@pkmn/engine 0.1.0-dev.a5a9f4b2 → 0.1.0-dev.a93847b2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +63 -52
- package/build/pkg/addon.d.ts +1 -1
- package/build/pkg/addon.js +7 -6
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +48 -32
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +15 -12
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +60 -39
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +29 -12
- package/build/test/display.js.map +1 -1
- package/build.zig +92 -68
- package/package.json +43 -21
- package/src/bin/install-pkmn-engine +11 -6
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +5 -3
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +15 -27
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +788 -246
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +15 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +285 -182
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +193 -181
- package/src/lib/gen1/data/species.zig +3 -3
- package/src/lib/gen1/data/types.zig +6 -6
- package/src/lib/gen1/data.zig +79 -65
- package/src/lib/gen1/helpers.zig +577 -32
- package/src/lib/gen1/mechanics.zig +944 -620
- package/src/lib/gen2/README.md +106 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +13 -19
- package/src/lib/gen2/data/moves.zig +663 -569
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +132 -29
- package/src/lib/gen2/data.zig +120 -84
- package/src/lib/gen2/generated.zig +857 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +2998 -12
- package/src/lib/pkmn.zig +65 -6
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@@ -1,8 +1,9 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,13 +13,13 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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@@ -56,37 +57,35 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -98,10 +97,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -114,7 +113,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -123,20 +122,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -242,11 +239,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -262,17 +255,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -302,9 +296,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
305
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
299
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
300
|
+
battle.rng.advance(1);
|
|
301
|
+
}
|
|
306
302
|
|
|
307
|
-
const p1 = Rolls.speedTie(battle);
|
|
303
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
308
304
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
309
305
|
|
|
310
306
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -327,34 +323,55 @@ fn doTurn(
|
|
|
327
323
|
battle: anytype,
|
|
328
324
|
player: Player,
|
|
329
325
|
player_choice: Choice,
|
|
330
|
-
|
|
326
|
+
player_rewrap: bool,
|
|
327
|
+
player_skip: bool,
|
|
331
328
|
foe_player: Player,
|
|
332
329
|
foe_choice: Choice,
|
|
333
|
-
|
|
334
|
-
|
|
330
|
+
foe_rewrap: bool,
|
|
331
|
+
foe_skip: bool,
|
|
332
|
+
options: anytype,
|
|
335
333
|
) !?Result {
|
|
336
334
|
assert(player_choice.type != .Pass);
|
|
337
335
|
|
|
338
336
|
var residual = true;
|
|
339
337
|
var replace = battle.side(player).stored().hp == 0;
|
|
340
|
-
if (try executeMove(
|
|
338
|
+
if (try executeMove(
|
|
339
|
+
battle,
|
|
340
|
+
player,
|
|
341
|
+
player_choice,
|
|
342
|
+
player_rewrap,
|
|
343
|
+
player_skip,
|
|
344
|
+
&residual,
|
|
345
|
+
options,
|
|
346
|
+
)) |r| return r;
|
|
341
347
|
if (!replace) {
|
|
342
348
|
if (player_choice.type != .Switch) {
|
|
343
|
-
if (try checkFaint(battle, foe_player,
|
|
349
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
344
350
|
}
|
|
345
|
-
if (residual) try handleResidual(battle, player,
|
|
346
|
-
if (try checkFaint(battle, player,
|
|
351
|
+
if (residual) try handleResidual(battle, player, options);
|
|
352
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
347
353
|
} else if (foe_choice.type == .Pass) return null;
|
|
348
354
|
|
|
355
|
+
options.chance.clearPending();
|
|
356
|
+
|
|
349
357
|
residual = true;
|
|
350
358
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
359
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
360
|
+
if (if (calc) null else try executeMove(
|
|
361
|
+
battle,
|
|
362
|
+
foe_player,
|
|
363
|
+
foe_choice,
|
|
364
|
+
foe_rewrap,
|
|
365
|
+
foe_skip,
|
|
366
|
+
&residual,
|
|
367
|
+
options,
|
|
368
|
+
)) |r| return r;
|
|
352
369
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
370
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
371
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
372
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
373
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
374
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
375
|
}
|
|
359
376
|
|
|
360
377
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +388,31 @@ fn executeMove(
|
|
|
371
388
|
battle: anytype,
|
|
372
389
|
player: Player,
|
|
373
390
|
choice: Choice,
|
|
374
|
-
|
|
391
|
+
rewrap: bool,
|
|
392
|
+
skip: bool,
|
|
375
393
|
residual: *bool,
|
|
376
|
-
|
|
394
|
+
options: anytype,
|
|
377
395
|
) !?Result {
|
|
378
396
|
var side = battle.side(player);
|
|
379
397
|
|
|
380
398
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
399
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
400
|
return null;
|
|
383
401
|
}
|
|
384
402
|
|
|
403
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
404
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
405
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
406
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
407
|
assert(!showdown);
|
|
389
408
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
409
|
+
try options.log.cant(battle.active(player), .Bound);
|
|
391
410
|
}
|
|
392
411
|
return null;
|
|
393
412
|
}
|
|
394
413
|
|
|
395
414
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
415
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
416
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
417
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
418
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +421,13 @@ fn executeMove(
|
|
|
402
421
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
422
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
423
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
424
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
425
|
const stored = side.stored();
|
|
410
426
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
427
|
+
auto = isForced(&side.active) or
|
|
428
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
429
|
+
side.last_selected_move == .HyperBeam or
|
|
430
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
431
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
432
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
433
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +444,12 @@ fn executeMove(
|
|
|
426
444
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
445
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
446
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
447
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
448
|
}
|
|
434
449
|
|
|
435
450
|
var skip_can = false;
|
|
436
451
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
452
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
453
|
.done => return null,
|
|
439
454
|
.skip_can => skip_can = true,
|
|
440
455
|
.skip_pp => skip_pp = true,
|
|
@@ -442,11 +457,11 @@ fn executeMove(
|
|
|
442
457
|
.err => return @as(?Result, Result.Error),
|
|
443
458
|
}
|
|
444
459
|
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
460
|
+
const can = skip_can or
|
|
461
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
462
|
+
if (!can) return null;
|
|
448
463
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
464
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
465
|
}
|
|
451
466
|
|
|
452
467
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -454,10 +469,11 @@ const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
|
454
469
|
fn beforeMove(
|
|
455
470
|
battle: anytype,
|
|
456
471
|
player: Player,
|
|
457
|
-
|
|
472
|
+
skip: bool,
|
|
458
473
|
residual: *bool,
|
|
459
|
-
|
|
474
|
+
options: anytype,
|
|
460
475
|
) !BeforeMove {
|
|
476
|
+
var log = options.log;
|
|
461
477
|
var side = battle.side(player);
|
|
462
478
|
const foe = battle.foe(player);
|
|
463
479
|
var active = &side.active;
|
|
@@ -466,11 +482,21 @@ fn beforeMove(
|
|
|
466
482
|
var volatiles = &active.volatiles;
|
|
467
483
|
|
|
468
484
|
if (Status.is(stored.status, .SLP)) {
|
|
469
|
-
const
|
|
485
|
+
const before = stored.status;
|
|
470
486
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
487
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
488
|
+
if (!extend) stored.status = 0;
|
|
489
|
+
} else {
|
|
490
|
+
stored.status -= 1;
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
const duration = Status.duration(stored.status);
|
|
494
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
495
|
+
try options.chance.sleep(player, duration);
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
if (duration == 0) {
|
|
499
|
+
try log.curestatus(ident, before, .Message);
|
|
474
500
|
stored.status = 0; // clears EXT if present
|
|
475
501
|
} else {
|
|
476
502
|
try log.cant(ident, .Sleep);
|
|
@@ -485,13 +511,15 @@ fn beforeMove(
|
|
|
485
511
|
return .done;
|
|
486
512
|
}
|
|
487
513
|
|
|
488
|
-
if (foe.active.volatiles.Binding) {
|
|
514
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
489
515
|
try log.cant(ident, .Bound);
|
|
490
516
|
return .done;
|
|
491
517
|
}
|
|
492
518
|
|
|
493
|
-
if (
|
|
494
|
-
|
|
519
|
+
if (volatiles.Flinch) {
|
|
520
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
521
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
522
|
+
if (!showdown) volatiles.Flinch = false;
|
|
495
523
|
try log.cant(ident, .Flinch);
|
|
496
524
|
return .done;
|
|
497
525
|
}
|
|
@@ -502,23 +530,21 @@ fn beforeMove(
|
|
|
502
530
|
return .done;
|
|
503
531
|
}
|
|
504
532
|
|
|
505
|
-
if (volatiles.
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
533
|
+
if (volatiles.disable_duration > 0) {
|
|
534
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
535
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
536
|
+
} else {
|
|
537
|
+
volatiles.disable_duration -= 1;
|
|
538
|
+
}
|
|
539
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
540
|
+
|
|
541
|
+
if (volatiles.disable_duration == 0) {
|
|
542
|
+
volatiles.disable_move = 0;
|
|
509
543
|
try log.end(ident, .Disable);
|
|
510
544
|
}
|
|
511
545
|
}
|
|
512
546
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
513
|
-
if (showdown and try disabled(side, ident,
|
|
514
|
-
|
|
515
|
-
// Pokémon Showdown checks for Flinch *after* instead of before... and doesn't clear Flinch
|
|
516
|
-
// until its imaginary "residual" phase, meaning Pokémon can sometimes flinch multiple times
|
|
517
|
-
// from the same original hit
|
|
518
|
-
if (showdown and volatiles.Flinch) {
|
|
519
|
-
try log.cant(ident, .Flinch);
|
|
520
|
-
return .done;
|
|
521
|
-
}
|
|
547
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
522
548
|
|
|
523
549
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
524
550
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -530,14 +556,20 @@ fn beforeMove(
|
|
|
530
556
|
if (volatiles.Confusion) {
|
|
531
557
|
assert(volatiles.confusion > 0);
|
|
532
558
|
|
|
533
|
-
|
|
559
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
560
|
+
if (!extend) volatiles.confusion = 0;
|
|
561
|
+
} else {
|
|
562
|
+
volatiles.confusion -= 1;
|
|
563
|
+
}
|
|
564
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
565
|
+
|
|
534
566
|
if (volatiles.confusion == 0) {
|
|
535
567
|
volatiles.Confusion = false;
|
|
536
568
|
try log.end(ident, .Confusion);
|
|
537
569
|
} else {
|
|
538
570
|
try log.activate(ident, .Confusion);
|
|
539
571
|
|
|
540
|
-
if (Rolls.confused(battle)) {
|
|
572
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
541
573
|
assert(!volatiles.MultiHit);
|
|
542
574
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
543
575
|
volatiles.Bide = false;
|
|
@@ -547,6 +579,7 @@ fn beforeMove(
|
|
|
547
579
|
volatiles.Charging = false;
|
|
548
580
|
volatiles.Binding = false;
|
|
549
581
|
volatiles.Invulnerable = false;
|
|
582
|
+
options.chance.clearDurations(player, null);
|
|
550
583
|
{
|
|
551
584
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
552
585
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -566,7 +599,7 @@ fn beforeMove(
|
|
|
566
599
|
|
|
567
600
|
const uncapped = battle.last_damage;
|
|
568
601
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
569
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
602
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
570
603
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
571
604
|
if (showdown) battle.last_damage = uncapped;
|
|
572
605
|
|
|
@@ -575,14 +608,15 @@ fn beforeMove(
|
|
|
575
608
|
}
|
|
576
609
|
}
|
|
577
610
|
|
|
578
|
-
if (!showdown and try disabled(side, ident,
|
|
611
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
579
612
|
|
|
580
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
613
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
581
614
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
582
615
|
volatiles.Bide = false;
|
|
583
616
|
volatiles.Thrashing = false;
|
|
584
617
|
volatiles.Charging = false;
|
|
585
618
|
volatiles.Binding = false;
|
|
619
|
+
options.chance.clearDurations(player, null);
|
|
586
620
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
587
621
|
try log.cant(ident, .Paralysis);
|
|
588
622
|
return .done;
|
|
@@ -591,11 +625,24 @@ fn beforeMove(
|
|
|
591
625
|
if (volatiles.Bide) {
|
|
592
626
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
593
627
|
|
|
594
|
-
|
|
628
|
+
if (showdown) {
|
|
629
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
630
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
631
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
632
|
+
volatiles.state +|= battle.last_damage;
|
|
633
|
+
} else {
|
|
634
|
+
volatiles.state +%= battle.last_damage;
|
|
635
|
+
}
|
|
595
636
|
|
|
596
637
|
assert(volatiles.attacks > 0);
|
|
597
638
|
|
|
598
|
-
|
|
639
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
640
|
+
if (!extend) volatiles.attacks = 0;
|
|
641
|
+
} else {
|
|
642
|
+
volatiles.attacks -= 1;
|
|
643
|
+
}
|
|
644
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
645
|
+
|
|
599
646
|
if (volatiles.attacks != 0) {
|
|
600
647
|
try log.activate(ident, .Bide);
|
|
601
648
|
return .done;
|
|
@@ -613,15 +660,15 @@ fn beforeMove(
|
|
|
613
660
|
}
|
|
614
661
|
|
|
615
662
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
616
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
617
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
663
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
664
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
618
665
|
|
|
619
666
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
620
667
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
621
668
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
622
669
|
if (showdown) {
|
|
623
670
|
residual.* = false;
|
|
624
|
-
try handleResidual(battle, player,
|
|
671
|
+
try handleResidual(battle, player, options);
|
|
625
672
|
}
|
|
626
673
|
|
|
627
674
|
return .done;
|
|
@@ -629,29 +676,46 @@ fn beforeMove(
|
|
|
629
676
|
|
|
630
677
|
if (volatiles.Thrashing) {
|
|
631
678
|
assert(volatiles.attacks > 0);
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
679
|
+
|
|
680
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
681
|
+
if (!extend) volatiles.attacks = 0;
|
|
682
|
+
} else {
|
|
683
|
+
volatiles.attacks -= 1;
|
|
636
684
|
}
|
|
637
|
-
try
|
|
638
|
-
|
|
685
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
686
|
+
|
|
687
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
639
688
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
640
689
|
}
|
|
690
|
+
try log.move(ident, side.last_selected_move, battle.active(player.foe()));
|
|
691
|
+
if (showdown) {
|
|
692
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
693
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
694
|
+
side.last_used_move = side.last_selected_move;
|
|
695
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
696
|
+
try log.start(battle.active(player), .ConfusionSilent);
|
|
697
|
+
}
|
|
698
|
+
}
|
|
641
699
|
return .skip_can;
|
|
642
700
|
}
|
|
643
701
|
|
|
644
702
|
if (volatiles.Binding) {
|
|
645
703
|
assert(volatiles.attacks > 0);
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
651
|
-
|
|
652
|
-
);
|
|
704
|
+
|
|
705
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
706
|
+
if (!extend) volatiles.attacks = 0;
|
|
707
|
+
} else {
|
|
708
|
+
volatiles.attacks -= 1;
|
|
709
|
+
}
|
|
710
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
711
|
+
|
|
712
|
+
try log.move(battle.active(player), side.last_selected_move, battle.active(player.foe()));
|
|
653
713
|
if (showdown or battle.last_damage != 0) {
|
|
654
|
-
|
|
714
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
715
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
716
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
717
|
+
try buildRage(battle, player.foe(), options);
|
|
718
|
+
}
|
|
655
719
|
}
|
|
656
720
|
return .done;
|
|
657
721
|
}
|
|
@@ -665,56 +729,58 @@ fn canMove(
|
|
|
665
729
|
mslot: u4,
|
|
666
730
|
auto: bool,
|
|
667
731
|
skip_pp: bool,
|
|
668
|
-
from:
|
|
732
|
+
from: Move,
|
|
669
733
|
residual: *bool,
|
|
670
|
-
|
|
734
|
+
options: anytype,
|
|
671
735
|
) !bool {
|
|
672
736
|
var side = battle.side(player);
|
|
673
737
|
const player_ident = battle.active(player);
|
|
674
738
|
const move = Move.get(side.last_selected_move);
|
|
675
739
|
|
|
676
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
677
|
-
const special = from != null and (from.? == .Metronome and
|
|
678
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
679
|
-
|
|
680
740
|
var skip = skip_pp;
|
|
681
741
|
if (side.active.volatiles.Charging) {
|
|
682
742
|
side.active.volatiles.Charging = false;
|
|
683
743
|
side.active.volatiles.Invulnerable = false;
|
|
684
744
|
} else if (move.effect == .Charge) {
|
|
685
|
-
try log.
|
|
686
|
-
|
|
745
|
+
try options.log.moveFrom(player_ident, side.last_selected_move, .{}, from);
|
|
746
|
+
setCounterable(battle, player, side, move);
|
|
747
|
+
try Effects.charge(battle, player, options);
|
|
687
748
|
return false;
|
|
688
749
|
}
|
|
689
750
|
|
|
690
|
-
|
|
751
|
+
side.last_used_move = side.last_selected_move;
|
|
691
752
|
if (!skip) decrementPP(side, mslot, auto);
|
|
692
753
|
|
|
693
754
|
const target = if (move.target == .Self) player else player.foe();
|
|
694
|
-
|
|
695
|
-
|
|
696
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
697
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
698
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
699
|
-
// regrettable, but this information is more "nice to have" than required
|
|
700
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
701
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
755
|
+
try options.log.moveFrom(player_ident, side.last_selected_move, battle.active(target), from);
|
|
756
|
+
setCounterable(battle, player, side, move);
|
|
702
757
|
|
|
703
758
|
if (move.effect.onBegin()) {
|
|
704
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
759
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
705
760
|
return false;
|
|
706
761
|
}
|
|
707
762
|
|
|
708
763
|
if (move.effect == .Thrashing) {
|
|
709
|
-
Effects.thrashing(battle, player);
|
|
764
|
+
Effects.thrashing(battle, player, options);
|
|
710
765
|
} else if (!showdown and move.effect == .Binding) {
|
|
711
766
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
712
|
-
Effects.binding(battle, player);
|
|
767
|
+
try Effects.binding(battle, player, false, options);
|
|
713
768
|
}
|
|
714
769
|
|
|
715
770
|
return true;
|
|
716
771
|
}
|
|
717
772
|
|
|
773
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
774
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
775
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
776
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
777
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
778
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
779
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
780
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
781
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
782
|
+
}
|
|
783
|
+
|
|
718
784
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
719
785
|
if (side.last_selected_move == .Struggle) return;
|
|
720
786
|
|
|
@@ -724,12 +790,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
724
790
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
725
791
|
if (volatiles.Bide) return;
|
|
726
792
|
|
|
727
|
-
|
|
728
|
-
|
|
793
|
+
var move_slot = active.move(mslot);
|
|
794
|
+
assert(move_slot.pp > 0 or auto);
|
|
795
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
729
796
|
if (volatiles.Transform) return;
|
|
730
797
|
|
|
731
|
-
|
|
732
|
-
|
|
798
|
+
move_slot = side.stored().move(mslot);
|
|
799
|
+
assert(move_slot.pp > 0 or auto);
|
|
800
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
733
801
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
734
802
|
}
|
|
735
803
|
|
|
@@ -737,12 +805,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
737
805
|
var active = &side.active;
|
|
738
806
|
const volatiles = &active.volatiles;
|
|
739
807
|
|
|
740
|
-
active.move(mslot).pp = @
|
|
808
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
741
809
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
742
810
|
if (showdown and volatiles.Transform) return;
|
|
743
811
|
|
|
744
812
|
assert(mslot > 0 and mslot <= 4);
|
|
745
|
-
side.stored().moves[mslot - 1].pp = @
|
|
813
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
746
814
|
}
|
|
747
815
|
|
|
748
816
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -750,10 +818,12 @@ fn doMove(
|
|
|
750
818
|
battle: anytype,
|
|
751
819
|
player: Player,
|
|
752
820
|
mslot: u4,
|
|
821
|
+
rewrap: bool,
|
|
753
822
|
auto: bool,
|
|
754
823
|
residual: *bool,
|
|
755
|
-
|
|
824
|
+
options: anytype,
|
|
756
825
|
) !?Result {
|
|
826
|
+
var log = options.log;
|
|
757
827
|
var side = battle.side(player);
|
|
758
828
|
const foe = battle.foe(player);
|
|
759
829
|
|
|
@@ -768,23 +838,27 @@ fn doMove(
|
|
|
768
838
|
var hits: u4 = 1;
|
|
769
839
|
var effectiveness = Effectiveness.neutral;
|
|
770
840
|
|
|
841
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
842
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
843
|
+
|
|
771
844
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
772
845
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
773
|
-
return specialDamage(battle, player, move,
|
|
846
|
+
return specialDamage(battle, player, move, options);
|
|
774
847
|
}
|
|
775
848
|
|
|
776
849
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
777
850
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
778
851
|
var miss = showdown and miss: {
|
|
779
852
|
immune = move.target != .Self and !status and !counter and
|
|
780
|
-
(@
|
|
781
|
-
@
|
|
853
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
854
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
782
855
|
if (immune and move.effect != .Binding) break :miss true;
|
|
783
856
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
784
857
|
battle.last_damage = 0;
|
|
785
858
|
break :miss true;
|
|
786
859
|
}
|
|
787
|
-
break :miss move.target != .Self and
|
|
860
|
+
break :miss (move.target != .Self and
|
|
861
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
788
862
|
};
|
|
789
863
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
790
864
|
|
|
@@ -792,16 +866,16 @@ fn doMove(
|
|
|
792
866
|
const skip = status or immune;
|
|
793
867
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
794
868
|
if (showdown and move.effect.isMulti()) {
|
|
795
|
-
Effects.multiHit(battle, player, move);
|
|
869
|
+
try Effects.multiHit(battle, player, move, options);
|
|
796
870
|
hits = side.active.volatiles.attacks;
|
|
797
871
|
late = false;
|
|
798
872
|
}
|
|
799
873
|
|
|
800
874
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
801
875
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
802
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
876
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
803
877
|
|
|
804
|
-
if (counter) return counterDamage(battle, player, move,
|
|
878
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
805
879
|
|
|
806
880
|
battle.last_damage = 0;
|
|
807
881
|
|
|
@@ -823,17 +897,15 @@ fn doMove(
|
|
|
823
897
|
effectiveness = adjustDamage(battle, player);
|
|
824
898
|
immune = effectiveness == 0;
|
|
825
899
|
}
|
|
826
|
-
randomizeDamage(battle);
|
|
900
|
+
try randomizeDamage(battle, player, options);
|
|
827
901
|
}
|
|
828
902
|
}
|
|
829
903
|
|
|
830
|
-
|
|
831
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
832
|
-
|
|
904
|
+
var zero = battle.last_damage == 0;
|
|
833
905
|
miss = if (showdown or skip)
|
|
834
906
|
miss
|
|
835
907
|
else
|
|
836
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
908
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
837
909
|
|
|
838
910
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
839
911
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -841,11 +913,11 @@ fn doMove(
|
|
|
841
913
|
|
|
842
914
|
if (!showdown or !miss) {
|
|
843
915
|
if (move.effect == .MirrorMove) {
|
|
844
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
916
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
845
917
|
} else if (move.effect == .Metronome) {
|
|
846
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
918
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
847
919
|
} else if (move.effect.onEnd()) {
|
|
848
|
-
try onEnd(battle, player, move,
|
|
920
|
+
try onEnd(battle, player, move, options);
|
|
849
921
|
return null;
|
|
850
922
|
}
|
|
851
923
|
}
|
|
@@ -858,35 +930,40 @@ fn doMove(
|
|
|
858
930
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
859
931
|
if (ohko) {
|
|
860
932
|
try log.immune(foe_ident, .OHKO);
|
|
861
|
-
} else if (immune and !invulnerable) {
|
|
933
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
862
934
|
try log.immune(foe_ident, .None);
|
|
863
935
|
} else if (mist) {
|
|
864
936
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
865
937
|
try log.fail(foe_ident, .None);
|
|
866
938
|
} else {
|
|
939
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
867
940
|
try log.lastmiss();
|
|
868
941
|
try log.miss(battle.active(player));
|
|
869
942
|
}
|
|
870
943
|
if (move.effect == .JumpKick) {
|
|
871
944
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
872
|
-
assert(battle.last_damage == 0);
|
|
945
|
+
assert(showdown or battle.last_damage == 0);
|
|
873
946
|
battle.last_damage = 1;
|
|
874
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
947
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
875
948
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
876
949
|
} else if (move.effect == .Explode) {
|
|
877
950
|
try Effects.explode(battle, player);
|
|
878
|
-
try buildRage(battle, player.foe(),
|
|
951
|
+
try buildRage(battle, player.foe(), options);
|
|
879
952
|
} else if (showdown and move.effect == .Disable) {
|
|
880
|
-
try buildRage(battle, player.foe(),
|
|
953
|
+
try buildRage(battle, player.foe(), options);
|
|
954
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
955
|
+
try options.chance.commit(player, .binding);
|
|
881
956
|
}
|
|
882
957
|
return null;
|
|
958
|
+
} else {
|
|
959
|
+
try options.chance.commit(player, .hit);
|
|
883
960
|
}
|
|
884
961
|
|
|
885
962
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
886
963
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
887
964
|
// it up above before damage calculation).
|
|
888
965
|
if (!showdown and move.effect.isMulti()) {
|
|
889
|
-
Effects.multiHit(battle, player, move);
|
|
966
|
+
try Effects.multiHit(battle, player, move, options);
|
|
890
967
|
hits = side.active.volatiles.attacks;
|
|
891
968
|
}
|
|
892
969
|
|
|
@@ -904,11 +981,13 @@ fn doMove(
|
|
|
904
981
|
try log.resisted(battle.active(player.foe()));
|
|
905
982
|
}
|
|
906
983
|
}
|
|
907
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
984
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
908
985
|
if (hit == 0 and ohko) try log.ohko();
|
|
909
986
|
hit += 1;
|
|
910
987
|
if (foe.stored().hp == 0) break;
|
|
911
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
988
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
989
|
+
try buildRage(battle, player.foe(), options);
|
|
990
|
+
}
|
|
912
991
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
913
992
|
if (nullified) break;
|
|
914
993
|
}
|
|
@@ -918,17 +997,23 @@ fn doMove(
|
|
|
918
997
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
919
998
|
side.active.volatiles.attacks = 0;
|
|
920
999
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
921
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1000
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
922
1001
|
}
|
|
923
1002
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
924
1003
|
} else if (showdown) {
|
|
925
1004
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
926
1005
|
if (move.effect == .Binding) {
|
|
927
|
-
Effects.binding(battle, player);
|
|
1006
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
928
1007
|
if (immune) {
|
|
929
1008
|
battle.last_damage = 0;
|
|
1009
|
+
assert(foe.stored().hp > 0);
|
|
930
1010
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
931
|
-
|
|
1011
|
+
if (sub) {
|
|
1012
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1013
|
+
} else {
|
|
1014
|
+
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1015
|
+
try buildRage(battle, player.foe(), options);
|
|
1016
|
+
}
|
|
932
1017
|
return null;
|
|
933
1018
|
}
|
|
934
1019
|
}
|
|
@@ -941,12 +1026,12 @@ fn doMove(
|
|
|
941
1026
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
942
1027
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
943
1028
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
944
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1029
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
945
1030
|
|
|
946
1031
|
if (foe.stored().hp == 0) return null;
|
|
947
1032
|
|
|
948
1033
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
949
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1034
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
950
1035
|
|
|
951
1036
|
if (!move.effect.isSpecial()) {
|
|
952
1037
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -957,29 +1042,29 @@ fn doMove(
|
|
|
957
1042
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
958
1043
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
959
1044
|
if (move.effect == .Twineedle) {
|
|
960
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1045
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
961
1046
|
} else if (move.effect == .Disable) {
|
|
962
|
-
const result = try Effects.disable(battle, player, move,
|
|
963
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1047
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1048
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
964
1049
|
return result;
|
|
965
1050
|
} else {
|
|
966
|
-
try moveEffect(battle, player, move,
|
|
1051
|
+
try moveEffect(battle, player, move, options);
|
|
967
1052
|
}
|
|
968
1053
|
}
|
|
969
1054
|
|
|
970
1055
|
return null;
|
|
971
1056
|
}
|
|
972
1057
|
|
|
973
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1058
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
974
1059
|
const side = battle.side(player);
|
|
975
1060
|
|
|
976
1061
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
977
|
-
var
|
|
978
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
979
|
-
|
|
980
|
-
|
|
1062
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1063
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1064
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1065
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
981
1066
|
|
|
982
|
-
return Rolls.criticalHit(battle,
|
|
1067
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
983
1068
|
}
|
|
984
1069
|
|
|
985
1070
|
fn calcDamage(
|
|
@@ -1045,7 +1130,7 @@ fn calcDamage(
|
|
|
1045
1130
|
d = @min(997, d);
|
|
1046
1131
|
d += 2;
|
|
1047
1132
|
|
|
1048
|
-
battle.last_damage = @intCast(
|
|
1133
|
+
battle.last_damage = @intCast(d);
|
|
1049
1134
|
|
|
1050
1135
|
return true;
|
|
1051
1136
|
}
|
|
@@ -1059,9 +1144,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1059
1144
|
var d = battle.last_damage;
|
|
1060
1145
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1061
1146
|
|
|
1062
|
-
const neutral = @
|
|
1063
|
-
const eff1: u16 = @
|
|
1064
|
-
const eff2: u16 = @
|
|
1147
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1148
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1149
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1065
1150
|
|
|
1066
1151
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1067
1152
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1081,17 +1166,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1081
1166
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1082
1167
|
}
|
|
1083
1168
|
|
|
1084
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1169
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1085
1170
|
if (battle.last_damage <= 1) return;
|
|
1086
|
-
const random = Rolls.damage(battle);
|
|
1087
|
-
|
|
1171
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1172
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1173
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1174
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1088
1175
|
}
|
|
1089
1176
|
|
|
1090
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1177
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1091
1178
|
const side = battle.side(player);
|
|
1092
1179
|
const foe = battle.foe(player);
|
|
1093
1180
|
|
|
1094
|
-
if (!try checkHit(battle, player, move,
|
|
1181
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1182
|
+
try options.chance.commit(player, .hit);
|
|
1095
1183
|
|
|
1096
1184
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1097
1185
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1100,10 +1188,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1100
1188
|
.DragonRage => 40,
|
|
1101
1189
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1102
1190
|
.Psywave => power: {
|
|
1103
|
-
const max = @intCast(
|
|
1191
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1104
1192
|
// GLITCH: Psywave infinite glitch loop
|
|
1105
1193
|
if (!showdown and max <= 1) return Result.Error;
|
|
1106
|
-
break :power Rolls.psywave(battle, max);
|
|
1194
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1107
1195
|
},
|
|
1108
1196
|
else => unreachable,
|
|
1109
1197
|
};
|
|
@@ -1111,57 +1199,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1111
1199
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1112
1200
|
|
|
1113
1201
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1114
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1115
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1202
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1203
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1116
1204
|
|
|
1117
1205
|
return null;
|
|
1118
1206
|
}
|
|
1119
1207
|
|
|
1120
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1208
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1121
1209
|
const foe = battle.foe(player);
|
|
1122
1210
|
|
|
1123
1211
|
if (battle.last_damage == 0) {
|
|
1124
|
-
try log.fail(battle.active(player), .None);
|
|
1212
|
+
try options.log.fail(battle.active(player), .None);
|
|
1125
1213
|
return null;
|
|
1126
1214
|
}
|
|
1127
1215
|
|
|
1128
|
-
// Pretend
|
|
1129
|
-
const foe_last_used_move =
|
|
1130
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1216
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1131
1217
|
const foe_last_selected_move =
|
|
1132
1218
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1133
|
-
.
|
|
1219
|
+
.Splash
|
|
1134
1220
|
else
|
|
1135
1221
|
foe.last_selected_move);
|
|
1136
1222
|
|
|
1137
|
-
const used =
|
|
1138
|
-
foe.last_used_move != .Counter and
|
|
1139
|
-
(foe_last_used_move.type == .Normal or
|
|
1140
|
-
foe_last_used_move.type == .Fighting);
|
|
1141
|
-
|
|
1223
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1142
1224
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1143
1225
|
foe.last_selected_move != .Counter and
|
|
1144
1226
|
(foe_last_selected_move.type == .Normal or
|
|
1145
1227
|
foe_last_selected_move.type == .Fighting);
|
|
1146
1228
|
|
|
1147
1229
|
if (!used and !selected) {
|
|
1148
|
-
try log.fail(battle.active(player), .None);
|
|
1230
|
+
try options.log.fail(battle.active(player), .None);
|
|
1149
1231
|
return null;
|
|
1150
1232
|
}
|
|
1151
1233
|
|
|
1152
1234
|
if (!used or !selected) {
|
|
1153
1235
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1154
1236
|
if (!showdown) return Result.Error;
|
|
1155
|
-
try log.fail(battle.active(player), .None);
|
|
1237
|
+
try options.log.fail(battle.active(player), .None);
|
|
1156
1238
|
return null;
|
|
1157
1239
|
}
|
|
1158
1240
|
|
|
1159
|
-
battle.last_damage
|
|
1241
|
+
battle.last_damage *|= 2;
|
|
1160
1242
|
|
|
1161
1243
|
// Pokémon Showdown calls checkHit before Counter
|
|
1162
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1244
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1245
|
+
try options.chance.commit(player, .hit);
|
|
1163
1246
|
|
|
1164
|
-
|
|
1247
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1248
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1249
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1165
1250
|
return null;
|
|
1166
1251
|
}
|
|
1167
1252
|
|
|
@@ -1170,7 +1255,7 @@ fn applyDamage(
|
|
|
1170
1255
|
target_player: Player,
|
|
1171
1256
|
sub_player: Player,
|
|
1172
1257
|
reason: Damage,
|
|
1173
|
-
|
|
1258
|
+
options: anytype,
|
|
1174
1259
|
) !bool {
|
|
1175
1260
|
assert(showdown or battle.last_damage != 0);
|
|
1176
1261
|
|
|
@@ -1185,19 +1270,20 @@ fn applyDamage(
|
|
|
1185
1270
|
subbed.active.volatiles.substitute = 0;
|
|
1186
1271
|
subbed.active.volatiles.Substitute = false;
|
|
1187
1272
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1188
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1273
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1274
|
+
options.calc.capped(target_player);
|
|
1189
1275
|
return true;
|
|
1190
1276
|
} else {
|
|
1191
1277
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1192
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1193
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1278
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1279
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1194
1280
|
return false;
|
|
1195
1281
|
}
|
|
1196
1282
|
}
|
|
1197
1283
|
|
|
1198
1284
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1199
1285
|
target.stored().hp -= battle.last_damage;
|
|
1200
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1286
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1201
1287
|
return false;
|
|
1202
1288
|
}
|
|
1203
1289
|
|
|
@@ -1205,61 +1291,78 @@ fn mirrorMove(
|
|
|
1205
1291
|
battle: anytype,
|
|
1206
1292
|
player: Player,
|
|
1207
1293
|
mslot: u4,
|
|
1294
|
+
rewrap: bool,
|
|
1208
1295
|
auto: bool,
|
|
1209
1296
|
residual: *bool,
|
|
1210
|
-
|
|
1211
|
-
) !?Result {
|
|
1297
|
+
options: anytype,
|
|
1298
|
+
) anyerror!?Result {
|
|
1212
1299
|
var side = battle.side(player);
|
|
1213
1300
|
const foe = battle.foe(player);
|
|
1214
1301
|
|
|
1215
1302
|
side.last_selected_move = foe.last_used_move;
|
|
1216
1303
|
|
|
1217
1304
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1218
|
-
try log.fail(battle.active(player), .None);
|
|
1305
|
+
try options.log.fail(battle.active(player), .None);
|
|
1219
1306
|
return null;
|
|
1307
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1308
|
+
incrementPP(side, mslot);
|
|
1220
1309
|
}
|
|
1221
1310
|
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
|
|
1225
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1311
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1312
|
+
return null;
|
|
1313
|
+
}
|
|
1314
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1226
1315
|
}
|
|
1227
1316
|
|
|
1228
1317
|
fn metronome(
|
|
1229
1318
|
battle: anytype,
|
|
1230
1319
|
player: Player,
|
|
1231
1320
|
mslot: u4,
|
|
1321
|
+
rewrap: bool,
|
|
1232
1322
|
auto: bool,
|
|
1233
1323
|
residual: *bool,
|
|
1234
|
-
|
|
1235
|
-
) !?Result {
|
|
1324
|
+
options: anytype,
|
|
1325
|
+
) anyerror!?Result {
|
|
1236
1326
|
var side = battle.side(player);
|
|
1237
1327
|
|
|
1238
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1328
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1239
1329
|
incrementPP(side, mslot);
|
|
1240
1330
|
|
|
1241
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1242
|
-
|
|
1331
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1332
|
+
return null;
|
|
1333
|
+
}
|
|
1334
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1243
1335
|
}
|
|
1244
1336
|
|
|
1245
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1337
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1246
1338
|
var immune = false;
|
|
1247
1339
|
var mist = false;
|
|
1248
|
-
|
|
1340
|
+
|
|
1341
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1342
|
+
|
|
1249
1343
|
assert(!immune);
|
|
1250
1344
|
if (mist) {
|
|
1251
1345
|
assert(!showdown);
|
|
1252
1346
|
const foe_ident = battle.active(player.foe());
|
|
1253
|
-
try log.activate(foe_ident, .Mist);
|
|
1254
|
-
try log.fail(foe_ident, .None);
|
|
1347
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1348
|
+
try options.log.fail(foe_ident, .None);
|
|
1255
1349
|
} else {
|
|
1256
|
-
try
|
|
1257
|
-
try log.
|
|
1350
|
+
try options.chance.commit(player, .miss);
|
|
1351
|
+
try options.log.lastmiss();
|
|
1352
|
+
try options.log.miss(battle.active(player));
|
|
1258
1353
|
}
|
|
1354
|
+
|
|
1259
1355
|
return false;
|
|
1260
1356
|
}
|
|
1261
1357
|
|
|
1262
|
-
fn moveHit(
|
|
1358
|
+
fn moveHit(
|
|
1359
|
+
battle: anytype,
|
|
1360
|
+
player: Player,
|
|
1361
|
+
move: Move.Data,
|
|
1362
|
+
immune: *bool,
|
|
1363
|
+
mist: *bool,
|
|
1364
|
+
options: anytype,
|
|
1365
|
+
) bool {
|
|
1263
1366
|
var side = battle.side(player);
|
|
1264
1367
|
const foe = battle.foe(player);
|
|
1265
1368
|
|
|
@@ -1298,10 +1401,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1298
1401
|
const overwritten = overwrite and state > 0;
|
|
1299
1402
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1300
1403
|
|
|
1301
|
-
var accuracy = if (overwritten) state else @as(u16,
|
|
1302
|
-
var boost = BOOSTS[@
|
|
1404
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1405
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1303
1406
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1304
|
-
boost = BOOSTS[@
|
|
1407
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1305
1408
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1306
1409
|
accuracy = @min(255, @max(1, accuracy));
|
|
1307
1410
|
|
|
@@ -1310,7 +1413,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1310
1413
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1311
1414
|
|
|
1312
1415
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1313
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1416
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1314
1417
|
};
|
|
1315
1418
|
|
|
1316
1419
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1320,7 +1423,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1320
1423
|
}
|
|
1321
1424
|
|
|
1322
1425
|
if (!miss) return true;
|
|
1323
|
-
battle.last_damage = 0;
|
|
1426
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1324
1427
|
side.active.volatiles.Binding = false;
|
|
1325
1428
|
return false;
|
|
1326
1429
|
}
|
|
@@ -1328,8 +1431,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1328
1431
|
fn checkFaint(
|
|
1329
1432
|
battle: anytype,
|
|
1330
1433
|
player: Player,
|
|
1331
|
-
|
|
1332
|
-
) @TypeOf(log).Error!?Result {
|
|
1434
|
+
options: anytype,
|
|
1435
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1333
1436
|
const side = battle.side(player);
|
|
1334
1437
|
if (side.stored().hp > 0) return null;
|
|
1335
1438
|
|
|
@@ -1337,33 +1440,32 @@ fn checkFaint(
|
|
|
1337
1440
|
const foe_fainted = foe.stored().hp == 0;
|
|
1338
1441
|
|
|
1339
1442
|
const player_out = findFirstAlive(side) == 0;
|
|
1340
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1341
|
-
const
|
|
1342
|
-
const more = tie or player_out or foe_out;
|
|
1443
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1444
|
+
const more = player_out or foe_out;
|
|
1343
1445
|
|
|
1344
|
-
if (try faint(battle, player,
|
|
1345
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1446
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1447
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1346
1448
|
|
|
1347
1449
|
assert(!side.active.volatiles.MultiHit);
|
|
1348
1450
|
assert(!foe.active.volatiles.MultiHit);
|
|
1349
1451
|
|
|
1350
|
-
if (
|
|
1351
|
-
try log.tie();
|
|
1452
|
+
if (player_out and foe_out) {
|
|
1453
|
+
try options.log.tie();
|
|
1352
1454
|
return Result.Tie;
|
|
1353
1455
|
} else if (player_out) {
|
|
1354
|
-
try log.win(player.foe());
|
|
1456
|
+
try options.log.win(player.foe());
|
|
1355
1457
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1356
1458
|
} else if (foe_out) {
|
|
1357
|
-
try log.win(player);
|
|
1459
|
+
try options.log.win(player);
|
|
1358
1460
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1359
1461
|
}
|
|
1360
1462
|
|
|
1361
1463
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1362
|
-
if (player == .P1) return
|
|
1363
|
-
return
|
|
1464
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1465
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1364
1466
|
}
|
|
1365
1467
|
|
|
1366
|
-
fn faint(battle: anytype, player: Player,
|
|
1468
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1367
1469
|
var side = battle.side(player);
|
|
1368
1470
|
var foe = battle.foe(player);
|
|
1369
1471
|
assert(side.stored().hp == 0);
|
|
@@ -1396,32 +1498,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1396
1498
|
side.stored().stats.spe;
|
|
1397
1499
|
}
|
|
1398
1500
|
|
|
1399
|
-
try log.faint(battle.active(player), done);
|
|
1501
|
+
try options.log.faint(battle.active(player), done);
|
|
1502
|
+
options.calc.capped(player);
|
|
1400
1503
|
return null;
|
|
1401
1504
|
}
|
|
1402
1505
|
|
|
1403
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1506
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1404
1507
|
var side = battle.side(player);
|
|
1405
1508
|
var stored = side.stored();
|
|
1406
1509
|
const ident = battle.active(player);
|
|
1407
1510
|
var volatiles = &side.active.volatiles;
|
|
1408
1511
|
|
|
1409
1512
|
const brn = Status.is(stored.status, .BRN);
|
|
1410
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1513
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1411
1514
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1412
|
-
|
|
1413
1515
|
if (volatiles.Toxic) {
|
|
1414
1516
|
volatiles.toxic += 1;
|
|
1415
1517
|
damage *= volatiles.toxic;
|
|
1416
1518
|
}
|
|
1519
|
+
damage = @min(damage, stored.hp);
|
|
1417
1520
|
|
|
1418
|
-
|
|
1419
|
-
|
|
1420
|
-
|
|
1421
|
-
|
|
1422
|
-
|
|
1423
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1424
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1521
|
+
if (!showdown or damage > 0) {
|
|
1522
|
+
stored.hp -= damage;
|
|
1523
|
+
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1524
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1525
|
+
}
|
|
1425
1526
|
}
|
|
1426
1527
|
|
|
1427
1528
|
if (volatiles.LeechSeed) {
|
|
@@ -1446,46 +1547,42 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1446
1547
|
stored.hp -= amount;
|
|
1447
1548
|
|
|
1448
1549
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1449
|
-
if (amount > 0)
|
|
1450
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1451
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1452
|
-
if (showdown) battle.last_damage = damage;
|
|
1453
|
-
}
|
|
1550
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1454
1551
|
|
|
1455
1552
|
const before = foe_stored.hp;
|
|
1456
1553
|
// Uncapped damage is added back to the foe
|
|
1457
1554
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1458
1555
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1459
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1556
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1460
1557
|
}
|
|
1461
1558
|
}
|
|
1462
1559
|
|
|
1463
|
-
fn endTurn(battle: anytype,
|
|
1560
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1464
1561
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1465
1562
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1466
1563
|
|
|
1467
|
-
|
|
1468
|
-
|
|
1564
|
+
battle.turn += 1;
|
|
1565
|
+
|
|
1566
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1567
|
+
try options.log.tie();
|
|
1469
1568
|
return Result.Tie;
|
|
1470
1569
|
}
|
|
1471
1570
|
|
|
1472
|
-
battle.turn += 1;
|
|
1473
|
-
|
|
1474
1571
|
if (showdown and battle.turn >= 1000) {
|
|
1475
|
-
try log.tie();
|
|
1572
|
+
try options.log.tie();
|
|
1476
1573
|
return Result.Tie;
|
|
1477
1574
|
} else if (battle.turn >= 65535) {
|
|
1478
1575
|
return Result.Error;
|
|
1479
1576
|
}
|
|
1480
1577
|
|
|
1481
|
-
try log.turn(battle.turn);
|
|
1578
|
+
try options.log.turn(battle.turn);
|
|
1482
1579
|
|
|
1483
1580
|
return Result.Default;
|
|
1484
1581
|
}
|
|
1485
1582
|
|
|
1486
1583
|
fn checkEBC(battle: anytype) bool {
|
|
1487
1584
|
for (battle.sides, 0..) |side, i| {
|
|
1488
|
-
const foe = battle.sides[~@
|
|
1585
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1489
1586
|
|
|
1490
1587
|
var foe_all_ghosts = true;
|
|
1491
1588
|
var foe_all_transform = true;
|
|
@@ -1537,10 +1634,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1537
1634
|
return false;
|
|
1538
1635
|
}
|
|
1539
1636
|
|
|
1540
|
-
fn disabled(side: *Side, ident: ID,
|
|
1541
|
-
if (side.active.volatiles.
|
|
1637
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1638
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1542
1639
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1543
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1640
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1544
1641
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1545
1642
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1546
1643
|
m
|
|
@@ -1548,28 +1645,28 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1548
1645
|
side.last_selected_move;
|
|
1549
1646
|
if (m != .None and m == last) {
|
|
1550
1647
|
side.active.volatiles.Charging = false;
|
|
1551
|
-
try log.disabled(ident, last);
|
|
1648
|
+
try options.log.disabled(ident, last);
|
|
1552
1649
|
return true;
|
|
1553
1650
|
}
|
|
1554
1651
|
}
|
|
1555
1652
|
return false;
|
|
1556
1653
|
}
|
|
1557
1654
|
|
|
1558
|
-
inline fn buildRage(battle: anytype, who: Player,
|
|
1655
|
+
inline fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1559
1656
|
const side = battle.side(who);
|
|
1560
1657
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1561
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1658
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1562
1659
|
}
|
|
1563
1660
|
}
|
|
1564
1661
|
|
|
1565
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1662
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1566
1663
|
var volatiles = &active.volatiles;
|
|
1567
1664
|
assert(volatiles.Thrashing);
|
|
1568
1665
|
if (volatiles.attacks > 0) return false;
|
|
1569
1666
|
|
|
1570
1667
|
volatiles.Thrashing = false;
|
|
1571
1668
|
volatiles.Confusion = true;
|
|
1572
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1669
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1573
1670
|
return true;
|
|
1574
1671
|
}
|
|
1575
1672
|
|
|
@@ -1579,42 +1676,42 @@ inline fn onBegin(
|
|
|
1579
1676
|
move: Move.Data,
|
|
1580
1677
|
mslot: u8,
|
|
1581
1678
|
residual: *bool,
|
|
1582
|
-
|
|
1679
|
+
options: anytype,
|
|
1583
1680
|
) !void {
|
|
1584
1681
|
assert(move.effect.onBegin());
|
|
1585
1682
|
return switch (move.effect) {
|
|
1586
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1587
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1588
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1589
|
-
.Haze => Effects.haze(battle, player,
|
|
1590
|
-
.Heal => Effects.heal(battle, player,
|
|
1591
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1592
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1593
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1594
|
-
.Mist => Effects.mist(battle, player,
|
|
1595
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1596
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1597
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1598
|
-
.Splash => Effects.splash(battle, player,
|
|
1599
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1600
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1601
|
-
.Transform => Effects.transform(battle, player,
|
|
1683
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1684
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1685
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1686
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1687
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1688
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1689
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1690
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1691
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1692
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1693
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1694
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1695
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1696
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1697
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1698
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1602
1699
|
else => unreachable,
|
|
1603
1700
|
};
|
|
1604
1701
|
}
|
|
1605
1702
|
|
|
1606
|
-
inline fn onEnd(battle: anytype, player: Player, move: Move.Data,
|
|
1703
|
+
inline fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1607
1704
|
assert(move.effect.onEnd());
|
|
1608
1705
|
return switch (move.effect) {
|
|
1609
|
-
.Bide => Effects.bide(battle, player,
|
|
1706
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1610
1707
|
// zig fmt: off
|
|
1611
1708
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1612
1709
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1613
|
-
Effects.boost(battle, player, move,
|
|
1710
|
+
Effects.boost(battle, player, move, options),
|
|
1614
1711
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1615
|
-
Effects.unboost(battle, player, move,
|
|
1712
|
+
Effects.unboost(battle, player, move, options),
|
|
1616
1713
|
// zig fmt: on
|
|
1617
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1714
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1618
1715
|
else => unreachable,
|
|
1619
1716
|
};
|
|
1620
1717
|
}
|
|
@@ -1624,51 +1721,51 @@ inline fn alwaysHappens(
|
|
|
1624
1721
|
player: Player,
|
|
1625
1722
|
move: Move.Data,
|
|
1626
1723
|
residual: *bool,
|
|
1627
|
-
|
|
1724
|
+
options: anytype,
|
|
1628
1725
|
) !void {
|
|
1629
1726
|
assert(move.effect.alwaysHappens());
|
|
1630
1727
|
return switch (move.effect) {
|
|
1631
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1728
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1632
1729
|
.Explode => Effects.explode(battle, player),
|
|
1633
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1730
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1634
1731
|
.Rage => Effects.rage(battle, player),
|
|
1635
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1732
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1636
1733
|
.JumpKick, .Binding => {},
|
|
1637
1734
|
else => unreachable,
|
|
1638
1735
|
};
|
|
1639
1736
|
}
|
|
1640
1737
|
|
|
1641
|
-
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data,
|
|
1738
|
+
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1642
1739
|
return switch (move.effect) {
|
|
1643
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1644
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1645
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1646
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1647
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1740
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1741
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1742
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1743
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1744
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1648
1745
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1649
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1650
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1746
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1747
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1651
1748
|
// zig fmt: off
|
|
1652
1749
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1653
|
-
Effects.unboost(battle, player, move,
|
|
1750
|
+
Effects.unboost(battle, player, move, options),
|
|
1654
1751
|
// zig fmt: on
|
|
1655
1752
|
else => {},
|
|
1656
1753
|
};
|
|
1657
1754
|
}
|
|
1658
1755
|
|
|
1659
1756
|
pub const Effects = struct {
|
|
1660
|
-
fn bide(battle: anytype, player: Player,
|
|
1757
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1661
1758
|
var side = battle.side(player);
|
|
1662
1759
|
|
|
1663
1760
|
side.active.volatiles.Bide = true;
|
|
1664
1761
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1665
1762
|
side.active.volatiles.state = 0;
|
|
1666
|
-
side.active.volatiles.attacks = Rolls.
|
|
1763
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1667
1764
|
|
|
1668
|
-
try log.start(battle.active(player), .Bide);
|
|
1765
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1669
1766
|
}
|
|
1670
1767
|
|
|
1671
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1768
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1672
1769
|
var foe = battle.foe(player);
|
|
1673
1770
|
var foe_stored = foe.stored();
|
|
1674
1771
|
|
|
@@ -1679,83 +1776,97 @@ pub const Effects = struct {
|
|
|
1679
1776
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1680
1777
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1681
1778
|
assert(move.type == .Fire);
|
|
1682
|
-
try log.curestatus(
|
|
1779
|
+
try options.log.curestatus(
|
|
1780
|
+
battle.active(player.foe()),
|
|
1781
|
+
foe_stored.status,
|
|
1782
|
+
.Message,
|
|
1783
|
+
);
|
|
1683
1784
|
foe_stored.status = 0;
|
|
1684
1785
|
}
|
|
1685
1786
|
return;
|
|
1686
1787
|
}
|
|
1687
1788
|
|
|
1688
1789
|
if (foe.active.types.includes(move.type)) return;
|
|
1689
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1790
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1791
|
+
return;
|
|
1792
|
+
}
|
|
1690
1793
|
|
|
1691
1794
|
foe_stored.status = Status.init(.BRN);
|
|
1692
1795
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1693
1796
|
|
|
1694
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1797
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1695
1798
|
}
|
|
1696
1799
|
|
|
1697
|
-
fn charge(battle: anytype, player: Player,
|
|
1800
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1698
1801
|
var side = battle.side(player);
|
|
1699
1802
|
var volatiles = &side.active.volatiles;
|
|
1700
1803
|
|
|
1701
1804
|
volatiles.Charging = true;
|
|
1702
1805
|
const move = side.last_selected_move;
|
|
1703
1806
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1704
|
-
try log.laststill();
|
|
1705
|
-
try log.prepare(battle.active(player), move);
|
|
1807
|
+
try options.log.laststill();
|
|
1808
|
+
try options.log.prepare(battle.active(player), move);
|
|
1706
1809
|
}
|
|
1707
1810
|
|
|
1708
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1811
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1709
1812
|
var foe = battle.foe(player);
|
|
1710
1813
|
const sub = foe.active.volatiles.Substitute;
|
|
1711
1814
|
|
|
1712
1815
|
if (move.effect == .ConfusionChance) {
|
|
1713
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1816
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1714
1817
|
} else {
|
|
1715
1818
|
if (showdown) {
|
|
1716
|
-
if (!try checkHit(battle, player, move,
|
|
1819
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1717
1820
|
return;
|
|
1718
1821
|
} else if (sub) {
|
|
1719
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1822
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1720
1823
|
}
|
|
1721
1824
|
} else {
|
|
1722
1825
|
if (sub) {
|
|
1723
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1724
|
-
} else if (!try checkHit(battle, player, move,
|
|
1826
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1827
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1725
1828
|
return;
|
|
1726
1829
|
}
|
|
1727
1830
|
}
|
|
1831
|
+
try options.chance.commit(player, .hit);
|
|
1728
1832
|
}
|
|
1729
1833
|
|
|
1730
1834
|
if (foe.active.volatiles.Confusion) return;
|
|
1731
1835
|
foe.active.volatiles.Confusion = true;
|
|
1732
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1836
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1733
1837
|
|
|
1734
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1838
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1735
1839
|
}
|
|
1736
1840
|
|
|
1737
|
-
fn conversion(battle: anytype, player: Player,
|
|
1841
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1738
1842
|
const foe = battle.foe(player);
|
|
1739
1843
|
|
|
1740
1844
|
if (foe.active.volatiles.Invulnerable) {
|
|
1741
|
-
try log.lastmiss();
|
|
1742
|
-
return log.miss(battle.active(player));
|
|
1845
|
+
try options.log.lastmiss();
|
|
1846
|
+
return options.log.miss(battle.active(player));
|
|
1743
1847
|
}
|
|
1744
1848
|
|
|
1745
1849
|
battle.side(player).active.types = foe.active.types;
|
|
1746
|
-
return log.typechange(
|
|
1850
|
+
return options.log.typechange(
|
|
1851
|
+
battle.active(player),
|
|
1852
|
+
foe.active.types,
|
|
1853
|
+
battle.active(player.foe()),
|
|
1854
|
+
);
|
|
1747
1855
|
}
|
|
1748
1856
|
|
|
1749
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1857
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1750
1858
|
var foe = battle.foe(player);
|
|
1751
1859
|
var volatiles = &foe.active.volatiles;
|
|
1752
1860
|
const foe_ident = battle.active(player.foe());
|
|
1753
1861
|
|
|
1754
1862
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1755
|
-
if (!showdown
|
|
1863
|
+
if (!showdown) {
|
|
1864
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1865
|
+
try options.chance.commit(player, .hit);
|
|
1866
|
+
}
|
|
1756
1867
|
|
|
1757
|
-
if (volatiles.
|
|
1758
|
-
try log.fail(foe_ident, .None);
|
|
1868
|
+
if (volatiles.disable_move != 0) {
|
|
1869
|
+
try options.log.fail(foe_ident, .None);
|
|
1759
1870
|
return null;
|
|
1760
1871
|
}
|
|
1761
1872
|
|
|
@@ -1771,7 +1882,7 @@ pub const Effects = struct {
|
|
|
1771
1882
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1772
1883
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1773
1884
|
if (n == 0) {
|
|
1774
|
-
try log.fail(foe_ident, .None);
|
|
1885
|
+
try options.log.fail(foe_ident, .None);
|
|
1775
1886
|
return null;
|
|
1776
1887
|
} else if (err) {
|
|
1777
1888
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1779,16 +1890,17 @@ pub const Effects = struct {
|
|
|
1779
1890
|
return Result.Error;
|
|
1780
1891
|
}
|
|
1781
1892
|
|
|
1782
|
-
volatiles.
|
|
1783
|
-
|
|
1893
|
+
volatiles.disable_move =
|
|
1894
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1895
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1784
1896
|
|
|
1785
|
-
|
|
1897
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1898
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1786
1899
|
return null;
|
|
1787
1900
|
}
|
|
1788
1901
|
|
|
1789
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1790
|
-
var
|
|
1791
|
-
var stored = side.stored();
|
|
1902
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1903
|
+
var stored = battle.side(player).stored();
|
|
1792
1904
|
|
|
1793
1905
|
if (battle.last_damage == 0) {
|
|
1794
1906
|
assert(showdown);
|
|
@@ -1801,7 +1913,7 @@ pub const Effects = struct {
|
|
|
1801
1913
|
if (stored.hp == stored.stats.hp) return;
|
|
1802
1914
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1803
1915
|
|
|
1804
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1916
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1805
1917
|
}
|
|
1806
1918
|
|
|
1807
1919
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1815,26 +1927,28 @@ pub const Effects = struct {
|
|
|
1815
1927
|
side.active.volatiles.LeechSeed = false;
|
|
1816
1928
|
}
|
|
1817
1929
|
|
|
1818
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1930
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1819
1931
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1820
1932
|
|
|
1821
1933
|
if (volatiles.Substitute) return;
|
|
1822
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1934
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1935
|
+
return;
|
|
1936
|
+
}
|
|
1823
1937
|
|
|
1824
1938
|
volatiles.Flinch = true;
|
|
1825
1939
|
volatiles.Recharging = false;
|
|
1826
1940
|
}
|
|
1827
1941
|
|
|
1828
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1942
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1829
1943
|
var side = battle.side(player);
|
|
1830
1944
|
|
|
1831
1945
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1832
1946
|
side.active.volatiles.FocusEnergy = true;
|
|
1833
1947
|
|
|
1834
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1948
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1835
1949
|
}
|
|
1836
1950
|
|
|
1837
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1951
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1838
1952
|
var foe = battle.foe(player);
|
|
1839
1953
|
var foe_stored = foe.stored();
|
|
1840
1954
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1846,17 +1960,18 @@ pub const Effects = struct {
|
|
|
1846
1960
|
}
|
|
1847
1961
|
|
|
1848
1962
|
if (foe.active.types.includes(move.type)) return;
|
|
1849
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1963
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1850
1964
|
// Freeze Clause Mod
|
|
1851
1965
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1852
1966
|
|
|
1853
1967
|
foe_stored.status = Status.init(.FRZ);
|
|
1854
1968
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1855
1969
|
|
|
1856
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1970
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1857
1971
|
}
|
|
1858
1972
|
|
|
1859
|
-
fn haze(battle: anytype, player: Player,
|
|
1973
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1974
|
+
var log = options.log;
|
|
1860
1975
|
var side = battle.side(player);
|
|
1861
1976
|
var foe = battle.foe(player);
|
|
1862
1977
|
|
|
@@ -1878,7 +1993,7 @@ pub const Effects = struct {
|
|
|
1878
1993
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1879
1994
|
if (showdown) {
|
|
1880
1995
|
for (&battle.sides, 0..) |*s, i| {
|
|
1881
|
-
const p = @
|
|
1996
|
+
const p: Player = @enumFromInt(i);
|
|
1882
1997
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1883
1998
|
if (p != player and Status.any(s.stored().status)) {
|
|
1884
1999
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1887,7 +2002,7 @@ pub const Effects = struct {
|
|
|
1887
2002
|
s.stored().status = Status.init(.PSN);
|
|
1888
2003
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1889
2004
|
}
|
|
1890
|
-
try clearVolatiles(battle, p,
|
|
2005
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1891
2006
|
}
|
|
1892
2007
|
} else {
|
|
1893
2008
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1897,71 +2012,76 @@ pub const Effects = struct {
|
|
|
1897
2012
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1898
2013
|
foe_stored.status = 0;
|
|
1899
2014
|
}
|
|
1900
|
-
try clearVolatiles(battle, player,
|
|
1901
|
-
try clearVolatiles(battle, player.foe(),
|
|
2015
|
+
try clearVolatiles(battle, player, false, options);
|
|
2016
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1902
2017
|
}
|
|
1903
2018
|
}
|
|
1904
2019
|
|
|
1905
|
-
fn heal(battle: anytype, player: Player,
|
|
2020
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1906
2021
|
var side = battle.side(player);
|
|
1907
2022
|
var stored = side.stored();
|
|
1908
2023
|
const ident = battle.active(player);
|
|
1909
2024
|
|
|
1910
2025
|
// GLITCH: HP recovery move failure glitches
|
|
1911
2026
|
const delta = stored.stats.hp - stored.hp;
|
|
1912
|
-
if (delta == 0 or delta & 255 == 255
|
|
2027
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2028
|
+
return try options.log.fail(ident, .None);
|
|
2029
|
+
}
|
|
1913
2030
|
|
|
1914
2031
|
const rest = side.last_selected_move == .Rest;
|
|
1915
2032
|
if (rest) {
|
|
1916
2033
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1917
2034
|
if (showdown) battle.rng.advance(1);
|
|
1918
2035
|
stored.status = Status.slf(2);
|
|
1919
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2036
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1920
2037
|
stored.hp = stored.stats.hp;
|
|
1921
2038
|
} else {
|
|
1922
2039
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1923
2040
|
}
|
|
1924
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2041
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
1925
2042
|
}
|
|
1926
2043
|
|
|
1927
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2044
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1928
2045
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1929
|
-
try log.mustrecharge(battle.active(player));
|
|
2046
|
+
try options.log.mustrecharge(battle.active(player));
|
|
1930
2047
|
}
|
|
1931
2048
|
|
|
1932
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2049
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1933
2050
|
var foe = battle.foe(player);
|
|
1934
2051
|
|
|
1935
2052
|
if (showdown) {
|
|
1936
2053
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1937
2054
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1938
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2055
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1939
2056
|
}
|
|
1940
|
-
if (!try checkHit(battle, player, move,
|
|
2057
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1941
2058
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1942
2059
|
} else {
|
|
1943
|
-
if (!try checkHit(battle, player, move,
|
|
2060
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1944
2061
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1945
|
-
try log.lastmiss();
|
|
1946
|
-
return log.miss(battle.active(player));
|
|
2062
|
+
try options.log.lastmiss();
|
|
2063
|
+
return options.log.miss(battle.active(player));
|
|
1947
2064
|
}
|
|
1948
2065
|
}
|
|
1949
2066
|
|
|
2067
|
+
try options.chance.commit(player, .hit);
|
|
1950
2068
|
foe.active.volatiles.LeechSeed = true;
|
|
1951
2069
|
|
|
1952
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2070
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1953
2071
|
}
|
|
1954
2072
|
|
|
1955
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2073
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1956
2074
|
var side = battle.side(player);
|
|
1957
2075
|
|
|
1958
|
-
if (side.active.volatiles.LightScreen)
|
|
2076
|
+
if (side.active.volatiles.LightScreen) {
|
|
2077
|
+
return options.log.fail(battle.active(player), .None);
|
|
2078
|
+
}
|
|
1959
2079
|
side.active.volatiles.LightScreen = true;
|
|
1960
2080
|
|
|
1961
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2081
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
1962
2082
|
}
|
|
1963
2083
|
|
|
1964
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2084
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1965
2085
|
var side = battle.side(player);
|
|
1966
2086
|
var foe = battle.foe(player);
|
|
1967
2087
|
|
|
@@ -1977,46 +2097,51 @@ pub const Effects = struct {
|
|
|
1977
2097
|
const has_mimic = has_mimic: {
|
|
1978
2098
|
for (side.active.moves, 0..) |m, i| {
|
|
1979
2099
|
if (m.id == .Mimic) {
|
|
1980
|
-
oslot = @intCast(
|
|
2100
|
+
oslot = @intCast(i + 1);
|
|
1981
2101
|
break :has_mimic true;
|
|
1982
2102
|
}
|
|
1983
2103
|
}
|
|
1984
2104
|
break :has_mimic false;
|
|
1985
2105
|
};
|
|
1986
|
-
|
|
1987
|
-
|
|
1988
|
-
|
|
1989
|
-
|
|
2106
|
+
if (!has_mimic) {
|
|
2107
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2108
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2109
|
+
try options.chance.commit(player, .hit);
|
|
2110
|
+
return try options.log.fail(battle.active(player.foe()), .None);
|
|
1990
2111
|
}
|
|
1991
2112
|
}
|
|
1992
|
-
if (!try checkHit(battle, player, move,
|
|
2113
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2114
|
+
try options.chance.commit(player, .hit);
|
|
1993
2115
|
|
|
1994
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2116
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1995
2117
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1996
2118
|
|
|
1997
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2119
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
1998
2120
|
}
|
|
1999
2121
|
|
|
2000
|
-
fn mist(battle: anytype, player: Player,
|
|
2122
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2001
2123
|
var side = battle.side(player);
|
|
2002
2124
|
|
|
2003
2125
|
if (side.active.volatiles.Mist) return;
|
|
2004
2126
|
side.active.volatiles.Mist = true;
|
|
2005
2127
|
|
|
2006
|
-
try log.start(battle.active(player), .Mist);
|
|
2128
|
+
try options.log.start(battle.active(player), .Mist);
|
|
2007
2129
|
}
|
|
2008
2130
|
|
|
2009
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2131
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2010
2132
|
var side = battle.side(player);
|
|
2011
2133
|
|
|
2012
2134
|
assert(!side.active.volatiles.MultiHit);
|
|
2013
2135
|
side.active.volatiles.MultiHit = true;
|
|
2014
2136
|
|
|
2015
|
-
side.active.volatiles.attacks =
|
|
2016
|
-
|
|
2137
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2138
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2139
|
+
else
|
|
2140
|
+
2;
|
|
2017
2141
|
}
|
|
2018
2142
|
|
|
2019
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2143
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2144
|
+
var log = options.log;
|
|
2020
2145
|
var foe = battle.foe(player);
|
|
2021
2146
|
var foe_stored = foe.stored();
|
|
2022
2147
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2027,7 +2152,7 @@ pub const Effects = struct {
|
|
|
2027
2152
|
if (showdown) {
|
|
2028
2153
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2029
2154
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
2030
|
-
if (!try checkHit(battle, player, move,
|
|
2155
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2031
2156
|
}
|
|
2032
2157
|
if (Status.any(foe_stored.status)) {
|
|
2033
2158
|
return log.fail(
|
|
@@ -2037,8 +2162,9 @@ pub const Effects = struct {
|
|
|
2037
2162
|
}
|
|
2038
2163
|
if (!showdown) {
|
|
2039
2164
|
if (immune) return log.immune(foe_ident, .None);
|
|
2040
|
-
if (!try checkHit(battle, player, move,
|
|
2165
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2041
2166
|
}
|
|
2167
|
+
try options.chance.commit(player, .hit);
|
|
2042
2168
|
|
|
2043
2169
|
foe_stored.status = Status.init(.PAR);
|
|
2044
2170
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2046,7 +2172,7 @@ pub const Effects = struct {
|
|
|
2046
2172
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2047
2173
|
}
|
|
2048
2174
|
|
|
2049
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2175
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2050
2176
|
var foe = battle.foe(player);
|
|
2051
2177
|
var foe_stored = foe.stored();
|
|
2052
2178
|
|
|
@@ -2058,25 +2184,30 @@ pub const Effects = struct {
|
|
|
2058
2184
|
|
|
2059
2185
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2060
2186
|
if (foe.active.types.includes(move.type)) return;
|
|
2061
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2187
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2188
|
+
return;
|
|
2189
|
+
}
|
|
2062
2190
|
|
|
2063
2191
|
foe_stored.status = Status.init(.PAR);
|
|
2064
2192
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2065
2193
|
|
|
2066
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2194
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2067
2195
|
}
|
|
2068
2196
|
|
|
2069
|
-
fn payDay(battle: anytype, player: Player,
|
|
2070
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2197
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2198
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2199
|
+
try options.log.fieldactivate();
|
|
2200
|
+
}
|
|
2071
2201
|
}
|
|
2072
2202
|
|
|
2073
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2204
|
+
var log = options.log;
|
|
2074
2205
|
var foe = battle.foe(player);
|
|
2075
2206
|
var foe_stored = foe.stored();
|
|
2076
2207
|
const foe_ident = battle.active(player.foe());
|
|
2077
2208
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2078
2209
|
|
|
2079
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2210
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2080
2211
|
return;
|
|
2081
2212
|
} else if (foe.active.volatiles.Substitute) {
|
|
2082
2213
|
if (move.effect != .Poison) return;
|
|
@@ -2100,8 +2231,13 @@ pub const Effects = struct {
|
|
|
2100
2231
|
}
|
|
2101
2232
|
|
|
2102
2233
|
if (move.effect == .Poison) {
|
|
2103
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2104
|
-
|
|
2234
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2235
|
+
try options.chance.commit(player, .hit);
|
|
2236
|
+
} else {
|
|
2237
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2238
|
+
return;
|
|
2239
|
+
}
|
|
2240
|
+
}
|
|
2105
2241
|
|
|
2106
2242
|
foe_stored.status = Status.init(.PSN);
|
|
2107
2243
|
if (toxic) {
|
|
@@ -2119,28 +2255,36 @@ pub const Effects = struct {
|
|
|
2119
2255
|
volatiles.Rage = true;
|
|
2120
2256
|
}
|
|
2121
2257
|
|
|
2122
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2258
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2123
2259
|
var side = battle.side(player);
|
|
2124
2260
|
var stored = side.stored();
|
|
2125
2261
|
|
|
2126
|
-
|
|
2262
|
+
assert(showdown or battle.last_damage > 0);
|
|
2263
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2264
|
+
|
|
2265
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2127
2266
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2128
|
-
stored.hp = @intCast(
|
|
2267
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2129
2268
|
|
|
2130
|
-
try log.damageOf(
|
|
2269
|
+
try options.log.damageOf(
|
|
2270
|
+
battle.active(player),
|
|
2271
|
+
stored,
|
|
2272
|
+
.RecoilOf,
|
|
2273
|
+
battle.active(player.foe()),
|
|
2274
|
+
);
|
|
2131
2275
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2132
2276
|
}
|
|
2133
2277
|
|
|
2134
|
-
fn reflect(battle: anytype, player: Player,
|
|
2278
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2135
2279
|
var side = battle.side(player);
|
|
2136
2280
|
|
|
2137
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2281
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2138
2282
|
side.active.volatiles.Reflect = true;
|
|
2139
2283
|
|
|
2140
|
-
try log.start(battle.active(player), .Reflect);
|
|
2284
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2141
2285
|
}
|
|
2142
2286
|
|
|
2143
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2287
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2144
2288
|
var foe = battle.foe(player);
|
|
2145
2289
|
var foe_stored = foe.stored();
|
|
2146
2290
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2151,13 +2295,14 @@ pub const Effects = struct {
|
|
|
2151
2295
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2152
2296
|
} else {
|
|
2153
2297
|
if (Status.any(foe_stored.status)) {
|
|
2154
|
-
return log.fail(
|
|
2298
|
+
return options.log.fail(
|
|
2155
2299
|
foe_ident,
|
|
2156
2300
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2157
2301
|
);
|
|
2158
2302
|
}
|
|
2159
2303
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2160
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2304
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2305
|
+
try options.chance.commit(player, .hit);
|
|
2161
2306
|
}
|
|
2162
2307
|
|
|
2163
2308
|
// Sleep Clause Mod
|
|
@@ -2168,31 +2313,32 @@ pub const Effects = struct {
|
|
|
2168
2313
|
}
|
|
2169
2314
|
foe.active.volatiles.Recharging = false;
|
|
2170
2315
|
|
|
2171
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2172
|
-
|
|
2316
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2317
|
+
const last = battle.side(player).last_selected_move;
|
|
2318
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2173
2319
|
}
|
|
2174
2320
|
|
|
2175
|
-
fn splash(battle: anytype, player: Player,
|
|
2176
|
-
try log.activate(battle.active(player), .Splash);
|
|
2321
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2322
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2177
2323
|
}
|
|
2178
2324
|
|
|
2179
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2325
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2180
2326
|
var side = battle.side(player);
|
|
2181
2327
|
if (side.active.volatiles.Substitute) {
|
|
2182
|
-
try log.fail(battle.active(player), .Substitute);
|
|
2328
|
+
try options.log.fail(battle.active(player), .Substitute);
|
|
2183
2329
|
return;
|
|
2184
2330
|
}
|
|
2185
2331
|
|
|
2186
2332
|
assert(side.stored().stats.hp <= 1023);
|
|
2187
2333
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2188
|
-
const hp = @intCast(
|
|
2334
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2189
2335
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2190
2336
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2191
2337
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2192
2338
|
// avoid having to convert to floating point)
|
|
2193
2339
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2194
2340
|
if (side.stored().hp < required_hp) {
|
|
2195
|
-
try log.fail(battle.active(player), .Weak);
|
|
2341
|
+
try options.log.fail(battle.active(player), .Weak);
|
|
2196
2342
|
return;
|
|
2197
2343
|
}
|
|
2198
2344
|
|
|
@@ -2200,31 +2346,37 @@ pub const Effects = struct {
|
|
|
2200
2346
|
side.stored().hp -= hp;
|
|
2201
2347
|
side.active.volatiles.substitute = hp + 1;
|
|
2202
2348
|
side.active.volatiles.Substitute = true;
|
|
2203
|
-
try log.start(battle.active(player), .Substitute);
|
|
2349
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2204
2350
|
if (hp > 0) {
|
|
2205
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2351
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2206
2352
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2207
2353
|
}
|
|
2208
2354
|
}
|
|
2209
2355
|
|
|
2210
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2211
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2212
|
-
|
|
2356
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2213
2357
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2214
|
-
|
|
2215
|
-
|
|
2358
|
+
if (showdown) {
|
|
2359
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2360
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2361
|
+
try options.chance.commit(player, .hit);
|
|
2362
|
+
}
|
|
2363
|
+
battle.last_damage = 0;
|
|
2364
|
+
} else {
|
|
2365
|
+
try options.log.fail(battle.active(player), .None);
|
|
2366
|
+
try options.log.laststill();
|
|
2367
|
+
}
|
|
2216
2368
|
}
|
|
2217
2369
|
|
|
2218
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2370
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2219
2371
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2220
2372
|
assert(!volatiles.Thrashing);
|
|
2221
2373
|
assert(!volatiles.Bide);
|
|
2222
2374
|
|
|
2223
2375
|
volatiles.Thrashing = true;
|
|
2224
|
-
volatiles.attacks = Rolls.
|
|
2376
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2225
2377
|
}
|
|
2226
2378
|
|
|
2227
|
-
fn transform(battle: anytype, player: Player,
|
|
2379
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2228
2380
|
var side = battle.side(player);
|
|
2229
2381
|
const foe = battle.foe(player);
|
|
2230
2382
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2250,10 +2402,10 @@ pub const Effects = struct {
|
|
|
2250
2402
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2251
2403
|
}
|
|
2252
2404
|
|
|
2253
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2405
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2254
2406
|
}
|
|
2255
2407
|
|
|
2256
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2408
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2257
2409
|
var side = battle.side(player);
|
|
2258
2410
|
var foe = battle.foe(player);
|
|
2259
2411
|
|
|
@@ -2261,12 +2413,16 @@ pub const Effects = struct {
|
|
|
2261
2413
|
side.active.volatiles.Binding = true;
|
|
2262
2414
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2263
2415
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2264
|
-
if (!showdown)
|
|
2416
|
+
if (!showdown) {
|
|
2417
|
+
foe.active.volatiles.Recharging = false;
|
|
2418
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2265
2419
|
|
|
2266
|
-
side.active.volatiles.attacks =
|
|
2420
|
+
side.active.volatiles.attacks =
|
|
2421
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2267
2422
|
}
|
|
2268
2423
|
|
|
2269
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2424
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2425
|
+
var log = options.log;
|
|
2270
2426
|
var side = battle.side(player);
|
|
2271
2427
|
const ident = battle.active(player);
|
|
2272
2428
|
|
|
@@ -2278,7 +2434,7 @@ pub const Effects = struct {
|
|
|
2278
2434
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2279
2435
|
if (boosts.atk == 6) return try log.fail(ident, .None);
|
|
2280
2436
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2281
|
-
boosts.atk = @
|
|
2437
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2282
2438
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2283
2439
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2284
2440
|
boosts.atk -= 1;
|
|
@@ -2289,7 +2445,7 @@ pub const Effects = struct {
|
|
|
2289
2445
|
}
|
|
2290
2446
|
return try log.fail(ident, .None);
|
|
2291
2447
|
}
|
|
2292
|
-
var mod = BOOSTS[@
|
|
2448
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2293
2449
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2294
2450
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2295
2451
|
try log.boost(ident, reason, n);
|
|
@@ -2300,7 +2456,7 @@ pub const Effects = struct {
|
|
|
2300
2456
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2301
2457
|
if (boosts.def == 6) return try log.fail(ident, .None);
|
|
2302
2458
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2303
|
-
boosts.def = @intCast(
|
|
2459
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2304
2460
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2305
2461
|
boosts.def -= 1;
|
|
2306
2462
|
if (showdown) {
|
|
@@ -2309,7 +2465,7 @@ pub const Effects = struct {
|
|
|
2309
2465
|
}
|
|
2310
2466
|
return try log.fail(ident, .None);
|
|
2311
2467
|
}
|
|
2312
|
-
var mod = BOOSTS[@
|
|
2468
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2313
2469
|
const stat = unmodifiedStats(battle, side).def;
|
|
2314
2470
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2315
2471
|
try log.boost(ident, .Defense, n);
|
|
@@ -2317,7 +2473,7 @@ pub const Effects = struct {
|
|
|
2317
2473
|
.SpeedUp2 => {
|
|
2318
2474
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2319
2475
|
if (boosts.spe == 6) return try log.fail(ident, .None);
|
|
2320
|
-
boosts.spe = @intCast(
|
|
2476
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2321
2477
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2322
2478
|
boosts.spe -= 1;
|
|
2323
2479
|
if (showdown) {
|
|
@@ -2326,7 +2482,7 @@ pub const Effects = struct {
|
|
|
2326
2482
|
}
|
|
2327
2483
|
return try log.fail(ident, .None);
|
|
2328
2484
|
}
|
|
2329
|
-
var mod = BOOSTS[@
|
|
2485
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2330
2486
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2331
2487
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2332
2488
|
try log.boost(ident, .Speed, 2);
|
|
@@ -2335,7 +2491,7 @@ pub const Effects = struct {
|
|
|
2335
2491
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2336
2492
|
if (boosts.spc == 6) return try log.fail(ident, .None);
|
|
2337
2493
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2338
|
-
boosts.spc = @intCast(
|
|
2494
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2339
2495
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2340
2496
|
boosts.spc -= 1;
|
|
2341
2497
|
if (showdown) {
|
|
@@ -2346,7 +2502,7 @@ pub const Effects = struct {
|
|
|
2346
2502
|
}
|
|
2347
2503
|
return try log.fail(ident, .None);
|
|
2348
2504
|
}
|
|
2349
|
-
var mod = BOOSTS[@
|
|
2505
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2350
2506
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2351
2507
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2352
2508
|
try log.boost(ident, .SpecialAttack, n);
|
|
@@ -2355,7 +2511,7 @@ pub const Effects = struct {
|
|
|
2355
2511
|
.EvasionUp1 => {
|
|
2356
2512
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2357
2513
|
if (boosts.evasion == 6) return try log.fail(ident, .None);
|
|
2358
|
-
boosts.evasion = @intCast(
|
|
2514
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2359
2515
|
try log.boost(ident, .Evasion, 1);
|
|
2360
2516
|
},
|
|
2361
2517
|
else => unreachable,
|
|
@@ -2365,28 +2521,32 @@ pub const Effects = struct {
|
|
|
2365
2521
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2366
2522
|
}
|
|
2367
2523
|
|
|
2368
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2524
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2525
|
+
var log = options.log;
|
|
2369
2526
|
var foe = battle.foe(player);
|
|
2370
2527
|
const foe_ident = battle.active(player.foe());
|
|
2528
|
+
const secondary = move.effect.isStatDownChance();
|
|
2371
2529
|
|
|
2372
|
-
if (foe.active.volatiles.Substitute)
|
|
2373
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2374
|
-
}
|
|
2530
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2375
2531
|
|
|
2376
|
-
if (
|
|
2377
|
-
|
|
2378
|
-
|
|
2379
|
-
|
|
2532
|
+
if (secondary) {
|
|
2533
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2534
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2535
|
+
} else {
|
|
2536
|
+
// checkHit already checks for Invulnerable
|
|
2537
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2538
|
+
try options.chance.commit(player, .hit);
|
|
2380
2539
|
}
|
|
2381
2540
|
|
|
2382
2541
|
var stats = &foe.active.stats;
|
|
2383
2542
|
var boosts = &foe.active.boosts;
|
|
2543
|
+
const fail = showdown or !secondary;
|
|
2384
2544
|
|
|
2385
2545
|
switch (move.effect) {
|
|
2386
2546
|
.AttackDown1, .AttackDownChance => {
|
|
2387
2547
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2388
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2389
|
-
boosts.atk = @intCast(
|
|
2548
|
+
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2549
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2390
2550
|
if (stats.atk == 1) {
|
|
2391
2551
|
boosts.atk += 1;
|
|
2392
2552
|
if (showdown) {
|
|
@@ -2395,16 +2555,16 @@ pub const Effects = struct {
|
|
|
2395
2555
|
}
|
|
2396
2556
|
return try log.fail(foe_ident, .None);
|
|
2397
2557
|
}
|
|
2398
|
-
var mod = BOOSTS[@
|
|
2558
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2399
2559
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2400
2560
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2401
2561
|
try log.boost(foe_ident, .Attack, -1);
|
|
2402
2562
|
},
|
|
2403
2563
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2404
2564
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2405
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2565
|
+
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2406
2566
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2407
|
-
boosts.def = @intCast(
|
|
2567
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2408
2568
|
if (stats.def == 1) {
|
|
2409
2569
|
boosts.def += 1;
|
|
2410
2570
|
if (showdown) {
|
|
@@ -2413,15 +2573,15 @@ pub const Effects = struct {
|
|
|
2413
2573
|
}
|
|
2414
2574
|
return try log.fail(foe_ident, .None);
|
|
2415
2575
|
}
|
|
2416
|
-
var mod = BOOSTS[@
|
|
2576
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2417
2577
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2418
2578
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2419
2579
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2420
2580
|
},
|
|
2421
2581
|
.SpeedDown1, .SpeedDownChance => {
|
|
2422
2582
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2423
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2424
|
-
boosts.spe = @intCast(
|
|
2583
|
+
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2584
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2425
2585
|
if (stats.spe == 1) {
|
|
2426
2586
|
boosts.spe += 1;
|
|
2427
2587
|
if (showdown) {
|
|
@@ -2430,7 +2590,7 @@ pub const Effects = struct {
|
|
|
2430
2590
|
}
|
|
2431
2591
|
return try log.fail(foe_ident, .None);
|
|
2432
2592
|
}
|
|
2433
|
-
var mod = BOOSTS[@
|
|
2593
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2434
2594
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2435
2595
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2436
2596
|
try log.boost(foe_ident, .Speed, -1);
|
|
@@ -2438,8 +2598,8 @@ pub const Effects = struct {
|
|
|
2438
2598
|
},
|
|
2439
2599
|
.SpecialDownChance => {
|
|
2440
2600
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2441
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2442
|
-
boosts.spc = @intCast(
|
|
2601
|
+
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2602
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2443
2603
|
if (stats.spc == 1) {
|
|
2444
2604
|
boosts.spc += 1;
|
|
2445
2605
|
if (showdown) {
|
|
@@ -2450,7 +2610,7 @@ pub const Effects = struct {
|
|
|
2450
2610
|
}
|
|
2451
2611
|
return try log.fail(foe_ident, .None);
|
|
2452
2612
|
}
|
|
2453
|
-
var mod = BOOSTS[@
|
|
2613
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2454
2614
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2455
2615
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2456
2616
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
@@ -2458,8 +2618,8 @@ pub const Effects = struct {
|
|
|
2458
2618
|
},
|
|
2459
2619
|
.AccuracyDown1 => {
|
|
2460
2620
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2461
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2462
|
-
boosts.accuracy = @intCast(
|
|
2621
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2622
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2463
2623
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2464
2624
|
},
|
|
2465
2625
|
else => unreachable,
|
|
@@ -2484,19 +2644,22 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
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2484
2644
|
}
|
|
2485
2645
|
}
|
|
2486
2646
|
|
|
2487
|
-
inline fn isForced(active:
|
|
2647
|
+
inline fn isForced(active: anytype) bool {
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|
2488
2648
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2489
2649
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2490
2650
|
}
|
|
2491
2651
|
|
|
2492
|
-
fn clearVolatiles(battle: anytype, who: Player,
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|
2652
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2653
|
+
var log = options.log;
|
|
2493
2654
|
var side = battle.side(who);
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|
2494
2655
|
var volatiles = &side.active.volatiles;
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|
2495
2656
|
const ident = battle.active(who);
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2496
2657
|
|
|
2497
|
-
|
|
2498
|
-
|
|
2499
|
-
|
|
2658
|
+
options.chance.clearDurations(who, clear);
|
|
2659
|
+
|
|
2660
|
+
if (volatiles.disable_move != 0) {
|
|
2661
|
+
volatiles.disable_move = 0;
|
|
2662
|
+
volatiles.disable_duration = 0;
|
|
2500
2663
|
try log.end(ident, .DisableSilent);
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|
2501
2664
|
}
|
|
2502
2665
|
if (volatiles.Confusion) {
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|
@@ -2506,15 +2669,15 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
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|
2506
2669
|
}
|
|
2507
2670
|
if (volatiles.Mist) {
|
|
2508
2671
|
volatiles.Mist = false;
|
|
2509
|
-
try log.end(ident, .
|
|
2672
|
+
try log.end(ident, .MistSilent);
|
|
2510
2673
|
}
|
|
2511
2674
|
if (volatiles.FocusEnergy) {
|
|
2512
2675
|
volatiles.FocusEnergy = false;
|
|
2513
|
-
try log.end(ident, .
|
|
2676
|
+
try log.end(ident, .FocusEnergySilent);
|
|
2514
2677
|
}
|
|
2515
2678
|
if (volatiles.LeechSeed) {
|
|
2516
2679
|
volatiles.LeechSeed = false;
|
|
2517
|
-
try log.end(ident, .
|
|
2680
|
+
try log.end(ident, .LeechSeedSilent);
|
|
2518
2681
|
}
|
|
2519
2682
|
if (!showdown and volatiles.Toxic) {
|
|
2520
2683
|
volatiles.Toxic = false;
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|
@@ -2522,152 +2685,313 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
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|
2522
2685
|
}
|
|
2523
2686
|
if (volatiles.LightScreen) {
|
|
2524
2687
|
volatiles.LightScreen = false;
|
|
2525
|
-
try log.end(ident, .
|
|
2688
|
+
try log.end(ident, .LightScreenSilent);
|
|
2526
2689
|
}
|
|
2527
2690
|
if (volatiles.Reflect) {
|
|
2528
2691
|
volatiles.Reflect = false;
|
|
2529
|
-
try log.end(ident, .
|
|
2692
|
+
try log.end(ident, .ReflectSilent);
|
|
2530
2693
|
}
|
|
2531
2694
|
if (showdown and volatiles.Toxic) {
|
|
2532
2695
|
volatiles.Toxic = false;
|
|
2533
2696
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2534
2697
|
volatiles.toxic = 0;
|
|
2535
|
-
try log.end(ident, .
|
|
2698
|
+
try log.end(ident, .ToxicSilent);
|
|
2536
2699
|
}
|
|
2537
2700
|
}
|
|
2538
2701
|
|
|
2539
2702
|
pub const Rolls = struct {
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|
2540
|
-
inline fn speedTie(battle: anytype) bool {
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|
2541
|
-
if (
|
|
2542
|
-
|
|
2543
|
-
|
|
2703
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
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|
2704
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2705
|
+
player == .P1
|
|
2706
|
+
else if (showdown)
|
|
2707
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2708
|
+
else
|
|
2709
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2544
2710
|
|
|
2545
|
-
|
|
2546
|
-
|
|
2547
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2711
|
+
try options.chance.speedTie(p1);
|
|
2712
|
+
return p1;
|
|
2548
2713
|
}
|
|
2549
2714
|
|
|
2550
|
-
inline fn
|
|
2551
|
-
if (
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
|
|
2715
|
+
inline fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2716
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2717
|
+
val == .true
|
|
2718
|
+
else if (showdown)
|
|
2719
|
+
battle.rng.chance(u8, rate, 256)
|
|
2720
|
+
else
|
|
2721
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2557
2722
|
|
|
2558
|
-
|
|
2559
|
-
|
|
2560
|
-
return battle.rng.next() < accuracy;
|
|
2723
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2724
|
+
return crit;
|
|
2561
2725
|
}
|
|
2562
2726
|
|
|
2563
|
-
inline fn
|
|
2564
|
-
|
|
2565
|
-
|
|
2566
|
-
|
|
2727
|
+
inline fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2728
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2729
|
+
val
|
|
2730
|
+
else roll: {
|
|
2731
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2732
|
+
while (true) {
|
|
2733
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2734
|
+
if (r >= 217) break :roll r;
|
|
2735
|
+
}
|
|
2736
|
+
};
|
|
2567
2737
|
|
|
2568
|
-
|
|
2569
|
-
|
|
2570
|
-
return
|
|
2738
|
+
assert(roll >= 217 and roll <= 255);
|
|
2739
|
+
try options.chance.damage(player, roll);
|
|
2740
|
+
return roll;
|
|
2571
2741
|
}
|
|
2572
2742
|
|
|
2573
|
-
inline fn
|
|
2574
|
-
if (
|
|
2575
|
-
|
|
2743
|
+
inline fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2744
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2745
|
+
val == .true
|
|
2746
|
+
else if (showdown)
|
|
2747
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2748
|
+
else
|
|
2749
|
+
battle.rng.next() < accuracy;
|
|
2750
|
+
|
|
2751
|
+
options.chance.hit(ok, accuracy);
|
|
2752
|
+
return ok;
|
|
2576
2753
|
}
|
|
2577
2754
|
|
|
2578
|
-
inline fn
|
|
2579
|
-
if (
|
|
2580
|
-
|
|
2755
|
+
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2756
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2757
|
+
val == .true
|
|
2758
|
+
else if (showdown)
|
|
2759
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2760
|
+
else
|
|
2761
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2762
|
+
|
|
2763
|
+
try options.chance.confused(player, cfz);
|
|
2764
|
+
return cfz;
|
|
2581
2765
|
}
|
|
2582
2766
|
|
|
2583
|
-
inline fn
|
|
2584
|
-
if (
|
|
2585
|
-
|
|
2767
|
+
inline fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2768
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2769
|
+
val == .true
|
|
2770
|
+
else if (showdown)
|
|
2771
|
+
battle.rng.chance(u8, 63, 256)
|
|
2772
|
+
else
|
|
2773
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2774
|
+
|
|
2775
|
+
try options.chance.paralyzed(player, par);
|
|
2776
|
+
return par;
|
|
2586
2777
|
}
|
|
2587
2778
|
|
|
2588
|
-
inline fn
|
|
2589
|
-
if (
|
|
2590
|
-
|
|
2779
|
+
inline fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2780
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2781
|
+
val == .true
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, 25, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2786
|
+
|
|
2787
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2788
|
+
return proc;
|
|
2591
2789
|
}
|
|
2592
2790
|
|
|
2593
|
-
inline fn
|
|
2594
|
-
if (
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2791
|
+
inline fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2792
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2793
|
+
|
|
2794
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (showdown)
|
|
2797
|
+
battle.rng.chance(u8, rate, 256)
|
|
2798
|
+
else
|
|
2799
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2800
|
+
|
|
2801
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2802
|
+
return proc;
|
|
2599
2803
|
}
|
|
2600
2804
|
|
|
2601
|
-
inline fn
|
|
2602
|
-
if (
|
|
2603
|
-
|
|
2805
|
+
inline fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2806
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2807
|
+
|
|
2808
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2809
|
+
val == .true
|
|
2810
|
+
else if (showdown)
|
|
2811
|
+
battle.rng.chance(u8, rate, 256)
|
|
2812
|
+
else
|
|
2813
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2814
|
+
|
|
2815
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2816
|
+
return proc;
|
|
2604
2817
|
}
|
|
2605
2818
|
|
|
2606
|
-
fn
|
|
2607
|
-
if (
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
|
|
2819
|
+
inline fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2820
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2821
|
+
val == .true
|
|
2822
|
+
else if (showdown)
|
|
2823
|
+
battle.rng.chance(u8, 85, 256)
|
|
2824
|
+
else
|
|
2825
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2826
|
+
|
|
2827
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2828
|
+
return proc;
|
|
2829
|
+
}
|
|
2830
|
+
|
|
2831
|
+
inline fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2832
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2833
|
+
val
|
|
2834
|
+
else if (showdown)
|
|
2835
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2836
|
+
else move: {
|
|
2837
|
+
while (true) {
|
|
2838
|
+
const r = battle.rng.next();
|
|
2839
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2840
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2841
|
+
break :move @enumFromInt(r);
|
|
2626
2842
|
}
|
|
2627
|
-
}
|
|
2843
|
+
};
|
|
2628
2844
|
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2632
|
-
}
|
|
2845
|
+
try options.chance.metronome(player, move);
|
|
2846
|
+
return move;
|
|
2633
2847
|
}
|
|
2634
2848
|
|
|
2635
|
-
inline fn
|
|
2636
|
-
|
|
2637
|
-
|
|
2849
|
+
inline fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2850
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2851
|
+
val - 1
|
|
2852
|
+
else if (showdown)
|
|
2853
|
+
battle.rng.range(u8, 0, max)
|
|
2854
|
+
else power: {
|
|
2855
|
+
while (true) {
|
|
2856
|
+
const r = battle.rng.next();
|
|
2857
|
+
if (r < max) break :power r;
|
|
2858
|
+
}
|
|
2859
|
+
};
|
|
2860
|
+
|
|
2861
|
+
assert(power < max);
|
|
2862
|
+
try options.chance.psywave(player, power, max);
|
|
2863
|
+
return power;
|
|
2638
2864
|
}
|
|
2639
2865
|
|
|
2640
|
-
inline fn
|
|
2641
|
-
if (
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2649
|
-
|
|
2650
|
-
|
|
2651
|
-
|
|
2866
|
+
inline fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2867
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2868
|
+
@intCast(val)
|
|
2869
|
+
else if (showdown)
|
|
2870
|
+
battle.rng.range(u3, 1, 8)
|
|
2871
|
+
else duration: {
|
|
2872
|
+
while (true) {
|
|
2873
|
+
const r = battle.rng.next() & 7;
|
|
2874
|
+
if (r != 0) break :duration @intCast(r);
|
|
2875
|
+
}
|
|
2876
|
+
};
|
|
2877
|
+
|
|
2878
|
+
assert(duration >= 1 and duration <= 7);
|
|
2879
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2880
|
+
return duration;
|
|
2652
2881
|
}
|
|
2653
2882
|
|
|
2654
|
-
inline fn
|
|
2655
|
-
if (
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2659
|
-
|
|
2883
|
+
inline fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2884
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2885
|
+
val
|
|
2886
|
+
else if (showdown)
|
|
2887
|
+
battle.rng.range(u4, 1, 9)
|
|
2888
|
+
else
|
|
2889
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2890
|
+
|
|
2891
|
+
assert(duration >= 1 and duration <= 8);
|
|
2892
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2893
|
+
return duration;
|
|
2660
2894
|
}
|
|
2661
2895
|
|
|
2662
|
-
inline fn
|
|
2663
|
-
if (
|
|
2664
|
-
|
|
2665
|
-
|
|
2896
|
+
inline fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2897
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2898
|
+
@intCast(val)
|
|
2899
|
+
else if (showdown)
|
|
2900
|
+
battle.rng.range(u3, 2, 6)
|
|
2901
|
+
else
|
|
2902
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2903
|
+
|
|
2904
|
+
assert(duration >= 2 and duration <= 5);
|
|
2905
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2906
|
+
return duration;
|
|
2666
2907
|
}
|
|
2667
2908
|
|
|
2668
|
-
inline fn
|
|
2669
|
-
if (
|
|
2670
|
-
|
|
2909
|
+
inline fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2910
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2911
|
+
@intCast(val)
|
|
2912
|
+
else if (showdown)
|
|
2913
|
+
battle.rng.range(u3, 2, 4)
|
|
2914
|
+
else
|
|
2915
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2916
|
+
|
|
2917
|
+
assert(duration >= 2 and duration <= 3);
|
|
2918
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2919
|
+
return duration;
|
|
2920
|
+
}
|
|
2921
|
+
|
|
2922
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2923
|
+
|
|
2924
|
+
inline fn distribution(
|
|
2925
|
+
battle: anytype,
|
|
2926
|
+
comptime effect: Move.Effect,
|
|
2927
|
+
player: Player,
|
|
2928
|
+
options: anytype,
|
|
2929
|
+
) !u3 {
|
|
2930
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2931
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2932
|
+
@intCast(val)
|
|
2933
|
+
else if (showdown)
|
|
2934
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2935
|
+
else n: {
|
|
2936
|
+
const r = (battle.rng.next() & 3);
|
|
2937
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2938
|
+
};
|
|
2939
|
+
|
|
2940
|
+
assert(n >= 2 and n <= 5);
|
|
2941
|
+
if (effect == .Binding) {
|
|
2942
|
+
options.chance.duration(.binding, player, player, n);
|
|
2943
|
+
} else {
|
|
2944
|
+
try options.chance.multiHit(player, n);
|
|
2945
|
+
}
|
|
2946
|
+
return n;
|
|
2947
|
+
}
|
|
2948
|
+
|
|
2949
|
+
fn moveSlot(
|
|
2950
|
+
battle: anytype,
|
|
2951
|
+
player: Player,
|
|
2952
|
+
moves: []MoveSlot,
|
|
2953
|
+
check_pp: u4,
|
|
2954
|
+
options: anytype,
|
|
2955
|
+
) !u4 {
|
|
2956
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2957
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2958
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2959
|
+
val
|
|
2960
|
+
else
|
|
2961
|
+
null
|
|
2962
|
+
else
|
|
2963
|
+
null;
|
|
2964
|
+
|
|
2965
|
+
const slot: u4 = overridden orelse slot: {
|
|
2966
|
+
if (showdown) {
|
|
2967
|
+
if (check_pp == 0) {
|
|
2968
|
+
var i: usize = moves.len;
|
|
2969
|
+
while (i > 0) {
|
|
2970
|
+
i -= 1;
|
|
2971
|
+
if (moves[i].id != .None) {
|
|
2972
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2973
|
+
}
|
|
2974
|
+
}
|
|
2975
|
+
} else {
|
|
2976
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2977
|
+
var i: usize = 0;
|
|
2978
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2979
|
+
if (moves[i].pp > 0) {
|
|
2980
|
+
r -= 1;
|
|
2981
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2982
|
+
}
|
|
2983
|
+
}
|
|
2984
|
+
}
|
|
2985
|
+
}
|
|
2986
|
+
|
|
2987
|
+
while (true) {
|
|
2988
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2989
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2990
|
+
}
|
|
2991
|
+
};
|
|
2992
|
+
|
|
2993
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2994
|
+
return slot;
|
|
2671
2995
|
}
|
|
2672
2996
|
};
|
|
2673
2997
|
|
|
@@ -2675,14 +2999,14 @@ test "RNG agreement" {
|
|
|
2675
2999
|
if (!showdown) return;
|
|
2676
3000
|
var expected: [256]u32 = undefined;
|
|
2677
3001
|
for (0..expected.len) |i| {
|
|
2678
|
-
expected[i] = @intCast(
|
|
3002
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2679
3003
|
}
|
|
2680
3004
|
|
|
2681
|
-
var spe
|
|
2682
|
-
var cfz
|
|
2683
|
-
var par
|
|
2684
|
-
var brn
|
|
2685
|
-
var eff
|
|
3005
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3006
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3007
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3008
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3009
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2686
3010
|
|
|
2687
3011
|
for (0..expected.len) |i| {
|
|
2688
3012
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2718,7 +3042,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2718
3042
|
const side = battle.side(player);
|
|
2719
3043
|
const foe = battle.foe(player);
|
|
2720
3044
|
|
|
2721
|
-
var active = side.active;
|
|
3045
|
+
var active = &side.active;
|
|
2722
3046
|
const stored = side.stored();
|
|
2723
3047
|
|
|
2724
3048
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2732,7 +3056,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2732
3056
|
// strictly correct as the player would not have been presented the option to move or
|
|
2733
3057
|
// switch at all.
|
|
2734
3058
|
if (isForced(active)) {
|
|
2735
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3059
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2736
3060
|
n += 1;
|
|
2737
3061
|
return n;
|
|
2738
3062
|
}
|
|
@@ -2772,7 +3096,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2772
3096
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2773
3097
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2774
3098
|
const struggle =
|
|
2775
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3099
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2776
3100
|
const s = if (struggle) 0 else slot;
|
|
2777
3101
|
out[n] = .{ .type = .Move, .data = s };
|
|
2778
3102
|
n += 1;
|
|
@@ -2787,7 +3111,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2787
3111
|
const m = active.moves[slot - 1];
|
|
2788
3112
|
if (m.id == .None) break;
|
|
2789
3113
|
if (m.pp == 0) continue;
|
|
2790
|
-
if (active.volatiles.
|
|
3114
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2791
3115
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2792
3116
|
n += 1;
|
|
2793
3117
|
}
|