@pkmn/engine 0.1.0-dev.63cef311 → 0.1.0-dev.729b1e87

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package/README.md CHANGED
@@ -22,7 +22,7 @@ implementation of both Pokémon battles as defined by the original game code, an
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  Showdown](https://pokemonshowdown.com/)[^1] simulator which represents Pokémon battling as practically
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  interpreted online.
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- The pkmn engine is [**more than 1000× faster**](docs/TESTING.md#results) than the
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+ The pkmn engine is up to [**XXXX× faster**](docs/TESTING.md#results) than the
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  [patched](docs/TESTING.md#patches) [Pokémon Showdown simulator
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  code](https://github.com/smogon/pokemon-showdown) when playing out supported formats in
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  compatibility mode and is extensively [tested](docs/TESTING.md) and [documented](docs). Note,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@pkmn/engine",
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- "version": "0.1.0-dev.63cef311",
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+ "version": "0.1.0-dev.729b1e87",
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  "description": "A minimal, complete, Pokémon battle simulation engine optimized for performance",
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  "repository": "github:pkmn/engine",
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  "license": "MIT",
@@ -272,7 +272,7 @@ pub const Status = enum(u8) {
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  return num > 0;
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  }
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- /// Returns a human-readable representation of the status `num`.
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+ /// Retunrns a human-readable representation of the status `num`.
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  pub fn name(num: u8) []const u8 {
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  if (Status.is(num, .EXT)) return if (num == Status.TOX) "TOX" else "SLF";
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  if (Status.is(num, .SLP)) return "SLP";