@pkmn/engine 0.1.0-dev.b9fb6eab → 0.1.0-dev.bb8e286d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +101 -62
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +112 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +17 -13
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +61 -40
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +135 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +130 -94
- package/package.json +75 -42
- package/src/bin/install-pkmn-engine +11 -6
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/binding/node.zig +47 -146
- package/src/lib/binding/wasm.zig +6 -4
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +931 -387
- package/src/lib/common/rational.zig +357 -0
- package/src/lib/common/rng.zig +24 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +295 -181
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +90 -76
- package/src/lib/gen1/helpers.zig +577 -32
- package/src/lib/gen1/mechanics.zig +1143 -828
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +128 -90
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3506 -12
- package/src/lib/pkmn.zig +68 -9
- package/src/test/display/pkmn.html.tmpl +368 -0
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,50 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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-
fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -112,7 +114,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +123,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,13 +153,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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@@ -162,11 +172,7 @@ fn selectMove(
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +215,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -239,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -259,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
269
267
|
}
|
|
270
268
|
}
|
|
271
269
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
270
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
271
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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272
|
|
|
275
273
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
297
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
298
|
if (spe1 == spe2) {
|
|
301
299
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
300
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
301
|
+
battle.rng.advance(1);
|
|
302
|
+
}
|
|
308
303
|
|
|
304
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
305
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
306
|
|
|
311
307
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +311,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
311
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
312
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
313
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
314
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
315
|
// won the original coin flip
|
|
320
316
|
if (t1 and t2) return .P1;
|
|
321
317
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,34 +324,55 @@ fn doTurn(
|
|
|
328
324
|
battle: anytype,
|
|
329
325
|
player: Player,
|
|
330
326
|
player_choice: Choice,
|
|
331
|
-
|
|
327
|
+
player_rewrap: bool,
|
|
328
|
+
player_skip: bool,
|
|
332
329
|
foe_player: Player,
|
|
333
330
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
331
|
+
foe_rewrap: bool,
|
|
332
|
+
foe_skip: bool,
|
|
333
|
+
options: anytype,
|
|
336
334
|
) !?Result {
|
|
337
335
|
assert(player_choice.type != .Pass);
|
|
338
336
|
|
|
339
337
|
var residual = true;
|
|
340
338
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
339
|
+
if (try executeMove(
|
|
340
|
+
battle,
|
|
341
|
+
player,
|
|
342
|
+
player_choice,
|
|
343
|
+
player_rewrap,
|
|
344
|
+
player_skip,
|
|
345
|
+
&residual,
|
|
346
|
+
options,
|
|
347
|
+
)) |r| return r;
|
|
342
348
|
if (!replace) {
|
|
343
349
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
351
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
350
358
|
residual = true;
|
|
351
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
352
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
362
|
+
battle,
|
|
363
|
+
foe_player,
|
|
364
|
+
foe_choice,
|
|
365
|
+
foe_rewrap,
|
|
366
|
+
foe_skip,
|
|
367
|
+
&residual,
|
|
368
|
+
options,
|
|
369
|
+
)) |r| return r;
|
|
353
370
|
if (!replace) {
|
|
354
|
-
if (foe_choice.type != .Switch) {
|
|
355
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
356
373
|
}
|
|
357
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
358
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
359
376
|
}
|
|
360
377
|
|
|
361
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -372,29 +389,31 @@ fn executeMove(
|
|
|
372
389
|
battle: anytype,
|
|
373
390
|
player: Player,
|
|
374
391
|
choice: Choice,
|
|
375
|
-
|
|
392
|
+
rewrap: bool,
|
|
393
|
+
skip: bool,
|
|
376
394
|
residual: *bool,
|
|
377
|
-
|
|
395
|
+
options: anytype,
|
|
378
396
|
) !?Result {
|
|
379
397
|
var side = battle.side(player);
|
|
380
398
|
|
|
381
399
|
if (choice.type == .Switch) {
|
|
382
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
383
401
|
return null;
|
|
384
402
|
}
|
|
385
403
|
|
|
404
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
405
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
406
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
386
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
387
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
388
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
389
408
|
assert(!showdown);
|
|
390
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
391
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
392
411
|
}
|
|
393
412
|
return null;
|
|
394
413
|
}
|
|
395
414
|
|
|
396
415
|
assert(choice.type == .Move);
|
|
397
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
398
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
399
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
400
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -403,14 +422,13 @@ fn executeMove(
|
|
|
403
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
404
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
405
424
|
assert(!showdown);
|
|
406
|
-
mslot = @intCast(
|
|
407
|
-
battle.last_selected_indexes.p1
|
|
408
|
-
else
|
|
409
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
410
426
|
const stored = side.stored();
|
|
411
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
412
|
-
auto = side.
|
|
413
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
414
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
415
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
416
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -427,15 +445,12 @@ fn executeMove(
|
|
|
427
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
428
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
429
447
|
assert(mslot == 1);
|
|
430
|
-
mslot = @intCast(
|
|
431
|
-
battle.last_selected_indexes.p1
|
|
432
|
-
else
|
|
433
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
434
449
|
}
|
|
435
450
|
|
|
436
451
|
var skip_can = false;
|
|
437
452
|
var skip_pp = false;
|
|
438
|
-
switch (try beforeMove(battle, player,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
439
454
|
.done => return null,
|
|
440
455
|
.skip_can => skip_can = true,
|
|
441
456
|
.skip_pp => skip_pp = true,
|
|
@@ -443,22 +458,23 @@ fn executeMove(
|
|
|
443
458
|
.err => return @as(?Result, Result.Error),
|
|
444
459
|
}
|
|
445
460
|
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
449
464
|
|
|
450
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
451
466
|
}
|
|
452
467
|
|
|
453
|
-
const BeforeMove =
|
|
468
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
454
469
|
|
|
455
470
|
fn beforeMove(
|
|
456
471
|
battle: anytype,
|
|
457
472
|
player: Player,
|
|
458
|
-
|
|
473
|
+
skip: bool,
|
|
459
474
|
residual: *bool,
|
|
460
|
-
|
|
475
|
+
options: anytype,
|
|
461
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
462
478
|
var side = battle.side(player);
|
|
463
479
|
const foe = battle.foe(player);
|
|
464
480
|
var active = &side.active;
|
|
@@ -467,58 +483,69 @@ fn beforeMove(
|
|
|
467
483
|
var volatiles = &active.volatiles;
|
|
468
484
|
|
|
469
485
|
if (Status.is(stored.status, .SLP)) {
|
|
470
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
471
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
475
501
|
stored.status = 0; // clears EXT if present
|
|
476
502
|
} else {
|
|
477
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
478
504
|
}
|
|
479
505
|
side.last_used_move = .None;
|
|
480
506
|
return .done;
|
|
481
507
|
}
|
|
482
508
|
|
|
483
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
484
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
485
511
|
side.last_used_move = .None;
|
|
486
512
|
return .done;
|
|
487
513
|
}
|
|
488
514
|
|
|
489
|
-
if (foe.active.volatiles.Binding) {
|
|
490
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
491
517
|
return .done;
|
|
492
518
|
}
|
|
493
519
|
|
|
494
|
-
if (
|
|
495
|
-
|
|
496
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
497
525
|
return .done;
|
|
498
526
|
}
|
|
499
527
|
|
|
500
528
|
if (volatiles.Recharging) {
|
|
501
529
|
volatiles.Recharging = false;
|
|
502
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
503
531
|
return .done;
|
|
504
532
|
}
|
|
505
533
|
|
|
506
|
-
if (volatiles.
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
511
539
|
}
|
|
512
|
-
|
|
513
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
514
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
515
541
|
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
return .done;
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
545
|
+
}
|
|
521
546
|
}
|
|
547
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
522
549
|
|
|
523
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
524
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -530,19 +557,20 @@ fn beforeMove(
|
|
|
530
557
|
if (volatiles.Confusion) {
|
|
531
558
|
assert(volatiles.confusion > 0);
|
|
532
559
|
|
|
533
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
534
567
|
if (volatiles.confusion == 0) {
|
|
535
568
|
volatiles.Confusion = false;
|
|
536
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
537
570
|
} else {
|
|
538
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
539
572
|
|
|
540
|
-
|
|
541
|
-
!battle.rng.chance(u8, 128, 256)
|
|
542
|
-
else
|
|
543
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
544
|
-
|
|
545
|
-
if (confused) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
546
574
|
assert(!volatiles.MultiHit);
|
|
547
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
548
576
|
volatiles.Bide = false;
|
|
@@ -552,6 +580,7 @@ fn beforeMove(
|
|
|
552
580
|
volatiles.Charging = false;
|
|
553
581
|
volatiles.Binding = false;
|
|
554
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
555
584
|
{
|
|
556
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
557
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -568,97 +597,120 @@ fn beforeMove(
|
|
|
568
597
|
player
|
|
569
598
|
else
|
|
570
599
|
player.foe();
|
|
600
|
+
|
|
601
|
+
const uncapped = battle.last_damage;
|
|
571
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
572
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
604
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
605
|
+
if (showdown) battle.last_damage = uncapped;
|
|
573
606
|
|
|
574
607
|
return .done;
|
|
575
608
|
}
|
|
576
609
|
}
|
|
577
610
|
}
|
|
578
611
|
|
|
579
|
-
if (!showdown and try disabled(side, ident,
|
|
580
|
-
|
|
581
|
-
if (Status.is(stored.status, .PAR)) {
|
|
582
|
-
const paralyzed = if (showdown)
|
|
583
|
-
battle.rng.chance(u8, 63, 256)
|
|
584
|
-
else
|
|
585
|
-
battle.rng.next() < Gen12.percent(25);
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
586
613
|
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
615
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
616
|
+
volatiles.Bide = false;
|
|
617
|
+
volatiles.Thrashing = false;
|
|
618
|
+
volatiles.Charging = false;
|
|
619
|
+
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
621
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
623
|
+
return .done;
|
|
597
624
|
}
|
|
598
625
|
|
|
599
626
|
if (volatiles.Bide) {
|
|
600
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
601
628
|
|
|
602
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
603
637
|
|
|
604
|
-
|
|
638
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
639
|
+
if (!extend) volatiles.attacks = 0;
|
|
640
|
+
} else {
|
|
641
|
+
volatiles.attacks -= 1;
|
|
642
|
+
}
|
|
643
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
605
644
|
|
|
606
|
-
volatiles.attacks -= 1;
|
|
607
645
|
if (volatiles.attacks != 0) {
|
|
608
|
-
try log.activate(ident, .Bide);
|
|
646
|
+
try log.activate(.{ ident, .Bide });
|
|
609
647
|
return .done;
|
|
610
648
|
}
|
|
611
649
|
|
|
612
650
|
volatiles.Bide = false;
|
|
613
|
-
try log.end(ident, .Bide);
|
|
651
|
+
try log.end(.{ ident, .Bide });
|
|
614
652
|
|
|
615
653
|
battle.last_damage = volatiles.state *% 2;
|
|
616
654
|
volatiles.state = 0;
|
|
617
655
|
|
|
618
656
|
if (battle.last_damage == 0) {
|
|
619
|
-
try log.fail(ident, .None);
|
|
657
|
+
try log.fail(.{ ident, .None });
|
|
620
658
|
return .done;
|
|
621
659
|
}
|
|
622
660
|
|
|
623
|
-
|
|
624
|
-
|
|
661
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
662
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
663
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
625
664
|
|
|
626
665
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
627
666
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
628
667
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
629
668
|
if (showdown) {
|
|
630
669
|
residual.* = false;
|
|
631
|
-
try handleResidual(battle, player,
|
|
670
|
+
try handleResidual(battle, player, options);
|
|
632
671
|
}
|
|
633
672
|
|
|
634
673
|
return .done;
|
|
635
674
|
}
|
|
636
675
|
|
|
637
676
|
if (volatiles.Thrashing) {
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
677
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
678
|
+
if (!extend) volatiles.attacks = 0;
|
|
679
|
+
} else {
|
|
680
|
+
volatiles.attacks -= 1;
|
|
643
681
|
}
|
|
644
|
-
try
|
|
645
|
-
|
|
646
|
-
|
|
682
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
683
|
+
|
|
684
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
685
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
686
|
+
}
|
|
687
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
688
|
+
if (showdown) {
|
|
689
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
690
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
691
|
+
side.last_used_move = side.last_selected_move;
|
|
692
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
694
|
+
}
|
|
647
695
|
}
|
|
648
696
|
return .skip_can;
|
|
649
697
|
}
|
|
650
698
|
|
|
651
699
|
if (volatiles.Binding) {
|
|
652
|
-
|
|
653
|
-
|
|
654
|
-
|
|
655
|
-
|
|
656
|
-
|
|
657
|
-
|
|
658
|
-
|
|
659
|
-
);
|
|
700
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
701
|
+
if (!extend) volatiles.attacks = 0;
|
|
702
|
+
} else {
|
|
703
|
+
volatiles.attacks -= 1;
|
|
704
|
+
}
|
|
705
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
706
|
+
|
|
707
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
660
708
|
if (showdown or battle.last_damage != 0) {
|
|
661
|
-
|
|
709
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
710
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
711
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
712
|
+
try buildRage(battle, player.foe(), options);
|
|
713
|
+
}
|
|
662
714
|
}
|
|
663
715
|
return .done;
|
|
664
716
|
}
|
|
@@ -672,56 +724,57 @@ fn canMove(
|
|
|
672
724
|
mslot: u4,
|
|
673
725
|
auto: bool,
|
|
674
726
|
skip_pp: bool,
|
|
675
|
-
from:
|
|
727
|
+
from: Move,
|
|
676
728
|
residual: *bool,
|
|
677
|
-
|
|
729
|
+
options: anytype,
|
|
678
730
|
) !bool {
|
|
679
731
|
var side = battle.side(player);
|
|
680
732
|
const player_ident = battle.active(player);
|
|
681
733
|
const move = Move.get(side.last_selected_move);
|
|
682
734
|
|
|
683
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
684
|
-
const special = from != null and (from.? == .Metronome and
|
|
685
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
686
|
-
|
|
687
|
-
var skip = skip_pp;
|
|
688
735
|
if (side.active.volatiles.Charging) {
|
|
689
736
|
side.active.volatiles.Charging = false;
|
|
690
737
|
side.active.volatiles.Invulnerable = false;
|
|
691
738
|
} else if (move.effect == .Charge) {
|
|
692
|
-
try log.move(player_ident, side.last_selected_move,
|
|
693
|
-
|
|
739
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
|
+
setCounterable(battle, player, side, move);
|
|
741
|
+
try Effects.charge(battle, player, options);
|
|
694
742
|
return false;
|
|
695
743
|
}
|
|
696
744
|
|
|
697
|
-
|
|
698
|
-
if (!
|
|
745
|
+
side.last_used_move = side.last_selected_move;
|
|
746
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
699
747
|
|
|
700
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
701
|
-
|
|
702
|
-
|
|
703
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
704
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
705
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
706
|
-
// regrettable, but this information is more "nice to have" than required
|
|
707
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
708
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
750
|
+
setCounterable(battle, player, side, move);
|
|
709
751
|
|
|
710
752
|
if (move.effect.onBegin()) {
|
|
711
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
753
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
712
754
|
return false;
|
|
713
755
|
}
|
|
714
756
|
|
|
715
757
|
if (move.effect == .Thrashing) {
|
|
716
|
-
Effects.thrashing(battle, player);
|
|
758
|
+
Effects.thrashing(battle, player, options);
|
|
717
759
|
} else if (!showdown and move.effect == .Binding) {
|
|
718
760
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
719
|
-
Effects.binding(battle, player);
|
|
761
|
+
try Effects.binding(battle, player, false, options);
|
|
720
762
|
}
|
|
721
763
|
|
|
722
764
|
return true;
|
|
723
765
|
}
|
|
724
766
|
|
|
767
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
768
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
769
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
770
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
771
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
772
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
773
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
774
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
775
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
776
|
+
}
|
|
777
|
+
|
|
725
778
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
726
779
|
if (side.last_selected_move == .Struggle) return;
|
|
727
780
|
|
|
@@ -731,12 +784,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
731
784
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
732
785
|
if (volatiles.Bide) return;
|
|
733
786
|
|
|
734
|
-
|
|
735
|
-
|
|
787
|
+
var move_slot = active.move(mslot);
|
|
788
|
+
assert(move_slot.pp > 0 or auto);
|
|
789
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
736
790
|
if (volatiles.Transform) return;
|
|
737
791
|
|
|
738
|
-
|
|
739
|
-
|
|
792
|
+
move_slot = side.stored().move(mslot);
|
|
793
|
+
assert(move_slot.pp > 0 or auto);
|
|
794
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
740
795
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
741
796
|
}
|
|
742
797
|
|
|
@@ -744,12 +799,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
744
799
|
var active = &side.active;
|
|
745
800
|
const volatiles = &active.volatiles;
|
|
746
801
|
|
|
747
|
-
active.move(mslot).pp = @
|
|
802
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
748
803
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
749
804
|
if (showdown and volatiles.Transform) return;
|
|
750
805
|
|
|
751
806
|
assert(mslot > 0 and mslot <= 4);
|
|
752
|
-
side.stored().moves[mslot - 1].pp = @
|
|
807
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
753
808
|
}
|
|
754
809
|
|
|
755
810
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -757,10 +812,12 @@ fn doMove(
|
|
|
757
812
|
battle: anytype,
|
|
758
813
|
player: Player,
|
|
759
814
|
mslot: u4,
|
|
815
|
+
rewrap: bool,
|
|
760
816
|
auto: bool,
|
|
761
817
|
residual: *bool,
|
|
762
|
-
|
|
818
|
+
options: anytype,
|
|
763
819
|
) !?Result {
|
|
820
|
+
var log = options.log;
|
|
764
821
|
var side = battle.side(player);
|
|
765
822
|
const foe = battle.foe(player);
|
|
766
823
|
|
|
@@ -775,37 +832,44 @@ fn doMove(
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775
832
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var hits: u4 = 1;
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776
833
|
var effectiveness = Effectiveness.neutral;
|
|
777
834
|
|
|
835
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
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|
836
|
+
if (showdown and !counter) battle.last_damage = 0;
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|
837
|
+
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|
778
838
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
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779
839
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
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780
|
-
return specialDamage(battle, player, move,
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840
|
+
return specialDamage(battle, player, move, options);
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781
841
|
}
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782
842
|
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|
783
843
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
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784
844
|
// calling moveHit early covers most of that but we also need to check type immunity first
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785
845
|
var miss = showdown and miss: {
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786
846
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immune = move.target != .Self and !status and !counter and
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787
|
-
(@
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788
|
-
@
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847
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
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848
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
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789
849
|
if (immune and move.effect != .Binding) break :miss true;
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790
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
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791
|
-
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|
850
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
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851
|
+
battle.last_damage = 0;
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852
|
+
break :miss true;
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853
|
+
}
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854
|
+
break :miss (move.target != .Self and
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855
|
+
!moveHit(battle, player, move, &immune, &mist, options));
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792
856
|
};
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793
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
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794
858
|
|
|
795
|
-
var late = showdown;
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859
|
+
var late = showdown and move.effect != .Explode;
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796
860
|
const skip = status or immune;
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797
861
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
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798
862
|
if (showdown and move.effect.isMulti()) {
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|
799
|
-
Effects.multiHit(battle, player, move);
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863
|
+
try Effects.multiHit(battle, player, move, options);
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800
864
|
hits = side.active.volatiles.attacks;
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801
865
|
late = false;
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802
866
|
}
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803
867
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804
868
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
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805
869
|
const check = !showdown or (!counter and move.effect != .OHKO);
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806
|
-
if (check) crit = checkCriticalHit(battle, player, move);
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870
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
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807
871
|
|
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808
|
-
if (counter) return counterDamage(battle, player, move,
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872
|
+
if (counter) return counterDamage(battle, player, move, options);
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809
873
|
|
|
810
874
|
battle.last_damage = 0;
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811
875
|
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|
@@ -827,17 +891,15 @@ fn doMove(
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827
891
|
effectiveness = adjustDamage(battle, player);
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828
892
|
immune = effectiveness == 0;
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|
829
893
|
}
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|
830
|
-
randomizeDamage(battle);
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|
894
|
+
try randomizeDamage(battle, player, options);
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831
895
|
}
|
|
832
896
|
}
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|
833
897
|
|
|
834
|
-
|
|
835
|
-
if (showdown and skip) battle.last_damage = 0;
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836
|
-
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|
898
|
+
const zero = battle.last_damage == 0;
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|
837
899
|
miss = if (showdown or skip)
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838
900
|
miss
|
|
839
901
|
else
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840
|
-
(!moveHit(battle, player, move, &immune, &mist) or
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902
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
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841
903
|
|
|
842
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
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843
905
|
assert((!showdown and miss) or !(ohko and immune));
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@@ -845,11 +907,11 @@ fn doMove(
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845
907
|
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846
908
|
if (!showdown or !miss) {
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847
909
|
if (move.effect == .MirrorMove) {
|
|
848
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
910
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
849
911
|
} else if (move.effect == .Metronome) {
|
|
850
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
912
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
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|
851
913
|
} else if (move.effect.onEnd()) {
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852
|
-
try onEnd(battle, player, move,
|
|
914
|
+
try onEnd(battle, player, move, options);
|
|
853
915
|
return null;
|
|
854
916
|
}
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|
855
917
|
}
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@@ -861,55 +923,65 @@ fn doMove(
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861
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
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862
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
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863
925
|
if (ohko) {
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864
|
-
try log.immune(foe_ident, .OHKO);
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|
865
|
-
} else if (immune and !invulnerable) {
|
|
866
|
-
try log.immune(foe_ident, .None);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
927
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
867
929
|
} else if (mist) {
|
|
868
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
869
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
870
932
|
} else {
|
|
871
|
-
try
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|
872
|
-
try log.
|
|
933
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
873
936
|
}
|
|
874
937
|
if (move.effect == .JumpKick) {
|
|
875
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
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|
876
|
-
assert(battle.last_damage == 0);
|
|
939
|
+
assert(showdown or battle.last_damage == 0);
|
|
877
940
|
battle.last_damage = 1;
|
|
878
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
941
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
879
942
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
880
943
|
} else if (move.effect == .Explode) {
|
|
881
944
|
try Effects.explode(battle, player);
|
|
882
|
-
try buildRage(battle, player.foe(),
|
|
945
|
+
try buildRage(battle, player.foe(), options);
|
|
883
946
|
} else if (showdown and move.effect == .Disable) {
|
|
884
|
-
try buildRage(battle, player.foe(),
|
|
947
|
+
try buildRage(battle, player.foe(), options);
|
|
948
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
+
try options.chance.commit(player, .binding);
|
|
885
950
|
}
|
|
886
951
|
return null;
|
|
952
|
+
} else {
|
|
953
|
+
try options.chance.commit(player, .hit);
|
|
887
954
|
}
|
|
888
955
|
|
|
889
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
890
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
891
958
|
// it up above before damage calculation).
|
|
892
959
|
if (!showdown and move.effect.isMulti()) {
|
|
893
|
-
Effects.multiHit(battle, player, move);
|
|
960
|
+
try Effects.multiHit(battle, player, move, options);
|
|
894
961
|
hits = side.active.volatiles.attacks;
|
|
895
962
|
}
|
|
896
963
|
|
|
964
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
965
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
966
|
+
|
|
897
967
|
var nullified = false;
|
|
898
968
|
var hit: u4 = 0;
|
|
899
969
|
while (hit < hits) {
|
|
900
970
|
if (hit == 0) {
|
|
901
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
902
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
903
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
904
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
905
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
906
976
|
}
|
|
907
977
|
}
|
|
908
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
909
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
978
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
910
980
|
hit += 1;
|
|
911
981
|
if (foe.stored().hp == 0) break;
|
|
912
|
-
if (!late
|
|
982
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
984
|
+
}
|
|
913
985
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
914
986
|
if (nullified) break;
|
|
915
987
|
}
|
|
@@ -919,17 +991,23 @@ fn doMove(
|
|
|
919
991
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
920
992
|
side.active.volatiles.attacks = 0;
|
|
921
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
922
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
994
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
923
995
|
}
|
|
924
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
925
997
|
} else if (showdown) {
|
|
926
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
927
999
|
if (move.effect == .Binding) {
|
|
928
|
-
Effects.binding(battle, player);
|
|
1000
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
929
1001
|
if (immune) {
|
|
930
1002
|
battle.last_damage = 0;
|
|
1003
|
+
assert(foe.stored().hp > 0);
|
|
931
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
932
|
-
|
|
1005
|
+
if (sub) {
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1007
|
+
} else {
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1009
|
+
try buildRage(battle, player.foe(), options);
|
|
1010
|
+
}
|
|
933
1011
|
return null;
|
|
934
1012
|
}
|
|
935
1013
|
}
|
|
@@ -942,12 +1020,12 @@ fn doMove(
|
|
|
942
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
943
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
944
1022
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
945
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1023
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
946
1024
|
|
|
947
1025
|
if (foe.stored().hp == 0) return null;
|
|
948
1026
|
|
|
949
|
-
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit
|
|
950
|
-
if (late and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1027
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1028
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
951
1029
|
|
|
952
1030
|
if (!move.effect.isSpecial()) {
|
|
953
1031
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -958,30 +1036,29 @@ fn doMove(
|
|
|
958
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
959
1037
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
960
1038
|
if (move.effect == .Twineedle) {
|
|
961
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1039
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
962
1040
|
} else if (move.effect == .Disable) {
|
|
963
|
-
const result = try Effects.disable(battle, player, move,
|
|
964
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1041
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1042
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
965
1043
|
return result;
|
|
966
1044
|
} else {
|
|
967
|
-
try moveEffect(battle, player, move,
|
|
1045
|
+
try moveEffect(battle, player, move, options);
|
|
968
1046
|
}
|
|
969
1047
|
}
|
|
970
1048
|
|
|
971
1049
|
return null;
|
|
972
1050
|
}
|
|
973
1051
|
|
|
974
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1052
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
975
1053
|
const side = battle.side(player);
|
|
976
1054
|
|
|
977
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
978
|
-
var
|
|
979
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
980
|
-
|
|
981
|
-
|
|
1056
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1057
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1058
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1059
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
982
1060
|
|
|
983
|
-
|
|
984
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1061
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
985
1062
|
}
|
|
986
1063
|
|
|
987
1064
|
fn calcDamage(
|
|
@@ -1047,7 +1124,7 @@ fn calcDamage(
|
|
|
1047
1124
|
d = @min(997, d);
|
|
1048
1125
|
d += 2;
|
|
1049
1126
|
|
|
1050
|
-
battle.last_damage = @intCast(
|
|
1127
|
+
battle.last_damage = @intCast(d);
|
|
1051
1128
|
|
|
1052
1129
|
return true;
|
|
1053
1130
|
}
|
|
@@ -1061,9 +1138,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1061
1138
|
var d = battle.last_damage;
|
|
1062
1139
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1063
1140
|
|
|
1064
|
-
const neutral = @
|
|
1065
|
-
const eff1: u16 = @
|
|
1066
|
-
const eff2: u16 = @
|
|
1141
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1142
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1143
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1067
1144
|
|
|
1068
1145
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1069
1146
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
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|
@@ -1083,101 +1160,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
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1083
1160
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return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
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1084
1161
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}
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1085
1162
|
|
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1086
|
-
fn randomizeDamage(battle: anytype) void {
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1163
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
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1087
1164
|
if (battle.last_damage <= 1) return;
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1088
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-
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|
1089
|
-
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1090
|
-
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1091
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-
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1092
|
-
while (true) {
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1093
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-
const r = std.math.rotr(u8, battle.rng.next(), 1);
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1094
|
-
if (r >= 217) break :loop r;
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1095
|
-
}
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1096
|
-
};
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|
1097
|
-
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1098
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
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1165
|
+
const random = try Rolls.damage(battle, player, options);
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1166
|
+
options.calc.base(player.foe(), battle.last_damage);
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1167
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
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1168
|
+
options.calc.final(player.foe(), battle.last_damage);
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1099
1169
|
}
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1100
1170
|
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1101
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-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
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1171
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
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1102
1172
|
const side = battle.side(player);
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1173
|
+
const foe = battle.foe(player);
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1103
1174
|
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1104
|
-
if (!try checkHit(battle, player, move,
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1175
|
+
if (!try checkHit(battle, player, move, options)) return null;
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1176
|
+
try options.chance.commit(player, .hit);
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1105
1177
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1106
1178
|
battle.last_damage = switch (side.last_selected_move) {
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1107
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-
.SuperFang => @max(
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1179
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
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1108
1180
|
.SeismicToss, .NightShade => side.stored().level,
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1109
1181
|
.SonicBoom => 20,
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1110
1182
|
.DragonRage => 40,
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1111
1183
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
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1112
1184
|
.Psywave => power: {
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1113
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-
const max = @intCast(
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1114
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-
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1115
|
-
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1116
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-
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1117
|
-
// GLITCH: Psywave infinite glitch loop
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1118
|
-
if (max <= 1) return Result.Error;
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1119
|
-
while (true) {
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1120
|
-
const r = battle.rng.next();
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1121
|
-
if (r < max) break :power r;
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1122
|
-
}
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1123
|
-
}
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1185
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
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1186
|
+
// GLITCH: Psywave infinite glitch loop
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1187
|
+
if (!showdown and max <= 1) return Result.Error;
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1188
|
+
break :power try Rolls.psywave(battle, player, max, options);
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1124
1189
|
},
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1125
1190
|
else => unreachable,
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1126
1191
|
};
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|
1127
1192
|
|
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1128
1193
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
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1129
1194
|
|
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1130
|
-
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|
1131
|
-
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1195
|
+
const sub = showdown and foe.active.volatiles.Substitute;
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1196
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
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1197
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
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1132
1198
|
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1133
1199
|
return null;
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1134
1200
|
}
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|
1135
1201
|
|
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1136
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
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1202
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
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1137
1203
|
const foe = battle.foe(player);
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1138
1204
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1139
1205
|
if (battle.last_damage == 0) {
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1140
|
-
try log.fail(battle.active(player), .None);
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1206
|
+
try options.log.fail(.{ battle.active(player), .None });
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1141
1207
|
return null;
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1142
1208
|
}
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1143
1209
|
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1144
|
-
// Pretend
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1145
|
-
const foe_last_used_move =
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1146
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
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|
1210
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
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1147
1211
|
const foe_last_selected_move =
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1148
1212
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
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1149
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-
.
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1213
|
+
.Splash
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1150
1214
|
else
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1151
1215
|
foe.last_selected_move);
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1152
1216
|
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1153
|
-
const used =
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1154
|
-
foe.last_used_move != .Counter and
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1155
|
-
(foe_last_used_move.type == .Normal or
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1156
|
-
foe_last_used_move.type == .Fighting);
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1157
|
-
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|
1217
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
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1158
1218
|
const selected = foe_last_selected_move.bp > 0 and
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1159
1219
|
foe.last_selected_move != .Counter and
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1160
1220
|
(foe_last_selected_move.type == .Normal or
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1161
1221
|
foe_last_selected_move.type == .Fighting);
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1162
1222
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|
1163
1223
|
if (!used and !selected) {
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1164
|
-
try log.fail(battle.active(player), .None);
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|
1224
|
+
try options.log.fail(.{ battle.active(player), .None });
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1165
1225
|
return null;
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|
1166
1226
|
}
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1167
1227
|
|
|
1168
1228
|
if (!used or !selected) {
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1169
1229
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
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|
1170
1230
|
if (!showdown) return Result.Error;
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|
1171
|
-
try log.fail(battle.active(player), .None);
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|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
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|
1172
1232
|
return null;
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|
1173
1233
|
}
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|
1174
1234
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|
|
1175
|
-
battle.last_damage
|
|
1235
|
+
battle.last_damage *|= 2;
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|
1176
1236
|
|
|
1177
1237
|
// Pokémon Showdown calls checkHit before Counter
|
|
1178
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1238
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
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|
1239
|
+
try options.chance.commit(player, .hit);
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|
1179
1240
|
|
|
1180
|
-
|
|
1241
|
+
const sub = showdown and foe.active.volatiles.Substitute;
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|
1242
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
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|
1243
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
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|
1181
1244
|
return null;
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1182
1245
|
}
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|
1183
1246
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|
|
@@ -1186,7 +1249,7 @@ fn applyDamage(
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1186
1249
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target_player: Player,
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1187
1250
|
sub_player: Player,
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1188
1251
|
reason: Damage,
|
|
1189
|
-
|
|
1252
|
+
options: anytype,
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1190
1253
|
) !bool {
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1191
1254
|
assert(showdown or battle.last_damage != 0);
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1192
1255
|
|
|
@@ -1201,19 +1264,20 @@ fn applyDamage(
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1201
1264
|
subbed.active.volatiles.substitute = 0;
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1202
1265
|
subbed.active.volatiles.Substitute = false;
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1203
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
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|
1204
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(target_player);
|
|
1205
1269
|
return true;
|
|
1206
1270
|
} else {
|
|
1207
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1208
|
-
subbed.active.volatiles.substitute -= @intCast(
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|
1209
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1272
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1210
1274
|
return false;
|
|
1211
1275
|
}
|
|
1212
1276
|
}
|
|
1213
1277
|
|
|
1214
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1215
1279
|
target.stored().hp -= battle.last_damage;
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|
1216
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1217
1281
|
return false;
|
|
1218
1282
|
}
|
|
1219
1283
|
|
|
@@ -1221,73 +1285,78 @@ fn mirrorMove(
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|
1221
1285
|
battle: anytype,
|
|
1222
1286
|
player: Player,
|
|
1223
1287
|
mslot: u4,
|
|
1288
|
+
rewrap: bool,
|
|
1224
1289
|
auto: bool,
|
|
1225
1290
|
residual: *bool,
|
|
1226
|
-
|
|
1227
|
-
) !?Result {
|
|
1291
|
+
options: anytype,
|
|
1292
|
+
) anyerror!?Result {
|
|
1228
1293
|
var side = battle.side(player);
|
|
1229
1294
|
const foe = battle.foe(player);
|
|
1230
1295
|
|
|
1231
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1232
1297
|
|
|
1233
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1234
|
-
try log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1235
1300
|
return null;
|
|
1301
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1302
|
+
incrementPP(side, mslot);
|
|
1236
1303
|
}
|
|
1237
1304
|
|
|
1238
|
-
|
|
1239
|
-
|
|
1240
|
-
|
|
1241
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1305
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1306
|
+
return null;
|
|
1307
|
+
}
|
|
1308
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
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|
1242
1309
|
}
|
|
1243
1310
|
|
|
1244
1311
|
fn metronome(
|
|
1245
1312
|
battle: anytype,
|
|
1246
1313
|
player: Player,
|
|
1247
1314
|
mslot: u4,
|
|
1315
|
+
rewrap: bool,
|
|
1248
1316
|
auto: bool,
|
|
1249
1317
|
residual: *bool,
|
|
1250
|
-
|
|
1251
|
-
) !?Result {
|
|
1318
|
+
options: anytype,
|
|
1319
|
+
) anyerror!?Result {
|
|
1252
1320
|
var side = battle.side(player);
|
|
1253
1321
|
|
|
1254
|
-
side.last_selected_move =
|
|
1255
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1256
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1257
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1258
|
-
} else loop: {
|
|
1259
|
-
while (true) {
|
|
1260
|
-
const r = battle.rng.next();
|
|
1261
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1262
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1263
|
-
break :loop @intToEnum(Move, r);
|
|
1264
|
-
}
|
|
1265
|
-
};
|
|
1266
|
-
|
|
1322
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1267
1323
|
incrementPP(side, mslot);
|
|
1268
1324
|
|
|
1269
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1270
|
-
|
|
1325
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
|
+
return null;
|
|
1327
|
+
}
|
|
1328
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1271
1329
|
}
|
|
1272
1330
|
|
|
1273
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1331
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1274
1332
|
var immune = false;
|
|
1275
1333
|
var mist = false;
|
|
1276
|
-
|
|
1334
|
+
|
|
1335
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1336
|
+
|
|
1277
1337
|
assert(!immune);
|
|
1278
1338
|
if (mist) {
|
|
1279
1339
|
assert(!showdown);
|
|
1280
1340
|
const foe_ident = battle.active(player.foe());
|
|
1281
|
-
try log.activate(foe_ident, .Mist);
|
|
1282
|
-
try log.fail(foe_ident, .None);
|
|
1341
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1342
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1283
1343
|
} else {
|
|
1284
|
-
try
|
|
1285
|
-
try log.
|
|
1344
|
+
try options.chance.commit(player, .miss);
|
|
1345
|
+
try options.log.lastmiss(.{});
|
|
1346
|
+
try options.log.miss(.{battle.active(player)});
|
|
1286
1347
|
}
|
|
1348
|
+
|
|
1287
1349
|
return false;
|
|
1288
1350
|
}
|
|
1289
1351
|
|
|
1290
|
-
fn moveHit(
|
|
1352
|
+
fn moveHit(
|
|
1353
|
+
battle: anytype,
|
|
1354
|
+
player: Player,
|
|
1355
|
+
move: Move.Data,
|
|
1356
|
+
immune: *bool,
|
|
1357
|
+
mist: *bool,
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) bool {
|
|
1291
1360
|
var side = battle.side(player);
|
|
1292
1361
|
const foe = battle.foe(player);
|
|
1293
1362
|
|
|
@@ -1321,23 +1390,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1321
1390
|
}
|
|
1322
1391
|
|
|
1323
1392
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1324
|
-
|
|
1325
|
-
|
|
1326
|
-
|
|
1327
|
-
|
|
1328
|
-
|
|
1393
|
+
const state = side.active.volatiles.state;
|
|
1394
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1395
|
+
const overwritten = overwrite and state > 0;
|
|
1396
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1397
|
+
|
|
1398
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1399
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1329
1400
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1330
|
-
boost = BOOSTS[@
|
|
1401
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1331
1402
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1332
1403
|
accuracy = @min(255, @max(1, accuracy));
|
|
1333
1404
|
|
|
1334
|
-
|
|
1405
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1406
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1407
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1335
1408
|
|
|
1336
1409
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1337
|
-
break :miss
|
|
1338
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1339
|
-
else
|
|
1340
|
-
battle.rng.next() >= accuracy;
|
|
1410
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1341
1411
|
};
|
|
1342
1412
|
|
|
1343
1413
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1347,7 +1417,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1347
1417
|
}
|
|
1348
1418
|
|
|
1349
1419
|
if (!miss) return true;
|
|
1350
|
-
battle.last_damage = 0;
|
|
1420
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1351
1421
|
side.active.volatiles.Binding = false;
|
|
1352
1422
|
return false;
|
|
1353
1423
|
}
|
|
@@ -1355,8 +1425,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1355
1425
|
fn checkFaint(
|
|
1356
1426
|
battle: anytype,
|
|
1357
1427
|
player: Player,
|
|
1358
|
-
|
|
1359
|
-
) @TypeOf(log).Error!?Result {
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1360
1430
|
const side = battle.side(player);
|
|
1361
1431
|
if (side.stored().hp > 0) return null;
|
|
1362
1432
|
|
|
@@ -1364,33 +1434,32 @@ fn checkFaint(
|
|
|
1364
1434
|
const foe_fainted = foe.stored().hp == 0;
|
|
1365
1435
|
|
|
1366
1436
|
const player_out = findFirstAlive(side) == 0;
|
|
1367
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1368
|
-
const
|
|
1369
|
-
const more = tie or player_out or foe_out;
|
|
1437
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1438
|
+
const more = player_out or foe_out;
|
|
1370
1439
|
|
|
1371
|
-
if (try faint(battle, player,
|
|
1372
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1440
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1441
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1373
1442
|
|
|
1374
1443
|
assert(!side.active.volatiles.MultiHit);
|
|
1375
1444
|
assert(!foe.active.volatiles.MultiHit);
|
|
1376
1445
|
|
|
1377
|
-
if (
|
|
1378
|
-
try log.tie();
|
|
1446
|
+
if (player_out and foe_out) {
|
|
1447
|
+
try options.log.tie(.{});
|
|
1379
1448
|
return Result.Tie;
|
|
1380
1449
|
} else if (player_out) {
|
|
1381
|
-
try log.win(player.foe());
|
|
1450
|
+
try options.log.win(.{player.foe()});
|
|
1382
1451
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1383
1452
|
} else if (foe_out) {
|
|
1384
|
-
try log.win(player);
|
|
1453
|
+
try options.log.win(.{player});
|
|
1385
1454
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1386
1455
|
}
|
|
1387
1456
|
|
|
1388
1457
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1389
|
-
if (player == .P1) return
|
|
1390
|
-
return
|
|
1458
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1459
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1391
1460
|
}
|
|
1392
1461
|
|
|
1393
|
-
fn faint(battle: anytype, player: Player,
|
|
1462
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1394
1463
|
var side = battle.side(player);
|
|
1395
1464
|
var foe = battle.foe(player);
|
|
1396
1465
|
assert(side.stored().hp == 0);
|
|
@@ -1423,32 +1492,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1423
1492
|
side.stored().stats.spe;
|
|
1424
1493
|
}
|
|
1425
1494
|
|
|
1426
|
-
try log.faint(battle.active(player), done);
|
|
1495
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1496
|
+
options.calc.capped(player);
|
|
1427
1497
|
return null;
|
|
1428
1498
|
}
|
|
1429
1499
|
|
|
1430
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1500
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1431
1501
|
var side = battle.side(player);
|
|
1432
1502
|
var stored = side.stored();
|
|
1433
1503
|
const ident = battle.active(player);
|
|
1434
1504
|
var volatiles = &side.active.volatiles;
|
|
1435
1505
|
|
|
1436
1506
|
const brn = Status.is(stored.status, .BRN);
|
|
1437
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1507
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1438
1508
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1439
|
-
|
|
1440
1509
|
if (volatiles.Toxic) {
|
|
1441
1510
|
volatiles.toxic += 1;
|
|
1442
1511
|
damage *= volatiles.toxic;
|
|
1443
1512
|
}
|
|
1513
|
+
damage = @min(damage, stored.hp);
|
|
1444
1514
|
|
|
1445
|
-
|
|
1446
|
-
|
|
1447
|
-
|
|
1448
|
-
|
|
1449
|
-
|
|
1450
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1451
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1515
|
+
if (!showdown or damage > 0) {
|
|
1516
|
+
stored.hp -= damage;
|
|
1517
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1518
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1519
|
+
}
|
|
1452
1520
|
}
|
|
1453
1521
|
|
|
1454
1522
|
if (volatiles.LeechSeed) {
|
|
@@ -1469,49 +1537,46 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1469
1537
|
damage *= volatiles.toxic;
|
|
1470
1538
|
}
|
|
1471
1539
|
|
|
1472
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1473
|
-
if (showdown) battle.last_damage = damage;
|
|
1474
|
-
|
|
1475
1540
|
const amount = @min(damage, stored.hp);
|
|
1476
1541
|
stored.hp -= amount;
|
|
1477
1542
|
|
|
1478
|
-
// As above, Pokémon Showdown uses
|
|
1479
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1543
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1544
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1480
1545
|
|
|
1481
1546
|
const before = foe_stored.hp;
|
|
1482
1547
|
// Uncapped damage is added back to the foe
|
|
1483
1548
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1484
1549
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1485
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1550
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1486
1551
|
}
|
|
1487
1552
|
}
|
|
1488
1553
|
|
|
1489
|
-
fn endTurn(battle: anytype,
|
|
1554
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1490
1555
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1491
1556
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1492
1557
|
|
|
1493
|
-
|
|
1494
|
-
|
|
1558
|
+
battle.turn += 1;
|
|
1559
|
+
|
|
1560
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1561
|
+
try options.log.tie(.{});
|
|
1495
1562
|
return Result.Tie;
|
|
1496
1563
|
}
|
|
1497
1564
|
|
|
1498
|
-
battle.turn += 1;
|
|
1499
|
-
|
|
1500
1565
|
if (showdown and battle.turn >= 1000) {
|
|
1501
|
-
try log.tie();
|
|
1566
|
+
try options.log.tie(.{});
|
|
1502
1567
|
return Result.Tie;
|
|
1503
1568
|
} else if (battle.turn >= 65535) {
|
|
1504
1569
|
return Result.Error;
|
|
1505
1570
|
}
|
|
1506
1571
|
|
|
1507
|
-
try log.turn(battle.turn);
|
|
1572
|
+
try options.log.turn(.{battle.turn});
|
|
1508
1573
|
|
|
1509
1574
|
return Result.Default;
|
|
1510
1575
|
}
|
|
1511
1576
|
|
|
1512
1577
|
fn checkEBC(battle: anytype) bool {
|
|
1513
1578
|
for (battle.sides, 0..) |side, i| {
|
|
1514
|
-
const foe = battle.sides[~@
|
|
1579
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1515
1580
|
|
|
1516
1581
|
var foe_all_ghosts = true;
|
|
1517
1582
|
var foe_all_transform = true;
|
|
@@ -1563,105 +1628,135 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1563
1628
|
return false;
|
|
1564
1629
|
}
|
|
1565
1630
|
|
|
1566
|
-
|
|
1631
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1632
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1633
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1634
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1635
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1636
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1637
|
+
m
|
|
1638
|
+
else
|
|
1639
|
+
side.last_selected_move;
|
|
1640
|
+
if (m != .None and m == last) {
|
|
1641
|
+
side.active.volatiles.Charging = false;
|
|
1642
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1643
|
+
return true;
|
|
1644
|
+
}
|
|
1645
|
+
}
|
|
1646
|
+
return false;
|
|
1647
|
+
}
|
|
1648
|
+
|
|
1649
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1650
|
+
const side = battle.side(who);
|
|
1651
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1652
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1653
|
+
}
|
|
1654
|
+
}
|
|
1655
|
+
|
|
1656
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1657
|
+
var volatiles = &active.volatiles;
|
|
1658
|
+
assert(volatiles.Thrashing);
|
|
1659
|
+
if (volatiles.attacks > 0) return false;
|
|
1660
|
+
|
|
1661
|
+
volatiles.Thrashing = false;
|
|
1662
|
+
volatiles.Confusion = true;
|
|
1663
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1664
|
+
return true;
|
|
1665
|
+
}
|
|
1666
|
+
|
|
1667
|
+
fn onBegin(
|
|
1567
1668
|
battle: anytype,
|
|
1568
1669
|
player: Player,
|
|
1569
1670
|
move: Move.Data,
|
|
1570
1671
|
mslot: u8,
|
|
1571
1672
|
residual: *bool,
|
|
1572
|
-
|
|
1673
|
+
options: anytype,
|
|
1573
1674
|
) !void {
|
|
1574
|
-
assert(move.effect.onBegin());
|
|
1575
1675
|
return switch (move.effect) {
|
|
1576
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1577
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1578
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1579
|
-
.Haze => Effects.haze(battle, player,
|
|
1580
|
-
.Heal => Effects.heal(battle, player,
|
|
1581
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1582
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1583
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1584
|
-
.Mist => Effects.mist(battle, player,
|
|
1585
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1586
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1587
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1588
|
-
.Splash => Effects.splash(battle, player,
|
|
1589
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1590
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1591
|
-
.Transform => Effects.transform(battle, player,
|
|
1676
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1677
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1678
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1679
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1680
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1681
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1682
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1683
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1684
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1685
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1686
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1687
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1688
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1689
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1690
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1691
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1592
1692
|
else => unreachable,
|
|
1593
1693
|
};
|
|
1594
1694
|
}
|
|
1595
1695
|
|
|
1596
|
-
|
|
1597
|
-
assert(move.effect.onEnd());
|
|
1696
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1598
1697
|
return switch (move.effect) {
|
|
1599
|
-
.Bide => Effects.bide(battle, player,
|
|
1698
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1600
1699
|
// zig fmt: off
|
|
1601
1700
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1602
1701
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1603
|
-
Effects.boost(battle, player, move,
|
|
1702
|
+
Effects.boost(battle, player, move, options),
|
|
1604
1703
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1605
|
-
Effects.unboost(battle, player, move,
|
|
1704
|
+
Effects.unboost(battle, player, move, options),
|
|
1606
1705
|
// zig fmt: on
|
|
1607
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1706
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1608
1707
|
else => unreachable,
|
|
1609
1708
|
};
|
|
1610
1709
|
}
|
|
1611
1710
|
|
|
1612
|
-
|
|
1711
|
+
fn alwaysHappens(
|
|
1613
1712
|
battle: anytype,
|
|
1614
1713
|
player: Player,
|
|
1615
1714
|
move: Move.Data,
|
|
1616
1715
|
residual: *bool,
|
|
1617
|
-
|
|
1716
|
+
options: anytype,
|
|
1618
1717
|
) !void {
|
|
1619
|
-
assert(move.effect.alwaysHappens());
|
|
1620
1718
|
return switch (move.effect) {
|
|
1621
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1719
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1622
1720
|
.Explode => Effects.explode(battle, player),
|
|
1623
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1721
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1624
1722
|
.Rage => Effects.rage(battle, player),
|
|
1625
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1723
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1626
1724
|
.JumpKick, .Binding => {},
|
|
1627
1725
|
else => unreachable,
|
|
1628
1726
|
};
|
|
1629
1727
|
}
|
|
1630
1728
|
|
|
1631
|
-
|
|
1729
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1632
1730
|
return switch (move.effect) {
|
|
1633
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1634
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1635
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1636
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1637
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1731
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1732
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1733
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1734
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1735
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1638
1736
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1639
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1640
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1737
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1738
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1641
1739
|
// zig fmt: off
|
|
1642
1740
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1643
|
-
Effects.unboost(battle, player, move,
|
|
1741
|
+
Effects.unboost(battle, player, move, options),
|
|
1644
1742
|
// zig fmt: on
|
|
1645
1743
|
else => {},
|
|
1646
1744
|
};
|
|
1647
1745
|
}
|
|
1648
1746
|
|
|
1649
1747
|
pub const Effects = struct {
|
|
1650
|
-
fn bide(battle: anytype, player: Player,
|
|
1748
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1651
1749
|
var side = battle.side(player);
|
|
1652
1750
|
|
|
1653
1751
|
side.active.volatiles.Bide = true;
|
|
1654
1752
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1655
1753
|
side.active.volatiles.state = 0;
|
|
1656
|
-
side.active.volatiles.attacks =
|
|
1657
|
-
battle.rng.range(u4, 2, 4)
|
|
1658
|
-
else
|
|
1659
|
-
(battle.rng.next() & 1) + 2);
|
|
1754
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1660
1755
|
|
|
1661
|
-
try log.start(battle.active(player), .Bide);
|
|
1756
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1662
1757
|
}
|
|
1663
1758
|
|
|
1664
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1759
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1665
1760
|
var foe = battle.foe(player);
|
|
1666
1761
|
var foe_stored = foe.stored();
|
|
1667
1762
|
|
|
@@ -1672,96 +1767,92 @@ pub const Effects = struct {
|
|
|
1672
1767
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1673
1768
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1674
1769
|
assert(move.type == .Fire);
|
|
1675
|
-
try log.curestatus(
|
|
1770
|
+
try options.log.curestatus(.{
|
|
1771
|
+
battle.active(player.foe()),
|
|
1772
|
+
foe_stored.status,
|
|
1773
|
+
.Message,
|
|
1774
|
+
});
|
|
1676
1775
|
foe_stored.status = 0;
|
|
1677
1776
|
}
|
|
1678
1777
|
return;
|
|
1679
1778
|
}
|
|
1680
1779
|
|
|
1681
|
-
|
|
1682
|
-
|
|
1683
|
-
|
|
1684
|
-
|
|
1685
|
-
Gen12.percent(10)
|
|
1686
|
-
else
|
|
1687
|
-
Gen12.percent(30));
|
|
1688
|
-
if (!chance) return;
|
|
1780
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1781
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1782
|
+
return;
|
|
1783
|
+
}
|
|
1689
1784
|
|
|
1690
1785
|
foe_stored.status = Status.init(.BRN);
|
|
1691
1786
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1692
1787
|
|
|
1693
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1788
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1694
1789
|
}
|
|
1695
1790
|
|
|
1696
|
-
fn charge(battle: anytype, player: Player,
|
|
1791
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1697
1792
|
var side = battle.side(player);
|
|
1698
1793
|
var volatiles = &side.active.volatiles;
|
|
1699
1794
|
|
|
1700
1795
|
volatiles.Charging = true;
|
|
1701
1796
|
const move = side.last_selected_move;
|
|
1702
1797
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1703
|
-
try log.laststill();
|
|
1704
|
-
try log.prepare(battle.active(player), move);
|
|
1798
|
+
try options.log.laststill(.{});
|
|
1799
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1705
1800
|
}
|
|
1706
1801
|
|
|
1707
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1802
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1708
1803
|
var foe = battle.foe(player);
|
|
1709
1804
|
const sub = foe.active.volatiles.Substitute;
|
|
1710
1805
|
|
|
1711
1806
|
if (move.effect == .ConfusionChance) {
|
|
1712
|
-
|
|
1713
|
-
battle.rng.chance(u8, 25, 256)
|
|
1714
|
-
else
|
|
1715
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1716
|
-
if (!chance) return;
|
|
1807
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1717
1808
|
} else {
|
|
1718
1809
|
if (showdown) {
|
|
1719
|
-
if (!try checkHit(battle, player, move,
|
|
1720
|
-
|
|
1721
|
-
} else if (sub) {
|
|
1722
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1723
|
-
}
|
|
1810
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1811
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1724
1812
|
} else {
|
|
1725
|
-
if (sub) {
|
|
1726
|
-
|
|
1727
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1728
|
-
return;
|
|
1729
|
-
}
|
|
1813
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1814
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1730
1815
|
}
|
|
1816
|
+
try options.chance.commit(player, .hit);
|
|
1731
1817
|
}
|
|
1732
1818
|
|
|
1733
1819
|
if (foe.active.volatiles.Confusion) return;
|
|
1734
1820
|
foe.active.volatiles.Confusion = true;
|
|
1735
|
-
foe.active.volatiles.confusion =
|
|
1736
|
-
battle.rng.range(u8, 2, 6)
|
|
1737
|
-
else
|
|
1738
|
-
(battle.rng.next() & 3) + 2);
|
|
1821
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1739
1822
|
|
|
1740
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1823
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1741
1824
|
}
|
|
1742
1825
|
|
|
1743
|
-
fn conversion(battle: anytype, player: Player,
|
|
1826
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1744
1827
|
const foe = battle.foe(player);
|
|
1745
1828
|
|
|
1746
1829
|
if (foe.active.volatiles.Invulnerable) {
|
|
1747
|
-
try log.lastmiss();
|
|
1748
|
-
return log.miss(battle.active(player));
|
|
1830
|
+
try options.log.lastmiss(.{});
|
|
1831
|
+
return options.log.miss(.{battle.active(player)});
|
|
1749
1832
|
}
|
|
1750
1833
|
|
|
1751
1834
|
battle.side(player).active.types = foe.active.types;
|
|
1752
|
-
return log.
|
|
1835
|
+
return options.log.start(.{
|
|
1836
|
+
battle.active(player),
|
|
1837
|
+
.TypeChange,
|
|
1838
|
+
foe.active.types,
|
|
1839
|
+
battle.active(player.foe()),
|
|
1840
|
+
});
|
|
1753
1841
|
}
|
|
1754
1842
|
|
|
1755
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1843
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1756
1844
|
var foe = battle.foe(player);
|
|
1757
1845
|
var volatiles = &foe.active.volatiles;
|
|
1758
1846
|
const foe_ident = battle.active(player.foe());
|
|
1759
1847
|
|
|
1760
1848
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1761
|
-
if (!showdown
|
|
1849
|
+
if (!showdown) {
|
|
1850
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1851
|
+
try options.chance.commit(player, .hit);
|
|
1852
|
+
}
|
|
1762
1853
|
|
|
1763
|
-
if (volatiles.
|
|
1764
|
-
try log.fail(foe_ident, .None);
|
|
1854
|
+
if (volatiles.disable_move != 0) {
|
|
1855
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1765
1856
|
return null;
|
|
1766
1857
|
}
|
|
1767
1858
|
|
|
@@ -1777,7 +1868,7 @@ pub const Effects = struct {
|
|
|
1777
1868
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1778
1869
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1779
1870
|
if (n == 0) {
|
|
1780
|
-
try log.fail(foe_ident, .None);
|
|
1871
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1781
1872
|
return null;
|
|
1782
1873
|
} else if (err) {
|
|
1783
1874
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1785,23 +1876,22 @@ pub const Effects = struct {
|
|
|
1785
1876
|
return Result.Error;
|
|
1786
1877
|
}
|
|
1787
1878
|
|
|
1788
|
-
volatiles.
|
|
1789
|
-
|
|
1790
|
-
|
|
1791
|
-
else
|
|
1792
|
-
(battle.rng.next() & 7) + 1);
|
|
1879
|
+
volatiles.disable_move =
|
|
1880
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1881
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1793
1882
|
|
|
1794
|
-
|
|
1883
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1884
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1795
1885
|
return null;
|
|
1796
1886
|
}
|
|
1797
1887
|
|
|
1798
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1799
|
-
var
|
|
1800
|
-
|
|
1888
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1889
|
+
var stored = battle.side(player).stored();
|
|
1890
|
+
const ident = battle.active(player);
|
|
1801
1891
|
|
|
1802
1892
|
if (battle.last_damage == 0) {
|
|
1803
1893
|
assert(showdown);
|
|
1804
|
-
return;
|
|
1894
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1805
1895
|
}
|
|
1806
1896
|
|
|
1807
1897
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1810,7 +1900,7 @@ pub const Effects = struct {
|
|
|
1810
1900
|
if (stored.hp == stored.stats.hp) return;
|
|
1811
1901
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1812
1902
|
|
|
1813
|
-
try log.
|
|
1903
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1814
1904
|
}
|
|
1815
1905
|
|
|
1816
1906
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1824,34 +1914,28 @@ pub const Effects = struct {
|
|
|
1824
1914
|
side.active.volatiles.LeechSeed = false;
|
|
1825
1915
|
}
|
|
1826
1916
|
|
|
1827
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1917
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1828
1918
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1829
1919
|
|
|
1830
1920
|
if (volatiles.Substitute) return;
|
|
1831
|
-
|
|
1832
|
-
|
|
1833
|
-
|
|
1834
|
-
else
|
|
1835
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1836
|
-
Gen12.percent(10)
|
|
1837
|
-
else
|
|
1838
|
-
Gen12.percent(30));
|
|
1839
|
-
if (!chance) return;
|
|
1921
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1922
|
+
return;
|
|
1923
|
+
}
|
|
1840
1924
|
|
|
1841
1925
|
volatiles.Flinch = true;
|
|
1842
1926
|
volatiles.Recharging = false;
|
|
1843
1927
|
}
|
|
1844
1928
|
|
|
1845
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1929
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1846
1930
|
var side = battle.side(player);
|
|
1847
1931
|
|
|
1848
1932
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1849
1933
|
side.active.volatiles.FocusEnergy = true;
|
|
1850
1934
|
|
|
1851
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1935
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1852
1936
|
}
|
|
1853
1937
|
|
|
1854
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1938
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1855
1939
|
var foe = battle.foe(player);
|
|
1856
1940
|
var foe_stored = foe.stored();
|
|
1857
1941
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1862,26 +1946,23 @@ pub const Effects = struct {
|
|
|
1862
1946
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1863
1947
|
}
|
|
1864
1948
|
|
|
1865
|
-
|
|
1866
|
-
|
|
1867
|
-
else
|
|
1868
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1869
|
-
if (!chance) return;
|
|
1870
|
-
|
|
1949
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1950
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1871
1951
|
// Freeze Clause Mod
|
|
1872
1952
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1873
1953
|
|
|
1874
1954
|
foe_stored.status = Status.init(.FRZ);
|
|
1875
1955
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1876
1956
|
|
|
1877
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1957
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1878
1958
|
}
|
|
1879
1959
|
|
|
1880
|
-
fn haze(battle: anytype, player: Player,
|
|
1960
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1961
|
+
var log = options.log;
|
|
1881
1962
|
var side = battle.side(player);
|
|
1882
1963
|
var foe = battle.foe(player);
|
|
1883
1964
|
|
|
1884
|
-
|
|
1965
|
+
const side_stored = side.stored();
|
|
1885
1966
|
var foe_stored = foe.stored();
|
|
1886
1967
|
|
|
1887
1968
|
const player_ident = battle.active(player);
|
|
@@ -1893,96 +1974,100 @@ pub const Effects = struct {
|
|
|
1893
1974
|
side.active.stats = side_stored.stats;
|
|
1894
1975
|
foe.active.stats = foe_stored.stats;
|
|
1895
1976
|
|
|
1896
|
-
try log.activate(player_ident, .Haze);
|
|
1897
|
-
try log.clearallboost();
|
|
1977
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1978
|
+
try log.clearallboost(.{});
|
|
1898
1979
|
|
|
1899
1980
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1900
1981
|
if (showdown) {
|
|
1901
1982
|
for (&battle.sides, 0..) |*s, i| {
|
|
1902
|
-
const p = @
|
|
1983
|
+
const p: Player = @enumFromInt(i);
|
|
1903
1984
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1904
1985
|
if (p != player and Status.any(s.stored().status)) {
|
|
1905
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1986
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1906
1987
|
s.stored().status = 0;
|
|
1907
1988
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1908
1989
|
s.stored().status = Status.init(.PSN);
|
|
1909
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1990
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1910
1991
|
}
|
|
1911
|
-
try clearVolatiles(battle, p,
|
|
1992
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1912
1993
|
}
|
|
1913
1994
|
} else {
|
|
1914
1995
|
if (Status.any(foe_stored.status)) {
|
|
1915
1996
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1916
1997
|
foe.last_selected_move = .SKIP_TURN;
|
|
1917
1998
|
}
|
|
1918
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1999
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1919
2000
|
foe_stored.status = 0;
|
|
1920
2001
|
}
|
|
1921
|
-
try clearVolatiles(battle, player,
|
|
1922
|
-
try clearVolatiles(battle, player.foe(),
|
|
2002
|
+
try clearVolatiles(battle, player, false, options);
|
|
2003
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1923
2004
|
}
|
|
1924
2005
|
}
|
|
1925
2006
|
|
|
1926
|
-
fn heal(battle: anytype, player: Player,
|
|
2007
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1927
2008
|
var side = battle.side(player);
|
|
1928
2009
|
var stored = side.stored();
|
|
1929
2010
|
const ident = battle.active(player);
|
|
1930
2011
|
|
|
1931
2012
|
// GLITCH: HP recovery move failure glitches
|
|
1932
2013
|
const delta = stored.stats.hp - stored.hp;
|
|
1933
|
-
if (delta == 0 or delta & 255 == 255
|
|
2014
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2015
|
+
return options.log.fail(.{ ident, .None });
|
|
2016
|
+
}
|
|
1934
2017
|
|
|
1935
2018
|
const rest = side.last_selected_move == .Rest;
|
|
1936
2019
|
if (rest) {
|
|
1937
2020
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1938
2021
|
if (showdown) battle.rng.advance(1);
|
|
1939
2022
|
stored.status = Status.slf(2);
|
|
1940
|
-
try log.
|
|
2023
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1941
2024
|
stored.hp = stored.stats.hp;
|
|
1942
2025
|
} else {
|
|
1943
2026
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1944
2027
|
}
|
|
1945
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2028
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1946
2029
|
}
|
|
1947
2030
|
|
|
1948
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2031
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1949
2032
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1950
|
-
try log.mustrecharge(battle.active(player));
|
|
2033
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1951
2034
|
}
|
|
1952
2035
|
|
|
1953
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2036
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1954
2037
|
var foe = battle.foe(player);
|
|
1955
2038
|
|
|
1956
2039
|
if (showdown) {
|
|
1957
2040
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1958
2041
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1959
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2042
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1960
2043
|
}
|
|
1961
|
-
if (!try checkHit(battle, player, move,
|
|
2044
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1962
2045
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1963
2046
|
} else {
|
|
1964
|
-
if (!try checkHit(battle, player, move,
|
|
2047
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1965
2048
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1966
|
-
try log.lastmiss();
|
|
1967
|
-
return log.miss(battle.active(player));
|
|
2049
|
+
try options.log.lastmiss(.{});
|
|
2050
|
+
return options.log.miss(.{battle.active(player)});
|
|
1968
2051
|
}
|
|
1969
2052
|
}
|
|
1970
2053
|
|
|
2054
|
+
try options.chance.commit(player, .hit);
|
|
1971
2055
|
foe.active.volatiles.LeechSeed = true;
|
|
1972
2056
|
|
|
1973
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2057
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1974
2058
|
}
|
|
1975
2059
|
|
|
1976
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2060
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1977
2061
|
var side = battle.side(player);
|
|
2062
|
+
const ident = battle.active(player);
|
|
1978
2063
|
|
|
1979
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2064
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1980
2065
|
side.active.volatiles.LightScreen = true;
|
|
1981
2066
|
|
|
1982
|
-
try log.start(
|
|
2067
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1983
2068
|
}
|
|
1984
2069
|
|
|
1985
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2070
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1986
2071
|
var side = battle.side(player);
|
|
1987
2072
|
var foe = battle.foe(player);
|
|
1988
2073
|
|
|
@@ -1998,45 +2083,51 @@ pub const Effects = struct {
|
|
|
1998
2083
|
const has_mimic = has_mimic: {
|
|
1999
2084
|
for (side.active.moves, 0..) |m, i| {
|
|
2000
2085
|
if (m.id == .Mimic) {
|
|
2001
|
-
oslot = @intCast(
|
|
2086
|
+
oslot = @intCast(i + 1);
|
|
2002
2087
|
break :has_mimic true;
|
|
2003
2088
|
}
|
|
2004
2089
|
}
|
|
2005
2090
|
break :has_mimic false;
|
|
2006
2091
|
};
|
|
2007
|
-
|
|
2008
|
-
|
|
2009
|
-
|
|
2010
|
-
|
|
2092
|
+
if (!has_mimic) {
|
|
2093
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2094
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2095
|
+
try options.chance.commit(player, .hit);
|
|
2096
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2011
2097
|
}
|
|
2012
2098
|
}
|
|
2013
|
-
if (!try checkHit(battle, player, move,
|
|
2099
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2100
|
+
try options.chance.commit(player, .hit);
|
|
2014
2101
|
|
|
2015
|
-
const rslot =
|
|
2102
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2016
2103
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2017
2104
|
|
|
2018
|
-
try log.
|
|
2105
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2019
2106
|
}
|
|
2020
2107
|
|
|
2021
|
-
fn mist(battle: anytype, player: Player,
|
|
2108
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2022
2109
|
var side = battle.side(player);
|
|
2023
2110
|
|
|
2024
2111
|
if (side.active.volatiles.Mist) return;
|
|
2025
2112
|
side.active.volatiles.Mist = true;
|
|
2026
2113
|
|
|
2027
|
-
try log.start(battle.active(player), .Mist);
|
|
2114
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2028
2115
|
}
|
|
2029
2116
|
|
|
2030
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2117
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2031
2118
|
var side = battle.side(player);
|
|
2032
2119
|
|
|
2033
2120
|
assert(!side.active.volatiles.MultiHit);
|
|
2034
2121
|
side.active.volatiles.MultiHit = true;
|
|
2035
2122
|
|
|
2036
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2123
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2124
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2125
|
+
else
|
|
2126
|
+
2;
|
|
2037
2127
|
}
|
|
2038
2128
|
|
|
2039
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2129
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
|
+
var log = options.log;
|
|
2040
2131
|
var foe = battle.foe(player);
|
|
2041
2132
|
var foe_stored = foe.stored();
|
|
2042
2133
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2046,27 +2137,29 @@ pub const Effects = struct {
|
|
|
2046
2137
|
|
|
2047
2138
|
if (showdown) {
|
|
2048
2139
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2049
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2050
|
-
|
|
2140
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2141
|
+
return log.immune(.{ foe_ident, .None });
|
|
2142
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2051
2143
|
}
|
|
2052
2144
|
if (Status.any(foe_stored.status)) {
|
|
2053
|
-
return log.fail(
|
|
2145
|
+
return log.fail(.{
|
|
2054
2146
|
foe_ident,
|
|
2055
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2056
|
-
);
|
|
2147
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2148
|
+
});
|
|
2057
2149
|
}
|
|
2058
2150
|
if (!showdown) {
|
|
2059
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2060
|
-
if (!try checkHit(battle, player, move,
|
|
2151
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2061
2153
|
}
|
|
2154
|
+
try options.chance.commit(player, .hit);
|
|
2062
2155
|
|
|
2063
2156
|
foe_stored.status = Status.init(.PAR);
|
|
2064
2157
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2065
2158
|
|
|
2066
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2159
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2067
2160
|
}
|
|
2068
2161
|
|
|
2069
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2162
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2070
2163
|
var foe = battle.foe(player);
|
|
2071
2164
|
var foe_stored = foe.stored();
|
|
2072
2165
|
|
|
@@ -2077,65 +2170,60 @@ pub const Effects = struct {
|
|
|
2077
2170
|
}
|
|
2078
2171
|
|
|
2079
2172
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2080
|
-
|
|
2081
|
-
|
|
2082
|
-
|
|
2083
|
-
|
|
2084
|
-
Gen12.percent(10)
|
|
2085
|
-
else
|
|
2086
|
-
Gen12.percent(30));
|
|
2087
|
-
if (!chance) return;
|
|
2173
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2174
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2175
|
+
return;
|
|
2176
|
+
}
|
|
2088
2177
|
|
|
2089
2178
|
foe_stored.status = Status.init(.PAR);
|
|
2090
2179
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2091
2180
|
|
|
2092
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2181
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2093
2182
|
}
|
|
2094
2183
|
|
|
2095
|
-
fn payDay(battle: anytype, player: Player,
|
|
2096
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2184
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2185
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2186
|
+
try options.log.fieldactivate(.{});
|
|
2187
|
+
}
|
|
2097
2188
|
}
|
|
2098
2189
|
|
|
2099
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2190
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2191
|
+
var log = options.log;
|
|
2100
2192
|
var foe = battle.foe(player);
|
|
2101
2193
|
var foe_stored = foe.stored();
|
|
2102
2194
|
const foe_ident = battle.active(player.foe());
|
|
2103
2195
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2104
2196
|
|
|
2105
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2197
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2106
2198
|
return;
|
|
2107
2199
|
} else if (foe.active.volatiles.Substitute) {
|
|
2108
2200
|
if (move.effect != .Poison) return;
|
|
2109
|
-
return log.fail(foe_ident, .None);
|
|
2201
|
+
return log.fail(.{ foe_ident, .None });
|
|
2110
2202
|
} else if (Status.any(foe_stored.status)) {
|
|
2111
2203
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2112
2204
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2113
2205
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2114
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2206
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2115
2207
|
if (!showdown)
|
|
2116
|
-
.Poison
|
|
2208
|
+
Fail.Poison
|
|
2117
2209
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2118
|
-
if (toxic) .Toxic else .Poison
|
|
2210
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2119
2211
|
else
|
|
2120
|
-
.None
|
|
2212
|
+
Fail.None
|
|
2121
2213
|
else
|
|
2122
|
-
.None);
|
|
2214
|
+
Fail.None });
|
|
2123
2215
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2124
2216
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2125
|
-
return log.immune(foe_ident, .None);
|
|
2217
|
+
return log.immune(.{ foe_ident, .None });
|
|
2126
2218
|
}
|
|
2127
2219
|
|
|
2128
2220
|
if (move.effect == .Poison) {
|
|
2129
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2221
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2222
|
+
try options.chance.commit(player, .hit);
|
|
2130
2223
|
} else {
|
|
2131
|
-
|
|
2132
|
-
|
|
2133
|
-
|
|
2134
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2135
|
-
Gen12.percent(20)
|
|
2136
|
-
else
|
|
2137
|
-
Gen12.percent(40));
|
|
2138
|
-
if (!chance) return;
|
|
2224
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2225
|
+
return;
|
|
2226
|
+
}
|
|
2139
2227
|
}
|
|
2140
2228
|
|
|
2141
2229
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2145,39 +2233,46 @@ pub const Effects = struct {
|
|
|
2145
2233
|
foe.active.volatiles.toxic = 0;
|
|
2146
2234
|
}
|
|
2147
2235
|
|
|
2148
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2236
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2149
2237
|
}
|
|
2150
2238
|
|
|
2151
2239
|
fn rage(battle: anytype, player: Player) !void {
|
|
2152
2240
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2153
|
-
if (volatiles.Rage) return;
|
|
2154
|
-
volatiles.Rage = true;
|
|
2155
2241
|
assert(!volatiles.Bide);
|
|
2156
|
-
volatiles.
|
|
2242
|
+
volatiles.Rage = true;
|
|
2157
2243
|
}
|
|
2158
2244
|
|
|
2159
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2245
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2160
2246
|
var side = battle.side(player);
|
|
2161
2247
|
var stored = side.stored();
|
|
2162
2248
|
|
|
2163
|
-
|
|
2249
|
+
assert(showdown or battle.last_damage > 0);
|
|
2250
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2251
|
+
|
|
2252
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2164
2253
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2165
|
-
stored.hp = @intCast(
|
|
2254
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2166
2255
|
|
|
2167
|
-
try log.
|
|
2256
|
+
try options.log.damage(.{
|
|
2257
|
+
battle.active(player),
|
|
2258
|
+
stored,
|
|
2259
|
+
.RecoilOf,
|
|
2260
|
+
battle.active(player.foe()),
|
|
2261
|
+
});
|
|
2168
2262
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2169
2263
|
}
|
|
2170
2264
|
|
|
2171
|
-
fn reflect(battle: anytype, player: Player,
|
|
2265
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2172
2266
|
var side = battle.side(player);
|
|
2267
|
+
const ident = battle.active(player);
|
|
2173
2268
|
|
|
2174
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2269
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2175
2270
|
side.active.volatiles.Reflect = true;
|
|
2176
2271
|
|
|
2177
|
-
try log.start(
|
|
2272
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2178
2273
|
}
|
|
2179
2274
|
|
|
2180
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2275
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2181
2276
|
var foe = battle.foe(player);
|
|
2182
2277
|
var foe_stored = foe.stored();
|
|
2183
2278
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2188,13 +2283,14 @@ pub const Effects = struct {
|
|
|
2188
2283
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2189
2284
|
} else {
|
|
2190
2285
|
if (Status.any(foe_stored.status)) {
|
|
2191
|
-
return log.fail(
|
|
2286
|
+
return options.log.fail(.{
|
|
2192
2287
|
foe_ident,
|
|
2193
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2194
|
-
);
|
|
2288
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2289
|
+
});
|
|
2195
2290
|
}
|
|
2196
2291
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2197
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2293
|
+
try options.chance.commit(player, .hit);
|
|
2198
2294
|
}
|
|
2199
2295
|
|
|
2200
2296
|
// Sleep Clause Mod
|
|
@@ -2205,76 +2301,68 @@ pub const Effects = struct {
|
|
|
2205
2301
|
}
|
|
2206
2302
|
foe.active.volatiles.Recharging = false;
|
|
2207
2303
|
|
|
2208
|
-
|
|
2209
|
-
|
|
2210
|
-
|
|
2211
|
-
while (true) {
|
|
2212
|
-
const r = battle.rng.next() & 7;
|
|
2213
|
-
if (r != 0) break :loop r;
|
|
2214
|
-
}
|
|
2215
|
-
});
|
|
2216
|
-
|
|
2217
|
-
foe_stored.status = Status.slp(duration);
|
|
2218
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2304
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2305
|
+
const last = battle.side(player).last_selected_move;
|
|
2306
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2219
2307
|
}
|
|
2220
2308
|
|
|
2221
|
-
fn splash(battle: anytype, player: Player,
|
|
2222
|
-
try log.activate(battle.active(player), .Splash);
|
|
2309
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2310
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2223
2311
|
}
|
|
2224
2312
|
|
|
2225
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2313
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2226
2314
|
var side = battle.side(player);
|
|
2227
2315
|
if (side.active.volatiles.Substitute) {
|
|
2228
|
-
|
|
2229
|
-
return;
|
|
2316
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2230
2317
|
}
|
|
2231
2318
|
|
|
2232
2319
|
assert(side.stored().stats.hp <= 1023);
|
|
2233
2320
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2234
|
-
const hp = @intCast(
|
|
2321
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2235
2322
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2236
2323
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2237
2324
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2238
2325
|
// avoid having to convert to floating point)
|
|
2239
2326
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2240
2327
|
if (side.stored().hp < required_hp) {
|
|
2241
|
-
|
|
2242
|
-
return;
|
|
2328
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2243
2329
|
}
|
|
2244
2330
|
|
|
2245
2331
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2246
2332
|
side.stored().hp -= hp;
|
|
2247
2333
|
side.active.volatiles.substitute = hp + 1;
|
|
2248
2334
|
side.active.volatiles.Substitute = true;
|
|
2249
|
-
try log.start(battle.active(player), .Substitute);
|
|
2335
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2250
2336
|
if (hp > 0) {
|
|
2251
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2337
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2252
2338
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2253
2339
|
}
|
|
2254
2340
|
}
|
|
2255
2341
|
|
|
2256
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2257
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2258
|
-
|
|
2342
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2259
2343
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2260
|
-
|
|
2261
|
-
|
|
2344
|
+
if (showdown) {
|
|
2345
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2346
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2347
|
+
try options.chance.commit(player, .hit);
|
|
2348
|
+
}
|
|
2349
|
+
battle.last_damage = 0;
|
|
2350
|
+
} else {
|
|
2351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2352
|
+
try options.log.laststill(.{});
|
|
2353
|
+
}
|
|
2262
2354
|
}
|
|
2263
2355
|
|
|
2264
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2356
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2265
2357
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2266
2358
|
assert(!volatiles.Thrashing);
|
|
2267
2359
|
assert(!volatiles.Bide);
|
|
2268
2360
|
|
|
2269
2361
|
volatiles.Thrashing = true;
|
|
2270
|
-
volatiles.
|
|
2271
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2272
|
-
battle.rng.range(u8, 2, 4)
|
|
2273
|
-
else
|
|
2274
|
-
(battle.rng.next() & 1) + 2);
|
|
2362
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2275
2363
|
}
|
|
2276
2364
|
|
|
2277
|
-
fn transform(battle: anytype, player: Player,
|
|
2365
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2278
2366
|
var side = battle.side(player);
|
|
2279
2367
|
const foe = battle.foe(player);
|
|
2280
2368
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2300,10 +2388,10 @@ pub const Effects = struct {
|
|
|
2300
2388
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2301
2389
|
}
|
|
2302
2390
|
|
|
2303
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2391
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2304
2392
|
}
|
|
2305
2393
|
|
|
2306
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2394
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2307
2395
|
var side = battle.side(player);
|
|
2308
2396
|
var foe = battle.foe(player);
|
|
2309
2397
|
|
|
@@ -2311,12 +2399,16 @@ pub const Effects = struct {
|
|
|
2311
2399
|
side.active.volatiles.Binding = true;
|
|
2312
2400
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2313
2401
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2314
|
-
if (!showdown)
|
|
2402
|
+
if (!showdown) {
|
|
2403
|
+
foe.active.volatiles.Recharging = false;
|
|
2404
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2315
2405
|
|
|
2316
|
-
side.active.volatiles.attacks =
|
|
2406
|
+
side.active.volatiles.attacks =
|
|
2407
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2317
2408
|
}
|
|
2318
2409
|
|
|
2319
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2410
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2411
|
+
var log = options.log;
|
|
2320
2412
|
var side = battle.side(player);
|
|
2321
2413
|
const ident = battle.active(player);
|
|
2322
2414
|
|
|
@@ -2326,87 +2418,87 @@ pub const Effects = struct {
|
|
|
2326
2418
|
switch (move.effect) {
|
|
2327
2419
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2328
2420
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2329
|
-
if (boosts.atk == 6) return
|
|
2421
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2330
2422
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2331
|
-
boosts.atk = @
|
|
2332
|
-
const reason = if (move.effect == .Rage)
|
|
2423
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2424
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2333
2425
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2334
2426
|
boosts.atk -= 1;
|
|
2335
2427
|
if (showdown) {
|
|
2336
|
-
try log.boost(ident, reason, n);
|
|
2337
|
-
try log.boost(ident,
|
|
2428
|
+
try log.boost(.{ ident, reason, n });
|
|
2429
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2338
2430
|
if (move.effect == .Rage) return;
|
|
2339
2431
|
}
|
|
2340
|
-
return
|
|
2432
|
+
return log.fail(.{ ident, .None });
|
|
2341
2433
|
}
|
|
2342
|
-
|
|
2343
|
-
const stat = unmodifiedStats(battle,
|
|
2434
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2435
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2344
2436
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2345
|
-
try log.boost(ident, reason, n);
|
|
2437
|
+
try log.boost(.{ ident, reason, n });
|
|
2346
2438
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2347
2439
|
if (showdown and move.effect == .Rage) return;
|
|
2348
2440
|
},
|
|
2349
2441
|
.DefenseUp1, .DefenseUp2 => {
|
|
2350
2442
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2351
|
-
if (boosts.def == 6) return
|
|
2443
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2352
2444
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2353
|
-
boosts.def = @intCast(
|
|
2445
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2354
2446
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2355
2447
|
boosts.def -= 1;
|
|
2356
2448
|
if (showdown) {
|
|
2357
|
-
try log.boost(ident, .Defense, n);
|
|
2358
|
-
try log.boost(ident, .Defense, -1);
|
|
2449
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2450
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2359
2451
|
}
|
|
2360
|
-
return
|
|
2452
|
+
return log.fail(.{ ident, .None });
|
|
2361
2453
|
}
|
|
2362
|
-
|
|
2363
|
-
const stat = unmodifiedStats(battle,
|
|
2454
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2455
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2364
2456
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2365
|
-
try log.boost(ident, .Defense, n);
|
|
2457
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2366
2458
|
},
|
|
2367
2459
|
.SpeedUp2 => {
|
|
2368
2460
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2369
|
-
if (boosts.spe == 6) return
|
|
2370
|
-
boosts.spe = @intCast(
|
|
2461
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2462
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2371
2463
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2372
2464
|
boosts.spe -= 1;
|
|
2373
2465
|
if (showdown) {
|
|
2374
|
-
try log.boost(ident, .Speed, 2);
|
|
2375
|
-
try log.boost(ident, .Speed, -1);
|
|
2466
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2467
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2376
2468
|
}
|
|
2377
|
-
return
|
|
2469
|
+
return log.fail(.{ ident, .None });
|
|
2378
2470
|
}
|
|
2379
|
-
|
|
2380
|
-
const stat = unmodifiedStats(battle,
|
|
2471
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2472
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2381
2473
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2382
|
-
try log.boost(ident, .Speed, 2);
|
|
2474
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2383
2475
|
},
|
|
2384
2476
|
.SpecialUp1, .SpecialUp2 => {
|
|
2385
2477
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2386
|
-
if (boosts.spc == 6) return
|
|
2478
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2387
2479
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2388
|
-
boosts.spc = @intCast(
|
|
2480
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2389
2481
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2390
2482
|
boosts.spc -= 1;
|
|
2391
2483
|
if (showdown) {
|
|
2392
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2393
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2394
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2395
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2484
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2485
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2486
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2487
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2396
2488
|
}
|
|
2397
|
-
return
|
|
2489
|
+
return log.fail(.{ ident, .None });
|
|
2398
2490
|
}
|
|
2399
|
-
|
|
2400
|
-
const stat = unmodifiedStats(battle,
|
|
2491
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2492
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2401
2493
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2402
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2403
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2404
2496
|
},
|
|
2405
2497
|
.EvasionUp1 => {
|
|
2406
2498
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2407
|
-
if (boosts.evasion == 6) return
|
|
2408
|
-
boosts.evasion = @intCast(
|
|
2409
|
-
try log.boost(ident, .Evasion, 1);
|
|
2499
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2500
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2501
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2410
2502
|
},
|
|
2411
2503
|
else => unreachable,
|
|
2412
2504
|
}
|
|
@@ -2415,106 +2507,106 @@ pub const Effects = struct {
|
|
|
2415
2507
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2416
2508
|
}
|
|
2417
2509
|
|
|
2418
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2510
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2511
|
+
var log = options.log;
|
|
2419
2512
|
var foe = battle.foe(player);
|
|
2420
2513
|
const foe_ident = battle.active(player.foe());
|
|
2514
|
+
const secondary = move.effect.isStatDownChance();
|
|
2421
2515
|
|
|
2422
|
-
if (foe.active.volatiles.Substitute) {
|
|
2423
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2424
|
-
}
|
|
2516
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2425
2517
|
|
|
2426
|
-
if (
|
|
2427
|
-
const
|
|
2428
|
-
|
|
2429
|
-
|
|
2430
|
-
|
|
2431
|
-
if (!
|
|
2432
|
-
|
|
2433
|
-
return; // checkHit already checks for Invulnerable
|
|
2518
|
+
if (secondary) {
|
|
2519
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2520
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2521
|
+
} else {
|
|
2522
|
+
// checkHit already checks for Invulnerable
|
|
2523
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2524
|
+
try options.chance.commit(player, .hit);
|
|
2434
2525
|
}
|
|
2435
2526
|
|
|
2436
2527
|
var stats = &foe.active.stats;
|
|
2437
2528
|
var boosts = &foe.active.boosts;
|
|
2529
|
+
const fail = showdown or !secondary;
|
|
2438
2530
|
|
|
2439
2531
|
switch (move.effect) {
|
|
2440
2532
|
.AttackDown1, .AttackDownChance => {
|
|
2441
2533
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2442
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2443
|
-
boosts.atk = @intCast(
|
|
2534
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2535
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2444
2536
|
if (stats.atk == 1) {
|
|
2445
2537
|
boosts.atk += 1;
|
|
2446
2538
|
if (showdown) {
|
|
2447
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2448
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2539
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2540
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2449
2541
|
}
|
|
2450
|
-
return
|
|
2542
|
+
return log.fail(.{ foe_ident, .None });
|
|
2451
2543
|
}
|
|
2452
|
-
|
|
2453
|
-
const stat = unmodifiedStats(battle,
|
|
2544
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2545
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2454
2546
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2455
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2547
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2456
2548
|
},
|
|
2457
2549
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2458
2550
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2459
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2551
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2460
2552
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2461
|
-
boosts.def = @intCast(
|
|
2553
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2462
2554
|
if (stats.def == 1) {
|
|
2463
2555
|
boosts.def += 1;
|
|
2464
2556
|
if (showdown) {
|
|
2465
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2466
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2558
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2467
2559
|
}
|
|
2468
|
-
return
|
|
2560
|
+
return log.fail(.{ foe_ident, .None });
|
|
2469
2561
|
}
|
|
2470
|
-
|
|
2471
|
-
const stat = unmodifiedStats(battle,
|
|
2562
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2563
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2472
2564
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2473
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2565
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2474
2566
|
},
|
|
2475
2567
|
.SpeedDown1, .SpeedDownChance => {
|
|
2476
2568
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2477
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2478
|
-
boosts.spe = @intCast(
|
|
2569
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2570
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2479
2571
|
if (stats.spe == 1) {
|
|
2480
2572
|
boosts.spe += 1;
|
|
2481
2573
|
if (showdown) {
|
|
2482
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2483
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2574
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2575
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2484
2576
|
}
|
|
2485
|
-
return
|
|
2577
|
+
return log.fail(.{ foe_ident, .None });
|
|
2486
2578
|
}
|
|
2487
|
-
|
|
2488
|
-
const stat = unmodifiedStats(battle,
|
|
2579
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2580
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2489
2581
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2490
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2582
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2491
2583
|
assert(boosts.spe >= -6);
|
|
2492
2584
|
},
|
|
2493
2585
|
.SpecialDownChance => {
|
|
2494
2586
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2495
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2496
|
-
boosts.spc = @intCast(
|
|
2587
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2588
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2497
2589
|
if (stats.spc == 1) {
|
|
2498
2590
|
boosts.spc += 1;
|
|
2499
2591
|
if (showdown) {
|
|
2500
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2501
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2502
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2503
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2593
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2594
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2595
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2504
2596
|
}
|
|
2505
|
-
return
|
|
2597
|
+
return log.fail(.{ foe_ident, .None });
|
|
2506
2598
|
}
|
|
2507
|
-
|
|
2508
|
-
const stat = unmodifiedStats(battle,
|
|
2599
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2600
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2509
2601
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2510
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2511
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2512
2604
|
},
|
|
2513
2605
|
.AccuracyDown1 => {
|
|
2514
2606
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2515
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2516
|
-
boosts.accuracy = @intCast(
|
|
2517
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2607
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2609
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2518
2610
|
},
|
|
2519
2611
|
else => unreachable,
|
|
2520
2612
|
}
|
|
@@ -2524,8 +2616,7 @@ pub const Effects = struct {
|
|
|
2524
2616
|
}
|
|
2525
2617
|
};
|
|
2526
2618
|
|
|
2527
|
-
fn unmodifiedStats(battle: anytype,
|
|
2528
|
-
const side = battle.side(who);
|
|
2619
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2529
2620
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2530
2621
|
const id = ID.from(side.active.volatiles.transform);
|
|
2531
2622
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2539,37 +2630,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2539
2630
|
}
|
|
2540
2631
|
}
|
|
2541
2632
|
|
|
2542
|
-
|
|
2633
|
+
fn isForced(active: anytype) bool {
|
|
2543
2634
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2544
2635
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2545
2636
|
}
|
|
2546
2637
|
|
|
2547
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2638
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2639
|
+
var log = options.log;
|
|
2548
2640
|
var side = battle.side(who);
|
|
2549
2641
|
var volatiles = &side.active.volatiles;
|
|
2550
2642
|
const ident = battle.active(who);
|
|
2551
2643
|
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2644
|
+
options.chance.clearDurations(who, clear);
|
|
2645
|
+
|
|
2646
|
+
if (volatiles.disable_move != 0) {
|
|
2647
|
+
volatiles.disable_move = 0;
|
|
2648
|
+
volatiles.disable_duration = 0;
|
|
2649
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2556
2650
|
}
|
|
2557
2651
|
if (volatiles.Confusion) {
|
|
2558
2652
|
// volatiles.confusion is left unchanged
|
|
2559
2653
|
volatiles.Confusion = false;
|
|
2560
|
-
try log.end(ident, .ConfusionSilent);
|
|
2654
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2561
2655
|
}
|
|
2562
2656
|
if (volatiles.Mist) {
|
|
2563
2657
|
volatiles.Mist = false;
|
|
2564
|
-
try log.end(ident, .
|
|
2658
|
+
try log.end(.{ ident, .MistSilent });
|
|
2565
2659
|
}
|
|
2566
2660
|
if (volatiles.FocusEnergy) {
|
|
2567
2661
|
volatiles.FocusEnergy = false;
|
|
2568
|
-
try log.end(ident, .
|
|
2662
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2569
2663
|
}
|
|
2570
2664
|
if (volatiles.LeechSeed) {
|
|
2571
2665
|
volatiles.LeechSeed = false;
|
|
2572
|
-
try log.end(ident, .
|
|
2666
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2573
2667
|
}
|
|
2574
2668
|
if (!showdown and volatiles.Toxic) {
|
|
2575
2669
|
volatiles.Toxic = false;
|
|
@@ -2577,107 +2671,328 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2577
2671
|
}
|
|
2578
2672
|
if (volatiles.LightScreen) {
|
|
2579
2673
|
volatiles.LightScreen = false;
|
|
2580
|
-
try log.end(ident, .
|
|
2674
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2581
2675
|
}
|
|
2582
2676
|
if (volatiles.Reflect) {
|
|
2583
2677
|
volatiles.Reflect = false;
|
|
2584
|
-
try log.end(ident, .
|
|
2678
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2585
2679
|
}
|
|
2586
2680
|
if (showdown and volatiles.Toxic) {
|
|
2587
2681
|
volatiles.Toxic = false;
|
|
2588
2682
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2589
2683
|
volatiles.toxic = 0;
|
|
2590
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2591
2685
|
}
|
|
2592
2686
|
}
|
|
2593
2687
|
|
|
2594
|
-
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
m
|
|
2688
|
+
pub const Rolls = struct {
|
|
2689
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2690
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2691
|
+
player == .P1
|
|
2692
|
+
else if (showdown)
|
|
2693
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2601
2694
|
else
|
|
2602
|
-
|
|
2603
|
-
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
return true;
|
|
2607
|
-
}
|
|
2695
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2696
|
+
|
|
2697
|
+
try options.chance.speedTie(p1);
|
|
2698
|
+
return p1;
|
|
2608
2699
|
}
|
|
2609
|
-
return false;
|
|
2610
|
-
}
|
|
2611
2700
|
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2701
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2702
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2703
|
+
val == .true
|
|
2704
|
+
else if (showdown)
|
|
2705
|
+
battle.rng.chance(u8, rate, 256)
|
|
2706
|
+
else
|
|
2707
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2708
|
+
|
|
2709
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2710
|
+
return crit;
|
|
2616
2711
|
}
|
|
2617
|
-
}
|
|
2618
2712
|
|
|
2619
|
-
fn
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2713
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2714
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2715
|
+
val
|
|
2716
|
+
else roll: {
|
|
2717
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2718
|
+
while (true) {
|
|
2719
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2720
|
+
if (r >= 217) break :roll r;
|
|
2721
|
+
}
|
|
2722
|
+
};
|
|
2623
2723
|
|
|
2624
|
-
|
|
2625
|
-
|
|
2626
|
-
|
|
2627
|
-
|
|
2628
|
-
else
|
|
2629
|
-
(battle.rng.next() & 3) + 2);
|
|
2724
|
+
assert(roll >= 217 and roll <= 255);
|
|
2725
|
+
try options.chance.damage(player, roll);
|
|
2726
|
+
return roll;
|
|
2727
|
+
}
|
|
2630
2728
|
|
|
2631
|
-
|
|
2632
|
-
|
|
2729
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2730
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2731
|
+
val == .true
|
|
2732
|
+
else if (showdown)
|
|
2733
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2734
|
+
else
|
|
2735
|
+
battle.rng.next() < accuracy;
|
|
2633
2736
|
|
|
2634
|
-
|
|
2737
|
+
options.chance.hit(ok, accuracy);
|
|
2738
|
+
return ok;
|
|
2739
|
+
}
|
|
2635
2740
|
|
|
2636
|
-
fn
|
|
2637
|
-
|
|
2638
|
-
|
|
2639
|
-
|
|
2640
|
-
|
|
2741
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2742
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2743
|
+
val == .true
|
|
2744
|
+
else if (showdown)
|
|
2745
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2746
|
+
else
|
|
2747
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2641
2748
|
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2749
|
+
try options.chance.confused(player, cfz);
|
|
2750
|
+
return cfz;
|
|
2751
|
+
}
|
|
2752
|
+
|
|
2753
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2754
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2755
|
+
val == .true
|
|
2756
|
+
else if (showdown)
|
|
2757
|
+
battle.rng.chance(u8, 63, 256)
|
|
2758
|
+
else
|
|
2759
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2760
|
+
|
|
2761
|
+
try options.chance.paralyzed(player, par);
|
|
2762
|
+
return par;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2765
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2766
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2767
|
+
val == .true
|
|
2768
|
+
else if (showdown)
|
|
2769
|
+
battle.rng.chance(u8, 25, 256)
|
|
2770
|
+
else
|
|
2771
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2772
|
+
|
|
2773
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2774
|
+
return proc;
|
|
2775
|
+
}
|
|
2776
|
+
|
|
2777
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2778
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2779
|
+
|
|
2780
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2781
|
+
val == .true
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, rate, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2786
|
+
|
|
2787
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2788
|
+
return proc;
|
|
2789
|
+
}
|
|
2790
|
+
|
|
2791
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2792
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2793
|
+
|
|
2794
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (showdown)
|
|
2797
|
+
battle.rng.chance(u8, rate, 256)
|
|
2798
|
+
else
|
|
2799
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2800
|
+
|
|
2801
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2802
|
+
return proc;
|
|
2803
|
+
}
|
|
2804
|
+
|
|
2805
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2806
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2807
|
+
val == .true
|
|
2808
|
+
else if (showdown)
|
|
2809
|
+
battle.rng.chance(u8, 85, 256)
|
|
2810
|
+
else
|
|
2811
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2812
|
+
|
|
2813
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2814
|
+
return proc;
|
|
2815
|
+
}
|
|
2816
|
+
|
|
2817
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2818
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2819
|
+
val
|
|
2820
|
+
else if (showdown)
|
|
2821
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2822
|
+
else move: {
|
|
2823
|
+
while (true) {
|
|
2824
|
+
const r = battle.rng.next();
|
|
2825
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2826
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2827
|
+
break :move @enumFromInt(r);
|
|
2649
2828
|
}
|
|
2829
|
+
};
|
|
2830
|
+
|
|
2831
|
+
try options.chance.metronome(player, move);
|
|
2832
|
+
return move;
|
|
2833
|
+
}
|
|
2834
|
+
|
|
2835
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2836
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2837
|
+
val - 1
|
|
2838
|
+
else if (showdown)
|
|
2839
|
+
battle.rng.range(u8, 0, max)
|
|
2840
|
+
else power: {
|
|
2841
|
+
while (true) {
|
|
2842
|
+
const r = battle.rng.next();
|
|
2843
|
+
if (r < max) break :power r;
|
|
2844
|
+
}
|
|
2845
|
+
};
|
|
2846
|
+
|
|
2847
|
+
assert(power < max);
|
|
2848
|
+
try options.chance.psywave(player, power, max);
|
|
2849
|
+
return power;
|
|
2850
|
+
}
|
|
2851
|
+
|
|
2852
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2853
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2854
|
+
@intCast(val)
|
|
2855
|
+
else if (showdown)
|
|
2856
|
+
battle.rng.range(u3, 1, 8)
|
|
2857
|
+
else duration: {
|
|
2858
|
+
while (true) {
|
|
2859
|
+
const r = battle.rng.next() & 7;
|
|
2860
|
+
if (r != 0) break :duration @intCast(r);
|
|
2861
|
+
}
|
|
2862
|
+
};
|
|
2863
|
+
|
|
2864
|
+
assert(duration >= 1 and duration <= 7);
|
|
2865
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2866
|
+
return duration;
|
|
2867
|
+
}
|
|
2868
|
+
|
|
2869
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2870
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2871
|
+
val
|
|
2872
|
+
else if (showdown)
|
|
2873
|
+
battle.rng.range(u4, 1, 9)
|
|
2874
|
+
else
|
|
2875
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2876
|
+
|
|
2877
|
+
assert(duration >= 1 and duration <= 8);
|
|
2878
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2879
|
+
return duration;
|
|
2880
|
+
}
|
|
2881
|
+
|
|
2882
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2883
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2884
|
+
@intCast(val)
|
|
2885
|
+
else if (showdown)
|
|
2886
|
+
battle.rng.range(u3, 2, 6)
|
|
2887
|
+
else
|
|
2888
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2889
|
+
|
|
2890
|
+
assert(duration >= 2 and duration <= 5);
|
|
2891
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2892
|
+
return duration;
|
|
2893
|
+
}
|
|
2894
|
+
|
|
2895
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2896
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2897
|
+
@intCast(val)
|
|
2898
|
+
else if (showdown)
|
|
2899
|
+
battle.rng.range(u3, 2, 4)
|
|
2900
|
+
else
|
|
2901
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2902
|
+
|
|
2903
|
+
assert(duration >= 2 and duration <= 3);
|
|
2904
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2905
|
+
return duration;
|
|
2906
|
+
}
|
|
2907
|
+
|
|
2908
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2909
|
+
|
|
2910
|
+
fn distribution(
|
|
2911
|
+
battle: anytype,
|
|
2912
|
+
comptime effect: Move.Effect,
|
|
2913
|
+
player: Player,
|
|
2914
|
+
options: anytype,
|
|
2915
|
+
) !u3 {
|
|
2916
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2917
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2918
|
+
@intCast(val)
|
|
2919
|
+
else if (showdown)
|
|
2920
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2921
|
+
else n: {
|
|
2922
|
+
const r = (battle.rng.next() & 3);
|
|
2923
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2924
|
+
};
|
|
2925
|
+
|
|
2926
|
+
assert(n >= 2 and n <= 5);
|
|
2927
|
+
if (effect == .Binding) {
|
|
2928
|
+
options.chance.duration(.binding, player, player, n);
|
|
2650
2929
|
} else {
|
|
2651
|
-
|
|
2652
|
-
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2930
|
+
try options.chance.multiHit(player, n);
|
|
2931
|
+
}
|
|
2932
|
+
return n;
|
|
2933
|
+
}
|
|
2934
|
+
|
|
2935
|
+
fn moveSlot(
|
|
2936
|
+
battle: anytype,
|
|
2937
|
+
player: Player,
|
|
2938
|
+
moves: []MoveSlot,
|
|
2939
|
+
check_pp: u4,
|
|
2940
|
+
options: anytype,
|
|
2941
|
+
) !u4 {
|
|
2942
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2943
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2944
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2945
|
+
val
|
|
2946
|
+
else
|
|
2947
|
+
null
|
|
2948
|
+
else
|
|
2949
|
+
null;
|
|
2950
|
+
|
|
2951
|
+
const slot: u4 = overridden orelse slot: {
|
|
2952
|
+
if (showdown) {
|
|
2953
|
+
if (check_pp == 0) {
|
|
2954
|
+
var i: usize = moves.len;
|
|
2955
|
+
while (i > 0) {
|
|
2956
|
+
i -= 1;
|
|
2957
|
+
if (moves[i].id != .None) {
|
|
2958
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2959
|
+
}
|
|
2960
|
+
}
|
|
2961
|
+
} else {
|
|
2962
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2963
|
+
var i: usize = 0;
|
|
2964
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2965
|
+
if (moves[i].pp > 0) {
|
|
2966
|
+
r -= 1;
|
|
2967
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2968
|
+
}
|
|
2969
|
+
}
|
|
2657
2970
|
}
|
|
2658
2971
|
}
|
|
2659
|
-
return @intCast(u4, i + 1);
|
|
2660
|
-
}
|
|
2661
|
-
}
|
|
2662
2972
|
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2973
|
+
while (true) {
|
|
2974
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2975
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2976
|
+
}
|
|
2977
|
+
};
|
|
2978
|
+
|
|
2979
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2980
|
+
return slot;
|
|
2666
2981
|
}
|
|
2667
|
-
}
|
|
2982
|
+
};
|
|
2668
2983
|
|
|
2669
2984
|
test "RNG agreement" {
|
|
2670
2985
|
if (!showdown) return;
|
|
2671
2986
|
var expected: [256]u32 = undefined;
|
|
2672
2987
|
for (0..expected.len) |i| {
|
|
2673
|
-
expected[i] = @intCast(
|
|
2988
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2674
2989
|
}
|
|
2675
2990
|
|
|
2676
|
-
var spe
|
|
2677
|
-
var cfz
|
|
2678
|
-
var par
|
|
2679
|
-
var brn
|
|
2680
|
-
var eff
|
|
2991
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2992
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2993
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2994
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2995
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2681
2996
|
|
|
2682
2997
|
for (0..expected.len) |i| {
|
|
2683
2998
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2713,7 +3028,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2713
3028
|
const side = battle.side(player);
|
|
2714
3029
|
const foe = battle.foe(player);
|
|
2715
3030
|
|
|
2716
|
-
|
|
3031
|
+
const active = &side.active;
|
|
2717
3032
|
const stored = side.stored();
|
|
2718
3033
|
|
|
2719
3034
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2727,7 +3042,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2727
3042
|
// strictly correct as the player would not have been presented the option to move or
|
|
2728
3043
|
// switch at all.
|
|
2729
3044
|
if (isForced(active)) {
|
|
2730
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3045
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2731
3046
|
n += 1;
|
|
2732
3047
|
return n;
|
|
2733
3048
|
}
|
|
@@ -2764,10 +3079,10 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2764
3079
|
while (slot <= 4) : (slot += 1) {
|
|
2765
3080
|
const m = active.moves[slot - 1];
|
|
2766
3081
|
if (m.id == .None) break;
|
|
2767
|
-
if (m.id == side.last_selected_move) {
|
|
3082
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2768
3083
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2769
3084
|
const struggle =
|
|
2770
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3085
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2771
3086
|
const s = if (struggle) 0 else slot;
|
|
2772
3087
|
out[n] = .{ .type = .Move, .data = s };
|
|
2773
3088
|
n += 1;
|
|
@@ -2782,7 +3097,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2782
3097
|
const m = active.moves[slot - 1];
|
|
2783
3098
|
if (m.id == .None) break;
|
|
2784
3099
|
if (m.pp == 0) continue;
|
|
2785
|
-
if (active.volatiles.
|
|
3100
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2786
3101
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2787
3102
|
n += 1;
|
|
2788
3103
|
}
|