@pkmn/engine 0.1.0-dev.a324c50f → 0.1.0-dev.a5846b2d

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Files changed (84) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +92 -56
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +44 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +97 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon/wasm.d.ts +2 -0
  10. package/build/pkg/addon/wasm.js +53 -0
  11. package/build/pkg/addon/wasm.js.map +1 -0
  12. package/build/pkg/addon.d.ts +25 -3
  13. package/build/pkg/addon.js +39 -71
  14. package/build/pkg/addon.js.map +1 -1
  15. package/build/pkg/data/ids.json +12 -12
  16. package/build/pkg/data/layout.json +17 -4
  17. package/build/pkg/data/protocol.json +84 -13
  18. package/build/pkg/data.d.ts +27 -5
  19. package/build/pkg/data.js.map +1 -1
  20. package/build/pkg/gen1.d.ts +13 -17
  21. package/build/pkg/gen1.js +8 -12
  22. package/build/pkg/gen1.js.map +1 -1
  23. package/build/pkg/index.d.ts +40 -91
  24. package/build/pkg/index.js +6 -63
  25. package/build/pkg/index.js.map +1 -1
  26. package/build/pkg/protocol.d.ts +20 -1
  27. package/build/pkg/protocol.js +123 -102
  28. package/build/pkg/protocol.js.map +1 -1
  29. package/build/tools/debug.js +36 -69
  30. package/build/tools/debug.js.map +1 -1
  31. package/build/tools/display/debug.jsx +141 -0
  32. package/build/tools/display/debug.jsx.map +1 -0
  33. package/build/tools/display/index.js +142 -0
  34. package/build/tools/display/index.js.map +1 -0
  35. package/build/tools/display/ui.jsx +349 -0
  36. package/build/tools/display/ui.jsx.map +1 -0
  37. package/build/tools/display/util.js +18 -0
  38. package/build/tools/display/util.js.map +1 -0
  39. package/build.zig +345 -126
  40. package/package.json +68 -121
  41. package/src/bin/install-pkmn-engine +32 -22
  42. package/src/bin/pkmn-debug +1 -1
  43. package/src/lib/{binding → bindings}/node.zig +9 -22
  44. package/src/lib/bindings/wasm.zig +59 -0
  45. package/src/lib/common/array.zig +77 -0
  46. package/src/lib/common/battle.zig +17 -0
  47. package/src/lib/common/data.zig +12 -24
  48. package/src/lib/common/debug.zig +39 -8
  49. package/src/lib/common/js.zig +120 -0
  50. package/src/lib/common/optional.zig +71 -0
  51. package/src/lib/common/options.zig +6 -0
  52. package/src/lib/common/protocol.zig +811 -332
  53. package/src/lib/common/rational.zig +449 -0
  54. package/src/lib/common/rng.zig +22 -15
  55. package/src/lib/common/util.zig +61 -0
  56. package/src/lib/gen1/calc.zig +953 -0
  57. package/src/lib/gen1/chance.zig +1185 -0
  58. package/src/lib/gen1/data/moves.zig +193 -183
  59. package/src/lib/gen1/data/species.zig +4 -6
  60. package/src/lib/gen1/data/types.zig +8 -9
  61. package/src/lib/gen1/data.zig +67 -77
  62. package/src/lib/gen1/helpers.zig +91 -409
  63. package/src/lib/gen1/mechanics.zig +675 -613
  64. package/src/lib/gen2/calc.zig +153 -0
  65. package/src/lib/gen2/chance.zig +902 -0
  66. package/src/lib/gen2/data/items.zig +13 -21
  67. package/src/lib/gen2/data/moves.zig +664 -572
  68. package/src/lib/gen2/data/species.zig +2 -4
  69. package/src/lib/gen2/data/types.zig +135 -33
  70. package/src/lib/gen2/data.zig +115 -91
  71. package/src/lib/gen2/generated.zig +801 -0
  72. package/src/lib/gen2/helpers.zig +54 -37
  73. package/src/lib/gen2/mechanics.zig +3580 -29
  74. package/src/lib/node.zig +18 -0
  75. package/src/lib/pkmn.zig +37 -15
  76. package/src/lib/wasm.zig +17 -0
  77. package/src/tools/display/dom.ts +96 -0
  78. package/src/tools/display/ui.css +354 -0
  79. package/build/test/display.js +0 -400
  80. package/build/test/display.js.map +0 -1
  81. package/src/lib/binding/wasm.zig +0 -12
  82. package/src/lib/gen1/README.md +0 -814
  83. package/src/lib/gen2/README.md +0 -309
  84. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,39 +1,25 @@
1
- const std = @import("std");
2
-
1
+ const builtin = @import("builtin");
3
2
  const common = @import("../common/data.zig");
4
- const optional = @import("../common/optional.zig");
3
+ const data = @import("data.zig");
5
4
  const options = @import("../common/options.zig");
6
5
  const protocol = @import("../common/protocol.zig");
7
- const rational = @import("../common/rational.zig");
8
6
  const rng = @import("../common/rng.zig");
9
-
10
- const calc = @import("calc.zig");
11
- const chance = @import("chance.zig");
12
- const data = @import("data.zig");
7
+ const std = @import("std");
8
+ const util = @import("../common/util.zig");
13
9
 
14
10
  const assert = std.debug.assert;
15
-
16
- const expectEqual = std.testing.expectEqual;
17
- const expectEqualSlices = std.testing.expectEqualSlices;
18
-
19
11
  const Choice = common.Choice;
20
- const Player = common.Player;
21
-
22
- const Optional = optional.Optional;
23
-
24
- const showdown = options.showdown;
25
-
26
- const PSRNG = rng.PSRNG;
27
-
28
12
  const DVs = data.DVs;
29
13
  const Move = data.Move;
30
14
  const MoveSlot = data.MoveSlot;
15
+ const PSRNG = rng.PSRNG;
16
+ const showdown = options.showdown;
31
17
  const Species = data.Species;
32
18
  const Stats = data.Stats;
33
- const Status = data.Status;
34
19
 
35
- const Action = chance.Action;
36
- const Actions = chance.Actions;
20
+ const endian = builtin.cpu.arch.endian();
21
+
22
+ const Struct = if (@hasField(std.builtin.Type, "struct")) .@"struct" else .Struct;
37
23
 
38
24
  /// Configuration options controlling the domain of valid Pokémon that can be generated by the
39
25
  /// random generator helpers.
@@ -43,6 +29,8 @@ pub const Options = struct {
43
29
  /// Whether to generate Pokémon with moves that contain bugs on Pokémon Showdown that are
44
30
  /// unimplementable in the engine.
45
31
  block: bool = showdown,
32
+ // FIXME: remove once durations work with -Dchance
33
+ durations: bool = false,
46
34
  };
47
35
 
48
36
  /// Helpers to simplify initialization of a Generation I battle.
@@ -86,18 +74,38 @@ pub const Battle = struct {
86
74
  };
87
75
 
88
76
  fn prng(rand: *PSRNG) data.PRNG {
89
- // GLITCH: initial bytes in seed can only range from 0-252, not 0-255
90
- const max: u8 = 253;
91
77
  return .{
92
78
  .src = .{
93
79
  .seed = if (showdown)
94
80
  rand.newSeed()
95
- else
96
- .{
97
- rand.range(u8, 0, max), rand.range(u8, 0, max), rand.range(u8, 0, max),
98
- rand.range(u8, 0, max), rand.range(u8, 0, max), rand.range(u8, 0, max),
99
- rand.range(u8, 0, max), rand.range(u8, 0, max), rand.range(u8, 0, max),
100
- },
81
+ else seed: {
82
+ // GLITCH: The initial RNG seed in Gen I link battles is heavily constrained
83
+ // https://www.smogon.com/forums/threads/rng-in-rby-link-battles.3746779
84
+ var seed = [_]u8{ 0, 0, 0, 0, 0, 0, 0, 0, 0 };
85
+
86
+ // Bytes in seed can only range from 0-252, not 0-255
87
+ const max: u8 = 253;
88
+ // Instructions take multiples of 4 cycles to execute
89
+ var timer: u16 = 4 * rand.range(u16, 0, 16384);
90
+ var add: u8 = rand.range(u8, 0, 256);
91
+ var carry: u8 = 0;
92
+
93
+ var i: u8 = 0;
94
+ while (i < seed.len) {
95
+ const div: u8 = @intCast(timer >> 8);
96
+ add +%= div +% carry;
97
+ if (add < max) {
98
+ seed[i] = add;
99
+ i += 1;
100
+ timer +%= 472;
101
+ carry = 1;
102
+ } else {
103
+ timer +%= 452;
104
+ carry = 0;
105
+ }
106
+ }
107
+ break :seed seed;
108
+ },
101
109
  },
102
110
  };
103
111
  }
@@ -155,7 +163,7 @@ pub const Pokemon = struct {
155
163
  var pokemon = data.Pokemon{};
156
164
  pokemon.species = p.species;
157
165
  const species = Species.get(p.species);
158
- inline for (@typeInfo(@TypeOf(pokemon.stats)).Struct.fields) |field| {
166
+ inline for (@field(@typeInfo(@TypeOf(pokemon.stats)), @tagName(Struct)).fields) |field| {
159
167
  const hp = comptime std.mem.eql(u8, field.name, "hp");
160
168
  const spc =
161
169
  comptime std.mem.eql(u8, field.name, "spa") or std.mem.eql(u8, field.name, "spd");
@@ -191,7 +199,7 @@ pub const Pokemon = struct {
191
199
  const lvl = if (rand.chance(u8, 1, 20)) rand.range(u8, 1, 99 + 1) else 100;
192
200
  var stats: Stats(u16) = .{};
193
201
  const dvs = DVs.random(rand);
194
- inline for (@typeInfo(@TypeOf(stats)).Struct.fields) |field| {
202
+ inline for (@field(@typeInfo(@TypeOf(stats)), @tagName(Struct)).fields) |field| {
195
203
  @field(stats, field.name) = Stats(u16).calc(
196
204
  field.name,
197
205
  @field(species.stats, field.name),
@@ -210,6 +218,7 @@ pub const Pokemon = struct {
210
218
  var m: Move = .None;
211
219
  sample: while (true) {
212
220
  m = @enumFromInt(rand.range(u8, 1, Move.size - 1 + 1));
221
+ if (opt.durations and durations(m)) continue :sample;
213
222
  if (opt.block and blocked(m)) continue :sample;
214
223
  for (0..i) |j| if (ms[j].id == m) continue :sample;
215
224
  break;
@@ -231,6 +240,7 @@ pub const Pokemon = struct {
231
240
  .stats = stats,
232
241
  .hp = if (opt.cleric) stats.hp else rand.range(u16, 0, stats.hp + 1),
233
242
  .status = if (!opt.cleric and rand.chance(u8, 1, 6 + 1))
243
+ // NB: This will only assign sleep as 2 or 4 when rolled
234
244
  0 | (@as(u8, 1) << rand.range(u3, 1, 6 + 1))
235
245
  else
236
246
  0,
@@ -247,6 +257,16 @@ fn blocked(m: Move) bool {
247
257
  };
248
258
  }
249
259
 
260
+ fn durations(m: Move) bool {
261
+ // Any moves that have effects that result in duration tracking with -Dchance
262
+ return switch (Move.get(m).effect) {
263
+ .Haze,
264
+ .Metronome,
265
+ => true,
266
+ else => false,
267
+ };
268
+ }
269
+
250
270
  /// Convenience helper to create a move-type choice for the provided move slot.
251
271
  pub fn move(slot: u4) Choice {
252
272
  return .{ .type = .Move, .data = slot };
@@ -257,385 +277,47 @@ pub fn swtch(slot: u4) Choice {
257
277
  return .{ .type = .Switch, .data = slot };
258
278
  }
259
279
 
260
- const NONE = @intFromEnum(Optional(bool).None);
261
-
262
- /// Helper functions that efficiently return valid ranges for various RNG events based on the
263
- /// state of an `Action` and other events to be used to construct a "transitions" function.
264
- pub const Rolls = struct {
265
- const PLAYER_NONE = [_]Optional(Player){.None};
266
- const PLAYERS = [_]Optional(Player){ .P1, .P2 };
267
-
268
- /// Returns a slice with the correct range of values for speed ties given the `action` state.
269
- pub inline fn speedTie(action: Action) []const Optional(Player) {
270
- return if (@field(action, "speed_tie") == .None) &PLAYER_NONE else &PLAYERS;
271
- }
272
-
273
- const BOOL_NONE = [_]Optional(bool){.None};
274
- const BOOLS = [_]Optional(bool){ .false, .true };
275
-
276
- /// Returns a slice with the correct range of values for hits given the `action` state
277
- /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
278
- pub inline fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
279
- if (parent == .true) return &BOOL_NONE;
280
- return if (@field(action, "hit") == .None) &BOOL_NONE else &BOOLS;
281
- }
282
-
283
- /// Returns a slice with the correct range of values for critical hits given the `action` state
284
- /// and the state of the `parent` (whether the player's Pokémon's move hit).
285
- pub inline fn criticalHit(
286
- action: Action,
287
- parent: Optional(bool),
288
- ) []const Optional(bool) {
289
- if (parent == .false) return &BOOL_NONE;
290
- return if (@field(action, "critical_hit") == .None) &BOOL_NONE else &BOOLS;
291
- }
292
-
293
- /// Returns a slice with the correct range of values for secondary chances hits given the
294
- /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
295
- pub inline fn secondaryChance(
296
- action: Action,
297
- parent: Optional(bool),
298
- ) []const Optional(bool) {
299
- if (parent == .false) return &BOOL_NONE;
300
- return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
301
- }
302
-
303
- /// The min and max bounds on iteration over damage rolls.
304
- pub const Range = struct { min: u9, max: u9 };
305
-
306
- /// Returns the range bounding damage rolls given the `action` state and the state of
307
- /// the `parent` (whether the player's Pokémon's move hit).
308
- pub inline fn damage(action: Action, parent: Optional(bool)) Range {
309
- return if (parent == .false or @field(action, "damage") == 0)
310
- .{ .min = 0, .max = 1 }
311
- else
312
- .{ .min = 217, .max = 256 };
313
- }
314
-
315
- /// Returns the max damage roll which will produce the same damage as `roll`
316
- /// given the base damage in `summaries`.
317
- pub inline fn coalesce(player: Player, roll: u8, summaries: *calc.Summaries, cap: bool) !u8 {
318
- if (roll == 0) return roll;
319
-
320
- const dmg = summaries.get(player.foe()).damage;
321
- if (dmg.base == 0 or (cap and dmg.capped)) return 255;
322
-
323
- // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
324
- return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
325
- }
326
-
327
- /// Returns a slice with the correct range of values for confused given the `action` state
328
- /// and the state of the `parent` (the player's Pokémon's remaining confusion turns).
329
- pub inline fn confused(action: Action, parent: u4) []const Optional(bool) {
330
- return if (parent == 0 or @field(action, "confused") == .None) &BOOL_NONE else &BOOLS;
331
- }
332
-
333
- /// Returns a slice with the correct range of values for paralysis given the `action` state
334
- /// and the state of the `parent` (whether the player's Pokémon was confused).
335
- pub inline fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
336
- if (parent == .true) return &BOOL_NONE;
337
- return if (@field(action, "paralyzed") == .None) &BOOL_NONE else &BOOLS;
338
- }
339
-
340
- const DURATION_NONE = [_]u1{0};
341
- const DURATION = [_]u1{1};
342
-
343
- /// Returns a slice with a range of values for duration given the `action` state
344
- /// and the state of the `parent` (whether the player's Pokémon's move hit).
345
- pub inline fn duration(action: Action, parent: Optional(bool)) []const u1 {
346
- if (parent == .false) return &DURATION_NONE;
347
- return if (@field(action, "duration") == 0) &DURATION_NONE else &DURATION;
348
- }
349
-
350
- const U3_NONE = [_]u3{0};
351
- const U3_FORCED = [_]u3{1};
352
-
353
- /// Returns a slice with a range of values for sleep given the `action` state.
354
- pub inline fn sleep(action: Action, origin: Action) []const u3 {
355
- const turns = @field(action.durations, "sleep");
356
- _ = origin;
357
- return if (turns < 1 or turns >= 7) &U3_NONE else &[_]u3{ 0, turns };
358
- }
359
-
360
- const DISABLE_NONE = [_]u4{0};
361
-
362
- /// Returns a slice with a range of values for disable given the `action` state
363
- /// and the state of the `parent` (the player's Pokémon's remaining sleep turns).
364
- pub inline fn disable(action: Action, origin: Action, parent: u4) []const u4 {
365
- const turns = @field(action.durations, "disable");
366
- _ = origin;
367
- return if (parent > 0 or turns < 1 or turns >= 8) &DISABLE_NONE else &[_]u4{ 0, turns };
368
- }
369
-
370
- /// Returns a slice with a range of values for confusion given the `action` state
371
- /// and the state of the `parent` (the player's remaining sleep turns).
372
- pub inline fn confusion(action: Action, origin: Action, parent: u4) []const u3 {
373
- const turns = @field(action.durations, "confusion");
374
- _ = origin;
375
- if (parent > 0 or turns < 1 or turns >= 5) return &U3_NONE;
376
- return if (turns < 2) &U3_FORCED else &[_]u3{ 0, turns };
377
- }
378
-
379
- /// Returns a slice with a range of values for attacking given the `action` state
380
- /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
381
- pub inline fn attacking(action: Action, origin: Action, parent: Optional(bool)) []const u3 {
382
- const turns = @field(action.durations, "attacking");
383
- _ = origin;
384
- if (parent == .true or turns < 1 or turns >= 3) return &U3_NONE;
385
- return if (turns < 2) &U3_FORCED else &[_]u3{ 0, turns };
386
- }
387
-
388
- /// Returns a slice with a range of values for binding given the `action` state
389
- /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
390
- pub inline fn binding(action: Action, origin: Action, parent: Optional(bool)) []const u3 {
391
- const turns = @field(action.durations, "binding");
392
- _ = origin;
393
- return if (parent == .true or turns < 1 or turns >= 4) &U3_NONE else &[_]u3{ 0, turns };
394
- }
395
-
396
- const SLOT_NONE = [_]u4{0};
397
- const SLOT = [_]u4{ 1, 2, 3, 4 };
398
-
399
- /// Returns a slice with a range of values for move slots given the `action` state
400
- /// and the state of the `parent` (whether the player's Pokémon's move hit).
401
- ///
402
- /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
403
- pub inline fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
404
- if (parent == .false) return &SLOT_NONE;
405
- return if (@field(action, "move_slot") == 0) &SLOT_NONE else &SLOT;
406
- }
407
-
408
- const MULTI_NONE = [_]u4{0};
409
- const MULTI = [_]u4{ 2, 3, 4, 5 };
410
-
411
- /// Returns a slice with the correct range of values for multi hit given the `action` state
412
- /// and the state of the `parent` (whether the player's Pokémon's move hit).
413
- pub inline fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
414
- if (parent == .false) return &MULTI_NONE;
415
- return if (@field(action, "multi_hit") == 0) &MULTI_NONE else &MULTI;
416
- }
417
-
418
- const PSYWAVE_NONE = [_]u8{0};
419
- const PSYWAVE = init: {
420
- var rolls: [150]u8 = undefined;
421
- for (0..150) |i| rolls[i] = i + 1;
422
- break :init rolls;
423
- };
424
-
425
- /// Returns a slice with the correct range of values for psywave given the `action` state,
426
- /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
427
- pub inline fn psywave(
428
- action: Action,
429
- side: *data.Side,
430
- parent: Optional(bool),
431
- ) []const u8 {
432
- if (parent == .false) return &PSYWAVE_NONE;
433
- return if (@field(action, "psywave") == 0)
434
- &PSYWAVE_NONE
435
- else
436
- PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
437
- }
438
-
439
- const MOVE_NONE = [_]Move{.None};
440
- const MOVES = init: {
441
- var moves: [Move.size - 2]Move = undefined;
442
- var i: usize = 0;
443
- for (@typeInfo(Move).Enum.fields) |f| {
444
- if (!(std.mem.eql(u8, f.name, "None") or
445
- std.mem.eql(u8, f.name, "Metronome") or
446
- std.mem.eql(u8, f.name, "Struggle") or
447
- std.mem.eql(u8, f.name, "SKIP_TURN")))
448
- {
449
- moves[i] = @field(Move, f.name);
450
- i += 1;
451
- }
280
+ /// Empirically determined maximum number of bytes possibly required to store the diff between two
281
+ /// Generation I battles.
282
+ pub const MAX_DIFFS: usize = 120;
283
+
284
+ /// The optimal size in bytes required to hold the diff between two Generation I battles.
285
+ /// At least as large as MAX_DIFFS.
286
+ pub const DIFFS_SIZE = if (builtin.mode == .ReleaseSmall)
287
+ MAX_DIFFS
288
+ else
289
+ std.math.ceilPowerOfTwo(usize, MAX_DIFFS) catch unreachable;
290
+
291
+ /// TODO
292
+ pub fn diff(
293
+ a: *const data.Battle(data.PRNG),
294
+ b: *const data.Battle(data.PRNG),
295
+ w: protocol.ByteStream.Writer,
296
+ ) !usize {
297
+ const pos = w.stream.pos;
298
+ const size = @sizeOf(data.Battle(data.PRNG)) - @sizeOf(data.PRNG);
299
+ assert(size % 2 == 0);
300
+ assert(size / 2 < 255);
301
+
302
+ var i: usize = 0;
303
+ while (i < size) : (i += 2) {
304
+ const val = util.bytesAsValue(u16, std.mem.asBytes(a)[i .. i + 2]).*;
305
+ if (val != util.bytesAsValue(u16, std.mem.asBytes(b)[i .. i + 2]).*) {
306
+ try w.writeByte(@intCast(i / 2));
307
+ try w.writeInt(u16, val, endian);
452
308
  }
453
- break :init moves;
454
- };
455
-
456
- /// Returns a slice with the correct range of values for metronome given the `action` state.
457
- pub inline fn metronome(action: Action) []const Move {
458
- return if (@field(action, "metronome") == .None) &MOVE_NONE else &MOVES;
459
309
  }
460
- };
461
-
462
- test "Rolls.speedTie" {
463
- const actions = Actions{ .p1 = .{ .speed_tie = .P2 } };
464
- try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
465
- try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
466
- }
467
-
468
- test "Rolls.damage" {
469
- const actions = Actions{ .p2 = .{ .damage = 221 } };
470
- try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
471
- try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
472
- try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
473
- }
474
-
475
- test "Rolls.coalesce" {
476
- var summaries =
477
- calc.Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
478
- try expectEqual(@as(u8, 0), try Rolls.coalesce(.P2, 0, &summaries, false));
479
- try expectEqual(@as(u8, 241), try Rolls.coalesce(.P2, 238, &summaries, false));
480
- try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 238, &summaries, true));
481
- summaries.p1.damage.final = 74;
482
- try expectEqual(@as(u8, 217), try Rolls.coalesce(.P2, 217, &summaries, false));
483
- try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 217, &summaries, true));
484
- }
485
-
486
- test "Rolls.hit" {
487
- const actions = Actions{ .p2 = .{ .hit = .true } };
488
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
489
- try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
490
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
491
- try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
492
- }
493
310
 
494
- test "Rolls.secondaryChance" {
495
- const actions = Actions{ .p1 = .{ .secondary_chance = .true } };
496
- try expectEqualSlices(
497
- Optional(bool),
498
- &.{ .false, .true },
499
- Rolls.secondaryChance(actions.p1, .None),
500
- );
501
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
502
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
311
+ return w.stream.pos - pos;
503
312
  }
504
313
 
505
- test "Rolls.criticalHit" {
506
- const actions = Actions{ .p1 = .{ .critical_hit = .true } };
507
- try expectEqualSlices(
508
- Optional(bool),
509
- &.{ .false, .true },
510
- Rolls.criticalHit(actions.p1, .None),
511
- );
512
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p1, .false));
513
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
514
- }
515
-
516
- test "Rolls.confused" {
517
- const actions = Actions{ .p2 = .{ .confused = .true } };
518
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, 1));
519
- try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.confused(actions.p2, 1));
520
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, 0));
521
- }
522
-
523
- test "Rolls.paralyzed" {
524
- const actions = Actions{ .p2 = .{ .paralyzed = .true } };
525
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
526
- try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
527
- try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
528
- try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
529
- }
530
-
531
- test "Rolls.duration" {
532
- const actions = Actions{ .p2 = .{ .duration = 3 } };
533
- try expectEqualSlices(u1, &.{0}, Rolls.duration(actions.p1, .None));
534
- try expectEqualSlices(u1, &.{1}, Rolls.duration(actions.p2, .None));
535
- try expectEqualSlices(u1, &.{0}, Rolls.duration(actions.p2, .false));
536
- }
537
-
538
- const FIXME: Action = .{};
539
-
540
- test "Rolls.sleep" {
541
- try expectEqualSlices(u3, &.{0}, Rolls.sleep(.{ .durations = .{ .sleep = 0 } }, FIXME));
542
- try expectEqualSlices(u3, &.{0}, Rolls.sleep(.{ .durations = .{ .sleep = 7 } }, FIXME));
543
- try expectEqualSlices(u3, &.{ 0, 4 }, Rolls.sleep(.{ .durations = .{ .sleep = 4 } }, FIXME));
544
- }
545
-
546
- test "Rolls.disable" {
547
- try expectEqualSlices(u4, &.{0}, Rolls.disable(.{ .durations = .{ .disable = 0 } }, FIXME, 0));
548
- try expectEqualSlices(u4, &.{0}, Rolls.disable(.{ .durations = .{ .disable = 8 } }, FIXME, 0));
549
- try expectEqualSlices(u4, &.{0}, Rolls.disable(.{ .durations = .{ .disable = 4 } }, FIXME, 1));
550
- try expectEqualSlices(u4, &.{ 0, 4 }, Rolls.disable(.{
551
- .durations = .{ .disable = 4 },
552
- }, FIXME, 0));
553
- }
554
-
555
- test "Rolls.confusion" {
556
- try expectEqualSlices(u3, &.{0}, Rolls.confusion(.{
557
- .durations = .{ .confusion = 0 },
558
- }, FIXME, 0));
559
- try expectEqualSlices(u3, &.{0}, Rolls.confusion(.{
560
- .durations = .{ .confusion = 5 },
561
- }, FIXME, 0));
562
- try expectEqualSlices(u3, &.{0}, Rolls.confusion(.{
563
- .durations = .{ .confusion = 3 },
564
- }, FIXME, 1));
565
- try expectEqualSlices(u3, &.{1}, Rolls.confusion(.{
566
- .durations = .{ .confusion = 1 },
567
- }, FIXME, 0));
568
- try expectEqualSlices(u3, &.{ 0, 3 }, Rolls.confusion(.{
569
- .durations = .{ .confusion = 3 },
570
- }, FIXME, 0));
571
- }
572
-
573
- test "Rolls.attacking" {
574
- try expectEqualSlices(u3, &.{0}, Rolls.attacking(.{
575
- .durations = .{ .attacking = 0 },
576
- }, FIXME, .false));
577
- try expectEqualSlices(u3, &.{0}, Rolls.attacking(.{
578
- .durations = .{ .attacking = 3 },
579
- }, FIXME, .false));
580
- try expectEqualSlices(u3, &.{0}, Rolls.attacking(.{
581
- .durations = .{ .attacking = 2 },
582
- }, FIXME, .true));
583
- try expectEqualSlices(u3, &.{1}, Rolls.attacking(.{
584
- .durations = .{ .attacking = 1 },
585
- }, FIXME, .false));
586
- try expectEqualSlices(u3, &.{ 0, 2 }, Rolls.attacking(.{
587
- .durations = .{ .attacking = 2 },
588
- }, FIXME, .false));
589
- }
590
-
591
- test "Rolls.binding" {
592
- try expectEqualSlices(u3, &.{0}, Rolls.binding(.{
593
- .durations = .{ .binding = 0 },
594
- }, FIXME, .false));
595
- try expectEqualSlices(u3, &.{0}, Rolls.binding(.{
596
- .durations = .{ .binding = 4 },
597
- }, FIXME, .false));
598
- try expectEqualSlices(u3, &.{0}, Rolls.binding(.{
599
- .durations = .{ .binding = 2 },
600
- }, FIXME, .true));
601
- try expectEqualSlices(u3, &.{ 0, 2 }, Rolls.binding(.{
602
- .durations = .{ .binding = 2 },
603
- }, FIXME, .false));
604
- }
605
-
606
- test "Rolls.moveSlot" {
607
- const actions = Actions{ .p2 = .{ .move_slot = 3 } };
608
- try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
609
- try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
610
- try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
611
- }
612
-
613
- test "Rolls.multiHit" {
614
- const actions = Actions{ .p2 = .{ .multi_hit = 3 } };
615
- try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
616
- try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
617
- try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
618
- }
619
-
620
- test "Rolls.metronome" {
621
- const actions = Actions{ .p2 = .{ .metronome = .Surf } };
622
- try expectEqualSlices(Move, &.{.None}, Rolls.metronome(actions.p1));
623
- try expectEqual(@as(Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
624
- }
625
-
626
- test "Rolls.psywave" {
627
- const actions = Actions{ .p2 = .{ .psywave = 79 } };
628
- var side = Side.init(&[_]Pokemon{.{
629
- .species = .Bulbasaur,
630
- .level = 100,
631
- .moves = &[_]Move{.Tackle},
632
- }});
633
-
634
- try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
635
- var rolls = Rolls.psywave(actions.p2, &side, .None);
636
- try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
637
- side.stored().level = 81;
638
- rolls = Rolls.psywave(actions.p2, &side, .None);
639
- try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
640
- try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
314
+ /// TODO
315
+ pub fn patch(battle: *data.Battle(data.PRNG), buf: []u8) void {
316
+ var i: usize = 0;
317
+ while (i < buf.len) : (i += 3) {
318
+ const off = @as(u16, @intCast(buf[i])) * 2;
319
+ const val = std.mem.readInt(u16, @as(*const [2]u8, @ptrCast(buf[i + 1 .. i + 3])), endian);
320
+ const bytes: *[2]u8 = @ptrCast(std.mem.asBytes(battle)[off .. off + 2]);
321
+ std.mem.writeInt(u16, bytes, val, endian);
322
+ }
641
323
  }