@pkmn/engine 0.1.0-dev.9f75c7ae → 0.1.0-dev.a0167a9d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +44 -19
- package/build/pkg/addon.js +6 -7
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +2 -1
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.js +5 -5
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +2 -2
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +5 -4
- package/build/tools/debug.js.map +1 -1
- package/build.zig +82 -90
- package/package.json +31 -23
- package/src/bin/install-pkmn-engine +26 -18
- package/src/lib/common/data.zig +4 -4
- package/src/lib/common/debug.zig +2 -2
- package/src/lib/common/optional.zig +1 -1
- package/src/lib/common/options.zig +2 -0
- package/src/lib/common/protocol.zig +393 -396
- package/src/lib/common/rational.zig +109 -15
- package/src/lib/common/rng.zig +11 -11
- package/src/lib/gen1/calc.zig +269 -97
- package/src/lib/gen1/chance.zig +126 -160
- package/src/lib/gen1/data/species.zig +1 -1
- package/src/lib/gen1/data.zig +21 -21
- package/src/lib/gen1/helpers.zig +191 -206
- package/src/lib/gen1/mechanics.zig +308 -285
- package/src/lib/gen2/chance.zig +211 -121
- package/src/lib/gen2/data.zig +13 -11
- package/src/lib/gen2/generated.zig +15 -24
- package/src/lib/gen2/helpers.zig +37 -7
- package/src/lib/gen2/mechanics.zig +855 -413
- package/src/lib/{binding/node.zig → node.zig} +9 -12
- package/src/lib/pkmn.zig +27 -12
- package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
- package/src/test/display/pkmn.html.tmpl +5 -5
- package/src/lib/gen1/README.md +0 -894
- package/src/lib/gen2/README.md +0 -330
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@@ -22,6 +22,7 @@ const Result = common.Result;
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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+
const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -70,8 +71,8 @@ pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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-
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-
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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@@ -89,11 +90,11 @@ fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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@@ -165,7 +166,7 @@ fn selectMove(
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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@@ -255,14 +256,14 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: a
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foe.active.volatiles.Binding = false;
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try options.log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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-
try options.log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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@@ -346,10 +347,10 @@ fn doTurn(
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)) |r| return r;
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if (!replace) {
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if (player_choice.type != .Switch) {
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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if (try checkFaint(battle, foe_player, true, options)) |r| return r;
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}
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if (residual) try handleResidual(battle, player, options);
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if (try checkFaint(battle, player, options)) |r| return r;
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if (try checkFaint(battle, player, false, options)) |r| return r;
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} else if (foe_choice.type == .Pass) return null;
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options.chance.clearPending();
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@@ -368,10 +369,10 @@ fn doTurn(
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)) |r| return r;
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if (!replace) {
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if (!calc and foe_choice.type != .Switch) {
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if (try checkFaint(battle, player, options)) |r| return r;
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if (try checkFaint(battle, player, true, options)) |r| return r;
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}
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if (residual) try handleResidual(battle, foe_player, options);
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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if (try checkFaint(battle, foe_player, false, options)) |r| return r;
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}
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// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
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@@ -406,7 +407,7 @@ fn executeMove(
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if (side.last_selected_move == .SKIP_TURN) {
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assert(!showdown);
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if (battle.foe(player).active.volatiles.Binding) {
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try options.log.cant(battle.active(player), .Bound);
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try options.log.cant(.{ battle.active(player), .Bound });
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}
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return null;
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}
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@@ -430,7 +431,7 @@ fn executeMove(
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Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
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// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
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// thawed, in which case we will desync unless the last_selected_move happened to be at
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// index 1 and the current Pokémon has the same move in its first slot
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// index 1 and the current Pokémon has the same move in its first slot
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if (!auto) {
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// side.active.moves(slot) is safe to check even though the slot in question might not
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// technically be from this Pokémon because it must be exactly 1 to not desync and
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@@ -496,23 +497,23 @@ fn beforeMove(
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}
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if (duration == 0) {
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try log.curestatus(ident, before, .Message);
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try log.curestatus(.{ ident, before, .Message });
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stored.status = 0; // clears EXT if present
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} else {
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try log.cant(ident, .Sleep);
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try log.cant(.{ ident, .Sleep });
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}
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side.last_used_move = .None;
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return .done;
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}
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if (Status.is(stored.status, .FRZ)) {
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try log.cant(ident, .Freeze);
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try log.cant(.{ ident, .Freeze });
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side.last_used_move = .None;
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return .done;
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}
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if (skip or foe.active.volatiles.Binding) {
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try log.cant(ident, .Bound);
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try log.cant(.{ ident, .Bound });
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return .done;
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}
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@@ -520,13 +521,13 @@ fn beforeMove(
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// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
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// Pokémon can sometimes flinch multiple times from the same original hit
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if (!showdown) volatiles.Flinch = false;
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try log.cant(ident, .Flinch);
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try log.cant(.{ ident, .Flinch });
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return .done;
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}
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if (volatiles.Recharging) {
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volatiles.Recharging = false;
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try log.cant(ident, .Recharge);
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try log.cant(.{ ident, .Recharge });
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return .done;
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}
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@@ -540,7 +541,7 @@ fn beforeMove(
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if (volatiles.disable_duration == 0) {
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volatiles.disable_move = 0;
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try log.end(ident, .Disable);
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try log.end(.{ ident, .Disable });
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}
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}
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// Pokémon Showdown's disable condition has a single onBeforeMove handler
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@@ -565,9 +566,9 @@ fn beforeMove(
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if (volatiles.confusion == 0) {
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volatiles.Confusion = false;
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try log.end(ident, .Confusion);
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try log.end(.{ ident, .Confusion });
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} else {
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try log.activate(ident, .Confusion);
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try log.activate(.{ ident, .Confusion });
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if (try Rolls.confused(battle, player, options)) {
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assert(!volatiles.MultiHit);
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@@ -618,7 +619,7 @@ fn beforeMove(
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volatiles.Binding = false;
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options.chance.clearDurations(player, null);
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// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
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try log.cant(ident, .Paralysis);
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try log.cant(.{ ident, .Paralysis });
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return .done;
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}
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@@ -634,8 +635,6 @@ fn beforeMove(
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volatiles.state +%= battle.last_damage;
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}
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assert(volatiles.attacks > 0);
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-
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if (options.calc.modify(player, .attacking)) |extend| {
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if (!extend) volatiles.attacks = 0;
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} else {
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try options.chance.attacking(player, volatiles.attacks);
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if (volatiles.attacks != 0) {
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try log.activate(ident, .Bide);
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try log.activate(.{ ident, .Bide });
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return .done;
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}
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volatiles.Bide = false;
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try log.end(ident, .Bide);
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try log.end(.{ ident, .Bide });
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battle.last_damage = volatiles.state *% 2;
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volatiles.state = 0;
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if (battle.last_damage == 0) {
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try log.fail(ident, .None);
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try log.fail(.{ ident, .None });
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return .done;
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}
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@@ -675,8 +674,6 @@ fn beforeMove(
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}
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if (volatiles.Thrashing) {
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assert(volatiles.attacks > 0);
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-
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if (options.calc.modify(player, .attacking)) |extend| {
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if (!extend) volatiles.attacks = 0;
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} else {
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@@ -685,23 +682,21 @@ fn beforeMove(
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try options.chance.attacking(player, volatiles.attacks);
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if (!showdown and handleThrashing(battle, active, player, options)) {
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try log.start(battle.active(player), .ConfusionSilent);
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try log.start(.{ battle.active(player), .ConfusionSilent });
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}
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try log.move(ident, side.last_selected_move, battle.active(player.foe()));
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try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
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if (showdown) {
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// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
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// used in useMove and doesn't have the notion of skipping canMove semantics
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side.last_used_move = side.last_selected_move;
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if (handleThrashing(battle, active, player, options)) {
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try log.start(battle.active(player), .ConfusionSilent);
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try log.start(.{ battle.active(player), .ConfusionSilent });
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}
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}
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return .skip_can;
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}
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if (volatiles.Binding) {
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-
assert(volatiles.attacks > 0);
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-
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if (options.calc.modify(player, .binding)) |extend| {
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if (!extend) volatiles.attacks = 0;
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} else {
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@@ -709,7 +704,7 @@ fn beforeMove(
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}
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try options.chance.binding(player, volatiles.attacks);
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try log.move(
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try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
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if (showdown or battle.last_damage != 0) {
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const sub = showdown and foe.active.volatiles.Substitute;
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_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
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@@ -737,22 +732,21 @@ fn canMove(
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const player_ident = battle.active(player);
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const move = Move.get(side.last_selected_move);
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-
var skip = skip_pp;
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if (side.active.volatiles.Charging) {
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side.active.volatiles.Charging = false;
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side.active.volatiles.Invulnerable = false;
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} else if (move.effect == .Charge) {
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try options.log.
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try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
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setCounterable(battle, player, side, move);
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try Effects.charge(battle, player, options);
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return false;
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}
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side.last_used_move = side.last_selected_move;
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752
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-
if (!
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if (!skip_pp) decrementPP(side, mslot, auto);
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753
747
|
|
|
754
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
755
|
-
try options.log.
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
756
750
|
setCounterable(battle, player, side, move);
|
|
757
751
|
|
|
758
752
|
if (move.effect.onBegin()) {
|
|
@@ -858,7 +852,7 @@ fn doMove(
|
|
|
858
852
|
break :miss true;
|
|
859
853
|
}
|
|
860
854
|
break :miss (move.target != .Self and
|
|
861
|
-
!moveHit(battle, player, move, &immune, &mist, options));
|
|
855
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
862
856
|
};
|
|
863
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
864
858
|
|
|
@@ -901,11 +895,11 @@ fn doMove(
|
|
|
901
895
|
}
|
|
902
896
|
}
|
|
903
897
|
|
|
904
|
-
|
|
898
|
+
const zero = battle.last_damage == 0;
|
|
905
899
|
miss = if (showdown or skip)
|
|
906
900
|
miss
|
|
907
901
|
else
|
|
908
|
-
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
902
|
+
(!try moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
909
903
|
|
|
910
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
911
905
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -929,16 +923,16 @@ fn doMove(
|
|
|
929
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
930
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
931
925
|
if (ohko) {
|
|
932
|
-
try log.immune(foe_ident, .OHKO);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
933
927
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
934
|
-
try log.immune(foe_ident, .None);
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
935
929
|
} else if (mist) {
|
|
936
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
937
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
938
932
|
} else {
|
|
939
|
-
if (showdown
|
|
940
|
-
try log.lastmiss();
|
|
941
|
-
try log.miss(battle.active(player));
|
|
933
|
+
if (!showdown and !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
942
936
|
}
|
|
943
937
|
if (move.effect == .JumpKick) {
|
|
944
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
@@ -955,13 +949,13 @@ fn doMove(
|
|
|
955
949
|
try options.chance.commit(player, .binding);
|
|
956
950
|
}
|
|
957
951
|
return null;
|
|
958
|
-
} else {
|
|
952
|
+
} else if (!showdown) {
|
|
959
953
|
try options.chance.commit(player, .hit);
|
|
960
954
|
}
|
|
961
955
|
|
|
962
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
963
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
964
|
-
// it up above before damage calculation)
|
|
958
|
+
// it up above before damage calculation)
|
|
965
959
|
if (!showdown and move.effect.isMulti()) {
|
|
966
960
|
try Effects.multiHit(battle, player, move, options);
|
|
967
961
|
hits = side.active.volatiles.attacks;
|
|
@@ -974,15 +968,15 @@ fn doMove(
|
|
|
974
968
|
var hit: u4 = 0;
|
|
975
969
|
while (hit < hits) {
|
|
976
970
|
if (hit == 0) {
|
|
977
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
978
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
979
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
980
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
981
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
982
976
|
}
|
|
983
977
|
}
|
|
984
978
|
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
985
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
986
980
|
hit += 1;
|
|
987
981
|
if (foe.stored().hp == 0) break;
|
|
988
982
|
if (!late and (!sub or move.effect == .Explode)) {
|
|
@@ -999,7 +993,7 @@ fn doMove(
|
|
|
999
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
1000
994
|
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1001
995
|
}
|
|
1002
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1003
997
|
} else if (showdown) {
|
|
1004
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
1005
999
|
if (move.effect == .Binding) {
|
|
@@ -1009,9 +1003,9 @@ fn doMove(
|
|
|
1009
1003
|
assert(foe.stored().hp > 0);
|
|
1010
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1011
1005
|
if (sub) {
|
|
1012
|
-
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1013
1007
|
} else {
|
|
1014
|
-
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1015
1009
|
try buildRage(battle, player.foe(), options);
|
|
1016
1010
|
}
|
|
1017
1011
|
return null;
|
|
@@ -1020,12 +1014,12 @@ fn doMove(
|
|
|
1020
1014
|
}
|
|
1021
1015
|
|
|
1022
1016
|
// Substitute being broken nullifies the move's effect completely so even
|
|
1023
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1017
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
1024
1018
|
if (nullified) return null;
|
|
1025
1019
|
|
|
1026
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
1027
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
1028
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1022
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1029
1023
|
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
1030
1024
|
|
|
1031
1025
|
if (foe.stored().hp == 0) return null;
|
|
@@ -1040,7 +1034,7 @@ fn doMove(
|
|
|
1040
1034
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
1041
1035
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1042
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1043
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1037
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1044
1038
|
if (move.effect == .Twineedle) {
|
|
1045
1039
|
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1046
1040
|
} else if (move.effect == .Disable) {
|
|
@@ -1059,12 +1053,14 @@ fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: a
|
|
|
1059
1053
|
const side = battle.side(player);
|
|
1060
1054
|
|
|
1061
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1062
|
-
var rate =
|
|
1056
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1063
1057
|
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1064
1058
|
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1065
1059
|
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1066
1060
|
|
|
1067
|
-
|
|
1061
|
+
const spurious =
|
|
1062
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1063
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1068
1064
|
}
|
|
1069
1065
|
|
|
1070
1066
|
fn calcDamage(
|
|
@@ -1116,9 +1112,9 @@ fn calcDamage(
|
|
|
1116
1112
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1117
1113
|
}
|
|
1118
1114
|
|
|
1119
|
-
const lvl =
|
|
1115
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1120
1116
|
|
|
1121
|
-
def =
|
|
1117
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1122
1118
|
|
|
1123
1119
|
if (def == 0) return false;
|
|
1124
1120
|
|
|
@@ -1179,7 +1175,6 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
|
|
|
1179
1175
|
const foe = battle.foe(player);
|
|
1180
1176
|
|
|
1181
1177
|
if (!try checkHit(battle, player, move, options)) return null;
|
|
1182
|
-
try options.chance.commit(player, .hit);
|
|
1183
1178
|
|
|
1184
1179
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1185
1180
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1209,7 +1204,7 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
|
|
|
1209
1204
|
const foe = battle.foe(player);
|
|
1210
1205
|
|
|
1211
1206
|
if (battle.last_damage == 0) {
|
|
1212
|
-
try options.log.fail(battle.active(player), .None);
|
|
1207
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1213
1208
|
return null;
|
|
1214
1209
|
}
|
|
1215
1210
|
|
|
@@ -1227,22 +1222,21 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
|
|
|
1227
1222
|
foe_last_selected_move.type == .Fighting);
|
|
1228
1223
|
|
|
1229
1224
|
if (!used and !selected) {
|
|
1230
|
-
try options.log.fail(battle.active(player), .None);
|
|
1225
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1231
1226
|
return null;
|
|
1232
1227
|
}
|
|
1233
1228
|
|
|
1234
1229
|
if (!used or !selected) {
|
|
1235
1230
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1236
1231
|
if (!showdown) return Result.Error;
|
|
1237
|
-
try options.log.fail(battle.active(player), .None);
|
|
1232
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1238
1233
|
return null;
|
|
1239
1234
|
}
|
|
1240
1235
|
|
|
1241
1236
|
battle.last_damage *|= 2;
|
|
1242
1237
|
|
|
1243
|
-
// Pokémon Showdown calls
|
|
1238
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1244
1239
|
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1245
|
-
try options.chance.commit(player, .hit);
|
|
1246
1240
|
|
|
1247
1241
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1248
1242
|
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
@@ -1270,20 +1264,20 @@ fn applyDamage(
|
|
|
1270
1264
|
subbed.active.volatiles.substitute = 0;
|
|
1271
1265
|
subbed.active.volatiles.Substitute = false;
|
|
1272
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1273
|
-
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1274
|
-
options.calc.capped(
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(sub_player);
|
|
1275
1269
|
return true;
|
|
1276
1270
|
} else {
|
|
1277
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1278
1272
|
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1279
|
-
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1280
1274
|
return false;
|
|
1281
1275
|
}
|
|
1282
1276
|
}
|
|
1283
1277
|
|
|
1284
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1285
1279
|
target.stored().hp -= battle.last_damage;
|
|
1286
|
-
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1287
1281
|
return false;
|
|
1288
1282
|
}
|
|
1289
1283
|
|
|
@@ -1302,7 +1296,7 @@ fn mirrorMove(
|
|
|
1302
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1303
1297
|
|
|
1304
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1305
|
-
try options.log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1306
1300
|
return null;
|
|
1307
1301
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1308
1302
|
incrementPP(side, mslot);
|
|
@@ -1338,20 +1332,23 @@ fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype)
|
|
|
1338
1332
|
var immune = false;
|
|
1339
1333
|
var mist = false;
|
|
1340
1334
|
|
|
1341
|
-
if (moveHit(battle, player, move, &immune, &mist, options))
|
|
1335
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1336
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1337
|
+
return true;
|
|
1338
|
+
}
|
|
1342
1339
|
|
|
1343
1340
|
assert(!immune);
|
|
1344
1341
|
if (mist) {
|
|
1345
1342
|
assert(!showdown);
|
|
1346
1343
|
const foe_ident = battle.active(player.foe());
|
|
1347
|
-
try options.log.activate(foe_ident, .Mist);
|
|
1348
|
-
try options.log.fail(foe_ident, .None);
|
|
1344
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1345
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1349
1346
|
} else {
|
|
1350
|
-
try options.
|
|
1351
|
-
try options.log.
|
|
1352
|
-
try options.log.miss(battle.active(player));
|
|
1347
|
+
try options.log.lastmiss(.{});
|
|
1348
|
+
try options.log.miss(.{battle.active(player)});
|
|
1353
1349
|
}
|
|
1354
1350
|
|
|
1351
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1355
1352
|
return false;
|
|
1356
1353
|
}
|
|
1357
1354
|
|
|
@@ -1362,7 +1359,7 @@ fn moveHit(
|
|
|
1362
1359
|
immune: *bool,
|
|
1363
1360
|
mist: *bool,
|
|
1364
1361
|
options: anytype,
|
|
1365
|
-
) bool {
|
|
1362
|
+
) !bool {
|
|
1366
1363
|
var side = battle.side(player);
|
|
1367
1364
|
const foe = battle.foe(player);
|
|
1368
1365
|
|
|
@@ -1401,7 +1398,7 @@ fn moveHit(
|
|
|
1401
1398
|
const overwritten = overwrite and state > 0;
|
|
1402
1399
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1403
1400
|
|
|
1404
|
-
var accuracy = if (overwritten) state else
|
|
1401
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1405
1402
|
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1406
1403
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1407
1404
|
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
@@ -1413,7 +1410,7 @@ fn moveHit(
|
|
|
1413
1410
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1414
1411
|
|
|
1415
1412
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1416
|
-
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1413
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1417
1414
|
};
|
|
1418
1415
|
|
|
1419
1416
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1431,6 +1428,7 @@ fn moveHit(
|
|
|
1431
1428
|
fn checkFaint(
|
|
1432
1429
|
battle: anytype,
|
|
1433
1430
|
player: Player,
|
|
1431
|
+
cap: bool,
|
|
1434
1432
|
options: anytype,
|
|
1435
1433
|
) @TypeOf(options.log).Error!?Result {
|
|
1436
1434
|
const side = battle.side(player);
|
|
@@ -1443,20 +1441,20 @@ fn checkFaint(
|
|
|
1443
1441
|
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1444
1442
|
const more = player_out or foe_out;
|
|
1445
1443
|
|
|
1446
|
-
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1447
|
-
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1444
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1445
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1448
1446
|
|
|
1449
1447
|
assert(!side.active.volatiles.MultiHit);
|
|
1450
1448
|
assert(!foe.active.volatiles.MultiHit);
|
|
1451
1449
|
|
|
1452
1450
|
if (player_out and foe_out) {
|
|
1453
|
-
try options.log.tie();
|
|
1451
|
+
try options.log.tie(.{});
|
|
1454
1452
|
return Result.Tie;
|
|
1455
1453
|
} else if (player_out) {
|
|
1456
|
-
try options.log.win(player.foe());
|
|
1454
|
+
try options.log.win(.{player.foe()});
|
|
1457
1455
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1458
1456
|
} else if (foe_out) {
|
|
1459
|
-
try options.log.win(player);
|
|
1457
|
+
try options.log.win(.{player});
|
|
1460
1458
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1461
1459
|
}
|
|
1462
1460
|
|
|
@@ -1465,7 +1463,7 @@ fn checkFaint(
|
|
|
1465
1463
|
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1466
1464
|
}
|
|
1467
1465
|
|
|
1468
|
-
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1466
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1469
1467
|
var side = battle.side(player);
|
|
1470
1468
|
var foe = battle.foe(player);
|
|
1471
1469
|
assert(side.stored().hp == 0);
|
|
@@ -1498,8 +1496,10 @@ fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result
|
|
|
1498
1496
|
side.stored().stats.spe;
|
|
1499
1497
|
}
|
|
1500
1498
|
|
|
1501
|
-
try options.log.faint(battle.active(player), done);
|
|
1502
|
-
|
|
1499
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1500
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1501
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1502
|
+
if (cap) options.calc.capped(player);
|
|
1503
1503
|
return null;
|
|
1504
1504
|
}
|
|
1505
1505
|
|
|
@@ -1520,8 +1520,8 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
1520
1520
|
|
|
1521
1521
|
if (!showdown or damage > 0) {
|
|
1522
1522
|
stored.hp -= damage;
|
|
1523
|
-
// Pokémon Showdown uses
|
|
1524
|
-
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1523
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1524
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1525
1525
|
}
|
|
1526
1526
|
}
|
|
1527
1527
|
|
|
@@ -1546,14 +1546,14 @@ fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
|
1546
1546
|
const amount = @min(damage, stored.hp);
|
|
1547
1547
|
stored.hp -= amount;
|
|
1548
1548
|
|
|
1549
|
-
// As above, Pokémon Showdown uses
|
|
1550
|
-
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1549
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1550
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1551
1551
|
|
|
1552
1552
|
const before = foe_stored.hp;
|
|
1553
1553
|
// Uncapped damage is added back to the foe
|
|
1554
1554
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1555
1555
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1556
|
-
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1556
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1557
1557
|
}
|
|
1558
1558
|
}
|
|
1559
1559
|
|
|
@@ -1564,18 +1564,18 @@ fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result
|
|
|
1564
1564
|
battle.turn += 1;
|
|
1565
1565
|
|
|
1566
1566
|
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1567
|
-
try options.log.tie();
|
|
1567
|
+
try options.log.tie(.{});
|
|
1568
1568
|
return Result.Tie;
|
|
1569
1569
|
}
|
|
1570
1570
|
|
|
1571
1571
|
if (showdown and battle.turn >= 1000) {
|
|
1572
|
-
try options.log.tie();
|
|
1572
|
+
try options.log.tie(.{});
|
|
1573
1573
|
return Result.Tie;
|
|
1574
1574
|
} else if (battle.turn >= 65535) {
|
|
1575
1575
|
return Result.Error;
|
|
1576
1576
|
}
|
|
1577
1577
|
|
|
1578
|
-
try options.log.turn(battle.turn);
|
|
1578
|
+
try options.log.turn(.{battle.turn});
|
|
1579
1579
|
|
|
1580
1580
|
return Result.Default;
|
|
1581
1581
|
}
|
|
@@ -1645,7 +1645,7 @@ fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
|
1645
1645
|
side.last_selected_move;
|
|
1646
1646
|
if (m != .None and m == last) {
|
|
1647
1647
|
side.active.volatiles.Charging = false;
|
|
1648
|
-
try options.log.
|
|
1648
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1649
1649
|
return true;
|
|
1650
1650
|
}
|
|
1651
1651
|
}
|
|
@@ -1678,7 +1678,6 @@ fn onBegin(
|
|
|
1678
1678
|
residual: *bool,
|
|
1679
1679
|
options: anytype,
|
|
1680
1680
|
) !void {
|
|
1681
|
-
assert(move.effect.onBegin());
|
|
1682
1681
|
return switch (move.effect) {
|
|
1683
1682
|
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1684
1683
|
.Conversion => Effects.conversion(battle, player, options),
|
|
@@ -1701,7 +1700,6 @@ fn onBegin(
|
|
|
1701
1700
|
}
|
|
1702
1701
|
|
|
1703
1702
|
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1704
|
-
assert(move.effect.onEnd());
|
|
1705
1703
|
return switch (move.effect) {
|
|
1706
1704
|
.Bide => Effects.bide(battle, player, options),
|
|
1707
1705
|
// zig fmt: off
|
|
@@ -1723,7 +1721,6 @@ fn alwaysHappens(
|
|
|
1723
1721
|
residual: *bool,
|
|
1724
1722
|
options: anytype,
|
|
1725
1723
|
) !void {
|
|
1726
|
-
assert(move.effect.alwaysHappens());
|
|
1727
1724
|
return switch (move.effect) {
|
|
1728
1725
|
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1729
1726
|
.Explode => Effects.explode(battle, player),
|
|
@@ -1762,7 +1759,7 @@ pub const Effects = struct {
|
|
|
1762
1759
|
side.active.volatiles.state = 0;
|
|
1763
1760
|
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1764
1761
|
|
|
1765
|
-
try options.log.start(battle.active(player), .Bide);
|
|
1762
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1766
1763
|
}
|
|
1767
1764
|
|
|
1768
1765
|
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -1776,11 +1773,11 @@ pub const Effects = struct {
|
|
|
1776
1773
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1777
1774
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1778
1775
|
assert(move.type == .Fire);
|
|
1779
|
-
try options.log.curestatus(
|
|
1776
|
+
try options.log.curestatus(.{
|
|
1780
1777
|
battle.active(player.foe()),
|
|
1781
1778
|
foe_stored.status,
|
|
1782
1779
|
.Message,
|
|
1783
|
-
);
|
|
1780
|
+
});
|
|
1784
1781
|
foe_stored.status = 0;
|
|
1785
1782
|
}
|
|
1786
1783
|
return;
|
|
@@ -1794,7 +1791,7 @@ pub const Effects = struct {
|
|
|
1794
1791
|
foe_stored.status = Status.init(.BRN);
|
|
1795
1792
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1796
1793
|
|
|
1797
|
-
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1794
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1798
1795
|
}
|
|
1799
1796
|
|
|
1800
1797
|
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
@@ -1804,8 +1801,8 @@ pub const Effects = struct {
|
|
|
1804
1801
|
volatiles.Charging = true;
|
|
1805
1802
|
const move = side.last_selected_move;
|
|
1806
1803
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1807
|
-
try options.log.laststill();
|
|
1808
|
-
try options.log.prepare(battle.active(player), move);
|
|
1804
|
+
try options.log.laststill(.{});
|
|
1805
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1809
1806
|
}
|
|
1810
1807
|
|
|
1811
1808
|
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -1816,42 +1813,36 @@ pub const Effects = struct {
|
|
|
1816
1813
|
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1817
1814
|
} else {
|
|
1818
1815
|
if (showdown) {
|
|
1819
|
-
if (!try checkHit(battle, player, move, options))
|
|
1820
|
-
|
|
1821
|
-
} else if (sub) {
|
|
1822
|
-
return options.log.fail(battle.active(player.foe()), .None);
|
|
1823
|
-
}
|
|
1816
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1817
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1824
1818
|
} else {
|
|
1825
|
-
if (sub) {
|
|
1826
|
-
|
|
1827
|
-
} else if (!try checkHit(battle, player, move, options)) {
|
|
1828
|
-
return;
|
|
1829
|
-
}
|
|
1819
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1820
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1830
1821
|
}
|
|
1831
|
-
try options.chance.commit(player, .hit);
|
|
1832
1822
|
}
|
|
1833
1823
|
|
|
1834
1824
|
if (foe.active.volatiles.Confusion) return;
|
|
1835
1825
|
foe.active.volatiles.Confusion = true;
|
|
1836
1826
|
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1837
1827
|
|
|
1838
|
-
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1828
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1839
1829
|
}
|
|
1840
1830
|
|
|
1841
1831
|
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1842
1832
|
const foe = battle.foe(player);
|
|
1843
1833
|
|
|
1844
1834
|
if (foe.active.volatiles.Invulnerable) {
|
|
1845
|
-
try options.log.lastmiss();
|
|
1846
|
-
return options.log.miss(battle.active(player));
|
|
1835
|
+
try options.log.lastmiss(.{});
|
|
1836
|
+
return options.log.miss(.{battle.active(player)});
|
|
1847
1837
|
}
|
|
1848
1838
|
|
|
1849
1839
|
battle.side(player).active.types = foe.active.types;
|
|
1850
|
-
return options.log.
|
|
1840
|
+
return options.log.start(.{
|
|
1851
1841
|
battle.active(player),
|
|
1842
|
+
.TypeChange,
|
|
1852
1843
|
foe.active.types,
|
|
1853
1844
|
battle.active(player.foe()),
|
|
1854
|
-
);
|
|
1845
|
+
});
|
|
1855
1846
|
}
|
|
1856
1847
|
|
|
1857
1848
|
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
@@ -1860,13 +1851,10 @@ pub const Effects = struct {
|
|
|
1860
1851
|
const foe_ident = battle.active(player.foe());
|
|
1861
1852
|
|
|
1862
1853
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1863
|
-
if (!showdown)
|
|
1864
|
-
if (!try checkHit(battle, player, move, options)) return null;
|
|
1865
|
-
try options.chance.commit(player, .hit);
|
|
1866
|
-
}
|
|
1854
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1867
1855
|
|
|
1868
1856
|
if (volatiles.disable_move != 0) {
|
|
1869
|
-
try options.log.fail(foe_ident, .None);
|
|
1857
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1870
1858
|
return null;
|
|
1871
1859
|
}
|
|
1872
1860
|
|
|
@@ -1882,7 +1870,7 @@ pub const Effects = struct {
|
|
|
1882
1870
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1883
1871
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1884
1872
|
if (n == 0) {
|
|
1885
|
-
try options.log.fail(foe_ident, .None);
|
|
1873
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1886
1874
|
return null;
|
|
1887
1875
|
} else if (err) {
|
|
1888
1876
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1895,12 +1883,13 @@ pub const Effects = struct {
|
|
|
1895
1883
|
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1896
1884
|
|
|
1897
1885
|
const id = foe.active.move(volatiles.disable_move).id;
|
|
1898
|
-
try options.log.
|
|
1886
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1899
1887
|
return null;
|
|
1900
1888
|
}
|
|
1901
1889
|
|
|
1902
1890
|
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1903
1891
|
var stored = battle.side(player).stored();
|
|
1892
|
+
const ident = battle.active(player);
|
|
1904
1893
|
|
|
1905
1894
|
if (battle.last_damage == 0) {
|
|
1906
1895
|
assert(showdown);
|
|
@@ -1913,7 +1902,7 @@ pub const Effects = struct {
|
|
|
1913
1902
|
if (stored.hp == stored.stats.hp) return;
|
|
1914
1903
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1915
1904
|
|
|
1916
|
-
try options.log.
|
|
1905
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1917
1906
|
}
|
|
1918
1907
|
|
|
1919
1908
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1945,7 +1934,7 @@ pub const Effects = struct {
|
|
|
1945
1934
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1946
1935
|
side.active.volatiles.FocusEnergy = true;
|
|
1947
1936
|
|
|
1948
|
-
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1937
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1949
1938
|
}
|
|
1950
1939
|
|
|
1951
1940
|
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -1967,7 +1956,7 @@ pub const Effects = struct {
|
|
|
1967
1956
|
foe_stored.status = Status.init(.FRZ);
|
|
1968
1957
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1969
1958
|
|
|
1970
|
-
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1959
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1971
1960
|
}
|
|
1972
1961
|
|
|
1973
1962
|
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
@@ -1975,7 +1964,7 @@ pub const Effects = struct {
|
|
|
1975
1964
|
var side = battle.side(player);
|
|
1976
1965
|
var foe = battle.foe(player);
|
|
1977
1966
|
|
|
1978
|
-
|
|
1967
|
+
const side_stored = side.stored();
|
|
1979
1968
|
var foe_stored = foe.stored();
|
|
1980
1969
|
|
|
1981
1970
|
const player_ident = battle.active(player);
|
|
@@ -1987,8 +1976,8 @@ pub const Effects = struct {
|
|
|
1987
1976
|
side.active.stats = side_stored.stats;
|
|
1988
1977
|
foe.active.stats = foe_stored.stats;
|
|
1989
1978
|
|
|
1990
|
-
try log.activate(player_ident, .Haze);
|
|
1991
|
-
try log.clearallboost();
|
|
1979
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1980
|
+
try log.clearallboost(.{});
|
|
1992
1981
|
|
|
1993
1982
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1994
1983
|
if (showdown) {
|
|
@@ -1996,11 +1985,11 @@ pub const Effects = struct {
|
|
|
1996
1985
|
const p: Player = @enumFromInt(i);
|
|
1997
1986
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1998
1987
|
if (p != player and Status.any(s.stored().status)) {
|
|
1999
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1988
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
2000
1989
|
s.stored().status = 0;
|
|
2001
1990
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
2002
1991
|
s.stored().status = Status.init(.PSN);
|
|
2003
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1992
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
2004
1993
|
}
|
|
2005
1994
|
try clearVolatiles(battle, p, p != player, options);
|
|
2006
1995
|
}
|
|
@@ -2009,7 +1998,7 @@ pub const Effects = struct {
|
|
|
2009
1998
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
2010
1999
|
foe.last_selected_move = .SKIP_TURN;
|
|
2011
2000
|
}
|
|
2012
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2001
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
2013
2002
|
foe_stored.status = 0;
|
|
2014
2003
|
}
|
|
2015
2004
|
try clearVolatiles(battle, player, false, options);
|
|
@@ -2025,7 +2014,7 @@ pub const Effects = struct {
|
|
|
2025
2014
|
// GLITCH: HP recovery move failure glitches
|
|
2026
2015
|
const delta = stored.stats.hp - stored.hp;
|
|
2027
2016
|
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2028
|
-
return
|
|
2017
|
+
return options.log.fail(.{ ident, .None });
|
|
2029
2018
|
}
|
|
2030
2019
|
|
|
2031
2020
|
const rest = side.last_selected_move == .Rest;
|
|
@@ -2033,17 +2022,17 @@ pub const Effects = struct {
|
|
|
2033
2022
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
2034
2023
|
if (showdown) battle.rng.advance(1);
|
|
2035
2024
|
stored.status = Status.slf(2);
|
|
2036
|
-
try options.log.
|
|
2025
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
2037
2026
|
stored.hp = stored.stats.hp;
|
|
2038
2027
|
} else {
|
|
2039
2028
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
2040
2029
|
}
|
|
2041
|
-
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2030
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
2042
2031
|
}
|
|
2043
2032
|
|
|
2044
2033
|
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
2045
2034
|
battle.side(player).active.volatiles.Recharging = true;
|
|
2046
|
-
try options.log.mustrecharge(battle.active(player));
|
|
2035
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
2047
2036
|
}
|
|
2048
2037
|
|
|
2049
2038
|
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -2052,33 +2041,31 @@ pub const Effects = struct {
|
|
|
2052
2041
|
if (showdown) {
|
|
2053
2042
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2054
2043
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2055
|
-
return options.log.immune(battle.active(player.foe()), .None);
|
|
2044
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
2056
2045
|
}
|
|
2057
2046
|
if (!try checkHit(battle, player, move, options)) return;
|
|
2058
2047
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2059
2048
|
} else {
|
|
2060
2049
|
if (!try checkHit(battle, player, move, options)) return;
|
|
2061
2050
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2062
|
-
try options.log.lastmiss();
|
|
2063
|
-
return options.log.miss(battle.active(player));
|
|
2051
|
+
try options.log.lastmiss(.{});
|
|
2052
|
+
return options.log.miss(.{battle.active(player)});
|
|
2064
2053
|
}
|
|
2065
2054
|
}
|
|
2066
2055
|
|
|
2067
|
-
try options.chance.commit(player, .hit);
|
|
2068
2056
|
foe.active.volatiles.LeechSeed = true;
|
|
2069
2057
|
|
|
2070
|
-
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
2058
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2071
2059
|
}
|
|
2072
2060
|
|
|
2073
2061
|
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2074
2062
|
var side = battle.side(player);
|
|
2063
|
+
const ident = battle.active(player);
|
|
2075
2064
|
|
|
2076
|
-
if (side.active.volatiles.LightScreen) {
|
|
2077
|
-
return options.log.fail(battle.active(player), .None);
|
|
2078
|
-
}
|
|
2065
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2079
2066
|
side.active.volatiles.LightScreen = true;
|
|
2080
2067
|
|
|
2081
|
-
try options.log.start(
|
|
2068
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2082
2069
|
}
|
|
2083
2070
|
|
|
2084
2071
|
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
@@ -2106,17 +2093,15 @@ pub const Effects = struct {
|
|
|
2106
2093
|
if (!has_mimic) {
|
|
2107
2094
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2108
2095
|
if (!try checkHit(battle, player, move, options)) return;
|
|
2109
|
-
|
|
2110
|
-
return try options.log.fail(battle.active(player.foe()), .None);
|
|
2096
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2111
2097
|
}
|
|
2112
2098
|
}
|
|
2113
2099
|
if (!try checkHit(battle, player, move, options)) return;
|
|
2114
|
-
try options.chance.commit(player, .hit);
|
|
2115
2100
|
|
|
2116
2101
|
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2117
2102
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2118
2103
|
|
|
2119
|
-
try options.log.
|
|
2104
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2120
2105
|
}
|
|
2121
2106
|
|
|
2122
2107
|
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
@@ -2125,7 +2110,7 @@ pub const Effects = struct {
|
|
|
2125
2110
|
if (side.active.volatiles.Mist) return;
|
|
2126
2111
|
side.active.volatiles.Mist = true;
|
|
2127
2112
|
|
|
2128
|
-
try options.log.start(battle.active(player), .Mist);
|
|
2113
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2129
2114
|
}
|
|
2130
2115
|
|
|
2131
2116
|
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -2151,25 +2136,25 @@ pub const Effects = struct {
|
|
|
2151
2136
|
|
|
2152
2137
|
if (showdown) {
|
|
2153
2138
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2154
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2155
|
-
|
|
2139
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2140
|
+
return log.immune(.{ foe_ident, .None });
|
|
2141
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2156
2142
|
}
|
|
2157
2143
|
if (Status.any(foe_stored.status)) {
|
|
2158
|
-
return log.fail(
|
|
2144
|
+
return log.fail(.{
|
|
2159
2145
|
foe_ident,
|
|
2160
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2161
|
-
);
|
|
2146
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2147
|
+
});
|
|
2162
2148
|
}
|
|
2163
2149
|
if (!showdown) {
|
|
2164
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2150
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2165
2151
|
if (!try checkHit(battle, player, move, options)) return;
|
|
2166
2152
|
}
|
|
2167
|
-
try options.chance.commit(player, .hit);
|
|
2168
2153
|
|
|
2169
2154
|
foe_stored.status = Status.init(.PAR);
|
|
2170
2155
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2171
2156
|
|
|
2172
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2157
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2173
2158
|
}
|
|
2174
2159
|
|
|
2175
2160
|
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -2191,12 +2176,12 @@ pub const Effects = struct {
|
|
|
2191
2176
|
foe_stored.status = Status.init(.PAR);
|
|
2192
2177
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2193
2178
|
|
|
2194
|
-
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2179
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2195
2180
|
}
|
|
2196
2181
|
|
|
2197
2182
|
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2198
2183
|
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2199
|
-
try options.log.fieldactivate();
|
|
2184
|
+
try options.log.fieldactivate(.{});
|
|
2200
2185
|
}
|
|
2201
2186
|
}
|
|
2202
2187
|
|
|
@@ -2211,28 +2196,27 @@ pub const Effects = struct {
|
|
|
2211
2196
|
return;
|
|
2212
2197
|
} else if (foe.active.volatiles.Substitute) {
|
|
2213
2198
|
if (move.effect != .Poison) return;
|
|
2214
|
-
return log.fail(foe_ident, .None);
|
|
2199
|
+
return log.fail(.{ foe_ident, .None });
|
|
2215
2200
|
} else if (Status.any(foe_stored.status)) {
|
|
2216
2201
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2217
2202
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2218
2203
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2219
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2204
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2220
2205
|
if (!showdown)
|
|
2221
|
-
.Poison
|
|
2206
|
+
Fail.Poison
|
|
2222
2207
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2223
|
-
if (toxic) .Toxic else .Poison
|
|
2208
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2224
2209
|
else
|
|
2225
|
-
.None
|
|
2210
|
+
Fail.None
|
|
2226
2211
|
else
|
|
2227
|
-
.None);
|
|
2212
|
+
Fail.None });
|
|
2228
2213
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2229
2214
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2230
|
-
return log.immune(foe_ident, .None);
|
|
2215
|
+
return log.immune(.{ foe_ident, .None });
|
|
2231
2216
|
}
|
|
2232
2217
|
|
|
2233
2218
|
if (move.effect == .Poison) {
|
|
2234
2219
|
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2235
|
-
try options.chance.commit(player, .hit);
|
|
2236
2220
|
} else {
|
|
2237
2221
|
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2238
2222
|
return;
|
|
@@ -2246,7 +2230,7 @@ pub const Effects = struct {
|
|
|
2246
2230
|
foe.active.volatiles.toxic = 0;
|
|
2247
2231
|
}
|
|
2248
2232
|
|
|
2249
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2233
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2250
2234
|
}
|
|
2251
2235
|
|
|
2252
2236
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2266,22 +2250,23 @@ pub const Effects = struct {
|
|
|
2266
2250
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2267
2251
|
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2268
2252
|
|
|
2269
|
-
try options.log.
|
|
2253
|
+
try options.log.damage(.{
|
|
2270
2254
|
battle.active(player),
|
|
2271
2255
|
stored,
|
|
2272
2256
|
.RecoilOf,
|
|
2273
2257
|
battle.active(player.foe()),
|
|
2274
|
-
);
|
|
2258
|
+
});
|
|
2275
2259
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2276
2260
|
}
|
|
2277
2261
|
|
|
2278
2262
|
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2279
2263
|
var side = battle.side(player);
|
|
2264
|
+
const ident = battle.active(player);
|
|
2280
2265
|
|
|
2281
|
-
if (side.active.volatiles.Reflect) return options.log.fail(
|
|
2266
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2282
2267
|
side.active.volatiles.Reflect = true;
|
|
2283
2268
|
|
|
2284
|
-
try options.log.start(
|
|
2269
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2285
2270
|
}
|
|
2286
2271
|
|
|
2287
2272
|
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -2295,14 +2280,13 @@ pub const Effects = struct {
|
|
|
2295
2280
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2296
2281
|
} else {
|
|
2297
2282
|
if (Status.any(foe_stored.status)) {
|
|
2298
|
-
return options.log.fail(
|
|
2283
|
+
return options.log.fail(.{
|
|
2299
2284
|
foe_ident,
|
|
2300
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2301
|
-
);
|
|
2285
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2286
|
+
});
|
|
2302
2287
|
}
|
|
2303
|
-
// If
|
|
2288
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2304
2289
|
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2305
|
-
try options.chance.commit(player, .hit);
|
|
2306
2290
|
}
|
|
2307
2291
|
|
|
2308
2292
|
// Sleep Clause Mod
|
|
@@ -2315,18 +2299,17 @@ pub const Effects = struct {
|
|
|
2315
2299
|
|
|
2316
2300
|
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2317
2301
|
const last = battle.side(player).last_selected_move;
|
|
2318
|
-
try options.log.
|
|
2302
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2319
2303
|
}
|
|
2320
2304
|
|
|
2321
2305
|
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2322
|
-
try options.log.activate(battle.active(player), .Splash);
|
|
2306
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2323
2307
|
}
|
|
2324
2308
|
|
|
2325
2309
|
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2326
2310
|
var side = battle.side(player);
|
|
2327
2311
|
if (side.active.volatiles.Substitute) {
|
|
2328
|
-
|
|
2329
|
-
return;
|
|
2312
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2330
2313
|
}
|
|
2331
2314
|
|
|
2332
2315
|
assert(side.stored().stats.hp <= 1023);
|
|
@@ -2338,17 +2321,16 @@ pub const Effects = struct {
|
|
|
2338
2321
|
// avoid having to convert to floating point)
|
|
2339
2322
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2340
2323
|
if (side.stored().hp < required_hp) {
|
|
2341
|
-
|
|
2342
|
-
return;
|
|
2324
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2343
2325
|
}
|
|
2344
2326
|
|
|
2345
2327
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2346
2328
|
side.stored().hp -= hp;
|
|
2347
2329
|
side.active.volatiles.substitute = hp + 1;
|
|
2348
2330
|
side.active.volatiles.Substitute = true;
|
|
2349
|
-
try options.log.start(battle.active(player), .Substitute);
|
|
2331
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2350
2332
|
if (hp > 0) {
|
|
2351
|
-
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2333
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2352
2334
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2353
2335
|
}
|
|
2354
2336
|
}
|
|
@@ -2357,13 +2339,11 @@ pub const Effects = struct {
|
|
|
2357
2339
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2358
2340
|
if (showdown) {
|
|
2359
2341
|
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2360
|
-
|
|
2361
|
-
try options.chance.commit(player, .hit);
|
|
2362
|
-
}
|
|
2342
|
+
_ = try checkHit(battle, player, move, options);
|
|
2363
2343
|
battle.last_damage = 0;
|
|
2364
2344
|
} else {
|
|
2365
|
-
try options.log.fail(battle.active(player), .None);
|
|
2366
|
-
try options.log.laststill();
|
|
2345
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2346
|
+
try options.log.laststill(.{});
|
|
2367
2347
|
}
|
|
2368
2348
|
}
|
|
2369
2349
|
|
|
@@ -2402,7 +2382,7 @@ pub const Effects = struct {
|
|
|
2402
2382
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2403
2383
|
}
|
|
2404
2384
|
|
|
2405
|
-
try options.log.transform(battle.active(player), foe_ident);
|
|
2385
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2406
2386
|
}
|
|
2407
2387
|
|
|
2408
2388
|
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
@@ -2432,87 +2412,87 @@ pub const Effects = struct {
|
|
|
2432
2412
|
switch (move.effect) {
|
|
2433
2413
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2434
2414
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2435
|
-
if (boosts.atk == 6) return
|
|
2415
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2436
2416
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2437
2417
|
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2438
|
-
const reason = if (move.effect == .Rage)
|
|
2418
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2439
2419
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2440
2420
|
boosts.atk -= 1;
|
|
2441
2421
|
if (showdown) {
|
|
2442
|
-
try log.boost(ident, reason, n);
|
|
2443
|
-
try log.boost(ident,
|
|
2422
|
+
try log.boost(.{ ident, reason, n });
|
|
2423
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2444
2424
|
if (move.effect == .Rage) return;
|
|
2445
2425
|
}
|
|
2446
|
-
return
|
|
2426
|
+
return log.fail(.{ ident, .None });
|
|
2447
2427
|
}
|
|
2448
|
-
|
|
2428
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2449
2429
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2450
2430
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2451
|
-
try log.boost(ident, reason, n);
|
|
2431
|
+
try log.boost(.{ ident, reason, n });
|
|
2452
2432
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2453
2433
|
if (showdown and move.effect == .Rage) return;
|
|
2454
2434
|
},
|
|
2455
2435
|
.DefenseUp1, .DefenseUp2 => {
|
|
2456
2436
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2457
|
-
if (boosts.def == 6) return
|
|
2437
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2458
2438
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2459
2439
|
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2460
2440
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2461
2441
|
boosts.def -= 1;
|
|
2462
2442
|
if (showdown) {
|
|
2463
|
-
try log.boost(ident, .Defense, n);
|
|
2464
|
-
try log.boost(ident, .Defense, -1);
|
|
2443
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2444
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2465
2445
|
}
|
|
2466
|
-
return
|
|
2446
|
+
return log.fail(.{ ident, .None });
|
|
2467
2447
|
}
|
|
2468
|
-
|
|
2448
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2469
2449
|
const stat = unmodifiedStats(battle, side).def;
|
|
2470
2450
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2471
|
-
try log.boost(ident, .Defense, n);
|
|
2451
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2472
2452
|
},
|
|
2473
2453
|
.SpeedUp2 => {
|
|
2474
2454
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2475
|
-
if (boosts.spe == 6) return
|
|
2455
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2476
2456
|
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2477
2457
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2478
2458
|
boosts.spe -= 1;
|
|
2479
2459
|
if (showdown) {
|
|
2480
|
-
try log.boost(ident, .Speed, 2);
|
|
2481
|
-
try log.boost(ident, .Speed, -1);
|
|
2460
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2461
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2482
2462
|
}
|
|
2483
|
-
return
|
|
2463
|
+
return log.fail(.{ ident, .None });
|
|
2484
2464
|
}
|
|
2485
|
-
|
|
2465
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2486
2466
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2487
2467
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2488
|
-
try log.boost(ident, .Speed, 2);
|
|
2468
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2489
2469
|
},
|
|
2490
2470
|
.SpecialUp1, .SpecialUp2 => {
|
|
2491
2471
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2492
|
-
if (boosts.spc == 6) return
|
|
2472
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2493
2473
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2494
2474
|
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2495
2475
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2496
2476
|
boosts.spc -= 1;
|
|
2497
2477
|
if (showdown) {
|
|
2498
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2499
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2500
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2501
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2478
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2479
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2480
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2481
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2502
2482
|
}
|
|
2503
|
-
return
|
|
2483
|
+
return log.fail(.{ ident, .None });
|
|
2504
2484
|
}
|
|
2505
|
-
|
|
2485
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2506
2486
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2507
2487
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2508
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2509
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2488
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2489
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2510
2490
|
},
|
|
2511
2491
|
.EvasionUp1 => {
|
|
2512
2492
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2513
|
-
if (boosts.evasion == 6) return
|
|
2493
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2514
2494
|
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2515
|
-
try log.boost(ident, .Evasion, 1);
|
|
2495
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2516
2496
|
},
|
|
2517
2497
|
else => unreachable,
|
|
2518
2498
|
}
|
|
@@ -2527,7 +2507,7 @@ pub const Effects = struct {
|
|
|
2527
2507
|
const foe_ident = battle.active(player.foe());
|
|
2528
2508
|
const secondary = move.effect.isStatDownChance();
|
|
2529
2509
|
|
|
2530
|
-
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2510
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2531
2511
|
|
|
2532
2512
|
if (secondary) {
|
|
2533
2513
|
const proc = try Rolls.unboost(battle, player, options);
|
|
@@ -2535,7 +2515,6 @@ pub const Effects = struct {
|
|
|
2535
2515
|
} else {
|
|
2536
2516
|
// checkHit already checks for Invulnerable
|
|
2537
2517
|
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2538
|
-
try options.chance.commit(player, .hit);
|
|
2539
2518
|
}
|
|
2540
2519
|
|
|
2541
2520
|
var stats = &foe.active.stats;
|
|
@@ -2545,82 +2524,82 @@ pub const Effects = struct {
|
|
|
2545
2524
|
switch (move.effect) {
|
|
2546
2525
|
.AttackDown1, .AttackDownChance => {
|
|
2547
2526
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2548
|
-
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2527
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2549
2528
|
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2550
2529
|
if (stats.atk == 1) {
|
|
2551
2530
|
boosts.atk += 1;
|
|
2552
2531
|
if (showdown) {
|
|
2553
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2554
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2532
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2533
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2555
2534
|
}
|
|
2556
|
-
return
|
|
2535
|
+
return log.fail(.{ foe_ident, .None });
|
|
2557
2536
|
}
|
|
2558
|
-
|
|
2537
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2559
2538
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2560
2539
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2561
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2540
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2562
2541
|
},
|
|
2563
2542
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2564
2543
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2565
|
-
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2544
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2566
2545
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2567
2546
|
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2568
2547
|
if (stats.def == 1) {
|
|
2569
2548
|
boosts.def += 1;
|
|
2570
2549
|
if (showdown) {
|
|
2571
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2572
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2550
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2551
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2573
2552
|
}
|
|
2574
|
-
return
|
|
2553
|
+
return log.fail(.{ foe_ident, .None });
|
|
2575
2554
|
}
|
|
2576
|
-
|
|
2555
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2577
2556
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2578
2557
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2579
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2558
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2580
2559
|
},
|
|
2581
2560
|
.SpeedDown1, .SpeedDownChance => {
|
|
2582
2561
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2583
|
-
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2562
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2584
2563
|
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2585
2564
|
if (stats.spe == 1) {
|
|
2586
2565
|
boosts.spe += 1;
|
|
2587
2566
|
if (showdown) {
|
|
2588
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2589
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2567
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2568
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2590
2569
|
}
|
|
2591
|
-
return
|
|
2570
|
+
return log.fail(.{ foe_ident, .None });
|
|
2592
2571
|
}
|
|
2593
|
-
|
|
2572
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2594
2573
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2595
2574
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2596
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2575
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2597
2576
|
assert(boosts.spe >= -6);
|
|
2598
2577
|
},
|
|
2599
2578
|
.SpecialDownChance => {
|
|
2600
2579
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2601
|
-
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2580
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2602
2581
|
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2603
2582
|
if (stats.spc == 1) {
|
|
2604
2583
|
boosts.spc += 1;
|
|
2605
2584
|
if (showdown) {
|
|
2606
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2607
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2608
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2609
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2585
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2586
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2587
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2588
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2610
2589
|
}
|
|
2611
|
-
return
|
|
2590
|
+
return log.fail(.{ foe_ident, .None });
|
|
2612
2591
|
}
|
|
2613
|
-
|
|
2592
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2614
2593
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2615
2594
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2616
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2617
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2595
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2596
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2618
2597
|
},
|
|
2619
2598
|
.AccuracyDown1 => {
|
|
2620
2599
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2621
|
-
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2600
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2622
2601
|
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2623
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2624
2603
|
},
|
|
2625
2604
|
else => unreachable,
|
|
2626
2605
|
}
|
|
@@ -2660,24 +2639,24 @@ fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !
|
|
|
2660
2639
|
if (volatiles.disable_move != 0) {
|
|
2661
2640
|
volatiles.disable_move = 0;
|
|
2662
2641
|
volatiles.disable_duration = 0;
|
|
2663
|
-
try log.end(ident, .DisableSilent);
|
|
2642
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2664
2643
|
}
|
|
2665
2644
|
if (volatiles.Confusion) {
|
|
2666
2645
|
// volatiles.confusion is left unchanged
|
|
2667
2646
|
volatiles.Confusion = false;
|
|
2668
|
-
try log.end(ident, .ConfusionSilent);
|
|
2647
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2669
2648
|
}
|
|
2670
2649
|
if (volatiles.Mist) {
|
|
2671
2650
|
volatiles.Mist = false;
|
|
2672
|
-
try log.end(ident, .MistSilent);
|
|
2651
|
+
try log.end(.{ ident, .MistSilent });
|
|
2673
2652
|
}
|
|
2674
2653
|
if (volatiles.FocusEnergy) {
|
|
2675
2654
|
volatiles.FocusEnergy = false;
|
|
2676
|
-
try log.end(ident, .FocusEnergySilent);
|
|
2655
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2677
2656
|
}
|
|
2678
2657
|
if (volatiles.LeechSeed) {
|
|
2679
2658
|
volatiles.LeechSeed = false;
|
|
2680
|
-
try log.end(ident, .LeechSeedSilent);
|
|
2659
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2681
2660
|
}
|
|
2682
2661
|
if (!showdown and volatiles.Toxic) {
|
|
2683
2662
|
volatiles.Toxic = false;
|
|
@@ -2685,17 +2664,17 @@ fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !
|
|
|
2685
2664
|
}
|
|
2686
2665
|
if (volatiles.LightScreen) {
|
|
2687
2666
|
volatiles.LightScreen = false;
|
|
2688
|
-
try log.end(ident, .LightScreenSilent);
|
|
2667
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2689
2668
|
}
|
|
2690
2669
|
if (volatiles.Reflect) {
|
|
2691
2670
|
volatiles.Reflect = false;
|
|
2692
|
-
try log.end(ident, .ReflectSilent);
|
|
2671
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2693
2672
|
}
|
|
2694
2673
|
if (showdown and volatiles.Toxic) {
|
|
2695
2674
|
volatiles.Toxic = false;
|
|
2696
2675
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2697
2676
|
volatiles.toxic = 0;
|
|
2698
|
-
try log.end(ident, .ToxicSilent);
|
|
2677
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2699
2678
|
}
|
|
2700
2679
|
}
|
|
2701
2680
|
|
|
@@ -2703,6 +2682,8 @@ pub const Rolls = struct {
|
|
|
2703
2682
|
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2704
2683
|
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2705
2684
|
player == .P1
|
|
2685
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2686
|
+
battle.rng.speedTie()
|
|
2706
2687
|
else if (showdown)
|
|
2707
2688
|
battle.rng.range(u8, 0, 2) == 0
|
|
2708
2689
|
else
|
|
@@ -2712,21 +2693,31 @@ pub const Rolls = struct {
|
|
|
2712
2693
|
return p1;
|
|
2713
2694
|
}
|
|
2714
2695
|
|
|
2715
|
-
fn criticalHit(
|
|
2696
|
+
fn criticalHit(
|
|
2697
|
+
battle: anytype,
|
|
2698
|
+
player: Player,
|
|
2699
|
+
rate: u8,
|
|
2700
|
+
spurious: bool,
|
|
2701
|
+
options: anytype,
|
|
2702
|
+
) !bool {
|
|
2716
2703
|
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2717
2704
|
val == .true
|
|
2705
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2706
|
+
battle.rng.criticalHit(player, rate)
|
|
2718
2707
|
else if (showdown)
|
|
2719
2708
|
battle.rng.chance(u8, rate, 256)
|
|
2720
2709
|
else
|
|
2721
2710
|
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2722
2711
|
|
|
2723
|
-
try options.chance.criticalHit(player, crit, rate);
|
|
2712
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2724
2713
|
return crit;
|
|
2725
2714
|
}
|
|
2726
2715
|
|
|
2727
2716
|
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2728
2717
|
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2729
2718
|
val
|
|
2719
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2720
|
+
battle.rng.damage(player)
|
|
2730
2721
|
else roll: {
|
|
2731
2722
|
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2732
2723
|
while (true) {
|
|
@@ -2740,21 +2731,27 @@ pub const Rolls = struct {
|
|
|
2740
2731
|
return roll;
|
|
2741
2732
|
}
|
|
2742
2733
|
|
|
2743
|
-
|
|
2734
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2735
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2736
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2744
2737
|
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2745
2738
|
val == .true
|
|
2739
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2740
|
+
battle.rng.hit(player, acc)
|
|
2746
2741
|
else if (showdown)
|
|
2747
|
-
battle.rng.chance(
|
|
2742
|
+
battle.rng.chance(uN, acc, 256)
|
|
2748
2743
|
else
|
|
2749
|
-
battle.rng.next() <
|
|
2744
|
+
battle.rng.next() < acc;
|
|
2750
2745
|
|
|
2751
|
-
options.chance.hit(ok,
|
|
2746
|
+
try options.chance.hit(player, ok, acc);
|
|
2752
2747
|
return ok;
|
|
2753
2748
|
}
|
|
2754
2749
|
|
|
2755
2750
|
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2756
2751
|
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2757
2752
|
val == .true
|
|
2753
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2754
|
+
battle.rng.confused(player)
|
|
2758
2755
|
else if (showdown)
|
|
2759
2756
|
!battle.rng.chance(u8, 128, 256)
|
|
2760
2757
|
else
|
|
@@ -2767,6 +2764,8 @@ pub const Rolls = struct {
|
|
|
2767
2764
|
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2768
2765
|
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2769
2766
|
val == .true
|
|
2767
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2768
|
+
battle.rng.paralyzed(player)
|
|
2770
2769
|
else if (showdown)
|
|
2771
2770
|
battle.rng.chance(u8, 63, 256)
|
|
2772
2771
|
else
|
|
@@ -2779,6 +2778,8 @@ pub const Rolls = struct {
|
|
|
2779
2778
|
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2780
2779
|
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2781
2780
|
val == .true
|
|
2781
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2782
|
+
battle.rng.secondaryChance(player, 25)
|
|
2782
2783
|
else if (showdown)
|
|
2783
2784
|
battle.rng.chance(u8, 25, 256)
|
|
2784
2785
|
else
|
|
@@ -2793,6 +2794,8 @@ pub const Rolls = struct {
|
|
|
2793
2794
|
|
|
2794
2795
|
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
2796
|
val == .true
|
|
2797
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2798
|
+
battle.rng.secondaryChance(player, rate)
|
|
2796
2799
|
else if (showdown)
|
|
2797
2800
|
battle.rng.chance(u8, rate, 256)
|
|
2798
2801
|
else
|
|
@@ -2807,6 +2810,8 @@ pub const Rolls = struct {
|
|
|
2807
2810
|
|
|
2808
2811
|
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2809
2812
|
val == .true
|
|
2813
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2814
|
+
battle.rng.secondaryChance(player, rate)
|
|
2810
2815
|
else if (showdown)
|
|
2811
2816
|
battle.rng.chance(u8, rate, 256)
|
|
2812
2817
|
else
|
|
@@ -2819,6 +2824,8 @@ pub const Rolls = struct {
|
|
|
2819
2824
|
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2820
2825
|
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2821
2826
|
val == .true
|
|
2827
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2828
|
+
battle.rng.secondaryChance(player, 85)
|
|
2822
2829
|
else if (showdown)
|
|
2823
2830
|
battle.rng.chance(u8, 85, 256)
|
|
2824
2831
|
else
|
|
@@ -2831,6 +2838,8 @@ pub const Rolls = struct {
|
|
|
2831
2838
|
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2832
2839
|
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2833
2840
|
val
|
|
2841
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2842
|
+
battle.rng.metronome(player)
|
|
2834
2843
|
else if (showdown)
|
|
2835
2844
|
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2836
2845
|
else move: {
|
|
@@ -2849,6 +2858,8 @@ pub const Rolls = struct {
|
|
|
2849
2858
|
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2850
2859
|
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2851
2860
|
val - 1
|
|
2861
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2862
|
+
battle.rng.psywave(player)
|
|
2852
2863
|
else if (showdown)
|
|
2853
2864
|
battle.rng.range(u8, 0, max)
|
|
2854
2865
|
else power: {
|
|
@@ -2866,6 +2877,8 @@ pub const Rolls = struct {
|
|
|
2866
2877
|
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2867
2878
|
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2868
2879
|
@intCast(val)
|
|
2880
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2881
|
+
battle.rng.sleepDuration(player)
|
|
2869
2882
|
else if (showdown)
|
|
2870
2883
|
battle.rng.range(u3, 1, 8)
|
|
2871
2884
|
else duration: {
|
|
@@ -2883,6 +2896,8 @@ pub const Rolls = struct {
|
|
|
2883
2896
|
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2884
2897
|
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2885
2898
|
val
|
|
2899
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2900
|
+
battle.rng.disableDuration(player)
|
|
2886
2901
|
else if (showdown)
|
|
2887
2902
|
battle.rng.range(u4, 1, 9)
|
|
2888
2903
|
else
|
|
@@ -2896,6 +2911,8 @@ pub const Rolls = struct {
|
|
|
2896
2911
|
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2897
2912
|
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2898
2913
|
@intCast(val)
|
|
2914
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2915
|
+
battle.rng.confusionDuration(player, self)
|
|
2899
2916
|
else if (showdown)
|
|
2900
2917
|
battle.rng.range(u3, 2, 6)
|
|
2901
2918
|
else
|
|
@@ -2909,6 +2926,8 @@ pub const Rolls = struct {
|
|
|
2909
2926
|
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2910
2927
|
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2911
2928
|
@intCast(val)
|
|
2929
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2930
|
+
battle.rng.attackingDuration(player)
|
|
2912
2931
|
else if (showdown)
|
|
2913
2932
|
battle.rng.range(u3, 2, 4)
|
|
2914
2933
|
else
|
|
@@ -2930,6 +2949,8 @@ pub const Rolls = struct {
|
|
|
2930
2949
|
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2931
2950
|
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2932
2951
|
@intCast(val)
|
|
2952
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
2953
|
+
battle.rng.distribution(player)
|
|
2933
2954
|
else if (showdown)
|
|
2934
2955
|
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2935
2956
|
else n: {
|
|
@@ -2962,7 +2983,9 @@ pub const Rolls = struct {
|
|
|
2962
2983
|
else
|
|
2963
2984
|
null;
|
|
2964
2985
|
|
|
2965
|
-
const slot: u4 = overridden orelse
|
|
2986
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
2987
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
2988
|
+
else slot: {
|
|
2966
2989
|
if (showdown) {
|
|
2967
2990
|
if (check_pp == 0) {
|
|
2968
2991
|
var i: usize = moves.len;
|
|
@@ -3042,11 +3065,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
3042
3065
|
const side = battle.side(player);
|
|
3043
3066
|
const foe = battle.foe(player);
|
|
3044
3067
|
|
|
3045
|
-
|
|
3068
|
+
const active = &side.active;
|
|
3046
3069
|
const stored = side.stored();
|
|
3047
3070
|
|
|
3048
3071
|
// While players are not given any input options on the cartridge in these cases,
|
|
3049
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3072
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3050
3073
|
//
|
|
3051
3074
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
3052
3075
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -3054,7 +3077,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
3054
3077
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
3055
3078
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
3056
3079
|
// strictly correct as the player would not have been presented the option to move or
|
|
3057
|
-
// switch at all
|
|
3080
|
+
// switch at all
|
|
3058
3081
|
if (isForced(active)) {
|
|
3059
3082
|
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
3060
3083
|
n += 1;
|
|
@@ -3073,7 +3096,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
3073
3096
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
3074
3097
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
3075
3098
|
// either disables all other moves in the case of limited or requires you to select a
|
|
3076
|
-
// move normally if sleeping/frozen/bound
|
|
3099
|
+
// move normally if sleeping/frozen/bound
|
|
3077
3100
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
3078
3101
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
3079
3102
|
{
|
|
@@ -3086,7 +3109,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
3086
3109
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
3087
3110
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
3088
3111
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
3089
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3112
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
3090
3113
|
if (limited) {
|
|
3091
3114
|
assert(showdown);
|
|
3092
3115
|
assert(side.last_selected_move != .None);
|