|
|
2349
|
-
return
|
|
2469
|
+
return log.fail(.{ ident, .None });
|
|
2350
2470
|
}
|
|
2351
|
-
|
|
2352
|
-
const stat = unmodifiedStats(battle,
|
|
2471
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2472
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2353
2473
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2354
|
-
try log.boost(ident, .Speed, 2);
|
|
2474
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2355
2475
|
},
|
|
2356
2476
|
.SpecialUp1, .SpecialUp2 => {
|
|
2357
2477
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2358
|
-
if (boosts.spc == 6) return
|
|
2478
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2359
2479
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2360
|
-
boosts.spc = @intCast(
|
|
2480
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2361
2481
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2362
2482
|
boosts.spc -= 1;
|
|
2363
2483
|
if (showdown) {
|
|
2364
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2365
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2366
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2367
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2484
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2485
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2486
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2487
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2368
2488
|
}
|
|
2369
|
-
return
|
|
2489
|
+
return log.fail(.{ ident, .None });
|
|
2370
2490
|
}
|
|
2371
|
-
|
|
2372
|
-
const stat = unmodifiedStats(battle,
|
|
2491
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2492
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2373
2493
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2374
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2375
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2376
2496
|
},
|
|
2377
2497
|
.EvasionUp1 => {
|
|
2378
2498
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2379
|
-
if (boosts.evasion == 6) return
|
|
2380
|
-
boosts.evasion = @intCast(
|
|
2381
|
-
try log.boost(ident, .Evasion, 1);
|
|
2499
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2500
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2501
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2382
2502
|
},
|
|
2383
2503
|
else => unreachable,
|
|
2384
2504
|
}
|
|
@@ -2387,106 +2507,106 @@ pub const Effects = struct {
|
|
|
2387
2507
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2388
2508
|
}
|
|
2389
2509
|
|
|
2390
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2510
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2511
|
+
var log = options.log;
|
|
2391
2512
|
var foe = battle.foe(player);
|
|
2392
2513
|
const foe_ident = battle.active(player.foe());
|
|
2514
|
+
const secondary = move.effect.isStatDownChance();
|
|
2393
2515
|
|
|
2394
|
-
if (foe.active.volatiles.Substitute) {
|
|
2395
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2396
|
-
}
|
|
2516
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2397
2517
|
|
|
2398
|
-
if (
|
|
2399
|
-
const
|
|
2400
|
-
|
|
2401
|
-
|
|
2402
|
-
|
|
2403
|
-
if (!
|
|
2404
|
-
|
|
2405
|
-
return; // checkHit already checks for Invulnerable
|
|
2518
|
+
if (secondary) {
|
|
2519
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2520
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2521
|
+
} else {
|
|
2522
|
+
// checkHit already checks for Invulnerable
|
|
2523
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2524
|
+
try options.chance.commit(player, .hit);
|
|
2406
2525
|
}
|
|
2407
2526
|
|
|
2408
2527
|
var stats = &foe.active.stats;
|
|
2409
2528
|
var boosts = &foe.active.boosts;
|
|
2529
|
+
const fail = showdown or !secondary;
|
|
2410
2530
|
|
|
2411
2531
|
switch (move.effect) {
|
|
2412
2532
|
.AttackDown1, .AttackDownChance => {
|
|
2413
2533
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2414
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2415
|
-
boosts.atk = @intCast(
|
|
2534
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2535
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2416
2536
|
if (stats.atk == 1) {
|
|
2417
2537
|
boosts.atk += 1;
|
|
2418
2538
|
if (showdown) {
|
|
2419
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2420
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2539
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2540
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2421
2541
|
}
|
|
2422
|
-
return
|
|
2542
|
+
return log.fail(.{ foe_ident, .None });
|
|
2423
2543
|
}
|
|
2424
|
-
|
|
2425
|
-
const stat = unmodifiedStats(battle,
|
|
2544
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2545
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2426
2546
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2427
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2547
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2428
2548
|
},
|
|
2429
2549
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2430
2550
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2431
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2551
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2432
2552
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2433
|
-
boosts.def = @intCast(
|
|
2553
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2434
2554
|
if (stats.def == 1) {
|
|
2435
2555
|
boosts.def += 1;
|
|
2436
2556
|
if (showdown) {
|
|
2437
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2438
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2558
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2439
2559
|
}
|
|
2440
|
-
return
|
|
2560
|
+
return log.fail(.{ foe_ident, .None });
|
|
2441
2561
|
}
|
|
2442
|
-
|
|
2443
|
-
const stat = unmodifiedStats(battle,
|
|
2562
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2563
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2444
2564
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2445
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2565
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2446
2566
|
},
|
|
2447
2567
|
.SpeedDown1, .SpeedDownChance => {
|
|
2448
2568
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2449
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2450
|
-
boosts.spe = @intCast(
|
|
2569
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2570
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2451
2571
|
if (stats.spe == 1) {
|
|
2452
2572
|
boosts.spe += 1;
|
|
2453
2573
|
if (showdown) {
|
|
2454
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2455
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2574
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2575
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2456
2576
|
}
|
|
2457
|
-
return
|
|
2577
|
+
return log.fail(.{ foe_ident, .None });
|
|
2458
2578
|
}
|
|
2459
|
-
|
|
2460
|
-
const stat = unmodifiedStats(battle,
|
|
2579
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2580
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2461
2581
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2462
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2582
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2463
2583
|
assert(boosts.spe >= -6);
|
|
2464
2584
|
},
|
|
2465
2585
|
.SpecialDownChance => {
|
|
2466
2586
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2467
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2468
|
-
boosts.spc = @intCast(
|
|
2587
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2588
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2469
2589
|
if (stats.spc == 1) {
|
|
2470
2590
|
boosts.spc += 1;
|
|
2471
2591
|
if (showdown) {
|
|
2472
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2473
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2474
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2475
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2593
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2594
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2595
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2476
2596
|
}
|
|
2477
|
-
return
|
|
2597
|
+
return log.fail(.{ foe_ident, .None });
|
|
2478
2598
|
}
|
|
2479
|
-
|
|
2480
|
-
const stat = unmodifiedStats(battle,
|
|
2599
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2600
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2481
2601
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2482
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2483
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2484
2604
|
},
|
|
2485
2605
|
.AccuracyDown1 => {
|
|
2486
2606
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2487
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2488
|
-
boosts.accuracy = @intCast(
|
|
2489
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2607
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2609
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2490
2610
|
},
|
|
2491
2611
|
else => unreachable,
|
|
2492
2612
|
}
|
|
@@ -2496,8 +2616,7 @@ pub const Effects = struct {
|
|
|
2496
2616
|
}
|
|
2497
2617
|
};
|
|
2498
2618
|
|
|
2499
|
-
fn unmodifiedStats(battle: anytype,
|
|
2500
|
-
const side = battle.side(who);
|
|
2619
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2501
2620
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2502
2621
|
const id = ID.from(side.active.volatiles.transform);
|
|
2503
2622
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2511,37 +2630,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2511
2630
|
}
|
|
2512
2631
|
}
|
|
2513
2632
|
|
|
2514
|
-
|
|
2633
|
+
fn isForced(active: anytype) bool {
|
|
2515
2634
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2516
2635
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2517
2636
|
}
|
|
2518
2637
|
|
|
2519
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2638
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2639
|
+
var log = options.log;
|
|
2520
2640
|
var side = battle.side(who);
|
|
2521
2641
|
var volatiles = &side.active.volatiles;
|
|
2522
2642
|
const ident = battle.active(who);
|
|
2523
2643
|
|
|
2524
|
-
|
|
2525
|
-
|
|
2526
|
-
|
|
2527
|
-
|
|
2644
|
+
options.chance.clearDurations(who, clear);
|
|
2645
|
+
|
|
2646
|
+
if (volatiles.disable_move != 0) {
|
|
2647
|
+
volatiles.disable_move = 0;
|
|
2648
|
+
volatiles.disable_duration = 0;
|
|
2649
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2528
2650
|
}
|
|
2529
2651
|
if (volatiles.Confusion) {
|
|
2530
2652
|
// volatiles.confusion is left unchanged
|
|
2531
2653
|
volatiles.Confusion = false;
|
|
2532
|
-
try log.end(ident, .ConfusionSilent);
|
|
2654
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2533
2655
|
}
|
|
2534
2656
|
if (volatiles.Mist) {
|
|
2535
2657
|
volatiles.Mist = false;
|
|
2536
|
-
try log.end(ident, .
|
|
2658
|
+
try log.end(.{ ident, .MistSilent });
|
|
2537
2659
|
}
|
|
2538
2660
|
if (volatiles.FocusEnergy) {
|
|
2539
2661
|
volatiles.FocusEnergy = false;
|
|
2540
|
-
try log.end(ident, .
|
|
2662
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2541
2663
|
}
|
|
2542
2664
|
if (volatiles.LeechSeed) {
|
|
2543
2665
|
volatiles.LeechSeed = false;
|
|
2544
|
-
try log.end(ident, .
|
|
2666
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2545
2667
|
}
|
|
2546
2668
|
if (!showdown and volatiles.Toxic) {
|
|
2547
2669
|
volatiles.Toxic = false;
|
|
@@ -2549,102 +2671,366 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2549
2671
|
}
|
|
2550
2672
|
if (volatiles.LightScreen) {
|
|
2551
2673
|
volatiles.LightScreen = false;
|
|
2552
|
-
try log.end(ident, .
|
|
2674
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2553
2675
|
}
|
|
2554
2676
|
if (volatiles.Reflect) {
|
|
2555
2677
|
volatiles.Reflect = false;
|
|
2556
|
-
try log.end(ident, .
|
|
2678
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2557
2679
|
}
|
|
2558
2680
|
if (showdown and volatiles.Toxic) {
|
|
2559
2681
|
volatiles.Toxic = false;
|
|
2560
2682
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2561
2683
|
volatiles.toxic = 0;
|
|
2562
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2563
2685
|
}
|
|
2564
2686
|
}
|
|
2565
2687
|
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
|
|
2570
|
-
if (
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2688
|
+
pub const Rolls = struct {
|
|
2689
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2690
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2691
|
+
player == .P1
|
|
2692
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2693
|
+
battle.rng.speedTie()
|
|
2694
|
+
else if (showdown)
|
|
2695
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2696
|
+
else
|
|
2697
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2698
|
+
|
|
2699
|
+
try options.chance.speedTie(p1);
|
|
2700
|
+
return p1;
|
|
2575
2701
|
}
|
|
2576
|
-
return false;
|
|
2577
|
-
}
|
|
2578
2702
|
|
|
2579
|
-
|
|
2580
|
-
|
|
2581
|
-
|
|
2582
|
-
|
|
2703
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2704
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2705
|
+
val == .true
|
|
2706
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2707
|
+
battle.rng.criticalHit(player, rate)
|
|
2708
|
+
else if (showdown)
|
|
2709
|
+
battle.rng.chance(u8, rate, 256)
|
|
2710
|
+
else
|
|
2711
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2712
|
+
|
|
2713
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2714
|
+
return crit;
|
|
2583
2715
|
}
|
|
2584
|
-
}
|
|
2585
2716
|
|
|
2586
|
-
fn
|
|
2587
|
-
|
|
2588
|
-
|
|
2589
|
-
|
|
2717
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2718
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2719
|
+
val
|
|
2720
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2721
|
+
battle.rng.damage(player)
|
|
2722
|
+
else roll: {
|
|
2723
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2724
|
+
while (true) {
|
|
2725
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2726
|
+
if (r >= 217) break :roll r;
|
|
2727
|
+
}
|
|
2728
|
+
};
|
|
2590
2729
|
|
|
2591
|
-
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2595
|
-
else
|
|
2596
|
-
(battle.rng.next() & 3) + 2);
|
|
2730
|
+
assert(roll >= 217 and roll <= 255);
|
|
2731
|
+
try options.chance.damage(player, roll);
|
|
2732
|
+
return roll;
|
|
2733
|
+
}
|
|
2597
2734
|
|
|
2598
|
-
|
|
2599
|
-
|
|
2735
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2736
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2737
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2738
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2739
|
+
val == .true
|
|
2740
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2741
|
+
battle.rng.hit(player, acc)
|
|
2742
|
+
else if (showdown)
|
|
2743
|
+
battle.rng.chance(uN, acc, 256)
|
|
2744
|
+
else
|
|
2745
|
+
battle.rng.next() < acc;
|
|
2600
2746
|
|
|
2601
|
-
|
|
2747
|
+
options.chance.hit(ok, acc);
|
|
2748
|
+
return ok;
|
|
2749
|
+
}
|
|
2602
2750
|
|
|
2603
|
-
fn
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2751
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2752
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2753
|
+
val == .true
|
|
2754
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2755
|
+
battle.rng.confused(player)
|
|
2756
|
+
else if (showdown)
|
|
2757
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2758
|
+
else
|
|
2759
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2608
2760
|
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2761
|
+
try options.chance.confused(player, cfz);
|
|
2762
|
+
return cfz;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2765
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2766
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2767
|
+
val == .true
|
|
2768
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2769
|
+
battle.rng.paralyzed(player)
|
|
2770
|
+
else if (showdown)
|
|
2771
|
+
battle.rng.chance(u8, 63, 256)
|
|
2772
|
+
else
|
|
2773
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2774
|
+
|
|
2775
|
+
try options.chance.paralyzed(player, par);
|
|
2776
|
+
return par;
|
|
2777
|
+
}
|
|
2778
|
+
|
|
2779
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2780
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2781
|
+
val == .true
|
|
2782
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2783
|
+
battle.rng.secondaryChance(player, 25)
|
|
2784
|
+
else if (showdown)
|
|
2785
|
+
battle.rng.chance(u8, 25, 256)
|
|
2786
|
+
else
|
|
2787
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2788
|
+
|
|
2789
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2790
|
+
return proc;
|
|
2791
|
+
}
|
|
2792
|
+
|
|
2793
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2794
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2795
|
+
|
|
2796
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2797
|
+
val == .true
|
|
2798
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2799
|
+
battle.rng.secondaryChance(player, rate)
|
|
2800
|
+
else if (showdown)
|
|
2801
|
+
battle.rng.chance(u8, rate, 256)
|
|
2802
|
+
else
|
|
2803
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2804
|
+
|
|
2805
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2806
|
+
return proc;
|
|
2807
|
+
}
|
|
2808
|
+
|
|
2809
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2810
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2811
|
+
|
|
2812
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2813
|
+
val == .true
|
|
2814
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2815
|
+
battle.rng.secondaryChance(player, rate)
|
|
2816
|
+
else if (showdown)
|
|
2817
|
+
battle.rng.chance(u8, rate, 256)
|
|
2818
|
+
else
|
|
2819
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2820
|
+
|
|
2821
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2822
|
+
return proc;
|
|
2823
|
+
}
|
|
2824
|
+
|
|
2825
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2826
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2827
|
+
val == .true
|
|
2828
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2829
|
+
battle.rng.secondaryChance(player, 85)
|
|
2830
|
+
else if (showdown)
|
|
2831
|
+
battle.rng.chance(u8, 85, 256)
|
|
2832
|
+
else
|
|
2833
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2834
|
+
|
|
2835
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2836
|
+
return proc;
|
|
2837
|
+
}
|
|
2838
|
+
|
|
2839
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2840
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2841
|
+
val
|
|
2842
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2843
|
+
battle.rng.metronome(player)
|
|
2844
|
+
else if (showdown)
|
|
2845
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2846
|
+
else move: {
|
|
2847
|
+
while (true) {
|
|
2848
|
+
const r = battle.rng.next();
|
|
2849
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2850
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2851
|
+
break :move @enumFromInt(r);
|
|
2616
2852
|
}
|
|
2853
|
+
};
|
|
2854
|
+
|
|
2855
|
+
try options.chance.metronome(player, move);
|
|
2856
|
+
return move;
|
|
2857
|
+
}
|
|
2858
|
+
|
|
2859
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2860
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2861
|
+
val - 1
|
|
2862
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2863
|
+
battle.rng.psywave(player)
|
|
2864
|
+
else if (showdown)
|
|
2865
|
+
battle.rng.range(u8, 0, max)
|
|
2866
|
+
else power: {
|
|
2867
|
+
while (true) {
|
|
2868
|
+
const r = battle.rng.next();
|
|
2869
|
+
if (r < max) break :power r;
|
|
2870
|
+
}
|
|
2871
|
+
};
|
|
2872
|
+
|
|
2873
|
+
assert(power < max);
|
|
2874
|
+
try options.chance.psywave(player, power, max);
|
|
2875
|
+
return power;
|
|
2876
|
+
}
|
|
2877
|
+
|
|
2878
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2879
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2880
|
+
@intCast(val)
|
|
2881
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2882
|
+
battle.rng.sleepDuration(player)
|
|
2883
|
+
else if (showdown)
|
|
2884
|
+
battle.rng.range(u3, 1, 8)
|
|
2885
|
+
else duration: {
|
|
2886
|
+
while (true) {
|
|
2887
|
+
const r = battle.rng.next() & 7;
|
|
2888
|
+
if (r != 0) break :duration @intCast(r);
|
|
2889
|
+
}
|
|
2890
|
+
};
|
|
2891
|
+
|
|
2892
|
+
assert(duration >= 1 and duration <= 7);
|
|
2893
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2894
|
+
return duration;
|
|
2895
|
+
}
|
|
2896
|
+
|
|
2897
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2898
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2899
|
+
val
|
|
2900
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2901
|
+
battle.rng.disableDuration(player)
|
|
2902
|
+
else if (showdown)
|
|
2903
|
+
battle.rng.range(u4, 1, 9)
|
|
2904
|
+
else
|
|
2905
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2906
|
+
|
|
2907
|
+
assert(duration >= 1 and duration <= 8);
|
|
2908
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2909
|
+
return duration;
|
|
2910
|
+
}
|
|
2911
|
+
|
|
2912
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2913
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2914
|
+
@intCast(val)
|
|
2915
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2916
|
+
battle.rng.confusionDuration(player, self)
|
|
2917
|
+
else if (showdown)
|
|
2918
|
+
battle.rng.range(u3, 2, 6)
|
|
2919
|
+
else
|
|
2920
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2921
|
+
|
|
2922
|
+
assert(duration >= 2 and duration <= 5);
|
|
2923
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2924
|
+
return duration;
|
|
2925
|
+
}
|
|
2926
|
+
|
|
2927
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2928
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2929
|
+
@intCast(val)
|
|
2930
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2931
|
+
battle.rng.attackingDuration(player)
|
|
2932
|
+
else if (showdown)
|
|
2933
|
+
battle.rng.range(u3, 2, 4)
|
|
2934
|
+
else
|
|
2935
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2936
|
+
|
|
2937
|
+
assert(duration >= 2 and duration <= 3);
|
|
2938
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2939
|
+
return duration;
|
|
2940
|
+
}
|
|
2941
|
+
|
|
2942
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2943
|
+
|
|
2944
|
+
fn distribution(
|
|
2945
|
+
battle: anytype,
|
|
2946
|
+
comptime effect: Move.Effect,
|
|
2947
|
+
player: Player,
|
|
2948
|
+
options: anytype,
|
|
2949
|
+
) !u3 {
|
|
2950
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2951
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2952
|
+
@intCast(val)
|
|
2953
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
2954
|
+
battle.rng.distribution(player)
|
|
2955
|
+
else if (showdown)
|
|
2956
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2957
|
+
else n: {
|
|
2958
|
+
const r = (battle.rng.next() & 3);
|
|
2959
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2960
|
+
};
|
|
2961
|
+
|
|
2962
|
+
assert(n >= 2 and n <= 5);
|
|
2963
|
+
if (effect == .Binding) {
|
|
2964
|
+
options.chance.duration(.binding, player, player, n);
|
|
2617
2965
|
} else {
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2966
|
+
try options.chance.multiHit(player, n);
|
|
2967
|
+
}
|
|
2968
|
+
return n;
|
|
2969
|
+
}
|
|
2970
|
+
|
|
2971
|
+
fn moveSlot(
|
|
2972
|
+
battle: anytype,
|
|
2973
|
+
player: Player,
|
|
2974
|
+
moves: []MoveSlot,
|
|
2975
|
+
check_pp: u4,
|
|
2976
|
+
options: anytype,
|
|
2977
|
+
) !u4 {
|
|
2978
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2979
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2980
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2981
|
+
val
|
|
2982
|
+
else
|
|
2983
|
+
null
|
|
2984
|
+
else
|
|
2985
|
+
null;
|
|
2986
|
+
|
|
2987
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
2988
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
2989
|
+
else slot: {
|
|
2990
|
+
if (showdown) {
|
|
2991
|
+
if (check_pp == 0) {
|
|
2992
|
+
var i: usize = moves.len;
|
|
2993
|
+
while (i > 0) {
|
|
2994
|
+
i -= 1;
|
|
2995
|
+
if (moves[i].id != .None) {
|
|
2996
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2997
|
+
}
|
|
2998
|
+
}
|
|
2999
|
+
} else {
|
|
3000
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3001
|
+
var i: usize = 0;
|
|
3002
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3003
|
+
if (moves[i].pp > 0) {
|
|
3004
|
+
r -= 1;
|
|
3005
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3006
|
+
}
|
|
3007
|
+
}
|
|
2624
3008
|
}
|
|
2625
3009
|
}
|
|
2626
|
-
return @intCast(u4, i + 1);
|
|
2627
|
-
}
|
|
2628
|
-
}
|
|
2629
3010
|
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
3011
|
+
while (true) {
|
|
3012
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3013
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3014
|
+
}
|
|
3015
|
+
};
|
|
3016
|
+
|
|
3017
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3018
|
+
return slot;
|
|
2633
3019
|
}
|
|
2634
|
-
}
|
|
3020
|
+
};
|
|
2635
3021
|
|
|
2636
3022
|
test "RNG agreement" {
|
|
2637
3023
|
if (!showdown) return;
|
|
2638
3024
|
var expected: [256]u32 = undefined;
|
|
2639
3025
|
for (0..expected.len) |i| {
|
|
2640
|
-
expected[i] = @intCast(
|
|
3026
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2641
3027
|
}
|
|
2642
3028
|
|
|
2643
|
-
var spe
|
|
2644
|
-
var cfz
|
|
2645
|
-
var par
|
|
2646
|
-
var brn
|
|
2647
|
-
var eff
|
|
3029
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3030
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3031
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3032
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3033
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2648
3034
|
|
|
2649
3035
|
for (0..expected.len) |i| {
|
|
2650
3036
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2680,7 +3066,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2680
3066
|
const side = battle.side(player);
|
|
2681
3067
|
const foe = battle.foe(player);
|
|
2682
3068
|
|
|
2683
|
-
|
|
3069
|
+
const active = &side.active;
|
|
2684
3070
|
const stored = side.stored();
|
|
2685
3071
|
|
|
2686
3072
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2694,7 +3080,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2694
3080
|
// strictly correct as the player would not have been presented the option to move or
|
|
2695
3081
|
// switch at all.
|
|
2696
3082
|
if (isForced(active)) {
|
|
2697
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3083
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2698
3084
|
n += 1;
|
|
2699
3085
|
return n;
|
|
2700
3086
|
}
|
|
@@ -2731,9 +3117,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2731
3117
|
while (slot <= 4) : (slot += 1) {
|
|
2732
3118
|
const m = active.moves[slot - 1];
|
|
2733
3119
|
if (m.id == .None) break;
|
|
2734
|
-
if (m.id == side.last_selected_move) {
|
|
2735
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2736
|
-
const
|
|
3120
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3121
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3122
|
+
const struggle =
|
|
3123
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3124
|
+
const s = if (struggle) 0 else slot;
|
|
2737
3125
|
out[n] = .{ .type = .Move, .data = s };
|
|
2738
3126
|
n += 1;
|
|
2739
3127
|
return n;
|
|
@@ -2747,7 +3135,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2747
3135
|
const m = active.moves[slot - 1];
|
|
2748
3136
|
if (m.id == .None) break;
|
|
2749
3137
|
if (m.pp == 0) continue;
|
|
2750
|
-
if (active.volatiles.
|
|
3138
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2751
3139
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2752
3140
|
n += 1;
|
|
2753
3141
|
}
|