@pkmn/engine 0.1.0-dev.bcb16a6c → 0.1.0-dev.bce6e8a5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +51 -23
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +25 -3
- package/build/pkg/addon.js +39 -71
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/layout.json +17 -4
- package/build/pkg/data/protocol.json +23 -9
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +15 -18
- package/build/pkg/gen1.js +30 -21
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +42 -91
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +20 -1
- package/build/pkg/protocol.js +109 -107
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +53 -76
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +152 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +359 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +344 -101
- package/package.json +62 -132
- package/src/bin/install-pkmn-engine +31 -20
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/c.zig +255 -0
- package/src/lib/{binding → bindings}/node.zig +8 -21
- package/src/lib/bindings/wasm.zig +59 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/data.zig +8 -8
- package/src/lib/common/debug.zig +39 -8
- package/src/lib/common/js.zig +4 -2
- package/src/lib/common/optional.zig +17 -15
- package/src/lib/common/options.zig +6 -0
- package/src/lib/common/protocol.zig +414 -389
- package/src/lib/common/rational.zig +131 -35
- package/src/lib/common/rng.zig +16 -9
- package/src/lib/common/util.zig +50 -1
- package/src/lib/gen1/calc.zig +687 -160
- package/src/lib/gen1/chance.zig +430 -303
- package/src/lib/gen1/data/moves.zig +26 -14
- package/src/lib/gen1/data/species.zig +4 -6
- package/src/lib/gen1/data/types.zig +6 -7
- package/src/lib/gen1/data.zig +44 -47
- package/src/lib/gen1/helpers.zig +91 -562
- package/src/lib/gen1/mechanics.zig +642 -565
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +4 -6
- package/src/lib/gen2/data/moves.zig +34 -19
- package/src/lib/gen2/data/species.zig +2 -4
- package/src/lib/gen2/data/types.zig +13 -13
- package/src/lib/gen2/data.zig +45 -54
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +46 -25
- package/src/lib/gen2/mechanics.zig +2483 -452
- package/src/lib/node.zig +18 -0
- package/src/lib/pkmn.zig +37 -15
- package/src/lib/wasm.zig +17 -0
- package/src/tools/display/dom.ts +93 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/wasm.zig +0 -12
- package/src/lib/gen1/README.md +0 -894
- package/src/lib/gen2/README.md +0 -330
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,49 +1,44 @@
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const
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const pkmn = @import("../pkmn.zig");
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const common = @import("../common/data.zig");
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const
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const data = @import("data.zig");
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const generated = @import("generated.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const std = @import("std");
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const
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const Activate = protocol.Activate;
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const ActivePokemon = data.ActivePokemon;
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const assert = std.debug.assert;
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const
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const expectEqualSlices = std.testing.expectEqualSlices;
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const Boost = protocol.Boost;
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const Boosts = data.Boosts;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Activate = protocol.Activate;
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const Cant = protocol.Cant;
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const Damage = protocol.Damage;
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const Effectiveness = data.Effectiveness;
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const End = protocol.End;
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const
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const
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const expectEqual = std.testing.expectEqual;
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const expectEqualSlices = std.testing.expectEqualSlices;
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const expectEqualStrings = std.testing.expectEqualStrings;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const
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const Effectiveness = data.Effectiveness;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Item = data.Item;
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const Move = data.Move;
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const
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const
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const Start = protocol.Start;
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const Stats = data.Stats;
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const Status = data.Status;
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const TriAttack = data.TriAttack;
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const Type = data.Type;
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const Types = data.Types;
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const Volatiles = data.Volatiles;
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const Weather = data.Weather;
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// zig fmt: off
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const STAT_BOOSTS = &[_][2]u8{
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@@ -89,7 +84,32 @@ const CRITICAL_HITS = &[_]u8{
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const MAX_STAT_VALUE = 999;
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const
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const STATS = [_][]const u8{ "atk", "def", "spe", "spa", "spd" };
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pub const State = struct {
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damage: u16 = 0, // wCurDamage
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effectiveness: u16 = Effectiveness.neutral, // wTypeModifier
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bp: u8, // wPlayerMoveStructPower
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type: Type, // BATTLE_VARS_MOVE_TYPE
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accuracy: u8, // wEnemyMoveStruct + MOVE_ACC
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move: Move, // wCurPlayerMove
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hit: u3 = 0,
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from: Move = .None,
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mslot: u4, // wCurMoveNum
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first: bool, // wEnemyGoesFirst
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miss: bool = false, // wAttackMissed
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crit: bool = false, // wCriticalHit = 1
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ohko: bool = false, // wCriticalHit = 2
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proc: bool = true, // wEffectFailed
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comptime {
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assert(@sizeOf(State) == 16);
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}
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pub fn immune(self: *State) bool {
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return self.effectiveness == 0;
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}
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};
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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@@ -108,16 +128,16 @@ fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot,
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try switchIn(battle, .P2, p2_slot,
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try switchIn(battle, .P1, p1_slot, .Initial, options);
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try switchIn(battle, .P2, p2_slot, .Initial, options);
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return endTurn(battle, options);
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}
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@@ -169,14 +189,14 @@ fn selectMove(battle: anytype, player: Player, choice: Choice) void {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable.move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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// TODO wCurPlayerMove = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable.move != choice.data);
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const move = side.active.move(choice.data);
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// You cannot *select* a move with 0 PP
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assert(move.pp != 0);
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@@ -191,7 +211,9 @@ fn selectMove(battle: anytype, player: Player, choice: Choice) void {
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volatiles.protect = 0;
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}
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const SwitchIn = enum { Initial, Switch, Drag };
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fn switchIn(battle: anytype, player: Player, slot: u8, kind: SwitchIn, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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const incoming = side.get(slot);
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assert(incoming.hp != 0);
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assert(slot != 1 or
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assert(slot != 1 or kind == .Initial);
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const out = side.pokemon[0].position;
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side.pokemon[0].position = side.pokemon[slot - 1].position;
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statusModify(incoming.status, &active.stats);
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if (kind == .Drag) {
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try options.log.drag(.{ battle.active(player), incoming });
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} else {
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try options.log.switched(.{ battle.active(player), incoming });
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}
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if (side.conditions.Spikes and !active.types.includes(.Flying)) {
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incoming.hp -|= @max(incoming.stats.hp / 8, 1);
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try options.log.damage(battle.active(player), incoming, .Spikes);
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try options.log.damage(.{ battle.active(player), incoming, .Spikes });
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}
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}
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// TODO: add to pending and only commit roll on Pokémon Showdown if roll is used
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const qkc = showdown and try Rolls.quickClaw(battle, .P1, options);
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if ((c1.type == .Switch) != (c2.type == .Switch))
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if ((c1.type == .Switch) != (c2.type == .Switch)) {
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const m1 = .Pound; // TODO battle.side(.P1).last_selected_move;
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const m2 = .Pound; // TODO battle.side(.P2).last_selected_move;
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return if (c1.type == .Switch)
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if (m1 == .Pursuit) .P2 else .P1
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else if (m2 == .Pursuit) .P1 else .P2;
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}
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// https://www.smogon.com/forums/threads/adv-switch-priority.3622189/
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// > In Gen 1 it's irrelevant [which player switches first] because switches happen instantly on
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@@ -316,38 +347,70 @@ fn doTurn(
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const volatiles = &battle.side(player).active.volatiles;
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const foe_volatiles = &battle.foe(player).active.volatiles;
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// Technically this happens at the very beginning of update but its unused until now
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// TODO: move into state and pass into betweenTurns
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volatiles.frozen = false;
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foe_volatiles.frozen = false;
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volatiles.DestinyBond = false;
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if (try executeMove(battle, player, player_choice, options)) |r| return r;
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if (try executeMove(battle, player, player_choice, true, options)) |r| return r;
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foe_volatiles.Protect = false;
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foe_volatiles.Endure = false;
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foe_volatiles.DestinyBond = false;
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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if (try handleResidual(battle, player, options)) {
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if (try checkFaint(battle, player, options)) |r| return r;
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}
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// foe_volatiles.DestinyBond = false;
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if (try executeMove(battle, foe_player, foe_choice, options)) |r| return r;
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if (try executeMove(battle, foe_player, foe_choice, false, options)) |r| return r;
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volatiles.Protect = false;
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volatiles.Endure = false;
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volatiles.DestinyBond = false;
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if (try checkFaint(battle, player, options)) |r| return r;
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if (try handleResidual(battle, foe_player, options)) {
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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}
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// FIXME
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return betweenTurns(battle, 0, options);
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}
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fn executeMove(
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fn executeMove(
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battle: anytype,
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player: Player,
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choice: Choice,
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first: bool,
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options: anytype,
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) !?Result {
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if (choice.type == .Switch) {
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try switchIn(battle, player, choice.data,
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try switchIn(battle, player, choice.data, .Switch, options);
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return null;
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}
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assert(choice.type == .Move);
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|
var mslot: u4 = @intCast(choice.data);
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
393
|
+
_ = &mslot;
|
|
394
|
+
var move = Move.Pound; // TODO
|
|
395
|
+
_ = &move;
|
|
396
|
+
|
|
397
|
+
if (!try beforeMove(battle, player, move, options)) return null;
|
|
398
|
+
|
|
399
|
+
// FIXME: need damage from doTurn
|
|
400
|
+
const m = Move.get(move);
|
|
401
|
+
var state: State = .{
|
|
402
|
+
.move = move,
|
|
403
|
+
.mslot = mslot,
|
|
404
|
+
.first = first,
|
|
405
|
+
.accuracy = m.accuracy,
|
|
406
|
+
.bp = m.bp,
|
|
407
|
+
.type = m.type,
|
|
408
|
+
};
|
|
409
|
+
try generated.runMove(battle, player, &state, options);
|
|
410
|
+
return null;
|
|
348
411
|
}
|
|
349
412
|
|
|
350
|
-
fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
413
|
+
fn beforeMove(battle: anytype, player: Player, move: Move, options: anytype) !bool {
|
|
351
414
|
var log = options.log;
|
|
352
415
|
var side = battle.side(player);
|
|
353
416
|
// const foe = battle.foe(player);
|
|
@@ -356,45 +419,34 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
|
356
419
|
const ident = battle.active(player);
|
|
357
420
|
var volatiles = &active.volatiles;
|
|
358
421
|
|
|
359
|
-
const move = Move.Pound; // TODO
|
|
360
|
-
|
|
361
422
|
if (volatiles.Recharging) {
|
|
362
423
|
volatiles.Recharging = false;
|
|
363
|
-
|
|
364
|
-
try log.cant(ident, .Recharge);
|
|
424
|
+
resetCant(volatiles);
|
|
425
|
+
try log.cant(.{ ident, .Recharge });
|
|
365
426
|
return false;
|
|
366
427
|
}
|
|
367
428
|
|
|
368
429
|
if (Status.is(stored.status, .SLP)) slp: {
|
|
369
430
|
const before = stored.status;
|
|
370
431
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
371
|
-
// if (options.calc.modify(player, .sleep)) |extend| {
|
|
372
|
-
// if (!extend) stored.status = 0;
|
|
373
|
-
// } else {
|
|
374
432
|
stored.status -= 1;
|
|
375
|
-
// }
|
|
376
|
-
|
|
377
|
-
const duration = Status.duration(stored.status);
|
|
378
|
-
if (!Status.is(stored.status, .EXT)) {
|
|
379
|
-
try options.chance.sleep(player, duration);
|
|
380
|
-
}
|
|
381
433
|
|
|
382
|
-
if (duration == 0) {
|
|
383
|
-
try log.curestatus(ident, before, .Message);
|
|
434
|
+
if (Status.duration(stored.status) == 0) {
|
|
435
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
384
436
|
stored.status = 0; // clears EXT if present
|
|
385
|
-
|
|
437
|
+
resetCant(volatiles);
|
|
386
438
|
volatiles.Nightmare = false;
|
|
387
439
|
} else {
|
|
388
|
-
try log.cant(ident, .Sleep);
|
|
440
|
+
try log.cant(.{ ident, .Sleep });
|
|
389
441
|
if (move == .Snore or move == .SleepTalk) break :slp;
|
|
390
|
-
|
|
442
|
+
resetCant(volatiles);
|
|
391
443
|
return false;
|
|
392
444
|
}
|
|
393
445
|
}
|
|
394
446
|
|
|
395
447
|
if (Status.is(stored.status, .FRZ) and !(move == .FlameWheel or move == .SacredFire)) {
|
|
396
|
-
|
|
397
|
-
try log.cant(ident, .Freeze);
|
|
448
|
+
resetCant(volatiles);
|
|
449
|
+
try log.cant(.{ ident, .Freeze });
|
|
398
450
|
return false;
|
|
399
451
|
}
|
|
400
452
|
|
|
@@ -403,45 +455,34 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
|
403
455
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
404
456
|
// if (!showdown) volatiles.Flinch = false;
|
|
405
457
|
volatiles.Flinch = false;
|
|
406
|
-
|
|
407
|
-
try log.cant(ident, .Flinch);
|
|
458
|
+
resetCant(volatiles);
|
|
459
|
+
try log.cant(.{ ident, .Flinch });
|
|
408
460
|
return false;
|
|
409
461
|
}
|
|
410
462
|
|
|
411
|
-
if (volatiles.
|
|
412
|
-
|
|
413
|
-
// if (!extend) volatiles.disabled_duration = 0;
|
|
414
|
-
// } else {
|
|
415
|
-
volatiles.disabled_duration -= 1;
|
|
416
|
-
// }
|
|
417
|
-
try options.chance.disable(player, volatiles.disabled_duration);
|
|
463
|
+
if (volatiles.disable.duration > 0) {
|
|
464
|
+
volatiles.disable.duration -= 1;
|
|
418
465
|
|
|
419
|
-
if (volatiles.
|
|
420
|
-
volatiles.
|
|
421
|
-
try log.end(ident, .Disable);
|
|
466
|
+
if (volatiles.disable.duration == 0) {
|
|
467
|
+
volatiles.disable.move = 0;
|
|
468
|
+
try log.end(.{ ident, .Disable });
|
|
422
469
|
}
|
|
423
470
|
}
|
|
424
471
|
|
|
425
472
|
if (volatiles.Confusion) {
|
|
426
473
|
assert(volatiles.confusion > 0);
|
|
427
|
-
|
|
428
|
-
// if (options.calc.modify(player, .confusion)) |extend| {
|
|
429
|
-
// if (!extend) volatiles.confusion = 0;
|
|
430
|
-
// } else {
|
|
431
474
|
volatiles.confusion -= 1;
|
|
432
|
-
// }
|
|
433
|
-
try options.chance.confusion(player, volatiles.confusion);
|
|
434
475
|
|
|
435
476
|
if (volatiles.confusion == 0) {
|
|
436
477
|
volatiles.Confusion = false;
|
|
437
|
-
try log.end(ident, .Confusion);
|
|
478
|
+
try log.end(.{ ident, .Confusion });
|
|
438
479
|
} else {
|
|
439
|
-
try log.activate(ident, .Confusion);
|
|
480
|
+
try log.activate(.{ ident, .Confusion });
|
|
440
481
|
|
|
441
482
|
if (try Rolls.confused(battle, player, options)) {
|
|
442
483
|
volatiles.BeatUp = false;
|
|
443
484
|
volatiles.Flinch = false;
|
|
444
|
-
|
|
485
|
+
resetCant(volatiles);
|
|
445
486
|
|
|
446
487
|
// TODO HitConfusion
|
|
447
488
|
|
|
@@ -451,36 +492,36 @@ fn beforeMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
|
451
492
|
}
|
|
452
493
|
|
|
453
494
|
if (volatiles.Attract) {
|
|
454
|
-
try log.
|
|
495
|
+
try log.activate(.{ ident, .Attract });
|
|
455
496
|
|
|
456
497
|
if (try Rolls.attract(battle, player, options)) {
|
|
457
|
-
|
|
458
|
-
try log.cant(ident, .Attract);
|
|
498
|
+
resetCant(volatiles);
|
|
499
|
+
try log.cant(.{ ident, .Attract });
|
|
459
500
|
return false;
|
|
460
501
|
}
|
|
461
502
|
}
|
|
462
503
|
|
|
463
|
-
if (side.active.volatiles.
|
|
464
|
-
// A Pokémon that transforms after being
|
|
465
|
-
const m = side.active.moves[side.active.volatiles.
|
|
504
|
+
if (side.active.volatiles.disable.move != 0) {
|
|
505
|
+
// A Pokémon that transforms after being disable may end up with less move slots
|
|
506
|
+
const m = side.active.moves[side.active.volatiles.disable.move - 1].id;
|
|
466
507
|
if (m != .None and m == move) {
|
|
467
508
|
side.active.volatiles.Charging = false;
|
|
468
|
-
|
|
469
|
-
try options.log.
|
|
509
|
+
resetCant(volatiles);
|
|
510
|
+
try options.log.cant(.{ ident, .Disable, move });
|
|
470
511
|
return false;
|
|
471
512
|
}
|
|
472
513
|
}
|
|
473
514
|
|
|
474
515
|
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
475
|
-
|
|
476
|
-
try log.cant(ident, .Paralysis);
|
|
516
|
+
resetCant(volatiles);
|
|
517
|
+
try log.cant(.{ ident, .Paralysis });
|
|
477
518
|
return false;
|
|
478
519
|
}
|
|
479
520
|
|
|
480
521
|
return true;
|
|
481
522
|
}
|
|
482
523
|
|
|
483
|
-
fn
|
|
524
|
+
fn resetCant(volatiles: *align(8) Volatiles) void {
|
|
484
525
|
volatiles.Bide = false;
|
|
485
526
|
volatiles.Thrashing = false;
|
|
486
527
|
volatiles.Charging = false;
|
|
@@ -491,47 +532,92 @@ fn cantMove(volatiles: *Volatiles) void {
|
|
|
491
532
|
volatiles.fury_cutter = 0;
|
|
492
533
|
}
|
|
493
534
|
|
|
494
|
-
fn canMove(battle: anytype, player: Player, options: anytype) !bool {
|
|
535
|
+
pub fn canMove(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
536
|
+
var side = battle.side(player);
|
|
537
|
+
const volatiles = &side.active.volatiles;
|
|
538
|
+
|
|
539
|
+
// FIXME: pass in target to avoid lookup?
|
|
540
|
+
const target = if (Move.get(state.move).target == .Self) player else player.foe();
|
|
541
|
+
try options.log.move(.{ battle.active(player), state.move, battle.active(target), state.from });
|
|
542
|
+
|
|
543
|
+
const charging = false; // TODO charging uses doUse
|
|
544
|
+
const skip_pp = charging or state.move == .Struggle or
|
|
545
|
+
(volatiles.BeatUp or volatiles.Thrashing or volatiles.Bide);
|
|
546
|
+
if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
|
|
547
|
+
|
|
548
|
+
return true;
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
pub fn canCharge(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
495
552
|
_ = battle;
|
|
496
553
|
_ = player;
|
|
554
|
+
_ = state;
|
|
497
555
|
_ = options;
|
|
498
|
-
|
|
556
|
+
// TODO skipsuncharge account for SolarBeam
|
|
557
|
+
return true;
|
|
499
558
|
}
|
|
500
559
|
|
|
501
|
-
fn decrementPP(side: *Side, mslot: u4)
|
|
560
|
+
pub fn decrementPP(side: *Side, move: Move, mslot: u4) bool {
|
|
502
561
|
var active = &side.active;
|
|
503
562
|
const volatiles = &active.volatiles;
|
|
504
563
|
|
|
505
|
-
|
|
564
|
+
assert(move != .Struggle);
|
|
506
565
|
assert(!volatiles.Charging and !volatiles.BeatUp and !volatiles.Thrashing and !volatiles.Bide);
|
|
507
566
|
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
567
|
+
var move_slot = active.move(mslot);
|
|
568
|
+
if (move_slot.pp == 0) return false;
|
|
569
|
+
|
|
570
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
571
|
+
if (volatiles.Transform) return true;
|
|
511
572
|
|
|
512
|
-
|
|
573
|
+
move_slot = side.stored().move(mslot);
|
|
574
|
+
assert(move_slot.pp > 0);
|
|
513
575
|
|
|
514
|
-
|
|
515
|
-
|
|
576
|
+
if (move_slot.id == .Mimic and move != .Mimic) return true;
|
|
577
|
+
|
|
578
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
516
579
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
580
|
+
|
|
581
|
+
return true;
|
|
517
582
|
}
|
|
518
583
|
|
|
519
|
-
fn doMove(
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
584
|
+
pub fn doMove(
|
|
585
|
+
comptime secondary: bool,
|
|
586
|
+
battle: anytype,
|
|
587
|
+
player: Player,
|
|
588
|
+
state: *State,
|
|
589
|
+
options: anytype,
|
|
590
|
+
) !bool {
|
|
591
|
+
try checkCriticalHit(battle, player, state, options);
|
|
592
|
+
try calcDamage(battle, player, state, options);
|
|
593
|
+
try adjustDamage(battle, player, state, options);
|
|
594
|
+
try randomizeDamage(battle, player, state, options);
|
|
595
|
+
try checkHit(battle, player, state, options);
|
|
596
|
+
if (secondary) try effectChance(battle, player, state, options);
|
|
597
|
+
try applyDamage(battle, player, state, options);
|
|
598
|
+
try reportOutcome(battle, player, state, options);
|
|
599
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
600
|
+
try buildRage(battle, player, state, options);
|
|
601
|
+
try kingsRock(battle, player, state, options);
|
|
602
|
+
return true;
|
|
603
|
+
}
|
|
604
|
+
|
|
605
|
+
pub fn afterMove(
|
|
606
|
+
comptime kings: bool,
|
|
607
|
+
battle: anytype,
|
|
608
|
+
player: Player,
|
|
609
|
+
state: *State,
|
|
610
|
+
options: anytype,
|
|
611
|
+
) !bool {
|
|
612
|
+
if (try destinyBond(battle, player, state, options)) return false;
|
|
613
|
+
try buildRage(battle, player, state, options);
|
|
614
|
+
if (kings) try kingsRock(battle, player, state, options);
|
|
615
|
+
return true;
|
|
531
616
|
}
|
|
532
617
|
|
|
533
|
-
fn checkCriticalHit(battle: anytype, player: Player,
|
|
534
|
-
|
|
618
|
+
pub fn checkCriticalHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
619
|
+
const move = Move.get(state.move);
|
|
620
|
+
if (state.bp == 0) return;
|
|
535
621
|
|
|
536
622
|
const side = battle.side(player);
|
|
537
623
|
const pokemon = side.stored();
|
|
@@ -546,61 +632,57 @@ fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: a
|
|
|
546
632
|
}
|
|
547
633
|
assert(stage <= 4);
|
|
548
634
|
|
|
549
|
-
|
|
635
|
+
state.crit = try Rolls.criticalHit(battle, player, state.hit, CRITICAL_HITS[stage], options);
|
|
550
636
|
}
|
|
551
637
|
|
|
552
|
-
fn calcDamage(
|
|
638
|
+
pub fn calcDamage(
|
|
553
639
|
battle: anytype,
|
|
554
640
|
player: Player,
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
) u16 {
|
|
641
|
+
state: *State,
|
|
642
|
+
options: anytype,
|
|
643
|
+
) !void {
|
|
559
644
|
_ = battle;
|
|
560
645
|
_ = player;
|
|
561
|
-
_ =
|
|
562
|
-
_ =
|
|
563
|
-
_ = crit;
|
|
564
|
-
return 0;
|
|
646
|
+
_ = state;
|
|
647
|
+
_ = options;
|
|
565
648
|
}
|
|
566
649
|
|
|
567
650
|
const FORESIGHT: Types = .{ .type1 = .Normal, .type2 = .Fighting };
|
|
568
651
|
|
|
569
|
-
fn adjustDamage(battle: anytype, player: Player,
|
|
570
|
-
if (
|
|
652
|
+
pub fn adjustDamage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
653
|
+
if (state.move == .Struggle) return;
|
|
571
654
|
|
|
572
655
|
const side = battle.side(player);
|
|
573
656
|
const foe = battle.foe(player);
|
|
574
657
|
const types = foe.active.types;
|
|
575
|
-
const move = Move.get(side.m);
|
|
576
658
|
|
|
577
|
-
var d = damage;
|
|
578
|
-
if ((
|
|
579
|
-
(
|
|
659
|
+
var d = state.damage;
|
|
660
|
+
if ((state.type == .Water and battle.field.weather == .Rain) or
|
|
661
|
+
(state.type == .Fire and battle.field.weather == .Sun))
|
|
580
662
|
{
|
|
581
663
|
d = d *% @intFromEnum(Effectiveness.Super) / 10;
|
|
582
|
-
} else if ((
|
|
583
|
-
((
|
|
664
|
+
} else if ((state.type == .Water and battle.field.weather == .Sun) or
|
|
665
|
+
((state.type == .Fire or state.move == .SolarBeam) and battle.field.weather == .Rain))
|
|
584
666
|
{
|
|
585
667
|
d = d *% @intFromEnum(Effectiveness.Resisted) / 10;
|
|
586
668
|
}
|
|
587
669
|
|
|
588
|
-
if (side.active.types.includes(
|
|
670
|
+
if (side.active.types.includes(state.type)) d +%= d / 2;
|
|
589
671
|
|
|
590
672
|
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
591
|
-
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(
|
|
673
|
+
const foresight = foe.active.volatiles.Foresight and FORESIGHT.includes(state.type);
|
|
592
674
|
const eff1: u16 = if (foresight and types.type1 == .Ghost)
|
|
593
|
-
|
|
675
|
+
neutral
|
|
594
676
|
else
|
|
595
|
-
@intFromEnum(
|
|
677
|
+
@intFromEnum(state.type.effectiveness(types.type1));
|
|
596
678
|
const eff2: u16 = if (foresight and types.type2 == .Ghost)
|
|
597
|
-
|
|
679
|
+
neutral
|
|
598
680
|
else
|
|
599
|
-
@intFromEnum(
|
|
681
|
+
@intFromEnum(state.type.effectiveness(types.type2));
|
|
600
682
|
|
|
601
683
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
602
684
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
603
|
-
|
|
685
|
+
types.type1.precedence() > types.type2.precedence())
|
|
604
686
|
{
|
|
605
687
|
assert(eff2 != neutral);
|
|
606
688
|
d = d *% eff2 / 10;
|
|
@@ -612,67 +694,89 @@ fn adjustDamage(battle: anytype, player: Player, m: Move, damage: u16, effective
|
|
|
612
694
|
if (types.type1 != types.type2 and eff2 != neutral) d = d *% eff2 / 10;
|
|
613
695
|
}
|
|
614
696
|
|
|
615
|
-
effectiveness
|
|
616
|
-
|
|
697
|
+
state.effectiveness = if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
698
|
+
state.damage = d;
|
|
617
699
|
}
|
|
618
700
|
|
|
619
|
-
fn randomizeDamage(battle: anytype, player: Player,
|
|
620
|
-
if (damage <= 1) return;
|
|
621
|
-
const random = try Rolls.damage(battle, player, options);
|
|
622
|
-
options.calc.base(player.foe(), damage);
|
|
623
|
-
damage = @intCast(@as(u32, damage) *% random / 255);
|
|
624
|
-
options.calc.final(player.foe(), damage);
|
|
625
|
-
return damage;
|
|
701
|
+
pub fn randomizeDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
702
|
+
if (state.damage <= 1) return;
|
|
703
|
+
const random = try Rolls.damage(battle, player, state.hit, options);
|
|
704
|
+
options.calc.base(player.foe(), state.damage);
|
|
705
|
+
state.damage = @intCast(@as(u32, state.damage) *% random / 255);
|
|
706
|
+
options.calc.final(player.foe(), state.damage);
|
|
626
707
|
}
|
|
627
708
|
|
|
628
|
-
fn applyDamage(
|
|
709
|
+
pub fn applyDamage(
|
|
629
710
|
battle: anytype,
|
|
630
711
|
player: Player,
|
|
712
|
+
state: *State,
|
|
631
713
|
options: anytype,
|
|
632
|
-
) !
|
|
714
|
+
) !void {
|
|
715
|
+
// TODO failuretext (if not Bide) + applydamage
|
|
633
716
|
_ = battle;
|
|
634
717
|
_ = player;
|
|
718
|
+
_ = state;
|
|
635
719
|
_ = options;
|
|
636
|
-
return false;
|
|
637
|
-
}
|
|
638
|
-
|
|
639
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
640
|
-
if (moveHit(battle, player, move, options)) return true;
|
|
641
|
-
|
|
642
|
-
// try options.chance.commit(player, .miss);
|
|
643
|
-
try options.log.lastmiss();
|
|
644
|
-
try options.log.miss(battle.active(player));
|
|
645
|
-
|
|
646
|
-
return false;
|
|
647
720
|
}
|
|
648
721
|
|
|
649
722
|
// TODO: set damage = 0 if missed and not (High) Jump Kick
|
|
650
|
-
fn
|
|
723
|
+
pub fn checkHit(
|
|
651
724
|
battle: anytype,
|
|
652
725
|
player: Player,
|
|
653
|
-
|
|
726
|
+
state: *State,
|
|
654
727
|
options: anytype,
|
|
655
|
-
) !
|
|
728
|
+
) !void {
|
|
656
729
|
const side = battle.side(player);
|
|
657
730
|
const foe = battle.foe(player);
|
|
658
731
|
|
|
659
|
-
|
|
660
|
-
|
|
732
|
+
const move = Move.get(state.move);
|
|
733
|
+
|
|
734
|
+
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)) {
|
|
735
|
+
state.miss = true;
|
|
736
|
+
return;
|
|
737
|
+
}
|
|
738
|
+
if (foe.active.volatiles.Protect) {
|
|
739
|
+
state.miss = true;
|
|
740
|
+
return;
|
|
741
|
+
}
|
|
661
742
|
const drain = move.effect == .DrainHP or move.effect == .DreamEater;
|
|
662
|
-
if (drain and foe.active.volatiles.Substitute)
|
|
743
|
+
if (drain and foe.active.volatiles.Substitute) {
|
|
744
|
+
state.miss = true;
|
|
745
|
+
return;
|
|
746
|
+
}
|
|
663
747
|
if (side.active.volatiles.LockOn) {
|
|
664
|
-
|
|
748
|
+
state.miss = !(foe.active.volatiles.Flying and move.extra.underground);
|
|
749
|
+
return;
|
|
665
750
|
}
|
|
666
751
|
assert(!(foe.active.volatiles.Flying and foe.active.volatiles.Underground));
|
|
667
752
|
if (foe.active.volatiles.Flying) {
|
|
668
|
-
if (!move.extra.flying)
|
|
753
|
+
if (!move.extra.flying) {
|
|
754
|
+
state.miss = true;
|
|
755
|
+
return;
|
|
756
|
+
}
|
|
669
757
|
} else if (foe.active.volatiles.Underground) {
|
|
670
|
-
if (!move.extra.underground)
|
|
758
|
+
if (!move.extra.underground) {
|
|
759
|
+
state.miss = true;
|
|
760
|
+
return;
|
|
761
|
+
}
|
|
762
|
+
}
|
|
763
|
+
if (move.effect == .Thunder) {
|
|
764
|
+
if (battle.field.weather == .Rain) {
|
|
765
|
+
state.miss = false;
|
|
766
|
+
return;
|
|
767
|
+
} else if (battle.field.weather == .Sun) {
|
|
768
|
+
// This latter part gets applied in a separate Thunder accuracy handler
|
|
769
|
+
// on the cartridge but it makes more sense to just do it here
|
|
770
|
+
state.accuracy = Gen12.percent(50) + 1;
|
|
771
|
+
}
|
|
772
|
+
}
|
|
773
|
+
if (move.effect == .AlwaysHit) {
|
|
774
|
+
state.miss = false;
|
|
775
|
+
return;
|
|
671
776
|
}
|
|
672
|
-
if (move.effect == .Thunder and battle.field.weather == .Rain) return true;
|
|
673
|
-
if (move.effect == .AlwaysHit) return true;
|
|
674
777
|
|
|
675
|
-
var accuracy: u16 =
|
|
778
|
+
var accuracy: u16 = state.accuracy;
|
|
779
|
+
assert(accuracy > 0);
|
|
676
780
|
if (foe.active.boosts.evasion <= side.active.boosts.accuracy or
|
|
677
781
|
!foe.active.volatiles.Foresight)
|
|
678
782
|
{
|
|
@@ -688,8 +792,10 @@ fn moveHit(
|
|
|
688
792
|
}
|
|
689
793
|
|
|
690
794
|
// The accuracy roll is skipped entirely if maxed
|
|
691
|
-
if (accuracy == 255)
|
|
692
|
-
|
|
795
|
+
state.miss = if (accuracy == 255)
|
|
796
|
+
false
|
|
797
|
+
else
|
|
798
|
+
!try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
693
799
|
}
|
|
694
800
|
|
|
695
801
|
fn checkFaint(
|
|
@@ -697,20 +803,83 @@ fn checkFaint(
|
|
|
697
803
|
player: Player,
|
|
698
804
|
options: anytype,
|
|
699
805
|
) @TypeOf(options.log).Error!?Result {
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
|
|
806
|
+
const side = battle.side(player);
|
|
807
|
+
const foe = battle.foe(player);
|
|
808
|
+
|
|
809
|
+
const player_fainted = side.stored().hp == 0;
|
|
810
|
+
const foe_fainted = foe.stored().hp == 0;
|
|
811
|
+
if (!(player_fainted or foe_fainted)) return null;
|
|
812
|
+
|
|
813
|
+
const player_out = player_fainted and findFirstAlive(side) == 0;
|
|
814
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
815
|
+
const more = player_out or foe_out;
|
|
816
|
+
|
|
817
|
+
if (player_fainted) try faint(battle, player, !(more or foe_fainted), options);
|
|
818
|
+
if (foe_fainted) try faint(battle, player.foe(), !more, options);
|
|
819
|
+
|
|
820
|
+
if (player_out and foe_out) {
|
|
821
|
+
try options.log.tie(.{});
|
|
822
|
+
return Result.Tie;
|
|
823
|
+
} else if (player_out) {
|
|
824
|
+
try options.log.win(.{player.foe()});
|
|
825
|
+
return if (player == .P1) Result.Lose else Result.Win;
|
|
826
|
+
} else if (foe_out) {
|
|
827
|
+
try options.log.win(.{player});
|
|
828
|
+
return if (player == .P1) Result.Win else Result.Lose;
|
|
829
|
+
}
|
|
830
|
+
|
|
831
|
+
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
832
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
833
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
703
834
|
}
|
|
704
835
|
|
|
705
|
-
fn faint(battle: anytype, player: Player, done: bool, options: anytype)
|
|
706
|
-
|
|
707
|
-
|
|
708
|
-
|
|
709
|
-
|
|
710
|
-
|
|
836
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !void {
|
|
837
|
+
var side = battle.side(player);
|
|
838
|
+
var foe = battle.foe(player);
|
|
839
|
+
assert(side.stored().hp == 0);
|
|
840
|
+
|
|
841
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
842
|
+
foe_volatiles.BeatUp = false;
|
|
843
|
+
|
|
844
|
+
// We always need to clear status for Pokémon Showdown's Sleep/Freeze Clause Mod
|
|
845
|
+
const status = side.stored().status;
|
|
846
|
+
|
|
847
|
+
side.stored().status = 0;
|
|
848
|
+
// This shouldn't matter, but Pokémon Showdown decides double switching priority based on speed,
|
|
849
|
+
// and resets a Pokémon's stats when it faints... only it still factors in paralysis -_-
|
|
850
|
+
if (showdown) {
|
|
851
|
+
side.active.stats.spe = if (Status.is(status, .PAR))
|
|
852
|
+
@max(side.stored().stats.spe / 4, 1)
|
|
853
|
+
else
|
|
854
|
+
side.stored().stats.spe;
|
|
855
|
+
}
|
|
856
|
+
|
|
857
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
858
|
+
options.calc.capped(player);
|
|
859
|
+
}
|
|
860
|
+
|
|
861
|
+
// TODO: see if we can move *before* applyDamage and include failuretext logic
|
|
862
|
+
pub fn reportOutcome(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
863
|
+
const foe_ident = battle.active(player.foe());
|
|
864
|
+
if (state.crit) try options.log.crit(.{foe_ident});
|
|
865
|
+
if (!state.immune()) {
|
|
866
|
+
if (state.effectiveness > Effectiveness.neutral) {
|
|
867
|
+
try options.log.supereffective(.{foe_ident});
|
|
868
|
+
} else if (state.effectiveness < Effectiveness.neutral) {
|
|
869
|
+
try options.log.resisted(.{foe_ident});
|
|
870
|
+
}
|
|
871
|
+
}
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
pub fn effectChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
875
|
+
const rate = Move.get(state.move).chance;
|
|
876
|
+
assert(rate > 0);
|
|
877
|
+
// FIXME: only commit secondary chance roll if effect actually is successful (doesn't fail)
|
|
878
|
+
state.proc = !battle.foe(player).active.volatiles.Substitute and
|
|
879
|
+
try Rolls.secondaryChance(battle, player, rate, options);
|
|
711
880
|
}
|
|
712
881
|
|
|
713
|
-
fn handleResidual(battle: anytype, player: Player, options: anytype) !
|
|
882
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !bool {
|
|
714
883
|
var side = battle.side(player);
|
|
715
884
|
var stored = side.stored();
|
|
716
885
|
const ident = battle.active(player);
|
|
@@ -730,9 +899,9 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
730
899
|
}
|
|
731
900
|
|
|
732
901
|
stored.hp -|= damage;
|
|
733
|
-
// Pokémon Showdown uses
|
|
734
|
-
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
735
|
-
if (stored.hp == 0) return;
|
|
902
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation II
|
|
903
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
904
|
+
if (stored.hp == 0) return true;
|
|
736
905
|
}
|
|
737
906
|
|
|
738
907
|
if (volatiles.LeechSeed) {
|
|
@@ -747,35 +916,37 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
747
916
|
|
|
748
917
|
const damage = @max(stored.stats.hp / 8, 1);
|
|
749
918
|
stored.hp -|= damage;
|
|
750
|
-
// As above, Pokémon Showdown uses
|
|
751
|
-
try options.log.damage(ident, stored, .LeechSeed);
|
|
919
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
920
|
+
try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
752
921
|
|
|
753
922
|
const before = foe_stored.hp;
|
|
754
923
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
755
924
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
756
|
-
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
757
|
-
if (stored.hp == 0) return;
|
|
925
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
926
|
+
if (stored.hp == 0) return true;
|
|
758
927
|
}
|
|
759
928
|
|
|
760
929
|
if (volatiles.Nightmare) {
|
|
761
930
|
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
762
931
|
// ibid
|
|
763
|
-
try options.log.damage(ident, stored,
|
|
764
|
-
if (stored.hp == 0) return;
|
|
932
|
+
try options.log.damage(.{ ident, stored, .Nightmare });
|
|
933
|
+
if (stored.hp == 0) return true;
|
|
765
934
|
}
|
|
766
935
|
|
|
767
936
|
if (volatiles.Curse) {
|
|
768
937
|
stored.hp -= @max(stored.stats.hp / 4, 1);
|
|
769
938
|
// ibid
|
|
770
|
-
try options.log.damage(ident, stored,
|
|
771
|
-
if (stored.hp == 0) return;
|
|
939
|
+
try options.log.damage(.{ ident, stored, .Curse });
|
|
940
|
+
if (stored.hp == 0) return true;
|
|
772
941
|
}
|
|
942
|
+
|
|
943
|
+
return false;
|
|
773
944
|
}
|
|
774
945
|
|
|
775
|
-
fn betweenTurns(battle: anytype, mslot: u4, options: anytype)
|
|
776
|
-
const players = std.enums.values(Player);
|
|
946
|
+
fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !?Result {
|
|
947
|
+
const players = comptime std.enums.values(Player);
|
|
777
948
|
|
|
778
|
-
|
|
949
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
779
950
|
|
|
780
951
|
// Future Sight
|
|
781
952
|
inline for (players) |player| {
|
|
@@ -786,33 +957,36 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
786
957
|
future_sight.count -= 1;
|
|
787
958
|
assert(future_sight.count != 0);
|
|
788
959
|
if (future_sight.count == 1) {
|
|
789
|
-
try options.log.end(battle.active(player), .FutureSight);
|
|
960
|
+
try options.log.end(.{ battle.active(player), .FutureSight });
|
|
790
961
|
// TODO doMove
|
|
791
962
|
}
|
|
792
963
|
}
|
|
793
964
|
}
|
|
794
|
-
|
|
965
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
795
966
|
|
|
796
967
|
// Weather
|
|
797
968
|
if (battle.field.weather != .None) {
|
|
798
|
-
assert(battle.field.weather_duration > 0);
|
|
799
969
|
battle.field.weather_duration -= 1;
|
|
800
970
|
|
|
801
971
|
if (battle.field.weather_duration == 0) {
|
|
802
972
|
battle.field.weather = .None;
|
|
803
|
-
try options.log.weather(battle.field.weather, .None);
|
|
973
|
+
try options.log.weather(.{ battle.field.weather, protocol.Weather.None });
|
|
804
974
|
} else {
|
|
805
|
-
try options.log.weather(battle.field.weather, .Upkeep);
|
|
975
|
+
try options.log.weather(.{ battle.field.weather, protocol.Weather.Upkeep });
|
|
806
976
|
if (battle.field.weather == .Sandstorm) {
|
|
807
977
|
inline for (players) |player| {
|
|
808
978
|
var side = battle.side(player);
|
|
809
979
|
const active = side.active;
|
|
810
|
-
if (!(active.volatiles.
|
|
980
|
+
if (!(active.volatiles.Underground or active.types.sandstormImmune())) {
|
|
811
981
|
side.stored().hp -|= @max(side.stored().stats.hp / 8, 1);
|
|
812
|
-
try options.log.damage(
|
|
982
|
+
try options.log.damage(.{
|
|
983
|
+
battle.active(player),
|
|
984
|
+
side.stored(),
|
|
985
|
+
.Sandstorm,
|
|
986
|
+
});
|
|
813
987
|
}
|
|
814
988
|
}
|
|
815
|
-
|
|
989
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
816
990
|
}
|
|
817
991
|
}
|
|
818
992
|
}
|
|
@@ -821,23 +995,28 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
821
995
|
inline for (players) |player| {
|
|
822
996
|
var side = battle.side(player);
|
|
823
997
|
var volatiles = &side.active.volatiles;
|
|
998
|
+
const ident = battle.active(player);
|
|
824
999
|
|
|
825
|
-
if (volatiles.bind > 0 and !volatiles.Substitute) {
|
|
826
|
-
volatiles.bind -= 1;
|
|
827
|
-
if (volatiles.bind == 0) {
|
|
828
|
-
const reason = @intFromEnum(End.Bind) + volatiles.
|
|
829
|
-
try options.log.end(
|
|
1000
|
+
if (volatiles.bind.duration > 0 and !volatiles.Substitute) {
|
|
1001
|
+
volatiles.bind.duration -= 1;
|
|
1002
|
+
if (volatiles.bind.duration == 0) {
|
|
1003
|
+
const reason = @intFromEnum(End.Bind) + volatiles.bind.reason - 1;
|
|
1004
|
+
try options.log.end(.{ ident, @as(End, @enumFromInt(reason)) });
|
|
830
1005
|
} else {
|
|
831
|
-
var reason = @intFromEnum(Activate.Bind) + volatiles.
|
|
832
|
-
try options.log.activate(
|
|
1006
|
+
var reason = @intFromEnum(Activate.Bind) + volatiles.bind.reason - 1;
|
|
1007
|
+
try options.log.activate(.{ ident, @as(Activate, @enumFromInt(reason)) });
|
|
833
1008
|
|
|
834
|
-
reason = @intFromEnum(
|
|
1009
|
+
reason = @intFromEnum(Damage.Bind) + volatiles.bind.reason - 1;
|
|
835
1010
|
side.stored().hp -|= @max(side.stored().stats.hp / 16, 1);
|
|
836
|
-
try options.log.damage(
|
|
1011
|
+
try options.log.damage(.{
|
|
1012
|
+
ident,
|
|
1013
|
+
side.stored(),
|
|
1014
|
+
@as(Damage, @enumFromInt(reason)),
|
|
1015
|
+
});
|
|
837
1016
|
}
|
|
838
1017
|
}
|
|
839
1018
|
}
|
|
840
|
-
|
|
1019
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
841
1020
|
|
|
842
1021
|
// Perish Song
|
|
843
1022
|
inline for (players) |player| {
|
|
@@ -845,12 +1024,11 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
845
1024
|
var volatiles = &side.active.volatiles;
|
|
846
1025
|
|
|
847
1026
|
if (volatiles.PerishSong) {
|
|
848
|
-
assert(volatiles.perish_song > 0);
|
|
849
1027
|
volatiles.perish_song -= 1;
|
|
850
1028
|
|
|
851
1029
|
assert(volatiles.perish_song < 3);
|
|
852
1030
|
const reason = @intFromEnum(Start.PerishSong0) + volatiles.perish_song;
|
|
853
|
-
try options.log.start(battle.active(player), reason);
|
|
1031
|
+
try options.log.start(.{ battle.active(player), @as(Start, @enumFromInt(reason)) });
|
|
854
1032
|
|
|
855
1033
|
if (volatiles.perish_song == 0) {
|
|
856
1034
|
volatiles.PerishSong = false;
|
|
@@ -858,7 +1036,7 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
858
1036
|
}
|
|
859
1037
|
}
|
|
860
1038
|
}
|
|
861
|
-
|
|
1039
|
+
if (try checkFaint(battle, .P1, options)) |r| return r;
|
|
862
1040
|
|
|
863
1041
|
// Leftovers
|
|
864
1042
|
inline for (players) |player| {
|
|
@@ -867,13 +1045,15 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
867
1045
|
if (stored.item == .Leftovers) {
|
|
868
1046
|
const before = stored.hp;
|
|
869
1047
|
stored.hp = @min(stored.hp + @max(stored.stats.hp / 16, 1), stored.stats.hp);
|
|
870
|
-
if (stored.hp > before)
|
|
1048
|
+
if (stored.hp > before) {
|
|
1049
|
+
try options.log.heal(.{ battle.active(player), stored, .Leftovers });
|
|
1050
|
+
}
|
|
871
1051
|
}
|
|
872
1052
|
}
|
|
873
1053
|
|
|
874
1054
|
// Mystery Berry
|
|
875
1055
|
inline for (players) |player| {
|
|
876
|
-
|
|
1056
|
+
const stored = battle.side(player).stored();
|
|
877
1057
|
|
|
878
1058
|
if (stored.item == .MysteryBerry) {
|
|
879
1059
|
// TODO stored and active moves, transform, etc
|
|
@@ -888,7 +1068,7 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
888
1068
|
!side.active.volatiles.frozen and
|
|
889
1069
|
try Rolls.defrost(battle, player, options))
|
|
890
1070
|
{
|
|
891
|
-
try options.log.curestatus(battle.active(player), side.stored().status, .Message);
|
|
1071
|
+
try options.log.curestatus(.{ battle.active(player), side.stored().status, .Message });
|
|
892
1072
|
side.stored().status = 0;
|
|
893
1073
|
}
|
|
894
1074
|
}
|
|
@@ -896,22 +1076,21 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
896
1076
|
// Side Conditions
|
|
897
1077
|
if (showdown) {
|
|
898
1078
|
inline for (players) |player| {
|
|
899
|
-
updateSideCondition(battle, player, "Reflect", "reflect");
|
|
1079
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
900
1080
|
}
|
|
901
1081
|
inline for (players) |player| {
|
|
902
|
-
updateSideCondition(battle, player, "LightScreen", "light_screen");
|
|
1082
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
903
1083
|
}
|
|
904
1084
|
inline for (players) |player| {
|
|
905
|
-
updateSideCondition(battle, player, "Safeguard", "safeguard");
|
|
1085
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
906
1086
|
}
|
|
907
1087
|
} else {
|
|
908
1088
|
inline for (players) |player| {
|
|
909
|
-
updateSideCondition(battle, player, "Safeguard", "safeguard");
|
|
1089
|
+
try updateSideCondition(battle, player, "Safeguard", "safeguard", options);
|
|
910
1090
|
}
|
|
911
|
-
|
|
912
1091
|
inline for (players) |player| {
|
|
913
|
-
updateSideCondition(battle, player, "LightScreen", "light_screen");
|
|
914
|
-
updateSideCondition(battle, player, "Reflect", "reflect");
|
|
1092
|
+
try updateSideCondition(battle, player, "LightScreen", "light_screen", options);
|
|
1093
|
+
try updateSideCondition(battle, player, "Reflect", "reflect", options);
|
|
915
1094
|
}
|
|
916
1095
|
}
|
|
917
1096
|
|
|
@@ -930,14 +1109,14 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
930
1109
|
stored.hp < stored.stats.hp;
|
|
931
1110
|
if (proc) {
|
|
932
1111
|
assert(stored.hp != 0);
|
|
933
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1112
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
934
1113
|
stored.item = .None;
|
|
935
1114
|
|
|
936
1115
|
const offset = num - @intFromEnum(Item.Berry);
|
|
937
1116
|
assert(offset < 3);
|
|
938
1117
|
stored.hp = @min(stored.hp + ((offset + 1) * 10), stored.stats.hp);
|
|
939
1118
|
const reason: Heal = @enumFromInt(@intFromEnum(Heal.Berry) + offset);
|
|
940
|
-
try options.log.heal(ident, stored, reason);
|
|
1119
|
+
try options.log.heal(.{ ident, stored, reason });
|
|
941
1120
|
}
|
|
942
1121
|
} else if (num < @intFromEnum(Item.BitterBerry)) {
|
|
943
1122
|
const proc = if (stored.item == .MiracleBerry)
|
|
@@ -947,29 +1126,29 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
947
1126
|
|
|
948
1127
|
if (proc) {
|
|
949
1128
|
assert(Status.any(stored.status));
|
|
950
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1129
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
951
1130
|
stored.item = .None;
|
|
952
1131
|
|
|
953
1132
|
// FIXME wtf?
|
|
954
1133
|
// side.active.volatiles.Toxic = false;
|
|
955
|
-
// side.active.volatiles.
|
|
1134
|
+
// side.active.volatiles.Nightmare = false;
|
|
956
1135
|
if (stored.item == .MiracleBerry) {
|
|
957
1136
|
side.active.volatiles.Confusion = false;
|
|
958
|
-
try options.log.end(ident, .Confusion);
|
|
1137
|
+
try options.log.end(.{ ident, .Confusion });
|
|
959
1138
|
}
|
|
960
1139
|
stored.status = 0;
|
|
961
1140
|
|
|
962
1141
|
// FIXME recalc stats
|
|
963
1142
|
|
|
964
|
-
try options.log.curestatus(ident, stored.status, .Message);
|
|
1143
|
+
try options.log.curestatus(.{ ident, stored.status, .Message });
|
|
965
1144
|
}
|
|
966
1145
|
} else if (num == @intFromEnum(Item.BitterBerry)) {
|
|
967
1146
|
if (side.active.volatiles.Confusion) {
|
|
968
|
-
try options.log.enditem(ident, stored.item, .Eat);
|
|
1147
|
+
try options.log.enditem(.{ ident, stored.item, .Eat });
|
|
969
1148
|
stored.item = .None;
|
|
970
1149
|
|
|
971
1150
|
side.active.volatiles.Confusion = false;
|
|
972
|
-
try options.log.end(ident, .Confusion);
|
|
1151
|
+
try options.log.end(.{ ident, .Confusion });
|
|
973
1152
|
}
|
|
974
1153
|
}
|
|
975
1154
|
}
|
|
@@ -981,18 +1160,19 @@ fn betweenTurns(battle: anytype, mslot: u4, options: anytype) !void {
|
|
|
981
1160
|
var volatiles = &side.active.volatiles;
|
|
982
1161
|
|
|
983
1162
|
if (volatiles.Encore) {
|
|
984
|
-
assert(volatiles.encore > 0);
|
|
985
1163
|
volatiles.encore -= 1;
|
|
986
1164
|
|
|
987
|
-
if (volatiles.encore == 0 or side.active.
|
|
1165
|
+
if (volatiles.encore == 0 or side.active.move(mslot).pp == 0) {
|
|
988
1166
|
volatiles.Encore = false;
|
|
989
|
-
try options.log.end(battle.active(player), .Encore);
|
|
1167
|
+
try options.log.end(.{ battle.active(player), .Encore });
|
|
990
1168
|
}
|
|
991
1169
|
}
|
|
992
1170
|
}
|
|
1171
|
+
|
|
1172
|
+
return null;
|
|
993
1173
|
}
|
|
994
1174
|
|
|
995
|
-
|
|
1175
|
+
fn updateSideCondition(
|
|
996
1176
|
battle: anytype,
|
|
997
1177
|
player: Player,
|
|
998
1178
|
comptime key: []const u8,
|
|
@@ -1001,12 +1181,11 @@ inline fn updateSideCondition(
|
|
|
1001
1181
|
) !void {
|
|
1002
1182
|
var side = battle.side(player);
|
|
1003
1183
|
if (@field(side.conditions, key)) {
|
|
1004
|
-
assert(@field(side.conditions, value) > 0);
|
|
1005
1184
|
@field(side.conditions, value) -= 1;
|
|
1006
1185
|
|
|
1007
1186
|
if (@field(side.conditions, value) == 0) {
|
|
1008
1187
|
@field(side.conditions, key) = false;
|
|
1009
|
-
try options.log.sideend(
|
|
1188
|
+
try options.log.sideend(.{ player, @field(protocol.Side, key) });
|
|
1010
1189
|
}
|
|
1011
1190
|
}
|
|
1012
1191
|
}
|
|
@@ -1014,144 +1193,1751 @@ inline fn updateSideCondition(
|
|
|
1014
1193
|
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1015
1194
|
battle.turn += 1;
|
|
1016
1195
|
|
|
1017
|
-
if (
|
|
1018
|
-
try options.log.tie();
|
|
1196
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1197
|
+
try options.log.tie(.{});
|
|
1019
1198
|
return Result.Tie;
|
|
1020
1199
|
} else if (battle.turn >= 65535) {
|
|
1021
1200
|
return Result.Error;
|
|
1022
1201
|
}
|
|
1023
1202
|
|
|
1024
|
-
try options.log.turn(battle.turn);
|
|
1203
|
+
try options.log.turn(.{battle.turn});
|
|
1025
1204
|
|
|
1026
1205
|
return Result.Default;
|
|
1027
1206
|
}
|
|
1028
1207
|
|
|
1029
|
-
pub
|
|
1030
|
-
|
|
1031
|
-
|
|
1032
|
-
|
|
1033
|
-
|
|
1034
|
-
|
|
1035
|
-
|
|
1036
|
-
|
|
1037
|
-
|
|
1038
|
-
|
|
1039
|
-
if (move.effect == .Endure) {
|
|
1040
|
-
volatiles.Endure = true;
|
|
1208
|
+
pub fn buildRage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1209
|
+
assert(!state.miss); // TODO
|
|
1210
|
+
var foe = battle.foe(player);
|
|
1211
|
+
if (foe.active.volatiles.Rage) {
|
|
1212
|
+
if (showdown) {
|
|
1213
|
+
// TODO if showdown boost
|
|
1214
|
+
if (foe.active.boosts.atk < 6) {
|
|
1215
|
+
try Effects.boost(battle, player, state, options);
|
|
1216
|
+
}
|
|
1041
1217
|
} else {
|
|
1042
|
-
volatiles.
|
|
1218
|
+
foe.active.volatiles.rage +|= 1;
|
|
1219
|
+
try options.log.activate(.{ battle.active(player), .Rage });
|
|
1043
1220
|
}
|
|
1044
|
-
try options.log.singleturn(battle.active(player), move.id);
|
|
1045
1221
|
}
|
|
1222
|
+
}
|
|
1046
1223
|
|
|
1047
|
-
|
|
1048
|
-
|
|
1049
|
-
|
|
1050
|
-
|
|
1051
|
-
|
|
1052
|
-
|
|
1053
|
-
|
|
1054
|
-
|
|
1224
|
+
pub fn kingsRock(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1225
|
+
assert(!state.miss); // TODO
|
|
1226
|
+
var foe = battle.foe(player);
|
|
1227
|
+
const flinch = battle.side(player).stored().item == .KingsRock and
|
|
1228
|
+
!foe.active.volatiles.Substitute and
|
|
1229
|
+
try Rolls.item(battle, player, options);
|
|
1230
|
+
if (flinch) {
|
|
1231
|
+
foe.active.volatiles.Recharging = false;
|
|
1232
|
+
foe.active.volatiles.Flinch = true;
|
|
1055
1233
|
}
|
|
1056
1234
|
}
|
|
1057
1235
|
|
|
1058
|
-
|
|
1059
|
-
|
|
1060
|
-
|
|
1061
|
-
|
|
1236
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !bool {
|
|
1237
|
+
const foe = battle.foe(player);
|
|
1238
|
+
if (foe.stored().hp > 0) return false;
|
|
1239
|
+
|
|
1240
|
+
if (foe.active.volatiles.DestinyBond) {
|
|
1241
|
+
battle.side(player).stored().hp = 0;
|
|
1242
|
+
try options.log.activate(.{ battle.active(player.foe()), .DestinyBond });
|
|
1243
|
+
}
|
|
1244
|
+
return true;
|
|
1062
1245
|
}
|
|
1063
1246
|
|
|
1064
|
-
pub const
|
|
1065
|
-
|
|
1066
|
-
const
|
|
1067
|
-
|
|
1068
|
-
else if (showdown)
|
|
1069
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
1070
|
-
else
|
|
1071
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
1247
|
+
pub const Effects = struct {
|
|
1248
|
+
pub fn attract(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1249
|
+
const side = battle.side(player);
|
|
1250
|
+
var foe = battle.foe(player);
|
|
1072
1251
|
|
|
1073
|
-
|
|
1074
|
-
|
|
1252
|
+
const gender: u8 = @intFromEnum(side.stored().dvs.gender);
|
|
1253
|
+
const foe_gender: u8 = @intFromEnum(foe.stored().dvs.gender);
|
|
1254
|
+
if (gender + foe_gender != 1) {
|
|
1255
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1256
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1257
|
+
try options.log.lastmiss(.{});
|
|
1258
|
+
return options.log.miss(.{battle.active(player)});
|
|
1259
|
+
}
|
|
1260
|
+
|
|
1261
|
+
foe.active.volatiles.Attract = true;
|
|
1262
|
+
try options.log.start(.{ battle.active(player.foe()), .Attract });
|
|
1075
1263
|
}
|
|
1076
1264
|
|
|
1077
|
-
|
|
1078
|
-
|
|
1079
|
-
|
|
1080
|
-
else if (showdown)
|
|
1081
|
-
battle.rng.chance(u8, 60, 256)
|
|
1082
|
-
else
|
|
1083
|
-
battle.rng.next() < 60;
|
|
1265
|
+
pub fn batonPass(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1266
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1267
|
+
}
|
|
1084
1268
|
|
|
1085
|
-
|
|
1086
|
-
|
|
1269
|
+
pub fn beatUp(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1270
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1087
1271
|
}
|
|
1088
1272
|
|
|
1089
|
-
|
|
1090
|
-
|
|
1091
|
-
|
|
1092
|
-
else if (showdown)
|
|
1093
|
-
battle.rng.chance(u8, accuracy, 256)
|
|
1094
|
-
else
|
|
1095
|
-
battle.rng.next() < accuracy;
|
|
1273
|
+
pub fn bellyDrum(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1274
|
+
assert(!state.miss);
|
|
1275
|
+
var side = battle.side(player);
|
|
1096
1276
|
|
|
1097
|
-
|
|
1098
|
-
return ok;
|
|
1099
|
-
}
|
|
1277
|
+
const ident = battle.active(player);
|
|
1100
1278
|
|
|
1101
|
-
|
|
1102
|
-
|
|
1103
|
-
|
|
1104
|
-
|
|
1105
|
-
battle.rng.chance(u8, rate, 256)
|
|
1106
|
-
else
|
|
1107
|
-
battle.rng.next() < rate;
|
|
1279
|
+
assert(side.active.boosts.atk >= -6 and side.active.boosts.atk <= 6);
|
|
1280
|
+
if (side.active.boosts.atk == 6 or side.active.boosts.atk == MAX_STAT_VALUE) {
|
|
1281
|
+
return options.log.fail(.{ ident, .None });
|
|
1282
|
+
}
|
|
1108
1283
|
|
|
1109
|
-
|
|
1110
|
-
|
|
1111
|
-
|
|
1284
|
+
const hp = @max(side.stored().stats.hp / 2, 1);
|
|
1285
|
+
if (side.stored().hp <= hp) {
|
|
1286
|
+
try boostStat(battle, side, &side.active.stats, &side.active.boosts, "atk", 2);
|
|
1287
|
+
try options.log.boost(.{ ident, .Attack, @as(i8, 2), .Silent });
|
|
1288
|
+
return options.log.fail(.{ ident, .None });
|
|
1289
|
+
} else {
|
|
1290
|
+
side.stored().hp -= hp;
|
|
1291
|
+
try options.log.damage(.{ ident, side.stored(), .None });
|
|
1112
1292
|
|
|
1113
|
-
|
|
1114
|
-
|
|
1115
|
-
|
|
1116
|
-
|
|
1117
|
-
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
1118
|
-
while (true) {
|
|
1119
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1120
|
-
if (r >= 217) break :roll r;
|
|
1293
|
+
const before = side.active.boosts.atk;
|
|
1294
|
+
var i: usize = 0;
|
|
1295
|
+
while (i < 6 and side.active.stats.atk < MAX_STAT_VALUE) : (i += 1) {
|
|
1296
|
+
try boostStat(battle, side, &side.active.stats, &side.active.boosts, "atk", 2);
|
|
1121
1297
|
}
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
assert(roll >= 217 and roll <= 255);
|
|
1125
|
-
try options.chance.damage(player, roll);
|
|
1126
|
-
return roll;
|
|
1298
|
+
try options.log.boost(.{ ident, .Attack, @as(i8, side.active.boosts.atk - before) });
|
|
1299
|
+
}
|
|
1127
1300
|
}
|
|
1128
1301
|
|
|
1129
|
-
|
|
1130
|
-
|
|
1131
|
-
|
|
1132
|
-
|
|
1133
|
-
!battle.rng.chance(u8, 128, 256)
|
|
1134
|
-
else
|
|
1135
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
1302
|
+
pub const bide = struct {
|
|
1303
|
+
pub fn store(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1304
|
+
var side = battle.side(player);
|
|
1305
|
+
var volatiles = &side.active.volatiles;
|
|
1136
1306
|
|
|
1137
|
-
|
|
1138
|
-
return cfz;
|
|
1139
|
-
}
|
|
1307
|
+
const ident = battle.active(player);
|
|
1140
1308
|
|
|
1141
|
-
|
|
1142
|
-
const cant = if (options.calc.overridden(player, .attract)) |val|
|
|
1143
|
-
val == .true
|
|
1144
|
-
else if (showdown)
|
|
1145
|
-
battle.rng.chance(u8, 1, 2)
|
|
1146
|
-
else
|
|
1147
|
-
battle.rng.next() > Gen12.percent(50) + 1;
|
|
1309
|
+
if (!volatiles.Bide) return;
|
|
1148
1310
|
|
|
1149
|
-
|
|
1150
|
-
|
|
1311
|
+
volatiles.attacks -= 1;
|
|
1312
|
+
if (volatiles.attacks != 0) return options.log.activate(.{ ident, .Bide });
|
|
1313
|
+
|
|
1314
|
+
volatiles.Bide = false;
|
|
1315
|
+
try options.log.end(.{ ident, .Bide });
|
|
1316
|
+
|
|
1317
|
+
state.damage = volatiles.bide *% 2;
|
|
1318
|
+
volatiles.bide = 0;
|
|
1319
|
+
|
|
1320
|
+
if (state.damage == 0) state.miss = true;
|
|
1321
|
+
}
|
|
1322
|
+
|
|
1323
|
+
pub fn unleash(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1324
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1325
|
+
}
|
|
1326
|
+
};
|
|
1327
|
+
|
|
1328
|
+
pub fn binding(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1329
|
+
var foe = battle.foe(player);
|
|
1330
|
+
|
|
1331
|
+
if (state.miss) return;
|
|
1332
|
+
if (foe.active.volatiles.bind.duration > 0) return;
|
|
1333
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1334
|
+
|
|
1335
|
+
foe.active.volatiles.bind = .{
|
|
1336
|
+
.duration = Rolls.bindingDuration(battle, player, options),
|
|
1337
|
+
.reason = Move.get(state.move).extra.protocol,
|
|
1338
|
+
};
|
|
1339
|
+
}
|
|
1340
|
+
|
|
1341
|
+
pub fn burnChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1342
|
+
var foe = battle.foe(player);
|
|
1343
|
+
var foe_stored = foe.stored();
|
|
1344
|
+
|
|
1345
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1346
|
+
if (Status.any(foe_stored.status)) {
|
|
1347
|
+
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1348
|
+
assert(Move.get(state.move).type == .Fire or state.move == .TriAttack);
|
|
1349
|
+
try options.log.curestatus(.{
|
|
1350
|
+
battle.active(player.foe()),
|
|
1351
|
+
foe_stored.status,
|
|
1352
|
+
.Message,
|
|
1353
|
+
});
|
|
1354
|
+
foe_stored.status = 0;
|
|
1355
|
+
}
|
|
1356
|
+
return;
|
|
1357
|
+
}
|
|
1358
|
+
if (!state.proc) return;
|
|
1359
|
+
if (foe.conditions.Safeguard) return;
|
|
1360
|
+
// Nothing is immune to Fire-type, but Ghosts are immune to burnChance called by Tri Attack
|
|
1361
|
+
if (state.immune()) return;
|
|
1362
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1363
|
+
return;
|
|
1364
|
+
}
|
|
1365
|
+
|
|
1366
|
+
foe_stored.status = Status.init(.BRN);
|
|
1367
|
+
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1368
|
+
|
|
1369
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1370
|
+
|
|
1371
|
+
// TODO: check for status berry
|
|
1372
|
+
}
|
|
1373
|
+
|
|
1374
|
+
pub fn confusion(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1375
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1376
|
+
}
|
|
1377
|
+
|
|
1378
|
+
pub fn confusionChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1379
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1380
|
+
}
|
|
1381
|
+
|
|
1382
|
+
pub fn conversion(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1383
|
+
var side = battle.side(player);
|
|
1384
|
+
|
|
1385
|
+
var n: u3 = 0;
|
|
1386
|
+
for (side.active.moves) |m| {
|
|
1387
|
+
if (convertible(side.active, m.id)) n += 1;
|
|
1388
|
+
}
|
|
1389
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
1390
|
+
|
|
1391
|
+
side.active.types.type1 = try Rolls.conversion(battle, player, n, options);
|
|
1392
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1393
|
+
}
|
|
1394
|
+
|
|
1395
|
+
pub fn conversion2(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1396
|
+
var side = battle.side(player);
|
|
1397
|
+
|
|
1398
|
+
const last = battle.foe(player).lastMove(false);
|
|
1399
|
+
if (last == .None) return options.log.fail(.{ battle.active(player), .None });
|
|
1400
|
+
const move = Move.get(last);
|
|
1401
|
+
if (move.type == .@"???") return options.log.fail(.{ battle.active(player), .None });
|
|
1402
|
+
|
|
1403
|
+
side.active.types.type1 = try Rolls.conversion2(battle, player, move.type, options);
|
|
1404
|
+
side.active.types.type2 = side.active.types.type1;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1407
|
+
pub fn counter(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1408
|
+
assert(state.move == .Counter or state.move == .MirrorCoat);
|
|
1409
|
+
|
|
1410
|
+
const foe = battle.foe(player);
|
|
1411
|
+
|
|
1412
|
+
state.miss = true;
|
|
1413
|
+
const last = foe.lastMove(false);
|
|
1414
|
+
|
|
1415
|
+
if (last == .None) return;
|
|
1416
|
+
if (last == state.move) return;
|
|
1417
|
+
|
|
1418
|
+
const immune = state.immune();
|
|
1419
|
+
state.effectiveness = Effectiveness.neutral;
|
|
1420
|
+
if (immune) {
|
|
1421
|
+
state.damage = 0;
|
|
1422
|
+
return;
|
|
1423
|
+
}
|
|
1424
|
+
|
|
1425
|
+
const move = Move.get(last);
|
|
1426
|
+
if (state.bp == 0) return;
|
|
1427
|
+
if (move.type.special() != (last == .MirrorCoat)) return;
|
|
1428
|
+
if (state.damage == 0) return;
|
|
1429
|
+
|
|
1430
|
+
// NOTE: llvm/llvm-project#58557
|
|
1431
|
+
state.damage = smul(state.damage, 2);
|
|
1432
|
+
state.miss = false;
|
|
1433
|
+
}
|
|
1434
|
+
|
|
1435
|
+
pub fn curse(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1436
|
+
var side = battle.side(player);
|
|
1437
|
+
var foe = battle.foe(player);
|
|
1438
|
+
|
|
1439
|
+
const ident = battle.active(player);
|
|
1440
|
+
const foe_ident = battle.active(player.foe());
|
|
1441
|
+
|
|
1442
|
+
if (side.active.types.includes(.Ghost)) {
|
|
1443
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1444
|
+
try options.log.lastmiss(.{});
|
|
1445
|
+
return options.log.miss(.{battle.active(player)});
|
|
1446
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
1447
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1448
|
+
} else if (foe.active.volatiles.Curse) {
|
|
1449
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
1450
|
+
}
|
|
1451
|
+
|
|
1452
|
+
foe.active.volatiles.Curse = true;
|
|
1453
|
+
try options.log.start(.{ foe_ident, .Curse });
|
|
1454
|
+
|
|
1455
|
+
side.stored().hp -= @max(side.stored().stats.hp / 2, 1);
|
|
1456
|
+
try options.log.damage(.{ ident, side.stored(), .Curse });
|
|
1457
|
+
} else {
|
|
1458
|
+
const stats = &side.active.stats;
|
|
1459
|
+
const boosts = &side.active.boosts;
|
|
1460
|
+
|
|
1461
|
+
const max_atk = boosts.atk == 6 or stats.atk == MAX_STAT_VALUE;
|
|
1462
|
+
const max_def = boosts.def == 6 or stats.def == MAX_STAT_VALUE;
|
|
1463
|
+
if (max_atk and max_def) return options.log.fail(.{ ident, .None });
|
|
1464
|
+
|
|
1465
|
+
if (!(boosts.spe == -6 or stats.spe == 1)) {
|
|
1466
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
1467
|
+
try unboostStat(battle, side, stats, boosts, "spe", 1);
|
|
1468
|
+
try options.log.boost(.{ ident, .Speed, @as(i8, -1) });
|
|
1469
|
+
}
|
|
1470
|
+
if (!max_atk) {
|
|
1471
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
1472
|
+
try boostStat(battle, side, stats, boosts, "atk", 1);
|
|
1473
|
+
try options.log.boost(.{ ident, .Attack, @as(i8, 1) });
|
|
1474
|
+
}
|
|
1475
|
+
if (!max_def) {
|
|
1476
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
1477
|
+
try boostStat(battle, side, stats, boosts, "def", 1);
|
|
1478
|
+
try options.log.boost(.{ ident, .Defense, @as(i8, 1) });
|
|
1479
|
+
}
|
|
1480
|
+
}
|
|
1481
|
+
}
|
|
1482
|
+
|
|
1483
|
+
pub fn defenseCurl(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
1484
|
+
battle.side(player).active.volatiles.DefenseCurl = true;
|
|
1485
|
+
}
|
|
1486
|
+
|
|
1487
|
+
pub fn defrost(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1488
|
+
var side = battle.side(player);
|
|
1489
|
+
assert(Status.is(side.stored().status, .FRZ));
|
|
1490
|
+
try options.log.curestatus(.{ battle.active(player), side.stored().status, .Message });
|
|
1491
|
+
side.stored().status = 0;
|
|
1492
|
+
}
|
|
1493
|
+
|
|
1494
|
+
pub fn destinyBond(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1495
|
+
battle.side(player).active.volatiles.DestinyBond = true;
|
|
1496
|
+
try options.log.singlemove(.{ battle.active(player), Move.DestinyBond });
|
|
1497
|
+
}
|
|
1498
|
+
|
|
1499
|
+
pub fn disable(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1500
|
+
var foe = battle.foe(player);
|
|
1501
|
+
var volatiles = &foe.active.volatiles;
|
|
1502
|
+
const foe_ident = battle.active(player.foe());
|
|
1503
|
+
|
|
1504
|
+
if (volatiles.disable.move != 0) return options.log.fail(.{ foe_ident, .None });
|
|
1505
|
+
|
|
1506
|
+
const last = battle.foe(player).lastMove(false);
|
|
1507
|
+
if (last == .None or last == .Struggle) return options.log.fail(.{ foe_ident, .None });
|
|
1508
|
+
|
|
1509
|
+
var slot: u3 = 0;
|
|
1510
|
+
for (foe.active.moves) |m| {
|
|
1511
|
+
assert(m.id != .None);
|
|
1512
|
+
slot += 1;
|
|
1513
|
+
if (m.id == last) break;
|
|
1514
|
+
}
|
|
1515
|
+
const move = foe.active.move(slot);
|
|
1516
|
+
if (move.pp == 0) return options.log.fail(.{ foe_ident, .None });
|
|
1517
|
+
|
|
1518
|
+
volatiles.disable.move = slot;
|
|
1519
|
+
volatiles.disable.duration = Rolls.disableDuration(battle, player, options);
|
|
1520
|
+
|
|
1521
|
+
try options.log.start(.{ foe_ident, .Disable, move.id });
|
|
1522
|
+
}
|
|
1523
|
+
|
|
1524
|
+
pub const double = struct {
|
|
1525
|
+
pub fn flying(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1526
|
+
if (!battle.foe(player).active.volatiles.Flying) return;
|
|
1527
|
+
state.damage = smul(state.damage, 2);
|
|
1528
|
+
}
|
|
1529
|
+
|
|
1530
|
+
pub fn underground(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1531
|
+
if (!battle.foe(player).active.volatiles.Underground) return;
|
|
1532
|
+
state.damage = smul(state.damage, 2);
|
|
1533
|
+
}
|
|
1534
|
+
|
|
1535
|
+
pub fn minimize(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1536
|
+
if (!battle.foe(player).active.volatiles.minimized) return;
|
|
1537
|
+
state.damage = smul(state.damage, 2);
|
|
1538
|
+
}
|
|
1539
|
+
};
|
|
1540
|
+
|
|
1541
|
+
pub fn drainHP(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1542
|
+
var stored = battle.side(player).stored();
|
|
1543
|
+
const ident = battle.active(player);
|
|
1544
|
+
|
|
1545
|
+
assert(state.damage != 0);
|
|
1546
|
+
|
|
1547
|
+
if (stored.hp == stored.stats.hp) return;
|
|
1548
|
+
stored.hp = @min(stored.stats.hp, stored.hp + @max(state.damage / 2, 1));
|
|
1549
|
+
|
|
1550
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1551
|
+
}
|
|
1552
|
+
|
|
1553
|
+
pub fn encore(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1554
|
+
var foe = battle.foe(player);
|
|
1555
|
+
var volatiles = &foe.active.volatiles;
|
|
1556
|
+
const foe_ident = battle.active(player.foe());
|
|
1557
|
+
|
|
1558
|
+
const last = battle.foe(player).lastMove(true);
|
|
1559
|
+
const failed = volatiles.Encore or
|
|
1560
|
+
(last == .None or last == .Struggle or
|
|
1561
|
+
last == .Encore or .last == .MirrorMove);
|
|
1562
|
+
if (failed) return options.log.fail(.{ foe_ident, .None });
|
|
1563
|
+
|
|
1564
|
+
var slot: u3 = 0;
|
|
1565
|
+
for (foe.active.moves) |m| {
|
|
1566
|
+
assert(m.id != .None);
|
|
1567
|
+
slot += 1;
|
|
1568
|
+
if (m.id == last) break;
|
|
1569
|
+
}
|
|
1570
|
+
const move = foe.active.move(slot);
|
|
1571
|
+
if (move.pp == 0) return options.log.fail(.{ foe_ident, .None });
|
|
1572
|
+
|
|
1573
|
+
volatiles.Encore = true;
|
|
1574
|
+
volatiles.encore = Rolls.encoreDuration(battle, player, options);
|
|
1575
|
+
|
|
1576
|
+
// TODO ???
|
|
1577
|
+
_ = state;
|
|
1578
|
+
|
|
1579
|
+
try options.log.start(.{ foe_ident, .Encore, move.id });
|
|
1580
|
+
}
|
|
1581
|
+
|
|
1582
|
+
pub fn explode(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
1583
|
+
var side = battle.side(player);
|
|
1584
|
+
var stored = side.stored();
|
|
1585
|
+
|
|
1586
|
+
stored.hp = 0;
|
|
1587
|
+
// Pokémon Showdown sets the status to 0 on faint(), and we need to do the same to be able
|
|
1588
|
+
// to correctly implement Pokémon Showdown's dumb speed-based switch mechanics
|
|
1589
|
+
if (!showdown) stored.status = 0;
|
|
1590
|
+
side.active.volatiles.LeechSeed = false;
|
|
1591
|
+
side.active.volatiles.DestinyBond = false;
|
|
1592
|
+
}
|
|
1593
|
+
|
|
1594
|
+
pub fn falseSwipe(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1595
|
+
const foe = battle.foe(player);
|
|
1596
|
+
assert(foe.stored().hp > 0);
|
|
1597
|
+
// FIXME crit?
|
|
1598
|
+
if (state.damage > foe.stored().hp) state.damage = foe.stored().hp - 1;
|
|
1599
|
+
}
|
|
1600
|
+
|
|
1601
|
+
pub fn fixedDamage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1602
|
+
const side = battle.side(player);
|
|
1603
|
+
const foe = battle.foe(player);
|
|
1604
|
+
|
|
1605
|
+
state.damage = switch (Move.get(state.move).effect) {
|
|
1606
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1607
|
+
.LevelDamage => side.stored().level,
|
|
1608
|
+
.FixedDamage => if (state.move == .SonicBoom) 20 else 40,
|
|
1609
|
+
.Psywave => try Rolls.psywave(
|
|
1610
|
+
battle,
|
|
1611
|
+
player,
|
|
1612
|
+
@intCast(@as(u16, side.stored().level) * 3 / 2),
|
|
1613
|
+
options,
|
|
1614
|
+
),
|
|
1615
|
+
else => unreachable,
|
|
1616
|
+
};
|
|
1617
|
+
}
|
|
1618
|
+
|
|
1619
|
+
pub fn flinchChance(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1620
|
+
const foe = battle.foe(player);
|
|
1621
|
+
const status = foe.stored().status;
|
|
1622
|
+
var volatiles = &foe.active.volatiles;
|
|
1623
|
+
|
|
1624
|
+
if (volatiles.Substitute) return;
|
|
1625
|
+
if (Status.is(status, .FRZ) or Status.is(status, .SLP)) return;
|
|
1626
|
+
if (!state.first) return;
|
|
1627
|
+
if (!state.proc) return;
|
|
1628
|
+
|
|
1629
|
+
volatiles.Flinch = true;
|
|
1630
|
+
volatiles.Recharging = false;
|
|
1631
|
+
}
|
|
1632
|
+
|
|
1633
|
+
pub fn flyDig(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1634
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1635
|
+
}
|
|
1636
|
+
|
|
1637
|
+
pub fn focusEnergy(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1638
|
+
var side = battle.side(player);
|
|
1639
|
+
|
|
1640
|
+
if (side.active.volatiles.FocusEnergy) {
|
|
1641
|
+
return if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
1642
|
+
}
|
|
1643
|
+
|
|
1644
|
+
side.active.volatiles.FocusEnergy = true;
|
|
1645
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1646
|
+
}
|
|
1647
|
+
|
|
1648
|
+
var SLOTS: [5]u4 = .{ 0, 0, 0, 0, 0 };
|
|
1649
|
+
|
|
1650
|
+
pub fn forceSwitch(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1651
|
+
assert(!state.miss); // FIXME ensure checkHit handles fail message
|
|
1652
|
+
|
|
1653
|
+
const foe = battle.foe(player);
|
|
1654
|
+
|
|
1655
|
+
if (state.first) return options.log.fail(.{ battle.active(player), .None });
|
|
1656
|
+
|
|
1657
|
+
var n: u4 = 0;
|
|
1658
|
+
var i: u4 = 0;
|
|
1659
|
+
for (foe.pokemon, 0..) |pokemon, j| {
|
|
1660
|
+
if (pokemon.species == .None) break;
|
|
1661
|
+
n += 1;
|
|
1662
|
+
if (pokemon.position == 1) continue;
|
|
1663
|
+
if (pokemon.hp > 0) {
|
|
1664
|
+
SLOTS[i] = @intCast(foe.pokemon[j].position);
|
|
1665
|
+
i += 1;
|
|
1666
|
+
}
|
|
1667
|
+
}
|
|
1668
|
+
|
|
1669
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
1670
|
+
|
|
1671
|
+
const slot = try Rolls.forceSwitch(battle, player, SLOTS[0..i], n, options);
|
|
1672
|
+
try switchIn(battle, player.foe(), slot, .Drag, options);
|
|
1673
|
+
}
|
|
1674
|
+
|
|
1675
|
+
pub fn foresight(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1676
|
+
var foe = battle.foe(player);
|
|
1677
|
+
|
|
1678
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1679
|
+
try options.log.lastmiss(.{});
|
|
1680
|
+
return options.log.miss(.{battle.active(player)});
|
|
1681
|
+
} else if (foe.active.volatiles.Foresight) {
|
|
1682
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
1683
|
+
}
|
|
1684
|
+
|
|
1685
|
+
foe.active.volatiles.Foresight = true;
|
|
1686
|
+
try options.log.start(.{ battle.active(player.foe()), .FocusEnergy });
|
|
1687
|
+
}
|
|
1688
|
+
|
|
1689
|
+
pub fn freezeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1690
|
+
var foe = battle.foe(player);
|
|
1691
|
+
var foe_stored = foe.stored();
|
|
1692
|
+
const foe_ident = battle.active(player.foe());
|
|
1693
|
+
|
|
1694
|
+
if (foe.active.volatiles.Substitute) return;
|
|
1695
|
+
if (Status.any(foe_stored.status)) return;
|
|
1696
|
+
|
|
1697
|
+
// Nothing is immune to Ice-type, but Ghosts are immune to freezeChance called by Tri Attack
|
|
1698
|
+
if (state.immune()) return;
|
|
1699
|
+
if (battle.field.weather == .Sun) return;
|
|
1700
|
+
if (foe.active.types.includes(Move.get(state.move).type) and state.move != .TriAttack) {
|
|
1701
|
+
return;
|
|
1702
|
+
}
|
|
1703
|
+
if (!state.proc) return;
|
|
1704
|
+
if (foe.conditions.Safeguard) return;
|
|
1705
|
+
// Freeze Clause Mod
|
|
1706
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1707
|
+
|
|
1708
|
+
foe_stored.status = Status.init(.FRZ);
|
|
1709
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1710
|
+
|
|
1711
|
+
// TODO: check for status berry
|
|
1712
|
+
|
|
1713
|
+
foe.active.volatiles.Recharging = false;
|
|
1714
|
+
foe.active.volatiles.frozen = true;
|
|
1715
|
+
}
|
|
1716
|
+
|
|
1717
|
+
// TODO FIXME showdown calls this before calcDamage (after checkHit) and modifies state.bp!
|
|
1718
|
+
pub fn furyCutter(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1719
|
+
var side = battle.side(player);
|
|
1720
|
+
var volatiles = &side.active.volatiles;
|
|
1721
|
+
|
|
1722
|
+
if (state.miss) {
|
|
1723
|
+
volatiles.fury_cutter = 0;
|
|
1724
|
+
return;
|
|
1725
|
+
}
|
|
1726
|
+
|
|
1727
|
+
assert(volatiles.fury_cutter >= 0 and volatiles.fury_cutter <= 5);
|
|
1728
|
+
if (volatiles.fury_cutter == 5) return;
|
|
1729
|
+
volatiles.fury_cutter += 1;
|
|
1730
|
+
|
|
1731
|
+
if (showdown) {
|
|
1732
|
+
state.bp *= 2;
|
|
1733
|
+
assert(state.bp <= 160);
|
|
1734
|
+
} else {
|
|
1735
|
+
state.damage = smul(state.damage, 2);
|
|
1736
|
+
}
|
|
1737
|
+
}
|
|
1738
|
+
|
|
1739
|
+
pub fn futureSight(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1740
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1741
|
+
}
|
|
1742
|
+
|
|
1743
|
+
pub fn happiness(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1744
|
+
const val = battle.side(player).stored().happiness;
|
|
1745
|
+
const frustration = Move.get(state.move).effect == .Frustration;
|
|
1746
|
+
state.bp = ((if (frustration) 255 - val else val) * 10) / 25;
|
|
1747
|
+
}
|
|
1748
|
+
|
|
1749
|
+
pub fn haze(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1750
|
+
var side = battle.side(player);
|
|
1751
|
+
var stats = unmodifiedStats(battle, side);
|
|
1752
|
+
side.active.boosts = .{};
|
|
1753
|
+
inline for (STATS) |s| @field(side.active.stats, s) = @field(stats, s);
|
|
1754
|
+
statusModify(side.stored().status, &side.active.stats);
|
|
1755
|
+
|
|
1756
|
+
var foe = battle.foe(player);
|
|
1757
|
+
stats = unmodifiedStats(battle, foe);
|
|
1758
|
+
foe.active.boosts = .{};
|
|
1759
|
+
inline for (STATS) |s| @field(foe.active.stats, s) = @field(stats, s);
|
|
1760
|
+
statusModify(foe.stored().status, &foe.active.stats);
|
|
1761
|
+
|
|
1762
|
+
try options.log.clearallboost(.{});
|
|
1763
|
+
}
|
|
1764
|
+
|
|
1765
|
+
pub fn heal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1766
|
+
var side = battle.side(player);
|
|
1767
|
+
var stored = side.stored();
|
|
1768
|
+
const ident = battle.active(player);
|
|
1769
|
+
|
|
1770
|
+
if (stored.stats.hp == stored.hp) return options.log.fail(.{ ident, .None });
|
|
1771
|
+
|
|
1772
|
+
const rest = state.move == .Rest;
|
|
1773
|
+
if (rest) {
|
|
1774
|
+
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1775
|
+
if (showdown) battle.rng.advance(1);
|
|
1776
|
+
side.active.volatiles.Toxic = false;
|
|
1777
|
+
stored.status = Status.slf(2);
|
|
1778
|
+
recomputeStats(battle, side);
|
|
1779
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1780
|
+
stored.hp = stored.stats.hp;
|
|
1781
|
+
} else {
|
|
1782
|
+
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1783
|
+
}
|
|
1784
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1785
|
+
}
|
|
1786
|
+
|
|
1787
|
+
pub fn healBell(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1788
|
+
var side = battle.side(player);
|
|
1789
|
+
side.active.volatiles.Nightmare = false;
|
|
1790
|
+
|
|
1791
|
+
try options.log.cureteam(.{battle.active(player)});
|
|
1792
|
+
for (&side.pokemon) |*p| p.status = 0;
|
|
1793
|
+
|
|
1794
|
+
// We technically only need to recompute stats if the active Pokémon was burned/paralyzed,
|
|
1795
|
+
// but adding a branch to check for that is probably more expensive than just recomputing
|
|
1796
|
+
recomputeStats(battle, side);
|
|
1797
|
+
}
|
|
1798
|
+
|
|
1799
|
+
pub fn hiddenPower(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
1800
|
+
const side = battle.side(player);
|
|
1801
|
+
state.bp = side.stored().dvs.power();
|
|
1802
|
+
state.type = side.stored().dvs.type;
|
|
1803
|
+
}
|
|
1804
|
+
|
|
1805
|
+
pub fn hyperBeam(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1806
|
+
battle.side(player).active.volatiles.Recharging = true;
|
|
1807
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1808
|
+
}
|
|
1809
|
+
|
|
1810
|
+
pub fn leechSeed(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1811
|
+
var foe = battle.foe(player);
|
|
1812
|
+
|
|
1813
|
+
if (showdown) {
|
|
1814
|
+
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1815
|
+
const invulnerable = foe.active.volatiles.Underground or foe.active.volatiles.Flying;
|
|
1816
|
+
if (!invulnerable and foe.active.types.includes(.Grass)) {
|
|
1817
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1818
|
+
}
|
|
1819
|
+
try checkHit(battle, player, state, options);
|
|
1820
|
+
if (state.miss) {
|
|
1821
|
+
try options.log.lastmiss(.{});
|
|
1822
|
+
return options.log.miss(.{battle.active(player)});
|
|
1823
|
+
}
|
|
1824
|
+
if (foe.active.volatiles.LeechSeed) return;
|
|
1825
|
+
} else {
|
|
1826
|
+
try checkHit(battle, player, state, options);
|
|
1827
|
+
const miss =
|
|
1828
|
+
state.miss or foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed;
|
|
1829
|
+
if (miss) {
|
|
1830
|
+
try options.log.lastmiss(.{});
|
|
1831
|
+
return options.log.miss(.{battle.active(player)});
|
|
1832
|
+
}
|
|
1833
|
+
}
|
|
1834
|
+
|
|
1835
|
+
foe.active.volatiles.LeechSeed = true;
|
|
1836
|
+
|
|
1837
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1838
|
+
}
|
|
1839
|
+
|
|
1840
|
+
pub fn lockOn(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1841
|
+
var foe = battle.foe(player);
|
|
1842
|
+
const foe_ident = battle.active(player.foe());
|
|
1843
|
+
|
|
1844
|
+
if (foe.active.volatiles.Substitute) {
|
|
1845
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1846
|
+
} else if (state.miss) {
|
|
1847
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
1848
|
+
}
|
|
1849
|
+
|
|
1850
|
+
foe.active.volatiles.LockOn = true;
|
|
1851
|
+
try options.log.activate(.{ battle.active(player), .LockOn });
|
|
1852
|
+
}
|
|
1853
|
+
|
|
1854
|
+
const MAGNITUDE_POWER = [_]u8{ 10, 30, 50, 70, 90, 110, 150 };
|
|
1855
|
+
|
|
1856
|
+
pub fn magnitude(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1857
|
+
const num = try Rolls.magnitude(battle, player, options);
|
|
1858
|
+
try options.log.activate(.{ battle.active(player), .Magnitude, num });
|
|
1859
|
+
state.bp = MAGNITUDE_POWER[num - 4];
|
|
1860
|
+
}
|
|
1861
|
+
|
|
1862
|
+
pub fn meanLook(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1863
|
+
var foe = battle.foe(player);
|
|
1864
|
+
|
|
1865
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
1866
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1867
|
+
try options.log.lastmiss(.{});
|
|
1868
|
+
return options.log.miss(.{battle.active(player)});
|
|
1869
|
+
} else if (foe.active.volatiles.Trapped) {
|
|
1870
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1871
|
+
}
|
|
1872
|
+
|
|
1873
|
+
foe.active.volatiles.Trapped = true;
|
|
1874
|
+
}
|
|
1875
|
+
|
|
1876
|
+
pub fn metronome(
|
|
1877
|
+
battle: anytype,
|
|
1878
|
+
player: Player,
|
|
1879
|
+
state: *State,
|
|
1880
|
+
options: anytype,
|
|
1881
|
+
) anyerror!void {
|
|
1882
|
+
var side = battle.side(player);
|
|
1883
|
+
|
|
1884
|
+
side.last_used_move = .None;
|
|
1885
|
+
side.active.volatiles.dirty = false;
|
|
1886
|
+
|
|
1887
|
+
// if (wPlayerCharging) ???
|
|
1888
|
+
// wPlayerCharging = 1
|
|
1889
|
+
|
|
1890
|
+
// FIXME
|
|
1891
|
+
state.move = try Rolls.metronome(battle, player, options);
|
|
1892
|
+
state.from = .Metronome;
|
|
1893
|
+
return generated.runMove(battle, player, state, options);
|
|
1894
|
+
}
|
|
1895
|
+
|
|
1896
|
+
pub fn mimic(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1897
|
+
var side = battle.side(player);
|
|
1898
|
+
|
|
1899
|
+
if (state.miss) {
|
|
1900
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1901
|
+
try options.log.lastmiss(.{});
|
|
1902
|
+
return options.log.miss(.{battle.active(player)});
|
|
1903
|
+
}
|
|
1904
|
+
|
|
1905
|
+
const move = battle.foe(player).lastMove(false);
|
|
1906
|
+
if (move == .None or move == .Struggle) {
|
|
1907
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1908
|
+
}
|
|
1909
|
+
|
|
1910
|
+
var slot: u4 = 0;
|
|
1911
|
+
for (side.active.moves, 0..) |m, i| {
|
|
1912
|
+
if (m.id == move) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1913
|
+
if (m.id == .Mimic) slot = @intCast(i + 1);
|
|
1914
|
+
}
|
|
1915
|
+
assert(slot != 0 and slot == state.mslot);
|
|
1916
|
+
|
|
1917
|
+
side.active.move(slot).id = move;
|
|
1918
|
+
side.active.move(slot).pp = 5;
|
|
1919
|
+
try options.log.start(.{ battle.active(player), .Mimic, move });
|
|
1920
|
+
}
|
|
1921
|
+
|
|
1922
|
+
pub fn mirrorMove(
|
|
1923
|
+
battle: anytype,
|
|
1924
|
+
player: Player,
|
|
1925
|
+
state: *State,
|
|
1926
|
+
options: anytype,
|
|
1927
|
+
) anyerror!void {
|
|
1928
|
+
var side = battle.side(player);
|
|
1929
|
+
const foe = battle.foe(player);
|
|
1930
|
+
|
|
1931
|
+
side.last_used_move = .None;
|
|
1932
|
+
side.active.volatiles.dirty = false;
|
|
1933
|
+
|
|
1934
|
+
const last = foe.lastMove(false);
|
|
1935
|
+
|
|
1936
|
+
if (last == .None) return options.log.fail(.{ battle.active(player), .None });
|
|
1937
|
+
const knows = knows: for (side.active.moves) |m| {
|
|
1938
|
+
if (last == m.id) break :knows true;
|
|
1939
|
+
} else false;
|
|
1940
|
+
if (knows) return options.log.fail(.{ battle.active(player), .None });
|
|
1941
|
+
|
|
1942
|
+
// if (wPlayerCharging) ???
|
|
1943
|
+
// wPlayerCharging = 1
|
|
1944
|
+
|
|
1945
|
+
// FIXME
|
|
1946
|
+
state.move = last;
|
|
1947
|
+
state.from = .MirrorMove;
|
|
1948
|
+
return generated.runMove(battle, player, state, options);
|
|
1949
|
+
}
|
|
1950
|
+
|
|
1951
|
+
pub fn mist(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1952
|
+
var side = battle.side(player);
|
|
1953
|
+
|
|
1954
|
+
if (side.active.volatiles.Mist) return options.log.fail(.{ battle.active(player), .None });
|
|
1955
|
+
side.active.volatiles.Mist = true;
|
|
1956
|
+
|
|
1957
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
1958
|
+
}
|
|
1959
|
+
|
|
1960
|
+
pub fn weatherHeal(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
1961
|
+
var stored = battle.side(player).stored();
|
|
1962
|
+
const ident = battle.active(player);
|
|
1963
|
+
|
|
1964
|
+
if (stored.hp == stored.stats.hp) return options.log.fail(.{ ident, .None });
|
|
1965
|
+
|
|
1966
|
+
stored.hp = switch (battle.field.weather) {
|
|
1967
|
+
.Sun => stored.stats.hp,
|
|
1968
|
+
.None => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2)),
|
|
1969
|
+
else => @min(stored.stats.hp, stored.hp + (stored.stats.hp / 4)),
|
|
1970
|
+
};
|
|
1971
|
+
|
|
1972
|
+
try options.log.heal(.{ ident, stored, .None });
|
|
1973
|
+
}
|
|
1974
|
+
|
|
1975
|
+
pub fn multiHit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1976
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
1977
|
+
}
|
|
1978
|
+
|
|
1979
|
+
pub fn nightmare(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
1980
|
+
var foe = battle.foe(player);
|
|
1981
|
+
var foe_volatiles = &foe.active.volatiles;
|
|
1982
|
+
const foe_ident = battle.active(player.foe());
|
|
1983
|
+
|
|
1984
|
+
if (foe_volatiles.Flying or foe_volatiles.Underground) {
|
|
1985
|
+
if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1986
|
+
try options.log.lastmiss(.{});
|
|
1987
|
+
return options.log.miss(.{battle.active(player)});
|
|
1988
|
+
} else if (foe_volatiles.Substitute) {
|
|
1989
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
1990
|
+
} else if (!Status.is(foe.stored().status, .SLP) or foe_volatiles.Nightmare) {
|
|
1991
|
+
return options.log.fail(.{ foe_ident, .None });
|
|
1992
|
+
}
|
|
1993
|
+
|
|
1994
|
+
foe_volatiles.Nightmare = true;
|
|
1995
|
+
try options.log.start(.{ battle.active(player.foe()), .Nightmare });
|
|
1996
|
+
}
|
|
1997
|
+
|
|
1998
|
+
pub const ohko = struct {
|
|
1999
|
+
// OHKO calls adjustDamage but only actually cares about immunity
|
|
2000
|
+
pub fn immune(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2001
|
+
const move = Move.get(state.move);
|
|
2002
|
+
|
|
2003
|
+
assert(move.type == .Normal or move.type == .Ground);
|
|
2004
|
+
const foe = battle.foe(player);
|
|
2005
|
+
const zero = if (move.type == .Normal)
|
|
2006
|
+
foe.active.types.includes(.Ghost) and !foe.active.volatiles.Foresight
|
|
2007
|
+
else
|
|
2008
|
+
foe.active.types.includes(.Flying);
|
|
2009
|
+
state.effectiveness = if (zero) 0 else Effectiveness.neutral;
|
|
2010
|
+
}
|
|
2011
|
+
|
|
2012
|
+
pub fn damage(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2013
|
+
const side = battle.side(player);
|
|
2014
|
+
const foe = battle.foe(player);
|
|
2015
|
+
|
|
2016
|
+
const foe_ident = battle.active(player.foe());
|
|
2017
|
+
|
|
2018
|
+
state.damage = 0;
|
|
2019
|
+
if (state.immune()) return options.log.immune(.{ foe_ident, .None });
|
|
2020
|
+
const delta = side.stored().level -| foe.stored().level;
|
|
2021
|
+
if (delta == 0) return options.log.immune(.{ foe_ident, .OHKO });
|
|
2022
|
+
|
|
2023
|
+
state.accuracy = 2 * delta +| Gen12.percent(30);
|
|
2024
|
+
try checkHit(battle, player, state, options);
|
|
2025
|
+
if (!state.miss) state.damage = 65535;
|
|
2026
|
+
state.ohko = true;
|
|
2027
|
+
}
|
|
2028
|
+
};
|
|
2029
|
+
|
|
2030
|
+
pub fn painSplit(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2031
|
+
var side = battle.side(player);
|
|
2032
|
+
var foe = battle.foe(player);
|
|
2033
|
+
|
|
2034
|
+
const ident = battle.active(player);
|
|
2035
|
+
const foe_ident = battle.active(player.foe());
|
|
2036
|
+
|
|
2037
|
+
if (state.miss) return options.log.fail(.{ foe_ident, .None });
|
|
2038
|
+
if (foe.active.volatiles.Substitute) {
|
|
2039
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2040
|
+
}
|
|
2041
|
+
|
|
2042
|
+
const avg = @max((foe.stored().hp + side.stored().hp) / 2, 1);
|
|
2043
|
+
foe.stored().hp -= avg;
|
|
2044
|
+
side.stored().hp = avg;
|
|
2045
|
+
|
|
2046
|
+
try options.log.sethp(.{ foe_ident, foe.stored(), .Silent });
|
|
2047
|
+
try options.log.sethp(.{ ident, side.stored(), .None });
|
|
2048
|
+
}
|
|
2049
|
+
|
|
2050
|
+
pub fn paralyze(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2051
|
+
var foe = battle.foe(player);
|
|
2052
|
+
const foe_ident = battle.active(player.foe());
|
|
2053
|
+
|
|
2054
|
+
if (Status.is(foe.stored().status, .PAR)) {
|
|
2055
|
+
return options.log.fail(.{ foe_ident, .Paralysis });
|
|
2056
|
+
}
|
|
2057
|
+
if (state.immune()) return options.log.immune(.{ foe_ident, .None });
|
|
2058
|
+
if (Status.any(foe.stored().status)) return options.log.fail(.{ foe_ident, .None });
|
|
2059
|
+
if (state.miss) {
|
|
2060
|
+
try options.log.lastmiss(.{});
|
|
2061
|
+
return options.log.miss(.{battle.active(player)});
|
|
2062
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
2063
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2064
|
+
}
|
|
2065
|
+
|
|
2066
|
+
foe.stored().status = Status.init(.PAR);
|
|
2067
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2068
|
+
|
|
2069
|
+
try options.log.status(.{ foe_ident, foe.stored().status, .None });
|
|
2070
|
+
}
|
|
2071
|
+
|
|
2072
|
+
pub fn paralyzeChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2073
|
+
var foe = battle.foe(player);
|
|
2074
|
+
var foe_stored = foe.stored();
|
|
2075
|
+
|
|
2076
|
+
if (foe.active.volatiles.Substitute) return;
|
|
2077
|
+
if (Status.any(foe_stored.status)) return;
|
|
2078
|
+
if (state.immune()) return;
|
|
2079
|
+
if (!state.proc) return;
|
|
2080
|
+
if (foe.conditions.Safeguard) return;
|
|
2081
|
+
|
|
2082
|
+
foe_stored.status = Status.init(.PAR);
|
|
2083
|
+
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2084
|
+
|
|
2085
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2086
|
+
|
|
2087
|
+
// TODO: check for status berry
|
|
2088
|
+
}
|
|
2089
|
+
|
|
2090
|
+
pub fn payDay(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2091
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2092
|
+
try options.log.fieldactivate(.{}); // FIXME .PayDay
|
|
2093
|
+
}
|
|
2094
|
+
}
|
|
2095
|
+
|
|
2096
|
+
pub fn perishSong(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2097
|
+
var side = battle.side(player);
|
|
2098
|
+
var foe = battle.foe(player);
|
|
2099
|
+
|
|
2100
|
+
if (foe.active.volatiles.PerishSong) {
|
|
2101
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2102
|
+
} else if (!side.active.volatiles.PerishSong) {
|
|
2103
|
+
side.active.volatiles.PerishSong = true;
|
|
2104
|
+
side.active.volatiles.perish_song = 4;
|
|
2105
|
+
try options.log.start(.{ battle.active(player), .PerishSong3Silent });
|
|
2106
|
+
}
|
|
2107
|
+
foe.active.volatiles.PerishSong = true;
|
|
2108
|
+
foe.active.volatiles.perish_song = 4;
|
|
2109
|
+
try options.log.start(.{ battle.active(player.foe()), .PerishSong3Silent });
|
|
2110
|
+
|
|
2111
|
+
try options.log.fieldactivate(.{}); // FIXME .PerishSong
|
|
2112
|
+
}
|
|
2113
|
+
|
|
2114
|
+
pub fn poison(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2115
|
+
var foe = battle.foe(player);
|
|
2116
|
+
var foe_stored = foe.stored();
|
|
2117
|
+
const foe_ident = battle.active(player.foe());
|
|
2118
|
+
|
|
2119
|
+
const toxic = state.move == .Toxic;
|
|
2120
|
+
if (state.immune() or foe.active.types.includes(.Poison)) {
|
|
2121
|
+
return options.log.immune(.{ foe_ident, .None });
|
|
2122
|
+
} else if (Status.any(foe_stored.status)) {
|
|
2123
|
+
// Pokémon Showdown considers Toxic to be a status even in Generation II and so
|
|
2124
|
+
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2125
|
+
return options.log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2126
|
+
if (!showdown)
|
|
2127
|
+
Fail.Poison
|
|
2128
|
+
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2129
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2130
|
+
else
|
|
2131
|
+
Fail.None
|
|
2132
|
+
else
|
|
2133
|
+
Fail.None });
|
|
2134
|
+
} else if (foe.active.volatiles.Substitute) {
|
|
2135
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2136
|
+
} else if (state.miss) {
|
|
2137
|
+
try options.log.lastmiss(.{});
|
|
2138
|
+
return options.log.miss(.{battle.active(player)});
|
|
2139
|
+
}
|
|
2140
|
+
|
|
2141
|
+
foe_stored.status = Status.init(.PSN);
|
|
2142
|
+
if (toxic) {
|
|
2143
|
+
if (showdown) foe_stored.status = Status.TOX;
|
|
2144
|
+
foe.active.volatiles.Toxic = true;
|
|
2145
|
+
foe.active.volatiles.toxic = 0;
|
|
2146
|
+
}
|
|
2147
|
+
|
|
2148
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2149
|
+
|
|
2150
|
+
// TODO: check for status berry
|
|
2151
|
+
}
|
|
2152
|
+
|
|
2153
|
+
pub fn poisonChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2154
|
+
var foe = battle.foe(player);
|
|
2155
|
+
var foe_stored = foe.stored();
|
|
2156
|
+
|
|
2157
|
+
if (foe.active.volatiles.Substitute) return;
|
|
2158
|
+
if (Status.any(foe_stored.status)) return if (showdown) battle.rng.advance(1);
|
|
2159
|
+
if (state.immune() or foe.active.types.includes(.Poison)) return;
|
|
2160
|
+
if (!state.proc) return;
|
|
2161
|
+
if (foe.conditions.Safeguard) return;
|
|
2162
|
+
|
|
2163
|
+
foe_stored.status = Status.init(.PSN);
|
|
2164
|
+
|
|
2165
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2166
|
+
|
|
2167
|
+
// TODO: check for status berry
|
|
2168
|
+
}
|
|
2169
|
+
|
|
2170
|
+
pub fn present(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2171
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2172
|
+
}
|
|
2173
|
+
|
|
2174
|
+
pub fn protect(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2175
|
+
var side = battle.side(player);
|
|
2176
|
+
var volatiles = &side.active.volatiles;
|
|
2177
|
+
|
|
2178
|
+
const failed = !state.first or volatiles.Substitute or
|
|
2179
|
+
!try Rolls.protect(battle, player, volatiles.protect, options);
|
|
2180
|
+
if (failed) return options.log.fail(.{ battle.active(player), .None });
|
|
2181
|
+
|
|
2182
|
+
volatiles.protect = @max(8, volatiles.protect + 1);
|
|
2183
|
+
if (state.move == .Endure) {
|
|
2184
|
+
volatiles.Endure = true;
|
|
2185
|
+
} else {
|
|
2186
|
+
volatiles.Protect = true;
|
|
2187
|
+
}
|
|
2188
|
+
try options.log.singleturn(.{ battle.active(player), state.move });
|
|
2189
|
+
}
|
|
2190
|
+
|
|
2191
|
+
pub fn psychUp(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2192
|
+
var side = battle.side(player);
|
|
2193
|
+
const foe = battle.foe(player);
|
|
2194
|
+
|
|
2195
|
+
// Pokémon Showdown should fail when the enemy has no boosts/unboosts but doesn't
|
|
2196
|
+
if (!showdown and @as(u32, @bitCast(foe.active.boosts)) == 0) {
|
|
2197
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2198
|
+
}
|
|
2199
|
+
|
|
2200
|
+
side.active.boosts = foe.active.boosts;
|
|
2201
|
+
try options.log.copyboost(.{ battle.active(player), battle.active(player.foe()) });
|
|
2202
|
+
}
|
|
2203
|
+
|
|
2204
|
+
pub fn pursuit(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2205
|
+
// TODO: remove switching variable and just look at Choice saved in Battle struct?
|
|
2206
|
+
if (battle.foe(player).active.volatiles.switching) state.damage = smul(state.damage, 2);
|
|
2207
|
+
}
|
|
2208
|
+
|
|
2209
|
+
pub const rage = struct {
|
|
2210
|
+
pub fn start(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2211
|
+
battle.side(player).active.volatiles.Rage = true;
|
|
2212
|
+
try options.log.singlemove(.{ battle.active(player), Move.Rage });
|
|
2213
|
+
}
|
|
2214
|
+
|
|
2215
|
+
pub fn damage(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2216
|
+
const side = battle.side(player);
|
|
2217
|
+
|
|
2218
|
+
assert(side.active.volatiles.Rage);
|
|
2219
|
+
state.damage = smul(state.damage, (side.active.volatiles.rage +| 1)); // TODO: |+
|
|
2220
|
+
}
|
|
2221
|
+
};
|
|
2222
|
+
|
|
2223
|
+
pub fn rainDance(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2224
|
+
return weather(battle, .Rain, options);
|
|
2225
|
+
}
|
|
2226
|
+
|
|
2227
|
+
pub fn rapidSpin(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2228
|
+
var side = battle.side(player);
|
|
2229
|
+
|
|
2230
|
+
if (side.active.volatiles.LeechSeed) {
|
|
2231
|
+
try options.log.end(.{ battle.active(player), .LeechSeedFrom });
|
|
2232
|
+
side.active.volatiles.LeechSeed = false;
|
|
2233
|
+
}
|
|
2234
|
+
|
|
2235
|
+
if (side.conditions.Spikes) {
|
|
2236
|
+
try options.log.sideend(.{ player, protocol.Side.Spikes, battle.active(player) });
|
|
2237
|
+
side.conditions.Spikes = false;
|
|
2238
|
+
}
|
|
2239
|
+
|
|
2240
|
+
if (side.active.volatiles.bind.duration > 0) {
|
|
2241
|
+
const reason = @intFromEnum(End.Bind) + side.active.volatiles.bind.reason - 1;
|
|
2242
|
+
try options.log.end(.{ battle.active(player), @as(End, @enumFromInt(reason)) });
|
|
2243
|
+
side.active.volatiles.bind = .{};
|
|
2244
|
+
}
|
|
2245
|
+
}
|
|
2246
|
+
|
|
2247
|
+
pub fn recoil(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2248
|
+
var side = battle.side(player);
|
|
2249
|
+
var stored = side.stored();
|
|
2250
|
+
const ident = battle.active(player);
|
|
2251
|
+
|
|
2252
|
+
assert(state.damage > 0);
|
|
2253
|
+
|
|
2254
|
+
const damage: i16 = @intCast(@max(state.damage / 4, 1));
|
|
2255
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2256
|
+
|
|
2257
|
+
try options.log.damage(.{ ident, stored, .RecoilOf, battle.active(player.foe()) });
|
|
2258
|
+
}
|
|
2259
|
+
|
|
2260
|
+
pub fn reversal(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2261
|
+
const stored = battle.side(player).stored();
|
|
2262
|
+
|
|
2263
|
+
// Pokémon Showdown Gen II implementation incorrectly inherits Gen IV's table instead
|
|
2264
|
+
state.bp = if (showdown) power: {
|
|
2265
|
+
const x = @max(1, stored.hp * 64 / stored.stats.hp);
|
|
2266
|
+
if (x < 2) break :power 200;
|
|
2267
|
+
if (x < 6) break :power 150;
|
|
2268
|
+
if (x < 13) break :power 100;
|
|
2269
|
+
if (x < 22) break :power 80;
|
|
2270
|
+
if (x < 43) break :power 40;
|
|
2271
|
+
break :power 20;
|
|
2272
|
+
} else power: {
|
|
2273
|
+
const x = @max(1, stored.hp * 48 / stored.stats.hp);
|
|
2274
|
+
if (x < 1) break :power 200;
|
|
2275
|
+
if (x < 4) break :power 150;
|
|
2276
|
+
if (x < 9) break :power 100;
|
|
2277
|
+
if (x < 16) break :power 80;
|
|
2278
|
+
if (x < 32) break :power 40;
|
|
2279
|
+
break :power 20;
|
|
2280
|
+
};
|
|
2281
|
+
|
|
2282
|
+
try calcDamage(battle, player, state, options);
|
|
2283
|
+
}
|
|
2284
|
+
|
|
2285
|
+
pub const rollout = struct {
|
|
2286
|
+
pub fn check(battle: anytype, player: Player, _: *State, _: anytype) !void {
|
|
2287
|
+
var side = battle.side(player);
|
|
2288
|
+
|
|
2289
|
+
if (!side.active.volatiles.Rollout) {
|
|
2290
|
+
side.active.volatiles.attacks = 0;
|
|
2291
|
+
} else {
|
|
2292
|
+
// TODO SkipToBattleCommand(doturn_command)
|
|
2293
|
+
}
|
|
2294
|
+
}
|
|
2295
|
+
|
|
2296
|
+
pub fn power(battle: anytype, player: Player, state: *State, _: anytype) !void {
|
|
2297
|
+
var side = battle.side(player);
|
|
2298
|
+
|
|
2299
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2300
|
+
|
|
2301
|
+
if (side.active.volatiles.attacks > 0) {
|
|
2302
|
+
// TODO set wSomeoneIsRampaging
|
|
2303
|
+
}
|
|
2304
|
+
|
|
2305
|
+
if (state.miss) {
|
|
2306
|
+
side.active.volatiles.Rollout = false;
|
|
2307
|
+
return;
|
|
2308
|
+
}
|
|
2309
|
+
|
|
2310
|
+
assert(side.active.volatiles.attacks < 5);
|
|
2311
|
+
side.active.volatiles.attacks += 1;
|
|
2312
|
+
side.active.volatiles.Rollout = side.active.volatiles.attacks != 5;
|
|
2313
|
+
|
|
2314
|
+
if (side.active.volatiles.DefenseCurl) state.damage = smul(state.damage, 2);
|
|
2315
|
+
}
|
|
2316
|
+
};
|
|
2317
|
+
|
|
2318
|
+
pub fn sandstorm(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2319
|
+
if (battle.field.weather != .Sandstorm) return weather(battle, .Sandstorm, options);
|
|
2320
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2321
|
+
}
|
|
2322
|
+
|
|
2323
|
+
pub fn safeguard(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2324
|
+
return screens(battle, player, "Safeguard", "safeguard", options);
|
|
2325
|
+
}
|
|
2326
|
+
|
|
2327
|
+
pub fn reflect(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2328
|
+
return screens(battle, player, "Reflect", "reflect", options);
|
|
2329
|
+
}
|
|
2330
|
+
|
|
2331
|
+
pub fn lightScreen(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2332
|
+
return screens(battle, player, "LightScreen", "light_screen", options);
|
|
2333
|
+
}
|
|
2334
|
+
|
|
2335
|
+
fn screens(
|
|
2336
|
+
battle: anytype,
|
|
2337
|
+
player: Player,
|
|
2338
|
+
comptime key: []const u8,
|
|
2339
|
+
comptime value: []const u8,
|
|
2340
|
+
options: anytype,
|
|
2341
|
+
) !void {
|
|
2342
|
+
var side = battle.side(player);
|
|
2343
|
+
|
|
2344
|
+
if (@field(side.conditions, key)) {
|
|
2345
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2346
|
+
}
|
|
2347
|
+
|
|
2348
|
+
@field(side.conditions, key) = true;
|
|
2349
|
+
@field(side.conditions, value) = 5;
|
|
2350
|
+
try options.log.sidestart(.{ player, @field(protocol.Side, key) });
|
|
2351
|
+
}
|
|
2352
|
+
|
|
2353
|
+
pub fn sketch(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2354
|
+
var side = battle.side(player);
|
|
2355
|
+
|
|
2356
|
+
side.last_used_move = .None;
|
|
2357
|
+
side.active.volatiles.dirty = false;
|
|
2358
|
+
|
|
2359
|
+
if (showdown) {
|
|
2360
|
+
// yes, actually "Splash". '|nothing' gets blindly mapped to '|-activate||move:Splash'
|
|
2361
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2362
|
+
} else {
|
|
2363
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2364
|
+
}
|
|
2365
|
+
}
|
|
2366
|
+
|
|
2367
|
+
pub fn sleep(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2368
|
+
var foe = battle.foe(player);
|
|
2369
|
+
var foe_stored = foe.stored();
|
|
2370
|
+
const foe_ident = battle.active(player.foe());
|
|
2371
|
+
|
|
2372
|
+
if (Status.any(foe_stored.status)) {
|
|
2373
|
+
return options.log.fail(.{
|
|
2374
|
+
foe_ident,
|
|
2375
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2376
|
+
});
|
|
2377
|
+
}
|
|
2378
|
+
|
|
2379
|
+
if (foe.active.volatiles.Substitute) {
|
|
2380
|
+
return options.log.activate(.{ foe_ident, .SubstituteBlock, state.move });
|
|
2381
|
+
}
|
|
2382
|
+
|
|
2383
|
+
// Sleep Clause Mod
|
|
2384
|
+
if (pkmn.options.mod) {
|
|
2385
|
+
for (foe.pokemon) |p| {
|
|
2386
|
+
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2387
|
+
}
|
|
2388
|
+
}
|
|
2389
|
+
|
|
2390
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2391
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, state.move });
|
|
2392
|
+
}
|
|
2393
|
+
|
|
2394
|
+
pub fn sleepTalk(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2395
|
+
const side = battle.side(player);
|
|
2396
|
+
|
|
2397
|
+
if (!Status.is(side.stored().status, .SLP)) {
|
|
2398
|
+
return if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
2399
|
+
}
|
|
2400
|
+
|
|
2401
|
+
var n: u3 = 0;
|
|
2402
|
+
for (side.active.moves, 0..) |m, i| {
|
|
2403
|
+
if (state.mslot - 1 != i and Move.get(m.id).extra.sleep_talk) n += 1;
|
|
2404
|
+
}
|
|
2405
|
+
if (n == 0) return options.log.fail(.{ battle.active(player), .None });
|
|
2406
|
+
|
|
2407
|
+
_ = try Rolls.sleepTalk(battle, player, n, state.mslot, options); // TODO
|
|
2408
|
+
}
|
|
2409
|
+
|
|
2410
|
+
pub fn snore(battle: anytype, player: Player, state: *State, options: anytype) !bool {
|
|
2411
|
+
if (Status.is(battle.side(player).stored().status, .SLP)) return true;
|
|
2412
|
+
state.damage = 0;
|
|
2413
|
+
state.miss = true; // TODO is this necessary?
|
|
2414
|
+
if (!showdown) try options.log.fail(.{ battle.active(player), .None });
|
|
2415
|
+
return false;
|
|
2416
|
+
}
|
|
2417
|
+
|
|
2418
|
+
pub fn spikes(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2419
|
+
var foe = battle.foe(player);
|
|
2420
|
+
if (foe.conditions.Spikes) return options.log.fail(.{ battle.active(player), .None });
|
|
2421
|
+
|
|
2422
|
+
foe.conditions.Spikes = true;
|
|
2423
|
+
try options.log.sidestart(.{ player.foe(), protocol.Side.Spikes });
|
|
2424
|
+
}
|
|
2425
|
+
|
|
2426
|
+
pub fn spite(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2427
|
+
var foe = battle.foe(player);
|
|
2428
|
+
|
|
2429
|
+
const last = foe.lastMove(false);
|
|
2430
|
+
if (state.miss or last == .None or last == .Struggle) {
|
|
2431
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2432
|
+
}
|
|
2433
|
+
|
|
2434
|
+
var slot: u4 = 0;
|
|
2435
|
+
for (foe.active.moves, 0..) |m, i| {
|
|
2436
|
+
if (m.id == last) slot = @intCast(i + 1);
|
|
2437
|
+
}
|
|
2438
|
+
// If the move was called via Metronome it might not exist
|
|
2439
|
+
if (slot == 0 or foe.active.move(slot).pp == 0) {
|
|
2440
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2441
|
+
}
|
|
2442
|
+
|
|
2443
|
+
// Pokémon Showdown always deducts 4 instead of randomizing
|
|
2444
|
+
const pp = @min(
|
|
2445
|
+
foe.active.move(slot).pp,
|
|
2446
|
+
if (showdown) 4 else try Rolls.spite(battle, player, options),
|
|
2447
|
+
);
|
|
2448
|
+
foe.active.move(slot).pp -= pp;
|
|
2449
|
+
if (!foe.active.volatiles.Transform) {
|
|
2450
|
+
var move_slot = foe.stored().move(slot);
|
|
2451
|
+
assert(move_slot.pp > 0);
|
|
2452
|
+
|
|
2453
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
2454
|
+
assert(foe.active.move(slot).pp == foe.stored().move(slot).pp);
|
|
2455
|
+
}
|
|
2456
|
+
|
|
2457
|
+
try options.log.activate(.{ battle.active(player.foe()), .Spite, last, pp });
|
|
2458
|
+
}
|
|
2459
|
+
|
|
2460
|
+
pub fn splash(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2461
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2462
|
+
}
|
|
2463
|
+
|
|
2464
|
+
pub fn substitute(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2465
|
+
var side = battle.side(player);
|
|
2466
|
+
if (side.active.volatiles.Substitute) {
|
|
2467
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2468
|
+
}
|
|
2469
|
+
|
|
2470
|
+
assert(side.stored().stats.hp <= 1023);
|
|
2471
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2472
|
+
|
|
2473
|
+
if (hp == 0 or side.stored().hp <= hp) {
|
|
2474
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2475
|
+
}
|
|
2476
|
+
|
|
2477
|
+
side.stored().hp -= hp;
|
|
2478
|
+
side.active.volatiles.substitute = hp;
|
|
2479
|
+
side.active.volatiles.Substitute = true;
|
|
2480
|
+
side.active.volatiles.bind = .{};
|
|
2481
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2482
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2483
|
+
}
|
|
2484
|
+
|
|
2485
|
+
pub fn sunnyDay(battle: anytype, _: Player, _: *State, options: anytype) !void {
|
|
2486
|
+
return weather(battle, .Sun, options);
|
|
2487
|
+
}
|
|
2488
|
+
|
|
2489
|
+
fn weather(battle: anytype, w: Weather, options: anytype) !void {
|
|
2490
|
+
battle.field.weather = w;
|
|
2491
|
+
battle.field.weather_duration = 5;
|
|
2492
|
+
try options.log.weather(.{ w, protocol.Weather.None });
|
|
2493
|
+
}
|
|
2494
|
+
|
|
2495
|
+
pub fn teleport(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2496
|
+
if (showdown) return;
|
|
2497
|
+
|
|
2498
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2499
|
+
try options.log.laststill(.{});
|
|
2500
|
+
}
|
|
2501
|
+
|
|
2502
|
+
pub fn thief(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2503
|
+
const side = battle.side(player);
|
|
2504
|
+
const foe = battle.foe(player);
|
|
2505
|
+
|
|
2506
|
+
if (side.stored().item != .None or foe.stored().item == .None) return;
|
|
2507
|
+
// Pokémon Showdown incorrectly allows you steal Mail
|
|
2508
|
+
if (!showdown and foe.stored().item.isMail()) return;
|
|
2509
|
+
if (!state.proc) return;
|
|
2510
|
+
|
|
2511
|
+
side.stored().item = foe.stored().item;
|
|
2512
|
+
foe.stored().item = .None;
|
|
2513
|
+
|
|
2514
|
+
try options.log.item(.{
|
|
2515
|
+
battle.active(player),
|
|
2516
|
+
side.stored().item,
|
|
2517
|
+
battle.active(player.foe()),
|
|
2518
|
+
});
|
|
2519
|
+
}
|
|
2520
|
+
|
|
2521
|
+
pub fn thrashing(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2522
|
+
var side = battle.side(player);
|
|
2523
|
+
if (Status.is(side.stored().status, .SLP)) return;
|
|
2524
|
+
|
|
2525
|
+
assert(!side.active.volatiles.Thrashing);
|
|
2526
|
+
side.active.volatiles.Thrashing = true;
|
|
2527
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2528
|
+
// TODO wSomeoneIsRampaging = true;
|
|
2529
|
+
}
|
|
2530
|
+
|
|
2531
|
+
pub fn transform(battle: anytype, player: Player, _: *State, options: anytype) !void {
|
|
2532
|
+
var side = battle.side(player);
|
|
2533
|
+
const foe = battle.foe(player);
|
|
2534
|
+
const foe_ident = battle.active(player.foe());
|
|
2535
|
+
|
|
2536
|
+
side.last_used_move = .None;
|
|
2537
|
+
side.active.volatiles.dirty = false;
|
|
2538
|
+
|
|
2539
|
+
if (foe.active.volatiles.Transform) {
|
|
2540
|
+
return options.log.fail(.{ battle.active(player), .None });
|
|
2541
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2542
|
+
if (!showdown) return options.log.fail(.{ battle.active(player), .None });
|
|
2543
|
+
try options.log.lastmiss(.{});
|
|
2544
|
+
return options.log.miss(.{battle.active(player)});
|
|
2545
|
+
}
|
|
2546
|
+
|
|
2547
|
+
side.active.volatiles.Transform = true;
|
|
2548
|
+
side.active.volatiles.transform = foe_ident.int();
|
|
2549
|
+
side.active.volatiles.disable = .{};
|
|
2550
|
+
|
|
2551
|
+
// HP is not copied by Transform
|
|
2552
|
+
side.active.stats.atk = foe.active.stats.atk;
|
|
2553
|
+
side.active.stats.def = foe.active.stats.def;
|
|
2554
|
+
side.active.stats.spe = foe.active.stats.spe;
|
|
2555
|
+
side.active.stats.spa = foe.active.stats.spa;
|
|
2556
|
+
side.active.stats.spd = foe.active.stats.spd;
|
|
2557
|
+
|
|
2558
|
+
side.active.species = foe.active.species;
|
|
2559
|
+
side.active.types = foe.active.types;
|
|
2560
|
+
side.active.boosts = foe.active.boosts;
|
|
2561
|
+
for (foe.active.moves, 0..) |m, i| {
|
|
2562
|
+
side.active.moves[i].id = m.id;
|
|
2563
|
+
side.active.moves[i].pp = if (m.id != .None) if (m.id == .Sketch) 1 else 5 else 0;
|
|
2564
|
+
}
|
|
2565
|
+
|
|
2566
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2567
|
+
}
|
|
2568
|
+
|
|
2569
|
+
pub fn triAttack(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2570
|
+
// FIXME only commit effectchance and triattack rolls if actually does something...
|
|
2571
|
+
try effectChance(battle, player, state, options);
|
|
2572
|
+
if (state.proc) {
|
|
2573
|
+
try switch (try Rolls.triAttack(battle, player, options)) {
|
|
2574
|
+
.PAR => paralyzeChance(battle, player, state, options),
|
|
2575
|
+
.FRZ => freezeChance(battle, player, state, options),
|
|
2576
|
+
.BRN => burnChance(battle, player, state, options),
|
|
2577
|
+
};
|
|
2578
|
+
} else if (!showdown) battle.rng.advance(1);
|
|
2579
|
+
}
|
|
2580
|
+
|
|
2581
|
+
pub fn tripleKick(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2582
|
+
_ = .{ battle, player, state, options }; // TODO
|
|
2583
|
+
}
|
|
2584
|
+
|
|
2585
|
+
const STAT_UP_REASONS =
|
|
2586
|
+
[_]Boost{ .Attack, .Defense, .Speed, .SpecialAttack, .SpecialDefense };
|
|
2587
|
+
|
|
2588
|
+
pub fn allStatUpChance(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2589
|
+
var side = battle.side(player);
|
|
2590
|
+
|
|
2591
|
+
const stats = &side.active.stats;
|
|
2592
|
+
const boosts = &side.active.boosts;
|
|
2593
|
+
|
|
2594
|
+
if (!state.proc) return;
|
|
2595
|
+
inline for (STATS, STAT_UP_REASONS) |s, r| {
|
|
2596
|
+
assert(@field(boosts, s) >= -6 and @field(boosts, s) <= 6);
|
|
2597
|
+
if (@field(boosts, s) == 6 or @field(stats, s) == MAX_STAT_VALUE) {
|
|
2598
|
+
try options.log.boost(.{ battle.active(player), r, 0 });
|
|
2599
|
+
} else {
|
|
2600
|
+
try boostStat(battle, side, stats, boosts, s, 1);
|
|
2601
|
+
try options.log.boost(.{ battle.active(player), r, 1 });
|
|
2602
|
+
}
|
|
2603
|
+
}
|
|
2604
|
+
}
|
|
2605
|
+
|
|
2606
|
+
pub fn boost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2607
|
+
var log = options.log;
|
|
2608
|
+
var side = battle.side(player);
|
|
2609
|
+
const ident = battle.active(player);
|
|
2610
|
+
|
|
2611
|
+
if (state.miss) return log.fail(.{ ident, .None });
|
|
2612
|
+
|
|
2613
|
+
const stats = &side.active.stats;
|
|
2614
|
+
var boosts = &side.active.boosts;
|
|
2615
|
+
|
|
2616
|
+
const move = Move.get(state.move);
|
|
2617
|
+
switch (move.effect) {
|
|
2618
|
+
.AttackUp1, .AttackUp2, .Rage, .Swagger => {
|
|
2619
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2620
|
+
if (boosts.atk == 6 or stats.atk == MAX_STAT_VALUE) {
|
|
2621
|
+
return log.fail(.{ ident, .None });
|
|
2622
|
+
}
|
|
2623
|
+
const n: u2 = if (move.effect == .AttackUp2 or move.effect == .Swagger) 2 else 1;
|
|
2624
|
+
try boostStat(battle, side, stats, boosts, "atk", n);
|
|
2625
|
+
const reason = if (showdown and move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2626
|
+
try log.boost(.{ ident, reason, n });
|
|
2627
|
+
},
|
|
2628
|
+
.DefenseUp1, .DefenseUp2, .SkullBash => {
|
|
2629
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2630
|
+
if (boosts.def == 6 or stats.def == MAX_STAT_VALUE) {
|
|
2631
|
+
return log.fail(.{ ident, .None });
|
|
2632
|
+
}
|
|
2633
|
+
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2634
|
+
try boostStat(battle, side, stats, boosts, "def", n);
|
|
2635
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2636
|
+
},
|
|
2637
|
+
.SpeedUp2 => {
|
|
2638
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2639
|
+
if (boosts.spe == 6 or stats.spe == MAX_STAT_VALUE) {
|
|
2640
|
+
return log.fail(.{ ident, .None });
|
|
2641
|
+
}
|
|
2642
|
+
try boostStat(battle, side, stats, boosts, "spe", 2);
|
|
2643
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2644
|
+
},
|
|
2645
|
+
.SpAtkUp1 => {
|
|
2646
|
+
assert(boosts.spa >= -6 and boosts.spa <= 6);
|
|
2647
|
+
if (boosts.spa == 6 or stats.spa == MAX_STAT_VALUE) {
|
|
2648
|
+
return log.fail(.{ ident, .None });
|
|
2649
|
+
}
|
|
2650
|
+
try boostStat(battle, side, stats, boosts, "spa", 1);
|
|
2651
|
+
try log.boost(.{ ident, .SpecialAttack, 1 });
|
|
2652
|
+
},
|
|
2653
|
+
.SpDefUp2 => {
|
|
2654
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2655
|
+
if (boosts.spd == 6 or stats.spd == MAX_STAT_VALUE) {
|
|
2656
|
+
return log.fail(.{ ident, .None });
|
|
2657
|
+
}
|
|
2658
|
+
try boostStat(battle, side, stats, boosts, "spd", 2);
|
|
2659
|
+
try log.boost(.{ ident, .SpecialDefense, 2 });
|
|
2660
|
+
},
|
|
2661
|
+
.EvasionUp1 => {
|
|
2662
|
+
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2663
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2664
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2665
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2666
|
+
if (state.move == .Minimize) side.active.volatiles.minimized = true;
|
|
2667
|
+
},
|
|
2668
|
+
else => unreachable,
|
|
2669
|
+
}
|
|
2670
|
+
}
|
|
2671
|
+
|
|
2672
|
+
pub fn unboost(battle: anytype, player: Player, state: *State, options: anytype) !void {
|
|
2673
|
+
var log = options.log;
|
|
2674
|
+
var foe = battle.foe(player);
|
|
2675
|
+
const foe_ident = battle.active(player.foe());
|
|
2676
|
+
|
|
2677
|
+
if (foe.active.volatiles.Mist) {
|
|
2678
|
+
try log.activate(.{ foe_ident, .Mist });
|
|
2679
|
+
return log.fail(.{ foe_ident, .None });
|
|
2680
|
+
}
|
|
2681
|
+
|
|
2682
|
+
const fail = foe.active.volatiles.Substitute or state.miss or !state.proc;
|
|
2683
|
+
|
|
2684
|
+
const stats = &foe.active.stats;
|
|
2685
|
+
var boosts = &foe.active.boosts;
|
|
2686
|
+
|
|
2687
|
+
const move = Move.get(state.move);
|
|
2688
|
+
const none: Fail = .None;
|
|
2689
|
+
switch (move.effect) {
|
|
2690
|
+
.AttackDown1, .AttackDown2, .AttackDownChance => {
|
|
2691
|
+
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2692
|
+
if (fail or boosts.atk == -6) {
|
|
2693
|
+
return if (move.effect != .AttackDownChance) try log.fail(.{ foe_ident, none });
|
|
2694
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2695
|
+
try options.log.lastmiss(.{});
|
|
2696
|
+
return options.log.miss(.{battle.active(player)});
|
|
2697
|
+
} else if (stats.atk == 1) {
|
|
2698
|
+
return if (move.effect != .AttackDownChance) try log.fail(.{ foe_ident, none });
|
|
2699
|
+
}
|
|
2700
|
+
const n: u2 = if (move.effect == .AttackDown2) 2 else 1;
|
|
2701
|
+
try unboostStat(battle, foe, stats, boosts, "atk", n);
|
|
2702
|
+
try log.boost(.{ foe_ident, .Attack, -@as(i8, n) });
|
|
2703
|
+
},
|
|
2704
|
+
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2705
|
+
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2706
|
+
if (fail or boosts.def == -6) {
|
|
2707
|
+
if (move.effect != .DefenseDownChance) try log.fail(.{ foe_ident, none });
|
|
2708
|
+
return;
|
|
2709
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2710
|
+
try options.log.lastmiss(.{});
|
|
2711
|
+
return options.log.miss(.{battle.active(player)});
|
|
2712
|
+
} else if (stats.def == 1) {
|
|
2713
|
+
if (move.effect != .DefenseDownChance) try log.fail(.{ foe_ident, none });
|
|
2714
|
+
return;
|
|
2715
|
+
}
|
|
2716
|
+
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2717
|
+
try unboostStat(battle, foe, stats, boosts, "def", n);
|
|
2718
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2719
|
+
},
|
|
2720
|
+
.SpeedDown1, .SpeedDown2, .SpeedDownChance => {
|
|
2721
|
+
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2722
|
+
if (fail or boosts.spe == -6) {
|
|
2723
|
+
return if (move.effect != .SpeedDownChance) try log.fail(.{ foe_ident, none });
|
|
2724
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2725
|
+
try options.log.lastmiss(.{});
|
|
2726
|
+
return options.log.miss(.{battle.active(player)});
|
|
2727
|
+
} else if (stats.spe == 1) {
|
|
2728
|
+
return if (move.effect != .SpeedDownChance) try log.fail(.{ foe_ident, none });
|
|
2729
|
+
}
|
|
2730
|
+
const n: u2 = if (move.effect == .SpeedDown2) 2 else 1;
|
|
2731
|
+
try unboostStat(battle, foe, stats, boosts, "spe", n);
|
|
2732
|
+
try log.boost(.{ foe_ident, .Speed, -@as(i8, n) });
|
|
2733
|
+
},
|
|
2734
|
+
.SpDefDownChance => {
|
|
2735
|
+
assert(boosts.spd >= -6 and boosts.spd <= 6);
|
|
2736
|
+
if (fail or boosts.spd == -6) return;
|
|
2737
|
+
if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2738
|
+
try options.log.lastmiss(.{});
|
|
2739
|
+
return options.log.miss(.{battle.active(player)});
|
|
2740
|
+
} else if (stats.spd == 1) return;
|
|
2741
|
+
try unboostStat(battle, foe, stats, boosts, "spd", 1);
|
|
2742
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2743
|
+
},
|
|
2744
|
+
.AccuracyDown1, .AccuracyDownChance => {
|
|
2745
|
+
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2746
|
+
if (fail or boosts.accuracy == -6) {
|
|
2747
|
+
if (move.effect != .AccuracyDownChance) try log.fail(.{ foe_ident, none });
|
|
2748
|
+
return;
|
|
2749
|
+
} else if (foe.active.volatiles.Flying or foe.active.volatiles.Underground) {
|
|
2750
|
+
try options.log.lastmiss(.{});
|
|
2751
|
+
return options.log.miss(.{battle.active(player)});
|
|
2752
|
+
}
|
|
2753
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2754
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2755
|
+
},
|
|
2756
|
+
else => unreachable,
|
|
2757
|
+
}
|
|
2758
|
+
}
|
|
2759
|
+
};
|
|
2760
|
+
|
|
2761
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2762
|
+
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2763
|
+
const id = ID.from(side.active.volatiles.transform);
|
|
2764
|
+
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
2765
|
+
}
|
|
2766
|
+
|
|
2767
|
+
fn recomputeStats(battle: anytype, side: *Side) void {
|
|
2768
|
+
const stats = unmodifiedStats(battle, side);
|
|
2769
|
+
inline for (STATS) |s| {
|
|
2770
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(side.active.boosts, s)) + 6))];
|
|
2771
|
+
const val = @field(stats, s) * mod[0] / mod[1];
|
|
2772
|
+
@field(side.active.stats, s) = @max(1, @min(MAX_STAT_VALUE, val));
|
|
2773
|
+
}
|
|
2774
|
+
}
|
|
2775
|
+
|
|
2776
|
+
fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
2777
|
+
if (Status.is(status, .PAR)) {
|
|
2778
|
+
stats.spe = @max(stats.spe / 4, 1);
|
|
2779
|
+
} else if (Status.is(status, .BRN)) {
|
|
2780
|
+
stats.atk = @max(stats.atk / 2, 1);
|
|
2781
|
+
}
|
|
2782
|
+
}
|
|
2783
|
+
|
|
2784
|
+
fn boostStat(
|
|
2785
|
+
battle: anytype,
|
|
2786
|
+
side: *Side,
|
|
2787
|
+
stats: *Stats(u16),
|
|
2788
|
+
boosts: *Boosts,
|
|
2789
|
+
comptime s: []const u8,
|
|
2790
|
+
n: u2,
|
|
2791
|
+
) !void {
|
|
2792
|
+
@field(boosts, s) = @intCast(@min(6, @as(i8, @field(boosts, s)) + n));
|
|
2793
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(boosts, s)) + 6))];
|
|
2794
|
+
const stat = @field(unmodifiedStats(battle, side), s);
|
|
2795
|
+
@field(stats, s) = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2796
|
+
if (comptime std.mem.eql(u8, s, "atk")) {
|
|
2797
|
+
if (Status.is(side.stored().status, .BRN)) {
|
|
2798
|
+
@field(stats, s) = @max(@field(stats, s) / 2, 1);
|
|
2799
|
+
}
|
|
2800
|
+
} else if (comptime std.mem.eql(u8, s, "spe")) {
|
|
2801
|
+
if (Status.is(side.stored().status, .PAR)) {
|
|
2802
|
+
@field(stats, s) = @max(@field(stats, s) / 4, 1);
|
|
2803
|
+
}
|
|
2804
|
+
}
|
|
2805
|
+
}
|
|
2806
|
+
|
|
2807
|
+
fn unboostStat(
|
|
2808
|
+
battle: anytype,
|
|
2809
|
+
side: *Side,
|
|
2810
|
+
stats: *Stats(u16),
|
|
2811
|
+
boosts: *Boosts,
|
|
2812
|
+
comptime s: []const u8,
|
|
2813
|
+
n: u2,
|
|
2814
|
+
) !void {
|
|
2815
|
+
@field(boosts, s) = @intCast(@max(-6, @as(i8, @field(boosts, s)) - n));
|
|
2816
|
+
const mod = STAT_BOOSTS[@as(u4, @intCast(@as(i8, @field(boosts, s)) + 6))];
|
|
2817
|
+
const stat = @field(unmodifiedStats(battle, side), s);
|
|
2818
|
+
@field(stats, s) = @max(1, stat * mod[0] / mod[1]);
|
|
2819
|
+
if (comptime std.mem.eql(u8, s, "atk")) {
|
|
2820
|
+
if (Status.is(side.stored().status, .BRN)) {
|
|
2821
|
+
@field(stats, s) = @max(@field(stats, s) / 2, 1);
|
|
2822
|
+
}
|
|
2823
|
+
} else if (comptime std.mem.eql(u8, s, "spe")) {
|
|
2824
|
+
if (Status.is(side.stored().status, .PAR)) {
|
|
2825
|
+
@field(stats, s) = @max(@field(stats, s) / 4, 1);
|
|
2826
|
+
}
|
|
2827
|
+
}
|
|
2828
|
+
}
|
|
2829
|
+
|
|
2830
|
+
fn isForced(active: anytype) bool {
|
|
2831
|
+
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2832
|
+
active.volatiles.Thrashing or active.volatiles.Charging or
|
|
2833
|
+
active.volatiles.Rollout;
|
|
2834
|
+
}
|
|
2835
|
+
|
|
2836
|
+
fn convertible(active: ActivePokemon, m: Move) bool {
|
|
2837
|
+
if (m == .None) return false;
|
|
2838
|
+
const t = Move.get(m).type;
|
|
2839
|
+
return t != .@"???" and !active.types.includes(t);
|
|
2840
|
+
}
|
|
2841
|
+
|
|
2842
|
+
// NOTE: llvm/llvm-project#58557
|
|
2843
|
+
fn smul(a: anytype, b: @TypeOf(a)) @TypeOf(a) {
|
|
2844
|
+
if (!comptime builtin.target.isWasm()) return a *| b;
|
|
2845
|
+
return @max(a *% b, std.math.maxInt(@TypeOf(a)));
|
|
2846
|
+
}
|
|
2847
|
+
|
|
2848
|
+
pub const Rolls = struct {
|
|
2849
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2850
|
+
const p1 = if (options.calc.overridden(.P1, 0, .speed_tie)) |player|
|
|
2851
|
+
player == .P1
|
|
2852
|
+
else if (showdown)
|
|
2853
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2854
|
+
else
|
|
2855
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2856
|
+
|
|
2857
|
+
try options.chance.speedTie(p1);
|
|
2858
|
+
return p1;
|
|
2859
|
+
}
|
|
2860
|
+
|
|
2861
|
+
fn quickClaw(battle: anytype, player: Player, options: anytype) !bool {
|
|
2862
|
+
const qkc = if (options.calc.overridden(player, 0, .quick_claw)) |val|
|
|
2863
|
+
val == .true
|
|
2864
|
+
else if (showdown)
|
|
2865
|
+
battle.rng.chance(u8, 60, 256)
|
|
2866
|
+
else
|
|
2867
|
+
battle.rng.next() < 60;
|
|
2868
|
+
|
|
2869
|
+
try options.chance.quickClaw(player, qkc);
|
|
2870
|
+
return qkc;
|
|
2871
|
+
}
|
|
2872
|
+
|
|
2873
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2874
|
+
const ok = if (options.calc.overridden(player, 0, .hit)) |val|
|
|
2875
|
+
val == .true
|
|
2876
|
+
else if (showdown)
|
|
2877
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2878
|
+
else
|
|
2879
|
+
battle.rng.next() < accuracy;
|
|
2880
|
+
|
|
2881
|
+
try options.chance.hit(player, ok, accuracy);
|
|
2882
|
+
return ok;
|
|
2883
|
+
}
|
|
2884
|
+
|
|
2885
|
+
fn criticalHit(battle: anytype, player: Player, i: u3, rate: u8, options: anytype) !bool {
|
|
2886
|
+
_ = .{ player, options };
|
|
2887
|
+
const crit = if (options.calc.overridden(player, i, .critical_hits)) |val|
|
|
2888
|
+
val == .true
|
|
2889
|
+
else if (showdown)
|
|
2890
|
+
battle.rng.chance(u8, rate, 256)
|
|
2891
|
+
else
|
|
2892
|
+
battle.rng.next() < rate;
|
|
2893
|
+
|
|
2894
|
+
try options.chance.criticalHit(player, i, crit, rate);
|
|
2895
|
+
return crit;
|
|
2896
|
+
}
|
|
2897
|
+
|
|
2898
|
+
fn damage(battle: anytype, player: Player, i: u3, options: anytype) !u8 {
|
|
2899
|
+
_ = .{ player, options };
|
|
2900
|
+
const roll = if (options.calc.overridden(player, i, .damages)) |val|
|
|
2901
|
+
val
|
|
2902
|
+
else roll: {
|
|
2903
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2904
|
+
while (true) {
|
|
2905
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2906
|
+
if (r >= 217) break :roll r;
|
|
2907
|
+
}
|
|
2908
|
+
};
|
|
2909
|
+
|
|
2910
|
+
assert(roll >= 217 and roll <= 255);
|
|
2911
|
+
try options.chance.damage(player, i, roll);
|
|
2912
|
+
return roll;
|
|
2913
|
+
}
|
|
2914
|
+
|
|
2915
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2916
|
+
const cfz = if (options.calc.overridden(player, 0, .confused)) |val|
|
|
2917
|
+
val == .true
|
|
2918
|
+
else if (showdown)
|
|
2919
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2920
|
+
else
|
|
2921
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2922
|
+
|
|
2923
|
+
try options.chance.confused(player, cfz);
|
|
2924
|
+
return cfz;
|
|
2925
|
+
}
|
|
2926
|
+
|
|
2927
|
+
fn attract(battle: anytype, player: Player, options: anytype) !bool {
|
|
2928
|
+
const cant = if (options.calc.overridden(player, 0, .attract)) |val|
|
|
2929
|
+
val == .true
|
|
2930
|
+
else if (showdown)
|
|
2931
|
+
battle.rng.chance(u8, 1, 2)
|
|
2932
|
+
else
|
|
2933
|
+
battle.rng.next() > Gen12.percent(50) + 1;
|
|
2934
|
+
|
|
2935
|
+
try options.chance.attract(player, cant);
|
|
2936
|
+
return cant;
|
|
1151
2937
|
}
|
|
1152
2938
|
|
|
1153
|
-
|
|
1154
|
-
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2939
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2940
|
+
const par = if (options.calc.overridden(player, 0, .paralyzed)) |val|
|
|
1155
2941
|
val == .true
|
|
1156
2942
|
else if (showdown)
|
|
1157
2943
|
battle.rng.chance(u8, 63, 256)
|
|
@@ -1162,8 +2948,8 @@ pub const Rolls = struct {
|
|
|
1162
2948
|
return par;
|
|
1163
2949
|
}
|
|
1164
2950
|
|
|
1165
|
-
|
|
1166
|
-
const thaw = if (options.calc.overridden(player, .defrost)) |val|
|
|
2951
|
+
fn defrost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2952
|
+
const thaw = if (options.calc.overridden(player, 0, .defrost)) |val|
|
|
1167
2953
|
val == .true
|
|
1168
2954
|
else if (showdown)
|
|
1169
2955
|
battle.rng.chance(u8, 25, 256)
|
|
@@ -1174,9 +2960,9 @@ pub const Rolls = struct {
|
|
|
1174
2960
|
return thaw;
|
|
1175
2961
|
}
|
|
1176
2962
|
|
|
1177
|
-
|
|
2963
|
+
fn secondaryChance(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
1178
2964
|
// GLITCH: 100% secondary chance will still fail 1/256 of the time
|
|
1179
|
-
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2965
|
+
const proc = if (options.calc.overridden(player, 0, .secondary_chance)) |val|
|
|
1180
2966
|
val == .true
|
|
1181
2967
|
else if (showdown)
|
|
1182
2968
|
battle.rng.chance(u8, rate, 256)
|
|
@@ -1187,65 +2973,36 @@ pub const Rolls = struct {
|
|
|
1187
2973
|
return proc;
|
|
1188
2974
|
}
|
|
1189
2975
|
|
|
1190
|
-
|
|
1191
|
-
const proc = if (options.calc.overridden(player, .
|
|
1192
|
-
val == .true
|
|
1193
|
-
else if (showdown)
|
|
1194
|
-
battle.rng.chance(u8, 30, 256)
|
|
1195
|
-
else
|
|
1196
|
-
battle.rng.next() < 30;
|
|
1197
|
-
|
|
1198
|
-
try options.chance.focusBand(player, proc);
|
|
1199
|
-
return proc;
|
|
1200
|
-
}
|
|
1201
|
-
|
|
1202
|
-
inline fn kingsRock(battle: anytype, player: Player, options: anytype) !bool {
|
|
1203
|
-
const proc = if (options.calc.overridden(player, .kings_rock)) |val|
|
|
2976
|
+
fn item(battle: anytype, player: Player, options: anytype) !bool {
|
|
2977
|
+
const proc = if (options.calc.overridden(player, 0, .item)) |val|
|
|
1204
2978
|
val == .true
|
|
1205
2979
|
else if (showdown)
|
|
1206
2980
|
battle.rng.chance(u8, 30, 256)
|
|
1207
2981
|
else
|
|
1208
2982
|
battle.rng.next() < 30;
|
|
1209
2983
|
|
|
1210
|
-
try options.chance.
|
|
2984
|
+
try options.chance.item(player, proc);
|
|
1211
2985
|
return proc;
|
|
1212
2986
|
}
|
|
1213
2987
|
|
|
1214
|
-
|
|
1215
|
-
const
|
|
1216
|
-
@
|
|
1217
|
-
else if (showdown)
|
|
1218
|
-
@intCast(battle.rng.range(u8, 1, 7))
|
|
1219
|
-
else duration: {
|
|
1220
|
-
while (true) {
|
|
1221
|
-
const r = battle.rng.next() & 7;
|
|
1222
|
-
if (r != 0 and r != 7) break :duration @intCast(r);
|
|
1223
|
-
}
|
|
1224
|
-
};
|
|
1225
|
-
|
|
1226
|
-
assert(duration >= 1 and duration <= 6);
|
|
1227
|
-
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
1228
|
-
return duration + 1;
|
|
1229
|
-
}
|
|
1230
|
-
|
|
1231
|
-
inline fn triAttack(battle: anytype, player: Player, options: anytype) !u8 {
|
|
1232
|
-
const status: TriAttack = if (options.calc.overridden(player, .tri_attack)) |val|
|
|
1233
|
-
val
|
|
2988
|
+
fn triAttack(battle: anytype, player: Player, options: anytype) !TriAttack {
|
|
2989
|
+
const status: TriAttack = if (options.calc.overridden(player, 0, .tri_attack)) |val|
|
|
2990
|
+
@enumFromInt(@intFromEnum(val) - 1)
|
|
1234
2991
|
else if (showdown)
|
|
1235
|
-
@enumFromInt(battle.rng.range(
|
|
2992
|
+
@enumFromInt(battle.rng.range(u2, 0, 2))
|
|
1236
2993
|
else loop: {
|
|
1237
2994
|
while (true) {
|
|
1238
|
-
const r = std.math.rotr(u8,
|
|
1239
|
-
if (r != 0) break :loop @
|
|
2995
|
+
const r = std.math.rotr(u8, battle.rng.next(), 4) & 3;
|
|
2996
|
+
if (r != 0) break :loop @enumFromInt(r - 1);
|
|
1240
2997
|
}
|
|
1241
2998
|
};
|
|
1242
2999
|
|
|
1243
3000
|
try options.chance.triAttack(player, status);
|
|
1244
|
-
return status
|
|
3001
|
+
return status;
|
|
1245
3002
|
}
|
|
1246
3003
|
|
|
1247
|
-
|
|
1248
|
-
const power = if (options.calc.overridden(player, .present)) |val|
|
|
3004
|
+
fn present(battle: anytype, player: Player, options: anytype) !u8 {
|
|
3005
|
+
const power = if (options.calc.overridden(player, 0, .present)) |val|
|
|
1249
3006
|
(val - 1) * 40
|
|
1250
3007
|
else if (showdown) power: {
|
|
1251
3008
|
const r = battle.rng.range(u8, 0, 10);
|
|
@@ -1266,8 +3023,8 @@ pub const Rolls = struct {
|
|
|
1266
3023
|
return power;
|
|
1267
3024
|
}
|
|
1268
3025
|
|
|
1269
|
-
|
|
1270
|
-
const num = if (options.calc.overridden(player, .magnitude)) |val|
|
|
3026
|
+
fn magnitude(battle: anytype, player: Player, options: anytype) !u8 {
|
|
3027
|
+
const num: u8 = if (options.calc.overridden(player, 0, .magnitude)) |val|
|
|
1271
3028
|
val + 3
|
|
1272
3029
|
else if (showdown) num: {
|
|
1273
3030
|
const r = battle.rng.range(u8, 0, 100);
|
|
@@ -1294,11 +3051,11 @@ pub const Rolls = struct {
|
|
|
1294
3051
|
return num;
|
|
1295
3052
|
}
|
|
1296
3053
|
|
|
1297
|
-
|
|
1298
|
-
const hits = if (options.calc.overridden(player, .triple_kick)) |val|
|
|
3054
|
+
fn tripleKick(battle: anytype, player: Player, options: anytype) !u2 {
|
|
3055
|
+
const hits = if (options.calc.overridden(player, 0, .triple_kick)) |val|
|
|
1299
3056
|
val
|
|
1300
3057
|
else if (showdown)
|
|
1301
|
-
battle.rng.range(
|
|
3058
|
+
battle.rng.range(u2, 1, 4)
|
|
1302
3059
|
else power: {
|
|
1303
3060
|
while (true) {
|
|
1304
3061
|
const r = battle.rng.next() & 3;
|
|
@@ -1311,13 +3068,12 @@ pub const Rolls = struct {
|
|
|
1311
3068
|
return hits;
|
|
1312
3069
|
}
|
|
1313
3070
|
|
|
1314
|
-
|
|
1315
|
-
|
|
3071
|
+
fn spite(battle: anytype, player: Player, options: anytype) !u3 {
|
|
3072
|
+
assert(!showdown);
|
|
3073
|
+
const pp: u3 = if (options.calc.overridden(player, 0, .spite)) |val|
|
|
1316
3074
|
val + 1
|
|
1317
|
-
else if (showdown)
|
|
1318
|
-
battle.rng.range(u8, 2, 6)
|
|
1319
3075
|
else
|
|
1320
|
-
(battle.rng.next() & 3) + 2;
|
|
3076
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
1321
3077
|
|
|
1322
3078
|
assert(pp >= 2 and pp <= 5);
|
|
1323
3079
|
try options.chance.spite(player, pp);
|
|
@@ -1325,13 +3081,13 @@ pub const Rolls = struct {
|
|
|
1325
3081
|
}
|
|
1326
3082
|
|
|
1327
3083
|
// Conversion 2 can at most choose between 7 types (vs. a Grass-type attack)
|
|
1328
|
-
|
|
3084
|
+
var CONVERSION_2: [7]Type = [_]Type{.@"???"} ** 7;
|
|
1329
3085
|
|
|
1330
|
-
|
|
3086
|
+
fn conversion2(battle: anytype, player: Player, mtype: Type, options: anytype) !Type {
|
|
1331
3087
|
var i: u8 = 0;
|
|
1332
3088
|
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1333
3089
|
assert(mtype != .@"???");
|
|
1334
|
-
const ty: Type = if (options.calc.overridden(player, .conversion_2)) |val|
|
|
3090
|
+
const ty: Type = if (options.calc.overridden(player, 0, .conversion_2)) |val|
|
|
1335
3091
|
@enumFromInt(@intFromEnum(val) - 1)
|
|
1336
3092
|
else if (showdown) ty: {
|
|
1337
3093
|
for (Type.SHOWDOWN) |t| {
|
|
@@ -1349,7 +3105,7 @@ pub const Rolls = struct {
|
|
|
1349
3105
|
if (r > 9 and r < 20) continue; // UNUSED_TYPES
|
|
1350
3106
|
if (r > 27) continue; // TYPES_END
|
|
1351
3107
|
|
|
1352
|
-
const t =
|
|
3108
|
+
const t = Type.conversion2(r);
|
|
1353
3109
|
if (@intFromEnum(mtype.effectiveness(t)) < neutral) {
|
|
1354
3110
|
break :ty t;
|
|
1355
3111
|
}
|
|
@@ -1361,47 +3117,300 @@ pub const Rolls = struct {
|
|
|
1361
3117
|
return ty;
|
|
1362
3118
|
}
|
|
1363
3119
|
|
|
1364
|
-
|
|
1365
|
-
|
|
1366
|
-
|
|
1367
|
-
|
|
1368
|
-
|
|
1369
|
-
|
|
1370
|
-
|
|
1371
|
-
|
|
1372
|
-
|
|
1373
|
-
|
|
1374
|
-
|
|
1375
|
-
|
|
1376
|
-
|
|
1377
|
-
|
|
1378
|
-
|
|
3120
|
+
fn protect(battle: anytype, player: Player, count: u8, options: anytype) !bool {
|
|
3121
|
+
assert(count <= 8);
|
|
3122
|
+
const num = if (count == 8) 0 else @as(u8, 255) >> @intCast(count);
|
|
3123
|
+
|
|
3124
|
+
const ok = if (options.calc.overridden(player, 0, .protect)) |val|
|
|
3125
|
+
val == .true
|
|
3126
|
+
else if (showdown)
|
|
3127
|
+
battle.rng.chance(u8, num, 255)
|
|
3128
|
+
else protected: {
|
|
3129
|
+
while (true) {
|
|
3130
|
+
const r = battle.rng.next();
|
|
3131
|
+
if (r != 0) break :protected !(num <= r - 1);
|
|
3132
|
+
}
|
|
3133
|
+
};
|
|
3134
|
+
|
|
3135
|
+
try options.chance.protect(player, num, ok);
|
|
3136
|
+
return ok;
|
|
3137
|
+
}
|
|
3138
|
+
|
|
3139
|
+
fn conversion(battle: anytype, player: Player, n: u4, options: anytype) !Type {
|
|
3140
|
+
assert(n > 0);
|
|
3141
|
+
|
|
3142
|
+
const active = battle.side(player).active;
|
|
3143
|
+
const moves = active.moves;
|
|
3144
|
+
|
|
3145
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3146
|
+
const overridden = if (options.calc.overridden(player, 0, .move_slot)) |val|
|
|
3147
|
+
if (convertible(active, moves[val - 1].id)) val else null
|
|
3148
|
+
else
|
|
3149
|
+
null;
|
|
3150
|
+
|
|
3151
|
+
const slot: u4 = overridden orelse slot: {
|
|
3152
|
+
if (showdown) {
|
|
3153
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
3154
|
+
var i: usize = 0;
|
|
3155
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3156
|
+
if (convertible(active, moves[i].id)) {
|
|
3157
|
+
r -= 1;
|
|
3158
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3159
|
+
}
|
|
3160
|
+
}
|
|
3161
|
+
break :slot @intCast(i + 1);
|
|
3162
|
+
} else {
|
|
3163
|
+
while (true) {
|
|
3164
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3165
|
+
if (convertible(active, moves[r].id)) break :slot @intCast(r + 1);
|
|
3166
|
+
}
|
|
3167
|
+
}
|
|
3168
|
+
};
|
|
3169
|
+
|
|
3170
|
+
assert(n >= 1 and n <= 4);
|
|
3171
|
+
assert(slot >= 1 and slot <= 4);
|
|
3172
|
+
try options.chance.moveSlot(player, slot, n);
|
|
3173
|
+
return Move.get(active.move(slot).id).type;
|
|
3174
|
+
}
|
|
3175
|
+
|
|
3176
|
+
fn sleepTalk(battle: anytype, player: Player, n: u4, mslot: u4, options: anytype) !u4 {
|
|
3177
|
+
assert(n > 0);
|
|
3178
|
+
|
|
3179
|
+
const active = battle.side(player).active;
|
|
3180
|
+
const moves = active.moves;
|
|
3181
|
+
|
|
3182
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3183
|
+
const overridden = if (options.calc.overridden(player, 0, .move_slot)) |val|
|
|
3184
|
+
if (val != mslot and Move.get(moves[val - 1].id).extra.sleep_talk) val else null
|
|
3185
|
+
else
|
|
3186
|
+
null;
|
|
3187
|
+
|
|
3188
|
+
const slot: u4 = overridden orelse slot: {
|
|
3189
|
+
if (showdown) {
|
|
3190
|
+
var r = battle.rng.range(u4, 0, n) + 1;
|
|
3191
|
+
var i: usize = 0;
|
|
3192
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3193
|
+
if (i + 1 != mslot and Move.get(moves[i].id).extra.sleep_talk) {
|
|
3194
|
+
r -= 1;
|
|
3195
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3196
|
+
}
|
|
3197
|
+
}
|
|
3198
|
+
break :slot @intCast(i + 1);
|
|
3199
|
+
} else {
|
|
3200
|
+
while (true) {
|
|
3201
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3202
|
+
if (r + 1 == mslot or !Move.get(moves[r].id).extra.sleep_talk) continue;
|
|
3203
|
+
break :slot @intCast(r + 1);
|
|
3204
|
+
}
|
|
3205
|
+
}
|
|
3206
|
+
};
|
|
3207
|
+
|
|
3208
|
+
assert(n >= 1 and n <= 4);
|
|
3209
|
+
assert(slot >= 1 and slot <= 4);
|
|
3210
|
+
try options.chance.moveSlot(player, slot, n);
|
|
3211
|
+
return slot;
|
|
3212
|
+
}
|
|
3213
|
+
|
|
3214
|
+
fn forceSwitch(
|
|
3215
|
+
battle: anytype,
|
|
3216
|
+
player: Player,
|
|
3217
|
+
slots: []u4,
|
|
3218
|
+
n: u4,
|
|
3219
|
+
options: anytype,
|
|
3220
|
+
) !u4 {
|
|
3221
|
+
const foe = battle.foe(player);
|
|
3222
|
+
|
|
3223
|
+
assert(slots.len < 5);
|
|
3224
|
+
assert(n > 0 and n <= 6);
|
|
3225
|
+
|
|
3226
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3227
|
+
const overridden = if (options.calc.overridden(player, 0, .force_switch)) |val| val: {
|
|
3228
|
+
for (slots) |slot| if (slot == val) break :val if (foe.get(slot).hp > 0) val else null;
|
|
3229
|
+
break :val null;
|
|
3230
|
+
} else null;
|
|
3231
|
+
|
|
3232
|
+
const slot: u4 = overridden orelse slot: {
|
|
3233
|
+
if (showdown) {
|
|
3234
|
+
break :slot slots[battle.rng.range(u4, 0, @as(u4, @intCast(slots.len)))];
|
|
3235
|
+
} else {
|
|
3236
|
+
while (true) {
|
|
3237
|
+
const r = battle.rng.next() & 7;
|
|
3238
|
+
if (r > n or r == 1) continue;
|
|
3239
|
+
if (foe.get(r).hp > 0) break :slot @intCast(r);
|
|
3240
|
+
}
|
|
3241
|
+
}
|
|
3242
|
+
};
|
|
3243
|
+
|
|
3244
|
+
assert(n >= 1 and n <= 6);
|
|
3245
|
+
assert(slot >= 1 and slot <= 6);
|
|
3246
|
+
try options.chance.forceSwitch(player, slot, n);
|
|
3247
|
+
return slot;
|
|
3248
|
+
}
|
|
3249
|
+
|
|
3250
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3251
|
+
|
|
3252
|
+
fn multiHit(battle: anytype, player: Player, options: anytype) !u3 {
|
|
3253
|
+
const n: u3 = if (options.calc.overridden(player, 0, .multi_hit)) |val|
|
|
3254
|
+
@intCast(val)
|
|
3255
|
+
else if (showdown)
|
|
3256
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3257
|
+
else n: {
|
|
3258
|
+
const r = (battle.rng.next() & 3);
|
|
3259
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3260
|
+
};
|
|
3261
|
+
|
|
3262
|
+
assert(n >= 2 and n <= 5);
|
|
3263
|
+
try options.chance.multiHit(player, n);
|
|
3264
|
+
return n;
|
|
3265
|
+
}
|
|
3266
|
+
|
|
3267
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
3268
|
+
const power = if (options.calc.overridden(player, 0, .psywave)) |val|
|
|
3269
|
+
val
|
|
1379
3270
|
else if (showdown)
|
|
1380
|
-
battle.rng.range(u8,
|
|
3271
|
+
battle.rng.range(u8, 1, max)
|
|
1381
3272
|
else power: {
|
|
1382
3273
|
while (true) {
|
|
1383
3274
|
const r = battle.rng.next();
|
|
1384
|
-
if (r < max) break :power r;
|
|
3275
|
+
if (r != 0 and r < max) break :power r;
|
|
1385
3276
|
}
|
|
1386
3277
|
};
|
|
1387
3278
|
|
|
1388
|
-
assert(power < max);
|
|
3279
|
+
assert(power != 0 and power < max);
|
|
1389
3280
|
try options.chance.psywave(player, power, max);
|
|
1390
3281
|
return power;
|
|
1391
3282
|
}
|
|
1392
3283
|
|
|
1393
|
-
|
|
1394
|
-
|
|
1395
|
-
|
|
1396
|
-
|
|
1397
|
-
|
|
1398
|
-
|
|
1399
|
-
|
|
1400
|
-
}
|
|
3284
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
3285
|
+
const moves = battle.side(player).active.moves;
|
|
3286
|
+
|
|
3287
|
+
var n: u2 = 0;
|
|
3288
|
+
for (moves) |m| {
|
|
3289
|
+
if (m.id == .None) break;
|
|
3290
|
+
if (Move.get(m.id).extra.metronome) n += 1;
|
|
1401
3291
|
}
|
|
1402
|
-
|
|
1403
|
-
|
|
1404
|
-
|
|
3292
|
+
|
|
3293
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3294
|
+
const overridden = if (options.calc.overridden(player, 0, .metronome)) |val| val: {
|
|
3295
|
+
for (moves) |m| if (m.id == val) break :val null;
|
|
3296
|
+
break :val val;
|
|
3297
|
+
} else null;
|
|
3298
|
+
|
|
3299
|
+
const move: Move = overridden orelse move: {
|
|
3300
|
+
if (showdown) {
|
|
3301
|
+
var r = battle.rng.range(u8, 0, @as(u8, @intCast(Move.METRONOME.len - n)));
|
|
3302
|
+
for (moves) |m| {
|
|
3303
|
+
if (m.id == .None) break;
|
|
3304
|
+
if (@intFromEnum(m.id) > @intFromEnum(Move.METRONOME[r])) break;
|
|
3305
|
+
if (Move.get(m.id).extra.metronome) r -= 1;
|
|
3306
|
+
}
|
|
3307
|
+
break :move Move.METRONOME[r];
|
|
3308
|
+
} else {
|
|
3309
|
+
outer: while (true) {
|
|
3310
|
+
const r = battle.rng.next();
|
|
3311
|
+
if (r == 0 or r >= Move.size) continue;
|
|
3312
|
+
const selected: Move = @enumFromInt(r);
|
|
3313
|
+
if (!Move.get(selected).extra.metronome) continue;
|
|
3314
|
+
for (moves) |m| if (m.id == selected) continue :outer;
|
|
3315
|
+
break :move selected;
|
|
3316
|
+
}
|
|
3317
|
+
}
|
|
3318
|
+
};
|
|
3319
|
+
|
|
3320
|
+
assert(Move.get(move).extra.metronome);
|
|
3321
|
+
try options.chance.metronome(player, move, n);
|
|
3322
|
+
return move;
|
|
3323
|
+
}
|
|
3324
|
+
|
|
3325
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3326
|
+
const duration: u3 = if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3327
|
+
@intCast(val)
|
|
3328
|
+
else if (showdown)
|
|
3329
|
+
battle.rng.range(u3, 1, 7)
|
|
3330
|
+
else duration: {
|
|
3331
|
+
while (true) {
|
|
3332
|
+
const r = battle.rng.next() & 7;
|
|
3333
|
+
if (r != 0 and r != 7) break :duration @intCast(r);
|
|
3334
|
+
}
|
|
3335
|
+
};
|
|
3336
|
+
|
|
3337
|
+
assert(duration >= 1 and duration <= 6);
|
|
3338
|
+
options.chance.duration(player, duration);
|
|
3339
|
+
return duration + 1;
|
|
3340
|
+
}
|
|
3341
|
+
|
|
3342
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
3343
|
+
const duration: u3 = if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3344
|
+
@intCast(val)
|
|
3345
|
+
else if (showdown)
|
|
3346
|
+
// Pokémon Showdown incorrectly uses the same duration for self-confusion
|
|
3347
|
+
battle.rng.range(u3, 2, 6)
|
|
3348
|
+
else
|
|
3349
|
+
@intCast((battle.rng.next() & if (self) 1 else 3) + 2);
|
|
3350
|
+
|
|
3351
|
+
assert(duration >= 2 and duration <= if (!showdown and self) 3 else 5);
|
|
3352
|
+
options.chance.duration(player, duration);
|
|
3353
|
+
return duration;
|
|
3354
|
+
}
|
|
3355
|
+
|
|
3356
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
3357
|
+
const duration: u3 = if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3358
|
+
@intCast(val)
|
|
3359
|
+
else if (showdown)
|
|
3360
|
+
// Pokémon Showdown incorrectly inherits Generation III's Disable duration
|
|
3361
|
+
battle.rng.range(u3, 2, 6)
|
|
3362
|
+
else duration: {
|
|
3363
|
+
while (true) {
|
|
3364
|
+
const r = battle.rng.next() & 7;
|
|
3365
|
+
if (r != 0) break :duration @intCast(r + 1);
|
|
3366
|
+
}
|
|
3367
|
+
};
|
|
3368
|
+
|
|
3369
|
+
assert(duration >= 2 and duration <= (if (showdown) 5 else 7));
|
|
3370
|
+
options.chance.duration(player, duration);
|
|
3371
|
+
return duration;
|
|
3372
|
+
}
|
|
3373
|
+
|
|
3374
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3375
|
+
const duration: u3 = if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3376
|
+
@intCast(val)
|
|
3377
|
+
else if (showdown)
|
|
3378
|
+
battle.rng.range(u3, 2, 4)
|
|
3379
|
+
else
|
|
3380
|
+
@intCast((battle.rng.next() & 1) + 2); // BUG: thrash is + 1 not +2
|
|
3381
|
+
|
|
3382
|
+
assert(duration >= 2 and duration <= 3);
|
|
3383
|
+
options.chance.duration(player, duration);
|
|
3384
|
+
return duration;
|
|
3385
|
+
}
|
|
3386
|
+
|
|
3387
|
+
fn bindingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3388
|
+
const duration: u3 = (if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3389
|
+
@intCast(val)
|
|
3390
|
+
else if (showdown)
|
|
3391
|
+
// TODO: PS does range(3, 6) here which after subtracting 1 is actually 2-4 not 2-5!
|
|
3392
|
+
battle.rng.range(u3, 2, 5)
|
|
3393
|
+
else
|
|
3394
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3395
|
+
|
|
3396
|
+
assert(duration >= 2 and duration <= 5);
|
|
3397
|
+
options.chance.duration(player, duration);
|
|
3398
|
+
return duration + 1;
|
|
3399
|
+
}
|
|
3400
|
+
|
|
3401
|
+
// TODO: consider sharing implementation with bindingDuration
|
|
3402
|
+
fn encoreDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3403
|
+
const duration: u3 = (if (options.calc.overridden(player, 0, .duration)) |val|
|
|
3404
|
+
@intCast(val)
|
|
3405
|
+
else if (showdown)
|
|
3406
|
+
battle.rng.range(u3, 2, 6)
|
|
3407
|
+
else
|
|
3408
|
+
@intCast(battle.rng.next() & 3 + 2));
|
|
3409
|
+
|
|
3410
|
+
assert(duration >= 2 and duration <= 5);
|
|
3411
|
+
options.chance.duration(player, duration);
|
|
3412
|
+
return duration + 1;
|
|
3413
|
+
}
|
|
1405
3414
|
};
|
|
1406
3415
|
|
|
1407
3416
|
test "RNG agreement" {
|
|
@@ -1466,6 +3475,28 @@ test "Roll probabilities" {
|
|
|
1466
3475
|
try expectEqualSlices(u8, &.{ 14, 26, 50, 77, 51, 25, 13 }, &magnitude);
|
|
1467
3476
|
}
|
|
1468
3477
|
|
|
3478
|
+
test "Reasons" {
|
|
3479
|
+
const moves = [_]Move{ .Bind, .Wrap, .FireSpin, .Clamp, .Whirlpool };
|
|
3480
|
+
for (moves) |move| {
|
|
3481
|
+
const reason = Move.get(move).extra.protocol - 1;
|
|
3482
|
+
|
|
3483
|
+
const activate: Activate = @enumFromInt(@intFromEnum(Activate.Bind) + reason);
|
|
3484
|
+
try expectEqualStrings(@tagName(move), @tagName(activate));
|
|
3485
|
+
|
|
3486
|
+
const damage: Damage = @enumFromInt(@intFromEnum(Damage.Bind) + reason);
|
|
3487
|
+
try expectEqualStrings(@tagName(move), @tagName(damage));
|
|
3488
|
+
|
|
3489
|
+
const end: End = @enumFromInt(@intFromEnum(End.Bind) + reason);
|
|
3490
|
+
try expectEqualStrings(@tagName(move), @tagName(end));
|
|
3491
|
+
}
|
|
3492
|
+
|
|
3493
|
+
const perish_song = [_]Start{ .PerishSong0, .PerishSong1, .PerishSong2, .PerishSong3 };
|
|
3494
|
+
for (perish_song, 0..) |ps, i| {
|
|
3495
|
+
const reason: Start = @enumFromInt(@intFromEnum(Start.PerishSong0) + i);
|
|
3496
|
+
try expectEqualStrings(@tagName(ps), @tagName(reason));
|
|
3497
|
+
}
|
|
3498
|
+
}
|
|
3499
|
+
|
|
1469
3500
|
pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Choice) u8 {
|
|
1470
3501
|
var n: u8 = 0;
|
|
1471
3502
|
switch (request) {
|
|
@@ -1490,7 +3521,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1490
3521
|
.Move => {
|
|
1491
3522
|
const side = battle.side(player);
|
|
1492
3523
|
|
|
1493
|
-
|
|
3524
|
+
const active = &side.active;
|
|
1494
3525
|
const stored = side.stored();
|
|
1495
3526
|
|
|
1496
3527
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -1510,7 +3541,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1510
3541
|
}
|
|
1511
3542
|
|
|
1512
3543
|
var slot: u4 = 2;
|
|
1513
|
-
while (!active.volatiles.
|
|
3544
|
+
while (!active.volatiles.Trapped and slot <= 6) : (slot += 1) {
|
|
1514
3545
|
const id = side.order[slot - 1];
|
|
1515
3546
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
1516
3547
|
out[n] = .{ .type = .Switch, .data = slot };
|
|
@@ -1544,7 +3575,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1544
3575
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
1545
3576
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
1546
3577
|
const struggle =
|
|
1547
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3578
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable.move == slot);
|
|
1548
3579
|
const s = if (struggle) 0 else slot;
|
|
1549
3580
|
out[n] = .{ .type = .Move, .data = s };
|
|
1550
3581
|
n += 1;
|
|
@@ -1559,7 +3590,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
1559
3590
|
const m = active.moves[slot - 1];
|
|
1560
3591
|
if (m.id == .None) break;
|
|
1561
3592
|
if (m.pp == 0) continue;
|
|
1562
|
-
if (active.volatiles.
|
|
3593
|
+
if (active.volatiles.disable.move == slot) continue;
|
|
1563
3594
|
out[n] = .{ .type = .Move, .data = slot };
|
|
1564
3595
|
n += 1;
|
|
1565
3596
|
}
|