@pkmn/engine 0.1.0-dev.942dbfa4 → 0.1.0-dev.95e81bfe

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +85 -51
  3. package/build/pkg/addon.js +3 -2
  4. package/build/pkg/addon.js.map +1 -1
  5. package/build/pkg/data/ids.json +12 -12
  6. package/build/pkg/data/layout.json +26 -4
  7. package/build/pkg/data/protocol.json +69 -12
  8. package/build/pkg/data.d.ts +3 -2
  9. package/build/pkg/data.js.map +1 -1
  10. package/build/pkg/gen1.js +15 -18
  11. package/build/pkg/gen1.js.map +1 -1
  12. package/build/pkg/index.d.ts +2 -1
  13. package/build/pkg/index.js.map +1 -1
  14. package/build/pkg/protocol.js +57 -38
  15. package/build/pkg/protocol.js.map +1 -1
  16. package/build/test/display.js.map +1 -1
  17. package/build/tools/debug.js +3 -1
  18. package/build/tools/debug.js.map +1 -1
  19. package/build.zig +140 -105
  20. package/package.json +54 -25
  21. package/src/bin/install-pkmn-engine +23 -18
  22. package/src/lib/common/battle.zig +17 -0
  23. package/src/lib/common/data.zig +19 -31
  24. package/src/lib/common/debug.zig +20 -11
  25. package/src/lib/common/js.zig +118 -0
  26. package/src/lib/common/optional.zig +67 -0
  27. package/src/lib/common/options.zig +9 -0
  28. package/src/lib/common/protocol.zig +885 -358
  29. package/src/lib/common/rational.zig +357 -0
  30. package/src/lib/common/rng.zig +35 -26
  31. package/src/lib/common/util.zig +12 -0
  32. package/src/lib/gen1/README.md +284 -204
  33. package/src/lib/gen1/calc.zig +426 -0
  34. package/src/lib/gen1/chance.zig +1060 -0
  35. package/src/lib/gen1/data/moves.zig +192 -180
  36. package/src/lib/gen1/data/species.zig +3 -3
  37. package/src/lib/gen1/data/types.zig +8 -8
  38. package/src/lib/gen1/data.zig +89 -79
  39. package/src/lib/gen1/helpers.zig +573 -17
  40. package/src/lib/gen1/mechanics.zig +963 -698
  41. package/src/lib/gen2/README.md +105 -85
  42. package/src/lib/gen2/calc.zig +143 -0
  43. package/src/lib/gen2/chance.zig +1314 -0
  44. package/src/lib/gen2/data/items.zig +13 -19
  45. package/src/lib/gen2/data/moves.zig +663 -569
  46. package/src/lib/gen2/data/species.zig +1 -1
  47. package/src/lib/gen2/data/types.zig +134 -31
  48. package/src/lib/gen2/data.zig +125 -87
  49. package/src/lib/gen2/generated.zig +806 -0
  50. package/src/lib/gen2/helpers.zig +15 -21
  51. package/src/lib/gen2/mechanics.zig +3506 -12
  52. package/src/lib/node.zig +131 -0
  53. package/src/lib/pkmn.zig +84 -2
  54. package/src/lib/wasm.zig +13 -0
  55. package/src/lib/binding/node.zig +0 -229
  56. package/src/lib/binding/wasm.zig +0 -10
@@ -1,4 +1,4 @@
1
- //! Code generated by `tools/generate` - manual edits will be overwritten
1
+ //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
3
  const std = @import("std");
4
4
 
@@ -1,4 +1,4 @@
1
- //! Code generated by `tools/generate` - manual edits will be overwritten
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+ //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
3
  const std = @import("std");
4
4
 
@@ -14,15 +14,15 @@ const I = Effectiveness.Immune;
14
14
 
15
15
  /// Representation of a Generation II type in Pokémon.
16
16
  pub const Type = enum(u8) {
17
+ Ground,
18
+ Rock,
19
+ Steel,
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  Normal,
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  Fighting,
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  Flying,
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  Poison,
21
- Ground,
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- Rock,
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  Bug,
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  Ghost,
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- Steel,
26
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  @"???",
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  Fire,
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  Water,
@@ -33,37 +33,37 @@ pub const Type = enum(u8) {
33
33
  Dragon,
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34
  Dark,
35
35
 
36
- const CHART = [18][18]Effectiveness{
37
- [_]Effectiveness{ N, N, N, N, N, R, N, I, R, N, N, N, N, N, N, N, N, N }, // Normal
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- [_]Effectiveness{ S, N, R, R, N, S, R, I, S, N, N, N, N, N, R, S, N, S }, // Fighting
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- [_]Effectiveness{ N, S, N, N, N, R, S, N, R, N, N, N, S, R, N, N, N, N }, // Flying
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- [_]Effectiveness{ N, N, N, R, R, R, N, R, I, N, N, N, S, N, N, N, N, N }, // Poison
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- [_]Effectiveness{ N, N, I, S, N, S, R, N, S, N, S, N, R, S, N, N, N, N }, // Ground
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- [_]Effectiveness{ N, R, S, N, R, N, S, N, R, N, S, N, N, N, N, S, N, N }, // Rock
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- [_]Effectiveness{ N, R, R, R, N, N, N, R, R, N, R, N, S, N, S, N, N, S }, // Bug
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- [_]Effectiveness{ I, N, N, N, N, N, N, S, R, N, N, N, N, N, S, N, N, R }, // Ghost
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- [_]Effectiveness{ N, N, N, N, N, S, N, N, R, N, R, R, N, R, N, S, N, N }, // Steel
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+ const CHART: [18][18]Effectiveness = .{
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+ [_]Effectiveness{ N, S, S, N, N, I, S, R, N, N, S, N, R, S, N, N, N, N }, // Ground
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+ [_]Effectiveness{ R, N, R, N, R, S, N, S, N, N, S, N, N, N, N, S, N, N }, // Rock
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+ [_]Effectiveness{ N, S, R, N, N, N, N, N, N, N, R, R, N, R, N, S, N, N }, // Steel
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+ [_]Effectiveness{ N, R, R, N, N, N, N, N, I, N, N, N, N, N, N, N, N, N }, // Normal
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+ [_]Effectiveness{ N, S, S, S, N, R, R, R, I, N, N, N, N, N, R, S, N, S }, // Fighting
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+ [_]Effectiveness{ N, R, R, N, S, N, N, S, N, N, N, N, S, R, N, N, N, N }, // Flying
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+ [_]Effectiveness{ R, R, I, N, N, N, R, N, R, N, N, N, S, N, N, N, N, N }, // Poison
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+ [_]Effectiveness{ N, N, R, N, R, R, R, N, R, N, R, N, S, N, S, N, N, S }, // Bug
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+ [_]Effectiveness{ N, N, R, I, N, N, N, N, S, N, N, N, N, N, S, N, N, R }, // Ghost
46
46
  [_]Effectiveness{ N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N }, // ???
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- [_]Effectiveness{ N, N, N, N, N, R, S, N, S, N, R, R, S, N, N, S, R, N }, // Fire
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- [_]Effectiveness{ N, N, N, N, S, S, N, N, N, N, S, R, R, N, N, N, R, N }, // Water
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- [_]Effectiveness{ N, N, R, R, S, S, R, N, R, N, R, S, R, N, N, N, R, N }, // Grass
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- [_]Effectiveness{ N, N, S, N, I, N, N, N, N, N, N, S, R, R, N, N, R, N }, // Electric
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- [_]Effectiveness{ N, S, N, S, N, N, N, N, R, N, N, N, N, N, R, N, N, I }, // Psychic
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- [_]Effectiveness{ N, N, S, N, S, N, N, N, R, N, R, R, S, N, N, R, S, N }, // Ice
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- [_]Effectiveness{ N, N, N, N, N, N, N, N, R, N, N, N, N, N, N, N, S, N }, // Dragon
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- [_]Effectiveness{ N, R, N, N, N, N, N, S, R, N, N, N, N, N, S, N, N, R }, // Dark
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+ [_]Effectiveness{ N, R, S, N, N, N, N, S, N, N, R, R, S, N, N, S, R, N }, // Fire
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+ [_]Effectiveness{ S, S, N, N, N, N, N, N, N, N, S, R, R, N, N, N, R, N }, // Water
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+ [_]Effectiveness{ S, S, R, N, N, R, R, R, N, N, R, S, R, N, N, N, R, N }, // Grass
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+ [_]Effectiveness{ I, N, N, N, N, S, N, N, N, N, N, S, R, R, N, N, R, N }, // Electric
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+ [_]Effectiveness{ N, N, R, N, S, N, S, N, N, N, N, N, N, N, R, N, N, I }, // Psychic
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+ [_]Effectiveness{ S, N, R, N, N, S, N, N, N, N, R, R, S, N, N, R, S, N }, // Ice
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+ [_]Effectiveness{ N, N, R, N, N, N, N, N, N, N, N, N, N, N, N, N, S, N }, // Dragon
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+ [_]Effectiveness{ N, N, R, N, R, N, N, N, S, N, N, N, N, N, S, N, N, R }, // Dark
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  };
56
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57
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  const PRECEDENCE = [_]u8{
58
+ 9, // Ground
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+ 13, // Rock
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+ 17, // Steel
58
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  1, // Normal
59
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  7, // Fighting
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  10, // Flying
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64
  8, // Poison
62
- 9, // Ground
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- 13, // Rock
64
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  12, // Bug
65
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  14, // Ghost
66
- 17, // Steel
67
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  0, // ???
68
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  2, // Fire
69
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  3, // Water
@@ -75,29 +75,126 @@ pub const Type = enum(u8) {
75
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  16, // Dark
76
76
  };
77
77
 
78
+ const INDEXES = [_]u8{
79
+ 4, // Ground
80
+ 5, // Rock
81
+ 9, // Steel
82
+ 0, // Normal
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+ 1, // Fighting
84
+ 2, // Flying
85
+ 3, // Poison
86
+ 7, // Bug
87
+ 8, // Ghost
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+ 19, // ???
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+ 20, // Fire
90
+ 21, // Water
91
+ 22, // Grass
92
+ 23, // Electric
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+ 24, // Psychic
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+ 25, // Ice
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+ 26, // Dragon
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+ 27, // Dark
97
+ };
98
+
99
+ const CONVERSION_2 = [_]Type{
100
+ .Normal,
101
+ .Fighting,
102
+ .Flying,
103
+ .Poison,
104
+ .Ground,
105
+ .Rock,
106
+ .@"???", // placeholder
107
+ .Bug,
108
+ .Ghost,
109
+ .Steel,
110
+ };
111
+
112
+ const HIDDEN_POWER = [_]Type{
113
+ .Fighting,
114
+ .Flying,
115
+ .Poison,
116
+ .Ground,
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+ .Rock,
118
+ .Bug,
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+ .Ghost,
120
+ .Steel,
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+ .Fire,
122
+ .Water,
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+ .Grass,
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+ .Electric,
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+ .Psychic,
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+ .Ice,
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+ .Dragon,
128
+ .Dark,
129
+ };
130
+
131
+ /// Order of Pokémon Showdown's types.
132
+ pub const SHOWDOWN = [_]Type{
133
+ .Fire,
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+ .Ice,
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+ .Steel,
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+ .Electric,
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+ .Ghost,
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+ .Grass,
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+ .Dark,
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+ .Bug,
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+ .Dragon,
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+ .Fighting,
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+ .Flying,
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+ .Ground,
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+ .Normal,
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+ .Poison,
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+ .Psychic,
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+ .Rock,
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+ .Water,
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+ .@"???",
151
+ };
152
+
78
153
  comptime {
79
154
  assert(@bitSizeOf(Type) == 8);
80
155
  assert(@sizeOf(@TypeOf(CHART)) == 324);
81
156
  assert(@sizeOf(@TypeOf(PRECEDENCE)) == 18);
157
+ assert(@sizeOf(@TypeOf(INDEXES)) == 18);
158
+ assert(@sizeOf(@TypeOf(CONVERSION_2)) == 10);
159
+ assert(@sizeOf(@TypeOf(HIDDEN_POWER)) == 16);
160
+ assert(@sizeOf(@TypeOf(SHOWDOWN)) == 18);
82
161
  }
83
162
 
84
163
  /// The number of types in this generation.
85
164
  pub const size = 18;
86
165
 
87
166
  /// Whether or not this type is considered to be special as opposed to physical.
88
- pub inline fn special(self: Type) bool {
167
+ pub fn special(self: Type) bool {
89
168
  return @intFromEnum(self) >= @intFromEnum(Type.Fire);
90
169
  }
91
170
 
92
171
  /// The `Effectiveness` of type `t2` vs. type `t1`.
93
- pub inline fn effectiveness(t1: Type, t2: Type) Effectiveness {
172
+ pub fn effectiveness(t1: Type, t2: Type) Effectiveness {
94
173
  return CHART[@intFromEnum(t1)][@intFromEnum(t2)];
95
174
  }
96
175
 
97
- /// The precedence order of type type.
98
- pub inline fn precedence(self: Type) u8 {
176
+ /// The precedence order of Type `type`.
177
+ pub fn precedence(self: Type) u8 {
99
178
  return PRECEDENCE[@intFromEnum(self)];
100
179
  }
180
+
181
+ /// The internal index of this Type used by Present.
182
+ pub fn present(self: Type) u8 {
183
+ return INDEXES[@intFromEnum(self)];
184
+ }
185
+
186
+ /// The Type corresponding to a random roll of `num` for Conversion 2.
187
+ pub fn conversion2(num: u8) Type {
188
+ assert(num != 6);
189
+ assert(num < 10 or num >= 20);
190
+ assert(num <= 27);
191
+ return if (num < 10) CONVERSION_2[num] else @enumFromInt(num - 10);
192
+ }
193
+
194
+ /// The Type corresponding to a Hidden Power `index`.
195
+ pub fn hiddenPower(index: u8) Type {
196
+ return HIDDEN_POWER[index];
197
+ }
101
198
  };
102
199
 
103
200
  /// Representation of a Pokémon's typing.
@@ -112,12 +209,18 @@ pub const Types = extern struct {
112
209
  }
113
210
 
114
211
  /// Whether this typing is immune to type `t`.
115
- pub inline fn immune(self: Types, t: Type) bool {
212
+ pub fn immune(self: Types, t: Type) bool {
116
213
  return t.effectiveness(self.type1) == I or t.effectiveness(self.type2) == I;
117
214
  }
118
215
 
119
216
  /// Whether this typing includes type `t`.
120
- pub inline fn includes(self: Types, t: Type) bool {
217
+ pub fn includes(self: Types, t: Type) bool {
121
218
  return self.type1 == t or self.type2 == t;
122
219
  }
220
+
221
+ /// Whether this typing is immune to damage from Sandstorm.
222
+ pub fn sandstormImmune(self: Types) bool {
223
+ return @intFromEnum(self.type1) <= @intFromEnum(Type.Steel) or
224
+ @intFromEnum(self.type2) <= @intFromEnum(Type.Steel);
225
+ }
123
226
  };