@pkmn/engine 0.1.0-dev.a02611a4 → 0.1.0-dev.a0447192

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +46 -19
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +43 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +96 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon.d.ts +2 -0
  10. package/build/pkg/addon.js +35 -58
  11. package/build/pkg/addon.js.map +1 -1
  12. package/build/pkg/data/ids.json +12 -12
  13. package/build/pkg/data/layout.json +2 -2
  14. package/build/pkg/data/protocol.json +69 -12
  15. package/build/pkg/data.d.ts +27 -5
  16. package/build/pkg/data.js.map +1 -1
  17. package/build/pkg/gen1.js +3 -3
  18. package/build/pkg/gen1.js.map +1 -1
  19. package/build/pkg/index.d.ts +24 -10
  20. package/build/pkg/index.js +15 -10
  21. package/build/pkg/index.js.map +1 -1
  22. package/build/pkg/protocol.d.ts +20 -1
  23. package/build/pkg/protocol.js +123 -102
  24. package/build/pkg/protocol.js.map +1 -1
  25. package/build/tools/debug.js +36 -68
  26. package/build/tools/debug.js.map +1 -1
  27. package/build/tools/display/debug.jsx +141 -0
  28. package/build/tools/display/debug.jsx.map +1 -0
  29. package/build/tools/display/index.js +132 -0
  30. package/build/tools/display/index.js.map +1 -0
  31. package/build/tools/display/ui.jsx +349 -0
  32. package/build/tools/display/ui.jsx.map +1 -0
  33. package/build/tools/display/util.js +18 -0
  34. package/build/tools/display/util.js.map +1 -0
  35. package/build.zig +227 -96
  36. package/package.json +67 -30
  37. package/src/bin/install-pkmn-engine +29 -19
  38. package/src/bin/pkmn-debug +1 -1
  39. package/src/lib/common/array.zig +77 -0
  40. package/src/lib/common/data.zig +12 -24
  41. package/src/lib/common/debug.zig +39 -8
  42. package/src/lib/common/js.zig +4 -2
  43. package/src/lib/common/optional.zig +21 -10
  44. package/src/lib/common/options.zig +4 -0
  45. package/src/lib/common/protocol.zig +774 -356
  46. package/src/lib/common/rational.zig +132 -36
  47. package/src/lib/common/rng.zig +22 -13
  48. package/src/lib/common/util.zig +50 -1
  49. package/src/lib/gen1/calc.zig +685 -132
  50. package/src/lib/gen1/chance.zig +408 -283
  51. package/src/lib/gen1/data/moves.zig +192 -180
  52. package/src/lib/gen1/data/species.zig +3 -3
  53. package/src/lib/gen1/data/types.zig +7 -7
  54. package/src/lib/gen1/data.zig +48 -59
  55. package/src/lib/gen1/helpers.zig +87 -552
  56. package/src/lib/gen1/mechanics.zig +600 -543
  57. package/src/lib/gen2/calc.zig +161 -0
  58. package/src/lib/gen2/chance.zig +902 -0
  59. package/src/lib/gen2/data/items.zig +12 -18
  60. package/src/lib/gen2/data/moves.zig +661 -580
  61. package/src/lib/gen2/data/species.zig +1 -1
  62. package/src/lib/gen2/data/types.zig +134 -31
  63. package/src/lib/gen2/data.zig +97 -76
  64. package/src/lib/gen2/generated.zig +806 -0
  65. package/src/lib/gen2/helpers.zig +45 -22
  66. package/src/lib/gen2/mechanics.zig +3296 -90
  67. package/src/lib/{binding/node.zig → node.zig} +10 -13
  68. package/src/lib/pkmn.zig +32 -15
  69. package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
  70. package/src/tools/display/dom.ts +96 -0
  71. package/src/tools/display/ui.css +359 -0
  72. package/build/test/display.js +0 -400
  73. package/build/test/display.js.map +0 -1
  74. package/src/lib/gen1/README.md +0 -892
  75. package/src/lib/gen2/README.md +0 -308
  76. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -17,6 +17,7 @@ const assert = std.debug.assert;
17
17
 
18
18
  const expect = std.testing.expect;
19
19
  const expectEqual = std.testing.expectEqual;
20
+ const expectEqualSlices = std.testing.expectEqualSlices;
20
21
 
21
22
  const enabled = pkmn.options.calc;
22
23
 
@@ -29,14 +30,22 @@ const Optional = optional.Optional;
29
30
  const Rational = rational.Rational;
30
31
 
31
32
  const PointerType = util.PointerType;
33
+ const isPointerTo = util.isPointerTo;
32
34
 
33
35
  const Actions = chance.Actions;
34
36
  const Action = chance.Action;
35
37
  const Chance = chance.Chance;
36
- const Durations = chance.Durations;
38
+ const Confusion = chance.Confusion;
37
39
  const Duration = chance.Duration;
40
+ const Durations = chance.Durations;
41
+ const Observation = chance.Observation;
42
+ const Sleeps = chance.Sleeps;
43
+
44
+ const tty = true; // DEBUG
45
+ const summary = false; // DEBUG
38
46
 
39
- const Rolls = helpers.Rolls;
47
+ const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
48
+ const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
40
49
 
41
50
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
42
51
  pub const Summaries = extern struct {
@@ -50,8 +59,8 @@ pub const Summaries = extern struct {
50
59
  }
51
60
 
52
61
  /// Returns the `Summary` for the given `player`.
53
- pub inline fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
54
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
62
+ pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
63
+ assert(isPointerTo(self, Summaries));
55
64
  return if (player == .P1) &self.p1 else &self.p2;
56
65
  }
57
66
  };
@@ -69,8 +78,10 @@ pub const Summary = extern struct {
69
78
  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
70
79
  // (to determine the *actual* damage done compare the target's stored HP before and after).
71
80
  final: u16 = 0,
72
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
73
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
81
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
82
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
83
+ /// to faint). Note that this field does not get set in scenarios where the target would
84
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
74
85
  capped: bool = false,
75
86
 
76
87
  // NOTE: 15 bits padding
@@ -85,25 +96,11 @@ pub const Summary = extern struct {
85
96
  }
86
97
  };
87
98
 
88
- /// TODO
89
- pub const Overrides = extern struct {
90
- /// TODO
91
- actions: Actions = .{},
92
- /// TODO
93
- durations: Durations = .{},
94
-
95
- _: u32 = 0,
96
-
97
- comptime {
98
- assert(@sizeOf(Overrides) == 24);
99
- }
100
- };
101
-
102
99
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
103
100
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
104
101
  pub const Calc = struct {
105
102
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
106
- overrides: Overrides = .{},
103
+ overrides: Actions = .{},
107
104
  /// Information relevant to damage calculation.
108
105
  summaries: Summaries = .{},
109
106
 
@@ -114,26 +111,20 @@ pub const Calc = struct {
114
111
  ) ?std.meta.FieldType(Action, field) {
115
112
  if (!enabled) return null;
116
113
 
117
- const overrides =
118
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
119
- const val = @field(overrides, @tagName(field));
114
+ const val = @field(self.overrides.get(player), @tagName(field));
120
115
  return if (switch (@typeInfo(@TypeOf(val))) {
121
- .Enum => val != .None,
122
- .Int => val != 0,
116
+ Enum => val != .None,
117
+ Int => val != 0,
123
118
  else => unreachable,
124
119
  }) val else null;
125
120
  }
126
121
 
127
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
128
- if (!enabled) return null;
129
-
130
- const durations = self.overrides.durations;
131
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
132
- if (set == 0) return null;
122
+ pub fn confusion(self: *Calc, player: Player) void {
123
+ if (!enabled) return;
133
124
 
134
- const actions = self.overrides.actions;
135
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
136
- return @field(overrides, @tagName(field)) != 0;
125
+ if (self.overrides.get(player).confusion == .started) {
126
+ self.overrides.get(player).confusion = .None;
127
+ }
137
128
  }
138
129
 
139
130
  pub fn base(self: *Calc, player: Player, val: u16) void {
@@ -157,7 +148,7 @@ pub const Calc = struct {
157
148
 
158
149
  /// Null object pattern implementation of Generation I `Calc` which does nothing, though damage
159
150
  /// calculator support should additionally be turned off entirely via `options.calc`.
160
- pub const NULL = Null{};
151
+ pub const NULL: Null = .{};
161
152
 
162
153
  const Null = struct {
163
154
  pub fn overridden(
@@ -169,9 +160,8 @@ const Null = struct {
169
160
  return null;
170
161
  }
171
162
 
172
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
173
- _ = .{ self, player, field };
174
- return null;
163
+ pub fn confusion(self: Null, player: Player) void {
164
+ _ = .{ self, player };
175
165
  }
176
166
 
177
167
  pub fn base(self: Null, player: Player, val: u16) void {
@@ -195,12 +185,14 @@ pub const Stats = struct {
195
185
  };
196
186
 
197
187
  pub const Options = struct {
198
- actions: Actions = .{},
188
+ durations: Durations,
199
189
  seed: ?u64 = null,
200
190
  cap: bool = false,
201
191
  metronome: bool = false,
202
192
  };
203
193
 
194
+ pub const MAX_FRONTIER = 67;
195
+
204
196
  pub fn transitions(
205
197
  battle: anytype,
206
198
  c1: Choice,
@@ -211,29 +203,27 @@ pub fn transitions(
211
203
  ) !?Stats {
212
204
  var stats: Stats = .{};
213
205
 
214
- var actions = options.actions;
215
- var cap = options.cap;
206
+ const cap = options.cap;
216
207
 
217
208
  var seen = std.AutoHashMap(Actions, void).init(allocator);
218
209
  defer seen.deinit();
219
210
  var frontier = std.ArrayList(Actions).init(allocator);
220
211
  defer frontier.deinit();
221
212
 
213
+ const d = options.durations;
214
+
222
215
  var opts = pkmn.battle.options(
223
216
  protocol.NULL,
224
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
225
- Calc{ .overrides = .{ .actions = actions, .durations = .{
226
- .p1 = actions.p1.durations,
227
- .p2 = actions.p2.durations,
228
- } } },
217
+ Chance(Rational(u128)){ .probability = .{}, .durations = d },
218
+ Calc{},
229
219
  );
230
220
 
231
221
  var b = battle;
232
222
  _ = try b.update(c1, c2, &opts);
233
223
  stats.updates += 1;
234
224
 
235
- var p1 = b.side(.P1);
236
- var p2 = b.side(.P2);
225
+ const p1 = b.side(.P1);
226
+ const p2 = b.side(.P2);
237
227
 
238
228
  var p: Rational(u128) = .{ .p = 0, .q = 1 };
239
229
  try frontier.append(opts.chance.actions);
@@ -247,85 +237,106 @@ pub fn transitions(
247
237
  var i: usize = 0;
248
238
  assert(frontier.items.len == 1);
249
239
  while (i < frontier.items.len) : (i += 1) {
250
- var template = frontier.items[i];
251
- opts.calc.overrides.durations = .{
252
- .p1 = template.p1.durations,
253
- .p2 = template.p2.durations,
240
+ const f = frontier.items[i];
241
+ const saved = stats.saved;
242
+
243
+ try debug(writer, f, .{
244
+ .shape = true,
245
+ .color = i,
246
+ .bold = true,
247
+ .background = true,
248
+ .indent = false,
249
+ });
250
+
251
+ var a: Actions = .{
252
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
253
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
254
254
  };
255
255
 
256
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true });
257
-
258
- var a = Actions{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
259
-
260
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
261
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
262
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
263
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
264
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
265
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
266
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
267
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
268
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
269
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
270
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
271
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
272
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
273
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
274
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
275
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
276
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
277
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
278
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
279
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
280
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
281
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
282
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
283
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
284
- for (Rolls.multiHit(template.p2, p1_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
285
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
286
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
287
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
288
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
289
-
290
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
256
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
257
+ for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
258
+ for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
259
+ for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
260
+ for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
261
+ for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
262
+ for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
263
+ for (Rolls.confusion(f.p1, d.p1, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
264
+ for (Rolls.confusion(f.p2, d.p2, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
265
+ for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
266
+ for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
267
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
268
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
269
+ for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
270
+ for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
271
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
272
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
273
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
274
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
275
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
276
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
277
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
278
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
279
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
280
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
281
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
282
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
283
+
284
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
291
285
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
292
286
  a.p1.damage = @intCast(p1_dmg.min);
293
- var p1_min: u8 = 0;
294
287
 
295
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
288
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
289
+
290
+ const p1_min: u9 = p1_dmg.min;
291
+ const p2_min: u9 = p2_dmg.min;
292
+
296
293
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
297
294
  a.p2.damage = @intCast(p2_dmg.min);
298
295
 
299
- opts.calc.overrides.actions = a;
300
- opts.chance = .{ .probability = .{}, .actions = actions };
296
+ opts.calc.overrides = a;
297
+ opts.calc.summaries = .{};
298
+ opts.chance = .{ .probability = .{}, .durations = d };
301
299
  const q = &opts.chance.probability;
302
300
 
303
301
  b = battle;
304
302
  _ = try b.update(c1, c2, &opts);
305
- stats.updates += 1;
306
303
 
307
- const p1_max: u8 = @intCast(p1_dmg.min);
308
- const p2_max: u8 = @intCast(p2_dmg.min);
309
- _ = cap;
310
-
311
- // var p1_max = if (p1_min != 0) p1_min else
312
- // try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
313
- // var p2_max =
314
- // try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
304
+ stats.updates += 1;
315
305
 
316
- if (opts.chance.actions.matches(template)) {
317
- if (!opts.chance.actions.eql(a)) {
318
- try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
306
+ const summaries = &opts.calc.summaries;
307
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
308
+ p1_dmg.min
309
+ else
310
+ try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
311
+ const p2_max: u9 =
312
+ try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
313
+
314
+ if (opts.chance.actions.matches(f)) {
315
+ if (!map(opts.chance.actions).eql(a)) {
316
+ if (!summary) {
317
+ try debug(writer, opts.chance.actions, .{
318
+ .p1_max = p1_max,
319
+ .p2_max = p2_max,
320
+ .color = i,
321
+ .dim = true,
322
+ });
323
+ }
319
324
 
320
- p1_min = p1_max;
325
+ p1_dmg.min = p1_max;
321
326
  p2_dmg.min = p2_max;
322
327
  continue;
323
328
  }
324
329
 
325
- try debug(writer, opts.chance.actions, false, .{ .color = i });
330
+ if (!summary) {
331
+ try debug(writer, opts.chance.actions, .{
332
+ .p1_max = p1_max,
333
+ .p2_max = p2_max,
334
+ .color = i,
335
+ });
336
+ }
326
337
 
327
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
328
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
338
+ for (p1_min..p1_max + 1) |p1d| {
339
+ for (p2_dmg.min..p2_max + 1) |p2d| {
329
340
  var acts = opts.chance.actions;
330
341
  acts.p1.damage = @intCast(p1d);
331
342
  acts.p2.damage = @intCast(p2d);
@@ -335,10 +346,13 @@ pub fn transitions(
335
346
  }
336
347
  }
337
348
  }
338
-
339
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
349
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
340
350
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
351
+
352
+ q.reduce();
341
353
  try p.add(q);
354
+ p.reduce();
355
+
342
356
  stats.saved += 1;
343
357
 
344
358
  if (p.q < p.p) {
@@ -346,27 +360,48 @@ pub fn transitions(
346
360
  return error.TestUnexpectedResult;
347
361
  }
348
362
  } else {
349
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
350
-
351
363
  if (!matches(opts.chance.actions, i, frontier.items)) {
352
364
  try frontier.append(opts.chance.actions);
353
365
 
354
- try debug(writer, opts.chance.actions, true, .{
366
+ try debug(writer, opts.chance.actions, .{
367
+ .p1_max = p1_max,
368
+ .p2_max = p2_max,
369
+ .dim = true,
370
+ .newline = false,
371
+ });
372
+ try writer.writeAll(" → ");
373
+ try debug(writer, opts.chance.actions, .{
374
+ .shape = true,
355
375
  .color = frontier.items.len - 1,
356
376
  .dim = true,
357
- .background = true
377
+ .background = true,
378
+ .indent = false,
379
+ });
380
+ } else if (!summary) {
381
+ try debug(writer, opts.chance.actions, .{
382
+ .p1_max = p1_max,
383
+ .p2_max = p2_max,
384
+ .dim = true,
358
385
  });
359
386
  }
360
387
  }
361
388
 
362
- p1_min = p1_max;
389
+ p1_dmg.min = p1_max;
363
390
  p2_dmg.min = p2_max;
364
391
  }
365
392
 
366
- assert(p1_min > 0 or p1_dmg.min == 0);
367
- p1_dmg.min = p1_min;
393
+ }}}}}}}}}}}}}}}}}}}}}}}}}}}}
394
+
395
+ assert(stats.saved > saved);
396
+ const old = @hasDecl(std.fmt, "formatFloatDecimal");
397
+ if (!old and @TypeOf(writer) != @TypeOf(std.io.null_writer)) {
398
+ p.reduce();
399
+ try writer.print(
400
+ " = {s} ({d:.2}%)\n\n",
401
+ .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
402
+ );
403
+ }
368
404
 
369
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
370
405
  }
371
406
 
372
407
  assert(frontier.items.len == i);
@@ -387,7 +422,123 @@ pub fn transitions(
387
422
  return stats;
388
423
  }
389
424
 
390
- inline fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
425
+ pub fn update(
426
+ battle: anytype,
427
+ c1: Choice,
428
+ c2: Choice,
429
+ options: anytype,
430
+ allocator: std.mem.Allocator,
431
+ writer: anytype,
432
+ transition: bool,
433
+ ) !Result {
434
+ const durations = options.chance.durations;
435
+ options.chance.reset();
436
+
437
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
438
+
439
+ const original = battle.*;
440
+
441
+ // Perfom the actual update
442
+ const result = battle.update(c1, c2, options);
443
+ var overrides = options.chance.actions;
444
+ const updated = options.chance.durations;
445
+
446
+ if (@TypeOf(battle.rng) == data.PRNG) {
447
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
448
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
449
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
450
+ const n = try helpers.diff(&original, battle, stream.writer());
451
+
452
+ // Applying the diff to the battle should take us back to the original copy
453
+ // of the battle (ignoring the RNG).
454
+ var patched = battle.*;
455
+ patched.rng = original.rng;
456
+ helpers.patch(&patched, buf[0..n]);
457
+ try expectEqual(original, patched);
458
+ }
459
+
460
+ if (transition) {
461
+ // Ensure we can generate all transitions from the same original state
462
+ // (we must change the battle's RNG from a FixedRNG to a PRNG because
463
+ // the transitions function relies on RNG for discovery of states)
464
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
465
+ .durations = durations,
466
+ .cap = true,
467
+ })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
468
+ }
469
+
470
+ // Demonstrate that we can produce the same state by forcing the RNG to behave the
471
+ // same as we observed.
472
+ var override = pkmn.battle.options(
473
+ protocol.NULL,
474
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
475
+ Calc{ .overrides = overrides },
476
+ );
477
+ var copy = original;
478
+ var overridden = copy.update(c1, c2, &override);
479
+ try expectEqual(result, overridden);
480
+ try expectEqualActions(overrides, override.chance.actions);
481
+ try expectEqual(updated, override.chance.durations);
482
+
483
+ // The actual battle excluding its RNG field should match a copy updated with
484
+ // overridden RNG (the copy RNG may have advanced because of no-ops)
485
+ copy.rng = battle.rng;
486
+ try expectEqual(battle.*, copy);
487
+
488
+ // Demonstrate that even with the duration rolls changed, the duration
489
+ // fields on their own are sufficient to achieve the same outcomes
490
+ // NB: The actual battle bytes will differ because the durations won't match
491
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
492
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
493
+
494
+ override = pkmn.battle.options(
495
+ protocol.NULL,
496
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
497
+ Calc{ .overrides = overrides },
498
+ );
499
+ copy = original;
500
+ overridden = copy.update(c1, c2, &override);
501
+ try expectEqual(result, overridden);
502
+ try expectEqualActions(overrides, override.chance.actions);
503
+ try expectEqual(updated, override.chance.durations);
504
+
505
+ return result;
506
+ }
507
+
508
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
509
+ return expectEqual(expected, actual) catch |e| switch (e) {
510
+ error.TestExpectedEqual => {
511
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
512
+ return e;
513
+ },
514
+ else => return e,
515
+ };
516
+ }
517
+
518
+ fn unfix(actual: anytype) data.Battle(data.PRNG) {
519
+ return .{
520
+ .sides = actual.sides,
521
+ .turn = actual.turn,
522
+ .last_damage = actual.last_damage,
523
+ .last_moves = actual.last_moves,
524
+ .rng = .{ .src = .{
525
+ .seed = if (pkmn.options.showdown)
526
+ 0x12345678
527
+ else
528
+ .{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
529
+ } },
530
+ };
531
+ }
532
+
533
+ fn map(actions: Actions) Actions {
534
+ if (!pkmn.options.overwrite) return actions;
535
+ var a = actions;
536
+ if (a.p1.confusion == .overwritten) a.p1.confusion = .continuing;
537
+ if (a.p2.confusion == .overwritten) a.p2.confusion = .continuing;
538
+ return a;
539
+ }
540
+
541
+ fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
391
542
  for (frontier, 0..) |f, j| {
392
543
  // TODO: is skipping this redundant check worth it?
393
544
  if (i == j) continue;
@@ -404,23 +555,425 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
404
555
  }
405
556
 
406
557
  const Style = struct {
558
+ shape: bool = false,
559
+ p1_max: u9 = 0,
560
+ p2_max: u9 = 0,
407
561
  color: ?usize = null,
408
562
  bold: bool = false,
409
563
  background: bool = false,
410
564
  dim: bool = false,
565
+ newline: bool = true,
566
+ indent: bool = true,
567
+ };
568
+
569
+ fn debug(writer: anytype, actions: Actions, style: Style) !void {
570
+ if (style.indent) try writer.writeAll(" ");
571
+ if (tty) {
572
+ const mod: usize = if (style.dim) 2 else 1;
573
+ const background: usize = if (style.background) 4 else 3;
574
+ const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
575
+
576
+ if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
577
+ try writer.print("\x1b[{d}{d}m", .{ background, color });
578
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
579
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
580
+ if (p1 != 0 or p2 != 0) {
581
+ assert(!style.shape);
582
+ try format(writer, actions, p1, p2);
583
+ } else {
584
+ try actions.fmt(writer, style.shape);
585
+ }
586
+ try writer.writeAll("\x1b[0m");
587
+ } else {
588
+ if (style.dim) try writer.writeAll(" ");
589
+ try actions.fmt(writer, style.shape);
590
+ }
591
+ if (style.newline) try writer.writeByte('\n');
592
+ }
593
+
594
+ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
595
+ var input: [1024]u8 = undefined;
596
+ var output: [1024]u8 = undefined;
597
+
598
+ var stream = std.io.fixedBufferStream(&input);
599
+ try actions.fmt(&stream.writer(), false);
600
+ var len = stream.getWritten().len;
601
+ @memcpy(output[0..len], input[0..len]);
602
+
603
+ var find: [16]u8 = undefined;
604
+ var repl: [22]u8 = undefined;
605
+ if (p1 != 0 and actions.p1.damage != 0) {
606
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
607
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
608
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
609
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
610
+ len += 6;
611
+ }
612
+ if (p2 != 0 and actions.p2.damage != 0) {
613
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
614
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
615
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
616
+ len += 6;
617
+ }
618
+
619
+ try writer.writeAll(output[0..len]);
620
+ }
621
+
622
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
623
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
624
+ pub const Rolls = struct {
625
+ const PLAYER_NONE = [_]Optional(Player){.None};
626
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
627
+
628
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
629
+ pub fn speedTie(action: Action) []const Optional(Player) {
630
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
631
+ }
632
+
633
+ const OBS_NONE = [_]Optional(Observation){.None};
634
+ const OBS_STARTED = [_]Optional(Observation){.started};
635
+ const OBS_CONTINUING = [_]Optional(Observation){.continuing};
636
+ const OBS_ENDED = [_]Optional(Observation){.ended};
637
+ const OBS_ALL = [_]Optional(Observation){ .started, .continuing, .ended };
638
+ const OBS = [_]Optional(Observation){ .continuing, .ended };
639
+
640
+ /// Returns a slice with a range of values for sleep given the `action` state and observed
641
+ /// `durations`.
642
+ pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
643
+ if (action.sleep == .None) return &OBS_NONE;
644
+ return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
645
+ &OBS_ALL
646
+ else switch (action.sleep) {
647
+ .started => &OBS_STARTED,
648
+ else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
649
+ };
650
+ }
651
+
652
+ /// Returns a slice with a range of values for disable given the `action`, observed `durations`,
653
+ /// and the state of the `parent` (observation of the player's Pokémon sleep status).
654
+ pub fn disable(
655
+ action: Action,
656
+ duration: Duration,
657
+ parent: Optional(Observation),
658
+ ) []const Optional(Observation) {
659
+ if (action.disable == .None) return &OBS_NONE;
660
+ return if (duration.disable == 0 and action.speed_tie != .None)
661
+ &OBS_ALL
662
+ else switch (action.disable) {
663
+ .started => &OBS_STARTED,
664
+ else => if (duration.disable >= 8)
665
+ &OBS_ENDED
666
+ else if (parent != .None and parent != .started)
667
+ &OBS_CONTINUING
668
+ else
669
+ &OBS,
670
+ };
671
+ }
672
+
673
+ /// FIXME
674
+ pub fn attacking(
675
+ action: Action,
676
+ duration: Duration,
677
+ parent: Optional(Observation),
678
+ ) []const Optional(Observation) {
679
+ return switch (action.attacking) {
680
+ .None => &OBS_NONE,
681
+ .started => &OBS_STARTED,
682
+ else => if (duration.attacking >= 3)
683
+ &OBS_ENDED
684
+ else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
685
+ &OBS_CONTINUING
686
+ else
687
+ &OBS,
688
+ };
689
+ }
690
+
691
+ const CFZ_NONE = [_]Optional(Confusion){.None};
692
+ const CFZ_STARTED = [_]Optional(Confusion){.started};
693
+ const CFZ_OVERWRITTEN = [_]Optional(Confusion){ .started, .overwritten };
694
+ const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
695
+ const CFZ_ENDED = [_]Optional(Confusion){.ended};
696
+ const CFZ = [_]Optional(Confusion){ .continuing, .ended };
697
+
698
+ /// FIXME
699
+ pub fn confusion(
700
+ action: Action,
701
+ duration: Duration,
702
+ sibling: Optional(Observation),
703
+ parent: Optional(Observation),
704
+ ) []const Optional(Confusion) {
705
+ return switch (action.confusion) {
706
+ .None => &CFZ_NONE,
707
+ .started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
708
+ &CFZ_OVERWRITTEN
709
+ else
710
+ &CFZ_STARTED,
711
+ else => if (duration.confusion >= 5)
712
+ &CFZ_ENDED
713
+ else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
714
+ &CFZ_CONTINUING
715
+ else
716
+ &CFZ,
717
+ };
718
+ }
719
+
720
+ /// Returns a slice with a range of values for binding given the `action`, observed `durations`,
721
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
722
+ pub fn binding(
723
+ action: Action,
724
+ duration: Duration,
725
+ parent: Optional(bool),
726
+ ) []const Optional(Observation) {
727
+ if (parent == .true) return &OBS_NONE;
728
+ return switch (action.binding) {
729
+ .None => &OBS_NONE,
730
+ .started => &OBS_STARTED,
731
+ else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
732
+ };
733
+ }
734
+
735
+ const BOOL_NONE = [_]Optional(bool){.None};
736
+ const BOOLS = [_]Optional(bool){ .false, .true };
737
+
738
+ /// Returns a slice with the correct range of values for hits given the `action` state
739
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
740
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
741
+ if (parent == .true) return &BOOL_NONE;
742
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
743
+ }
744
+
745
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
746
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
747
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
748
+ if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
749
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
750
+ }
751
+
752
+ /// Returns a slice with the correct range of values for secondary chances hits given the
753
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
754
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
755
+ if (parent == .false) return &BOOL_NONE;
756
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
757
+ }
758
+
759
+ /// The min and max bounds on iteration over damage rolls.
760
+ pub const Range = struct { min: u9, max: u9 };
761
+
762
+ /// Returns the range bounding damage rolls given the `action` state and the state of
763
+ /// the `parent` (whether the player's Pokémon's move hit).
764
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
765
+ return if (parent == .false or action.damage == 0)
766
+ .{ .min = 0, .max = 1 }
767
+ else
768
+ .{ .min = 217, .max = 256 };
769
+ }
770
+
771
+ /// Returns the max damage roll which will produce the same damage as `roll`
772
+ /// given the base damage in `summaries`.
773
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) !u8 {
774
+ if (roll == 0) return roll;
775
+
776
+ const dmg = summaries.get(player.foe()).damage;
777
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
778
+
779
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
780
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
781
+ }
782
+
783
+ /// Returns a slice with the correct range of values for confused given the `action` state and
784
+ /// the state of the `parent` (observation of the player's Pokémon confusion status).
785
+ pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
786
+ const done = parent == .None or parent == .ended;
787
+ return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
788
+ }
789
+
790
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
791
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
792
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
793
+ if (parent == .true) return &BOOL_NONE;
794
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
795
+ }
796
+
797
+ const SLOT_NONE = [_]u4{0};
798
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
799
+
800
+ /// Returns a slice with a range of values for move slots given the `action` state
801
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
802
+ ///
803
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
804
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
805
+ if (parent == .false) return &SLOT_NONE;
806
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
807
+ }
808
+
809
+ const MULTI_NONE = [_]u4{0};
810
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
811
+
812
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
813
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
814
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
815
+ if (parent == .false) return &MULTI_NONE;
816
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
817
+ }
818
+
819
+ const PSYWAVE_NONE = [_]u8{0};
820
+ const PSYWAVE = init: {
821
+ var rolls: [150]u8 = undefined;
822
+ for (0..150) |i| rolls[i] = i + 1;
823
+ break :init rolls;
824
+ };
825
+
826
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
827
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
828
+ pub fn psywave(
829
+ action: Action,
830
+ side: *data.Side,
831
+ parent: Optional(bool),
832
+ ) []const u8 {
833
+ if (parent == .false) return &PSYWAVE_NONE;
834
+ return if (action.psywave == 0)
835
+ &PSYWAVE_NONE
836
+ else
837
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
838
+ }
839
+
840
+ const MOVE_NONE = [_]data.Move{.None};
841
+
842
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
843
+ pub fn metronome(action: Action) []const data.Move {
844
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
845
+ }
411
846
  };
412
847
 
413
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
414
- _ = .{ writer, actions, shape, style };
415
- // const mod: usize = if (style.dim) 2 else 1;
416
- // const background: usize = if (style.background) 4 else 3;
417
- // const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
418
- // if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
419
- // try writer.print("\x1b[{d}{d}m", .{ background, color });
420
- // try actions.fmt(writer, shape);
421
- // try writer.writeAll("\x1b[0m\n");
422
- // DEBUG
423
- // if (style.dim) try writer.writeAll(" ");
424
- // try actions.fmt(writer, shape);
425
- // try writer.writeByte('\n');
848
+ test "Rolls.speedTie" {
849
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
850
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
851
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
852
+ }
853
+
854
+ test "Rolls.sleep" {
855
+ return error.SkipZigTest; // TODO
856
+ }
857
+
858
+ test "Rolls.disable" {
859
+ return error.SkipZigTest; // TODO
860
+ }
861
+
862
+ test "Rolls.confusion" {
863
+ return error.SkipZigTest; // TODO
864
+ }
865
+
866
+ test "Rolls.atacking" {
867
+ return error.SkipZigTest; // TODO
868
+ }
869
+
870
+ test "Rolls.binding" {
871
+ return error.SkipZigTest; // TODO
872
+ }
873
+
874
+ test "Rolls.damage" {
875
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
876
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
877
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
878
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
879
+ }
880
+
881
+ test "Rolls.coalesce" {
882
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
883
+ try expectEqual(@as(u8, 0), try Rolls.coalesce(.P2, 0, &summaries, false));
884
+ try expectEqual(@as(u8, 241), try Rolls.coalesce(.P2, 238, &summaries, false));
885
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 238, &summaries, true));
886
+ summaries.p1.damage.final = 74;
887
+ try expectEqual(@as(u8, 217), try Rolls.coalesce(.P2, 217, &summaries, false));
888
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 217, &summaries, true));
889
+ }
890
+
891
+ test "Rolls.hit" {
892
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
893
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
894
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
895
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
896
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
897
+ }
898
+
899
+ test "Rolls.secondaryChance" {
900
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
901
+ try expectEqualSlices(
902
+ Optional(bool),
903
+ &.{ .false, .true },
904
+ Rolls.secondaryChance(actions.p1, .None),
905
+ );
906
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
907
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
908
+ }
909
+
910
+ test "Rolls.criticalHit" {
911
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
912
+ try expectEqualSlices(
913
+ Optional(bool),
914
+ &.{ .false, .true },
915
+ Rolls.criticalHit(actions.p1, .None),
916
+ );
917
+ try expectEqualSlices(
918
+ Optional(bool),
919
+ if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
920
+ Rolls.criticalHit(actions.p1, .false),
921
+ );
922
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
923
+ }
924
+
925
+ test "Rolls.confused" {
926
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
927
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
928
+ try expectEqualSlices(
929
+ Optional(bool),
930
+ &.{ .false, .true },
931
+ Rolls.confused(actions.p2, .continuing),
932
+ );
933
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
934
+ }
935
+
936
+ test "Rolls.paralyzed" {
937
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
938
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
939
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
940
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
941
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
942
+ }
943
+
944
+ test "Rolls.moveSlot" {
945
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
946
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
947
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
948
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
949
+ }
950
+
951
+ test "Rolls.multiHit" {
952
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
953
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
954
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
955
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
956
+ }
957
+
958
+ test "Rolls.metronome" {
959
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
960
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
961
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
962
+ }
963
+
964
+ test "Rolls.psywave" {
965
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
966
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
967
+ .species = .Bulbasaur,
968
+ .level = 100,
969
+ .moves = &[_]data.Move{.Tackle},
970
+ }});
971
+
972
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
973
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
974
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
975
+ side.stored().level = 81;
976
+ rolls = Rolls.psywave(actions.p2, &side, .None);
977
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
978
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
426
979
  }