@pkmn/engine 0.1.0-dev.af1565df → 0.1.0-dev.b05836cd
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +58 -47
- package/build/pkg/addon.js +3 -2
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +26 -4
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.js +15 -18
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.js +57 -38
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +3 -1
- package/build/tools/debug.js.map +1 -1
- package/build.zig +122 -81
- package/package.json +43 -21
- package/src/bin/install-pkmn-engine +10 -5
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +4 -2
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +20 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +9 -0
- package/src/lib/common/protocol.zig +894 -350
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +24 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +286 -204
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +83 -71
- package/src/lib/gen1/helpers.zig +573 -17
- package/src/lib/gen1/mechanics.zig +934 -692
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +124 -86
- package/src/lib/gen2/generated.zig +808 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3510 -12
- package/src/lib/pkmn.zig +61 -2
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@@ -1,8 +1,9 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,19 +58,15 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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@@ -76,19 +74,19 @@ pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -100,10 +98,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -117,7 +115,6 @@ fn selectMove(
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging) {
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@@ -134,7 +131,6 @@ fn selectMove(
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_moves.p1_index
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else
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battle.last_moves.p2_index;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_moves.p1_index = @intCast(u3, c.data);
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} else {
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battle.last_moves.p2_index = @intCast(u3, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -258,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_moves.p1_index = 1;
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} else {
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battle.last_moves.p2_index = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -278,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -322,7 +301,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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battle.rng.advance(1);
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}
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const p1 = Rolls.speedTie(battle);
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -347,13 +326,11 @@ fn doTurn(
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player_choice: Choice,
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player_rewrap: bool,
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player_skip: bool,
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player_from: ?Move,
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foe_player: Player,
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foe_choice: Choice,
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foe_rewrap: bool,
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foe_skip: bool,
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log: anytype,
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options: anytype,
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) !?Result {
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assert(player_choice.type != .Pass);
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@@ -365,36 +342,37 @@ fn doTurn(
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player_choice,
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player_rewrap,
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player_skip,
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player_from,
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&residual,
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options,
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)) |r| return r;
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if (!replace) {
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if (player_choice.type != .Switch) {
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if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
375
351
|
}
|
|
376
|
-
if (residual) try handleResidual(battle, player,
|
|
377
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
378
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
379
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
380
358
|
residual = true;
|
|
381
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
382
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
383
362
|
battle,
|
|
384
363
|
foe_player,
|
|
385
364
|
foe_choice,
|
|
386
365
|
foe_rewrap,
|
|
387
366
|
foe_skip,
|
|
388
|
-
foe_from,
|
|
389
367
|
&residual,
|
|
390
|
-
|
|
368
|
+
options,
|
|
391
369
|
)) |r| return r;
|
|
392
370
|
if (!replace) {
|
|
393
|
-
if (foe_choice.type != .Switch) {
|
|
394
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
395
373
|
}
|
|
396
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
397
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
398
376
|
}
|
|
399
377
|
|
|
400
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -413,14 +391,13 @@ fn executeMove(
|
|
|
413
391
|
choice: Choice,
|
|
414
392
|
rewrap: bool,
|
|
415
393
|
skip: bool,
|
|
416
|
-
from: ?Move,
|
|
417
394
|
residual: *bool,
|
|
418
|
-
|
|
395
|
+
options: anytype,
|
|
419
396
|
) !?Result {
|
|
420
397
|
var side = battle.side(player);
|
|
421
398
|
|
|
422
399
|
if (choice.type == .Switch) {
|
|
423
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
424
401
|
return null;
|
|
425
402
|
}
|
|
426
403
|
|
|
@@ -430,13 +407,13 @@ fn executeMove(
|
|
|
430
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
431
408
|
assert(!showdown);
|
|
432
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
433
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
434
411
|
}
|
|
435
412
|
return null;
|
|
436
413
|
}
|
|
437
414
|
|
|
438
415
|
assert(choice.type == .Move);
|
|
439
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
440
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
441
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
442
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -445,14 +422,13 @@ fn executeMove(
|
|
|
445
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
446
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
447
424
|
assert(!showdown);
|
|
448
|
-
mslot = @intCast(
|
|
449
|
-
battle.last_moves.p1_index
|
|
450
|
-
else
|
|
451
|
-
battle.last_moves.p2_index);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
452
426
|
const stored = side.stored();
|
|
453
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
454
|
-
auto = side.
|
|
455
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
456
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
457
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
458
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -469,15 +445,12 @@ fn executeMove(
|
|
|
469
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
470
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
471
447
|
assert(mslot == 1);
|
|
472
|
-
mslot = @intCast(
|
|
473
|
-
battle.last_moves.p1_index
|
|
474
|
-
else
|
|
475
|
-
battle.last_moves.p2_index);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
476
449
|
}
|
|
477
450
|
|
|
478
451
|
var skip_can = false;
|
|
479
452
|
var skip_pp = false;
|
|
480
|
-
switch (try beforeMove(battle, player, skip,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
481
454
|
.done => return null,
|
|
482
455
|
.skip_can => skip_can = true,
|
|
483
456
|
.skip_pp => skip_pp = true,
|
|
@@ -485,11 +458,11 @@ fn executeMove(
|
|
|
485
458
|
.err => return @as(?Result, Result.Error),
|
|
486
459
|
}
|
|
487
460
|
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
491
464
|
|
|
492
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
493
466
|
}
|
|
494
467
|
|
|
495
468
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -498,10 +471,10 @@ fn beforeMove(
|
|
|
498
471
|
battle: anytype,
|
|
499
472
|
player: Player,
|
|
500
473
|
skip: bool,
|
|
501
|
-
from: ?Move,
|
|
502
474
|
residual: *bool,
|
|
503
|
-
|
|
475
|
+
options: anytype,
|
|
504
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
505
478
|
var side = battle.side(player);
|
|
506
479
|
const foe = battle.foe(player);
|
|
507
480
|
var active = &side.active;
|
|
@@ -510,27 +483,37 @@ fn beforeMove(
|
|
|
510
483
|
var volatiles = &active.volatiles;
|
|
511
484
|
|
|
512
485
|
if (Status.is(stored.status, .SLP)) {
|
|
513
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
514
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
518
501
|
stored.status = 0; // clears EXT if present
|
|
519
502
|
} else {
|
|
520
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
521
504
|
}
|
|
522
505
|
side.last_used_move = .None;
|
|
523
506
|
return .done;
|
|
524
507
|
}
|
|
525
508
|
|
|
526
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
527
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
528
511
|
side.last_used_move = .None;
|
|
529
512
|
return .done;
|
|
530
513
|
}
|
|
531
514
|
|
|
532
515
|
if (skip or foe.active.volatiles.Binding) {
|
|
533
|
-
try log.cant(ident, .Bound);
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
534
517
|
return .done;
|
|
535
518
|
}
|
|
536
519
|
|
|
@@ -538,25 +521,31 @@ fn beforeMove(
|
|
|
538
521
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
539
522
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
540
523
|
if (!showdown) volatiles.Flinch = false;
|
|
541
|
-
try log.cant(ident, .Flinch);
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
542
525
|
return .done;
|
|
543
526
|
}
|
|
544
527
|
|
|
545
528
|
if (volatiles.Recharging) {
|
|
546
529
|
volatiles.Recharging = false;
|
|
547
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
548
531
|
return .done;
|
|
549
532
|
}
|
|
550
533
|
|
|
551
|
-
if (volatiles.
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
539
|
+
}
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
541
|
+
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
556
545
|
}
|
|
557
546
|
}
|
|
558
547
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
559
|
-
if (showdown and try disabled(side, ident,
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
560
549
|
|
|
561
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
562
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -568,14 +557,20 @@ fn beforeMove(
|
|
|
568
557
|
if (volatiles.Confusion) {
|
|
569
558
|
assert(volatiles.confusion > 0);
|
|
570
559
|
|
|
571
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
572
567
|
if (volatiles.confusion == 0) {
|
|
573
568
|
volatiles.Confusion = false;
|
|
574
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
575
570
|
} else {
|
|
576
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
577
572
|
|
|
578
|
-
if (Rolls.confused(battle)) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
579
574
|
assert(!volatiles.MultiHit);
|
|
580
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
576
|
volatiles.Bide = false;
|
|
@@ -585,6 +580,7 @@ fn beforeMove(
|
|
|
585
580
|
volatiles.Charging = false;
|
|
586
581
|
volatiles.Binding = false;
|
|
587
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
588
584
|
{
|
|
589
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
590
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -604,7 +600,7 @@ fn beforeMove(
|
|
|
604
600
|
|
|
605
601
|
const uncapped = battle.last_damage;
|
|
606
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
607
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
608
604
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
609
605
|
if (showdown) battle.last_damage = uncapped;
|
|
610
606
|
|
|
@@ -613,16 +609,17 @@ fn beforeMove(
|
|
|
613
609
|
}
|
|
614
610
|
}
|
|
615
611
|
|
|
616
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
617
613
|
|
|
618
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
619
615
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
620
616
|
volatiles.Bide = false;
|
|
621
617
|
volatiles.Thrashing = false;
|
|
622
618
|
volatiles.Charging = false;
|
|
623
619
|
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
624
621
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
625
|
-
try log.cant(ident, .Paralysis);
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
626
623
|
return .done;
|
|
627
624
|
}
|
|
628
625
|
|
|
@@ -640,33 +637,39 @@ fn beforeMove(
|
|
|
640
637
|
|
|
641
638
|
assert(volatiles.attacks > 0);
|
|
642
639
|
|
|
643
|
-
|
|
640
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
641
|
+
if (!extend) volatiles.attacks = 0;
|
|
642
|
+
} else {
|
|
643
|
+
volatiles.attacks -= 1;
|
|
644
|
+
}
|
|
645
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
646
|
+
|
|
644
647
|
if (volatiles.attacks != 0) {
|
|
645
|
-
try log.activate(ident, .Bide);
|
|
648
|
+
try log.activate(.{ ident, .Bide });
|
|
646
649
|
return .done;
|
|
647
650
|
}
|
|
648
651
|
|
|
649
652
|
volatiles.Bide = false;
|
|
650
|
-
try log.end(ident, .Bide);
|
|
653
|
+
try log.end(.{ ident, .Bide });
|
|
651
654
|
|
|
652
655
|
battle.last_damage = volatiles.state *% 2;
|
|
653
656
|
volatiles.state = 0;
|
|
654
657
|
|
|
655
658
|
if (battle.last_damage == 0) {
|
|
656
|
-
try log.fail(ident, .None);
|
|
659
|
+
try log.fail(.{ ident, .None });
|
|
657
660
|
return .done;
|
|
658
661
|
}
|
|
659
662
|
|
|
660
663
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
661
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
662
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
664
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
665
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
663
666
|
|
|
664
667
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
665
668
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
666
669
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
667
670
|
if (showdown) {
|
|
668
671
|
residual.* = false;
|
|
669
|
-
try handleResidual(battle, player,
|
|
672
|
+
try handleResidual(battle, player, options);
|
|
670
673
|
}
|
|
671
674
|
|
|
672
675
|
return .done;
|
|
@@ -674,18 +677,24 @@ fn beforeMove(
|
|
|
674
677
|
|
|
675
678
|
if (volatiles.Thrashing) {
|
|
676
679
|
assert(volatiles.attacks > 0);
|
|
677
|
-
|
|
678
|
-
|
|
679
|
-
|
|
680
|
-
|
|
680
|
+
|
|
681
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
682
|
+
if (!extend) volatiles.attacks = 0;
|
|
683
|
+
} else {
|
|
684
|
+
volatiles.attacks -= 1;
|
|
681
685
|
}
|
|
682
|
-
try
|
|
686
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
687
|
+
|
|
688
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
689
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
690
|
+
}
|
|
691
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
683
692
|
if (showdown) {
|
|
684
693
|
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
685
694
|
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
686
695
|
side.last_used_move = side.last_selected_move;
|
|
687
|
-
if (handleThrashing(battle, active)) {
|
|
688
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
696
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
697
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
689
698
|
}
|
|
690
699
|
}
|
|
691
700
|
return .skip_can;
|
|
@@ -693,18 +702,20 @@ fn beforeMove(
|
|
|
693
702
|
|
|
694
703
|
if (volatiles.Binding) {
|
|
695
704
|
assert(volatiles.attacks > 0);
|
|
696
|
-
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
);
|
|
705
|
+
|
|
706
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
707
|
+
if (!extend) volatiles.attacks = 0;
|
|
708
|
+
} else {
|
|
709
|
+
volatiles.attacks -= 1;
|
|
710
|
+
}
|
|
711
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
712
|
+
|
|
713
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
703
714
|
if (showdown or battle.last_damage != 0) {
|
|
704
715
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
705
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
716
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
706
717
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
707
|
-
try buildRage(battle, player.foe(),
|
|
718
|
+
try buildRage(battle, player.foe(), options);
|
|
708
719
|
}
|
|
709
720
|
}
|
|
710
721
|
return .done;
|
|
@@ -719,53 +730,42 @@ fn canMove(
|
|
|
719
730
|
mslot: u4,
|
|
720
731
|
auto: bool,
|
|
721
732
|
skip_pp: bool,
|
|
722
|
-
from:
|
|
733
|
+
from: Move,
|
|
723
734
|
residual: *bool,
|
|
724
|
-
|
|
735
|
+
options: anytype,
|
|
725
736
|
) !bool {
|
|
726
737
|
var side = battle.side(player);
|
|
727
738
|
const player_ident = battle.active(player);
|
|
728
739
|
const move = Move.get(side.last_selected_move);
|
|
729
740
|
|
|
730
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
731
|
-
const special = from != null and (from.? == .Metronome and
|
|
732
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
733
|
-
|
|
734
741
|
var skip = skip_pp;
|
|
735
742
|
if (side.active.volatiles.Charging) {
|
|
736
743
|
side.active.volatiles.Charging = false;
|
|
737
744
|
side.active.volatiles.Invulnerable = false;
|
|
738
745
|
} else if (move.effect == .Charge) {
|
|
739
|
-
try log.move(player_ident, side.last_selected_move,
|
|
746
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
747
|
setCounterable(battle, player, side, move);
|
|
741
|
-
try Effects.charge(battle, player,
|
|
748
|
+
try Effects.charge(battle, player, options);
|
|
742
749
|
return false;
|
|
743
750
|
}
|
|
744
751
|
|
|
745
|
-
|
|
752
|
+
side.last_used_move = side.last_selected_move;
|
|
746
753
|
if (!skip) decrementPP(side, mslot, auto);
|
|
747
754
|
|
|
748
755
|
const target = if (move.target == .Self) player else player.foe();
|
|
749
|
-
|
|
750
|
-
// don't have space to be able to track it in all circumstances and thus usually try to infer it
|
|
751
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
752
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
753
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
754
|
-
// regrettable, but this information is more "nice to have" than required
|
|
755
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
756
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
756
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
757
757
|
setCounterable(battle, player, side, move);
|
|
758
758
|
|
|
759
759
|
if (move.effect.onBegin()) {
|
|
760
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
760
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
761
761
|
return false;
|
|
762
762
|
}
|
|
763
763
|
|
|
764
764
|
if (move.effect == .Thrashing) {
|
|
765
|
-
Effects.thrashing(battle, player);
|
|
765
|
+
Effects.thrashing(battle, player, options);
|
|
766
766
|
} else if (!showdown and move.effect == .Binding) {
|
|
767
767
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
768
|
-
Effects.binding(battle, player, false);
|
|
768
|
+
try Effects.binding(battle, player, false, options);
|
|
769
769
|
}
|
|
770
770
|
|
|
771
771
|
return true;
|
|
@@ -779,11 +779,7 @@ fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data)
|
|
|
779
779
|
// as the desync results from actually having two separate battle states that subtly disagree
|
|
780
780
|
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
781
781
|
(move.type == .Normal or move.type == .Fighting);
|
|
782
|
-
|
|
783
|
-
battle.last_moves.p1_counterable = @boolToInt(counterable);
|
|
784
|
-
} else {
|
|
785
|
-
battle.last_moves.p2_counterable = @boolToInt(counterable);
|
|
786
|
-
}
|
|
782
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
787
783
|
}
|
|
788
784
|
|
|
789
785
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
@@ -795,12 +791,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
795
791
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
796
792
|
if (volatiles.Bide) return;
|
|
797
793
|
|
|
798
|
-
|
|
799
|
-
|
|
794
|
+
var move_slot = active.move(mslot);
|
|
795
|
+
assert(move_slot.pp > 0 or auto);
|
|
796
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
800
797
|
if (volatiles.Transform) return;
|
|
801
798
|
|
|
802
|
-
|
|
803
|
-
|
|
799
|
+
move_slot = side.stored().move(mslot);
|
|
800
|
+
assert(move_slot.pp > 0 or auto);
|
|
801
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
804
802
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
805
803
|
}
|
|
806
804
|
|
|
@@ -808,12 +806,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
808
806
|
var active = &side.active;
|
|
809
807
|
const volatiles = &active.volatiles;
|
|
810
808
|
|
|
811
|
-
active.move(mslot).pp = @
|
|
809
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
812
810
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
813
811
|
if (showdown and volatiles.Transform) return;
|
|
814
812
|
|
|
815
813
|
assert(mslot > 0 and mslot <= 4);
|
|
816
|
-
side.stored().moves[mslot - 1].pp = @
|
|
814
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
817
815
|
}
|
|
818
816
|
|
|
819
817
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -824,8 +822,9 @@ fn doMove(
|
|
|
824
822
|
rewrap: bool,
|
|
825
823
|
auto: bool,
|
|
826
824
|
residual: *bool,
|
|
827
|
-
|
|
825
|
+
options: anytype,
|
|
828
826
|
) !?Result {
|
|
827
|
+
var log = options.log;
|
|
829
828
|
var side = battle.side(player);
|
|
830
829
|
const foe = battle.foe(player);
|
|
831
830
|
|
|
@@ -840,23 +839,27 @@ fn doMove(
|
|
|
840
839
|
var hits: u4 = 1;
|
|
841
840
|
var effectiveness = Effectiveness.neutral;
|
|
842
841
|
|
|
842
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
843
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
844
|
+
|
|
843
845
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
844
846
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
845
|
-
return specialDamage(battle, player, move,
|
|
847
|
+
return specialDamage(battle, player, move, options);
|
|
846
848
|
}
|
|
847
849
|
|
|
848
850
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
849
851
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
850
852
|
var miss = showdown and miss: {
|
|
851
853
|
immune = move.target != .Self and !status and !counter and
|
|
852
|
-
(@
|
|
853
|
-
@
|
|
854
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
855
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
854
856
|
if (immune and move.effect != .Binding) break :miss true;
|
|
855
857
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
856
858
|
battle.last_damage = 0;
|
|
857
859
|
break :miss true;
|
|
858
860
|
}
|
|
859
|
-
break :miss move.target != .Self and
|
|
861
|
+
break :miss (move.target != .Self and
|
|
862
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
860
863
|
};
|
|
861
864
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
862
865
|
|
|
@@ -864,16 +867,16 @@ fn doMove(
|
|
|
864
867
|
const skip = status or immune;
|
|
865
868
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
866
869
|
if (showdown and move.effect.isMulti()) {
|
|
867
|
-
Effects.multiHit(battle, player, move);
|
|
870
|
+
try Effects.multiHit(battle, player, move, options);
|
|
868
871
|
hits = side.active.volatiles.attacks;
|
|
869
872
|
late = false;
|
|
870
873
|
}
|
|
871
874
|
|
|
872
875
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
873
876
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
874
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
877
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
875
878
|
|
|
876
|
-
if (counter) return counterDamage(battle, player, move,
|
|
879
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
877
880
|
|
|
878
881
|
battle.last_damage = 0;
|
|
879
882
|
|
|
@@ -895,17 +898,15 @@ fn doMove(
|
|
|
895
898
|
effectiveness = adjustDamage(battle, player);
|
|
896
899
|
immune = effectiveness == 0;
|
|
897
900
|
}
|
|
898
|
-
randomizeDamage(battle);
|
|
901
|
+
try randomizeDamage(battle, player, options);
|
|
899
902
|
}
|
|
900
903
|
}
|
|
901
904
|
|
|
902
|
-
|
|
903
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
904
|
-
|
|
905
|
+
var zero = battle.last_damage == 0;
|
|
905
906
|
miss = if (showdown or skip)
|
|
906
907
|
miss
|
|
907
908
|
else
|
|
908
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
909
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
909
910
|
|
|
910
911
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
911
912
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -913,11 +914,11 @@ fn doMove(
|
|
|
913
914
|
|
|
914
915
|
if (!showdown or !miss) {
|
|
915
916
|
if (move.effect == .MirrorMove) {
|
|
916
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
917
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
917
918
|
} else if (move.effect == .Metronome) {
|
|
918
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
919
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
919
920
|
} else if (move.effect.onEnd()) {
|
|
920
|
-
try onEnd(battle, player, move,
|
|
921
|
+
try onEnd(battle, player, move, options);
|
|
921
922
|
return null;
|
|
922
923
|
}
|
|
923
924
|
}
|
|
@@ -929,36 +930,41 @@ fn doMove(
|
|
|
929
930
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
930
931
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
931
932
|
if (ohko) {
|
|
932
|
-
try log.immune(foe_ident, .OHKO);
|
|
933
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
933
934
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
934
|
-
try log.immune(foe_ident, .None);
|
|
935
|
+
try log.immune(.{ foe_ident, .None });
|
|
935
936
|
} else if (mist) {
|
|
936
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
937
|
-
try log.fail(foe_ident, .None);
|
|
937
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
938
|
+
try log.fail(.{ foe_ident, .None });
|
|
938
939
|
} else {
|
|
939
|
-
try
|
|
940
|
-
try log.
|
|
940
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
941
|
+
try log.lastmiss(.{});
|
|
942
|
+
try log.miss(.{battle.active(player)});
|
|
941
943
|
}
|
|
942
944
|
if (move.effect == .JumpKick) {
|
|
943
945
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
944
|
-
assert(battle.last_damage == 0);
|
|
946
|
+
assert(showdown or battle.last_damage == 0);
|
|
945
947
|
battle.last_damage = 1;
|
|
946
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
948
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
947
949
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
948
950
|
} else if (move.effect == .Explode) {
|
|
949
951
|
try Effects.explode(battle, player);
|
|
950
|
-
try buildRage(battle, player.foe(),
|
|
952
|
+
try buildRage(battle, player.foe(), options);
|
|
951
953
|
} else if (showdown and move.effect == .Disable) {
|
|
952
|
-
try buildRage(battle, player.foe(),
|
|
954
|
+
try buildRage(battle, player.foe(), options);
|
|
955
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
956
|
+
try options.chance.commit(player, .binding);
|
|
953
957
|
}
|
|
954
958
|
return null;
|
|
959
|
+
} else {
|
|
960
|
+
try options.chance.commit(player, .hit);
|
|
955
961
|
}
|
|
956
962
|
|
|
957
963
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
958
964
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
959
965
|
// it up above before damage calculation).
|
|
960
966
|
if (!showdown and move.effect.isMulti()) {
|
|
961
|
-
Effects.multiHit(battle, player, move);
|
|
967
|
+
try Effects.multiHit(battle, player, move, options);
|
|
962
968
|
hits = side.active.volatiles.attacks;
|
|
963
969
|
}
|
|
964
970
|
|
|
@@ -969,18 +975,20 @@ fn doMove(
|
|
|
969
975
|
var hit: u4 = 0;
|
|
970
976
|
while (hit < hits) {
|
|
971
977
|
if (hit == 0) {
|
|
972
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
978
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
973
979
|
if (effectiveness > Effectiveness.neutral) {
|
|
974
|
-
try log.supereffective(battle.active(player.foe()));
|
|
980
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
975
981
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
976
|
-
try log.resisted(battle.active(player.foe()));
|
|
982
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
977
983
|
}
|
|
978
984
|
}
|
|
979
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
980
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
985
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
986
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
981
987
|
hit += 1;
|
|
982
988
|
if (foe.stored().hp == 0) break;
|
|
983
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
989
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
991
|
+
}
|
|
984
992
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
985
993
|
if (nullified) break;
|
|
986
994
|
}
|
|
@@ -990,22 +998,22 @@ fn doMove(
|
|
|
990
998
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
991
999
|
side.active.volatiles.attacks = 0;
|
|
992
1000
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
993
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1001
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
994
1002
|
}
|
|
995
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1003
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
996
1004
|
} else if (showdown) {
|
|
997
1005
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
998
1006
|
if (move.effect == .Binding) {
|
|
999
|
-
Effects.binding(battle, player, rewrap);
|
|
1007
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1000
1008
|
if (immune) {
|
|
1001
1009
|
battle.last_damage = 0;
|
|
1002
1010
|
assert(foe.stored().hp > 0);
|
|
1003
1011
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1004
1012
|
if (sub) {
|
|
1005
|
-
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1013
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1006
1014
|
} else {
|
|
1007
|
-
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1008
|
-
try buildRage(battle, player.foe(),
|
|
1015
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1016
|
+
try buildRage(battle, player.foe(), options);
|
|
1009
1017
|
}
|
|
1010
1018
|
return null;
|
|
1011
1019
|
}
|
|
@@ -1019,12 +1027,12 @@ fn doMove(
|
|
|
1019
1027
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
1020
1028
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
1021
1029
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
1022
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1030
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
1023
1031
|
|
|
1024
1032
|
if (foe.stored().hp == 0) return null;
|
|
1025
1033
|
|
|
1026
1034
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1027
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1035
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1028
1036
|
|
|
1029
1037
|
if (!move.effect.isSpecial()) {
|
|
1030
1038
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1035,29 +1043,29 @@ fn doMove(
|
|
|
1035
1043
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1036
1044
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
1037
1045
|
if (move.effect == .Twineedle) {
|
|
1038
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1046
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1039
1047
|
} else if (move.effect == .Disable) {
|
|
1040
|
-
const result = try Effects.disable(battle, player, move,
|
|
1041
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1048
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1049
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1042
1050
|
return result;
|
|
1043
1051
|
} else {
|
|
1044
|
-
try moveEffect(battle, player, move,
|
|
1052
|
+
try moveEffect(battle, player, move, options);
|
|
1045
1053
|
}
|
|
1046
1054
|
}
|
|
1047
1055
|
|
|
1048
1056
|
return null;
|
|
1049
1057
|
}
|
|
1050
1058
|
|
|
1051
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1059
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1052
1060
|
const side = battle.side(player);
|
|
1053
1061
|
|
|
1054
1062
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1055
|
-
var
|
|
1056
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1057
|
-
|
|
1058
|
-
|
|
1063
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1064
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1065
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1066
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1059
1067
|
|
|
1060
|
-
return Rolls.criticalHit(battle,
|
|
1068
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
1061
1069
|
}
|
|
1062
1070
|
|
|
1063
1071
|
fn calcDamage(
|
|
@@ -1123,7 +1131,7 @@ fn calcDamage(
|
|
|
1123
1131
|
d = @min(997, d);
|
|
1124
1132
|
d += 2;
|
|
1125
1133
|
|
|
1126
|
-
battle.last_damage = @intCast(
|
|
1134
|
+
battle.last_damage = @intCast(d);
|
|
1127
1135
|
|
|
1128
1136
|
return true;
|
|
1129
1137
|
}
|
|
@@ -1137,9 +1145,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1137
1145
|
var d = battle.last_damage;
|
|
1138
1146
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1139
1147
|
|
|
1140
|
-
const neutral = @
|
|
1141
|
-
const eff1: u16 = @
|
|
1142
|
-
const eff2: u16 = @
|
|
1148
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1149
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1150
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1143
1151
|
|
|
1144
1152
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1145
1153
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1159,17 +1167,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1159
1167
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1160
1168
|
}
|
|
1161
1169
|
|
|
1162
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1170
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1163
1171
|
if (battle.last_damage <= 1) return;
|
|
1164
|
-
const random = Rolls.damage(battle);
|
|
1165
|
-
|
|
1172
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1173
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1174
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1175
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1166
1176
|
}
|
|
1167
1177
|
|
|
1168
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1178
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1169
1179
|
const side = battle.side(player);
|
|
1170
1180
|
const foe = battle.foe(player);
|
|
1171
1181
|
|
|
1172
|
-
if (!try checkHit(battle, player, move,
|
|
1182
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1183
|
+
try options.chance.commit(player, .hit);
|
|
1173
1184
|
|
|
1174
1185
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1175
1186
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1178,10 +1189,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1178
1189
|
.DragonRage => 40,
|
|
1179
1190
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1180
1191
|
.Psywave => power: {
|
|
1181
|
-
const max = @intCast(
|
|
1192
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1182
1193
|
// GLITCH: Psywave infinite glitch loop
|
|
1183
1194
|
if (!showdown and max <= 1) return Result.Error;
|
|
1184
|
-
break :power Rolls.psywave(battle, max);
|
|
1195
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1185
1196
|
},
|
|
1186
1197
|
else => unreachable,
|
|
1187
1198
|
};
|
|
@@ -1189,17 +1200,17 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1189
1200
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1190
1201
|
|
|
1191
1202
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1192
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1193
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1203
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1204
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1194
1205
|
|
|
1195
1206
|
return null;
|
|
1196
1207
|
}
|
|
1197
1208
|
|
|
1198
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1209
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1199
1210
|
const foe = battle.foe(player);
|
|
1200
1211
|
|
|
1201
1212
|
if (battle.last_damage == 0) {
|
|
1202
|
-
try log.fail(battle.active(player), .None);
|
|
1213
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1203
1214
|
return null;
|
|
1204
1215
|
}
|
|
1205
1216
|
|
|
@@ -1210,36 +1221,33 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1210
1221
|
else
|
|
1211
1222
|
foe.last_selected_move);
|
|
1212
1223
|
|
|
1213
|
-
const used = (
|
|
1214
|
-
battle.last_moves.p1_counterable
|
|
1215
|
-
else
|
|
1216
|
-
battle.last_moves.p2_counterable) != 0;
|
|
1217
|
-
|
|
1224
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1218
1225
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1219
1226
|
foe.last_selected_move != .Counter and
|
|
1220
1227
|
(foe_last_selected_move.type == .Normal or
|
|
1221
1228
|
foe_last_selected_move.type == .Fighting);
|
|
1222
1229
|
|
|
1223
1230
|
if (!used and !selected) {
|
|
1224
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1225
1232
|
return null;
|
|
1226
1233
|
}
|
|
1227
1234
|
|
|
1228
1235
|
if (!used or !selected) {
|
|
1229
1236
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1230
1237
|
if (!showdown) return Result.Error;
|
|
1231
|
-
try log.fail(battle.active(player), .None);
|
|
1238
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1232
1239
|
return null;
|
|
1233
1240
|
}
|
|
1234
1241
|
|
|
1235
1242
|
battle.last_damage *|= 2;
|
|
1236
1243
|
|
|
1237
1244
|
// Pokémon Showdown calls checkHit before Counter
|
|
1238
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1245
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1246
|
+
try options.chance.commit(player, .hit);
|
|
1239
1247
|
|
|
1240
1248
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1241
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1242
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1249
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1250
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1243
1251
|
return null;
|
|
1244
1252
|
}
|
|
1245
1253
|
|
|
@@ -1248,7 +1256,7 @@ fn applyDamage(
|
|
|
1248
1256
|
target_player: Player,
|
|
1249
1257
|
sub_player: Player,
|
|
1250
1258
|
reason: Damage,
|
|
1251
|
-
|
|
1259
|
+
options: anytype,
|
|
1252
1260
|
) !bool {
|
|
1253
1261
|
assert(showdown or battle.last_damage != 0);
|
|
1254
1262
|
|
|
@@ -1263,19 +1271,20 @@ fn applyDamage(
|
|
|
1263
1271
|
subbed.active.volatiles.substitute = 0;
|
|
1264
1272
|
subbed.active.volatiles.Substitute = false;
|
|
1265
1273
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1266
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1274
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1275
|
+
options.calc.capped(target_player);
|
|
1267
1276
|
return true;
|
|
1268
1277
|
} else {
|
|
1269
1278
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1270
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1271
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1279
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1280
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1272
1281
|
return false;
|
|
1273
1282
|
}
|
|
1274
1283
|
}
|
|
1275
1284
|
|
|
1276
1285
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1277
1286
|
target.stored().hp -= battle.last_damage;
|
|
1278
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1287
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1279
1288
|
return false;
|
|
1280
1289
|
}
|
|
1281
1290
|
|
|
@@ -1286,22 +1295,24 @@ fn mirrorMove(
|
|
|
1286
1295
|
rewrap: bool,
|
|
1287
1296
|
auto: bool,
|
|
1288
1297
|
residual: *bool,
|
|
1289
|
-
|
|
1290
|
-
) !?Result {
|
|
1298
|
+
options: anytype,
|
|
1299
|
+
) anyerror!?Result {
|
|
1291
1300
|
var side = battle.side(player);
|
|
1292
1301
|
const foe = battle.foe(player);
|
|
1293
1302
|
|
|
1294
1303
|
side.last_selected_move = foe.last_used_move;
|
|
1295
1304
|
|
|
1296
1305
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1297
|
-
try log.fail(battle.active(player), .None);
|
|
1306
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1298
1307
|
return null;
|
|
1299
1308
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1300
1309
|
incrementPP(side, mslot);
|
|
1301
1310
|
}
|
|
1302
1311
|
|
|
1303
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1304
|
-
|
|
1312
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1313
|
+
return null;
|
|
1314
|
+
}
|
|
1315
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1305
1316
|
}
|
|
1306
1317
|
|
|
1307
1318
|
fn metronome(
|
|
@@ -1311,35 +1322,48 @@ fn metronome(
|
|
|
1311
1322
|
rewrap: bool,
|
|
1312
1323
|
auto: bool,
|
|
1313
1324
|
residual: *bool,
|
|
1314
|
-
|
|
1315
|
-
) !?Result {
|
|
1325
|
+
options: anytype,
|
|
1326
|
+
) anyerror!?Result {
|
|
1316
1327
|
var side = battle.side(player);
|
|
1317
1328
|
|
|
1318
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1329
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1319
1330
|
incrementPP(side, mslot);
|
|
1320
1331
|
|
|
1321
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1322
|
-
|
|
1332
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1333
|
+
return null;
|
|
1334
|
+
}
|
|
1335
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1323
1336
|
}
|
|
1324
1337
|
|
|
1325
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1338
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1326
1339
|
var immune = false;
|
|
1327
1340
|
var mist = false;
|
|
1328
|
-
|
|
1341
|
+
|
|
1342
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1343
|
+
|
|
1329
1344
|
assert(!immune);
|
|
1330
1345
|
if (mist) {
|
|
1331
1346
|
assert(!showdown);
|
|
1332
1347
|
const foe_ident = battle.active(player.foe());
|
|
1333
|
-
try log.activate(foe_ident, .Mist);
|
|
1334
|
-
try log.fail(foe_ident, .None);
|
|
1348
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1349
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1335
1350
|
} else {
|
|
1336
|
-
try
|
|
1337
|
-
try log.
|
|
1351
|
+
try options.chance.commit(player, .miss);
|
|
1352
|
+
try options.log.lastmiss(.{});
|
|
1353
|
+
try options.log.miss(.{battle.active(player)});
|
|
1338
1354
|
}
|
|
1355
|
+
|
|
1339
1356
|
return false;
|
|
1340
1357
|
}
|
|
1341
1358
|
|
|
1342
|
-
fn moveHit(
|
|
1359
|
+
fn moveHit(
|
|
1360
|
+
battle: anytype,
|
|
1361
|
+
player: Player,
|
|
1362
|
+
move: Move.Data,
|
|
1363
|
+
immune: *bool,
|
|
1364
|
+
mist: *bool,
|
|
1365
|
+
options: anytype,
|
|
1366
|
+
) bool {
|
|
1343
1367
|
var side = battle.side(player);
|
|
1344
1368
|
const foe = battle.foe(player);
|
|
1345
1369
|
|
|
@@ -1378,10 +1402,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1378
1402
|
const overwritten = overwrite and state > 0;
|
|
1379
1403
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1380
1404
|
|
|
1381
|
-
var accuracy = if (overwritten) state else @as(u16,
|
|
1382
|
-
var boost = BOOSTS[@
|
|
1405
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1406
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1383
1407
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1384
|
-
boost = BOOSTS[@
|
|
1408
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1385
1409
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1386
1410
|
accuracy = @min(255, @max(1, accuracy));
|
|
1387
1411
|
|
|
@@ -1390,7 +1414,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1390
1414
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1391
1415
|
|
|
1392
1416
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1393
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1417
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1394
1418
|
};
|
|
1395
1419
|
|
|
1396
1420
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1400,7 +1424,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1400
1424
|
}
|
|
1401
1425
|
|
|
1402
1426
|
if (!miss) return true;
|
|
1403
|
-
battle.last_damage = 0;
|
|
1427
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1404
1428
|
side.active.volatiles.Binding = false;
|
|
1405
1429
|
return false;
|
|
1406
1430
|
}
|
|
@@ -1408,8 +1432,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1408
1432
|
fn checkFaint(
|
|
1409
1433
|
battle: anytype,
|
|
1410
1434
|
player: Player,
|
|
1411
|
-
|
|
1412
|
-
) @TypeOf(log).Error!?Result {
|
|
1435
|
+
options: anytype,
|
|
1436
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1413
1437
|
const side = battle.side(player);
|
|
1414
1438
|
if (side.stored().hp > 0) return null;
|
|
1415
1439
|
|
|
@@ -1417,33 +1441,32 @@ fn checkFaint(
|
|
|
1417
1441
|
const foe_fainted = foe.stored().hp == 0;
|
|
1418
1442
|
|
|
1419
1443
|
const player_out = findFirstAlive(side) == 0;
|
|
1420
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1421
|
-
const
|
|
1422
|
-
const more = tie or player_out or foe_out;
|
|
1444
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1445
|
+
const more = player_out or foe_out;
|
|
1423
1446
|
|
|
1424
|
-
if (try faint(battle, player,
|
|
1425
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1447
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1448
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1426
1449
|
|
|
1427
1450
|
assert(!side.active.volatiles.MultiHit);
|
|
1428
1451
|
assert(!foe.active.volatiles.MultiHit);
|
|
1429
1452
|
|
|
1430
|
-
if (
|
|
1431
|
-
try log.tie();
|
|
1453
|
+
if (player_out and foe_out) {
|
|
1454
|
+
try options.log.tie(.{});
|
|
1432
1455
|
return Result.Tie;
|
|
1433
1456
|
} else if (player_out) {
|
|
1434
|
-
try log.win(player.foe());
|
|
1457
|
+
try options.log.win(.{player.foe()});
|
|
1435
1458
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1436
1459
|
} else if (foe_out) {
|
|
1437
|
-
try log.win(player);
|
|
1460
|
+
try options.log.win(.{player});
|
|
1438
1461
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1439
1462
|
}
|
|
1440
1463
|
|
|
1441
1464
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1442
|
-
if (player == .P1) return
|
|
1443
|
-
return
|
|
1465
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1466
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1444
1467
|
}
|
|
1445
1468
|
|
|
1446
|
-
fn faint(battle: anytype, player: Player,
|
|
1469
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1447
1470
|
var side = battle.side(player);
|
|
1448
1471
|
var foe = battle.foe(player);
|
|
1449
1472
|
assert(side.stored().hp == 0);
|
|
@@ -1476,32 +1499,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1476
1499
|
side.stored().stats.spe;
|
|
1477
1500
|
}
|
|
1478
1501
|
|
|
1479
|
-
try log.faint(battle.active(player), done);
|
|
1502
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1503
|
+
options.calc.capped(player);
|
|
1480
1504
|
return null;
|
|
1481
1505
|
}
|
|
1482
1506
|
|
|
1483
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1507
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1484
1508
|
var side = battle.side(player);
|
|
1485
1509
|
var stored = side.stored();
|
|
1486
1510
|
const ident = battle.active(player);
|
|
1487
1511
|
var volatiles = &side.active.volatiles;
|
|
1488
1512
|
|
|
1489
1513
|
const brn = Status.is(stored.status, .BRN);
|
|
1490
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1514
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1491
1515
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1492
|
-
|
|
1493
1516
|
if (volatiles.Toxic) {
|
|
1494
1517
|
volatiles.toxic += 1;
|
|
1495
1518
|
damage *= volatiles.toxic;
|
|
1496
1519
|
}
|
|
1520
|
+
damage = @min(damage, stored.hp);
|
|
1497
1521
|
|
|
1498
|
-
|
|
1499
|
-
|
|
1500
|
-
|
|
1501
|
-
|
|
1502
|
-
|
|
1503
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1504
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1522
|
+
if (!showdown or damage > 0) {
|
|
1523
|
+
stored.hp -= damage;
|
|
1524
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1525
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1526
|
+
}
|
|
1505
1527
|
}
|
|
1506
1528
|
|
|
1507
1529
|
if (volatiles.LeechSeed) {
|
|
@@ -1525,43 +1547,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1525
1547
|
const amount = @min(damage, stored.hp);
|
|
1526
1548
|
stored.hp -= amount;
|
|
1527
1549
|
|
|
1528
|
-
// As above, Pokémon Showdown uses
|
|
1529
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1550
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1551
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1530
1552
|
|
|
1531
1553
|
const before = foe_stored.hp;
|
|
1532
1554
|
// Uncapped damage is added back to the foe
|
|
1533
1555
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1534
1556
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1535
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1557
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1536
1558
|
}
|
|
1537
1559
|
}
|
|
1538
1560
|
|
|
1539
|
-
fn endTurn(battle: anytype,
|
|
1561
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1540
1562
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1541
1563
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1542
1564
|
|
|
1543
1565
|
battle.turn += 1;
|
|
1544
1566
|
|
|
1545
|
-
if (showdown and options.ebc and checkEBC(battle)) {
|
|
1546
|
-
try log.tie();
|
|
1567
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1568
|
+
try options.log.tie(.{});
|
|
1547
1569
|
return Result.Tie;
|
|
1548
1570
|
}
|
|
1549
1571
|
|
|
1550
1572
|
if (showdown and battle.turn >= 1000) {
|
|
1551
|
-
try log.tie();
|
|
1573
|
+
try options.log.tie(.{});
|
|
1552
1574
|
return Result.Tie;
|
|
1553
1575
|
} else if (battle.turn >= 65535) {
|
|
1554
1576
|
return Result.Error;
|
|
1555
1577
|
}
|
|
1556
1578
|
|
|
1557
|
-
try log.turn(battle.turn);
|
|
1579
|
+
try options.log.turn(.{battle.turn});
|
|
1558
1580
|
|
|
1559
1581
|
return Result.Default;
|
|
1560
1582
|
}
|
|
1561
1583
|
|
|
1562
1584
|
fn checkEBC(battle: anytype) bool {
|
|
1563
1585
|
for (battle.sides, 0..) |side, i| {
|
|
1564
|
-
const foe = battle.sides[~@
|
|
1586
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1565
1587
|
|
|
1566
1588
|
var foe_all_ghosts = true;
|
|
1567
1589
|
var foe_all_transform = true;
|
|
@@ -1613,10 +1635,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1613
1635
|
return false;
|
|
1614
1636
|
}
|
|
1615
1637
|
|
|
1616
|
-
fn disabled(side: *Side, ident: ID,
|
|
1617
|
-
if (side.active.volatiles.
|
|
1638
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1639
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1618
1640
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1619
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1641
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1620
1642
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1621
1643
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1622
1644
|
m
|
|
@@ -1624,127 +1646,127 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1624
1646
|
side.last_selected_move;
|
|
1625
1647
|
if (m != .None and m == last) {
|
|
1626
1648
|
side.active.volatiles.Charging = false;
|
|
1627
|
-
try log.
|
|
1649
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1628
1650
|
return true;
|
|
1629
1651
|
}
|
|
1630
1652
|
}
|
|
1631
1653
|
return false;
|
|
1632
1654
|
}
|
|
1633
1655
|
|
|
1634
|
-
|
|
1656
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1635
1657
|
const side = battle.side(who);
|
|
1636
1658
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1637
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1659
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1638
1660
|
}
|
|
1639
1661
|
}
|
|
1640
1662
|
|
|
1641
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1663
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1642
1664
|
var volatiles = &active.volatiles;
|
|
1643
1665
|
assert(volatiles.Thrashing);
|
|
1644
1666
|
if (volatiles.attacks > 0) return false;
|
|
1645
1667
|
|
|
1646
1668
|
volatiles.Thrashing = false;
|
|
1647
1669
|
volatiles.Confusion = true;
|
|
1648
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1670
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1649
1671
|
return true;
|
|
1650
1672
|
}
|
|
1651
1673
|
|
|
1652
|
-
|
|
1674
|
+
fn onBegin(
|
|
1653
1675
|
battle: anytype,
|
|
1654
1676
|
player: Player,
|
|
1655
1677
|
move: Move.Data,
|
|
1656
1678
|
mslot: u8,
|
|
1657
1679
|
residual: *bool,
|
|
1658
|
-
|
|
1680
|
+
options: anytype,
|
|
1659
1681
|
) !void {
|
|
1660
1682
|
assert(move.effect.onBegin());
|
|
1661
1683
|
return switch (move.effect) {
|
|
1662
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1663
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1664
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1665
|
-
.Haze => Effects.haze(battle, player,
|
|
1666
|
-
.Heal => Effects.heal(battle, player,
|
|
1667
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1668
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1669
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1670
|
-
.Mist => Effects.mist(battle, player,
|
|
1671
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1672
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1673
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1674
|
-
.Splash => Effects.splash(battle, player,
|
|
1675
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1676
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1677
|
-
.Transform => Effects.transform(battle, player,
|
|
1684
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1685
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1686
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1687
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1688
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1689
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1690
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1691
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1692
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1693
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1694
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1695
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1696
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1697
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1698
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1699
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1678
1700
|
else => unreachable,
|
|
1679
1701
|
};
|
|
1680
1702
|
}
|
|
1681
1703
|
|
|
1682
|
-
|
|
1704
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1683
1705
|
assert(move.effect.onEnd());
|
|
1684
1706
|
return switch (move.effect) {
|
|
1685
|
-
.Bide => Effects.bide(battle, player,
|
|
1707
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1686
1708
|
// zig fmt: off
|
|
1687
1709
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1688
1710
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1689
|
-
Effects.boost(battle, player, move,
|
|
1711
|
+
Effects.boost(battle, player, move, options),
|
|
1690
1712
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1691
|
-
Effects.unboost(battle, player, move,
|
|
1713
|
+
Effects.unboost(battle, player, move, options),
|
|
1692
1714
|
// zig fmt: on
|
|
1693
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1715
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1694
1716
|
else => unreachable,
|
|
1695
1717
|
};
|
|
1696
1718
|
}
|
|
1697
1719
|
|
|
1698
|
-
|
|
1720
|
+
fn alwaysHappens(
|
|
1699
1721
|
battle: anytype,
|
|
1700
1722
|
player: Player,
|
|
1701
1723
|
move: Move.Data,
|
|
1702
1724
|
residual: *bool,
|
|
1703
|
-
|
|
1725
|
+
options: anytype,
|
|
1704
1726
|
) !void {
|
|
1705
1727
|
assert(move.effect.alwaysHappens());
|
|
1706
1728
|
return switch (move.effect) {
|
|
1707
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1729
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1708
1730
|
.Explode => Effects.explode(battle, player),
|
|
1709
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1731
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1710
1732
|
.Rage => Effects.rage(battle, player),
|
|
1711
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1733
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1712
1734
|
.JumpKick, .Binding => {},
|
|
1713
1735
|
else => unreachable,
|
|
1714
1736
|
};
|
|
1715
1737
|
}
|
|
1716
1738
|
|
|
1717
|
-
|
|
1739
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1718
1740
|
return switch (move.effect) {
|
|
1719
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1720
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1721
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1722
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1723
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1741
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1742
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1743
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1744
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1745
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1724
1746
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1725
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1726
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1747
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1748
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1727
1749
|
// zig fmt: off
|
|
1728
1750
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1729
|
-
Effects.unboost(battle, player, move,
|
|
1751
|
+
Effects.unboost(battle, player, move, options),
|
|
1730
1752
|
// zig fmt: on
|
|
1731
1753
|
else => {},
|
|
1732
1754
|
};
|
|
1733
1755
|
}
|
|
1734
1756
|
|
|
1735
1757
|
pub const Effects = struct {
|
|
1736
|
-
fn bide(battle: anytype, player: Player,
|
|
1758
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1759
|
var side = battle.side(player);
|
|
1738
1760
|
|
|
1739
1761
|
side.active.volatiles.Bide = true;
|
|
1740
1762
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1741
1763
|
side.active.volatiles.state = 0;
|
|
1742
|
-
side.active.volatiles.attacks = Rolls.
|
|
1764
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1743
1765
|
|
|
1744
|
-
try log.start(battle.active(player), .Bide);
|
|
1766
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1745
1767
|
}
|
|
1746
1768
|
|
|
1747
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1769
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1748
1770
|
var foe = battle.foe(player);
|
|
1749
1771
|
var foe_stored = foe.stored();
|
|
1750
1772
|
|
|
@@ -1755,83 +1777,92 @@ pub const Effects = struct {
|
|
|
1755
1777
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1756
1778
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1757
1779
|
assert(move.type == .Fire);
|
|
1758
|
-
try log.curestatus(
|
|
1780
|
+
try options.log.curestatus(.{
|
|
1781
|
+
battle.active(player.foe()),
|
|
1782
|
+
foe_stored.status,
|
|
1783
|
+
.Message,
|
|
1784
|
+
});
|
|
1759
1785
|
foe_stored.status = 0;
|
|
1760
1786
|
}
|
|
1761
1787
|
return;
|
|
1762
1788
|
}
|
|
1763
1789
|
|
|
1764
1790
|
if (foe.active.types.includes(move.type)) return;
|
|
1765
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1791
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1792
|
+
return;
|
|
1793
|
+
}
|
|
1766
1794
|
|
|
1767
1795
|
foe_stored.status = Status.init(.BRN);
|
|
1768
1796
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1769
1797
|
|
|
1770
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1798
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1771
1799
|
}
|
|
1772
1800
|
|
|
1773
|
-
fn charge(battle: anytype, player: Player,
|
|
1801
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1774
1802
|
var side = battle.side(player);
|
|
1775
1803
|
var volatiles = &side.active.volatiles;
|
|
1776
1804
|
|
|
1777
1805
|
volatiles.Charging = true;
|
|
1778
1806
|
const move = side.last_selected_move;
|
|
1779
1807
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1780
|
-
try log.laststill();
|
|
1781
|
-
try log.prepare(battle.active(player), move);
|
|
1808
|
+
try options.log.laststill(.{});
|
|
1809
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1782
1810
|
}
|
|
1783
1811
|
|
|
1784
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1812
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1785
1813
|
var foe = battle.foe(player);
|
|
1786
1814
|
const sub = foe.active.volatiles.Substitute;
|
|
1787
1815
|
|
|
1788
1816
|
if (move.effect == .ConfusionChance) {
|
|
1789
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1817
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1790
1818
|
} else {
|
|
1791
1819
|
if (showdown) {
|
|
1792
|
-
if (!try checkHit(battle, player, move,
|
|
1793
|
-
|
|
1794
|
-
} else if (sub) {
|
|
1795
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1796
|
-
}
|
|
1820
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1821
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1797
1822
|
} else {
|
|
1798
|
-
if (sub) {
|
|
1799
|
-
|
|
1800
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1801
|
-
return;
|
|
1802
|
-
}
|
|
1823
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1824
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1803
1825
|
}
|
|
1826
|
+
try options.chance.commit(player, .hit);
|
|
1804
1827
|
}
|
|
1805
1828
|
|
|
1806
1829
|
if (foe.active.volatiles.Confusion) return;
|
|
1807
1830
|
foe.active.volatiles.Confusion = true;
|
|
1808
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1831
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1809
1832
|
|
|
1810
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1833
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1811
1834
|
}
|
|
1812
1835
|
|
|
1813
|
-
fn conversion(battle: anytype, player: Player,
|
|
1836
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1814
1837
|
const foe = battle.foe(player);
|
|
1815
1838
|
|
|
1816
1839
|
if (foe.active.volatiles.Invulnerable) {
|
|
1817
|
-
try log.lastmiss();
|
|
1818
|
-
return log.miss(battle.active(player));
|
|
1840
|
+
try options.log.lastmiss(.{});
|
|
1841
|
+
return options.log.miss(.{battle.active(player)});
|
|
1819
1842
|
}
|
|
1820
1843
|
|
|
1821
1844
|
battle.side(player).active.types = foe.active.types;
|
|
1822
|
-
return log.
|
|
1845
|
+
return options.log.start(.{
|
|
1846
|
+
battle.active(player),
|
|
1847
|
+
.TypeChange,
|
|
1848
|
+
foe.active.types,
|
|
1849
|
+
battle.active(player.foe()),
|
|
1850
|
+
});
|
|
1823
1851
|
}
|
|
1824
1852
|
|
|
1825
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1853
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1826
1854
|
var foe = battle.foe(player);
|
|
1827
1855
|
var volatiles = &foe.active.volatiles;
|
|
1828
1856
|
const foe_ident = battle.active(player.foe());
|
|
1829
1857
|
|
|
1830
1858
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1831
|
-
if (!showdown
|
|
1859
|
+
if (!showdown) {
|
|
1860
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1861
|
+
try options.chance.commit(player, .hit);
|
|
1862
|
+
}
|
|
1832
1863
|
|
|
1833
|
-
if (volatiles.
|
|
1834
|
-
try log.fail(foe_ident, .None);
|
|
1864
|
+
if (volatiles.disable_move != 0) {
|
|
1865
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1835
1866
|
return null;
|
|
1836
1867
|
}
|
|
1837
1868
|
|
|
@@ -1847,7 +1878,7 @@ pub const Effects = struct {
|
|
|
1847
1878
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1848
1879
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1849
1880
|
if (n == 0) {
|
|
1850
|
-
try log.fail(foe_ident, .None);
|
|
1881
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1851
1882
|
return null;
|
|
1852
1883
|
} else if (err) {
|
|
1853
1884
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1855,16 +1886,18 @@ pub const Effects = struct {
|
|
|
1855
1886
|
return Result.Error;
|
|
1856
1887
|
}
|
|
1857
1888
|
|
|
1858
|
-
volatiles.
|
|
1859
|
-
|
|
1889
|
+
volatiles.disable_move =
|
|
1890
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1891
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1860
1892
|
|
|
1861
|
-
|
|
1893
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1894
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1862
1895
|
return null;
|
|
1863
1896
|
}
|
|
1864
1897
|
|
|
1865
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1866
|
-
var
|
|
1867
|
-
|
|
1898
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1899
|
+
var stored = battle.side(player).stored();
|
|
1900
|
+
const ident = battle.active(player);
|
|
1868
1901
|
|
|
1869
1902
|
if (battle.last_damage == 0) {
|
|
1870
1903
|
assert(showdown);
|
|
@@ -1877,7 +1910,7 @@ pub const Effects = struct {
|
|
|
1877
1910
|
if (stored.hp == stored.stats.hp) return;
|
|
1878
1911
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1879
1912
|
|
|
1880
|
-
try log.
|
|
1913
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1881
1914
|
}
|
|
1882
1915
|
|
|
1883
1916
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1891,26 +1924,28 @@ pub const Effects = struct {
|
|
|
1891
1924
|
side.active.volatiles.LeechSeed = false;
|
|
1892
1925
|
}
|
|
1893
1926
|
|
|
1894
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1927
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1895
1928
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1896
1929
|
|
|
1897
1930
|
if (volatiles.Substitute) return;
|
|
1898
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1931
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1932
|
+
return;
|
|
1933
|
+
}
|
|
1899
1934
|
|
|
1900
1935
|
volatiles.Flinch = true;
|
|
1901
1936
|
volatiles.Recharging = false;
|
|
1902
1937
|
}
|
|
1903
1938
|
|
|
1904
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1939
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
1940
|
var side = battle.side(player);
|
|
1906
1941
|
|
|
1907
1942
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1908
1943
|
side.active.volatiles.FocusEnergy = true;
|
|
1909
1944
|
|
|
1910
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1945
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1911
1946
|
}
|
|
1912
1947
|
|
|
1913
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1948
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1914
1949
|
var foe = battle.foe(player);
|
|
1915
1950
|
var foe_stored = foe.stored();
|
|
1916
1951
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1922,17 +1957,18 @@ pub const Effects = struct {
|
|
|
1922
1957
|
}
|
|
1923
1958
|
|
|
1924
1959
|
if (foe.active.types.includes(move.type)) return;
|
|
1925
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1960
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1926
1961
|
// Freeze Clause Mod
|
|
1927
1962
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1928
1963
|
|
|
1929
1964
|
foe_stored.status = Status.init(.FRZ);
|
|
1930
1965
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1931
1966
|
|
|
1932
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1967
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1933
1968
|
}
|
|
1934
1969
|
|
|
1935
|
-
fn haze(battle: anytype, player: Player,
|
|
1970
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
|
+
var log = options.log;
|
|
1936
1972
|
var side = battle.side(player);
|
|
1937
1973
|
var foe = battle.foe(player);
|
|
1938
1974
|
|
|
@@ -1948,96 +1984,100 @@ pub const Effects = struct {
|
|
|
1948
1984
|
side.active.stats = side_stored.stats;
|
|
1949
1985
|
foe.active.stats = foe_stored.stats;
|
|
1950
1986
|
|
|
1951
|
-
try log.activate(player_ident, .Haze);
|
|
1952
|
-
try log.clearallboost();
|
|
1987
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1988
|
+
try log.clearallboost(.{});
|
|
1953
1989
|
|
|
1954
1990
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1955
1991
|
if (showdown) {
|
|
1956
1992
|
for (&battle.sides, 0..) |*s, i| {
|
|
1957
|
-
const p = @
|
|
1993
|
+
const p: Player = @enumFromInt(i);
|
|
1958
1994
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1959
1995
|
if (p != player and Status.any(s.stored().status)) {
|
|
1960
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1996
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1961
1997
|
s.stored().status = 0;
|
|
1962
1998
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1963
1999
|
s.stored().status = Status.init(.PSN);
|
|
1964
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2000
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1965
2001
|
}
|
|
1966
|
-
try clearVolatiles(battle, p,
|
|
2002
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1967
2003
|
}
|
|
1968
2004
|
} else {
|
|
1969
2005
|
if (Status.any(foe_stored.status)) {
|
|
1970
2006
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1971
2007
|
foe.last_selected_move = .SKIP_TURN;
|
|
1972
2008
|
}
|
|
1973
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2009
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1974
2010
|
foe_stored.status = 0;
|
|
1975
2011
|
}
|
|
1976
|
-
try clearVolatiles(battle, player,
|
|
1977
|
-
try clearVolatiles(battle, player.foe(),
|
|
2012
|
+
try clearVolatiles(battle, player, false, options);
|
|
2013
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1978
2014
|
}
|
|
1979
2015
|
}
|
|
1980
2016
|
|
|
1981
|
-
fn heal(battle: anytype, player: Player,
|
|
2017
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1982
2018
|
var side = battle.side(player);
|
|
1983
2019
|
var stored = side.stored();
|
|
1984
2020
|
const ident = battle.active(player);
|
|
1985
2021
|
|
|
1986
2022
|
// GLITCH: HP recovery move failure glitches
|
|
1987
2023
|
const delta = stored.stats.hp - stored.hp;
|
|
1988
|
-
if (delta == 0 or delta & 255 == 255
|
|
2024
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2025
|
+
return options.log.fail(.{ ident, .None });
|
|
2026
|
+
}
|
|
1989
2027
|
|
|
1990
2028
|
const rest = side.last_selected_move == .Rest;
|
|
1991
2029
|
if (rest) {
|
|
1992
2030
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1993
2031
|
if (showdown) battle.rng.advance(1);
|
|
1994
2032
|
stored.status = Status.slf(2);
|
|
1995
|
-
try log.
|
|
2033
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1996
2034
|
stored.hp = stored.stats.hp;
|
|
1997
2035
|
} else {
|
|
1998
2036
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1999
2037
|
}
|
|
2000
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2038
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
2001
2039
|
}
|
|
2002
2040
|
|
|
2003
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2041
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
2004
2042
|
battle.side(player).active.volatiles.Recharging = true;
|
|
2005
|
-
try log.mustrecharge(battle.active(player));
|
|
2043
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
2006
2044
|
}
|
|
2007
2045
|
|
|
2008
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2046
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2009
2047
|
var foe = battle.foe(player);
|
|
2010
2048
|
|
|
2011
2049
|
if (showdown) {
|
|
2012
2050
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2013
2051
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2014
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2052
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
2015
2053
|
}
|
|
2016
|
-
if (!try checkHit(battle, player, move,
|
|
2054
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2017
2055
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2018
2056
|
} else {
|
|
2019
|
-
if (!try checkHit(battle, player, move,
|
|
2057
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2020
2058
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2021
|
-
try log.lastmiss();
|
|
2022
|
-
return log.miss(battle.active(player));
|
|
2059
|
+
try options.log.lastmiss(.{});
|
|
2060
|
+
return options.log.miss(.{battle.active(player)});
|
|
2023
2061
|
}
|
|
2024
2062
|
}
|
|
2025
2063
|
|
|
2064
|
+
try options.chance.commit(player, .hit);
|
|
2026
2065
|
foe.active.volatiles.LeechSeed = true;
|
|
2027
2066
|
|
|
2028
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2067
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2029
2068
|
}
|
|
2030
2069
|
|
|
2031
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2070
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2032
2071
|
var side = battle.side(player);
|
|
2072
|
+
const ident = battle.active(player);
|
|
2033
2073
|
|
|
2034
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2074
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2035
2075
|
side.active.volatiles.LightScreen = true;
|
|
2036
2076
|
|
|
2037
|
-
try log.start(
|
|
2077
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2038
2078
|
}
|
|
2039
2079
|
|
|
2040
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2080
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2041
2081
|
var side = battle.side(player);
|
|
2042
2082
|
var foe = battle.foe(player);
|
|
2043
2083
|
|
|
@@ -2053,7 +2093,7 @@ pub const Effects = struct {
|
|
|
2053
2093
|
const has_mimic = has_mimic: {
|
|
2054
2094
|
for (side.active.moves, 0..) |m, i| {
|
|
2055
2095
|
if (m.id == .Mimic) {
|
|
2056
|
-
oslot = @intCast(
|
|
2096
|
+
oslot = @intCast(i + 1);
|
|
2057
2097
|
break :has_mimic true;
|
|
2058
2098
|
}
|
|
2059
2099
|
}
|
|
@@ -2061,38 +2101,43 @@ pub const Effects = struct {
|
|
|
2061
2101
|
};
|
|
2062
2102
|
if (!has_mimic) {
|
|
2063
2103
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2064
|
-
if (!try checkHit(battle, player, move,
|
|
2065
|
-
|
|
2104
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2105
|
+
try options.chance.commit(player, .hit);
|
|
2106
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2066
2107
|
}
|
|
2067
2108
|
}
|
|
2068
|
-
if (!try checkHit(battle, player, move,
|
|
2109
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2110
|
+
try options.chance.commit(player, .hit);
|
|
2069
2111
|
|
|
2070
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2112
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2071
2113
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2072
2114
|
|
|
2073
|
-
try log.
|
|
2115
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2074
2116
|
}
|
|
2075
2117
|
|
|
2076
|
-
fn mist(battle: anytype, player: Player,
|
|
2118
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2077
2119
|
var side = battle.side(player);
|
|
2078
2120
|
|
|
2079
2121
|
if (side.active.volatiles.Mist) return;
|
|
2080
2122
|
side.active.volatiles.Mist = true;
|
|
2081
2123
|
|
|
2082
|
-
try log.start(battle.active(player), .Mist);
|
|
2124
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2083
2125
|
}
|
|
2084
2126
|
|
|
2085
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2127
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2086
2128
|
var side = battle.side(player);
|
|
2087
2129
|
|
|
2088
2130
|
assert(!side.active.volatiles.MultiHit);
|
|
2089
2131
|
side.active.volatiles.MultiHit = true;
|
|
2090
2132
|
|
|
2091
|
-
side.active.volatiles.attacks =
|
|
2092
|
-
|
|
2133
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2134
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2135
|
+
else
|
|
2136
|
+
2;
|
|
2093
2137
|
}
|
|
2094
2138
|
|
|
2095
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2139
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2140
|
+
var log = options.log;
|
|
2096
2141
|
var foe = battle.foe(player);
|
|
2097
2142
|
var foe_stored = foe.stored();
|
|
2098
2143
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2102,27 +2147,29 @@ pub const Effects = struct {
|
|
|
2102
2147
|
|
|
2103
2148
|
if (showdown) {
|
|
2104
2149
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2105
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2106
|
-
|
|
2150
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2151
|
+
return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2107
2153
|
}
|
|
2108
2154
|
if (Status.any(foe_stored.status)) {
|
|
2109
|
-
return log.fail(
|
|
2155
|
+
return log.fail(.{
|
|
2110
2156
|
foe_ident,
|
|
2111
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2112
|
-
);
|
|
2157
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2158
|
+
});
|
|
2113
2159
|
}
|
|
2114
2160
|
if (!showdown) {
|
|
2115
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2116
|
-
if (!try checkHit(battle, player, move,
|
|
2161
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2162
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2117
2163
|
}
|
|
2164
|
+
try options.chance.commit(player, .hit);
|
|
2118
2165
|
|
|
2119
2166
|
foe_stored.status = Status.init(.PAR);
|
|
2120
2167
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2121
2168
|
|
|
2122
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2169
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2123
2170
|
}
|
|
2124
2171
|
|
|
2125
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2172
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2126
2173
|
var foe = battle.foe(player);
|
|
2127
2174
|
var foe_stored = foe.stored();
|
|
2128
2175
|
|
|
@@ -2134,50 +2181,60 @@ pub const Effects = struct {
|
|
|
2134
2181
|
|
|
2135
2182
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2136
2183
|
if (foe.active.types.includes(move.type)) return;
|
|
2137
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2184
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2185
|
+
return;
|
|
2186
|
+
}
|
|
2138
2187
|
|
|
2139
2188
|
foe_stored.status = Status.init(.PAR);
|
|
2140
2189
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2141
2190
|
|
|
2142
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2191
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2143
2192
|
}
|
|
2144
2193
|
|
|
2145
|
-
fn payDay(battle: anytype, player: Player,
|
|
2146
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2194
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2195
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2196
|
+
try options.log.fieldactivate(.{});
|
|
2197
|
+
}
|
|
2147
2198
|
}
|
|
2148
2199
|
|
|
2149
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2200
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2201
|
+
var log = options.log;
|
|
2150
2202
|
var foe = battle.foe(player);
|
|
2151
2203
|
var foe_stored = foe.stored();
|
|
2152
2204
|
const foe_ident = battle.active(player.foe());
|
|
2153
2205
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2154
2206
|
|
|
2155
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2207
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2156
2208
|
return;
|
|
2157
2209
|
} else if (foe.active.volatiles.Substitute) {
|
|
2158
2210
|
if (move.effect != .Poison) return;
|
|
2159
|
-
return log.fail(foe_ident, .None);
|
|
2211
|
+
return log.fail(.{ foe_ident, .None });
|
|
2160
2212
|
} else if (Status.any(foe_stored.status)) {
|
|
2161
2213
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2162
2214
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2163
2215
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2164
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2216
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2165
2217
|
if (!showdown)
|
|
2166
|
-
.Poison
|
|
2218
|
+
Fail.Poison
|
|
2167
2219
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2168
|
-
if (toxic) .Toxic else .Poison
|
|
2220
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2169
2221
|
else
|
|
2170
|
-
.None
|
|
2222
|
+
Fail.None
|
|
2171
2223
|
else
|
|
2172
|
-
.None);
|
|
2224
|
+
Fail.None });
|
|
2173
2225
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2174
2226
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2175
|
-
return log.immune(foe_ident, .None);
|
|
2227
|
+
return log.immune(.{ foe_ident, .None });
|
|
2176
2228
|
}
|
|
2177
2229
|
|
|
2178
2230
|
if (move.effect == .Poison) {
|
|
2179
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2180
|
-
|
|
2231
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2232
|
+
try options.chance.commit(player, .hit);
|
|
2233
|
+
} else {
|
|
2234
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2235
|
+
return;
|
|
2236
|
+
}
|
|
2237
|
+
}
|
|
2181
2238
|
|
|
2182
2239
|
foe_stored.status = Status.init(.PSN);
|
|
2183
2240
|
if (toxic) {
|
|
@@ -2186,7 +2243,7 @@ pub const Effects = struct {
|
|
|
2186
2243
|
foe.active.volatiles.toxic = 0;
|
|
2187
2244
|
}
|
|
2188
2245
|
|
|
2189
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2246
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2190
2247
|
}
|
|
2191
2248
|
|
|
2192
2249
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2195,28 +2252,37 @@ pub const Effects = struct {
|
|
|
2195
2252
|
volatiles.Rage = true;
|
|
2196
2253
|
}
|
|
2197
2254
|
|
|
2198
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2255
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2199
2256
|
var side = battle.side(player);
|
|
2200
2257
|
var stored = side.stored();
|
|
2201
2258
|
|
|
2202
|
-
|
|
2259
|
+
assert(showdown or battle.last_damage > 0);
|
|
2260
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2261
|
+
|
|
2262
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2203
2263
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2204
|
-
stored.hp = @intCast(
|
|
2264
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2205
2265
|
|
|
2206
|
-
try log.
|
|
2266
|
+
try options.log.damage(.{
|
|
2267
|
+
battle.active(player),
|
|
2268
|
+
stored,
|
|
2269
|
+
.RecoilOf,
|
|
2270
|
+
battle.active(player.foe()),
|
|
2271
|
+
});
|
|
2207
2272
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2208
2273
|
}
|
|
2209
2274
|
|
|
2210
|
-
fn reflect(battle: anytype, player: Player,
|
|
2275
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2211
2276
|
var side = battle.side(player);
|
|
2277
|
+
const ident = battle.active(player);
|
|
2212
2278
|
|
|
2213
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2279
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2214
2280
|
side.active.volatiles.Reflect = true;
|
|
2215
2281
|
|
|
2216
|
-
try log.start(
|
|
2282
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2217
2283
|
}
|
|
2218
2284
|
|
|
2219
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2285
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2220
2286
|
var foe = battle.foe(player);
|
|
2221
2287
|
var foe_stored = foe.stored();
|
|
2222
2288
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2227,13 +2293,14 @@ pub const Effects = struct {
|
|
|
2227
2293
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2228
2294
|
} else {
|
|
2229
2295
|
if (Status.any(foe_stored.status)) {
|
|
2230
|
-
return log.fail(
|
|
2296
|
+
return options.log.fail(.{
|
|
2231
2297
|
foe_ident,
|
|
2232
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2233
|
-
);
|
|
2298
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2299
|
+
});
|
|
2234
2300
|
}
|
|
2235
2301
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2236
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2302
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2303
|
+
try options.chance.commit(player, .hit);
|
|
2237
2304
|
}
|
|
2238
2305
|
|
|
2239
2306
|
// Sleep Clause Mod
|
|
@@ -2244,63 +2311,68 @@ pub const Effects = struct {
|
|
|
2244
2311
|
}
|
|
2245
2312
|
foe.active.volatiles.Recharging = false;
|
|
2246
2313
|
|
|
2247
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2248
|
-
|
|
2314
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2315
|
+
const last = battle.side(player).last_selected_move;
|
|
2316
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2249
2317
|
}
|
|
2250
2318
|
|
|
2251
|
-
fn splash(battle: anytype, player: Player,
|
|
2252
|
-
try log.activate(battle.active(player), .Splash);
|
|
2319
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2320
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2253
2321
|
}
|
|
2254
2322
|
|
|
2255
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2323
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2256
2324
|
var side = battle.side(player);
|
|
2257
2325
|
if (side.active.volatiles.Substitute) {
|
|
2258
|
-
|
|
2259
|
-
return;
|
|
2326
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2260
2327
|
}
|
|
2261
2328
|
|
|
2262
2329
|
assert(side.stored().stats.hp <= 1023);
|
|
2263
2330
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2264
|
-
const hp = @intCast(
|
|
2331
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2265
2332
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2266
2333
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2267
2334
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2268
2335
|
// avoid having to convert to floating point)
|
|
2269
2336
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2270
2337
|
if (side.stored().hp < required_hp) {
|
|
2271
|
-
|
|
2272
|
-
return;
|
|
2338
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2273
2339
|
}
|
|
2274
2340
|
|
|
2275
2341
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2276
2342
|
side.stored().hp -= hp;
|
|
2277
2343
|
side.active.volatiles.substitute = hp + 1;
|
|
2278
2344
|
side.active.volatiles.Substitute = true;
|
|
2279
|
-
try log.start(battle.active(player), .Substitute);
|
|
2345
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2280
2346
|
if (hp > 0) {
|
|
2281
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2347
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2282
2348
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2283
2349
|
}
|
|
2284
2350
|
}
|
|
2285
2351
|
|
|
2286
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2287
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2288
|
-
|
|
2352
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2289
2353
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2290
|
-
|
|
2291
|
-
|
|
2354
|
+
if (showdown) {
|
|
2355
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2356
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2357
|
+
try options.chance.commit(player, .hit);
|
|
2358
|
+
}
|
|
2359
|
+
battle.last_damage = 0;
|
|
2360
|
+
} else {
|
|
2361
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2362
|
+
try options.log.laststill(.{});
|
|
2363
|
+
}
|
|
2292
2364
|
}
|
|
2293
2365
|
|
|
2294
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2366
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2295
2367
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2296
2368
|
assert(!volatiles.Thrashing);
|
|
2297
2369
|
assert(!volatiles.Bide);
|
|
2298
2370
|
|
|
2299
2371
|
volatiles.Thrashing = true;
|
|
2300
|
-
volatiles.attacks = Rolls.
|
|
2372
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2301
2373
|
}
|
|
2302
2374
|
|
|
2303
|
-
fn transform(battle: anytype, player: Player,
|
|
2375
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2304
2376
|
var side = battle.side(player);
|
|
2305
2377
|
const foe = battle.foe(player);
|
|
2306
2378
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2326,10 +2398,10 @@ pub const Effects = struct {
|
|
|
2326
2398
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2327
2399
|
}
|
|
2328
2400
|
|
|
2329
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2401
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2330
2402
|
}
|
|
2331
2403
|
|
|
2332
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2404
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2333
2405
|
var side = battle.side(player);
|
|
2334
2406
|
var foe = battle.foe(player);
|
|
2335
2407
|
|
|
@@ -2341,10 +2413,12 @@ pub const Effects = struct {
|
|
|
2341
2413
|
foe.active.volatiles.Recharging = false;
|
|
2342
2414
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2343
2415
|
|
|
2344
|
-
side.active.volatiles.attacks =
|
|
2416
|
+
side.active.volatiles.attacks =
|
|
2417
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2345
2418
|
}
|
|
2346
2419
|
|
|
2347
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2420
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2421
|
+
var log = options.log;
|
|
2348
2422
|
var side = battle.side(player);
|
|
2349
2423
|
const ident = battle.active(player);
|
|
2350
2424
|
|
|
@@ -2354,87 +2428,87 @@ pub const Effects = struct {
|
|
|
2354
2428
|
switch (move.effect) {
|
|
2355
2429
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2356
2430
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2357
|
-
if (boosts.atk == 6) return
|
|
2431
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2358
2432
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2359
|
-
boosts.atk = @
|
|
2360
|
-
const reason = if (move.effect == .Rage)
|
|
2433
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2434
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2361
2435
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2362
2436
|
boosts.atk -= 1;
|
|
2363
2437
|
if (showdown) {
|
|
2364
|
-
try log.boost(ident, reason, n);
|
|
2365
|
-
try log.boost(ident,
|
|
2438
|
+
try log.boost(.{ ident, reason, n });
|
|
2439
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2366
2440
|
if (move.effect == .Rage) return;
|
|
2367
2441
|
}
|
|
2368
|
-
return
|
|
2442
|
+
return log.fail(.{ ident, .None });
|
|
2369
2443
|
}
|
|
2370
|
-
var mod = BOOSTS[@
|
|
2444
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2371
2445
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2372
2446
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2373
|
-
try log.boost(ident, reason, n);
|
|
2447
|
+
try log.boost(.{ ident, reason, n });
|
|
2374
2448
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2375
2449
|
if (showdown and move.effect == .Rage) return;
|
|
2376
2450
|
},
|
|
2377
2451
|
.DefenseUp1, .DefenseUp2 => {
|
|
2378
2452
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2379
|
-
if (boosts.def == 6) return
|
|
2453
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2380
2454
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2381
|
-
boosts.def = @intCast(
|
|
2455
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2382
2456
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2383
2457
|
boosts.def -= 1;
|
|
2384
2458
|
if (showdown) {
|
|
2385
|
-
try log.boost(ident, .Defense, n);
|
|
2386
|
-
try log.boost(ident, .Defense, -1);
|
|
2459
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2460
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2387
2461
|
}
|
|
2388
|
-
return
|
|
2462
|
+
return log.fail(.{ ident, .None });
|
|
2389
2463
|
}
|
|
2390
|
-
var mod = BOOSTS[@
|
|
2464
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2391
2465
|
const stat = unmodifiedStats(battle, side).def;
|
|
2392
2466
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2393
|
-
try log.boost(ident, .Defense, n);
|
|
2467
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2394
2468
|
},
|
|
2395
2469
|
.SpeedUp2 => {
|
|
2396
2470
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2397
|
-
if (boosts.spe == 6) return
|
|
2398
|
-
boosts.spe = @intCast(
|
|
2471
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2472
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2399
2473
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2400
2474
|
boosts.spe -= 1;
|
|
2401
2475
|
if (showdown) {
|
|
2402
|
-
try log.boost(ident, .Speed, 2);
|
|
2403
|
-
try log.boost(ident, .Speed, -1);
|
|
2476
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2477
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2404
2478
|
}
|
|
2405
|
-
return
|
|
2479
|
+
return log.fail(.{ ident, .None });
|
|
2406
2480
|
}
|
|
2407
|
-
var mod = BOOSTS[@
|
|
2481
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2408
2482
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2409
2483
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2410
|
-
try log.boost(ident, .Speed, 2);
|
|
2484
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2411
2485
|
},
|
|
2412
2486
|
.SpecialUp1, .SpecialUp2 => {
|
|
2413
2487
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2414
|
-
if (boosts.spc == 6) return
|
|
2488
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2415
2489
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2416
|
-
boosts.spc = @intCast(
|
|
2490
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2417
2491
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2418
2492
|
boosts.spc -= 1;
|
|
2419
2493
|
if (showdown) {
|
|
2420
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2421
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2422
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2423
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2496
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2497
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2424
2498
|
}
|
|
2425
|
-
return
|
|
2499
|
+
return log.fail(.{ ident, .None });
|
|
2426
2500
|
}
|
|
2427
|
-
var mod = BOOSTS[@
|
|
2501
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2428
2502
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2429
2503
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2430
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2431
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2504
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2505
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2432
2506
|
},
|
|
2433
2507
|
.EvasionUp1 => {
|
|
2434
2508
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2435
|
-
if (boosts.evasion == 6) return
|
|
2436
|
-
boosts.evasion = @intCast(
|
|
2437
|
-
try log.boost(ident, .Evasion, 1);
|
|
2509
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2510
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2511
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2438
2512
|
},
|
|
2439
2513
|
else => unreachable,
|
|
2440
2514
|
}
|
|
@@ -2443,102 +2517,106 @@ pub const Effects = struct {
|
|
|
2443
2517
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2444
2518
|
}
|
|
2445
2519
|
|
|
2446
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2520
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2521
|
+
var log = options.log;
|
|
2447
2522
|
var foe = battle.foe(player);
|
|
2448
2523
|
const foe_ident = battle.active(player.foe());
|
|
2524
|
+
const secondary = move.effect.isStatDownChance();
|
|
2449
2525
|
|
|
2450
|
-
if (foe.active.volatiles.Substitute) {
|
|
2451
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2452
|
-
}
|
|
2526
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2453
2527
|
|
|
2454
|
-
if (
|
|
2455
|
-
|
|
2456
|
-
|
|
2457
|
-
|
|
2528
|
+
if (secondary) {
|
|
2529
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2530
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2531
|
+
} else {
|
|
2532
|
+
// checkHit already checks for Invulnerable
|
|
2533
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2534
|
+
try options.chance.commit(player, .hit);
|
|
2458
2535
|
}
|
|
2459
2536
|
|
|
2460
2537
|
var stats = &foe.active.stats;
|
|
2461
2538
|
var boosts = &foe.active.boosts;
|
|
2539
|
+
const fail = showdown or !secondary;
|
|
2462
2540
|
|
|
2463
2541
|
switch (move.effect) {
|
|
2464
2542
|
.AttackDown1, .AttackDownChance => {
|
|
2465
2543
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2466
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2467
|
-
boosts.atk = @intCast(
|
|
2544
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2545
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2468
2546
|
if (stats.atk == 1) {
|
|
2469
2547
|
boosts.atk += 1;
|
|
2470
2548
|
if (showdown) {
|
|
2471
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2472
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2549
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2550
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2473
2551
|
}
|
|
2474
|
-
return
|
|
2552
|
+
return log.fail(.{ foe_ident, .None });
|
|
2475
2553
|
}
|
|
2476
|
-
var mod = BOOSTS[@
|
|
2554
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2477
2555
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2478
2556
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2479
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2480
2558
|
},
|
|
2481
2559
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2482
2560
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2483
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2561
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2484
2562
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2485
|
-
boosts.def = @intCast(
|
|
2563
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2486
2564
|
if (stats.def == 1) {
|
|
2487
2565
|
boosts.def += 1;
|
|
2488
2566
|
if (showdown) {
|
|
2489
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2490
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2567
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2568
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2491
2569
|
}
|
|
2492
|
-
return
|
|
2570
|
+
return log.fail(.{ foe_ident, .None });
|
|
2493
2571
|
}
|
|
2494
|
-
var mod = BOOSTS[@
|
|
2572
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2495
2573
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2496
2574
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2497
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2575
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2498
2576
|
},
|
|
2499
2577
|
.SpeedDown1, .SpeedDownChance => {
|
|
2500
2578
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2501
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2502
|
-
boosts.spe = @intCast(
|
|
2579
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2580
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2503
2581
|
if (stats.spe == 1) {
|
|
2504
2582
|
boosts.spe += 1;
|
|
2505
2583
|
if (showdown) {
|
|
2506
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2507
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2584
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2585
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2508
2586
|
}
|
|
2509
|
-
return
|
|
2587
|
+
return log.fail(.{ foe_ident, .None });
|
|
2510
2588
|
}
|
|
2511
|
-
var mod = BOOSTS[@
|
|
2589
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2512
2590
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2513
2591
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2514
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2515
2593
|
assert(boosts.spe >= -6);
|
|
2516
2594
|
},
|
|
2517
2595
|
.SpecialDownChance => {
|
|
2518
2596
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2519
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2520
|
-
boosts.spc = @intCast(
|
|
2597
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2598
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2521
2599
|
if (stats.spc == 1) {
|
|
2522
2600
|
boosts.spc += 1;
|
|
2523
2601
|
if (showdown) {
|
|
2524
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2525
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2526
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2527
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2605
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2528
2606
|
}
|
|
2529
|
-
return
|
|
2607
|
+
return log.fail(.{ foe_ident, .None });
|
|
2530
2608
|
}
|
|
2531
|
-
var mod = BOOSTS[@
|
|
2609
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2532
2610
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2533
2611
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2534
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2535
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2612
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2613
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2536
2614
|
},
|
|
2537
2615
|
.AccuracyDown1 => {
|
|
2538
2616
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2539
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2540
|
-
boosts.accuracy = @intCast(
|
|
2541
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2617
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2618
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2619
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2542
2620
|
},
|
|
2543
2621
|
else => unreachable,
|
|
2544
2622
|
}
|
|
@@ -2562,37 +2640,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2562
2640
|
}
|
|
2563
2641
|
}
|
|
2564
2642
|
|
|
2565
|
-
|
|
2643
|
+
fn isForced(active: anytype) bool {
|
|
2566
2644
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2567
2645
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2568
2646
|
}
|
|
2569
2647
|
|
|
2570
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2648
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2649
|
+
var log = options.log;
|
|
2571
2650
|
var side = battle.side(who);
|
|
2572
2651
|
var volatiles = &side.active.volatiles;
|
|
2573
2652
|
const ident = battle.active(who);
|
|
2574
2653
|
|
|
2575
|
-
|
|
2576
|
-
|
|
2577
|
-
|
|
2578
|
-
|
|
2654
|
+
options.chance.clearDurations(who, clear);
|
|
2655
|
+
|
|
2656
|
+
if (volatiles.disable_move != 0) {
|
|
2657
|
+
volatiles.disable_move = 0;
|
|
2658
|
+
volatiles.disable_duration = 0;
|
|
2659
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2579
2660
|
}
|
|
2580
2661
|
if (volatiles.Confusion) {
|
|
2581
2662
|
// volatiles.confusion is left unchanged
|
|
2582
2663
|
volatiles.Confusion = false;
|
|
2583
|
-
try log.end(ident, .ConfusionSilent);
|
|
2664
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2584
2665
|
}
|
|
2585
2666
|
if (volatiles.Mist) {
|
|
2586
2667
|
volatiles.Mist = false;
|
|
2587
|
-
try log.end(ident, .
|
|
2668
|
+
try log.end(.{ ident, .MistSilent });
|
|
2588
2669
|
}
|
|
2589
2670
|
if (volatiles.FocusEnergy) {
|
|
2590
2671
|
volatiles.FocusEnergy = false;
|
|
2591
|
-
try log.end(ident, .
|
|
2672
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2592
2673
|
}
|
|
2593
2674
|
if (volatiles.LeechSeed) {
|
|
2594
2675
|
volatiles.LeechSeed = false;
|
|
2595
|
-
try log.end(ident, .
|
|
2676
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2596
2677
|
}
|
|
2597
2678
|
if (!showdown and volatiles.Toxic) {
|
|
2598
2679
|
volatiles.Toxic = false;
|
|
@@ -2600,152 +2681,313 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2600
2681
|
}
|
|
2601
2682
|
if (volatiles.LightScreen) {
|
|
2602
2683
|
volatiles.LightScreen = false;
|
|
2603
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2604
2685
|
}
|
|
2605
2686
|
if (volatiles.Reflect) {
|
|
2606
2687
|
volatiles.Reflect = false;
|
|
2607
|
-
try log.end(ident, .
|
|
2688
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2608
2689
|
}
|
|
2609
2690
|
if (showdown and volatiles.Toxic) {
|
|
2610
2691
|
volatiles.Toxic = false;
|
|
2611
2692
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2612
2693
|
volatiles.toxic = 0;
|
|
2613
|
-
try log.end(ident, .
|
|
2694
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2614
2695
|
}
|
|
2615
2696
|
}
|
|
2616
2697
|
|
|
2617
2698
|
pub const Rolls = struct {
|
|
2618
|
-
|
|
2619
|
-
if (
|
|
2620
|
-
|
|
2621
|
-
|
|
2699
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2700
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2701
|
+
player == .P1
|
|
2702
|
+
else if (showdown)
|
|
2703
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2704
|
+
else
|
|
2705
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2622
2706
|
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2707
|
+
try options.chance.speedTie(p1);
|
|
2708
|
+
return p1;
|
|
2626
2709
|
}
|
|
2627
2710
|
|
|
2628
|
-
|
|
2629
|
-
if (
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
2633
|
-
|
|
2634
|
-
|
|
2711
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2712
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2713
|
+
val == .true
|
|
2714
|
+
else if (showdown)
|
|
2715
|
+
battle.rng.chance(u8, rate, 256)
|
|
2716
|
+
else
|
|
2717
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2635
2718
|
|
|
2636
|
-
|
|
2637
|
-
|
|
2638
|
-
return battle.rng.next() < accuracy;
|
|
2719
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2720
|
+
return crit;
|
|
2639
2721
|
}
|
|
2640
2722
|
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2723
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2724
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2725
|
+
val
|
|
2726
|
+
else roll: {
|
|
2727
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2728
|
+
while (true) {
|
|
2729
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2730
|
+
if (r >= 217) break :roll r;
|
|
2731
|
+
}
|
|
2732
|
+
};
|
|
2645
2733
|
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
return
|
|
2734
|
+
assert(roll >= 217 and roll <= 255);
|
|
2735
|
+
try options.chance.damage(player, roll);
|
|
2736
|
+
return roll;
|
|
2649
2737
|
}
|
|
2650
2738
|
|
|
2651
|
-
|
|
2652
|
-
if (
|
|
2653
|
-
|
|
2739
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2740
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2741
|
+
val == .true
|
|
2742
|
+
else if (showdown)
|
|
2743
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2744
|
+
else
|
|
2745
|
+
battle.rng.next() < accuracy;
|
|
2746
|
+
|
|
2747
|
+
options.chance.hit(ok, accuracy);
|
|
2748
|
+
return ok;
|
|
2654
2749
|
}
|
|
2655
2750
|
|
|
2656
|
-
|
|
2657
|
-
if (
|
|
2658
|
-
|
|
2751
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2752
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2753
|
+
val == .true
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2756
|
+
else
|
|
2757
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2758
|
+
|
|
2759
|
+
try options.chance.confused(player, cfz);
|
|
2760
|
+
return cfz;
|
|
2659
2761
|
}
|
|
2660
2762
|
|
|
2661
|
-
|
|
2662
|
-
if (
|
|
2663
|
-
|
|
2763
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2764
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2765
|
+
val == .true
|
|
2766
|
+
else if (showdown)
|
|
2767
|
+
battle.rng.chance(u8, 63, 256)
|
|
2768
|
+
else
|
|
2769
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2770
|
+
|
|
2771
|
+
try options.chance.paralyzed(player, par);
|
|
2772
|
+
return par;
|
|
2664
2773
|
}
|
|
2665
2774
|
|
|
2666
|
-
|
|
2667
|
-
if (
|
|
2668
|
-
|
|
2775
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2776
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2777
|
+
val == .true
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.chance(u8, 25, 256)
|
|
2780
|
+
else
|
|
2781
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2782
|
+
|
|
2783
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2784
|
+
return proc;
|
|
2669
2785
|
}
|
|
2670
2786
|
|
|
2671
|
-
|
|
2672
|
-
if (
|
|
2673
|
-
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2787
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2788
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2789
|
+
|
|
2790
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2791
|
+
val == .true
|
|
2792
|
+
else if (showdown)
|
|
2793
|
+
battle.rng.chance(u8, rate, 256)
|
|
2794
|
+
else
|
|
2795
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2796
|
+
|
|
2797
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2798
|
+
return proc;
|
|
2677
2799
|
}
|
|
2678
2800
|
|
|
2679
|
-
|
|
2680
|
-
if (
|
|
2681
|
-
|
|
2801
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2802
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2803
|
+
|
|
2804
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2805
|
+
val == .true
|
|
2806
|
+
else if (showdown)
|
|
2807
|
+
battle.rng.chance(u8, rate, 256)
|
|
2808
|
+
else
|
|
2809
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2810
|
+
|
|
2811
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2812
|
+
return proc;
|
|
2682
2813
|
}
|
|
2683
2814
|
|
|
2684
|
-
fn
|
|
2685
|
-
if (
|
|
2686
|
-
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2699
|
-
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2815
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2816
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2817
|
+
val == .true
|
|
2818
|
+
else if (showdown)
|
|
2819
|
+
battle.rng.chance(u8, 85, 256)
|
|
2820
|
+
else
|
|
2821
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2822
|
+
|
|
2823
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2824
|
+
return proc;
|
|
2825
|
+
}
|
|
2826
|
+
|
|
2827
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2828
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2829
|
+
val
|
|
2830
|
+
else if (showdown)
|
|
2831
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2832
|
+
else move: {
|
|
2833
|
+
while (true) {
|
|
2834
|
+
const r = battle.rng.next();
|
|
2835
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2836
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2837
|
+
break :move @enumFromInt(r);
|
|
2704
2838
|
}
|
|
2705
|
-
}
|
|
2839
|
+
};
|
|
2706
2840
|
|
|
2707
|
-
|
|
2708
|
-
|
|
2709
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2710
|
-
}
|
|
2841
|
+
try options.chance.metronome(player, move);
|
|
2842
|
+
return move;
|
|
2711
2843
|
}
|
|
2712
2844
|
|
|
2713
|
-
|
|
2714
|
-
|
|
2715
|
-
|
|
2845
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2846
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2847
|
+
val - 1
|
|
2848
|
+
else if (showdown)
|
|
2849
|
+
battle.rng.range(u8, 0, max)
|
|
2850
|
+
else power: {
|
|
2851
|
+
while (true) {
|
|
2852
|
+
const r = battle.rng.next();
|
|
2853
|
+
if (r < max) break :power r;
|
|
2854
|
+
}
|
|
2855
|
+
};
|
|
2856
|
+
|
|
2857
|
+
assert(power < max);
|
|
2858
|
+
try options.chance.psywave(player, power, max);
|
|
2859
|
+
return power;
|
|
2716
2860
|
}
|
|
2717
2861
|
|
|
2718
|
-
|
|
2719
|
-
if (
|
|
2720
|
-
|
|
2721
|
-
|
|
2722
|
-
|
|
2723
|
-
|
|
2724
|
-
|
|
2725
|
-
|
|
2726
|
-
|
|
2727
|
-
|
|
2728
|
-
|
|
2729
|
-
|
|
2862
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2863
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2864
|
+
@intCast(val)
|
|
2865
|
+
else if (showdown)
|
|
2866
|
+
battle.rng.range(u3, 1, 8)
|
|
2867
|
+
else duration: {
|
|
2868
|
+
while (true) {
|
|
2869
|
+
const r = battle.rng.next() & 7;
|
|
2870
|
+
if (r != 0) break :duration @intCast(r);
|
|
2871
|
+
}
|
|
2872
|
+
};
|
|
2873
|
+
|
|
2874
|
+
assert(duration >= 1 and duration <= 7);
|
|
2875
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2876
|
+
return duration;
|
|
2730
2877
|
}
|
|
2731
2878
|
|
|
2732
|
-
|
|
2733
|
-
if (
|
|
2734
|
-
|
|
2735
|
-
|
|
2736
|
-
|
|
2737
|
-
|
|
2879
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2880
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2881
|
+
val
|
|
2882
|
+
else if (showdown)
|
|
2883
|
+
battle.rng.range(u4, 1, 9)
|
|
2884
|
+
else
|
|
2885
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2886
|
+
|
|
2887
|
+
assert(duration >= 1 and duration <= 8);
|
|
2888
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2889
|
+
return duration;
|
|
2738
2890
|
}
|
|
2739
2891
|
|
|
2740
|
-
|
|
2741
|
-
if (
|
|
2742
|
-
|
|
2743
|
-
|
|
2892
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2893
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2894
|
+
@intCast(val)
|
|
2895
|
+
else if (showdown)
|
|
2896
|
+
battle.rng.range(u3, 2, 6)
|
|
2897
|
+
else
|
|
2898
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2899
|
+
|
|
2900
|
+
assert(duration >= 2 and duration <= 5);
|
|
2901
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2902
|
+
return duration;
|
|
2744
2903
|
}
|
|
2745
2904
|
|
|
2746
|
-
|
|
2747
|
-
if (
|
|
2748
|
-
|
|
2905
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2906
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2907
|
+
@intCast(val)
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.range(u3, 2, 4)
|
|
2910
|
+
else
|
|
2911
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2912
|
+
|
|
2913
|
+
assert(duration >= 2 and duration <= 3);
|
|
2914
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2915
|
+
return duration;
|
|
2916
|
+
}
|
|
2917
|
+
|
|
2918
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2919
|
+
|
|
2920
|
+
fn distribution(
|
|
2921
|
+
battle: anytype,
|
|
2922
|
+
comptime effect: Move.Effect,
|
|
2923
|
+
player: Player,
|
|
2924
|
+
options: anytype,
|
|
2925
|
+
) !u3 {
|
|
2926
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2927
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2928
|
+
@intCast(val)
|
|
2929
|
+
else if (showdown)
|
|
2930
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2931
|
+
else n: {
|
|
2932
|
+
const r = (battle.rng.next() & 3);
|
|
2933
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2934
|
+
};
|
|
2935
|
+
|
|
2936
|
+
assert(n >= 2 and n <= 5);
|
|
2937
|
+
if (effect == .Binding) {
|
|
2938
|
+
options.chance.duration(.binding, player, player, n);
|
|
2939
|
+
} else {
|
|
2940
|
+
try options.chance.multiHit(player, n);
|
|
2941
|
+
}
|
|
2942
|
+
return n;
|
|
2943
|
+
}
|
|
2944
|
+
|
|
2945
|
+
fn moveSlot(
|
|
2946
|
+
battle: anytype,
|
|
2947
|
+
player: Player,
|
|
2948
|
+
moves: []MoveSlot,
|
|
2949
|
+
check_pp: u4,
|
|
2950
|
+
options: anytype,
|
|
2951
|
+
) !u4 {
|
|
2952
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2953
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2954
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2955
|
+
val
|
|
2956
|
+
else
|
|
2957
|
+
null
|
|
2958
|
+
else
|
|
2959
|
+
null;
|
|
2960
|
+
|
|
2961
|
+
const slot: u4 = overridden orelse slot: {
|
|
2962
|
+
if (showdown) {
|
|
2963
|
+
if (check_pp == 0) {
|
|
2964
|
+
var i: usize = moves.len;
|
|
2965
|
+
while (i > 0) {
|
|
2966
|
+
i -= 1;
|
|
2967
|
+
if (moves[i].id != .None) {
|
|
2968
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2969
|
+
}
|
|
2970
|
+
}
|
|
2971
|
+
} else {
|
|
2972
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2973
|
+
var i: usize = 0;
|
|
2974
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2975
|
+
if (moves[i].pp > 0) {
|
|
2976
|
+
r -= 1;
|
|
2977
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2978
|
+
}
|
|
2979
|
+
}
|
|
2980
|
+
}
|
|
2981
|
+
}
|
|
2982
|
+
|
|
2983
|
+
while (true) {
|
|
2984
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2985
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2986
|
+
}
|
|
2987
|
+
};
|
|
2988
|
+
|
|
2989
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2990
|
+
return slot;
|
|
2749
2991
|
}
|
|
2750
2992
|
};
|
|
2751
2993
|
|
|
@@ -2753,14 +2995,14 @@ test "RNG agreement" {
|
|
|
2753
2995
|
if (!showdown) return;
|
|
2754
2996
|
var expected: [256]u32 = undefined;
|
|
2755
2997
|
for (0..expected.len) |i| {
|
|
2756
|
-
expected[i] = @intCast(
|
|
2998
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2757
2999
|
}
|
|
2758
3000
|
|
|
2759
|
-
var spe
|
|
2760
|
-
var cfz
|
|
2761
|
-
var par
|
|
2762
|
-
var brn
|
|
2763
|
-
var eff
|
|
3001
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3002
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3003
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3004
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3005
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2764
3006
|
|
|
2765
3007
|
for (0..expected.len) |i| {
|
|
2766
3008
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2796,7 +3038,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2796
3038
|
const side = battle.side(player);
|
|
2797
3039
|
const foe = battle.foe(player);
|
|
2798
3040
|
|
|
2799
|
-
var active = side.active;
|
|
3041
|
+
var active = &side.active;
|
|
2800
3042
|
const stored = side.stored();
|
|
2801
3043
|
|
|
2802
3044
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2810,7 +3052,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2810
3052
|
// strictly correct as the player would not have been presented the option to move or
|
|
2811
3053
|
// switch at all.
|
|
2812
3054
|
if (isForced(active)) {
|
|
2813
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3055
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2814
3056
|
n += 1;
|
|
2815
3057
|
return n;
|
|
2816
3058
|
}
|
|
@@ -2850,7 +3092,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2850
3092
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2851
3093
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2852
3094
|
const struggle =
|
|
2853
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3095
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2854
3096
|
const s = if (struggle) 0 else slot;
|
|
2855
3097
|
out[n] = .{ .type = .Move, .data = s };
|
|
2856
3098
|
n += 1;
|
|
@@ -2865,7 +3107,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2865
3107
|
const m = active.moves[slot - 1];
|
|
2866
3108
|
if (m.id == .None) break;
|
|
2867
3109
|
if (m.pp == 0) continue;
|
|
2868
|
-
if (active.volatiles.
|
|
3110
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2869
3111
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2870
3112
|
n += 1;
|
|
2871
3113
|
}
|