@pkmn/engine 0.1.0-dev.a0447192 → 0.1.0-dev.a23f64f3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -4
- package/build/pkg/addon/browser.d.ts +1 -1
- package/build/pkg/addon/browser.js +2 -1
- package/build/pkg/addon/browser.js.map +1 -1
- package/build/pkg/addon/node.js +2 -1
- package/build/pkg/addon/node.js.map +1 -1
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +44 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +23 -3
- package/build/pkg/addon.js +8 -17
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/layout.json +15 -2
- package/build/pkg/data/protocol.json +23 -9
- package/build/pkg/gen1.d.ts +13 -17
- package/build/pkg/gen1.js +6 -10
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +35 -100
- package/build/pkg/index.js +6 -68
- package/build/pkg/index.js.map +1 -1
- package/build/tools/debug.js +1 -2
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/index.js +17 -8
- package/build/tools/display/index.js.map +1 -1
- package/build/tools/display/ui.jsx.map +1 -1
- package/build.zig +112 -68
- package/package.json +20 -121
- package/src/bin/install-pkmn-engine +2 -2
- package/src/lib/common/options.zig +2 -0
- package/src/lib/common/protocol.zig +4 -8
- package/src/lib/common/rng.zig +1 -3
- package/src/lib/gen1/calc.zig +22 -48
- package/src/lib/gen1/chance.zig +34 -18
- package/src/lib/gen1/data/moves.zig +2 -4
- package/src/lib/gen1/data/species.zig +1 -3
- package/src/lib/gen1/data/types.zig +1 -2
- package/src/lib/gen1/data.zig +7 -11
- package/src/lib/gen1/helpers.zig +4 -10
- package/src/lib/gen1/mechanics.zig +65 -42
- package/src/lib/gen2/calc.zig +9 -17
- package/src/lib/gen2/data/items.zig +1 -3
- package/src/lib/gen2/data/moves.zig +2 -4
- package/src/lib/gen2/data/species.zig +1 -3
- package/src/lib/gen2/data/types.zig +1 -2
- package/src/lib/gen2/data.zig +11 -15
- package/src/lib/gen2/generated.zig +18 -23
- package/src/lib/gen2/helpers.zig +5 -12
- package/src/lib/gen2/mechanics.zig +41 -38
- package/src/lib/node.zig +2 -4
- package/src/lib/pkmn.zig +4 -0
- package/src/lib/wasm.zig +36 -1
- package/src/tools/display/ui.css +0 -5
package/src/lib/gen1/chance.zig
CHANGED
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@@ -1,30 +1,27 @@
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-
const std = @import("std");
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-
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const assert = std.debug.assert;
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const print = std.debug.print;
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-
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const expect = std.testing.expect;
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const expectEqual = std.testing.expectEqual;
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-
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const DEBUG = @import("../common/debug.zig").print;
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+
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const array = @import("../common/array.zig");
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const common = @import("../common/data.zig");
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const data = @import("data.zig");
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const optional = @import("../common/optional.zig");
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const options = @import("../common/options.zig");
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const rational = @import("../common/rational.zig");
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const std = @import("std");
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const util = @import("../common/util.zig");
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const Array =
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const
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const Optional = @import("../common/optional.zig").Optional;
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const data = @import("data.zig");
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-
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const Array = array.Array;
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const assert = std.debug.assert;
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const enabled = options.chance;
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const
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const PointerType = util.PointerType;
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const expect = std.testing.expect;
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const expectEqual = std.testing.expectEqual;
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const isPointerTo = util.isPointerTo;
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-
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const Optional = optional.Optional;
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const Player = common.Player;
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const PointerType = util.PointerType;
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const print = std.debug.print;
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const showdown = options.showdown;
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const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
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const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
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@@ -75,6 +72,25 @@ pub const Actions = extern struct {
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return true;
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}
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/// TODO
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pub fn matchesAny(a: Actions, bs: []Actions, i: usize) bool {
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for (bs, 0..) |b, j| {
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// TODO: is skipping this redundant check worth it?
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if (i == j) continue;
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if (b.matches(a)) return true;
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}
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return false;
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}
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/// TODO
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pub fn relax(actions: Actions) Actions {
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if (!options.overwrite) return actions;
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var a = actions;
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if (a.p1.confusion == .overwritten) a.p1.confusion = .continuing;
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if (a.p2.confusion == .overwritten) a.p2.confusion = .continuing;
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return a;
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}
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pub fn fmt(self: Actions, writer: anytype, shape: bool) !void {
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try writer.writeAll("<P1 = ");
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try self.p1.fmt(writer, shape);
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@@ -1,12 +1,10 @@
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//! Code generated by `tools/generate` - manual edits will be overwritten.
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const std = @import("std");
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-
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const rng = @import("../../common/rng.zig");
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const gen1 = @import("../../gen1/data.zig");
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const rng = @import("../../common/rng.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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-
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const percent = rng.Gen12.percent;
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const Type = gen1.Type;
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//! Code generated by `tools/generate` - manual edits will be overwritten.
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const std = @import("std");
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const gen1 = @import("../../gen1/data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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-
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const Stats = gen1.Stats;
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const Types = gen1.Types;
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//! Code generated by `tools/generate` - manual edits will be overwritten.
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const std = @import("std");
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const gen1 = @import("../../gen1/data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const Effectiveness = gen1.Effectiveness;
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package/src/lib/gen1/data.zig
CHANGED
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@@ -1,20 +1,16 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const
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const calc = @import("calc.zig");
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const chance = @import("chance.zig");
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const data = @import("../common/data.zig");
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const mechanics = @import("mechanics.zig");
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const moves = @import("data/moves.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const util = @import("../common/util.zig");
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const moves = @import("data/moves.zig");
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const species = @import("data/species.zig");
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const std = @import("std");
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const types = @import("data/types.zig");
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const calc = @import("calc.zig");
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const chance = @import("chance.zig");
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const mechanics = @import("mechanics.zig");
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const util = @import("../common/util.zig");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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package/src/lib/gen1/helpers.zig
CHANGED
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const std = @import("std");
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const builtin = @import("builtin");
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const common = @import("../common/data.zig");
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const data = @import("data.zig");
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const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const std = @import("std");
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const util = @import("../common/util.zig");
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const data = @import("data.zig");
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const assert = std.debug.assert;
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const Choice = common.Choice;
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const showdown = options.showdown;
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const PSRNG = rng.PSRNG;
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const DVs = data.DVs;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const PSRNG = rng.PSRNG;
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const showdown = options.showdown;
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const Species = data.Species;
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const Stats = data.Stats;
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const
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const pkmn = @import("../pkmn.zig");
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const chance = @import("chance.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -173,7 +166,10 @@ fn selectMove(
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166
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if (foe_choice.type == .Switch) {
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167
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const last = side.active.move(battle.lastMove(player).index);
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175
168
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if (last.id == .Metronome) side.last_selected_move = last.id;
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176
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-
if (last.id == .MirrorMove)
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169
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if (last.id == .MirrorMove) {
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170
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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172
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}
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}
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}
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return null;
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@@ -424,7 +420,7 @@ fn executeMove(
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424
420
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mslot = @intCast(battle.lastMove(player).index);
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421
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const stored = side.stored();
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426
422
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// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
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427
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auto = isForced(&side.active) or
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423
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auto = pkmn.options.mod or isForced(&side.active) or
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428
424
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side.active.volatiles.Binding or side.active.volatiles.Bide or
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429
425
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side.last_selected_move == .HyperBeam or
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430
426
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Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
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@@ -457,6 +453,25 @@ fn executeMove(
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457
453
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.err => return @as(?Result, Result.Error),
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458
454
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}
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459
455
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456
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// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
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457
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// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
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458
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// from the Hyper Beam slot if present or skips PP deduction entirely...
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459
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if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
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460
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side.last_selected_move != side.active.move(mslot).id)
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461
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{
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462
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assert(mslot == 1);
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463
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const has_beam = has_beam: {
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464
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+
for (side.active.moves, 0..) |m, i| {
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465
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+
if (m.id == .HyperBeam) {
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466
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+
mslot = @intCast(i + 1);
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467
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break :has_beam true;
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468
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}
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469
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+
}
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470
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break :has_beam false;
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471
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+
};
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472
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if (!has_beam) skip_pp = true;
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473
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+
}
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474
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+
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460
475
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const can = skip_can or
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461
476
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try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
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462
477
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if (!can) return null;
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@@ -554,7 +569,7 @@ fn beforeMove(
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554
569
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// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
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555
570
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// before the side had a selected a move - we simply need to assume this leads to a desync
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556
571
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if (side.last_selected_move == .None) {
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557
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-
assert(!
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572
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+
assert(!pkmn.options.mod);
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558
573
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return .err;
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559
574
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}
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560
575
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@@ -773,9 +788,14 @@ fn canMove(
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773
788
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774
789
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if (move.effect == .Thrashing) {
|
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775
790
|
Effects.thrashing(battle, player, options);
|
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776
|
-
} else if (
|
|
777
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-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
778
|
-
|
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791
|
+
} else if (move.effect == .Binding) {
|
|
792
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
793
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
794
|
+
if (showdown) {
|
|
795
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
796
|
+
} else {
|
|
797
|
+
try Effects.binding(battle, player, false, options);
|
|
798
|
+
}
|
|
779
799
|
}
|
|
780
800
|
|
|
781
801
|
return true;
|
|
@@ -1129,7 +1149,7 @@ fn calcDamage(
|
|
|
1129
1149
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1130
1150
|
atk = @max((atk / 4) & 255, 1);
|
|
1131
1151
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1132
|
-
def = @max((def / 4) & 255, if (
|
|
1152
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1133
1153
|
}
|
|
1134
1154
|
|
|
1135
1155
|
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
@@ -1150,7 +1170,7 @@ fn calcDamage(
|
|
|
1150
1170
|
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1151
1171
|
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1152
1172
|
// that results in counter intuitive probabilities in the common case
|
|
1153
|
-
if (pkmn.options.chance and !
|
|
1173
|
+
if (pkmn.options.chance and !pkmn.options.mod) {
|
|
1154
1174
|
atk = attack(side, !crit, special);
|
|
1155
1175
|
def = defense(target, !crit, special, false);
|
|
1156
1176
|
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
@@ -1235,13 +1255,13 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
|
|
|
1235
1255
|
.Psywave => power: {
|
|
1236
1256
|
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1237
1257
|
// GLITCH: Psywave infinite glitch loop
|
|
1238
|
-
if (!
|
|
1258
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1239
1259
|
break :power try Rolls.psywave(battle, player, max, options);
|
|
1240
1260
|
},
|
|
1241
1261
|
else => unreachable,
|
|
1242
1262
|
};
|
|
1243
1263
|
|
|
1244
|
-
if (battle.last_damage == 0) return if (
|
|
1264
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1245
1265
|
|
|
1246
1266
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1247
1267
|
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
@@ -1278,12 +1298,16 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
|
|
|
1278
1298
|
|
|
1279
1299
|
if (!used or !selected) {
|
|
1280
1300
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1281
|
-
if (!
|
|
1301
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1282
1302
|
try options.log.fail(.{ battle.active(player), .None });
|
|
1283
1303
|
return null;
|
|
1284
1304
|
}
|
|
1285
1305
|
|
|
1286
|
-
|
|
1306
|
+
// NOTE: llvm/llvm-project#58557
|
|
1307
|
+
battle.last_damage = if (comptime builtin.target.isWasm())
|
|
1308
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1309
|
+
else
|
|
1310
|
+
battle.last_damage *| 2;
|
|
1287
1311
|
|
|
1288
1312
|
// Pokémon Showdown calls moveHit before Counter
|
|
1289
1313
|
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
@@ -1525,7 +1549,7 @@ fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytyp
|
|
|
1525
1549
|
assert(!foe_volatiles.MultiHit);
|
|
1526
1550
|
if (foe_volatiles.Bide) {
|
|
1527
1551
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1528
|
-
foe_volatiles.state = if (
|
|
1552
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1529
1553
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1530
1554
|
}
|
|
1531
1555
|
|
|
@@ -1616,12 +1640,12 @@ fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result
|
|
|
1616
1640
|
|
|
1617
1641
|
battle.turn += 1;
|
|
1618
1642
|
|
|
1619
|
-
if (
|
|
1643
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1620
1644
|
try options.log.tie(.{});
|
|
1621
1645
|
return Result.Tie;
|
|
1622
1646
|
}
|
|
1623
1647
|
|
|
1624
|
-
if (
|
|
1648
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1625
1649
|
try options.log.tie(.{});
|
|
1626
1650
|
return Result.Tie;
|
|
1627
1651
|
} else if (battle.turn >= 65535) {
|
|
@@ -1916,12 +1940,11 @@ pub const Effects = struct {
|
|
|
1916
1940
|
|
|
1917
1941
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1918
1942
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1919
|
-
if (n == 0) {
|
|
1943
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1920
1944
|
try options.log.fail(.{ foe_ident, .None });
|
|
1921
1945
|
return null;
|
|
1922
1946
|
} else if (err) {
|
|
1923
1947
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1924
|
-
assert(!showdown);
|
|
1925
1948
|
return Result.Error;
|
|
1926
1949
|
}
|
|
1927
1950
|
|
|
@@ -1999,7 +2022,7 @@ pub const Effects = struct {
|
|
|
1999
2022
|
if (foe.active.types.includes(move.type)) return;
|
|
2000
2023
|
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
2001
2024
|
// Freeze Clause Mod
|
|
2002
|
-
if (
|
|
2025
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
2003
2026
|
|
|
2004
2027
|
foe_stored.status = Status.init(.FRZ);
|
|
2005
2028
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
@@ -2340,7 +2363,7 @@ pub const Effects = struct {
|
|
|
2340
2363
|
}
|
|
2341
2364
|
|
|
2342
2365
|
// Sleep Clause Mod
|
|
2343
|
-
if (
|
|
2366
|
+
if (pkmn.options.mod) {
|
|
2344
2367
|
for (foe.pokemon) |p| {
|
|
2345
2368
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2346
2369
|
}
|
|
@@ -2446,7 +2469,7 @@ pub const Effects = struct {
|
|
|
2446
2469
|
if (side.active.volatiles.Binding) return;
|
|
2447
2470
|
side.active.volatiles.Binding = true;
|
|
2448
2471
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2449
|
-
// (Pokémon Showdown
|
|
2472
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2450
2473
|
if (!showdown) {
|
|
2451
2474
|
foe.active.volatiles.Recharging = false;
|
|
2452
2475
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
@@ -3212,7 +3235,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
3212
3235
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
3213
3236
|
if (n == before) {
|
|
3214
3237
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
3215
|
-
if (!
|
|
3238
|
+
if (!pkmn.options.mod) {
|
|
3216
3239
|
while (slot <= 4) : (slot += 1) {
|
|
3217
3240
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
3218
3241
|
}
|
package/src/lib/gen2/calc.zig
CHANGED
|
@@ -1,27 +1,19 @@
|
|
|
1
|
-
const
|
|
2
|
-
|
|
3
|
-
const pkmn = @import("../pkmn.zig");
|
|
4
|
-
|
|
1
|
+
const chance = @import("chance.zig");
|
|
5
2
|
const common = @import("../common/data.zig");
|
|
6
|
-
const util = @import("../common/util.zig");
|
|
7
|
-
|
|
8
3
|
const Optional = @import("../common/optional.zig").Optional;
|
|
4
|
+
const pkmn = @import("../pkmn.zig");
|
|
5
|
+
const std = @import("std");
|
|
6
|
+
const util = @import("../common/util.zig");
|
|
9
7
|
|
|
10
|
-
const
|
|
11
|
-
|
|
8
|
+
const Action = chance.Action;
|
|
9
|
+
const Actions = chance.Actions;
|
|
12
10
|
const assert = std.debug.assert;
|
|
13
|
-
|
|
11
|
+
const Criticals = chance.Criticals;
|
|
12
|
+
const Damages = chance.Damages;
|
|
14
13
|
const enabled = pkmn.options.calc;
|
|
15
|
-
|
|
14
|
+
const isPointerTo = util.isPointerTo;
|
|
16
15
|
const Player = common.Player;
|
|
17
|
-
|
|
18
16
|
const PointerType = util.PointerType;
|
|
19
|
-
const isPointerTo = util.isPointerTo;
|
|
20
|
-
|
|
21
|
-
const Actions = chance.Actions;
|
|
22
|
-
const Action = chance.Action;
|
|
23
|
-
const Criticals = chance.Criticals;
|
|
24
|
-
const Damages = chance.Damages;
|
|
25
17
|
|
|
26
18
|
const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
|
|
27
19
|
const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
|
|
@@ -1,11 +1,9 @@
|
|
|
1
1
|
//! Code generated by `tools/generate` - manual edits will be overwritten.
|
|
2
2
|
|
|
3
|
-
const std = @import("std");
|
|
4
|
-
|
|
5
3
|
const data = @import("../../gen2/data.zig");
|
|
4
|
+
const std = @import("std");
|
|
6
5
|
|
|
7
6
|
const assert = std.debug.assert;
|
|
8
|
-
|
|
9
7
|
const Type = data.Type;
|
|
10
8
|
|
|
11
9
|
/// Representation of a held item in Generation II Pokémon.
|
|
@@ -1,12 +1,10 @@
|
|
|
1
1
|
//! Code generated by `tools/generate` - manual edits will be overwritten.
|
|
2
2
|
|
|
3
|
-
const std = @import("std");
|
|
4
|
-
|
|
5
|
-
const rng = @import("../../common/rng.zig");
|
|
6
3
|
const gen2 = @import("../../gen2/data.zig");
|
|
4
|
+
const rng = @import("../../common/rng.zig");
|
|
5
|
+
const std = @import("std");
|
|
7
6
|
|
|
8
7
|
const assert = std.debug.assert;
|
|
9
|
-
|
|
10
8
|
const percent = rng.Gen12.percent;
|
|
11
9
|
const Type = gen2.Type;
|
|
12
10
|
|
|
@@ -1,11 +1,9 @@
|
|
|
1
1
|
//! Code generated by `tools/generate` - manual edits will be overwritten.
|
|
2
2
|
|
|
3
|
-
const std = @import("std");
|
|
4
|
-
|
|
5
3
|
const gen2 = @import("../../gen2/data.zig");
|
|
4
|
+
const std = @import("std");
|
|
6
5
|
|
|
7
6
|
const assert = std.debug.assert;
|
|
8
|
-
|
|
9
7
|
const Stats = gen2.Stats;
|
|
10
8
|
const Types = gen2.Types;
|
|
11
9
|
|
|
@@ -1,8 +1,7 @@
|
|
|
1
1
|
//! Code generated by `tools/generate` - manual edits will be overwritten.
|
|
2
2
|
|
|
3
|
-
const std = @import("std");
|
|
4
|
-
|
|
5
3
|
const gen1 = @import("../../gen1/data.zig");
|
|
4
|
+
const std = @import("std");
|
|
6
5
|
|
|
7
6
|
const assert = std.debug.assert;
|
|
8
7
|
const Effectiveness = gen1.Effectiveness;
|
package/src/lib/gen2/data.zig
CHANGED
|
@@ -1,24 +1,20 @@
|
|
|
1
|
-
const std = @import("std");
|
|
2
|
-
const builtin = @import("builtin");
|
|
3
|
-
|
|
4
|
-
const pkmn = @import("../pkmn.zig");
|
|
5
|
-
|
|
6
|
-
const data = @import("../common/data.zig");
|
|
7
1
|
const DEBUG = @import("../common/debug.zig").print;
|
|
8
|
-
const protocol = @import("../common/protocol.zig");
|
|
9
|
-
const rng = @import("../common/rng.zig");
|
|
10
|
-
const util = @import("../common/util.zig");
|
|
11
2
|
|
|
3
|
+
const builtin = @import("builtin");
|
|
4
|
+
const calc = @import("calc.zig");
|
|
5
|
+
const chance = @import("chance.zig");
|
|
6
|
+
const data = @import("../common/data.zig");
|
|
7
|
+
const gen1 = @import("../gen1/data.zig");
|
|
12
8
|
const items = @import("data/items.zig");
|
|
9
|
+
const mechanics = @import("mechanics.zig");
|
|
13
10
|
const moves = @import("data/moves.zig");
|
|
11
|
+
const pkmn = @import("../pkmn.zig");
|
|
12
|
+
const protocol = @import("../common/protocol.zig");
|
|
13
|
+
const rng = @import("../common/rng.zig");
|
|
14
14
|
const species = @import("data/species.zig");
|
|
15
|
+
const std = @import("std");
|
|
15
16
|
const types = @import("data/types.zig");
|
|
16
|
-
|
|
17
|
-
const gen1 = @import("../gen1/data.zig");
|
|
18
|
-
|
|
19
|
-
const calc = @import("calc.zig");
|
|
20
|
-
const chance = @import("chance.zig");
|
|
21
|
-
const mechanics = @import("mechanics.zig");
|
|
17
|
+
const util = @import("../common/util.zig");
|
|
22
18
|
|
|
23
19
|
const assert = std.debug.assert;
|
|
24
20
|
const expectEqual = std.testing.expectEqual;
|
|
@@ -1,37 +1,32 @@
|
|
|
1
1
|
//! Code generated by `tools/generate` - manual edits will be overwritten.
|
|
2
2
|
|
|
3
|
-
const std = @import("std");
|
|
4
|
-
|
|
5
3
|
const common = @import("../common/data.zig");
|
|
6
|
-
|
|
7
4
|
const data = @import("data.zig");
|
|
8
5
|
const mechanics = @import("mechanics.zig");
|
|
6
|
+
const std = @import("std");
|
|
9
7
|
|
|
10
|
-
const
|
|
11
|
-
const
|
|
12
|
-
|
|
13
|
-
const
|
|
14
|
-
const
|
|
15
|
-
|
|
16
|
-
const Effects = mechanics.Effects;
|
|
17
|
-
const State = mechanics.State;
|
|
18
|
-
|
|
19
|
-
const canMove = mechanics.canMove;
|
|
8
|
+
const adjustDamage = mechanics.adjustDamage;
|
|
9
|
+
const afterMove = mechanics.afterMove;
|
|
10
|
+
const applyDamage = mechanics.applyDamage;
|
|
11
|
+
const buildRage = mechanics.buildRage;
|
|
12
|
+
const calcDamage = mechanics.calcDamage;
|
|
20
13
|
const canCharge = mechanics.canCharge;
|
|
14
|
+
const canMove = mechanics.canMove;
|
|
15
|
+
const checkCriticalHit = mechanics.checkCriticalHit;
|
|
16
|
+
const checkHit = mechanics.checkHit;
|
|
21
17
|
const decrementPP = mechanics.decrementPP;
|
|
18
|
+
const destinyBond = mechanics.destinyBond;
|
|
22
19
|
const doMove = mechanics.doMove;
|
|
23
|
-
const checkHit = mechanics.checkHit;
|
|
24
|
-
const checkCriticalHit = mechanics.checkCriticalHit;
|
|
25
|
-
const calcDamage = mechanics.calcDamage;
|
|
26
|
-
const adjustDamage = mechanics.adjustDamage;
|
|
27
|
-
const randomizeDamage = mechanics.randomizeDamage;
|
|
28
|
-
const applyDamage = mechanics.applyDamage;
|
|
29
|
-
const reportOutcome = mechanics.reportOutcome;
|
|
30
20
|
const effectChance = mechanics.effectChance;
|
|
31
|
-
const
|
|
32
|
-
const
|
|
21
|
+
const Effectiveness = data.Effectiveness;
|
|
22
|
+
const Effects = mechanics.Effects;
|
|
33
23
|
const kingsRock = mechanics.kingsRock;
|
|
34
|
-
const
|
|
24
|
+
const Move = data.Move;
|
|
25
|
+
const Player = common.Player;
|
|
26
|
+
const randomizeDamage = mechanics.randomizeDamage;
|
|
27
|
+
const reportOutcome = mechanics.reportOutcome;
|
|
28
|
+
const Result = common.Result;
|
|
29
|
+
const State = mechanics.State;
|
|
35
30
|
|
|
36
31
|
const SECONDARY = true;
|
|
37
32
|
const KINGS = true;
|
package/src/lib/gen2/helpers.zig
CHANGED
|
@@ -1,25 +1,18 @@
|
|
|
1
|
-
const std = @import("std");
|
|
2
|
-
|
|
3
1
|
const common = @import("../common/data.zig");
|
|
2
|
+
const data = @import("data.zig");
|
|
3
|
+
const gen1 = @import("../gen1/data.zig");
|
|
4
4
|
const options = @import("../common/options.zig");
|
|
5
5
|
const rng = @import("../common/rng.zig");
|
|
6
|
-
|
|
7
|
-
const gen1 = @import("../gen1/data.zig");
|
|
8
|
-
|
|
9
|
-
const data = @import("data.zig");
|
|
6
|
+
const std = @import("std");
|
|
10
7
|
|
|
11
8
|
const assert = std.debug.assert;
|
|
12
|
-
|
|
13
9
|
const Choice = common.Choice;
|
|
14
|
-
|
|
15
|
-
const showdown = options.showdown;
|
|
16
|
-
|
|
17
|
-
const PSRNG = rng.PSRNG;
|
|
18
|
-
|
|
19
10
|
const DVs = data.DVs;
|
|
20
11
|
const Item = data.Item;
|
|
21
12
|
const Move = data.Move;
|
|
22
13
|
const MoveSlot = data.MoveSlot;
|
|
14
|
+
const PSRNG = rng.PSRNG;
|
|
15
|
+
const showdown = options.showdown;
|
|
23
16
|
const Species = data.Species;
|
|
24
17
|
const Stats = data.Stats;
|
|
25
18
|
|