@pkmn/engine 0.1.0-dev.729b1e87 → 0.1.0-dev.7cd30bd9

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@@ -332,7 +332,9 @@ must be gleaned through the `Battle` state). Useful size and offset information
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  the [`layout.json`](../../data/layout.json) which exists to simplify writing driver code.
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  Documentation of the wire protocol used for logging traces when `-Dtrace` is enabled can be found in
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- [PROTOCOL.md](../../../docs/PROTOCOL.md).
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+ [PROTOCOL.md](../../../docs/PROTOCOL.md). Note that the
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+ [`pkmn-debug`](../../../README.md#pkmn-debug) tool exists to display the binary protocol and battle
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+ data in the browser for ease of debugging.
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  ### `Battle`
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@@ -467,7 +469,7 @@ Documentation of the wire protocol used for logging traces when `-Dtrace` is ena
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  In addition to its alternative [RNG semantics](#rng), Pokémon Showdown's implementation of the first
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  generation of Pokémon contains a number bugs, [many of which are known and have been documented on
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- Smogon](https://www.smogon.com/forums/threads/rby-tradebacks-bug-report-thread.3524844/#post-5933177):
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+ Smogon](https://www.smogon.com/forums/posts/5933177/show):
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  - moves on Pokémon Showdown can do 0 damage instead of failing or causing a [division-by-zero
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  freeze](https://pkmn.cc/bulba-glitch-1#Division_by_0).
@@ -476,23 +478,36 @@ Smogon](https://www.smogon.com/forums/threads/rby-tradebacks-bug-report-thread.3
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  - Confusion self-hits use the wrong damage formula resulting in off-by-one errors (and also fail to
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  account for an opponent's Reflect). Furthermore, the confusion self-hit damage will erroneously be
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  inflicted to the confused user's substitute if the confused user had been attempting to use a
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- self-targeting move.
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+ self-targeting move. Finally, Pokémon Showdown erroneously considers the *uncapped* self-hit
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+ damage for the purposes of tracking the battle's last damage.
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  Beyond the general bugs listed above, several move effects are implemented incorrectly by Pokémon
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  Showdown. Some of these moves are [too fundamentally broken to be implemented](#unimplementable) by
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  the pkmn engine, but the following moves have their broken behavior preserved in `-Dshowdown` mode:
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+ - **Bide**: If the opponent faints after Bide inflicts damage on Pokémon Showdown residual damage
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+ incorrectly still gets applied to Bide's user.
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  - **Leech Seed**: Leech Seed fails to heal its source side if a seeded target faints due to
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- recoil/crash damage on Pokémon Showdown.
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+ recoil/crash damage on Pokémon Showdown. Pokémon Showdown also updates the battle's last damage
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+ field with the uncapped Leech Seed damage if the residual damage is applied which has consequences
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+ for Bide and Counter.
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  - **Pay Day**: Pay Day should still scatter coins if it hits (but doesn't break) and opponent's
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  Substitute but doesn't on Pokémon Showdown.
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  - **Flinch**: Flinching does not get cleared during move selection on Pokémon Showdown and is
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  instead cleared in Pokémon Showdown's "residual" phase, meaning the flinch status gets erroneously
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  preserved across fainting (as fainting triggers Pokémon Showdown's "instaswitch" behavior which
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  skips end-of-turn residuals).
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+ - **Rage**: Rage boosts should still result in burn/paralysis [stat modification
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+ errors](https://pkmn.cc/bulba-glitch-1#Stat_modification_errors) but don't on Pokémon Showdown.
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+ Furthermore, Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking
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+ into a Substitute instead of all moves. Pokémon Showdown also implements the [Rage and Thrash /
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+ Petal Dance accuracy bug]( https://www.youtube.com/watch?v=NC5gbJeExbs) incorrectly, as the
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+ accuracy only gets written when the volatile is present which can lead to incorrect accuracy
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+ values on turns where Rage is used on the same turn as a move which modifies accuracy or evasion.
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  - **Thrash** / **Petal Dance**: once a Pokémon is locked into a thrashing move they will lose all
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  speed ties on Pokémon Showdown (due to the fact that if they win the speed tie their action will
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- then get "changed" and inserted back into the queue after their opponent's action).
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+ then get "changed" and inserted back into the queue after their opponent's action). Pokémon
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+ Showdown also implements accuracy incorrectly, as covered above.
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  - **Freeze** / **Sleep**: Pokémon Showdown requires a move to be selected when a Pokémon is frozen
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  or sleeping and uses that in the event that the status is removed while on the cartridge no
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  selection is possible and no turn exists for the thawed/woken Pokémon to act except in the case of
@@ -508,7 +523,8 @@ the pkmn engine, but the following moves have their broken behavior preserved in
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  implement by Pokémon Showdown.
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  - **Roar** / **Whirlwind**: these moves can miss on Pokémon Showdown (and advance the RNG when
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  checking) which is incorrect (these moves should always fail, but do not check accuracy or advance
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- the RNG).
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+ the RNG). More importantly, these moves should *not* cause the tracked last battle damage to be
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+ zeroed, but on Pokémon Showdown they do.
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  - **Substitute**: in addition to the [Substitute + Confusion
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  glitch](https://pkmn.cc/bulba-glitch-1#Substitute_.2B_Confusion_glitch) not being implemented
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  correctly (covered above), the [Substitute 1/4
@@ -516,7 +532,8 @@ the pkmn engine, but the following moves have their broken behavior preserved in
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  Pokémon Showdown implementing the health check based on floating point division instead of integer
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  divison like on the cartridge (meaning the Substitute 1/4 glitch will only occur if the Pokémon's
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  maximum HP is evenly divisible by 4). Finally, Substitute also incorrectly blocks Dream Eater on
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- Pokémon Showdown.
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+ Pokémon Showdown and will incorrectly still heal 1 HP for any draining moves if the attack does 0
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+ damage.
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  In addition to numerous cases where Pokémon Showdown uses the wrong type of message (e.g. `|-fail`
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  vs. `|-miss|` vs. `|-immune|`, e.g. in the case of Leech Seed) which are not documented here, Pokémon
@@ -550,7 +567,7 @@ called out in the `|rule|` section at the beginning of a battle's log):
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  `|rule|` section** in Generation I (or II) as the actual order of switches here does not have
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  competitive implications like it does in Generation III, but it is still contrary to how the games
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  work where the [host (Player 1)'s Pokemon would switch
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- first](https://www.smogon.com/forums/threads/gen-3-on-ps-final-fixes.3527268/post-5989318).
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+ first](https://www.smogon.com/forums/posts/5989318/show).
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  Pokémon Showdown enforces several clauses *before* the battle: **Cleric Clause** (all Pokémon must
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  have full HP and PP, and not have any status conditions prior to the battle), **Stat Tradeback
@@ -571,13 +588,12 @@ left up to a client to support.
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  Numerous moves on Pokémon Showdown are broken not simply due to local issues in the implementation
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  of their effects but instead due to **global issues** related to fundamental mechanics such as
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- [broken move
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- selection](https://www.smogon.com/forums/threads/rby-fight-button-simulation-improvements-fix-partial-trapping-improve-counter.3673280/#post-8655897),
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- using move name instead of slot to determine move identity, implementing volatile statuses
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- incorrectly or not understanding how moves which call other moves work means that it isn't possible
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- to completely implement Pokémon Showdown's behavior for the following moves (the pkmn engine
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- attempts to reproduce as much of the behavior that can be reproduced without making data structure
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- changes or dramatically deviating from the correct control flow):
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+ [broken move selection](https://www.smogon.com/forums/posts/8655897/show), using move name instead
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+ of slot to determine move identity, implementing volatile statuses incorrectly or not understanding
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+ how moves which call other moves work means that it isn't possible to completely implement Pokémon
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+ Showdown's behavior for the following moves (the pkmn engine attempts to reproduce as much of the
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+ behavior that can be reproduced without making data structure changes or dramatically deviating from
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+ the correct control flow):
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  - **Wrap**: Binding moves like Wrap are implemented on Pokémon Showdown with an artificial
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  `partialtrappinglock` volatile as opposed to how it works on the cartridge which simply relies on
@@ -666,10 +682,10 @@ compatibility mode, the implications of these differences are outlined below:
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  Finally, the **initial 10-byte seed for link battles on Pokémon Red cannot include bytes larger than
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  the `SERIAL_PREAMBLE_BYTE`**, so must be in the range $\left[0, 252\right]$. This has implications
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  on the first 10 random numbers generated during the battle and has [**non-trivial competitive
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- implications**](https://www.smogon.com/forums/threads/rby-tradebacks-bug-report-thread.3524844/page-16#post-9068411)
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- (at the start of the battle move effects become more likely, the ["1/256-miss"
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- glitch](https://glitchcity.wiki/1/256_miss_glitch) cannot happen, Player 1 is more likely to win
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- speed ties, etc) that Pokémon Showdown cannot replicate due to everything described above.
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+ implications**](https://www.smogon.com/forums/posts/9068411/show) (at the start of the battle move
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+ effects become more likely, the ["1/256-miss" glitch](https://glitchcity.wiki/1/256_miss_glitch)
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+ cannot happen, Player 1 is more likely to win speed ties, etc) that Pokémon Showdown cannot
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+ replicate due to everything described above.
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  All of places in the link battle code where randomness is required are outlined below:
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@@ -768,11 +784,8 @@ The pkmn engine attempts to adhere to certain naming conventions:
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  ## Resources
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  - [pret/pokered](https://github.com/pret/pokered/) disassembly
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- - [Gen I Main Battle
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- Function](https://www.smogon.com/forums/threads/past-gens-research-thread.3506992/#post-5878612) -
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- Crystal_
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+ - [Gen I Main Battle Function](https://www.smogon.com/forums/posts/5878612/show) - Crystal_
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  - [Pokemon Showdown!](https://github.com/smogon/pokemon-showdown)
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  - [List of glitches (Generation
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  I)](https://bulbapedia.bulbagarden.net/wiki/List_of_glitches_(Generation_I))
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- - [Pokémon Showdown RBY
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- Bugs](https://www.smogon.com/forums/threads/rby-tradebacks-bug-report-thread.3524844/#post-5933177)
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+ - [Pokémon Showdown RBY Bugs](https://www.smogon.com/forums/posts/5933177/show)
@@ -17,16 +17,16 @@ const expectEqual = std.testing.expectEqual;
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  const expect = std.testing.expect;
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  /// The minimum size in bytes required to hold all Generation I choice options.
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- pub const MAX_OPTIONS: usize = 9; // move 1..4, switch 2..6
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+ pub const MAX_CHOICES: usize = 9; // move 1..4, switch 2..6
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  /// The optimal size in bytes required to hold all Generation I choice options.
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- /// At least as large as MAX_OPTIONS.
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+ /// At least as large as MAX_CHOICES.
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  pub const MAX_LOGS: usize = 180;
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  /// The maximum number of bytes possibly logged by a single Generation I update.
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- pub const OPTIONS_SIZE = if (builtin.mode == .ReleaseSmall)
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- MAX_OPTIONS
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+ pub const CHOICES_SIZE = if (builtin.mode == .ReleaseSmall)
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+ MAX_CHOICES
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  else
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- std.math.ceilPowerOfTwo(usize, MAX_OPTIONS) catch unreachable;
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+ std.math.ceilPowerOfTwo(usize, MAX_CHOICES) catch unreachable;
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  /// The optimal size in bytes required to hold the largest amount of log data possible from a
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  /// single Generation I update. At least as large as MAX_LOGS.
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  pub const LOGS_SIZE = if (builtin.mode == .ReleaseSmall)
@@ -272,7 +272,7 @@ pub const Status = enum(u8) {
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  return num > 0;
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  }
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- /// Retunrns a human-readable representation of the status `num`.
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+ /// Returns a human-readable representation of the status `num`.
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  pub fn name(num: u8) []const u8 {
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  if (Status.is(num, .EXT)) return if (num == Status.TOX) "TOX" else "SLF";
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  if (Status.is(num, .SLP)) return "SLP";
@@ -216,11 +216,7 @@ fn blocked(m: Move) bool {
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  if (Move.get(m).effect == .Binding) return true;
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  return switch (m) {
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  .Counter,
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- // FIXME: test and see if this can be removed or document
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- .Rage,
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  .Mimic,
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- // FIXME: test and see if this can be removed or document
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- .Bide,
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  .Metronome,
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  .MirrorMove,
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  .Transform,