@pkmn/engine 0.1.0-dev.7fe22fc0 → 0.1.0-dev.7feed58c
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +102 -63
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +100 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +25 -3
- package/build/pkg/addon.js +39 -70
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +17 -19
- package/build/pkg/gen1.js +49 -32
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +46 -93
- package/build/pkg/index.js +6 -63
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +36 -69
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +141 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +142 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +406 -139
- package/package.json +70 -122
- package/src/bin/install-pkmn-engine +41 -25
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/c.zig +255 -0
- package/src/lib/bindings/node.zig +121 -0
- package/src/lib/bindings/wasm.zig +59 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -18
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +15 -0
- package/src/lib/common/protocol.zig +912 -372
- package/src/lib/common/rational.zig +449 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +61 -0
- package/src/lib/gen1/calc.zig +953 -0
- package/src/lib/gen1/chance.zig +1185 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +11 -12
- package/src/lib/gen1/data.zig +96 -85
- package/src/lib/gen1/helpers.zig +141 -55
- package/src/lib/gen1/mechanics.zig +1216 -841
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +138 -36
- package/src/lib/gen2/data.zig +130 -95
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +59 -44
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/node.zig +18 -0
- package/src/lib/pkmn.zig +86 -5
- package/src/lib/wasm.zig +17 -0
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -383
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -801
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,54 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -255,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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-
battle.last_selected_indexes.p2 = 1;
|
|
262
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
263
239
|
|
|
264
240
|
side.last_used_move = .None;
|
|
265
241
|
foe.last_used_move = .None;
|
|
@@ -272,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
272
248
|
active.moves = incoming.moves;
|
|
273
249
|
|
|
274
250
|
statusModify(incoming.status, &active.stats);
|
|
251
|
+
options.chance.switched(player, slot);
|
|
275
252
|
|
|
276
253
|
foe.active.volatiles.Binding = false;
|
|
277
254
|
|
|
278
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
279
256
|
|
|
280
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
281
258
|
incoming.status = Status.init(.PSN);
|
|
282
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
283
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
284
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
285
262
|
}
|
|
286
263
|
}
|
|
287
264
|
|
|
288
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
289
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
290
267
|
|
|
291
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -315,9 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
316
293
|
if (spe1 == spe2) {
|
|
317
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
318
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
319
298
|
|
|
320
|
-
const p1 = Rolls.speedTie(battle);
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
321
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
322
301
|
|
|
323
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -342,13 +321,11 @@ fn doTurn(
|
|
|
342
321
|
player_choice: Choice,
|
|
343
322
|
player_rewrap: bool,
|
|
344
323
|
player_skip: bool,
|
|
345
|
-
player_from: ?Move,
|
|
346
324
|
foe_player: Player,
|
|
347
325
|
foe_choice: Choice,
|
|
348
326
|
foe_rewrap: bool,
|
|
349
327
|
foe_skip: bool,
|
|
350
|
-
|
|
351
|
-
log: anytype,
|
|
328
|
+
options: anytype,
|
|
352
329
|
) !?Result {
|
|
353
330
|
assert(player_choice.type != .Pass);
|
|
354
331
|
|
|
@@ -360,36 +337,37 @@ fn doTurn(
|
|
|
360
337
|
player_choice,
|
|
361
338
|
player_rewrap,
|
|
362
339
|
player_skip,
|
|
363
|
-
player_from,
|
|
364
340
|
&residual,
|
|
365
|
-
|
|
341
|
+
options,
|
|
366
342
|
)) |r| return r;
|
|
367
343
|
if (!replace) {
|
|
368
344
|
if (player_choice.type != .Switch) {
|
|
369
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
370
346
|
}
|
|
371
|
-
if (residual) try handleResidual(battle, player,
|
|
372
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
373
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
374
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
375
353
|
residual = true;
|
|
376
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
377
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
378
357
|
battle,
|
|
379
358
|
foe_player,
|
|
380
359
|
foe_choice,
|
|
381
360
|
foe_rewrap,
|
|
382
361
|
foe_skip,
|
|
383
|
-
foe_from,
|
|
384
362
|
&residual,
|
|
385
|
-
|
|
363
|
+
options,
|
|
386
364
|
)) |r| return r;
|
|
387
365
|
if (!replace) {
|
|
388
|
-
if (foe_choice.type != .Switch) {
|
|
389
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
390
368
|
}
|
|
391
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
392
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
393
371
|
}
|
|
394
372
|
|
|
395
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -408,14 +386,13 @@ fn executeMove(
|
|
|
408
386
|
choice: Choice,
|
|
409
387
|
rewrap: bool,
|
|
410
388
|
skip: bool,
|
|
411
|
-
from: ?Move,
|
|
412
389
|
residual: *bool,
|
|
413
|
-
|
|
390
|
+
options: anytype,
|
|
414
391
|
) !?Result {
|
|
415
392
|
var side = battle.side(player);
|
|
416
393
|
|
|
417
394
|
if (choice.type == .Switch) {
|
|
418
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
419
396
|
return null;
|
|
420
397
|
}
|
|
421
398
|
|
|
@@ -425,13 +402,13 @@ fn executeMove(
|
|
|
425
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
426
403
|
assert(!showdown);
|
|
427
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
428
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
429
406
|
}
|
|
430
407
|
return null;
|
|
431
408
|
}
|
|
432
409
|
|
|
433
410
|
assert(choice.type == .Move);
|
|
434
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
435
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
436
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
437
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -440,17 +417,16 @@ fn executeMove(
|
|
|
440
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
441
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
442
419
|
assert(!showdown);
|
|
443
|
-
mslot = @intCast(
|
|
444
|
-
battle.last_selected_indexes.p1
|
|
445
|
-
else
|
|
446
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
447
421
|
const stored = side.stored();
|
|
448
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
449
|
-
auto =
|
|
450
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
451
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
452
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
453
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
454
430
|
if (!auto) {
|
|
455
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
456
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -464,15 +440,12 @@ fn executeMove(
|
|
|
464
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
465
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
466
442
|
assert(mslot == 1);
|
|
467
|
-
mslot = @intCast(
|
|
468
|
-
battle.last_selected_indexes.p1
|
|
469
|
-
else
|
|
470
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
471
444
|
}
|
|
472
445
|
|
|
473
446
|
var skip_can = false;
|
|
474
447
|
var skip_pp = false;
|
|
475
|
-
switch (try beforeMove(battle, player, skip,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
476
449
|
.done => return null,
|
|
477
450
|
.skip_can => skip_can = true,
|
|
478
451
|
.skip_pp => skip_pp = true,
|
|
@@ -480,11 +453,30 @@ fn executeMove(
|
|
|
480
453
|
.err => return @as(?Result, Result.Error),
|
|
481
454
|
}
|
|
482
455
|
|
|
483
|
-
|
|
484
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
485
473
|
}
|
|
486
474
|
|
|
487
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
488
480
|
}
|
|
489
481
|
|
|
490
482
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -493,10 +485,10 @@ fn beforeMove(
|
|
|
493
485
|
battle: anytype,
|
|
494
486
|
player: Player,
|
|
495
487
|
skip: bool,
|
|
496
|
-
from: ?Move,
|
|
497
488
|
residual: *bool,
|
|
498
|
-
|
|
489
|
+
options: anytype,
|
|
499
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
500
492
|
var side = battle.side(player);
|
|
501
493
|
const foe = battle.foe(player);
|
|
502
494
|
var active = &side.active;
|
|
@@ -505,89 +497,104 @@ fn beforeMove(
|
|
|
505
497
|
var volatiles = &active.volatiles;
|
|
506
498
|
|
|
507
499
|
if (Status.is(stored.status, .SLP)) {
|
|
508
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
509
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
513
520
|
stored.status = 0; // clears EXT if present
|
|
514
521
|
} else {
|
|
515
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
516
523
|
}
|
|
517
524
|
side.last_used_move = .None;
|
|
518
525
|
return .done;
|
|
519
526
|
}
|
|
520
527
|
|
|
521
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
522
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
523
530
|
side.last_used_move = .None;
|
|
524
531
|
return .done;
|
|
525
532
|
}
|
|
526
533
|
|
|
527
|
-
if (
|
|
528
|
-
|
|
529
|
-
try log.cant(ident, .Recharge);
|
|
534
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
530
536
|
return .done;
|
|
531
537
|
}
|
|
532
538
|
|
|
533
|
-
if (
|
|
534
|
-
|
|
539
|
+
if (volatiles.Flinch) {
|
|
540
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
541
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
542
|
+
if (!showdown) volatiles.Flinch = false;
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
535
544
|
return .done;
|
|
536
545
|
}
|
|
537
546
|
|
|
538
|
-
if (
|
|
539
|
-
volatiles.Flinch = false;
|
|
540
|
-
try log.cant(ident, .Flinch);
|
|
541
|
-
return .done;
|
|
542
|
-
}
|
|
543
|
-
|
|
544
|
-
if (!showdown and volatiles.Recharging) {
|
|
547
|
+
if (volatiles.Recharging) {
|
|
545
548
|
volatiles.Recharging = false;
|
|
546
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
547
550
|
return .done;
|
|
548
551
|
}
|
|
549
552
|
|
|
550
|
-
if (volatiles.
|
|
551
|
-
volatiles.
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
555
564
|
}
|
|
556
565
|
}
|
|
557
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
558
|
-
if (showdown and try disabled(side, ident,
|
|
559
|
-
|
|
560
|
-
if (showdown and skip or foe.active.volatiles.Binding) {
|
|
561
|
-
try log.cant(ident, .Bound);
|
|
562
|
-
return .done;
|
|
563
|
-
}
|
|
564
|
-
|
|
565
|
-
// Pokémon Showdown checks for Flinch *after* instead of before... and doesn't clear Flinch
|
|
566
|
-
// until its imaginary "residual" phase, meaning Pokémon can sometimes flinch multiple times
|
|
567
|
-
// from the same original hit
|
|
568
|
-
if (showdown and volatiles.Flinch) {
|
|
569
|
-
try log.cant(ident, .Flinch);
|
|
570
|
-
return .done;
|
|
571
|
-
}
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
572
568
|
|
|
573
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
574
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
575
571
|
if (side.last_selected_move == .None) {
|
|
576
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
577
573
|
return .err;
|
|
578
574
|
}
|
|
579
575
|
|
|
580
576
|
if (volatiles.Confusion) {
|
|
581
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
582
590
|
|
|
583
|
-
volatiles.confusion -= 1;
|
|
584
591
|
if (volatiles.confusion == 0) {
|
|
585
592
|
volatiles.Confusion = false;
|
|
586
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
587
594
|
} else {
|
|
588
|
-
try log.activate(ident, .Confusion);
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
589
596
|
|
|
590
|
-
if (Rolls.confused(battle)) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
591
598
|
assert(!volatiles.MultiHit);
|
|
592
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
593
600
|
volatiles.Bide = false;
|
|
@@ -597,6 +604,9 @@ fn beforeMove(
|
|
|
597
604
|
volatiles.Charging = false;
|
|
598
605
|
volatiles.Binding = false;
|
|
599
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
600
610
|
{
|
|
601
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
602
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -604,7 +614,9 @@ fn beforeMove(
|
|
|
604
614
|
const def = foe.active.stats.def;
|
|
605
615
|
foe.active.stats.def = active.stats.def;
|
|
606
616
|
defer foe.active.stats.def = def;
|
|
607
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
608
620
|
}
|
|
609
621
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
610
622
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -616,7 +628,7 @@ fn beforeMove(
|
|
|
616
628
|
|
|
617
629
|
const uncapped = battle.last_damage;
|
|
618
630
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
619
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
631
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
620
632
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
621
633
|
if (showdown) battle.last_damage = uncapped;
|
|
622
634
|
|
|
@@ -625,91 +637,111 @@ fn beforeMove(
|
|
|
625
637
|
}
|
|
626
638
|
}
|
|
627
639
|
|
|
628
|
-
if (!showdown and try disabled(side, ident,
|
|
640
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
629
641
|
|
|
630
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
642
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
631
643
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
632
644
|
volatiles.Bide = false;
|
|
633
645
|
volatiles.Thrashing = false;
|
|
634
646
|
volatiles.Charging = false;
|
|
635
647
|
volatiles.Binding = false;
|
|
648
|
+
|
|
649
|
+
options.chance.observe(.attacking, player, .None);
|
|
650
|
+
options.chance.observe(.binding, player, .None);
|
|
651
|
+
|
|
636
652
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
637
|
-
try log.cant(ident, .Paralysis);
|
|
653
|
+
try log.cant(.{ ident, .Paralysis });
|
|
638
654
|
return .done;
|
|
639
655
|
}
|
|
640
656
|
|
|
641
657
|
if (volatiles.Bide) {
|
|
642
658
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
643
659
|
|
|
644
|
-
|
|
660
|
+
if (showdown) {
|
|
661
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
662
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
663
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
664
|
+
volatiles.state +|= battle.last_damage;
|
|
665
|
+
} else {
|
|
666
|
+
volatiles.state +%= battle.last_damage;
|
|
667
|
+
}
|
|
645
668
|
|
|
646
|
-
|
|
669
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
670
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
647
671
|
|
|
648
|
-
volatiles.attacks -= 1;
|
|
649
672
|
if (volatiles.attacks != 0) {
|
|
650
|
-
try log.activate(ident, .Bide);
|
|
673
|
+
try log.activate(.{ ident, .Bide });
|
|
651
674
|
return .done;
|
|
652
675
|
}
|
|
653
676
|
|
|
654
677
|
volatiles.Bide = false;
|
|
655
|
-
try log.end(ident, .Bide);
|
|
678
|
+
try log.end(.{ ident, .Bide });
|
|
656
679
|
|
|
657
680
|
battle.last_damage = volatiles.state *% 2;
|
|
658
681
|
volatiles.state = 0;
|
|
659
682
|
|
|
660
683
|
if (battle.last_damage == 0) {
|
|
661
|
-
try log.fail(ident, .None);
|
|
684
|
+
try log.fail(.{ ident, .None });
|
|
662
685
|
return .done;
|
|
663
686
|
}
|
|
664
687
|
|
|
665
688
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
666
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
667
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
689
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
690
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
668
691
|
|
|
669
692
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
670
693
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
671
694
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
672
695
|
if (showdown) {
|
|
673
696
|
residual.* = false;
|
|
674
|
-
try handleResidual(battle, player,
|
|
697
|
+
try handleResidual(battle, player, options);
|
|
675
698
|
}
|
|
676
699
|
|
|
677
700
|
return .done;
|
|
678
701
|
}
|
|
679
702
|
|
|
680
703
|
if (volatiles.Thrashing) {
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
volatiles.attacks
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
|
|
691
|
-
|
|
692
|
-
|
|
693
|
-
|
|
694
|
-
|
|
704
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
705
|
+
|
|
706
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
707
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
708
|
+
|
|
709
|
+
if (volatiles.attacks == 0) {
|
|
710
|
+
const overwritten = volatiles.Confusion;
|
|
711
|
+
|
|
712
|
+
volatiles.Thrashing = false;
|
|
713
|
+
volatiles.Confusion = true;
|
|
714
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
715
|
+
|
|
716
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
717
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
718
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
719
|
+
// correct player)
|
|
720
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
721
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
722
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
723
|
+
else
|
|
724
|
+
.started);
|
|
725
|
+
if (!overwritten) options.calc.confusion(player);
|
|
695
726
|
}
|
|
727
|
+
|
|
728
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
729
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
730
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
731
|
+
|
|
696
732
|
return .skip_can;
|
|
697
733
|
}
|
|
698
734
|
|
|
699
735
|
if (volatiles.Binding) {
|
|
700
|
-
|
|
701
|
-
volatiles.attacks
|
|
702
|
-
|
|
703
|
-
|
|
704
|
-
side.last_selected_move,
|
|
705
|
-
battle.active(player.foe()),
|
|
706
|
-
side.last_selected_move,
|
|
707
|
-
);
|
|
736
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
737
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
738
|
+
|
|
739
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
708
740
|
if (showdown or battle.last_damage != 0) {
|
|
709
741
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
710
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
742
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
711
743
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
712
|
-
try buildRage(battle, player.foe(),
|
|
744
|
+
try buildRage(battle, player.foe(), options);
|
|
713
745
|
}
|
|
714
746
|
}
|
|
715
747
|
return .done;
|
|
@@ -724,56 +756,62 @@ fn canMove(
|
|
|
724
756
|
mslot: u4,
|
|
725
757
|
auto: bool,
|
|
726
758
|
skip_pp: bool,
|
|
727
|
-
from:
|
|
759
|
+
from: Move,
|
|
728
760
|
residual: *bool,
|
|
729
|
-
|
|
761
|
+
options: anytype,
|
|
730
762
|
) !bool {
|
|
731
763
|
var side = battle.side(player);
|
|
732
764
|
const player_ident = battle.active(player);
|
|
733
765
|
const move = Move.get(side.last_selected_move);
|
|
734
766
|
|
|
735
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
736
|
-
const special = from != null and (from.? == .Metronome and
|
|
737
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
738
|
-
|
|
739
|
-
var skip = skip_pp;
|
|
740
767
|
if (side.active.volatiles.Charging) {
|
|
741
768
|
side.active.volatiles.Charging = false;
|
|
742
769
|
side.active.volatiles.Invulnerable = false;
|
|
743
770
|
} else if (move.effect == .Charge) {
|
|
744
|
-
try log.move(player_ident, side.last_selected_move,
|
|
745
|
-
|
|
771
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
772
|
+
setCounterable(battle, player, side, move);
|
|
773
|
+
try Effects.charge(battle, player, options);
|
|
746
774
|
return false;
|
|
747
775
|
}
|
|
748
776
|
|
|
749
|
-
|
|
750
|
-
if (!
|
|
777
|
+
side.last_used_move = side.last_selected_move;
|
|
778
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
751
779
|
|
|
752
780
|
const target = if (move.target == .Self) player else player.foe();
|
|
753
|
-
|
|
754
|
-
|
|
755
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
756
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
757
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
758
|
-
// regrettable, but this information is more "nice to have" than required
|
|
759
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
760
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
781
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
782
|
+
setCounterable(battle, player, side, move);
|
|
761
783
|
|
|
762
784
|
if (move.effect.onBegin()) {
|
|
763
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
785
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
764
786
|
return false;
|
|
765
787
|
}
|
|
766
788
|
|
|
767
789
|
if (move.effect == .Thrashing) {
|
|
768
|
-
Effects.thrashing(battle, player);
|
|
769
|
-
} else if (
|
|
770
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
771
|
-
|
|
790
|
+
Effects.thrashing(battle, player, options);
|
|
791
|
+
} else if (move.effect == .Binding) {
|
|
792
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
793
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
794
|
+
if (showdown) {
|
|
795
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
796
|
+
} else {
|
|
797
|
+
try Effects.binding(battle, player, false, options);
|
|
798
|
+
}
|
|
772
799
|
}
|
|
773
800
|
|
|
774
801
|
return true;
|
|
775
802
|
}
|
|
776
803
|
|
|
804
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
805
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
806
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
807
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
808
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
809
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
810
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
811
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
812
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
813
|
+
}
|
|
814
|
+
|
|
777
815
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
778
816
|
if (side.last_selected_move == .Struggle) return;
|
|
779
817
|
|
|
@@ -783,25 +821,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
783
821
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
784
822
|
if (volatiles.Bide) return;
|
|
785
823
|
|
|
786
|
-
|
|
787
|
-
|
|
824
|
+
var move_slot = active.move(mslot);
|
|
825
|
+
assert(move_slot.pp > 0 or auto);
|
|
826
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
788
827
|
if (volatiles.Transform) return;
|
|
789
828
|
|
|
790
|
-
|
|
791
|
-
|
|
829
|
+
move_slot = side.stored().move(mslot);
|
|
830
|
+
assert(move_slot.pp > 0 or auto);
|
|
831
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
792
832
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
793
833
|
}
|
|
794
834
|
|
|
795
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
835
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
796
836
|
var active = &side.active;
|
|
797
837
|
const volatiles = &active.volatiles;
|
|
798
838
|
|
|
799
|
-
active.move(mslot).pp = @
|
|
839
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
800
840
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
801
841
|
if (showdown and volatiles.Transform) return;
|
|
802
842
|
|
|
843
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
844
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
845
|
+
|
|
803
846
|
assert(mslot > 0 and mslot <= 4);
|
|
804
|
-
side.stored().moves[mslot - 1].pp = @
|
|
847
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
805
848
|
}
|
|
806
849
|
|
|
807
850
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -812,8 +855,9 @@ fn doMove(
|
|
|
812
855
|
rewrap: bool,
|
|
813
856
|
auto: bool,
|
|
814
857
|
residual: *bool,
|
|
815
|
-
|
|
858
|
+
options: anytype,
|
|
816
859
|
) !?Result {
|
|
860
|
+
var log = options.log;
|
|
817
861
|
var side = battle.side(player);
|
|
818
862
|
const foe = battle.foe(player);
|
|
819
863
|
|
|
@@ -828,40 +872,44 @@ fn doMove(
|
|
|
828
872
|
var hits: u4 = 1;
|
|
829
873
|
var effectiveness = Effectiveness.neutral;
|
|
830
874
|
|
|
875
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
876
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
877
|
+
|
|
831
878
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
832
879
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
833
|
-
return specialDamage(battle, player, move,
|
|
880
|
+
return specialDamage(battle, player, move, options);
|
|
834
881
|
}
|
|
835
882
|
|
|
836
883
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
837
884
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
838
885
|
var miss = showdown and miss: {
|
|
839
886
|
immune = move.target != .Self and !status and !counter and
|
|
840
|
-
(@
|
|
841
|
-
@
|
|
887
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
888
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
842
889
|
if (immune and move.effect != .Binding) break :miss true;
|
|
843
890
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
844
891
|
battle.last_damage = 0;
|
|
845
892
|
break :miss true;
|
|
846
893
|
}
|
|
847
|
-
break :miss move.target != .Self and
|
|
894
|
+
break :miss (move.target != .Self and
|
|
895
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
848
896
|
};
|
|
849
897
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
850
898
|
|
|
851
899
|
var late = showdown and move.effect != .Explode;
|
|
852
900
|
const skip = status or immune;
|
|
853
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
901
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
854
902
|
if (showdown and move.effect.isMulti()) {
|
|
855
|
-
Effects.multiHit(battle, player, move);
|
|
903
|
+
try Effects.multiHit(battle, player, move, options);
|
|
856
904
|
hits = side.active.volatiles.attacks;
|
|
857
905
|
late = false;
|
|
858
906
|
}
|
|
859
907
|
|
|
860
908
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
861
909
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
862
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
910
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
863
911
|
|
|
864
|
-
if (counter) return counterDamage(battle, player, move,
|
|
912
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
865
913
|
|
|
866
914
|
battle.last_damage = 0;
|
|
867
915
|
|
|
@@ -872,8 +920,9 @@ fn doMove(
|
|
|
872
920
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
873
921
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
874
922
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
875
|
-
if (showdown) break :
|
|
876
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
923
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
924
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
925
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
877
926
|
return @as(?Result, Result.Error);
|
|
878
927
|
}
|
|
879
928
|
if (battle.last_damage == 0) {
|
|
@@ -883,17 +932,16 @@ fn doMove(
|
|
|
883
932
|
effectiveness = adjustDamage(battle, player);
|
|
884
933
|
immune = effectiveness == 0;
|
|
885
934
|
}
|
|
886
|
-
randomizeDamage(battle);
|
|
935
|
+
try randomizeDamage(battle, player, options);
|
|
887
936
|
}
|
|
888
937
|
}
|
|
889
938
|
|
|
890
|
-
|
|
891
|
-
|
|
892
|
-
|
|
893
|
-
|
|
894
|
-
miss
|
|
895
|
-
|
|
896
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
939
|
+
var missed: bool = undefined;
|
|
940
|
+
const zero = battle.last_damage == 0;
|
|
941
|
+
if (!showdown and !skip) {
|
|
942
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
943
|
+
miss = missed or zero;
|
|
944
|
+
}
|
|
897
945
|
|
|
898
946
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
899
947
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -901,11 +949,11 @@ fn doMove(
|
|
|
901
949
|
|
|
902
950
|
if (!showdown or !miss) {
|
|
903
951
|
if (move.effect == .MirrorMove) {
|
|
904
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
952
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
905
953
|
} else if (move.effect == .Metronome) {
|
|
906
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
954
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
907
955
|
} else if (move.effect.onEnd()) {
|
|
908
|
-
try onEnd(battle, player, move,
|
|
956
|
+
try onEnd(battle, player, move, options);
|
|
909
957
|
return null;
|
|
910
958
|
}
|
|
911
959
|
}
|
|
@@ -917,36 +965,60 @@ fn doMove(
|
|
|
917
965
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
918
966
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
919
967
|
if (ohko) {
|
|
920
|
-
try log.immune(foe_ident, .OHKO);
|
|
968
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
921
969
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
922
|
-
try log.immune(foe_ident, .None);
|
|
970
|
+
try log.immune(.{ foe_ident, .None });
|
|
971
|
+
if (!showdown) {
|
|
972
|
+
if (move.effect == .Binding) {
|
|
973
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
974
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
975
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
976
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
977
|
+
// (considered missing)
|
|
978
|
+
assert(zero);
|
|
979
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
980
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
981
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
982
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
983
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
984
|
+
// roll)
|
|
985
|
+
try options.chance.commit(player, .binding);
|
|
986
|
+
} else {
|
|
987
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
988
|
+
// division-by-zero freeze alternative timeline scenario
|
|
989
|
+
try options.chance.commit(player, .glitch);
|
|
990
|
+
}
|
|
991
|
+
}
|
|
923
992
|
} else if (mist) {
|
|
924
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
925
|
-
try log.fail(foe_ident, .None);
|
|
993
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
994
|
+
try log.fail(.{ foe_ident, .None });
|
|
926
995
|
} else {
|
|
927
|
-
try
|
|
928
|
-
try log.
|
|
996
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
997
|
+
try log.lastmiss(.{});
|
|
998
|
+
try log.miss(.{battle.active(player)});
|
|
929
999
|
}
|
|
930
1000
|
if (move.effect == .JumpKick) {
|
|
931
1001
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
932
|
-
assert(battle.last_damage == 0);
|
|
1002
|
+
assert(showdown or battle.last_damage == 0);
|
|
933
1003
|
battle.last_damage = 1;
|
|
934
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
1004
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
935
1005
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
936
1006
|
} else if (move.effect == .Explode) {
|
|
937
1007
|
try Effects.explode(battle, player);
|
|
938
|
-
try buildRage(battle, player.foe(),
|
|
1008
|
+
try buildRage(battle, player.foe(), options);
|
|
939
1009
|
} else if (showdown and move.effect == .Disable) {
|
|
940
|
-
try buildRage(battle, player.foe(),
|
|
1010
|
+
try buildRage(battle, player.foe(), options);
|
|
941
1011
|
}
|
|
942
1012
|
return null;
|
|
1013
|
+
} else if (!showdown) {
|
|
1014
|
+
try options.chance.commit(player, .hit);
|
|
943
1015
|
}
|
|
944
1016
|
|
|
945
1017
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
946
1018
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
947
|
-
// it up above before damage calculation)
|
|
1019
|
+
// it up above before damage calculation)
|
|
948
1020
|
if (!showdown and move.effect.isMulti()) {
|
|
949
|
-
Effects.multiHit(battle, player, move);
|
|
1021
|
+
try Effects.multiHit(battle, player, move, options);
|
|
950
1022
|
hits = side.active.volatiles.attacks;
|
|
951
1023
|
}
|
|
952
1024
|
|
|
@@ -957,18 +1029,20 @@ fn doMove(
|
|
|
957
1029
|
var hit: u4 = 0;
|
|
958
1030
|
while (hit < hits) {
|
|
959
1031
|
if (hit == 0) {
|
|
960
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1032
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
961
1033
|
if (effectiveness > Effectiveness.neutral) {
|
|
962
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1034
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
963
1035
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
964
|
-
try log.resisted(battle.active(player.foe()));
|
|
1036
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
965
1037
|
}
|
|
966
1038
|
}
|
|
967
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
968
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1039
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1040
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
969
1041
|
hit += 1;
|
|
970
1042
|
if (foe.stored().hp == 0) break;
|
|
971
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1043
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1044
|
+
try buildRage(battle, player.foe(), options);
|
|
1045
|
+
}
|
|
972
1046
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
973
1047
|
if (nullified) break;
|
|
974
1048
|
}
|
|
@@ -978,35 +1052,39 @@ fn doMove(
|
|
|
978
1052
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
979
1053
|
side.active.volatiles.attacks = 0;
|
|
980
1054
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
981
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1055
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
982
1056
|
}
|
|
983
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
984
|
-
} else if (showdown) {
|
|
1057
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1058
|
+
} else if (showdown and move.effect == .Binding) {
|
|
985
1059
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
986
|
-
|
|
987
|
-
|
|
988
|
-
|
|
989
|
-
|
|
990
|
-
|
|
991
|
-
|
|
992
|
-
|
|
1060
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1061
|
+
if (immune) {
|
|
1062
|
+
battle.last_damage = 0;
|
|
1063
|
+
assert(foe.stored().hp > 0);
|
|
1064
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1065
|
+
if (sub) {
|
|
1066
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1067
|
+
} else {
|
|
1068
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1069
|
+
try buildRage(battle, player.foe(), options);
|
|
993
1070
|
}
|
|
1071
|
+
return null;
|
|
994
1072
|
}
|
|
995
1073
|
}
|
|
996
1074
|
|
|
997
1075
|
// Substitute being broken nullifies the move's effect completely so even
|
|
998
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1076
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
999
1077
|
if (nullified) return null;
|
|
1000
1078
|
|
|
1001
1079
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
1002
1080
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
1003
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1004
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1081
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1082
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
1005
1083
|
|
|
1006
1084
|
if (foe.stored().hp == 0) return null;
|
|
1007
1085
|
|
|
1008
1086
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1009
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1087
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1010
1088
|
|
|
1011
1089
|
if (!move.effect.isSpecial()) {
|
|
1012
1090
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1015,31 +1093,33 @@ fn doMove(
|
|
|
1015
1093
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
1016
1094
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1017
1095
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1018
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1096
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1019
1097
|
if (move.effect == .Twineedle) {
|
|
1020
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1098
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1021
1099
|
} else if (move.effect == .Disable) {
|
|
1022
|
-
const result = try Effects.disable(battle, player, move,
|
|
1023
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1100
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1101
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1024
1102
|
return result;
|
|
1025
1103
|
} else {
|
|
1026
|
-
try moveEffect(battle, player, move,
|
|
1104
|
+
try moveEffect(battle, player, move, options);
|
|
1027
1105
|
}
|
|
1028
1106
|
}
|
|
1029
1107
|
|
|
1030
1108
|
return null;
|
|
1031
1109
|
}
|
|
1032
1110
|
|
|
1033
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1111
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1034
1112
|
const side = battle.side(player);
|
|
1035
1113
|
|
|
1036
1114
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1037
|
-
var
|
|
1038
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1039
|
-
|
|
1040
|
-
|
|
1041
|
-
|
|
1042
|
-
|
|
1115
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1116
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1117
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1118
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1119
|
+
|
|
1120
|
+
const spurious =
|
|
1121
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1122
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1043
1123
|
}
|
|
1044
1124
|
|
|
1045
1125
|
fn calcDamage(
|
|
@@ -1048,6 +1128,7 @@ fn calcDamage(
|
|
|
1048
1128
|
target_player: Player,
|
|
1049
1129
|
m: ?Move.Data,
|
|
1050
1130
|
crit: bool,
|
|
1131
|
+
options: anytype,
|
|
1051
1132
|
) bool {
|
|
1052
1133
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1053
1134
|
const cfz = m == null;
|
|
@@ -1059,28 +1140,8 @@ fn calcDamage(
|
|
|
1059
1140
|
|
|
1060
1141
|
const special = move.type.special();
|
|
1061
1142
|
|
|
1062
|
-
|
|
1063
|
-
var
|
|
1064
|
-
if (crit)
|
|
1065
|
-
if (special) side.stored().stats.spc
|
|
1066
|
-
else side.stored().stats.atk
|
|
1067
|
-
else
|
|
1068
|
-
if (special) side.active.stats.spc
|
|
1069
|
-
else side.active.stats.atk;
|
|
1070
|
-
var def: u32 =
|
|
1071
|
-
if (crit)
|
|
1072
|
-
if (special) target.stored().stats.spc
|
|
1073
|
-
else target.stored().stats.def
|
|
1074
|
-
else
|
|
1075
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1076
|
-
if (special)
|
|
1077
|
-
target.active.stats.spc *
|
|
1078
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1079
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1080
|
-
else
|
|
1081
|
-
target.active.stats.def *
|
|
1082
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1083
|
-
// zig fmt: on
|
|
1143
|
+
var atk = attack(side, crit, special);
|
|
1144
|
+
var def = defense(target, crit, special, cfz);
|
|
1084
1145
|
|
|
1085
1146
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1086
1147
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1088,12 +1149,12 @@ fn calcDamage(
|
|
|
1088
1149
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1089
1150
|
atk = @max((atk / 4) & 255, 1);
|
|
1090
1151
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1091
|
-
def = @max((def / 4) & 255, if (
|
|
1152
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1092
1153
|
}
|
|
1093
1154
|
|
|
1094
|
-
const lvl =
|
|
1155
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1095
1156
|
|
|
1096
|
-
def =
|
|
1157
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1097
1158
|
|
|
1098
1159
|
if (def == 0) return false;
|
|
1099
1160
|
|
|
@@ -1105,11 +1166,41 @@ fn calcDamage(
|
|
|
1105
1166
|
d = @min(997, d);
|
|
1106
1167
|
d += 2;
|
|
1107
1168
|
|
|
1108
|
-
|
|
1169
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1170
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1171
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1172
|
+
// that results in counter intuitive probabilities in the common case
|
|
1173
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1174
|
+
atk = attack(side, !crit, special);
|
|
1175
|
+
def = defense(target, !crit, special, false);
|
|
1176
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1177
|
+
}
|
|
1178
|
+
|
|
1179
|
+
battle.last_damage = @intCast(d);
|
|
1109
1180
|
|
|
1110
1181
|
return true;
|
|
1111
1182
|
}
|
|
1112
1183
|
|
|
1184
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1185
|
+
return if (crit)
|
|
1186
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1187
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1188
|
+
}
|
|
1189
|
+
|
|
1190
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1191
|
+
return if (crit)
|
|
1192
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1193
|
+
else
|
|
1194
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1195
|
+
if (special)
|
|
1196
|
+
target.active.stats.spc *
|
|
1197
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1198
|
+
else
|
|
1199
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1200
|
+
target.active.stats.def *
|
|
1201
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1202
|
+
}
|
|
1203
|
+
|
|
1113
1204
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1114
1205
|
const side = battle.side(player);
|
|
1115
1206
|
const foe = battle.foe(player);
|
|
@@ -1119,9 +1210,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1119
1210
|
var d = battle.last_damage;
|
|
1120
1211
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1121
1212
|
|
|
1122
|
-
const neutral = @
|
|
1123
|
-
const eff1: u16 = @
|
|
1124
|
-
const eff2: u16 = @
|
|
1213
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1214
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1215
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1125
1216
|
|
|
1126
1217
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1127
1218
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1141,17 +1232,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1141
1232
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1142
1233
|
}
|
|
1143
1234
|
|
|
1144
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1235
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1145
1236
|
if (battle.last_damage <= 1) return;
|
|
1146
|
-
const random = Rolls.damage(battle);
|
|
1147
|
-
|
|
1237
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1238
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1239
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1240
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1148
1241
|
}
|
|
1149
1242
|
|
|
1150
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1243
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1151
1244
|
const side = battle.side(player);
|
|
1152
1245
|
const foe = battle.foe(player);
|
|
1153
1246
|
|
|
1154
|
-
if (!try checkHit(battle, player, move,
|
|
1247
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1155
1248
|
|
|
1156
1249
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1157
1250
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1160,70 +1253,68 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1160
1253
|
.DragonRage => 40,
|
|
1161
1254
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1162
1255
|
.Psywave => power: {
|
|
1163
|
-
const max = @intCast(
|
|
1256
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1164
1257
|
// GLITCH: Psywave infinite glitch loop
|
|
1165
|
-
if (!
|
|
1166
|
-
break :power Rolls.psywave(battle, max);
|
|
1258
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1259
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1167
1260
|
},
|
|
1168
1261
|
else => unreachable,
|
|
1169
1262
|
};
|
|
1170
1263
|
|
|
1171
|
-
if (battle.last_damage == 0) return if (
|
|
1264
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1172
1265
|
|
|
1173
1266
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1174
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1175
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1267
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1268
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1176
1269
|
|
|
1177
1270
|
return null;
|
|
1178
1271
|
}
|
|
1179
1272
|
|
|
1180
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1273
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1181
1274
|
const foe = battle.foe(player);
|
|
1182
1275
|
|
|
1183
1276
|
if (battle.last_damage == 0) {
|
|
1184
|
-
try log.fail(battle.active(player), .None);
|
|
1277
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1185
1278
|
return null;
|
|
1186
1279
|
}
|
|
1187
1280
|
|
|
1188
|
-
// Pretend
|
|
1189
|
-
const foe_last_used_move =
|
|
1190
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1281
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1191
1282
|
const foe_last_selected_move =
|
|
1192
1283
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1193
|
-
.
|
|
1284
|
+
.Splash
|
|
1194
1285
|
else
|
|
1195
1286
|
foe.last_selected_move);
|
|
1196
1287
|
|
|
1197
|
-
const used =
|
|
1198
|
-
foe.last_used_move != .Counter and
|
|
1199
|
-
(foe_last_used_move.type == .Normal or
|
|
1200
|
-
foe_last_used_move.type == .Fighting);
|
|
1201
|
-
|
|
1288
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1202
1289
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1203
1290
|
foe.last_selected_move != .Counter and
|
|
1204
1291
|
(foe_last_selected_move.type == .Normal or
|
|
1205
1292
|
foe_last_selected_move.type == .Fighting);
|
|
1206
1293
|
|
|
1207
1294
|
if (!used and !selected) {
|
|
1208
|
-
try log.fail(battle.active(player), .None);
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1209
1296
|
return null;
|
|
1210
1297
|
}
|
|
1211
1298
|
|
|
1212
1299
|
if (!used or !selected) {
|
|
1213
1300
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1214
|
-
if (!
|
|
1215
|
-
try log.fail(battle.active(player), .None);
|
|
1301
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1302
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1216
1303
|
return null;
|
|
1217
1304
|
}
|
|
1218
1305
|
|
|
1219
|
-
|
|
1306
|
+
// NOTE: llvm/llvm-project#58557
|
|
1307
|
+
battle.last_damage = if (comptime builtin.target.isWasm())
|
|
1308
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1309
|
+
else
|
|
1310
|
+
battle.last_damage *| 2;
|
|
1220
1311
|
|
|
1221
|
-
// Pokémon Showdown calls
|
|
1222
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1312
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1313
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1223
1314
|
|
|
1224
1315
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1225
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1226
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1316
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1317
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1227
1318
|
return null;
|
|
1228
1319
|
}
|
|
1229
1320
|
|
|
@@ -1232,7 +1323,7 @@ fn applyDamage(
|
|
|
1232
1323
|
target_player: Player,
|
|
1233
1324
|
sub_player: Player,
|
|
1234
1325
|
reason: Damage,
|
|
1235
|
-
|
|
1326
|
+
options: anytype,
|
|
1236
1327
|
) !bool {
|
|
1237
1328
|
assert(showdown or battle.last_damage != 0);
|
|
1238
1329
|
|
|
@@ -1247,19 +1338,20 @@ fn applyDamage(
|
|
|
1247
1338
|
subbed.active.volatiles.substitute = 0;
|
|
1248
1339
|
subbed.active.volatiles.Substitute = false;
|
|
1249
1340
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1250
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1341
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1342
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1251
1343
|
return true;
|
|
1252
1344
|
} else {
|
|
1253
1345
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1254
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1255
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1346
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1347
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1256
1348
|
return false;
|
|
1257
1349
|
}
|
|
1258
1350
|
}
|
|
1259
1351
|
|
|
1260
1352
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1261
1353
|
target.stored().hp -= battle.last_damage;
|
|
1262
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1354
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1263
1355
|
return false;
|
|
1264
1356
|
}
|
|
1265
1357
|
|
|
@@ -1270,22 +1362,24 @@ fn mirrorMove(
|
|
|
1270
1362
|
rewrap: bool,
|
|
1271
1363
|
auto: bool,
|
|
1272
1364
|
residual: *bool,
|
|
1273
|
-
|
|
1274
|
-
) !?Result {
|
|
1365
|
+
options: anytype,
|
|
1366
|
+
) anyerror!?Result {
|
|
1275
1367
|
var side = battle.side(player);
|
|
1276
1368
|
const foe = battle.foe(player);
|
|
1277
1369
|
|
|
1278
1370
|
side.last_selected_move = foe.last_used_move;
|
|
1279
1371
|
|
|
1280
1372
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1281
|
-
try log.fail(battle.active(player), .None);
|
|
1373
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1282
1374
|
return null;
|
|
1375
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1376
|
+
incrementPP(side, player, mslot, options);
|
|
1283
1377
|
}
|
|
1284
1378
|
|
|
1285
|
-
|
|
1286
|
-
|
|
1287
|
-
|
|
1288
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
1379
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1380
|
+
return null;
|
|
1381
|
+
}
|
|
1382
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1289
1383
|
}
|
|
1290
1384
|
|
|
1291
1385
|
fn metronome(
|
|
@@ -1295,35 +1389,51 @@ fn metronome(
|
|
|
1295
1389
|
rewrap: bool,
|
|
1296
1390
|
auto: bool,
|
|
1297
1391
|
residual: *bool,
|
|
1298
|
-
|
|
1299
|
-
) !?Result {
|
|
1392
|
+
options: anytype,
|
|
1393
|
+
) anyerror!?Result {
|
|
1300
1394
|
var side = battle.side(player);
|
|
1301
1395
|
|
|
1302
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1303
|
-
incrementPP(side, mslot);
|
|
1396
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1397
|
+
incrementPP(side, player, mslot, options);
|
|
1304
1398
|
|
|
1305
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1306
|
-
|
|
1399
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1400
|
+
return null;
|
|
1401
|
+
}
|
|
1402
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1307
1403
|
}
|
|
1308
1404
|
|
|
1309
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1405
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1310
1406
|
var immune = false;
|
|
1311
1407
|
var mist = false;
|
|
1312
|
-
|
|
1408
|
+
|
|
1409
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1410
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1411
|
+
return true;
|
|
1412
|
+
}
|
|
1413
|
+
|
|
1313
1414
|
assert(!immune);
|
|
1314
1415
|
if (mist) {
|
|
1315
1416
|
assert(!showdown);
|
|
1316
1417
|
const foe_ident = battle.active(player.foe());
|
|
1317
|
-
try log.activate(foe_ident, .Mist);
|
|
1318
|
-
try log.fail(foe_ident, .None);
|
|
1418
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1419
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1319
1420
|
} else {
|
|
1320
|
-
try log.lastmiss();
|
|
1321
|
-
try log.miss(battle.active(player));
|
|
1421
|
+
try options.log.lastmiss(.{});
|
|
1422
|
+
try options.log.miss(.{battle.active(player)});
|
|
1322
1423
|
}
|
|
1424
|
+
|
|
1425
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1323
1426
|
return false;
|
|
1324
1427
|
}
|
|
1325
1428
|
|
|
1326
|
-
fn moveHit(
|
|
1429
|
+
fn moveHit(
|
|
1430
|
+
battle: anytype,
|
|
1431
|
+
player: Player,
|
|
1432
|
+
move: Move.Data,
|
|
1433
|
+
immune: *bool,
|
|
1434
|
+
mist: *bool,
|
|
1435
|
+
options: anytype,
|
|
1436
|
+
) !bool {
|
|
1327
1437
|
var side = battle.side(player);
|
|
1328
1438
|
const foe = battle.foe(player);
|
|
1329
1439
|
|
|
@@ -1362,10 +1472,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1362
1472
|
const overwritten = overwrite and state > 0;
|
|
1363
1473
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1364
1474
|
|
|
1365
|
-
var accuracy = if (overwritten) state else
|
|
1366
|
-
var boost = BOOSTS[@
|
|
1475
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1476
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1367
1477
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1368
|
-
boost = BOOSTS[@
|
|
1478
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1369
1479
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1370
1480
|
accuracy = @min(255, @max(1, accuracy));
|
|
1371
1481
|
|
|
@@ -1374,7 +1484,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1374
1484
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1375
1485
|
|
|
1376
1486
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1377
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1487
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1378
1488
|
};
|
|
1379
1489
|
|
|
1380
1490
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1384,16 +1494,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1384
1494
|
}
|
|
1385
1495
|
|
|
1386
1496
|
if (!miss) return true;
|
|
1387
|
-
battle.last_damage = 0;
|
|
1497
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1498
|
+
|
|
1388
1499
|
side.active.volatiles.Binding = false;
|
|
1500
|
+
options.chance.observe(.binding, player, .None);
|
|
1501
|
+
|
|
1389
1502
|
return false;
|
|
1390
1503
|
}
|
|
1391
1504
|
|
|
1392
1505
|
fn checkFaint(
|
|
1393
1506
|
battle: anytype,
|
|
1394
1507
|
player: Player,
|
|
1395
|
-
|
|
1396
|
-
|
|
1508
|
+
cap: bool,
|
|
1509
|
+
options: anytype,
|
|
1510
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1397
1511
|
const side = battle.side(player);
|
|
1398
1512
|
if (side.stored().hp > 0) return null;
|
|
1399
1513
|
|
|
@@ -1401,33 +1515,32 @@ fn checkFaint(
|
|
|
1401
1515
|
const foe_fainted = foe.stored().hp == 0;
|
|
1402
1516
|
|
|
1403
1517
|
const player_out = findFirstAlive(side) == 0;
|
|
1404
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1405
|
-
const
|
|
1406
|
-
const more = tie or player_out or foe_out;
|
|
1518
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1519
|
+
const more = player_out or foe_out;
|
|
1407
1520
|
|
|
1408
|
-
if (try faint(battle, player,
|
|
1409
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1521
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1522
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1410
1523
|
|
|
1411
1524
|
assert(!side.active.volatiles.MultiHit);
|
|
1412
1525
|
assert(!foe.active.volatiles.MultiHit);
|
|
1413
1526
|
|
|
1414
|
-
if (
|
|
1415
|
-
try log.tie();
|
|
1527
|
+
if (player_out and foe_out) {
|
|
1528
|
+
try options.log.tie(.{});
|
|
1416
1529
|
return Result.Tie;
|
|
1417
1530
|
} else if (player_out) {
|
|
1418
|
-
try log.win(player.foe());
|
|
1531
|
+
try options.log.win(.{player.foe()});
|
|
1419
1532
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1420
1533
|
} else if (foe_out) {
|
|
1421
|
-
try log.win(player);
|
|
1534
|
+
try options.log.win(.{player});
|
|
1422
1535
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1423
1536
|
}
|
|
1424
1537
|
|
|
1425
1538
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1426
|
-
if (player == .P1) return
|
|
1427
|
-
return
|
|
1539
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1540
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1428
1541
|
}
|
|
1429
1542
|
|
|
1430
|
-
fn faint(battle: anytype, player: Player,
|
|
1543
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1431
1544
|
var side = battle.side(player);
|
|
1432
1545
|
var foe = battle.foe(player);
|
|
1433
1546
|
assert(side.stored().hp == 0);
|
|
@@ -1436,7 +1549,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1436
1549
|
assert(!foe_volatiles.MultiHit);
|
|
1437
1550
|
if (foe_volatiles.Bide) {
|
|
1438
1551
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1439
|
-
foe_volatiles.state = if (
|
|
1552
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1440
1553
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1441
1554
|
}
|
|
1442
1555
|
|
|
@@ -1460,32 +1573,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1460
1573
|
side.stored().stats.spe;
|
|
1461
1574
|
}
|
|
1462
1575
|
|
|
1463
|
-
try log.faint(battle.active(player), done);
|
|
1576
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1577
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1578
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1579
|
+
if (cap) options.calc.capped(player);
|
|
1464
1580
|
return null;
|
|
1465
1581
|
}
|
|
1466
1582
|
|
|
1467
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1583
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1468
1584
|
var side = battle.side(player);
|
|
1469
1585
|
var stored = side.stored();
|
|
1470
1586
|
const ident = battle.active(player);
|
|
1471
1587
|
var volatiles = &side.active.volatiles;
|
|
1472
1588
|
|
|
1473
1589
|
const brn = Status.is(stored.status, .BRN);
|
|
1474
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1590
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1475
1591
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1476
|
-
|
|
1477
1592
|
if (volatiles.Toxic) {
|
|
1478
1593
|
volatiles.toxic += 1;
|
|
1479
1594
|
damage *= volatiles.toxic;
|
|
1480
1595
|
}
|
|
1596
|
+
damage = @min(damage, stored.hp);
|
|
1481
1597
|
|
|
1482
|
-
|
|
1483
|
-
|
|
1484
|
-
|
|
1485
|
-
|
|
1486
|
-
|
|
1487
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1488
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1598
|
+
if (!showdown or damage > 0) {
|
|
1599
|
+
stored.hp -= damage;
|
|
1600
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1601
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1602
|
+
}
|
|
1489
1603
|
}
|
|
1490
1604
|
|
|
1491
1605
|
if (volatiles.LeechSeed) {
|
|
@@ -1509,47 +1623,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1509
1623
|
const amount = @min(damage, stored.hp);
|
|
1510
1624
|
stored.hp -= amount;
|
|
1511
1625
|
|
|
1512
|
-
// As above, Pokémon Showdown uses
|
|
1513
|
-
if (amount > 0) {
|
|
1514
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1515
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1516
|
-
if (showdown) battle.last_damage = damage;
|
|
1517
|
-
}
|
|
1626
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1627
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1518
1628
|
|
|
1519
1629
|
const before = foe_stored.hp;
|
|
1520
1630
|
// Uncapped damage is added back to the foe
|
|
1521
1631
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1522
1632
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1523
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1633
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1524
1634
|
}
|
|
1525
1635
|
}
|
|
1526
1636
|
|
|
1527
|
-
fn endTurn(battle: anytype,
|
|
1637
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1528
1638
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1529
1639
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1530
1640
|
|
|
1531
|
-
|
|
1532
|
-
|
|
1641
|
+
battle.turn += 1;
|
|
1642
|
+
|
|
1643
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1644
|
+
try options.log.tie(.{});
|
|
1533
1645
|
return Result.Tie;
|
|
1534
1646
|
}
|
|
1535
1647
|
|
|
1536
|
-
battle.turn
|
|
1537
|
-
|
|
1538
|
-
if (showdown and battle.turn >= 1000) {
|
|
1539
|
-
try log.tie();
|
|
1648
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1649
|
+
try options.log.tie(.{});
|
|
1540
1650
|
return Result.Tie;
|
|
1541
1651
|
} else if (battle.turn >= 65535) {
|
|
1542
1652
|
return Result.Error;
|
|
1543
1653
|
}
|
|
1544
1654
|
|
|
1545
|
-
try log.turn(battle.turn);
|
|
1655
|
+
try options.log.turn(.{battle.turn});
|
|
1546
1656
|
|
|
1547
1657
|
return Result.Default;
|
|
1548
1658
|
}
|
|
1549
1659
|
|
|
1550
1660
|
fn checkEBC(battle: anytype) bool {
|
|
1551
1661
|
for (battle.sides, 0..) |side, i| {
|
|
1552
|
-
const foe = battle.sides[~@
|
|
1662
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1553
1663
|
|
|
1554
1664
|
var foe_all_ghosts = true;
|
|
1555
1665
|
var foe_all_transform = true;
|
|
@@ -1601,10 +1711,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1601
1711
|
return false;
|
|
1602
1712
|
}
|
|
1603
1713
|
|
|
1604
|
-
fn disabled(side: *Side, ident: ID,
|
|
1605
|
-
if (side.active.volatiles.
|
|
1714
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1715
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1606
1716
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1607
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1717
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1608
1718
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1609
1719
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1610
1720
|
m
|
|
@@ -1612,127 +1722,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1612
1722
|
side.last_selected_move;
|
|
1613
1723
|
if (m != .None and m == last) {
|
|
1614
1724
|
side.active.volatiles.Charging = false;
|
|
1615
|
-
try log.
|
|
1725
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1616
1726
|
return true;
|
|
1617
1727
|
}
|
|
1618
1728
|
}
|
|
1619
1729
|
return false;
|
|
1620
1730
|
}
|
|
1621
1731
|
|
|
1622
|
-
|
|
1732
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1623
1733
|
const side = battle.side(who);
|
|
1624
1734
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1625
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1735
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1626
1736
|
}
|
|
1627
1737
|
}
|
|
1628
1738
|
|
|
1629
|
-
fn
|
|
1630
|
-
var volatiles = &active.volatiles;
|
|
1631
|
-
assert(volatiles.Thrashing);
|
|
1632
|
-
if (volatiles.attacks > 0) return false;
|
|
1633
|
-
|
|
1634
|
-
volatiles.Thrashing = false;
|
|
1635
|
-
volatiles.Confusion = true;
|
|
1636
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1637
|
-
return true;
|
|
1638
|
-
}
|
|
1639
|
-
|
|
1640
|
-
inline fn onBegin(
|
|
1739
|
+
fn onBegin(
|
|
1641
1740
|
battle: anytype,
|
|
1642
1741
|
player: Player,
|
|
1643
1742
|
move: Move.Data,
|
|
1644
1743
|
mslot: u8,
|
|
1645
1744
|
residual: *bool,
|
|
1646
|
-
|
|
1745
|
+
options: anytype,
|
|
1647
1746
|
) !void {
|
|
1648
|
-
assert(move.effect.onBegin());
|
|
1649
1747
|
return switch (move.effect) {
|
|
1650
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1651
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1652
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1653
|
-
.Haze => Effects.haze(battle, player,
|
|
1654
|
-
.Heal => Effects.heal(battle, player,
|
|
1655
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1656
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1657
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1658
|
-
.Mist => Effects.mist(battle, player,
|
|
1659
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1660
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1661
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1662
|
-
.Splash => Effects.splash(battle, player,
|
|
1663
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1664
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1665
|
-
.Transform => Effects.transform(battle, player,
|
|
1748
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1749
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1750
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1751
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1752
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1753
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1754
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1755
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1756
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1757
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1758
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1759
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1760
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1761
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1762
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1763
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1666
1764
|
else => unreachable,
|
|
1667
1765
|
};
|
|
1668
1766
|
}
|
|
1669
1767
|
|
|
1670
|
-
|
|
1671
|
-
assert(move.effect.onEnd());
|
|
1768
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1672
1769
|
return switch (move.effect) {
|
|
1673
|
-
.Bide => Effects.bide(battle, player,
|
|
1770
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1674
1771
|
// zig fmt: off
|
|
1675
1772
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1676
1773
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1677
|
-
Effects.boost(battle, player, move,
|
|
1774
|
+
Effects.boost(battle, player, move, options),
|
|
1678
1775
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1679
|
-
Effects.unboost(battle, player, move,
|
|
1776
|
+
Effects.unboost(battle, player, move, options),
|
|
1680
1777
|
// zig fmt: on
|
|
1681
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1778
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1682
1779
|
else => unreachable,
|
|
1683
1780
|
};
|
|
1684
1781
|
}
|
|
1685
1782
|
|
|
1686
|
-
|
|
1783
|
+
fn alwaysHappens(
|
|
1687
1784
|
battle: anytype,
|
|
1688
1785
|
player: Player,
|
|
1689
1786
|
move: Move.Data,
|
|
1690
1787
|
residual: *bool,
|
|
1691
|
-
|
|
1788
|
+
options: anytype,
|
|
1692
1789
|
) !void {
|
|
1693
|
-
assert(move.effect.alwaysHappens());
|
|
1694
1790
|
return switch (move.effect) {
|
|
1695
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1791
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1696
1792
|
.Explode => Effects.explode(battle, player),
|
|
1697
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1793
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1698
1794
|
.Rage => Effects.rage(battle, player),
|
|
1699
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1795
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1700
1796
|
.JumpKick, .Binding => {},
|
|
1701
1797
|
else => unreachable,
|
|
1702
1798
|
};
|
|
1703
1799
|
}
|
|
1704
1800
|
|
|
1705
|
-
|
|
1801
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1706
1802
|
return switch (move.effect) {
|
|
1707
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1708
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1709
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1710
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1711
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1803
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1804
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1805
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1806
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1807
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1712
1808
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1713
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1714
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1809
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1810
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1715
1811
|
// zig fmt: off
|
|
1716
1812
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1717
|
-
Effects.unboost(battle, player, move,
|
|
1813
|
+
Effects.unboost(battle, player, move, options),
|
|
1718
1814
|
// zig fmt: on
|
|
1719
1815
|
else => {},
|
|
1720
1816
|
};
|
|
1721
1817
|
}
|
|
1722
1818
|
|
|
1723
1819
|
pub const Effects = struct {
|
|
1724
|
-
fn bide(battle: anytype, player: Player,
|
|
1820
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1725
1821
|
var side = battle.side(player);
|
|
1726
1822
|
|
|
1727
1823
|
side.active.volatiles.Bide = true;
|
|
1728
1824
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1825
|
+
|
|
1729
1826
|
side.active.volatiles.state = 0;
|
|
1730
|
-
side.active.volatiles.attacks = Rolls.
|
|
1827
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1828
|
+
options.chance.observe(.attacking, player, .started);
|
|
1731
1829
|
|
|
1732
|
-
try log.start(battle.active(player), .Bide);
|
|
1830
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1733
1831
|
}
|
|
1734
1832
|
|
|
1735
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1833
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1736
1834
|
var foe = battle.foe(player);
|
|
1737
1835
|
var foe_stored = foe.stored();
|
|
1738
1836
|
|
|
@@ -1743,83 +1841,91 @@ pub const Effects = struct {
|
|
|
1743
1841
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1744
1842
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1745
1843
|
assert(move.type == .Fire);
|
|
1746
|
-
try log.curestatus(
|
|
1844
|
+
try options.log.curestatus(.{
|
|
1845
|
+
battle.active(player.foe()),
|
|
1846
|
+
foe_stored.status,
|
|
1847
|
+
.Message,
|
|
1848
|
+
});
|
|
1747
1849
|
foe_stored.status = 0;
|
|
1748
1850
|
}
|
|
1749
1851
|
return;
|
|
1750
1852
|
}
|
|
1751
1853
|
|
|
1752
1854
|
if (foe.active.types.includes(move.type)) return;
|
|
1753
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1855
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1856
|
+
return;
|
|
1857
|
+
}
|
|
1754
1858
|
|
|
1755
1859
|
foe_stored.status = Status.init(.BRN);
|
|
1756
1860
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1757
1861
|
|
|
1758
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1862
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1759
1863
|
}
|
|
1760
1864
|
|
|
1761
|
-
fn charge(battle: anytype, player: Player,
|
|
1865
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1762
1866
|
var side = battle.side(player);
|
|
1763
1867
|
var volatiles = &side.active.volatiles;
|
|
1764
1868
|
|
|
1765
1869
|
volatiles.Charging = true;
|
|
1766
1870
|
const move = side.last_selected_move;
|
|
1767
1871
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1768
|
-
try log.laststill();
|
|
1769
|
-
try log.prepare(battle.active(player), move);
|
|
1872
|
+
try options.log.laststill(.{});
|
|
1873
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1770
1874
|
}
|
|
1771
1875
|
|
|
1772
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1876
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1773
1877
|
var foe = battle.foe(player);
|
|
1774
1878
|
const sub = foe.active.volatiles.Substitute;
|
|
1775
1879
|
|
|
1776
1880
|
if (move.effect == .ConfusionChance) {
|
|
1777
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1881
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1778
1882
|
} else {
|
|
1779
1883
|
if (showdown) {
|
|
1780
|
-
if (!try checkHit(battle, player, move,
|
|
1781
|
-
|
|
1782
|
-
} else if (sub) {
|
|
1783
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1784
|
-
}
|
|
1884
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1885
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1785
1886
|
} else {
|
|
1786
|
-
if (sub) {
|
|
1787
|
-
|
|
1788
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1789
|
-
return;
|
|
1790
|
-
}
|
|
1887
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1888
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1791
1889
|
}
|
|
1792
1890
|
}
|
|
1793
1891
|
|
|
1794
1892
|
if (foe.active.volatiles.Confusion) return;
|
|
1795
1893
|
foe.active.volatiles.Confusion = true;
|
|
1796
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1797
1894
|
|
|
1798
|
-
|
|
1895
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1896
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1897
|
+
options.calc.confusion(player.foe());
|
|
1898
|
+
|
|
1899
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1799
1900
|
}
|
|
1800
1901
|
|
|
1801
|
-
fn conversion(battle: anytype, player: Player,
|
|
1902
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1802
1903
|
const foe = battle.foe(player);
|
|
1803
1904
|
|
|
1804
1905
|
if (foe.active.volatiles.Invulnerable) {
|
|
1805
|
-
try log.lastmiss();
|
|
1806
|
-
return log.miss(battle.active(player));
|
|
1906
|
+
try options.log.lastmiss(.{});
|
|
1907
|
+
return options.log.miss(.{battle.active(player)});
|
|
1807
1908
|
}
|
|
1808
1909
|
|
|
1809
1910
|
battle.side(player).active.types = foe.active.types;
|
|
1810
|
-
return log.
|
|
1911
|
+
return options.log.start(.{
|
|
1912
|
+
battle.active(player),
|
|
1913
|
+
.TypeChange,
|
|
1914
|
+
foe.active.types,
|
|
1915
|
+
battle.active(player.foe()),
|
|
1916
|
+
});
|
|
1811
1917
|
}
|
|
1812
1918
|
|
|
1813
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1919
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1814
1920
|
var foe = battle.foe(player);
|
|
1815
1921
|
var volatiles = &foe.active.volatiles;
|
|
1816
1922
|
const foe_ident = battle.active(player.foe());
|
|
1817
1923
|
|
|
1818
1924
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1819
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1925
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1820
1926
|
|
|
1821
|
-
if (volatiles.
|
|
1822
|
-
try log.fail(foe_ident, .None);
|
|
1927
|
+
if (volatiles.disable_move != 0) {
|
|
1928
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1823
1929
|
return null;
|
|
1824
1930
|
}
|
|
1825
1931
|
|
|
@@ -1834,25 +1940,27 @@ pub const Effects = struct {
|
|
|
1834
1940
|
|
|
1835
1941
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1836
1942
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1837
|
-
if (n == 0) {
|
|
1838
|
-
try log.fail(foe_ident, .None);
|
|
1943
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1944
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1839
1945
|
return null;
|
|
1840
1946
|
} else if (err) {
|
|
1841
1947
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1842
|
-
assert(!showdown);
|
|
1843
1948
|
return Result.Error;
|
|
1844
1949
|
}
|
|
1845
1950
|
|
|
1846
|
-
volatiles.
|
|
1847
|
-
|
|
1951
|
+
volatiles.disable_move =
|
|
1952
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1953
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1954
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1848
1955
|
|
|
1849
|
-
|
|
1956
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1957
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1850
1958
|
return null;
|
|
1851
1959
|
}
|
|
1852
1960
|
|
|
1853
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1854
|
-
var
|
|
1855
|
-
|
|
1961
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1962
|
+
var stored = battle.side(player).stored();
|
|
1963
|
+
const ident = battle.active(player);
|
|
1856
1964
|
|
|
1857
1965
|
if (battle.last_damage == 0) {
|
|
1858
1966
|
assert(showdown);
|
|
@@ -1865,7 +1973,7 @@ pub const Effects = struct {
|
|
|
1865
1973
|
if (stored.hp == stored.stats.hp) return;
|
|
1866
1974
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1867
1975
|
|
|
1868
|
-
try log.
|
|
1976
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1869
1977
|
}
|
|
1870
1978
|
|
|
1871
1979
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1879,26 +1987,28 @@ pub const Effects = struct {
|
|
|
1879
1987
|
side.active.volatiles.LeechSeed = false;
|
|
1880
1988
|
}
|
|
1881
1989
|
|
|
1882
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1990
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1883
1991
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1884
1992
|
|
|
1885
1993
|
if (volatiles.Substitute) return;
|
|
1886
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1994
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1995
|
+
return;
|
|
1996
|
+
}
|
|
1887
1997
|
|
|
1888
1998
|
volatiles.Flinch = true;
|
|
1889
1999
|
volatiles.Recharging = false;
|
|
1890
2000
|
}
|
|
1891
2001
|
|
|
1892
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
2002
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1893
2003
|
var side = battle.side(player);
|
|
1894
2004
|
|
|
1895
2005
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1896
2006
|
side.active.volatiles.FocusEnergy = true;
|
|
1897
2007
|
|
|
1898
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2008
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1899
2009
|
}
|
|
1900
2010
|
|
|
1901
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2011
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1902
2012
|
var foe = battle.foe(player);
|
|
1903
2013
|
var foe_stored = foe.stored();
|
|
1904
2014
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1910,21 +2020,22 @@ pub const Effects = struct {
|
|
|
1910
2020
|
}
|
|
1911
2021
|
|
|
1912
2022
|
if (foe.active.types.includes(move.type)) return;
|
|
1913
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2023
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1914
2024
|
// Freeze Clause Mod
|
|
1915
|
-
if (
|
|
2025
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1916
2026
|
|
|
1917
2027
|
foe_stored.status = Status.init(.FRZ);
|
|
1918
2028
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1919
2029
|
|
|
1920
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2030
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1921
2031
|
}
|
|
1922
2032
|
|
|
1923
|
-
fn haze(battle: anytype, player: Player,
|
|
2033
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2034
|
+
var log = options.log;
|
|
1924
2035
|
var side = battle.side(player);
|
|
1925
2036
|
var foe = battle.foe(player);
|
|
1926
2037
|
|
|
1927
|
-
|
|
2038
|
+
const side_stored = side.stored();
|
|
1928
2039
|
var foe_stored = foe.stored();
|
|
1929
2040
|
|
|
1930
2041
|
const player_ident = battle.active(player);
|
|
@@ -1936,96 +2047,101 @@ pub const Effects = struct {
|
|
|
1936
2047
|
side.active.stats = side_stored.stats;
|
|
1937
2048
|
foe.active.stats = foe_stored.stats;
|
|
1938
2049
|
|
|
1939
|
-
try log.activate(player_ident, .Haze);
|
|
1940
|
-
try log.clearallboost();
|
|
2050
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2051
|
+
try log.clearallboost(.{});
|
|
1941
2052
|
|
|
1942
2053
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1943
2054
|
if (showdown) {
|
|
1944
2055
|
for (&battle.sides, 0..) |*s, i| {
|
|
1945
|
-
const p = @
|
|
2056
|
+
const p: Player = @enumFromInt(i);
|
|
1946
2057
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1947
2058
|
if (p != player and Status.any(s.stored().status)) {
|
|
1948
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2059
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1949
2060
|
s.stored().status = 0;
|
|
2061
|
+
options.chance.observe(.sleep, p, .None);
|
|
1950
2062
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1951
2063
|
s.stored().status = Status.init(.PSN);
|
|
1952
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2064
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1953
2065
|
}
|
|
1954
|
-
try clearVolatiles(battle, p,
|
|
2066
|
+
try clearVolatiles(battle, p, options);
|
|
1955
2067
|
}
|
|
1956
2068
|
} else {
|
|
1957
2069
|
if (Status.any(foe_stored.status)) {
|
|
1958
2070
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1959
2071
|
foe.last_selected_move = .SKIP_TURN;
|
|
2072
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1960
2073
|
}
|
|
1961
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2074
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1962
2075
|
foe_stored.status = 0;
|
|
1963
2076
|
}
|
|
1964
|
-
try clearVolatiles(battle, player,
|
|
1965
|
-
try clearVolatiles(battle, player.foe(),
|
|
2077
|
+
try clearVolatiles(battle, player, options);
|
|
2078
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1966
2079
|
}
|
|
1967
2080
|
}
|
|
1968
2081
|
|
|
1969
|
-
fn heal(battle: anytype, player: Player,
|
|
2082
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1970
2083
|
var side = battle.side(player);
|
|
1971
2084
|
var stored = side.stored();
|
|
1972
2085
|
const ident = battle.active(player);
|
|
1973
2086
|
|
|
1974
2087
|
// GLITCH: HP recovery move failure glitches
|
|
1975
2088
|
const delta = stored.stats.hp - stored.hp;
|
|
1976
|
-
if (delta == 0 or delta & 255 == 255
|
|
2089
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2090
|
+
return options.log.fail(.{ ident, .None });
|
|
2091
|
+
}
|
|
1977
2092
|
|
|
1978
2093
|
const rest = side.last_selected_move == .Rest;
|
|
1979
2094
|
if (rest) {
|
|
1980
2095
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1981
2096
|
if (showdown) battle.rng.advance(1);
|
|
1982
2097
|
stored.status = Status.slf(2);
|
|
1983
|
-
try log.
|
|
2098
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1984
2099
|
stored.hp = stored.stats.hp;
|
|
1985
2100
|
} else {
|
|
1986
2101
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1987
2102
|
}
|
|
1988
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2103
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1989
2104
|
}
|
|
1990
2105
|
|
|
1991
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2106
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1992
2107
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1993
|
-
try log.mustrecharge(battle.active(player));
|
|
2108
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1994
2109
|
}
|
|
1995
2110
|
|
|
1996
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2111
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1997
2112
|
var foe = battle.foe(player);
|
|
1998
2113
|
|
|
1999
2114
|
if (showdown) {
|
|
2000
2115
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2001
2116
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2002
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2117
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
2003
2118
|
}
|
|
2004
|
-
if (!try checkHit(battle, player, move,
|
|
2119
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2005
2120
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2006
2121
|
} else {
|
|
2007
|
-
if (!try checkHit(battle, player, move,
|
|
2122
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2008
2123
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2009
|
-
try log.lastmiss();
|
|
2010
|
-
return log.miss(battle.active(player));
|
|
2124
|
+
try options.log.lastmiss(.{});
|
|
2125
|
+
return options.log.miss(.{battle.active(player)});
|
|
2011
2126
|
}
|
|
2012
2127
|
}
|
|
2013
2128
|
|
|
2014
2129
|
foe.active.volatiles.LeechSeed = true;
|
|
2015
2130
|
|
|
2016
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2131
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2017
2132
|
}
|
|
2018
2133
|
|
|
2019
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2134
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2020
2135
|
var side = battle.side(player);
|
|
2136
|
+
const ident = battle.active(player);
|
|
2021
2137
|
|
|
2022
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2138
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2023
2139
|
side.active.volatiles.LightScreen = true;
|
|
2024
2140
|
|
|
2025
|
-
try log.start(
|
|
2141
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2026
2142
|
}
|
|
2027
2143
|
|
|
2028
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2144
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2029
2145
|
var side = battle.side(player);
|
|
2030
2146
|
var foe = battle.foe(player);
|
|
2031
2147
|
|
|
@@ -2041,46 +2157,49 @@ pub const Effects = struct {
|
|
|
2041
2157
|
const has_mimic = has_mimic: {
|
|
2042
2158
|
for (side.active.moves, 0..) |m, i| {
|
|
2043
2159
|
if (m.id == .Mimic) {
|
|
2044
|
-
oslot = @intCast(
|
|
2160
|
+
oslot = @intCast(i + 1);
|
|
2045
2161
|
break :has_mimic true;
|
|
2046
2162
|
}
|
|
2047
2163
|
}
|
|
2048
2164
|
break :has_mimic false;
|
|
2049
2165
|
};
|
|
2050
|
-
|
|
2051
|
-
|
|
2052
|
-
|
|
2053
|
-
return
|
|
2166
|
+
if (!has_mimic) {
|
|
2167
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2168
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2169
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2054
2170
|
}
|
|
2055
2171
|
}
|
|
2056
|
-
if (!try checkHit(battle, player, move,
|
|
2172
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2057
2173
|
|
|
2058
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2174
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2059
2175
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2060
2176
|
|
|
2061
|
-
try log.
|
|
2177
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2062
2178
|
}
|
|
2063
2179
|
|
|
2064
|
-
fn mist(battle: anytype, player: Player,
|
|
2180
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2065
2181
|
var side = battle.side(player);
|
|
2066
2182
|
|
|
2067
2183
|
if (side.active.volatiles.Mist) return;
|
|
2068
2184
|
side.active.volatiles.Mist = true;
|
|
2069
2185
|
|
|
2070
|
-
try log.start(battle.active(player), .Mist);
|
|
2186
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2071
2187
|
}
|
|
2072
2188
|
|
|
2073
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2189
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2074
2190
|
var side = battle.side(player);
|
|
2075
2191
|
|
|
2076
2192
|
assert(!side.active.volatiles.MultiHit);
|
|
2077
2193
|
side.active.volatiles.MultiHit = true;
|
|
2078
2194
|
|
|
2079
|
-
side.active.volatiles.attacks =
|
|
2080
|
-
|
|
2195
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2196
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2197
|
+
else
|
|
2198
|
+
2;
|
|
2081
2199
|
}
|
|
2082
2200
|
|
|
2083
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2201
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2202
|
+
var log = options.log;
|
|
2084
2203
|
var foe = battle.foe(player);
|
|
2085
2204
|
var foe_stored = foe.stored();
|
|
2086
2205
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2090,27 +2209,28 @@ pub const Effects = struct {
|
|
|
2090
2209
|
|
|
2091
2210
|
if (showdown) {
|
|
2092
2211
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2093
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2094
|
-
|
|
2212
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2213
|
+
return log.immune(.{ foe_ident, .None });
|
|
2214
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2095
2215
|
}
|
|
2096
2216
|
if (Status.any(foe_stored.status)) {
|
|
2097
|
-
return log.fail(
|
|
2217
|
+
return log.fail(.{
|
|
2098
2218
|
foe_ident,
|
|
2099
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2100
|
-
);
|
|
2219
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2220
|
+
});
|
|
2101
2221
|
}
|
|
2102
2222
|
if (!showdown) {
|
|
2103
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2104
|
-
if (!try checkHit(battle, player, move,
|
|
2223
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2224
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2105
2225
|
}
|
|
2106
2226
|
|
|
2107
2227
|
foe_stored.status = Status.init(.PAR);
|
|
2108
2228
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2109
2229
|
|
|
2110
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2230
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2111
2231
|
}
|
|
2112
2232
|
|
|
2113
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2233
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2114
2234
|
var foe = battle.foe(player);
|
|
2115
2235
|
var foe_stored = foe.stored();
|
|
2116
2236
|
|
|
@@ -2122,50 +2242,59 @@ pub const Effects = struct {
|
|
|
2122
2242
|
|
|
2123
2243
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2124
2244
|
if (foe.active.types.includes(move.type)) return;
|
|
2125
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2245
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2246
|
+
return;
|
|
2247
|
+
}
|
|
2126
2248
|
|
|
2127
2249
|
foe_stored.status = Status.init(.PAR);
|
|
2128
2250
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2129
2251
|
|
|
2130
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2252
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2131
2253
|
}
|
|
2132
2254
|
|
|
2133
|
-
fn payDay(battle: anytype, player: Player,
|
|
2134
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2255
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2256
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2257
|
+
try options.log.fieldactivate(.{});
|
|
2258
|
+
}
|
|
2135
2259
|
}
|
|
2136
2260
|
|
|
2137
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2261
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2262
|
+
var log = options.log;
|
|
2138
2263
|
var foe = battle.foe(player);
|
|
2139
2264
|
var foe_stored = foe.stored();
|
|
2140
2265
|
const foe_ident = battle.active(player.foe());
|
|
2141
2266
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2142
2267
|
|
|
2143
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2268
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2144
2269
|
return;
|
|
2145
2270
|
} else if (foe.active.volatiles.Substitute) {
|
|
2146
2271
|
if (move.effect != .Poison) return;
|
|
2147
|
-
return log.fail(foe_ident, .None);
|
|
2272
|
+
return log.fail(.{ foe_ident, .None });
|
|
2148
2273
|
} else if (Status.any(foe_stored.status)) {
|
|
2149
2274
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2150
2275
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2151
2276
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2152
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2277
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2153
2278
|
if (!showdown)
|
|
2154
|
-
.Poison
|
|
2279
|
+
Fail.Poison
|
|
2155
2280
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2156
|
-
if (toxic) .Toxic else .Poison
|
|
2281
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2157
2282
|
else
|
|
2158
|
-
.None
|
|
2283
|
+
Fail.None
|
|
2159
2284
|
else
|
|
2160
|
-
.None);
|
|
2285
|
+
Fail.None });
|
|
2161
2286
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2162
2287
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2163
|
-
return log.immune(foe_ident, .None);
|
|
2288
|
+
return log.immune(.{ foe_ident, .None });
|
|
2164
2289
|
}
|
|
2165
2290
|
|
|
2166
2291
|
if (move.effect == .Poison) {
|
|
2167
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2168
|
-
} else
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2293
|
+
} else {
|
|
2294
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2295
|
+
return;
|
|
2296
|
+
}
|
|
2297
|
+
}
|
|
2169
2298
|
|
|
2170
2299
|
foe_stored.status = Status.init(.PSN);
|
|
2171
2300
|
if (toxic) {
|
|
@@ -2174,7 +2303,7 @@ pub const Effects = struct {
|
|
|
2174
2303
|
foe.active.volatiles.toxic = 0;
|
|
2175
2304
|
}
|
|
2176
2305
|
|
|
2177
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2306
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2178
2307
|
}
|
|
2179
2308
|
|
|
2180
2309
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2183,28 +2312,37 @@ pub const Effects = struct {
|
|
|
2183
2312
|
volatiles.Rage = true;
|
|
2184
2313
|
}
|
|
2185
2314
|
|
|
2186
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2315
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2187
2316
|
var side = battle.side(player);
|
|
2188
2317
|
var stored = side.stored();
|
|
2189
2318
|
|
|
2190
|
-
|
|
2319
|
+
assert(showdown or battle.last_damage > 0);
|
|
2320
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2321
|
+
|
|
2322
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2191
2323
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2192
|
-
stored.hp = @intCast(
|
|
2324
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2193
2325
|
|
|
2194
|
-
try log.
|
|
2326
|
+
try options.log.damage(.{
|
|
2327
|
+
battle.active(player),
|
|
2328
|
+
stored,
|
|
2329
|
+
.RecoilOf,
|
|
2330
|
+
battle.active(player.foe()),
|
|
2331
|
+
});
|
|
2195
2332
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2196
2333
|
}
|
|
2197
2334
|
|
|
2198
|
-
fn reflect(battle: anytype, player: Player,
|
|
2335
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2199
2336
|
var side = battle.side(player);
|
|
2337
|
+
const ident = battle.active(player);
|
|
2200
2338
|
|
|
2201
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2339
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2202
2340
|
side.active.volatiles.Reflect = true;
|
|
2203
2341
|
|
|
2204
|
-
try log.start(
|
|
2342
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2205
2343
|
}
|
|
2206
2344
|
|
|
2207
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2345
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2208
2346
|
var foe = battle.foe(player);
|
|
2209
2347
|
var foe_stored = foe.stored();
|
|
2210
2348
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2215,80 +2353,87 @@ pub const Effects = struct {
|
|
|
2215
2353
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2216
2354
|
} else {
|
|
2217
2355
|
if (Status.any(foe_stored.status)) {
|
|
2218
|
-
return log.fail(
|
|
2356
|
+
return options.log.fail(.{
|
|
2219
2357
|
foe_ident,
|
|
2220
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2221
|
-
);
|
|
2358
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2359
|
+
});
|
|
2222
2360
|
}
|
|
2223
|
-
// If
|
|
2224
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2361
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2362
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2225
2363
|
}
|
|
2226
2364
|
|
|
2227
2365
|
// Sleep Clause Mod
|
|
2228
|
-
if (
|
|
2366
|
+
if (pkmn.options.mod) {
|
|
2229
2367
|
for (foe.pokemon) |p| {
|
|
2230
2368
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2231
2369
|
}
|
|
2232
2370
|
}
|
|
2233
2371
|
foe.active.volatiles.Recharging = false;
|
|
2234
2372
|
|
|
2235
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2236
|
-
|
|
2373
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2374
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2375
|
+
|
|
2376
|
+
const last = battle.side(player).last_selected_move;
|
|
2377
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2237
2378
|
}
|
|
2238
2379
|
|
|
2239
|
-
fn splash(battle: anytype, player: Player,
|
|
2240
|
-
try log.activate(battle.active(player), .Splash);
|
|
2380
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2381
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2241
2382
|
}
|
|
2242
2383
|
|
|
2243
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2384
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2244
2385
|
var side = battle.side(player);
|
|
2245
2386
|
if (side.active.volatiles.Substitute) {
|
|
2246
|
-
|
|
2247
|
-
return;
|
|
2387
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2248
2388
|
}
|
|
2249
2389
|
|
|
2250
2390
|
assert(side.stored().stats.hp <= 1023);
|
|
2251
2391
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2252
|
-
const hp = @intCast(
|
|
2392
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2253
2393
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2254
2394
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2255
2395
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2256
2396
|
// avoid having to convert to floating point)
|
|
2257
2397
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2258
2398
|
if (side.stored().hp < required_hp) {
|
|
2259
|
-
|
|
2260
|
-
return;
|
|
2399
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2261
2400
|
}
|
|
2262
2401
|
|
|
2263
2402
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2264
2403
|
side.stored().hp -= hp;
|
|
2265
2404
|
side.active.volatiles.substitute = hp + 1;
|
|
2266
2405
|
side.active.volatiles.Substitute = true;
|
|
2267
|
-
try log.start(battle.active(player), .Substitute);
|
|
2406
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2268
2407
|
if (hp > 0) {
|
|
2269
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2408
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2270
2409
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2271
2410
|
}
|
|
2272
2411
|
}
|
|
2273
2412
|
|
|
2274
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2275
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2276
|
-
|
|
2413
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2277
2414
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2278
|
-
|
|
2279
|
-
|
|
2415
|
+
if (showdown) {
|
|
2416
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2417
|
+
_ = try checkHit(battle, player, move, options);
|
|
2418
|
+
battle.last_damage = 0;
|
|
2419
|
+
} else {
|
|
2420
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2421
|
+
try options.log.laststill(.{});
|
|
2422
|
+
}
|
|
2280
2423
|
}
|
|
2281
2424
|
|
|
2282
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2425
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2283
2426
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2284
2427
|
assert(!volatiles.Thrashing);
|
|
2285
2428
|
assert(!volatiles.Bide);
|
|
2286
2429
|
|
|
2287
2430
|
volatiles.Thrashing = true;
|
|
2288
|
-
volatiles.attacks = Rolls.
|
|
2431
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2432
|
+
|
|
2433
|
+
options.chance.observe(.attacking, player, .started);
|
|
2289
2434
|
}
|
|
2290
2435
|
|
|
2291
|
-
fn transform(battle: anytype, player: Player,
|
|
2436
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2292
2437
|
var side = battle.side(player);
|
|
2293
2438
|
const foe = battle.foe(player);
|
|
2294
2439
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2314,25 +2459,28 @@ pub const Effects = struct {
|
|
|
2314
2459
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2315
2460
|
}
|
|
2316
2461
|
|
|
2317
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2462
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2318
2463
|
}
|
|
2319
2464
|
|
|
2320
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2465
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2321
2466
|
var side = battle.side(player);
|
|
2322
2467
|
var foe = battle.foe(player);
|
|
2323
2468
|
|
|
2324
2469
|
if (side.active.volatiles.Binding) return;
|
|
2325
2470
|
side.active.volatiles.Binding = true;
|
|
2326
2471
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2327
|
-
// (Pokémon Showdown
|
|
2472
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2328
2473
|
if (!showdown) {
|
|
2329
2474
|
foe.active.volatiles.Recharging = false;
|
|
2330
2475
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2331
2476
|
|
|
2332
|
-
side.active.volatiles.attacks =
|
|
2477
|
+
side.active.volatiles.attacks =
|
|
2478
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2479
|
+
options.chance.observe(.binding, player, .started);
|
|
2333
2480
|
}
|
|
2334
2481
|
|
|
2335
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2482
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2483
|
+
var log = options.log;
|
|
2336
2484
|
var side = battle.side(player);
|
|
2337
2485
|
const ident = battle.active(player);
|
|
2338
2486
|
|
|
@@ -2342,87 +2490,87 @@ pub const Effects = struct {
|
|
|
2342
2490
|
switch (move.effect) {
|
|
2343
2491
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2344
2492
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2345
|
-
if (boosts.atk == 6) return
|
|
2493
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2346
2494
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2347
|
-
boosts.atk = @
|
|
2348
|
-
const reason = if (move.effect == .Rage)
|
|
2495
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2496
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2349
2497
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2350
2498
|
boosts.atk -= 1;
|
|
2351
2499
|
if (showdown) {
|
|
2352
|
-
try log.boost(ident, reason, n);
|
|
2353
|
-
try log.boost(ident,
|
|
2500
|
+
try log.boost(.{ ident, reason, n });
|
|
2501
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2354
2502
|
if (move.effect == .Rage) return;
|
|
2355
2503
|
}
|
|
2356
|
-
return
|
|
2504
|
+
return log.fail(.{ ident, .None });
|
|
2357
2505
|
}
|
|
2358
|
-
|
|
2506
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2359
2507
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2360
2508
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2361
|
-
try log.boost(ident, reason, n);
|
|
2509
|
+
try log.boost(.{ ident, reason, n });
|
|
2362
2510
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2363
2511
|
if (showdown and move.effect == .Rage) return;
|
|
2364
2512
|
},
|
|
2365
2513
|
.DefenseUp1, .DefenseUp2 => {
|
|
2366
2514
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2367
|
-
if (boosts.def == 6) return
|
|
2515
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2368
2516
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2369
|
-
boosts.def = @intCast(
|
|
2517
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2370
2518
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2371
2519
|
boosts.def -= 1;
|
|
2372
2520
|
if (showdown) {
|
|
2373
|
-
try log.boost(ident, .Defense, n);
|
|
2374
|
-
try log.boost(ident, .Defense, -1);
|
|
2521
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2522
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2375
2523
|
}
|
|
2376
|
-
return
|
|
2524
|
+
return log.fail(.{ ident, .None });
|
|
2377
2525
|
}
|
|
2378
|
-
|
|
2526
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2379
2527
|
const stat = unmodifiedStats(battle, side).def;
|
|
2380
2528
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2381
|
-
try log.boost(ident, .Defense, n);
|
|
2529
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2382
2530
|
},
|
|
2383
2531
|
.SpeedUp2 => {
|
|
2384
2532
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2385
|
-
if (boosts.spe == 6) return
|
|
2386
|
-
boosts.spe = @intCast(
|
|
2533
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2534
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2387
2535
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2388
2536
|
boosts.spe -= 1;
|
|
2389
2537
|
if (showdown) {
|
|
2390
|
-
try log.boost(ident, .Speed, 2);
|
|
2391
|
-
try log.boost(ident, .Speed, -1);
|
|
2538
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2539
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2392
2540
|
}
|
|
2393
|
-
return
|
|
2541
|
+
return log.fail(.{ ident, .None });
|
|
2394
2542
|
}
|
|
2395
|
-
|
|
2543
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2396
2544
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2397
2545
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2398
|
-
try log.boost(ident, .Speed, 2);
|
|
2546
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2399
2547
|
},
|
|
2400
2548
|
.SpecialUp1, .SpecialUp2 => {
|
|
2401
2549
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2402
|
-
if (boosts.spc == 6) return
|
|
2550
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2403
2551
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2404
|
-
boosts.spc = @intCast(
|
|
2552
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2405
2553
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2406
2554
|
boosts.spc -= 1;
|
|
2407
2555
|
if (showdown) {
|
|
2408
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2409
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2410
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2411
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2556
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2557
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2558
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2559
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2412
2560
|
}
|
|
2413
|
-
return
|
|
2561
|
+
return log.fail(.{ ident, .None });
|
|
2414
2562
|
}
|
|
2415
|
-
|
|
2563
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2416
2564
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2417
2565
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2418
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2419
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2566
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2567
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2420
2568
|
},
|
|
2421
2569
|
.EvasionUp1 => {
|
|
2422
2570
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2423
|
-
if (boosts.evasion == 6) return
|
|
2424
|
-
boosts.evasion = @intCast(
|
|
2425
|
-
try log.boost(ident, .Evasion, 1);
|
|
2571
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2572
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2573
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2426
2574
|
},
|
|
2427
2575
|
else => unreachable,
|
|
2428
2576
|
}
|
|
@@ -2431,102 +2579,105 @@ pub const Effects = struct {
|
|
|
2431
2579
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2432
2580
|
}
|
|
2433
2581
|
|
|
2434
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2582
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2583
|
+
var log = options.log;
|
|
2435
2584
|
var foe = battle.foe(player);
|
|
2436
2585
|
const foe_ident = battle.active(player.foe());
|
|
2586
|
+
const secondary = move.effect.isStatDownChance();
|
|
2437
2587
|
|
|
2438
|
-
if (foe.active.volatiles.Substitute) {
|
|
2439
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2440
|
-
}
|
|
2588
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2441
2589
|
|
|
2442
|
-
if (
|
|
2443
|
-
|
|
2444
|
-
|
|
2445
|
-
|
|
2590
|
+
if (secondary) {
|
|
2591
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2592
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2593
|
+
} else {
|
|
2594
|
+
// checkHit already checks for Invulnerable
|
|
2595
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2446
2596
|
}
|
|
2447
2597
|
|
|
2448
2598
|
var stats = &foe.active.stats;
|
|
2449
2599
|
var boosts = &foe.active.boosts;
|
|
2600
|
+
const fail = showdown or !secondary;
|
|
2450
2601
|
|
|
2451
2602
|
switch (move.effect) {
|
|
2452
2603
|
.AttackDown1, .AttackDownChance => {
|
|
2453
2604
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2454
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2455
|
-
boosts.atk = @intCast(
|
|
2605
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2606
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2456
2607
|
if (stats.atk == 1) {
|
|
2457
2608
|
boosts.atk += 1;
|
|
2458
2609
|
if (showdown) {
|
|
2459
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2460
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2610
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2611
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2461
2612
|
}
|
|
2462
|
-
return
|
|
2613
|
+
return log.fail(.{ foe_ident, .None });
|
|
2463
2614
|
}
|
|
2464
|
-
|
|
2615
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2465
2616
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2466
2617
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2467
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2618
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2468
2619
|
},
|
|
2469
2620
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2470
2621
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2471
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2622
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2472
2623
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2473
|
-
boosts.def = @intCast(
|
|
2624
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2474
2625
|
if (stats.def == 1) {
|
|
2475
2626
|
boosts.def += 1;
|
|
2476
2627
|
if (showdown) {
|
|
2477
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2478
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2628
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2629
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2479
2630
|
}
|
|
2480
|
-
return
|
|
2631
|
+
return log.fail(.{ foe_ident, .None });
|
|
2481
2632
|
}
|
|
2482
|
-
|
|
2633
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2483
2634
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2484
2635
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2485
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2636
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2486
2637
|
},
|
|
2487
2638
|
.SpeedDown1, .SpeedDownChance => {
|
|
2488
2639
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2489
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2490
|
-
boosts.spe = @intCast(
|
|
2640
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2641
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2491
2642
|
if (stats.spe == 1) {
|
|
2492
2643
|
boosts.spe += 1;
|
|
2493
2644
|
if (showdown) {
|
|
2494
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2495
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2645
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2646
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2496
2647
|
}
|
|
2497
|
-
return
|
|
2648
|
+
return log.fail(.{ foe_ident, .None });
|
|
2498
2649
|
}
|
|
2499
|
-
|
|
2650
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2500
2651
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2501
2652
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2502
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2653
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2503
2654
|
assert(boosts.spe >= -6);
|
|
2504
2655
|
},
|
|
2505
2656
|
.SpecialDownChance => {
|
|
2506
2657
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2507
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2508
|
-
boosts.spc = @intCast(
|
|
2658
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2659
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2509
2660
|
if (stats.spc == 1) {
|
|
2510
2661
|
boosts.spc += 1;
|
|
2511
2662
|
if (showdown) {
|
|
2512
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2513
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2514
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2515
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2663
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2664
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2665
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2516
2667
|
}
|
|
2517
|
-
return
|
|
2668
|
+
return log.fail(.{ foe_ident, .None });
|
|
2518
2669
|
}
|
|
2519
|
-
|
|
2670
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2520
2671
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2521
2672
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2522
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2523
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2673
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2674
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2524
2675
|
},
|
|
2525
2676
|
.AccuracyDown1 => {
|
|
2526
2677
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2527
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2528
|
-
boosts.accuracy = @intCast(
|
|
2529
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2678
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2679
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2680
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2530
2681
|
},
|
|
2531
2682
|
else => unreachable,
|
|
2532
2683
|
}
|
|
@@ -2550,37 +2701,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2550
2701
|
}
|
|
2551
2702
|
}
|
|
2552
2703
|
|
|
2553
|
-
|
|
2704
|
+
fn isForced(active: anytype) bool {
|
|
2554
2705
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2555
2706
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2556
2707
|
}
|
|
2557
2708
|
|
|
2558
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2709
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2710
|
+
var log = options.log;
|
|
2559
2711
|
var side = battle.side(who);
|
|
2560
2712
|
var volatiles = &side.active.volatiles;
|
|
2561
2713
|
const ident = battle.active(who);
|
|
2562
2714
|
|
|
2563
|
-
if (volatiles.
|
|
2564
|
-
volatiles.
|
|
2565
|
-
volatiles.
|
|
2566
|
-
|
|
2715
|
+
if (volatiles.disable_move != 0) {
|
|
2716
|
+
volatiles.disable_move = 0;
|
|
2717
|
+
volatiles.disable_duration = 0;
|
|
2718
|
+
options.chance.observe(.disable, who, .None);
|
|
2719
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2567
2720
|
}
|
|
2568
2721
|
if (volatiles.Confusion) {
|
|
2569
2722
|
// volatiles.confusion is left unchanged
|
|
2570
2723
|
volatiles.Confusion = false;
|
|
2571
|
-
|
|
2724
|
+
options.chance.observe(.confusion, who, .None);
|
|
2725
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2572
2726
|
}
|
|
2573
2727
|
if (volatiles.Mist) {
|
|
2574
2728
|
volatiles.Mist = false;
|
|
2575
|
-
try log.end(ident, .
|
|
2729
|
+
try log.end(.{ ident, .MistSilent });
|
|
2576
2730
|
}
|
|
2577
2731
|
if (volatiles.FocusEnergy) {
|
|
2578
2732
|
volatiles.FocusEnergy = false;
|
|
2579
|
-
try log.end(ident, .
|
|
2733
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2580
2734
|
}
|
|
2581
2735
|
if (volatiles.LeechSeed) {
|
|
2582
2736
|
volatiles.LeechSeed = false;
|
|
2583
|
-
try log.end(ident, .
|
|
2737
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2584
2738
|
}
|
|
2585
2739
|
if (!showdown and volatiles.Toxic) {
|
|
2586
2740
|
volatiles.Toxic = false;
|
|
@@ -2588,152 +2742,373 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2588
2742
|
}
|
|
2589
2743
|
if (volatiles.LightScreen) {
|
|
2590
2744
|
volatiles.LightScreen = false;
|
|
2591
|
-
try log.end(ident, .
|
|
2745
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2592
2746
|
}
|
|
2593
2747
|
if (volatiles.Reflect) {
|
|
2594
2748
|
volatiles.Reflect = false;
|
|
2595
|
-
try log.end(ident, .
|
|
2749
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2596
2750
|
}
|
|
2597
2751
|
if (showdown and volatiles.Toxic) {
|
|
2598
2752
|
volatiles.Toxic = false;
|
|
2599
2753
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2600
2754
|
volatiles.toxic = 0;
|
|
2601
|
-
try log.end(ident, .
|
|
2755
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2602
2756
|
}
|
|
2603
2757
|
}
|
|
2604
2758
|
|
|
2759
|
+
fn decrement(
|
|
2760
|
+
comptime field: chance.Action.Field,
|
|
2761
|
+
player: Player,
|
|
2762
|
+
options: anytype,
|
|
2763
|
+
n: anytype,
|
|
2764
|
+
) @TypeOf(n) {
|
|
2765
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2766
|
+
.started, .ended => 0,
|
|
2767
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2768
|
+
else => unreachable,
|
|
2769
|
+
} else n - 1;
|
|
2770
|
+
}
|
|
2771
|
+
|
|
2605
2772
|
pub const Rolls = struct {
|
|
2606
|
-
|
|
2607
|
-
if (
|
|
2608
|
-
|
|
2609
|
-
|
|
2773
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2774
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2775
|
+
player == .P1
|
|
2776
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2777
|
+
battle.rng.speedTie()
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2780
|
+
else
|
|
2781
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2782
|
+
|
|
2783
|
+
try options.chance.speedTie(p1);
|
|
2784
|
+
return p1;
|
|
2785
|
+
}
|
|
2786
|
+
|
|
2787
|
+
fn criticalHit(
|
|
2788
|
+
battle: anytype,
|
|
2789
|
+
player: Player,
|
|
2790
|
+
rate: u8,
|
|
2791
|
+
spurious: bool,
|
|
2792
|
+
options: anytype,
|
|
2793
|
+
) !bool {
|
|
2794
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2797
|
+
battle.rng.criticalHit(player, rate)
|
|
2798
|
+
else if (showdown)
|
|
2799
|
+
battle.rng.chance(u8, rate, 256)
|
|
2800
|
+
else
|
|
2801
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2802
|
+
|
|
2803
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2804
|
+
return crit;
|
|
2805
|
+
}
|
|
2806
|
+
|
|
2807
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2808
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2809
|
+
val
|
|
2810
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2811
|
+
battle.rng.damage(player)
|
|
2812
|
+
else roll: {
|
|
2813
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2814
|
+
while (true) {
|
|
2815
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2816
|
+
if (r >= 217) break :roll r;
|
|
2817
|
+
}
|
|
2818
|
+
};
|
|
2610
2819
|
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
return
|
|
2820
|
+
assert(roll >= 217 and roll <= 255);
|
|
2821
|
+
try options.chance.damage(player, roll);
|
|
2822
|
+
return roll;
|
|
2614
2823
|
}
|
|
2615
2824
|
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2825
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2826
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2827
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2828
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2829
|
+
val == .true
|
|
2830
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2831
|
+
battle.rng.hit(player, acc)
|
|
2832
|
+
else if (showdown)
|
|
2833
|
+
battle.rng.chance(uN, acc, 256)
|
|
2834
|
+
else
|
|
2835
|
+
battle.rng.next() < acc;
|
|
2623
2836
|
|
|
2624
|
-
|
|
2625
|
-
|
|
2626
|
-
return battle.rng.next() < accuracy;
|
|
2837
|
+
try options.chance.hit(player, ok, acc);
|
|
2838
|
+
return ok;
|
|
2627
2839
|
}
|
|
2628
2840
|
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
2841
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2842
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2843
|
+
val == .true
|
|
2844
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2845
|
+
battle.rng.confused(player)
|
|
2846
|
+
else if (showdown)
|
|
2847
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2848
|
+
else
|
|
2849
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2633
2850
|
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2851
|
+
try options.chance.confused(player, cfz);
|
|
2852
|
+
return cfz;
|
|
2637
2853
|
}
|
|
2638
2854
|
|
|
2639
|
-
|
|
2640
|
-
if (
|
|
2641
|
-
|
|
2642
|
-
|
|
2855
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2856
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2857
|
+
val == .true
|
|
2858
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2859
|
+
battle.rng.paralyzed(player)
|
|
2860
|
+
else if (showdown)
|
|
2861
|
+
battle.rng.chance(u8, 63, 256)
|
|
2862
|
+
else
|
|
2863
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2643
2864
|
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2865
|
+
try options.chance.paralyzed(player, par);
|
|
2866
|
+
return par;
|
|
2647
2867
|
}
|
|
2648
2868
|
|
|
2649
|
-
|
|
2650
|
-
if (
|
|
2651
|
-
|
|
2652
|
-
|
|
2869
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2870
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2871
|
+
val == .true
|
|
2872
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2873
|
+
battle.rng.secondaryChance(player, 25)
|
|
2874
|
+
else if (showdown)
|
|
2875
|
+
battle.rng.chance(u8, 25, 256)
|
|
2876
|
+
else
|
|
2877
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2653
2878
|
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2879
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2880
|
+
return proc;
|
|
2657
2881
|
}
|
|
2658
2882
|
|
|
2659
|
-
|
|
2660
|
-
if (
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2883
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2884
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2885
|
+
|
|
2886
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2887
|
+
val == .true
|
|
2888
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2889
|
+
battle.rng.secondaryChance(player, rate)
|
|
2890
|
+
else if (showdown)
|
|
2891
|
+
battle.rng.chance(u8, rate, 256)
|
|
2892
|
+
else
|
|
2893
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2894
|
+
|
|
2895
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2896
|
+
return proc;
|
|
2665
2897
|
}
|
|
2666
2898
|
|
|
2667
|
-
|
|
2668
|
-
if (
|
|
2669
|
-
|
|
2899
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2900
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2901
|
+
|
|
2902
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2903
|
+
val == .true
|
|
2904
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2905
|
+
battle.rng.secondaryChance(player, rate)
|
|
2906
|
+
else if (showdown)
|
|
2907
|
+
battle.rng.chance(u8, rate, 256)
|
|
2908
|
+
else
|
|
2909
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2910
|
+
|
|
2911
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2912
|
+
return proc;
|
|
2670
2913
|
}
|
|
2671
2914
|
|
|
2672
|
-
fn
|
|
2673
|
-
if (
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2677
|
-
|
|
2678
|
-
|
|
2679
|
-
|
|
2680
|
-
|
|
2681
|
-
|
|
2682
|
-
|
|
2683
|
-
|
|
2684
|
-
|
|
2685
|
-
|
|
2686
|
-
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2915
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2916
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2917
|
+
val == .true
|
|
2918
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2919
|
+
battle.rng.secondaryChance(player, 85)
|
|
2920
|
+
else if (showdown)
|
|
2921
|
+
battle.rng.chance(u8, 85, 256)
|
|
2922
|
+
else
|
|
2923
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2924
|
+
|
|
2925
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2926
|
+
return proc;
|
|
2927
|
+
}
|
|
2928
|
+
|
|
2929
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2930
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2931
|
+
val
|
|
2932
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2933
|
+
battle.rng.metronome(player)
|
|
2934
|
+
else if (showdown)
|
|
2935
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2936
|
+
else move: {
|
|
2937
|
+
while (true) {
|
|
2938
|
+
const r = battle.rng.next();
|
|
2939
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2940
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2941
|
+
break :move @enumFromInt(r);
|
|
2692
2942
|
}
|
|
2693
|
-
}
|
|
2943
|
+
};
|
|
2694
2944
|
|
|
2695
|
-
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2945
|
+
try options.chance.metronome(player, move);
|
|
2946
|
+
return move;
|
|
2947
|
+
}
|
|
2948
|
+
|
|
2949
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2950
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2951
|
+
val - 1
|
|
2952
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2953
|
+
battle.rng.psywave(player)
|
|
2954
|
+
else if (showdown)
|
|
2955
|
+
battle.rng.range(u8, 0, max)
|
|
2956
|
+
else power: {
|
|
2957
|
+
while (true) {
|
|
2958
|
+
const r = battle.rng.next();
|
|
2959
|
+
if (r < max) break :power r;
|
|
2960
|
+
}
|
|
2961
|
+
};
|
|
2962
|
+
|
|
2963
|
+
assert(power < max);
|
|
2964
|
+
try options.chance.psywave(player, power, max);
|
|
2965
|
+
return power;
|
|
2699
2966
|
}
|
|
2700
2967
|
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2968
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2969
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2970
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2971
|
+
else
|
|
2972
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2973
|
+
battle.rng.sleepDuration(player)
|
|
2974
|
+
else if (showdown)
|
|
2975
|
+
battle.rng.range(u3, 1, 8)
|
|
2976
|
+
else duration: {
|
|
2977
|
+
while (true) {
|
|
2978
|
+
const r = battle.rng.next() & 7;
|
|
2979
|
+
if (r != 0) break :duration @intCast(r);
|
|
2980
|
+
}
|
|
2981
|
+
};
|
|
2982
|
+
|
|
2983
|
+
assert(duration >= 1 and duration <= 7);
|
|
2984
|
+
options.chance.duration(player, duration);
|
|
2985
|
+
return duration;
|
|
2704
2986
|
}
|
|
2705
2987
|
|
|
2706
|
-
|
|
2707
|
-
if (
|
|
2708
|
-
|
|
2709
|
-
|
|
2710
|
-
|
|
2711
|
-
|
|
2712
|
-
|
|
2713
|
-
|
|
2714
|
-
|
|
2715
|
-
|
|
2716
|
-
|
|
2717
|
-
|
|
2988
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2989
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2990
|
+
if (val >= 1 and val <= 8) val else null
|
|
2991
|
+
else
|
|
2992
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2993
|
+
battle.rng.disableDuration(player)
|
|
2994
|
+
else if (showdown)
|
|
2995
|
+
battle.rng.range(u4, 1, 9)
|
|
2996
|
+
else
|
|
2997
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2998
|
+
|
|
2999
|
+
assert(duration >= 1 and duration <= 8);
|
|
3000
|
+
options.chance.duration(player, duration);
|
|
3001
|
+
return duration;
|
|
2718
3002
|
}
|
|
2719
3003
|
|
|
2720
|
-
|
|
2721
|
-
if (
|
|
2722
|
-
|
|
2723
|
-
|
|
2724
|
-
if (
|
|
2725
|
-
|
|
3004
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3005
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3006
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3007
|
+
else
|
|
3008
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3009
|
+
battle.rng.confusionDuration(player)
|
|
3010
|
+
else if (showdown)
|
|
3011
|
+
battle.rng.range(u3, 2, 6)
|
|
3012
|
+
else
|
|
3013
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3014
|
+
|
|
3015
|
+
assert(duration >= 2 and duration <= 5);
|
|
3016
|
+
options.chance.duration(player, duration);
|
|
3017
|
+
return duration;
|
|
2726
3018
|
}
|
|
2727
3019
|
|
|
2728
|
-
|
|
2729
|
-
if (
|
|
2730
|
-
|
|
2731
|
-
|
|
3020
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3021
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3022
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3023
|
+
else
|
|
3024
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3025
|
+
battle.rng.attackingDuration(player)
|
|
3026
|
+
else if (showdown)
|
|
3027
|
+
battle.rng.range(u3, 2, 4)
|
|
3028
|
+
else
|
|
3029
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3030
|
+
|
|
3031
|
+
assert(duration >= 2 and duration <= 3);
|
|
3032
|
+
options.chance.duration(player, duration);
|
|
3033
|
+
return duration;
|
|
2732
3034
|
}
|
|
2733
3035
|
|
|
2734
|
-
|
|
2735
|
-
|
|
2736
|
-
|
|
3036
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3037
|
+
|
|
3038
|
+
fn distribution(
|
|
3039
|
+
battle: anytype,
|
|
3040
|
+
comptime effect: Move.Effect,
|
|
3041
|
+
player: Player,
|
|
3042
|
+
options: anytype,
|
|
3043
|
+
) !u3 {
|
|
3044
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3045
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3046
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3047
|
+
else
|
|
3048
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3049
|
+
battle.rng.distribution(player)
|
|
3050
|
+
else if (showdown)
|
|
3051
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3052
|
+
else n: {
|
|
3053
|
+
const r = (battle.rng.next() & 3);
|
|
3054
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3055
|
+
};
|
|
3056
|
+
|
|
3057
|
+
assert(n >= 2 and n <= 5);
|
|
3058
|
+
if (effect == .Binding) {
|
|
3059
|
+
options.chance.duration(player, n);
|
|
3060
|
+
} else {
|
|
3061
|
+
try options.chance.multiHit(player, n);
|
|
3062
|
+
}
|
|
3063
|
+
return n;
|
|
3064
|
+
}
|
|
3065
|
+
|
|
3066
|
+
fn moveSlot(
|
|
3067
|
+
battle: anytype,
|
|
3068
|
+
player: Player,
|
|
3069
|
+
moves: []MoveSlot,
|
|
3070
|
+
check_pp: u4,
|
|
3071
|
+
options: anytype,
|
|
3072
|
+
) !u4 {
|
|
3073
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3074
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3075
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3076
|
+
val
|
|
3077
|
+
else
|
|
3078
|
+
null
|
|
3079
|
+
else
|
|
3080
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3081
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3082
|
+
else slot: {
|
|
3083
|
+
if (showdown) {
|
|
3084
|
+
if (check_pp == 0) {
|
|
3085
|
+
var i: usize = moves.len;
|
|
3086
|
+
while (i > 0) {
|
|
3087
|
+
i -= 1;
|
|
3088
|
+
if (moves[i].id != .None) {
|
|
3089
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3090
|
+
}
|
|
3091
|
+
}
|
|
3092
|
+
} else {
|
|
3093
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3094
|
+
var i: usize = 0;
|
|
3095
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3096
|
+
if (moves[i].pp > 0) {
|
|
3097
|
+
r -= 1;
|
|
3098
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3099
|
+
}
|
|
3100
|
+
}
|
|
3101
|
+
}
|
|
3102
|
+
}
|
|
3103
|
+
|
|
3104
|
+
while (true) {
|
|
3105
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3106
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3107
|
+
}
|
|
3108
|
+
};
|
|
3109
|
+
|
|
3110
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3111
|
+
return slot;
|
|
2737
3112
|
}
|
|
2738
3113
|
};
|
|
2739
3114
|
|
|
@@ -2741,14 +3116,14 @@ test "RNG agreement" {
|
|
|
2741
3116
|
if (!showdown) return;
|
|
2742
3117
|
var expected: [256]u32 = undefined;
|
|
2743
3118
|
for (0..expected.len) |i| {
|
|
2744
|
-
expected[i] = @intCast(
|
|
3119
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2745
3120
|
}
|
|
2746
3121
|
|
|
2747
|
-
var spe
|
|
2748
|
-
var cfz
|
|
2749
|
-
var par
|
|
2750
|
-
var brn
|
|
2751
|
-
var eff
|
|
3122
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3123
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3124
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3125
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3126
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2752
3127
|
|
|
2753
3128
|
for (0..expected.len) |i| {
|
|
2754
3129
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2784,11 +3159,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2784
3159
|
const side = battle.side(player);
|
|
2785
3160
|
const foe = battle.foe(player);
|
|
2786
3161
|
|
|
2787
|
-
|
|
3162
|
+
const active = &side.active;
|
|
2788
3163
|
const stored = side.stored();
|
|
2789
3164
|
|
|
2790
3165
|
// While players are not given any input options on the cartridge in these cases,
|
|
2791
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3166
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2792
3167
|
//
|
|
2793
3168
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2794
3169
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2796,9 +3171,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2796
3171
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2797
3172
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2798
3173
|
// strictly correct as the player would not have been presented the option to move or
|
|
2799
|
-
// switch at all
|
|
3174
|
+
// switch at all
|
|
2800
3175
|
if (isForced(active)) {
|
|
2801
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3176
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2802
3177
|
n += 1;
|
|
2803
3178
|
return n;
|
|
2804
3179
|
}
|
|
@@ -2815,7 +3190,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2815
3190
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2816
3191
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2817
3192
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2818
|
-
// move normally if sleeping/frozen/bound
|
|
3193
|
+
// move normally if sleeping/frozen/bound
|
|
2819
3194
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2820
3195
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2821
3196
|
{
|
|
@@ -2828,7 +3203,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2828
3203
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2829
3204
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2830
3205
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2831
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3206
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2832
3207
|
if (limited) {
|
|
2833
3208
|
assert(showdown);
|
|
2834
3209
|
assert(side.last_selected_move != .None);
|
|
@@ -2838,7 +3213,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2838
3213
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2839
3214
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2840
3215
|
const struggle =
|
|
2841
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3216
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2842
3217
|
const s = if (struggle) 0 else slot;
|
|
2843
3218
|
out[n] = .{ .type = .Move, .data = s };
|
|
2844
3219
|
n += 1;
|
|
@@ -2853,14 +3228,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2853
3228
|
const m = active.moves[slot - 1];
|
|
2854
3229
|
if (m.id == .None) break;
|
|
2855
3230
|
if (m.pp == 0) continue;
|
|
2856
|
-
if (active.volatiles.
|
|
3231
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2857
3232
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2858
3233
|
n += 1;
|
|
2859
3234
|
}
|
|
2860
3235
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2861
3236
|
if (n == before) {
|
|
2862
3237
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2863
|
-
if (!
|
|
3238
|
+
if (!pkmn.options.mod) {
|
|
2864
3239
|
while (slot <= 4) : (slot += 1) {
|
|
2865
3240
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2866
3241
|
}
|