@pkmn/engine 0.1.0-dev.7fe22fc0 → 0.1.0-dev.80019d10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +59 -48
- package/build/pkg/addon.js +3 -2
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.d.ts +2 -1
- package/build/pkg/gen1.js +38 -20
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +4 -2
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +60 -39
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +29 -12
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +3 -1
- package/build/tools/debug.js.map +1 -1
- package/build.zig +103 -73
- package/package.json +43 -22
- package/src/bin/install-pkmn-engine +10 -5
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +4 -2
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +20 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +9 -0
- package/src/lib/common/protocol.zig +868 -325
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +24 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +281 -188
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +85 -71
- package/src/lib/gen1/helpers.zig +577 -35
- package/src/lib/gen1/mechanics.zig +980 -726
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +124 -86
- package/src/lib/gen2/generated.zig +808 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3510 -12
- package/src/lib/pkmn.zig +61 -2
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,19 +58,15 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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@@ -76,19 +74,19 @@ pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -100,10 +98,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -117,7 +115,6 @@ fn selectMove(
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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@@ -162,9 +160,7 @@ fn selectMove(
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -255,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -315,9 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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battle.rng.advance(1);
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}
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const p1 = Rolls.speedTie(battle);
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -342,13 +326,11 @@ fn doTurn(
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player_choice: Choice,
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player_rewrap: bool,
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player_skip: bool,
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player_from: ?Move,
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foe_player: Player,
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foe_choice: Choice,
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foe_rewrap: bool,
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foe_skip: bool,
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log: anytype,
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options: anytype,
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) !?Result {
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335
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assert(player_choice.type != .Pass);
|
|
354
336
|
|
|
@@ -360,36 +342,37 @@ fn doTurn(
|
|
|
360
342
|
player_choice,
|
|
361
343
|
player_rewrap,
|
|
362
344
|
player_skip,
|
|
363
|
-
player_from,
|
|
364
345
|
&residual,
|
|
365
|
-
|
|
346
|
+
options,
|
|
366
347
|
)) |r| return r;
|
|
367
348
|
if (!replace) {
|
|
368
349
|
if (player_choice.type != .Switch) {
|
|
369
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
370
351
|
}
|
|
371
|
-
if (residual) try handleResidual(battle, player,
|
|
372
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
373
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
374
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
375
358
|
residual = true;
|
|
376
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
377
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
378
362
|
battle,
|
|
379
363
|
foe_player,
|
|
380
364
|
foe_choice,
|
|
381
365
|
foe_rewrap,
|
|
382
366
|
foe_skip,
|
|
383
|
-
foe_from,
|
|
384
367
|
&residual,
|
|
385
|
-
|
|
368
|
+
options,
|
|
386
369
|
)) |r| return r;
|
|
387
370
|
if (!replace) {
|
|
388
|
-
if (foe_choice.type != .Switch) {
|
|
389
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
390
373
|
}
|
|
391
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
392
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
393
376
|
}
|
|
394
377
|
|
|
395
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -408,14 +391,13 @@ fn executeMove(
|
|
|
408
391
|
choice: Choice,
|
|
409
392
|
rewrap: bool,
|
|
410
393
|
skip: bool,
|
|
411
|
-
from: ?Move,
|
|
412
394
|
residual: *bool,
|
|
413
|
-
|
|
395
|
+
options: anytype,
|
|
414
396
|
) !?Result {
|
|
415
397
|
var side = battle.side(player);
|
|
416
398
|
|
|
417
399
|
if (choice.type == .Switch) {
|
|
418
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
419
401
|
return null;
|
|
420
402
|
}
|
|
421
403
|
|
|
@@ -425,13 +407,13 @@ fn executeMove(
|
|
|
425
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
426
408
|
assert(!showdown);
|
|
427
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
428
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
429
411
|
}
|
|
430
412
|
return null;
|
|
431
413
|
}
|
|
432
414
|
|
|
433
415
|
assert(choice.type == .Move);
|
|
434
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
435
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
436
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
437
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -440,14 +422,13 @@ fn executeMove(
|
|
|
440
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
441
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
442
424
|
assert(!showdown);
|
|
443
|
-
mslot = @intCast(
|
|
444
|
-
battle.last_selected_indexes.p1
|
|
445
|
-
else
|
|
446
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
447
426
|
const stored = side.stored();
|
|
448
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
449
|
-
auto = side.
|
|
450
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
451
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
452
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
453
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -464,15 +445,12 @@ fn executeMove(
|
|
|
464
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
465
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
466
447
|
assert(mslot == 1);
|
|
467
|
-
mslot = @intCast(
|
|
468
|
-
battle.last_selected_indexes.p1
|
|
469
|
-
else
|
|
470
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
471
449
|
}
|
|
472
450
|
|
|
473
451
|
var skip_can = false;
|
|
474
452
|
var skip_pp = false;
|
|
475
|
-
switch (try beforeMove(battle, player, skip,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
476
454
|
.done => return null,
|
|
477
455
|
.skip_can => skip_can = true,
|
|
478
456
|
.skip_pp => skip_pp = true,
|
|
@@ -480,11 +458,11 @@ fn executeMove(
|
|
|
480
458
|
.err => return @as(?Result, Result.Error),
|
|
481
459
|
}
|
|
482
460
|
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
486
464
|
|
|
487
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
488
466
|
}
|
|
489
467
|
|
|
490
468
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -493,10 +471,10 @@ fn beforeMove(
|
|
|
493
471
|
battle: anytype,
|
|
494
472
|
player: Player,
|
|
495
473
|
skip: bool,
|
|
496
|
-
from: ?Move,
|
|
497
474
|
residual: *bool,
|
|
498
|
-
|
|
475
|
+
options: anytype,
|
|
499
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
500
478
|
var side = battle.side(player);
|
|
501
479
|
const foe = battle.foe(player);
|
|
502
480
|
var active = &side.active;
|
|
@@ -505,70 +483,69 @@ fn beforeMove(
|
|
|
505
483
|
var volatiles = &active.volatiles;
|
|
506
484
|
|
|
507
485
|
if (Status.is(stored.status, .SLP)) {
|
|
508
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
509
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
513
501
|
stored.status = 0; // clears EXT if present
|
|
514
502
|
} else {
|
|
515
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
516
504
|
}
|
|
517
505
|
side.last_used_move = .None;
|
|
518
506
|
return .done;
|
|
519
507
|
}
|
|
520
508
|
|
|
521
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
522
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
523
511
|
side.last_used_move = .None;
|
|
524
512
|
return .done;
|
|
525
513
|
}
|
|
526
514
|
|
|
527
|
-
if (
|
|
528
|
-
|
|
529
|
-
try log.cant(ident, .Recharge);
|
|
530
|
-
return .done;
|
|
531
|
-
}
|
|
532
|
-
|
|
533
|
-
if (!showdown and foe.active.volatiles.Binding) {
|
|
534
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
535
517
|
return .done;
|
|
536
518
|
}
|
|
537
519
|
|
|
538
|
-
if (
|
|
539
|
-
|
|
540
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
541
525
|
return .done;
|
|
542
526
|
}
|
|
543
527
|
|
|
544
|
-
if (
|
|
528
|
+
if (volatiles.Recharging) {
|
|
545
529
|
volatiles.Recharging = false;
|
|
546
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
547
531
|
return .done;
|
|
548
532
|
}
|
|
549
533
|
|
|
550
|
-
if (volatiles.
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
555
539
|
}
|
|
556
|
-
|
|
557
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
558
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
559
541
|
|
|
560
|
-
|
|
561
|
-
|
|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
// Pokémon Showdown checks for Flinch *after* instead of before... and doesn't clear Flinch
|
|
566
|
-
// until its imaginary "residual" phase, meaning Pokémon can sometimes flinch multiple times
|
|
567
|
-
// from the same original hit
|
|
568
|
-
if (showdown and volatiles.Flinch) {
|
|
569
|
-
try log.cant(ident, .Flinch);
|
|
570
|
-
return .done;
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
545
|
+
}
|
|
571
546
|
}
|
|
547
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
572
549
|
|
|
573
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
574
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -580,14 +557,20 @@ fn beforeMove(
|
|
|
580
557
|
if (volatiles.Confusion) {
|
|
581
558
|
assert(volatiles.confusion > 0);
|
|
582
559
|
|
|
583
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
584
567
|
if (volatiles.confusion == 0) {
|
|
585
568
|
volatiles.Confusion = false;
|
|
586
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
587
570
|
} else {
|
|
588
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
589
572
|
|
|
590
|
-
if (Rolls.confused(battle)) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
591
574
|
assert(!volatiles.MultiHit);
|
|
592
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
593
576
|
volatiles.Bide = false;
|
|
@@ -597,6 +580,7 @@ fn beforeMove(
|
|
|
597
580
|
volatiles.Charging = false;
|
|
598
581
|
volatiles.Binding = false;
|
|
599
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
600
584
|
{
|
|
601
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
602
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -616,7 +600,7 @@ fn beforeMove(
|
|
|
616
600
|
|
|
617
601
|
const uncapped = battle.last_damage;
|
|
618
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
619
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
620
604
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
621
605
|
if (showdown) battle.last_damage = uncapped;
|
|
622
606
|
|
|
@@ -625,53 +609,67 @@ fn beforeMove(
|
|
|
625
609
|
}
|
|
626
610
|
}
|
|
627
611
|
|
|
628
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
629
613
|
|
|
630
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
631
615
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
632
616
|
volatiles.Bide = false;
|
|
633
617
|
volatiles.Thrashing = false;
|
|
634
618
|
volatiles.Charging = false;
|
|
635
619
|
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
636
621
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
637
|
-
try log.cant(ident, .Paralysis);
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
638
623
|
return .done;
|
|
639
624
|
}
|
|
640
625
|
|
|
641
626
|
if (volatiles.Bide) {
|
|
642
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
643
628
|
|
|
644
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
645
637
|
|
|
646
638
|
assert(volatiles.attacks > 0);
|
|
647
639
|
|
|
648
|
-
|
|
640
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
641
|
+
if (!extend) volatiles.attacks = 0;
|
|
642
|
+
} else {
|
|
643
|
+
volatiles.attacks -= 1;
|
|
644
|
+
}
|
|
645
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
646
|
+
|
|
649
647
|
if (volatiles.attacks != 0) {
|
|
650
|
-
try log.activate(ident, .Bide);
|
|
648
|
+
try log.activate(.{ ident, .Bide });
|
|
651
649
|
return .done;
|
|
652
650
|
}
|
|
653
651
|
|
|
654
652
|
volatiles.Bide = false;
|
|
655
|
-
try log.end(ident, .Bide);
|
|
653
|
+
try log.end(.{ ident, .Bide });
|
|
656
654
|
|
|
657
655
|
battle.last_damage = volatiles.state *% 2;
|
|
658
656
|
volatiles.state = 0;
|
|
659
657
|
|
|
660
658
|
if (battle.last_damage == 0) {
|
|
661
|
-
try log.fail(ident, .None);
|
|
659
|
+
try log.fail(.{ ident, .None });
|
|
662
660
|
return .done;
|
|
663
661
|
}
|
|
664
662
|
|
|
665
663
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
666
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
667
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
664
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
665
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
668
666
|
|
|
669
667
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
670
668
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
671
669
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
672
670
|
if (showdown) {
|
|
673
671
|
residual.* = false;
|
|
674
|
-
try handleResidual(battle, player,
|
|
672
|
+
try handleResidual(battle, player, options);
|
|
675
673
|
}
|
|
676
674
|
|
|
677
675
|
return .done;
|
|
@@ -679,18 +677,24 @@ fn beforeMove(
|
|
|
679
677
|
|
|
680
678
|
if (volatiles.Thrashing) {
|
|
681
679
|
assert(volatiles.attacks > 0);
|
|
682
|
-
|
|
683
|
-
|
|
684
|
-
|
|
685
|
-
|
|
680
|
+
|
|
681
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
682
|
+
if (!extend) volatiles.attacks = 0;
|
|
683
|
+
} else {
|
|
684
|
+
volatiles.attacks -= 1;
|
|
685
|
+
}
|
|
686
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
687
|
+
|
|
688
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
689
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
686
690
|
}
|
|
687
|
-
try log.move(ident, side.last_selected_move, battle.active(player.foe())
|
|
691
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
688
692
|
if (showdown) {
|
|
689
693
|
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
690
694
|
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
691
695
|
side.last_used_move = side.last_selected_move;
|
|
692
|
-
if (handleThrashing(battle, active)) {
|
|
693
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
696
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
697
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
694
698
|
}
|
|
695
699
|
}
|
|
696
700
|
return .skip_can;
|
|
@@ -698,18 +702,20 @@ fn beforeMove(
|
|
|
698
702
|
|
|
699
703
|
if (volatiles.Binding) {
|
|
700
704
|
assert(volatiles.attacks > 0);
|
|
701
|
-
|
|
702
|
-
|
|
703
|
-
|
|
704
|
-
|
|
705
|
-
|
|
706
|
-
|
|
707
|
-
);
|
|
705
|
+
|
|
706
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
707
|
+
if (!extend) volatiles.attacks = 0;
|
|
708
|
+
} else {
|
|
709
|
+
volatiles.attacks -= 1;
|
|
710
|
+
}
|
|
711
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
712
|
+
|
|
713
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
708
714
|
if (showdown or battle.last_damage != 0) {
|
|
709
715
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
710
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
716
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
711
717
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
712
|
-
try buildRage(battle, player.foe(),
|
|
718
|
+
try buildRage(battle, player.foe(), options);
|
|
713
719
|
}
|
|
714
720
|
}
|
|
715
721
|
return .done;
|
|
@@ -724,56 +730,58 @@ fn canMove(
|
|
|
724
730
|
mslot: u4,
|
|
725
731
|
auto: bool,
|
|
726
732
|
skip_pp: bool,
|
|
727
|
-
from:
|
|
733
|
+
from: Move,
|
|
728
734
|
residual: *bool,
|
|
729
|
-
|
|
735
|
+
options: anytype,
|
|
730
736
|
) !bool {
|
|
731
737
|
var side = battle.side(player);
|
|
732
738
|
const player_ident = battle.active(player);
|
|
733
739
|
const move = Move.get(side.last_selected_move);
|
|
734
740
|
|
|
735
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
736
|
-
const special = from != null and (from.? == .Metronome and
|
|
737
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
738
|
-
|
|
739
741
|
var skip = skip_pp;
|
|
740
742
|
if (side.active.volatiles.Charging) {
|
|
741
743
|
side.active.volatiles.Charging = false;
|
|
742
744
|
side.active.volatiles.Invulnerable = false;
|
|
743
745
|
} else if (move.effect == .Charge) {
|
|
744
|
-
try log.move(player_ident, side.last_selected_move,
|
|
745
|
-
|
|
746
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
747
|
+
setCounterable(battle, player, side, move);
|
|
748
|
+
try Effects.charge(battle, player, options);
|
|
746
749
|
return false;
|
|
747
750
|
}
|
|
748
751
|
|
|
749
|
-
|
|
752
|
+
side.last_used_move = side.last_selected_move;
|
|
750
753
|
if (!skip) decrementPP(side, mslot, auto);
|
|
751
754
|
|
|
752
755
|
const target = if (move.target == .Self) player else player.foe();
|
|
753
|
-
|
|
754
|
-
|
|
755
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
756
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
757
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
758
|
-
// regrettable, but this information is more "nice to have" than required
|
|
759
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
760
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
756
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
757
|
+
setCounterable(battle, player, side, move);
|
|
761
758
|
|
|
762
759
|
if (move.effect.onBegin()) {
|
|
763
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
760
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
764
761
|
return false;
|
|
765
762
|
}
|
|
766
763
|
|
|
767
764
|
if (move.effect == .Thrashing) {
|
|
768
|
-
Effects.thrashing(battle, player);
|
|
765
|
+
Effects.thrashing(battle, player, options);
|
|
769
766
|
} else if (!showdown and move.effect == .Binding) {
|
|
770
767
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
771
|
-
Effects.binding(battle, player, false);
|
|
768
|
+
try Effects.binding(battle, player, false, options);
|
|
772
769
|
}
|
|
773
770
|
|
|
774
771
|
return true;
|
|
775
772
|
}
|
|
776
773
|
|
|
774
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
775
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
776
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
777
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
778
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
779
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
780
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
781
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
782
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
783
|
+
}
|
|
784
|
+
|
|
777
785
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
778
786
|
if (side.last_selected_move == .Struggle) return;
|
|
779
787
|
|
|
@@ -783,12 +791,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
783
791
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
784
792
|
if (volatiles.Bide) return;
|
|
785
793
|
|
|
786
|
-
|
|
787
|
-
|
|
794
|
+
var move_slot = active.move(mslot);
|
|
795
|
+
assert(move_slot.pp > 0 or auto);
|
|
796
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
788
797
|
if (volatiles.Transform) return;
|
|
789
798
|
|
|
790
|
-
|
|
791
|
-
|
|
799
|
+
move_slot = side.stored().move(mslot);
|
|
800
|
+
assert(move_slot.pp > 0 or auto);
|
|
801
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
792
802
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
793
803
|
}
|
|
794
804
|
|
|
@@ -796,12 +806,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
796
806
|
var active = &side.active;
|
|
797
807
|
const volatiles = &active.volatiles;
|
|
798
808
|
|
|
799
|
-
active.move(mslot).pp = @
|
|
809
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
800
810
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
801
811
|
if (showdown and volatiles.Transform) return;
|
|
802
812
|
|
|
803
813
|
assert(mslot > 0 and mslot <= 4);
|
|
804
|
-
side.stored().moves[mslot - 1].pp = @
|
|
814
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
805
815
|
}
|
|
806
816
|
|
|
807
817
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -812,8 +822,9 @@ fn doMove(
|
|
|
812
822
|
rewrap: bool,
|
|
813
823
|
auto: bool,
|
|
814
824
|
residual: *bool,
|
|
815
|
-
|
|
825
|
+
options: anytype,
|
|
816
826
|
) !?Result {
|
|
827
|
+
var log = options.log;
|
|
817
828
|
var side = battle.side(player);
|
|
818
829
|
const foe = battle.foe(player);
|
|
819
830
|
|
|
@@ -828,23 +839,27 @@ fn doMove(
|
|
|
828
839
|
var hits: u4 = 1;
|
|
829
840
|
var effectiveness = Effectiveness.neutral;
|
|
830
841
|
|
|
842
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
843
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
844
|
+
|
|
831
845
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
832
846
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
833
|
-
return specialDamage(battle, player, move,
|
|
847
|
+
return specialDamage(battle, player, move, options);
|
|
834
848
|
}
|
|
835
849
|
|
|
836
850
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
837
851
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
838
852
|
var miss = showdown and miss: {
|
|
839
853
|
immune = move.target != .Self and !status and !counter and
|
|
840
|
-
(@
|
|
841
|
-
@
|
|
854
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
855
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
842
856
|
if (immune and move.effect != .Binding) break :miss true;
|
|
843
857
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
844
858
|
battle.last_damage = 0;
|
|
845
859
|
break :miss true;
|
|
846
860
|
}
|
|
847
|
-
break :miss move.target != .Self and
|
|
861
|
+
break :miss (move.target != .Self and
|
|
862
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
848
863
|
};
|
|
849
864
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
850
865
|
|
|
@@ -852,16 +867,16 @@ fn doMove(
|
|
|
852
867
|
const skip = status or immune;
|
|
853
868
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
854
869
|
if (showdown and move.effect.isMulti()) {
|
|
855
|
-
Effects.multiHit(battle, player, move);
|
|
870
|
+
try Effects.multiHit(battle, player, move, options);
|
|
856
871
|
hits = side.active.volatiles.attacks;
|
|
857
872
|
late = false;
|
|
858
873
|
}
|
|
859
874
|
|
|
860
875
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
861
876
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
862
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
877
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
863
878
|
|
|
864
|
-
if (counter) return counterDamage(battle, player, move,
|
|
879
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
865
880
|
|
|
866
881
|
battle.last_damage = 0;
|
|
867
882
|
|
|
@@ -883,17 +898,15 @@ fn doMove(
|
|
|
883
898
|
effectiveness = adjustDamage(battle, player);
|
|
884
899
|
immune = effectiveness == 0;
|
|
885
900
|
}
|
|
886
|
-
randomizeDamage(battle);
|
|
901
|
+
try randomizeDamage(battle, player, options);
|
|
887
902
|
}
|
|
888
903
|
}
|
|
889
904
|
|
|
890
|
-
|
|
891
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
892
|
-
|
|
905
|
+
var zero = battle.last_damage == 0;
|
|
893
906
|
miss = if (showdown or skip)
|
|
894
907
|
miss
|
|
895
908
|
else
|
|
896
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
909
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
897
910
|
|
|
898
911
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
899
912
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -901,11 +914,11 @@ fn doMove(
|
|
|
901
914
|
|
|
902
915
|
if (!showdown or !miss) {
|
|
903
916
|
if (move.effect == .MirrorMove) {
|
|
904
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
917
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
905
918
|
} else if (move.effect == .Metronome) {
|
|
906
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
919
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
907
920
|
} else if (move.effect.onEnd()) {
|
|
908
|
-
try onEnd(battle, player, move,
|
|
921
|
+
try onEnd(battle, player, move, options);
|
|
909
922
|
return null;
|
|
910
923
|
}
|
|
911
924
|
}
|
|
@@ -917,36 +930,41 @@ fn doMove(
|
|
|
917
930
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
918
931
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
919
932
|
if (ohko) {
|
|
920
|
-
try log.immune(foe_ident, .OHKO);
|
|
933
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
921
934
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
922
|
-
try log.immune(foe_ident, .None);
|
|
935
|
+
try log.immune(.{ foe_ident, .None });
|
|
923
936
|
} else if (mist) {
|
|
924
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
925
|
-
try log.fail(foe_ident, .None);
|
|
937
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
938
|
+
try log.fail(.{ foe_ident, .None });
|
|
926
939
|
} else {
|
|
927
|
-
try
|
|
928
|
-
try log.
|
|
940
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
941
|
+
try log.lastmiss(.{});
|
|
942
|
+
try log.miss(.{battle.active(player)});
|
|
929
943
|
}
|
|
930
944
|
if (move.effect == .JumpKick) {
|
|
931
945
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
932
|
-
assert(battle.last_damage == 0);
|
|
946
|
+
assert(showdown or battle.last_damage == 0);
|
|
933
947
|
battle.last_damage = 1;
|
|
934
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
948
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
935
949
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
936
950
|
} else if (move.effect == .Explode) {
|
|
937
951
|
try Effects.explode(battle, player);
|
|
938
|
-
try buildRage(battle, player.foe(),
|
|
952
|
+
try buildRage(battle, player.foe(), options);
|
|
939
953
|
} else if (showdown and move.effect == .Disable) {
|
|
940
|
-
try buildRage(battle, player.foe(),
|
|
954
|
+
try buildRage(battle, player.foe(), options);
|
|
955
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
956
|
+
try options.chance.commit(player, .binding);
|
|
941
957
|
}
|
|
942
958
|
return null;
|
|
959
|
+
} else {
|
|
960
|
+
try options.chance.commit(player, .hit);
|
|
943
961
|
}
|
|
944
962
|
|
|
945
963
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
946
964
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
947
965
|
// it up above before damage calculation).
|
|
948
966
|
if (!showdown and move.effect.isMulti()) {
|
|
949
|
-
Effects.multiHit(battle, player, move);
|
|
967
|
+
try Effects.multiHit(battle, player, move, options);
|
|
950
968
|
hits = side.active.volatiles.attacks;
|
|
951
969
|
}
|
|
952
970
|
|
|
@@ -957,18 +975,20 @@ fn doMove(
|
|
|
957
975
|
var hit: u4 = 0;
|
|
958
976
|
while (hit < hits) {
|
|
959
977
|
if (hit == 0) {
|
|
960
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
978
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
961
979
|
if (effectiveness > Effectiveness.neutral) {
|
|
962
|
-
try log.supereffective(battle.active(player.foe()));
|
|
980
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
963
981
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
964
|
-
try log.resisted(battle.active(player.foe()));
|
|
982
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
965
983
|
}
|
|
966
984
|
}
|
|
967
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
968
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
985
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
986
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
969
987
|
hit += 1;
|
|
970
988
|
if (foe.stored().hp == 0) break;
|
|
971
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
989
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
991
|
+
}
|
|
972
992
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
973
993
|
if (nullified) break;
|
|
974
994
|
}
|
|
@@ -978,17 +998,23 @@ fn doMove(
|
|
|
978
998
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
979
999
|
side.active.volatiles.attacks = 0;
|
|
980
1000
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
981
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1001
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
982
1002
|
}
|
|
983
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1003
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
984
1004
|
} else if (showdown) {
|
|
985
1005
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
986
1006
|
if (move.effect == .Binding) {
|
|
987
|
-
Effects.binding(battle, player, rewrap);
|
|
1007
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
988
1008
|
if (immune) {
|
|
989
1009
|
battle.last_damage = 0;
|
|
1010
|
+
assert(foe.stored().hp > 0);
|
|
990
1011
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
991
|
-
|
|
1012
|
+
if (sub) {
|
|
1013
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1014
|
+
} else {
|
|
1015
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1016
|
+
try buildRage(battle, player.foe(), options);
|
|
1017
|
+
}
|
|
992
1018
|
return null;
|
|
993
1019
|
}
|
|
994
1020
|
}
|
|
@@ -1001,12 +1027,12 @@ fn doMove(
|
|
|
1001
1027
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
1002
1028
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
1003
1029
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
1004
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1030
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
1005
1031
|
|
|
1006
1032
|
if (foe.stored().hp == 0) return null;
|
|
1007
1033
|
|
|
1008
1034
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1009
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1035
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1010
1036
|
|
|
1011
1037
|
if (!move.effect.isSpecial()) {
|
|
1012
1038
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1017,29 +1043,29 @@ fn doMove(
|
|
|
1017
1043
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1018
1044
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
1019
1045
|
if (move.effect == .Twineedle) {
|
|
1020
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1046
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1021
1047
|
} else if (move.effect == .Disable) {
|
|
1022
|
-
const result = try Effects.disable(battle, player, move,
|
|
1023
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1048
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1049
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1024
1050
|
return result;
|
|
1025
1051
|
} else {
|
|
1026
|
-
try moveEffect(battle, player, move,
|
|
1052
|
+
try moveEffect(battle, player, move, options);
|
|
1027
1053
|
}
|
|
1028
1054
|
}
|
|
1029
1055
|
|
|
1030
1056
|
return null;
|
|
1031
1057
|
}
|
|
1032
1058
|
|
|
1033
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1059
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1034
1060
|
const side = battle.side(player);
|
|
1035
1061
|
|
|
1036
1062
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1037
|
-
var
|
|
1038
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1039
|
-
|
|
1040
|
-
|
|
1063
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1064
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1065
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1066
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1041
1067
|
|
|
1042
|
-
return Rolls.criticalHit(battle,
|
|
1068
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
1043
1069
|
}
|
|
1044
1070
|
|
|
1045
1071
|
fn calcDamage(
|
|
@@ -1105,7 +1131,7 @@ fn calcDamage(
|
|
|
1105
1131
|
d = @min(997, d);
|
|
1106
1132
|
d += 2;
|
|
1107
1133
|
|
|
1108
|
-
battle.last_damage = @intCast(
|
|
1134
|
+
battle.last_damage = @intCast(d);
|
|
1109
1135
|
|
|
1110
1136
|
return true;
|
|
1111
1137
|
}
|
|
@@ -1119,9 +1145,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1119
1145
|
var d = battle.last_damage;
|
|
1120
1146
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1121
1147
|
|
|
1122
|
-
const neutral = @
|
|
1123
|
-
const eff1: u16 = @
|
|
1124
|
-
const eff2: u16 = @
|
|
1148
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1149
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1150
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1125
1151
|
|
|
1126
1152
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1127
1153
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1141,17 +1167,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1141
1167
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1142
1168
|
}
|
|
1143
1169
|
|
|
1144
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1170
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1145
1171
|
if (battle.last_damage <= 1) return;
|
|
1146
|
-
const random = Rolls.damage(battle);
|
|
1147
|
-
|
|
1172
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1173
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1174
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1175
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1148
1176
|
}
|
|
1149
1177
|
|
|
1150
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1178
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1151
1179
|
const side = battle.side(player);
|
|
1152
1180
|
const foe = battle.foe(player);
|
|
1153
1181
|
|
|
1154
|
-
if (!try checkHit(battle, player, move,
|
|
1182
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1183
|
+
try options.chance.commit(player, .hit);
|
|
1155
1184
|
|
|
1156
1185
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1157
1186
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1160,10 +1189,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1160
1189
|
.DragonRage => 40,
|
|
1161
1190
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1162
1191
|
.Psywave => power: {
|
|
1163
|
-
const max = @intCast(
|
|
1192
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1164
1193
|
// GLITCH: Psywave infinite glitch loop
|
|
1165
1194
|
if (!showdown and max <= 1) return Result.Error;
|
|
1166
|
-
break :power Rolls.psywave(battle, max);
|
|
1195
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1167
1196
|
},
|
|
1168
1197
|
else => unreachable,
|
|
1169
1198
|
};
|
|
@@ -1171,59 +1200,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1171
1200
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1172
1201
|
|
|
1173
1202
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1174
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1175
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1203
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1204
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1176
1205
|
|
|
1177
1206
|
return null;
|
|
1178
1207
|
}
|
|
1179
1208
|
|
|
1180
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1209
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1181
1210
|
const foe = battle.foe(player);
|
|
1182
1211
|
|
|
1183
1212
|
if (battle.last_damage == 0) {
|
|
1184
|
-
try log.fail(battle.active(player), .None);
|
|
1213
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1185
1214
|
return null;
|
|
1186
1215
|
}
|
|
1187
1216
|
|
|
1188
|
-
// Pretend
|
|
1189
|
-
const foe_last_used_move =
|
|
1190
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1217
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1191
1218
|
const foe_last_selected_move =
|
|
1192
1219
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1193
|
-
.
|
|
1220
|
+
.Splash
|
|
1194
1221
|
else
|
|
1195
1222
|
foe.last_selected_move);
|
|
1196
1223
|
|
|
1197
|
-
const used =
|
|
1198
|
-
foe.last_used_move != .Counter and
|
|
1199
|
-
(foe_last_used_move.type == .Normal or
|
|
1200
|
-
foe_last_used_move.type == .Fighting);
|
|
1201
|
-
|
|
1224
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1202
1225
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1203
1226
|
foe.last_selected_move != .Counter and
|
|
1204
1227
|
(foe_last_selected_move.type == .Normal or
|
|
1205
1228
|
foe_last_selected_move.type == .Fighting);
|
|
1206
1229
|
|
|
1207
1230
|
if (!used and !selected) {
|
|
1208
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1209
1232
|
return null;
|
|
1210
1233
|
}
|
|
1211
1234
|
|
|
1212
1235
|
if (!used or !selected) {
|
|
1213
1236
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1214
1237
|
if (!showdown) return Result.Error;
|
|
1215
|
-
try log.fail(battle.active(player), .None);
|
|
1238
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1216
1239
|
return null;
|
|
1217
1240
|
}
|
|
1218
1241
|
|
|
1219
|
-
battle.last_damage
|
|
1242
|
+
battle.last_damage *|= 2;
|
|
1220
1243
|
|
|
1221
1244
|
// Pokémon Showdown calls checkHit before Counter
|
|
1222
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1245
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1246
|
+
try options.chance.commit(player, .hit);
|
|
1223
1247
|
|
|
1224
1248
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1225
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1226
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1249
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1250
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1227
1251
|
return null;
|
|
1228
1252
|
}
|
|
1229
1253
|
|
|
@@ -1232,7 +1256,7 @@ fn applyDamage(
|
|
|
1232
1256
|
target_player: Player,
|
|
1233
1257
|
sub_player: Player,
|
|
1234
1258
|
reason: Damage,
|
|
1235
|
-
|
|
1259
|
+
options: anytype,
|
|
1236
1260
|
) !bool {
|
|
1237
1261
|
assert(showdown or battle.last_damage != 0);
|
|
1238
1262
|
|
|
@@ -1247,19 +1271,20 @@ fn applyDamage(
|
|
|
1247
1271
|
subbed.active.volatiles.substitute = 0;
|
|
1248
1272
|
subbed.active.volatiles.Substitute = false;
|
|
1249
1273
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1250
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1274
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1275
|
+
options.calc.capped(target_player);
|
|
1251
1276
|
return true;
|
|
1252
1277
|
} else {
|
|
1253
1278
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1254
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1255
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1279
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1280
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1256
1281
|
return false;
|
|
1257
1282
|
}
|
|
1258
1283
|
}
|
|
1259
1284
|
|
|
1260
1285
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1261
1286
|
target.stored().hp -= battle.last_damage;
|
|
1262
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1287
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1263
1288
|
return false;
|
|
1264
1289
|
}
|
|
1265
1290
|
|
|
@@ -1270,22 +1295,24 @@ fn mirrorMove(
|
|
|
1270
1295
|
rewrap: bool,
|
|
1271
1296
|
auto: bool,
|
|
1272
1297
|
residual: *bool,
|
|
1273
|
-
|
|
1274
|
-
) !?Result {
|
|
1298
|
+
options: anytype,
|
|
1299
|
+
) anyerror!?Result {
|
|
1275
1300
|
var side = battle.side(player);
|
|
1276
1301
|
const foe = battle.foe(player);
|
|
1277
1302
|
|
|
1278
1303
|
side.last_selected_move = foe.last_used_move;
|
|
1279
1304
|
|
|
1280
1305
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1281
|
-
try log.fail(battle.active(player), .None);
|
|
1306
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1282
1307
|
return null;
|
|
1308
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1309
|
+
incrementPP(side, mslot);
|
|
1283
1310
|
}
|
|
1284
1311
|
|
|
1285
|
-
|
|
1286
|
-
|
|
1287
|
-
|
|
1288
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
1312
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1313
|
+
return null;
|
|
1314
|
+
}
|
|
1315
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1289
1316
|
}
|
|
1290
1317
|
|
|
1291
1318
|
fn metronome(
|
|
@@ -1295,35 +1322,48 @@ fn metronome(
|
|
|
1295
1322
|
rewrap: bool,
|
|
1296
1323
|
auto: bool,
|
|
1297
1324
|
residual: *bool,
|
|
1298
|
-
|
|
1299
|
-
) !?Result {
|
|
1325
|
+
options: anytype,
|
|
1326
|
+
) anyerror!?Result {
|
|
1300
1327
|
var side = battle.side(player);
|
|
1301
1328
|
|
|
1302
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1329
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1303
1330
|
incrementPP(side, mslot);
|
|
1304
1331
|
|
|
1305
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1306
|
-
|
|
1332
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1333
|
+
return null;
|
|
1334
|
+
}
|
|
1335
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1307
1336
|
}
|
|
1308
1337
|
|
|
1309
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1338
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1310
1339
|
var immune = false;
|
|
1311
1340
|
var mist = false;
|
|
1312
|
-
|
|
1341
|
+
|
|
1342
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1343
|
+
|
|
1313
1344
|
assert(!immune);
|
|
1314
1345
|
if (mist) {
|
|
1315
1346
|
assert(!showdown);
|
|
1316
1347
|
const foe_ident = battle.active(player.foe());
|
|
1317
|
-
try log.activate(foe_ident, .Mist);
|
|
1318
|
-
try log.fail(foe_ident, .None);
|
|
1348
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1349
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1319
1350
|
} else {
|
|
1320
|
-
try
|
|
1321
|
-
try log.
|
|
1351
|
+
try options.chance.commit(player, .miss);
|
|
1352
|
+
try options.log.lastmiss(.{});
|
|
1353
|
+
try options.log.miss(.{battle.active(player)});
|
|
1322
1354
|
}
|
|
1355
|
+
|
|
1323
1356
|
return false;
|
|
1324
1357
|
}
|
|
1325
1358
|
|
|
1326
|
-
fn moveHit(
|
|
1359
|
+
fn moveHit(
|
|
1360
|
+
battle: anytype,
|
|
1361
|
+
player: Player,
|
|
1362
|
+
move: Move.Data,
|
|
1363
|
+
immune: *bool,
|
|
1364
|
+
mist: *bool,
|
|
1365
|
+
options: anytype,
|
|
1366
|
+
) bool {
|
|
1327
1367
|
var side = battle.side(player);
|
|
1328
1368
|
const foe = battle.foe(player);
|
|
1329
1369
|
|
|
@@ -1362,10 +1402,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1362
1402
|
const overwritten = overwrite and state > 0;
|
|
1363
1403
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1364
1404
|
|
|
1365
|
-
var accuracy = if (overwritten) state else @as(u16,
|
|
1366
|
-
var boost = BOOSTS[@
|
|
1405
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1406
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1367
1407
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1368
|
-
boost = BOOSTS[@
|
|
1408
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1369
1409
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1370
1410
|
accuracy = @min(255, @max(1, accuracy));
|
|
1371
1411
|
|
|
@@ -1374,7 +1414,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1374
1414
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1375
1415
|
|
|
1376
1416
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1377
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1417
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1378
1418
|
};
|
|
1379
1419
|
|
|
1380
1420
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1384,7 +1424,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1384
1424
|
}
|
|
1385
1425
|
|
|
1386
1426
|
if (!miss) return true;
|
|
1387
|
-
battle.last_damage = 0;
|
|
1427
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1388
1428
|
side.active.volatiles.Binding = false;
|
|
1389
1429
|
return false;
|
|
1390
1430
|
}
|
|
@@ -1392,8 +1432,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1392
1432
|
fn checkFaint(
|
|
1393
1433
|
battle: anytype,
|
|
1394
1434
|
player: Player,
|
|
1395
|
-
|
|
1396
|
-
) @TypeOf(log).Error!?Result {
|
|
1435
|
+
options: anytype,
|
|
1436
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1397
1437
|
const side = battle.side(player);
|
|
1398
1438
|
if (side.stored().hp > 0) return null;
|
|
1399
1439
|
|
|
@@ -1401,33 +1441,32 @@ fn checkFaint(
|
|
|
1401
1441
|
const foe_fainted = foe.stored().hp == 0;
|
|
1402
1442
|
|
|
1403
1443
|
const player_out = findFirstAlive(side) == 0;
|
|
1404
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1405
|
-
const
|
|
1406
|
-
const more = tie or player_out or foe_out;
|
|
1444
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1445
|
+
const more = player_out or foe_out;
|
|
1407
1446
|
|
|
1408
|
-
if (try faint(battle, player,
|
|
1409
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1447
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1448
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1410
1449
|
|
|
1411
1450
|
assert(!side.active.volatiles.MultiHit);
|
|
1412
1451
|
assert(!foe.active.volatiles.MultiHit);
|
|
1413
1452
|
|
|
1414
|
-
if (
|
|
1415
|
-
try log.tie();
|
|
1453
|
+
if (player_out and foe_out) {
|
|
1454
|
+
try options.log.tie(.{});
|
|
1416
1455
|
return Result.Tie;
|
|
1417
1456
|
} else if (player_out) {
|
|
1418
|
-
try log.win(player.foe());
|
|
1457
|
+
try options.log.win(.{player.foe()});
|
|
1419
1458
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1420
1459
|
} else if (foe_out) {
|
|
1421
|
-
try log.win(player);
|
|
1460
|
+
try options.log.win(.{player});
|
|
1422
1461
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1423
1462
|
}
|
|
1424
1463
|
|
|
1425
1464
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1426
|
-
if (player == .P1) return
|
|
1427
|
-
return
|
|
1465
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1466
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1428
1467
|
}
|
|
1429
1468
|
|
|
1430
|
-
fn faint(battle: anytype, player: Player,
|
|
1469
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1431
1470
|
var side = battle.side(player);
|
|
1432
1471
|
var foe = battle.foe(player);
|
|
1433
1472
|
assert(side.stored().hp == 0);
|
|
@@ -1460,32 +1499,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1460
1499
|
side.stored().stats.spe;
|
|
1461
1500
|
}
|
|
1462
1501
|
|
|
1463
|
-
try log.faint(battle.active(player), done);
|
|
1502
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1503
|
+
options.calc.capped(player);
|
|
1464
1504
|
return null;
|
|
1465
1505
|
}
|
|
1466
1506
|
|
|
1467
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1507
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1468
1508
|
var side = battle.side(player);
|
|
1469
1509
|
var stored = side.stored();
|
|
1470
1510
|
const ident = battle.active(player);
|
|
1471
1511
|
var volatiles = &side.active.volatiles;
|
|
1472
1512
|
|
|
1473
1513
|
const brn = Status.is(stored.status, .BRN);
|
|
1474
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1514
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1475
1515
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1476
|
-
|
|
1477
1516
|
if (volatiles.Toxic) {
|
|
1478
1517
|
volatiles.toxic += 1;
|
|
1479
1518
|
damage *= volatiles.toxic;
|
|
1480
1519
|
}
|
|
1520
|
+
damage = @min(damage, stored.hp);
|
|
1481
1521
|
|
|
1482
|
-
|
|
1483
|
-
|
|
1484
|
-
|
|
1485
|
-
|
|
1486
|
-
|
|
1487
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1488
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1522
|
+
if (!showdown or damage > 0) {
|
|
1523
|
+
stored.hp -= damage;
|
|
1524
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1525
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1526
|
+
}
|
|
1489
1527
|
}
|
|
1490
1528
|
|
|
1491
1529
|
if (volatiles.LeechSeed) {
|
|
@@ -1509,47 +1547,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1509
1547
|
const amount = @min(damage, stored.hp);
|
|
1510
1548
|
stored.hp -= amount;
|
|
1511
1549
|
|
|
1512
|
-
// As above, Pokémon Showdown uses
|
|
1513
|
-
if (amount > 0) {
|
|
1514
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1515
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1516
|
-
if (showdown) battle.last_damage = damage;
|
|
1517
|
-
}
|
|
1550
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1551
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1518
1552
|
|
|
1519
1553
|
const before = foe_stored.hp;
|
|
1520
1554
|
// Uncapped damage is added back to the foe
|
|
1521
1555
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1522
1556
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1523
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1557
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1524
1558
|
}
|
|
1525
1559
|
}
|
|
1526
1560
|
|
|
1527
|
-
fn endTurn(battle: anytype,
|
|
1561
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1528
1562
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1529
1563
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1530
1564
|
|
|
1531
|
-
|
|
1532
|
-
|
|
1565
|
+
battle.turn += 1;
|
|
1566
|
+
|
|
1567
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1568
|
+
try options.log.tie(.{});
|
|
1533
1569
|
return Result.Tie;
|
|
1534
1570
|
}
|
|
1535
1571
|
|
|
1536
|
-
battle.turn += 1;
|
|
1537
|
-
|
|
1538
1572
|
if (showdown and battle.turn >= 1000) {
|
|
1539
|
-
try log.tie();
|
|
1573
|
+
try options.log.tie(.{});
|
|
1540
1574
|
return Result.Tie;
|
|
1541
1575
|
} else if (battle.turn >= 65535) {
|
|
1542
1576
|
return Result.Error;
|
|
1543
1577
|
}
|
|
1544
1578
|
|
|
1545
|
-
try log.turn(battle.turn);
|
|
1579
|
+
try options.log.turn(.{battle.turn});
|
|
1546
1580
|
|
|
1547
1581
|
return Result.Default;
|
|
1548
1582
|
}
|
|
1549
1583
|
|
|
1550
1584
|
fn checkEBC(battle: anytype) bool {
|
|
1551
1585
|
for (battle.sides, 0..) |side, i| {
|
|
1552
|
-
const foe = battle.sides[~@
|
|
1586
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1553
1587
|
|
|
1554
1588
|
var foe_all_ghosts = true;
|
|
1555
1589
|
var foe_all_transform = true;
|
|
@@ -1601,10 +1635,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1601
1635
|
return false;
|
|
1602
1636
|
}
|
|
1603
1637
|
|
|
1604
|
-
fn disabled(side: *Side, ident: ID,
|
|
1605
|
-
if (side.active.volatiles.
|
|
1638
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1639
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1606
1640
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1607
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1641
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1608
1642
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1609
1643
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1610
1644
|
m
|
|
@@ -1612,127 +1646,127 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1612
1646
|
side.last_selected_move;
|
|
1613
1647
|
if (m != .None and m == last) {
|
|
1614
1648
|
side.active.volatiles.Charging = false;
|
|
1615
|
-
try log.
|
|
1649
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1616
1650
|
return true;
|
|
1617
1651
|
}
|
|
1618
1652
|
}
|
|
1619
1653
|
return false;
|
|
1620
1654
|
}
|
|
1621
1655
|
|
|
1622
|
-
|
|
1656
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1623
1657
|
const side = battle.side(who);
|
|
1624
1658
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1625
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1659
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1626
1660
|
}
|
|
1627
1661
|
}
|
|
1628
1662
|
|
|
1629
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1663
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1630
1664
|
var volatiles = &active.volatiles;
|
|
1631
1665
|
assert(volatiles.Thrashing);
|
|
1632
1666
|
if (volatiles.attacks > 0) return false;
|
|
1633
1667
|
|
|
1634
1668
|
volatiles.Thrashing = false;
|
|
1635
1669
|
volatiles.Confusion = true;
|
|
1636
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1670
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1637
1671
|
return true;
|
|
1638
1672
|
}
|
|
1639
1673
|
|
|
1640
|
-
|
|
1674
|
+
fn onBegin(
|
|
1641
1675
|
battle: anytype,
|
|
1642
1676
|
player: Player,
|
|
1643
1677
|
move: Move.Data,
|
|
1644
1678
|
mslot: u8,
|
|
1645
1679
|
residual: *bool,
|
|
1646
|
-
|
|
1680
|
+
options: anytype,
|
|
1647
1681
|
) !void {
|
|
1648
1682
|
assert(move.effect.onBegin());
|
|
1649
1683
|
return switch (move.effect) {
|
|
1650
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1651
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1652
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1653
|
-
.Haze => Effects.haze(battle, player,
|
|
1654
|
-
.Heal => Effects.heal(battle, player,
|
|
1655
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1656
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1657
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1658
|
-
.Mist => Effects.mist(battle, player,
|
|
1659
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1660
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1661
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1662
|
-
.Splash => Effects.splash(battle, player,
|
|
1663
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1664
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1665
|
-
.Transform => Effects.transform(battle, player,
|
|
1684
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1685
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1686
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1687
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1688
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1689
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1690
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1691
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1692
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1693
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1694
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1695
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1696
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1697
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1698
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1699
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1666
1700
|
else => unreachable,
|
|
1667
1701
|
};
|
|
1668
1702
|
}
|
|
1669
1703
|
|
|
1670
|
-
|
|
1704
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1671
1705
|
assert(move.effect.onEnd());
|
|
1672
1706
|
return switch (move.effect) {
|
|
1673
|
-
.Bide => Effects.bide(battle, player,
|
|
1707
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1674
1708
|
// zig fmt: off
|
|
1675
1709
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1676
1710
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1677
|
-
Effects.boost(battle, player, move,
|
|
1711
|
+
Effects.boost(battle, player, move, options),
|
|
1678
1712
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1679
|
-
Effects.unboost(battle, player, move,
|
|
1713
|
+
Effects.unboost(battle, player, move, options),
|
|
1680
1714
|
// zig fmt: on
|
|
1681
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1715
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1682
1716
|
else => unreachable,
|
|
1683
1717
|
};
|
|
1684
1718
|
}
|
|
1685
1719
|
|
|
1686
|
-
|
|
1720
|
+
fn alwaysHappens(
|
|
1687
1721
|
battle: anytype,
|
|
1688
1722
|
player: Player,
|
|
1689
1723
|
move: Move.Data,
|
|
1690
1724
|
residual: *bool,
|
|
1691
|
-
|
|
1725
|
+
options: anytype,
|
|
1692
1726
|
) !void {
|
|
1693
1727
|
assert(move.effect.alwaysHappens());
|
|
1694
1728
|
return switch (move.effect) {
|
|
1695
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1729
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1696
1730
|
.Explode => Effects.explode(battle, player),
|
|
1697
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1731
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1698
1732
|
.Rage => Effects.rage(battle, player),
|
|
1699
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1733
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1700
1734
|
.JumpKick, .Binding => {},
|
|
1701
1735
|
else => unreachable,
|
|
1702
1736
|
};
|
|
1703
1737
|
}
|
|
1704
1738
|
|
|
1705
|
-
|
|
1739
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1706
1740
|
return switch (move.effect) {
|
|
1707
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1708
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1709
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1710
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1711
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1741
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1742
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1743
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1744
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1745
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1712
1746
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1713
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1714
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1747
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1748
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1715
1749
|
// zig fmt: off
|
|
1716
1750
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1717
|
-
Effects.unboost(battle, player, move,
|
|
1751
|
+
Effects.unboost(battle, player, move, options),
|
|
1718
1752
|
// zig fmt: on
|
|
1719
1753
|
else => {},
|
|
1720
1754
|
};
|
|
1721
1755
|
}
|
|
1722
1756
|
|
|
1723
1757
|
pub const Effects = struct {
|
|
1724
|
-
fn bide(battle: anytype, player: Player,
|
|
1758
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1725
1759
|
var side = battle.side(player);
|
|
1726
1760
|
|
|
1727
1761
|
side.active.volatiles.Bide = true;
|
|
1728
1762
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1729
1763
|
side.active.volatiles.state = 0;
|
|
1730
|
-
side.active.volatiles.attacks = Rolls.
|
|
1764
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1731
1765
|
|
|
1732
|
-
try log.start(battle.active(player), .Bide);
|
|
1766
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1733
1767
|
}
|
|
1734
1768
|
|
|
1735
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1769
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1736
1770
|
var foe = battle.foe(player);
|
|
1737
1771
|
var foe_stored = foe.stored();
|
|
1738
1772
|
|
|
@@ -1743,83 +1777,92 @@ pub const Effects = struct {
|
|
|
1743
1777
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1744
1778
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1745
1779
|
assert(move.type == .Fire);
|
|
1746
|
-
try log.curestatus(
|
|
1780
|
+
try options.log.curestatus(.{
|
|
1781
|
+
battle.active(player.foe()),
|
|
1782
|
+
foe_stored.status,
|
|
1783
|
+
.Message,
|
|
1784
|
+
});
|
|
1747
1785
|
foe_stored.status = 0;
|
|
1748
1786
|
}
|
|
1749
1787
|
return;
|
|
1750
1788
|
}
|
|
1751
1789
|
|
|
1752
1790
|
if (foe.active.types.includes(move.type)) return;
|
|
1753
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1791
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1792
|
+
return;
|
|
1793
|
+
}
|
|
1754
1794
|
|
|
1755
1795
|
foe_stored.status = Status.init(.BRN);
|
|
1756
1796
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1757
1797
|
|
|
1758
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1798
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1759
1799
|
}
|
|
1760
1800
|
|
|
1761
|
-
fn charge(battle: anytype, player: Player,
|
|
1801
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1762
1802
|
var side = battle.side(player);
|
|
1763
1803
|
var volatiles = &side.active.volatiles;
|
|
1764
1804
|
|
|
1765
1805
|
volatiles.Charging = true;
|
|
1766
1806
|
const move = side.last_selected_move;
|
|
1767
1807
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1768
|
-
try log.laststill();
|
|
1769
|
-
try log.prepare(battle.active(player), move);
|
|
1808
|
+
try options.log.laststill(.{});
|
|
1809
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1770
1810
|
}
|
|
1771
1811
|
|
|
1772
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1812
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1773
1813
|
var foe = battle.foe(player);
|
|
1774
1814
|
const sub = foe.active.volatiles.Substitute;
|
|
1775
1815
|
|
|
1776
1816
|
if (move.effect == .ConfusionChance) {
|
|
1777
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1817
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1778
1818
|
} else {
|
|
1779
1819
|
if (showdown) {
|
|
1780
|
-
if (!try checkHit(battle, player, move,
|
|
1781
|
-
|
|
1782
|
-
} else if (sub) {
|
|
1783
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1784
|
-
}
|
|
1820
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1821
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1785
1822
|
} else {
|
|
1786
|
-
if (sub) {
|
|
1787
|
-
|
|
1788
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1789
|
-
return;
|
|
1790
|
-
}
|
|
1823
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1824
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1791
1825
|
}
|
|
1826
|
+
try options.chance.commit(player, .hit);
|
|
1792
1827
|
}
|
|
1793
1828
|
|
|
1794
1829
|
if (foe.active.volatiles.Confusion) return;
|
|
1795
1830
|
foe.active.volatiles.Confusion = true;
|
|
1796
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1831
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1797
1832
|
|
|
1798
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1833
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1799
1834
|
}
|
|
1800
1835
|
|
|
1801
|
-
fn conversion(battle: anytype, player: Player,
|
|
1836
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1802
1837
|
const foe = battle.foe(player);
|
|
1803
1838
|
|
|
1804
1839
|
if (foe.active.volatiles.Invulnerable) {
|
|
1805
|
-
try log.lastmiss();
|
|
1806
|
-
return log.miss(battle.active(player));
|
|
1840
|
+
try options.log.lastmiss(.{});
|
|
1841
|
+
return options.log.miss(.{battle.active(player)});
|
|
1807
1842
|
}
|
|
1808
1843
|
|
|
1809
1844
|
battle.side(player).active.types = foe.active.types;
|
|
1810
|
-
return log.
|
|
1845
|
+
return options.log.start(.{
|
|
1846
|
+
battle.active(player),
|
|
1847
|
+
.TypeChange,
|
|
1848
|
+
foe.active.types,
|
|
1849
|
+
battle.active(player.foe()),
|
|
1850
|
+
});
|
|
1811
1851
|
}
|
|
1812
1852
|
|
|
1813
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1853
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1814
1854
|
var foe = battle.foe(player);
|
|
1815
1855
|
var volatiles = &foe.active.volatiles;
|
|
1816
1856
|
const foe_ident = battle.active(player.foe());
|
|
1817
1857
|
|
|
1818
1858
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1819
|
-
if (!showdown
|
|
1859
|
+
if (!showdown) {
|
|
1860
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1861
|
+
try options.chance.commit(player, .hit);
|
|
1862
|
+
}
|
|
1820
1863
|
|
|
1821
|
-
if (volatiles.
|
|
1822
|
-
try log.fail(foe_ident, .None);
|
|
1864
|
+
if (volatiles.disable_move != 0) {
|
|
1865
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1823
1866
|
return null;
|
|
1824
1867
|
}
|
|
1825
1868
|
|
|
@@ -1835,7 +1878,7 @@ pub const Effects = struct {
|
|
|
1835
1878
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1836
1879
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1837
1880
|
if (n == 0) {
|
|
1838
|
-
try log.fail(foe_ident, .None);
|
|
1881
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1839
1882
|
return null;
|
|
1840
1883
|
} else if (err) {
|
|
1841
1884
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1843,16 +1886,18 @@ pub const Effects = struct {
|
|
|
1843
1886
|
return Result.Error;
|
|
1844
1887
|
}
|
|
1845
1888
|
|
|
1846
|
-
volatiles.
|
|
1847
|
-
|
|
1889
|
+
volatiles.disable_move =
|
|
1890
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1891
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1848
1892
|
|
|
1849
|
-
|
|
1893
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1894
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1850
1895
|
return null;
|
|
1851
1896
|
}
|
|
1852
1897
|
|
|
1853
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1854
|
-
var
|
|
1855
|
-
|
|
1898
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1899
|
+
var stored = battle.side(player).stored();
|
|
1900
|
+
const ident = battle.active(player);
|
|
1856
1901
|
|
|
1857
1902
|
if (battle.last_damage == 0) {
|
|
1858
1903
|
assert(showdown);
|
|
@@ -1865,7 +1910,7 @@ pub const Effects = struct {
|
|
|
1865
1910
|
if (stored.hp == stored.stats.hp) return;
|
|
1866
1911
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1867
1912
|
|
|
1868
|
-
try log.
|
|
1913
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1869
1914
|
}
|
|
1870
1915
|
|
|
1871
1916
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1879,26 +1924,28 @@ pub const Effects = struct {
|
|
|
1879
1924
|
side.active.volatiles.LeechSeed = false;
|
|
1880
1925
|
}
|
|
1881
1926
|
|
|
1882
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1927
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1883
1928
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1884
1929
|
|
|
1885
1930
|
if (volatiles.Substitute) return;
|
|
1886
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1931
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1932
|
+
return;
|
|
1933
|
+
}
|
|
1887
1934
|
|
|
1888
1935
|
volatiles.Flinch = true;
|
|
1889
1936
|
volatiles.Recharging = false;
|
|
1890
1937
|
}
|
|
1891
1938
|
|
|
1892
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1939
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1893
1940
|
var side = battle.side(player);
|
|
1894
1941
|
|
|
1895
1942
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1896
1943
|
side.active.volatiles.FocusEnergy = true;
|
|
1897
1944
|
|
|
1898
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1945
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1899
1946
|
}
|
|
1900
1947
|
|
|
1901
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1948
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1902
1949
|
var foe = battle.foe(player);
|
|
1903
1950
|
var foe_stored = foe.stored();
|
|
1904
1951
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1910,17 +1957,18 @@ pub const Effects = struct {
|
|
|
1910
1957
|
}
|
|
1911
1958
|
|
|
1912
1959
|
if (foe.active.types.includes(move.type)) return;
|
|
1913
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1960
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1914
1961
|
// Freeze Clause Mod
|
|
1915
1962
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1916
1963
|
|
|
1917
1964
|
foe_stored.status = Status.init(.FRZ);
|
|
1918
1965
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1919
1966
|
|
|
1920
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1967
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1921
1968
|
}
|
|
1922
1969
|
|
|
1923
|
-
fn haze(battle: anytype, player: Player,
|
|
1970
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
|
+
var log = options.log;
|
|
1924
1972
|
var side = battle.side(player);
|
|
1925
1973
|
var foe = battle.foe(player);
|
|
1926
1974
|
|
|
@@ -1936,96 +1984,100 @@ pub const Effects = struct {
|
|
|
1936
1984
|
side.active.stats = side_stored.stats;
|
|
1937
1985
|
foe.active.stats = foe_stored.stats;
|
|
1938
1986
|
|
|
1939
|
-
try log.activate(player_ident, .Haze);
|
|
1940
|
-
try log.clearallboost();
|
|
1987
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1988
|
+
try log.clearallboost(.{});
|
|
1941
1989
|
|
|
1942
1990
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1943
1991
|
if (showdown) {
|
|
1944
1992
|
for (&battle.sides, 0..) |*s, i| {
|
|
1945
|
-
const p = @
|
|
1993
|
+
const p: Player = @enumFromInt(i);
|
|
1946
1994
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1947
1995
|
if (p != player and Status.any(s.stored().status)) {
|
|
1948
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1996
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1949
1997
|
s.stored().status = 0;
|
|
1950
1998
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1951
1999
|
s.stored().status = Status.init(.PSN);
|
|
1952
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2000
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1953
2001
|
}
|
|
1954
|
-
try clearVolatiles(battle, p,
|
|
2002
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1955
2003
|
}
|
|
1956
2004
|
} else {
|
|
1957
2005
|
if (Status.any(foe_stored.status)) {
|
|
1958
2006
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1959
2007
|
foe.last_selected_move = .SKIP_TURN;
|
|
1960
2008
|
}
|
|
1961
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2009
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1962
2010
|
foe_stored.status = 0;
|
|
1963
2011
|
}
|
|
1964
|
-
try clearVolatiles(battle, player,
|
|
1965
|
-
try clearVolatiles(battle, player.foe(),
|
|
2012
|
+
try clearVolatiles(battle, player, false, options);
|
|
2013
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1966
2014
|
}
|
|
1967
2015
|
}
|
|
1968
2016
|
|
|
1969
|
-
fn heal(battle: anytype, player: Player,
|
|
2017
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1970
2018
|
var side = battle.side(player);
|
|
1971
2019
|
var stored = side.stored();
|
|
1972
2020
|
const ident = battle.active(player);
|
|
1973
2021
|
|
|
1974
2022
|
// GLITCH: HP recovery move failure glitches
|
|
1975
2023
|
const delta = stored.stats.hp - stored.hp;
|
|
1976
|
-
if (delta == 0 or delta & 255 == 255
|
|
2024
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2025
|
+
return options.log.fail(.{ ident, .None });
|
|
2026
|
+
}
|
|
1977
2027
|
|
|
1978
2028
|
const rest = side.last_selected_move == .Rest;
|
|
1979
2029
|
if (rest) {
|
|
1980
2030
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1981
2031
|
if (showdown) battle.rng.advance(1);
|
|
1982
2032
|
stored.status = Status.slf(2);
|
|
1983
|
-
try log.
|
|
2033
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1984
2034
|
stored.hp = stored.stats.hp;
|
|
1985
2035
|
} else {
|
|
1986
2036
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1987
2037
|
}
|
|
1988
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2038
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1989
2039
|
}
|
|
1990
2040
|
|
|
1991
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2041
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1992
2042
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1993
|
-
try log.mustrecharge(battle.active(player));
|
|
2043
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1994
2044
|
}
|
|
1995
2045
|
|
|
1996
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2046
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1997
2047
|
var foe = battle.foe(player);
|
|
1998
2048
|
|
|
1999
2049
|
if (showdown) {
|
|
2000
2050
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2001
2051
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2002
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2052
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
2003
2053
|
}
|
|
2004
|
-
if (!try checkHit(battle, player, move,
|
|
2054
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2005
2055
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2006
2056
|
} else {
|
|
2007
|
-
if (!try checkHit(battle, player, move,
|
|
2057
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2008
2058
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2009
|
-
try log.lastmiss();
|
|
2010
|
-
return log.miss(battle.active(player));
|
|
2059
|
+
try options.log.lastmiss(.{});
|
|
2060
|
+
return options.log.miss(.{battle.active(player)});
|
|
2011
2061
|
}
|
|
2012
2062
|
}
|
|
2013
2063
|
|
|
2064
|
+
try options.chance.commit(player, .hit);
|
|
2014
2065
|
foe.active.volatiles.LeechSeed = true;
|
|
2015
2066
|
|
|
2016
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2067
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2017
2068
|
}
|
|
2018
2069
|
|
|
2019
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2070
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2020
2071
|
var side = battle.side(player);
|
|
2072
|
+
const ident = battle.active(player);
|
|
2021
2073
|
|
|
2022
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2074
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2023
2075
|
side.active.volatiles.LightScreen = true;
|
|
2024
2076
|
|
|
2025
|
-
try log.start(
|
|
2077
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2026
2078
|
}
|
|
2027
2079
|
|
|
2028
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2080
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2029
2081
|
var side = battle.side(player);
|
|
2030
2082
|
var foe = battle.foe(player);
|
|
2031
2083
|
|
|
@@ -2041,46 +2093,51 @@ pub const Effects = struct {
|
|
|
2041
2093
|
const has_mimic = has_mimic: {
|
|
2042
2094
|
for (side.active.moves, 0..) |m, i| {
|
|
2043
2095
|
if (m.id == .Mimic) {
|
|
2044
|
-
oslot = @intCast(
|
|
2096
|
+
oslot = @intCast(i + 1);
|
|
2045
2097
|
break :has_mimic true;
|
|
2046
2098
|
}
|
|
2047
2099
|
}
|
|
2048
2100
|
break :has_mimic false;
|
|
2049
2101
|
};
|
|
2050
|
-
|
|
2051
|
-
|
|
2052
|
-
|
|
2053
|
-
|
|
2102
|
+
if (!has_mimic) {
|
|
2103
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2104
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2105
|
+
try options.chance.commit(player, .hit);
|
|
2106
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2054
2107
|
}
|
|
2055
2108
|
}
|
|
2056
|
-
if (!try checkHit(battle, player, move,
|
|
2109
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2110
|
+
try options.chance.commit(player, .hit);
|
|
2057
2111
|
|
|
2058
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2112
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2059
2113
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2060
2114
|
|
|
2061
|
-
try log.
|
|
2115
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2062
2116
|
}
|
|
2063
2117
|
|
|
2064
|
-
fn mist(battle: anytype, player: Player,
|
|
2118
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2065
2119
|
var side = battle.side(player);
|
|
2066
2120
|
|
|
2067
2121
|
if (side.active.volatiles.Mist) return;
|
|
2068
2122
|
side.active.volatiles.Mist = true;
|
|
2069
2123
|
|
|
2070
|
-
try log.start(battle.active(player), .Mist);
|
|
2124
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2071
2125
|
}
|
|
2072
2126
|
|
|
2073
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2127
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2074
2128
|
var side = battle.side(player);
|
|
2075
2129
|
|
|
2076
2130
|
assert(!side.active.volatiles.MultiHit);
|
|
2077
2131
|
side.active.volatiles.MultiHit = true;
|
|
2078
2132
|
|
|
2079
|
-
side.active.volatiles.attacks =
|
|
2080
|
-
|
|
2133
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2134
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2135
|
+
else
|
|
2136
|
+
2;
|
|
2081
2137
|
}
|
|
2082
2138
|
|
|
2083
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2139
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2140
|
+
var log = options.log;
|
|
2084
2141
|
var foe = battle.foe(player);
|
|
2085
2142
|
var foe_stored = foe.stored();
|
|
2086
2143
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2090,27 +2147,29 @@ pub const Effects = struct {
|
|
|
2090
2147
|
|
|
2091
2148
|
if (showdown) {
|
|
2092
2149
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2093
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2094
|
-
|
|
2150
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2151
|
+
return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2095
2153
|
}
|
|
2096
2154
|
if (Status.any(foe_stored.status)) {
|
|
2097
|
-
return log.fail(
|
|
2155
|
+
return log.fail(.{
|
|
2098
2156
|
foe_ident,
|
|
2099
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2100
|
-
);
|
|
2157
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2158
|
+
});
|
|
2101
2159
|
}
|
|
2102
2160
|
if (!showdown) {
|
|
2103
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2104
|
-
if (!try checkHit(battle, player, move,
|
|
2161
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2162
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2105
2163
|
}
|
|
2164
|
+
try options.chance.commit(player, .hit);
|
|
2106
2165
|
|
|
2107
2166
|
foe_stored.status = Status.init(.PAR);
|
|
2108
2167
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2109
2168
|
|
|
2110
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2169
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2111
2170
|
}
|
|
2112
2171
|
|
|
2113
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2172
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2114
2173
|
var foe = battle.foe(player);
|
|
2115
2174
|
var foe_stored = foe.stored();
|
|
2116
2175
|
|
|
@@ -2122,50 +2181,60 @@ pub const Effects = struct {
|
|
|
2122
2181
|
|
|
2123
2182
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2124
2183
|
if (foe.active.types.includes(move.type)) return;
|
|
2125
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2184
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2185
|
+
return;
|
|
2186
|
+
}
|
|
2126
2187
|
|
|
2127
2188
|
foe_stored.status = Status.init(.PAR);
|
|
2128
2189
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2129
2190
|
|
|
2130
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2191
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2131
2192
|
}
|
|
2132
2193
|
|
|
2133
|
-
fn payDay(battle: anytype, player: Player,
|
|
2134
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2194
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2195
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2196
|
+
try options.log.fieldactivate(.{});
|
|
2197
|
+
}
|
|
2135
2198
|
}
|
|
2136
2199
|
|
|
2137
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2200
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2201
|
+
var log = options.log;
|
|
2138
2202
|
var foe = battle.foe(player);
|
|
2139
2203
|
var foe_stored = foe.stored();
|
|
2140
2204
|
const foe_ident = battle.active(player.foe());
|
|
2141
2205
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2142
2206
|
|
|
2143
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2207
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2144
2208
|
return;
|
|
2145
2209
|
} else if (foe.active.volatiles.Substitute) {
|
|
2146
2210
|
if (move.effect != .Poison) return;
|
|
2147
|
-
return log.fail(foe_ident, .None);
|
|
2211
|
+
return log.fail(.{ foe_ident, .None });
|
|
2148
2212
|
} else if (Status.any(foe_stored.status)) {
|
|
2149
2213
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2150
2214
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2151
2215
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2152
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2216
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2153
2217
|
if (!showdown)
|
|
2154
|
-
.Poison
|
|
2218
|
+
Fail.Poison
|
|
2155
2219
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2156
|
-
if (toxic) .Toxic else .Poison
|
|
2220
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2157
2221
|
else
|
|
2158
|
-
.None
|
|
2222
|
+
Fail.None
|
|
2159
2223
|
else
|
|
2160
|
-
.None);
|
|
2224
|
+
Fail.None });
|
|
2161
2225
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2162
2226
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2163
|
-
return log.immune(foe_ident, .None);
|
|
2227
|
+
return log.immune(.{ foe_ident, .None });
|
|
2164
2228
|
}
|
|
2165
2229
|
|
|
2166
2230
|
if (move.effect == .Poison) {
|
|
2167
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2168
|
-
|
|
2231
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2232
|
+
try options.chance.commit(player, .hit);
|
|
2233
|
+
} else {
|
|
2234
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2235
|
+
return;
|
|
2236
|
+
}
|
|
2237
|
+
}
|
|
2169
2238
|
|
|
2170
2239
|
foe_stored.status = Status.init(.PSN);
|
|
2171
2240
|
if (toxic) {
|
|
@@ -2174,7 +2243,7 @@ pub const Effects = struct {
|
|
|
2174
2243
|
foe.active.volatiles.toxic = 0;
|
|
2175
2244
|
}
|
|
2176
2245
|
|
|
2177
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2246
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2178
2247
|
}
|
|
2179
2248
|
|
|
2180
2249
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2183,28 +2252,37 @@ pub const Effects = struct {
|
|
|
2183
2252
|
volatiles.Rage = true;
|
|
2184
2253
|
}
|
|
2185
2254
|
|
|
2186
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2255
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2187
2256
|
var side = battle.side(player);
|
|
2188
2257
|
var stored = side.stored();
|
|
2189
2258
|
|
|
2190
|
-
|
|
2259
|
+
assert(showdown or battle.last_damage > 0);
|
|
2260
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2261
|
+
|
|
2262
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2191
2263
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2192
|
-
stored.hp = @intCast(
|
|
2264
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2193
2265
|
|
|
2194
|
-
try log.
|
|
2266
|
+
try options.log.damage(.{
|
|
2267
|
+
battle.active(player),
|
|
2268
|
+
stored,
|
|
2269
|
+
.RecoilOf,
|
|
2270
|
+
battle.active(player.foe()),
|
|
2271
|
+
});
|
|
2195
2272
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2196
2273
|
}
|
|
2197
2274
|
|
|
2198
|
-
fn reflect(battle: anytype, player: Player,
|
|
2275
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2199
2276
|
var side = battle.side(player);
|
|
2277
|
+
const ident = battle.active(player);
|
|
2200
2278
|
|
|
2201
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2279
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2202
2280
|
side.active.volatiles.Reflect = true;
|
|
2203
2281
|
|
|
2204
|
-
try log.start(
|
|
2282
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2205
2283
|
}
|
|
2206
2284
|
|
|
2207
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2285
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2208
2286
|
var foe = battle.foe(player);
|
|
2209
2287
|
var foe_stored = foe.stored();
|
|
2210
2288
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2215,13 +2293,14 @@ pub const Effects = struct {
|
|
|
2215
2293
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2216
2294
|
} else {
|
|
2217
2295
|
if (Status.any(foe_stored.status)) {
|
|
2218
|
-
return log.fail(
|
|
2296
|
+
return options.log.fail(.{
|
|
2219
2297
|
foe_ident,
|
|
2220
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2221
|
-
);
|
|
2298
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2299
|
+
});
|
|
2222
2300
|
}
|
|
2223
2301
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2224
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2302
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2303
|
+
try options.chance.commit(player, .hit);
|
|
2225
2304
|
}
|
|
2226
2305
|
|
|
2227
2306
|
// Sleep Clause Mod
|
|
@@ -2232,63 +2311,68 @@ pub const Effects = struct {
|
|
|
2232
2311
|
}
|
|
2233
2312
|
foe.active.volatiles.Recharging = false;
|
|
2234
2313
|
|
|
2235
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2236
|
-
|
|
2314
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2315
|
+
const last = battle.side(player).last_selected_move;
|
|
2316
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2237
2317
|
}
|
|
2238
2318
|
|
|
2239
|
-
fn splash(battle: anytype, player: Player,
|
|
2240
|
-
try log.activate(battle.active(player), .Splash);
|
|
2319
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2320
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2241
2321
|
}
|
|
2242
2322
|
|
|
2243
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2323
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2244
2324
|
var side = battle.side(player);
|
|
2245
2325
|
if (side.active.volatiles.Substitute) {
|
|
2246
|
-
|
|
2247
|
-
return;
|
|
2326
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2248
2327
|
}
|
|
2249
2328
|
|
|
2250
2329
|
assert(side.stored().stats.hp <= 1023);
|
|
2251
2330
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2252
|
-
const hp = @intCast(
|
|
2331
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2253
2332
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2254
2333
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2255
2334
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2256
2335
|
// avoid having to convert to floating point)
|
|
2257
2336
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2258
2337
|
if (side.stored().hp < required_hp) {
|
|
2259
|
-
|
|
2260
|
-
return;
|
|
2338
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2261
2339
|
}
|
|
2262
2340
|
|
|
2263
2341
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2264
2342
|
side.stored().hp -= hp;
|
|
2265
2343
|
side.active.volatiles.substitute = hp + 1;
|
|
2266
2344
|
side.active.volatiles.Substitute = true;
|
|
2267
|
-
try log.start(battle.active(player), .Substitute);
|
|
2345
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2268
2346
|
if (hp > 0) {
|
|
2269
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2347
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2270
2348
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2271
2349
|
}
|
|
2272
2350
|
}
|
|
2273
2351
|
|
|
2274
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2275
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2276
|
-
|
|
2352
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2277
2353
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2278
|
-
|
|
2279
|
-
|
|
2354
|
+
if (showdown) {
|
|
2355
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2356
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2357
|
+
try options.chance.commit(player, .hit);
|
|
2358
|
+
}
|
|
2359
|
+
battle.last_damage = 0;
|
|
2360
|
+
} else {
|
|
2361
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2362
|
+
try options.log.laststill(.{});
|
|
2363
|
+
}
|
|
2280
2364
|
}
|
|
2281
2365
|
|
|
2282
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2366
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2283
2367
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2284
2368
|
assert(!volatiles.Thrashing);
|
|
2285
2369
|
assert(!volatiles.Bide);
|
|
2286
2370
|
|
|
2287
2371
|
volatiles.Thrashing = true;
|
|
2288
|
-
volatiles.attacks = Rolls.
|
|
2372
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2289
2373
|
}
|
|
2290
2374
|
|
|
2291
|
-
fn transform(battle: anytype, player: Player,
|
|
2375
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2292
2376
|
var side = battle.side(player);
|
|
2293
2377
|
const foe = battle.foe(player);
|
|
2294
2378
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2314,10 +2398,10 @@ pub const Effects = struct {
|
|
|
2314
2398
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2315
2399
|
}
|
|
2316
2400
|
|
|
2317
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2401
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2318
2402
|
}
|
|
2319
2403
|
|
|
2320
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2404
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2321
2405
|
var side = battle.side(player);
|
|
2322
2406
|
var foe = battle.foe(player);
|
|
2323
2407
|
|
|
@@ -2329,10 +2413,12 @@ pub const Effects = struct {
|
|
|
2329
2413
|
foe.active.volatiles.Recharging = false;
|
|
2330
2414
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2331
2415
|
|
|
2332
|
-
side.active.volatiles.attacks =
|
|
2416
|
+
side.active.volatiles.attacks =
|
|
2417
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2333
2418
|
}
|
|
2334
2419
|
|
|
2335
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2420
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2421
|
+
var log = options.log;
|
|
2336
2422
|
var side = battle.side(player);
|
|
2337
2423
|
const ident = battle.active(player);
|
|
2338
2424
|
|
|
@@ -2342,87 +2428,87 @@ pub const Effects = struct {
|
|
|
2342
2428
|
switch (move.effect) {
|
|
2343
2429
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2344
2430
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2345
|
-
if (boosts.atk == 6) return
|
|
2431
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2346
2432
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2347
|
-
boosts.atk = @
|
|
2348
|
-
const reason = if (move.effect == .Rage)
|
|
2433
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2434
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2349
2435
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2350
2436
|
boosts.atk -= 1;
|
|
2351
2437
|
if (showdown) {
|
|
2352
|
-
try log.boost(ident, reason, n);
|
|
2353
|
-
try log.boost(ident,
|
|
2438
|
+
try log.boost(.{ ident, reason, n });
|
|
2439
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2354
2440
|
if (move.effect == .Rage) return;
|
|
2355
2441
|
}
|
|
2356
|
-
return
|
|
2442
|
+
return log.fail(.{ ident, .None });
|
|
2357
2443
|
}
|
|
2358
|
-
var mod = BOOSTS[@
|
|
2444
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2359
2445
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2360
2446
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2361
|
-
try log.boost(ident, reason, n);
|
|
2447
|
+
try log.boost(.{ ident, reason, n });
|
|
2362
2448
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2363
2449
|
if (showdown and move.effect == .Rage) return;
|
|
2364
2450
|
},
|
|
2365
2451
|
.DefenseUp1, .DefenseUp2 => {
|
|
2366
2452
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2367
|
-
if (boosts.def == 6) return
|
|
2453
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2368
2454
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2369
|
-
boosts.def = @intCast(
|
|
2455
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2370
2456
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2371
2457
|
boosts.def -= 1;
|
|
2372
2458
|
if (showdown) {
|
|
2373
|
-
try log.boost(ident, .Defense, n);
|
|
2374
|
-
try log.boost(ident, .Defense, -1);
|
|
2459
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2460
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2375
2461
|
}
|
|
2376
|
-
return
|
|
2462
|
+
return log.fail(.{ ident, .None });
|
|
2377
2463
|
}
|
|
2378
|
-
var mod = BOOSTS[@
|
|
2464
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2379
2465
|
const stat = unmodifiedStats(battle, side).def;
|
|
2380
2466
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2381
|
-
try log.boost(ident, .Defense, n);
|
|
2467
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2382
2468
|
},
|
|
2383
2469
|
.SpeedUp2 => {
|
|
2384
2470
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2385
|
-
if (boosts.spe == 6) return
|
|
2386
|
-
boosts.spe = @intCast(
|
|
2471
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2472
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2387
2473
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2388
2474
|
boosts.spe -= 1;
|
|
2389
2475
|
if (showdown) {
|
|
2390
|
-
try log.boost(ident, .Speed, 2);
|
|
2391
|
-
try log.boost(ident, .Speed, -1);
|
|
2476
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2477
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2392
2478
|
}
|
|
2393
|
-
return
|
|
2479
|
+
return log.fail(.{ ident, .None });
|
|
2394
2480
|
}
|
|
2395
|
-
var mod = BOOSTS[@
|
|
2481
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2396
2482
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2397
2483
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2398
|
-
try log.boost(ident, .Speed, 2);
|
|
2484
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2399
2485
|
},
|
|
2400
2486
|
.SpecialUp1, .SpecialUp2 => {
|
|
2401
2487
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2402
|
-
if (boosts.spc == 6) return
|
|
2488
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2403
2489
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2404
|
-
boosts.spc = @intCast(
|
|
2490
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2405
2491
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2406
2492
|
boosts.spc -= 1;
|
|
2407
2493
|
if (showdown) {
|
|
2408
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2409
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2410
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2411
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2496
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2497
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2412
2498
|
}
|
|
2413
|
-
return
|
|
2499
|
+
return log.fail(.{ ident, .None });
|
|
2414
2500
|
}
|
|
2415
|
-
var mod = BOOSTS[@
|
|
2501
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2416
2502
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2417
2503
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2418
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2419
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2504
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2505
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2420
2506
|
},
|
|
2421
2507
|
.EvasionUp1 => {
|
|
2422
2508
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2423
|
-
if (boosts.evasion == 6) return
|
|
2424
|
-
boosts.evasion = @intCast(
|
|
2425
|
-
try log.boost(ident, .Evasion, 1);
|
|
2509
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2510
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2511
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2426
2512
|
},
|
|
2427
2513
|
else => unreachable,
|
|
2428
2514
|
}
|
|
@@ -2431,102 +2517,106 @@ pub const Effects = struct {
|
|
|
2431
2517
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2432
2518
|
}
|
|
2433
2519
|
|
|
2434
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2520
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2521
|
+
var log = options.log;
|
|
2435
2522
|
var foe = battle.foe(player);
|
|
2436
2523
|
const foe_ident = battle.active(player.foe());
|
|
2524
|
+
const secondary = move.effect.isStatDownChance();
|
|
2437
2525
|
|
|
2438
|
-
if (foe.active.volatiles.Substitute) {
|
|
2439
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2440
|
-
}
|
|
2526
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2441
2527
|
|
|
2442
|
-
if (
|
|
2443
|
-
|
|
2444
|
-
|
|
2445
|
-
|
|
2528
|
+
if (secondary) {
|
|
2529
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2530
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2531
|
+
} else {
|
|
2532
|
+
// checkHit already checks for Invulnerable
|
|
2533
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2534
|
+
try options.chance.commit(player, .hit);
|
|
2446
2535
|
}
|
|
2447
2536
|
|
|
2448
2537
|
var stats = &foe.active.stats;
|
|
2449
2538
|
var boosts = &foe.active.boosts;
|
|
2539
|
+
const fail = showdown or !secondary;
|
|
2450
2540
|
|
|
2451
2541
|
switch (move.effect) {
|
|
2452
2542
|
.AttackDown1, .AttackDownChance => {
|
|
2453
2543
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2454
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2455
|
-
boosts.atk = @intCast(
|
|
2544
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2545
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2456
2546
|
if (stats.atk == 1) {
|
|
2457
2547
|
boosts.atk += 1;
|
|
2458
2548
|
if (showdown) {
|
|
2459
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2460
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2549
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2550
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2461
2551
|
}
|
|
2462
|
-
return
|
|
2552
|
+
return log.fail(.{ foe_ident, .None });
|
|
2463
2553
|
}
|
|
2464
|
-
var mod = BOOSTS[@
|
|
2554
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2465
2555
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2466
2556
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2467
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2468
2558
|
},
|
|
2469
2559
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2470
2560
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2471
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2561
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2472
2562
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2473
|
-
boosts.def = @intCast(
|
|
2563
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2474
2564
|
if (stats.def == 1) {
|
|
2475
2565
|
boosts.def += 1;
|
|
2476
2566
|
if (showdown) {
|
|
2477
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2478
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2567
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2568
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2479
2569
|
}
|
|
2480
|
-
return
|
|
2570
|
+
return log.fail(.{ foe_ident, .None });
|
|
2481
2571
|
}
|
|
2482
|
-
var mod = BOOSTS[@
|
|
2572
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2483
2573
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2484
2574
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2485
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2575
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2486
2576
|
},
|
|
2487
2577
|
.SpeedDown1, .SpeedDownChance => {
|
|
2488
2578
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2489
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2490
|
-
boosts.spe = @intCast(
|
|
2579
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2580
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2491
2581
|
if (stats.spe == 1) {
|
|
2492
2582
|
boosts.spe += 1;
|
|
2493
2583
|
if (showdown) {
|
|
2494
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2495
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2584
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2585
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2496
2586
|
}
|
|
2497
|
-
return
|
|
2587
|
+
return log.fail(.{ foe_ident, .None });
|
|
2498
2588
|
}
|
|
2499
|
-
var mod = BOOSTS[@
|
|
2589
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2500
2590
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2501
2591
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2502
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2503
2593
|
assert(boosts.spe >= -6);
|
|
2504
2594
|
},
|
|
2505
2595
|
.SpecialDownChance => {
|
|
2506
2596
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2507
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2508
|
-
boosts.spc = @intCast(
|
|
2597
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2598
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2509
2599
|
if (stats.spc == 1) {
|
|
2510
2600
|
boosts.spc += 1;
|
|
2511
2601
|
if (showdown) {
|
|
2512
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2513
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2514
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2515
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2605
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2516
2606
|
}
|
|
2517
|
-
return
|
|
2607
|
+
return log.fail(.{ foe_ident, .None });
|
|
2518
2608
|
}
|
|
2519
|
-
var mod = BOOSTS[@
|
|
2609
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2520
2610
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2521
2611
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2522
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2523
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2612
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2613
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2524
2614
|
},
|
|
2525
2615
|
.AccuracyDown1 => {
|
|
2526
2616
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2527
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2528
|
-
boosts.accuracy = @intCast(
|
|
2529
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2617
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2618
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2619
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2530
2620
|
},
|
|
2531
2621
|
else => unreachable,
|
|
2532
2622
|
}
|
|
@@ -2550,37 +2640,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2550
2640
|
}
|
|
2551
2641
|
}
|
|
2552
2642
|
|
|
2553
|
-
|
|
2643
|
+
fn isForced(active: anytype) bool {
|
|
2554
2644
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2555
2645
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2556
2646
|
}
|
|
2557
2647
|
|
|
2558
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2648
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2649
|
+
var log = options.log;
|
|
2559
2650
|
var side = battle.side(who);
|
|
2560
2651
|
var volatiles = &side.active.volatiles;
|
|
2561
2652
|
const ident = battle.active(who);
|
|
2562
2653
|
|
|
2563
|
-
|
|
2564
|
-
|
|
2565
|
-
|
|
2566
|
-
|
|
2654
|
+
options.chance.clearDurations(who, clear);
|
|
2655
|
+
|
|
2656
|
+
if (volatiles.disable_move != 0) {
|
|
2657
|
+
volatiles.disable_move = 0;
|
|
2658
|
+
volatiles.disable_duration = 0;
|
|
2659
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2567
2660
|
}
|
|
2568
2661
|
if (volatiles.Confusion) {
|
|
2569
2662
|
// volatiles.confusion is left unchanged
|
|
2570
2663
|
volatiles.Confusion = false;
|
|
2571
|
-
try log.end(ident, .ConfusionSilent);
|
|
2664
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2572
2665
|
}
|
|
2573
2666
|
if (volatiles.Mist) {
|
|
2574
2667
|
volatiles.Mist = false;
|
|
2575
|
-
try log.end(ident, .
|
|
2668
|
+
try log.end(.{ ident, .MistSilent });
|
|
2576
2669
|
}
|
|
2577
2670
|
if (volatiles.FocusEnergy) {
|
|
2578
2671
|
volatiles.FocusEnergy = false;
|
|
2579
|
-
try log.end(ident, .
|
|
2672
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2580
2673
|
}
|
|
2581
2674
|
if (volatiles.LeechSeed) {
|
|
2582
2675
|
volatiles.LeechSeed = false;
|
|
2583
|
-
try log.end(ident, .
|
|
2676
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2584
2677
|
}
|
|
2585
2678
|
if (!showdown and volatiles.Toxic) {
|
|
2586
2679
|
volatiles.Toxic = false;
|
|
@@ -2588,152 +2681,313 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2588
2681
|
}
|
|
2589
2682
|
if (volatiles.LightScreen) {
|
|
2590
2683
|
volatiles.LightScreen = false;
|
|
2591
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2592
2685
|
}
|
|
2593
2686
|
if (volatiles.Reflect) {
|
|
2594
2687
|
volatiles.Reflect = false;
|
|
2595
|
-
try log.end(ident, .
|
|
2688
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2596
2689
|
}
|
|
2597
2690
|
if (showdown and volatiles.Toxic) {
|
|
2598
2691
|
volatiles.Toxic = false;
|
|
2599
2692
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2600
2693
|
volatiles.toxic = 0;
|
|
2601
|
-
try log.end(ident, .
|
|
2694
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2602
2695
|
}
|
|
2603
2696
|
}
|
|
2604
2697
|
|
|
2605
2698
|
pub const Rolls = struct {
|
|
2606
|
-
|
|
2607
|
-
if (
|
|
2608
|
-
|
|
2609
|
-
|
|
2699
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2700
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2701
|
+
player == .P1
|
|
2702
|
+
else if (showdown)
|
|
2703
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2704
|
+
else
|
|
2705
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2610
2706
|
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2707
|
+
try options.chance.speedTie(p1);
|
|
2708
|
+
return p1;
|
|
2614
2709
|
}
|
|
2615
2710
|
|
|
2616
|
-
|
|
2617
|
-
if (
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2711
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2712
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2713
|
+
val == .true
|
|
2714
|
+
else if (showdown)
|
|
2715
|
+
battle.rng.chance(u8, rate, 256)
|
|
2716
|
+
else
|
|
2717
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2623
2718
|
|
|
2624
|
-
|
|
2625
|
-
|
|
2626
|
-
return battle.rng.next() < accuracy;
|
|
2719
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2720
|
+
return crit;
|
|
2627
2721
|
}
|
|
2628
2722
|
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
2723
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2724
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2725
|
+
val
|
|
2726
|
+
else roll: {
|
|
2727
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2728
|
+
while (true) {
|
|
2729
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2730
|
+
if (r >= 217) break :roll r;
|
|
2731
|
+
}
|
|
2732
|
+
};
|
|
2633
2733
|
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
return
|
|
2734
|
+
assert(roll >= 217 and roll <= 255);
|
|
2735
|
+
try options.chance.damage(player, roll);
|
|
2736
|
+
return roll;
|
|
2637
2737
|
}
|
|
2638
2738
|
|
|
2639
|
-
|
|
2640
|
-
if (
|
|
2641
|
-
|
|
2739
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2740
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2741
|
+
val == .true
|
|
2742
|
+
else if (showdown)
|
|
2743
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2744
|
+
else
|
|
2745
|
+
battle.rng.next() < accuracy;
|
|
2746
|
+
|
|
2747
|
+
options.chance.hit(ok, accuracy);
|
|
2748
|
+
return ok;
|
|
2642
2749
|
}
|
|
2643
2750
|
|
|
2644
|
-
|
|
2645
|
-
if (
|
|
2646
|
-
|
|
2751
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2752
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2753
|
+
val == .true
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2756
|
+
else
|
|
2757
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2758
|
+
|
|
2759
|
+
try options.chance.confused(player, cfz);
|
|
2760
|
+
return cfz;
|
|
2647
2761
|
}
|
|
2648
2762
|
|
|
2649
|
-
|
|
2650
|
-
if (
|
|
2651
|
-
|
|
2763
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2764
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2765
|
+
val == .true
|
|
2766
|
+
else if (showdown)
|
|
2767
|
+
battle.rng.chance(u8, 63, 256)
|
|
2768
|
+
else
|
|
2769
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2770
|
+
|
|
2771
|
+
try options.chance.paralyzed(player, par);
|
|
2772
|
+
return par;
|
|
2652
2773
|
}
|
|
2653
2774
|
|
|
2654
|
-
|
|
2655
|
-
if (
|
|
2656
|
-
|
|
2775
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2776
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2777
|
+
val == .true
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.chance(u8, 25, 256)
|
|
2780
|
+
else
|
|
2781
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2782
|
+
|
|
2783
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2784
|
+
return proc;
|
|
2657
2785
|
}
|
|
2658
2786
|
|
|
2659
|
-
|
|
2660
|
-
if (
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2787
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2788
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2789
|
+
|
|
2790
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2791
|
+
val == .true
|
|
2792
|
+
else if (showdown)
|
|
2793
|
+
battle.rng.chance(u8, rate, 256)
|
|
2794
|
+
else
|
|
2795
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2796
|
+
|
|
2797
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2798
|
+
return proc;
|
|
2665
2799
|
}
|
|
2666
2800
|
|
|
2667
|
-
|
|
2668
|
-
if (
|
|
2669
|
-
|
|
2801
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2802
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2803
|
+
|
|
2804
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2805
|
+
val == .true
|
|
2806
|
+
else if (showdown)
|
|
2807
|
+
battle.rng.chance(u8, rate, 256)
|
|
2808
|
+
else
|
|
2809
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2810
|
+
|
|
2811
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2812
|
+
return proc;
|
|
2670
2813
|
}
|
|
2671
2814
|
|
|
2672
|
-
fn
|
|
2673
|
-
if (
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2677
|
-
|
|
2678
|
-
|
|
2679
|
-
|
|
2680
|
-
|
|
2681
|
-
|
|
2682
|
-
|
|
2683
|
-
|
|
2684
|
-
|
|
2685
|
-
|
|
2686
|
-
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2815
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2816
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2817
|
+
val == .true
|
|
2818
|
+
else if (showdown)
|
|
2819
|
+
battle.rng.chance(u8, 85, 256)
|
|
2820
|
+
else
|
|
2821
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2822
|
+
|
|
2823
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2824
|
+
return proc;
|
|
2825
|
+
}
|
|
2826
|
+
|
|
2827
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2828
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2829
|
+
val
|
|
2830
|
+
else if (showdown)
|
|
2831
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2832
|
+
else move: {
|
|
2833
|
+
while (true) {
|
|
2834
|
+
const r = battle.rng.next();
|
|
2835
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2836
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2837
|
+
break :move @enumFromInt(r);
|
|
2692
2838
|
}
|
|
2693
|
-
}
|
|
2839
|
+
};
|
|
2694
2840
|
|
|
2695
|
-
|
|
2696
|
-
|
|
2697
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2698
|
-
}
|
|
2841
|
+
try options.chance.metronome(player, move);
|
|
2842
|
+
return move;
|
|
2699
2843
|
}
|
|
2700
2844
|
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2845
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2846
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2847
|
+
val - 1
|
|
2848
|
+
else if (showdown)
|
|
2849
|
+
battle.rng.range(u8, 0, max)
|
|
2850
|
+
else power: {
|
|
2851
|
+
while (true) {
|
|
2852
|
+
const r = battle.rng.next();
|
|
2853
|
+
if (r < max) break :power r;
|
|
2854
|
+
}
|
|
2855
|
+
};
|
|
2856
|
+
|
|
2857
|
+
assert(power < max);
|
|
2858
|
+
try options.chance.psywave(player, power, max);
|
|
2859
|
+
return power;
|
|
2704
2860
|
}
|
|
2705
2861
|
|
|
2706
|
-
|
|
2707
|
-
if (
|
|
2708
|
-
|
|
2709
|
-
|
|
2710
|
-
|
|
2711
|
-
|
|
2712
|
-
|
|
2713
|
-
|
|
2714
|
-
|
|
2715
|
-
|
|
2716
|
-
|
|
2717
|
-
|
|
2862
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2863
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2864
|
+
@intCast(val)
|
|
2865
|
+
else if (showdown)
|
|
2866
|
+
battle.rng.range(u3, 1, 8)
|
|
2867
|
+
else duration: {
|
|
2868
|
+
while (true) {
|
|
2869
|
+
const r = battle.rng.next() & 7;
|
|
2870
|
+
if (r != 0) break :duration @intCast(r);
|
|
2871
|
+
}
|
|
2872
|
+
};
|
|
2873
|
+
|
|
2874
|
+
assert(duration >= 1 and duration <= 7);
|
|
2875
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2876
|
+
return duration;
|
|
2718
2877
|
}
|
|
2719
2878
|
|
|
2720
|
-
|
|
2721
|
-
if (
|
|
2722
|
-
|
|
2723
|
-
|
|
2724
|
-
|
|
2725
|
-
|
|
2879
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2880
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2881
|
+
val
|
|
2882
|
+
else if (showdown)
|
|
2883
|
+
battle.rng.range(u4, 1, 9)
|
|
2884
|
+
else
|
|
2885
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2886
|
+
|
|
2887
|
+
assert(duration >= 1 and duration <= 8);
|
|
2888
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2889
|
+
return duration;
|
|
2726
2890
|
}
|
|
2727
2891
|
|
|
2728
|
-
|
|
2729
|
-
if (
|
|
2730
|
-
|
|
2731
|
-
|
|
2892
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2893
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2894
|
+
@intCast(val)
|
|
2895
|
+
else if (showdown)
|
|
2896
|
+
battle.rng.range(u3, 2, 6)
|
|
2897
|
+
else
|
|
2898
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2899
|
+
|
|
2900
|
+
assert(duration >= 2 and duration <= 5);
|
|
2901
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2902
|
+
return duration;
|
|
2732
2903
|
}
|
|
2733
2904
|
|
|
2734
|
-
|
|
2735
|
-
if (
|
|
2736
|
-
|
|
2905
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2906
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2907
|
+
@intCast(val)
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.range(u3, 2, 4)
|
|
2910
|
+
else
|
|
2911
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2912
|
+
|
|
2913
|
+
assert(duration >= 2 and duration <= 3);
|
|
2914
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2915
|
+
return duration;
|
|
2916
|
+
}
|
|
2917
|
+
|
|
2918
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2919
|
+
|
|
2920
|
+
fn distribution(
|
|
2921
|
+
battle: anytype,
|
|
2922
|
+
comptime effect: Move.Effect,
|
|
2923
|
+
player: Player,
|
|
2924
|
+
options: anytype,
|
|
2925
|
+
) !u3 {
|
|
2926
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2927
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2928
|
+
@intCast(val)
|
|
2929
|
+
else if (showdown)
|
|
2930
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2931
|
+
else n: {
|
|
2932
|
+
const r = (battle.rng.next() & 3);
|
|
2933
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2934
|
+
};
|
|
2935
|
+
|
|
2936
|
+
assert(n >= 2 and n <= 5);
|
|
2937
|
+
if (effect == .Binding) {
|
|
2938
|
+
options.chance.duration(.binding, player, player, n);
|
|
2939
|
+
} else {
|
|
2940
|
+
try options.chance.multiHit(player, n);
|
|
2941
|
+
}
|
|
2942
|
+
return n;
|
|
2943
|
+
}
|
|
2944
|
+
|
|
2945
|
+
fn moveSlot(
|
|
2946
|
+
battle: anytype,
|
|
2947
|
+
player: Player,
|
|
2948
|
+
moves: []MoveSlot,
|
|
2949
|
+
check_pp: u4,
|
|
2950
|
+
options: anytype,
|
|
2951
|
+
) !u4 {
|
|
2952
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2953
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2954
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2955
|
+
val
|
|
2956
|
+
else
|
|
2957
|
+
null
|
|
2958
|
+
else
|
|
2959
|
+
null;
|
|
2960
|
+
|
|
2961
|
+
const slot: u4 = overridden orelse slot: {
|
|
2962
|
+
if (showdown) {
|
|
2963
|
+
if (check_pp == 0) {
|
|
2964
|
+
var i: usize = moves.len;
|
|
2965
|
+
while (i > 0) {
|
|
2966
|
+
i -= 1;
|
|
2967
|
+
if (moves[i].id != .None) {
|
|
2968
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2969
|
+
}
|
|
2970
|
+
}
|
|
2971
|
+
} else {
|
|
2972
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2973
|
+
var i: usize = 0;
|
|
2974
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2975
|
+
if (moves[i].pp > 0) {
|
|
2976
|
+
r -= 1;
|
|
2977
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2978
|
+
}
|
|
2979
|
+
}
|
|
2980
|
+
}
|
|
2981
|
+
}
|
|
2982
|
+
|
|
2983
|
+
while (true) {
|
|
2984
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2985
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2986
|
+
}
|
|
2987
|
+
};
|
|
2988
|
+
|
|
2989
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2990
|
+
return slot;
|
|
2737
2991
|
}
|
|
2738
2992
|
};
|
|
2739
2993
|
|
|
@@ -2741,14 +2995,14 @@ test "RNG agreement" {
|
|
|
2741
2995
|
if (!showdown) return;
|
|
2742
2996
|
var expected: [256]u32 = undefined;
|
|
2743
2997
|
for (0..expected.len) |i| {
|
|
2744
|
-
expected[i] = @intCast(
|
|
2998
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2745
2999
|
}
|
|
2746
3000
|
|
|
2747
|
-
var spe
|
|
2748
|
-
var cfz
|
|
2749
|
-
var par
|
|
2750
|
-
var brn
|
|
2751
|
-
var eff
|
|
3001
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3002
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3003
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3004
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3005
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2752
3006
|
|
|
2753
3007
|
for (0..expected.len) |i| {
|
|
2754
3008
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2784,7 +3038,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2784
3038
|
const side = battle.side(player);
|
|
2785
3039
|
const foe = battle.foe(player);
|
|
2786
3040
|
|
|
2787
|
-
var active = side.active;
|
|
3041
|
+
var active = &side.active;
|
|
2788
3042
|
const stored = side.stored();
|
|
2789
3043
|
|
|
2790
3044
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2798,7 +3052,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2798
3052
|
// strictly correct as the player would not have been presented the option to move or
|
|
2799
3053
|
// switch at all.
|
|
2800
3054
|
if (isForced(active)) {
|
|
2801
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3055
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2802
3056
|
n += 1;
|
|
2803
3057
|
return n;
|
|
2804
3058
|
}
|
|
@@ -2838,7 +3092,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2838
3092
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2839
3093
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2840
3094
|
const struggle =
|
|
2841
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3095
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2842
3096
|
const s = if (struggle) 0 else slot;
|
|
2843
3097
|
out[n] = .{ .type = .Move, .data = s };
|
|
2844
3098
|
n += 1;
|
|
@@ -2853,7 +3107,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2853
3107
|
const m = active.moves[slot - 1];
|
|
2854
3108
|
if (m.id == .None) break;
|
|
2855
3109
|
if (m.pp == 0) continue;
|
|
2856
|
-
if (active.volatiles.
|
|
3110
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2857
3111
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2858
3112
|
n += 1;
|
|
2859
3113
|
}
|