@pkmn/engine 0.1.0-dev.729b1e87 → 0.1.0-dev.736f7a8b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +101 -62
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +112 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/layout.json +25 -3
- package/build/pkg/data.d.ts +1 -2
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +47 -31
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +15 -12
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +5 -3
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +133 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +101 -87
- package/package.json +56 -36
- package/src/bin/install-pkmn-engine +68 -36
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +6 -4
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +11 -11
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +60 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +315 -197
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +10 -10
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +280 -166
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1044 -0
- package/src/lib/gen1/data/moves.zig +10 -10
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +3 -3
- package/src/lib/gen1/data.zig +70 -44
- package/src/lib/gen1/helpers.zig +592 -36
- package/src/lib/gen1/mechanics.zig +1049 -627
- package/src/lib/gen2/README.md +87 -13
- package/src/lib/gen2/data/items.zig +3 -3
- package/src/lib/gen2/data/moves.zig +16 -3
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +3 -3
- package/src/lib/gen2/data.zig +67 -41
- package/src/lib/gen2/helpers.zig +15 -16
- package/src/lib/gen2/mechanics.zig +352 -11
- package/src/lib/pkmn.zig +68 -9
- package/src/test/display/pkmn.html.tmpl +368 -0
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@@ -1,11 +1,14 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const Action = @import("chance.zig").Action;
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const data = @import("data.zig");
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const assert = std.debug.assert;
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@@ -17,7 +20,7 @@ const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const showdown = pkmn.options.showdown;
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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@@ -56,35 +59,43 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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-
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const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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// FIXME
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// std.debug.print("\n", .{});
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// DEBUG(battle.turn);
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// std.debug.print("// ", .{});
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &f1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &f2)) |r| return r;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1, &f1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2, &f2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, f1, .P2, c2, r2, s2, f2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, f2, .P1, c1, r1, s1, f1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -96,10 +107,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown)
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown)
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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@@ -217,16 +239,12 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -299,13 +314,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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battle.rng.range(u8, 0, 2) == 0
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else
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battle.rng.next() < Gen12.percent(50) + 1;
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if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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battle.rng.advance(1);
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}
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -315,7 +328,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const t1 = battle.side(.P1).active.volatiles.Thrashing;
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const t2 = battle.side(.P2).active.volatiles.Thrashing;
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// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
331
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
332
|
// won the original coin flip
|
|
320
333
|
if (t1 and t2) return .P1;
|
|
321
334
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +341,59 @@ fn doTurn(
|
|
|
328
341
|
battle: anytype,
|
|
329
342
|
player: Player,
|
|
330
343
|
player_choice: Choice,
|
|
344
|
+
player_rewrap: bool,
|
|
345
|
+
player_skip: bool,
|
|
331
346
|
player_from: ?Move,
|
|
332
347
|
foe_player: Player,
|
|
333
348
|
foe_choice: Choice,
|
|
349
|
+
foe_rewrap: bool,
|
|
350
|
+
foe_skip: bool,
|
|
334
351
|
foe_from: ?Move,
|
|
335
|
-
|
|
352
|
+
options: anytype,
|
|
336
353
|
) !?Result {
|
|
337
354
|
assert(player_choice.type != .Pass);
|
|
338
355
|
|
|
339
356
|
var residual = true;
|
|
340
357
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
358
|
+
if (try executeMove(
|
|
359
|
+
battle,
|
|
360
|
+
player,
|
|
361
|
+
player_choice,
|
|
362
|
+
player_rewrap,
|
|
363
|
+
player_skip,
|
|
364
|
+
player_from,
|
|
365
|
+
&residual,
|
|
366
|
+
options,
|
|
367
|
+
)) |r| return r;
|
|
342
368
|
if (!replace) {
|
|
343
369
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
370
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
371
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
372
|
+
if (residual) try handleResidual(battle, player, options);
|
|
373
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
374
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
375
|
|
|
376
|
+
options.chance.clearPending();
|
|
377
|
+
|
|
378
|
+
residual = true;
|
|
350
379
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
380
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
381
|
+
if (if (calc) null else try executeMove(
|
|
382
|
+
battle,
|
|
383
|
+
foe_player,
|
|
384
|
+
foe_choice,
|
|
385
|
+
foe_rewrap,
|
|
386
|
+
foe_skip,
|
|
387
|
+
foe_from,
|
|
388
|
+
&residual,
|
|
389
|
+
options,
|
|
390
|
+
)) |r| return r;
|
|
352
391
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
392
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
393
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
394
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
395
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
396
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
397
|
}
|
|
359
398
|
|
|
360
399
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +410,32 @@ fn executeMove(
|
|
|
371
410
|
battle: anytype,
|
|
372
411
|
player: Player,
|
|
373
412
|
choice: Choice,
|
|
413
|
+
rewrap: bool,
|
|
414
|
+
skip: bool,
|
|
374
415
|
from: ?Move,
|
|
375
416
|
residual: *bool,
|
|
376
|
-
|
|
417
|
+
options: anytype,
|
|
377
418
|
) !?Result {
|
|
378
419
|
var side = battle.side(player);
|
|
379
420
|
|
|
380
421
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
422
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
423
|
return null;
|
|
383
424
|
}
|
|
384
425
|
|
|
426
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
427
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
428
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
429
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
430
|
assert(!showdown);
|
|
389
431
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
432
|
+
try options.log.cant(battle.active(player), .Bound);
|
|
391
433
|
}
|
|
392
434
|
return null;
|
|
393
435
|
}
|
|
394
436
|
|
|
395
437
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
438
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
439
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
440
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
441
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,10 +444,7 @@ fn executeMove(
|
|
|
402
444
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
445
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
446
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
447
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
448
|
const stored = side.stored();
|
|
410
449
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
450
|
auto = side.last_selected_move == .HyperBeam or side.active.volatiles.Bide or
|
|
@@ -426,15 +465,12 @@ fn executeMove(
|
|
|
426
465
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
466
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
467
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
468
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
469
|
}
|
|
434
470
|
|
|
435
471
|
var skip_can = false;
|
|
436
472
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player, from,
|
|
473
|
+
switch (try beforeMove(battle, player, skip, from, residual, options)) {
|
|
438
474
|
.done => return null,
|
|
439
475
|
.skip_can => skip_can = true,
|
|
440
476
|
.skip_pp => skip_pp = true,
|
|
@@ -442,14 +478,24 @@ fn executeMove(
|
|
|
442
478
|
.err => return @as(?Result, Result.Error),
|
|
443
479
|
}
|
|
444
480
|
|
|
445
|
-
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from,
|
|
481
|
+
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual, options)) {
|
|
482
|
+
return null;
|
|
483
|
+
}
|
|
446
484
|
|
|
447
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
485
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
448
486
|
}
|
|
449
487
|
|
|
450
|
-
const BeforeMove =
|
|
488
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
451
489
|
|
|
452
|
-
fn beforeMove(
|
|
490
|
+
fn beforeMove(
|
|
491
|
+
battle: anytype,
|
|
492
|
+
player: Player,
|
|
493
|
+
skip: bool,
|
|
494
|
+
from: ?Move,
|
|
495
|
+
residual: *bool,
|
|
496
|
+
options: anytype,
|
|
497
|
+
) !BeforeMove {
|
|
498
|
+
var log = options.log;
|
|
453
499
|
var side = battle.side(player);
|
|
454
500
|
const foe = battle.foe(player);
|
|
455
501
|
var active = &side.active;
|
|
@@ -458,11 +504,21 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
458
504
|
var volatiles = &active.volatiles;
|
|
459
505
|
|
|
460
506
|
if (Status.is(stored.status, .SLP)) {
|
|
461
|
-
const
|
|
507
|
+
const before = stored.status;
|
|
462
508
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
509
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
510
|
+
if (!extend) stored.status = 0;
|
|
511
|
+
} else {
|
|
512
|
+
stored.status -= 1;
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
const duration = Status.duration(stored.status);
|
|
516
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
517
|
+
try options.chance.sleep(player, duration);
|
|
518
|
+
}
|
|
519
|
+
|
|
520
|
+
if (duration == 0) {
|
|
521
|
+
try log.curestatus(ident, before, .Message);
|
|
466
522
|
stored.status = 0; // clears EXT if present
|
|
467
523
|
} else {
|
|
468
524
|
try log.cant(ident, .Sleep);
|
|
@@ -477,13 +533,15 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
477
533
|
return .done;
|
|
478
534
|
}
|
|
479
535
|
|
|
480
|
-
if (foe.active.volatiles.Binding) {
|
|
536
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
481
537
|
try log.cant(ident, .Bound);
|
|
482
538
|
return .done;
|
|
483
539
|
}
|
|
484
540
|
|
|
485
|
-
if (
|
|
486
|
-
|
|
541
|
+
if (volatiles.Flinch) {
|
|
542
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
543
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
544
|
+
if (!showdown) volatiles.Flinch = false;
|
|
487
545
|
try log.cant(ident, .Flinch);
|
|
488
546
|
return .done;
|
|
489
547
|
}
|
|
@@ -495,21 +553,20 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
495
553
|
}
|
|
496
554
|
|
|
497
555
|
if (volatiles.disabled_duration > 0) {
|
|
498
|
-
|
|
556
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
557
|
+
if (!extend) volatiles.disabled_duration = 0;
|
|
558
|
+
} else {
|
|
559
|
+
volatiles.disabled_duration -= 1;
|
|
560
|
+
}
|
|
561
|
+
try options.chance.disable(player, volatiles.disabled_duration);
|
|
562
|
+
|
|
499
563
|
if (volatiles.disabled_duration == 0) {
|
|
500
564
|
volatiles.disabled_move = 0;
|
|
501
565
|
try log.end(ident, .Disable);
|
|
502
566
|
}
|
|
503
567
|
}
|
|
504
568
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
505
|
-
if (showdown and try disabled(side, ident,
|
|
506
|
-
|
|
507
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
508
|
-
if (showdown and volatiles.Flinch) {
|
|
509
|
-
volatiles.Flinch = false;
|
|
510
|
-
try log.cant(ident, .Flinch);
|
|
511
|
-
return .done;
|
|
512
|
-
}
|
|
569
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
513
570
|
|
|
514
571
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
515
572
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -521,21 +578,22 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
521
578
|
if (volatiles.Confusion) {
|
|
522
579
|
assert(volatiles.confusion > 0);
|
|
523
580
|
|
|
524
|
-
|
|
581
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
582
|
+
if (!extend) volatiles.confusion = 0;
|
|
583
|
+
} else {
|
|
584
|
+
volatiles.confusion -= 1;
|
|
585
|
+
}
|
|
586
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
587
|
+
|
|
525
588
|
if (volatiles.confusion == 0) {
|
|
526
589
|
volatiles.Confusion = false;
|
|
527
590
|
try log.end(ident, .Confusion);
|
|
528
591
|
} else {
|
|
529
592
|
try log.activate(ident, .Confusion);
|
|
530
593
|
|
|
531
|
-
|
|
532
|
-
!battle.rng.chance(u8, 128, 256)
|
|
533
|
-
else
|
|
534
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
535
|
-
|
|
536
|
-
if (confused) {
|
|
594
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
537
595
|
assert(!volatiles.MultiHit);
|
|
538
|
-
volatiles.state = 0;
|
|
596
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
539
597
|
volatiles.Bide = false;
|
|
540
598
|
volatiles.Thrashing = false;
|
|
541
599
|
volatiles.MultiHit = false;
|
|
@@ -543,6 +601,7 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
543
601
|
volatiles.Charging = false;
|
|
544
602
|
volatiles.Binding = false;
|
|
545
603
|
volatiles.Invulnerable = false;
|
|
604
|
+
options.chance.clearDurations(player, null);
|
|
546
605
|
{
|
|
547
606
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
548
607
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -559,42 +618,53 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
559
618
|
player
|
|
560
619
|
else
|
|
561
620
|
player.foe();
|
|
621
|
+
|
|
622
|
+
const uncapped = battle.last_damage;
|
|
562
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
563
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
624
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
625
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
626
|
+
if (showdown) battle.last_damage = uncapped;
|
|
564
627
|
|
|
565
628
|
return .done;
|
|
566
629
|
}
|
|
567
630
|
}
|
|
568
631
|
}
|
|
569
632
|
|
|
570
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
571
634
|
|
|
572
|
-
if (Status.is(stored.status, .PAR)) {
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
volatiles.Charging = false;
|
|
583
|
-
volatiles.Binding = false;
|
|
584
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
585
|
-
try log.cant(ident, .Paralysis);
|
|
586
|
-
return .done;
|
|
587
|
-
}
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
636
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
637
|
+
volatiles.Bide = false;
|
|
638
|
+
volatiles.Thrashing = false;
|
|
639
|
+
volatiles.Charging = false;
|
|
640
|
+
volatiles.Binding = false;
|
|
641
|
+
options.chance.clearDurations(player, null);
|
|
642
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
643
|
+
try log.cant(ident, .Paralysis);
|
|
644
|
+
return .done;
|
|
588
645
|
}
|
|
589
646
|
|
|
590
647
|
if (volatiles.Bide) {
|
|
591
648
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
649
|
|
|
593
|
-
|
|
650
|
+
if (showdown) {
|
|
651
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
652
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
653
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
654
|
+
volatiles.state +|= battle.last_damage;
|
|
655
|
+
} else {
|
|
656
|
+
volatiles.state +%= battle.last_damage;
|
|
657
|
+
}
|
|
594
658
|
|
|
595
659
|
assert(volatiles.attacks > 0);
|
|
596
660
|
|
|
597
|
-
|
|
661
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
662
|
+
if (!extend) volatiles.attacks = 0;
|
|
663
|
+
} else {
|
|
664
|
+
volatiles.attacks -= 1;
|
|
665
|
+
}
|
|
666
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
667
|
+
|
|
598
668
|
if (volatiles.attacks != 0) {
|
|
599
669
|
try log.activate(ident, .Bide);
|
|
600
670
|
return .done;
|
|
@@ -611,27 +681,57 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
611
681
|
return .done;
|
|
612
682
|
}
|
|
613
683
|
|
|
614
|
-
|
|
684
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
685
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
686
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
687
|
+
|
|
688
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
689
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
690
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
691
|
+
if (showdown) {
|
|
692
|
+
residual.* = false;
|
|
693
|
+
try handleResidual(battle, player, options);
|
|
694
|
+
}
|
|
695
|
+
|
|
615
696
|
return .done;
|
|
616
697
|
}
|
|
617
698
|
|
|
618
699
|
if (volatiles.Thrashing) {
|
|
619
700
|
assert(volatiles.attacks > 0);
|
|
620
701
|
assert(from != null);
|
|
621
|
-
|
|
622
|
-
if (
|
|
702
|
+
|
|
703
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
704
|
+
if (!extend) volatiles.attacks = 0;
|
|
705
|
+
} else {
|
|
706
|
+
volatiles.attacks -= 1;
|
|
707
|
+
}
|
|
708
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
709
|
+
|
|
710
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
623
711
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
624
712
|
}
|
|
625
713
|
try log.move(ident, side.last_selected_move, battle.active(player.foe()), from);
|
|
626
|
-
if (showdown
|
|
627
|
-
|
|
714
|
+
if (showdown) {
|
|
715
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
716
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
717
|
+
side.last_used_move = side.last_selected_move;
|
|
718
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
719
|
+
try log.start(battle.active(player), .ConfusionSilent);
|
|
720
|
+
}
|
|
628
721
|
}
|
|
629
722
|
return .skip_can;
|
|
630
723
|
}
|
|
631
724
|
|
|
632
725
|
if (volatiles.Binding) {
|
|
633
726
|
assert(volatiles.attacks > 0);
|
|
634
|
-
|
|
727
|
+
|
|
728
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
729
|
+
if (!extend) volatiles.attacks = 0;
|
|
730
|
+
} else {
|
|
731
|
+
volatiles.attacks -= 1;
|
|
732
|
+
}
|
|
733
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
734
|
+
|
|
635
735
|
try log.move(
|
|
636
736
|
battle.active(player),
|
|
637
737
|
side.last_selected_move,
|
|
@@ -639,7 +739,11 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
639
739
|
side.last_selected_move,
|
|
640
740
|
);
|
|
641
741
|
if (showdown or battle.last_damage != 0) {
|
|
642
|
-
|
|
742
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
743
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
744
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
745
|
+
try buildRage(battle, player.foe(), options);
|
|
746
|
+
}
|
|
643
747
|
}
|
|
644
748
|
return .done;
|
|
645
749
|
}
|
|
@@ -654,7 +758,8 @@ fn canMove(
|
|
|
654
758
|
auto: bool,
|
|
655
759
|
skip_pp: bool,
|
|
656
760
|
from: ?Move,
|
|
657
|
-
|
|
761
|
+
residual: *bool,
|
|
762
|
+
options: anytype,
|
|
658
763
|
) !bool {
|
|
659
764
|
var side = battle.side(player);
|
|
660
765
|
const player_ident = battle.active(player);
|
|
@@ -669,8 +774,9 @@ fn canMove(
|
|
|
669
774
|
side.active.volatiles.Charging = false;
|
|
670
775
|
side.active.volatiles.Invulnerable = false;
|
|
671
776
|
} else if (move.effect == .Charge) {
|
|
672
|
-
try log.move(player_ident, side.last_selected_move, .{}, from);
|
|
673
|
-
|
|
777
|
+
try options.log.move(player_ident, side.last_selected_move, .{}, from);
|
|
778
|
+
setCounterable(battle, player, side, move);
|
|
779
|
+
try Effects.charge(battle, player, options);
|
|
674
780
|
return false;
|
|
675
781
|
}
|
|
676
782
|
|
|
@@ -685,23 +791,35 @@ fn canMove(
|
|
|
685
791
|
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
686
792
|
// regrettable, but this information is more "nice to have" than required
|
|
687
793
|
const f = if (from != null and from.? == .None) null else from;
|
|
688
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
794
|
+
try options.log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
795
|
+
setCounterable(battle, player, side, move);
|
|
689
796
|
|
|
690
797
|
if (move.effect.onBegin()) {
|
|
691
|
-
try onBegin(battle, player, move, mslot,
|
|
798
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
692
799
|
return false;
|
|
693
800
|
}
|
|
694
801
|
|
|
695
802
|
if (move.effect == .Thrashing) {
|
|
696
|
-
Effects.thrashing(battle, player);
|
|
803
|
+
Effects.thrashing(battle, player, options);
|
|
697
804
|
} else if (!showdown and move.effect == .Binding) {
|
|
698
805
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
699
|
-
Effects.binding(battle, player);
|
|
806
|
+
try Effects.binding(battle, player, false, options);
|
|
700
807
|
}
|
|
701
808
|
|
|
702
809
|
return true;
|
|
703
810
|
}
|
|
704
811
|
|
|
812
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
813
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
814
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
815
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
816
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
817
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
818
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
819
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
820
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
821
|
+
}
|
|
822
|
+
|
|
705
823
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
706
824
|
if (side.last_selected_move == .Struggle) return;
|
|
707
825
|
|
|
@@ -712,11 +830,11 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
712
830
|
if (volatiles.Bide) return;
|
|
713
831
|
|
|
714
832
|
assert(active.move(mslot).pp > 0 or auto);
|
|
715
|
-
active.move(mslot).pp = @
|
|
833
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) -% 1;
|
|
716
834
|
if (volatiles.Transform) return;
|
|
717
835
|
|
|
718
836
|
assert(side.stored().move(mslot).pp > 0 or auto);
|
|
719
|
-
side.stored().move(mslot).pp = @
|
|
837
|
+
side.stored().move(mslot).pp = @as(u6, @intCast(side.stored().move(mslot).pp)) -% 1;
|
|
720
838
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
721
839
|
}
|
|
722
840
|
|
|
@@ -724,12 +842,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
724
842
|
var active = &side.active;
|
|
725
843
|
const volatiles = &active.volatiles;
|
|
726
844
|
|
|
727
|
-
active.move(mslot).pp = @
|
|
845
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
728
846
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
729
847
|
if (showdown and volatiles.Transform) return;
|
|
730
848
|
|
|
731
849
|
assert(mslot > 0 and mslot <= 4);
|
|
732
|
-
side.stored().moves[mslot - 1].pp = @
|
|
850
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
733
851
|
}
|
|
734
852
|
|
|
735
853
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -737,10 +855,12 @@ fn doMove(
|
|
|
737
855
|
battle: anytype,
|
|
738
856
|
player: Player,
|
|
739
857
|
mslot: u4,
|
|
858
|
+
rewrap: bool,
|
|
740
859
|
auto: bool,
|
|
741
860
|
residual: *bool,
|
|
742
|
-
|
|
861
|
+
options: anytype,
|
|
743
862
|
) !?Result {
|
|
863
|
+
var log = options.log;
|
|
744
864
|
var side = battle.side(player);
|
|
745
865
|
const foe = battle.foe(player);
|
|
746
866
|
|
|
@@ -755,35 +875,44 @@ fn doMove(
|
|
|
755
875
|
var hits: u4 = 1;
|
|
756
876
|
var effectiveness = Effectiveness.neutral;
|
|
757
877
|
|
|
878
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
879
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
880
|
+
|
|
758
881
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
759
882
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
760
|
-
return specialDamage(battle, player, move,
|
|
883
|
+
return specialDamage(battle, player, move, options);
|
|
761
884
|
}
|
|
762
885
|
|
|
763
886
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
764
887
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
765
888
|
var miss = showdown and miss: {
|
|
766
889
|
immune = move.target != .Self and !status and !counter and
|
|
767
|
-
(@
|
|
768
|
-
@
|
|
890
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
891
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
769
892
|
if (immune and move.effect != .Binding) break :miss true;
|
|
770
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
771
|
-
|
|
893
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
894
|
+
battle.last_damage = 0;
|
|
895
|
+
break :miss true;
|
|
896
|
+
}
|
|
897
|
+
break :miss (move.target != .Self and
|
|
898
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
772
899
|
};
|
|
773
900
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
774
901
|
|
|
902
|
+
var late = showdown and move.effect != .Explode;
|
|
775
903
|
const skip = status or immune;
|
|
776
904
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
777
905
|
if (showdown and move.effect.isMulti()) {
|
|
778
|
-
Effects.multiHit(battle, player, move);
|
|
906
|
+
try Effects.multiHit(battle, player, move, options);
|
|
779
907
|
hits = side.active.volatiles.attacks;
|
|
908
|
+
late = false;
|
|
780
909
|
}
|
|
781
910
|
|
|
782
911
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
783
912
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
784
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
913
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
785
914
|
|
|
786
|
-
if (counter) return counterDamage(battle, player, move,
|
|
915
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
787
916
|
|
|
788
917
|
battle.last_damage = 0;
|
|
789
918
|
|
|
@@ -805,17 +934,15 @@ fn doMove(
|
|
|
805
934
|
effectiveness = adjustDamage(battle, player);
|
|
806
935
|
immune = effectiveness == 0;
|
|
807
936
|
}
|
|
808
|
-
randomizeDamage(battle);
|
|
937
|
+
try randomizeDamage(battle, player, options);
|
|
809
938
|
}
|
|
810
939
|
}
|
|
811
940
|
|
|
812
|
-
|
|
813
|
-
if (showdown and skip and move.effect != .Bide) battle.last_damage = 0;
|
|
814
|
-
|
|
941
|
+
var zero = battle.last_damage == 0;
|
|
815
942
|
miss = if (showdown or skip)
|
|
816
943
|
miss
|
|
817
944
|
else
|
|
818
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
945
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
819
946
|
|
|
820
947
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
821
948
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -823,11 +950,11 @@ fn doMove(
|
|
|
823
950
|
|
|
824
951
|
if (!showdown or !miss) {
|
|
825
952
|
if (move.effect == .MirrorMove) {
|
|
826
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
953
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
827
954
|
} else if (move.effect == .Metronome) {
|
|
828
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
955
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
829
956
|
} else if (move.effect.onEnd()) {
|
|
830
|
-
try onEnd(battle, player, move,
|
|
957
|
+
try onEnd(battle, player, move, options);
|
|
831
958
|
return null;
|
|
832
959
|
}
|
|
833
960
|
}
|
|
@@ -840,44 +967,46 @@ fn doMove(
|
|
|
840
967
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
841
968
|
if (ohko) {
|
|
842
969
|
try log.immune(foe_ident, .OHKO);
|
|
843
|
-
} else if (immune and !invulnerable) {
|
|
970
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
844
971
|
try log.immune(foe_ident, .None);
|
|
845
972
|
} else if (mist) {
|
|
846
973
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
847
974
|
try log.fail(foe_ident, .None);
|
|
848
975
|
} else {
|
|
976
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
849
977
|
try log.lastmiss();
|
|
850
978
|
try log.miss(battle.active(player));
|
|
851
979
|
}
|
|
852
980
|
if (move.effect == .JumpKick) {
|
|
853
981
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
854
|
-
assert(battle.last_damage == 0);
|
|
982
|
+
assert(showdown or battle.last_damage == 0);
|
|
855
983
|
battle.last_damage = 1;
|
|
856
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
984
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
857
985
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
858
986
|
} else if (move.effect == .Explode) {
|
|
859
987
|
try Effects.explode(battle, player);
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
} else if (showdown) {
|
|
864
|
-
|
|
865
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
866
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
867
|
-
}
|
|
868
|
-
}
|
|
988
|
+
try buildRage(battle, player.foe(), options);
|
|
989
|
+
} else if (showdown and move.effect == .Disable) {
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
991
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
992
|
+
try options.chance.commit(player, .binding);
|
|
869
993
|
}
|
|
870
994
|
return null;
|
|
995
|
+
} else {
|
|
996
|
+
try options.chance.commit(player, .hit);
|
|
871
997
|
}
|
|
872
998
|
|
|
873
999
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
874
1000
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
875
1001
|
// it up above before damage calculation).
|
|
876
1002
|
if (!showdown and move.effect.isMulti()) {
|
|
877
|
-
Effects.multiHit(battle, player, move);
|
|
1003
|
+
try Effects.multiHit(battle, player, move, options);
|
|
878
1004
|
hits = side.active.volatiles.attacks;
|
|
879
1005
|
}
|
|
880
1006
|
|
|
1007
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
1008
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1009
|
+
|
|
881
1010
|
var nullified = false;
|
|
882
1011
|
var hit: u4 = 0;
|
|
883
1012
|
while (hit < hits) {
|
|
@@ -889,12 +1018,12 @@ fn doMove(
|
|
|
889
1018
|
try log.resisted(battle.active(player.foe()));
|
|
890
1019
|
}
|
|
891
1020
|
}
|
|
892
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1021
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
893
1022
|
if (hit == 0 and ohko) try log.ohko();
|
|
894
1023
|
hit += 1;
|
|
895
1024
|
if (foe.stored().hp == 0) break;
|
|
896
|
-
if (
|
|
897
|
-
try
|
|
1025
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1026
|
+
try buildRage(battle, player.foe(), options);
|
|
898
1027
|
}
|
|
899
1028
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
900
1029
|
if (nullified) break;
|
|
@@ -905,17 +1034,23 @@ fn doMove(
|
|
|
905
1034
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
906
1035
|
side.active.volatiles.attacks = 0;
|
|
907
1036
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
908
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1037
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
909
1038
|
}
|
|
910
1039
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
911
1040
|
} else if (showdown) {
|
|
912
1041
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
913
1042
|
if (move.effect == .Binding) {
|
|
914
|
-
Effects.binding(battle, player);
|
|
1043
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
915
1044
|
if (immune) {
|
|
916
1045
|
battle.last_damage = 0;
|
|
1046
|
+
assert(foe.stored().hp > 0);
|
|
917
1047
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
918
|
-
|
|
1048
|
+
if (sub) {
|
|
1049
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1050
|
+
} else {
|
|
1051
|
+
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1052
|
+
try buildRage(battle, player.foe(), options);
|
|
1053
|
+
}
|
|
919
1054
|
return null;
|
|
920
1055
|
}
|
|
921
1056
|
}
|
|
@@ -928,10 +1063,13 @@ fn doMove(
|
|
|
928
1063
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
929
1064
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
930
1065
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
931
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1066
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
932
1067
|
|
|
933
1068
|
if (foe.stored().hp == 0) return null;
|
|
934
1069
|
|
|
1070
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1071
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1072
|
+
|
|
935
1073
|
if (!move.effect.isSpecial()) {
|
|
936
1074
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
937
1075
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -941,28 +1079,29 @@ fn doMove(
|
|
|
941
1079
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
942
1080
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
943
1081
|
if (move.effect == .Twineedle) {
|
|
944
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1082
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
945
1083
|
} else if (move.effect == .Disable) {
|
|
946
|
-
|
|
1084
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1085
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1086
|
+
return result;
|
|
947
1087
|
} else {
|
|
948
|
-
try moveEffect(battle, player, move,
|
|
1088
|
+
try moveEffect(battle, player, move, options);
|
|
949
1089
|
}
|
|
950
1090
|
}
|
|
951
1091
|
|
|
952
1092
|
return null;
|
|
953
1093
|
}
|
|
954
1094
|
|
|
955
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1095
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
956
1096
|
const side = battle.side(player);
|
|
957
1097
|
|
|
958
1098
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
959
|
-
var
|
|
960
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
961
|
-
|
|
962
|
-
|
|
1099
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1100
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1101
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1102
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
963
1103
|
|
|
964
|
-
|
|
965
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1104
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
966
1105
|
}
|
|
967
1106
|
|
|
968
1107
|
fn calcDamage(
|
|
@@ -1028,7 +1167,7 @@ fn calcDamage(
|
|
|
1028
1167
|
d = @min(997, d);
|
|
1029
1168
|
d += 2;
|
|
1030
1169
|
|
|
1031
|
-
battle.last_damage = @intCast(
|
|
1170
|
+
battle.last_damage = @intCast(d);
|
|
1032
1171
|
|
|
1033
1172
|
return true;
|
|
1034
1173
|
}
|
|
@@ -1042,9 +1181,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1042
1181
|
var d = battle.last_damage;
|
|
1043
1182
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1044
1183
|
|
|
1045
|
-
const neutral = @
|
|
1046
|
-
const eff1: u16 = @
|
|
1047
|
-
const eff2: u16 = @
|
|
1184
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1185
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1186
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1048
1187
|
|
|
1049
1188
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1050
1189
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1064,99 +1203,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1064
1203
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1065
1204
|
}
|
|
1066
1205
|
|
|
1067
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1206
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1068
1207
|
if (battle.last_damage <= 1) return;
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
while (true) {
|
|
1074
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1075
|
-
if (r >= 217) break :loop r;
|
|
1076
|
-
}
|
|
1077
|
-
};
|
|
1078
|
-
|
|
1079
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1208
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1209
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1210
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1211
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1080
1212
|
}
|
|
1081
1213
|
|
|
1082
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1214
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1083
1215
|
const side = battle.side(player);
|
|
1216
|
+
const foe = battle.foe(player);
|
|
1084
1217
|
|
|
1085
|
-
if (!try checkHit(battle, player, move,
|
|
1218
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1219
|
+
try options.chance.commit(player, .hit);
|
|
1086
1220
|
|
|
1087
1221
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1088
|
-
.SuperFang => @max(
|
|
1222
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1089
1223
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1090
1224
|
.SonicBoom => 20,
|
|
1091
1225
|
.DragonRage => 40,
|
|
1092
1226
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1093
1227
|
.Psywave => power: {
|
|
1094
|
-
const max = @intCast(
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1099
|
-
if (max <= 1) return Result.Error;
|
|
1100
|
-
while (true) {
|
|
1101
|
-
const r = battle.rng.next();
|
|
1102
|
-
if (r < max) break :power r;
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1228
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1229
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1230
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1231
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1105
1232
|
},
|
|
1106
1233
|
else => unreachable,
|
|
1107
1234
|
};
|
|
1108
1235
|
|
|
1109
1236
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1110
1237
|
|
|
1111
|
-
|
|
1238
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1239
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1240
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1241
|
+
|
|
1112
1242
|
return null;
|
|
1113
1243
|
}
|
|
1114
1244
|
|
|
1115
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1245
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1116
1246
|
const foe = battle.foe(player);
|
|
1117
1247
|
|
|
1118
1248
|
if (battle.last_damage == 0) {
|
|
1119
|
-
try log.fail(battle.active(player), .None);
|
|
1249
|
+
try options.log.fail(battle.active(player), .None);
|
|
1120
1250
|
return null;
|
|
1121
1251
|
}
|
|
1122
1252
|
|
|
1123
|
-
// Pretend
|
|
1124
|
-
const foe_last_used_move =
|
|
1125
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1253
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1126
1254
|
const foe_last_selected_move =
|
|
1127
1255
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1128
|
-
.
|
|
1256
|
+
.Splash
|
|
1129
1257
|
else
|
|
1130
1258
|
foe.last_selected_move);
|
|
1131
1259
|
|
|
1132
|
-
const used =
|
|
1133
|
-
foe.last_used_move != .Counter and
|
|
1134
|
-
(foe_last_used_move.type == .Normal or
|
|
1135
|
-
foe_last_used_move.type == .Fighting);
|
|
1136
|
-
|
|
1260
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1137
1261
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1138
1262
|
foe.last_selected_move != .Counter and
|
|
1139
1263
|
(foe_last_selected_move.type == .Normal or
|
|
1140
1264
|
foe_last_selected_move.type == .Fighting);
|
|
1141
1265
|
|
|
1142
1266
|
if (!used and !selected) {
|
|
1143
|
-
try log.fail(battle.active(player), .None);
|
|
1267
|
+
try options.log.fail(battle.active(player), .None);
|
|
1144
1268
|
return null;
|
|
1145
1269
|
}
|
|
1146
1270
|
|
|
1147
1271
|
if (!used or !selected) {
|
|
1148
1272
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1149
1273
|
if (!showdown) return Result.Error;
|
|
1150
|
-
try log.fail(battle.active(player), .None);
|
|
1274
|
+
try options.log.fail(battle.active(player), .None);
|
|
1151
1275
|
return null;
|
|
1152
1276
|
}
|
|
1153
1277
|
|
|
1154
|
-
battle.last_damage
|
|
1278
|
+
battle.last_damage *|= 2;
|
|
1155
1279
|
|
|
1156
1280
|
// Pokémon Showdown calls checkHit before Counter
|
|
1157
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1281
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1282
|
+
try options.chance.commit(player, .hit);
|
|
1158
1283
|
|
|
1159
|
-
|
|
1284
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1285
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1286
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1160
1287
|
return null;
|
|
1161
1288
|
}
|
|
1162
1289
|
|
|
@@ -1165,7 +1292,7 @@ fn applyDamage(
|
|
|
1165
1292
|
target_player: Player,
|
|
1166
1293
|
sub_player: Player,
|
|
1167
1294
|
reason: Damage,
|
|
1168
|
-
|
|
1295
|
+
options: anytype,
|
|
1169
1296
|
) !bool {
|
|
1170
1297
|
assert(showdown or battle.last_damage != 0);
|
|
1171
1298
|
|
|
@@ -1180,19 +1307,20 @@ fn applyDamage(
|
|
|
1180
1307
|
subbed.active.volatiles.substitute = 0;
|
|
1181
1308
|
subbed.active.volatiles.Substitute = false;
|
|
1182
1309
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1183
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1310
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1311
|
+
options.calc.capped(target_player);
|
|
1184
1312
|
return true;
|
|
1185
1313
|
} else {
|
|
1186
1314
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1187
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1188
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1315
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1316
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1189
1317
|
return false;
|
|
1190
1318
|
}
|
|
1191
1319
|
}
|
|
1192
1320
|
|
|
1193
1321
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1194
1322
|
target.stored().hp -= battle.last_damage;
|
|
1195
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1323
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1196
1324
|
return false;
|
|
1197
1325
|
}
|
|
1198
1326
|
|
|
@@ -1200,73 +1328,78 @@ fn mirrorMove(
|
|
|
1200
1328
|
battle: anytype,
|
|
1201
1329
|
player: Player,
|
|
1202
1330
|
mslot: u4,
|
|
1331
|
+
rewrap: bool,
|
|
1203
1332
|
auto: bool,
|
|
1204
1333
|
residual: *bool,
|
|
1205
|
-
|
|
1206
|
-
) !?Result {
|
|
1334
|
+
options: anytype,
|
|
1335
|
+
) anyerror!?Result {
|
|
1207
1336
|
var side = battle.side(player);
|
|
1208
1337
|
const foe = battle.foe(player);
|
|
1209
1338
|
|
|
1210
1339
|
side.last_selected_move = foe.last_used_move;
|
|
1211
1340
|
|
|
1212
1341
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1213
|
-
try log.fail(battle.active(player), .None);
|
|
1342
|
+
try options.log.fail(battle.active(player), .None);
|
|
1214
1343
|
return null;
|
|
1344
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1345
|
+
incrementPP(side, mslot);
|
|
1215
1346
|
}
|
|
1216
1347
|
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1348
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1349
|
+
return null;
|
|
1350
|
+
}
|
|
1351
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1221
1352
|
}
|
|
1222
1353
|
|
|
1223
1354
|
fn metronome(
|
|
1224
1355
|
battle: anytype,
|
|
1225
1356
|
player: Player,
|
|
1226
1357
|
mslot: u4,
|
|
1358
|
+
rewrap: bool,
|
|
1227
1359
|
auto: bool,
|
|
1228
1360
|
residual: *bool,
|
|
1229
|
-
|
|
1230
|
-
) !?Result {
|
|
1361
|
+
options: anytype,
|
|
1362
|
+
) anyerror!?Result {
|
|
1231
1363
|
var side = battle.side(player);
|
|
1232
1364
|
|
|
1233
|
-
side.last_selected_move =
|
|
1234
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1235
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1236
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1237
|
-
} else loop: {
|
|
1238
|
-
while (true) {
|
|
1239
|
-
const r = battle.rng.next();
|
|
1240
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1241
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1242
|
-
break :loop @intToEnum(Move, r);
|
|
1243
|
-
}
|
|
1244
|
-
};
|
|
1245
|
-
|
|
1365
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1246
1366
|
incrementPP(side, mslot);
|
|
1247
1367
|
|
|
1248
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome,
|
|
1249
|
-
|
|
1368
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1369
|
+
return null;
|
|
1370
|
+
}
|
|
1371
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1250
1372
|
}
|
|
1251
1373
|
|
|
1252
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1374
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1253
1375
|
var immune = false;
|
|
1254
1376
|
var mist = false;
|
|
1255
|
-
|
|
1377
|
+
|
|
1378
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1379
|
+
|
|
1256
1380
|
assert(!immune);
|
|
1257
1381
|
if (mist) {
|
|
1258
1382
|
assert(!showdown);
|
|
1259
1383
|
const foe_ident = battle.active(player.foe());
|
|
1260
|
-
try log.activate(foe_ident, .Mist);
|
|
1261
|
-
try log.fail(foe_ident, .None);
|
|
1384
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1385
|
+
try options.log.fail(foe_ident, .None);
|
|
1262
1386
|
} else {
|
|
1263
|
-
try
|
|
1264
|
-
try log.
|
|
1387
|
+
try options.chance.commit(player, .miss);
|
|
1388
|
+
try options.log.lastmiss();
|
|
1389
|
+
try options.log.miss(battle.active(player));
|
|
1265
1390
|
}
|
|
1391
|
+
|
|
1266
1392
|
return false;
|
|
1267
1393
|
}
|
|
1268
1394
|
|
|
1269
|
-
fn moveHit(
|
|
1395
|
+
fn moveHit(
|
|
1396
|
+
battle: anytype,
|
|
1397
|
+
player: Player,
|
|
1398
|
+
move: Move.Data,
|
|
1399
|
+
immune: *bool,
|
|
1400
|
+
mist: *bool,
|
|
1401
|
+
options: anytype,
|
|
1402
|
+
) bool {
|
|
1270
1403
|
var side = battle.side(player);
|
|
1271
1404
|
const foe = battle.foe(player);
|
|
1272
1405
|
|
|
@@ -1300,23 +1433,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1300
1433
|
}
|
|
1301
1434
|
|
|
1302
1435
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1303
|
-
|
|
1304
|
-
|
|
1305
|
-
|
|
1306
|
-
|
|
1307
|
-
|
|
1436
|
+
const state = side.active.volatiles.state;
|
|
1437
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1438
|
+
const overwritten = overwrite and state > 0;
|
|
1439
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1440
|
+
|
|
1441
|
+
var accuracy = if (overwritten) state else @as(u16, Gen12.percent(move.accuracy));
|
|
1442
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1308
1443
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1309
|
-
boost = BOOSTS[@
|
|
1444
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1310
1445
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1311
1446
|
accuracy = @min(255, @max(1, accuracy));
|
|
1312
1447
|
|
|
1313
|
-
|
|
1448
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1449
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1450
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1314
1451
|
|
|
1315
1452
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1316
|
-
break :miss
|
|
1317
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1318
|
-
else
|
|
1319
|
-
battle.rng.next() >= accuracy;
|
|
1453
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1320
1454
|
};
|
|
1321
1455
|
|
|
1322
1456
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1326,7 +1460,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1326
1460
|
}
|
|
1327
1461
|
|
|
1328
1462
|
if (!miss) return true;
|
|
1329
|
-
battle.last_damage = 0;
|
|
1463
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1330
1464
|
side.active.volatiles.Binding = false;
|
|
1331
1465
|
return false;
|
|
1332
1466
|
}
|
|
@@ -1334,8 +1468,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1334
1468
|
fn checkFaint(
|
|
1335
1469
|
battle: anytype,
|
|
1336
1470
|
player: Player,
|
|
1337
|
-
|
|
1338
|
-
) @TypeOf(log).Error!?Result {
|
|
1471
|
+
options: anytype,
|
|
1472
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1339
1473
|
const side = battle.side(player);
|
|
1340
1474
|
if (side.stored().hp > 0) return null;
|
|
1341
1475
|
|
|
@@ -1347,20 +1481,20 @@ fn checkFaint(
|
|
|
1347
1481
|
const tie = player_out and foe_out;
|
|
1348
1482
|
const more = tie or player_out or foe_out;
|
|
1349
1483
|
|
|
1350
|
-
if (try faint(battle, player,
|
|
1351
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1484
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1485
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1352
1486
|
|
|
1353
1487
|
assert(!side.active.volatiles.MultiHit);
|
|
1354
1488
|
assert(!foe.active.volatiles.MultiHit);
|
|
1355
1489
|
|
|
1356
1490
|
if (tie) {
|
|
1357
|
-
try log.tie();
|
|
1491
|
+
try options.log.tie();
|
|
1358
1492
|
return Result.Tie;
|
|
1359
1493
|
} else if (player_out) {
|
|
1360
|
-
try log.win(player.foe());
|
|
1494
|
+
try options.log.win(player.foe());
|
|
1361
1495
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1362
1496
|
} else if (foe_out) {
|
|
1363
|
-
try log.win(player);
|
|
1497
|
+
try options.log.win(player);
|
|
1364
1498
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1365
1499
|
}
|
|
1366
1500
|
|
|
@@ -1369,7 +1503,7 @@ fn checkFaint(
|
|
|
1369
1503
|
return Result{ .p1 = foe_choice, .p2 = .Switch };
|
|
1370
1504
|
}
|
|
1371
1505
|
|
|
1372
|
-
fn faint(battle: anytype, player: Player,
|
|
1506
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1373
1507
|
var side = battle.side(player);
|
|
1374
1508
|
var foe = battle.foe(player);
|
|
1375
1509
|
assert(side.stored().hp == 0);
|
|
@@ -1402,11 +1536,12 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1402
1536
|
side.stored().stats.spe;
|
|
1403
1537
|
}
|
|
1404
1538
|
|
|
1405
|
-
try log.faint(battle.active(player), done);
|
|
1539
|
+
try options.log.faint(battle.active(player), done);
|
|
1540
|
+
options.calc.capped(player);
|
|
1406
1541
|
return null;
|
|
1407
1542
|
}
|
|
1408
1543
|
|
|
1409
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1544
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1410
1545
|
var side = battle.side(player);
|
|
1411
1546
|
var stored = side.stored();
|
|
1412
1547
|
const ident = battle.active(player);
|
|
@@ -1427,10 +1562,19 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1427
1562
|
stored.hp -= amount;
|
|
1428
1563
|
|
|
1429
1564
|
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1430
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1565
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1431
1566
|
}
|
|
1432
1567
|
|
|
1433
1568
|
if (volatiles.LeechSeed) {
|
|
1569
|
+
var foe = battle.foe(player);
|
|
1570
|
+
var foe_stored = foe.stored();
|
|
1571
|
+
const foe_ident = battle.active(player.foe());
|
|
1572
|
+
|
|
1573
|
+
if (foe_stored.hp == 0) {
|
|
1574
|
+
assert(showdown);
|
|
1575
|
+
return;
|
|
1576
|
+
}
|
|
1577
|
+
|
|
1434
1578
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1435
1579
|
|
|
1436
1580
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1442,47 +1586,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1442
1586
|
const amount = @min(damage, stored.hp);
|
|
1443
1587
|
stored.hp -= amount;
|
|
1444
1588
|
|
|
1445
|
-
var foe = battle.foe(player);
|
|
1446
|
-
var foe_stored = foe.stored();
|
|
1447
|
-
const foe_ident = battle.active(player.foe());
|
|
1448
|
-
|
|
1449
1589
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1450
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1590
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1451
1591
|
|
|
1452
1592
|
const before = foe_stored.hp;
|
|
1453
1593
|
// Uncapped damage is added back to the foe
|
|
1454
1594
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1455
1595
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1456
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1596
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1457
1597
|
}
|
|
1458
1598
|
}
|
|
1459
1599
|
|
|
1460
|
-
fn endTurn(battle: anytype,
|
|
1600
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1461
1601
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1462
1602
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1463
1603
|
|
|
1464
|
-
|
|
1465
|
-
|
|
1604
|
+
battle.turn += 1;
|
|
1605
|
+
|
|
1606
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1607
|
+
try options.log.tie();
|
|
1466
1608
|
return Result.Tie;
|
|
1467
1609
|
}
|
|
1468
1610
|
|
|
1469
|
-
battle.turn += 1;
|
|
1470
|
-
|
|
1471
1611
|
if (showdown and battle.turn >= 1000) {
|
|
1472
|
-
try log.tie();
|
|
1612
|
+
try options.log.tie();
|
|
1473
1613
|
return Result.Tie;
|
|
1474
1614
|
} else if (battle.turn >= 65535) {
|
|
1475
1615
|
return Result.Error;
|
|
1476
1616
|
}
|
|
1477
1617
|
|
|
1478
|
-
try log.turn(battle.turn);
|
|
1618
|
+
try options.log.turn(battle.turn);
|
|
1479
1619
|
|
|
1480
1620
|
return Result.Default;
|
|
1481
1621
|
}
|
|
1482
1622
|
|
|
1483
1623
|
fn checkEBC(battle: anytype) bool {
|
|
1484
1624
|
for (battle.sides, 0..) |side, i| {
|
|
1485
|
-
const foe = battle.sides[~@
|
|
1625
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1486
1626
|
|
|
1487
1627
|
var foe_all_ghosts = true;
|
|
1488
1628
|
var foe_all_transform = true;
|
|
@@ -1534,41 +1674,84 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1534
1674
|
return false;
|
|
1535
1675
|
}
|
|
1536
1676
|
|
|
1537
|
-
|
|
1677
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1678
|
+
if (side.active.volatiles.disabled_move != 0) {
|
|
1679
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1680
|
+
const m = side.active.moves[side.active.volatiles.disabled_move - 1].id;
|
|
1681
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1682
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1683
|
+
m
|
|
1684
|
+
else
|
|
1685
|
+
side.last_selected_move;
|
|
1686
|
+
if (m != .None and m == last) {
|
|
1687
|
+
side.active.volatiles.Charging = false;
|
|
1688
|
+
try options.log.disabled(ident, last);
|
|
1689
|
+
return true;
|
|
1690
|
+
}
|
|
1691
|
+
}
|
|
1692
|
+
return false;
|
|
1693
|
+
}
|
|
1694
|
+
|
|
1695
|
+
inline fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1696
|
+
const side = battle.side(who);
|
|
1697
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1698
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1699
|
+
}
|
|
1700
|
+
}
|
|
1701
|
+
|
|
1702
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1703
|
+
var volatiles = &active.volatiles;
|
|
1704
|
+
assert(volatiles.Thrashing);
|
|
1705
|
+
if (volatiles.attacks > 0) return false;
|
|
1706
|
+
|
|
1707
|
+
volatiles.Thrashing = false;
|
|
1708
|
+
volatiles.Confusion = true;
|
|
1709
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1710
|
+
return true;
|
|
1711
|
+
}
|
|
1712
|
+
|
|
1713
|
+
inline fn onBegin(
|
|
1714
|
+
battle: anytype,
|
|
1715
|
+
player: Player,
|
|
1716
|
+
move: Move.Data,
|
|
1717
|
+
mslot: u8,
|
|
1718
|
+
residual: *bool,
|
|
1719
|
+
options: anytype,
|
|
1720
|
+
) !void {
|
|
1538
1721
|
assert(move.effect.onBegin());
|
|
1539
1722
|
return switch (move.effect) {
|
|
1540
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1541
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1542
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1543
|
-
.Haze => Effects.haze(battle, player,
|
|
1544
|
-
.Heal => Effects.heal(battle, player,
|
|
1545
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1546
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1547
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1548
|
-
.Mist => Effects.mist(battle, player,
|
|
1549
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1550
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1551
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1552
|
-
.Splash => Effects.splash(battle, player,
|
|
1553
|
-
.Substitute => Effects.substitute(battle, player,
|
|
1554
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1555
|
-
.Transform => Effects.transform(battle, player,
|
|
1723
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1724
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1725
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1726
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1727
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1728
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1729
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1730
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1731
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1732
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1733
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1734
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1735
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1736
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1737
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1738
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1556
1739
|
else => unreachable,
|
|
1557
1740
|
};
|
|
1558
1741
|
}
|
|
1559
1742
|
|
|
1560
|
-
inline fn onEnd(battle: anytype, player: Player, move: Move.Data,
|
|
1743
|
+
inline fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1561
1744
|
assert(move.effect.onEnd());
|
|
1562
1745
|
return switch (move.effect) {
|
|
1563
|
-
.Bide => Effects.bide(battle, player,
|
|
1746
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1564
1747
|
// zig fmt: off
|
|
1565
1748
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1566
1749
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1567
|
-
Effects.boost(battle, player, move,
|
|
1750
|
+
Effects.boost(battle, player, move, options),
|
|
1568
1751
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1569
|
-
Effects.unboost(battle, player, move,
|
|
1752
|
+
Effects.unboost(battle, player, move, options),
|
|
1570
1753
|
// zig fmt: on
|
|
1571
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1754
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1572
1755
|
else => unreachable,
|
|
1573
1756
|
};
|
|
1574
1757
|
}
|
|
@@ -1578,54 +1761,51 @@ inline fn alwaysHappens(
|
|
|
1578
1761
|
player: Player,
|
|
1579
1762
|
move: Move.Data,
|
|
1580
1763
|
residual: *bool,
|
|
1581
|
-
|
|
1764
|
+
options: anytype,
|
|
1582
1765
|
) !void {
|
|
1583
1766
|
assert(move.effect.alwaysHappens());
|
|
1584
1767
|
return switch (move.effect) {
|
|
1585
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1768
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1586
1769
|
.Explode => Effects.explode(battle, player),
|
|
1587
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1770
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1588
1771
|
.Rage => Effects.rage(battle, player),
|
|
1589
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1772
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1590
1773
|
.JumpKick, .Binding => {},
|
|
1591
1774
|
else => unreachable,
|
|
1592
1775
|
};
|
|
1593
1776
|
}
|
|
1594
1777
|
|
|
1595
|
-
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data,
|
|
1778
|
+
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1596
1779
|
return switch (move.effect) {
|
|
1597
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1598
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1599
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1600
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1601
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1780
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1781
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1782
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1783
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1784
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1602
1785
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1603
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1604
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1786
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1787
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1605
1788
|
// zig fmt: off
|
|
1606
1789
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1607
|
-
Effects.unboost(battle, player, move,
|
|
1790
|
+
Effects.unboost(battle, player, move, options),
|
|
1608
1791
|
// zig fmt: on
|
|
1609
1792
|
else => {},
|
|
1610
1793
|
};
|
|
1611
1794
|
}
|
|
1612
1795
|
|
|
1613
1796
|
pub const Effects = struct {
|
|
1614
|
-
fn bide(battle: anytype, player: Player,
|
|
1797
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1615
1798
|
var side = battle.side(player);
|
|
1616
1799
|
|
|
1617
1800
|
side.active.volatiles.Bide = true;
|
|
1618
1801
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1619
1802
|
side.active.volatiles.state = 0;
|
|
1620
|
-
side.active.volatiles.attacks =
|
|
1621
|
-
battle.rng.range(u4, 2, 4)
|
|
1622
|
-
else
|
|
1623
|
-
(battle.rng.next() & 1) + 2);
|
|
1803
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1624
1804
|
|
|
1625
|
-
try log.start(battle.active(player), .Bide);
|
|
1805
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1626
1806
|
}
|
|
1627
1807
|
|
|
1628
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1808
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1629
1809
|
var foe = battle.foe(player);
|
|
1630
1810
|
var foe_stored = foe.stored();
|
|
1631
1811
|
|
|
@@ -1636,96 +1816,97 @@ pub const Effects = struct {
|
|
|
1636
1816
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1637
1817
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1638
1818
|
assert(move.type == .Fire);
|
|
1639
|
-
try log.curestatus(
|
|
1819
|
+
try options.log.curestatus(
|
|
1820
|
+
battle.active(player.foe()),
|
|
1821
|
+
foe_stored.status,
|
|
1822
|
+
.Message,
|
|
1823
|
+
);
|
|
1640
1824
|
foe_stored.status = 0;
|
|
1641
1825
|
}
|
|
1642
1826
|
return;
|
|
1643
1827
|
}
|
|
1644
1828
|
|
|
1645
|
-
|
|
1646
|
-
|
|
1647
|
-
|
|
1648
|
-
|
|
1649
|
-
Gen12.percent(10)
|
|
1650
|
-
else
|
|
1651
|
-
Gen12.percent(30));
|
|
1652
|
-
if (!chance) return;
|
|
1829
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1830
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1831
|
+
return;
|
|
1832
|
+
}
|
|
1653
1833
|
|
|
1654
1834
|
foe_stored.status = Status.init(.BRN);
|
|
1655
1835
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1656
1836
|
|
|
1657
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1837
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1658
1838
|
}
|
|
1659
1839
|
|
|
1660
|
-
fn charge(battle: anytype, player: Player,
|
|
1840
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1661
1841
|
var side = battle.side(player);
|
|
1662
1842
|
var volatiles = &side.active.volatiles;
|
|
1663
1843
|
|
|
1664
1844
|
volatiles.Charging = true;
|
|
1665
1845
|
const move = side.last_selected_move;
|
|
1666
1846
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1667
|
-
try log.laststill();
|
|
1668
|
-
try log.prepare(battle.active(player), move);
|
|
1847
|
+
try options.log.laststill();
|
|
1848
|
+
try options.log.prepare(battle.active(player), move);
|
|
1669
1849
|
}
|
|
1670
1850
|
|
|
1671
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1851
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1672
1852
|
var foe = battle.foe(player);
|
|
1673
1853
|
const sub = foe.active.volatiles.Substitute;
|
|
1674
1854
|
|
|
1675
1855
|
if (move.effect == .ConfusionChance) {
|
|
1676
|
-
|
|
1677
|
-
battle.rng.chance(u8, 25, 256)
|
|
1678
|
-
else
|
|
1679
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1680
|
-
if (!chance) return;
|
|
1856
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1681
1857
|
} else {
|
|
1682
1858
|
if (showdown) {
|
|
1683
|
-
if (!try checkHit(battle, player, move,
|
|
1859
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1684
1860
|
return;
|
|
1685
1861
|
} else if (sub) {
|
|
1686
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1862
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1687
1863
|
}
|
|
1688
1864
|
} else {
|
|
1689
1865
|
if (sub) {
|
|
1690
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1691
|
-
} else if (!try checkHit(battle, player, move,
|
|
1866
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1867
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1692
1868
|
return;
|
|
1693
1869
|
}
|
|
1694
1870
|
}
|
|
1871
|
+
try options.chance.commit(player, .hit);
|
|
1695
1872
|
}
|
|
1696
1873
|
|
|
1697
1874
|
if (foe.active.volatiles.Confusion) return;
|
|
1698
1875
|
foe.active.volatiles.Confusion = true;
|
|
1699
|
-
foe.active.volatiles.confusion =
|
|
1700
|
-
battle.rng.range(u8, 2, 6)
|
|
1701
|
-
else
|
|
1702
|
-
(battle.rng.next() & 3) + 2);
|
|
1876
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1703
1877
|
|
|
1704
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1878
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1705
1879
|
}
|
|
1706
1880
|
|
|
1707
|
-
fn conversion(battle: anytype, player: Player,
|
|
1881
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1708
1882
|
const foe = battle.foe(player);
|
|
1709
1883
|
|
|
1710
1884
|
if (foe.active.volatiles.Invulnerable) {
|
|
1711
|
-
try log.lastmiss();
|
|
1712
|
-
return log.miss(battle.active(player));
|
|
1885
|
+
try options.log.lastmiss();
|
|
1886
|
+
return options.log.miss(battle.active(player));
|
|
1713
1887
|
}
|
|
1714
1888
|
|
|
1715
1889
|
battle.side(player).active.types = foe.active.types;
|
|
1716
|
-
return log.typechange(
|
|
1890
|
+
return options.log.typechange(
|
|
1891
|
+
battle.active(player),
|
|
1892
|
+
foe.active.types,
|
|
1893
|
+
battle.active(player.foe()),
|
|
1894
|
+
);
|
|
1717
1895
|
}
|
|
1718
1896
|
|
|
1719
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1897
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1720
1898
|
var foe = battle.foe(player);
|
|
1721
1899
|
var volatiles = &foe.active.volatiles;
|
|
1722
1900
|
const foe_ident = battle.active(player.foe());
|
|
1723
1901
|
|
|
1724
1902
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1725
|
-
if (!showdown
|
|
1903
|
+
if (!showdown) {
|
|
1904
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1905
|
+
try options.chance.commit(player, .hit);
|
|
1906
|
+
}
|
|
1726
1907
|
|
|
1727
1908
|
if (volatiles.disabled_move != 0) {
|
|
1728
|
-
try log.fail(foe_ident, .None);
|
|
1909
|
+
try options.log.fail(foe_ident, .None);
|
|
1729
1910
|
return null;
|
|
1730
1911
|
}
|
|
1731
1912
|
|
|
@@ -1741,7 +1922,7 @@ pub const Effects = struct {
|
|
|
1741
1922
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1742
1923
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1743
1924
|
if (n == 0) {
|
|
1744
|
-
try log.fail(foe_ident, .None);
|
|
1925
|
+
try options.log.fail(foe_ident, .None);
|
|
1745
1926
|
return null;
|
|
1746
1927
|
} else if (err) {
|
|
1747
1928
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1749,23 +1930,22 @@ pub const Effects = struct {
|
|
|
1749
1930
|
return Result.Error;
|
|
1750
1931
|
}
|
|
1751
1932
|
|
|
1752
|
-
volatiles.disabled_move =
|
|
1753
|
-
|
|
1754
|
-
|
|
1755
|
-
else
|
|
1756
|
-
(battle.rng.next() & 7) + 1);
|
|
1933
|
+
volatiles.disabled_move =
|
|
1934
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1935
|
+
volatiles.disabled_duration = Rolls.disableDuration(battle, player, options);
|
|
1757
1936
|
|
|
1758
|
-
|
|
1937
|
+
const id = foe.active.move(volatiles.disabled_move).id;
|
|
1938
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1759
1939
|
return null;
|
|
1760
1940
|
}
|
|
1761
1941
|
|
|
1762
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1942
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1763
1943
|
var side = battle.side(player);
|
|
1764
1944
|
var stored = side.stored();
|
|
1765
1945
|
|
|
1766
1946
|
if (battle.last_damage == 0) {
|
|
1767
1947
|
assert(showdown);
|
|
1768
|
-
return;
|
|
1948
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1769
1949
|
}
|
|
1770
1950
|
|
|
1771
1951
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1774,7 +1954,7 @@ pub const Effects = struct {
|
|
|
1774
1954
|
if (stored.hp == stored.stats.hp) return;
|
|
1775
1955
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1776
1956
|
|
|
1777
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1957
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1778
1958
|
}
|
|
1779
1959
|
|
|
1780
1960
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1788,34 +1968,28 @@ pub const Effects = struct {
|
|
|
1788
1968
|
side.active.volatiles.LeechSeed = false;
|
|
1789
1969
|
}
|
|
1790
1970
|
|
|
1791
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1971
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1792
1972
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1793
1973
|
|
|
1794
1974
|
if (volatiles.Substitute) return;
|
|
1795
|
-
|
|
1796
|
-
|
|
1797
|
-
|
|
1798
|
-
else
|
|
1799
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1800
|
-
Gen12.percent(10)
|
|
1801
|
-
else
|
|
1802
|
-
Gen12.percent(30));
|
|
1803
|
-
if (!chance) return;
|
|
1975
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1976
|
+
return;
|
|
1977
|
+
}
|
|
1804
1978
|
|
|
1805
1979
|
volatiles.Flinch = true;
|
|
1806
1980
|
volatiles.Recharging = false;
|
|
1807
1981
|
}
|
|
1808
1982
|
|
|
1809
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1983
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1810
1984
|
var side = battle.side(player);
|
|
1811
1985
|
|
|
1812
1986
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1813
1987
|
side.active.volatiles.FocusEnergy = true;
|
|
1814
1988
|
|
|
1815
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1989
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1816
1990
|
}
|
|
1817
1991
|
|
|
1818
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1992
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1819
1993
|
var foe = battle.foe(player);
|
|
1820
1994
|
var foe_stored = foe.stored();
|
|
1821
1995
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1826,22 +2000,19 @@ pub const Effects = struct {
|
|
|
1826
2000
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1827
2001
|
}
|
|
1828
2002
|
|
|
1829
|
-
|
|
1830
|
-
|
|
1831
|
-
else
|
|
1832
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1833
|
-
if (!chance) return;
|
|
1834
|
-
|
|
2003
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2004
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1835
2005
|
// Freeze Clause Mod
|
|
1836
2006
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1837
2007
|
|
|
1838
2008
|
foe_stored.status = Status.init(.FRZ);
|
|
1839
2009
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1840
2010
|
|
|
1841
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2011
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1842
2012
|
}
|
|
1843
2013
|
|
|
1844
|
-
fn haze(battle: anytype, player: Player,
|
|
2014
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2015
|
+
var log = options.log;
|
|
1845
2016
|
var side = battle.side(player);
|
|
1846
2017
|
var foe = battle.foe(player);
|
|
1847
2018
|
|
|
@@ -1863,7 +2034,7 @@ pub const Effects = struct {
|
|
|
1863
2034
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1864
2035
|
if (showdown) {
|
|
1865
2036
|
for (&battle.sides, 0..) |*s, i| {
|
|
1866
|
-
const p = @
|
|
2037
|
+
const p: Player = @enumFromInt(i);
|
|
1867
2038
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1868
2039
|
if (p != player and Status.any(s.stored().status)) {
|
|
1869
2040
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1872,7 +2043,7 @@ pub const Effects = struct {
|
|
|
1872
2043
|
s.stored().status = Status.init(.PSN);
|
|
1873
2044
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1874
2045
|
}
|
|
1875
|
-
try clearVolatiles(battle, p,
|
|
2046
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1876
2047
|
}
|
|
1877
2048
|
} else {
|
|
1878
2049
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1882,71 +2053,76 @@ pub const Effects = struct {
|
|
|
1882
2053
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1883
2054
|
foe_stored.status = 0;
|
|
1884
2055
|
}
|
|
1885
|
-
try clearVolatiles(battle, player,
|
|
1886
|
-
try clearVolatiles(battle, player.foe(),
|
|
2056
|
+
try clearVolatiles(battle, player, false, options);
|
|
2057
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1887
2058
|
}
|
|
1888
2059
|
}
|
|
1889
2060
|
|
|
1890
|
-
fn heal(battle: anytype, player: Player,
|
|
2061
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1891
2062
|
var side = battle.side(player);
|
|
1892
2063
|
var stored = side.stored();
|
|
1893
2064
|
const ident = battle.active(player);
|
|
1894
2065
|
|
|
1895
2066
|
// GLITCH: HP recovery move failure glitches
|
|
1896
2067
|
const delta = stored.stats.hp - stored.hp;
|
|
1897
|
-
if (delta == 0 or delta & 255 == 255
|
|
2068
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2069
|
+
return try options.log.fail(ident, .None);
|
|
2070
|
+
}
|
|
1898
2071
|
|
|
1899
2072
|
const rest = side.last_selected_move == .Rest;
|
|
1900
2073
|
if (rest) {
|
|
1901
2074
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1902
2075
|
if (showdown) battle.rng.advance(1);
|
|
1903
2076
|
stored.status = Status.slf(2);
|
|
1904
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2077
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1905
2078
|
stored.hp = stored.stats.hp;
|
|
1906
2079
|
} else {
|
|
1907
2080
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1908
2081
|
}
|
|
1909
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2082
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
1910
2083
|
}
|
|
1911
2084
|
|
|
1912
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2085
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1913
2086
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1914
|
-
try log.mustrecharge(battle.active(player));
|
|
2087
|
+
try options.log.mustrecharge(battle.active(player));
|
|
1915
2088
|
}
|
|
1916
2089
|
|
|
1917
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2090
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1918
2091
|
var foe = battle.foe(player);
|
|
1919
2092
|
|
|
1920
2093
|
if (showdown) {
|
|
1921
2094
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1922
2095
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1923
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2096
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1924
2097
|
}
|
|
1925
|
-
if (!try checkHit(battle, player, move,
|
|
2098
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1926
2099
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1927
2100
|
} else {
|
|
1928
|
-
if (!try checkHit(battle, player, move,
|
|
2101
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1929
2102
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1930
|
-
try log.lastmiss();
|
|
1931
|
-
return log.miss(battle.active(player));
|
|
2103
|
+
try options.log.lastmiss();
|
|
2104
|
+
return options.log.miss(battle.active(player));
|
|
1932
2105
|
}
|
|
1933
2106
|
}
|
|
1934
2107
|
|
|
2108
|
+
try options.chance.commit(player, .hit);
|
|
1935
2109
|
foe.active.volatiles.LeechSeed = true;
|
|
1936
2110
|
|
|
1937
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2111
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1938
2112
|
}
|
|
1939
2113
|
|
|
1940
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2114
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1941
2115
|
var side = battle.side(player);
|
|
1942
2116
|
|
|
1943
|
-
if (side.active.volatiles.LightScreen)
|
|
2117
|
+
if (side.active.volatiles.LightScreen) {
|
|
2118
|
+
return options.log.fail(battle.active(player), .None);
|
|
2119
|
+
}
|
|
1944
2120
|
side.active.volatiles.LightScreen = true;
|
|
1945
2121
|
|
|
1946
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2122
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
1947
2123
|
}
|
|
1948
2124
|
|
|
1949
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2125
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1950
2126
|
var side = battle.side(player);
|
|
1951
2127
|
var foe = battle.foe(player);
|
|
1952
2128
|
|
|
@@ -1962,45 +2138,51 @@ pub const Effects = struct {
|
|
|
1962
2138
|
const has_mimic = has_mimic: {
|
|
1963
2139
|
for (side.active.moves, 0..) |m, i| {
|
|
1964
2140
|
if (m.id == .Mimic) {
|
|
1965
|
-
oslot = @intCast(
|
|
2141
|
+
oslot = @intCast(i + 1);
|
|
1966
2142
|
break :has_mimic true;
|
|
1967
2143
|
}
|
|
1968
2144
|
}
|
|
1969
2145
|
break :has_mimic false;
|
|
1970
2146
|
};
|
|
1971
|
-
|
|
1972
|
-
|
|
1973
|
-
|
|
1974
|
-
|
|
2147
|
+
if (!has_mimic) {
|
|
2148
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2149
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2150
|
+
try options.chance.commit(player, .hit);
|
|
2151
|
+
return try options.log.fail(battle.active(player.foe()), .None);
|
|
1975
2152
|
}
|
|
1976
2153
|
}
|
|
1977
|
-
if (!try checkHit(battle, player, move,
|
|
2154
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2155
|
+
try options.chance.commit(player, .hit);
|
|
1978
2156
|
|
|
1979
|
-
const rslot =
|
|
2157
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1980
2158
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1981
2159
|
|
|
1982
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2160
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
1983
2161
|
}
|
|
1984
2162
|
|
|
1985
|
-
fn mist(battle: anytype, player: Player,
|
|
2163
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1986
2164
|
var side = battle.side(player);
|
|
1987
2165
|
|
|
1988
2166
|
if (side.active.volatiles.Mist) return;
|
|
1989
2167
|
side.active.volatiles.Mist = true;
|
|
1990
2168
|
|
|
1991
|
-
try log.start(battle.active(player), .Mist);
|
|
2169
|
+
try options.log.start(battle.active(player), .Mist);
|
|
1992
2170
|
}
|
|
1993
2171
|
|
|
1994
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2172
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1995
2173
|
var side = battle.side(player);
|
|
1996
2174
|
|
|
1997
2175
|
assert(!side.active.volatiles.MultiHit);
|
|
1998
2176
|
side.active.volatiles.MultiHit = true;
|
|
1999
2177
|
|
|
2000
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2178
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2179
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2180
|
+
else
|
|
2181
|
+
2;
|
|
2001
2182
|
}
|
|
2002
2183
|
|
|
2003
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2184
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2185
|
+
var log = options.log;
|
|
2004
2186
|
var foe = battle.foe(player);
|
|
2005
2187
|
var foe_stored = foe.stored();
|
|
2006
2188
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2011,7 +2193,7 @@ pub const Effects = struct {
|
|
|
2011
2193
|
if (showdown) {
|
|
2012
2194
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2013
2195
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
2014
|
-
if (!try checkHit(battle, player, move,
|
|
2196
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2015
2197
|
}
|
|
2016
2198
|
if (Status.any(foe_stored.status)) {
|
|
2017
2199
|
return log.fail(
|
|
@@ -2021,8 +2203,9 @@ pub const Effects = struct {
|
|
|
2021
2203
|
}
|
|
2022
2204
|
if (!showdown) {
|
|
2023
2205
|
if (immune) return log.immune(foe_ident, .None);
|
|
2024
|
-
if (!try checkHit(battle, player, move,
|
|
2206
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2025
2207
|
}
|
|
2208
|
+
try options.chance.commit(player, .hit);
|
|
2026
2209
|
|
|
2027
2210
|
foe_stored.status = Status.init(.PAR);
|
|
2028
2211
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2030,7 +2213,7 @@ pub const Effects = struct {
|
|
|
2030
2213
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2031
2214
|
}
|
|
2032
2215
|
|
|
2033
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2216
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2034
2217
|
var foe = battle.foe(player);
|
|
2035
2218
|
var foe_stored = foe.stored();
|
|
2036
2219
|
|
|
@@ -2041,32 +2224,31 @@ pub const Effects = struct {
|
|
|
2041
2224
|
}
|
|
2042
2225
|
|
|
2043
2226
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2044
|
-
|
|
2045
|
-
|
|
2046
|
-
|
|
2047
|
-
|
|
2048
|
-
Gen12.percent(10)
|
|
2049
|
-
else
|
|
2050
|
-
Gen12.percent(30));
|
|
2051
|
-
if (!chance) return;
|
|
2227
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2228
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2229
|
+
return;
|
|
2230
|
+
}
|
|
2052
2231
|
|
|
2053
2232
|
foe_stored.status = Status.init(.PAR);
|
|
2054
2233
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2055
2234
|
|
|
2056
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2235
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2057
2236
|
}
|
|
2058
2237
|
|
|
2059
|
-
fn payDay(battle: anytype, player: Player,
|
|
2060
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2238
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2239
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2240
|
+
try options.log.fieldactivate();
|
|
2241
|
+
}
|
|
2061
2242
|
}
|
|
2062
2243
|
|
|
2063
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2244
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2245
|
+
var log = options.log;
|
|
2064
2246
|
var foe = battle.foe(player);
|
|
2065
2247
|
var foe_stored = foe.stored();
|
|
2066
2248
|
const foe_ident = battle.active(player.foe());
|
|
2067
2249
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2068
2250
|
|
|
2069
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2251
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2070
2252
|
return;
|
|
2071
2253
|
} else if (foe.active.volatiles.Substitute) {
|
|
2072
2254
|
if (move.effect != .Poison) return;
|
|
@@ -2090,16 +2272,12 @@ pub const Effects = struct {
|
|
|
2090
2272
|
}
|
|
2091
2273
|
|
|
2092
2274
|
if (move.effect == .Poison) {
|
|
2093
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2275
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2276
|
+
try options.chance.commit(player, .hit);
|
|
2094
2277
|
} else {
|
|
2095
|
-
|
|
2096
|
-
|
|
2097
|
-
|
|
2098
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2099
|
-
Gen12.percent(20)
|
|
2100
|
-
else
|
|
2101
|
-
Gen12.percent(40));
|
|
2102
|
-
if (!chance) return;
|
|
2278
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2279
|
+
return;
|
|
2280
|
+
}
|
|
2103
2281
|
}
|
|
2104
2282
|
|
|
2105
2283
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2114,34 +2292,40 @@ pub const Effects = struct {
|
|
|
2114
2292
|
|
|
2115
2293
|
fn rage(battle: anytype, player: Player) !void {
|
|
2116
2294
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2117
|
-
if (volatiles.Rage) return;
|
|
2118
|
-
volatiles.Rage = true;
|
|
2119
2295
|
assert(!volatiles.Bide);
|
|
2120
|
-
volatiles.
|
|
2296
|
+
volatiles.Rage = true;
|
|
2121
2297
|
}
|
|
2122
2298
|
|
|
2123
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2299
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2124
2300
|
var side = battle.side(player);
|
|
2125
2301
|
var stored = side.stored();
|
|
2126
2302
|
|
|
2127
|
-
|
|
2303
|
+
assert(showdown or battle.last_damage > 0);
|
|
2304
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2305
|
+
|
|
2306
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2128
2307
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2129
|
-
stored.hp = @intCast(
|
|
2308
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2130
2309
|
|
|
2131
|
-
try log.damageOf(
|
|
2310
|
+
try options.log.damageOf(
|
|
2311
|
+
battle.active(player),
|
|
2312
|
+
stored,
|
|
2313
|
+
.RecoilOf,
|
|
2314
|
+
battle.active(player.foe()),
|
|
2315
|
+
);
|
|
2132
2316
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2133
2317
|
}
|
|
2134
2318
|
|
|
2135
|
-
fn reflect(battle: anytype, player: Player,
|
|
2319
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2136
2320
|
var side = battle.side(player);
|
|
2137
2321
|
|
|
2138
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2322
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2139
2323
|
side.active.volatiles.Reflect = true;
|
|
2140
2324
|
|
|
2141
|
-
try log.start(battle.active(player), .Reflect);
|
|
2325
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2142
2326
|
}
|
|
2143
2327
|
|
|
2144
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2328
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2145
2329
|
var foe = battle.foe(player);
|
|
2146
2330
|
var foe_stored = foe.stored();
|
|
2147
2331
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2152,13 +2336,14 @@ pub const Effects = struct {
|
|
|
2152
2336
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2153
2337
|
} else {
|
|
2154
2338
|
if (Status.any(foe_stored.status)) {
|
|
2155
|
-
return log.fail(
|
|
2339
|
+
return options.log.fail(
|
|
2156
2340
|
foe_ident,
|
|
2157
2341
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2158
2342
|
);
|
|
2159
2343
|
}
|
|
2160
2344
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2345
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2346
|
+
try options.chance.commit(player, .hit);
|
|
2162
2347
|
}
|
|
2163
2348
|
|
|
2164
2349
|
// Sleep Clause Mod
|
|
@@ -2169,40 +2354,32 @@ pub const Effects = struct {
|
|
|
2169
2354
|
}
|
|
2170
2355
|
foe.active.volatiles.Recharging = false;
|
|
2171
2356
|
|
|
2172
|
-
|
|
2173
|
-
|
|
2174
|
-
|
|
2175
|
-
while (true) {
|
|
2176
|
-
const r = battle.rng.next() & 7;
|
|
2177
|
-
if (r != 0) break :loop r;
|
|
2178
|
-
}
|
|
2179
|
-
});
|
|
2180
|
-
|
|
2181
|
-
foe_stored.status = Status.slp(duration);
|
|
2182
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2357
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2358
|
+
const last = battle.side(player).last_selected_move;
|
|
2359
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2183
2360
|
}
|
|
2184
2361
|
|
|
2185
|
-
fn splash(battle: anytype, player: Player,
|
|
2186
|
-
try log.activate(battle.active(player), .Splash);
|
|
2362
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2363
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2187
2364
|
}
|
|
2188
2365
|
|
|
2189
|
-
fn substitute(battle: anytype, player: Player,
|
|
2366
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2190
2367
|
var side = battle.side(player);
|
|
2191
2368
|
if (side.active.volatiles.Substitute) {
|
|
2192
|
-
try log.fail(battle.active(player), .Substitute);
|
|
2369
|
+
try options.log.fail(battle.active(player), .Substitute);
|
|
2193
2370
|
return;
|
|
2194
2371
|
}
|
|
2195
2372
|
|
|
2196
2373
|
assert(side.stored().stats.hp <= 1023);
|
|
2197
2374
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2198
|
-
const hp = @intCast(
|
|
2375
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2199
2376
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2200
2377
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2201
2378
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2202
2379
|
// avoid having to convert to floating point)
|
|
2203
2380
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2204
2381
|
if (side.stored().hp < required_hp) {
|
|
2205
|
-
try log.fail(battle.active(player), .Weak);
|
|
2382
|
+
try options.log.fail(battle.active(player), .Weak);
|
|
2206
2383
|
return;
|
|
2207
2384
|
}
|
|
2208
2385
|
|
|
@@ -2210,31 +2387,32 @@ pub const Effects = struct {
|
|
|
2210
2387
|
side.stored().hp -= hp;
|
|
2211
2388
|
side.active.volatiles.substitute = hp + 1;
|
|
2212
2389
|
side.active.volatiles.Substitute = true;
|
|
2213
|
-
try log.start(battle.active(player), .Substitute);
|
|
2214
|
-
if (hp > 0)
|
|
2390
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2391
|
+
if (hp > 0) {
|
|
2392
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2393
|
+
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2394
|
+
}
|
|
2215
2395
|
}
|
|
2216
2396
|
|
|
2217
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2397
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2218
2398
|
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2219
2399
|
|
|
2220
|
-
// Whirlwind/Roar should not roll to hit but Pokémon Showdown does anyway
|
|
2221
|
-
|
|
2400
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2401
|
+
if (try checkHit(battle, player, move, options)) try options.chance.commit(player, .hit);
|
|
2402
|
+
|
|
2403
|
+
battle.last_damage = 0;
|
|
2222
2404
|
}
|
|
2223
2405
|
|
|
2224
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2406
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2225
2407
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2226
2408
|
assert(!volatiles.Thrashing);
|
|
2227
2409
|
assert(!volatiles.Bide);
|
|
2228
2410
|
|
|
2229
2411
|
volatiles.Thrashing = true;
|
|
2230
|
-
volatiles.
|
|
2231
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2232
|
-
battle.rng.range(u8, 2, 4)
|
|
2233
|
-
else
|
|
2234
|
-
(battle.rng.next() & 1) + 2);
|
|
2412
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2235
2413
|
}
|
|
2236
2414
|
|
|
2237
|
-
fn transform(battle: anytype, player: Player,
|
|
2415
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2238
2416
|
var side = battle.side(player);
|
|
2239
2417
|
const foe = battle.foe(player);
|
|
2240
2418
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2260,10 +2438,10 @@ pub const Effects = struct {
|
|
|
2260
2438
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2261
2439
|
}
|
|
2262
2440
|
|
|
2263
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2441
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2264
2442
|
}
|
|
2265
2443
|
|
|
2266
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2444
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2267
2445
|
var side = battle.side(player);
|
|
2268
2446
|
var foe = battle.foe(player);
|
|
2269
2447
|
|
|
@@ -2271,12 +2449,16 @@ pub const Effects = struct {
|
|
|
2271
2449
|
side.active.volatiles.Binding = true;
|
|
2272
2450
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2273
2451
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2274
|
-
if (!showdown)
|
|
2452
|
+
if (!showdown) {
|
|
2453
|
+
foe.active.volatiles.Recharging = false;
|
|
2454
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2275
2455
|
|
|
2276
|
-
side.active.volatiles.attacks =
|
|
2456
|
+
side.active.volatiles.attacks =
|
|
2457
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2277
2458
|
}
|
|
2278
2459
|
|
|
2279
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2460
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2461
|
+
var log = options.log;
|
|
2280
2462
|
var side = battle.side(player);
|
|
2281
2463
|
const ident = battle.active(player);
|
|
2282
2464
|
|
|
@@ -2288,7 +2470,7 @@ pub const Effects = struct {
|
|
|
2288
2470
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2289
2471
|
if (boosts.atk == 6) return try log.fail(ident, .None);
|
|
2290
2472
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2291
|
-
boosts.atk = @
|
|
2473
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2292
2474
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2293
2475
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2294
2476
|
boosts.atk -= 1;
|
|
@@ -2299,16 +2481,18 @@ pub const Effects = struct {
|
|
|
2299
2481
|
}
|
|
2300
2482
|
return try log.fail(ident, .None);
|
|
2301
2483
|
}
|
|
2302
|
-
var mod = BOOSTS[@
|
|
2303
|
-
const stat = unmodifiedStats(battle,
|
|
2484
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2485
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2304
2486
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2305
2487
|
try log.boost(ident, reason, n);
|
|
2488
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2489
|
+
if (showdown and move.effect == .Rage) return;
|
|
2306
2490
|
},
|
|
2307
2491
|
.DefenseUp1, .DefenseUp2 => {
|
|
2308
2492
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2309
2493
|
if (boosts.def == 6) return try log.fail(ident, .None);
|
|
2310
2494
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2311
|
-
boosts.def = @intCast(
|
|
2495
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2312
2496
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2313
2497
|
boosts.def -= 1;
|
|
2314
2498
|
if (showdown) {
|
|
@@ -2317,15 +2501,15 @@ pub const Effects = struct {
|
|
|
2317
2501
|
}
|
|
2318
2502
|
return try log.fail(ident, .None);
|
|
2319
2503
|
}
|
|
2320
|
-
var mod = BOOSTS[@
|
|
2321
|
-
const stat = unmodifiedStats(battle,
|
|
2504
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2505
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2322
2506
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2323
2507
|
try log.boost(ident, .Defense, n);
|
|
2324
2508
|
},
|
|
2325
2509
|
.SpeedUp2 => {
|
|
2326
2510
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2327
2511
|
if (boosts.spe == 6) return try log.fail(ident, .None);
|
|
2328
|
-
boosts.spe = @intCast(
|
|
2512
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2329
2513
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2330
2514
|
boosts.spe -= 1;
|
|
2331
2515
|
if (showdown) {
|
|
@@ -2334,8 +2518,8 @@ pub const Effects = struct {
|
|
|
2334
2518
|
}
|
|
2335
2519
|
return try log.fail(ident, .None);
|
|
2336
2520
|
}
|
|
2337
|
-
var mod = BOOSTS[@
|
|
2338
|
-
const stat = unmodifiedStats(battle,
|
|
2521
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2522
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2339
2523
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2340
2524
|
try log.boost(ident, .Speed, 2);
|
|
2341
2525
|
},
|
|
@@ -2343,7 +2527,7 @@ pub const Effects = struct {
|
|
|
2343
2527
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2344
2528
|
if (boosts.spc == 6) return try log.fail(ident, .None);
|
|
2345
2529
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2346
|
-
boosts.spc = @intCast(
|
|
2530
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2347
2531
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2348
2532
|
boosts.spc -= 1;
|
|
2349
2533
|
if (showdown) {
|
|
@@ -2354,8 +2538,8 @@ pub const Effects = struct {
|
|
|
2354
2538
|
}
|
|
2355
2539
|
return try log.fail(ident, .None);
|
|
2356
2540
|
}
|
|
2357
|
-
var mod = BOOSTS[@
|
|
2358
|
-
const stat = unmodifiedStats(battle,
|
|
2541
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2542
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2359
2543
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2360
2544
|
try log.boost(ident, .SpecialAttack, n);
|
|
2361
2545
|
try log.boost(ident, .SpecialDefense, n);
|
|
@@ -2363,7 +2547,7 @@ pub const Effects = struct {
|
|
|
2363
2547
|
.EvasionUp1 => {
|
|
2364
2548
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2365
2549
|
if (boosts.evasion == 6) return try log.fail(ident, .None);
|
|
2366
|
-
boosts.evasion = @intCast(
|
|
2550
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2367
2551
|
try log.boost(ident, .Evasion, 1);
|
|
2368
2552
|
},
|
|
2369
2553
|
else => unreachable,
|
|
@@ -2373,32 +2557,32 @@ pub const Effects = struct {
|
|
|
2373
2557
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2374
2558
|
}
|
|
2375
2559
|
|
|
2376
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2560
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2561
|
+
var log = options.log;
|
|
2377
2562
|
var foe = battle.foe(player);
|
|
2378
2563
|
const foe_ident = battle.active(player.foe());
|
|
2564
|
+
const secondary = move.effect.isStatDownChance();
|
|
2379
2565
|
|
|
2380
|
-
if (foe.active.volatiles.Substitute)
|
|
2381
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2382
|
-
}
|
|
2566
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2383
2567
|
|
|
2384
|
-
if (
|
|
2385
|
-
const
|
|
2386
|
-
|
|
2387
|
-
|
|
2388
|
-
|
|
2389
|
-
if (!
|
|
2390
|
-
|
|
2391
|
-
return; // checkHit already checks for Invulnerable
|
|
2568
|
+
if (secondary) {
|
|
2569
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2570
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2571
|
+
} else {
|
|
2572
|
+
// checkHit already checks for Invulnerable
|
|
2573
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2574
|
+
try options.chance.commit(player, .hit);
|
|
2392
2575
|
}
|
|
2393
2576
|
|
|
2394
2577
|
var stats = &foe.active.stats;
|
|
2395
2578
|
var boosts = &foe.active.boosts;
|
|
2579
|
+
const fail = showdown or !secondary;
|
|
2396
2580
|
|
|
2397
2581
|
switch (move.effect) {
|
|
2398
2582
|
.AttackDown1, .AttackDownChance => {
|
|
2399
2583
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2400
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2401
|
-
boosts.atk = @intCast(
|
|
2584
|
+
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2585
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2402
2586
|
if (stats.atk == 1) {
|
|
2403
2587
|
boosts.atk += 1;
|
|
2404
2588
|
if (showdown) {
|
|
@@ -2407,16 +2591,16 @@ pub const Effects = struct {
|
|
|
2407
2591
|
}
|
|
2408
2592
|
return try log.fail(foe_ident, .None);
|
|
2409
2593
|
}
|
|
2410
|
-
var mod = BOOSTS[@
|
|
2411
|
-
const stat = unmodifiedStats(battle,
|
|
2594
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2595
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2412
2596
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2413
2597
|
try log.boost(foe_ident, .Attack, -1);
|
|
2414
2598
|
},
|
|
2415
2599
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2416
2600
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2417
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2601
|
+
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2418
2602
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2419
|
-
boosts.def = @intCast(
|
|
2603
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2420
2604
|
if (stats.def == 1) {
|
|
2421
2605
|
boosts.def += 1;
|
|
2422
2606
|
if (showdown) {
|
|
@@ -2425,15 +2609,15 @@ pub const Effects = struct {
|
|
|
2425
2609
|
}
|
|
2426
2610
|
return try log.fail(foe_ident, .None);
|
|
2427
2611
|
}
|
|
2428
|
-
var mod = BOOSTS[@
|
|
2429
|
-
const stat = unmodifiedStats(battle,
|
|
2612
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2613
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2430
2614
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2431
2615
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2432
2616
|
},
|
|
2433
2617
|
.SpeedDown1, .SpeedDownChance => {
|
|
2434
2618
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2435
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2436
|
-
boosts.spe = @intCast(
|
|
2619
|
+
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2620
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2437
2621
|
if (stats.spe == 1) {
|
|
2438
2622
|
boosts.spe += 1;
|
|
2439
2623
|
if (showdown) {
|
|
@@ -2442,16 +2626,16 @@ pub const Effects = struct {
|
|
|
2442
2626
|
}
|
|
2443
2627
|
return try log.fail(foe_ident, .None);
|
|
2444
2628
|
}
|
|
2445
|
-
var mod = BOOSTS[@
|
|
2446
|
-
const stat = unmodifiedStats(battle,
|
|
2629
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2630
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2447
2631
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2448
2632
|
try log.boost(foe_ident, .Speed, -1);
|
|
2449
2633
|
assert(boosts.spe >= -6);
|
|
2450
2634
|
},
|
|
2451
2635
|
.SpecialDownChance => {
|
|
2452
2636
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2453
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2454
|
-
boosts.spc = @intCast(
|
|
2637
|
+
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2638
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2455
2639
|
if (stats.spc == 1) {
|
|
2456
2640
|
boosts.spc += 1;
|
|
2457
2641
|
if (showdown) {
|
|
@@ -2462,16 +2646,16 @@ pub const Effects = struct {
|
|
|
2462
2646
|
}
|
|
2463
2647
|
return try log.fail(foe_ident, .None);
|
|
2464
2648
|
}
|
|
2465
|
-
var mod = BOOSTS[@
|
|
2466
|
-
const stat = unmodifiedStats(battle,
|
|
2649
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2650
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2467
2651
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2468
2652
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2469
2653
|
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2470
2654
|
},
|
|
2471
2655
|
.AccuracyDown1 => {
|
|
2472
2656
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2473
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2474
|
-
boosts.accuracy = @intCast(
|
|
2657
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2658
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2475
2659
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2476
2660
|
},
|
|
2477
2661
|
else => unreachable,
|
|
@@ -2482,8 +2666,7 @@ pub const Effects = struct {
|
|
|
2482
2666
|
}
|
|
2483
2667
|
};
|
|
2484
2668
|
|
|
2485
|
-
fn unmodifiedStats(battle: anytype,
|
|
2486
|
-
const side = battle.side(who);
|
|
2669
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2487
2670
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2488
2671
|
const id = ID.from(side.active.volatiles.transform);
|
|
2489
2672
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2497,16 +2680,19 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2497
2680
|
}
|
|
2498
2681
|
}
|
|
2499
2682
|
|
|
2500
|
-
fn isForced(active:
|
|
2683
|
+
inline fn isForced(active: anytype) bool {
|
|
2501
2684
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2502
2685
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2503
2686
|
}
|
|
2504
2687
|
|
|
2505
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2688
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2689
|
+
var log = options.log;
|
|
2506
2690
|
var side = battle.side(who);
|
|
2507
2691
|
var volatiles = &side.active.volatiles;
|
|
2508
2692
|
const ident = battle.active(who);
|
|
2509
2693
|
|
|
2694
|
+
options.chance.clearDurations(who, clear);
|
|
2695
|
+
|
|
2510
2696
|
if (volatiles.disabled_move != 0) {
|
|
2511
2697
|
volatiles.disabled_move = 0;
|
|
2512
2698
|
volatiles.disabled_duration = 0;
|
|
@@ -2549,74 +2735,308 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2549
2735
|
}
|
|
2550
2736
|
}
|
|
2551
2737
|
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
if (
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
|
|
2560
|
-
|
|
2738
|
+
pub const Rolls = struct {
|
|
2739
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2740
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2741
|
+
player == .P1
|
|
2742
|
+
else if (showdown)
|
|
2743
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2744
|
+
else
|
|
2745
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2746
|
+
|
|
2747
|
+
try options.chance.speedTie(p1);
|
|
2748
|
+
return p1;
|
|
2561
2749
|
}
|
|
2562
|
-
return false;
|
|
2563
|
-
}
|
|
2564
2750
|
|
|
2565
|
-
fn
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2751
|
+
inline fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2752
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2753
|
+
val == .true
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
battle.rng.chance(u8, rate, 256)
|
|
2756
|
+
else
|
|
2757
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2569
2758
|
|
|
2570
|
-
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
battle.rng.range(u8, 2, 6)
|
|
2574
|
-
else
|
|
2575
|
-
(battle.rng.next() & 3) + 2);
|
|
2759
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2760
|
+
return crit;
|
|
2761
|
+
}
|
|
2576
2762
|
|
|
2577
|
-
|
|
2578
|
-
|
|
2763
|
+
inline fn damage(battle: anytype, player: anytype, options: anytype) !u8 {
|
|
2764
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2765
|
+
val
|
|
2766
|
+
else roll: {
|
|
2767
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2768
|
+
while (true) {
|
|
2769
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2770
|
+
if (r >= 217) break :roll r;
|
|
2771
|
+
}
|
|
2772
|
+
};
|
|
2579
2773
|
|
|
2580
|
-
|
|
2774
|
+
assert(roll >= 217 and roll <= 255);
|
|
2775
|
+
try options.chance.damage(player, roll);
|
|
2776
|
+
return roll;
|
|
2777
|
+
}
|
|
2581
2778
|
|
|
2582
|
-
fn
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2586
|
-
|
|
2779
|
+
inline fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2780
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2781
|
+
val == .true
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < accuracy;
|
|
2587
2786
|
|
|
2588
|
-
|
|
2589
|
-
|
|
2590
|
-
|
|
2591
|
-
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2787
|
+
options.chance.hit(ok, accuracy);
|
|
2788
|
+
return ok;
|
|
2789
|
+
}
|
|
2790
|
+
|
|
2791
|
+
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2792
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2793
|
+
val == .true
|
|
2794
|
+
else if (showdown)
|
|
2795
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2796
|
+
else
|
|
2797
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2798
|
+
|
|
2799
|
+
try options.chance.confused(player, cfz);
|
|
2800
|
+
return cfz;
|
|
2801
|
+
}
|
|
2802
|
+
|
|
2803
|
+
inline fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2804
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2805
|
+
val == .true
|
|
2806
|
+
else if (showdown)
|
|
2807
|
+
battle.rng.chance(u8, 63, 256)
|
|
2808
|
+
else
|
|
2809
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2810
|
+
|
|
2811
|
+
try options.chance.paralyzed(player, par);
|
|
2812
|
+
return par;
|
|
2813
|
+
}
|
|
2814
|
+
|
|
2815
|
+
inline fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2816
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2817
|
+
val == .true
|
|
2818
|
+
else if (showdown)
|
|
2819
|
+
battle.rng.chance(u8, 25, 256)
|
|
2820
|
+
else
|
|
2821
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2822
|
+
|
|
2823
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2824
|
+
return proc;
|
|
2825
|
+
}
|
|
2826
|
+
|
|
2827
|
+
inline fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2828
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2829
|
+
|
|
2830
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2831
|
+
val == .true
|
|
2832
|
+
else if (showdown)
|
|
2833
|
+
battle.rng.chance(u8, rate, 256)
|
|
2834
|
+
else
|
|
2835
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2836
|
+
|
|
2837
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2838
|
+
return proc;
|
|
2839
|
+
}
|
|
2840
|
+
|
|
2841
|
+
inline fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2842
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2843
|
+
|
|
2844
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2845
|
+
val == .true
|
|
2846
|
+
else if (showdown)
|
|
2847
|
+
battle.rng.chance(u8, rate, 256)
|
|
2848
|
+
else
|
|
2849
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2850
|
+
|
|
2851
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2852
|
+
return proc;
|
|
2853
|
+
}
|
|
2854
|
+
|
|
2855
|
+
inline fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2856
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2857
|
+
val == .true
|
|
2858
|
+
else if (showdown)
|
|
2859
|
+
battle.rng.chance(u8, 85, 256)
|
|
2860
|
+
else
|
|
2861
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2862
|
+
|
|
2863
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2864
|
+
return proc;
|
|
2865
|
+
}
|
|
2866
|
+
|
|
2867
|
+
inline fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2868
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2869
|
+
val
|
|
2870
|
+
else if (showdown) move: {
|
|
2871
|
+
const r = battle.rng.range(u8, 0, @intFromEnum(Move.Struggle) - 2);
|
|
2872
|
+
const mod = @as(u2, (if (r < @intFromEnum(Move.Metronome) - 1) 1 else 2));
|
|
2873
|
+
break :move @enumFromInt(r + mod);
|
|
2874
|
+
} else move: {
|
|
2875
|
+
while (true) {
|
|
2876
|
+
const r = battle.rng.next();
|
|
2877
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2878
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2879
|
+
break :move @enumFromInt(r);
|
|
2880
|
+
}
|
|
2881
|
+
};
|
|
2882
|
+
|
|
2883
|
+
try options.chance.metronome(player, move);
|
|
2884
|
+
return move;
|
|
2885
|
+
}
|
|
2886
|
+
|
|
2887
|
+
inline fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2888
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2889
|
+
val - 1
|
|
2890
|
+
else if (showdown)
|
|
2891
|
+
battle.rng.range(u8, 0, max)
|
|
2892
|
+
else power: {
|
|
2893
|
+
while (true) {
|
|
2894
|
+
const r = battle.rng.next();
|
|
2895
|
+
if (r < max) break :power r;
|
|
2896
|
+
}
|
|
2897
|
+
};
|
|
2898
|
+
|
|
2899
|
+
assert(power < max);
|
|
2900
|
+
try options.chance.psywave(player, power, max);
|
|
2901
|
+
return power;
|
|
2902
|
+
}
|
|
2903
|
+
|
|
2904
|
+
inline fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2905
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2906
|
+
@intCast(val)
|
|
2907
|
+
else if (showdown)
|
|
2908
|
+
@intCast(battle.rng.range(u8, 1, 8))
|
|
2909
|
+
else duration: {
|
|
2910
|
+
while (true) {
|
|
2911
|
+
const r = battle.rng.next() & 7;
|
|
2912
|
+
if (r != 0) break :duration @intCast(r);
|
|
2595
2913
|
}
|
|
2914
|
+
};
|
|
2915
|
+
|
|
2916
|
+
assert(duration >= 1 and duration <= 7);
|
|
2917
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2918
|
+
return duration;
|
|
2919
|
+
}
|
|
2920
|
+
|
|
2921
|
+
inline fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2922
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2923
|
+
val
|
|
2924
|
+
else if (showdown)
|
|
2925
|
+
@intCast(battle.rng.range(u8, 1, 9))
|
|
2926
|
+
else
|
|
2927
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2928
|
+
|
|
2929
|
+
assert(duration >= 1 and duration <= 8);
|
|
2930
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2931
|
+
return duration;
|
|
2932
|
+
}
|
|
2933
|
+
|
|
2934
|
+
inline fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2935
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2936
|
+
@intCast(val)
|
|
2937
|
+
else if (showdown)
|
|
2938
|
+
@intCast(battle.rng.range(u8, 2, 6))
|
|
2939
|
+
else
|
|
2940
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2941
|
+
|
|
2942
|
+
assert(duration >= 2 and duration <= 5);
|
|
2943
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2944
|
+
return duration;
|
|
2945
|
+
}
|
|
2946
|
+
|
|
2947
|
+
inline fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2948
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2949
|
+
@intCast(val)
|
|
2950
|
+
else if (showdown)
|
|
2951
|
+
@intCast(battle.rng.range(u4, 2, 4))
|
|
2952
|
+
else
|
|
2953
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2954
|
+
|
|
2955
|
+
assert(duration >= 2 and duration <= 3);
|
|
2956
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2957
|
+
return duration;
|
|
2958
|
+
}
|
|
2959
|
+
|
|
2960
|
+
inline fn distribution(
|
|
2961
|
+
battle: anytype,
|
|
2962
|
+
comptime effect: Move.Effect,
|
|
2963
|
+
player: Player,
|
|
2964
|
+
options: anytype,
|
|
2965
|
+
) !u3 {
|
|
2966
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2967
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2968
|
+
@intCast(val)
|
|
2969
|
+
else if (showdown)
|
|
2970
|
+
DISTRIBUTION[battle.rng.range(u8, 0, DISTRIBUTION.len)]
|
|
2971
|
+
else n: {
|
|
2972
|
+
const r = (battle.rng.next() & 3);
|
|
2973
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2974
|
+
};
|
|
2975
|
+
|
|
2976
|
+
assert(n >= 2 and n <= 5);
|
|
2977
|
+
if (effect == .Binding) {
|
|
2978
|
+
options.chance.duration(.binding, player, player, n);
|
|
2596
2979
|
} else {
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2602
|
-
|
|
2980
|
+
try options.chance.multiHit(player, n);
|
|
2981
|
+
}
|
|
2982
|
+
return n;
|
|
2983
|
+
}
|
|
2984
|
+
|
|
2985
|
+
fn moveSlot(
|
|
2986
|
+
battle: anytype,
|
|
2987
|
+
player: Player,
|
|
2988
|
+
moves: []MoveSlot,
|
|
2989
|
+
check_pp: u4,
|
|
2990
|
+
options: anytype,
|
|
2991
|
+
) !u4 {
|
|
2992
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2993
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2994
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2995
|
+
val
|
|
2996
|
+
else
|
|
2997
|
+
null
|
|
2998
|
+
else
|
|
2999
|
+
null;
|
|
3000
|
+
|
|
3001
|
+
const slot: u4 = overridden orelse slot: {
|
|
3002
|
+
if (showdown) {
|
|
3003
|
+
if (check_pp == 0) {
|
|
3004
|
+
var i: usize = moves.len;
|
|
3005
|
+
while (i > 0) {
|
|
3006
|
+
i -= 1;
|
|
3007
|
+
if (moves[i].id != .None) {
|
|
3008
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3009
|
+
}
|
|
3010
|
+
}
|
|
3011
|
+
} else {
|
|
3012
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3013
|
+
var i: usize = 0;
|
|
3014
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3015
|
+
if (moves[i].pp > 0) {
|
|
3016
|
+
r -= 1;
|
|
3017
|
+
if (r == 0) break;
|
|
3018
|
+
}
|
|
3019
|
+
}
|
|
3020
|
+
break :slot @intCast(i + 1);
|
|
2603
3021
|
}
|
|
2604
3022
|
}
|
|
2605
|
-
return @intCast(u4, i + 1);
|
|
2606
|
-
}
|
|
2607
|
-
}
|
|
2608
3023
|
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
3024
|
+
while (true) {
|
|
3025
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3026
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3027
|
+
}
|
|
3028
|
+
};
|
|
3029
|
+
|
|
3030
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3031
|
+
return slot;
|
|
2612
3032
|
}
|
|
2613
|
-
}
|
|
3033
|
+
};
|
|
2614
3034
|
|
|
2615
3035
|
test "RNG agreement" {
|
|
2616
3036
|
if (!showdown) return;
|
|
2617
3037
|
var expected: [256]u32 = undefined;
|
|
2618
3038
|
for (0..expected.len) |i| {
|
|
2619
|
-
expected[i] = @intCast(
|
|
3039
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2620
3040
|
}
|
|
2621
3041
|
|
|
2622
3042
|
var spe = rng.FixedRNG(1, expected.len){ .rolls = expected };
|
|
@@ -2659,7 +3079,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2659
3079
|
const side = battle.side(player);
|
|
2660
3080
|
const foe = battle.foe(player);
|
|
2661
3081
|
|
|
2662
|
-
var active = side.active;
|
|
3082
|
+
var active = &side.active;
|
|
2663
3083
|
const stored = side.stored();
|
|
2664
3084
|
|
|
2665
3085
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2673,7 +3093,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2673
3093
|
// strictly correct as the player would not have been presented the option to move or
|
|
2674
3094
|
// switch at all.
|
|
2675
3095
|
if (isForced(active)) {
|
|
2676
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3096
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2677
3097
|
n += 1;
|
|
2678
3098
|
return n;
|
|
2679
3099
|
}
|
|
@@ -2710,9 +3130,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2710
3130
|
while (slot <= 4) : (slot += 1) {
|
|
2711
3131
|
const m = active.moves[slot - 1];
|
|
2712
3132
|
if (m.id == .None) break;
|
|
2713
|
-
if (m.id == side.last_selected_move) {
|
|
2714
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2715
|
-
const
|
|
3133
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3134
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3135
|
+
const struggle =
|
|
3136
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disabled_move == slot);
|
|
3137
|
+
const s = if (struggle) 0 else slot;
|
|
2716
3138
|
out[n] = .{ .type = .Move, .data = s };
|
|
2717
3139
|
n += 1;
|
|
2718
3140
|
return n;
|