@pkmn/engine 0.1.0-dev.93b7cb0d → 0.1.0-dev.942dbfa4

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@@ -62,12 +62,12 @@ pub fn Battle(comptime RNG: anytype) type {
62
62
 
63
63
  /// Returns the `Side` for the given `player`.
64
64
  pub inline fn side(self: *Self, player: Player) *Side {
65
- return &self.sides[@enumToInt(player)];
65
+ return &self.sides[@intFromEnum(player)];
66
66
  }
67
67
 
68
68
  /// Returns the `Side` of the opponent for the given `player`
69
69
  pub inline fn foe(self: *Self, player: Player) *Side {
70
- return &self.sides[@enumToInt(player.foe())];
70
+ return &self.sides[@intFromEnum(player.foe())];
71
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  }
72
72
 
73
73
  /// Returns an identifier for the active Pokémon of `player`.
@@ -243,13 +243,13 @@ pub const Status = enum(u8) {
243
243
  /// Whether or not the status `num` is the same as `status`.
244
244
  pub inline fn is(num: u8, status: Status) bool {
245
245
  if (status == .SLP) return Status.duration(num) > 0;
246
- return ((num >> @intCast(u3, @enumToInt(status))) & 1) != 0;
246
+ return ((num >> @intCast(u3, @intFromEnum(status))) & 1) != 0;
247
247
  }
248
248
 
249
249
  /// Initializes a non-sleep `status`. Use `slp` or `slf` to initialize a sleep status.
250
250
  pub inline fn init(status: Status) u8 {
251
251
  assert(status != .SLP and status != .EXT);
252
- return @as(u8, 1) << @intCast(u3, @enumToInt(status));
252
+ return @as(u8, 1) << @intCast(u3, @intFromEnum(status));
253
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  }
254
254
 
255
255
  /// Initializes a non self-inflicted sleep status with duration `dur`.
@@ -413,7 +413,7 @@ pub fn Stats(comptime T: type) type {
413
413
  /// Computes the value of `stat` given a `base`, `dv`, stat `exp` and `level`.
414
414
  pub fn calc(comptime stat: []const u8, base: T, dv: u4, exp: u16, level: u8) T {
415
415
  assert(level > 0 and level <= 100);
416
- const evs = @min(255, @floatToInt(u16, @ceil(@sqrt(@intToFloat(f32, exp)))));
416
+ const evs = @min(255, @intFromFloat(u16, @ceil(@sqrt(@floatFromInt(f32, exp)))));
417
417
  const core: u32 = (2 *% (@as(u32, base) +% dv)) +% (evs / 4);
418
418
  const factor: u32 = if (std.mem.eql(u8, stat, "hp")) level + 10 else 5;
419
419
  return @intCast(T, core *% @as(u32, level) / 100 +% factor);
@@ -465,7 +465,7 @@ test Boosts {
465
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  pub const Move = moves.Move;
466
466
 
467
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  test Move {
468
- try expectEqual(2, @enumToInt(Move.KarateChop));
468
+ try expectEqual(2, @intFromEnum(Move.KarateChop));
469
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  const move = Move.get(.Fissure);
470
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  try expectEqual(Move.Effect.OHKO, move.effect);
471
471
  try expectEqual(@as(u8, 30), move.accuracy);
@@ -526,7 +526,7 @@ test Move {
526
526
  pub const Species = species.Species;
527
527
 
528
528
  test Species {
529
- try expectEqual(2, @enumToInt(Species.Ivysaur));
529
+ try expectEqual(2, @intFromEnum(Species.Ivysaur));
530
530
  try expectEqual(@as(u8, 100), Species.get(.Mew).stats.def);
531
531
  }
532
532
 
@@ -543,9 +543,11 @@ pub const Effectiveness = enum(u8) {
543
543
  Super = 20,
544
544
 
545
545
  /// Used to determine the effectiness of a neutral damage hit.
546
- pub const neutral: u16 = @enumToInt(Effectiveness.Neutral) * @enumToInt(Effectiveness.Neutral);
546
+ pub const neutral: u16 =
547
+ @intFromEnum(Effectiveness.Neutral) * @intFromEnum(Effectiveness.Neutral);
547
548
  /// Used to detect whether there is a mismatch in type effectivness (relevant for precedence).
548
- pub const mismatch: u16 = @enumToInt(Effectiveness.Resisted) + @enumToInt(Effectiveness.Super);
549
+ pub const mismatch: u16 =
550
+ @intFromEnum(Effectiveness.Resisted) + @intFromEnum(Effectiveness.Super);
549
551
 
550
552
  comptime {
551
553
  assert(@sizeOf(Effectiveness) == 1);
@@ -553,8 +555,8 @@ pub const Effectiveness = enum(u8) {
553
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  };
554
556
 
555
557
  test Types {
556
- try expectEqual(14, @enumToInt(Type.Dragon));
557
- try expectEqual(20, @enumToInt(Effectiveness.Super));
558
+ try expectEqual(14, @intFromEnum(Type.Dragon));
559
+ try expectEqual(20, @intFromEnum(Effectiveness.Super));
558
560
 
559
561
  try expect(!Type.Ghost.special());
560
562
  try expect(Type.Dragon.special());
@@ -153,7 +153,7 @@ pub const Pokemon = struct {
153
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  }
154
154
 
155
155
  pub fn random(rand: *PSRNG, opt: Options) data.Pokemon {
156
- const s = @intToEnum(Species, rand.range(u8, 1, Species.size + 1));
156
+ const s = @enumFromInt(Species, rand.range(u8, 1, Species.size + 1));
157
157
  const species = Species.get(s);
158
158
  const lvl = if (rand.chance(u8, 1, 20)) rand.range(u8, 1, 99 + 1) else 100;
159
159
  var stats: Stats(u16) = .{};
@@ -176,7 +176,7 @@ pub const Pokemon = struct {
176
176
  for (0..n) |i| {
177
177
  var m: Move = .None;
178
178
  sample: while (true) {
179
- m = @intToEnum(Move, rand.range(u8, 1, Move.size - 1 + 1));
179
+ m = @enumFromInt(Move, rand.range(u8, 1, Move.size - 1 + 1));
180
180
  if (opt.block and blocked(m)) continue :sample;
181
181
  for (0..i) |j| if (ms[j].id == m) continue :sample;
182
182
  break;
@@ -126,7 +126,7 @@ fn selectMove(
126
126
  const stored = side.stored();
127
127
 
128
128
  assert(!isForced(side.active) or
129
- (choice.type == .Move and choice.data == @boolToInt(showdown)));
129
+ (choice.type == .Move and choice.data == @intFromBool(showdown)));
130
130
 
131
131
  // pre-battle menu
132
132
  if (volatiles.Recharging) {
@@ -780,9 +780,9 @@ fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data)
780
780
  const counterable = side.last_selected_move != .Counter and move.bp > 0 and
781
781
  (move.type == .Normal or move.type == .Fighting);
782
782
  if (player == .P1) {
783
- battle.last_moves.p1_counterable = @boolToInt(counterable);
783
+ battle.last_moves.p1_counterable = @intFromBool(counterable);
784
784
  } else {
785
- battle.last_moves.p2_counterable = @boolToInt(counterable);
785
+ battle.last_moves.p2_counterable = @intFromBool(counterable);
786
786
  }
787
787
  }
788
788
 
@@ -849,8 +849,8 @@ fn doMove(
849
849
  // calling moveHit early covers most of that but we also need to check type immunity first
850
850
  var miss = showdown and miss: {
851
851
  immune = move.target != .Self and !status and !counter and
852
- (@enumToInt(move.type.effectiveness(foe.active.types.type1)) == 0 or
853
- @enumToInt(move.type.effectiveness(foe.active.types.type2)) == 0);
852
+ (@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
853
+ @intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
854
854
  if (immune and move.effect != .Binding) break :miss true;
855
855
  if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
856
856
  battle.last_damage = 0;
@@ -941,7 +941,7 @@ fn doMove(
941
941
  }
942
942
  if (move.effect == .JumpKick) {
943
943
  // Recoil is supposed to be damage/8 but damage will always be 0 here
944
- assert(battle.last_damage == 0);
944
+ assert(showdown or battle.last_damage == 0);
945
945
  battle.last_damage = 1;
946
946
  _ = try applyDamage(battle, player, player.foe(), .None, log);
947
947
  if (showdown and side.stored().hp == 0) residual.* = false;
@@ -1137,9 +1137,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
1137
1137
  var d = battle.last_damage;
1138
1138
  if (side.active.types.includes(move.type)) d +%= d / 2;
1139
1139
 
1140
- const neutral = @enumToInt(Effectiveness.Neutral);
1141
- const eff1: u16 = @enumToInt(move.type.effectiveness(types.type1));
1142
- const eff2: u16 = @enumToInt(move.type.effectiveness(types.type2));
1140
+ const neutral = @intFromEnum(Effectiveness.Neutral);
1141
+ const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
1142
+ const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
1143
1143
 
1144
1144
  // Type effectiveness matchup precedence only matters with (NVE, SE)
1145
1145
  if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
@@ -1400,7 +1400,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
1400
1400
  }
1401
1401
 
1402
1402
  if (!miss) return true;
1403
- battle.last_damage = 0;
1403
+ if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
1404
1404
  side.active.volatiles.Binding = false;
1405
1405
  return false;
1406
1406
  }
@@ -1954,7 +1954,7 @@ pub const Effects = struct {
1954
1954
  // Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
1955
1955
  if (showdown) {
1956
1956
  for (&battle.sides, 0..) |*s, i| {
1957
- const p = @intToEnum(Player, i);
1957
+ const p = @enumFromInt(Player, i);
1958
1958
  // Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
1959
1959
  if (p != player and Status.any(s.stored().status)) {
1960
1960
  try log.curestatus(foe_ident, foe_stored.status, .Silent);
@@ -2449,12 +2449,11 @@ pub const Effects = struct {
2449
2449
  fn unboost(battle: anytype, player: Player, move: Move.Data, log: anytype) !void {
2450
2450
  var foe = battle.foe(player);
2451
2451
  const foe_ident = battle.active(player.foe());
2452
+ const secondary = move.effect.isStatDownChance();
2452
2453
 
2453
- if (foe.active.volatiles.Substitute) {
2454
- return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
2455
- }
2454
+ if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
2456
2455
 
2457
- if (move.effect.isStatDownChance()) {
2456
+ if (secondary) {
2458
2457
  if (!Rolls.unboost(battle) or foe.active.volatiles.Invulnerable) return;
2459
2458
  } else if (!showdown and !try checkHit(battle, player, move, log)) {
2460
2459
  return; // checkHit already checks for Invulnerable
@@ -2462,11 +2461,12 @@ pub const Effects = struct {
2462
2461
 
2463
2462
  var stats = &foe.active.stats;
2464
2463
  var boosts = &foe.active.boosts;
2464
+ const fail = showdown or !secondary;
2465
2465
 
2466
2466
  switch (move.effect) {
2467
2467
  .AttackDown1, .AttackDownChance => {
2468
2468
  assert(boosts.atk >= -6 and boosts.atk <= 6);
2469
- if (boosts.atk == -6) return try log.fail(foe_ident, .None);
2469
+ if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
2470
2470
  boosts.atk = @intCast(i4, @max(-6, @as(i8, boosts.atk) - 1));
2471
2471
  if (stats.atk == 1) {
2472
2472
  boosts.atk += 1;
@@ -2483,7 +2483,7 @@ pub const Effects = struct {
2483
2483
  },
2484
2484
  .DefenseDown1, .DefenseDown2, .DefenseDownChance => {
2485
2485
  assert(boosts.def >= -6 and boosts.def <= 6);
2486
- if (boosts.def == -6) return try log.fail(foe_ident, .None);
2486
+ if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
2487
2487
  const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
2488
2488
  boosts.def = @intCast(i4, @max(-6, @as(i8, boosts.def) - n));
2489
2489
  if (stats.def == 1) {
@@ -2501,7 +2501,7 @@ pub const Effects = struct {
2501
2501
  },
2502
2502
  .SpeedDown1, .SpeedDownChance => {
2503
2503
  assert(boosts.spe >= -6 and boosts.spe <= 6);
2504
- if (boosts.spe == -6) return try log.fail(foe_ident, .None);
2504
+ if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
2505
2505
  boosts.spe = @intCast(i4, @max(-6, @as(i8, boosts.spe) - 1));
2506
2506
  if (stats.spe == 1) {
2507
2507
  boosts.spe += 1;
@@ -2519,7 +2519,7 @@ pub const Effects = struct {
2519
2519
  },
2520
2520
  .SpecialDownChance => {
2521
2521
  assert(boosts.spc >= -6 and boosts.spc <= 6);
2522
- if (boosts.spc == -6) return try log.fail(foe_ident, .None);
2522
+ if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
2523
2523
  boosts.spc = @intCast(i4, @max(-6, @as(i8, boosts.spc) - 1));
2524
2524
  if (stats.spc == 1) {
2525
2525
  boosts.spc += 1;
@@ -2539,7 +2539,7 @@ pub const Effects = struct {
2539
2539
  },
2540
2540
  .AccuracyDown1 => {
2541
2541
  assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
2542
- if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
2542
+ if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
2543
2543
  boosts.accuracy = @intCast(i4, @max(-6, @as(i8, boosts.accuracy) - 1));
2544
2544
  try log.boost(foe_ident, .Accuracy, -1);
2545
2545
  },
@@ -2720,15 +2720,15 @@ pub const Rolls = struct {
2720
2720
 
2721
2721
  inline fn metronome(battle: anytype) Move {
2722
2722
  if (showdown) {
2723
- const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
2724
- const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
2725
- return @intToEnum(Move, r + mod);
2723
+ const r = battle.rng.range(u8, 0, @intFromEnum(Move.Struggle) - 2);
2724
+ const mod = @as(u2, (if (r < @intFromEnum(Move.Metronome) - 1) 1 else 2));
2725
+ return @enumFromInt(Move, r + mod);
2726
2726
  }
2727
2727
  while (true) {
2728
2728
  const r = battle.rng.next();
2729
- if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
2730
- if (r >= @enumToInt(Move.Struggle)) continue;
2731
- return @intToEnum(Move, r);
2729
+ if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
2730
+ if (r >= @intFromEnum(Move.Struggle)) continue;
2731
+ return @enumFromInt(Move, r);
2732
2732
  }
2733
2733
  }
2734
2734
 
@@ -2813,7 +2813,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
2813
2813
  // strictly correct as the player would not have been presented the option to move or
2814
2814
  // switch at all.
2815
2815
  if (isForced(active)) {
2816
- out[n] = .{ .type = .Move, .data = @boolToInt(showdown) };
2816
+ out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
2817
2817
  n += 1;
2818
2818
  return n;
2819
2819
  }
@@ -219,18 +219,18 @@ pub const Item = enum(u8) {
219
219
  pub inline fn boost(item: Item) ?Type {
220
220
  assert(item != .None);
221
221
  if (item == .PolkadotBow) return .Normal;
222
- return if (@enumToInt(item) <= 18) @intToEnum(Type, @enumToInt(item) - 1) else null;
222
+ return if (@intFromEnum(item) <= 18) @enumFromInt(Type, @intFromEnum(item) - 1) else null;
223
223
  }
224
224
 
225
225
  /// Whether or not this item is a Berry.
226
226
  pub inline fn berry(item: Item) bool {
227
227
  assert(item != .None);
228
- return @enumToInt(item) > 30 and @enumToInt(item) <= 40;
228
+ return @intFromEnum(item) > 30 and @intFromEnum(item) <= 40;
229
229
  }
230
230
 
231
231
  /// Whether or not this item is Mail.
232
232
  pub inline fn mail(item: Item) bool {
233
233
  assert(item != .None);
234
- return @enumToInt(item) > 60 and @enumToInt(item) <= 70;
234
+ return @intFromEnum(item) > 60 and @intFromEnum(item) <= 70;
235
235
  }
236
236
  };
@@ -2779,6 +2779,6 @@ pub const Move = enum(u8) {
2779
2779
  /// Returns the `Data` corresponding to the move.
2780
2780
  pub inline fn get(id: Move) Data {
2781
2781
  assert(id != .None);
2782
- return DATA[@enumToInt(id) - 1];
2782
+ return DATA[@intFromEnum(id) - 1];
2783
2783
  }
2784
2784
  };
@@ -1793,6 +1793,6 @@ pub const Species = enum(u8) {
1793
1793
  /// Returns the `Data` corresponding to the species.
1794
1794
  pub fn get(id: Species) Data {
1795
1795
  assert(id != .None);
1796
- return DATA[@enumToInt(id) - 1];
1796
+ return DATA[@intFromEnum(id) - 1];
1797
1797
  }
1798
1798
  };
@@ -86,17 +86,17 @@ pub const Type = enum(u8) {
86
86
 
87
87
  /// Whether or not this type is considered to be special as opposed to physical.
88
88
  pub inline fn special(self: Type) bool {
89
- return @enumToInt(self) >= @enumToInt(Type.Fire);
89
+ return @intFromEnum(self) >= @intFromEnum(Type.Fire);
90
90
  }
91
91
 
92
92
  /// The `Effectiveness` of type `t2` vs. type `t1`.
93
93
  pub inline fn effectiveness(t1: Type, t2: Type) Effectiveness {
94
- return CHART[@enumToInt(t1)][@enumToInt(t2)];
94
+ return CHART[@intFromEnum(t1)][@intFromEnum(t2)];
95
95
  }
96
96
 
97
97
  /// The precedence order of type type.
98
98
  pub inline fn precedence(self: Type) u8 {
99
- return PRECEDENCE[@enumToInt(self)];
99
+ return PRECEDENCE[@intFromEnum(self)];
100
100
  }
101
101
  };
102
102
 
@@ -50,11 +50,11 @@ pub fn Battle(comptime RNG: anytype) type {
50
50
  field: Field = .{},
51
51
 
52
52
  pub inline fn side(self: *Self, player: Player) *Side {
53
- return &self.sides[@enumToInt(player)];
53
+ return &self.sides[@intFromEnum(player)];
54
54
  }
55
55
 
56
56
  pub inline fn foe(self: *Self, player: Player) *Side {
57
- return &self.sides[@enumToInt(player.foe())];
57
+ return &self.sides[@intFromEnum(player.foe())];
58
58
  }
59
59
 
60
60
  pub inline fn active(self: *Self, player: Player) ID {
@@ -208,8 +208,8 @@ const DVs = packed struct {
208
208
  const p = @intCast(u6, 1 + ((5 * @as(u8, (dvs.atk & 0b1000) | ((dvs.def & 0b1000)) >> 1 |
209
209
  ((dvs.spe & 0b1000)) >> 2 | ((dvs.spc & 0b1000)) >> 3) + (dvs.spc & 0b0011)) >> 1));
210
210
  var t = @as(u8, dvs.def & 0b0011) + (@as(u8, dvs.atk & 0b0011) << 2) + 1;
211
- if (t >= @enumToInt(Type.@"???")) t = t + 1;
212
- return DVs{ .gender = g, .pow = p, .type = @intToEnum(Type, t) };
211
+ if (t >= @intFromEnum(Type.@"???")) t = t + 1;
212
+ return DVs{ .gender = g, .pow = p, .type = @enumFromInt(Type, t) };
213
213
  }
214
214
 
215
215
  comptime {
@@ -327,7 +327,7 @@ pub fn Stats(comptime T: type) type {
327
327
 
328
328
  pub fn calc(comptime stat: []const u8, base: T, dv: u4, exp: u16, level: u8) T {
329
329
  assert(level > 0 and level <= 100);
330
- const evs = @min(255, @floatToInt(u16, @ceil(@sqrt(@intToFloat(f32, exp)))));
330
+ const evs = @min(255, @intFromFloat(u16, @ceil(@sqrt(@floatFromInt(f32, exp)))));
331
331
  const core: u32 = (2 *% (@as(u32, base) +% dv)) +% (evs / 4);
332
332
  const factor: u32 = if (std.mem.eql(u8, stat, "hp")) level + 10 else 5;
333
333
  return @intCast(T, core *% @as(u32, level) / 100 +% factor);
@@ -390,7 +390,7 @@ test Item {
390
390
  pub const Move = moves.Move;
391
391
 
392
392
  test Move {
393
- try expectEqual(251, @enumToInt(Move.BeatUp));
393
+ try expectEqual(251, @intFromEnum(Move.BeatUp));
394
394
  const move = Move.get(.DynamicPunch);
395
395
  try expectEqual(Move.Effect.ConfusionChance, move.effect);
396
396
  try expectEqual(@as(u8, 50), move.accuracy);
@@ -400,7 +400,7 @@ test Move {
400
400
  pub const Species = species.Species;
401
401
 
402
402
  test Species {
403
- try expectEqual(152, @enumToInt(Species.Chikorita));
403
+ try expectEqual(152, @intFromEnum(Species.Chikorita));
404
404
  try expectEqual(@as(u8, 100), Species.get(.Celebi).stats.spd);
405
405
  }
406
406
 
@@ -409,7 +409,7 @@ pub const Types = types.Types;
409
409
  pub const Effectiveness = gen1.Effectiveness;
410
410
 
411
411
  test Types {
412
- try expectEqual(13, @enumToInt(Type.Electric));
412
+ try expectEqual(13, @intFromEnum(Type.Electric));
413
413
 
414
414
  try expect(!Type.Steel.special());
415
415
  try expect(Type.Dark.special());
@@ -158,11 +158,11 @@ pub const Pokemon = struct {
158
158
  }
159
159
 
160
160
  pub fn random(rand: *PSRNG, opt: Options) data.Pokemon {
161
- const s = @intToEnum(Species, rand.range(u8, 1, Species.size + 1));
161
+ const s = @enumFromInt(Species, rand.range(u8, 1, Species.size + 1));
162
162
  const species = Species.get(s);
163
163
  const lvl = if (rand.chance(u8, 1, 20)) rand.range(u8, 1, 99 + 1) else 100;
164
164
  // Pokémon Showdown does not support most items without in-battle held item effects
165
- const max_item = @enumToInt(if (showdown) Item.FlowerMail else Item.TM50);
165
+ const max_item = @intFromEnum(if (showdown) Item.FlowerMail else Item.TM50);
166
166
  const item = if (rand.chance(u8, 1, 10)) 0 else rand.range(u8, 1, max_item + 1);
167
167
 
168
168
  var stats: Stats(u16) = .{};
@@ -184,7 +184,7 @@ pub const Pokemon = struct {
184
184
  for (0..n) |i| {
185
185
  var m: Move = .None;
186
186
  sample: while (true) {
187
- m = @intToEnum(Move, rand.range(u8, 1, 164 + 1));
187
+ m = @enumFromInt(Move, rand.range(u8, 1, 164 + 1));
188
188
  for (0..i) |j| if (ms[j].id == m) continue :sample;
189
189
  break;
190
190
  }