@pkmn/engine 0.1.0-dev.7b099504 → 0.1.0-dev.7c57a8f0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +102 -63
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +44 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +97 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +25 -3
- package/build/pkg/addon.js +39 -70
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +15 -18
- package/build/pkg/gen1.js +44 -30
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +44 -93
- package/build/pkg/index.js +6 -63
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +36 -69
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +141 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +142 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +340 -139
- package/package.json +68 -122
- package/src/bin/install-pkmn-engine +40 -25
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -18
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +15 -0
- package/src/lib/common/protocol.zig +912 -372
- package/src/lib/common/rational.zig +449 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +61 -0
- package/src/lib/common/wasm.zig +47 -0
- package/src/lib/gen1/calc.zig +953 -0
- package/src/lib/gen1/chance.zig +1185 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +11 -12
- package/src/lib/gen1/data.zig +96 -85
- package/src/lib/gen1/helpers.zig +141 -55
- package/src/lib/gen1/mechanics.zig +1203 -816
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +138 -36
- package/src/lib/gen2/data.zig +130 -95
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +59 -44
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/node.zig +129 -0
- package/src/lib/pkmn.zig +85 -5
- package/src/lib/wasm.zig +16 -0
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -396
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -804
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,54 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging) {
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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267
240
|
side.last_used_move = .None;
|
|
268
241
|
foe.last_used_move = .None;
|
|
@@ -275,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
275
248
|
active.moves = incoming.moves;
|
|
276
249
|
|
|
277
250
|
statusModify(incoming.status, &active.stats);
|
|
251
|
+
options.chance.switched(player, slot);
|
|
278
252
|
|
|
279
253
|
foe.active.volatiles.Binding = false;
|
|
280
254
|
|
|
281
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
282
256
|
|
|
283
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
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258
|
incoming.status = Status.init(.PSN);
|
|
285
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
286
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
287
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
288
262
|
}
|
|
289
263
|
}
|
|
290
264
|
|
|
291
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
292
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
293
267
|
|
|
294
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -318,9 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
318
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
319
293
|
if (spe1 == spe2) {
|
|
320
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
321
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
322
298
|
|
|
323
|
-
const p1 = Rolls.speedTie(battle);
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
324
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
325
301
|
|
|
326
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -345,13 +321,11 @@ fn doTurn(
|
|
|
345
321
|
player_choice: Choice,
|
|
346
322
|
player_rewrap: bool,
|
|
347
323
|
player_skip: bool,
|
|
348
|
-
player_from: ?Move,
|
|
349
324
|
foe_player: Player,
|
|
350
325
|
foe_choice: Choice,
|
|
351
326
|
foe_rewrap: bool,
|
|
352
327
|
foe_skip: bool,
|
|
353
|
-
|
|
354
|
-
log: anytype,
|
|
328
|
+
options: anytype,
|
|
355
329
|
) !?Result {
|
|
356
330
|
assert(player_choice.type != .Pass);
|
|
357
331
|
|
|
@@ -363,36 +337,37 @@ fn doTurn(
|
|
|
363
337
|
player_choice,
|
|
364
338
|
player_rewrap,
|
|
365
339
|
player_skip,
|
|
366
|
-
player_from,
|
|
367
340
|
&residual,
|
|
368
|
-
|
|
341
|
+
options,
|
|
369
342
|
)) |r| return r;
|
|
370
343
|
if (!replace) {
|
|
371
344
|
if (player_choice.type != .Switch) {
|
|
372
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
373
346
|
}
|
|
374
|
-
if (residual) try handleResidual(battle, player,
|
|
375
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
376
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
377
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
378
353
|
residual = true;
|
|
379
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
380
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
381
357
|
battle,
|
|
382
358
|
foe_player,
|
|
383
359
|
foe_choice,
|
|
384
360
|
foe_rewrap,
|
|
385
361
|
foe_skip,
|
|
386
|
-
foe_from,
|
|
387
362
|
&residual,
|
|
388
|
-
|
|
363
|
+
options,
|
|
389
364
|
)) |r| return r;
|
|
390
365
|
if (!replace) {
|
|
391
|
-
if (foe_choice.type != .Switch) {
|
|
392
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
393
368
|
}
|
|
394
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
395
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
396
371
|
}
|
|
397
372
|
|
|
398
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -411,14 +386,13 @@ fn executeMove(
|
|
|
411
386
|
choice: Choice,
|
|
412
387
|
rewrap: bool,
|
|
413
388
|
skip: bool,
|
|
414
|
-
from: ?Move,
|
|
415
389
|
residual: *bool,
|
|
416
|
-
|
|
390
|
+
options: anytype,
|
|
417
391
|
) !?Result {
|
|
418
392
|
var side = battle.side(player);
|
|
419
393
|
|
|
420
394
|
if (choice.type == .Switch) {
|
|
421
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
422
396
|
return null;
|
|
423
397
|
}
|
|
424
398
|
|
|
@@ -428,13 +402,13 @@ fn executeMove(
|
|
|
428
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
429
403
|
assert(!showdown);
|
|
430
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
431
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
432
406
|
}
|
|
433
407
|
return null;
|
|
434
408
|
}
|
|
435
409
|
|
|
436
410
|
assert(choice.type == .Move);
|
|
437
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
438
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
439
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
440
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -443,17 +417,16 @@ fn executeMove(
|
|
|
443
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
444
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
445
419
|
assert(!showdown);
|
|
446
|
-
mslot = @intCast(
|
|
447
|
-
battle.last_selected_indexes.p1
|
|
448
|
-
else
|
|
449
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
450
421
|
const stored = side.stored();
|
|
451
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
452
|
-
auto =
|
|
453
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
454
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
455
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
456
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
457
430
|
if (!auto) {
|
|
458
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
459
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -467,15 +440,12 @@ fn executeMove(
|
|
|
467
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
468
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
469
442
|
assert(mslot == 1);
|
|
470
|
-
mslot = @intCast(
|
|
471
|
-
battle.last_selected_indexes.p1
|
|
472
|
-
else
|
|
473
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
474
444
|
}
|
|
475
445
|
|
|
476
446
|
var skip_can = false;
|
|
477
447
|
var skip_pp = false;
|
|
478
|
-
switch (try beforeMove(battle, player, skip,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
479
449
|
.done => return null,
|
|
480
450
|
.skip_can => skip_can = true,
|
|
481
451
|
.skip_pp => skip_pp = true,
|
|
@@ -483,11 +453,30 @@ fn executeMove(
|
|
|
483
453
|
.err => return @as(?Result, Result.Error),
|
|
484
454
|
}
|
|
485
455
|
|
|
486
|
-
|
|
487
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
488
473
|
}
|
|
489
474
|
|
|
490
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
491
480
|
}
|
|
492
481
|
|
|
493
482
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -496,10 +485,10 @@ fn beforeMove(
|
|
|
496
485
|
battle: anytype,
|
|
497
486
|
player: Player,
|
|
498
487
|
skip: bool,
|
|
499
|
-
from: ?Move,
|
|
500
488
|
residual: *bool,
|
|
501
|
-
|
|
489
|
+
options: anytype,
|
|
502
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
503
492
|
var side = battle.side(player);
|
|
504
493
|
const foe = battle.foe(player);
|
|
505
494
|
var active = &side.active;
|
|
@@ -508,27 +497,42 @@ fn beforeMove(
|
|
|
508
497
|
var volatiles = &active.volatiles;
|
|
509
498
|
|
|
510
499
|
if (Status.is(stored.status, .SLP)) {
|
|
511
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
512
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
516
520
|
stored.status = 0; // clears EXT if present
|
|
517
521
|
} else {
|
|
518
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
519
523
|
}
|
|
520
524
|
side.last_used_move = .None;
|
|
521
525
|
return .done;
|
|
522
526
|
}
|
|
523
527
|
|
|
524
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
525
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
526
530
|
side.last_used_move = .None;
|
|
527
531
|
return .done;
|
|
528
532
|
}
|
|
529
533
|
|
|
530
534
|
if (skip or foe.active.volatiles.Binding) {
|
|
531
|
-
try log.cant(ident, .Bound);
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
532
536
|
return .done;
|
|
533
537
|
}
|
|
534
538
|
|
|
@@ -536,44 +540,61 @@ fn beforeMove(
|
|
|
536
540
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
537
541
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
538
542
|
if (!showdown) volatiles.Flinch = false;
|
|
539
|
-
try log.cant(ident, .Flinch);
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
540
544
|
return .done;
|
|
541
545
|
}
|
|
542
546
|
|
|
543
547
|
if (volatiles.Recharging) {
|
|
544
548
|
volatiles.Recharging = false;
|
|
545
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
546
550
|
return .done;
|
|
547
551
|
}
|
|
548
552
|
|
|
549
|
-
if (volatiles.
|
|
550
|
-
volatiles.
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
554
564
|
}
|
|
555
565
|
}
|
|
556
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
557
|
-
if (showdown and try disabled(side, ident,
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
558
568
|
|
|
559
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
560
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
561
571
|
if (side.last_selected_move == .None) {
|
|
562
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
563
573
|
return .err;
|
|
564
574
|
}
|
|
565
575
|
|
|
566
576
|
if (volatiles.Confusion) {
|
|
567
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
568
590
|
|
|
569
|
-
volatiles.confusion -= 1;
|
|
570
591
|
if (volatiles.confusion == 0) {
|
|
571
592
|
volatiles.Confusion = false;
|
|
572
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
573
594
|
} else {
|
|
574
|
-
try log.activate(ident, .Confusion);
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
575
596
|
|
|
576
|
-
if (Rolls.confused(battle)) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
577
598
|
assert(!volatiles.MultiHit);
|
|
578
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
579
600
|
volatiles.Bide = false;
|
|
@@ -583,6 +604,9 @@ fn beforeMove(
|
|
|
583
604
|
volatiles.Charging = false;
|
|
584
605
|
volatiles.Binding = false;
|
|
585
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
586
610
|
{
|
|
587
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
588
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -590,7 +614,9 @@ fn beforeMove(
|
|
|
590
614
|
const def = foe.active.stats.def;
|
|
591
615
|
foe.active.stats.def = active.stats.def;
|
|
592
616
|
defer foe.active.stats.def = def;
|
|
593
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
594
620
|
}
|
|
595
621
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
596
622
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -602,7 +628,7 @@ fn beforeMove(
|
|
|
602
628
|
|
|
603
629
|
const uncapped = battle.last_damage;
|
|
604
630
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
605
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
631
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
606
632
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
607
633
|
if (showdown) battle.last_damage = uncapped;
|
|
608
634
|
|
|
@@ -611,91 +637,111 @@ fn beforeMove(
|
|
|
611
637
|
}
|
|
612
638
|
}
|
|
613
639
|
|
|
614
|
-
if (!showdown and try disabled(side, ident,
|
|
640
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
615
641
|
|
|
616
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
642
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
617
643
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
618
644
|
volatiles.Bide = false;
|
|
619
645
|
volatiles.Thrashing = false;
|
|
620
646
|
volatiles.Charging = false;
|
|
621
647
|
volatiles.Binding = false;
|
|
648
|
+
|
|
649
|
+
options.chance.observe(.attacking, player, .None);
|
|
650
|
+
options.chance.observe(.binding, player, .None);
|
|
651
|
+
|
|
622
652
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
623
|
-
try log.cant(ident, .Paralysis);
|
|
653
|
+
try log.cant(.{ ident, .Paralysis });
|
|
624
654
|
return .done;
|
|
625
655
|
}
|
|
626
656
|
|
|
627
657
|
if (volatiles.Bide) {
|
|
628
658
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
629
659
|
|
|
630
|
-
|
|
660
|
+
if (showdown) {
|
|
661
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
662
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
663
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
664
|
+
volatiles.state +|= battle.last_damage;
|
|
665
|
+
} else {
|
|
666
|
+
volatiles.state +%= battle.last_damage;
|
|
667
|
+
}
|
|
631
668
|
|
|
632
|
-
|
|
669
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
670
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
633
671
|
|
|
634
|
-
volatiles.attacks -= 1;
|
|
635
672
|
if (volatiles.attacks != 0) {
|
|
636
|
-
try log.activate(ident, .Bide);
|
|
673
|
+
try log.activate(.{ ident, .Bide });
|
|
637
674
|
return .done;
|
|
638
675
|
}
|
|
639
676
|
|
|
640
677
|
volatiles.Bide = false;
|
|
641
|
-
try log.end(ident, .Bide);
|
|
678
|
+
try log.end(.{ ident, .Bide });
|
|
642
679
|
|
|
643
680
|
battle.last_damage = volatiles.state *% 2;
|
|
644
681
|
volatiles.state = 0;
|
|
645
682
|
|
|
646
683
|
if (battle.last_damage == 0) {
|
|
647
|
-
try log.fail(ident, .None);
|
|
684
|
+
try log.fail(.{ ident, .None });
|
|
648
685
|
return .done;
|
|
649
686
|
}
|
|
650
687
|
|
|
651
688
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
652
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
653
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
689
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
690
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
654
691
|
|
|
655
692
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
656
693
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
657
694
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
658
695
|
if (showdown) {
|
|
659
696
|
residual.* = false;
|
|
660
|
-
try handleResidual(battle, player,
|
|
697
|
+
try handleResidual(battle, player, options);
|
|
661
698
|
}
|
|
662
699
|
|
|
663
700
|
return .done;
|
|
664
701
|
}
|
|
665
702
|
|
|
666
703
|
if (volatiles.Thrashing) {
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
volatiles.attacks
|
|
670
|
-
|
|
671
|
-
|
|
672
|
-
|
|
673
|
-
|
|
674
|
-
|
|
675
|
-
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
|
|
679
|
-
|
|
680
|
-
|
|
704
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
705
|
+
|
|
706
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
707
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
708
|
+
|
|
709
|
+
if (volatiles.attacks == 0) {
|
|
710
|
+
const overwritten = volatiles.Confusion;
|
|
711
|
+
|
|
712
|
+
volatiles.Thrashing = false;
|
|
713
|
+
volatiles.Confusion = true;
|
|
714
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
715
|
+
|
|
716
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
717
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
718
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
719
|
+
// correct player)
|
|
720
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
721
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
722
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
723
|
+
else
|
|
724
|
+
.started);
|
|
725
|
+
if (!overwritten) options.calc.confusion(player);
|
|
681
726
|
}
|
|
727
|
+
|
|
728
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
729
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
730
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
731
|
+
|
|
682
732
|
return .skip_can;
|
|
683
733
|
}
|
|
684
734
|
|
|
685
735
|
if (volatiles.Binding) {
|
|
686
|
-
|
|
687
|
-
volatiles.attacks
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
side.last_selected_move,
|
|
691
|
-
battle.active(player.foe()),
|
|
692
|
-
side.last_selected_move,
|
|
693
|
-
);
|
|
736
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
737
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
738
|
+
|
|
739
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
694
740
|
if (showdown or battle.last_damage != 0) {
|
|
695
741
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
696
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
742
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
697
743
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
698
|
-
try buildRage(battle, player.foe(),
|
|
744
|
+
try buildRage(battle, player.foe(), options);
|
|
699
745
|
}
|
|
700
746
|
}
|
|
701
747
|
return .done;
|
|
@@ -710,56 +756,62 @@ fn canMove(
|
|
|
710
756
|
mslot: u4,
|
|
711
757
|
auto: bool,
|
|
712
758
|
skip_pp: bool,
|
|
713
|
-
from:
|
|
759
|
+
from: Move,
|
|
714
760
|
residual: *bool,
|
|
715
|
-
|
|
761
|
+
options: anytype,
|
|
716
762
|
) !bool {
|
|
717
763
|
var side = battle.side(player);
|
|
718
764
|
const player_ident = battle.active(player);
|
|
719
765
|
const move = Move.get(side.last_selected_move);
|
|
720
766
|
|
|
721
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
722
|
-
const special = from != null and (from.? == .Metronome and
|
|
723
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
724
|
-
|
|
725
|
-
var skip = skip_pp;
|
|
726
767
|
if (side.active.volatiles.Charging) {
|
|
727
768
|
side.active.volatiles.Charging = false;
|
|
728
769
|
side.active.volatiles.Invulnerable = false;
|
|
729
770
|
} else if (move.effect == .Charge) {
|
|
730
|
-
try log.move(player_ident, side.last_selected_move,
|
|
731
|
-
|
|
771
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
772
|
+
setCounterable(battle, player, side, move);
|
|
773
|
+
try Effects.charge(battle, player, options);
|
|
732
774
|
return false;
|
|
733
775
|
}
|
|
734
776
|
|
|
735
|
-
|
|
736
|
-
if (!
|
|
777
|
+
side.last_used_move = side.last_selected_move;
|
|
778
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
737
779
|
|
|
738
780
|
const target = if (move.target == .Self) player else player.foe();
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
742
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
743
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
744
|
-
// regrettable, but this information is more "nice to have" than required
|
|
745
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
746
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
781
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
782
|
+
setCounterable(battle, player, side, move);
|
|
747
783
|
|
|
748
784
|
if (move.effect.onBegin()) {
|
|
749
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
785
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
750
786
|
return false;
|
|
751
787
|
}
|
|
752
788
|
|
|
753
789
|
if (move.effect == .Thrashing) {
|
|
754
|
-
Effects.thrashing(battle, player);
|
|
755
|
-
} else if (
|
|
756
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
757
|
-
|
|
790
|
+
Effects.thrashing(battle, player, options);
|
|
791
|
+
} else if (move.effect == .Binding) {
|
|
792
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
793
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
794
|
+
if (showdown) {
|
|
795
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
796
|
+
} else {
|
|
797
|
+
try Effects.binding(battle, player, false, options);
|
|
798
|
+
}
|
|
758
799
|
}
|
|
759
800
|
|
|
760
801
|
return true;
|
|
761
802
|
}
|
|
762
803
|
|
|
804
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
805
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
806
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
807
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
808
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
809
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
810
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
811
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
812
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
813
|
+
}
|
|
814
|
+
|
|
763
815
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
764
816
|
if (side.last_selected_move == .Struggle) return;
|
|
765
817
|
|
|
@@ -769,25 +821,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
769
821
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
770
822
|
if (volatiles.Bide) return;
|
|
771
823
|
|
|
772
|
-
|
|
773
|
-
|
|
824
|
+
var move_slot = active.move(mslot);
|
|
825
|
+
assert(move_slot.pp > 0 or auto);
|
|
826
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
774
827
|
if (volatiles.Transform) return;
|
|
775
828
|
|
|
776
|
-
|
|
777
|
-
|
|
829
|
+
move_slot = side.stored().move(mslot);
|
|
830
|
+
assert(move_slot.pp > 0 or auto);
|
|
831
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
778
832
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
779
833
|
}
|
|
780
834
|
|
|
781
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
835
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
782
836
|
var active = &side.active;
|
|
783
837
|
const volatiles = &active.volatiles;
|
|
784
838
|
|
|
785
|
-
active.move(mslot).pp = @
|
|
839
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
786
840
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
787
841
|
if (showdown and volatiles.Transform) return;
|
|
788
842
|
|
|
843
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
844
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
845
|
+
|
|
789
846
|
assert(mslot > 0 and mslot <= 4);
|
|
790
|
-
side.stored().moves[mslot - 1].pp = @
|
|
847
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
791
848
|
}
|
|
792
849
|
|
|
793
850
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -798,8 +855,9 @@ fn doMove(
|
|
|
798
855
|
rewrap: bool,
|
|
799
856
|
auto: bool,
|
|
800
857
|
residual: *bool,
|
|
801
|
-
|
|
858
|
+
options: anytype,
|
|
802
859
|
) !?Result {
|
|
860
|
+
var log = options.log;
|
|
803
861
|
var side = battle.side(player);
|
|
804
862
|
const foe = battle.foe(player);
|
|
805
863
|
|
|
@@ -814,40 +872,44 @@ fn doMove(
|
|
|
814
872
|
var hits: u4 = 1;
|
|
815
873
|
var effectiveness = Effectiveness.neutral;
|
|
816
874
|
|
|
875
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
876
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
877
|
+
|
|
817
878
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
818
879
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
819
|
-
return specialDamage(battle, player, move,
|
|
880
|
+
return specialDamage(battle, player, move, options);
|
|
820
881
|
}
|
|
821
882
|
|
|
822
883
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
823
884
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
824
885
|
var miss = showdown and miss: {
|
|
825
886
|
immune = move.target != .Self and !status and !counter and
|
|
826
|
-
(@
|
|
827
|
-
@
|
|
887
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
888
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
828
889
|
if (immune and move.effect != .Binding) break :miss true;
|
|
829
890
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
830
891
|
battle.last_damage = 0;
|
|
831
892
|
break :miss true;
|
|
832
893
|
}
|
|
833
|
-
break :miss move.target != .Self and
|
|
894
|
+
break :miss (move.target != .Self and
|
|
895
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
834
896
|
};
|
|
835
897
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
836
898
|
|
|
837
899
|
var late = showdown and move.effect != .Explode;
|
|
838
900
|
const skip = status or immune;
|
|
839
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
901
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
840
902
|
if (showdown and move.effect.isMulti()) {
|
|
841
|
-
Effects.multiHit(battle, player, move);
|
|
903
|
+
try Effects.multiHit(battle, player, move, options);
|
|
842
904
|
hits = side.active.volatiles.attacks;
|
|
843
905
|
late = false;
|
|
844
906
|
}
|
|
845
907
|
|
|
846
908
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
847
909
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
848
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
910
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
849
911
|
|
|
850
|
-
if (counter) return counterDamage(battle, player, move,
|
|
912
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
851
913
|
|
|
852
914
|
battle.last_damage = 0;
|
|
853
915
|
|
|
@@ -858,8 +920,9 @@ fn doMove(
|
|
|
858
920
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
859
921
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
860
922
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
861
|
-
if (showdown) break :
|
|
862
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
923
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
924
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
925
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
863
926
|
return @as(?Result, Result.Error);
|
|
864
927
|
}
|
|
865
928
|
if (battle.last_damage == 0) {
|
|
@@ -869,17 +932,16 @@ fn doMove(
|
|
|
869
932
|
effectiveness = adjustDamage(battle, player);
|
|
870
933
|
immune = effectiveness == 0;
|
|
871
934
|
}
|
|
872
|
-
randomizeDamage(battle);
|
|
935
|
+
try randomizeDamage(battle, player, options);
|
|
873
936
|
}
|
|
874
937
|
}
|
|
875
938
|
|
|
876
|
-
|
|
877
|
-
|
|
878
|
-
|
|
879
|
-
|
|
880
|
-
miss
|
|
881
|
-
|
|
882
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
939
|
+
var missed: bool = undefined;
|
|
940
|
+
const zero = battle.last_damage == 0;
|
|
941
|
+
if (!showdown and !skip) {
|
|
942
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
943
|
+
miss = missed or zero;
|
|
944
|
+
}
|
|
883
945
|
|
|
884
946
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
885
947
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -887,11 +949,11 @@ fn doMove(
|
|
|
887
949
|
|
|
888
950
|
if (!showdown or !miss) {
|
|
889
951
|
if (move.effect == .MirrorMove) {
|
|
890
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
952
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
891
953
|
} else if (move.effect == .Metronome) {
|
|
892
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
954
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
893
955
|
} else if (move.effect.onEnd()) {
|
|
894
|
-
try onEnd(battle, player, move,
|
|
956
|
+
try onEnd(battle, player, move, options);
|
|
895
957
|
return null;
|
|
896
958
|
}
|
|
897
959
|
}
|
|
@@ -903,36 +965,60 @@ fn doMove(
|
|
|
903
965
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
904
966
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
905
967
|
if (ohko) {
|
|
906
|
-
try log.immune(foe_ident, .OHKO);
|
|
968
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
907
969
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
908
|
-
try log.immune(foe_ident, .None);
|
|
970
|
+
try log.immune(.{ foe_ident, .None });
|
|
971
|
+
if (!showdown) {
|
|
972
|
+
if (move.effect == .Binding) {
|
|
973
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
974
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
975
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
976
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
977
|
+
// (considered missing)
|
|
978
|
+
assert(zero);
|
|
979
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
980
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
981
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
982
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
983
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
984
|
+
// roll)
|
|
985
|
+
try options.chance.commit(player, .binding);
|
|
986
|
+
} else {
|
|
987
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
988
|
+
// division-by-zero freeze alternative timeline scenario
|
|
989
|
+
try options.chance.commit(player, .glitch);
|
|
990
|
+
}
|
|
991
|
+
}
|
|
909
992
|
} else if (mist) {
|
|
910
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
911
|
-
try log.fail(foe_ident, .None);
|
|
993
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
994
|
+
try log.fail(.{ foe_ident, .None });
|
|
912
995
|
} else {
|
|
913
|
-
try
|
|
914
|
-
try log.
|
|
996
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
997
|
+
try log.lastmiss(.{});
|
|
998
|
+
try log.miss(.{battle.active(player)});
|
|
915
999
|
}
|
|
916
1000
|
if (move.effect == .JumpKick) {
|
|
917
1001
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
918
|
-
assert(battle.last_damage == 0);
|
|
1002
|
+
assert(showdown or battle.last_damage == 0);
|
|
919
1003
|
battle.last_damage = 1;
|
|
920
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
1004
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
921
1005
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
922
1006
|
} else if (move.effect == .Explode) {
|
|
923
1007
|
try Effects.explode(battle, player);
|
|
924
|
-
try buildRage(battle, player.foe(),
|
|
1008
|
+
try buildRage(battle, player.foe(), options);
|
|
925
1009
|
} else if (showdown and move.effect == .Disable) {
|
|
926
|
-
try buildRage(battle, player.foe(),
|
|
1010
|
+
try buildRage(battle, player.foe(), options);
|
|
927
1011
|
}
|
|
928
1012
|
return null;
|
|
1013
|
+
} else if (!showdown) {
|
|
1014
|
+
try options.chance.commit(player, .hit);
|
|
929
1015
|
}
|
|
930
1016
|
|
|
931
1017
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
932
1018
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
933
|
-
// it up above before damage calculation)
|
|
1019
|
+
// it up above before damage calculation)
|
|
934
1020
|
if (!showdown and move.effect.isMulti()) {
|
|
935
|
-
Effects.multiHit(battle, player, move);
|
|
1021
|
+
try Effects.multiHit(battle, player, move, options);
|
|
936
1022
|
hits = side.active.volatiles.attacks;
|
|
937
1023
|
}
|
|
938
1024
|
|
|
@@ -943,18 +1029,20 @@ fn doMove(
|
|
|
943
1029
|
var hit: u4 = 0;
|
|
944
1030
|
while (hit < hits) {
|
|
945
1031
|
if (hit == 0) {
|
|
946
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1032
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
947
1033
|
if (effectiveness > Effectiveness.neutral) {
|
|
948
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1034
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
949
1035
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
950
|
-
try log.resisted(battle.active(player.foe()));
|
|
1036
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
951
1037
|
}
|
|
952
1038
|
}
|
|
953
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
954
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1039
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1040
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
955
1041
|
hit += 1;
|
|
956
1042
|
if (foe.stored().hp == 0) break;
|
|
957
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1043
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1044
|
+
try buildRage(battle, player.foe(), options);
|
|
1045
|
+
}
|
|
958
1046
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
959
1047
|
if (nullified) break;
|
|
960
1048
|
}
|
|
@@ -964,41 +1052,39 @@ fn doMove(
|
|
|
964
1052
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
965
1053
|
side.active.volatiles.attacks = 0;
|
|
966
1054
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
967
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1055
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
968
1056
|
}
|
|
969
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
970
|
-
} else if (showdown) {
|
|
1057
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1058
|
+
} else if (showdown and move.effect == .Binding) {
|
|
971
1059
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
972
|
-
|
|
973
|
-
|
|
974
|
-
|
|
975
|
-
|
|
976
|
-
|
|
977
|
-
|
|
978
|
-
|
|
979
|
-
|
|
980
|
-
|
|
981
|
-
|
|
982
|
-
try buildRage(battle, player.foe(), log);
|
|
983
|
-
}
|
|
984
|
-
return null;
|
|
1060
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1061
|
+
if (immune) {
|
|
1062
|
+
battle.last_damage = 0;
|
|
1063
|
+
assert(foe.stored().hp > 0);
|
|
1064
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1065
|
+
if (sub) {
|
|
1066
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1067
|
+
} else {
|
|
1068
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1069
|
+
try buildRage(battle, player.foe(), options);
|
|
985
1070
|
}
|
|
1071
|
+
return null;
|
|
986
1072
|
}
|
|
987
1073
|
}
|
|
988
1074
|
|
|
989
1075
|
// Substitute being broken nullifies the move's effect completely so even
|
|
990
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1076
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
991
1077
|
if (nullified) return null;
|
|
992
1078
|
|
|
993
1079
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
994
1080
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
995
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
996
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1081
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1082
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
997
1083
|
|
|
998
1084
|
if (foe.stored().hp == 0) return null;
|
|
999
1085
|
|
|
1000
1086
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1001
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1087
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1002
1088
|
|
|
1003
1089
|
if (!move.effect.isSpecial()) {
|
|
1004
1090
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1007,31 +1093,33 @@ fn doMove(
|
|
|
1007
1093
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
1008
1094
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1009
1095
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1010
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1096
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1011
1097
|
if (move.effect == .Twineedle) {
|
|
1012
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1098
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1013
1099
|
} else if (move.effect == .Disable) {
|
|
1014
|
-
const result = try Effects.disable(battle, player, move,
|
|
1015
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1100
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1101
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1016
1102
|
return result;
|
|
1017
1103
|
} else {
|
|
1018
|
-
try moveEffect(battle, player, move,
|
|
1104
|
+
try moveEffect(battle, player, move, options);
|
|
1019
1105
|
}
|
|
1020
1106
|
}
|
|
1021
1107
|
|
|
1022
1108
|
return null;
|
|
1023
1109
|
}
|
|
1024
1110
|
|
|
1025
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1111
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1026
1112
|
const side = battle.side(player);
|
|
1027
1113
|
|
|
1028
1114
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1029
|
-
var
|
|
1030
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1031
|
-
|
|
1032
|
-
|
|
1033
|
-
|
|
1034
|
-
|
|
1115
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1116
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1117
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1118
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1119
|
+
|
|
1120
|
+
const spurious =
|
|
1121
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1122
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1035
1123
|
}
|
|
1036
1124
|
|
|
1037
1125
|
fn calcDamage(
|
|
@@ -1040,6 +1128,7 @@ fn calcDamage(
|
|
|
1040
1128
|
target_player: Player,
|
|
1041
1129
|
m: ?Move.Data,
|
|
1042
1130
|
crit: bool,
|
|
1131
|
+
options: anytype,
|
|
1043
1132
|
) bool {
|
|
1044
1133
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1045
1134
|
const cfz = m == null;
|
|
@@ -1051,28 +1140,8 @@ fn calcDamage(
|
|
|
1051
1140
|
|
|
1052
1141
|
const special = move.type.special();
|
|
1053
1142
|
|
|
1054
|
-
|
|
1055
|
-
var
|
|
1056
|
-
if (crit)
|
|
1057
|
-
if (special) side.stored().stats.spc
|
|
1058
|
-
else side.stored().stats.atk
|
|
1059
|
-
else
|
|
1060
|
-
if (special) side.active.stats.spc
|
|
1061
|
-
else side.active.stats.atk;
|
|
1062
|
-
var def: u32 =
|
|
1063
|
-
if (crit)
|
|
1064
|
-
if (special) target.stored().stats.spc
|
|
1065
|
-
else target.stored().stats.def
|
|
1066
|
-
else
|
|
1067
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1068
|
-
if (special)
|
|
1069
|
-
target.active.stats.spc *
|
|
1070
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1071
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1072
|
-
else
|
|
1073
|
-
target.active.stats.def *
|
|
1074
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1075
|
-
// zig fmt: on
|
|
1143
|
+
var atk = attack(side, crit, special);
|
|
1144
|
+
var def = defense(target, crit, special, cfz);
|
|
1076
1145
|
|
|
1077
1146
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1078
1147
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1080,12 +1149,12 @@ fn calcDamage(
|
|
|
1080
1149
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1081
1150
|
atk = @max((atk / 4) & 255, 1);
|
|
1082
1151
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1083
|
-
def = @max((def / 4) & 255, if (
|
|
1152
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1084
1153
|
}
|
|
1085
1154
|
|
|
1086
|
-
const lvl =
|
|
1155
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1087
1156
|
|
|
1088
|
-
def =
|
|
1157
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1089
1158
|
|
|
1090
1159
|
if (def == 0) return false;
|
|
1091
1160
|
|
|
@@ -1097,11 +1166,41 @@ fn calcDamage(
|
|
|
1097
1166
|
d = @min(997, d);
|
|
1098
1167
|
d += 2;
|
|
1099
1168
|
|
|
1100
|
-
|
|
1169
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1170
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1171
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1172
|
+
// that results in counter intuitive probabilities in the common case
|
|
1173
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1174
|
+
atk = attack(side, !crit, special);
|
|
1175
|
+
def = defense(target, !crit, special, false);
|
|
1176
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1177
|
+
}
|
|
1178
|
+
|
|
1179
|
+
battle.last_damage = @intCast(d);
|
|
1101
1180
|
|
|
1102
1181
|
return true;
|
|
1103
1182
|
}
|
|
1104
1183
|
|
|
1184
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1185
|
+
return if (crit)
|
|
1186
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1187
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1188
|
+
}
|
|
1189
|
+
|
|
1190
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1191
|
+
return if (crit)
|
|
1192
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1193
|
+
else
|
|
1194
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1195
|
+
if (special)
|
|
1196
|
+
target.active.stats.spc *
|
|
1197
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1198
|
+
else
|
|
1199
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1200
|
+
target.active.stats.def *
|
|
1201
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1202
|
+
}
|
|
1203
|
+
|
|
1105
1204
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1106
1205
|
const side = battle.side(player);
|
|
1107
1206
|
const foe = battle.foe(player);
|
|
@@ -1111,9 +1210,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1111
1210
|
var d = battle.last_damage;
|
|
1112
1211
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1113
1212
|
|
|
1114
|
-
const neutral = @
|
|
1115
|
-
const eff1: u16 = @
|
|
1116
|
-
const eff2: u16 = @
|
|
1213
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1214
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1215
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1117
1216
|
|
|
1118
1217
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1119
1218
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1133,17 +1232,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1133
1232
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1134
1233
|
}
|
|
1135
1234
|
|
|
1136
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1235
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1137
1236
|
if (battle.last_damage <= 1) return;
|
|
1138
|
-
const random = Rolls.damage(battle);
|
|
1139
|
-
|
|
1237
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1238
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1239
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1240
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1140
1241
|
}
|
|
1141
1242
|
|
|
1142
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1243
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1143
1244
|
const side = battle.side(player);
|
|
1144
1245
|
const foe = battle.foe(player);
|
|
1145
1246
|
|
|
1146
|
-
if (!try checkHit(battle, player, move,
|
|
1247
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1147
1248
|
|
|
1148
1249
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1149
1250
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1152,70 +1253,68 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1152
1253
|
.DragonRage => 40,
|
|
1153
1254
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1154
1255
|
.Psywave => power: {
|
|
1155
|
-
const max = @intCast(
|
|
1256
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1156
1257
|
// GLITCH: Psywave infinite glitch loop
|
|
1157
|
-
if (!
|
|
1158
|
-
break :power Rolls.psywave(battle, max);
|
|
1258
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1259
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1159
1260
|
},
|
|
1160
1261
|
else => unreachable,
|
|
1161
1262
|
};
|
|
1162
1263
|
|
|
1163
|
-
if (battle.last_damage == 0) return if (
|
|
1264
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1164
1265
|
|
|
1165
1266
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1166
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1167
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1267
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1268
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1168
1269
|
|
|
1169
1270
|
return null;
|
|
1170
1271
|
}
|
|
1171
1272
|
|
|
1172
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1273
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1173
1274
|
const foe = battle.foe(player);
|
|
1174
1275
|
|
|
1175
1276
|
if (battle.last_damage == 0) {
|
|
1176
|
-
try log.fail(battle.active(player), .None);
|
|
1277
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1177
1278
|
return null;
|
|
1178
1279
|
}
|
|
1179
1280
|
|
|
1180
|
-
// Pretend
|
|
1181
|
-
const foe_last_used_move =
|
|
1182
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1281
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1183
1282
|
const foe_last_selected_move =
|
|
1184
1283
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1185
|
-
.
|
|
1284
|
+
.Splash
|
|
1186
1285
|
else
|
|
1187
1286
|
foe.last_selected_move);
|
|
1188
1287
|
|
|
1189
|
-
const used =
|
|
1190
|
-
foe.last_used_move != .Counter and
|
|
1191
|
-
(foe_last_used_move.type == .Normal or
|
|
1192
|
-
foe_last_used_move.type == .Fighting);
|
|
1193
|
-
|
|
1288
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1194
1289
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1195
1290
|
foe.last_selected_move != .Counter and
|
|
1196
1291
|
(foe_last_selected_move.type == .Normal or
|
|
1197
1292
|
foe_last_selected_move.type == .Fighting);
|
|
1198
1293
|
|
|
1199
1294
|
if (!used and !selected) {
|
|
1200
|
-
try log.fail(battle.active(player), .None);
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1201
1296
|
return null;
|
|
1202
1297
|
}
|
|
1203
1298
|
|
|
1204
1299
|
if (!used or !selected) {
|
|
1205
1300
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1206
|
-
if (!
|
|
1207
|
-
try log.fail(battle.active(player), .None);
|
|
1301
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1302
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1208
1303
|
return null;
|
|
1209
1304
|
}
|
|
1210
1305
|
|
|
1211
|
-
|
|
1306
|
+
// NOTE: llvm/llvm-project#58557
|
|
1307
|
+
battle.last_damage = if (comptime builtin.target.isWasm())
|
|
1308
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1309
|
+
else
|
|
1310
|
+
battle.last_damage *| 2;
|
|
1212
1311
|
|
|
1213
|
-
// Pokémon Showdown calls
|
|
1214
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1312
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1313
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1215
1314
|
|
|
1216
1315
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1217
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1218
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1316
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1317
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1219
1318
|
return null;
|
|
1220
1319
|
}
|
|
1221
1320
|
|
|
@@ -1224,7 +1323,7 @@ fn applyDamage(
|
|
|
1224
1323
|
target_player: Player,
|
|
1225
1324
|
sub_player: Player,
|
|
1226
1325
|
reason: Damage,
|
|
1227
|
-
|
|
1326
|
+
options: anytype,
|
|
1228
1327
|
) !bool {
|
|
1229
1328
|
assert(showdown or battle.last_damage != 0);
|
|
1230
1329
|
|
|
@@ -1239,19 +1338,20 @@ fn applyDamage(
|
|
|
1239
1338
|
subbed.active.volatiles.substitute = 0;
|
|
1240
1339
|
subbed.active.volatiles.Substitute = false;
|
|
1241
1340
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1242
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1341
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1342
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1243
1343
|
return true;
|
|
1244
1344
|
} else {
|
|
1245
1345
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1246
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1247
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1346
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1347
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1248
1348
|
return false;
|
|
1249
1349
|
}
|
|
1250
1350
|
}
|
|
1251
1351
|
|
|
1252
1352
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1253
1353
|
target.stored().hp -= battle.last_damage;
|
|
1254
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1354
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1255
1355
|
return false;
|
|
1256
1356
|
}
|
|
1257
1357
|
|
|
@@ -1262,22 +1362,24 @@ fn mirrorMove(
|
|
|
1262
1362
|
rewrap: bool,
|
|
1263
1363
|
auto: bool,
|
|
1264
1364
|
residual: *bool,
|
|
1265
|
-
|
|
1266
|
-
) !?Result {
|
|
1365
|
+
options: anytype,
|
|
1366
|
+
) anyerror!?Result {
|
|
1267
1367
|
var side = battle.side(player);
|
|
1268
1368
|
const foe = battle.foe(player);
|
|
1269
1369
|
|
|
1270
1370
|
side.last_selected_move = foe.last_used_move;
|
|
1271
1371
|
|
|
1272
1372
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1273
|
-
try log.fail(battle.active(player), .None);
|
|
1373
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1274
1374
|
return null;
|
|
1275
1375
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1276
|
-
incrementPP(side, mslot);
|
|
1376
|
+
incrementPP(side, player, mslot, options);
|
|
1277
1377
|
}
|
|
1278
1378
|
|
|
1279
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1280
|
-
|
|
1379
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1380
|
+
return null;
|
|
1381
|
+
}
|
|
1382
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1281
1383
|
}
|
|
1282
1384
|
|
|
1283
1385
|
fn metronome(
|
|
@@ -1287,35 +1389,51 @@ fn metronome(
|
|
|
1287
1389
|
rewrap: bool,
|
|
1288
1390
|
auto: bool,
|
|
1289
1391
|
residual: *bool,
|
|
1290
|
-
|
|
1291
|
-
) !?Result {
|
|
1392
|
+
options: anytype,
|
|
1393
|
+
) anyerror!?Result {
|
|
1292
1394
|
var side = battle.side(player);
|
|
1293
1395
|
|
|
1294
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1295
|
-
incrementPP(side, mslot);
|
|
1396
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1397
|
+
incrementPP(side, player, mslot, options);
|
|
1296
1398
|
|
|
1297
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1298
|
-
|
|
1399
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1400
|
+
return null;
|
|
1401
|
+
}
|
|
1402
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1299
1403
|
}
|
|
1300
1404
|
|
|
1301
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1405
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1302
1406
|
var immune = false;
|
|
1303
1407
|
var mist = false;
|
|
1304
|
-
|
|
1408
|
+
|
|
1409
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1410
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1411
|
+
return true;
|
|
1412
|
+
}
|
|
1413
|
+
|
|
1305
1414
|
assert(!immune);
|
|
1306
1415
|
if (mist) {
|
|
1307
1416
|
assert(!showdown);
|
|
1308
1417
|
const foe_ident = battle.active(player.foe());
|
|
1309
|
-
try log.activate(foe_ident, .Mist);
|
|
1310
|
-
try log.fail(foe_ident, .None);
|
|
1418
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1419
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1311
1420
|
} else {
|
|
1312
|
-
try log.lastmiss();
|
|
1313
|
-
try log.miss(battle.active(player));
|
|
1421
|
+
try options.log.lastmiss(.{});
|
|
1422
|
+
try options.log.miss(.{battle.active(player)});
|
|
1314
1423
|
}
|
|
1424
|
+
|
|
1425
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1315
1426
|
return false;
|
|
1316
1427
|
}
|
|
1317
1428
|
|
|
1318
|
-
fn moveHit(
|
|
1429
|
+
fn moveHit(
|
|
1430
|
+
battle: anytype,
|
|
1431
|
+
player: Player,
|
|
1432
|
+
move: Move.Data,
|
|
1433
|
+
immune: *bool,
|
|
1434
|
+
mist: *bool,
|
|
1435
|
+
options: anytype,
|
|
1436
|
+
) !bool {
|
|
1319
1437
|
var side = battle.side(player);
|
|
1320
1438
|
const foe = battle.foe(player);
|
|
1321
1439
|
|
|
@@ -1354,10 +1472,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1354
1472
|
const overwritten = overwrite and state > 0;
|
|
1355
1473
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1356
1474
|
|
|
1357
|
-
var accuracy = if (overwritten) state else
|
|
1358
|
-
var boost = BOOSTS[@
|
|
1475
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1476
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1359
1477
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1360
|
-
boost = BOOSTS[@
|
|
1478
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1361
1479
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1362
1480
|
accuracy = @min(255, @max(1, accuracy));
|
|
1363
1481
|
|
|
@@ -1366,7 +1484,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1366
1484
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1367
1485
|
|
|
1368
1486
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1369
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1487
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1370
1488
|
};
|
|
1371
1489
|
|
|
1372
1490
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1376,16 +1494,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1376
1494
|
}
|
|
1377
1495
|
|
|
1378
1496
|
if (!miss) return true;
|
|
1379
|
-
battle.last_damage = 0;
|
|
1497
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1498
|
+
|
|
1380
1499
|
side.active.volatiles.Binding = false;
|
|
1500
|
+
options.chance.observe(.binding, player, .None);
|
|
1501
|
+
|
|
1381
1502
|
return false;
|
|
1382
1503
|
}
|
|
1383
1504
|
|
|
1384
1505
|
fn checkFaint(
|
|
1385
1506
|
battle: anytype,
|
|
1386
1507
|
player: Player,
|
|
1387
|
-
|
|
1388
|
-
|
|
1508
|
+
cap: bool,
|
|
1509
|
+
options: anytype,
|
|
1510
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1389
1511
|
const side = battle.side(player);
|
|
1390
1512
|
if (side.stored().hp > 0) return null;
|
|
1391
1513
|
|
|
@@ -1393,33 +1515,32 @@ fn checkFaint(
|
|
|
1393
1515
|
const foe_fainted = foe.stored().hp == 0;
|
|
1394
1516
|
|
|
1395
1517
|
const player_out = findFirstAlive(side) == 0;
|
|
1396
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1397
|
-
const
|
|
1398
|
-
const more = tie or player_out or foe_out;
|
|
1518
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1519
|
+
const more = player_out or foe_out;
|
|
1399
1520
|
|
|
1400
|
-
if (try faint(battle, player,
|
|
1401
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1521
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1522
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1402
1523
|
|
|
1403
1524
|
assert(!side.active.volatiles.MultiHit);
|
|
1404
1525
|
assert(!foe.active.volatiles.MultiHit);
|
|
1405
1526
|
|
|
1406
|
-
if (
|
|
1407
|
-
try log.tie();
|
|
1527
|
+
if (player_out and foe_out) {
|
|
1528
|
+
try options.log.tie(.{});
|
|
1408
1529
|
return Result.Tie;
|
|
1409
1530
|
} else if (player_out) {
|
|
1410
|
-
try log.win(player.foe());
|
|
1531
|
+
try options.log.win(.{player.foe()});
|
|
1411
1532
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1412
1533
|
} else if (foe_out) {
|
|
1413
|
-
try log.win(player);
|
|
1534
|
+
try options.log.win(.{player});
|
|
1414
1535
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1415
1536
|
}
|
|
1416
1537
|
|
|
1417
1538
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1418
|
-
if (player == .P1) return
|
|
1419
|
-
return
|
|
1539
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1540
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1420
1541
|
}
|
|
1421
1542
|
|
|
1422
|
-
fn faint(battle: anytype, player: Player,
|
|
1543
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1423
1544
|
var side = battle.side(player);
|
|
1424
1545
|
var foe = battle.foe(player);
|
|
1425
1546
|
assert(side.stored().hp == 0);
|
|
@@ -1428,7 +1549,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1428
1549
|
assert(!foe_volatiles.MultiHit);
|
|
1429
1550
|
if (foe_volatiles.Bide) {
|
|
1430
1551
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1431
|
-
foe_volatiles.state = if (
|
|
1552
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1432
1553
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1433
1554
|
}
|
|
1434
1555
|
|
|
@@ -1452,32 +1573,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1452
1573
|
side.stored().stats.spe;
|
|
1453
1574
|
}
|
|
1454
1575
|
|
|
1455
|
-
try log.faint(battle.active(player), done);
|
|
1576
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1577
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1578
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1579
|
+
if (cap) options.calc.capped(player);
|
|
1456
1580
|
return null;
|
|
1457
1581
|
}
|
|
1458
1582
|
|
|
1459
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1583
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1460
1584
|
var side = battle.side(player);
|
|
1461
1585
|
var stored = side.stored();
|
|
1462
1586
|
const ident = battle.active(player);
|
|
1463
1587
|
var volatiles = &side.active.volatiles;
|
|
1464
1588
|
|
|
1465
1589
|
const brn = Status.is(stored.status, .BRN);
|
|
1466
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1590
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1467
1591
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1468
|
-
|
|
1469
1592
|
if (volatiles.Toxic) {
|
|
1470
1593
|
volatiles.toxic += 1;
|
|
1471
1594
|
damage *= volatiles.toxic;
|
|
1472
1595
|
}
|
|
1596
|
+
damage = @min(damage, stored.hp);
|
|
1473
1597
|
|
|
1474
|
-
|
|
1475
|
-
|
|
1476
|
-
|
|
1477
|
-
|
|
1478
|
-
|
|
1479
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1480
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1598
|
+
if (!showdown or damage > 0) {
|
|
1599
|
+
stored.hp -= damage;
|
|
1600
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1601
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1602
|
+
}
|
|
1481
1603
|
}
|
|
1482
1604
|
|
|
1483
1605
|
if (volatiles.LeechSeed) {
|
|
@@ -1501,43 +1623,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1501
1623
|
const amount = @min(damage, stored.hp);
|
|
1502
1624
|
stored.hp -= amount;
|
|
1503
1625
|
|
|
1504
|
-
// As above, Pokémon Showdown uses
|
|
1505
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1626
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1627
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1506
1628
|
|
|
1507
1629
|
const before = foe_stored.hp;
|
|
1508
1630
|
// Uncapped damage is added back to the foe
|
|
1509
1631
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1510
1632
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1511
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1633
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1512
1634
|
}
|
|
1513
1635
|
}
|
|
1514
1636
|
|
|
1515
|
-
fn endTurn(battle: anytype,
|
|
1637
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1516
1638
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1517
1639
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1518
1640
|
|
|
1519
|
-
|
|
1520
|
-
|
|
1641
|
+
battle.turn += 1;
|
|
1642
|
+
|
|
1643
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1644
|
+
try options.log.tie(.{});
|
|
1521
1645
|
return Result.Tie;
|
|
1522
1646
|
}
|
|
1523
1647
|
|
|
1524
|
-
battle.turn
|
|
1525
|
-
|
|
1526
|
-
if (showdown and battle.turn >= 1000) {
|
|
1527
|
-
try log.tie();
|
|
1648
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1649
|
+
try options.log.tie(.{});
|
|
1528
1650
|
return Result.Tie;
|
|
1529
1651
|
} else if (battle.turn >= 65535) {
|
|
1530
1652
|
return Result.Error;
|
|
1531
1653
|
}
|
|
1532
1654
|
|
|
1533
|
-
try log.turn(battle.turn);
|
|
1655
|
+
try options.log.turn(.{battle.turn});
|
|
1534
1656
|
|
|
1535
1657
|
return Result.Default;
|
|
1536
1658
|
}
|
|
1537
1659
|
|
|
1538
1660
|
fn checkEBC(battle: anytype) bool {
|
|
1539
1661
|
for (battle.sides, 0..) |side, i| {
|
|
1540
|
-
const foe = battle.sides[~@
|
|
1662
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1541
1663
|
|
|
1542
1664
|
var foe_all_ghosts = true;
|
|
1543
1665
|
var foe_all_transform = true;
|
|
@@ -1589,10 +1711,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1589
1711
|
return false;
|
|
1590
1712
|
}
|
|
1591
1713
|
|
|
1592
|
-
fn disabled(side: *Side, ident: ID,
|
|
1593
|
-
if (side.active.volatiles.
|
|
1714
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1715
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1594
1716
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1595
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1717
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1596
1718
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1597
1719
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1598
1720
|
m
|
|
@@ -1600,127 +1722,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1600
1722
|
side.last_selected_move;
|
|
1601
1723
|
if (m != .None and m == last) {
|
|
1602
1724
|
side.active.volatiles.Charging = false;
|
|
1603
|
-
try log.
|
|
1725
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1604
1726
|
return true;
|
|
1605
1727
|
}
|
|
1606
1728
|
}
|
|
1607
1729
|
return false;
|
|
1608
1730
|
}
|
|
1609
1731
|
|
|
1610
|
-
|
|
1732
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1611
1733
|
const side = battle.side(who);
|
|
1612
1734
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1613
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1735
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1614
1736
|
}
|
|
1615
1737
|
}
|
|
1616
1738
|
|
|
1617
|
-
fn
|
|
1618
|
-
var volatiles = &active.volatiles;
|
|
1619
|
-
assert(volatiles.Thrashing);
|
|
1620
|
-
if (volatiles.attacks > 0) return false;
|
|
1621
|
-
|
|
1622
|
-
volatiles.Thrashing = false;
|
|
1623
|
-
volatiles.Confusion = true;
|
|
1624
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1625
|
-
return true;
|
|
1626
|
-
}
|
|
1627
|
-
|
|
1628
|
-
inline fn onBegin(
|
|
1739
|
+
fn onBegin(
|
|
1629
1740
|
battle: anytype,
|
|
1630
1741
|
player: Player,
|
|
1631
1742
|
move: Move.Data,
|
|
1632
1743
|
mslot: u8,
|
|
1633
1744
|
residual: *bool,
|
|
1634
|
-
|
|
1745
|
+
options: anytype,
|
|
1635
1746
|
) !void {
|
|
1636
|
-
assert(move.effect.onBegin());
|
|
1637
1747
|
return switch (move.effect) {
|
|
1638
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1639
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1640
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1641
|
-
.Haze => Effects.haze(battle, player,
|
|
1642
|
-
.Heal => Effects.heal(battle, player,
|
|
1643
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1644
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1645
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1646
|
-
.Mist => Effects.mist(battle, player,
|
|
1647
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1648
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1649
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1650
|
-
.Splash => Effects.splash(battle, player,
|
|
1651
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1652
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1653
|
-
.Transform => Effects.transform(battle, player,
|
|
1748
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1749
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1750
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1751
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1752
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1753
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1754
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1755
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1756
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1757
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1758
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1759
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1760
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1761
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1762
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1763
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1654
1764
|
else => unreachable,
|
|
1655
1765
|
};
|
|
1656
1766
|
}
|
|
1657
1767
|
|
|
1658
|
-
|
|
1659
|
-
assert(move.effect.onEnd());
|
|
1768
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1660
1769
|
return switch (move.effect) {
|
|
1661
|
-
.Bide => Effects.bide(battle, player,
|
|
1770
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1662
1771
|
// zig fmt: off
|
|
1663
1772
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1664
1773
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1665
|
-
Effects.boost(battle, player, move,
|
|
1774
|
+
Effects.boost(battle, player, move, options),
|
|
1666
1775
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1667
|
-
Effects.unboost(battle, player, move,
|
|
1776
|
+
Effects.unboost(battle, player, move, options),
|
|
1668
1777
|
// zig fmt: on
|
|
1669
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1778
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1670
1779
|
else => unreachable,
|
|
1671
1780
|
};
|
|
1672
1781
|
}
|
|
1673
1782
|
|
|
1674
|
-
|
|
1783
|
+
fn alwaysHappens(
|
|
1675
1784
|
battle: anytype,
|
|
1676
1785
|
player: Player,
|
|
1677
1786
|
move: Move.Data,
|
|
1678
1787
|
residual: *bool,
|
|
1679
|
-
|
|
1788
|
+
options: anytype,
|
|
1680
1789
|
) !void {
|
|
1681
|
-
assert(move.effect.alwaysHappens());
|
|
1682
1790
|
return switch (move.effect) {
|
|
1683
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1791
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1684
1792
|
.Explode => Effects.explode(battle, player),
|
|
1685
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1793
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1686
1794
|
.Rage => Effects.rage(battle, player),
|
|
1687
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1795
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1688
1796
|
.JumpKick, .Binding => {},
|
|
1689
1797
|
else => unreachable,
|
|
1690
1798
|
};
|
|
1691
1799
|
}
|
|
1692
1800
|
|
|
1693
|
-
|
|
1801
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1694
1802
|
return switch (move.effect) {
|
|
1695
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1696
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1697
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1698
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1699
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1803
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1804
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1805
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1806
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1807
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1700
1808
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1701
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1702
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1809
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1810
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1703
1811
|
// zig fmt: off
|
|
1704
1812
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1705
|
-
Effects.unboost(battle, player, move,
|
|
1813
|
+
Effects.unboost(battle, player, move, options),
|
|
1706
1814
|
// zig fmt: on
|
|
1707
1815
|
else => {},
|
|
1708
1816
|
};
|
|
1709
1817
|
}
|
|
1710
1818
|
|
|
1711
1819
|
pub const Effects = struct {
|
|
1712
|
-
fn bide(battle: anytype, player: Player,
|
|
1820
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1713
1821
|
var side = battle.side(player);
|
|
1714
1822
|
|
|
1715
1823
|
side.active.volatiles.Bide = true;
|
|
1716
1824
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1825
|
+
|
|
1717
1826
|
side.active.volatiles.state = 0;
|
|
1718
|
-
side.active.volatiles.attacks = Rolls.
|
|
1827
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1828
|
+
options.chance.observe(.attacking, player, .started);
|
|
1719
1829
|
|
|
1720
|
-
try log.start(battle.active(player), .Bide);
|
|
1830
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1721
1831
|
}
|
|
1722
1832
|
|
|
1723
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1833
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1724
1834
|
var foe = battle.foe(player);
|
|
1725
1835
|
var foe_stored = foe.stored();
|
|
1726
1836
|
|
|
@@ -1731,83 +1841,91 @@ pub const Effects = struct {
|
|
|
1731
1841
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1732
1842
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1733
1843
|
assert(move.type == .Fire);
|
|
1734
|
-
try log.curestatus(
|
|
1844
|
+
try options.log.curestatus(.{
|
|
1845
|
+
battle.active(player.foe()),
|
|
1846
|
+
foe_stored.status,
|
|
1847
|
+
.Message,
|
|
1848
|
+
});
|
|
1735
1849
|
foe_stored.status = 0;
|
|
1736
1850
|
}
|
|
1737
1851
|
return;
|
|
1738
1852
|
}
|
|
1739
1853
|
|
|
1740
1854
|
if (foe.active.types.includes(move.type)) return;
|
|
1741
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1855
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1856
|
+
return;
|
|
1857
|
+
}
|
|
1742
1858
|
|
|
1743
1859
|
foe_stored.status = Status.init(.BRN);
|
|
1744
1860
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1745
1861
|
|
|
1746
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1862
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1747
1863
|
}
|
|
1748
1864
|
|
|
1749
|
-
fn charge(battle: anytype, player: Player,
|
|
1865
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1750
1866
|
var side = battle.side(player);
|
|
1751
1867
|
var volatiles = &side.active.volatiles;
|
|
1752
1868
|
|
|
1753
1869
|
volatiles.Charging = true;
|
|
1754
1870
|
const move = side.last_selected_move;
|
|
1755
1871
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1756
|
-
try log.laststill();
|
|
1757
|
-
try log.prepare(battle.active(player), move);
|
|
1872
|
+
try options.log.laststill(.{});
|
|
1873
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1758
1874
|
}
|
|
1759
1875
|
|
|
1760
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1876
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1761
1877
|
var foe = battle.foe(player);
|
|
1762
1878
|
const sub = foe.active.volatiles.Substitute;
|
|
1763
1879
|
|
|
1764
1880
|
if (move.effect == .ConfusionChance) {
|
|
1765
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1881
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1766
1882
|
} else {
|
|
1767
1883
|
if (showdown) {
|
|
1768
|
-
if (!try checkHit(battle, player, move,
|
|
1769
|
-
|
|
1770
|
-
} else if (sub) {
|
|
1771
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1772
|
-
}
|
|
1884
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1885
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1773
1886
|
} else {
|
|
1774
|
-
if (sub) {
|
|
1775
|
-
|
|
1776
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1777
|
-
return;
|
|
1778
|
-
}
|
|
1887
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1888
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1779
1889
|
}
|
|
1780
1890
|
}
|
|
1781
1891
|
|
|
1782
1892
|
if (foe.active.volatiles.Confusion) return;
|
|
1783
1893
|
foe.active.volatiles.Confusion = true;
|
|
1784
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1785
1894
|
|
|
1786
|
-
|
|
1895
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1896
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1897
|
+
options.calc.confusion(player.foe());
|
|
1898
|
+
|
|
1899
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1787
1900
|
}
|
|
1788
1901
|
|
|
1789
|
-
fn conversion(battle: anytype, player: Player,
|
|
1902
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1790
1903
|
const foe = battle.foe(player);
|
|
1791
1904
|
|
|
1792
1905
|
if (foe.active.volatiles.Invulnerable) {
|
|
1793
|
-
try log.lastmiss();
|
|
1794
|
-
return log.miss(battle.active(player));
|
|
1906
|
+
try options.log.lastmiss(.{});
|
|
1907
|
+
return options.log.miss(.{battle.active(player)});
|
|
1795
1908
|
}
|
|
1796
1909
|
|
|
1797
1910
|
battle.side(player).active.types = foe.active.types;
|
|
1798
|
-
return log.
|
|
1911
|
+
return options.log.start(.{
|
|
1912
|
+
battle.active(player),
|
|
1913
|
+
.TypeChange,
|
|
1914
|
+
foe.active.types,
|
|
1915
|
+
battle.active(player.foe()),
|
|
1916
|
+
});
|
|
1799
1917
|
}
|
|
1800
1918
|
|
|
1801
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1919
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1802
1920
|
var foe = battle.foe(player);
|
|
1803
1921
|
var volatiles = &foe.active.volatiles;
|
|
1804
1922
|
const foe_ident = battle.active(player.foe());
|
|
1805
1923
|
|
|
1806
1924
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1807
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1925
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1808
1926
|
|
|
1809
|
-
if (volatiles.
|
|
1810
|
-
try log.fail(foe_ident, .None);
|
|
1927
|
+
if (volatiles.disable_move != 0) {
|
|
1928
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1811
1929
|
return null;
|
|
1812
1930
|
}
|
|
1813
1931
|
|
|
@@ -1822,25 +1940,27 @@ pub const Effects = struct {
|
|
|
1822
1940
|
|
|
1823
1941
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1824
1942
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1825
|
-
if (n == 0) {
|
|
1826
|
-
try log.fail(foe_ident, .None);
|
|
1943
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1944
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1827
1945
|
return null;
|
|
1828
1946
|
} else if (err) {
|
|
1829
1947
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1830
|
-
assert(!showdown);
|
|
1831
1948
|
return Result.Error;
|
|
1832
1949
|
}
|
|
1833
1950
|
|
|
1834
|
-
volatiles.
|
|
1835
|
-
|
|
1951
|
+
volatiles.disable_move =
|
|
1952
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1953
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1954
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1836
1955
|
|
|
1837
|
-
|
|
1956
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1957
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1838
1958
|
return null;
|
|
1839
1959
|
}
|
|
1840
1960
|
|
|
1841
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1842
|
-
var
|
|
1843
|
-
|
|
1961
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1962
|
+
var stored = battle.side(player).stored();
|
|
1963
|
+
const ident = battle.active(player);
|
|
1844
1964
|
|
|
1845
1965
|
if (battle.last_damage == 0) {
|
|
1846
1966
|
assert(showdown);
|
|
@@ -1853,7 +1973,7 @@ pub const Effects = struct {
|
|
|
1853
1973
|
if (stored.hp == stored.stats.hp) return;
|
|
1854
1974
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1855
1975
|
|
|
1856
|
-
try log.
|
|
1976
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1857
1977
|
}
|
|
1858
1978
|
|
|
1859
1979
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1867,26 +1987,28 @@ pub const Effects = struct {
|
|
|
1867
1987
|
side.active.volatiles.LeechSeed = false;
|
|
1868
1988
|
}
|
|
1869
1989
|
|
|
1870
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1990
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1871
1991
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1872
1992
|
|
|
1873
1993
|
if (volatiles.Substitute) return;
|
|
1874
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1994
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1995
|
+
return;
|
|
1996
|
+
}
|
|
1875
1997
|
|
|
1876
1998
|
volatiles.Flinch = true;
|
|
1877
1999
|
volatiles.Recharging = false;
|
|
1878
2000
|
}
|
|
1879
2001
|
|
|
1880
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
2002
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1881
2003
|
var side = battle.side(player);
|
|
1882
2004
|
|
|
1883
2005
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1884
2006
|
side.active.volatiles.FocusEnergy = true;
|
|
1885
2007
|
|
|
1886
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2008
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1887
2009
|
}
|
|
1888
2010
|
|
|
1889
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2011
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1890
2012
|
var foe = battle.foe(player);
|
|
1891
2013
|
var foe_stored = foe.stored();
|
|
1892
2014
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1898,21 +2020,22 @@ pub const Effects = struct {
|
|
|
1898
2020
|
}
|
|
1899
2021
|
|
|
1900
2022
|
if (foe.active.types.includes(move.type)) return;
|
|
1901
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2023
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1902
2024
|
// Freeze Clause Mod
|
|
1903
|
-
if (
|
|
2025
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1904
2026
|
|
|
1905
2027
|
foe_stored.status = Status.init(.FRZ);
|
|
1906
2028
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1907
2029
|
|
|
1908
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2030
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1909
2031
|
}
|
|
1910
2032
|
|
|
1911
|
-
fn haze(battle: anytype, player: Player,
|
|
2033
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2034
|
+
var log = options.log;
|
|
1912
2035
|
var side = battle.side(player);
|
|
1913
2036
|
var foe = battle.foe(player);
|
|
1914
2037
|
|
|
1915
|
-
|
|
2038
|
+
const side_stored = side.stored();
|
|
1916
2039
|
var foe_stored = foe.stored();
|
|
1917
2040
|
|
|
1918
2041
|
const player_ident = battle.active(player);
|
|
@@ -1924,96 +2047,101 @@ pub const Effects = struct {
|
|
|
1924
2047
|
side.active.stats = side_stored.stats;
|
|
1925
2048
|
foe.active.stats = foe_stored.stats;
|
|
1926
2049
|
|
|
1927
|
-
try log.activate(player_ident, .Haze);
|
|
1928
|
-
try log.clearallboost();
|
|
2050
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2051
|
+
try log.clearallboost(.{});
|
|
1929
2052
|
|
|
1930
2053
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1931
2054
|
if (showdown) {
|
|
1932
2055
|
for (&battle.sides, 0..) |*s, i| {
|
|
1933
|
-
const p = @
|
|
2056
|
+
const p: Player = @enumFromInt(i);
|
|
1934
2057
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1935
2058
|
if (p != player and Status.any(s.stored().status)) {
|
|
1936
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2059
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1937
2060
|
s.stored().status = 0;
|
|
2061
|
+
options.chance.observe(.sleep, p, .None);
|
|
1938
2062
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1939
2063
|
s.stored().status = Status.init(.PSN);
|
|
1940
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2064
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1941
2065
|
}
|
|
1942
|
-
try clearVolatiles(battle, p,
|
|
2066
|
+
try clearVolatiles(battle, p, options);
|
|
1943
2067
|
}
|
|
1944
2068
|
} else {
|
|
1945
2069
|
if (Status.any(foe_stored.status)) {
|
|
1946
2070
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1947
2071
|
foe.last_selected_move = .SKIP_TURN;
|
|
2072
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1948
2073
|
}
|
|
1949
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2074
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1950
2075
|
foe_stored.status = 0;
|
|
1951
2076
|
}
|
|
1952
|
-
try clearVolatiles(battle, player,
|
|
1953
|
-
try clearVolatiles(battle, player.foe(),
|
|
2077
|
+
try clearVolatiles(battle, player, options);
|
|
2078
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1954
2079
|
}
|
|
1955
2080
|
}
|
|
1956
2081
|
|
|
1957
|
-
fn heal(battle: anytype, player: Player,
|
|
2082
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1958
2083
|
var side = battle.side(player);
|
|
1959
2084
|
var stored = side.stored();
|
|
1960
2085
|
const ident = battle.active(player);
|
|
1961
2086
|
|
|
1962
2087
|
// GLITCH: HP recovery move failure glitches
|
|
1963
2088
|
const delta = stored.stats.hp - stored.hp;
|
|
1964
|
-
if (delta == 0 or delta & 255 == 255
|
|
2089
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2090
|
+
return options.log.fail(.{ ident, .None });
|
|
2091
|
+
}
|
|
1965
2092
|
|
|
1966
2093
|
const rest = side.last_selected_move == .Rest;
|
|
1967
2094
|
if (rest) {
|
|
1968
2095
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1969
2096
|
if (showdown) battle.rng.advance(1);
|
|
1970
2097
|
stored.status = Status.slf(2);
|
|
1971
|
-
try log.
|
|
2098
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1972
2099
|
stored.hp = stored.stats.hp;
|
|
1973
2100
|
} else {
|
|
1974
2101
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1975
2102
|
}
|
|
1976
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2103
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1977
2104
|
}
|
|
1978
2105
|
|
|
1979
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2106
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1980
2107
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1981
|
-
try log.mustrecharge(battle.active(player));
|
|
2108
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1982
2109
|
}
|
|
1983
2110
|
|
|
1984
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2111
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1985
2112
|
var foe = battle.foe(player);
|
|
1986
2113
|
|
|
1987
2114
|
if (showdown) {
|
|
1988
2115
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1989
2116
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1990
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2117
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1991
2118
|
}
|
|
1992
|
-
if (!try checkHit(battle, player, move,
|
|
2119
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1993
2120
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1994
2121
|
} else {
|
|
1995
|
-
if (!try checkHit(battle, player, move,
|
|
2122
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1996
2123
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1997
|
-
try log.lastmiss();
|
|
1998
|
-
return log.miss(battle.active(player));
|
|
2124
|
+
try options.log.lastmiss(.{});
|
|
2125
|
+
return options.log.miss(.{battle.active(player)});
|
|
1999
2126
|
}
|
|
2000
2127
|
}
|
|
2001
2128
|
|
|
2002
2129
|
foe.active.volatiles.LeechSeed = true;
|
|
2003
2130
|
|
|
2004
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2131
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2005
2132
|
}
|
|
2006
2133
|
|
|
2007
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2134
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2008
2135
|
var side = battle.side(player);
|
|
2136
|
+
const ident = battle.active(player);
|
|
2009
2137
|
|
|
2010
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2138
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2011
2139
|
side.active.volatiles.LightScreen = true;
|
|
2012
2140
|
|
|
2013
|
-
try log.start(
|
|
2141
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2014
2142
|
}
|
|
2015
2143
|
|
|
2016
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2144
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2017
2145
|
var side = battle.side(player);
|
|
2018
2146
|
var foe = battle.foe(player);
|
|
2019
2147
|
|
|
@@ -2029,7 +2157,7 @@ pub const Effects = struct {
|
|
|
2029
2157
|
const has_mimic = has_mimic: {
|
|
2030
2158
|
for (side.active.moves, 0..) |m, i| {
|
|
2031
2159
|
if (m.id == .Mimic) {
|
|
2032
|
-
oslot = @intCast(
|
|
2160
|
+
oslot = @intCast(i + 1);
|
|
2033
2161
|
break :has_mimic true;
|
|
2034
2162
|
}
|
|
2035
2163
|
}
|
|
@@ -2037,38 +2165,41 @@ pub const Effects = struct {
|
|
|
2037
2165
|
};
|
|
2038
2166
|
if (!has_mimic) {
|
|
2039
2167
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2040
|
-
if (!try checkHit(battle, player, move,
|
|
2041
|
-
return
|
|
2168
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2169
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2042
2170
|
}
|
|
2043
2171
|
}
|
|
2044
|
-
if (!try checkHit(battle, player, move,
|
|
2172
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2045
2173
|
|
|
2046
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2174
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2047
2175
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2048
2176
|
|
|
2049
|
-
try log.
|
|
2177
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2050
2178
|
}
|
|
2051
2179
|
|
|
2052
|
-
fn mist(battle: anytype, player: Player,
|
|
2180
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2053
2181
|
var side = battle.side(player);
|
|
2054
2182
|
|
|
2055
2183
|
if (side.active.volatiles.Mist) return;
|
|
2056
2184
|
side.active.volatiles.Mist = true;
|
|
2057
2185
|
|
|
2058
|
-
try log.start(battle.active(player), .Mist);
|
|
2186
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2059
2187
|
}
|
|
2060
2188
|
|
|
2061
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2189
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2062
2190
|
var side = battle.side(player);
|
|
2063
2191
|
|
|
2064
2192
|
assert(!side.active.volatiles.MultiHit);
|
|
2065
2193
|
side.active.volatiles.MultiHit = true;
|
|
2066
2194
|
|
|
2067
|
-
side.active.volatiles.attacks =
|
|
2068
|
-
|
|
2195
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2196
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2197
|
+
else
|
|
2198
|
+
2;
|
|
2069
2199
|
}
|
|
2070
2200
|
|
|
2071
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2201
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2202
|
+
var log = options.log;
|
|
2072
2203
|
var foe = battle.foe(player);
|
|
2073
2204
|
var foe_stored = foe.stored();
|
|
2074
2205
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2078,27 +2209,28 @@ pub const Effects = struct {
|
|
|
2078
2209
|
|
|
2079
2210
|
if (showdown) {
|
|
2080
2211
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2081
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2082
|
-
|
|
2212
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2213
|
+
return log.immune(.{ foe_ident, .None });
|
|
2214
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2083
2215
|
}
|
|
2084
2216
|
if (Status.any(foe_stored.status)) {
|
|
2085
|
-
return log.fail(
|
|
2217
|
+
return log.fail(.{
|
|
2086
2218
|
foe_ident,
|
|
2087
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2088
|
-
);
|
|
2219
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2220
|
+
});
|
|
2089
2221
|
}
|
|
2090
2222
|
if (!showdown) {
|
|
2091
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2092
|
-
if (!try checkHit(battle, player, move,
|
|
2223
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2224
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2093
2225
|
}
|
|
2094
2226
|
|
|
2095
2227
|
foe_stored.status = Status.init(.PAR);
|
|
2096
2228
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2097
2229
|
|
|
2098
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2230
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2099
2231
|
}
|
|
2100
2232
|
|
|
2101
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2233
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2102
2234
|
var foe = battle.foe(player);
|
|
2103
2235
|
var foe_stored = foe.stored();
|
|
2104
2236
|
|
|
@@ -2110,50 +2242,59 @@ pub const Effects = struct {
|
|
|
2110
2242
|
|
|
2111
2243
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2112
2244
|
if (foe.active.types.includes(move.type)) return;
|
|
2113
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2245
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2246
|
+
return;
|
|
2247
|
+
}
|
|
2114
2248
|
|
|
2115
2249
|
foe_stored.status = Status.init(.PAR);
|
|
2116
2250
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2117
2251
|
|
|
2118
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2252
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2119
2253
|
}
|
|
2120
2254
|
|
|
2121
|
-
fn payDay(battle: anytype, player: Player,
|
|
2122
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2255
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2256
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2257
|
+
try options.log.fieldactivate(.{});
|
|
2258
|
+
}
|
|
2123
2259
|
}
|
|
2124
2260
|
|
|
2125
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2261
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2262
|
+
var log = options.log;
|
|
2126
2263
|
var foe = battle.foe(player);
|
|
2127
2264
|
var foe_stored = foe.stored();
|
|
2128
2265
|
const foe_ident = battle.active(player.foe());
|
|
2129
2266
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2130
2267
|
|
|
2131
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2268
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2132
2269
|
return;
|
|
2133
2270
|
} else if (foe.active.volatiles.Substitute) {
|
|
2134
2271
|
if (move.effect != .Poison) return;
|
|
2135
|
-
return log.fail(foe_ident, .None);
|
|
2272
|
+
return log.fail(.{ foe_ident, .None });
|
|
2136
2273
|
} else if (Status.any(foe_stored.status)) {
|
|
2137
2274
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2138
2275
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2139
2276
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2140
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2277
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2141
2278
|
if (!showdown)
|
|
2142
|
-
.Poison
|
|
2279
|
+
Fail.Poison
|
|
2143
2280
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2144
|
-
if (toxic) .Toxic else .Poison
|
|
2281
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2145
2282
|
else
|
|
2146
|
-
.None
|
|
2283
|
+
Fail.None
|
|
2147
2284
|
else
|
|
2148
|
-
.None);
|
|
2285
|
+
Fail.None });
|
|
2149
2286
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2150
2287
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2151
|
-
return log.immune(foe_ident, .None);
|
|
2288
|
+
return log.immune(.{ foe_ident, .None });
|
|
2152
2289
|
}
|
|
2153
2290
|
|
|
2154
2291
|
if (move.effect == .Poison) {
|
|
2155
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2156
|
-
} else
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2293
|
+
} else {
|
|
2294
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2295
|
+
return;
|
|
2296
|
+
}
|
|
2297
|
+
}
|
|
2157
2298
|
|
|
2158
2299
|
foe_stored.status = Status.init(.PSN);
|
|
2159
2300
|
if (toxic) {
|
|
@@ -2162,7 +2303,7 @@ pub const Effects = struct {
|
|
|
2162
2303
|
foe.active.volatiles.toxic = 0;
|
|
2163
2304
|
}
|
|
2164
2305
|
|
|
2165
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2306
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2166
2307
|
}
|
|
2167
2308
|
|
|
2168
2309
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2171,28 +2312,37 @@ pub const Effects = struct {
|
|
|
2171
2312
|
volatiles.Rage = true;
|
|
2172
2313
|
}
|
|
2173
2314
|
|
|
2174
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2315
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2175
2316
|
var side = battle.side(player);
|
|
2176
2317
|
var stored = side.stored();
|
|
2177
2318
|
|
|
2178
|
-
|
|
2319
|
+
assert(showdown or battle.last_damage > 0);
|
|
2320
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2321
|
+
|
|
2322
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2179
2323
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2180
|
-
stored.hp = @intCast(
|
|
2324
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2181
2325
|
|
|
2182
|
-
try log.
|
|
2326
|
+
try options.log.damage(.{
|
|
2327
|
+
battle.active(player),
|
|
2328
|
+
stored,
|
|
2329
|
+
.RecoilOf,
|
|
2330
|
+
battle.active(player.foe()),
|
|
2331
|
+
});
|
|
2183
2332
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2184
2333
|
}
|
|
2185
2334
|
|
|
2186
|
-
fn reflect(battle: anytype, player: Player,
|
|
2335
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2187
2336
|
var side = battle.side(player);
|
|
2337
|
+
const ident = battle.active(player);
|
|
2188
2338
|
|
|
2189
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2339
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2190
2340
|
side.active.volatiles.Reflect = true;
|
|
2191
2341
|
|
|
2192
|
-
try log.start(
|
|
2342
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2193
2343
|
}
|
|
2194
2344
|
|
|
2195
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2345
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2196
2346
|
var foe = battle.foe(player);
|
|
2197
2347
|
var foe_stored = foe.stored();
|
|
2198
2348
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2203,80 +2353,87 @@ pub const Effects = struct {
|
|
|
2203
2353
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2204
2354
|
} else {
|
|
2205
2355
|
if (Status.any(foe_stored.status)) {
|
|
2206
|
-
return log.fail(
|
|
2356
|
+
return options.log.fail(.{
|
|
2207
2357
|
foe_ident,
|
|
2208
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2209
|
-
);
|
|
2358
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2359
|
+
});
|
|
2210
2360
|
}
|
|
2211
|
-
// If
|
|
2212
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2361
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2362
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2213
2363
|
}
|
|
2214
2364
|
|
|
2215
2365
|
// Sleep Clause Mod
|
|
2216
|
-
if (
|
|
2366
|
+
if (pkmn.options.mod) {
|
|
2217
2367
|
for (foe.pokemon) |p| {
|
|
2218
2368
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2219
2369
|
}
|
|
2220
2370
|
}
|
|
2221
2371
|
foe.active.volatiles.Recharging = false;
|
|
2222
2372
|
|
|
2223
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2224
|
-
|
|
2373
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2374
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2375
|
+
|
|
2376
|
+
const last = battle.side(player).last_selected_move;
|
|
2377
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2225
2378
|
}
|
|
2226
2379
|
|
|
2227
|
-
fn splash(battle: anytype, player: Player,
|
|
2228
|
-
try log.activate(battle.active(player), .Splash);
|
|
2380
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2381
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2229
2382
|
}
|
|
2230
2383
|
|
|
2231
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2384
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2232
2385
|
var side = battle.side(player);
|
|
2233
2386
|
if (side.active.volatiles.Substitute) {
|
|
2234
|
-
|
|
2235
|
-
return;
|
|
2387
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2236
2388
|
}
|
|
2237
2389
|
|
|
2238
2390
|
assert(side.stored().stats.hp <= 1023);
|
|
2239
2391
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2240
|
-
const hp = @intCast(
|
|
2392
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2241
2393
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2242
2394
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2243
2395
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2244
2396
|
// avoid having to convert to floating point)
|
|
2245
2397
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2246
2398
|
if (side.stored().hp < required_hp) {
|
|
2247
|
-
|
|
2248
|
-
return;
|
|
2399
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2249
2400
|
}
|
|
2250
2401
|
|
|
2251
2402
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2252
2403
|
side.stored().hp -= hp;
|
|
2253
2404
|
side.active.volatiles.substitute = hp + 1;
|
|
2254
2405
|
side.active.volatiles.Substitute = true;
|
|
2255
|
-
try log.start(battle.active(player), .Substitute);
|
|
2406
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2256
2407
|
if (hp > 0) {
|
|
2257
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2408
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2258
2409
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2259
2410
|
}
|
|
2260
2411
|
}
|
|
2261
2412
|
|
|
2262
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2263
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2264
|
-
|
|
2413
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2265
2414
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2266
|
-
|
|
2267
|
-
|
|
2415
|
+
if (showdown) {
|
|
2416
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2417
|
+
_ = try checkHit(battle, player, move, options);
|
|
2418
|
+
battle.last_damage = 0;
|
|
2419
|
+
} else {
|
|
2420
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2421
|
+
try options.log.laststill(.{});
|
|
2422
|
+
}
|
|
2268
2423
|
}
|
|
2269
2424
|
|
|
2270
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2425
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2271
2426
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2272
2427
|
assert(!volatiles.Thrashing);
|
|
2273
2428
|
assert(!volatiles.Bide);
|
|
2274
2429
|
|
|
2275
2430
|
volatiles.Thrashing = true;
|
|
2276
|
-
volatiles.attacks = Rolls.
|
|
2431
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2432
|
+
|
|
2433
|
+
options.chance.observe(.attacking, player, .started);
|
|
2277
2434
|
}
|
|
2278
2435
|
|
|
2279
|
-
fn transform(battle: anytype, player: Player,
|
|
2436
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2280
2437
|
var side = battle.side(player);
|
|
2281
2438
|
const foe = battle.foe(player);
|
|
2282
2439
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2302,25 +2459,28 @@ pub const Effects = struct {
|
|
|
2302
2459
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2303
2460
|
}
|
|
2304
2461
|
|
|
2305
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2462
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2306
2463
|
}
|
|
2307
2464
|
|
|
2308
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2465
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2309
2466
|
var side = battle.side(player);
|
|
2310
2467
|
var foe = battle.foe(player);
|
|
2311
2468
|
|
|
2312
2469
|
if (side.active.volatiles.Binding) return;
|
|
2313
2470
|
side.active.volatiles.Binding = true;
|
|
2314
2471
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2315
|
-
// (Pokémon Showdown
|
|
2472
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2316
2473
|
if (!showdown) {
|
|
2317
2474
|
foe.active.volatiles.Recharging = false;
|
|
2318
2475
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2319
2476
|
|
|
2320
|
-
side.active.volatiles.attacks =
|
|
2477
|
+
side.active.volatiles.attacks =
|
|
2478
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2479
|
+
options.chance.observe(.binding, player, .started);
|
|
2321
2480
|
}
|
|
2322
2481
|
|
|
2323
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2482
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2483
|
+
var log = options.log;
|
|
2324
2484
|
var side = battle.side(player);
|
|
2325
2485
|
const ident = battle.active(player);
|
|
2326
2486
|
|
|
@@ -2330,87 +2490,87 @@ pub const Effects = struct {
|
|
|
2330
2490
|
switch (move.effect) {
|
|
2331
2491
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2332
2492
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2333
|
-
if (boosts.atk == 6) return
|
|
2493
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2334
2494
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2335
|
-
boosts.atk = @
|
|
2336
|
-
const reason = if (move.effect == .Rage)
|
|
2495
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2496
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2337
2497
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2338
2498
|
boosts.atk -= 1;
|
|
2339
2499
|
if (showdown) {
|
|
2340
|
-
try log.boost(ident, reason, n);
|
|
2341
|
-
try log.boost(ident,
|
|
2500
|
+
try log.boost(.{ ident, reason, n });
|
|
2501
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2342
2502
|
if (move.effect == .Rage) return;
|
|
2343
2503
|
}
|
|
2344
|
-
return
|
|
2504
|
+
return log.fail(.{ ident, .None });
|
|
2345
2505
|
}
|
|
2346
|
-
|
|
2506
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2347
2507
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2348
2508
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2349
|
-
try log.boost(ident, reason, n);
|
|
2509
|
+
try log.boost(.{ ident, reason, n });
|
|
2350
2510
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2351
2511
|
if (showdown and move.effect == .Rage) return;
|
|
2352
2512
|
},
|
|
2353
2513
|
.DefenseUp1, .DefenseUp2 => {
|
|
2354
2514
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2355
|
-
if (boosts.def == 6) return
|
|
2515
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2356
2516
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2357
|
-
boosts.def = @intCast(
|
|
2517
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2358
2518
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2359
2519
|
boosts.def -= 1;
|
|
2360
2520
|
if (showdown) {
|
|
2361
|
-
try log.boost(ident, .Defense, n);
|
|
2362
|
-
try log.boost(ident, .Defense, -1);
|
|
2521
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2522
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2363
2523
|
}
|
|
2364
|
-
return
|
|
2524
|
+
return log.fail(.{ ident, .None });
|
|
2365
2525
|
}
|
|
2366
|
-
|
|
2526
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2367
2527
|
const stat = unmodifiedStats(battle, side).def;
|
|
2368
2528
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2369
|
-
try log.boost(ident, .Defense, n);
|
|
2529
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2370
2530
|
},
|
|
2371
2531
|
.SpeedUp2 => {
|
|
2372
2532
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2373
|
-
if (boosts.spe == 6) return
|
|
2374
|
-
boosts.spe = @intCast(
|
|
2533
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2534
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2375
2535
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2376
2536
|
boosts.spe -= 1;
|
|
2377
2537
|
if (showdown) {
|
|
2378
|
-
try log.boost(ident, .Speed, 2);
|
|
2379
|
-
try log.boost(ident, .Speed, -1);
|
|
2538
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2539
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2380
2540
|
}
|
|
2381
|
-
return
|
|
2541
|
+
return log.fail(.{ ident, .None });
|
|
2382
2542
|
}
|
|
2383
|
-
|
|
2543
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2384
2544
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2385
2545
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2386
|
-
try log.boost(ident, .Speed, 2);
|
|
2546
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2387
2547
|
},
|
|
2388
2548
|
.SpecialUp1, .SpecialUp2 => {
|
|
2389
2549
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2390
|
-
if (boosts.spc == 6) return
|
|
2550
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2391
2551
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2392
|
-
boosts.spc = @intCast(
|
|
2552
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2393
2553
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2394
2554
|
boosts.spc -= 1;
|
|
2395
2555
|
if (showdown) {
|
|
2396
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2397
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2398
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2399
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2556
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2557
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2558
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2559
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2400
2560
|
}
|
|
2401
|
-
return
|
|
2561
|
+
return log.fail(.{ ident, .None });
|
|
2402
2562
|
}
|
|
2403
|
-
|
|
2563
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2404
2564
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2405
2565
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2406
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2407
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2566
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2567
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2408
2568
|
},
|
|
2409
2569
|
.EvasionUp1 => {
|
|
2410
2570
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2411
|
-
if (boosts.evasion == 6) return
|
|
2412
|
-
boosts.evasion = @intCast(
|
|
2413
|
-
try log.boost(ident, .Evasion, 1);
|
|
2571
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2572
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2573
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2414
2574
|
},
|
|
2415
2575
|
else => unreachable,
|
|
2416
2576
|
}
|
|
@@ -2419,102 +2579,105 @@ pub const Effects = struct {
|
|
|
2419
2579
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2420
2580
|
}
|
|
2421
2581
|
|
|
2422
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2582
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2583
|
+
var log = options.log;
|
|
2423
2584
|
var foe = battle.foe(player);
|
|
2424
2585
|
const foe_ident = battle.active(player.foe());
|
|
2586
|
+
const secondary = move.effect.isStatDownChance();
|
|
2425
2587
|
|
|
2426
|
-
if (foe.active.volatiles.Substitute) {
|
|
2427
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2428
|
-
}
|
|
2588
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2429
2589
|
|
|
2430
|
-
if (
|
|
2431
|
-
|
|
2432
|
-
|
|
2433
|
-
|
|
2590
|
+
if (secondary) {
|
|
2591
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2592
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2593
|
+
} else {
|
|
2594
|
+
// checkHit already checks for Invulnerable
|
|
2595
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2434
2596
|
}
|
|
2435
2597
|
|
|
2436
2598
|
var stats = &foe.active.stats;
|
|
2437
2599
|
var boosts = &foe.active.boosts;
|
|
2600
|
+
const fail = showdown or !secondary;
|
|
2438
2601
|
|
|
2439
2602
|
switch (move.effect) {
|
|
2440
2603
|
.AttackDown1, .AttackDownChance => {
|
|
2441
2604
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2442
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2443
|
-
boosts.atk = @intCast(
|
|
2605
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2606
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2444
2607
|
if (stats.atk == 1) {
|
|
2445
2608
|
boosts.atk += 1;
|
|
2446
2609
|
if (showdown) {
|
|
2447
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2448
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2610
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2611
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2449
2612
|
}
|
|
2450
|
-
return
|
|
2613
|
+
return log.fail(.{ foe_ident, .None });
|
|
2451
2614
|
}
|
|
2452
|
-
|
|
2615
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2453
2616
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2454
2617
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2455
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2618
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2456
2619
|
},
|
|
2457
2620
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2458
2621
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2459
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2622
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2460
2623
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2461
|
-
boosts.def = @intCast(
|
|
2624
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2462
2625
|
if (stats.def == 1) {
|
|
2463
2626
|
boosts.def += 1;
|
|
2464
2627
|
if (showdown) {
|
|
2465
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2466
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2628
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2629
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2467
2630
|
}
|
|
2468
|
-
return
|
|
2631
|
+
return log.fail(.{ foe_ident, .None });
|
|
2469
2632
|
}
|
|
2470
|
-
|
|
2633
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2471
2634
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2472
2635
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2473
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2636
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2474
2637
|
},
|
|
2475
2638
|
.SpeedDown1, .SpeedDownChance => {
|
|
2476
2639
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2477
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2478
|
-
boosts.spe = @intCast(
|
|
2640
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2641
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2479
2642
|
if (stats.spe == 1) {
|
|
2480
2643
|
boosts.spe += 1;
|
|
2481
2644
|
if (showdown) {
|
|
2482
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2483
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2645
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2646
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2484
2647
|
}
|
|
2485
|
-
return
|
|
2648
|
+
return log.fail(.{ foe_ident, .None });
|
|
2486
2649
|
}
|
|
2487
|
-
|
|
2650
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2488
2651
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2489
2652
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2490
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2653
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2491
2654
|
assert(boosts.spe >= -6);
|
|
2492
2655
|
},
|
|
2493
2656
|
.SpecialDownChance => {
|
|
2494
2657
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2495
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2496
|
-
boosts.spc = @intCast(
|
|
2658
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2659
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2497
2660
|
if (stats.spc == 1) {
|
|
2498
2661
|
boosts.spc += 1;
|
|
2499
2662
|
if (showdown) {
|
|
2500
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2501
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2502
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2503
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2663
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2664
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2665
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2504
2667
|
}
|
|
2505
|
-
return
|
|
2668
|
+
return log.fail(.{ foe_ident, .None });
|
|
2506
2669
|
}
|
|
2507
|
-
|
|
2670
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2508
2671
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2509
2672
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2510
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2511
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2673
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2674
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2512
2675
|
},
|
|
2513
2676
|
.AccuracyDown1 => {
|
|
2514
2677
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2515
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2516
|
-
boosts.accuracy = @intCast(
|
|
2517
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2678
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2679
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2680
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2518
2681
|
},
|
|
2519
2682
|
else => unreachable,
|
|
2520
2683
|
}
|
|
@@ -2538,37 +2701,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2538
2701
|
}
|
|
2539
2702
|
}
|
|
2540
2703
|
|
|
2541
|
-
|
|
2704
|
+
fn isForced(active: anytype) bool {
|
|
2542
2705
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2543
2706
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2544
2707
|
}
|
|
2545
2708
|
|
|
2546
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2709
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2710
|
+
var log = options.log;
|
|
2547
2711
|
var side = battle.side(who);
|
|
2548
2712
|
var volatiles = &side.active.volatiles;
|
|
2549
2713
|
const ident = battle.active(who);
|
|
2550
2714
|
|
|
2551
|
-
if (volatiles.
|
|
2552
|
-
volatiles.
|
|
2553
|
-
volatiles.
|
|
2554
|
-
|
|
2715
|
+
if (volatiles.disable_move != 0) {
|
|
2716
|
+
volatiles.disable_move = 0;
|
|
2717
|
+
volatiles.disable_duration = 0;
|
|
2718
|
+
options.chance.observe(.disable, who, .None);
|
|
2719
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2555
2720
|
}
|
|
2556
2721
|
if (volatiles.Confusion) {
|
|
2557
2722
|
// volatiles.confusion is left unchanged
|
|
2558
2723
|
volatiles.Confusion = false;
|
|
2559
|
-
|
|
2724
|
+
options.chance.observe(.confusion, who, .None);
|
|
2725
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2560
2726
|
}
|
|
2561
2727
|
if (volatiles.Mist) {
|
|
2562
2728
|
volatiles.Mist = false;
|
|
2563
|
-
try log.end(ident, .
|
|
2729
|
+
try log.end(.{ ident, .MistSilent });
|
|
2564
2730
|
}
|
|
2565
2731
|
if (volatiles.FocusEnergy) {
|
|
2566
2732
|
volatiles.FocusEnergy = false;
|
|
2567
|
-
try log.end(ident, .
|
|
2733
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2568
2734
|
}
|
|
2569
2735
|
if (volatiles.LeechSeed) {
|
|
2570
2736
|
volatiles.LeechSeed = false;
|
|
2571
|
-
try log.end(ident, .
|
|
2737
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2572
2738
|
}
|
|
2573
2739
|
if (!showdown and volatiles.Toxic) {
|
|
2574
2740
|
volatiles.Toxic = false;
|
|
@@ -2576,152 +2742,373 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2576
2742
|
}
|
|
2577
2743
|
if (volatiles.LightScreen) {
|
|
2578
2744
|
volatiles.LightScreen = false;
|
|
2579
|
-
try log.end(ident, .
|
|
2745
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2580
2746
|
}
|
|
2581
2747
|
if (volatiles.Reflect) {
|
|
2582
2748
|
volatiles.Reflect = false;
|
|
2583
|
-
try log.end(ident, .
|
|
2749
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2584
2750
|
}
|
|
2585
2751
|
if (showdown and volatiles.Toxic) {
|
|
2586
2752
|
volatiles.Toxic = false;
|
|
2587
2753
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2588
2754
|
volatiles.toxic = 0;
|
|
2589
|
-
try log.end(ident, .
|
|
2755
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2590
2756
|
}
|
|
2591
2757
|
}
|
|
2592
2758
|
|
|
2759
|
+
fn decrement(
|
|
2760
|
+
comptime field: chance.Action.Field,
|
|
2761
|
+
player: Player,
|
|
2762
|
+
options: anytype,
|
|
2763
|
+
n: anytype,
|
|
2764
|
+
) @TypeOf(n) {
|
|
2765
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2766
|
+
.started, .ended => 0,
|
|
2767
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2768
|
+
else => unreachable,
|
|
2769
|
+
} else n - 1;
|
|
2770
|
+
}
|
|
2771
|
+
|
|
2593
2772
|
pub const Rolls = struct {
|
|
2594
|
-
|
|
2595
|
-
if (
|
|
2596
|
-
|
|
2597
|
-
|
|
2773
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2774
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2775
|
+
player == .P1
|
|
2776
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2777
|
+
battle.rng.speedTie()
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2780
|
+
else
|
|
2781
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2782
|
+
|
|
2783
|
+
try options.chance.speedTie(p1);
|
|
2784
|
+
return p1;
|
|
2785
|
+
}
|
|
2786
|
+
|
|
2787
|
+
fn criticalHit(
|
|
2788
|
+
battle: anytype,
|
|
2789
|
+
player: Player,
|
|
2790
|
+
rate: u8,
|
|
2791
|
+
spurious: bool,
|
|
2792
|
+
options: anytype,
|
|
2793
|
+
) !bool {
|
|
2794
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2797
|
+
battle.rng.criticalHit(player, rate)
|
|
2798
|
+
else if (showdown)
|
|
2799
|
+
battle.rng.chance(u8, rate, 256)
|
|
2800
|
+
else
|
|
2801
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2802
|
+
|
|
2803
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2804
|
+
return crit;
|
|
2805
|
+
}
|
|
2806
|
+
|
|
2807
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2808
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2809
|
+
val
|
|
2810
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2811
|
+
battle.rng.damage(player)
|
|
2812
|
+
else roll: {
|
|
2813
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2814
|
+
while (true) {
|
|
2815
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2816
|
+
if (r >= 217) break :roll r;
|
|
2817
|
+
}
|
|
2818
|
+
};
|
|
2598
2819
|
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
return
|
|
2820
|
+
assert(roll >= 217 and roll <= 255);
|
|
2821
|
+
try options.chance.damage(player, roll);
|
|
2822
|
+
return roll;
|
|
2602
2823
|
}
|
|
2603
2824
|
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2825
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2826
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2827
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2828
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2829
|
+
val == .true
|
|
2830
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2831
|
+
battle.rng.hit(player, acc)
|
|
2832
|
+
else if (showdown)
|
|
2833
|
+
battle.rng.chance(uN, acc, 256)
|
|
2834
|
+
else
|
|
2835
|
+
battle.rng.next() < acc;
|
|
2611
2836
|
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
return battle.rng.next() < accuracy;
|
|
2837
|
+
try options.chance.hit(player, ok, acc);
|
|
2838
|
+
return ok;
|
|
2615
2839
|
}
|
|
2616
2840
|
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2841
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2842
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2843
|
+
val == .true
|
|
2844
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2845
|
+
battle.rng.confused(player)
|
|
2846
|
+
else if (showdown)
|
|
2847
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2848
|
+
else
|
|
2849
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2621
2850
|
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2851
|
+
try options.chance.confused(player, cfz);
|
|
2852
|
+
return cfz;
|
|
2625
2853
|
}
|
|
2626
2854
|
|
|
2627
|
-
|
|
2628
|
-
if (
|
|
2629
|
-
|
|
2630
|
-
|
|
2855
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2856
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2857
|
+
val == .true
|
|
2858
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2859
|
+
battle.rng.paralyzed(player)
|
|
2860
|
+
else if (showdown)
|
|
2861
|
+
battle.rng.chance(u8, 63, 256)
|
|
2862
|
+
else
|
|
2863
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2631
2864
|
|
|
2632
|
-
|
|
2633
|
-
|
|
2634
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2865
|
+
try options.chance.paralyzed(player, par);
|
|
2866
|
+
return par;
|
|
2635
2867
|
}
|
|
2636
2868
|
|
|
2637
|
-
|
|
2638
|
-
if (
|
|
2639
|
-
|
|
2640
|
-
|
|
2869
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2870
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2871
|
+
val == .true
|
|
2872
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2873
|
+
battle.rng.secondaryChance(player, 25)
|
|
2874
|
+
else if (showdown)
|
|
2875
|
+
battle.rng.chance(u8, 25, 256)
|
|
2876
|
+
else
|
|
2877
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2641
2878
|
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2879
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2880
|
+
return proc;
|
|
2645
2881
|
}
|
|
2646
2882
|
|
|
2647
|
-
|
|
2648
|
-
if (
|
|
2649
|
-
|
|
2650
|
-
|
|
2651
|
-
|
|
2652
|
-
|
|
2883
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2884
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2885
|
+
|
|
2886
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2887
|
+
val == .true
|
|
2888
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2889
|
+
battle.rng.secondaryChance(player, rate)
|
|
2890
|
+
else if (showdown)
|
|
2891
|
+
battle.rng.chance(u8, rate, 256)
|
|
2892
|
+
else
|
|
2893
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2894
|
+
|
|
2895
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2896
|
+
return proc;
|
|
2653
2897
|
}
|
|
2654
2898
|
|
|
2655
|
-
|
|
2656
|
-
if (
|
|
2657
|
-
|
|
2899
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2900
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2901
|
+
|
|
2902
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2903
|
+
val == .true
|
|
2904
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2905
|
+
battle.rng.secondaryChance(player, rate)
|
|
2906
|
+
else if (showdown)
|
|
2907
|
+
battle.rng.chance(u8, rate, 256)
|
|
2908
|
+
else
|
|
2909
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2910
|
+
|
|
2911
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2912
|
+
return proc;
|
|
2658
2913
|
}
|
|
2659
2914
|
|
|
2660
|
-
fn
|
|
2661
|
-
if (
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2671
|
-
|
|
2672
|
-
|
|
2673
|
-
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2677
|
-
|
|
2678
|
-
|
|
2679
|
-
|
|
2915
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2916
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2917
|
+
val == .true
|
|
2918
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2919
|
+
battle.rng.secondaryChance(player, 85)
|
|
2920
|
+
else if (showdown)
|
|
2921
|
+
battle.rng.chance(u8, 85, 256)
|
|
2922
|
+
else
|
|
2923
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2924
|
+
|
|
2925
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2926
|
+
return proc;
|
|
2927
|
+
}
|
|
2928
|
+
|
|
2929
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2930
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2931
|
+
val
|
|
2932
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2933
|
+
battle.rng.metronome(player)
|
|
2934
|
+
else if (showdown)
|
|
2935
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2936
|
+
else move: {
|
|
2937
|
+
while (true) {
|
|
2938
|
+
const r = battle.rng.next();
|
|
2939
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2940
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2941
|
+
break :move @enumFromInt(r);
|
|
2680
2942
|
}
|
|
2681
|
-
}
|
|
2943
|
+
};
|
|
2682
2944
|
|
|
2683
|
-
|
|
2684
|
-
|
|
2685
|
-
|
|
2686
|
-
|
|
2945
|
+
try options.chance.metronome(player, move);
|
|
2946
|
+
return move;
|
|
2947
|
+
}
|
|
2948
|
+
|
|
2949
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2950
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2951
|
+
val - 1
|
|
2952
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2953
|
+
battle.rng.psywave(player)
|
|
2954
|
+
else if (showdown)
|
|
2955
|
+
battle.rng.range(u8, 0, max)
|
|
2956
|
+
else power: {
|
|
2957
|
+
while (true) {
|
|
2958
|
+
const r = battle.rng.next();
|
|
2959
|
+
if (r < max) break :power r;
|
|
2960
|
+
}
|
|
2961
|
+
};
|
|
2962
|
+
|
|
2963
|
+
assert(power < max);
|
|
2964
|
+
try options.chance.psywave(player, power, max);
|
|
2965
|
+
return power;
|
|
2687
2966
|
}
|
|
2688
2967
|
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2968
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2969
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2970
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2971
|
+
else
|
|
2972
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2973
|
+
battle.rng.sleepDuration(player)
|
|
2974
|
+
else if (showdown)
|
|
2975
|
+
battle.rng.range(u3, 1, 8)
|
|
2976
|
+
else duration: {
|
|
2977
|
+
while (true) {
|
|
2978
|
+
const r = battle.rng.next() & 7;
|
|
2979
|
+
if (r != 0) break :duration @intCast(r);
|
|
2980
|
+
}
|
|
2981
|
+
};
|
|
2982
|
+
|
|
2983
|
+
assert(duration >= 1 and duration <= 7);
|
|
2984
|
+
options.chance.duration(player, duration);
|
|
2985
|
+
return duration;
|
|
2692
2986
|
}
|
|
2693
2987
|
|
|
2694
|
-
|
|
2695
|
-
if (
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2699
|
-
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2704
|
-
|
|
2705
|
-
|
|
2988
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2989
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2990
|
+
if (val >= 1 and val <= 8) val else null
|
|
2991
|
+
else
|
|
2992
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2993
|
+
battle.rng.disableDuration(player)
|
|
2994
|
+
else if (showdown)
|
|
2995
|
+
battle.rng.range(u4, 1, 9)
|
|
2996
|
+
else
|
|
2997
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2998
|
+
|
|
2999
|
+
assert(duration >= 1 and duration <= 8);
|
|
3000
|
+
options.chance.duration(player, duration);
|
|
3001
|
+
return duration;
|
|
2706
3002
|
}
|
|
2707
3003
|
|
|
2708
|
-
|
|
2709
|
-
if (
|
|
2710
|
-
|
|
2711
|
-
|
|
2712
|
-
if (
|
|
2713
|
-
|
|
3004
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3005
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3006
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3007
|
+
else
|
|
3008
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3009
|
+
battle.rng.confusionDuration(player)
|
|
3010
|
+
else if (showdown)
|
|
3011
|
+
battle.rng.range(u3, 2, 6)
|
|
3012
|
+
else
|
|
3013
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3014
|
+
|
|
3015
|
+
assert(duration >= 2 and duration <= 5);
|
|
3016
|
+
options.chance.duration(player, duration);
|
|
3017
|
+
return duration;
|
|
2714
3018
|
}
|
|
2715
3019
|
|
|
2716
|
-
|
|
2717
|
-
if (
|
|
2718
|
-
|
|
2719
|
-
|
|
3020
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3021
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3022
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3023
|
+
else
|
|
3024
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3025
|
+
battle.rng.attackingDuration(player)
|
|
3026
|
+
else if (showdown)
|
|
3027
|
+
battle.rng.range(u3, 2, 4)
|
|
3028
|
+
else
|
|
3029
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3030
|
+
|
|
3031
|
+
assert(duration >= 2 and duration <= 3);
|
|
3032
|
+
options.chance.duration(player, duration);
|
|
3033
|
+
return duration;
|
|
2720
3034
|
}
|
|
2721
3035
|
|
|
2722
|
-
|
|
2723
|
-
|
|
2724
|
-
|
|
3036
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3037
|
+
|
|
3038
|
+
fn distribution(
|
|
3039
|
+
battle: anytype,
|
|
3040
|
+
comptime effect: Move.Effect,
|
|
3041
|
+
player: Player,
|
|
3042
|
+
options: anytype,
|
|
3043
|
+
) !u3 {
|
|
3044
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3045
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3046
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3047
|
+
else
|
|
3048
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3049
|
+
battle.rng.distribution(player)
|
|
3050
|
+
else if (showdown)
|
|
3051
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3052
|
+
else n: {
|
|
3053
|
+
const r = (battle.rng.next() & 3);
|
|
3054
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3055
|
+
};
|
|
3056
|
+
|
|
3057
|
+
assert(n >= 2 and n <= 5);
|
|
3058
|
+
if (effect == .Binding) {
|
|
3059
|
+
options.chance.duration(player, n);
|
|
3060
|
+
} else {
|
|
3061
|
+
try options.chance.multiHit(player, n);
|
|
3062
|
+
}
|
|
3063
|
+
return n;
|
|
3064
|
+
}
|
|
3065
|
+
|
|
3066
|
+
fn moveSlot(
|
|
3067
|
+
battle: anytype,
|
|
3068
|
+
player: Player,
|
|
3069
|
+
moves: []MoveSlot,
|
|
3070
|
+
check_pp: u4,
|
|
3071
|
+
options: anytype,
|
|
3072
|
+
) !u4 {
|
|
3073
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3074
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3075
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3076
|
+
val
|
|
3077
|
+
else
|
|
3078
|
+
null
|
|
3079
|
+
else
|
|
3080
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3081
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3082
|
+
else slot: {
|
|
3083
|
+
if (showdown) {
|
|
3084
|
+
if (check_pp == 0) {
|
|
3085
|
+
var i: usize = moves.len;
|
|
3086
|
+
while (i > 0) {
|
|
3087
|
+
i -= 1;
|
|
3088
|
+
if (moves[i].id != .None) {
|
|
3089
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3090
|
+
}
|
|
3091
|
+
}
|
|
3092
|
+
} else {
|
|
3093
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3094
|
+
var i: usize = 0;
|
|
3095
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3096
|
+
if (moves[i].pp > 0) {
|
|
3097
|
+
r -= 1;
|
|
3098
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3099
|
+
}
|
|
3100
|
+
}
|
|
3101
|
+
}
|
|
3102
|
+
}
|
|
3103
|
+
|
|
3104
|
+
while (true) {
|
|
3105
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3106
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3107
|
+
}
|
|
3108
|
+
};
|
|
3109
|
+
|
|
3110
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3111
|
+
return slot;
|
|
2725
3112
|
}
|
|
2726
3113
|
};
|
|
2727
3114
|
|
|
@@ -2729,14 +3116,14 @@ test "RNG agreement" {
|
|
|
2729
3116
|
if (!showdown) return;
|
|
2730
3117
|
var expected: [256]u32 = undefined;
|
|
2731
3118
|
for (0..expected.len) |i| {
|
|
2732
|
-
expected[i] = @intCast(
|
|
3119
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2733
3120
|
}
|
|
2734
3121
|
|
|
2735
|
-
var spe
|
|
2736
|
-
var cfz
|
|
2737
|
-
var par
|
|
2738
|
-
var brn
|
|
2739
|
-
var eff
|
|
3122
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3123
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3124
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3125
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3126
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2740
3127
|
|
|
2741
3128
|
for (0..expected.len) |i| {
|
|
2742
3129
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2772,11 +3159,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2772
3159
|
const side = battle.side(player);
|
|
2773
3160
|
const foe = battle.foe(player);
|
|
2774
3161
|
|
|
2775
|
-
|
|
3162
|
+
const active = &side.active;
|
|
2776
3163
|
const stored = side.stored();
|
|
2777
3164
|
|
|
2778
3165
|
// While players are not given any input options on the cartridge in these cases,
|
|
2779
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3166
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2780
3167
|
//
|
|
2781
3168
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2782
3169
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2784,9 +3171,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2784
3171
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2785
3172
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2786
3173
|
// strictly correct as the player would not have been presented the option to move or
|
|
2787
|
-
// switch at all
|
|
3174
|
+
// switch at all
|
|
2788
3175
|
if (isForced(active)) {
|
|
2789
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3176
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2790
3177
|
n += 1;
|
|
2791
3178
|
return n;
|
|
2792
3179
|
}
|
|
@@ -2803,7 +3190,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2803
3190
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2804
3191
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2805
3192
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2806
|
-
// move normally if sleeping/frozen/bound
|
|
3193
|
+
// move normally if sleeping/frozen/bound
|
|
2807
3194
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2808
3195
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2809
3196
|
{
|
|
@@ -2816,7 +3203,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2816
3203
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2817
3204
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2818
3205
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2819
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3206
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2820
3207
|
if (limited) {
|
|
2821
3208
|
assert(showdown);
|
|
2822
3209
|
assert(side.last_selected_move != .None);
|
|
@@ -2826,7 +3213,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2826
3213
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2827
3214
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2828
3215
|
const struggle =
|
|
2829
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3216
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2830
3217
|
const s = if (struggle) 0 else slot;
|
|
2831
3218
|
out[n] = .{ .type = .Move, .data = s };
|
|
2832
3219
|
n += 1;
|
|
@@ -2841,14 +3228,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2841
3228
|
const m = active.moves[slot - 1];
|
|
2842
3229
|
if (m.id == .None) break;
|
|
2843
3230
|
if (m.pp == 0) continue;
|
|
2844
|
-
if (active.volatiles.
|
|
3231
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2845
3232
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2846
3233
|
n += 1;
|
|
2847
3234
|
}
|
|
2848
3235
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2849
3236
|
if (n == before) {
|
|
2850
3237
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2851
|
-
if (!
|
|
3238
|
+
if (!pkmn.options.mod) {
|
|
2852
3239
|
while (slot <= 4) : (slot += 1) {
|
|
2853
3240
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2854
3241
|
}
|