@pkmn/engine 0.1.0-dev.b9fb6eab → 0.1.0-dev.c5fe6d07
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -59
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +112 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/layout.json +25 -3
- package/build/pkg/data.d.ts +1 -2
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +47 -31
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +15 -12
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +4 -2
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +133 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +95 -76
- package/package.json +56 -36
- package/src/bin/install-pkmn-engine +11 -6
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +6 -4
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +11 -11
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +60 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +242 -178
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +10 -10
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +265 -153
- package/src/lib/gen1/calc.zig +427 -0
- package/src/lib/gen1/chance.zig +1044 -0
- package/src/lib/gen1/data/moves.zig +10 -10
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +3 -3
- package/src/lib/gen1/data.zig +69 -43
- package/src/lib/gen1/helpers.zig +592 -32
- package/src/lib/gen1/mechanics.zig +996 -630
- package/src/lib/gen2/README.md +12 -13
- package/src/lib/gen2/data/items.zig +3 -3
- package/src/lib/gen2/data/moves.zig +1 -1
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +3 -3
- package/src/lib/gen2/data.zig +37 -26
- package/src/lib/gen2/helpers.zig +9 -11
- package/src/lib/gen2/mechanics.zig +5 -4
- package/src/lib/pkmn.zig +68 -9
- package/src/test/display/pkmn.html.tmpl +368 -0
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@@ -1,11 +1,14 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const Action = @import("chance.zig").Action;
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const data = @import("data.zig");
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const assert = std.debug.assert;
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@@ -17,7 +20,7 @@ const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const showdown = pkmn.options.showdown;
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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@@ -56,35 +59,43 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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-
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const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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// FIXME
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// std.debug.print("\n", .{});
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// DEBUG(battle.turn);
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// std.debug.print("// ", .{});
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &f1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &f2)) |r| return r;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1, &f1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2, &f2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, f1, .P2, c2, r2, s2, f2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, f2, .P1, c1, r1, s1, f1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -96,10 +107,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown)
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown)
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,7 +165,10 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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@@ -217,16 +239,12 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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-
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -299,13 +314,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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battle.rng.range(u8, 0, 2) == 0
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else
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battle.rng.next() < Gen12.percent(50) + 1;
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if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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battle.rng.advance(1);
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}
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -315,7 +328,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const t1 = battle.side(.P1).active.volatiles.Thrashing;
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const t2 = battle.side(.P2).active.volatiles.Thrashing;
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// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
331
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
332
|
// won the original coin flip
|
|
320
333
|
if (t1 and t2) return .P1;
|
|
321
334
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,34 +341,59 @@ fn doTurn(
|
|
|
328
341
|
battle: anytype,
|
|
329
342
|
player: Player,
|
|
330
343
|
player_choice: Choice,
|
|
344
|
+
player_rewrap: bool,
|
|
345
|
+
player_skip: bool,
|
|
331
346
|
player_from: ?Move,
|
|
332
347
|
foe_player: Player,
|
|
333
348
|
foe_choice: Choice,
|
|
349
|
+
foe_rewrap: bool,
|
|
350
|
+
foe_skip: bool,
|
|
334
351
|
foe_from: ?Move,
|
|
335
|
-
|
|
352
|
+
options: anytype,
|
|
336
353
|
) !?Result {
|
|
337
354
|
assert(player_choice.type != .Pass);
|
|
338
355
|
|
|
339
356
|
var residual = true;
|
|
340
357
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
358
|
+
if (try executeMove(
|
|
359
|
+
battle,
|
|
360
|
+
player,
|
|
361
|
+
player_choice,
|
|
362
|
+
player_rewrap,
|
|
363
|
+
player_skip,
|
|
364
|
+
player_from,
|
|
365
|
+
&residual,
|
|
366
|
+
options,
|
|
367
|
+
)) |r| return r;
|
|
342
368
|
if (!replace) {
|
|
343
369
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
370
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
371
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
372
|
+
if (residual) try handleResidual(battle, player, options);
|
|
373
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
374
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
375
|
|
|
376
|
+
options.chance.clearPending();
|
|
377
|
+
|
|
350
378
|
residual = true;
|
|
351
379
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
352
|
-
|
|
380
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
381
|
+
if (if (calc) null else try executeMove(
|
|
382
|
+
battle,
|
|
383
|
+
foe_player,
|
|
384
|
+
foe_choice,
|
|
385
|
+
foe_rewrap,
|
|
386
|
+
foe_skip,
|
|
387
|
+
foe_from,
|
|
388
|
+
&residual,
|
|
389
|
+
options,
|
|
390
|
+
)) |r| return r;
|
|
353
391
|
if (!replace) {
|
|
354
|
-
if (foe_choice.type != .Switch) {
|
|
355
|
-
if (try checkFaint(battle, player,
|
|
392
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
393
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
356
394
|
}
|
|
357
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
358
|
-
if (try checkFaint(battle, foe_player,
|
|
395
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
396
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
359
397
|
}
|
|
360
398
|
|
|
361
399
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -372,29 +410,32 @@ fn executeMove(
|
|
|
372
410
|
battle: anytype,
|
|
373
411
|
player: Player,
|
|
374
412
|
choice: Choice,
|
|
413
|
+
rewrap: bool,
|
|
414
|
+
skip: bool,
|
|
375
415
|
from: ?Move,
|
|
376
416
|
residual: *bool,
|
|
377
|
-
|
|
417
|
+
options: anytype,
|
|
378
418
|
) !?Result {
|
|
379
419
|
var side = battle.side(player);
|
|
380
420
|
|
|
381
421
|
if (choice.type == .Switch) {
|
|
382
|
-
try switchIn(battle, player,
|
|
422
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
383
423
|
return null;
|
|
384
424
|
}
|
|
385
425
|
|
|
426
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
427
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
428
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
386
429
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
387
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
388
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
389
430
|
assert(!showdown);
|
|
390
431
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
391
|
-
try log.cant(battle.active(player), .Bound);
|
|
432
|
+
try options.log.cant(battle.active(player), .Bound);
|
|
392
433
|
}
|
|
393
434
|
return null;
|
|
394
435
|
}
|
|
395
436
|
|
|
396
437
|
assert(choice.type == .Move);
|
|
397
|
-
var mslot = @intCast(
|
|
438
|
+
var mslot: u4 = @intCast(choice.data);
|
|
398
439
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
399
440
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
400
441
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -403,10 +444,7 @@ fn executeMove(
|
|
|
403
444
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
404
445
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
405
446
|
assert(!showdown);
|
|
406
|
-
mslot = @intCast(
|
|
407
|
-
battle.last_selected_indexes.p1
|
|
408
|
-
else
|
|
409
|
-
battle.last_selected_indexes.p2);
|
|
447
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
410
448
|
const stored = side.stored();
|
|
411
449
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
412
450
|
auto = side.last_selected_move == .HyperBeam or side.active.volatiles.Bide or
|
|
@@ -427,15 +465,12 @@ fn executeMove(
|
|
|
427
465
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
428
466
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
429
467
|
assert(mslot == 1);
|
|
430
|
-
mslot = @intCast(
|
|
431
|
-
battle.last_selected_indexes.p1
|
|
432
|
-
else
|
|
433
|
-
battle.last_selected_indexes.p2);
|
|
468
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
434
469
|
}
|
|
435
470
|
|
|
436
471
|
var skip_can = false;
|
|
437
472
|
var skip_pp = false;
|
|
438
|
-
switch (try beforeMove(battle, player, from, residual,
|
|
473
|
+
switch (try beforeMove(battle, player, skip, from, residual, options)) {
|
|
439
474
|
.done => return null,
|
|
440
475
|
.skip_can => skip_can = true,
|
|
441
476
|
.skip_pp => skip_pp = true,
|
|
@@ -443,22 +478,24 @@ fn executeMove(
|
|
|
443
478
|
.err => return @as(?Result, Result.Error),
|
|
444
479
|
}
|
|
445
480
|
|
|
446
|
-
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual,
|
|
481
|
+
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual, options)) {
|
|
447
482
|
return null;
|
|
448
483
|
}
|
|
449
484
|
|
|
450
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
485
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
451
486
|
}
|
|
452
487
|
|
|
453
|
-
const BeforeMove =
|
|
488
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
454
489
|
|
|
455
490
|
fn beforeMove(
|
|
456
491
|
battle: anytype,
|
|
457
492
|
player: Player,
|
|
493
|
+
skip: bool,
|
|
458
494
|
from: ?Move,
|
|
459
495
|
residual: *bool,
|
|
460
|
-
|
|
496
|
+
options: anytype,
|
|
461
497
|
) !BeforeMove {
|
|
498
|
+
var log = options.log;
|
|
462
499
|
var side = battle.side(player);
|
|
463
500
|
const foe = battle.foe(player);
|
|
464
501
|
var active = &side.active;
|
|
@@ -467,11 +504,21 @@ fn beforeMove(
|
|
|
467
504
|
var volatiles = &active.volatiles;
|
|
468
505
|
|
|
469
506
|
if (Status.is(stored.status, .SLP)) {
|
|
470
|
-
const
|
|
507
|
+
const before = stored.status;
|
|
471
508
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
509
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
510
|
+
if (!extend) stored.status = 0;
|
|
511
|
+
} else {
|
|
512
|
+
stored.status -= 1;
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
const duration = Status.duration(stored.status);
|
|
516
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
517
|
+
try options.chance.sleep(player, duration);
|
|
518
|
+
}
|
|
519
|
+
|
|
520
|
+
if (duration == 0) {
|
|
521
|
+
try log.curestatus(ident, before, .Message);
|
|
475
522
|
stored.status = 0; // clears EXT if present
|
|
476
523
|
} else {
|
|
477
524
|
try log.cant(ident, .Sleep);
|
|
@@ -486,13 +533,15 @@ fn beforeMove(
|
|
|
486
533
|
return .done;
|
|
487
534
|
}
|
|
488
535
|
|
|
489
|
-
if (foe.active.volatiles.Binding) {
|
|
536
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
490
537
|
try log.cant(ident, .Bound);
|
|
491
538
|
return .done;
|
|
492
539
|
}
|
|
493
540
|
|
|
494
|
-
if (
|
|
495
|
-
|
|
541
|
+
if (volatiles.Flinch) {
|
|
542
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
543
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
544
|
+
if (!showdown) volatiles.Flinch = false;
|
|
496
545
|
try log.cant(ident, .Flinch);
|
|
497
546
|
return .done;
|
|
498
547
|
}
|
|
@@ -504,21 +553,20 @@ fn beforeMove(
|
|
|
504
553
|
}
|
|
505
554
|
|
|
506
555
|
if (volatiles.disabled_duration > 0) {
|
|
507
|
-
|
|
556
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
557
|
+
if (!extend) volatiles.disabled_duration = 0;
|
|
558
|
+
} else {
|
|
559
|
+
volatiles.disabled_duration -= 1;
|
|
560
|
+
}
|
|
561
|
+
try options.chance.disable(player, volatiles.disabled_duration);
|
|
562
|
+
|
|
508
563
|
if (volatiles.disabled_duration == 0) {
|
|
509
564
|
volatiles.disabled_move = 0;
|
|
510
565
|
try log.end(ident, .Disable);
|
|
511
566
|
}
|
|
512
567
|
}
|
|
513
568
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
514
|
-
if (showdown and try disabled(side, ident,
|
|
515
|
-
|
|
516
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
517
|
-
if (showdown and volatiles.Flinch) {
|
|
518
|
-
volatiles.Flinch = false;
|
|
519
|
-
try log.cant(ident, .Flinch);
|
|
520
|
-
return .done;
|
|
521
|
-
}
|
|
569
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
522
570
|
|
|
523
571
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
524
572
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -530,19 +578,20 @@ fn beforeMove(
|
|
|
530
578
|
if (volatiles.Confusion) {
|
|
531
579
|
assert(volatiles.confusion > 0);
|
|
532
580
|
|
|
533
|
-
|
|
581
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
582
|
+
if (!extend) volatiles.confusion = 0;
|
|
583
|
+
} else {
|
|
584
|
+
volatiles.confusion -= 1;
|
|
585
|
+
}
|
|
586
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
587
|
+
|
|
534
588
|
if (volatiles.confusion == 0) {
|
|
535
589
|
volatiles.Confusion = false;
|
|
536
590
|
try log.end(ident, .Confusion);
|
|
537
591
|
} else {
|
|
538
592
|
try log.activate(ident, .Confusion);
|
|
539
593
|
|
|
540
|
-
|
|
541
|
-
!battle.rng.chance(u8, 128, 256)
|
|
542
|
-
else
|
|
543
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
544
|
-
|
|
545
|
-
if (confused) {
|
|
594
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
546
595
|
assert(!volatiles.MultiHit);
|
|
547
596
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
548
597
|
volatiles.Bide = false;
|
|
@@ -552,6 +601,7 @@ fn beforeMove(
|
|
|
552
601
|
volatiles.Charging = false;
|
|
553
602
|
volatiles.Binding = false;
|
|
554
603
|
volatiles.Invulnerable = false;
|
|
604
|
+
options.chance.clearDurations(player, null);
|
|
555
605
|
{
|
|
556
606
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
557
607
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -568,42 +618,53 @@ fn beforeMove(
|
|
|
568
618
|
player
|
|
569
619
|
else
|
|
570
620
|
player.foe();
|
|
621
|
+
|
|
622
|
+
const uncapped = battle.last_damage;
|
|
571
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
572
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
624
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
625
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
626
|
+
if (showdown) battle.last_damage = uncapped;
|
|
573
627
|
|
|
574
628
|
return .done;
|
|
575
629
|
}
|
|
576
630
|
}
|
|
577
631
|
}
|
|
578
632
|
|
|
579
|
-
if (!showdown and try disabled(side, ident,
|
|
580
|
-
|
|
581
|
-
if (Status.is(stored.status, .PAR)) {
|
|
582
|
-
const paralyzed = if (showdown)
|
|
583
|
-
battle.rng.chance(u8, 63, 256)
|
|
584
|
-
else
|
|
585
|
-
battle.rng.next() < Gen12.percent(25);
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
586
634
|
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
636
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
637
|
+
volatiles.Bide = false;
|
|
638
|
+
volatiles.Thrashing = false;
|
|
639
|
+
volatiles.Charging = false;
|
|
640
|
+
volatiles.Binding = false;
|
|
641
|
+
options.chance.clearDurations(player, null);
|
|
642
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
643
|
+
try log.cant(ident, .Paralysis);
|
|
644
|
+
return .done;
|
|
597
645
|
}
|
|
598
646
|
|
|
599
647
|
if (volatiles.Bide) {
|
|
600
648
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
601
649
|
|
|
602
|
-
|
|
650
|
+
if (showdown) {
|
|
651
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
652
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
653
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
654
|
+
volatiles.state +|= battle.last_damage;
|
|
655
|
+
} else {
|
|
656
|
+
volatiles.state +%= battle.last_damage;
|
|
657
|
+
}
|
|
603
658
|
|
|
604
659
|
assert(volatiles.attacks > 0);
|
|
605
660
|
|
|
606
|
-
|
|
661
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
662
|
+
if (!extend) volatiles.attacks = 0;
|
|
663
|
+
} else {
|
|
664
|
+
volatiles.attacks -= 1;
|
|
665
|
+
}
|
|
666
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
667
|
+
|
|
607
668
|
if (volatiles.attacks != 0) {
|
|
608
669
|
try log.activate(ident, .Bide);
|
|
609
670
|
return .done;
|
|
@@ -620,15 +681,16 @@ fn beforeMove(
|
|
|
620
681
|
return .done;
|
|
621
682
|
}
|
|
622
683
|
|
|
623
|
-
|
|
624
|
-
|
|
684
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
685
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
686
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
625
687
|
|
|
626
688
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
627
689
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
628
690
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
629
691
|
if (showdown) {
|
|
630
692
|
residual.* = false;
|
|
631
|
-
try handleResidual(battle, player,
|
|
693
|
+
try handleResidual(battle, player, options);
|
|
632
694
|
}
|
|
633
695
|
|
|
634
696
|
return .done;
|
|
@@ -637,20 +699,39 @@ fn beforeMove(
|
|
|
637
699
|
if (volatiles.Thrashing) {
|
|
638
700
|
assert(volatiles.attacks > 0);
|
|
639
701
|
assert(from != null);
|
|
640
|
-
|
|
641
|
-
if (
|
|
702
|
+
|
|
703
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
704
|
+
if (!extend) volatiles.attacks = 0;
|
|
705
|
+
} else {
|
|
706
|
+
volatiles.attacks -= 1;
|
|
707
|
+
}
|
|
708
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
709
|
+
|
|
710
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
642
711
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
643
712
|
}
|
|
644
713
|
try log.move(ident, side.last_selected_move, battle.active(player.foe()), from);
|
|
645
|
-
if (showdown
|
|
646
|
-
|
|
714
|
+
if (showdown) {
|
|
715
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
716
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
717
|
+
side.last_used_move = side.last_selected_move;
|
|
718
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
719
|
+
try log.start(battle.active(player), .ConfusionSilent);
|
|
720
|
+
}
|
|
647
721
|
}
|
|
648
722
|
return .skip_can;
|
|
649
723
|
}
|
|
650
724
|
|
|
651
725
|
if (volatiles.Binding) {
|
|
652
726
|
assert(volatiles.attacks > 0);
|
|
653
|
-
|
|
727
|
+
|
|
728
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
729
|
+
if (!extend) volatiles.attacks = 0;
|
|
730
|
+
} else {
|
|
731
|
+
volatiles.attacks -= 1;
|
|
732
|
+
}
|
|
733
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
734
|
+
|
|
654
735
|
try log.move(
|
|
655
736
|
battle.active(player),
|
|
656
737
|
side.last_selected_move,
|
|
@@ -658,7 +739,11 @@ fn beforeMove(
|
|
|
658
739
|
side.last_selected_move,
|
|
659
740
|
);
|
|
660
741
|
if (showdown or battle.last_damage != 0) {
|
|
661
|
-
|
|
742
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
743
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
744
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
745
|
+
try buildRage(battle, player.foe(), options);
|
|
746
|
+
}
|
|
662
747
|
}
|
|
663
748
|
return .done;
|
|
664
749
|
}
|
|
@@ -674,7 +759,7 @@ fn canMove(
|
|
|
674
759
|
skip_pp: bool,
|
|
675
760
|
from: ?Move,
|
|
676
761
|
residual: *bool,
|
|
677
|
-
|
|
762
|
+
options: anytype,
|
|
678
763
|
) !bool {
|
|
679
764
|
var side = battle.side(player);
|
|
680
765
|
const player_ident = battle.active(player);
|
|
@@ -689,8 +774,9 @@ fn canMove(
|
|
|
689
774
|
side.active.volatiles.Charging = false;
|
|
690
775
|
side.active.volatiles.Invulnerable = false;
|
|
691
776
|
} else if (move.effect == .Charge) {
|
|
692
|
-
try log.move(player_ident, side.last_selected_move, .{}, from);
|
|
693
|
-
|
|
777
|
+
try options.log.move(player_ident, side.last_selected_move, .{}, from);
|
|
778
|
+
setCounterable(battle, player, side, move);
|
|
779
|
+
try Effects.charge(battle, player, options);
|
|
694
780
|
return false;
|
|
695
781
|
}
|
|
696
782
|
|
|
@@ -705,23 +791,35 @@ fn canMove(
|
|
|
705
791
|
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
706
792
|
// regrettable, but this information is more "nice to have" than required
|
|
707
793
|
const f = if (from != null and from.? == .None) null else from;
|
|
708
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
794
|
+
try options.log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
795
|
+
setCounterable(battle, player, side, move);
|
|
709
796
|
|
|
710
797
|
if (move.effect.onBegin()) {
|
|
711
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
798
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
712
799
|
return false;
|
|
713
800
|
}
|
|
714
801
|
|
|
715
802
|
if (move.effect == .Thrashing) {
|
|
716
|
-
Effects.thrashing(battle, player);
|
|
803
|
+
Effects.thrashing(battle, player, options);
|
|
717
804
|
} else if (!showdown and move.effect == .Binding) {
|
|
718
805
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
719
|
-
Effects.binding(battle, player);
|
|
806
|
+
try Effects.binding(battle, player, false, options);
|
|
720
807
|
}
|
|
721
808
|
|
|
722
809
|
return true;
|
|
723
810
|
}
|
|
724
811
|
|
|
812
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
813
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
814
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
815
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
816
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
817
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
818
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
819
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
820
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
821
|
+
}
|
|
822
|
+
|
|
725
823
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
726
824
|
if (side.last_selected_move == .Struggle) return;
|
|
727
825
|
|
|
@@ -732,11 +830,11 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
732
830
|
if (volatiles.Bide) return;
|
|
733
831
|
|
|
734
832
|
assert(active.move(mslot).pp > 0 or auto);
|
|
735
|
-
active.move(mslot).pp = @
|
|
833
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) -% 1;
|
|
736
834
|
if (volatiles.Transform) return;
|
|
737
835
|
|
|
738
836
|
assert(side.stored().move(mslot).pp > 0 or auto);
|
|
739
|
-
side.stored().move(mslot).pp = @
|
|
837
|
+
side.stored().move(mslot).pp = @as(u6, @intCast(side.stored().move(mslot).pp)) -% 1;
|
|
740
838
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
741
839
|
}
|
|
742
840
|
|
|
@@ -744,12 +842,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
744
842
|
var active = &side.active;
|
|
745
843
|
const volatiles = &active.volatiles;
|
|
746
844
|
|
|
747
|
-
active.move(mslot).pp = @
|
|
845
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
748
846
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
749
847
|
if (showdown and volatiles.Transform) return;
|
|
750
848
|
|
|
751
849
|
assert(mslot > 0 and mslot <= 4);
|
|
752
|
-
side.stored().moves[mslot - 1].pp = @
|
|
850
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
753
851
|
}
|
|
754
852
|
|
|
755
853
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -757,10 +855,12 @@ fn doMove(
|
|
|
757
855
|
battle: anytype,
|
|
758
856
|
player: Player,
|
|
759
857
|
mslot: u4,
|
|
858
|
+
rewrap: bool,
|
|
760
859
|
auto: bool,
|
|
761
860
|
residual: *bool,
|
|
762
|
-
|
|
861
|
+
options: anytype,
|
|
763
862
|
) !?Result {
|
|
863
|
+
var log = options.log;
|
|
764
864
|
var side = battle.side(player);
|
|
765
865
|
const foe = battle.foe(player);
|
|
766
866
|
|
|
@@ -775,37 +875,44 @@ fn doMove(
|
|
|
775
875
|
var hits: u4 = 1;
|
|
776
876
|
var effectiveness = Effectiveness.neutral;
|
|
777
877
|
|
|
878
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
879
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
880
|
+
|
|
778
881
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
779
882
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
780
|
-
return specialDamage(battle, player, move,
|
|
883
|
+
return specialDamage(battle, player, move, options);
|
|
781
884
|
}
|
|
782
885
|
|
|
783
886
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
784
887
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
785
888
|
var miss = showdown and miss: {
|
|
786
889
|
immune = move.target != .Self and !status and !counter and
|
|
787
|
-
(@
|
|
788
|
-
@
|
|
890
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
891
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
789
892
|
if (immune and move.effect != .Binding) break :miss true;
|
|
790
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
791
|
-
|
|
893
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
894
|
+
battle.last_damage = 0;
|
|
895
|
+
break :miss true;
|
|
896
|
+
}
|
|
897
|
+
break :miss (move.target != .Self and
|
|
898
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
792
899
|
};
|
|
793
900
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
794
901
|
|
|
795
|
-
var late = showdown;
|
|
902
|
+
var late = showdown and move.effect != .Explode;
|
|
796
903
|
const skip = status or immune;
|
|
797
904
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
798
905
|
if (showdown and move.effect.isMulti()) {
|
|
799
|
-
Effects.multiHit(battle, player, move);
|
|
906
|
+
try Effects.multiHit(battle, player, move, options);
|
|
800
907
|
hits = side.active.volatiles.attacks;
|
|
801
908
|
late = false;
|
|
802
909
|
}
|
|
803
910
|
|
|
804
911
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
805
912
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
806
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
913
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
807
914
|
|
|
808
|
-
if (counter) return counterDamage(battle, player, move,
|
|
915
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
809
916
|
|
|
810
917
|
battle.last_damage = 0;
|
|
811
918
|
|
|
@@ -827,17 +934,15 @@ fn doMove(
|
|
|
827
934
|
effectiveness = adjustDamage(battle, player);
|
|
828
935
|
immune = effectiveness == 0;
|
|
829
936
|
}
|
|
830
|
-
randomizeDamage(battle);
|
|
937
|
+
try randomizeDamage(battle, player, options);
|
|
831
938
|
}
|
|
832
939
|
}
|
|
833
940
|
|
|
834
|
-
|
|
835
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
836
|
-
|
|
941
|
+
var zero = battle.last_damage == 0;
|
|
837
942
|
miss = if (showdown or skip)
|
|
838
943
|
miss
|
|
839
944
|
else
|
|
840
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
945
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
841
946
|
|
|
842
947
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
843
948
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -845,11 +950,11 @@ fn doMove(
|
|
|
845
950
|
|
|
846
951
|
if (!showdown or !miss) {
|
|
847
952
|
if (move.effect == .MirrorMove) {
|
|
848
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
953
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
849
954
|
} else if (move.effect == .Metronome) {
|
|
850
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
955
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
851
956
|
} else if (move.effect.onEnd()) {
|
|
852
|
-
try onEnd(battle, player, move,
|
|
957
|
+
try onEnd(battle, player, move, options);
|
|
853
958
|
return null;
|
|
854
959
|
}
|
|
855
960
|
}
|
|
@@ -862,38 +967,46 @@ fn doMove(
|
|
|
862
967
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
863
968
|
if (ohko) {
|
|
864
969
|
try log.immune(foe_ident, .OHKO);
|
|
865
|
-
} else if (immune and !invulnerable) {
|
|
970
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
866
971
|
try log.immune(foe_ident, .None);
|
|
867
972
|
} else if (mist) {
|
|
868
973
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
869
974
|
try log.fail(foe_ident, .None);
|
|
870
975
|
} else {
|
|
976
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
871
977
|
try log.lastmiss();
|
|
872
978
|
try log.miss(battle.active(player));
|
|
873
979
|
}
|
|
874
980
|
if (move.effect == .JumpKick) {
|
|
875
981
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
876
|
-
assert(battle.last_damage == 0);
|
|
982
|
+
assert(showdown or battle.last_damage == 0);
|
|
877
983
|
battle.last_damage = 1;
|
|
878
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
984
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
879
985
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
880
986
|
} else if (move.effect == .Explode) {
|
|
881
987
|
try Effects.explode(battle, player);
|
|
882
|
-
try buildRage(battle, player.foe(),
|
|
988
|
+
try buildRage(battle, player.foe(), options);
|
|
883
989
|
} else if (showdown and move.effect == .Disable) {
|
|
884
|
-
try buildRage(battle, player.foe(),
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
991
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
992
|
+
try options.chance.commit(player, .binding);
|
|
885
993
|
}
|
|
886
994
|
return null;
|
|
995
|
+
} else {
|
|
996
|
+
try options.chance.commit(player, .hit);
|
|
887
997
|
}
|
|
888
998
|
|
|
889
999
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
890
1000
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
891
1001
|
// it up above before damage calculation).
|
|
892
1002
|
if (!showdown and move.effect.isMulti()) {
|
|
893
|
-
Effects.multiHit(battle, player, move);
|
|
1003
|
+
try Effects.multiHit(battle, player, move, options);
|
|
894
1004
|
hits = side.active.volatiles.attacks;
|
|
895
1005
|
}
|
|
896
1006
|
|
|
1007
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
1008
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1009
|
+
|
|
897
1010
|
var nullified = false;
|
|
898
1011
|
var hit: u4 = 0;
|
|
899
1012
|
while (hit < hits) {
|
|
@@ -905,11 +1018,13 @@ fn doMove(
|
|
|
905
1018
|
try log.resisted(battle.active(player.foe()));
|
|
906
1019
|
}
|
|
907
1020
|
}
|
|
908
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1021
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
909
1022
|
if (hit == 0 and ohko) try log.ohko();
|
|
910
1023
|
hit += 1;
|
|
911
1024
|
if (foe.stored().hp == 0) break;
|
|
912
|
-
if (!late
|
|
1025
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1026
|
+
try buildRage(battle, player.foe(), options);
|
|
1027
|
+
}
|
|
913
1028
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
914
1029
|
if (nullified) break;
|
|
915
1030
|
}
|
|
@@ -919,17 +1034,23 @@ fn doMove(
|
|
|
919
1034
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
920
1035
|
side.active.volatiles.attacks = 0;
|
|
921
1036
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
922
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1037
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
923
1038
|
}
|
|
924
1039
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
925
1040
|
} else if (showdown) {
|
|
926
1041
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
927
1042
|
if (move.effect == .Binding) {
|
|
928
|
-
Effects.binding(battle, player);
|
|
1043
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
929
1044
|
if (immune) {
|
|
930
1045
|
battle.last_damage = 0;
|
|
1046
|
+
assert(foe.stored().hp > 0);
|
|
931
1047
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
932
|
-
|
|
1048
|
+
if (sub) {
|
|
1049
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1050
|
+
} else {
|
|
1051
|
+
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1052
|
+
try buildRage(battle, player.foe(), options);
|
|
1053
|
+
}
|
|
933
1054
|
return null;
|
|
934
1055
|
}
|
|
935
1056
|
}
|
|
@@ -942,12 +1063,12 @@ fn doMove(
|
|
|
942
1063
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
943
1064
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
944
1065
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
945
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1066
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
946
1067
|
|
|
947
1068
|
if (foe.stored().hp == 0) return null;
|
|
948
1069
|
|
|
949
|
-
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit
|
|
950
|
-
if (late and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1070
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1071
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
951
1072
|
|
|
952
1073
|
if (!move.effect.isSpecial()) {
|
|
953
1074
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -958,30 +1079,29 @@ fn doMove(
|
|
|
958
1079
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
959
1080
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
960
1081
|
if (move.effect == .Twineedle) {
|
|
961
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1082
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
962
1083
|
} else if (move.effect == .Disable) {
|
|
963
|
-
const result = try Effects.disable(battle, player, move,
|
|
964
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1084
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1085
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
965
1086
|
return result;
|
|
966
1087
|
} else {
|
|
967
|
-
try moveEffect(battle, player, move,
|
|
1088
|
+
try moveEffect(battle, player, move, options);
|
|
968
1089
|
}
|
|
969
1090
|
}
|
|
970
1091
|
|
|
971
1092
|
return null;
|
|
972
1093
|
}
|
|
973
1094
|
|
|
974
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1095
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
975
1096
|
const side = battle.side(player);
|
|
976
1097
|
|
|
977
1098
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
978
|
-
var
|
|
979
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
980
|
-
|
|
981
|
-
|
|
1099
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1100
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1101
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1102
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
982
1103
|
|
|
983
|
-
|
|
984
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1104
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
985
1105
|
}
|
|
986
1106
|
|
|
987
1107
|
fn calcDamage(
|
|
@@ -1047,7 +1167,7 @@ fn calcDamage(
|
|
|
1047
1167
|
d = @min(997, d);
|
|
1048
1168
|
d += 2;
|
|
1049
1169
|
|
|
1050
|
-
battle.last_damage = @intCast(
|
|
1170
|
+
battle.last_damage = @intCast(d);
|
|
1051
1171
|
|
|
1052
1172
|
return true;
|
|
1053
1173
|
}
|
|
@@ -1061,9 +1181,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1061
1181
|
var d = battle.last_damage;
|
|
1062
1182
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1063
1183
|
|
|
1064
|
-
const neutral = @
|
|
1065
|
-
const eff1: u16 = @
|
|
1066
|
-
const eff2: u16 = @
|
|
1184
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1185
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1186
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1067
1187
|
|
|
1068
1188
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1069
1189
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1083,101 +1203,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1083
1203
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1084
1204
|
}
|
|
1085
1205
|
|
|
1086
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1206
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1087
1207
|
if (battle.last_damage <= 1) return;
|
|
1088
|
-
|
|
1089
|
-
|
|
1090
|
-
|
|
1091
|
-
|
|
1092
|
-
while (true) {
|
|
1093
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1094
|
-
if (r >= 217) break :loop r;
|
|
1095
|
-
}
|
|
1096
|
-
};
|
|
1097
|
-
|
|
1098
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1208
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1209
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1210
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1211
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1099
1212
|
}
|
|
1100
1213
|
|
|
1101
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1214
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1102
1215
|
const side = battle.side(player);
|
|
1216
|
+
const foe = battle.foe(player);
|
|
1103
1217
|
|
|
1104
|
-
if (!try checkHit(battle, player, move,
|
|
1218
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1219
|
+
try options.chance.commit(player, .hit);
|
|
1105
1220
|
|
|
1106
1221
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1107
|
-
.SuperFang => @max(
|
|
1222
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1108
1223
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1109
1224
|
.SonicBoom => 20,
|
|
1110
1225
|
.DragonRage => 40,
|
|
1111
1226
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1112
1227
|
.Psywave => power: {
|
|
1113
|
-
const max = @intCast(
|
|
1114
|
-
|
|
1115
|
-
|
|
1116
|
-
|
|
1117
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1118
|
-
if (max <= 1) return Result.Error;
|
|
1119
|
-
while (true) {
|
|
1120
|
-
const r = battle.rng.next();
|
|
1121
|
-
if (r < max) break :power r;
|
|
1122
|
-
}
|
|
1123
|
-
}
|
|
1228
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1229
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1230
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1231
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1124
1232
|
},
|
|
1125
1233
|
else => unreachable,
|
|
1126
1234
|
};
|
|
1127
1235
|
|
|
1128
1236
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1129
1237
|
|
|
1130
|
-
|
|
1131
|
-
|
|
1238
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1239
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1240
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1132
1241
|
|
|
1133
1242
|
return null;
|
|
1134
1243
|
}
|
|
1135
1244
|
|
|
1136
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1245
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1137
1246
|
const foe = battle.foe(player);
|
|
1138
1247
|
|
|
1139
1248
|
if (battle.last_damage == 0) {
|
|
1140
|
-
try log.fail(battle.active(player), .None);
|
|
1249
|
+
try options.log.fail(battle.active(player), .None);
|
|
1141
1250
|
return null;
|
|
1142
1251
|
}
|
|
1143
1252
|
|
|
1144
|
-
// Pretend
|
|
1145
|
-
const foe_last_used_move =
|
|
1146
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1253
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1147
1254
|
const foe_last_selected_move =
|
|
1148
1255
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1149
|
-
.
|
|
1256
|
+
.Splash
|
|
1150
1257
|
else
|
|
1151
1258
|
foe.last_selected_move);
|
|
1152
1259
|
|
|
1153
|
-
const used =
|
|
1154
|
-
foe.last_used_move != .Counter and
|
|
1155
|
-
(foe_last_used_move.type == .Normal or
|
|
1156
|
-
foe_last_used_move.type == .Fighting);
|
|
1157
|
-
|
|
1260
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1158
1261
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1159
1262
|
foe.last_selected_move != .Counter and
|
|
1160
1263
|
(foe_last_selected_move.type == .Normal or
|
|
1161
1264
|
foe_last_selected_move.type == .Fighting);
|
|
1162
1265
|
|
|
1163
1266
|
if (!used and !selected) {
|
|
1164
|
-
try log.fail(battle.active(player), .None);
|
|
1267
|
+
try options.log.fail(battle.active(player), .None);
|
|
1165
1268
|
return null;
|
|
1166
1269
|
}
|
|
1167
1270
|
|
|
1168
1271
|
if (!used or !selected) {
|
|
1169
1272
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1170
1273
|
if (!showdown) return Result.Error;
|
|
1171
|
-
try log.fail(battle.active(player), .None);
|
|
1274
|
+
try options.log.fail(battle.active(player), .None);
|
|
1172
1275
|
return null;
|
|
1173
1276
|
}
|
|
1174
1277
|
|
|
1175
|
-
battle.last_damage
|
|
1278
|
+
battle.last_damage *|= 2;
|
|
1176
1279
|
|
|
1177
1280
|
// Pokémon Showdown calls checkHit before Counter
|
|
1178
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1281
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1282
|
+
try options.chance.commit(player, .hit);
|
|
1179
1283
|
|
|
1180
|
-
|
|
1284
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1285
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1286
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1181
1287
|
return null;
|
|
1182
1288
|
}
|
|
1183
1289
|
|
|
@@ -1186,7 +1292,7 @@ fn applyDamage(
|
|
|
1186
1292
|
target_player: Player,
|
|
1187
1293
|
sub_player: Player,
|
|
1188
1294
|
reason: Damage,
|
|
1189
|
-
|
|
1295
|
+
options: anytype,
|
|
1190
1296
|
) !bool {
|
|
1191
1297
|
assert(showdown or battle.last_damage != 0);
|
|
1192
1298
|
|
|
@@ -1201,19 +1307,20 @@ fn applyDamage(
|
|
|
1201
1307
|
subbed.active.volatiles.substitute = 0;
|
|
1202
1308
|
subbed.active.volatiles.Substitute = false;
|
|
1203
1309
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1204
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1310
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1311
|
+
options.calc.capped(target_player);
|
|
1205
1312
|
return true;
|
|
1206
1313
|
} else {
|
|
1207
1314
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1208
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1209
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1315
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1316
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1210
1317
|
return false;
|
|
1211
1318
|
}
|
|
1212
1319
|
}
|
|
1213
1320
|
|
|
1214
1321
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1215
1322
|
target.stored().hp -= battle.last_damage;
|
|
1216
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1323
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1217
1324
|
return false;
|
|
1218
1325
|
}
|
|
1219
1326
|
|
|
@@ -1221,73 +1328,78 @@ fn mirrorMove(
|
|
|
1221
1328
|
battle: anytype,
|
|
1222
1329
|
player: Player,
|
|
1223
1330
|
mslot: u4,
|
|
1331
|
+
rewrap: bool,
|
|
1224
1332
|
auto: bool,
|
|
1225
1333
|
residual: *bool,
|
|
1226
|
-
|
|
1227
|
-
) !?Result {
|
|
1334
|
+
options: anytype,
|
|
1335
|
+
) anyerror!?Result {
|
|
1228
1336
|
var side = battle.side(player);
|
|
1229
1337
|
const foe = battle.foe(player);
|
|
1230
1338
|
|
|
1231
1339
|
side.last_selected_move = foe.last_used_move;
|
|
1232
1340
|
|
|
1233
1341
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1234
|
-
try log.fail(battle.active(player), .None);
|
|
1342
|
+
try options.log.fail(battle.active(player), .None);
|
|
1235
1343
|
return null;
|
|
1344
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1345
|
+
incrementPP(side, mslot);
|
|
1236
1346
|
}
|
|
1237
1347
|
|
|
1238
|
-
|
|
1239
|
-
|
|
1240
|
-
|
|
1241
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1348
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1349
|
+
return null;
|
|
1350
|
+
}
|
|
1351
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1242
1352
|
}
|
|
1243
1353
|
|
|
1244
1354
|
fn metronome(
|
|
1245
1355
|
battle: anytype,
|
|
1246
1356
|
player: Player,
|
|
1247
1357
|
mslot: u4,
|
|
1358
|
+
rewrap: bool,
|
|
1248
1359
|
auto: bool,
|
|
1249
1360
|
residual: *bool,
|
|
1250
|
-
|
|
1251
|
-
) !?Result {
|
|
1361
|
+
options: anytype,
|
|
1362
|
+
) anyerror!?Result {
|
|
1252
1363
|
var side = battle.side(player);
|
|
1253
1364
|
|
|
1254
|
-
side.last_selected_move =
|
|
1255
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1256
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1257
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1258
|
-
} else loop: {
|
|
1259
|
-
while (true) {
|
|
1260
|
-
const r = battle.rng.next();
|
|
1261
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1262
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1263
|
-
break :loop @intToEnum(Move, r);
|
|
1264
|
-
}
|
|
1265
|
-
};
|
|
1266
|
-
|
|
1365
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1267
1366
|
incrementPP(side, mslot);
|
|
1268
1367
|
|
|
1269
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1270
|
-
|
|
1368
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1369
|
+
return null;
|
|
1370
|
+
}
|
|
1371
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1271
1372
|
}
|
|
1272
1373
|
|
|
1273
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1374
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1274
1375
|
var immune = false;
|
|
1275
1376
|
var mist = false;
|
|
1276
|
-
|
|
1377
|
+
|
|
1378
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1379
|
+
|
|
1277
1380
|
assert(!immune);
|
|
1278
1381
|
if (mist) {
|
|
1279
1382
|
assert(!showdown);
|
|
1280
1383
|
const foe_ident = battle.active(player.foe());
|
|
1281
|
-
try log.activate(foe_ident, .Mist);
|
|
1282
|
-
try log.fail(foe_ident, .None);
|
|
1384
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1385
|
+
try options.log.fail(foe_ident, .None);
|
|
1283
1386
|
} else {
|
|
1284
|
-
try
|
|
1285
|
-
try log.
|
|
1387
|
+
try options.chance.commit(player, .miss);
|
|
1388
|
+
try options.log.lastmiss();
|
|
1389
|
+
try options.log.miss(battle.active(player));
|
|
1286
1390
|
}
|
|
1391
|
+
|
|
1287
1392
|
return false;
|
|
1288
1393
|
}
|
|
1289
1394
|
|
|
1290
|
-
fn moveHit(
|
|
1395
|
+
fn moveHit(
|
|
1396
|
+
battle: anytype,
|
|
1397
|
+
player: Player,
|
|
1398
|
+
move: Move.Data,
|
|
1399
|
+
immune: *bool,
|
|
1400
|
+
mist: *bool,
|
|
1401
|
+
options: anytype,
|
|
1402
|
+
) bool {
|
|
1291
1403
|
var side = battle.side(player);
|
|
1292
1404
|
const foe = battle.foe(player);
|
|
1293
1405
|
|
|
@@ -1321,23 +1433,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1321
1433
|
}
|
|
1322
1434
|
|
|
1323
1435
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1324
|
-
|
|
1325
|
-
|
|
1326
|
-
|
|
1327
|
-
|
|
1328
|
-
|
|
1436
|
+
const state = side.active.volatiles.state;
|
|
1437
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1438
|
+
const overwritten = overwrite and state > 0;
|
|
1439
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1440
|
+
|
|
1441
|
+
var accuracy = if (overwritten) state else @as(u16, Gen12.percent(move.accuracy));
|
|
1442
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1329
1443
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1330
|
-
boost = BOOSTS[@
|
|
1444
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1331
1445
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1332
1446
|
accuracy = @min(255, @max(1, accuracy));
|
|
1333
1447
|
|
|
1334
|
-
|
|
1448
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1449
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1450
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1335
1451
|
|
|
1336
1452
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1337
|
-
break :miss
|
|
1338
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1339
|
-
else
|
|
1340
|
-
battle.rng.next() >= accuracy;
|
|
1453
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1341
1454
|
};
|
|
1342
1455
|
|
|
1343
1456
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1347,7 +1460,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1347
1460
|
}
|
|
1348
1461
|
|
|
1349
1462
|
if (!miss) return true;
|
|
1350
|
-
battle.last_damage = 0;
|
|
1463
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1351
1464
|
side.active.volatiles.Binding = false;
|
|
1352
1465
|
return false;
|
|
1353
1466
|
}
|
|
@@ -1355,8 +1468,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1355
1468
|
fn checkFaint(
|
|
1356
1469
|
battle: anytype,
|
|
1357
1470
|
player: Player,
|
|
1358
|
-
|
|
1359
|
-
) @TypeOf(log).Error!?Result {
|
|
1471
|
+
options: anytype,
|
|
1472
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1360
1473
|
const side = battle.side(player);
|
|
1361
1474
|
if (side.stored().hp > 0) return null;
|
|
1362
1475
|
|
|
@@ -1368,20 +1481,20 @@ fn checkFaint(
|
|
|
1368
1481
|
const tie = player_out and foe_out;
|
|
1369
1482
|
const more = tie or player_out or foe_out;
|
|
1370
1483
|
|
|
1371
|
-
if (try faint(battle, player,
|
|
1372
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1484
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1485
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1373
1486
|
|
|
1374
1487
|
assert(!side.active.volatiles.MultiHit);
|
|
1375
1488
|
assert(!foe.active.volatiles.MultiHit);
|
|
1376
1489
|
|
|
1377
1490
|
if (tie) {
|
|
1378
|
-
try log.tie();
|
|
1491
|
+
try options.log.tie();
|
|
1379
1492
|
return Result.Tie;
|
|
1380
1493
|
} else if (player_out) {
|
|
1381
|
-
try log.win(player.foe());
|
|
1494
|
+
try options.log.win(player.foe());
|
|
1382
1495
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1383
1496
|
} else if (foe_out) {
|
|
1384
|
-
try log.win(player);
|
|
1497
|
+
try options.log.win(player);
|
|
1385
1498
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1386
1499
|
}
|
|
1387
1500
|
|
|
@@ -1390,7 +1503,7 @@ fn checkFaint(
|
|
|
1390
1503
|
return Result{ .p1 = foe_choice, .p2 = .Switch };
|
|
1391
1504
|
}
|
|
1392
1505
|
|
|
1393
|
-
fn faint(battle: anytype, player: Player,
|
|
1506
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1394
1507
|
var side = battle.side(player);
|
|
1395
1508
|
var foe = battle.foe(player);
|
|
1396
1509
|
assert(side.stored().hp == 0);
|
|
@@ -1423,11 +1536,12 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1423
1536
|
side.stored().stats.spe;
|
|
1424
1537
|
}
|
|
1425
1538
|
|
|
1426
|
-
try log.faint(battle.active(player), done);
|
|
1539
|
+
try options.log.faint(battle.active(player), done);
|
|
1540
|
+
options.calc.capped(player);
|
|
1427
1541
|
return null;
|
|
1428
1542
|
}
|
|
1429
1543
|
|
|
1430
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1544
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1431
1545
|
var side = battle.side(player);
|
|
1432
1546
|
var stored = side.stored();
|
|
1433
1547
|
const ident = battle.active(player);
|
|
@@ -1448,7 +1562,7 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1448
1562
|
stored.hp -= amount;
|
|
1449
1563
|
|
|
1450
1564
|
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1451
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1565
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1452
1566
|
}
|
|
1453
1567
|
|
|
1454
1568
|
if (volatiles.LeechSeed) {
|
|
@@ -1469,49 +1583,46 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1469
1583
|
damage *= volatiles.toxic;
|
|
1470
1584
|
}
|
|
1471
1585
|
|
|
1472
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1473
|
-
if (showdown) battle.last_damage = damage;
|
|
1474
|
-
|
|
1475
1586
|
const amount = @min(damage, stored.hp);
|
|
1476
1587
|
stored.hp -= amount;
|
|
1477
1588
|
|
|
1478
1589
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1479
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1590
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1480
1591
|
|
|
1481
1592
|
const before = foe_stored.hp;
|
|
1482
1593
|
// Uncapped damage is added back to the foe
|
|
1483
1594
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1484
1595
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1485
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1596
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1486
1597
|
}
|
|
1487
1598
|
}
|
|
1488
1599
|
|
|
1489
|
-
fn endTurn(battle: anytype,
|
|
1600
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1490
1601
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1491
1602
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1492
1603
|
|
|
1493
|
-
|
|
1494
|
-
|
|
1604
|
+
battle.turn += 1;
|
|
1605
|
+
|
|
1606
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1607
|
+
try options.log.tie();
|
|
1495
1608
|
return Result.Tie;
|
|
1496
1609
|
}
|
|
1497
1610
|
|
|
1498
|
-
battle.turn += 1;
|
|
1499
|
-
|
|
1500
1611
|
if (showdown and battle.turn >= 1000) {
|
|
1501
|
-
try log.tie();
|
|
1612
|
+
try options.log.tie();
|
|
1502
1613
|
return Result.Tie;
|
|
1503
1614
|
} else if (battle.turn >= 65535) {
|
|
1504
1615
|
return Result.Error;
|
|
1505
1616
|
}
|
|
1506
1617
|
|
|
1507
|
-
try log.turn(battle.turn);
|
|
1618
|
+
try options.log.turn(battle.turn);
|
|
1508
1619
|
|
|
1509
1620
|
return Result.Default;
|
|
1510
1621
|
}
|
|
1511
1622
|
|
|
1512
1623
|
fn checkEBC(battle: anytype) bool {
|
|
1513
1624
|
for (battle.sides, 0..) |side, i| {
|
|
1514
|
-
const foe = battle.sides[~@
|
|
1625
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1515
1626
|
|
|
1516
1627
|
var foe_all_ghosts = true;
|
|
1517
1628
|
var foe_all_transform = true;
|
|
@@ -1563,48 +1674,84 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1563
1674
|
return false;
|
|
1564
1675
|
}
|
|
1565
1676
|
|
|
1677
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1678
|
+
if (side.active.volatiles.disabled_move != 0) {
|
|
1679
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1680
|
+
const m = side.active.moves[side.active.volatiles.disabled_move - 1].id;
|
|
1681
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1682
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1683
|
+
m
|
|
1684
|
+
else
|
|
1685
|
+
side.last_selected_move;
|
|
1686
|
+
if (m != .None and m == last) {
|
|
1687
|
+
side.active.volatiles.Charging = false;
|
|
1688
|
+
try options.log.disabled(ident, last);
|
|
1689
|
+
return true;
|
|
1690
|
+
}
|
|
1691
|
+
}
|
|
1692
|
+
return false;
|
|
1693
|
+
}
|
|
1694
|
+
|
|
1695
|
+
inline fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1696
|
+
const side = battle.side(who);
|
|
1697
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1698
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1699
|
+
}
|
|
1700
|
+
}
|
|
1701
|
+
|
|
1702
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1703
|
+
var volatiles = &active.volatiles;
|
|
1704
|
+
assert(volatiles.Thrashing);
|
|
1705
|
+
if (volatiles.attacks > 0) return false;
|
|
1706
|
+
|
|
1707
|
+
volatiles.Thrashing = false;
|
|
1708
|
+
volatiles.Confusion = true;
|
|
1709
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1710
|
+
return true;
|
|
1711
|
+
}
|
|
1712
|
+
|
|
1566
1713
|
inline fn onBegin(
|
|
1567
1714
|
battle: anytype,
|
|
1568
1715
|
player: Player,
|
|
1569
1716
|
move: Move.Data,
|
|
1570
1717
|
mslot: u8,
|
|
1571
1718
|
residual: *bool,
|
|
1572
|
-
|
|
1719
|
+
options: anytype,
|
|
1573
1720
|
) !void {
|
|
1574
1721
|
assert(move.effect.onBegin());
|
|
1575
1722
|
return switch (move.effect) {
|
|
1576
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1577
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1578
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1579
|
-
.Haze => Effects.haze(battle, player,
|
|
1580
|
-
.Heal => Effects.heal(battle, player,
|
|
1581
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1582
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1583
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1584
|
-
.Mist => Effects.mist(battle, player,
|
|
1585
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1586
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1587
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1588
|
-
.Splash => Effects.splash(battle, player,
|
|
1589
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1590
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1591
|
-
.Transform => Effects.transform(battle, player,
|
|
1723
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1724
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1725
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1726
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1727
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1728
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1729
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1730
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1731
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1732
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1733
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1734
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1735
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1736
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1737
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1738
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1592
1739
|
else => unreachable,
|
|
1593
1740
|
};
|
|
1594
1741
|
}
|
|
1595
1742
|
|
|
1596
|
-
inline fn onEnd(battle: anytype, player: Player, move: Move.Data,
|
|
1743
|
+
inline fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1597
1744
|
assert(move.effect.onEnd());
|
|
1598
1745
|
return switch (move.effect) {
|
|
1599
|
-
.Bide => Effects.bide(battle, player,
|
|
1746
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1600
1747
|
// zig fmt: off
|
|
1601
1748
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1602
1749
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1603
|
-
Effects.boost(battle, player, move,
|
|
1750
|
+
Effects.boost(battle, player, move, options),
|
|
1604
1751
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1605
|
-
Effects.unboost(battle, player, move,
|
|
1752
|
+
Effects.unboost(battle, player, move, options),
|
|
1606
1753
|
// zig fmt: on
|
|
1607
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1754
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1608
1755
|
else => unreachable,
|
|
1609
1756
|
};
|
|
1610
1757
|
}
|
|
@@ -1614,54 +1761,51 @@ inline fn alwaysHappens(
|
|
|
1614
1761
|
player: Player,
|
|
1615
1762
|
move: Move.Data,
|
|
1616
1763
|
residual: *bool,
|
|
1617
|
-
|
|
1764
|
+
options: anytype,
|
|
1618
1765
|
) !void {
|
|
1619
1766
|
assert(move.effect.alwaysHappens());
|
|
1620
1767
|
return switch (move.effect) {
|
|
1621
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1768
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1622
1769
|
.Explode => Effects.explode(battle, player),
|
|
1623
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1770
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1624
1771
|
.Rage => Effects.rage(battle, player),
|
|
1625
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1772
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1626
1773
|
.JumpKick, .Binding => {},
|
|
1627
1774
|
else => unreachable,
|
|
1628
1775
|
};
|
|
1629
1776
|
}
|
|
1630
1777
|
|
|
1631
|
-
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data,
|
|
1778
|
+
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1632
1779
|
return switch (move.effect) {
|
|
1633
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1634
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1635
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1636
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1637
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1780
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1781
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1782
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1783
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1784
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1638
1785
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1639
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1640
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1786
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1787
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1641
1788
|
// zig fmt: off
|
|
1642
1789
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1643
|
-
Effects.unboost(battle, player, move,
|
|
1790
|
+
Effects.unboost(battle, player, move, options),
|
|
1644
1791
|
// zig fmt: on
|
|
1645
1792
|
else => {},
|
|
1646
1793
|
};
|
|
1647
1794
|
}
|
|
1648
1795
|
|
|
1649
1796
|
pub const Effects = struct {
|
|
1650
|
-
fn bide(battle: anytype, player: Player,
|
|
1797
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1651
1798
|
var side = battle.side(player);
|
|
1652
1799
|
|
|
1653
1800
|
side.active.volatiles.Bide = true;
|
|
1654
1801
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1655
1802
|
side.active.volatiles.state = 0;
|
|
1656
|
-
side.active.volatiles.attacks =
|
|
1657
|
-
battle.rng.range(u4, 2, 4)
|
|
1658
|
-
else
|
|
1659
|
-
(battle.rng.next() & 1) + 2);
|
|
1803
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1660
1804
|
|
|
1661
|
-
try log.start(battle.active(player), .Bide);
|
|
1805
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1662
1806
|
}
|
|
1663
1807
|
|
|
1664
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1808
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1665
1809
|
var foe = battle.foe(player);
|
|
1666
1810
|
var foe_stored = foe.stored();
|
|
1667
1811
|
|
|
@@ -1672,96 +1816,97 @@ pub const Effects = struct {
|
|
|
1672
1816
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1673
1817
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1674
1818
|
assert(move.type == .Fire);
|
|
1675
|
-
try log.curestatus(
|
|
1819
|
+
try options.log.curestatus(
|
|
1820
|
+
battle.active(player.foe()),
|
|
1821
|
+
foe_stored.status,
|
|
1822
|
+
.Message,
|
|
1823
|
+
);
|
|
1676
1824
|
foe_stored.status = 0;
|
|
1677
1825
|
}
|
|
1678
1826
|
return;
|
|
1679
1827
|
}
|
|
1680
1828
|
|
|
1681
|
-
|
|
1682
|
-
|
|
1683
|
-
|
|
1684
|
-
|
|
1685
|
-
Gen12.percent(10)
|
|
1686
|
-
else
|
|
1687
|
-
Gen12.percent(30));
|
|
1688
|
-
if (!chance) return;
|
|
1829
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1830
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1831
|
+
return;
|
|
1832
|
+
}
|
|
1689
1833
|
|
|
1690
1834
|
foe_stored.status = Status.init(.BRN);
|
|
1691
1835
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1692
1836
|
|
|
1693
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1837
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1694
1838
|
}
|
|
1695
1839
|
|
|
1696
|
-
fn charge(battle: anytype, player: Player,
|
|
1840
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1697
1841
|
var side = battle.side(player);
|
|
1698
1842
|
var volatiles = &side.active.volatiles;
|
|
1699
1843
|
|
|
1700
1844
|
volatiles.Charging = true;
|
|
1701
1845
|
const move = side.last_selected_move;
|
|
1702
1846
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1703
|
-
try log.laststill();
|
|
1704
|
-
try log.prepare(battle.active(player), move);
|
|
1847
|
+
try options.log.laststill();
|
|
1848
|
+
try options.log.prepare(battle.active(player), move);
|
|
1705
1849
|
}
|
|
1706
1850
|
|
|
1707
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1851
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1708
1852
|
var foe = battle.foe(player);
|
|
1709
1853
|
const sub = foe.active.volatiles.Substitute;
|
|
1710
1854
|
|
|
1711
1855
|
if (move.effect == .ConfusionChance) {
|
|
1712
|
-
|
|
1713
|
-
battle.rng.chance(u8, 25, 256)
|
|
1714
|
-
else
|
|
1715
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1716
|
-
if (!chance) return;
|
|
1856
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1717
1857
|
} else {
|
|
1718
1858
|
if (showdown) {
|
|
1719
|
-
if (!try checkHit(battle, player, move,
|
|
1859
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1720
1860
|
return;
|
|
1721
1861
|
} else if (sub) {
|
|
1722
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1862
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1723
1863
|
}
|
|
1724
1864
|
} else {
|
|
1725
1865
|
if (sub) {
|
|
1726
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1727
|
-
} else if (!try checkHit(battle, player, move,
|
|
1866
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1867
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1728
1868
|
return;
|
|
1729
1869
|
}
|
|
1730
1870
|
}
|
|
1871
|
+
try options.chance.commit(player, .hit);
|
|
1731
1872
|
}
|
|
1732
1873
|
|
|
1733
1874
|
if (foe.active.volatiles.Confusion) return;
|
|
1734
1875
|
foe.active.volatiles.Confusion = true;
|
|
1735
|
-
foe.active.volatiles.confusion =
|
|
1736
|
-
battle.rng.range(u8, 2, 6)
|
|
1737
|
-
else
|
|
1738
|
-
(battle.rng.next() & 3) + 2);
|
|
1876
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1739
1877
|
|
|
1740
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1878
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1741
1879
|
}
|
|
1742
1880
|
|
|
1743
|
-
fn conversion(battle: anytype, player: Player,
|
|
1881
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1744
1882
|
const foe = battle.foe(player);
|
|
1745
1883
|
|
|
1746
1884
|
if (foe.active.volatiles.Invulnerable) {
|
|
1747
|
-
try log.lastmiss();
|
|
1748
|
-
return log.miss(battle.active(player));
|
|
1885
|
+
try options.log.lastmiss();
|
|
1886
|
+
return options.log.miss(battle.active(player));
|
|
1749
1887
|
}
|
|
1750
1888
|
|
|
1751
1889
|
battle.side(player).active.types = foe.active.types;
|
|
1752
|
-
return log.typechange(
|
|
1890
|
+
return options.log.typechange(
|
|
1891
|
+
battle.active(player),
|
|
1892
|
+
foe.active.types,
|
|
1893
|
+
battle.active(player.foe()),
|
|
1894
|
+
);
|
|
1753
1895
|
}
|
|
1754
1896
|
|
|
1755
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1897
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1756
1898
|
var foe = battle.foe(player);
|
|
1757
1899
|
var volatiles = &foe.active.volatiles;
|
|
1758
1900
|
const foe_ident = battle.active(player.foe());
|
|
1759
1901
|
|
|
1760
1902
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1761
|
-
if (!showdown
|
|
1903
|
+
if (!showdown) {
|
|
1904
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1905
|
+
try options.chance.commit(player, .hit);
|
|
1906
|
+
}
|
|
1762
1907
|
|
|
1763
1908
|
if (volatiles.disabled_move != 0) {
|
|
1764
|
-
try log.fail(foe_ident, .None);
|
|
1909
|
+
try options.log.fail(foe_ident, .None);
|
|
1765
1910
|
return null;
|
|
1766
1911
|
}
|
|
1767
1912
|
|
|
@@ -1777,7 +1922,7 @@ pub const Effects = struct {
|
|
|
1777
1922
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1778
1923
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1779
1924
|
if (n == 0) {
|
|
1780
|
-
try log.fail(foe_ident, .None);
|
|
1925
|
+
try options.log.fail(foe_ident, .None);
|
|
1781
1926
|
return null;
|
|
1782
1927
|
} else if (err) {
|
|
1783
1928
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1785,23 +1930,22 @@ pub const Effects = struct {
|
|
|
1785
1930
|
return Result.Error;
|
|
1786
1931
|
}
|
|
1787
1932
|
|
|
1788
|
-
volatiles.disabled_move =
|
|
1789
|
-
|
|
1790
|
-
|
|
1791
|
-
else
|
|
1792
|
-
(battle.rng.next() & 7) + 1);
|
|
1933
|
+
volatiles.disabled_move =
|
|
1934
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1935
|
+
volatiles.disabled_duration = Rolls.disableDuration(battle, player, options);
|
|
1793
1936
|
|
|
1794
|
-
|
|
1937
|
+
const id = foe.active.move(volatiles.disabled_move).id;
|
|
1938
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1795
1939
|
return null;
|
|
1796
1940
|
}
|
|
1797
1941
|
|
|
1798
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1942
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1799
1943
|
var side = battle.side(player);
|
|
1800
1944
|
var stored = side.stored();
|
|
1801
1945
|
|
|
1802
1946
|
if (battle.last_damage == 0) {
|
|
1803
1947
|
assert(showdown);
|
|
1804
|
-
return;
|
|
1948
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1805
1949
|
}
|
|
1806
1950
|
|
|
1807
1951
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1810,7 +1954,7 @@ pub const Effects = struct {
|
|
|
1810
1954
|
if (stored.hp == stored.stats.hp) return;
|
|
1811
1955
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1812
1956
|
|
|
1813
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1957
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1814
1958
|
}
|
|
1815
1959
|
|
|
1816
1960
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1824,34 +1968,28 @@ pub const Effects = struct {
|
|
|
1824
1968
|
side.active.volatiles.LeechSeed = false;
|
|
1825
1969
|
}
|
|
1826
1970
|
|
|
1827
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1971
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1828
1972
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1829
1973
|
|
|
1830
1974
|
if (volatiles.Substitute) return;
|
|
1831
|
-
|
|
1832
|
-
|
|
1833
|
-
|
|
1834
|
-
else
|
|
1835
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1836
|
-
Gen12.percent(10)
|
|
1837
|
-
else
|
|
1838
|
-
Gen12.percent(30));
|
|
1839
|
-
if (!chance) return;
|
|
1975
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1976
|
+
return;
|
|
1977
|
+
}
|
|
1840
1978
|
|
|
1841
1979
|
volatiles.Flinch = true;
|
|
1842
1980
|
volatiles.Recharging = false;
|
|
1843
1981
|
}
|
|
1844
1982
|
|
|
1845
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1983
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1846
1984
|
var side = battle.side(player);
|
|
1847
1985
|
|
|
1848
1986
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1849
1987
|
side.active.volatiles.FocusEnergy = true;
|
|
1850
1988
|
|
|
1851
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1989
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1852
1990
|
}
|
|
1853
1991
|
|
|
1854
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1992
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1855
1993
|
var foe = battle.foe(player);
|
|
1856
1994
|
var foe_stored = foe.stored();
|
|
1857
1995
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1862,22 +2000,19 @@ pub const Effects = struct {
|
|
|
1862
2000
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1863
2001
|
}
|
|
1864
2002
|
|
|
1865
|
-
|
|
1866
|
-
|
|
1867
|
-
else
|
|
1868
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1869
|
-
if (!chance) return;
|
|
1870
|
-
|
|
2003
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2004
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1871
2005
|
// Freeze Clause Mod
|
|
1872
2006
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1873
2007
|
|
|
1874
2008
|
foe_stored.status = Status.init(.FRZ);
|
|
1875
2009
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1876
2010
|
|
|
1877
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2011
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1878
2012
|
}
|
|
1879
2013
|
|
|
1880
|
-
fn haze(battle: anytype, player: Player,
|
|
2014
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2015
|
+
var log = options.log;
|
|
1881
2016
|
var side = battle.side(player);
|
|
1882
2017
|
var foe = battle.foe(player);
|
|
1883
2018
|
|
|
@@ -1899,7 +2034,7 @@ pub const Effects = struct {
|
|
|
1899
2034
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1900
2035
|
if (showdown) {
|
|
1901
2036
|
for (&battle.sides, 0..) |*s, i| {
|
|
1902
|
-
const p = @
|
|
2037
|
+
const p: Player = @enumFromInt(i);
|
|
1903
2038
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1904
2039
|
if (p != player and Status.any(s.stored().status)) {
|
|
1905
2040
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1908,7 +2043,7 @@ pub const Effects = struct {
|
|
|
1908
2043
|
s.stored().status = Status.init(.PSN);
|
|
1909
2044
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1910
2045
|
}
|
|
1911
|
-
try clearVolatiles(battle, p,
|
|
2046
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1912
2047
|
}
|
|
1913
2048
|
} else {
|
|
1914
2049
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1918,71 +2053,76 @@ pub const Effects = struct {
|
|
|
1918
2053
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1919
2054
|
foe_stored.status = 0;
|
|
1920
2055
|
}
|
|
1921
|
-
try clearVolatiles(battle, player,
|
|
1922
|
-
try clearVolatiles(battle, player.foe(),
|
|
2056
|
+
try clearVolatiles(battle, player, false, options);
|
|
2057
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1923
2058
|
}
|
|
1924
2059
|
}
|
|
1925
2060
|
|
|
1926
|
-
fn heal(battle: anytype, player: Player,
|
|
2061
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1927
2062
|
var side = battle.side(player);
|
|
1928
2063
|
var stored = side.stored();
|
|
1929
2064
|
const ident = battle.active(player);
|
|
1930
2065
|
|
|
1931
2066
|
// GLITCH: HP recovery move failure glitches
|
|
1932
2067
|
const delta = stored.stats.hp - stored.hp;
|
|
1933
|
-
if (delta == 0 or delta & 255 == 255
|
|
2068
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2069
|
+
return try options.log.fail(ident, .None);
|
|
2070
|
+
}
|
|
1934
2071
|
|
|
1935
2072
|
const rest = side.last_selected_move == .Rest;
|
|
1936
2073
|
if (rest) {
|
|
1937
2074
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1938
2075
|
if (showdown) battle.rng.advance(1);
|
|
1939
2076
|
stored.status = Status.slf(2);
|
|
1940
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2077
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1941
2078
|
stored.hp = stored.stats.hp;
|
|
1942
2079
|
} else {
|
|
1943
2080
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1944
2081
|
}
|
|
1945
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2082
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
1946
2083
|
}
|
|
1947
2084
|
|
|
1948
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2085
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1949
2086
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1950
|
-
try log.mustrecharge(battle.active(player));
|
|
2087
|
+
try options.log.mustrecharge(battle.active(player));
|
|
1951
2088
|
}
|
|
1952
2089
|
|
|
1953
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2090
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1954
2091
|
var foe = battle.foe(player);
|
|
1955
2092
|
|
|
1956
2093
|
if (showdown) {
|
|
1957
2094
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1958
2095
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1959
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2096
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1960
2097
|
}
|
|
1961
|
-
if (!try checkHit(battle, player, move,
|
|
2098
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1962
2099
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1963
2100
|
} else {
|
|
1964
|
-
if (!try checkHit(battle, player, move,
|
|
2101
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1965
2102
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1966
|
-
try log.lastmiss();
|
|
1967
|
-
return log.miss(battle.active(player));
|
|
2103
|
+
try options.log.lastmiss();
|
|
2104
|
+
return options.log.miss(battle.active(player));
|
|
1968
2105
|
}
|
|
1969
2106
|
}
|
|
1970
2107
|
|
|
2108
|
+
try options.chance.commit(player, .hit);
|
|
1971
2109
|
foe.active.volatiles.LeechSeed = true;
|
|
1972
2110
|
|
|
1973
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2111
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1974
2112
|
}
|
|
1975
2113
|
|
|
1976
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2114
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1977
2115
|
var side = battle.side(player);
|
|
1978
2116
|
|
|
1979
|
-
if (side.active.volatiles.LightScreen)
|
|
2117
|
+
if (side.active.volatiles.LightScreen) {
|
|
2118
|
+
return options.log.fail(battle.active(player), .None);
|
|
2119
|
+
}
|
|
1980
2120
|
side.active.volatiles.LightScreen = true;
|
|
1981
2121
|
|
|
1982
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2122
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
1983
2123
|
}
|
|
1984
2124
|
|
|
1985
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2125
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1986
2126
|
var side = battle.side(player);
|
|
1987
2127
|
var foe = battle.foe(player);
|
|
1988
2128
|
|
|
@@ -1998,45 +2138,51 @@ pub const Effects = struct {
|
|
|
1998
2138
|
const has_mimic = has_mimic: {
|
|
1999
2139
|
for (side.active.moves, 0..) |m, i| {
|
|
2000
2140
|
if (m.id == .Mimic) {
|
|
2001
|
-
oslot = @intCast(
|
|
2141
|
+
oslot = @intCast(i + 1);
|
|
2002
2142
|
break :has_mimic true;
|
|
2003
2143
|
}
|
|
2004
2144
|
}
|
|
2005
2145
|
break :has_mimic false;
|
|
2006
2146
|
};
|
|
2007
|
-
|
|
2008
|
-
|
|
2009
|
-
|
|
2010
|
-
|
|
2147
|
+
if (!has_mimic) {
|
|
2148
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2149
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2150
|
+
try options.chance.commit(player, .hit);
|
|
2151
|
+
return try options.log.fail(battle.active(player.foe()), .None);
|
|
2011
2152
|
}
|
|
2012
2153
|
}
|
|
2013
|
-
if (!try checkHit(battle, player, move,
|
|
2154
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2155
|
+
try options.chance.commit(player, .hit);
|
|
2014
2156
|
|
|
2015
|
-
const rslot =
|
|
2157
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2016
2158
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2017
2159
|
|
|
2018
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2160
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2019
2161
|
}
|
|
2020
2162
|
|
|
2021
|
-
fn mist(battle: anytype, player: Player,
|
|
2163
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2022
2164
|
var side = battle.side(player);
|
|
2023
2165
|
|
|
2024
2166
|
if (side.active.volatiles.Mist) return;
|
|
2025
2167
|
side.active.volatiles.Mist = true;
|
|
2026
2168
|
|
|
2027
|
-
try log.start(battle.active(player), .Mist);
|
|
2169
|
+
try options.log.start(battle.active(player), .Mist);
|
|
2028
2170
|
}
|
|
2029
2171
|
|
|
2030
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2172
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2031
2173
|
var side = battle.side(player);
|
|
2032
2174
|
|
|
2033
2175
|
assert(!side.active.volatiles.MultiHit);
|
|
2034
2176
|
side.active.volatiles.MultiHit = true;
|
|
2035
2177
|
|
|
2036
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2178
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2179
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2180
|
+
else
|
|
2181
|
+
2;
|
|
2037
2182
|
}
|
|
2038
2183
|
|
|
2039
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2184
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2185
|
+
var log = options.log;
|
|
2040
2186
|
var foe = battle.foe(player);
|
|
2041
2187
|
var foe_stored = foe.stored();
|
|
2042
2188
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2047,7 +2193,7 @@ pub const Effects = struct {
|
|
|
2047
2193
|
if (showdown) {
|
|
2048
2194
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2049
2195
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
2050
|
-
if (!try checkHit(battle, player, move,
|
|
2196
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2051
2197
|
}
|
|
2052
2198
|
if (Status.any(foe_stored.status)) {
|
|
2053
2199
|
return log.fail(
|
|
@@ -2057,8 +2203,9 @@ pub const Effects = struct {
|
|
|
2057
2203
|
}
|
|
2058
2204
|
if (!showdown) {
|
|
2059
2205
|
if (immune) return log.immune(foe_ident, .None);
|
|
2060
|
-
if (!try checkHit(battle, player, move,
|
|
2206
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2061
2207
|
}
|
|
2208
|
+
try options.chance.commit(player, .hit);
|
|
2062
2209
|
|
|
2063
2210
|
foe_stored.status = Status.init(.PAR);
|
|
2064
2211
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2066,7 +2213,7 @@ pub const Effects = struct {
|
|
|
2066
2213
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2067
2214
|
}
|
|
2068
2215
|
|
|
2069
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2216
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2070
2217
|
var foe = battle.foe(player);
|
|
2071
2218
|
var foe_stored = foe.stored();
|
|
2072
2219
|
|
|
@@ -2077,32 +2224,31 @@ pub const Effects = struct {
|
|
|
2077
2224
|
}
|
|
2078
2225
|
|
|
2079
2226
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2080
|
-
|
|
2081
|
-
|
|
2082
|
-
|
|
2083
|
-
|
|
2084
|
-
Gen12.percent(10)
|
|
2085
|
-
else
|
|
2086
|
-
Gen12.percent(30));
|
|
2087
|
-
if (!chance) return;
|
|
2227
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2228
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2229
|
+
return;
|
|
2230
|
+
}
|
|
2088
2231
|
|
|
2089
2232
|
foe_stored.status = Status.init(.PAR);
|
|
2090
2233
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2091
2234
|
|
|
2092
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2235
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2093
2236
|
}
|
|
2094
2237
|
|
|
2095
|
-
fn payDay(battle: anytype, player: Player,
|
|
2096
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2238
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2239
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2240
|
+
try options.log.fieldactivate();
|
|
2241
|
+
}
|
|
2097
2242
|
}
|
|
2098
2243
|
|
|
2099
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2244
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2245
|
+
var log = options.log;
|
|
2100
2246
|
var foe = battle.foe(player);
|
|
2101
2247
|
var foe_stored = foe.stored();
|
|
2102
2248
|
const foe_ident = battle.active(player.foe());
|
|
2103
2249
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2104
2250
|
|
|
2105
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2251
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2106
2252
|
return;
|
|
2107
2253
|
} else if (foe.active.volatiles.Substitute) {
|
|
2108
2254
|
if (move.effect != .Poison) return;
|
|
@@ -2126,16 +2272,12 @@ pub const Effects = struct {
|
|
|
2126
2272
|
}
|
|
2127
2273
|
|
|
2128
2274
|
if (move.effect == .Poison) {
|
|
2129
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2275
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2276
|
+
try options.chance.commit(player, .hit);
|
|
2130
2277
|
} else {
|
|
2131
|
-
|
|
2132
|
-
|
|
2133
|
-
|
|
2134
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2135
|
-
Gen12.percent(20)
|
|
2136
|
-
else
|
|
2137
|
-
Gen12.percent(40));
|
|
2138
|
-
if (!chance) return;
|
|
2278
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2279
|
+
return;
|
|
2280
|
+
}
|
|
2139
2281
|
}
|
|
2140
2282
|
|
|
2141
2283
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2150,34 +2292,40 @@ pub const Effects = struct {
|
|
|
2150
2292
|
|
|
2151
2293
|
fn rage(battle: anytype, player: Player) !void {
|
|
2152
2294
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2153
|
-
if (volatiles.Rage) return;
|
|
2154
|
-
volatiles.Rage = true;
|
|
2155
2295
|
assert(!volatiles.Bide);
|
|
2156
|
-
volatiles.
|
|
2296
|
+
volatiles.Rage = true;
|
|
2157
2297
|
}
|
|
2158
2298
|
|
|
2159
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2299
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2160
2300
|
var side = battle.side(player);
|
|
2161
2301
|
var stored = side.stored();
|
|
2162
2302
|
|
|
2163
|
-
|
|
2303
|
+
assert(showdown or battle.last_damage > 0);
|
|
2304
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2305
|
+
|
|
2306
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2164
2307
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2165
|
-
stored.hp = @intCast(
|
|
2308
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2166
2309
|
|
|
2167
|
-
try log.damageOf(
|
|
2310
|
+
try options.log.damageOf(
|
|
2311
|
+
battle.active(player),
|
|
2312
|
+
stored,
|
|
2313
|
+
.RecoilOf,
|
|
2314
|
+
battle.active(player.foe()),
|
|
2315
|
+
);
|
|
2168
2316
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2169
2317
|
}
|
|
2170
2318
|
|
|
2171
|
-
fn reflect(battle: anytype, player: Player,
|
|
2319
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2172
2320
|
var side = battle.side(player);
|
|
2173
2321
|
|
|
2174
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2322
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2175
2323
|
side.active.volatiles.Reflect = true;
|
|
2176
2324
|
|
|
2177
|
-
try log.start(battle.active(player), .Reflect);
|
|
2325
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2178
2326
|
}
|
|
2179
2327
|
|
|
2180
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2328
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2181
2329
|
var foe = battle.foe(player);
|
|
2182
2330
|
var foe_stored = foe.stored();
|
|
2183
2331
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2188,13 +2336,14 @@ pub const Effects = struct {
|
|
|
2188
2336
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2189
2337
|
} else {
|
|
2190
2338
|
if (Status.any(foe_stored.status)) {
|
|
2191
|
-
return log.fail(
|
|
2339
|
+
return options.log.fail(
|
|
2192
2340
|
foe_ident,
|
|
2193
2341
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2194
2342
|
);
|
|
2195
2343
|
}
|
|
2196
2344
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2197
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2345
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2346
|
+
try options.chance.commit(player, .hit);
|
|
2198
2347
|
}
|
|
2199
2348
|
|
|
2200
2349
|
// Sleep Clause Mod
|
|
@@ -2205,40 +2354,32 @@ pub const Effects = struct {
|
|
|
2205
2354
|
}
|
|
2206
2355
|
foe.active.volatiles.Recharging = false;
|
|
2207
2356
|
|
|
2208
|
-
|
|
2209
|
-
|
|
2210
|
-
|
|
2211
|
-
while (true) {
|
|
2212
|
-
const r = battle.rng.next() & 7;
|
|
2213
|
-
if (r != 0) break :loop r;
|
|
2214
|
-
}
|
|
2215
|
-
});
|
|
2216
|
-
|
|
2217
|
-
foe_stored.status = Status.slp(duration);
|
|
2218
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2357
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2358
|
+
const last = battle.side(player).last_selected_move;
|
|
2359
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2219
2360
|
}
|
|
2220
2361
|
|
|
2221
|
-
fn splash(battle: anytype, player: Player,
|
|
2222
|
-
try log.activate(battle.active(player), .Splash);
|
|
2362
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2363
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2223
2364
|
}
|
|
2224
2365
|
|
|
2225
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2366
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2226
2367
|
var side = battle.side(player);
|
|
2227
2368
|
if (side.active.volatiles.Substitute) {
|
|
2228
|
-
try log.fail(battle.active(player), .Substitute);
|
|
2369
|
+
try options.log.fail(battle.active(player), .Substitute);
|
|
2229
2370
|
return;
|
|
2230
2371
|
}
|
|
2231
2372
|
|
|
2232
2373
|
assert(side.stored().stats.hp <= 1023);
|
|
2233
2374
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2234
|
-
const hp = @intCast(
|
|
2375
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2235
2376
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2236
2377
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2237
2378
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2238
2379
|
// avoid having to convert to floating point)
|
|
2239
2380
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2240
2381
|
if (side.stored().hp < required_hp) {
|
|
2241
|
-
try log.fail(battle.active(player), .Weak);
|
|
2382
|
+
try options.log.fail(battle.active(player), .Weak);
|
|
2242
2383
|
return;
|
|
2243
2384
|
}
|
|
2244
2385
|
|
|
@@ -2246,35 +2387,32 @@ pub const Effects = struct {
|
|
|
2246
2387
|
side.stored().hp -= hp;
|
|
2247
2388
|
side.active.volatiles.substitute = hp + 1;
|
|
2248
2389
|
side.active.volatiles.Substitute = true;
|
|
2249
|
-
try log.start(battle.active(player), .Substitute);
|
|
2390
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2250
2391
|
if (hp > 0) {
|
|
2251
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2392
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2252
2393
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2253
2394
|
}
|
|
2254
2395
|
}
|
|
2255
2396
|
|
|
2256
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2397
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2257
2398
|
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2258
2399
|
|
|
2259
2400
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2260
|
-
|
|
2401
|
+
if (try checkHit(battle, player, move, options)) try options.chance.commit(player, .hit);
|
|
2402
|
+
|
|
2261
2403
|
battle.last_damage = 0;
|
|
2262
2404
|
}
|
|
2263
2405
|
|
|
2264
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2406
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2265
2407
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2266
2408
|
assert(!volatiles.Thrashing);
|
|
2267
2409
|
assert(!volatiles.Bide);
|
|
2268
2410
|
|
|
2269
2411
|
volatiles.Thrashing = true;
|
|
2270
|
-
volatiles.
|
|
2271
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2272
|
-
battle.rng.range(u8, 2, 4)
|
|
2273
|
-
else
|
|
2274
|
-
(battle.rng.next() & 1) + 2);
|
|
2412
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2275
2413
|
}
|
|
2276
2414
|
|
|
2277
|
-
fn transform(battle: anytype, player: Player,
|
|
2415
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2278
2416
|
var side = battle.side(player);
|
|
2279
2417
|
const foe = battle.foe(player);
|
|
2280
2418
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2300,10 +2438,10 @@ pub const Effects = struct {
|
|
|
2300
2438
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2301
2439
|
}
|
|
2302
2440
|
|
|
2303
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2441
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2304
2442
|
}
|
|
2305
2443
|
|
|
2306
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2444
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2307
2445
|
var side = battle.side(player);
|
|
2308
2446
|
var foe = battle.foe(player);
|
|
2309
2447
|
|
|
@@ -2311,12 +2449,16 @@ pub const Effects = struct {
|
|
|
2311
2449
|
side.active.volatiles.Binding = true;
|
|
2312
2450
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2313
2451
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2314
|
-
if (!showdown)
|
|
2452
|
+
if (!showdown) {
|
|
2453
|
+
foe.active.volatiles.Recharging = false;
|
|
2454
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2315
2455
|
|
|
2316
|
-
side.active.volatiles.attacks =
|
|
2456
|
+
side.active.volatiles.attacks =
|
|
2457
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2317
2458
|
}
|
|
2318
2459
|
|
|
2319
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2460
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2461
|
+
var log = options.log;
|
|
2320
2462
|
var side = battle.side(player);
|
|
2321
2463
|
const ident = battle.active(player);
|
|
2322
2464
|
|
|
@@ -2328,7 +2470,7 @@ pub const Effects = struct {
|
|
|
2328
2470
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2329
2471
|
if (boosts.atk == 6) return try log.fail(ident, .None);
|
|
2330
2472
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2331
|
-
boosts.atk = @
|
|
2473
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2332
2474
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2333
2475
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2334
2476
|
boosts.atk -= 1;
|
|
@@ -2339,8 +2481,8 @@ pub const Effects = struct {
|
|
|
2339
2481
|
}
|
|
2340
2482
|
return try log.fail(ident, .None);
|
|
2341
2483
|
}
|
|
2342
|
-
var mod = BOOSTS[@
|
|
2343
|
-
const stat = unmodifiedStats(battle,
|
|
2484
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2485
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2344
2486
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2345
2487
|
try log.boost(ident, reason, n);
|
|
2346
2488
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
@@ -2350,7 +2492,7 @@ pub const Effects = struct {
|
|
|
2350
2492
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2351
2493
|
if (boosts.def == 6) return try log.fail(ident, .None);
|
|
2352
2494
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2353
|
-
boosts.def = @intCast(
|
|
2495
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2354
2496
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2355
2497
|
boosts.def -= 1;
|
|
2356
2498
|
if (showdown) {
|
|
@@ -2359,15 +2501,15 @@ pub const Effects = struct {
|
|
|
2359
2501
|
}
|
|
2360
2502
|
return try log.fail(ident, .None);
|
|
2361
2503
|
}
|
|
2362
|
-
var mod = BOOSTS[@
|
|
2363
|
-
const stat = unmodifiedStats(battle,
|
|
2504
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2505
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2364
2506
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2365
2507
|
try log.boost(ident, .Defense, n);
|
|
2366
2508
|
},
|
|
2367
2509
|
.SpeedUp2 => {
|
|
2368
2510
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2369
2511
|
if (boosts.spe == 6) return try log.fail(ident, .None);
|
|
2370
|
-
boosts.spe = @intCast(
|
|
2512
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2371
2513
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2372
2514
|
boosts.spe -= 1;
|
|
2373
2515
|
if (showdown) {
|
|
@@ -2376,8 +2518,8 @@ pub const Effects = struct {
|
|
|
2376
2518
|
}
|
|
2377
2519
|
return try log.fail(ident, .None);
|
|
2378
2520
|
}
|
|
2379
|
-
var mod = BOOSTS[@
|
|
2380
|
-
const stat = unmodifiedStats(battle,
|
|
2521
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2522
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2381
2523
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2382
2524
|
try log.boost(ident, .Speed, 2);
|
|
2383
2525
|
},
|
|
@@ -2385,7 +2527,7 @@ pub const Effects = struct {
|
|
|
2385
2527
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2386
2528
|
if (boosts.spc == 6) return try log.fail(ident, .None);
|
|
2387
2529
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2388
|
-
boosts.spc = @intCast(
|
|
2530
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2389
2531
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2390
2532
|
boosts.spc -= 1;
|
|
2391
2533
|
if (showdown) {
|
|
@@ -2396,8 +2538,8 @@ pub const Effects = struct {
|
|
|
2396
2538
|
}
|
|
2397
2539
|
return try log.fail(ident, .None);
|
|
2398
2540
|
}
|
|
2399
|
-
var mod = BOOSTS[@
|
|
2400
|
-
const stat = unmodifiedStats(battle,
|
|
2541
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2542
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2401
2543
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2402
2544
|
try log.boost(ident, .SpecialAttack, n);
|
|
2403
2545
|
try log.boost(ident, .SpecialDefense, n);
|
|
@@ -2405,7 +2547,7 @@ pub const Effects = struct {
|
|
|
2405
2547
|
.EvasionUp1 => {
|
|
2406
2548
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2407
2549
|
if (boosts.evasion == 6) return try log.fail(ident, .None);
|
|
2408
|
-
boosts.evasion = @intCast(
|
|
2550
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2409
2551
|
try log.boost(ident, .Evasion, 1);
|
|
2410
2552
|
},
|
|
2411
2553
|
else => unreachable,
|
|
@@ -2415,32 +2557,32 @@ pub const Effects = struct {
|
|
|
2415
2557
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2416
2558
|
}
|
|
2417
2559
|
|
|
2418
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2560
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2561
|
+
var log = options.log;
|
|
2419
2562
|
var foe = battle.foe(player);
|
|
2420
2563
|
const foe_ident = battle.active(player.foe());
|
|
2564
|
+
const secondary = move.effect.isStatDownChance();
|
|
2421
2565
|
|
|
2422
|
-
if (foe.active.volatiles.Substitute)
|
|
2423
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2424
|
-
}
|
|
2566
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2425
2567
|
|
|
2426
|
-
if (
|
|
2427
|
-
const
|
|
2428
|
-
|
|
2429
|
-
|
|
2430
|
-
|
|
2431
|
-
if (!
|
|
2432
|
-
|
|
2433
|
-
return; // checkHit already checks for Invulnerable
|
|
2568
|
+
if (secondary) {
|
|
2569
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2570
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2571
|
+
} else {
|
|
2572
|
+
// checkHit already checks for Invulnerable
|
|
2573
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2574
|
+
try options.chance.commit(player, .hit);
|
|
2434
2575
|
}
|
|
2435
2576
|
|
|
2436
2577
|
var stats = &foe.active.stats;
|
|
2437
2578
|
var boosts = &foe.active.boosts;
|
|
2579
|
+
const fail = showdown or !secondary;
|
|
2438
2580
|
|
|
2439
2581
|
switch (move.effect) {
|
|
2440
2582
|
.AttackDown1, .AttackDownChance => {
|
|
2441
2583
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2442
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2443
|
-
boosts.atk = @intCast(
|
|
2584
|
+
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2585
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2444
2586
|
if (stats.atk == 1) {
|
|
2445
2587
|
boosts.atk += 1;
|
|
2446
2588
|
if (showdown) {
|
|
@@ -2449,16 +2591,16 @@ pub const Effects = struct {
|
|
|
2449
2591
|
}
|
|
2450
2592
|
return try log.fail(foe_ident, .None);
|
|
2451
2593
|
}
|
|
2452
|
-
var mod = BOOSTS[@
|
|
2453
|
-
const stat = unmodifiedStats(battle,
|
|
2594
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2595
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2454
2596
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2455
2597
|
try log.boost(foe_ident, .Attack, -1);
|
|
2456
2598
|
},
|
|
2457
2599
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2458
2600
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2459
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2601
|
+
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2460
2602
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2461
|
-
boosts.def = @intCast(
|
|
2603
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2462
2604
|
if (stats.def == 1) {
|
|
2463
2605
|
boosts.def += 1;
|
|
2464
2606
|
if (showdown) {
|
|
@@ -2467,15 +2609,15 @@ pub const Effects = struct {
|
|
|
2467
2609
|
}
|
|
2468
2610
|
return try log.fail(foe_ident, .None);
|
|
2469
2611
|
}
|
|
2470
|
-
var mod = BOOSTS[@
|
|
2471
|
-
const stat = unmodifiedStats(battle,
|
|
2612
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2613
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2472
2614
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2473
2615
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2474
2616
|
},
|
|
2475
2617
|
.SpeedDown1, .SpeedDownChance => {
|
|
2476
2618
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2477
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2478
|
-
boosts.spe = @intCast(
|
|
2619
|
+
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2620
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2479
2621
|
if (stats.spe == 1) {
|
|
2480
2622
|
boosts.spe += 1;
|
|
2481
2623
|
if (showdown) {
|
|
@@ -2484,16 +2626,16 @@ pub const Effects = struct {
|
|
|
2484
2626
|
}
|
|
2485
2627
|
return try log.fail(foe_ident, .None);
|
|
2486
2628
|
}
|
|
2487
|
-
var mod = BOOSTS[@
|
|
2488
|
-
const stat = unmodifiedStats(battle,
|
|
2629
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2630
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2489
2631
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2490
2632
|
try log.boost(foe_ident, .Speed, -1);
|
|
2491
2633
|
assert(boosts.spe >= -6);
|
|
2492
2634
|
},
|
|
2493
2635
|
.SpecialDownChance => {
|
|
2494
2636
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2495
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2496
|
-
boosts.spc = @intCast(
|
|
2637
|
+
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2638
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2497
2639
|
if (stats.spc == 1) {
|
|
2498
2640
|
boosts.spc += 1;
|
|
2499
2641
|
if (showdown) {
|
|
@@ -2504,16 +2646,16 @@ pub const Effects = struct {
|
|
|
2504
2646
|
}
|
|
2505
2647
|
return try log.fail(foe_ident, .None);
|
|
2506
2648
|
}
|
|
2507
|
-
var mod = BOOSTS[@
|
|
2508
|
-
const stat = unmodifiedStats(battle,
|
|
2649
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2650
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2509
2651
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2510
2652
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2511
2653
|
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2512
2654
|
},
|
|
2513
2655
|
.AccuracyDown1 => {
|
|
2514
2656
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2515
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2516
|
-
boosts.accuracy = @intCast(
|
|
2657
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2658
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2517
2659
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2518
2660
|
},
|
|
2519
2661
|
else => unreachable,
|
|
@@ -2524,8 +2666,7 @@ pub const Effects = struct {
|
|
|
2524
2666
|
}
|
|
2525
2667
|
};
|
|
2526
2668
|
|
|
2527
|
-
fn unmodifiedStats(battle: anytype,
|
|
2528
|
-
const side = battle.side(who);
|
|
2669
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2529
2670
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2530
2671
|
const id = ID.from(side.active.volatiles.transform);
|
|
2531
2672
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2539,16 +2680,19 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2539
2680
|
}
|
|
2540
2681
|
}
|
|
2541
2682
|
|
|
2542
|
-
inline fn isForced(active:
|
|
2683
|
+
inline fn isForced(active: anytype) bool {
|
|
2543
2684
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2544
2685
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2545
2686
|
}
|
|
2546
2687
|
|
|
2547
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2688
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2689
|
+
var log = options.log;
|
|
2548
2690
|
var side = battle.side(who);
|
|
2549
2691
|
var volatiles = &side.active.volatiles;
|
|
2550
2692
|
const ident = battle.active(who);
|
|
2551
2693
|
|
|
2694
|
+
options.chance.clearDurations(who, clear);
|
|
2695
|
+
|
|
2552
2696
|
if (volatiles.disabled_move != 0) {
|
|
2553
2697
|
volatiles.disabled_move = 0;
|
|
2554
2698
|
volatiles.disabled_duration = 0;
|
|
@@ -2591,86 +2735,308 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2591
2735
|
}
|
|
2592
2736
|
}
|
|
2593
2737
|
|
|
2594
|
-
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
m
|
|
2738
|
+
pub const Rolls = struct {
|
|
2739
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2740
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2741
|
+
player == .P1
|
|
2742
|
+
else if (showdown)
|
|
2743
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2601
2744
|
else
|
|
2602
|
-
|
|
2603
|
-
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
return true;
|
|
2607
|
-
}
|
|
2745
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2746
|
+
|
|
2747
|
+
try options.chance.speedTie(p1);
|
|
2748
|
+
return p1;
|
|
2608
2749
|
}
|
|
2609
|
-
return false;
|
|
2610
|
-
}
|
|
2611
2750
|
|
|
2612
|
-
inline fn
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2751
|
+
inline fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2752
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2753
|
+
val == .true
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
battle.rng.chance(u8, rate, 256)
|
|
2756
|
+
else
|
|
2757
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2758
|
+
|
|
2759
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2760
|
+
return crit;
|
|
2616
2761
|
}
|
|
2617
|
-
}
|
|
2618
2762
|
|
|
2619
|
-
fn
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2763
|
+
inline fn damage(battle: anytype, player: anytype, options: anytype) !u8 {
|
|
2764
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2765
|
+
val
|
|
2766
|
+
else roll: {
|
|
2767
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2768
|
+
while (true) {
|
|
2769
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2770
|
+
if (r >= 217) break :roll r;
|
|
2771
|
+
}
|
|
2772
|
+
};
|
|
2623
2773
|
|
|
2624
|
-
|
|
2625
|
-
|
|
2626
|
-
|
|
2627
|
-
|
|
2628
|
-
else
|
|
2629
|
-
(battle.rng.next() & 3) + 2);
|
|
2774
|
+
assert(roll >= 217 and roll <= 255);
|
|
2775
|
+
try options.chance.damage(player, roll);
|
|
2776
|
+
return roll;
|
|
2777
|
+
}
|
|
2630
2778
|
|
|
2631
|
-
|
|
2632
|
-
|
|
2779
|
+
inline fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2780
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2781
|
+
val == .true
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < accuracy;
|
|
2633
2786
|
|
|
2634
|
-
|
|
2787
|
+
options.chance.hit(ok, accuracy);
|
|
2788
|
+
return ok;
|
|
2789
|
+
}
|
|
2635
2790
|
|
|
2636
|
-
fn
|
|
2637
|
-
|
|
2638
|
-
|
|
2639
|
-
|
|
2640
|
-
|
|
2791
|
+
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2792
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2793
|
+
val == .true
|
|
2794
|
+
else if (showdown)
|
|
2795
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2796
|
+
else
|
|
2797
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2641
2798
|
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2799
|
+
try options.chance.confused(player, cfz);
|
|
2800
|
+
return cfz;
|
|
2801
|
+
}
|
|
2802
|
+
|
|
2803
|
+
inline fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2804
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2805
|
+
val == .true
|
|
2806
|
+
else if (showdown)
|
|
2807
|
+
battle.rng.chance(u8, 63, 256)
|
|
2808
|
+
else
|
|
2809
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2810
|
+
|
|
2811
|
+
try options.chance.paralyzed(player, par);
|
|
2812
|
+
return par;
|
|
2813
|
+
}
|
|
2814
|
+
|
|
2815
|
+
inline fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2816
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2817
|
+
val == .true
|
|
2818
|
+
else if (showdown)
|
|
2819
|
+
battle.rng.chance(u8, 25, 256)
|
|
2820
|
+
else
|
|
2821
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2822
|
+
|
|
2823
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2824
|
+
return proc;
|
|
2825
|
+
}
|
|
2826
|
+
|
|
2827
|
+
inline fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2828
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2829
|
+
|
|
2830
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2831
|
+
val == .true
|
|
2832
|
+
else if (showdown)
|
|
2833
|
+
battle.rng.chance(u8, rate, 256)
|
|
2834
|
+
else
|
|
2835
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2836
|
+
|
|
2837
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2838
|
+
return proc;
|
|
2839
|
+
}
|
|
2840
|
+
|
|
2841
|
+
inline fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2842
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2843
|
+
|
|
2844
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2845
|
+
val == .true
|
|
2846
|
+
else if (showdown)
|
|
2847
|
+
battle.rng.chance(u8, rate, 256)
|
|
2848
|
+
else
|
|
2849
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2850
|
+
|
|
2851
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2852
|
+
return proc;
|
|
2853
|
+
}
|
|
2854
|
+
|
|
2855
|
+
inline fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2856
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2857
|
+
val == .true
|
|
2858
|
+
else if (showdown)
|
|
2859
|
+
battle.rng.chance(u8, 85, 256)
|
|
2860
|
+
else
|
|
2861
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2862
|
+
|
|
2863
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2864
|
+
return proc;
|
|
2865
|
+
}
|
|
2866
|
+
|
|
2867
|
+
inline fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2868
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2869
|
+
val
|
|
2870
|
+
else if (showdown) move: {
|
|
2871
|
+
const r = battle.rng.range(u8, 0, @intFromEnum(Move.Struggle) - 2);
|
|
2872
|
+
const mod = @as(u2, (if (r < @intFromEnum(Move.Metronome) - 1) 1 else 2));
|
|
2873
|
+
break :move @enumFromInt(r + mod);
|
|
2874
|
+
} else move: {
|
|
2875
|
+
while (true) {
|
|
2876
|
+
const r = battle.rng.next();
|
|
2877
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2878
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2879
|
+
break :move @enumFromInt(r);
|
|
2880
|
+
}
|
|
2881
|
+
};
|
|
2882
|
+
|
|
2883
|
+
try options.chance.metronome(player, move);
|
|
2884
|
+
return move;
|
|
2885
|
+
}
|
|
2886
|
+
|
|
2887
|
+
inline fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2888
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2889
|
+
val - 1
|
|
2890
|
+
else if (showdown)
|
|
2891
|
+
battle.rng.range(u8, 0, max)
|
|
2892
|
+
else power: {
|
|
2893
|
+
while (true) {
|
|
2894
|
+
const r = battle.rng.next();
|
|
2895
|
+
if (r < max) break :power r;
|
|
2896
|
+
}
|
|
2897
|
+
};
|
|
2898
|
+
|
|
2899
|
+
assert(power < max);
|
|
2900
|
+
try options.chance.psywave(player, power, max);
|
|
2901
|
+
return power;
|
|
2902
|
+
}
|
|
2903
|
+
|
|
2904
|
+
inline fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2905
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2906
|
+
@intCast(val)
|
|
2907
|
+
else if (showdown)
|
|
2908
|
+
@intCast(battle.rng.range(u8, 1, 8))
|
|
2909
|
+
else duration: {
|
|
2910
|
+
while (true) {
|
|
2911
|
+
const r = battle.rng.next() & 7;
|
|
2912
|
+
if (r != 0) break :duration @intCast(r);
|
|
2649
2913
|
}
|
|
2914
|
+
};
|
|
2915
|
+
|
|
2916
|
+
assert(duration >= 1 and duration <= 7);
|
|
2917
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2918
|
+
return duration;
|
|
2919
|
+
}
|
|
2920
|
+
|
|
2921
|
+
inline fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2922
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2923
|
+
val
|
|
2924
|
+
else if (showdown)
|
|
2925
|
+
@intCast(battle.rng.range(u8, 1, 9))
|
|
2926
|
+
else
|
|
2927
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2928
|
+
|
|
2929
|
+
assert(duration >= 1 and duration <= 8);
|
|
2930
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2931
|
+
return duration;
|
|
2932
|
+
}
|
|
2933
|
+
|
|
2934
|
+
inline fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2935
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2936
|
+
@intCast(val)
|
|
2937
|
+
else if (showdown)
|
|
2938
|
+
@intCast(battle.rng.range(u8, 2, 6))
|
|
2939
|
+
else
|
|
2940
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2941
|
+
|
|
2942
|
+
assert(duration >= 2 and duration <= 5);
|
|
2943
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2944
|
+
return duration;
|
|
2945
|
+
}
|
|
2946
|
+
|
|
2947
|
+
inline fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2948
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2949
|
+
@intCast(val)
|
|
2950
|
+
else if (showdown)
|
|
2951
|
+
@intCast(battle.rng.range(u4, 2, 4))
|
|
2952
|
+
else
|
|
2953
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2954
|
+
|
|
2955
|
+
assert(duration >= 2 and duration <= 3);
|
|
2956
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2957
|
+
return duration;
|
|
2958
|
+
}
|
|
2959
|
+
|
|
2960
|
+
inline fn distribution(
|
|
2961
|
+
battle: anytype,
|
|
2962
|
+
comptime effect: Move.Effect,
|
|
2963
|
+
player: Player,
|
|
2964
|
+
options: anytype,
|
|
2965
|
+
) !u3 {
|
|
2966
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2967
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2968
|
+
@intCast(val)
|
|
2969
|
+
else if (showdown)
|
|
2970
|
+
DISTRIBUTION[battle.rng.range(u8, 0, DISTRIBUTION.len)]
|
|
2971
|
+
else n: {
|
|
2972
|
+
const r = (battle.rng.next() & 3);
|
|
2973
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2974
|
+
};
|
|
2975
|
+
|
|
2976
|
+
assert(n >= 2 and n <= 5);
|
|
2977
|
+
if (effect == .Binding) {
|
|
2978
|
+
options.chance.duration(.binding, player, player, n);
|
|
2650
2979
|
} else {
|
|
2651
|
-
|
|
2652
|
-
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2980
|
+
try options.chance.multiHit(player, n);
|
|
2981
|
+
}
|
|
2982
|
+
return n;
|
|
2983
|
+
}
|
|
2984
|
+
|
|
2985
|
+
fn moveSlot(
|
|
2986
|
+
battle: anytype,
|
|
2987
|
+
player: Player,
|
|
2988
|
+
moves: []MoveSlot,
|
|
2989
|
+
check_pp: u4,
|
|
2990
|
+
options: anytype,
|
|
2991
|
+
) !u4 {
|
|
2992
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2993
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2994
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2995
|
+
val
|
|
2996
|
+
else
|
|
2997
|
+
null
|
|
2998
|
+
else
|
|
2999
|
+
null;
|
|
3000
|
+
|
|
3001
|
+
const slot: u4 = overridden orelse slot: {
|
|
3002
|
+
if (showdown) {
|
|
3003
|
+
if (check_pp == 0) {
|
|
3004
|
+
var i: usize = moves.len;
|
|
3005
|
+
while (i > 0) {
|
|
3006
|
+
i -= 1;
|
|
3007
|
+
if (moves[i].id != .None) {
|
|
3008
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3009
|
+
}
|
|
3010
|
+
}
|
|
3011
|
+
} else {
|
|
3012
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3013
|
+
var i: usize = 0;
|
|
3014
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3015
|
+
if (moves[i].pp > 0) {
|
|
3016
|
+
r -= 1;
|
|
3017
|
+
if (r == 0) break;
|
|
3018
|
+
}
|
|
3019
|
+
}
|
|
3020
|
+
break :slot @intCast(i + 1);
|
|
2657
3021
|
}
|
|
2658
3022
|
}
|
|
2659
|
-
return @intCast(u4, i + 1);
|
|
2660
|
-
}
|
|
2661
|
-
}
|
|
2662
3023
|
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
3024
|
+
while (true) {
|
|
3025
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3026
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3027
|
+
}
|
|
3028
|
+
};
|
|
3029
|
+
|
|
3030
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3031
|
+
return slot;
|
|
2666
3032
|
}
|
|
2667
|
-
}
|
|
3033
|
+
};
|
|
2668
3034
|
|
|
2669
3035
|
test "RNG agreement" {
|
|
2670
3036
|
if (!showdown) return;
|
|
2671
3037
|
var expected: [256]u32 = undefined;
|
|
2672
3038
|
for (0..expected.len) |i| {
|
|
2673
|
-
expected[i] = @intCast(
|
|
3039
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2674
3040
|
}
|
|
2675
3041
|
|
|
2676
3042
|
var spe = rng.FixedRNG(1, expected.len){ .rolls = expected };
|
|
@@ -2713,7 +3079,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2713
3079
|
const side = battle.side(player);
|
|
2714
3080
|
const foe = battle.foe(player);
|
|
2715
3081
|
|
|
2716
|
-
var active = side.active;
|
|
3082
|
+
var active = &side.active;
|
|
2717
3083
|
const stored = side.stored();
|
|
2718
3084
|
|
|
2719
3085
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2727,7 +3093,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2727
3093
|
// strictly correct as the player would not have been presented the option to move or
|
|
2728
3094
|
// switch at all.
|
|
2729
3095
|
if (isForced(active)) {
|
|
2730
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3096
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2731
3097
|
n += 1;
|
|
2732
3098
|
return n;
|
|
2733
3099
|
}
|
|
@@ -2764,7 +3130,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2764
3130
|
while (slot <= 4) : (slot += 1) {
|
|
2765
3131
|
const m = active.moves[slot - 1];
|
|
2766
3132
|
if (m.id == .None) break;
|
|
2767
|
-
if (m.id == side.last_selected_move) {
|
|
3133
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2768
3134
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2769
3135
|
const struggle =
|
|
2770
3136
|
m.id == .Bide and (m.pp == 0 or active.volatiles.disabled_move == slot);
|