@pkmn/engine 0.1.0-dev.6d566713 → 0.1.0-dev.6ebbd3bc

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/README.md +5 -4
  2. package/build/pkg/addon/browser.d.ts +3 -0
  3. package/build/pkg/addon/browser.js +44 -0
  4. package/build/pkg/addon/browser.js.map +1 -0
  5. package/build/pkg/addon/node.d.ts +3 -0
  6. package/build/pkg/addon/node.js +97 -0
  7. package/build/pkg/addon/node.js.map +1 -0
  8. package/build/pkg/addon/wasm.d.ts +2 -0
  9. package/build/pkg/addon/wasm.js +53 -0
  10. package/build/pkg/addon/wasm.js.map +1 -0
  11. package/build/pkg/addon.d.ts +25 -3
  12. package/build/pkg/addon.js +34 -65
  13. package/build/pkg/addon.js.map +1 -1
  14. package/build/pkg/data/layout.json +15 -2
  15. package/build/pkg/data/protocol.json +23 -9
  16. package/build/pkg/data.d.ts +23 -1
  17. package/build/pkg/data.js.map +1 -1
  18. package/build/pkg/gen1.d.ts +13 -17
  19. package/build/pkg/gen1.js +6 -10
  20. package/build/pkg/gen1.js.map +1 -1
  21. package/build/pkg/index.d.ts +37 -89
  22. package/build/pkg/index.js +6 -63
  23. package/build/pkg/index.js.map +1 -1
  24. package/build/pkg/protocol.d.ts +20 -1
  25. package/build/pkg/protocol.js +105 -103
  26. package/build/pkg/protocol.js.map +1 -1
  27. package/build/tools/debug.js +35 -69
  28. package/build/tools/debug.js.map +1 -1
  29. package/build/tools/display/debug.jsx +141 -0
  30. package/build/tools/display/debug.jsx.map +1 -0
  31. package/build/tools/display/index.js +142 -0
  32. package/build/tools/display/index.js.map +1 -0
  33. package/build/tools/display/ui.jsx +349 -0
  34. package/build/tools/display/ui.jsx.map +1 -0
  35. package/build/tools/display/util.js +18 -0
  36. package/build/tools/display/util.js.map +1 -0
  37. package/build.zig +150 -71
  38. package/package.json +51 -135
  39. package/src/bin/install-pkmn-engine +2 -2
  40. package/src/bin/pkmn-debug +1 -1
  41. package/src/lib/bindings/c.zig +254 -0
  42. package/src/lib/bindings/node.zig +121 -0
  43. package/src/lib/bindings/wasm.zig +59 -0
  44. package/src/lib/common/array.zig +1 -1
  45. package/src/lib/common/debug.zig +39 -8
  46. package/src/lib/common/optional.zig +1 -1
  47. package/src/lib/common/options.zig +4 -0
  48. package/src/lib/common/protocol.zig +4 -8
  49. package/src/lib/common/rational.zig +7 -5
  50. package/src/lib/common/rng.zig +1 -3
  51. package/src/lib/common/util.zig +1 -1
  52. package/src/lib/gen1/calc.zig +200 -51
  53. package/src/lib/gen1/chance.zig +40 -22
  54. package/src/lib/gen1/data/moves.zig +2 -4
  55. package/src/lib/gen1/data/species.zig +1 -3
  56. package/src/lib/gen1/data/types.zig +1 -2
  57. package/src/lib/gen1/data.zig +7 -11
  58. package/src/lib/gen1/helpers.zig +5 -18
  59. package/src/lib/gen1/mechanics.zig +107 -79
  60. package/src/lib/gen2/calc.zig +9 -17
  61. package/src/lib/gen2/data/items.zig +1 -3
  62. package/src/lib/gen2/data/moves.zig +2 -4
  63. package/src/lib/gen2/data/species.zig +1 -3
  64. package/src/lib/gen2/data/types.zig +1 -2
  65. package/src/lib/gen2/data.zig +11 -15
  66. package/src/lib/gen2/generated.zig +18 -23
  67. package/src/lib/gen2/helpers.zig +5 -12
  68. package/src/lib/gen2/mechanics.zig +41 -38
  69. package/src/lib/node.zig +3 -116
  70. package/src/lib/pkmn.zig +7 -2
  71. package/src/lib/wasm.zig +13 -9
  72. package/src/tools/display/dom.ts +96 -0
  73. package/src/tools/display/ui.css +354 -0
  74. package/build/test/display.js +0 -405
  75. package/build/test/display.js.map +0 -1
  76. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,36 +1,29 @@
1
- const std = @import("std");
2
-
3
- const pkmn = @import("../pkmn.zig");
1
+ const DEBUG = @import("../common/debug.zig").print;
4
2
 
3
+ const builtin = @import("builtin");
4
+ const chance = @import("chance.zig");
5
5
  const common = @import("../common/data.zig");
6
- const DEBUG = @import("../common/debug.zig").print;
6
+ const data = @import("data.zig");
7
+ const pkmn = @import("../pkmn.zig");
7
8
  const protocol = @import("../common/protocol.zig");
8
9
  const rng = @import("../common/rng.zig");
9
-
10
- const data = @import("data.zig");
11
- const chance = @import("chance.zig");
10
+ const std = @import("std");
12
11
 
13
12
  const assert = std.debug.assert;
14
-
15
- const expectEqual = std.testing.expectEqual;
16
-
17
- const showdown = pkmn.options.showdown;
18
-
19
- const Choice = common.Choice;
20
- const ID = common.ID;
21
- const Player = common.Player;
22
- const Result = common.Result;
23
-
24
13
  const Boost = protocol.Boost;
14
+ const Choice = common.Choice;
25
15
  const Damage = protocol.Damage;
16
+ const Effectiveness = data.Effectiveness;
17
+ const expectEqual = std.testing.expectEqual;
26
18
  const Fail = protocol.Fail;
27
- const Heal = protocol.Heal;
28
-
29
19
  const Gen12 = rng.Gen12;
30
-
31
- const Effectiveness = data.Effectiveness;
20
+ const Heal = protocol.Heal;
21
+ const ID = common.ID;
32
22
  const Move = data.Move;
33
23
  const MoveSlot = data.MoveSlot;
24
+ const Player = common.Player;
25
+ const Result = common.Result;
26
+ const showdown = pkmn.options.showdown;
34
27
  const Side = data.Side;
35
28
  const Species = data.Species;
36
29
  const Stats = data.Stats;
@@ -173,7 +166,10 @@ fn selectMove(
173
166
  if (foe_choice.type == .Switch) {
174
167
  const last = side.active.move(battle.lastMove(player).index);
175
168
  if (last.id == .Metronome) side.last_selected_move = last.id;
176
- if (last.id == .MirrorMove) return Result.Error;
169
+ if (last.id == .MirrorMove) {
170
+ if (!pkmn.options.mod) return Result.Error;
171
+ side.last_selected_move = last.id;
172
+ }
177
173
  }
178
174
  }
179
175
  return null;
@@ -424,7 +420,7 @@ fn executeMove(
424
420
  mslot = @intCast(battle.lastMove(player).index);
425
421
  const stored = side.stored();
426
422
  // GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
427
- auto = isForced(&side.active) or
423
+ auto = pkmn.options.mod or isForced(&side.active) or
428
424
  side.active.volatiles.Binding or side.active.volatiles.Bide or
429
425
  side.last_selected_move == .HyperBeam or
430
426
  Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
@@ -457,6 +453,25 @@ fn executeMove(
457
453
  .err => return @as(?Result, Result.Error),
458
454
  }
459
455
 
456
+ // Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
457
+ // selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
458
+ // from the Hyper Beam slot if present or skips PP deduction entirely...
459
+ if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
460
+ side.last_selected_move != side.active.move(mslot).id)
461
+ {
462
+ assert(mslot == 1);
463
+ const has_beam = has_beam: {
464
+ for (side.active.moves, 0..) |m, i| {
465
+ if (m.id == .HyperBeam) {
466
+ mslot = @intCast(i + 1);
467
+ break :has_beam true;
468
+ }
469
+ }
470
+ break :has_beam false;
471
+ };
472
+ if (!has_beam) skip_pp = true;
473
+ }
474
+
460
475
  const can = skip_can or
461
476
  try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
462
477
  if (!can) return null;
@@ -554,18 +569,17 @@ fn beforeMove(
554
569
  // This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
555
570
  // before the side had a selected a move - we simply need to assume this leads to a desync
556
571
  if (side.last_selected_move == .None) {
557
- assert(!showdown);
572
+ assert(!pkmn.options.mod);
558
573
  return .err;
559
574
  }
560
575
 
561
576
  if (volatiles.Confusion) {
562
577
  assert(volatiles.confusion > 0);
563
578
  if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
564
- .started => volatiles.confusion -= 1,
579
+ .started, .ended => volatiles.confusion = 0,
565
580
  .continuing => if (volatiles.confusion > 1) {
566
581
  volatiles.confusion -= 1;
567
582
  },
568
- .ended => volatiles.confusion = 0,
569
583
  .overwritten => {},
570
584
  else => unreachable,
571
585
  } else {
@@ -704,7 +718,11 @@ fn beforeMove(
704
718
  // can be expected to recognize this pattern and pass the information only to the
705
719
  // correct player)
706
720
  try log.start(.{ battle.active(player), .ConfusionSilent });
707
- options.chance.observe(.confusion, player, if (overwritten) .overwritten else .started);
721
+ options.chance.observe(.confusion, player, if (overwritten)
722
+ if (pkmn.options.overwrite) .overwritten else .continuing
723
+ else
724
+ .started);
725
+ if (!overwritten) options.calc.confusion(player);
708
726
  }
709
727
 
710
728
  // This shouldn't actually set last_used_move, but Pokémon Showdown sets last
@@ -770,9 +788,14 @@ fn canMove(
770
788
 
771
789
  if (move.effect == .Thrashing) {
772
790
  Effects.thrashing(battle, player, options);
773
- } else if (!showdown and move.effect == .Binding) {
774
- // Pokémon Showdown handles this after hit/miss checks and damage calculation
775
- try Effects.binding(battle, player, false, options);
791
+ } else if (move.effect == .Binding) {
792
+ // Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
793
+ // Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
794
+ if (showdown) {
795
+ battle.foe(player).active.volatiles.Recharging = false;
796
+ } else {
797
+ try Effects.binding(battle, player, false, options);
798
+ }
776
799
  }
777
800
 
778
801
  return true;
@@ -1032,22 +1055,20 @@ fn doMove(
1032
1055
  try Effects.poison(battle, player, Move.get(.PoisonSting), options);
1033
1056
  }
1034
1057
  try log.hitcount(.{ battle.active(player.foe()), hit });
1035
- } else if (showdown) {
1058
+ } else if (showdown and move.effect == .Binding) {
1036
1059
  // This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
1037
- if (move.effect == .Binding) {
1038
- try Effects.binding(battle, player, rewrap, options);
1039
- if (immune) {
1040
- battle.last_damage = 0;
1041
- assert(foe.stored().hp > 0);
1042
- // Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
1043
- if (sub) {
1044
- try log.activate(.{ battle.active(player.foe()), .Substitute });
1045
- } else {
1046
- try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
1047
- try buildRage(battle, player.foe(), options);
1048
- }
1049
- return null;
1060
+ try Effects.binding(battle, player, rewrap, options);
1061
+ if (immune) {
1062
+ battle.last_damage = 0;
1063
+ assert(foe.stored().hp > 0);
1064
+ // Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
1065
+ if (sub) {
1066
+ try log.activate(.{ battle.active(player.foe()), .Substitute });
1067
+ } else {
1068
+ try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
1069
+ try buildRage(battle, player.foe(), options);
1050
1070
  }
1071
+ return null;
1051
1072
  }
1052
1073
  }
1053
1074
 
@@ -1128,7 +1149,7 @@ fn calcDamage(
1128
1149
  if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
1129
1150
  atk = @max((atk / 4) & 255, 1);
1130
1151
  // GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
1131
- def = @max((def / 4) & 255, if (showdown) 1 else 0);
1152
+ def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
1132
1153
  }
1133
1154
 
1134
1155
  const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
@@ -1149,7 +1170,7 @@ fn calcDamage(
1149
1170
  // encountered so we need to make sure that in the event of a miss we commit the status of the
1150
1171
  // crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
1151
1172
  // that results in counter intuitive probabilities in the common case
1152
- if (pkmn.options.chance and !showdown) {
1173
+ if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
1153
1174
  atk = attack(side, !crit, special);
1154
1175
  def = defense(target, !crit, special, false);
1155
1176
  if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
@@ -1234,13 +1255,13 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
1234
1255
  .Psywave => power: {
1235
1256
  const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
1236
1257
  // GLITCH: Psywave infinite glitch loop
1237
- if (!showdown and max <= 1) return Result.Error;
1258
+ if (!pkmn.options.mod and max <= 1) return Result.Error;
1238
1259
  break :power try Rolls.psywave(battle, player, max, options);
1239
1260
  },
1240
1261
  else => unreachable,
1241
1262
  };
1242
1263
 
1243
- if (battle.last_damage == 0) return if (showdown) null else Result.Error;
1264
+ if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
1244
1265
 
1245
1266
  const sub = showdown and foe.active.volatiles.Substitute;
1246
1267
  _ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
@@ -1277,12 +1298,16 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
1277
1298
 
1278
1299
  if (!used or !selected) {
1279
1300
  // GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
1280
- if (!showdown) return Result.Error;
1301
+ if (!pkmn.options.mod) return Result.Error;
1281
1302
  try options.log.fail(.{ battle.active(player), .None });
1282
1303
  return null;
1283
1304
  }
1284
1305
 
1285
- battle.last_damage *|= 2;
1306
+ // NOTE: llvm/llvm-project#58557
1307
+ battle.last_damage = if (comptime builtin.target.isWasm())
1308
+ @max(battle.last_damage *% 2, std.math.maxInt(u16))
1309
+ else
1310
+ battle.last_damage *| 2;
1286
1311
 
1287
1312
  // Pokémon Showdown calls moveHit before Counter
1288
1313
  if (!showdown and !try checkHit(battle, player, move, options)) return null;
@@ -1314,7 +1339,7 @@ fn applyDamage(
1314
1339
  subbed.active.volatiles.Substitute = false;
1315
1340
  // battle.last_damage is not updated with the amount of HP the Substitute had
1316
1341
  try options.log.end(.{ battle.active(sub_player), .Substitute });
1317
- options.calc.capped(sub_player);
1342
+ if (reason != .Confusion) options.calc.capped(sub_player);
1318
1343
  return true;
1319
1344
  } else {
1320
1345
  // Safe to truncate since less than subbed.volatiles.substitute which is a u8
@@ -1524,7 +1549,7 @@ fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytyp
1524
1549
  assert(!foe_volatiles.MultiHit);
1525
1550
  if (foe_volatiles.Bide) {
1526
1551
  assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
1527
- foe_volatiles.state = if (showdown) 0 else foe_volatiles.state & 255;
1552
+ foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
1528
1553
  if (foe_volatiles.state != 0) return Result.Error;
1529
1554
  }
1530
1555
 
@@ -1615,12 +1640,12 @@ fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result
1615
1640
 
1616
1641
  battle.turn += 1;
1617
1642
 
1618
- if (showdown and pkmn.options.ebc and checkEBC(battle)) {
1643
+ if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
1619
1644
  try options.log.tie(.{});
1620
1645
  return Result.Tie;
1621
1646
  }
1622
1647
 
1623
- if (showdown and battle.turn >= 1000) {
1648
+ if (pkmn.options.mod and battle.turn >= 1000) {
1624
1649
  try options.log.tie(.{});
1625
1650
  return Result.Tie;
1626
1651
  } else if (battle.turn >= 65535) {
@@ -1869,6 +1894,7 @@ pub const Effects = struct {
1869
1894
 
1870
1895
  foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
1871
1896
  options.chance.observe(.confusion, player.foe(), .started);
1897
+ options.calc.confusion(player.foe());
1872
1898
 
1873
1899
  try options.log.start(.{ battle.active(player.foe()), .Confusion });
1874
1900
  }
@@ -1914,12 +1940,11 @@ pub const Effects = struct {
1914
1940
 
1915
1941
  // Technically this is still considered simply a "miss" on the cartridge,
1916
1942
  // but diverging from Pokémon Showdown here would mostly just be pedantic
1917
- if (n == 0) {
1943
+ if (n == 0 or (pkmn.options.mod and err)) {
1918
1944
  try options.log.fail(.{ foe_ident, .None });
1919
1945
  return null;
1920
1946
  } else if (err) {
1921
1947
  // GLITCH: Transform + Mirror Move / Metronome PP softlock
1922
- assert(!showdown);
1923
1948
  return Result.Error;
1924
1949
  }
1925
1950
 
@@ -1997,7 +2022,7 @@ pub const Effects = struct {
1997
2022
  if (foe.active.types.includes(move.type)) return;
1998
2023
  if (!try Rolls.secondaryChance(battle, player, true, options)) return;
1999
2024
  // Freeze Clause Mod
2000
- if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
2025
+ if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
2001
2026
 
2002
2027
  foe_stored.status = Status.init(.FRZ);
2003
2028
  // GLITCH: Hyper Beam recharging status is not cleared
@@ -2338,7 +2363,7 @@ pub const Effects = struct {
2338
2363
  }
2339
2364
 
2340
2365
  // Sleep Clause Mod
2341
- if (showdown) {
2366
+ if (pkmn.options.mod) {
2342
2367
  for (foe.pokemon) |p| {
2343
2368
  if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
2344
2369
  }
@@ -2444,7 +2469,7 @@ pub const Effects = struct {
2444
2469
  if (side.active.volatiles.Binding) return;
2445
2470
  side.active.volatiles.Binding = true;
2446
2471
  // GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
2447
- // (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
2472
+ // (Pokémon Showdown clears Recharging in onTryMove instead)
2448
2473
  if (!showdown) {
2449
2474
  foe.active.volatiles.Recharging = false;
2450
2475
  } else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
@@ -2941,9 +2966,10 @@ pub const Rolls = struct {
2941
2966
  }
2942
2967
 
2943
2968
  fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
2944
- const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
2945
- @intCast(val)
2946
- else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
2969
+ const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
2970
+ if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
2971
+ else
2972
+ null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
2947
2973
  battle.rng.sleepDuration(player)
2948
2974
  else if (showdown)
2949
2975
  battle.rng.range(u3, 1, 8)
@@ -2960,9 +2986,10 @@ pub const Rolls = struct {
2960
2986
  }
2961
2987
 
2962
2988
  fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
2963
- const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
2964
- val
2965
- else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
2989
+ const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
2990
+ if (val >= 1 and val <= 8) val else null
2991
+ else
2992
+ null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
2966
2993
  battle.rng.disableDuration(player)
2967
2994
  else if (showdown)
2968
2995
  battle.rng.range(u4, 1, 9)
@@ -2975,9 +3002,10 @@ pub const Rolls = struct {
2975
3002
  }
2976
3003
 
2977
3004
  fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
2978
- const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
2979
- @intCast(val)
2980
- else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
3005
+ const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
3006
+ if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
3007
+ else
3008
+ null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
2981
3009
  battle.rng.confusionDuration(player)
2982
3010
  else if (showdown)
2983
3011
  battle.rng.range(u3, 2, 6)
@@ -2990,9 +3018,10 @@ pub const Rolls = struct {
2990
3018
  }
2991
3019
 
2992
3020
  fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
2993
- const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
2994
- @intCast(val)
2995
- else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
3021
+ const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
3022
+ if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
3023
+ else
3024
+ null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
2996
3025
  battle.rng.attackingDuration(player)
2997
3026
  else if (showdown)
2998
3027
  battle.rng.range(u3, 2, 4)
@@ -3013,9 +3042,10 @@ pub const Rolls = struct {
3013
3042
  options: anytype,
3014
3043
  ) !u3 {
3015
3044
  const roll = if (effect == .Binding) .duration else .multi_hit;
3016
- const n: u3 = if (options.calc.overridden(player, roll)) |val|
3017
- @intCast(val)
3018
- else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
3045
+ const n: u3 = (if (options.calc.overridden(player, roll)) |val|
3046
+ if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
3047
+ else
3048
+ null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
3019
3049
  battle.rng.distribution(player)
3020
3050
  else if (showdown)
3021
3051
  DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
@@ -3041,15 +3071,13 @@ pub const Rolls = struct {
3041
3071
  options: anytype,
3042
3072
  ) !u4 {
3043
3073
  // TODO: consider throwing error instead of rerolling?
3044
- const overridden = if (options.calc.overridden(player, .move_slot)) |val|
3074
+ const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
3045
3075
  if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
3046
3076
  val
3047
3077
  else
3048
3078
  null
3049
3079
  else
3050
- null;
3051
-
3052
- const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
3080
+ null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
3053
3081
  battle.rng.moveSlot(player, moves, check_pp)
3054
3082
  else slot: {
3055
3083
  if (showdown) {
@@ -3207,7 +3235,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
3207
3235
  // Struggle (Pokémon Showdown would use 'move 1' here)
3208
3236
  if (n == before) {
3209
3237
  // GLITCH: Transform + Mirror Move / Metronome PP softlock
3210
- if (!showdown) {
3238
+ if (!pkmn.options.mod) {
3211
3239
  while (slot <= 4) : (slot += 1) {
3212
3240
  if (active.moves[slot - 1].pp != 0) return n;
3213
3241
  }
@@ -1,27 +1,19 @@
1
- const std = @import("std");
2
-
3
- const pkmn = @import("../pkmn.zig");
4
-
1
+ const chance = @import("chance.zig");
5
2
  const common = @import("../common/data.zig");
6
- const util = @import("../common/util.zig");
7
-
8
3
  const Optional = @import("../common/optional.zig").Optional;
4
+ const pkmn = @import("../pkmn.zig");
5
+ const std = @import("std");
6
+ const util = @import("../common/util.zig");
9
7
 
10
- const chance = @import("chance.zig");
11
-
8
+ const Action = chance.Action;
9
+ const Actions = chance.Actions;
12
10
  const assert = std.debug.assert;
13
-
11
+ const Criticals = chance.Criticals;
12
+ const Damages = chance.Damages;
14
13
  const enabled = pkmn.options.calc;
15
-
14
+ const isPointerTo = util.isPointerTo;
16
15
  const Player = common.Player;
17
-
18
16
  const PointerType = util.PointerType;
19
- const isPointerTo = util.isPointerTo;
20
-
21
- const Actions = chance.Actions;
22
- const Action = chance.Action;
23
- const Criticals = chance.Criticals;
24
- const Damages = chance.Damages;
25
17
 
26
18
  const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
27
19
  const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
@@ -1,11 +1,9 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const data = @import("../../gen2/data.zig");
4
+ const std = @import("std");
6
5
 
7
6
  const assert = std.debug.assert;
8
-
9
7
  const Type = data.Type;
10
8
 
11
9
  /// Representation of a held item in Generation II Pokémon.
@@ -1,12 +1,10 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
- const rng = @import("../../common/rng.zig");
6
3
  const gen2 = @import("../../gen2/data.zig");
4
+ const rng = @import("../../common/rng.zig");
5
+ const std = @import("std");
7
6
 
8
7
  const assert = std.debug.assert;
9
-
10
8
  const percent = rng.Gen12.percent;
11
9
  const Type = gen2.Type;
12
10
 
@@ -1,11 +1,9 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const gen2 = @import("../../gen2/data.zig");
4
+ const std = @import("std");
6
5
 
7
6
  const assert = std.debug.assert;
8
-
9
7
  const Stats = gen2.Stats;
10
8
  const Types = gen2.Types;
11
9
 
@@ -1,8 +1,7 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const gen1 = @import("../../gen1/data.zig");
4
+ const std = @import("std");
6
5
 
7
6
  const assert = std.debug.assert;
8
7
  const Effectiveness = gen1.Effectiveness;
@@ -1,24 +1,20 @@
1
- const std = @import("std");
2
- const builtin = @import("builtin");
3
-
4
- const pkmn = @import("../pkmn.zig");
5
-
6
- const data = @import("../common/data.zig");
7
1
  const DEBUG = @import("../common/debug.zig").print;
8
- const protocol = @import("../common/protocol.zig");
9
- const rng = @import("../common/rng.zig");
10
- const util = @import("../common/util.zig");
11
2
 
3
+ const builtin = @import("builtin");
4
+ const calc = @import("calc.zig");
5
+ const chance = @import("chance.zig");
6
+ const data = @import("../common/data.zig");
7
+ const gen1 = @import("../gen1/data.zig");
12
8
  const items = @import("data/items.zig");
9
+ const mechanics = @import("mechanics.zig");
13
10
  const moves = @import("data/moves.zig");
11
+ const pkmn = @import("../pkmn.zig");
12
+ const protocol = @import("../common/protocol.zig");
13
+ const rng = @import("../common/rng.zig");
14
14
  const species = @import("data/species.zig");
15
+ const std = @import("std");
15
16
  const types = @import("data/types.zig");
16
-
17
- const gen1 = @import("../gen1/data.zig");
18
-
19
- const calc = @import("calc.zig");
20
- const chance = @import("chance.zig");
21
- const mechanics = @import("mechanics.zig");
17
+ const util = @import("../common/util.zig");
22
18
 
23
19
  const assert = std.debug.assert;
24
20
  const expectEqual = std.testing.expectEqual;
@@ -1,37 +1,32 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const common = @import("../common/data.zig");
6
-
7
4
  const data = @import("data.zig");
8
5
  const mechanics = @import("mechanics.zig");
6
+ const std = @import("std");
9
7
 
10
- const Player = common.Player;
11
- const Result = common.Result;
12
-
13
- const Effectiveness = data.Effectiveness;
14
- const Move = data.Move;
15
-
16
- const Effects = mechanics.Effects;
17
- const State = mechanics.State;
18
-
19
- const canMove = mechanics.canMove;
8
+ const adjustDamage = mechanics.adjustDamage;
9
+ const afterMove = mechanics.afterMove;
10
+ const applyDamage = mechanics.applyDamage;
11
+ const buildRage = mechanics.buildRage;
12
+ const calcDamage = mechanics.calcDamage;
20
13
  const canCharge = mechanics.canCharge;
14
+ const canMove = mechanics.canMove;
15
+ const checkCriticalHit = mechanics.checkCriticalHit;
16
+ const checkHit = mechanics.checkHit;
21
17
  const decrementPP = mechanics.decrementPP;
18
+ const destinyBond = mechanics.destinyBond;
22
19
  const doMove = mechanics.doMove;
23
- const checkHit = mechanics.checkHit;
24
- const checkCriticalHit = mechanics.checkCriticalHit;
25
- const calcDamage = mechanics.calcDamage;
26
- const adjustDamage = mechanics.adjustDamage;
27
- const randomizeDamage = mechanics.randomizeDamage;
28
- const applyDamage = mechanics.applyDamage;
29
- const reportOutcome = mechanics.reportOutcome;
30
20
  const effectChance = mechanics.effectChance;
31
- const afterMove = mechanics.afterMove;
32
- const buildRage = mechanics.buildRage;
21
+ const Effectiveness = data.Effectiveness;
22
+ const Effects = mechanics.Effects;
33
23
  const kingsRock = mechanics.kingsRock;
34
- const destinyBond = mechanics.destinyBond;
24
+ const Move = data.Move;
25
+ const Player = common.Player;
26
+ const randomizeDamage = mechanics.randomizeDamage;
27
+ const reportOutcome = mechanics.reportOutcome;
28
+ const Result = common.Result;
29
+ const State = mechanics.State;
35
30
 
36
31
  const SECONDARY = true;
37
32
  const KINGS = true;
@@ -1,25 +1,18 @@
1
- const std = @import("std");
2
-
3
1
  const common = @import("../common/data.zig");
2
+ const data = @import("data.zig");
3
+ const gen1 = @import("../gen1/data.zig");
4
4
  const options = @import("../common/options.zig");
5
5
  const rng = @import("../common/rng.zig");
6
-
7
- const gen1 = @import("../gen1/data.zig");
8
-
9
- const data = @import("data.zig");
6
+ const std = @import("std");
10
7
 
11
8
  const assert = std.debug.assert;
12
-
13
9
  const Choice = common.Choice;
14
-
15
- const showdown = options.showdown;
16
-
17
- const PSRNG = rng.PSRNG;
18
-
19
10
  const DVs = data.DVs;
20
11
  const Item = data.Item;
21
12
  const Move = data.Move;
22
13
  const MoveSlot = data.MoveSlot;
14
+ const PSRNG = rng.PSRNG;
15
+ const showdown = options.showdown;
23
16
  const Species = data.Species;
24
17
  const Stats = data.Stats;
25
18