@pkmn/engine 0.1.0-dev.9a0c07c3 → 0.1.0-dev.a0167a9d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +108 -72
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +111 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +17 -13
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +65 -44
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +33 -15
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +5 -4
- package/build/tools/debug.js.map +1 -1
- package/build.zig +155 -138
- package/package.json +59 -26
- package/src/bin/install-pkmn-engine +36 -23
- package/src/bin/pkmn-debug +34 -7
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +23 -13
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +14 -3
- package/src/lib/common/protocol.zig +942 -403
- package/src/lib/common/rational.zig +447 -0
- package/src/lib/common/rng.zig +35 -26
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/calc.zig +598 -0
- package/src/lib/gen1/chance.zig +1026 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +108 -94
- package/src/lib/gen1/helpers.zig +565 -35
- package/src/lib/gen1/mechanics.zig +1182 -839
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1404 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +134 -96
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +50 -26
- package/src/lib/gen2/mechanics.zig +3591 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +86 -12
- package/src/lib/wasm.zig +13 -0
- package/src/test/display/pkmn.html.tmpl +5 -5
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -784
- package/src/lib/gen2/README.md +0 -309
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,50 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -112,7 +114,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +123,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,29 +153,26 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +215,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -239,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -259,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
|
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263
|
incoming.status = Status.init(.PSN);
|
|
266
264
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
267
265
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
268
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
266
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
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267
|
}
|
|
270
268
|
}
|
|
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269
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
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|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
271
|
assert(c1.type != .Pass or c2.type != .Pass);
|
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272
|
|
|
275
273
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
297
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
298
|
if (spe1 == spe2) {
|
|
301
299
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
300
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
301
|
+
battle.rng.advance(1);
|
|
302
|
+
}
|
|
308
303
|
|
|
304
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
305
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
306
|
|
|
311
307
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +311,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
311
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
312
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
313
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
314
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
315
|
// won the original coin flip
|
|
320
316
|
if (t1 and t2) return .P1;
|
|
321
317
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,34 +324,55 @@ fn doTurn(
|
|
|
328
324
|
battle: anytype,
|
|
329
325
|
player: Player,
|
|
330
326
|
player_choice: Choice,
|
|
331
|
-
|
|
327
|
+
player_rewrap: bool,
|
|
328
|
+
player_skip: bool,
|
|
332
329
|
foe_player: Player,
|
|
333
330
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
331
|
+
foe_rewrap: bool,
|
|
332
|
+
foe_skip: bool,
|
|
333
|
+
options: anytype,
|
|
336
334
|
) !?Result {
|
|
337
335
|
assert(player_choice.type != .Pass);
|
|
338
336
|
|
|
339
337
|
var residual = true;
|
|
340
338
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
339
|
+
if (try executeMove(
|
|
340
|
+
battle,
|
|
341
|
+
player,
|
|
342
|
+
player_choice,
|
|
343
|
+
player_rewrap,
|
|
344
|
+
player_skip,
|
|
345
|
+
&residual,
|
|
346
|
+
options,
|
|
347
|
+
)) |r| return r;
|
|
342
348
|
if (!replace) {
|
|
343
349
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
345
351
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
348
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
350
358
|
residual = true;
|
|
351
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
352
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
362
|
+
battle,
|
|
363
|
+
foe_player,
|
|
364
|
+
foe_choice,
|
|
365
|
+
foe_rewrap,
|
|
366
|
+
foe_skip,
|
|
367
|
+
&residual,
|
|
368
|
+
options,
|
|
369
|
+
)) |r| return r;
|
|
353
370
|
if (!replace) {
|
|
354
|
-
if (foe_choice.type != .Switch) {
|
|
355
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
356
373
|
}
|
|
357
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
358
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
359
376
|
}
|
|
360
377
|
|
|
361
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -372,29 +389,31 @@ fn executeMove(
|
|
|
372
389
|
battle: anytype,
|
|
373
390
|
player: Player,
|
|
374
391
|
choice: Choice,
|
|
375
|
-
|
|
392
|
+
rewrap: bool,
|
|
393
|
+
skip: bool,
|
|
376
394
|
residual: *bool,
|
|
377
|
-
|
|
395
|
+
options: anytype,
|
|
378
396
|
) !?Result {
|
|
379
397
|
var side = battle.side(player);
|
|
380
398
|
|
|
381
399
|
if (choice.type == .Switch) {
|
|
382
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
383
401
|
return null;
|
|
384
402
|
}
|
|
385
403
|
|
|
404
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
405
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
406
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
386
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
387
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
388
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
389
408
|
assert(!showdown);
|
|
390
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
391
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
392
411
|
}
|
|
393
412
|
return null;
|
|
394
413
|
}
|
|
395
414
|
|
|
396
415
|
assert(choice.type == .Move);
|
|
397
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
398
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
399
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
400
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -403,17 +422,16 @@ fn executeMove(
|
|
|
403
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
404
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
405
424
|
assert(!showdown);
|
|
406
|
-
mslot = @intCast(
|
|
407
|
-
battle.last_selected_indexes.p1
|
|
408
|
-
else
|
|
409
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
410
426
|
const stored = side.stored();
|
|
411
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
412
|
-
auto = side.
|
|
413
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
414
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
415
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
416
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
434
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
417
435
|
if (!auto) {
|
|
418
436
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
419
437
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -427,15 +445,12 @@ fn executeMove(
|
|
|
427
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
428
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
429
447
|
assert(mslot == 1);
|
|
430
|
-
mslot = @intCast(
|
|
431
|
-
battle.last_selected_indexes.p1
|
|
432
|
-
else
|
|
433
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
434
449
|
}
|
|
435
450
|
|
|
436
451
|
var skip_can = false;
|
|
437
452
|
var skip_pp = false;
|
|
438
|
-
switch (try beforeMove(battle, player,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
439
454
|
.done => return null,
|
|
440
455
|
.skip_can => skip_can = true,
|
|
441
456
|
.skip_pp => skip_pp = true,
|
|
@@ -443,22 +458,23 @@ fn executeMove(
|
|
|
443
458
|
.err => return @as(?Result, Result.Error),
|
|
444
459
|
}
|
|
445
460
|
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
449
464
|
|
|
450
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
451
466
|
}
|
|
452
467
|
|
|
453
|
-
const BeforeMove =
|
|
468
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
454
469
|
|
|
455
470
|
fn beforeMove(
|
|
456
471
|
battle: anytype,
|
|
457
472
|
player: Player,
|
|
458
|
-
|
|
473
|
+
skip: bool,
|
|
459
474
|
residual: *bool,
|
|
460
|
-
|
|
475
|
+
options: anytype,
|
|
461
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
462
478
|
var side = battle.side(player);
|
|
463
479
|
const foe = battle.foe(player);
|
|
464
480
|
var active = &side.active;
|
|
@@ -467,58 +483,69 @@ fn beforeMove(
|
|
|
467
483
|
var volatiles = &active.volatiles;
|
|
468
484
|
|
|
469
485
|
if (Status.is(stored.status, .SLP)) {
|
|
470
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
471
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
475
501
|
stored.status = 0; // clears EXT if present
|
|
476
502
|
} else {
|
|
477
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
478
504
|
}
|
|
479
505
|
side.last_used_move = .None;
|
|
480
506
|
return .done;
|
|
481
507
|
}
|
|
482
508
|
|
|
483
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
484
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
485
511
|
side.last_used_move = .None;
|
|
486
512
|
return .done;
|
|
487
513
|
}
|
|
488
514
|
|
|
489
|
-
if (foe.active.volatiles.Binding) {
|
|
490
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
491
517
|
return .done;
|
|
492
518
|
}
|
|
493
519
|
|
|
494
|
-
if (
|
|
495
|
-
|
|
496
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
497
525
|
return .done;
|
|
498
526
|
}
|
|
499
527
|
|
|
500
528
|
if (volatiles.Recharging) {
|
|
501
529
|
volatiles.Recharging = false;
|
|
502
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
503
531
|
return .done;
|
|
504
532
|
}
|
|
505
533
|
|
|
506
|
-
if (volatiles.
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
511
539
|
}
|
|
512
|
-
|
|
513
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
514
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
515
541
|
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
return .done;
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
545
|
+
}
|
|
521
546
|
}
|
|
547
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
522
549
|
|
|
523
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
524
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -530,19 +557,20 @@ fn beforeMove(
|
|
|
530
557
|
if (volatiles.Confusion) {
|
|
531
558
|
assert(volatiles.confusion > 0);
|
|
532
559
|
|
|
533
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
534
567
|
if (volatiles.confusion == 0) {
|
|
535
568
|
volatiles.Confusion = false;
|
|
536
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
537
570
|
} else {
|
|
538
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
539
572
|
|
|
540
|
-
|
|
541
|
-
!battle.rng.chance(u8, 128, 256)
|
|
542
|
-
else
|
|
543
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
544
|
-
|
|
545
|
-
if (confused) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
546
574
|
assert(!volatiles.MultiHit);
|
|
547
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
548
576
|
volatiles.Bide = false;
|
|
@@ -552,6 +580,7 @@ fn beforeMove(
|
|
|
552
580
|
volatiles.Charging = false;
|
|
553
581
|
volatiles.Binding = false;
|
|
554
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
555
584
|
{
|
|
556
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
557
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -568,98 +597,120 @@ fn beforeMove(
|
|
|
568
597
|
player
|
|
569
598
|
else
|
|
570
599
|
player.foe();
|
|
600
|
+
|
|
601
|
+
const uncapped = battle.last_damage;
|
|
571
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
572
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
604
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
605
|
+
if (showdown) battle.last_damage = uncapped;
|
|
573
606
|
|
|
574
607
|
return .done;
|
|
575
608
|
}
|
|
576
609
|
}
|
|
577
610
|
}
|
|
578
611
|
|
|
579
|
-
if (!showdown and try disabled(side, ident,
|
|
580
|
-
|
|
581
|
-
if (Status.is(stored.status, .PAR)) {
|
|
582
|
-
const paralyzed = if (showdown)
|
|
583
|
-
battle.rng.chance(u8, 63, 256)
|
|
584
|
-
else
|
|
585
|
-
battle.rng.next() < Gen12.percent(25);
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
586
613
|
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
615
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
616
|
+
volatiles.Bide = false;
|
|
617
|
+
volatiles.Thrashing = false;
|
|
618
|
+
volatiles.Charging = false;
|
|
619
|
+
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
621
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
623
|
+
return .done;
|
|
597
624
|
}
|
|
598
625
|
|
|
599
626
|
if (volatiles.Bide) {
|
|
600
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
601
628
|
|
|
602
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
603
637
|
|
|
604
|
-
|
|
638
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
639
|
+
if (!extend) volatiles.attacks = 0;
|
|
640
|
+
} else {
|
|
641
|
+
volatiles.attacks -= 1;
|
|
642
|
+
}
|
|
643
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
605
644
|
|
|
606
|
-
volatiles.attacks -= 1;
|
|
607
645
|
if (volatiles.attacks != 0) {
|
|
608
|
-
try log.activate(ident, .Bide);
|
|
646
|
+
try log.activate(.{ ident, .Bide });
|
|
609
647
|
return .done;
|
|
610
648
|
}
|
|
611
649
|
|
|
612
650
|
volatiles.Bide = false;
|
|
613
|
-
try log.end(ident, .Bide);
|
|
651
|
+
try log.end(.{ ident, .Bide });
|
|
614
652
|
|
|
615
653
|
battle.last_damage = volatiles.state *% 2;
|
|
616
654
|
volatiles.state = 0;
|
|
617
655
|
|
|
618
656
|
if (battle.last_damage == 0) {
|
|
619
|
-
try log.fail(ident, .None);
|
|
657
|
+
try log.fail(.{ ident, .None });
|
|
620
658
|
return .done;
|
|
621
659
|
}
|
|
622
660
|
|
|
623
661
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
624
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
625
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
662
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
663
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
626
664
|
|
|
627
665
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
628
666
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
629
667
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
630
668
|
if (showdown) {
|
|
631
669
|
residual.* = false;
|
|
632
|
-
try handleResidual(battle, player,
|
|
670
|
+
try handleResidual(battle, player, options);
|
|
633
671
|
}
|
|
634
672
|
|
|
635
673
|
return .done;
|
|
636
674
|
}
|
|
637
675
|
|
|
638
676
|
if (volatiles.Thrashing) {
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
677
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
678
|
+
if (!extend) volatiles.attacks = 0;
|
|
679
|
+
} else {
|
|
680
|
+
volatiles.attacks -= 1;
|
|
644
681
|
}
|
|
645
|
-
try
|
|
646
|
-
|
|
647
|
-
|
|
682
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
683
|
+
|
|
684
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
685
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
686
|
+
}
|
|
687
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
688
|
+
if (showdown) {
|
|
689
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
690
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
691
|
+
side.last_used_move = side.last_selected_move;
|
|
692
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
694
|
+
}
|
|
648
695
|
}
|
|
649
696
|
return .skip_can;
|
|
650
697
|
}
|
|
651
698
|
|
|
652
699
|
if (volatiles.Binding) {
|
|
653
|
-
|
|
654
|
-
|
|
655
|
-
|
|
656
|
-
|
|
657
|
-
|
|
658
|
-
|
|
659
|
-
|
|
660
|
-
);
|
|
700
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
701
|
+
if (!extend) volatiles.attacks = 0;
|
|
702
|
+
} else {
|
|
703
|
+
volatiles.attacks -= 1;
|
|
704
|
+
}
|
|
705
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
706
|
+
|
|
707
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
661
708
|
if (showdown or battle.last_damage != 0) {
|
|
662
|
-
|
|
709
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
710
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
711
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
712
|
+
try buildRage(battle, player.foe(), options);
|
|
713
|
+
}
|
|
663
714
|
}
|
|
664
715
|
return .done;
|
|
665
716
|
}
|
|
@@ -673,56 +724,57 @@ fn canMove(
|
|
|
673
724
|
mslot: u4,
|
|
674
725
|
auto: bool,
|
|
675
726
|
skip_pp: bool,
|
|
676
|
-
from:
|
|
727
|
+
from: Move,
|
|
677
728
|
residual: *bool,
|
|
678
|
-
|
|
729
|
+
options: anytype,
|
|
679
730
|
) !bool {
|
|
680
731
|
var side = battle.side(player);
|
|
681
732
|
const player_ident = battle.active(player);
|
|
682
733
|
const move = Move.get(side.last_selected_move);
|
|
683
734
|
|
|
684
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
685
|
-
const special = from != null and (from.? == .Metronome and
|
|
686
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
687
|
-
|
|
688
|
-
var skip = skip_pp;
|
|
689
735
|
if (side.active.volatiles.Charging) {
|
|
690
736
|
side.active.volatiles.Charging = false;
|
|
691
737
|
side.active.volatiles.Invulnerable = false;
|
|
692
738
|
} else if (move.effect == .Charge) {
|
|
693
|
-
try log.move(player_ident, side.last_selected_move,
|
|
694
|
-
|
|
739
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
|
+
setCounterable(battle, player, side, move);
|
|
741
|
+
try Effects.charge(battle, player, options);
|
|
695
742
|
return false;
|
|
696
743
|
}
|
|
697
744
|
|
|
698
|
-
|
|
699
|
-
if (!
|
|
745
|
+
side.last_used_move = side.last_selected_move;
|
|
746
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
700
747
|
|
|
701
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
702
|
-
|
|
703
|
-
|
|
704
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
705
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
706
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
707
|
-
// regrettable, but this information is more "nice to have" than required
|
|
708
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
709
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
750
|
+
setCounterable(battle, player, side, move);
|
|
710
751
|
|
|
711
752
|
if (move.effect.onBegin()) {
|
|
712
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
753
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
713
754
|
return false;
|
|
714
755
|
}
|
|
715
756
|
|
|
716
757
|
if (move.effect == .Thrashing) {
|
|
717
|
-
Effects.thrashing(battle, player);
|
|
758
|
+
Effects.thrashing(battle, player, options);
|
|
718
759
|
} else if (!showdown and move.effect == .Binding) {
|
|
719
760
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
720
|
-
Effects.binding(battle, player);
|
|
761
|
+
try Effects.binding(battle, player, false, options);
|
|
721
762
|
}
|
|
722
763
|
|
|
723
764
|
return true;
|
|
724
765
|
}
|
|
725
766
|
|
|
767
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
768
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
769
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
770
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
771
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
772
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
773
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
774
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
775
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
776
|
+
}
|
|
777
|
+
|
|
726
778
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
727
779
|
if (side.last_selected_move == .Struggle) return;
|
|
728
780
|
|
|
@@ -732,12 +784,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
732
784
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
733
785
|
if (volatiles.Bide) return;
|
|
734
786
|
|
|
735
|
-
|
|
736
|
-
|
|
787
|
+
var move_slot = active.move(mslot);
|
|
788
|
+
assert(move_slot.pp > 0 or auto);
|
|
789
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
737
790
|
if (volatiles.Transform) return;
|
|
738
791
|
|
|
739
|
-
|
|
740
|
-
|
|
792
|
+
move_slot = side.stored().move(mslot);
|
|
793
|
+
assert(move_slot.pp > 0 or auto);
|
|
794
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
741
795
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
742
796
|
}
|
|
743
797
|
|
|
@@ -745,12 +799,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
745
799
|
var active = &side.active;
|
|
746
800
|
const volatiles = &active.volatiles;
|
|
747
801
|
|
|
748
|
-
active.move(mslot).pp = @
|
|
802
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
749
803
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
750
804
|
if (showdown and volatiles.Transform) return;
|
|
751
805
|
|
|
752
806
|
assert(mslot > 0 and mslot <= 4);
|
|
753
|
-
side.stored().moves[mslot - 1].pp = @
|
|
807
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
754
808
|
}
|
|
755
809
|
|
|
756
810
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -758,10 +812,12 @@ fn doMove(
|
|
|
758
812
|
battle: anytype,
|
|
759
813
|
player: Player,
|
|
760
814
|
mslot: u4,
|
|
815
|
+
rewrap: bool,
|
|
761
816
|
auto: bool,
|
|
762
817
|
residual: *bool,
|
|
763
|
-
|
|
818
|
+
options: anytype,
|
|
764
819
|
) !?Result {
|
|
820
|
+
var log = options.log;
|
|
765
821
|
var side = battle.side(player);
|
|
766
822
|
const foe = battle.foe(player);
|
|
767
823
|
|
|
@@ -776,40 +832,44 @@ fn doMove(
|
|
|
776
832
|
var hits: u4 = 1;
|
|
777
833
|
var effectiveness = Effectiveness.neutral;
|
|
778
834
|
|
|
835
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
836
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
837
|
+
|
|
779
838
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
780
839
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
781
|
-
return specialDamage(battle, player, move,
|
|
840
|
+
return specialDamage(battle, player, move, options);
|
|
782
841
|
}
|
|
783
842
|
|
|
784
843
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
785
844
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
786
845
|
var miss = showdown and miss: {
|
|
787
846
|
immune = move.target != .Self and !status and !counter and
|
|
788
|
-
(@
|
|
789
|
-
@
|
|
847
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
848
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
790
849
|
if (immune and move.effect != .Binding) break :miss true;
|
|
791
850
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
792
851
|
battle.last_damage = 0;
|
|
793
852
|
break :miss true;
|
|
794
853
|
}
|
|
795
|
-
break :miss move.target != .Self and
|
|
854
|
+
break :miss (move.target != .Self and
|
|
855
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
796
856
|
};
|
|
797
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
798
858
|
|
|
799
|
-
var late = showdown;
|
|
859
|
+
var late = showdown and move.effect != .Explode;
|
|
800
860
|
const skip = status or immune;
|
|
801
861
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
802
862
|
if (showdown and move.effect.isMulti()) {
|
|
803
|
-
Effects.multiHit(battle, player, move);
|
|
863
|
+
try Effects.multiHit(battle, player, move, options);
|
|
804
864
|
hits = side.active.volatiles.attacks;
|
|
805
865
|
late = false;
|
|
806
866
|
}
|
|
807
867
|
|
|
808
868
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
809
869
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
810
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
870
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
811
871
|
|
|
812
|
-
if (counter) return counterDamage(battle, player, move,
|
|
872
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
813
873
|
|
|
814
874
|
battle.last_damage = 0;
|
|
815
875
|
|
|
@@ -831,17 +891,15 @@ fn doMove(
|
|
|
831
891
|
effectiveness = adjustDamage(battle, player);
|
|
832
892
|
immune = effectiveness == 0;
|
|
833
893
|
}
|
|
834
|
-
randomizeDamage(battle);
|
|
894
|
+
try randomizeDamage(battle, player, options);
|
|
835
895
|
}
|
|
836
896
|
}
|
|
837
897
|
|
|
838
|
-
|
|
839
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
840
|
-
|
|
898
|
+
const zero = battle.last_damage == 0;
|
|
841
899
|
miss = if (showdown or skip)
|
|
842
900
|
miss
|
|
843
901
|
else
|
|
844
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
902
|
+
(!try moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
845
903
|
|
|
846
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
847
905
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -849,11 +907,11 @@ fn doMove(
|
|
|
849
907
|
|
|
850
908
|
if (!showdown or !miss) {
|
|
851
909
|
if (move.effect == .MirrorMove) {
|
|
852
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
910
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
853
911
|
} else if (move.effect == .Metronome) {
|
|
854
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
912
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
855
913
|
} else if (move.effect.onEnd()) {
|
|
856
|
-
try onEnd(battle, player, move,
|
|
914
|
+
try onEnd(battle, player, move, options);
|
|
857
915
|
return null;
|
|
858
916
|
}
|
|
859
917
|
}
|
|
@@ -865,36 +923,41 @@ fn doMove(
|
|
|
865
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
866
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
867
925
|
if (ohko) {
|
|
868
|
-
try log.immune(foe_ident, .OHKO);
|
|
869
|
-
} else if (immune and !invulnerable) {
|
|
870
|
-
try log.immune(foe_ident, .None);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
927
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
871
929
|
} else if (mist) {
|
|
872
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
873
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
874
932
|
} else {
|
|
875
|
-
try
|
|
876
|
-
try log.
|
|
933
|
+
if (!showdown and !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
877
936
|
}
|
|
878
937
|
if (move.effect == .JumpKick) {
|
|
879
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
880
|
-
assert(battle.last_damage == 0);
|
|
939
|
+
assert(showdown or battle.last_damage == 0);
|
|
881
940
|
battle.last_damage = 1;
|
|
882
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
941
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
883
942
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
884
943
|
} else if (move.effect == .Explode) {
|
|
885
944
|
try Effects.explode(battle, player);
|
|
886
|
-
try buildRage(battle, player.foe(),
|
|
945
|
+
try buildRage(battle, player.foe(), options);
|
|
887
946
|
} else if (showdown and move.effect == .Disable) {
|
|
888
|
-
try buildRage(battle, player.foe(),
|
|
947
|
+
try buildRage(battle, player.foe(), options);
|
|
948
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
+
try options.chance.commit(player, .binding);
|
|
889
950
|
}
|
|
890
951
|
return null;
|
|
952
|
+
} else if (!showdown) {
|
|
953
|
+
try options.chance.commit(player, .hit);
|
|
891
954
|
}
|
|
892
955
|
|
|
893
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
894
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
895
|
-
// it up above before damage calculation)
|
|
958
|
+
// it up above before damage calculation)
|
|
896
959
|
if (!showdown and move.effect.isMulti()) {
|
|
897
|
-
Effects.multiHit(battle, player, move);
|
|
960
|
+
try Effects.multiHit(battle, player, move, options);
|
|
898
961
|
hits = side.active.volatiles.attacks;
|
|
899
962
|
}
|
|
900
963
|
|
|
@@ -905,18 +968,20 @@ fn doMove(
|
|
|
905
968
|
var hit: u4 = 0;
|
|
906
969
|
while (hit < hits) {
|
|
907
970
|
if (hit == 0) {
|
|
908
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
909
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
910
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
911
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
912
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
913
976
|
}
|
|
914
977
|
}
|
|
915
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
916
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
978
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
917
980
|
hit += 1;
|
|
918
981
|
if (foe.stored().hp == 0) break;
|
|
919
|
-
if (!late and !sub
|
|
982
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
984
|
+
}
|
|
920
985
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
921
986
|
if (nullified) break;
|
|
922
987
|
}
|
|
@@ -926,35 +991,41 @@ fn doMove(
|
|
|
926
991
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
927
992
|
side.active.volatiles.attacks = 0;
|
|
928
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
929
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
994
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
930
995
|
}
|
|
931
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
932
997
|
} else if (showdown) {
|
|
933
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
934
999
|
if (move.effect == .Binding) {
|
|
935
|
-
Effects.binding(battle, player);
|
|
1000
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
936
1001
|
if (immune) {
|
|
937
1002
|
battle.last_damage = 0;
|
|
1003
|
+
assert(foe.stored().hp > 0);
|
|
938
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
939
|
-
|
|
1005
|
+
if (sub) {
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1007
|
+
} else {
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1009
|
+
try buildRage(battle, player.foe(), options);
|
|
1010
|
+
}
|
|
940
1011
|
return null;
|
|
941
1012
|
}
|
|
942
1013
|
}
|
|
943
1014
|
}
|
|
944
1015
|
|
|
945
1016
|
// Substitute being broken nullifies the move's effect completely so even
|
|
946
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1017
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
947
1018
|
if (nullified) return null;
|
|
948
1019
|
|
|
949
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
950
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
951
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
952
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1022
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1023
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
953
1024
|
|
|
954
1025
|
if (foe.stored().hp == 0) return null;
|
|
955
1026
|
|
|
956
1027
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
957
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1028
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
958
1029
|
|
|
959
1030
|
if (!move.effect.isSpecial()) {
|
|
960
1031
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -963,32 +1034,33 @@ fn doMove(
|
|
|
963
1034
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
964
1035
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
965
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
966
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1037
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
967
1038
|
if (move.effect == .Twineedle) {
|
|
968
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1039
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
969
1040
|
} else if (move.effect == .Disable) {
|
|
970
|
-
const result = try Effects.disable(battle, player, move,
|
|
971
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1041
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1042
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
972
1043
|
return result;
|
|
973
1044
|
} else {
|
|
974
|
-
try moveEffect(battle, player, move,
|
|
1045
|
+
try moveEffect(battle, player, move, options);
|
|
975
1046
|
}
|
|
976
1047
|
}
|
|
977
1048
|
|
|
978
1049
|
return null;
|
|
979
1050
|
}
|
|
980
1051
|
|
|
981
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1052
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
982
1053
|
const side = battle.side(player);
|
|
983
1054
|
|
|
984
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
985
|
-
var
|
|
986
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
987
|
-
|
|
988
|
-
|
|
989
|
-
|
|
990
|
-
|
|
991
|
-
|
|
1056
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1057
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1058
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1059
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1060
|
+
|
|
1061
|
+
const spurious =
|
|
1062
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1063
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
992
1064
|
}
|
|
993
1065
|
|
|
994
1066
|
fn calcDamage(
|
|
@@ -1040,9 +1112,9 @@ fn calcDamage(
|
|
|
1040
1112
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1041
1113
|
}
|
|
1042
1114
|
|
|
1043
|
-
const lvl =
|
|
1115
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1044
1116
|
|
|
1045
|
-
def =
|
|
1117
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1046
1118
|
|
|
1047
1119
|
if (def == 0) return false;
|
|
1048
1120
|
|
|
@@ -1054,7 +1126,7 @@ fn calcDamage(
|
|
|
1054
1126
|
d = @min(997, d);
|
|
1055
1127
|
d += 2;
|
|
1056
1128
|
|
|
1057
|
-
battle.last_damage = @intCast(
|
|
1129
|
+
battle.last_damage = @intCast(d);
|
|
1058
1130
|
|
|
1059
1131
|
return true;
|
|
1060
1132
|
}
|
|
@@ -1068,9 +1140,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1068
1140
|
var d = battle.last_damage;
|
|
1069
1141
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1070
1142
|
|
|
1071
|
-
const neutral = @
|
|
1072
|
-
const eff1: u16 = @
|
|
1073
|
-
const eff2: u16 = @
|
|
1143
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1144
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1145
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1074
1146
|
|
|
1075
1147
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1076
1148
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1090,26 +1162,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1090
1162
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1091
1163
|
}
|
|
1092
1164
|
|
|
1093
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1165
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1094
1166
|
if (battle.last_damage <= 1) return;
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
while (true) {
|
|
1100
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1101
|
-
if (r >= 217) break :loop r;
|
|
1102
|
-
}
|
|
1103
|
-
};
|
|
1104
|
-
|
|
1105
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1167
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1168
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1169
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1170
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1106
1171
|
}
|
|
1107
1172
|
|
|
1108
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1173
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1109
1174
|
const side = battle.side(player);
|
|
1110
1175
|
const foe = battle.foe(player);
|
|
1111
1176
|
|
|
1112
|
-
if (!try checkHit(battle, player, move,
|
|
1177
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1113
1178
|
|
|
1114
1179
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1115
1180
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1118,17 +1183,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1118
1183
|
.DragonRage => 40,
|
|
1119
1184
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1120
1185
|
.Psywave => power: {
|
|
1121
|
-
const max = @intCast(
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1126
|
-
if (max <= 1) return Result.Error;
|
|
1127
|
-
while (true) {
|
|
1128
|
-
const r = battle.rng.next();
|
|
1129
|
-
if (r < max) break :power r;
|
|
1130
|
-
}
|
|
1131
|
-
}
|
|
1186
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1187
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1188
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1189
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1132
1190
|
},
|
|
1133
1191
|
else => unreachable,
|
|
1134
1192
|
};
|
|
@@ -1136,57 +1194,53 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1136
1194
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1137
1195
|
|
|
1138
1196
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1139
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1140
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1197
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1198
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1141
1199
|
|
|
1142
1200
|
return null;
|
|
1143
1201
|
}
|
|
1144
1202
|
|
|
1145
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1203
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1146
1204
|
const foe = battle.foe(player);
|
|
1147
1205
|
|
|
1148
1206
|
if (battle.last_damage == 0) {
|
|
1149
|
-
try log.fail(battle.active(player), .None);
|
|
1207
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1150
1208
|
return null;
|
|
1151
1209
|
}
|
|
1152
1210
|
|
|
1153
|
-
// Pretend
|
|
1154
|
-
const foe_last_used_move =
|
|
1155
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1211
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1156
1212
|
const foe_last_selected_move =
|
|
1157
1213
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1158
|
-
.
|
|
1214
|
+
.Splash
|
|
1159
1215
|
else
|
|
1160
1216
|
foe.last_selected_move);
|
|
1161
1217
|
|
|
1162
|
-
const used =
|
|
1163
|
-
foe.last_used_move != .Counter and
|
|
1164
|
-
(foe_last_used_move.type == .Normal or
|
|
1165
|
-
foe_last_used_move.type == .Fighting);
|
|
1166
|
-
|
|
1218
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1167
1219
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1168
1220
|
foe.last_selected_move != .Counter and
|
|
1169
1221
|
(foe_last_selected_move.type == .Normal or
|
|
1170
1222
|
foe_last_selected_move.type == .Fighting);
|
|
1171
1223
|
|
|
1172
1224
|
if (!used and !selected) {
|
|
1173
|
-
try log.fail(battle.active(player), .None);
|
|
1225
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1174
1226
|
return null;
|
|
1175
1227
|
}
|
|
1176
1228
|
|
|
1177
1229
|
if (!used or !selected) {
|
|
1178
1230
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1179
1231
|
if (!showdown) return Result.Error;
|
|
1180
|
-
try log.fail(battle.active(player), .None);
|
|
1232
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1181
1233
|
return null;
|
|
1182
1234
|
}
|
|
1183
1235
|
|
|
1184
|
-
battle.last_damage
|
|
1236
|
+
battle.last_damage *|= 2;
|
|
1185
1237
|
|
|
1186
|
-
// Pokémon Showdown calls
|
|
1187
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1238
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1239
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1188
1240
|
|
|
1189
|
-
|
|
1241
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1242
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1243
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1190
1244
|
return null;
|
|
1191
1245
|
}
|
|
1192
1246
|
|
|
@@ -1195,7 +1249,7 @@ fn applyDamage(
|
|
|
1195
1249
|
target_player: Player,
|
|
1196
1250
|
sub_player: Player,
|
|
1197
1251
|
reason: Damage,
|
|
1198
|
-
|
|
1252
|
+
options: anytype,
|
|
1199
1253
|
) !bool {
|
|
1200
1254
|
assert(showdown or battle.last_damage != 0);
|
|
1201
1255
|
|
|
@@ -1210,19 +1264,20 @@ fn applyDamage(
|
|
|
1210
1264
|
subbed.active.volatiles.substitute = 0;
|
|
1211
1265
|
subbed.active.volatiles.Substitute = false;
|
|
1212
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1213
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(sub_player);
|
|
1214
1269
|
return true;
|
|
1215
1270
|
} else {
|
|
1216
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1217
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1218
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1272
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1219
1274
|
return false;
|
|
1220
1275
|
}
|
|
1221
1276
|
}
|
|
1222
1277
|
|
|
1223
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1224
1279
|
target.stored().hp -= battle.last_damage;
|
|
1225
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1226
1281
|
return false;
|
|
1227
1282
|
}
|
|
1228
1283
|
|
|
@@ -1230,73 +1285,81 @@ fn mirrorMove(
|
|
|
1230
1285
|
battle: anytype,
|
|
1231
1286
|
player: Player,
|
|
1232
1287
|
mslot: u4,
|
|
1288
|
+
rewrap: bool,
|
|
1233
1289
|
auto: bool,
|
|
1234
1290
|
residual: *bool,
|
|
1235
|
-
|
|
1236
|
-
) !?Result {
|
|
1291
|
+
options: anytype,
|
|
1292
|
+
) anyerror!?Result {
|
|
1237
1293
|
var side = battle.side(player);
|
|
1238
1294
|
const foe = battle.foe(player);
|
|
1239
1295
|
|
|
1240
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1241
1297
|
|
|
1242
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1243
|
-
try log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1244
1300
|
return null;
|
|
1301
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1302
|
+
incrementPP(side, mslot);
|
|
1245
1303
|
}
|
|
1246
1304
|
|
|
1247
|
-
|
|
1248
|
-
|
|
1249
|
-
|
|
1250
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1305
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1306
|
+
return null;
|
|
1307
|
+
}
|
|
1308
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1251
1309
|
}
|
|
1252
1310
|
|
|
1253
1311
|
fn metronome(
|
|
1254
1312
|
battle: anytype,
|
|
1255
1313
|
player: Player,
|
|
1256
1314
|
mslot: u4,
|
|
1315
|
+
rewrap: bool,
|
|
1257
1316
|
auto: bool,
|
|
1258
1317
|
residual: *bool,
|
|
1259
|
-
|
|
1260
|
-
) !?Result {
|
|
1318
|
+
options: anytype,
|
|
1319
|
+
) anyerror!?Result {
|
|
1261
1320
|
var side = battle.side(player);
|
|
1262
1321
|
|
|
1263
|
-
side.last_selected_move =
|
|
1264
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1265
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1266
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1267
|
-
} else loop: {
|
|
1268
|
-
while (true) {
|
|
1269
|
-
const r = battle.rng.next();
|
|
1270
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1271
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1272
|
-
break :loop @intToEnum(Move, r);
|
|
1273
|
-
}
|
|
1274
|
-
};
|
|
1275
|
-
|
|
1322
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1276
1323
|
incrementPP(side, mslot);
|
|
1277
1324
|
|
|
1278
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1279
|
-
|
|
1325
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
|
+
return null;
|
|
1327
|
+
}
|
|
1328
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1280
1329
|
}
|
|
1281
1330
|
|
|
1282
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1331
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1283
1332
|
var immune = false;
|
|
1284
1333
|
var mist = false;
|
|
1285
|
-
|
|
1334
|
+
|
|
1335
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1336
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1337
|
+
return true;
|
|
1338
|
+
}
|
|
1339
|
+
|
|
1286
1340
|
assert(!immune);
|
|
1287
1341
|
if (mist) {
|
|
1288
1342
|
assert(!showdown);
|
|
1289
1343
|
const foe_ident = battle.active(player.foe());
|
|
1290
|
-
try log.activate(foe_ident, .Mist);
|
|
1291
|
-
try log.fail(foe_ident, .None);
|
|
1344
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1345
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1292
1346
|
} else {
|
|
1293
|
-
try log.lastmiss();
|
|
1294
|
-
try log.miss(battle.active(player));
|
|
1347
|
+
try options.log.lastmiss(.{});
|
|
1348
|
+
try options.log.miss(.{battle.active(player)});
|
|
1295
1349
|
}
|
|
1350
|
+
|
|
1351
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1296
1352
|
return false;
|
|
1297
1353
|
}
|
|
1298
1354
|
|
|
1299
|
-
fn moveHit(
|
|
1355
|
+
fn moveHit(
|
|
1356
|
+
battle: anytype,
|
|
1357
|
+
player: Player,
|
|
1358
|
+
move: Move.Data,
|
|
1359
|
+
immune: *bool,
|
|
1360
|
+
mist: *bool,
|
|
1361
|
+
options: anytype,
|
|
1362
|
+
) !bool {
|
|
1300
1363
|
var side = battle.side(player);
|
|
1301
1364
|
const foe = battle.foe(player);
|
|
1302
1365
|
|
|
@@ -1330,23 +1393,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1330
1393
|
}
|
|
1331
1394
|
|
|
1332
1395
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1333
|
-
|
|
1334
|
-
|
|
1335
|
-
|
|
1336
|
-
|
|
1337
|
-
|
|
1396
|
+
const state = side.active.volatiles.state;
|
|
1397
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1398
|
+
const overwritten = overwrite and state > 0;
|
|
1399
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1400
|
+
|
|
1401
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1402
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1338
1403
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1339
|
-
boost = BOOSTS[@
|
|
1404
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1340
1405
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1341
1406
|
accuracy = @min(255, @max(1, accuracy));
|
|
1342
1407
|
|
|
1343
|
-
|
|
1408
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1409
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1410
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1344
1411
|
|
|
1345
1412
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1346
|
-
break :miss
|
|
1347
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1348
|
-
else
|
|
1349
|
-
battle.rng.next() >= accuracy;
|
|
1413
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1350
1414
|
};
|
|
1351
1415
|
|
|
1352
1416
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1356,7 +1420,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1356
1420
|
}
|
|
1357
1421
|
|
|
1358
1422
|
if (!miss) return true;
|
|
1359
|
-
battle.last_damage = 0;
|
|
1423
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1360
1424
|
side.active.volatiles.Binding = false;
|
|
1361
1425
|
return false;
|
|
1362
1426
|
}
|
|
@@ -1364,8 +1428,9 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1364
1428
|
fn checkFaint(
|
|
1365
1429
|
battle: anytype,
|
|
1366
1430
|
player: Player,
|
|
1367
|
-
|
|
1368
|
-
|
|
1431
|
+
cap: bool,
|
|
1432
|
+
options: anytype,
|
|
1433
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1369
1434
|
const side = battle.side(player);
|
|
1370
1435
|
if (side.stored().hp > 0) return null;
|
|
1371
1436
|
|
|
@@ -1373,33 +1438,32 @@ fn checkFaint(
|
|
|
1373
1438
|
const foe_fainted = foe.stored().hp == 0;
|
|
1374
1439
|
|
|
1375
1440
|
const player_out = findFirstAlive(side) == 0;
|
|
1376
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1377
|
-
const
|
|
1378
|
-
const more = tie or player_out or foe_out;
|
|
1441
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1442
|
+
const more = player_out or foe_out;
|
|
1379
1443
|
|
|
1380
|
-
if (try faint(battle, player,
|
|
1381
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1444
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1445
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1382
1446
|
|
|
1383
1447
|
assert(!side.active.volatiles.MultiHit);
|
|
1384
1448
|
assert(!foe.active.volatiles.MultiHit);
|
|
1385
1449
|
|
|
1386
|
-
if (
|
|
1387
|
-
try log.tie();
|
|
1450
|
+
if (player_out and foe_out) {
|
|
1451
|
+
try options.log.tie(.{});
|
|
1388
1452
|
return Result.Tie;
|
|
1389
1453
|
} else if (player_out) {
|
|
1390
|
-
try log.win(player.foe());
|
|
1454
|
+
try options.log.win(.{player.foe()});
|
|
1391
1455
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1392
1456
|
} else if (foe_out) {
|
|
1393
|
-
try log.win(player);
|
|
1457
|
+
try options.log.win(.{player});
|
|
1394
1458
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1395
1459
|
}
|
|
1396
1460
|
|
|
1397
1461
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1398
|
-
if (player == .P1) return
|
|
1399
|
-
return
|
|
1462
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1463
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1400
1464
|
}
|
|
1401
1465
|
|
|
1402
|
-
fn faint(battle: anytype, player: Player,
|
|
1466
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1403
1467
|
var side = battle.side(player);
|
|
1404
1468
|
var foe = battle.foe(player);
|
|
1405
1469
|
assert(side.stored().hp == 0);
|
|
@@ -1432,32 +1496,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1432
1496
|
side.stored().stats.spe;
|
|
1433
1497
|
}
|
|
1434
1498
|
|
|
1435
|
-
try log.faint(battle.active(player), done);
|
|
1499
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1500
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1501
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1502
|
+
if (cap) options.calc.capped(player);
|
|
1436
1503
|
return null;
|
|
1437
1504
|
}
|
|
1438
1505
|
|
|
1439
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1506
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1440
1507
|
var side = battle.side(player);
|
|
1441
1508
|
var stored = side.stored();
|
|
1442
1509
|
const ident = battle.active(player);
|
|
1443
1510
|
var volatiles = &side.active.volatiles;
|
|
1444
1511
|
|
|
1445
1512
|
const brn = Status.is(stored.status, .BRN);
|
|
1446
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1513
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1447
1514
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1448
|
-
|
|
1449
1515
|
if (volatiles.Toxic) {
|
|
1450
1516
|
volatiles.toxic += 1;
|
|
1451
1517
|
damage *= volatiles.toxic;
|
|
1452
1518
|
}
|
|
1519
|
+
damage = @min(damage, stored.hp);
|
|
1453
1520
|
|
|
1454
|
-
|
|
1455
|
-
|
|
1456
|
-
|
|
1457
|
-
|
|
1458
|
-
|
|
1459
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1460
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1521
|
+
if (!showdown or damage > 0) {
|
|
1522
|
+
stored.hp -= damage;
|
|
1523
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1524
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1525
|
+
}
|
|
1461
1526
|
}
|
|
1462
1527
|
|
|
1463
1528
|
if (volatiles.LeechSeed) {
|
|
@@ -1478,49 +1543,46 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1478
1543
|
damage *= volatiles.toxic;
|
|
1479
1544
|
}
|
|
1480
1545
|
|
|
1481
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1482
|
-
if (showdown) battle.last_damage = damage;
|
|
1483
|
-
|
|
1484
1546
|
const amount = @min(damage, stored.hp);
|
|
1485
1547
|
stored.hp -= amount;
|
|
1486
1548
|
|
|
1487
|
-
// As above, Pokémon Showdown uses
|
|
1488
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1549
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1550
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1489
1551
|
|
|
1490
1552
|
const before = foe_stored.hp;
|
|
1491
1553
|
// Uncapped damage is added back to the foe
|
|
1492
1554
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1493
1555
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1494
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1556
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1495
1557
|
}
|
|
1496
1558
|
}
|
|
1497
1559
|
|
|
1498
|
-
fn endTurn(battle: anytype,
|
|
1560
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1499
1561
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1500
1562
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1501
1563
|
|
|
1502
|
-
|
|
1503
|
-
|
|
1564
|
+
battle.turn += 1;
|
|
1565
|
+
|
|
1566
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1567
|
+
try options.log.tie(.{});
|
|
1504
1568
|
return Result.Tie;
|
|
1505
1569
|
}
|
|
1506
1570
|
|
|
1507
|
-
battle.turn += 1;
|
|
1508
|
-
|
|
1509
1571
|
if (showdown and battle.turn >= 1000) {
|
|
1510
|
-
try log.tie();
|
|
1572
|
+
try options.log.tie(.{});
|
|
1511
1573
|
return Result.Tie;
|
|
1512
1574
|
} else if (battle.turn >= 65535) {
|
|
1513
1575
|
return Result.Error;
|
|
1514
1576
|
}
|
|
1515
1577
|
|
|
1516
|
-
try log.turn(battle.turn);
|
|
1578
|
+
try options.log.turn(.{battle.turn});
|
|
1517
1579
|
|
|
1518
1580
|
return Result.Default;
|
|
1519
1581
|
}
|
|
1520
1582
|
|
|
1521
1583
|
fn checkEBC(battle: anytype) bool {
|
|
1522
1584
|
for (battle.sides, 0..) |side, i| {
|
|
1523
|
-
const foe = battle.sides[~@
|
|
1585
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1524
1586
|
|
|
1525
1587
|
var foe_all_ghosts = true;
|
|
1526
1588
|
var foe_all_transform = true;
|
|
@@ -1572,105 +1634,135 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1572
1634
|
return false;
|
|
1573
1635
|
}
|
|
1574
1636
|
|
|
1575
|
-
|
|
1637
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1638
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1639
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1640
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1641
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1642
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1643
|
+
m
|
|
1644
|
+
else
|
|
1645
|
+
side.last_selected_move;
|
|
1646
|
+
if (m != .None and m == last) {
|
|
1647
|
+
side.active.volatiles.Charging = false;
|
|
1648
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1649
|
+
return true;
|
|
1650
|
+
}
|
|
1651
|
+
}
|
|
1652
|
+
return false;
|
|
1653
|
+
}
|
|
1654
|
+
|
|
1655
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1656
|
+
const side = battle.side(who);
|
|
1657
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1658
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1659
|
+
}
|
|
1660
|
+
}
|
|
1661
|
+
|
|
1662
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1663
|
+
var volatiles = &active.volatiles;
|
|
1664
|
+
assert(volatiles.Thrashing);
|
|
1665
|
+
if (volatiles.attacks > 0) return false;
|
|
1666
|
+
|
|
1667
|
+
volatiles.Thrashing = false;
|
|
1668
|
+
volatiles.Confusion = true;
|
|
1669
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1670
|
+
return true;
|
|
1671
|
+
}
|
|
1672
|
+
|
|
1673
|
+
fn onBegin(
|
|
1576
1674
|
battle: anytype,
|
|
1577
1675
|
player: Player,
|
|
1578
1676
|
move: Move.Data,
|
|
1579
1677
|
mslot: u8,
|
|
1580
1678
|
residual: *bool,
|
|
1581
|
-
|
|
1679
|
+
options: anytype,
|
|
1582
1680
|
) !void {
|
|
1583
|
-
assert(move.effect.onBegin());
|
|
1584
1681
|
return switch (move.effect) {
|
|
1585
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1586
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1587
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1588
|
-
.Haze => Effects.haze(battle, player,
|
|
1589
|
-
.Heal => Effects.heal(battle, player,
|
|
1590
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1591
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1592
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1593
|
-
.Mist => Effects.mist(battle, player,
|
|
1594
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1595
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1596
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1597
|
-
.Splash => Effects.splash(battle, player,
|
|
1598
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1599
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1600
|
-
.Transform => Effects.transform(battle, player,
|
|
1682
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1683
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1684
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1685
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1686
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1687
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1688
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1689
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1690
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1691
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1692
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1693
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1694
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1695
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1696
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1697
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1601
1698
|
else => unreachable,
|
|
1602
1699
|
};
|
|
1603
1700
|
}
|
|
1604
1701
|
|
|
1605
|
-
|
|
1606
|
-
assert(move.effect.onEnd());
|
|
1702
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1607
1703
|
return switch (move.effect) {
|
|
1608
|
-
.Bide => Effects.bide(battle, player,
|
|
1704
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1609
1705
|
// zig fmt: off
|
|
1610
1706
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1611
1707
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1612
|
-
Effects.boost(battle, player, move,
|
|
1708
|
+
Effects.boost(battle, player, move, options),
|
|
1613
1709
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1614
|
-
Effects.unboost(battle, player, move,
|
|
1710
|
+
Effects.unboost(battle, player, move, options),
|
|
1615
1711
|
// zig fmt: on
|
|
1616
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1712
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1617
1713
|
else => unreachable,
|
|
1618
1714
|
};
|
|
1619
1715
|
}
|
|
1620
1716
|
|
|
1621
|
-
|
|
1717
|
+
fn alwaysHappens(
|
|
1622
1718
|
battle: anytype,
|
|
1623
1719
|
player: Player,
|
|
1624
1720
|
move: Move.Data,
|
|
1625
1721
|
residual: *bool,
|
|
1626
|
-
|
|
1722
|
+
options: anytype,
|
|
1627
1723
|
) !void {
|
|
1628
|
-
assert(move.effect.alwaysHappens());
|
|
1629
1724
|
return switch (move.effect) {
|
|
1630
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1725
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1631
1726
|
.Explode => Effects.explode(battle, player),
|
|
1632
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1727
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1633
1728
|
.Rage => Effects.rage(battle, player),
|
|
1634
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1729
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1635
1730
|
.JumpKick, .Binding => {},
|
|
1636
1731
|
else => unreachable,
|
|
1637
1732
|
};
|
|
1638
1733
|
}
|
|
1639
1734
|
|
|
1640
|
-
|
|
1735
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1641
1736
|
return switch (move.effect) {
|
|
1642
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1643
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1644
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1645
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1646
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1737
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1738
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1739
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1740
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1741
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1647
1742
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1648
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1649
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1743
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1744
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1650
1745
|
// zig fmt: off
|
|
1651
1746
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1652
|
-
Effects.unboost(battle, player, move,
|
|
1747
|
+
Effects.unboost(battle, player, move, options),
|
|
1653
1748
|
// zig fmt: on
|
|
1654
1749
|
else => {},
|
|
1655
1750
|
};
|
|
1656
1751
|
}
|
|
1657
1752
|
|
|
1658
1753
|
pub const Effects = struct {
|
|
1659
|
-
fn bide(battle: anytype, player: Player,
|
|
1754
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1660
1755
|
var side = battle.side(player);
|
|
1661
1756
|
|
|
1662
1757
|
side.active.volatiles.Bide = true;
|
|
1663
1758
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1664
1759
|
side.active.volatiles.state = 0;
|
|
1665
|
-
side.active.volatiles.attacks =
|
|
1666
|
-
battle.rng.range(u4, 2, 4)
|
|
1667
|
-
else
|
|
1668
|
-
(battle.rng.next() & 1) + 2);
|
|
1760
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1669
1761
|
|
|
1670
|
-
try log.start(battle.active(player), .Bide);
|
|
1762
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1671
1763
|
}
|
|
1672
1764
|
|
|
1673
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1765
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1674
1766
|
var foe = battle.foe(player);
|
|
1675
1767
|
var foe_stored = foe.stored();
|
|
1676
1768
|
|
|
@@ -1681,96 +1773,88 @@ pub const Effects = struct {
|
|
|
1681
1773
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1682
1774
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1683
1775
|
assert(move.type == .Fire);
|
|
1684
|
-
try log.curestatus(
|
|
1776
|
+
try options.log.curestatus(.{
|
|
1777
|
+
battle.active(player.foe()),
|
|
1778
|
+
foe_stored.status,
|
|
1779
|
+
.Message,
|
|
1780
|
+
});
|
|
1685
1781
|
foe_stored.status = 0;
|
|
1686
1782
|
}
|
|
1687
1783
|
return;
|
|
1688
1784
|
}
|
|
1689
1785
|
|
|
1690
|
-
|
|
1691
|
-
|
|
1692
|
-
|
|
1693
|
-
|
|
1694
|
-
Gen12.percent(10)
|
|
1695
|
-
else
|
|
1696
|
-
Gen12.percent(30));
|
|
1697
|
-
if (!chance) return;
|
|
1786
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1787
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1788
|
+
return;
|
|
1789
|
+
}
|
|
1698
1790
|
|
|
1699
1791
|
foe_stored.status = Status.init(.BRN);
|
|
1700
1792
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1701
1793
|
|
|
1702
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1794
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1703
1795
|
}
|
|
1704
1796
|
|
|
1705
|
-
fn charge(battle: anytype, player: Player,
|
|
1797
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1706
1798
|
var side = battle.side(player);
|
|
1707
1799
|
var volatiles = &side.active.volatiles;
|
|
1708
1800
|
|
|
1709
1801
|
volatiles.Charging = true;
|
|
1710
1802
|
const move = side.last_selected_move;
|
|
1711
1803
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1712
|
-
try log.laststill();
|
|
1713
|
-
try log.prepare(battle.active(player), move);
|
|
1804
|
+
try options.log.laststill(.{});
|
|
1805
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1714
1806
|
}
|
|
1715
1807
|
|
|
1716
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1808
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1717
1809
|
var foe = battle.foe(player);
|
|
1718
1810
|
const sub = foe.active.volatiles.Substitute;
|
|
1719
1811
|
|
|
1720
1812
|
if (move.effect == .ConfusionChance) {
|
|
1721
|
-
|
|
1722
|
-
battle.rng.chance(u8, 25, 256)
|
|
1723
|
-
else
|
|
1724
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1725
|
-
if (!chance) return;
|
|
1813
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1726
1814
|
} else {
|
|
1727
1815
|
if (showdown) {
|
|
1728
|
-
if (!try checkHit(battle, player, move,
|
|
1729
|
-
|
|
1730
|
-
} else if (sub) {
|
|
1731
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1732
|
-
}
|
|
1816
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1817
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1733
1818
|
} else {
|
|
1734
|
-
if (sub) {
|
|
1735
|
-
|
|
1736
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1737
|
-
return;
|
|
1738
|
-
}
|
|
1819
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1820
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1739
1821
|
}
|
|
1740
1822
|
}
|
|
1741
1823
|
|
|
1742
1824
|
if (foe.active.volatiles.Confusion) return;
|
|
1743
1825
|
foe.active.volatiles.Confusion = true;
|
|
1744
|
-
foe.active.volatiles.confusion =
|
|
1745
|
-
battle.rng.range(u8, 2, 6)
|
|
1746
|
-
else
|
|
1747
|
-
(battle.rng.next() & 3) + 2);
|
|
1826
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1748
1827
|
|
|
1749
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1828
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1750
1829
|
}
|
|
1751
1830
|
|
|
1752
|
-
fn conversion(battle: anytype, player: Player,
|
|
1831
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1753
1832
|
const foe = battle.foe(player);
|
|
1754
1833
|
|
|
1755
1834
|
if (foe.active.volatiles.Invulnerable) {
|
|
1756
|
-
try log.lastmiss();
|
|
1757
|
-
return log.miss(battle.active(player));
|
|
1835
|
+
try options.log.lastmiss(.{});
|
|
1836
|
+
return options.log.miss(.{battle.active(player)});
|
|
1758
1837
|
}
|
|
1759
1838
|
|
|
1760
1839
|
battle.side(player).active.types = foe.active.types;
|
|
1761
|
-
return log.
|
|
1840
|
+
return options.log.start(.{
|
|
1841
|
+
battle.active(player),
|
|
1842
|
+
.TypeChange,
|
|
1843
|
+
foe.active.types,
|
|
1844
|
+
battle.active(player.foe()),
|
|
1845
|
+
});
|
|
1762
1846
|
}
|
|
1763
1847
|
|
|
1764
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1848
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1765
1849
|
var foe = battle.foe(player);
|
|
1766
1850
|
var volatiles = &foe.active.volatiles;
|
|
1767
1851
|
const foe_ident = battle.active(player.foe());
|
|
1768
1852
|
|
|
1769
1853
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1770
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1854
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1771
1855
|
|
|
1772
|
-
if (volatiles.
|
|
1773
|
-
try log.fail(foe_ident, .None);
|
|
1856
|
+
if (volatiles.disable_move != 0) {
|
|
1857
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1774
1858
|
return null;
|
|
1775
1859
|
}
|
|
1776
1860
|
|
|
@@ -1786,7 +1870,7 @@ pub const Effects = struct {
|
|
|
1786
1870
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1787
1871
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1788
1872
|
if (n == 0) {
|
|
1789
|
-
try log.fail(foe_ident, .None);
|
|
1873
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1790
1874
|
return null;
|
|
1791
1875
|
} else if (err) {
|
|
1792
1876
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1794,23 +1878,22 @@ pub const Effects = struct {
|
|
|
1794
1878
|
return Result.Error;
|
|
1795
1879
|
}
|
|
1796
1880
|
|
|
1797
|
-
volatiles.
|
|
1798
|
-
|
|
1799
|
-
|
|
1800
|
-
else
|
|
1801
|
-
(battle.rng.next() & 7) + 1);
|
|
1881
|
+
volatiles.disable_move =
|
|
1882
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1883
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1802
1884
|
|
|
1803
|
-
|
|
1885
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1886
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1804
1887
|
return null;
|
|
1805
1888
|
}
|
|
1806
1889
|
|
|
1807
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1808
|
-
var
|
|
1809
|
-
|
|
1890
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1891
|
+
var stored = battle.side(player).stored();
|
|
1892
|
+
const ident = battle.active(player);
|
|
1810
1893
|
|
|
1811
1894
|
if (battle.last_damage == 0) {
|
|
1812
1895
|
assert(showdown);
|
|
1813
|
-
return;
|
|
1896
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1814
1897
|
}
|
|
1815
1898
|
|
|
1816
1899
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1819,7 +1902,7 @@ pub const Effects = struct {
|
|
|
1819
1902
|
if (stored.hp == stored.stats.hp) return;
|
|
1820
1903
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1821
1904
|
|
|
1822
|
-
try log.
|
|
1905
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1823
1906
|
}
|
|
1824
1907
|
|
|
1825
1908
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1833,34 +1916,28 @@ pub const Effects = struct {
|
|
|
1833
1916
|
side.active.volatiles.LeechSeed = false;
|
|
1834
1917
|
}
|
|
1835
1918
|
|
|
1836
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1919
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1837
1920
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1838
1921
|
|
|
1839
1922
|
if (volatiles.Substitute) return;
|
|
1840
|
-
|
|
1841
|
-
|
|
1842
|
-
|
|
1843
|
-
else
|
|
1844
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1845
|
-
Gen12.percent(10)
|
|
1846
|
-
else
|
|
1847
|
-
Gen12.percent(30));
|
|
1848
|
-
if (!chance) return;
|
|
1923
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1924
|
+
return;
|
|
1925
|
+
}
|
|
1849
1926
|
|
|
1850
1927
|
volatiles.Flinch = true;
|
|
1851
1928
|
volatiles.Recharging = false;
|
|
1852
1929
|
}
|
|
1853
1930
|
|
|
1854
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1931
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1855
1932
|
var side = battle.side(player);
|
|
1856
1933
|
|
|
1857
1934
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1858
1935
|
side.active.volatiles.FocusEnergy = true;
|
|
1859
1936
|
|
|
1860
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1937
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1861
1938
|
}
|
|
1862
1939
|
|
|
1863
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1940
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1864
1941
|
var foe = battle.foe(player);
|
|
1865
1942
|
var foe_stored = foe.stored();
|
|
1866
1943
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1871,26 +1948,23 @@ pub const Effects = struct {
|
|
|
1871
1948
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1872
1949
|
}
|
|
1873
1950
|
|
|
1874
|
-
|
|
1875
|
-
|
|
1876
|
-
else
|
|
1877
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1878
|
-
if (!chance) return;
|
|
1879
|
-
|
|
1951
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1952
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1880
1953
|
// Freeze Clause Mod
|
|
1881
1954
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1882
1955
|
|
|
1883
1956
|
foe_stored.status = Status.init(.FRZ);
|
|
1884
1957
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1885
1958
|
|
|
1886
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1959
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1887
1960
|
}
|
|
1888
1961
|
|
|
1889
|
-
fn haze(battle: anytype, player: Player,
|
|
1962
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1963
|
+
var log = options.log;
|
|
1890
1964
|
var side = battle.side(player);
|
|
1891
1965
|
var foe = battle.foe(player);
|
|
1892
1966
|
|
|
1893
|
-
|
|
1967
|
+
const side_stored = side.stored();
|
|
1894
1968
|
var foe_stored = foe.stored();
|
|
1895
1969
|
|
|
1896
1970
|
const player_ident = battle.active(player);
|
|
@@ -1902,96 +1976,99 @@ pub const Effects = struct {
|
|
|
1902
1976
|
side.active.stats = side_stored.stats;
|
|
1903
1977
|
foe.active.stats = foe_stored.stats;
|
|
1904
1978
|
|
|
1905
|
-
try log.activate(player_ident, .Haze);
|
|
1906
|
-
try log.clearallboost();
|
|
1979
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1980
|
+
try log.clearallboost(.{});
|
|
1907
1981
|
|
|
1908
1982
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1909
1983
|
if (showdown) {
|
|
1910
1984
|
for (&battle.sides, 0..) |*s, i| {
|
|
1911
|
-
const p = @
|
|
1985
|
+
const p: Player = @enumFromInt(i);
|
|
1912
1986
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1913
1987
|
if (p != player and Status.any(s.stored().status)) {
|
|
1914
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1988
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1915
1989
|
s.stored().status = 0;
|
|
1916
1990
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1917
1991
|
s.stored().status = Status.init(.PSN);
|
|
1918
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1992
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1919
1993
|
}
|
|
1920
|
-
try clearVolatiles(battle, p,
|
|
1994
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1921
1995
|
}
|
|
1922
1996
|
} else {
|
|
1923
1997
|
if (Status.any(foe_stored.status)) {
|
|
1924
1998
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1925
1999
|
foe.last_selected_move = .SKIP_TURN;
|
|
1926
2000
|
}
|
|
1927
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2001
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1928
2002
|
foe_stored.status = 0;
|
|
1929
2003
|
}
|
|
1930
|
-
try clearVolatiles(battle, player,
|
|
1931
|
-
try clearVolatiles(battle, player.foe(),
|
|
2004
|
+
try clearVolatiles(battle, player, false, options);
|
|
2005
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1932
2006
|
}
|
|
1933
2007
|
}
|
|
1934
2008
|
|
|
1935
|
-
fn heal(battle: anytype, player: Player,
|
|
2009
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1936
2010
|
var side = battle.side(player);
|
|
1937
2011
|
var stored = side.stored();
|
|
1938
2012
|
const ident = battle.active(player);
|
|
1939
2013
|
|
|
1940
2014
|
// GLITCH: HP recovery move failure glitches
|
|
1941
2015
|
const delta = stored.stats.hp - stored.hp;
|
|
1942
|
-
if (delta == 0 or delta & 255 == 255
|
|
2016
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2017
|
+
return options.log.fail(.{ ident, .None });
|
|
2018
|
+
}
|
|
1943
2019
|
|
|
1944
2020
|
const rest = side.last_selected_move == .Rest;
|
|
1945
2021
|
if (rest) {
|
|
1946
2022
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1947
2023
|
if (showdown) battle.rng.advance(1);
|
|
1948
2024
|
stored.status = Status.slf(2);
|
|
1949
|
-
try log.
|
|
2025
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1950
2026
|
stored.hp = stored.stats.hp;
|
|
1951
2027
|
} else {
|
|
1952
2028
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1953
2029
|
}
|
|
1954
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2030
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1955
2031
|
}
|
|
1956
2032
|
|
|
1957
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2033
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1958
2034
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1959
|
-
try log.mustrecharge(battle.active(player));
|
|
2035
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1960
2036
|
}
|
|
1961
2037
|
|
|
1962
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2038
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1963
2039
|
var foe = battle.foe(player);
|
|
1964
2040
|
|
|
1965
2041
|
if (showdown) {
|
|
1966
2042
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1967
2043
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1968
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2044
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1969
2045
|
}
|
|
1970
|
-
if (!try checkHit(battle, player, move,
|
|
2046
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1971
2047
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1972
2048
|
} else {
|
|
1973
|
-
if (!try checkHit(battle, player, move,
|
|
2049
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1974
2050
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1975
|
-
try log.lastmiss();
|
|
1976
|
-
return log.miss(battle.active(player));
|
|
2051
|
+
try options.log.lastmiss(.{});
|
|
2052
|
+
return options.log.miss(.{battle.active(player)});
|
|
1977
2053
|
}
|
|
1978
2054
|
}
|
|
1979
2055
|
|
|
1980
2056
|
foe.active.volatiles.LeechSeed = true;
|
|
1981
2057
|
|
|
1982
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2058
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1983
2059
|
}
|
|
1984
2060
|
|
|
1985
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2061
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1986
2062
|
var side = battle.side(player);
|
|
2063
|
+
const ident = battle.active(player);
|
|
1987
2064
|
|
|
1988
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2065
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1989
2066
|
side.active.volatiles.LightScreen = true;
|
|
1990
2067
|
|
|
1991
|
-
try log.start(
|
|
2068
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1992
2069
|
}
|
|
1993
2070
|
|
|
1994
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2071
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1995
2072
|
var side = battle.side(player);
|
|
1996
2073
|
var foe = battle.foe(player);
|
|
1997
2074
|
|
|
@@ -2007,45 +2084,49 @@ pub const Effects = struct {
|
|
|
2007
2084
|
const has_mimic = has_mimic: {
|
|
2008
2085
|
for (side.active.moves, 0..) |m, i| {
|
|
2009
2086
|
if (m.id == .Mimic) {
|
|
2010
|
-
oslot = @intCast(
|
|
2087
|
+
oslot = @intCast(i + 1);
|
|
2011
2088
|
break :has_mimic true;
|
|
2012
2089
|
}
|
|
2013
2090
|
}
|
|
2014
2091
|
break :has_mimic false;
|
|
2015
2092
|
};
|
|
2016
|
-
|
|
2017
|
-
|
|
2018
|
-
|
|
2019
|
-
return
|
|
2093
|
+
if (!has_mimic) {
|
|
2094
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2095
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2096
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2020
2097
|
}
|
|
2021
2098
|
}
|
|
2022
|
-
if (!try checkHit(battle, player, move,
|
|
2099
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2023
2100
|
|
|
2024
|
-
const rslot =
|
|
2101
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2025
2102
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2026
2103
|
|
|
2027
|
-
try log.
|
|
2104
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2028
2105
|
}
|
|
2029
2106
|
|
|
2030
|
-
fn mist(battle: anytype, player: Player,
|
|
2107
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2031
2108
|
var side = battle.side(player);
|
|
2032
2109
|
|
|
2033
2110
|
if (side.active.volatiles.Mist) return;
|
|
2034
2111
|
side.active.volatiles.Mist = true;
|
|
2035
2112
|
|
|
2036
|
-
try log.start(battle.active(player), .Mist);
|
|
2113
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2037
2114
|
}
|
|
2038
2115
|
|
|
2039
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2116
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2040
2117
|
var side = battle.side(player);
|
|
2041
2118
|
|
|
2042
2119
|
assert(!side.active.volatiles.MultiHit);
|
|
2043
2120
|
side.active.volatiles.MultiHit = true;
|
|
2044
2121
|
|
|
2045
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2122
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2123
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2124
|
+
else
|
|
2125
|
+
2;
|
|
2046
2126
|
}
|
|
2047
2127
|
|
|
2048
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2128
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2129
|
+
var log = options.log;
|
|
2049
2130
|
var foe = battle.foe(player);
|
|
2050
2131
|
var foe_stored = foe.stored();
|
|
2051
2132
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2055,27 +2136,28 @@ pub const Effects = struct {
|
|
|
2055
2136
|
|
|
2056
2137
|
if (showdown) {
|
|
2057
2138
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2058
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2059
|
-
|
|
2139
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2140
|
+
return log.immune(.{ foe_ident, .None });
|
|
2141
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2060
2142
|
}
|
|
2061
2143
|
if (Status.any(foe_stored.status)) {
|
|
2062
|
-
return log.fail(
|
|
2144
|
+
return log.fail(.{
|
|
2063
2145
|
foe_ident,
|
|
2064
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2065
|
-
);
|
|
2146
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2147
|
+
});
|
|
2066
2148
|
}
|
|
2067
2149
|
if (!showdown) {
|
|
2068
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2069
|
-
if (!try checkHit(battle, player, move,
|
|
2150
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2151
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2070
2152
|
}
|
|
2071
2153
|
|
|
2072
2154
|
foe_stored.status = Status.init(.PAR);
|
|
2073
2155
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2074
2156
|
|
|
2075
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2157
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2076
2158
|
}
|
|
2077
2159
|
|
|
2078
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2160
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2079
2161
|
var foe = battle.foe(player);
|
|
2080
2162
|
var foe_stored = foe.stored();
|
|
2081
2163
|
|
|
@@ -2086,65 +2168,59 @@ pub const Effects = struct {
|
|
|
2086
2168
|
}
|
|
2087
2169
|
|
|
2088
2170
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2089
|
-
|
|
2090
|
-
|
|
2091
|
-
|
|
2092
|
-
|
|
2093
|
-
Gen12.percent(10)
|
|
2094
|
-
else
|
|
2095
|
-
Gen12.percent(30));
|
|
2096
|
-
if (!chance) return;
|
|
2171
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2172
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2173
|
+
return;
|
|
2174
|
+
}
|
|
2097
2175
|
|
|
2098
2176
|
foe_stored.status = Status.init(.PAR);
|
|
2099
2177
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2100
2178
|
|
|
2101
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2179
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2102
2180
|
}
|
|
2103
2181
|
|
|
2104
|
-
fn payDay(battle: anytype, player: Player,
|
|
2105
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2182
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2183
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2184
|
+
try options.log.fieldactivate(.{});
|
|
2185
|
+
}
|
|
2106
2186
|
}
|
|
2107
2187
|
|
|
2108
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2188
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2189
|
+
var log = options.log;
|
|
2109
2190
|
var foe = battle.foe(player);
|
|
2110
2191
|
var foe_stored = foe.stored();
|
|
2111
2192
|
const foe_ident = battle.active(player.foe());
|
|
2112
2193
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2113
2194
|
|
|
2114
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2195
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2115
2196
|
return;
|
|
2116
2197
|
} else if (foe.active.volatiles.Substitute) {
|
|
2117
2198
|
if (move.effect != .Poison) return;
|
|
2118
|
-
return log.fail(foe_ident, .None);
|
|
2199
|
+
return log.fail(.{ foe_ident, .None });
|
|
2119
2200
|
} else if (Status.any(foe_stored.status)) {
|
|
2120
2201
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2121
2202
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2122
2203
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2123
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2204
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2124
2205
|
if (!showdown)
|
|
2125
|
-
.Poison
|
|
2206
|
+
Fail.Poison
|
|
2126
2207
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2127
|
-
if (toxic) .Toxic else .Poison
|
|
2208
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2128
2209
|
else
|
|
2129
|
-
.None
|
|
2210
|
+
Fail.None
|
|
2130
2211
|
else
|
|
2131
|
-
.None);
|
|
2212
|
+
Fail.None });
|
|
2132
2213
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2133
2214
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2134
|
-
return log.immune(foe_ident, .None);
|
|
2215
|
+
return log.immune(.{ foe_ident, .None });
|
|
2135
2216
|
}
|
|
2136
2217
|
|
|
2137
2218
|
if (move.effect == .Poison) {
|
|
2138
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2219
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2139
2220
|
} else {
|
|
2140
|
-
|
|
2141
|
-
|
|
2142
|
-
|
|
2143
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2144
|
-
Gen12.percent(20)
|
|
2145
|
-
else
|
|
2146
|
-
Gen12.percent(40));
|
|
2147
|
-
if (!chance) return;
|
|
2221
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2222
|
+
return;
|
|
2223
|
+
}
|
|
2148
2224
|
}
|
|
2149
2225
|
|
|
2150
2226
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2154,39 +2230,46 @@ pub const Effects = struct {
|
|
|
2154
2230
|
foe.active.volatiles.toxic = 0;
|
|
2155
2231
|
}
|
|
2156
2232
|
|
|
2157
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2233
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2158
2234
|
}
|
|
2159
2235
|
|
|
2160
2236
|
fn rage(battle: anytype, player: Player) !void {
|
|
2161
2237
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2162
|
-
if (volatiles.Rage) return;
|
|
2163
|
-
volatiles.Rage = true;
|
|
2164
2238
|
assert(!volatiles.Bide);
|
|
2165
|
-
volatiles.
|
|
2239
|
+
volatiles.Rage = true;
|
|
2166
2240
|
}
|
|
2167
2241
|
|
|
2168
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2242
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2169
2243
|
var side = battle.side(player);
|
|
2170
2244
|
var stored = side.stored();
|
|
2171
2245
|
|
|
2172
|
-
|
|
2246
|
+
assert(showdown or battle.last_damage > 0);
|
|
2247
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2248
|
+
|
|
2249
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2173
2250
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2174
|
-
stored.hp = @intCast(
|
|
2251
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2175
2252
|
|
|
2176
|
-
try log.
|
|
2253
|
+
try options.log.damage(.{
|
|
2254
|
+
battle.active(player),
|
|
2255
|
+
stored,
|
|
2256
|
+
.RecoilOf,
|
|
2257
|
+
battle.active(player.foe()),
|
|
2258
|
+
});
|
|
2177
2259
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2178
2260
|
}
|
|
2179
2261
|
|
|
2180
|
-
fn reflect(battle: anytype, player: Player,
|
|
2262
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2181
2263
|
var side = battle.side(player);
|
|
2264
|
+
const ident = battle.active(player);
|
|
2182
2265
|
|
|
2183
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2266
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2184
2267
|
side.active.volatiles.Reflect = true;
|
|
2185
2268
|
|
|
2186
|
-
try log.start(
|
|
2269
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2187
2270
|
}
|
|
2188
2271
|
|
|
2189
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2272
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2190
2273
|
var foe = battle.foe(player);
|
|
2191
2274
|
var foe_stored = foe.stored();
|
|
2192
2275
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2197,13 +2280,13 @@ pub const Effects = struct {
|
|
|
2197
2280
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2198
2281
|
} else {
|
|
2199
2282
|
if (Status.any(foe_stored.status)) {
|
|
2200
|
-
return log.fail(
|
|
2283
|
+
return options.log.fail(.{
|
|
2201
2284
|
foe_ident,
|
|
2202
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2203
|
-
);
|
|
2285
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2286
|
+
});
|
|
2204
2287
|
}
|
|
2205
|
-
// If
|
|
2206
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2288
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2289
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2207
2290
|
}
|
|
2208
2291
|
|
|
2209
2292
|
// Sleep Clause Mod
|
|
@@ -2214,76 +2297,66 @@ pub const Effects = struct {
|
|
|
2214
2297
|
}
|
|
2215
2298
|
foe.active.volatiles.Recharging = false;
|
|
2216
2299
|
|
|
2217
|
-
|
|
2218
|
-
|
|
2219
|
-
|
|
2220
|
-
while (true) {
|
|
2221
|
-
const r = battle.rng.next() & 7;
|
|
2222
|
-
if (r != 0) break :loop r;
|
|
2223
|
-
}
|
|
2224
|
-
});
|
|
2225
|
-
|
|
2226
|
-
foe_stored.status = Status.slp(duration);
|
|
2227
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2300
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2301
|
+
const last = battle.side(player).last_selected_move;
|
|
2302
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2228
2303
|
}
|
|
2229
2304
|
|
|
2230
|
-
fn splash(battle: anytype, player: Player,
|
|
2231
|
-
try log.activate(battle.active(player), .Splash);
|
|
2305
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2306
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2232
2307
|
}
|
|
2233
2308
|
|
|
2234
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2309
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2235
2310
|
var side = battle.side(player);
|
|
2236
2311
|
if (side.active.volatiles.Substitute) {
|
|
2237
|
-
|
|
2238
|
-
return;
|
|
2312
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2239
2313
|
}
|
|
2240
2314
|
|
|
2241
2315
|
assert(side.stored().stats.hp <= 1023);
|
|
2242
2316
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2243
|
-
const hp = @intCast(
|
|
2317
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2244
2318
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2245
2319
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2246
2320
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2247
2321
|
// avoid having to convert to floating point)
|
|
2248
2322
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2249
2323
|
if (side.stored().hp < required_hp) {
|
|
2250
|
-
|
|
2251
|
-
return;
|
|
2324
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2252
2325
|
}
|
|
2253
2326
|
|
|
2254
2327
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2255
2328
|
side.stored().hp -= hp;
|
|
2256
2329
|
side.active.volatiles.substitute = hp + 1;
|
|
2257
2330
|
side.active.volatiles.Substitute = true;
|
|
2258
|
-
try log.start(battle.active(player), .Substitute);
|
|
2331
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2259
2332
|
if (hp > 0) {
|
|
2260
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2333
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2261
2334
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2262
2335
|
}
|
|
2263
2336
|
}
|
|
2264
2337
|
|
|
2265
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2266
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2267
|
-
|
|
2338
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2268
2339
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2269
|
-
|
|
2270
|
-
|
|
2340
|
+
if (showdown) {
|
|
2341
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2342
|
+
_ = try checkHit(battle, player, move, options);
|
|
2343
|
+
battle.last_damage = 0;
|
|
2344
|
+
} else {
|
|
2345
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2346
|
+
try options.log.laststill(.{});
|
|
2347
|
+
}
|
|
2271
2348
|
}
|
|
2272
2349
|
|
|
2273
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2350
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2274
2351
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2275
2352
|
assert(!volatiles.Thrashing);
|
|
2276
2353
|
assert(!volatiles.Bide);
|
|
2277
2354
|
|
|
2278
2355
|
volatiles.Thrashing = true;
|
|
2279
|
-
volatiles.
|
|
2280
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2281
|
-
battle.rng.range(u8, 2, 4)
|
|
2282
|
-
else
|
|
2283
|
-
(battle.rng.next() & 1) + 2);
|
|
2356
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2284
2357
|
}
|
|
2285
2358
|
|
|
2286
|
-
fn transform(battle: anytype, player: Player,
|
|
2359
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2287
2360
|
var side = battle.side(player);
|
|
2288
2361
|
const foe = battle.foe(player);
|
|
2289
2362
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2309,10 +2382,10 @@ pub const Effects = struct {
|
|
|
2309
2382
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2310
2383
|
}
|
|
2311
2384
|
|
|
2312
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2385
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2313
2386
|
}
|
|
2314
2387
|
|
|
2315
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2388
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2316
2389
|
var side = battle.side(player);
|
|
2317
2390
|
var foe = battle.foe(player);
|
|
2318
2391
|
|
|
@@ -2320,12 +2393,16 @@ pub const Effects = struct {
|
|
|
2320
2393
|
side.active.volatiles.Binding = true;
|
|
2321
2394
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2322
2395
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2323
|
-
if (!showdown)
|
|
2396
|
+
if (!showdown) {
|
|
2397
|
+
foe.active.volatiles.Recharging = false;
|
|
2398
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2324
2399
|
|
|
2325
|
-
side.active.volatiles.attacks =
|
|
2400
|
+
side.active.volatiles.attacks =
|
|
2401
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2326
2402
|
}
|
|
2327
2403
|
|
|
2328
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2404
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2405
|
+
var log = options.log;
|
|
2329
2406
|
var side = battle.side(player);
|
|
2330
2407
|
const ident = battle.active(player);
|
|
2331
2408
|
|
|
@@ -2335,87 +2412,87 @@ pub const Effects = struct {
|
|
|
2335
2412
|
switch (move.effect) {
|
|
2336
2413
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2337
2414
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2338
|
-
if (boosts.atk == 6) return
|
|
2415
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2339
2416
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2340
|
-
boosts.atk = @
|
|
2341
|
-
const reason = if (move.effect == .Rage)
|
|
2417
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2418
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2342
2419
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2343
2420
|
boosts.atk -= 1;
|
|
2344
2421
|
if (showdown) {
|
|
2345
|
-
try log.boost(ident, reason, n);
|
|
2346
|
-
try log.boost(ident,
|
|
2422
|
+
try log.boost(.{ ident, reason, n });
|
|
2423
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2347
2424
|
if (move.effect == .Rage) return;
|
|
2348
2425
|
}
|
|
2349
|
-
return
|
|
2426
|
+
return log.fail(.{ ident, .None });
|
|
2350
2427
|
}
|
|
2351
|
-
|
|
2352
|
-
const stat = unmodifiedStats(battle,
|
|
2428
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2429
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2353
2430
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2354
|
-
try log.boost(ident, reason, n);
|
|
2431
|
+
try log.boost(.{ ident, reason, n });
|
|
2355
2432
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2356
2433
|
if (showdown and move.effect == .Rage) return;
|
|
2357
2434
|
},
|
|
2358
2435
|
.DefenseUp1, .DefenseUp2 => {
|
|
2359
2436
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2360
|
-
if (boosts.def == 6) return
|
|
2437
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2361
2438
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2362
|
-
boosts.def = @intCast(
|
|
2439
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2363
2440
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2364
2441
|
boosts.def -= 1;
|
|
2365
2442
|
if (showdown) {
|
|
2366
|
-
try log.boost(ident, .Defense, n);
|
|
2367
|
-
try log.boost(ident, .Defense, -1);
|
|
2443
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2444
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2368
2445
|
}
|
|
2369
|
-
return
|
|
2446
|
+
return log.fail(.{ ident, .None });
|
|
2370
2447
|
}
|
|
2371
|
-
|
|
2372
|
-
const stat = unmodifiedStats(battle,
|
|
2448
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2449
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2373
2450
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2374
|
-
try log.boost(ident, .Defense, n);
|
|
2451
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2375
2452
|
},
|
|
2376
2453
|
.SpeedUp2 => {
|
|
2377
2454
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2378
|
-
if (boosts.spe == 6) return
|
|
2379
|
-
boosts.spe = @intCast(
|
|
2455
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2456
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2380
2457
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2381
2458
|
boosts.spe -= 1;
|
|
2382
2459
|
if (showdown) {
|
|
2383
|
-
try log.boost(ident, .Speed, 2);
|
|
2384
|
-
try log.boost(ident, .Speed, -1);
|
|
2460
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2461
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2385
2462
|
}
|
|
2386
|
-
return
|
|
2463
|
+
return log.fail(.{ ident, .None });
|
|
2387
2464
|
}
|
|
2388
|
-
|
|
2389
|
-
const stat = unmodifiedStats(battle,
|
|
2465
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2466
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2390
2467
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2391
|
-
try log.boost(ident, .Speed, 2);
|
|
2468
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2392
2469
|
},
|
|
2393
2470
|
.SpecialUp1, .SpecialUp2 => {
|
|
2394
2471
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2395
|
-
if (boosts.spc == 6) return
|
|
2472
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2396
2473
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2397
|
-
boosts.spc = @intCast(
|
|
2474
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2398
2475
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2399
2476
|
boosts.spc -= 1;
|
|
2400
2477
|
if (showdown) {
|
|
2401
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2402
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2403
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2404
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2478
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2479
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2480
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2481
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2405
2482
|
}
|
|
2406
|
-
return
|
|
2483
|
+
return log.fail(.{ ident, .None });
|
|
2407
2484
|
}
|
|
2408
|
-
|
|
2409
|
-
const stat = unmodifiedStats(battle,
|
|
2485
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2486
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2410
2487
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2411
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2412
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2488
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2489
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2413
2490
|
},
|
|
2414
2491
|
.EvasionUp1 => {
|
|
2415
2492
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2416
|
-
if (boosts.evasion == 6) return
|
|
2417
|
-
boosts.evasion = @intCast(
|
|
2418
|
-
try log.boost(ident, .Evasion, 1);
|
|
2493
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2494
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2495
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2419
2496
|
},
|
|
2420
2497
|
else => unreachable,
|
|
2421
2498
|
}
|
|
@@ -2424,106 +2501,105 @@ pub const Effects = struct {
|
|
|
2424
2501
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2425
2502
|
}
|
|
2426
2503
|
|
|
2427
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2504
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2505
|
+
var log = options.log;
|
|
2428
2506
|
var foe = battle.foe(player);
|
|
2429
2507
|
const foe_ident = battle.active(player.foe());
|
|
2508
|
+
const secondary = move.effect.isStatDownChance();
|
|
2430
2509
|
|
|
2431
|
-
if (foe.active.volatiles.Substitute) {
|
|
2432
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2433
|
-
}
|
|
2510
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2434
2511
|
|
|
2435
|
-
if (
|
|
2436
|
-
const
|
|
2437
|
-
|
|
2438
|
-
|
|
2439
|
-
|
|
2440
|
-
if (!
|
|
2441
|
-
} else if (!showdown and !try checkHit(battle, player, move, log)) {
|
|
2442
|
-
return; // checkHit already checks for Invulnerable
|
|
2512
|
+
if (secondary) {
|
|
2513
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2514
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2515
|
+
} else {
|
|
2516
|
+
// checkHit already checks for Invulnerable
|
|
2517
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2443
2518
|
}
|
|
2444
2519
|
|
|
2445
2520
|
var stats = &foe.active.stats;
|
|
2446
2521
|
var boosts = &foe.active.boosts;
|
|
2522
|
+
const fail = showdown or !secondary;
|
|
2447
2523
|
|
|
2448
2524
|
switch (move.effect) {
|
|
2449
2525
|
.AttackDown1, .AttackDownChance => {
|
|
2450
2526
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2451
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2452
|
-
boosts.atk = @intCast(
|
|
2527
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2528
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2453
2529
|
if (stats.atk == 1) {
|
|
2454
2530
|
boosts.atk += 1;
|
|
2455
2531
|
if (showdown) {
|
|
2456
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2457
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2532
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2533
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2458
2534
|
}
|
|
2459
|
-
return
|
|
2535
|
+
return log.fail(.{ foe_ident, .None });
|
|
2460
2536
|
}
|
|
2461
|
-
|
|
2462
|
-
const stat = unmodifiedStats(battle,
|
|
2537
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2538
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2463
2539
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2464
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2540
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2465
2541
|
},
|
|
2466
2542
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2467
2543
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2468
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2544
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2469
2545
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2470
|
-
boosts.def = @intCast(
|
|
2546
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2471
2547
|
if (stats.def == 1) {
|
|
2472
2548
|
boosts.def += 1;
|
|
2473
2549
|
if (showdown) {
|
|
2474
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2475
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2550
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2551
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2476
2552
|
}
|
|
2477
|
-
return
|
|
2553
|
+
return log.fail(.{ foe_ident, .None });
|
|
2478
2554
|
}
|
|
2479
|
-
|
|
2480
|
-
const stat = unmodifiedStats(battle,
|
|
2555
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2556
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2481
2557
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2482
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2558
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2483
2559
|
},
|
|
2484
2560
|
.SpeedDown1, .SpeedDownChance => {
|
|
2485
2561
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2486
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2487
|
-
boosts.spe = @intCast(
|
|
2562
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2563
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2488
2564
|
if (stats.spe == 1) {
|
|
2489
2565
|
boosts.spe += 1;
|
|
2490
2566
|
if (showdown) {
|
|
2491
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2492
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2567
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2568
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2493
2569
|
}
|
|
2494
|
-
return
|
|
2570
|
+
return log.fail(.{ foe_ident, .None });
|
|
2495
2571
|
}
|
|
2496
|
-
|
|
2497
|
-
const stat = unmodifiedStats(battle,
|
|
2572
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2573
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2498
2574
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2499
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2575
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2500
2576
|
assert(boosts.spe >= -6);
|
|
2501
2577
|
},
|
|
2502
2578
|
.SpecialDownChance => {
|
|
2503
2579
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2504
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2505
|
-
boosts.spc = @intCast(
|
|
2580
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2581
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2506
2582
|
if (stats.spc == 1) {
|
|
2507
2583
|
boosts.spc += 1;
|
|
2508
2584
|
if (showdown) {
|
|
2509
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2510
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2511
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2512
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2585
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2586
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2587
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2588
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2513
2589
|
}
|
|
2514
|
-
return
|
|
2590
|
+
return log.fail(.{ foe_ident, .None });
|
|
2515
2591
|
}
|
|
2516
|
-
|
|
2517
|
-
const stat = unmodifiedStats(battle,
|
|
2592
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2593
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2518
2594
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2519
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2520
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2595
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2596
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2521
2597
|
},
|
|
2522
2598
|
.AccuracyDown1 => {
|
|
2523
2599
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2524
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2525
|
-
boosts.accuracy = @intCast(
|
|
2526
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2600
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2601
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2602
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2527
2603
|
},
|
|
2528
2604
|
else => unreachable,
|
|
2529
2605
|
}
|
|
@@ -2533,8 +2609,7 @@ pub const Effects = struct {
|
|
|
2533
2609
|
}
|
|
2534
2610
|
};
|
|
2535
2611
|
|
|
2536
|
-
fn unmodifiedStats(battle: anytype,
|
|
2537
|
-
const side = battle.side(who);
|
|
2612
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2538
2613
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2539
2614
|
const id = ID.from(side.active.volatiles.transform);
|
|
2540
2615
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2548,37 +2623,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2548
2623
|
}
|
|
2549
2624
|
}
|
|
2550
2625
|
|
|
2551
|
-
|
|
2626
|
+
fn isForced(active: anytype) bool {
|
|
2552
2627
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2553
2628
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2554
2629
|
}
|
|
2555
2630
|
|
|
2556
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2631
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2632
|
+
var log = options.log;
|
|
2557
2633
|
var side = battle.side(who);
|
|
2558
2634
|
var volatiles = &side.active.volatiles;
|
|
2559
2635
|
const ident = battle.active(who);
|
|
2560
2636
|
|
|
2561
|
-
|
|
2562
|
-
|
|
2563
|
-
|
|
2564
|
-
|
|
2637
|
+
options.chance.clearDurations(who, clear);
|
|
2638
|
+
|
|
2639
|
+
if (volatiles.disable_move != 0) {
|
|
2640
|
+
volatiles.disable_move = 0;
|
|
2641
|
+
volatiles.disable_duration = 0;
|
|
2642
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2565
2643
|
}
|
|
2566
2644
|
if (volatiles.Confusion) {
|
|
2567
2645
|
// volatiles.confusion is left unchanged
|
|
2568
2646
|
volatiles.Confusion = false;
|
|
2569
|
-
try log.end(ident, .ConfusionSilent);
|
|
2647
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2570
2648
|
}
|
|
2571
2649
|
if (volatiles.Mist) {
|
|
2572
2650
|
volatiles.Mist = false;
|
|
2573
|
-
try log.end(ident, .
|
|
2651
|
+
try log.end(.{ ident, .MistSilent });
|
|
2574
2652
|
}
|
|
2575
2653
|
if (volatiles.FocusEnergy) {
|
|
2576
2654
|
volatiles.FocusEnergy = false;
|
|
2577
|
-
try log.end(ident, .
|
|
2655
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2578
2656
|
}
|
|
2579
2657
|
if (volatiles.LeechSeed) {
|
|
2580
2658
|
volatiles.LeechSeed = false;
|
|
2581
|
-
try log.end(ident, .
|
|
2659
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2582
2660
|
}
|
|
2583
2661
|
if (!showdown and volatiles.Toxic) {
|
|
2584
2662
|
volatiles.Toxic = false;
|
|
@@ -2586,107 +2664,372 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2586
2664
|
}
|
|
2587
2665
|
if (volatiles.LightScreen) {
|
|
2588
2666
|
volatiles.LightScreen = false;
|
|
2589
|
-
try log.end(ident, .
|
|
2667
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2590
2668
|
}
|
|
2591
2669
|
if (volatiles.Reflect) {
|
|
2592
2670
|
volatiles.Reflect = false;
|
|
2593
|
-
try log.end(ident, .
|
|
2671
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2594
2672
|
}
|
|
2595
2673
|
if (showdown and volatiles.Toxic) {
|
|
2596
2674
|
volatiles.Toxic = false;
|
|
2597
2675
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2598
2676
|
volatiles.toxic = 0;
|
|
2599
|
-
try log.end(ident, .
|
|
2677
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2600
2678
|
}
|
|
2601
2679
|
}
|
|
2602
2680
|
|
|
2603
|
-
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2681
|
+
pub const Rolls = struct {
|
|
2682
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2683
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2684
|
+
player == .P1
|
|
2685
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2686
|
+
battle.rng.speedTie()
|
|
2687
|
+
else if (showdown)
|
|
2688
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2610
2689
|
else
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2690
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2691
|
+
|
|
2692
|
+
try options.chance.speedTie(p1);
|
|
2693
|
+
return p1;
|
|
2694
|
+
}
|
|
2695
|
+
|
|
2696
|
+
fn criticalHit(
|
|
2697
|
+
battle: anytype,
|
|
2698
|
+
player: Player,
|
|
2699
|
+
rate: u8,
|
|
2700
|
+
spurious: bool,
|
|
2701
|
+
options: anytype,
|
|
2702
|
+
) !bool {
|
|
2703
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2704
|
+
val == .true
|
|
2705
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2706
|
+
battle.rng.criticalHit(player, rate)
|
|
2707
|
+
else if (showdown)
|
|
2708
|
+
battle.rng.chance(u8, rate, 256)
|
|
2709
|
+
else
|
|
2710
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2711
|
+
|
|
2712
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2713
|
+
return crit;
|
|
2617
2714
|
}
|
|
2618
|
-
return false;
|
|
2619
|
-
}
|
|
2620
2715
|
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2716
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2717
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2718
|
+
val
|
|
2719
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2720
|
+
battle.rng.damage(player)
|
|
2721
|
+
else roll: {
|
|
2722
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2723
|
+
while (true) {
|
|
2724
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2725
|
+
if (r >= 217) break :roll r;
|
|
2726
|
+
}
|
|
2727
|
+
};
|
|
2728
|
+
|
|
2729
|
+
assert(roll >= 217 and roll <= 255);
|
|
2730
|
+
try options.chance.damage(player, roll);
|
|
2731
|
+
return roll;
|
|
2625
2732
|
}
|
|
2626
|
-
}
|
|
2627
2733
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2734
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2735
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2736
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2737
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2738
|
+
val == .true
|
|
2739
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2740
|
+
battle.rng.hit(player, acc)
|
|
2741
|
+
else if (showdown)
|
|
2742
|
+
battle.rng.chance(uN, acc, 256)
|
|
2743
|
+
else
|
|
2744
|
+
battle.rng.next() < acc;
|
|
2632
2745
|
|
|
2633
|
-
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
battle.rng.range(u8, 2, 6)
|
|
2637
|
-
else
|
|
2638
|
-
(battle.rng.next() & 3) + 2);
|
|
2746
|
+
try options.chance.hit(player, ok, acc);
|
|
2747
|
+
return ok;
|
|
2748
|
+
}
|
|
2639
2749
|
|
|
2640
|
-
|
|
2641
|
-
|
|
2750
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2751
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2752
|
+
val == .true
|
|
2753
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2754
|
+
battle.rng.confused(player)
|
|
2755
|
+
else if (showdown)
|
|
2756
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2757
|
+
else
|
|
2758
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2642
2759
|
|
|
2643
|
-
|
|
2760
|
+
try options.chance.confused(player, cfz);
|
|
2761
|
+
return cfz;
|
|
2762
|
+
}
|
|
2644
2763
|
|
|
2645
|
-
fn
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2649
|
-
|
|
2764
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2765
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2766
|
+
val == .true
|
|
2767
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2768
|
+
battle.rng.paralyzed(player)
|
|
2769
|
+
else if (showdown)
|
|
2770
|
+
battle.rng.chance(u8, 63, 256)
|
|
2771
|
+
else
|
|
2772
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2650
2773
|
|
|
2651
|
-
|
|
2652
|
-
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
2774
|
+
try options.chance.paralyzed(player, par);
|
|
2775
|
+
return par;
|
|
2776
|
+
}
|
|
2777
|
+
|
|
2778
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2779
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2780
|
+
val == .true
|
|
2781
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2782
|
+
battle.rng.secondaryChance(player, 25)
|
|
2783
|
+
else if (showdown)
|
|
2784
|
+
battle.rng.chance(u8, 25, 256)
|
|
2785
|
+
else
|
|
2786
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2787
|
+
|
|
2788
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2789
|
+
return proc;
|
|
2790
|
+
}
|
|
2791
|
+
|
|
2792
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2793
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2794
|
+
|
|
2795
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2796
|
+
val == .true
|
|
2797
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2798
|
+
battle.rng.secondaryChance(player, rate)
|
|
2799
|
+
else if (showdown)
|
|
2800
|
+
battle.rng.chance(u8, rate, 256)
|
|
2801
|
+
else
|
|
2802
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2803
|
+
|
|
2804
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2805
|
+
return proc;
|
|
2806
|
+
}
|
|
2807
|
+
|
|
2808
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2809
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2810
|
+
|
|
2811
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2812
|
+
val == .true
|
|
2813
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2814
|
+
battle.rng.secondaryChance(player, rate)
|
|
2815
|
+
else if (showdown)
|
|
2816
|
+
battle.rng.chance(u8, rate, 256)
|
|
2817
|
+
else
|
|
2818
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2819
|
+
|
|
2820
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2821
|
+
return proc;
|
|
2822
|
+
}
|
|
2823
|
+
|
|
2824
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2825
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2826
|
+
val == .true
|
|
2827
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2828
|
+
battle.rng.secondaryChance(player, 85)
|
|
2829
|
+
else if (showdown)
|
|
2830
|
+
battle.rng.chance(u8, 85, 256)
|
|
2831
|
+
else
|
|
2832
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2833
|
+
|
|
2834
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2835
|
+
return proc;
|
|
2836
|
+
}
|
|
2837
|
+
|
|
2838
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2839
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2840
|
+
val
|
|
2841
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2842
|
+
battle.rng.metronome(player)
|
|
2843
|
+
else if (showdown)
|
|
2844
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2845
|
+
else move: {
|
|
2846
|
+
while (true) {
|
|
2847
|
+
const r = battle.rng.next();
|
|
2848
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2849
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2850
|
+
break :move @enumFromInt(r);
|
|
2851
|
+
}
|
|
2852
|
+
};
|
|
2853
|
+
|
|
2854
|
+
try options.chance.metronome(player, move);
|
|
2855
|
+
return move;
|
|
2856
|
+
}
|
|
2857
|
+
|
|
2858
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2859
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2860
|
+
val - 1
|
|
2861
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2862
|
+
battle.rng.psywave(player)
|
|
2863
|
+
else if (showdown)
|
|
2864
|
+
battle.rng.range(u8, 0, max)
|
|
2865
|
+
else power: {
|
|
2866
|
+
while (true) {
|
|
2867
|
+
const r = battle.rng.next();
|
|
2868
|
+
if (r < max) break :power r;
|
|
2658
2869
|
}
|
|
2870
|
+
};
|
|
2871
|
+
|
|
2872
|
+
assert(power < max);
|
|
2873
|
+
try options.chance.psywave(player, power, max);
|
|
2874
|
+
return power;
|
|
2875
|
+
}
|
|
2876
|
+
|
|
2877
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2878
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2879
|
+
@intCast(val)
|
|
2880
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2881
|
+
battle.rng.sleepDuration(player)
|
|
2882
|
+
else if (showdown)
|
|
2883
|
+
battle.rng.range(u3, 1, 8)
|
|
2884
|
+
else duration: {
|
|
2885
|
+
while (true) {
|
|
2886
|
+
const r = battle.rng.next() & 7;
|
|
2887
|
+
if (r != 0) break :duration @intCast(r);
|
|
2888
|
+
}
|
|
2889
|
+
};
|
|
2890
|
+
|
|
2891
|
+
assert(duration >= 1 and duration <= 7);
|
|
2892
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2893
|
+
return duration;
|
|
2894
|
+
}
|
|
2895
|
+
|
|
2896
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2897
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2898
|
+
val
|
|
2899
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2900
|
+
battle.rng.disableDuration(player)
|
|
2901
|
+
else if (showdown)
|
|
2902
|
+
battle.rng.range(u4, 1, 9)
|
|
2903
|
+
else
|
|
2904
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2905
|
+
|
|
2906
|
+
assert(duration >= 1 and duration <= 8);
|
|
2907
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2908
|
+
return duration;
|
|
2909
|
+
}
|
|
2910
|
+
|
|
2911
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2912
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2913
|
+
@intCast(val)
|
|
2914
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2915
|
+
battle.rng.confusionDuration(player, self)
|
|
2916
|
+
else if (showdown)
|
|
2917
|
+
battle.rng.range(u3, 2, 6)
|
|
2918
|
+
else
|
|
2919
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2920
|
+
|
|
2921
|
+
assert(duration >= 2 and duration <= 5);
|
|
2922
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2923
|
+
return duration;
|
|
2924
|
+
}
|
|
2925
|
+
|
|
2926
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2927
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2928
|
+
@intCast(val)
|
|
2929
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2930
|
+
battle.rng.attackingDuration(player)
|
|
2931
|
+
else if (showdown)
|
|
2932
|
+
battle.rng.range(u3, 2, 4)
|
|
2933
|
+
else
|
|
2934
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2935
|
+
|
|
2936
|
+
assert(duration >= 2 and duration <= 3);
|
|
2937
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2938
|
+
return duration;
|
|
2939
|
+
}
|
|
2940
|
+
|
|
2941
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2942
|
+
|
|
2943
|
+
fn distribution(
|
|
2944
|
+
battle: anytype,
|
|
2945
|
+
comptime effect: Move.Effect,
|
|
2946
|
+
player: Player,
|
|
2947
|
+
options: anytype,
|
|
2948
|
+
) !u3 {
|
|
2949
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2950
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2951
|
+
@intCast(val)
|
|
2952
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
2953
|
+
battle.rng.distribution(player)
|
|
2954
|
+
else if (showdown)
|
|
2955
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2956
|
+
else n: {
|
|
2957
|
+
const r = (battle.rng.next() & 3);
|
|
2958
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2959
|
+
};
|
|
2960
|
+
|
|
2961
|
+
assert(n >= 2 and n <= 5);
|
|
2962
|
+
if (effect == .Binding) {
|
|
2963
|
+
options.chance.duration(.binding, player, player, n);
|
|
2659
2964
|
} else {
|
|
2660
|
-
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2965
|
+
try options.chance.multiHit(player, n);
|
|
2966
|
+
}
|
|
2967
|
+
return n;
|
|
2968
|
+
}
|
|
2969
|
+
|
|
2970
|
+
fn moveSlot(
|
|
2971
|
+
battle: anytype,
|
|
2972
|
+
player: Player,
|
|
2973
|
+
moves: []MoveSlot,
|
|
2974
|
+
check_pp: u4,
|
|
2975
|
+
options: anytype,
|
|
2976
|
+
) !u4 {
|
|
2977
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2978
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2979
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2980
|
+
val
|
|
2981
|
+
else
|
|
2982
|
+
null
|
|
2983
|
+
else
|
|
2984
|
+
null;
|
|
2985
|
+
|
|
2986
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
2987
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
2988
|
+
else slot: {
|
|
2989
|
+
if (showdown) {
|
|
2990
|
+
if (check_pp == 0) {
|
|
2991
|
+
var i: usize = moves.len;
|
|
2992
|
+
while (i > 0) {
|
|
2993
|
+
i -= 1;
|
|
2994
|
+
if (moves[i].id != .None) {
|
|
2995
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2996
|
+
}
|
|
2997
|
+
}
|
|
2998
|
+
} else {
|
|
2999
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3000
|
+
var i: usize = 0;
|
|
3001
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3002
|
+
if (moves[i].pp > 0) {
|
|
3003
|
+
r -= 1;
|
|
3004
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3005
|
+
}
|
|
3006
|
+
}
|
|
2666
3007
|
}
|
|
2667
3008
|
}
|
|
2668
|
-
return @intCast(u4, i + 1);
|
|
2669
|
-
}
|
|
2670
|
-
}
|
|
2671
3009
|
|
|
2672
|
-
|
|
2673
|
-
|
|
2674
|
-
|
|
3010
|
+
while (true) {
|
|
3011
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3012
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3013
|
+
}
|
|
3014
|
+
};
|
|
3015
|
+
|
|
3016
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3017
|
+
return slot;
|
|
2675
3018
|
}
|
|
2676
|
-
}
|
|
3019
|
+
};
|
|
2677
3020
|
|
|
2678
3021
|
test "RNG agreement" {
|
|
2679
3022
|
if (!showdown) return;
|
|
2680
3023
|
var expected: [256]u32 = undefined;
|
|
2681
3024
|
for (0..expected.len) |i| {
|
|
2682
|
-
expected[i] = @intCast(
|
|
3025
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2683
3026
|
}
|
|
2684
3027
|
|
|
2685
|
-
var spe
|
|
2686
|
-
var cfz
|
|
2687
|
-
var par
|
|
2688
|
-
var brn
|
|
2689
|
-
var eff
|
|
3028
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3029
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3030
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3031
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3032
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2690
3033
|
|
|
2691
3034
|
for (0..expected.len) |i| {
|
|
2692
3035
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2722,11 +3065,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2722
3065
|
const side = battle.side(player);
|
|
2723
3066
|
const foe = battle.foe(player);
|
|
2724
3067
|
|
|
2725
|
-
|
|
3068
|
+
const active = &side.active;
|
|
2726
3069
|
const stored = side.stored();
|
|
2727
3070
|
|
|
2728
3071
|
// While players are not given any input options on the cartridge in these cases,
|
|
2729
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3072
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2730
3073
|
//
|
|
2731
3074
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2732
3075
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2734,9 +3077,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2734
3077
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2735
3078
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2736
3079
|
// strictly correct as the player would not have been presented the option to move or
|
|
2737
|
-
// switch at all
|
|
3080
|
+
// switch at all
|
|
2738
3081
|
if (isForced(active)) {
|
|
2739
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3082
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2740
3083
|
n += 1;
|
|
2741
3084
|
return n;
|
|
2742
3085
|
}
|
|
@@ -2753,7 +3096,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2753
3096
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2754
3097
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2755
3098
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2756
|
-
// move normally if sleeping/frozen/bound
|
|
3099
|
+
// move normally if sleeping/frozen/bound
|
|
2757
3100
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2758
3101
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2759
3102
|
{
|
|
@@ -2766,7 +3109,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2766
3109
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2767
3110
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2768
3111
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2769
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3112
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2770
3113
|
if (limited) {
|
|
2771
3114
|
assert(showdown);
|
|
2772
3115
|
assert(side.last_selected_move != .None);
|
|
@@ -2776,7 +3119,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2776
3119
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2777
3120
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2778
3121
|
const struggle =
|
|
2779
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3122
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2780
3123
|
const s = if (struggle) 0 else slot;
|
|
2781
3124
|
out[n] = .{ .type = .Move, .data = s };
|
|
2782
3125
|
n += 1;
|
|
@@ -2791,7 +3134,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2791
3134
|
const m = active.moves[slot - 1];
|
|
2792
3135
|
if (m.id == .None) break;
|
|
2793
3136
|
if (m.pp == 0) continue;
|
|
2794
|
-
if (active.volatiles.
|
|
3137
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2795
3138
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2796
3139
|
n += 1;
|
|
2797
3140
|
}
|