@pkmn/engine 0.1.0-dev.63cef311 → 0.1.0-dev.6ef582f1

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Files changed (55) hide show
  1. package/README.md +90 -59
  2. package/build/pkg/addon.d.ts +7 -0
  3. package/build/pkg/addon.js +112 -0
  4. package/build/pkg/addon.js.map +1 -0
  5. package/build/pkg/data/layout.json +25 -3
  6. package/build/pkg/data.d.ts +1 -2
  7. package/build/pkg/data.js +3 -5
  8. package/build/pkg/data.js.map +1 -1
  9. package/build/pkg/gen1.d.ts +5 -4
  10. package/build/pkg/gen1.js +47 -31
  11. package/build/pkg/gen1.js.map +1 -1
  12. package/build/pkg/index.d.ts +15 -12
  13. package/build/pkg/index.js.map +1 -1
  14. package/build/pkg/protocol.d.ts +4 -2
  15. package/build/pkg/protocol.js +5 -3
  16. package/build/pkg/protocol.js.map +1 -1
  17. package/build/test/display.js +400 -0
  18. package/build/test/display.js.map +1 -0
  19. package/build/tools/debug.js +133 -0
  20. package/build/tools/debug.js.map +1 -0
  21. package/build.zig +76 -78
  22. package/package.json +56 -36
  23. package/src/bin/install-pkmn-engine +68 -36
  24. package/src/bin/pkmn-debug +62 -0
  25. package/src/lib/binding/node.zig +46 -141
  26. package/src/lib/binding/wasm.zig +6 -4
  27. package/src/lib/common/battle.zig +17 -0
  28. package/src/lib/common/data.zig +11 -11
  29. package/src/lib/common/debug.zig +21 -11
  30. package/src/lib/common/js.zig +118 -0
  31. package/src/lib/common/optional.zig +60 -0
  32. package/src/lib/common/options.zig +12 -3
  33. package/src/lib/common/protocol.zig +242 -178
  34. package/src/lib/common/rational.zig +353 -0
  35. package/src/lib/common/rng.zig +10 -10
  36. package/src/lib/common/util.zig +12 -0
  37. package/src/lib/gen1/README.md +197 -163
  38. package/src/lib/gen1/calc.zig +427 -0
  39. package/src/lib/gen1/chance.zig +1044 -0
  40. package/src/lib/gen1/data/moves.zig +10 -10
  41. package/src/lib/gen1/data/species.zig +2 -2
  42. package/src/lib/gen1/data/types.zig +3 -3
  43. package/src/lib/gen1/data.zig +69 -43
  44. package/src/lib/gen1/helpers.zig +439 -36
  45. package/src/lib/gen1/mechanics.zig +1042 -627
  46. package/src/lib/gen2/README.md +12 -13
  47. package/src/lib/gen2/data/items.zig +3 -3
  48. package/src/lib/gen2/data/moves.zig +1 -1
  49. package/src/lib/gen2/data/species.zig +1 -1
  50. package/src/lib/gen2/data/types.zig +3 -3
  51. package/src/lib/gen2/data.zig +37 -26
  52. package/src/lib/gen2/helpers.zig +9 -11
  53. package/src/lib/gen2/mechanics.zig +5 -4
  54. package/src/lib/pkmn.zig +68 -9
  55. package/src/test/display/pkmn.html.tmpl +368 -0
package/README.md CHANGED
@@ -18,7 +18,7 @@ A minimal, complete, Pokémon battle simulation engine optimized for performance
18
18
  [designed](docs/DESIGN.md) for tooling, embedded systems, and [artificial
19
19
  intelligence](https://github.com/pkmn/0-ERROR) use cases. This engine aims to be a frame-accurate and
20
20
  [bug-for-bug compatible](http://www.catb.org/jargon/html/B/bug-for-bug-compatible.html)
21
- implementation of both Pokémon battles as defined by the original game code, and the [Pokémon
21
+ implementation of both Pokémon battles as defined by the original game code and the [Pokémon
22
22
  Showdown](https://pokemonshowdown.com/)[^1] simulator which represents Pokémon battling as practically
23
23
  interpreted online.
24
24
 
@@ -50,13 +50,13 @@ $ zig build --prefix /usr/local -Doptimize=ReleaseFast
50
50
 
51
51
  The Zig website has [installation instructions](https://ziglang.org/learn/getting-started/) which
52
52
  walk through how to install Zig on each platform - the engine code should work on Zig v0.11.0 dev
53
- build 2168 or greater, though tracks Zig's master branch so this may change in the future if
53
+ build 3859 or greater, though tracks Zig's master branch so this may change in the future if
54
54
  breaking language changes are introduced:
55
55
 
56
56
  `libpkmn` can be built with `-Dshowdown` to instead produce the Pokémon Showdown compatible
57
- `libpkmn-showdown` library. Furthermore, trace logging can be enabled through `-Dtrace`. The
58
- `libpkmn` and `libpkmn-showdown` objects available in the binary release are compiled with and
59
- without the `-Dtrace` flag respectively.
57
+ `libpkmn-showdown` library. Furthermore, protocol message logging can be enabled through `-Dlog`.
58
+ The `libpkmn` and `libpkmn-showdown` objects available in the binary release are both compiled with
59
+ the `-Dlog` flag by default.
60
60
 
61
61
  ### `@pkmn/engine`
62
62
 
@@ -67,14 +67,14 @@ $ npm install @pkmn/engine
67
67
  ```
68
68
 
69
69
  The driver depends on being able to find compiled Node/WASM addons in
70
- `node_modules/@pkmn/engine/build/lib` in order to be useful. When you install the package a
71
- [`postinstall` lifecycle script](https://docs.npmjs.com/cli/v8/using-npm/scripts) will run
72
- [`install-pkmn-engine`](src/bin/install-pkmn-engine) which will check for a compatible `zig`
73
- compiler (see above regarding minimum version) and download one to
74
- `node_module/@pkmn/engine/build/bin` if it can't find one, as well as looking for (and downloading,
75
- if necessary) the required Node headers needed to successfully build the addons natively.
76
-
77
- **If you have configured NPM to `--ignore-scripts` you must either run `npx install-pkmn-engine`
70
+ `node_modules/@pkmn/engine/build/lib` to be useful. When you install the package a [`postinstall`
71
+ lifecycle script](https://docs.npmjs.com/cli/v8/using-npm/scripts) runs
72
+ [`install-pkmn-engine`](src/bin/install-pkmn-engine) which checks for a compatible `zig` compiler
73
+ (see earlier regarding minimum version) and download one to `node_module/@pkmn/engine/build/bin` if
74
+ it can't find one, as well as looking for (and downloading, if necessary) the required Node headers
75
+ needed to successfully build the addons natively.
76
+
77
+ **If you have configured `npm` to `--ignore-scripts` you must either run `npx install-pkmn-engine`
78
78
  directly or build the addons manually and place the artifacts in the expected paths.**
79
79
 
80
80
  ### `pkmn`
@@ -88,23 +88,23 @@ adding the following to your `build.zig`:
88
88
  const std = @import("std");
89
89
  const pkmn = @import("lib/pkmn/build.zig");
90
90
 
91
- pub fn build(b: *std.build.Builder) void {
91
+ pub fn build(b: *std.Build) void {
92
92
  ...
93
- exe.addModule("pkmn", pkmn.module(b, .{ .showdown = true, .trace = true }));
93
+ exe.addModule("pkmn", pkmn.module(b, .{ .showdown = true, .log = true }));
94
94
  ...
95
95
  }
96
96
  ```
97
97
 
98
98
  The engine's `build.zig` exposes a `module` function that takes an options structure to allow for
99
- configuring whether or not Pokémon Showdown compatibility mode or trace logs should be enabled.
100
- Alternatively, you may set options via a `pkmn_options` [root source file
99
+ configuring whether or not Pokémon Showdown compatibility mode or protocol message logging should be
100
+ enabled. Alternatively, you may set options via a `pkmn_options` [root source file
101
101
  declaration](https://ziglang.org/documentation/master/#Root-Source-File). There are several
102
102
  undocumented internal options that can be tweaked as well via build or root options, though these
103
- options are not officially supported, affect correctness, and may change meaning or behavior without
103
+ options aren't officially supported, affect correctness, and may change meaning or behavior without
104
104
  warning. Use at your own risk.
105
105
 
106
106
  ```zig
107
- pub const pkmn_options = .{ .showdown = true, .trace = true };
107
+ pub const pkmn_options = .{ .showdown = true, .log = true };
108
108
  ```
109
109
 
110
110
  ## Usage
@@ -112,23 +112,23 @@ pub const pkmn_options = .{ .showdown = true, .trace = true };
112
112
  For each Pokémon generation, the engine provides a battle structure with two functions - a function
113
113
  to `update` the battle's state based on both players' choices and a function that defines which
114
114
  `choices` are valid at that decision point (at the beginning of a battle both player's must "pass"
115
- as their first choice in order to switch in the first member of their party). If `-Dtrace` logging
116
- is enabled each update will produce logs which can be decoded into a buffer (`LOGS_SIZE` constants
117
- are provided to make it easy to allocate a buffer of the correct size). Each `update` will return a
118
- result to indicate either that the battle has terminated or which types of choices will be available
119
- for each player.
115
+ as their first choice to switch in the first member of their party). If `-Dlog` protocol logging is
116
+ enabled each update produces logs which can be decoded into a buffer (`LOGS_SIZE` constants are
117
+ provided to make it easy to allocate a buffer of the correct size). Each `update` returns a result
118
+ to indicate either that the battle has terminated or which types of choices are available for each
119
+ player.
120
120
 
121
121
  Unlike [Pokémon Showdown's
122
122
  SIM-PROTOCOL](https://github.com/smogon/pokemon-showdown/blob/master/sim/SIM-PROTOCOL.md#choice-requests)
123
123
  which provides a rich request object at each decision point, the pkmn engine computes the possible
124
- choices on demand based on the result of the previous `update` and the battle state (`OPTIONS_SIZE`
124
+ choices on demand based on the result of the previous `update` and the battle state (`CHOICES_SIZE`
125
125
  is a good size to initialize the buffer passed to `choices`). **Attempting to update the battle with
126
126
  a choice not present in the options returned by `choices` is undefined behavior and may corrupt
127
127
  state or cause the engine to crash.**
128
128
 
129
129
  Battles may be played out from any point but to freshly initialize a battle which is yet to start
130
130
  the turn count and active Pokémon should be zeroed out (driver code should handle this for you).
131
- Most driver code should also provide helpers to make initialize a battle convenient - check the
131
+ Most driver code should also provide helpers to make initializing battle convenient - check the
132
132
  respective documentation and examples for the bindings being used. The engine's [protocol
133
133
  documentation](docs/PROTOCOL.md) goes into greater detail on the specifics of updates and the
134
134
  potential logs that may result.
@@ -139,36 +139,39 @@ potential logs that may result.
139
139
  ### C
140
140
 
141
141
  [`pkmn.h`](src/include/pkmn.h) exports the C API for `libpkmn`. Symbols are all prefixed with
142
- `pkmn_` to avoid name collisions. If `-Dtrace` is enabled and logging throws an error then the error
143
- will be encoded in the `pkmn_result` and can be checked with `pkmn_error`.
142
+ `pkmn_` to avoid name collisions. If `-Dlog` is enabled and logging throws an error then the error
143
+ is encoded in the `pkmn_result` and can be checked with `pkmn_error`.
144
144
 
145
145
  ```c
146
146
  #include <pkmn.h>
147
147
 
148
+ pkmn_battle_options options;
149
+ pkmn_gen1_battle_options_set(&options, ...);
148
150
  pkmn_battle battle = ...;
149
- uint8_t buf[PKMN_LOGS_SIZE];
151
+
150
152
  pkmn_result result;
151
153
  pkmn_choice c1 = 0, c2 = 0;
152
- while (!pkmn_result_type(result = pkmn_battle_update(&battle, c1, c2, buf, PKMN_LOGS_SIZE))) {
154
+ while (!pkmn_result_type(result = pkmn_battle_update(&battle, c1, c2, &options))) {
153
155
  c1 = choose(PKMN_PLAYER_P1, pkmn_result_p1(result));
154
156
  c2 = choose(PKMN_PLAYER_P2, pkmn_result_p2(result));
157
+ pkmn_gen1_battle_options_set(&options, ...);
155
158
  }
156
159
  if (pkmn_error(result)) exit(1);
157
160
  ```
158
161
 
159
162
  [(full code)](src/examples/c/example.c)
160
163
 
161
- The C API does not export any helpers for creating or accessing the opaque battle objects - it is
164
+ The C API doesn't export any helpers for creating or accessing the opaque battle objects - it's
162
165
  instead intended to be used as the foundation for more ergonomic bindings in [other
163
166
  languages](#other) (the lack of namespaces and bit fields having an implementation-defined layout in
164
167
  C are the main contributing factors to the sparseness of what `libpkmn` chooses to expose).
165
168
 
166
169
  ### JavaScript / TypeScript
167
170
 
168
- `@pkmn/engine` depends on the [`@pkmn/data`](https://www.npmjs.com/package/@pkmn/data) which
171
+ `@pkmn/engine` depends on the [`@pkmn/data`](https://www.npmjs.com/package/@pkmn/data) package which
169
172
  requires a `Dex` implementation to be provided as well. The `Battle.create` function can be used to
170
173
  initialize a `Battle` from the beginning, or `Battle.restore` can be used to re-instantiate a battle
171
- which is in already progress. If logging is enabled the output can be turned into Pokémon Showdown
174
+ which is already in progress. If logging is enabled the output can be turned into Pokémon Showdown
172
175
  protocol via `Log.parse`.
173
176
 
174
177
  ```ts
@@ -193,18 +196,18 @@ console.log(result);
193
196
 
194
197
  [(full code)](src/examples/js/example.ts)
195
198
 
196
- By default, the `@pkmn/engine` package will compile the engine with `-Dshowdown`, though by running
199
+ By default, the `@pkmn/engine` package compiles the engine with `-Dshowdown`, though by running
197
200
  `install-pkmn-engine` directly and passing in `--options` you can override this default and build
198
201
  different configurations of the extension for the driver to use. The driver can support
199
202
  configurations both with and without Pokémon Showdown compatibility simultaneously if present. On
200
- update, the post-install script will attempt to rebuild whichever extensions it finds with the same
203
+ update, the post-install script attempts to rebuild whichever extensions it finds with the same
201
204
  configuration parameters that were originally used meaning updating to the newest version of the
202
205
  library should be seamless.
203
206
 
204
207
  Despite relying on the native engine code, the `@pkmn/engine` code is designed to also work in
205
208
  browsers which support [WebAssembly](https://webassembly.org/). Running `npm run start:web` from the
206
- [`examples`](src/examples/js) directory will start a server that can be used to demonstrate the
207
- engine running in the browser.
209
+ [`examples`](src/examples/js) directory starts a server that can be used to demonstrate the engine
210
+ running in the browser.
208
211
 
209
212
  ### Zig
210
213
 
@@ -216,18 +219,18 @@ const std = @import("std");
216
219
  const pkmn = @import("pkmn");
217
220
 
218
221
  var random = std.rand.DefaultPrng.init(seed).random();
219
- var options: [pkmn.OPTIONS_SIZE]pkmn.Choice = undefined;
222
+ var choices: [pkmn.CHOICES_SIZE]pkmn.Choice = undefined;
220
223
 
221
224
  var battle = ...
222
- var log = ...
225
+ var options = pkmn.battle.options(...);
223
226
 
224
227
  var c1 = pkmn.Choice{};
225
228
  var c2 = pkmn.Choice{};
226
229
 
227
- var result = try battle.update(c1, c2, log);
228
- while (result.type == .None) : (result = try battle.update(c1, c2, log)) {
229
- c1 = options[random.uintLessThan(u8, battle.choices(.P1, result.p1, &options))];
230
- c2 = options[random.uintLessThan(u8, battle.choices(.P2, result.p2, &options))];
230
+ var result = try battle.update(c1, c2, &options);
231
+ while (result.type == .None) : (result = try battle.update(c1, c2, &options)) {
232
+ c1 = choices[random.uintLessThan(u8, battle.choices(.P1, result.p1, &choices))];
233
+ c2 = choices[random.uintLessThan(u8, battle.choices(.P2, result.p2, &choices))];
231
234
  }
232
235
 
233
236
  std.debug.print("{}\n", .{result.type});
@@ -237,7 +240,7 @@ std.debug.print("{}\n", .{result.type});
237
240
 
238
241
  The Zig package also supports some APIs which are difficult to expose elsewhere such as the
239
242
  `FixedRNG` which allows you to fully specify the exact RNG frames (which can be useful for ensuring
240
- certain outcomes/effects always occur) for a battle, though doing so will change the size of the
243
+ certain outcomes/effects always occur) for a battle, though doing so changes the size of the
241
244
  `Battle` object.
242
245
 
243
246
  ### Other
@@ -248,12 +251,40 @@ simplify the process even further [`src/data`](src/data) contains JSON dumps of
248
251
  data, structure sizes and offsets, and protocol information used by the reference driver code. The
249
252
  following is a list of known `libpkmn` bindings written by developers outside of the [pkmn
250
253
  organization](https://github.com/pkmn) that may be helpful (though note that these projects may not
251
- necessarily be up-to-date/complete/correct - inclusion in this list does not imply endorsement):
254
+ necessarily be up-to-date/complete/correct - inclusion in this list doesn't imply endorsement):
255
+
256
+ | Language | License | URL |
257
+ | ---------- | --------- | ------------------------------------ |
258
+ | **C++** | `BSL-1.0` | https://github.com/pasyg/wrapsire |
259
+ | **Python** | `MIT` | https://github.com/AnnikaCodes/PyKMN |
260
+
261
+
262
+ #### `pkmn-debug`
263
+
264
+ The [`@pkmn/engine`](#pkmnengine) package ships with a `pkmn-debug` tool which exists to decode the
265
+ binary data structures and protocols used by the engine and to output a [standalone
266
+ webpage](https://pkmn.cc/debug.html) that can be used for debugging. To use this tool in a folder
267
+ that has the `@pkmn/engine` package installed locally you can use `npx pkmn-debug`, though you may
268
+ also wish to install the package globally to be able to use this tool anywhere without
269
+ [`npx`](https://docs.npmjs.com/cli/v7/commands/npx):
270
+
271
+ ```sh
272
+ $ npm install --global @pkmn/engine
273
+ ```
252
274
 
253
- | Language | License | URL |
254
- | ---------- | --------- | --------------------------------------- |
255
- | **C++** | `BSL-1.0` | https://github.com/pasyg/engine-wrapper |
256
- | **Python** | `MIT` | https://github.com/AnnikaCodes/PyKMN |
275
+ By default, `pkmn-debug` expects to read [binary debug protocol](docs/PROTOCOL.md#debugging) from
276
+ [standard input](https://en.wikipedia.org/wiki/Standard_streams) and output HTML to standard output:
277
+
278
+ ```sh
279
+ $ <cmd> | pkmn-debug > index.html
280
+ ```
281
+
282
+ Alternatively, if a single filename argument is passed to the `pkmn-debug` it reads from that
283
+ instead:
284
+
285
+ ```sh
286
+ $ pkmn-debug <file> > index.html
287
+ ```
257
288
 
258
289
  ## Status
259
290
 
@@ -270,14 +301,14 @@ Currently, most of the foundational work from stage 0 is done:
270
301
 
271
302
  - [benchmark and integration testing](src/test) infrastructure
272
303
  - [documentation](docs) about design, research, methodology, etc
273
- - definition and implementation of the [protocol](docs/PROTOCOL.md) that will be used by the engine
304
+ - definition and implementation of the [protocol](docs/PROTOCOL.md) that's used by the engine
274
305
 
275
- **Stage 1 is currently in progress** and will see the implementation of the actual Generation I & II
306
+ **Stage 1 is currently in progress** and involves the implementation of the actual Generation I & II
276
307
  battle engines, followed by Generation III & IV in stage 2. The implementation of further Pokémon
277
- generations is in scope for the project but should not be considered as part of the immediate
278
- roadmap (i.e. exploring the options for broadening support for old generation APIs will be given
279
- higher priority than implementing more modern generations). Furthermore, implementation of modern
280
- generations is soft-blocked on the [availability of high quality
308
+ generations is in scope for the project but shouldn't be considered part of the immediate roadmap
309
+ (i.e. exploring the options for broadening support for old generation APIs is given higher priority
310
+ than implementing more modern generations). Furthermore, implementation of modern generations is
311
+ soft-blocked on the [availability of high quality
281
312
  decompilations](https://github.com/orgs/pret/repositories) of the original games in question.
282
313
 
283
314
  Certain features will always be deemed **out of scope**:
@@ -295,10 +326,10 @@ The pkmn engine is distributed under the terms of the [MIT License](LICENSE).
295
326
  [^1]: In the case of Pokémon Showdown, only bugs which stem from a misimplementation of specific
296
327
  effects are reproduced in the engine, bugs which are the result of a misunderstanding of the
297
328
  fundamental mechanics of Pokémon or which simply arise due to specific Pokémon Showdown
298
- implementation details that are not replicable without making the same (incorrect) architectural
299
- choices are not. Furthermore, the "Pokémon Showdown" code referenced by this project includes
329
+ implementation details that aren't replicable without making the same (incorrect) architectural
330
+ choices aren't. Furthermore, the "Pokémon Showdown" code referenced by this project includes
300
331
  several [patches](docs/TESTING.md#patches) to improve accuracy and smooth over some of the more
301
332
  egregious implementation issues. In practical terms, the vast majority of games played out in the
302
- pkmn engine's compatibility mode and on this patched Pokémon Showdown simulator will be the same,
303
- it is only in a well defined and documented set of circumstances where the two implementations
333
+ pkmn engine's compatibility mode and on this patched Pokémon Showdown simulator are the same,
334
+ it's only in a well defined and documented set of circumstances where the two implementations
304
335
  diverge.
@@ -0,0 +1,7 @@
1
+ import { Choice, Player, Result } from '.';
2
+ export declare function check(showdown: boolean): void;
3
+ export declare function supports(showdown: boolean, log?: boolean): boolean;
4
+ export declare function update(index: number, showdown: boolean, battle: ArrayBuffer, c1?: Choice, c2?: Choice, log?: ArrayBuffer): Result;
5
+ export declare function choices(index: number, showdown: boolean, battle: ArrayBuffer, player: Player, choice: Choice['type'], buf: ArrayBuffer): Choice[];
6
+ export declare function choose(index: number, showdown: boolean, battle: ArrayBuffer, player: Player, choice: Choice['type'], buf: ArrayBuffer, fn: (n: number) => number): Choice;
7
+ export declare function size(index: number, type: 'choices' | 'log'): number;
@@ -0,0 +1,112 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || function (mod) {
19
+ if (mod && mod.__esModule) return mod;
20
+ var result = {};
21
+ if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
+ __setModuleDefault(result, mod);
23
+ return result;
24
+ };
25
+ Object.defineProperty(exports, "__esModule", { value: true });
26
+ exports.size = exports.choose = exports.choices = exports.update = exports.supports = exports.check = void 0;
27
+ const path = __importStar(require("path"));
28
+ const _1 = require(".");
29
+ const ROOT = path.join(__dirname, '..', '..');
30
+ let ADDON = undefined;
31
+ function load() {
32
+ if (ADDON)
33
+ return ADDON;
34
+ let pkmn = undefined;
35
+ let showdown = undefined;
36
+ try {
37
+ pkmn = require(path.join(ROOT, 'build', 'lib', 'pkmn.node')).engine;
38
+ }
39
+ catch { }
40
+ try {
41
+ showdown =
42
+ require(path.join(ROOT, 'build', 'lib', 'pkmn-showdown.node')).engine;
43
+ }
44
+ catch { }
45
+ if (!pkmn && !showdown) {
46
+ throw new Error('Could not find native addons - did you run `npx install-pkmn-engine`?');
47
+ }
48
+ return (ADDON = [pkmn, showdown]);
49
+ }
50
+ function check(showdown) {
51
+ if (!load()[+showdown]) {
52
+ const opts = ADDON[+!showdown].options.log ? ['-log'] : [];
53
+ if (showdown)
54
+ opts.push('-Dshowdown');
55
+ throw new Error(`@pkmn/engine has ${showdown ? 'not' : 'only'} been configured to support Pokémon Showdown.` +
56
+ `\n(running \`npx install-pkmn-engine --options='${opts.join(' ')}'\` can fix this issue).`);
57
+ }
58
+ }
59
+ exports.check = check;
60
+ function supports(showdown, log) {
61
+ if (!load()[+showdown])
62
+ return false;
63
+ if (log === undefined)
64
+ return true;
65
+ return ADDON[+showdown].options.log === log;
66
+ }
67
+ exports.supports = supports;
68
+ function update(index, showdown, battle, c1, c2, log) {
69
+ return _1.Result.decode(ADDON[+showdown].bindings[index]
70
+ .update(battle, _1.Choice.encode(c1), _1.Choice.encode(c2), log));
71
+ }
72
+ exports.update = update;
73
+ function choices(index, showdown, battle, player, choice, buf) {
74
+ const request = choice[0] === 'p' ? 0 : choice[0] === 'm' ? 1 : 2;
75
+ const n = ADDON[+showdown].bindings[index].choices(battle, +(player !== 'p1'), request, buf);
76
+ // The top-level API signature means our hands our tied with respect to
77
+ // writing really fast bindings here. The simplest approach would be to return
78
+ // the ArrayBuffer the bindings populate as well as its size and only decode a
79
+ // Choice after the selection. However, given that we need to return
80
+ // `Choices[]` we need to decode all of them even if they're not all being
81
+ // used which is wasteful. This shouldn't be *that* bad as its a very small
82
+ // list, but its still wasted work. Switching the top-level API to return an
83
+ // Iterable<Choice> doesn't help as we need both the length and the ability to
84
+ // randomly access it, so the best way to make the current API fast would be
85
+ // to have the Zig bindings create Choice objects directly, only that won't
86
+ // scale well as it would require us to basically rewrite the low-level
87
+ // choices function for each generation within node.zig. We could do something
88
+ // really galaxy-brained and return some sort of frankenstein subclass of
89
+ // Array backed by ArrayBuffer which would lazily decode the Choice on access,
90
+ // but thats ultimately not worth the effort. You can't have both a high-level
91
+ // idiomatic API and performance here, hence why the choose function below
92
+ // exists.
93
+ const options = new Array(n);
94
+ const data = new Uint8Array(buf);
95
+ for (let i = 0; i < n; i++)
96
+ options[i] = _1.Choice.decode(data[i]);
97
+ return options;
98
+ }
99
+ exports.choices = choices;
100
+ function choose(index, showdown, battle, player, choice, buf, fn) {
101
+ const request = choice[0] === 'p' ? 0 : choice[0] === 'm' ? 1 : 2;
102
+ const n = ADDON[+showdown].bindings[index].choices(battle, +(player !== 'p1'), request, buf);
103
+ const data = new Uint8Array(buf);
104
+ return _1.Choice.decode(data[fn(n)]);
105
+ }
106
+ exports.choose = choose;
107
+ function size(index, type) {
108
+ const bindings = (ADDON[1] ?? ADDON[0]).bindings[index];
109
+ return type[0] === 'c' ? bindings.CHOICES_SIZE : bindings.LOGS_SIZE;
110
+ }
111
+ exports.size = size;
112
+ //# sourceMappingURL=addon.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"addon.js","sourceRoot":"","sources":["../../src/pkg/addon.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,2CAA6B;AAE7B,wBAAyC;AAEzC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAE9C,IAAI,KAAK,GAAoD,SAAS,CAAC;AAcvE,SAAS,IAAI;IACX,IAAI,KAAK;QAAE,OAAO,KAAK,CAAC;IACxB,IAAI,IAAI,GAAgC,SAAS,CAAC;IAClD,IAAI,QAAQ,GAA+B,SAAS,CAAC;IACrD,IAAI;QACF,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC,CAAC,MAAyB,CAAC;KACxF;IAAC,MAAM,GAAG;IACX,IAAI;QACF,QAAQ;YACN,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,oBAAoB,CAAC,CAAC,CAAC,MAAwB,CAAC;KAC3F;IAAC,MAAM,GAAG;IACX,IAAI,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE;QACtB,MAAM,IAAI,KAAK,CAAC,uEAAuE,CAAC,CAAC;KAC1F;IACD,OAAO,CAAC,KAAK,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;AACpC,CAAC;AAED,SAAgB,KAAK,CAAC,QAAiB;IACrC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,QAAQ,CAAC,EAAE;QACtB,MAAM,IAAI,GAAG,KAAM,CAAC,CAAC,CAAC,QAAQ,CAAE,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QAC7D,IAAI,QAAQ;YAAE,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACtC,MAAM,IAAI,KAAK,CACb,oBAAoB,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,+CAA+C;YAC5F,mDAAmD,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,0BAA0B,CAC5F,CAAC;KACH;AACH,CAAC;AATD,sBASC;AAED,SAAgB,QAAQ,CAAC,QAAiB,EAAE,GAAa;IACvD,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,QAAQ,CAAC;QAAE,OAAO,KAAK,CAAC;IACrC,IAAI,GAAG,KAAK,SAAS;QAAE,OAAO,IAAI,CAAC;IACnC,OAAO,KAAM,CAAC,CAAC,QAAQ,CAAE,CAAC,OAAO,CAAC,GAAG,KAAK,GAAG,CAAC;AAChD,CAAC;AAJD,4BAIC;AAED,SAAgB,MAAM,CACpB,KAAa,EACb,QAAiB,EACjB,MAAmB,EACnB,EAAW,EACX,EAAW,EACX,GAAiB;IAEjB,OAAO,SAAM,CAAC,MAAM,CAAC,KAAM,CAAC,CAAC,QAAQ,CAAE,CAAC,QAAQ,CAAC,KAAK,CAAC;SACpD,MAAM,CAAC,MAAM,EAAE,SAAM,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,SAAM,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;AAChE,CAAC;AAVD,wBAUC;AAED,SAAgB,OAAO,CACrB,KAAa,EACb,QAAiB,EACjB,MAAmB,EACnB,MAAc,EACd,MAAsB,EACtB,GAAgB;IAEhB,MAAM,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAClE,MAAM,CAAC,GAAG,KAAM,CAAC,CAAC,QAAQ,CAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,KAAK,IAAI,CAAC,EAAE,OAAO,EAAE,GAAG,CAAC,CAAC;IAC/F,uEAAuE;IACvE,8EAA8E;IAC9E,8EAA8E;IAC9E,oEAAoE;IACpE,0EAA0E;IAC1E,2EAA2E;IAC3E,4EAA4E;IAC5E,8EAA8E;IAC9E,4EAA4E;IAC5E,2EAA2E;IAC3E,uEAAuE;IACvE,8EAA8E;IAC9E,yEAAyE;IACzE,8EAA8E;IAC9E,8EAA8E;IAC9E,0EAA0E;IAC1E,UAAU;IACV,MAAM,OAAO,GAAG,IAAI,KAAK,CAAS,CAAC,CAAC,CAAC;IACrC,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,GAAG,CAAC,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;QAAE,OAAO,CAAC,CAAC,CAAC,GAAG,SAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,OAAO,OAAO,CAAC;AACjB,CAAC;AA/BD,0BA+BC;AAED,SAAgB,MAAM,CACpB,KAAa,EACb,QAAiB,EACjB,MAAmB,EACnB,MAAc,EACd,MAAsB,EACtB,GAAgB,EAChB,EAAyB;IAEzB,MAAM,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAClE,MAAM,CAAC,GAAG,KAAM,CAAC,CAAC,QAAQ,CAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,KAAK,IAAI,CAAC,EAAE,OAAO,EAAE,GAAG,CAAC,CAAC;IAC/F,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,GAAG,CAAC,CAAC;IACjC,OAAO,SAAM,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACpC,CAAC;AAbD,wBAaC;AAED,SAAgB,IAAI,CAAC,KAAa,EAAE,IAAuB;IACzD,MAAM,QAAQ,GAAG,CAAC,KAAM,CAAC,CAAC,CAAC,IAAI,KAAM,CAAC,CAAC,CAAC,CAAE,CAAC,QAAQ,CAAC,KAAK,CAAE,CAAC;IAC5D,OAAO,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC;AACtE,CAAC;AAHD,oBAGC"}
@@ -4,15 +4,17 @@
4
4
  "Battle": 384,
5
5
  "Side": 184,
6
6
  "Pokemon": 24,
7
- "ActivePokemon": 32
7
+ "ActivePokemon": 32,
8
+ "Actions": 16,
9
+ "Summaries": 12
8
10
  },
9
11
  "offsets": {
10
12
  "Battle": {
11
13
  "sides": 0,
12
14
  "turn": 368,
13
15
  "last_damage": 370,
14
- "last_selected_indexes": 372,
15
- "rng": 373
16
+ "last_moves": 372,
17
+ "rng": 374
16
18
  },
17
19
  "Side": {
18
20
  "pokemon": 0,
@@ -80,6 +82,26 @@
80
82
  "disabled_duration": 52,
81
83
  "disabled_move": 56,
82
84
  "toxic": 59
85
+ },
86
+ "Action": {
87
+ "damage": 0,
88
+ "hit": 8,
89
+ "critical_hit": 10,
90
+ "secondary_chance": 12,
91
+ "speed_tie": 14,
92
+ "confused": 16,
93
+ "paralyzed": 18,
94
+ "duration": 20,
95
+ "durations": 24,
96
+ "move_slot": 40,
97
+ "multi_hit": 44,
98
+ "psywave": 48,
99
+ "metronome": 56
100
+ },
101
+ "Damage": {
102
+ "base": 0,
103
+ "final": 2,
104
+ "capped": 4
83
105
  }
84
106
  }
85
107
  }
@@ -26,8 +26,7 @@ export declare const LAYOUT: {
26
26
  };
27
27
  }[];
28
28
  export declare const Data: {
29
- buffer(data: number[]): Buffer;
30
- view(data: number[]): DataView;
29
+ view(buf: number[] | Buffer): DataView;
31
30
  };
32
31
  /**
33
32
  * Translation table for encoding/decoding Pokémon Showdown string identifiers
package/build/pkg/data.js CHANGED
@@ -27,11 +27,9 @@ for (const gen of exports.LAYOUT) {
27
27
  gen.offsets.Battle.p2 = gen.offsets.Battle.sides + gen.sizes.Side;
28
28
  }
29
29
  exports.Data = new class {
30
- buffer(data) {
31
- return Buffer.from(new Uint8Array(data).buffer);
32
- }
33
- view(data) {
34
- return new DataView(this.buffer(data).buffer);
30
+ view(buf) {
31
+ buf = Array.isArray(buf) ? Buffer.from(buf) : buf;
32
+ return new DataView(buf.buffer, buf.byteOffset, buf.byteLength);
35
33
  }
36
34
  };
37
35
  const LOOKUPS = [];
@@ -1 +1 @@
1
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1
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@@ -39,10 +39,11 @@ export declare class Side implements Gen1.Side {
39
39
  get(slot: Slot): Pokemon | undefined;
40
40
  get lastUsedMove(): ID | undefined;
41
41
  get lastSelectedMove(): ID | undefined;
42
- get lastSelectedIndex(): 1 | 2 | 3 | 4 | undefined;
42
+ get lastMoveIndex(): 1 | 2 | 3 | 4 | undefined;
43
+ get lastMoveCounterable(): boolean;
43
44
  toJSON(): Gen1.Side;
44
45
  static init(gen: Generation, lookup: Lookup, team: Partial<PokemonSet>[], data: DataView, offset: number): void;
45
- static encode(gen: Generation, lookup: Lookup, battle: Data<Gen1.Battle>, side: Gen1.Side, data: DataView, offset: number): void;
46
+ static encode(gen: Generation, showdown: boolean, lookup: Lookup, battle: Data<Gen1.Battle>, side: Gen1.Side, data: DataView, offset: number): void;
46
47
  }
47
48
  export declare class Pokemon implements Gen1.Pokemon {
48
49
  static Volatiles: {
@@ -77,11 +78,11 @@ export declare class Pokemon implements Gen1.Pokemon {
77
78
  toxic: number;
78
79
  };
79
80
  private get sleep();
80
- private get self();
81
+ private get ext();
81
82
  private get toxic();
82
83
  toJSON(): Gen1.Pokemon;
83
84
  static init(gen: Generation, lookup: Lookup, set: Partial<PokemonSet>, data: DataView, offset: number, index: number): void;
84
- static encodeStored(gen: Generation, lookup: Lookup, pokemon: Gen1.Pokemon, data: DataView, offset: number): void;
85
+ static encodeStored(gen: Generation, showdown: boolean, lookup: Lookup, pokemon: Gen1.Pokemon, data: DataView, offset: number): void;
85
86
  static encodeActive(gen: Generation, lookup: Lookup, battle: Data<Gen1.Battle>, pokemon: Gen1.Pokemon | undefined, data: DataView, offset: number): void;
86
87
  }
87
88
  export declare class StoredPokemon {