@pkmn/engine 0.1.0-dev.83de29ee → 0.1.0-dev.886adbe3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +97 -59
- package/build/pkg/addon.js +9 -9
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +26 -4
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.js +23 -18
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +5 -8
- package/build/pkg/index.js +2 -5
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +65 -44
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +10 -6
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +5 -4
- package/build/tools/debug.js.map +1 -1
- package/build.zig +286 -131
- package/package.json +56 -24
- package/src/bin/install-pkmn-engine +39 -24
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +22 -13
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +11 -0
- package/src/lib/common/protocol.zig +911 -367
- package/src/lib/common/rational.zig +447 -0
- package/src/lib/common/rng.zig +31 -22
- package/src/lib/common/util.zig +61 -0
- package/src/lib/gen1/calc.zig +804 -0
- package/src/lib/gen1/chance.zig +1167 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +94 -81
- package/src/lib/gen1/helpers.zig +143 -39
- package/src/lib/gen1/mechanics.zig +1134 -786
- package/src/lib/gen2/calc.zig +161 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +125 -86
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +54 -32
- package/src/lib/gen2/mechanics.zig +3564 -15
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +81 -5
- package/src/lib/wasm.zig +13 -0
- package/src/test/display/pkmn.html.tmpl +5 -5
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -808
- package/src/lib/gen2/README.md +0 -309
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@@ -1,35 +1,36 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const chance = @import("chance.zig");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const Pokemon = data.Pokemon;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,54 +57,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -117,7 +114,6 @@ fn selectMove(
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging) {
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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@@ -144,7 +139,6 @@ fn selectMove(
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_moves.p1_index
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else
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battle.last_moves.p2_index;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_moves.p1_index = @intCast(u3, c.data);
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} else {
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battle.last_moves.p2_index = @intCast(u3, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -258,11 +239,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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-
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battle.last_moves.p1_index = 1;
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} else {
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battle.last_moves.p2_index = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -275,20 +252,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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active.moves = incoming.moves;
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statusModify(incoming.status, &active.stats);
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options.chance.switched(player, slot);
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -318,9 +296,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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318
296
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const spe2 = battle.side(.P2).active.stats.spe;
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319
297
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if (spe1 == spe2) {
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320
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// Pokémon Showdown's beforeTurnCallback shenanigans
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321
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-
if (showdown and m1 == .Counter and m2 == .Counter)
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299
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+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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300
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+
battle.rng.advance(1);
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301
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+
}
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322
302
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323
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-
const p1 = Rolls.speedTie(battle);
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303
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+
const p1 = try Rolls.speedTie(battle, options);
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324
304
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if (!showdown) return if (p1) .P1 else .P2;
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325
305
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -345,13 +325,11 @@ fn doTurn(
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345
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player_choice: Choice,
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346
326
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player_rewrap: bool,
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347
327
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player_skip: bool,
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348
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-
player_from: ?Move,
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349
328
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foe_player: Player,
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350
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foe_choice: Choice,
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351
330
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foe_rewrap: bool,
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352
331
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foe_skip: bool,
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353
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-
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354
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-
log: anytype,
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332
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+
options: anytype,
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355
333
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) !?Result {
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356
334
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assert(player_choice.type != .Pass);
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@@ -363,36 +341,37 @@ fn doTurn(
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363
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player_choice,
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364
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player_rewrap,
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365
343
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player_skip,
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366
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-
player_from,
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367
344
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&residual,
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368
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-
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345
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+
options,
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369
346
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)) |r| return r;
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370
347
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if (!replace) {
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371
348
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if (player_choice.type != .Switch) {
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372
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-
if (try checkFaint(battle, foe_player,
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349
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+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
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373
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}
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374
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-
if (residual) try handleResidual(battle, player,
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375
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-
if (try checkFaint(battle, player,
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351
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+
if (residual) try handleResidual(battle, player, options);
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352
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if (try checkFaint(battle, player, false, options)) |r| return r;
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376
353
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} else if (foe_choice.type == .Pass) return null;
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377
354
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355
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+
if (!showdown) options.chance.clearPending();
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356
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+
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residual = true;
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replace = battle.side(foe_player).stored().hp == 0;
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380
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-
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359
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+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
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360
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+
if (if (calc) null else try executeMove(
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381
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battle,
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382
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foe_player,
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363
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foe_choice,
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foe_rewrap,
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foe_skip,
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-
foe_from,
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&residual,
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388
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-
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367
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+
options,
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389
368
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)) |r| return r;
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390
369
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if (!replace) {
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391
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-
if (foe_choice.type != .Switch) {
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392
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-
if (try checkFaint(battle, player,
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370
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+
if (!calc and foe_choice.type != .Switch) {
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371
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+
if (try checkFaint(battle, player, true, options)) |r| return r;
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393
372
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}
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394
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-
if (residual) try handleResidual(battle, foe_player,
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395
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-
if (try checkFaint(battle, foe_player,
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373
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+
if (residual) try handleResidual(battle, foe_player, options);
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374
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+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
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396
375
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}
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397
376
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398
377
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// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
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@@ -411,14 +390,13 @@ fn executeMove(
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411
390
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choice: Choice,
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412
391
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rewrap: bool,
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413
392
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skip: bool,
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414
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-
from: ?Move,
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415
393
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residual: *bool,
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416
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-
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394
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+
options: anytype,
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417
395
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) !?Result {
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418
396
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var side = battle.side(player);
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419
397
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420
398
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if (choice.type == .Switch) {
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421
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-
try switchIn(battle, player,
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399
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+
try switchIn(battle, player, choice.data, false, options);
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422
400
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return null;
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423
401
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}
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424
402
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@@ -428,13 +406,13 @@ fn executeMove(
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428
406
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if (side.last_selected_move == .SKIP_TURN) {
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429
407
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assert(!showdown);
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430
408
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if (battle.foe(player).active.volatiles.Binding) {
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431
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-
try log.cant(battle.active(player), .Bound);
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409
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+
try options.log.cant(.{ battle.active(player), .Bound });
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432
410
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}
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433
411
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return null;
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434
412
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}
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435
413
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436
414
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assert(choice.type == .Move);
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437
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-
var mslot = @intCast(
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415
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+
var mslot: u4 = @intCast(choice.data);
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438
416
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// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
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439
417
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// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
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440
418
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var auto = showdown and side.last_selected_move != .None;
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@@ -443,17 +421,16 @@ fn executeMove(
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443
421
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if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
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444
422
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// choice.data == 0 only happens with Struggle on Pokémon Showdown
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445
423
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assert(!showdown);
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446
|
-
mslot = @intCast(
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447
|
-
battle.last_moves.p1_index
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448
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-
else
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449
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-
battle.last_moves.p2_index);
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424
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+
mslot = @intCast(battle.lastMove(player).index);
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450
425
|
const stored = side.stored();
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451
426
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// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
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452
|
-
auto = side.
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453
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-
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427
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+
auto = isForced(&side.active) or
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428
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+
side.active.volatiles.Binding or side.active.volatiles.Bide or
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429
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+
side.last_selected_move == .HyperBeam or
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430
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+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
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454
431
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// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
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455
432
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// thawed, in which case we will desync unless the last_selected_move happened to be at
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456
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-
// index 1 and the current Pokémon has the same move in its first slot
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433
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+
// index 1 and the current Pokémon has the same move in its first slot
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457
434
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if (!auto) {
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458
435
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// side.active.moves(slot) is safe to check even though the slot in question might not
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459
436
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// technically be from this Pokémon because it must be exactly 1 to not desync and
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@@ -467,15 +444,12 @@ fn executeMove(
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467
444
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} else if (showdown and side.active.volatiles.Charging) {
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468
445
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// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
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469
446
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assert(mslot == 1);
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470
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-
mslot = @intCast(
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471
|
-
battle.last_moves.p1_index
|
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472
|
-
else
|
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473
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-
battle.last_moves.p2_index);
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447
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+
mslot = @intCast(battle.lastMove(player).index);
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474
448
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}
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475
449
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476
450
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var skip_can = false;
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477
451
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var skip_pp = false;
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478
|
-
switch (try beforeMove(battle, player, skip,
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452
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+
switch (try beforeMove(battle, player, skip, residual, options)) {
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479
453
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.done => return null,
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480
454
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.skip_can => skip_can = true,
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481
455
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.skip_pp => skip_pp = true,
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@@ -483,11 +457,11 @@ fn executeMove(
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483
457
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.err => return @as(?Result, Result.Error),
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484
458
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}
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485
459
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486
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-
|
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487
|
-
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488
|
-
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460
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+
const can = skip_can or
|
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461
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+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
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462
|
+
if (!can) return null;
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489
463
|
|
|
490
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
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464
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
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491
465
|
}
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492
466
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|
493
467
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
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@@ -496,10 +470,10 @@ fn beforeMove(
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496
470
|
battle: anytype,
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|
497
471
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player: Player,
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498
472
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skip: bool,
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|
499
|
-
from: ?Move,
|
|
500
473
|
residual: *bool,
|
|
501
|
-
|
|
474
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+
options: anytype,
|
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502
475
|
) !BeforeMove {
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|
476
|
+
var log = options.log;
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|
503
477
|
var side = battle.side(player);
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504
478
|
const foe = battle.foe(player);
|
|
505
479
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var active = &side.active;
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@@ -508,27 +482,42 @@ fn beforeMove(
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508
482
|
var volatiles = &active.volatiles;
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509
483
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|
|
510
484
|
if (Status.is(stored.status, .SLP)) {
|
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511
|
-
const
|
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485
|
+
const before = stored.status;
|
|
486
|
+
const slf = Status.is(stored.status, .EXT);
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512
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
488
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
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|
489
|
+
.started, .ended => stored.status = 0,
|
|
490
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
},
|
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493
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+
else => unreachable,
|
|
494
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+
} else {
|
|
495
|
+
stored.status -= 1;
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
const duration = Status.duration(stored.status);
|
|
499
|
+
try options.chance.sleep(player, if (slf)
|
|
500
|
+
.None
|
|
501
|
+
else if (duration == 0) .ended else .continuing);
|
|
502
|
+
|
|
503
|
+
if (duration == 0) {
|
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504
|
+
try log.curestatus(.{ ident, before, .Message });
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|
516
505
|
stored.status = 0; // clears EXT if present
|
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517
506
|
} else {
|
|
518
|
-
try log.cant(ident, .Sleep);
|
|
507
|
+
try log.cant(.{ ident, .Sleep });
|
|
519
508
|
}
|
|
520
509
|
side.last_used_move = .None;
|
|
521
510
|
return .done;
|
|
522
511
|
}
|
|
523
512
|
|
|
524
513
|
if (Status.is(stored.status, .FRZ)) {
|
|
525
|
-
try log.cant(ident, .Freeze);
|
|
514
|
+
try log.cant(.{ ident, .Freeze });
|
|
526
515
|
side.last_used_move = .None;
|
|
527
516
|
return .done;
|
|
528
517
|
}
|
|
529
518
|
|
|
530
519
|
if (skip or foe.active.volatiles.Binding) {
|
|
531
|
-
try log.cant(ident, .Bound);
|
|
520
|
+
try log.cant(.{ ident, .Bound });
|
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532
521
|
return .done;
|
|
533
522
|
}
|
|
534
523
|
|
|
@@ -536,25 +525,31 @@ fn beforeMove(
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536
525
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
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537
526
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
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538
527
|
if (!showdown) volatiles.Flinch = false;
|
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539
|
-
try log.cant(ident, .Flinch);
|
|
528
|
+
try log.cant(.{ ident, .Flinch });
|
|
540
529
|
return .done;
|
|
541
530
|
}
|
|
542
531
|
|
|
543
532
|
if (volatiles.Recharging) {
|
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544
533
|
volatiles.Recharging = false;
|
|
545
|
-
try log.cant(ident, .Recharge);
|
|
534
|
+
try log.cant(.{ ident, .Recharge });
|
|
546
535
|
return .done;
|
|
547
536
|
}
|
|
548
537
|
|
|
549
|
-
if (volatiles.
|
|
550
|
-
volatiles.
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
538
|
+
if (volatiles.disable_duration > 0) {
|
|
539
|
+
volatiles.disable_duration =
|
|
540
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
541
|
+
try options.chance.disable(
|
|
542
|
+
player,
|
|
543
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
544
|
+
);
|
|
545
|
+
|
|
546
|
+
if (volatiles.disable_duration == 0) {
|
|
547
|
+
volatiles.disable_move = 0;
|
|
548
|
+
try log.end(.{ ident, .Disable });
|
|
554
549
|
}
|
|
555
550
|
}
|
|
556
551
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
557
|
-
if (showdown and try disabled(side, ident,
|
|
552
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
558
553
|
|
|
559
554
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
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560
555
|
// before the side had a selected a move - we simply need to assume this leads to a desync
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@@ -565,15 +560,27 @@ fn beforeMove(
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|
565
560
|
|
|
566
561
|
if (volatiles.Confusion) {
|
|
567
562
|
assert(volatiles.confusion > 0);
|
|
563
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
564
|
+
.started => volatiles.confusion -= 1,
|
|
565
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
566
|
+
volatiles.confusion -= 1;
|
|
567
|
+
},
|
|
568
|
+
.ended => volatiles.confusion = 0,
|
|
569
|
+
.overwritten => {},
|
|
570
|
+
else => unreachable,
|
|
571
|
+
} else {
|
|
572
|
+
volatiles.confusion -= 1;
|
|
573
|
+
}
|
|
574
|
+
|
|
575
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
568
576
|
|
|
569
|
-
volatiles.confusion -= 1;
|
|
570
577
|
if (volatiles.confusion == 0) {
|
|
571
578
|
volatiles.Confusion = false;
|
|
572
|
-
try log.end(ident, .Confusion);
|
|
579
|
+
try log.end(.{ ident, .Confusion });
|
|
573
580
|
} else {
|
|
574
|
-
try log.activate(ident, .Confusion);
|
|
581
|
+
try log.activate(.{ ident, .Confusion });
|
|
575
582
|
|
|
576
|
-
if (Rolls.confused(battle)) {
|
|
583
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
577
584
|
assert(!volatiles.MultiHit);
|
|
578
585
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
579
586
|
volatiles.Bide = false;
|
|
@@ -583,6 +590,9 @@ fn beforeMove(
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|
|
583
590
|
volatiles.Charging = false;
|
|
584
591
|
volatiles.Binding = false;
|
|
585
592
|
volatiles.Invulnerable = false;
|
|
593
|
+
|
|
594
|
+
options.chance.observe(.attacking, player, .None);
|
|
595
|
+
options.chance.observe(.binding, player, .None);
|
|
586
596
|
{
|
|
587
597
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
588
598
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -590,7 +600,9 @@ fn beforeMove(
|
|
|
590
600
|
const def = foe.active.stats.def;
|
|
591
601
|
foe.active.stats.def = active.stats.def;
|
|
592
602
|
defer foe.active.stats.def = def;
|
|
593
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
603
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
604
|
+
return .err;
|
|
605
|
+
}
|
|
594
606
|
}
|
|
595
607
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
596
608
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -602,7 +614,7 @@ fn beforeMove(
|
|
|
602
614
|
|
|
603
615
|
const uncapped = battle.last_damage;
|
|
604
616
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
605
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
617
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
606
618
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
607
619
|
if (showdown) battle.last_damage = uncapped;
|
|
608
620
|
|
|
@@ -611,91 +623,107 @@ fn beforeMove(
|
|
|
611
623
|
}
|
|
612
624
|
}
|
|
613
625
|
|
|
614
|
-
if (!showdown and try disabled(side, ident,
|
|
626
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
615
627
|
|
|
616
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
628
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
617
629
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
618
630
|
volatiles.Bide = false;
|
|
619
631
|
volatiles.Thrashing = false;
|
|
620
632
|
volatiles.Charging = false;
|
|
621
633
|
volatiles.Binding = false;
|
|
634
|
+
|
|
635
|
+
options.chance.observe(.attacking, player, .None);
|
|
636
|
+
options.chance.observe(.binding, player, .None);
|
|
637
|
+
|
|
622
638
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
623
|
-
try log.cant(ident, .Paralysis);
|
|
639
|
+
try log.cant(.{ ident, .Paralysis });
|
|
624
640
|
return .done;
|
|
625
641
|
}
|
|
626
642
|
|
|
627
643
|
if (volatiles.Bide) {
|
|
628
644
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
629
645
|
|
|
630
|
-
|
|
646
|
+
if (showdown) {
|
|
647
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
648
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
649
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
650
|
+
volatiles.state +|= battle.last_damage;
|
|
651
|
+
} else {
|
|
652
|
+
volatiles.state +%= battle.last_damage;
|
|
653
|
+
}
|
|
631
654
|
|
|
632
|
-
|
|
655
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
656
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
633
657
|
|
|
634
|
-
volatiles.attacks -= 1;
|
|
635
658
|
if (volatiles.attacks != 0) {
|
|
636
|
-
try log.activate(ident, .Bide);
|
|
659
|
+
try log.activate(.{ ident, .Bide });
|
|
637
660
|
return .done;
|
|
638
661
|
}
|
|
639
662
|
|
|
640
663
|
volatiles.Bide = false;
|
|
641
|
-
try log.end(ident, .Bide);
|
|
664
|
+
try log.end(.{ ident, .Bide });
|
|
642
665
|
|
|
643
666
|
battle.last_damage = volatiles.state *% 2;
|
|
644
667
|
volatiles.state = 0;
|
|
645
668
|
|
|
646
669
|
if (battle.last_damage == 0) {
|
|
647
|
-
try log.fail(ident, .None);
|
|
670
|
+
try log.fail(.{ ident, .None });
|
|
648
671
|
return .done;
|
|
649
672
|
}
|
|
650
673
|
|
|
651
674
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
652
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
653
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
675
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
676
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
654
677
|
|
|
655
678
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
656
679
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
657
680
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
658
681
|
if (showdown) {
|
|
659
682
|
residual.* = false;
|
|
660
|
-
try handleResidual(battle, player,
|
|
683
|
+
try handleResidual(battle, player, options);
|
|
661
684
|
}
|
|
662
685
|
|
|
663
686
|
return .done;
|
|
664
687
|
}
|
|
665
688
|
|
|
666
689
|
if (volatiles.Thrashing) {
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
volatiles.attacks
|
|
670
|
-
|
|
671
|
-
|
|
672
|
-
|
|
673
|
-
|
|
674
|
-
|
|
675
|
-
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
|
|
679
|
-
|
|
680
|
-
|
|
690
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
691
|
+
|
|
692
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
693
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
694
|
+
|
|
695
|
+
if (volatiles.attacks == 0) {
|
|
696
|
+
const overwritten = volatiles.Confusion;
|
|
697
|
+
|
|
698
|
+
volatiles.Thrashing = false;
|
|
699
|
+
volatiles.Confusion = true;
|
|
700
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
701
|
+
|
|
702
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
703
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
704
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
705
|
+
// correct player)
|
|
706
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
707
|
+
options.chance.observe(.confusion, player, if (overwritten) .overwritten else .started);
|
|
681
708
|
}
|
|
709
|
+
|
|
710
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
711
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
712
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
713
|
+
|
|
682
714
|
return .skip_can;
|
|
683
715
|
}
|
|
684
716
|
|
|
685
717
|
if (volatiles.Binding) {
|
|
686
|
-
|
|
687
|
-
volatiles.attacks
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
side.last_selected_move,
|
|
691
|
-
battle.active(player.foe()),
|
|
692
|
-
side.last_selected_move,
|
|
693
|
-
);
|
|
718
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
719
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
720
|
+
|
|
721
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
694
722
|
if (showdown or battle.last_damage != 0) {
|
|
695
723
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
696
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
724
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
697
725
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
698
|
-
try buildRage(battle, player.foe(),
|
|
726
|
+
try buildRage(battle, player.foe(), options);
|
|
699
727
|
}
|
|
700
728
|
}
|
|
701
729
|
return .done;
|
|
@@ -710,69 +738,57 @@ fn canMove(
|
|
|
710
738
|
mslot: u4,
|
|
711
739
|
auto: bool,
|
|
712
740
|
skip_pp: bool,
|
|
713
|
-
from:
|
|
741
|
+
from: Move,
|
|
714
742
|
residual: *bool,
|
|
715
|
-
|
|
743
|
+
options: anytype,
|
|
716
744
|
) !bool {
|
|
717
745
|
var side = battle.side(player);
|
|
718
746
|
const player_ident = battle.active(player);
|
|
719
747
|
const move = Move.get(side.last_selected_move);
|
|
720
748
|
|
|
721
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
722
|
-
const special = from != null and (from.? == .Metronome and
|
|
723
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
724
|
-
|
|
725
|
-
var skip = skip_pp;
|
|
726
749
|
if (side.active.volatiles.Charging) {
|
|
727
750
|
side.active.volatiles.Charging = false;
|
|
728
751
|
side.active.volatiles.Invulnerable = false;
|
|
729
752
|
} else if (move.effect == .Charge) {
|
|
730
|
-
try log.move(player_ident, side.last_selected_move,
|
|
731
|
-
|
|
753
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
754
|
+
setCounterable(battle, player, side, move);
|
|
755
|
+
try Effects.charge(battle, player, options);
|
|
732
756
|
return false;
|
|
733
757
|
}
|
|
734
758
|
|
|
735
|
-
|
|
736
|
-
if (!
|
|
759
|
+
side.last_used_move = side.last_selected_move;
|
|
760
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
737
761
|
|
|
738
762
|
const target = if (move.target == .Self) player else player.foe();
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
742
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
743
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
744
|
-
// regrettable, but this information is more "nice to have" than required
|
|
745
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
746
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
747
|
-
|
|
748
|
-
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
749
|
-
// in cases where an early return happens the data for a players last selected move does not get
|
|
750
|
-
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
751
|
-
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
752
|
-
// as the desync results from actually having two separate battle states that subtly disagree.
|
|
753
|
-
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
754
|
-
(move.type == .Normal or move.type == .Fighting);
|
|
755
|
-
if (player == .P1) {
|
|
756
|
-
battle.last_moves.p1_counterable = @boolToInt(counterable);
|
|
757
|
-
} else {
|
|
758
|
-
battle.last_moves.p2_counterable = @boolToInt(counterable);
|
|
759
|
-
}
|
|
763
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
764
|
+
setCounterable(battle, player, side, move);
|
|
760
765
|
|
|
761
766
|
if (move.effect.onBegin()) {
|
|
762
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
767
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
763
768
|
return false;
|
|
764
769
|
}
|
|
765
770
|
|
|
766
771
|
if (move.effect == .Thrashing) {
|
|
767
|
-
Effects.thrashing(battle, player);
|
|
772
|
+
Effects.thrashing(battle, player, options);
|
|
768
773
|
} else if (!showdown and move.effect == .Binding) {
|
|
769
774
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
770
|
-
Effects.binding(battle, player, false);
|
|
775
|
+
try Effects.binding(battle, player, false, options);
|
|
771
776
|
}
|
|
772
777
|
|
|
773
778
|
return true;
|
|
774
779
|
}
|
|
775
780
|
|
|
781
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
782
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
783
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
784
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
785
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
786
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
787
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
788
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
789
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
790
|
+
}
|
|
791
|
+
|
|
776
792
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
777
793
|
if (side.last_selected_move == .Struggle) return;
|
|
778
794
|
|
|
@@ -782,25 +798,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
782
798
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
783
799
|
if (volatiles.Bide) return;
|
|
784
800
|
|
|
785
|
-
|
|
786
|
-
|
|
801
|
+
var move_slot = active.move(mslot);
|
|
802
|
+
assert(move_slot.pp > 0 or auto);
|
|
803
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
787
804
|
if (volatiles.Transform) return;
|
|
788
805
|
|
|
789
|
-
|
|
790
|
-
|
|
806
|
+
move_slot = side.stored().move(mslot);
|
|
807
|
+
assert(move_slot.pp > 0 or auto);
|
|
808
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
791
809
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
792
810
|
}
|
|
793
811
|
|
|
794
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
812
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
795
813
|
var active = &side.active;
|
|
796
814
|
const volatiles = &active.volatiles;
|
|
797
815
|
|
|
798
|
-
active.move(mslot).pp = @
|
|
816
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
799
817
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
800
818
|
if (showdown and volatiles.Transform) return;
|
|
801
819
|
|
|
820
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
821
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
822
|
+
|
|
802
823
|
assert(mslot > 0 and mslot <= 4);
|
|
803
|
-
side.stored().moves[mslot - 1].pp = @
|
|
824
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
804
825
|
}
|
|
805
826
|
|
|
806
827
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -811,8 +832,9 @@ fn doMove(
|
|
|
811
832
|
rewrap: bool,
|
|
812
833
|
auto: bool,
|
|
813
834
|
residual: *bool,
|
|
814
|
-
|
|
835
|
+
options: anytype,
|
|
815
836
|
) !?Result {
|
|
837
|
+
var log = options.log;
|
|
816
838
|
var side = battle.side(player);
|
|
817
839
|
const foe = battle.foe(player);
|
|
818
840
|
|
|
@@ -827,40 +849,44 @@ fn doMove(
|
|
|
827
849
|
var hits: u4 = 1;
|
|
828
850
|
var effectiveness = Effectiveness.neutral;
|
|
829
851
|
|
|
852
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
853
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
854
|
+
|
|
830
855
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
831
856
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
832
|
-
return specialDamage(battle, player, move,
|
|
857
|
+
return specialDamage(battle, player, move, options);
|
|
833
858
|
}
|
|
834
859
|
|
|
835
860
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
836
861
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
837
862
|
var miss = showdown and miss: {
|
|
838
863
|
immune = move.target != .Self and !status and !counter and
|
|
839
|
-
(@
|
|
840
|
-
@
|
|
864
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
865
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
841
866
|
if (immune and move.effect != .Binding) break :miss true;
|
|
842
867
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
843
868
|
battle.last_damage = 0;
|
|
844
869
|
break :miss true;
|
|
845
870
|
}
|
|
846
|
-
break :miss move.target != .Self and
|
|
871
|
+
break :miss (move.target != .Self and
|
|
872
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
847
873
|
};
|
|
848
874
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
849
875
|
|
|
850
876
|
var late = showdown and move.effect != .Explode;
|
|
851
877
|
const skip = status or immune;
|
|
852
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
878
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
853
879
|
if (showdown and move.effect.isMulti()) {
|
|
854
|
-
Effects.multiHit(battle, player, move);
|
|
880
|
+
try Effects.multiHit(battle, player, move, options);
|
|
855
881
|
hits = side.active.volatiles.attacks;
|
|
856
882
|
late = false;
|
|
857
883
|
}
|
|
858
884
|
|
|
859
885
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
860
886
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
861
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
887
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
862
888
|
|
|
863
|
-
if (counter) return counterDamage(battle, player, move,
|
|
889
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
864
890
|
|
|
865
891
|
battle.last_damage = 0;
|
|
866
892
|
|
|
@@ -871,8 +897,9 @@ fn doMove(
|
|
|
871
897
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
872
898
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
873
899
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
874
|
-
if (showdown) break :
|
|
875
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
900
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
901
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
902
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
876
903
|
return @as(?Result, Result.Error);
|
|
877
904
|
}
|
|
878
905
|
if (battle.last_damage == 0) {
|
|
@@ -882,17 +909,16 @@ fn doMove(
|
|
|
882
909
|
effectiveness = adjustDamage(battle, player);
|
|
883
910
|
immune = effectiveness == 0;
|
|
884
911
|
}
|
|
885
|
-
randomizeDamage(battle);
|
|
912
|
+
try randomizeDamage(battle, player, options);
|
|
886
913
|
}
|
|
887
914
|
}
|
|
888
915
|
|
|
889
|
-
|
|
890
|
-
|
|
891
|
-
|
|
892
|
-
|
|
893
|
-
miss
|
|
894
|
-
|
|
895
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
916
|
+
var missed: bool = undefined;
|
|
917
|
+
const zero = battle.last_damage == 0;
|
|
918
|
+
if (!showdown and !skip) {
|
|
919
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
920
|
+
miss = missed or zero;
|
|
921
|
+
}
|
|
896
922
|
|
|
897
923
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
898
924
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -900,11 +926,11 @@ fn doMove(
|
|
|
900
926
|
|
|
901
927
|
if (!showdown or !miss) {
|
|
902
928
|
if (move.effect == .MirrorMove) {
|
|
903
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
929
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
904
930
|
} else if (move.effect == .Metronome) {
|
|
905
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
931
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
906
932
|
} else if (move.effect.onEnd()) {
|
|
907
|
-
try onEnd(battle, player, move,
|
|
933
|
+
try onEnd(battle, player, move, options);
|
|
908
934
|
return null;
|
|
909
935
|
}
|
|
910
936
|
}
|
|
@@ -916,36 +942,60 @@ fn doMove(
|
|
|
916
942
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
917
943
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
918
944
|
if (ohko) {
|
|
919
|
-
try log.immune(foe_ident, .OHKO);
|
|
945
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
920
946
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
921
|
-
try log.immune(foe_ident, .None);
|
|
947
|
+
try log.immune(.{ foe_ident, .None });
|
|
948
|
+
if (!showdown) {
|
|
949
|
+
if (move.effect == .Binding) {
|
|
950
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
951
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
952
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
953
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
954
|
+
// (considered missing)
|
|
955
|
+
assert(zero);
|
|
956
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
957
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
958
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
959
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
960
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
961
|
+
// roll)
|
|
962
|
+
try options.chance.commit(player, .binding);
|
|
963
|
+
} else {
|
|
964
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
965
|
+
// division-by-zero freeze alternative timeline scenario
|
|
966
|
+
try options.chance.commit(player, .glitch);
|
|
967
|
+
}
|
|
968
|
+
}
|
|
922
969
|
} else if (mist) {
|
|
923
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
924
|
-
try log.fail(foe_ident, .None);
|
|
970
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
971
|
+
try log.fail(.{ foe_ident, .None });
|
|
925
972
|
} else {
|
|
926
|
-
try
|
|
927
|
-
try log.
|
|
973
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
974
|
+
try log.lastmiss(.{});
|
|
975
|
+
try log.miss(.{battle.active(player)});
|
|
928
976
|
}
|
|
929
977
|
if (move.effect == .JumpKick) {
|
|
930
978
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
931
|
-
assert(battle.last_damage == 0);
|
|
979
|
+
assert(showdown or battle.last_damage == 0);
|
|
932
980
|
battle.last_damage = 1;
|
|
933
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
981
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
934
982
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
935
983
|
} else if (move.effect == .Explode) {
|
|
936
984
|
try Effects.explode(battle, player);
|
|
937
|
-
try buildRage(battle, player.foe(),
|
|
985
|
+
try buildRage(battle, player.foe(), options);
|
|
938
986
|
} else if (showdown and move.effect == .Disable) {
|
|
939
|
-
try buildRage(battle, player.foe(),
|
|
987
|
+
try buildRage(battle, player.foe(), options);
|
|
940
988
|
}
|
|
941
989
|
return null;
|
|
990
|
+
} else if (!showdown) {
|
|
991
|
+
try options.chance.commit(player, .hit);
|
|
942
992
|
}
|
|
943
993
|
|
|
944
994
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
945
995
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
946
|
-
// it up above before damage calculation)
|
|
996
|
+
// it up above before damage calculation)
|
|
947
997
|
if (!showdown and move.effect.isMulti()) {
|
|
948
|
-
Effects.multiHit(battle, player, move);
|
|
998
|
+
try Effects.multiHit(battle, player, move, options);
|
|
949
999
|
hits = side.active.volatiles.attacks;
|
|
950
1000
|
}
|
|
951
1001
|
|
|
@@ -956,18 +1006,20 @@ fn doMove(
|
|
|
956
1006
|
var hit: u4 = 0;
|
|
957
1007
|
while (hit < hits) {
|
|
958
1008
|
if (hit == 0) {
|
|
959
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1009
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
960
1010
|
if (effectiveness > Effectiveness.neutral) {
|
|
961
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1011
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
962
1012
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
963
|
-
try log.resisted(battle.active(player.foe()));
|
|
1013
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
964
1014
|
}
|
|
965
1015
|
}
|
|
966
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
967
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1016
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1017
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
968
1018
|
hit += 1;
|
|
969
1019
|
if (foe.stored().hp == 0) break;
|
|
970
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1020
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1021
|
+
try buildRage(battle, player.foe(), options);
|
|
1022
|
+
}
|
|
971
1023
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
972
1024
|
if (nullified) break;
|
|
973
1025
|
}
|
|
@@ -977,22 +1029,22 @@ fn doMove(
|
|
|
977
1029
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
978
1030
|
side.active.volatiles.attacks = 0;
|
|
979
1031
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
980
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1032
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
981
1033
|
}
|
|
982
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1034
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
983
1035
|
} else if (showdown) {
|
|
984
1036
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
985
1037
|
if (move.effect == .Binding) {
|
|
986
|
-
Effects.binding(battle, player, rewrap);
|
|
1038
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
987
1039
|
if (immune) {
|
|
988
1040
|
battle.last_damage = 0;
|
|
989
1041
|
assert(foe.stored().hp > 0);
|
|
990
1042
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
991
1043
|
if (sub) {
|
|
992
|
-
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1044
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
993
1045
|
} else {
|
|
994
|
-
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
995
|
-
try buildRage(battle, player.foe(),
|
|
1046
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1047
|
+
try buildRage(battle, player.foe(), options);
|
|
996
1048
|
}
|
|
997
1049
|
return null;
|
|
998
1050
|
}
|
|
@@ -1000,18 +1052,18 @@ fn doMove(
|
|
|
1000
1052
|
}
|
|
1001
1053
|
|
|
1002
1054
|
// Substitute being broken nullifies the move's effect completely so even
|
|
1003
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1055
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
1004
1056
|
if (nullified) return null;
|
|
1005
1057
|
|
|
1006
1058
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
1007
1059
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
1008
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1009
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1060
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1061
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
1010
1062
|
|
|
1011
1063
|
if (foe.stored().hp == 0) return null;
|
|
1012
1064
|
|
|
1013
1065
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1014
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1066
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1015
1067
|
|
|
1016
1068
|
if (!move.effect.isSpecial()) {
|
|
1017
1069
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1020,31 +1072,33 @@ fn doMove(
|
|
|
1020
1072
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
1021
1073
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1022
1074
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1023
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1075
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1024
1076
|
if (move.effect == .Twineedle) {
|
|
1025
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1077
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1026
1078
|
} else if (move.effect == .Disable) {
|
|
1027
|
-
const result = try Effects.disable(battle, player, move,
|
|
1028
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1079
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1080
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1029
1081
|
return result;
|
|
1030
1082
|
} else {
|
|
1031
|
-
try moveEffect(battle, player, move,
|
|
1083
|
+
try moveEffect(battle, player, move, options);
|
|
1032
1084
|
}
|
|
1033
1085
|
}
|
|
1034
1086
|
|
|
1035
1087
|
return null;
|
|
1036
1088
|
}
|
|
1037
1089
|
|
|
1038
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1090
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1039
1091
|
const side = battle.side(player);
|
|
1040
1092
|
|
|
1041
1093
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1042
|
-
var
|
|
1043
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1044
|
-
|
|
1045
|
-
|
|
1046
|
-
|
|
1047
|
-
|
|
1094
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1095
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1096
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1097
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1098
|
+
|
|
1099
|
+
const spurious =
|
|
1100
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1101
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1048
1102
|
}
|
|
1049
1103
|
|
|
1050
1104
|
fn calcDamage(
|
|
@@ -1053,6 +1107,7 @@ fn calcDamage(
|
|
|
1053
1107
|
target_player: Player,
|
|
1054
1108
|
m: ?Move.Data,
|
|
1055
1109
|
crit: bool,
|
|
1110
|
+
options: anytype,
|
|
1056
1111
|
) bool {
|
|
1057
1112
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1058
1113
|
const cfz = m == null;
|
|
@@ -1064,28 +1119,8 @@ fn calcDamage(
|
|
|
1064
1119
|
|
|
1065
1120
|
const special = move.type.special();
|
|
1066
1121
|
|
|
1067
|
-
|
|
1068
|
-
var
|
|
1069
|
-
if (crit)
|
|
1070
|
-
if (special) side.stored().stats.spc
|
|
1071
|
-
else side.stored().stats.atk
|
|
1072
|
-
else
|
|
1073
|
-
if (special) side.active.stats.spc
|
|
1074
|
-
else side.active.stats.atk;
|
|
1075
|
-
var def: u32 =
|
|
1076
|
-
if (crit)
|
|
1077
|
-
if (special) target.stored().stats.spc
|
|
1078
|
-
else target.stored().stats.def
|
|
1079
|
-
else
|
|
1080
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1081
|
-
if (special)
|
|
1082
|
-
target.active.stats.spc *
|
|
1083
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1084
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1085
|
-
else
|
|
1086
|
-
target.active.stats.def *
|
|
1087
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1088
|
-
// zig fmt: on
|
|
1122
|
+
var atk = attack(side, crit, special);
|
|
1123
|
+
var def = defense(target, crit, special, cfz);
|
|
1089
1124
|
|
|
1090
1125
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1091
1126
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1096,9 +1131,9 @@ fn calcDamage(
|
|
|
1096
1131
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1097
1132
|
}
|
|
1098
1133
|
|
|
1099
|
-
const lvl =
|
|
1134
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1100
1135
|
|
|
1101
|
-
def =
|
|
1136
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1102
1137
|
|
|
1103
1138
|
if (def == 0) return false;
|
|
1104
1139
|
|
|
@@ -1110,11 +1145,41 @@ fn calcDamage(
|
|
|
1110
1145
|
d = @min(997, d);
|
|
1111
1146
|
d += 2;
|
|
1112
1147
|
|
|
1113
|
-
|
|
1148
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1149
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1150
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1151
|
+
// that results in counter intuitive probabilities in the common case
|
|
1152
|
+
if (pkmn.options.chance and !showdown) {
|
|
1153
|
+
atk = attack(side, !crit, special);
|
|
1154
|
+
def = defense(target, !crit, special, false);
|
|
1155
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1156
|
+
}
|
|
1157
|
+
|
|
1158
|
+
battle.last_damage = @intCast(d);
|
|
1114
1159
|
|
|
1115
1160
|
return true;
|
|
1116
1161
|
}
|
|
1117
1162
|
|
|
1163
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1164
|
+
return if (crit)
|
|
1165
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1166
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1167
|
+
}
|
|
1168
|
+
|
|
1169
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1170
|
+
return if (crit)
|
|
1171
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1172
|
+
else
|
|
1173
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1174
|
+
if (special)
|
|
1175
|
+
target.active.stats.spc *
|
|
1176
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1177
|
+
else
|
|
1178
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1179
|
+
target.active.stats.def *
|
|
1180
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1118
1183
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1119
1184
|
const side = battle.side(player);
|
|
1120
1185
|
const foe = battle.foe(player);
|
|
@@ -1124,9 +1189,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1124
1189
|
var d = battle.last_damage;
|
|
1125
1190
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1126
1191
|
|
|
1127
|
-
const neutral = @
|
|
1128
|
-
const eff1: u16 = @
|
|
1129
|
-
const eff2: u16 = @
|
|
1192
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1193
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1194
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1130
1195
|
|
|
1131
1196
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1132
1197
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1146,17 +1211,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1146
1211
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1147
1212
|
}
|
|
1148
1213
|
|
|
1149
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1214
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1150
1215
|
if (battle.last_damage <= 1) return;
|
|
1151
|
-
const random = Rolls.damage(battle);
|
|
1152
|
-
|
|
1216
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1217
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1218
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1219
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1153
1220
|
}
|
|
1154
1221
|
|
|
1155
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1222
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1156
1223
|
const side = battle.side(player);
|
|
1157
1224
|
const foe = battle.foe(player);
|
|
1158
1225
|
|
|
1159
|
-
if (!try checkHit(battle, player, move,
|
|
1226
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1160
1227
|
|
|
1161
1228
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1162
1229
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1165,10 +1232,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1165
1232
|
.DragonRage => 40,
|
|
1166
1233
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1167
1234
|
.Psywave => power: {
|
|
1168
|
-
const max = @intCast(
|
|
1235
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1169
1236
|
// GLITCH: Psywave infinite glitch loop
|
|
1170
1237
|
if (!showdown and max <= 1) return Result.Error;
|
|
1171
|
-
break :power Rolls.psywave(battle, max);
|
|
1238
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1172
1239
|
},
|
|
1173
1240
|
else => unreachable,
|
|
1174
1241
|
};
|
|
@@ -1176,17 +1243,17 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1176
1243
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1177
1244
|
|
|
1178
1245
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1179
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1180
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1246
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1247
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1181
1248
|
|
|
1182
1249
|
return null;
|
|
1183
1250
|
}
|
|
1184
1251
|
|
|
1185
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1252
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1186
1253
|
const foe = battle.foe(player);
|
|
1187
1254
|
|
|
1188
1255
|
if (battle.last_damage == 0) {
|
|
1189
|
-
try log.fail(battle.active(player), .None);
|
|
1256
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1190
1257
|
return null;
|
|
1191
1258
|
}
|
|
1192
1259
|
|
|
@@ -1197,36 +1264,32 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1197
1264
|
else
|
|
1198
1265
|
foe.last_selected_move);
|
|
1199
1266
|
|
|
1200
|
-
const used = (
|
|
1201
|
-
battle.last_moves.p1_counterable
|
|
1202
|
-
else
|
|
1203
|
-
battle.last_moves.p2_counterable) != 0;
|
|
1204
|
-
|
|
1267
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1205
1268
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1206
1269
|
foe.last_selected_move != .Counter and
|
|
1207
1270
|
(foe_last_selected_move.type == .Normal or
|
|
1208
1271
|
foe_last_selected_move.type == .Fighting);
|
|
1209
1272
|
|
|
1210
1273
|
if (!used and !selected) {
|
|
1211
|
-
try log.fail(battle.active(player), .None);
|
|
1274
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1212
1275
|
return null;
|
|
1213
1276
|
}
|
|
1214
1277
|
|
|
1215
1278
|
if (!used or !selected) {
|
|
1216
1279
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1217
1280
|
if (!showdown) return Result.Error;
|
|
1218
|
-
try log.fail(battle.active(player), .None);
|
|
1281
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1219
1282
|
return null;
|
|
1220
1283
|
}
|
|
1221
1284
|
|
|
1222
|
-
battle.last_damage
|
|
1285
|
+
battle.last_damage *|= 2;
|
|
1223
1286
|
|
|
1224
|
-
// Pokémon Showdown calls
|
|
1225
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1287
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1288
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1226
1289
|
|
|
1227
1290
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1228
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1229
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1291
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1292
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1230
1293
|
return null;
|
|
1231
1294
|
}
|
|
1232
1295
|
|
|
@@ -1235,7 +1298,7 @@ fn applyDamage(
|
|
|
1235
1298
|
target_player: Player,
|
|
1236
1299
|
sub_player: Player,
|
|
1237
1300
|
reason: Damage,
|
|
1238
|
-
|
|
1301
|
+
options: anytype,
|
|
1239
1302
|
) !bool {
|
|
1240
1303
|
assert(showdown or battle.last_damage != 0);
|
|
1241
1304
|
|
|
@@ -1250,19 +1313,20 @@ fn applyDamage(
|
|
|
1250
1313
|
subbed.active.volatiles.substitute = 0;
|
|
1251
1314
|
subbed.active.volatiles.Substitute = false;
|
|
1252
1315
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1253
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1316
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1317
|
+
options.calc.capped(sub_player);
|
|
1254
1318
|
return true;
|
|
1255
1319
|
} else {
|
|
1256
1320
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1257
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1258
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1321
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1322
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1259
1323
|
return false;
|
|
1260
1324
|
}
|
|
1261
1325
|
}
|
|
1262
1326
|
|
|
1263
1327
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1264
1328
|
target.stored().hp -= battle.last_damage;
|
|
1265
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1329
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1266
1330
|
return false;
|
|
1267
1331
|
}
|
|
1268
1332
|
|
|
@@ -1273,22 +1337,24 @@ fn mirrorMove(
|
|
|
1273
1337
|
rewrap: bool,
|
|
1274
1338
|
auto: bool,
|
|
1275
1339
|
residual: *bool,
|
|
1276
|
-
|
|
1277
|
-
) !?Result {
|
|
1340
|
+
options: anytype,
|
|
1341
|
+
) anyerror!?Result {
|
|
1278
1342
|
var side = battle.side(player);
|
|
1279
1343
|
const foe = battle.foe(player);
|
|
1280
1344
|
|
|
1281
1345
|
side.last_selected_move = foe.last_used_move;
|
|
1282
1346
|
|
|
1283
1347
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1284
|
-
try log.fail(battle.active(player), .None);
|
|
1348
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1285
1349
|
return null;
|
|
1286
1350
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1287
|
-
incrementPP(side, mslot);
|
|
1351
|
+
incrementPP(side, player, mslot, options);
|
|
1288
1352
|
}
|
|
1289
1353
|
|
|
1290
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1291
|
-
|
|
1354
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1355
|
+
return null;
|
|
1356
|
+
}
|
|
1357
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1292
1358
|
}
|
|
1293
1359
|
|
|
1294
1360
|
fn metronome(
|
|
@@ -1298,35 +1364,51 @@ fn metronome(
|
|
|
1298
1364
|
rewrap: bool,
|
|
1299
1365
|
auto: bool,
|
|
1300
1366
|
residual: *bool,
|
|
1301
|
-
|
|
1302
|
-
) !?Result {
|
|
1367
|
+
options: anytype,
|
|
1368
|
+
) anyerror!?Result {
|
|
1303
1369
|
var side = battle.side(player);
|
|
1304
1370
|
|
|
1305
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1306
|
-
incrementPP(side, mslot);
|
|
1371
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1372
|
+
incrementPP(side, player, mslot, options);
|
|
1307
1373
|
|
|
1308
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1309
|
-
|
|
1374
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1375
|
+
return null;
|
|
1376
|
+
}
|
|
1377
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1310
1378
|
}
|
|
1311
1379
|
|
|
1312
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1380
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1313
1381
|
var immune = false;
|
|
1314
1382
|
var mist = false;
|
|
1315
|
-
|
|
1383
|
+
|
|
1384
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1385
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1386
|
+
return true;
|
|
1387
|
+
}
|
|
1388
|
+
|
|
1316
1389
|
assert(!immune);
|
|
1317
1390
|
if (mist) {
|
|
1318
1391
|
assert(!showdown);
|
|
1319
1392
|
const foe_ident = battle.active(player.foe());
|
|
1320
|
-
try log.activate(foe_ident, .Mist);
|
|
1321
|
-
try log.fail(foe_ident, .None);
|
|
1393
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1394
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1322
1395
|
} else {
|
|
1323
|
-
try log.lastmiss();
|
|
1324
|
-
try log.miss(battle.active(player));
|
|
1396
|
+
try options.log.lastmiss(.{});
|
|
1397
|
+
try options.log.miss(.{battle.active(player)});
|
|
1325
1398
|
}
|
|
1399
|
+
|
|
1400
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1326
1401
|
return false;
|
|
1327
1402
|
}
|
|
1328
1403
|
|
|
1329
|
-
fn moveHit(
|
|
1404
|
+
fn moveHit(
|
|
1405
|
+
battle: anytype,
|
|
1406
|
+
player: Player,
|
|
1407
|
+
move: Move.Data,
|
|
1408
|
+
immune: *bool,
|
|
1409
|
+
mist: *bool,
|
|
1410
|
+
options: anytype,
|
|
1411
|
+
) !bool {
|
|
1330
1412
|
var side = battle.side(player);
|
|
1331
1413
|
const foe = battle.foe(player);
|
|
1332
1414
|
|
|
@@ -1365,10 +1447,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1365
1447
|
const overwritten = overwrite and state > 0;
|
|
1366
1448
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1367
1449
|
|
|
1368
|
-
var accuracy = if (overwritten) state else
|
|
1369
|
-
var boost = BOOSTS[@
|
|
1450
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1451
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1370
1452
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1371
|
-
boost = BOOSTS[@
|
|
1453
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1372
1454
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1373
1455
|
accuracy = @min(255, @max(1, accuracy));
|
|
1374
1456
|
|
|
@@ -1377,7 +1459,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1377
1459
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1378
1460
|
|
|
1379
1461
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1380
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1462
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1381
1463
|
};
|
|
1382
1464
|
|
|
1383
1465
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1387,16 +1469,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1387
1469
|
}
|
|
1388
1470
|
|
|
1389
1471
|
if (!miss) return true;
|
|
1390
|
-
battle.last_damage = 0;
|
|
1472
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1473
|
+
|
|
1391
1474
|
side.active.volatiles.Binding = false;
|
|
1475
|
+
options.chance.observe(.binding, player, .None);
|
|
1476
|
+
|
|
1392
1477
|
return false;
|
|
1393
1478
|
}
|
|
1394
1479
|
|
|
1395
1480
|
fn checkFaint(
|
|
1396
1481
|
battle: anytype,
|
|
1397
1482
|
player: Player,
|
|
1398
|
-
|
|
1399
|
-
|
|
1483
|
+
cap: bool,
|
|
1484
|
+
options: anytype,
|
|
1485
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1400
1486
|
const side = battle.side(player);
|
|
1401
1487
|
if (side.stored().hp > 0) return null;
|
|
1402
1488
|
|
|
@@ -1404,33 +1490,32 @@ fn checkFaint(
|
|
|
1404
1490
|
const foe_fainted = foe.stored().hp == 0;
|
|
1405
1491
|
|
|
1406
1492
|
const player_out = findFirstAlive(side) == 0;
|
|
1407
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1408
|
-
const
|
|
1409
|
-
const more = tie or player_out or foe_out;
|
|
1493
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1494
|
+
const more = player_out or foe_out;
|
|
1410
1495
|
|
|
1411
|
-
if (try faint(battle, player,
|
|
1412
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1496
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1497
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1413
1498
|
|
|
1414
1499
|
assert(!side.active.volatiles.MultiHit);
|
|
1415
1500
|
assert(!foe.active.volatiles.MultiHit);
|
|
1416
1501
|
|
|
1417
|
-
if (
|
|
1418
|
-
try log.tie();
|
|
1502
|
+
if (player_out and foe_out) {
|
|
1503
|
+
try options.log.tie(.{});
|
|
1419
1504
|
return Result.Tie;
|
|
1420
1505
|
} else if (player_out) {
|
|
1421
|
-
try log.win(player.foe());
|
|
1506
|
+
try options.log.win(.{player.foe()});
|
|
1422
1507
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1423
1508
|
} else if (foe_out) {
|
|
1424
|
-
try log.win(player);
|
|
1509
|
+
try options.log.win(.{player});
|
|
1425
1510
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1426
1511
|
}
|
|
1427
1512
|
|
|
1428
1513
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1429
|
-
if (player == .P1) return
|
|
1430
|
-
return
|
|
1514
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1515
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1431
1516
|
}
|
|
1432
1517
|
|
|
1433
|
-
fn faint(battle: anytype, player: Player,
|
|
1518
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1434
1519
|
var side = battle.side(player);
|
|
1435
1520
|
var foe = battle.foe(player);
|
|
1436
1521
|
assert(side.stored().hp == 0);
|
|
@@ -1463,32 +1548,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1463
1548
|
side.stored().stats.spe;
|
|
1464
1549
|
}
|
|
1465
1550
|
|
|
1466
|
-
try log.faint(battle.active(player), done);
|
|
1551
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1552
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1553
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1554
|
+
if (cap) options.calc.capped(player);
|
|
1467
1555
|
return null;
|
|
1468
1556
|
}
|
|
1469
1557
|
|
|
1470
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1558
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1471
1559
|
var side = battle.side(player);
|
|
1472
1560
|
var stored = side.stored();
|
|
1473
1561
|
const ident = battle.active(player);
|
|
1474
1562
|
var volatiles = &side.active.volatiles;
|
|
1475
1563
|
|
|
1476
1564
|
const brn = Status.is(stored.status, .BRN);
|
|
1477
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1565
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1478
1566
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1479
|
-
|
|
1480
1567
|
if (volatiles.Toxic) {
|
|
1481
1568
|
volatiles.toxic += 1;
|
|
1482
1569
|
damage *= volatiles.toxic;
|
|
1483
1570
|
}
|
|
1571
|
+
damage = @min(damage, stored.hp);
|
|
1484
1572
|
|
|
1485
|
-
|
|
1486
|
-
|
|
1487
|
-
|
|
1488
|
-
|
|
1489
|
-
|
|
1490
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1491
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1573
|
+
if (!showdown or damage > 0) {
|
|
1574
|
+
stored.hp -= damage;
|
|
1575
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1576
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1577
|
+
}
|
|
1492
1578
|
}
|
|
1493
1579
|
|
|
1494
1580
|
if (volatiles.LeechSeed) {
|
|
@@ -1512,43 +1598,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1512
1598
|
const amount = @min(damage, stored.hp);
|
|
1513
1599
|
stored.hp -= amount;
|
|
1514
1600
|
|
|
1515
|
-
// As above, Pokémon Showdown uses
|
|
1516
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1601
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1602
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1517
1603
|
|
|
1518
1604
|
const before = foe_stored.hp;
|
|
1519
1605
|
// Uncapped damage is added back to the foe
|
|
1520
1606
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1521
1607
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1522
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1608
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1523
1609
|
}
|
|
1524
1610
|
}
|
|
1525
1611
|
|
|
1526
|
-
fn endTurn(battle: anytype,
|
|
1612
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1527
1613
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1528
1614
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1529
1615
|
|
|
1530
|
-
|
|
1531
|
-
|
|
1616
|
+
battle.turn += 1;
|
|
1617
|
+
|
|
1618
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1619
|
+
try options.log.tie(.{});
|
|
1532
1620
|
return Result.Tie;
|
|
1533
1621
|
}
|
|
1534
1622
|
|
|
1535
|
-
battle.turn += 1;
|
|
1536
|
-
|
|
1537
1623
|
if (showdown and battle.turn >= 1000) {
|
|
1538
|
-
try log.tie();
|
|
1624
|
+
try options.log.tie(.{});
|
|
1539
1625
|
return Result.Tie;
|
|
1540
1626
|
} else if (battle.turn >= 65535) {
|
|
1541
1627
|
return Result.Error;
|
|
1542
1628
|
}
|
|
1543
1629
|
|
|
1544
|
-
try log.turn(battle.turn);
|
|
1630
|
+
try options.log.turn(.{battle.turn});
|
|
1545
1631
|
|
|
1546
1632
|
return Result.Default;
|
|
1547
1633
|
}
|
|
1548
1634
|
|
|
1549
1635
|
fn checkEBC(battle: anytype) bool {
|
|
1550
1636
|
for (battle.sides, 0..) |side, i| {
|
|
1551
|
-
const foe = battle.sides[~@
|
|
1637
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1552
1638
|
|
|
1553
1639
|
var foe_all_ghosts = true;
|
|
1554
1640
|
var foe_all_transform = true;
|
|
@@ -1600,10 +1686,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1600
1686
|
return false;
|
|
1601
1687
|
}
|
|
1602
1688
|
|
|
1603
|
-
fn disabled(side: *Side, ident: ID,
|
|
1604
|
-
if (side.active.volatiles.
|
|
1689
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1690
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1605
1691
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1606
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1692
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1607
1693
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1608
1694
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1609
1695
|
m
|
|
@@ -1611,127 +1697,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
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1611
1697
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side.last_selected_move;
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1612
1698
|
if (m != .None and m == last) {
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1613
1699
|
side.active.volatiles.Charging = false;
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1614
|
-
try log.
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1700
|
+
try options.log.cant(.{ ident, .Disable, last });
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1615
1701
|
return true;
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1616
1702
|
}
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1617
1703
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}
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1618
1704
|
return false;
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1619
1705
|
}
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1620
1706
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1621
|
-
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1707
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
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1622
1708
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const side = battle.side(who);
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1623
1709
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
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1624
|
-
try Effects.boost(battle, who, Move.get(.Rage),
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1710
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
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1625
1711
|
}
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1626
1712
|
}
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1627
1713
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1628
|
-
fn
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1629
|
-
var volatiles = &active.volatiles;
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1630
|
-
assert(volatiles.Thrashing);
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1631
|
-
if (volatiles.attacks > 0) return false;
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1632
|
-
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1633
|
-
volatiles.Thrashing = false;
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1634
|
-
volatiles.Confusion = true;
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1635
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
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|
1636
|
-
return true;
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1637
|
-
}
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1638
|
-
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1639
|
-
inline fn onBegin(
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1714
|
+
fn onBegin(
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1640
1715
|
battle: anytype,
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1641
1716
|
player: Player,
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1642
1717
|
move: Move.Data,
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1643
1718
|
mslot: u8,
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1644
1719
|
residual: *bool,
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1645
|
-
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1720
|
+
options: anytype,
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1646
1721
|
) !void {
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1647
|
-
assert(move.effect.onBegin());
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1648
1722
|
return switch (move.effect) {
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1649
|
-
.Confusion => Effects.confusion(battle, player, move,
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1650
|
-
.Conversion => Effects.conversion(battle, player,
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1651
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-
.FocusEnergy => Effects.focusEnergy(battle, player,
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1652
|
-
.Haze => Effects.haze(battle, player,
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1653
|
-
.Heal => Effects.heal(battle, player,
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1654
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
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1655
|
-
.LightScreen => Effects.lightScreen(battle, player,
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1656
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
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1657
|
-
.Mist => Effects.mist(battle, player,
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1658
|
-
.Paralyze => Effects.paralyze(battle, player, move,
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1659
|
-
.Poison => Effects.poison(battle, player, move,
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1660
|
-
.Reflect => Effects.reflect(battle, player,
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1661
|
-
.Splash => Effects.splash(battle, player,
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1662
|
-
.Substitute => Effects.substitute(battle, player, residual,
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1663
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
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1664
|
-
.Transform => Effects.transform(battle, player,
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1723
|
+
.Confusion => Effects.confusion(battle, player, move, options),
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1724
|
+
.Conversion => Effects.conversion(battle, player, options),
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1725
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
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1726
|
+
.Haze => Effects.haze(battle, player, options),
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1727
|
+
.Heal => Effects.heal(battle, player, options),
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1728
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
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1729
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
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1730
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
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1731
|
+
.Mist => Effects.mist(battle, player, options),
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1732
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
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1733
|
+
.Poison => Effects.poison(battle, player, move, options),
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1734
|
+
.Reflect => Effects.reflect(battle, player, options),
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1735
|
+
.Splash => Effects.splash(battle, player, options),
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1736
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
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|
1737
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
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|
1738
|
+
.Transform => Effects.transform(battle, player, options),
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1665
1739
|
else => unreachable,
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|
1666
1740
|
};
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|
1667
1741
|
}
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|
1668
1742
|
|
|
1669
|
-
|
|
1670
|
-
assert(move.effect.onEnd());
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|
1743
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
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|
1671
1744
|
return switch (move.effect) {
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|
1672
|
-
.Bide => Effects.bide(battle, player,
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|
1745
|
+
.Bide => Effects.bide(battle, player, options),
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1673
1746
|
// zig fmt: off
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1674
1747
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
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|
1675
1748
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
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|
1676
|
-
Effects.boost(battle, player, move,
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|
1749
|
+
Effects.boost(battle, player, move, options),
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|
1677
1750
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
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|
1678
|
-
Effects.unboost(battle, player, move,
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|
1751
|
+
Effects.unboost(battle, player, move, options),
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|
1679
1752
|
// zig fmt: on
|
|
1680
|
-
.Sleep => Effects.sleep(battle, player, move,
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|
1753
|
+
.Sleep => Effects.sleep(battle, player, move, options),
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|
1681
1754
|
else => unreachable,
|
|
1682
1755
|
};
|
|
1683
1756
|
}
|
|
1684
1757
|
|
|
1685
|
-
|
|
1758
|
+
fn alwaysHappens(
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|
1686
1759
|
battle: anytype,
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|
1687
1760
|
player: Player,
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|
1688
1761
|
move: Move.Data,
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|
1689
1762
|
residual: *bool,
|
|
1690
|
-
|
|
1763
|
+
options: anytype,
|
|
1691
1764
|
) !void {
|
|
1692
|
-
assert(move.effect.alwaysHappens());
|
|
1693
1765
|
return switch (move.effect) {
|
|
1694
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
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|
1766
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
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|
1695
1767
|
.Explode => Effects.explode(battle, player),
|
|
1696
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1768
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1697
1769
|
.Rage => Effects.rage(battle, player),
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|
1698
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1770
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
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|
1699
1771
|
.JumpKick, .Binding => {},
|
|
1700
1772
|
else => unreachable,
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|
1701
1773
|
};
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|
1702
1774
|
}
|
|
1703
1775
|
|
|
1704
|
-
|
|
1776
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
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|
1705
1777
|
return switch (move.effect) {
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|
1706
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
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|
1707
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
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1708
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
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|
1709
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
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|
1710
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1778
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1779
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1780
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
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|
1781
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
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|
1782
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
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|
1711
1783
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
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1712
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
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|
1713
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1784
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1785
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
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|
1714
1786
|
// zig fmt: off
|
|
1715
1787
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1716
|
-
Effects.unboost(battle, player, move,
|
|
1788
|
+
Effects.unboost(battle, player, move, options),
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|
1717
1789
|
// zig fmt: on
|
|
1718
1790
|
else => {},
|
|
1719
1791
|
};
|
|
1720
1792
|
}
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|
1721
1793
|
|
|
1722
1794
|
pub const Effects = struct {
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|
1723
|
-
fn bide(battle: anytype, player: Player,
|
|
1795
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1724
1796
|
var side = battle.side(player);
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|
1725
1797
|
|
|
1726
1798
|
side.active.volatiles.Bide = true;
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|
1727
1799
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1800
|
+
|
|
1728
1801
|
side.active.volatiles.state = 0;
|
|
1729
|
-
side.active.volatiles.attacks = Rolls.
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|
1802
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
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|
1803
|
+
options.chance.observe(.attacking, player, .started);
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|
1730
1804
|
|
|
1731
|
-
try log.start(battle.active(player), .Bide);
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|
1805
|
+
try options.log.start(.{ battle.active(player), .Bide });
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|
1732
1806
|
}
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|
1733
1807
|
|
|
1734
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1808
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
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|
1735
1809
|
var foe = battle.foe(player);
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|
1736
1810
|
var foe_stored = foe.stored();
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|
1737
1811
|
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|
@@ -1742,83 +1816,90 @@ pub const Effects = struct {
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1742
1816
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
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1743
1817
|
if (Status.is(foe_stored.status, .FRZ)) {
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1744
1818
|
assert(move.type == .Fire);
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|
1745
|
-
try log.curestatus(
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|
1819
|
+
try options.log.curestatus(.{
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|
1820
|
+
battle.active(player.foe()),
|
|
1821
|
+
foe_stored.status,
|
|
1822
|
+
.Message,
|
|
1823
|
+
});
|
|
1746
1824
|
foe_stored.status = 0;
|
|
1747
1825
|
}
|
|
1748
1826
|
return;
|
|
1749
1827
|
}
|
|
1750
1828
|
|
|
1751
1829
|
if (foe.active.types.includes(move.type)) return;
|
|
1752
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1830
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1831
|
+
return;
|
|
1832
|
+
}
|
|
1753
1833
|
|
|
1754
1834
|
foe_stored.status = Status.init(.BRN);
|
|
1755
1835
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
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|
1756
1836
|
|
|
1757
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1837
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1758
1838
|
}
|
|
1759
1839
|
|
|
1760
|
-
fn charge(battle: anytype, player: Player,
|
|
1840
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1761
1841
|
var side = battle.side(player);
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|
1762
1842
|
var volatiles = &side.active.volatiles;
|
|
1763
1843
|
|
|
1764
1844
|
volatiles.Charging = true;
|
|
1765
1845
|
const move = side.last_selected_move;
|
|
1766
1846
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1767
|
-
try log.laststill();
|
|
1768
|
-
try log.prepare(battle.active(player), move);
|
|
1847
|
+
try options.log.laststill(.{});
|
|
1848
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1769
1849
|
}
|
|
1770
1850
|
|
|
1771
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1851
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1772
1852
|
var foe = battle.foe(player);
|
|
1773
1853
|
const sub = foe.active.volatiles.Substitute;
|
|
1774
1854
|
|
|
1775
1855
|
if (move.effect == .ConfusionChance) {
|
|
1776
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1856
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1777
1857
|
} else {
|
|
1778
1858
|
if (showdown) {
|
|
1779
|
-
if (!try checkHit(battle, player, move,
|
|
1780
|
-
|
|
1781
|
-
} else if (sub) {
|
|
1782
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1783
|
-
}
|
|
1859
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1860
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1784
1861
|
} else {
|
|
1785
|
-
if (sub) {
|
|
1786
|
-
|
|
1787
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1788
|
-
return;
|
|
1789
|
-
}
|
|
1862
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1863
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1790
1864
|
}
|
|
1791
1865
|
}
|
|
1792
1866
|
|
|
1793
1867
|
if (foe.active.volatiles.Confusion) return;
|
|
1794
1868
|
foe.active.volatiles.Confusion = true;
|
|
1795
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1796
1869
|
|
|
1797
|
-
|
|
1870
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1871
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1872
|
+
|
|
1873
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1798
1874
|
}
|
|
1799
1875
|
|
|
1800
|
-
fn conversion(battle: anytype, player: Player,
|
|
1876
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1801
1877
|
const foe = battle.foe(player);
|
|
1802
1878
|
|
|
1803
1879
|
if (foe.active.volatiles.Invulnerable) {
|
|
1804
|
-
try log.lastmiss();
|
|
1805
|
-
return log.miss(battle.active(player));
|
|
1880
|
+
try options.log.lastmiss(.{});
|
|
1881
|
+
return options.log.miss(.{battle.active(player)});
|
|
1806
1882
|
}
|
|
1807
1883
|
|
|
1808
1884
|
battle.side(player).active.types = foe.active.types;
|
|
1809
|
-
return log.
|
|
1885
|
+
return options.log.start(.{
|
|
1886
|
+
battle.active(player),
|
|
1887
|
+
.TypeChange,
|
|
1888
|
+
foe.active.types,
|
|
1889
|
+
battle.active(player.foe()),
|
|
1890
|
+
});
|
|
1810
1891
|
}
|
|
1811
1892
|
|
|
1812
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1893
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1813
1894
|
var foe = battle.foe(player);
|
|
1814
1895
|
var volatiles = &foe.active.volatiles;
|
|
1815
1896
|
const foe_ident = battle.active(player.foe());
|
|
1816
1897
|
|
|
1817
1898
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1818
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1899
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1819
1900
|
|
|
1820
|
-
if (volatiles.
|
|
1821
|
-
try log.fail(foe_ident, .None);
|
|
1901
|
+
if (volatiles.disable_move != 0) {
|
|
1902
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1822
1903
|
return null;
|
|
1823
1904
|
}
|
|
1824
1905
|
|
|
@@ -1834,7 +1915,7 @@ pub const Effects = struct {
|
|
|
1834
1915
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1835
1916
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1836
1917
|
if (n == 0) {
|
|
1837
|
-
try log.fail(foe_ident, .None);
|
|
1918
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1838
1919
|
return null;
|
|
1839
1920
|
} else if (err) {
|
|
1840
1921
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1842,16 +1923,19 @@ pub const Effects = struct {
|
|
|
1842
1923
|
return Result.Error;
|
|
1843
1924
|
}
|
|
1844
1925
|
|
|
1845
|
-
volatiles.
|
|
1846
|
-
|
|
1926
|
+
volatiles.disable_move =
|
|
1927
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1928
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1929
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1847
1930
|
|
|
1848
|
-
|
|
1931
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1932
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1849
1933
|
return null;
|
|
1850
1934
|
}
|
|
1851
1935
|
|
|
1852
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1853
|
-
var
|
|
1854
|
-
|
|
1936
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1937
|
+
var stored = battle.side(player).stored();
|
|
1938
|
+
const ident = battle.active(player);
|
|
1855
1939
|
|
|
1856
1940
|
if (battle.last_damage == 0) {
|
|
1857
1941
|
assert(showdown);
|
|
@@ -1864,7 +1948,7 @@ pub const Effects = struct {
|
|
|
1864
1948
|
if (stored.hp == stored.stats.hp) return;
|
|
1865
1949
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1866
1950
|
|
|
1867
|
-
try log.
|
|
1951
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1868
1952
|
}
|
|
1869
1953
|
|
|
1870
1954
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1878,26 +1962,28 @@ pub const Effects = struct {
|
|
|
1878
1962
|
side.active.volatiles.LeechSeed = false;
|
|
1879
1963
|
}
|
|
1880
1964
|
|
|
1881
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1965
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1882
1966
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1883
1967
|
|
|
1884
1968
|
if (volatiles.Substitute) return;
|
|
1885
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1969
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1970
|
+
return;
|
|
1971
|
+
}
|
|
1886
1972
|
|
|
1887
1973
|
volatiles.Flinch = true;
|
|
1888
1974
|
volatiles.Recharging = false;
|
|
1889
1975
|
}
|
|
1890
1976
|
|
|
1891
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1977
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1892
1978
|
var side = battle.side(player);
|
|
1893
1979
|
|
|
1894
1980
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1895
1981
|
side.active.volatiles.FocusEnergy = true;
|
|
1896
1982
|
|
|
1897
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1983
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1898
1984
|
}
|
|
1899
1985
|
|
|
1900
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1986
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1901
1987
|
var foe = battle.foe(player);
|
|
1902
1988
|
var foe_stored = foe.stored();
|
|
1903
1989
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1909,21 +1995,22 @@ pub const Effects = struct {
|
|
|
1909
1995
|
}
|
|
1910
1996
|
|
|
1911
1997
|
if (foe.active.types.includes(move.type)) return;
|
|
1912
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1998
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1913
1999
|
// Freeze Clause Mod
|
|
1914
2000
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1915
2001
|
|
|
1916
2002
|
foe_stored.status = Status.init(.FRZ);
|
|
1917
2003
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1918
2004
|
|
|
1919
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2005
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1920
2006
|
}
|
|
1921
2007
|
|
|
1922
|
-
fn haze(battle: anytype, player: Player,
|
|
2008
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2009
|
+
var log = options.log;
|
|
1923
2010
|
var side = battle.side(player);
|
|
1924
2011
|
var foe = battle.foe(player);
|
|
1925
2012
|
|
|
1926
|
-
|
|
2013
|
+
const side_stored = side.stored();
|
|
1927
2014
|
var foe_stored = foe.stored();
|
|
1928
2015
|
|
|
1929
2016
|
const player_ident = battle.active(player);
|
|
@@ -1935,96 +2022,101 @@ pub const Effects = struct {
|
|
|
1935
2022
|
side.active.stats = side_stored.stats;
|
|
1936
2023
|
foe.active.stats = foe_stored.stats;
|
|
1937
2024
|
|
|
1938
|
-
try log.activate(player_ident, .Haze);
|
|
1939
|
-
try log.clearallboost();
|
|
2025
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2026
|
+
try log.clearallboost(.{});
|
|
1940
2027
|
|
|
1941
2028
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1942
2029
|
if (showdown) {
|
|
1943
2030
|
for (&battle.sides, 0..) |*s, i| {
|
|
1944
|
-
const p = @
|
|
2031
|
+
const p: Player = @enumFromInt(i);
|
|
1945
2032
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1946
2033
|
if (p != player and Status.any(s.stored().status)) {
|
|
1947
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2034
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1948
2035
|
s.stored().status = 0;
|
|
2036
|
+
options.chance.observe(.sleep, p, .None);
|
|
1949
2037
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1950
2038
|
s.stored().status = Status.init(.PSN);
|
|
1951
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2039
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1952
2040
|
}
|
|
1953
|
-
try clearVolatiles(battle, p,
|
|
2041
|
+
try clearVolatiles(battle, p, options);
|
|
1954
2042
|
}
|
|
1955
2043
|
} else {
|
|
1956
2044
|
if (Status.any(foe_stored.status)) {
|
|
1957
2045
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1958
2046
|
foe.last_selected_move = .SKIP_TURN;
|
|
2047
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1959
2048
|
}
|
|
1960
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2049
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1961
2050
|
foe_stored.status = 0;
|
|
1962
2051
|
}
|
|
1963
|
-
try clearVolatiles(battle, player,
|
|
1964
|
-
try clearVolatiles(battle, player.foe(),
|
|
2052
|
+
try clearVolatiles(battle, player, options);
|
|
2053
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1965
2054
|
}
|
|
1966
2055
|
}
|
|
1967
2056
|
|
|
1968
|
-
fn heal(battle: anytype, player: Player,
|
|
2057
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1969
2058
|
var side = battle.side(player);
|
|
1970
2059
|
var stored = side.stored();
|
|
1971
2060
|
const ident = battle.active(player);
|
|
1972
2061
|
|
|
1973
2062
|
// GLITCH: HP recovery move failure glitches
|
|
1974
2063
|
const delta = stored.stats.hp - stored.hp;
|
|
1975
|
-
if (delta == 0 or delta & 255 == 255
|
|
2064
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2065
|
+
return options.log.fail(.{ ident, .None });
|
|
2066
|
+
}
|
|
1976
2067
|
|
|
1977
2068
|
const rest = side.last_selected_move == .Rest;
|
|
1978
2069
|
if (rest) {
|
|
1979
2070
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1980
2071
|
if (showdown) battle.rng.advance(1);
|
|
1981
2072
|
stored.status = Status.slf(2);
|
|
1982
|
-
try log.
|
|
2073
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1983
2074
|
stored.hp = stored.stats.hp;
|
|
1984
2075
|
} else {
|
|
1985
2076
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1986
2077
|
}
|
|
1987
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2078
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1988
2079
|
}
|
|
1989
2080
|
|
|
1990
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2081
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1991
2082
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1992
|
-
try log.mustrecharge(battle.active(player));
|
|
2083
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1993
2084
|
}
|
|
1994
2085
|
|
|
1995
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2086
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1996
2087
|
var foe = battle.foe(player);
|
|
1997
2088
|
|
|
1998
2089
|
if (showdown) {
|
|
1999
2090
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2000
2091
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2001
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2092
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
2002
2093
|
}
|
|
2003
|
-
if (!try checkHit(battle, player, move,
|
|
2094
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2004
2095
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2005
2096
|
} else {
|
|
2006
|
-
if (!try checkHit(battle, player, move,
|
|
2097
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2007
2098
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2008
|
-
try log.lastmiss();
|
|
2009
|
-
return log.miss(battle.active(player));
|
|
2099
|
+
try options.log.lastmiss(.{});
|
|
2100
|
+
return options.log.miss(.{battle.active(player)});
|
|
2010
2101
|
}
|
|
2011
2102
|
}
|
|
2012
2103
|
|
|
2013
2104
|
foe.active.volatiles.LeechSeed = true;
|
|
2014
2105
|
|
|
2015
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2106
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2016
2107
|
}
|
|
2017
2108
|
|
|
2018
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2109
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2019
2110
|
var side = battle.side(player);
|
|
2111
|
+
const ident = battle.active(player);
|
|
2020
2112
|
|
|
2021
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2113
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2022
2114
|
side.active.volatiles.LightScreen = true;
|
|
2023
2115
|
|
|
2024
|
-
try log.start(
|
|
2116
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2025
2117
|
}
|
|
2026
2118
|
|
|
2027
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2119
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2028
2120
|
var side = battle.side(player);
|
|
2029
2121
|
var foe = battle.foe(player);
|
|
2030
2122
|
|
|
@@ -2040,7 +2132,7 @@ pub const Effects = struct {
|
|
|
2040
2132
|
const has_mimic = has_mimic: {
|
|
2041
2133
|
for (side.active.moves, 0..) |m, i| {
|
|
2042
2134
|
if (m.id == .Mimic) {
|
|
2043
|
-
oslot = @intCast(
|
|
2135
|
+
oslot = @intCast(i + 1);
|
|
2044
2136
|
break :has_mimic true;
|
|
2045
2137
|
}
|
|
2046
2138
|
}
|
|
@@ -2048,38 +2140,41 @@ pub const Effects = struct {
|
|
|
2048
2140
|
};
|
|
2049
2141
|
if (!has_mimic) {
|
|
2050
2142
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2051
|
-
if (!try checkHit(battle, player, move,
|
|
2052
|
-
return
|
|
2143
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2144
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2053
2145
|
}
|
|
2054
2146
|
}
|
|
2055
|
-
if (!try checkHit(battle, player, move,
|
|
2147
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2056
2148
|
|
|
2057
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2149
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2058
2150
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2059
2151
|
|
|
2060
|
-
try log.
|
|
2152
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2061
2153
|
}
|
|
2062
2154
|
|
|
2063
|
-
fn mist(battle: anytype, player: Player,
|
|
2155
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2064
2156
|
var side = battle.side(player);
|
|
2065
2157
|
|
|
2066
2158
|
if (side.active.volatiles.Mist) return;
|
|
2067
2159
|
side.active.volatiles.Mist = true;
|
|
2068
2160
|
|
|
2069
|
-
try log.start(battle.active(player), .Mist);
|
|
2161
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2070
2162
|
}
|
|
2071
2163
|
|
|
2072
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2164
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2073
2165
|
var side = battle.side(player);
|
|
2074
2166
|
|
|
2075
2167
|
assert(!side.active.volatiles.MultiHit);
|
|
2076
2168
|
side.active.volatiles.MultiHit = true;
|
|
2077
2169
|
|
|
2078
|
-
side.active.volatiles.attacks =
|
|
2079
|
-
|
|
2170
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2171
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2172
|
+
else
|
|
2173
|
+
2;
|
|
2080
2174
|
}
|
|
2081
2175
|
|
|
2082
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2176
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2177
|
+
var log = options.log;
|
|
2083
2178
|
var foe = battle.foe(player);
|
|
2084
2179
|
var foe_stored = foe.stored();
|
|
2085
2180
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2089,27 +2184,28 @@ pub const Effects = struct {
|
|
|
2089
2184
|
|
|
2090
2185
|
if (showdown) {
|
|
2091
2186
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2092
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2093
|
-
|
|
2187
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2188
|
+
return log.immune(.{ foe_ident, .None });
|
|
2189
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2094
2190
|
}
|
|
2095
2191
|
if (Status.any(foe_stored.status)) {
|
|
2096
|
-
return log.fail(
|
|
2192
|
+
return log.fail(.{
|
|
2097
2193
|
foe_ident,
|
|
2098
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2099
|
-
);
|
|
2194
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2195
|
+
});
|
|
2100
2196
|
}
|
|
2101
2197
|
if (!showdown) {
|
|
2102
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2103
|
-
if (!try checkHit(battle, player, move,
|
|
2198
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2199
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2104
2200
|
}
|
|
2105
2201
|
|
|
2106
2202
|
foe_stored.status = Status.init(.PAR);
|
|
2107
2203
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2108
2204
|
|
|
2109
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2205
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2110
2206
|
}
|
|
2111
2207
|
|
|
2112
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2208
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2113
2209
|
var foe = battle.foe(player);
|
|
2114
2210
|
var foe_stored = foe.stored();
|
|
2115
2211
|
|
|
@@ -2121,50 +2217,59 @@ pub const Effects = struct {
|
|
|
2121
2217
|
|
|
2122
2218
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2123
2219
|
if (foe.active.types.includes(move.type)) return;
|
|
2124
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2220
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2221
|
+
return;
|
|
2222
|
+
}
|
|
2125
2223
|
|
|
2126
2224
|
foe_stored.status = Status.init(.PAR);
|
|
2127
2225
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2128
2226
|
|
|
2129
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2227
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2130
2228
|
}
|
|
2131
2229
|
|
|
2132
|
-
fn payDay(battle: anytype, player: Player,
|
|
2133
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2230
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2231
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2232
|
+
try options.log.fieldactivate(.{});
|
|
2233
|
+
}
|
|
2134
2234
|
}
|
|
2135
2235
|
|
|
2136
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2236
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2237
|
+
var log = options.log;
|
|
2137
2238
|
var foe = battle.foe(player);
|
|
2138
2239
|
var foe_stored = foe.stored();
|
|
2139
2240
|
const foe_ident = battle.active(player.foe());
|
|
2140
2241
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2141
2242
|
|
|
2142
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2243
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2143
2244
|
return;
|
|
2144
2245
|
} else if (foe.active.volatiles.Substitute) {
|
|
2145
2246
|
if (move.effect != .Poison) return;
|
|
2146
|
-
return log.fail(foe_ident, .None);
|
|
2247
|
+
return log.fail(.{ foe_ident, .None });
|
|
2147
2248
|
} else if (Status.any(foe_stored.status)) {
|
|
2148
2249
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2149
2250
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2150
2251
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2151
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2252
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2152
2253
|
if (!showdown)
|
|
2153
|
-
.Poison
|
|
2254
|
+
Fail.Poison
|
|
2154
2255
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2155
|
-
if (toxic) .Toxic else .Poison
|
|
2256
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2156
2257
|
else
|
|
2157
|
-
.None
|
|
2258
|
+
Fail.None
|
|
2158
2259
|
else
|
|
2159
|
-
.None);
|
|
2260
|
+
Fail.None });
|
|
2160
2261
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2161
2262
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2162
|
-
return log.immune(foe_ident, .None);
|
|
2263
|
+
return log.immune(.{ foe_ident, .None });
|
|
2163
2264
|
}
|
|
2164
2265
|
|
|
2165
2266
|
if (move.effect == .Poison) {
|
|
2166
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2167
|
-
} else
|
|
2267
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2268
|
+
} else {
|
|
2269
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2270
|
+
return;
|
|
2271
|
+
}
|
|
2272
|
+
}
|
|
2168
2273
|
|
|
2169
2274
|
foe_stored.status = Status.init(.PSN);
|
|
2170
2275
|
if (toxic) {
|
|
@@ -2173,7 +2278,7 @@ pub const Effects = struct {
|
|
|
2173
2278
|
foe.active.volatiles.toxic = 0;
|
|
2174
2279
|
}
|
|
2175
2280
|
|
|
2176
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2281
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2177
2282
|
}
|
|
2178
2283
|
|
|
2179
2284
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2182,28 +2287,37 @@ pub const Effects = struct {
|
|
|
2182
2287
|
volatiles.Rage = true;
|
|
2183
2288
|
}
|
|
2184
2289
|
|
|
2185
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2290
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2186
2291
|
var side = battle.side(player);
|
|
2187
2292
|
var stored = side.stored();
|
|
2188
2293
|
|
|
2189
|
-
|
|
2294
|
+
assert(showdown or battle.last_damage > 0);
|
|
2295
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2296
|
+
|
|
2297
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2190
2298
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2191
|
-
stored.hp = @intCast(
|
|
2299
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2192
2300
|
|
|
2193
|
-
try log.
|
|
2301
|
+
try options.log.damage(.{
|
|
2302
|
+
battle.active(player),
|
|
2303
|
+
stored,
|
|
2304
|
+
.RecoilOf,
|
|
2305
|
+
battle.active(player.foe()),
|
|
2306
|
+
});
|
|
2194
2307
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2195
2308
|
}
|
|
2196
2309
|
|
|
2197
|
-
fn reflect(battle: anytype, player: Player,
|
|
2310
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2198
2311
|
var side = battle.side(player);
|
|
2312
|
+
const ident = battle.active(player);
|
|
2199
2313
|
|
|
2200
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2314
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2201
2315
|
side.active.volatiles.Reflect = true;
|
|
2202
2316
|
|
|
2203
|
-
try log.start(
|
|
2317
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2204
2318
|
}
|
|
2205
2319
|
|
|
2206
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2320
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2207
2321
|
var foe = battle.foe(player);
|
|
2208
2322
|
var foe_stored = foe.stored();
|
|
2209
2323
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2214,13 +2328,13 @@ pub const Effects = struct {
|
|
|
2214
2328
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2215
2329
|
} else {
|
|
2216
2330
|
if (Status.any(foe_stored.status)) {
|
|
2217
|
-
return log.fail(
|
|
2331
|
+
return options.log.fail(.{
|
|
2218
2332
|
foe_ident,
|
|
2219
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2220
|
-
);
|
|
2333
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2334
|
+
});
|
|
2221
2335
|
}
|
|
2222
|
-
// If
|
|
2223
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2336
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2337
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2224
2338
|
}
|
|
2225
2339
|
|
|
2226
2340
|
// Sleep Clause Mod
|
|
@@ -2231,63 +2345,70 @@ pub const Effects = struct {
|
|
|
2231
2345
|
}
|
|
2232
2346
|
foe.active.volatiles.Recharging = false;
|
|
2233
2347
|
|
|
2234
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2235
|
-
|
|
2348
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2349
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2350
|
+
|
|
2351
|
+
const last = battle.side(player).last_selected_move;
|
|
2352
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2236
2353
|
}
|
|
2237
2354
|
|
|
2238
|
-
fn splash(battle: anytype, player: Player,
|
|
2239
|
-
try log.activate(battle.active(player), .Splash);
|
|
2355
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2356
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2240
2357
|
}
|
|
2241
2358
|
|
|
2242
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2359
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2243
2360
|
var side = battle.side(player);
|
|
2244
2361
|
if (side.active.volatiles.Substitute) {
|
|
2245
|
-
|
|
2246
|
-
return;
|
|
2362
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2247
2363
|
}
|
|
2248
2364
|
|
|
2249
2365
|
assert(side.stored().stats.hp <= 1023);
|
|
2250
2366
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2251
|
-
const hp = @intCast(
|
|
2367
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2252
2368
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2253
2369
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2254
2370
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2255
2371
|
// avoid having to convert to floating point)
|
|
2256
2372
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2257
2373
|
if (side.stored().hp < required_hp) {
|
|
2258
|
-
|
|
2259
|
-
return;
|
|
2374
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2260
2375
|
}
|
|
2261
2376
|
|
|
2262
2377
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2263
2378
|
side.stored().hp -= hp;
|
|
2264
2379
|
side.active.volatiles.substitute = hp + 1;
|
|
2265
2380
|
side.active.volatiles.Substitute = true;
|
|
2266
|
-
try log.start(battle.active(player), .Substitute);
|
|
2381
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2267
2382
|
if (hp > 0) {
|
|
2268
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2383
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2269
2384
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2270
2385
|
}
|
|
2271
2386
|
}
|
|
2272
2387
|
|
|
2273
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2274
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2275
|
-
|
|
2388
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2276
2389
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2277
|
-
|
|
2278
|
-
|
|
2390
|
+
if (showdown) {
|
|
2391
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2392
|
+
_ = try checkHit(battle, player, move, options);
|
|
2393
|
+
battle.last_damage = 0;
|
|
2394
|
+
} else {
|
|
2395
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2396
|
+
try options.log.laststill(.{});
|
|
2397
|
+
}
|
|
2279
2398
|
}
|
|
2280
2399
|
|
|
2281
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2400
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2282
2401
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2283
2402
|
assert(!volatiles.Thrashing);
|
|
2284
2403
|
assert(!volatiles.Bide);
|
|
2285
2404
|
|
|
2286
2405
|
volatiles.Thrashing = true;
|
|
2287
|
-
volatiles.attacks = Rolls.
|
|
2406
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2407
|
+
|
|
2408
|
+
options.chance.observe(.attacking, player, .started);
|
|
2288
2409
|
}
|
|
2289
2410
|
|
|
2290
|
-
fn transform(battle: anytype, player: Player,
|
|
2411
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2291
2412
|
var side = battle.side(player);
|
|
2292
2413
|
const foe = battle.foe(player);
|
|
2293
2414
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2313,10 +2434,10 @@ pub const Effects = struct {
|
|
|
2313
2434
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2314
2435
|
}
|
|
2315
2436
|
|
|
2316
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2437
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2317
2438
|
}
|
|
2318
2439
|
|
|
2319
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2440
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2320
2441
|
var side = battle.side(player);
|
|
2321
2442
|
var foe = battle.foe(player);
|
|
2322
2443
|
|
|
@@ -2328,10 +2449,13 @@ pub const Effects = struct {
|
|
|
2328
2449
|
foe.active.volatiles.Recharging = false;
|
|
2329
2450
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2330
2451
|
|
|
2331
|
-
side.active.volatiles.attacks =
|
|
2452
|
+
side.active.volatiles.attacks =
|
|
2453
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2454
|
+
options.chance.observe(.binding, player, .started);
|
|
2332
2455
|
}
|
|
2333
2456
|
|
|
2334
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2457
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2458
|
+
var log = options.log;
|
|
2335
2459
|
var side = battle.side(player);
|
|
2336
2460
|
const ident = battle.active(player);
|
|
2337
2461
|
|
|
@@ -2341,87 +2465,87 @@ pub const Effects = struct {
|
|
|
2341
2465
|
switch (move.effect) {
|
|
2342
2466
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2343
2467
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2344
|
-
if (boosts.atk == 6) return
|
|
2468
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2345
2469
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2346
|
-
boosts.atk = @
|
|
2347
|
-
const reason = if (move.effect == .Rage)
|
|
2470
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2471
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2348
2472
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2349
2473
|
boosts.atk -= 1;
|
|
2350
2474
|
if (showdown) {
|
|
2351
|
-
try log.boost(ident, reason, n);
|
|
2352
|
-
try log.boost(ident,
|
|
2475
|
+
try log.boost(.{ ident, reason, n });
|
|
2476
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2353
2477
|
if (move.effect == .Rage) return;
|
|
2354
2478
|
}
|
|
2355
|
-
return
|
|
2479
|
+
return log.fail(.{ ident, .None });
|
|
2356
2480
|
}
|
|
2357
|
-
|
|
2481
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2358
2482
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2359
2483
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2360
|
-
try log.boost(ident, reason, n);
|
|
2484
|
+
try log.boost(.{ ident, reason, n });
|
|
2361
2485
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2362
2486
|
if (showdown and move.effect == .Rage) return;
|
|
2363
2487
|
},
|
|
2364
2488
|
.DefenseUp1, .DefenseUp2 => {
|
|
2365
2489
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2366
|
-
if (boosts.def == 6) return
|
|
2490
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2367
2491
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2368
|
-
boosts.def = @intCast(
|
|
2492
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2369
2493
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2370
2494
|
boosts.def -= 1;
|
|
2371
2495
|
if (showdown) {
|
|
2372
|
-
try log.boost(ident, .Defense, n);
|
|
2373
|
-
try log.boost(ident, .Defense, -1);
|
|
2496
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2497
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2374
2498
|
}
|
|
2375
|
-
return
|
|
2499
|
+
return log.fail(.{ ident, .None });
|
|
2376
2500
|
}
|
|
2377
|
-
|
|
2501
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2378
2502
|
const stat = unmodifiedStats(battle, side).def;
|
|
2379
2503
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2380
|
-
try log.boost(ident, .Defense, n);
|
|
2504
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2381
2505
|
},
|
|
2382
2506
|
.SpeedUp2 => {
|
|
2383
2507
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2384
|
-
if (boosts.spe == 6) return
|
|
2385
|
-
boosts.spe = @intCast(
|
|
2508
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2509
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2386
2510
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2387
2511
|
boosts.spe -= 1;
|
|
2388
2512
|
if (showdown) {
|
|
2389
|
-
try log.boost(ident, .Speed, 2);
|
|
2390
|
-
try log.boost(ident, .Speed, -1);
|
|
2513
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2514
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2391
2515
|
}
|
|
2392
|
-
return
|
|
2516
|
+
return log.fail(.{ ident, .None });
|
|
2393
2517
|
}
|
|
2394
|
-
|
|
2518
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2395
2519
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2396
2520
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2397
|
-
try log.boost(ident, .Speed, 2);
|
|
2521
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2398
2522
|
},
|
|
2399
2523
|
.SpecialUp1, .SpecialUp2 => {
|
|
2400
2524
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2401
|
-
if (boosts.spc == 6) return
|
|
2525
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2402
2526
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2403
|
-
boosts.spc = @intCast(
|
|
2527
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2404
2528
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2405
2529
|
boosts.spc -= 1;
|
|
2406
2530
|
if (showdown) {
|
|
2407
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2408
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2409
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2410
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2531
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2532
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2533
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2534
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2411
2535
|
}
|
|
2412
|
-
return
|
|
2536
|
+
return log.fail(.{ ident, .None });
|
|
2413
2537
|
}
|
|
2414
|
-
|
|
2538
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2415
2539
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2416
2540
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2417
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2418
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2541
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2542
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2419
2543
|
},
|
|
2420
2544
|
.EvasionUp1 => {
|
|
2421
2545
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2422
|
-
if (boosts.evasion == 6) return
|
|
2423
|
-
boosts.evasion = @intCast(
|
|
2424
|
-
try log.boost(ident, .Evasion, 1);
|
|
2546
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2547
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2548
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2425
2549
|
},
|
|
2426
2550
|
else => unreachable,
|
|
2427
2551
|
}
|
|
@@ -2430,102 +2554,105 @@ pub const Effects = struct {
|
|
|
2430
2554
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2431
2555
|
}
|
|
2432
2556
|
|
|
2433
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2557
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2558
|
+
var log = options.log;
|
|
2434
2559
|
var foe = battle.foe(player);
|
|
2435
2560
|
const foe_ident = battle.active(player.foe());
|
|
2561
|
+
const secondary = move.effect.isStatDownChance();
|
|
2436
2562
|
|
|
2437
|
-
if (foe.active.volatiles.Substitute) {
|
|
2438
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2439
|
-
}
|
|
2563
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2440
2564
|
|
|
2441
|
-
if (
|
|
2442
|
-
|
|
2443
|
-
|
|
2444
|
-
|
|
2565
|
+
if (secondary) {
|
|
2566
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2567
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2568
|
+
} else {
|
|
2569
|
+
// checkHit already checks for Invulnerable
|
|
2570
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2445
2571
|
}
|
|
2446
2572
|
|
|
2447
2573
|
var stats = &foe.active.stats;
|
|
2448
2574
|
var boosts = &foe.active.boosts;
|
|
2575
|
+
const fail = showdown or !secondary;
|
|
2449
2576
|
|
|
2450
2577
|
switch (move.effect) {
|
|
2451
2578
|
.AttackDown1, .AttackDownChance => {
|
|
2452
2579
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2453
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2454
|
-
boosts.atk = @intCast(
|
|
2580
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2581
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2455
2582
|
if (stats.atk == 1) {
|
|
2456
2583
|
boosts.atk += 1;
|
|
2457
2584
|
if (showdown) {
|
|
2458
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2459
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2585
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2586
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2460
2587
|
}
|
|
2461
|
-
return
|
|
2588
|
+
return log.fail(.{ foe_ident, .None });
|
|
2462
2589
|
}
|
|
2463
|
-
|
|
2590
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2464
2591
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2465
2592
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2466
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2593
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2467
2594
|
},
|
|
2468
2595
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2469
2596
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2470
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2597
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2471
2598
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2472
|
-
boosts.def = @intCast(
|
|
2599
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2473
2600
|
if (stats.def == 1) {
|
|
2474
2601
|
boosts.def += 1;
|
|
2475
2602
|
if (showdown) {
|
|
2476
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2477
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2603
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2604
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2478
2605
|
}
|
|
2479
|
-
return
|
|
2606
|
+
return log.fail(.{ foe_ident, .None });
|
|
2480
2607
|
}
|
|
2481
|
-
|
|
2608
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2482
2609
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2483
2610
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2484
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2611
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2485
2612
|
},
|
|
2486
2613
|
.SpeedDown1, .SpeedDownChance => {
|
|
2487
2614
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2488
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2489
|
-
boosts.spe = @intCast(
|
|
2615
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2616
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2490
2617
|
if (stats.spe == 1) {
|
|
2491
2618
|
boosts.spe += 1;
|
|
2492
2619
|
if (showdown) {
|
|
2493
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2494
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2620
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2621
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2495
2622
|
}
|
|
2496
|
-
return
|
|
2623
|
+
return log.fail(.{ foe_ident, .None });
|
|
2497
2624
|
}
|
|
2498
|
-
|
|
2625
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2499
2626
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2500
2627
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2501
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2628
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2502
2629
|
assert(boosts.spe >= -6);
|
|
2503
2630
|
},
|
|
2504
2631
|
.SpecialDownChance => {
|
|
2505
2632
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2506
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2507
|
-
boosts.spc = @intCast(
|
|
2633
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2634
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2508
2635
|
if (stats.spc == 1) {
|
|
2509
2636
|
boosts.spc += 1;
|
|
2510
2637
|
if (showdown) {
|
|
2511
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2512
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2513
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2514
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2638
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2639
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2640
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2641
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2515
2642
|
}
|
|
2516
|
-
return
|
|
2643
|
+
return log.fail(.{ foe_ident, .None });
|
|
2517
2644
|
}
|
|
2518
|
-
|
|
2645
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2519
2646
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2520
2647
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2521
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2522
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2648
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2649
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2523
2650
|
},
|
|
2524
2651
|
.AccuracyDown1 => {
|
|
2525
2652
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2526
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2527
|
-
boosts.accuracy = @intCast(
|
|
2528
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2653
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2654
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2655
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2529
2656
|
},
|
|
2530
2657
|
else => unreachable,
|
|
2531
2658
|
}
|
|
@@ -2549,37 +2676,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2549
2676
|
}
|
|
2550
2677
|
}
|
|
2551
2678
|
|
|
2552
|
-
|
|
2679
|
+
fn isForced(active: anytype) bool {
|
|
2553
2680
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2554
2681
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2555
2682
|
}
|
|
2556
2683
|
|
|
2557
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2684
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2685
|
+
var log = options.log;
|
|
2558
2686
|
var side = battle.side(who);
|
|
2559
2687
|
var volatiles = &side.active.volatiles;
|
|
2560
2688
|
const ident = battle.active(who);
|
|
2561
2689
|
|
|
2562
|
-
if (volatiles.
|
|
2563
|
-
volatiles.
|
|
2564
|
-
volatiles.
|
|
2565
|
-
|
|
2690
|
+
if (volatiles.disable_move != 0) {
|
|
2691
|
+
volatiles.disable_move = 0;
|
|
2692
|
+
volatiles.disable_duration = 0;
|
|
2693
|
+
options.chance.observe(.disable, who, .None);
|
|
2694
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2566
2695
|
}
|
|
2567
2696
|
if (volatiles.Confusion) {
|
|
2568
2697
|
// volatiles.confusion is left unchanged
|
|
2569
2698
|
volatiles.Confusion = false;
|
|
2570
|
-
|
|
2699
|
+
options.chance.observe(.confusion, who, .None);
|
|
2700
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2571
2701
|
}
|
|
2572
2702
|
if (volatiles.Mist) {
|
|
2573
2703
|
volatiles.Mist = false;
|
|
2574
|
-
try log.end(ident, .
|
|
2704
|
+
try log.end(.{ ident, .MistSilent });
|
|
2575
2705
|
}
|
|
2576
2706
|
if (volatiles.FocusEnergy) {
|
|
2577
2707
|
volatiles.FocusEnergy = false;
|
|
2578
|
-
try log.end(ident, .
|
|
2708
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2579
2709
|
}
|
|
2580
2710
|
if (volatiles.LeechSeed) {
|
|
2581
2711
|
volatiles.LeechSeed = false;
|
|
2582
|
-
try log.end(ident, .
|
|
2712
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2583
2713
|
}
|
|
2584
2714
|
if (!showdown and volatiles.Toxic) {
|
|
2585
2715
|
volatiles.Toxic = false;
|
|
@@ -2587,152 +2717,370 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2587
2717
|
}
|
|
2588
2718
|
if (volatiles.LightScreen) {
|
|
2589
2719
|
volatiles.LightScreen = false;
|
|
2590
|
-
try log.end(ident, .
|
|
2720
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2591
2721
|
}
|
|
2592
2722
|
if (volatiles.Reflect) {
|
|
2593
2723
|
volatiles.Reflect = false;
|
|
2594
|
-
try log.end(ident, .
|
|
2724
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2595
2725
|
}
|
|
2596
2726
|
if (showdown and volatiles.Toxic) {
|
|
2597
2727
|
volatiles.Toxic = false;
|
|
2598
2728
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2599
2729
|
volatiles.toxic = 0;
|
|
2600
|
-
try log.end(ident, .
|
|
2730
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2601
2731
|
}
|
|
2602
2732
|
}
|
|
2603
2733
|
|
|
2734
|
+
fn decrement(
|
|
2735
|
+
comptime field: chance.Action.Field,
|
|
2736
|
+
player: Player,
|
|
2737
|
+
options: anytype,
|
|
2738
|
+
n: anytype,
|
|
2739
|
+
) @TypeOf(n) {
|
|
2740
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2741
|
+
.started, .ended => 0,
|
|
2742
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2743
|
+
else => unreachable,
|
|
2744
|
+
} else n - 1;
|
|
2745
|
+
}
|
|
2746
|
+
|
|
2604
2747
|
pub const Rolls = struct {
|
|
2605
|
-
|
|
2606
|
-
if (
|
|
2607
|
-
|
|
2608
|
-
|
|
2748
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2749
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2750
|
+
player == .P1
|
|
2751
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2752
|
+
battle.rng.speedTie()
|
|
2753
|
+
else if (showdown)
|
|
2754
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2755
|
+
else
|
|
2756
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2757
|
+
|
|
2758
|
+
try options.chance.speedTie(p1);
|
|
2759
|
+
return p1;
|
|
2760
|
+
}
|
|
2761
|
+
|
|
2762
|
+
fn criticalHit(
|
|
2763
|
+
battle: anytype,
|
|
2764
|
+
player: Player,
|
|
2765
|
+
rate: u8,
|
|
2766
|
+
spurious: bool,
|
|
2767
|
+
options: anytype,
|
|
2768
|
+
) !bool {
|
|
2769
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2770
|
+
val == .true
|
|
2771
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2772
|
+
battle.rng.criticalHit(player, rate)
|
|
2773
|
+
else if (showdown)
|
|
2774
|
+
battle.rng.chance(u8, rate, 256)
|
|
2775
|
+
else
|
|
2776
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2777
|
+
|
|
2778
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2779
|
+
return crit;
|
|
2780
|
+
}
|
|
2781
|
+
|
|
2782
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2783
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2784
|
+
val
|
|
2785
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2786
|
+
battle.rng.damage(player)
|
|
2787
|
+
else roll: {
|
|
2788
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2789
|
+
while (true) {
|
|
2790
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2791
|
+
if (r >= 217) break :roll r;
|
|
2792
|
+
}
|
|
2793
|
+
};
|
|
2609
2794
|
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
return
|
|
2795
|
+
assert(roll >= 217 and roll <= 255);
|
|
2796
|
+
try options.chance.damage(player, roll);
|
|
2797
|
+
return roll;
|
|
2613
2798
|
}
|
|
2614
2799
|
|
|
2615
|
-
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2800
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2801
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2802
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2803
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2804
|
+
val == .true
|
|
2805
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2806
|
+
battle.rng.hit(player, acc)
|
|
2807
|
+
else if (showdown)
|
|
2808
|
+
battle.rng.chance(uN, acc, 256)
|
|
2809
|
+
else
|
|
2810
|
+
battle.rng.next() < acc;
|
|
2622
2811
|
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
return battle.rng.next() < accuracy;
|
|
2812
|
+
try options.chance.hit(player, ok, acc);
|
|
2813
|
+
return ok;
|
|
2626
2814
|
}
|
|
2627
2815
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2816
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2817
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2818
|
+
val == .true
|
|
2819
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2820
|
+
battle.rng.confused(player)
|
|
2821
|
+
else if (showdown)
|
|
2822
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2823
|
+
else
|
|
2824
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2632
2825
|
|
|
2633
|
-
|
|
2634
|
-
|
|
2635
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2826
|
+
try options.chance.confused(player, cfz);
|
|
2827
|
+
return cfz;
|
|
2636
2828
|
}
|
|
2637
2829
|
|
|
2638
|
-
|
|
2639
|
-
if (
|
|
2640
|
-
|
|
2641
|
-
|
|
2830
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2831
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2832
|
+
val == .true
|
|
2833
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2834
|
+
battle.rng.paralyzed(player)
|
|
2835
|
+
else if (showdown)
|
|
2836
|
+
battle.rng.chance(u8, 63, 256)
|
|
2837
|
+
else
|
|
2838
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2642
2839
|
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2840
|
+
try options.chance.paralyzed(player, par);
|
|
2841
|
+
return par;
|
|
2646
2842
|
}
|
|
2647
2843
|
|
|
2648
|
-
|
|
2649
|
-
if (
|
|
2650
|
-
|
|
2651
|
-
|
|
2844
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2845
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2846
|
+
val == .true
|
|
2847
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2848
|
+
battle.rng.secondaryChance(player, 25)
|
|
2849
|
+
else if (showdown)
|
|
2850
|
+
battle.rng.chance(u8, 25, 256)
|
|
2851
|
+
else
|
|
2852
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2652
2853
|
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2854
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2855
|
+
return proc;
|
|
2656
2856
|
}
|
|
2657
2857
|
|
|
2658
|
-
|
|
2659
|
-
if (
|
|
2660
|
-
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2858
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2859
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2860
|
+
|
|
2861
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2862
|
+
val == .true
|
|
2863
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2864
|
+
battle.rng.secondaryChance(player, rate)
|
|
2865
|
+
else if (showdown)
|
|
2866
|
+
battle.rng.chance(u8, rate, 256)
|
|
2867
|
+
else
|
|
2868
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2869
|
+
|
|
2870
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2871
|
+
return proc;
|
|
2664
2872
|
}
|
|
2665
2873
|
|
|
2666
|
-
|
|
2667
|
-
if (
|
|
2668
|
-
|
|
2874
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2875
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2876
|
+
|
|
2877
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2878
|
+
val == .true
|
|
2879
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2880
|
+
battle.rng.secondaryChance(player, rate)
|
|
2881
|
+
else if (showdown)
|
|
2882
|
+
battle.rng.chance(u8, rate, 256)
|
|
2883
|
+
else
|
|
2884
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2885
|
+
|
|
2886
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2887
|
+
return proc;
|
|
2669
2888
|
}
|
|
2670
2889
|
|
|
2671
|
-
fn
|
|
2672
|
-
if (
|
|
2673
|
-
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2677
|
-
|
|
2678
|
-
|
|
2679
|
-
|
|
2680
|
-
|
|
2681
|
-
|
|
2682
|
-
|
|
2683
|
-
|
|
2684
|
-
|
|
2685
|
-
|
|
2686
|
-
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2690
|
-
|
|
2890
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2891
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2892
|
+
val == .true
|
|
2893
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2894
|
+
battle.rng.secondaryChance(player, 85)
|
|
2895
|
+
else if (showdown)
|
|
2896
|
+
battle.rng.chance(u8, 85, 256)
|
|
2897
|
+
else
|
|
2898
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2899
|
+
|
|
2900
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2901
|
+
return proc;
|
|
2902
|
+
}
|
|
2903
|
+
|
|
2904
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2905
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2906
|
+
val
|
|
2907
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2908
|
+
battle.rng.metronome(player)
|
|
2909
|
+
else if (showdown)
|
|
2910
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2911
|
+
else move: {
|
|
2912
|
+
while (true) {
|
|
2913
|
+
const r = battle.rng.next();
|
|
2914
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2915
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2916
|
+
break :move @enumFromInt(r);
|
|
2691
2917
|
}
|
|
2692
|
-
}
|
|
2918
|
+
};
|
|
2693
2919
|
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2920
|
+
try options.chance.metronome(player, move);
|
|
2921
|
+
return move;
|
|
2922
|
+
}
|
|
2923
|
+
|
|
2924
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2925
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2926
|
+
val - 1
|
|
2927
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2928
|
+
battle.rng.psywave(player)
|
|
2929
|
+
else if (showdown)
|
|
2930
|
+
battle.rng.range(u8, 0, max)
|
|
2931
|
+
else power: {
|
|
2932
|
+
while (true) {
|
|
2933
|
+
const r = battle.rng.next();
|
|
2934
|
+
if (r < max) break :power r;
|
|
2935
|
+
}
|
|
2936
|
+
};
|
|
2699
2937
|
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
return
|
|
2703
|
-
}
|
|
2938
|
+
assert(power < max);
|
|
2939
|
+
try options.chance.psywave(player, power, max);
|
|
2940
|
+
return power;
|
|
2941
|
+
}
|
|
2942
|
+
|
|
2943
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2944
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2945
|
+
@intCast(val)
|
|
2946
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2947
|
+
battle.rng.sleepDuration(player)
|
|
2948
|
+
else if (showdown)
|
|
2949
|
+
battle.rng.range(u3, 1, 8)
|
|
2950
|
+
else duration: {
|
|
2951
|
+
while (true) {
|
|
2952
|
+
const r = battle.rng.next() & 7;
|
|
2953
|
+
if (r != 0) break :duration @intCast(r);
|
|
2954
|
+
}
|
|
2955
|
+
};
|
|
2704
2956
|
|
|
2705
|
-
|
|
2706
|
-
|
|
2707
|
-
|
|
2708
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
2709
|
-
return @intToEnum(Move, r + mod);
|
|
2710
|
-
}
|
|
2711
|
-
while (true) {
|
|
2712
|
-
const r = battle.rng.next();
|
|
2713
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
2714
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
2715
|
-
return @intToEnum(Move, r);
|
|
2716
|
-
}
|
|
2957
|
+
assert(duration >= 1 and duration <= 7);
|
|
2958
|
+
options.chance.duration(player, duration);
|
|
2959
|
+
return duration;
|
|
2717
2960
|
}
|
|
2718
2961
|
|
|
2719
|
-
|
|
2720
|
-
if (
|
|
2721
|
-
|
|
2722
|
-
|
|
2723
|
-
|
|
2724
|
-
|
|
2962
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2963
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2964
|
+
val
|
|
2965
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2966
|
+
battle.rng.disableDuration(player)
|
|
2967
|
+
else if (showdown)
|
|
2968
|
+
battle.rng.range(u4, 1, 9)
|
|
2969
|
+
else
|
|
2970
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2971
|
+
|
|
2972
|
+
assert(duration >= 1 and duration <= 8);
|
|
2973
|
+
options.chance.duration(player, duration);
|
|
2974
|
+
return duration;
|
|
2725
2975
|
}
|
|
2726
2976
|
|
|
2727
|
-
|
|
2728
|
-
if (
|
|
2729
|
-
|
|
2730
|
-
|
|
2977
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2978
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2979
|
+
@intCast(val)
|
|
2980
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2981
|
+
battle.rng.confusionDuration(player)
|
|
2982
|
+
else if (showdown)
|
|
2983
|
+
battle.rng.range(u3, 2, 6)
|
|
2984
|
+
else
|
|
2985
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2986
|
+
|
|
2987
|
+
assert(duration >= 2 and duration <= 5);
|
|
2988
|
+
options.chance.duration(player, duration);
|
|
2989
|
+
return duration;
|
|
2731
2990
|
}
|
|
2732
2991
|
|
|
2733
|
-
|
|
2734
|
-
if (
|
|
2735
|
-
|
|
2992
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2993
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2994
|
+
@intCast(val)
|
|
2995
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2996
|
+
battle.rng.attackingDuration(player)
|
|
2997
|
+
else if (showdown)
|
|
2998
|
+
battle.rng.range(u3, 2, 4)
|
|
2999
|
+
else
|
|
3000
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3001
|
+
|
|
3002
|
+
assert(duration >= 2 and duration <= 3);
|
|
3003
|
+
options.chance.duration(player, duration);
|
|
3004
|
+
return duration;
|
|
3005
|
+
}
|
|
3006
|
+
|
|
3007
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3008
|
+
|
|
3009
|
+
fn distribution(
|
|
3010
|
+
battle: anytype,
|
|
3011
|
+
comptime effect: Move.Effect,
|
|
3012
|
+
player: Player,
|
|
3013
|
+
options: anytype,
|
|
3014
|
+
) !u3 {
|
|
3015
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3016
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
3017
|
+
@intCast(val)
|
|
3018
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3019
|
+
battle.rng.distribution(player)
|
|
3020
|
+
else if (showdown)
|
|
3021
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3022
|
+
else n: {
|
|
3023
|
+
const r = (battle.rng.next() & 3);
|
|
3024
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3025
|
+
};
|
|
3026
|
+
|
|
3027
|
+
assert(n >= 2 and n <= 5);
|
|
3028
|
+
if (effect == .Binding) {
|
|
3029
|
+
options.chance.duration(player, n);
|
|
3030
|
+
} else {
|
|
3031
|
+
try options.chance.multiHit(player, n);
|
|
3032
|
+
}
|
|
3033
|
+
return n;
|
|
3034
|
+
}
|
|
3035
|
+
|
|
3036
|
+
fn moveSlot(
|
|
3037
|
+
battle: anytype,
|
|
3038
|
+
player: Player,
|
|
3039
|
+
moves: []MoveSlot,
|
|
3040
|
+
check_pp: u4,
|
|
3041
|
+
options: anytype,
|
|
3042
|
+
) !u4 {
|
|
3043
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3044
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3045
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3046
|
+
val
|
|
3047
|
+
else
|
|
3048
|
+
null
|
|
3049
|
+
else
|
|
3050
|
+
null;
|
|
3051
|
+
|
|
3052
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3053
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3054
|
+
else slot: {
|
|
3055
|
+
if (showdown) {
|
|
3056
|
+
if (check_pp == 0) {
|
|
3057
|
+
var i: usize = moves.len;
|
|
3058
|
+
while (i > 0) {
|
|
3059
|
+
i -= 1;
|
|
3060
|
+
if (moves[i].id != .None) {
|
|
3061
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3062
|
+
}
|
|
3063
|
+
}
|
|
3064
|
+
} else {
|
|
3065
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3066
|
+
var i: usize = 0;
|
|
3067
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3068
|
+
if (moves[i].pp > 0) {
|
|
3069
|
+
r -= 1;
|
|
3070
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3071
|
+
}
|
|
3072
|
+
}
|
|
3073
|
+
}
|
|
3074
|
+
}
|
|
3075
|
+
|
|
3076
|
+
while (true) {
|
|
3077
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3078
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3079
|
+
}
|
|
3080
|
+
};
|
|
3081
|
+
|
|
3082
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3083
|
+
return slot;
|
|
2736
3084
|
}
|
|
2737
3085
|
};
|
|
2738
3086
|
|
|
@@ -2740,14 +3088,14 @@ test "RNG agreement" {
|
|
|
2740
3088
|
if (!showdown) return;
|
|
2741
3089
|
var expected: [256]u32 = undefined;
|
|
2742
3090
|
for (0..expected.len) |i| {
|
|
2743
|
-
expected[i] = @intCast(
|
|
3091
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2744
3092
|
}
|
|
2745
3093
|
|
|
2746
|
-
var spe
|
|
2747
|
-
var cfz
|
|
2748
|
-
var par
|
|
2749
|
-
var brn
|
|
2750
|
-
var eff
|
|
3094
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3095
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3096
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3097
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3098
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2751
3099
|
|
|
2752
3100
|
for (0..expected.len) |i| {
|
|
2753
3101
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2783,11 +3131,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2783
3131
|
const side = battle.side(player);
|
|
2784
3132
|
const foe = battle.foe(player);
|
|
2785
3133
|
|
|
2786
|
-
|
|
3134
|
+
const active = &side.active;
|
|
2787
3135
|
const stored = side.stored();
|
|
2788
3136
|
|
|
2789
3137
|
// While players are not given any input options on the cartridge in these cases,
|
|
2790
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3138
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2791
3139
|
//
|
|
2792
3140
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2793
3141
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2795,9 +3143,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2795
3143
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2796
3144
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2797
3145
|
// strictly correct as the player would not have been presented the option to move or
|
|
2798
|
-
// switch at all
|
|
3146
|
+
// switch at all
|
|
2799
3147
|
if (isForced(active)) {
|
|
2800
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3148
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2801
3149
|
n += 1;
|
|
2802
3150
|
return n;
|
|
2803
3151
|
}
|
|
@@ -2814,7 +3162,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2814
3162
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2815
3163
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2816
3164
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2817
|
-
// move normally if sleeping/frozen/bound
|
|
3165
|
+
// move normally if sleeping/frozen/bound
|
|
2818
3166
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2819
3167
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2820
3168
|
{
|
|
@@ -2827,7 +3175,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2827
3175
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2828
3176
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2829
3177
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2830
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3178
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2831
3179
|
if (limited) {
|
|
2832
3180
|
assert(showdown);
|
|
2833
3181
|
assert(side.last_selected_move != .None);
|
|
@@ -2837,7 +3185,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2837
3185
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2838
3186
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2839
3187
|
const struggle =
|
|
2840
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3188
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2841
3189
|
const s = if (struggle) 0 else slot;
|
|
2842
3190
|
out[n] = .{ .type = .Move, .data = s };
|
|
2843
3191
|
n += 1;
|
|
@@ -2852,7 +3200,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2852
3200
|
const m = active.moves[slot - 1];
|
|
2853
3201
|
if (m.id == .None) break;
|
|
2854
3202
|
if (m.pp == 0) continue;
|
|
2855
|
-
if (active.volatiles.
|
|
3203
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2856
3204
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2857
3205
|
n += 1;
|
|
2858
3206
|
}
|