@pkmn/engine 0.1.0-dev.63cef311 → 0.1.0-dev.6cc9e067
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +135 -73
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +111 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +5 -6
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +17 -13
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +65 -44
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +134 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +168 -140
- package/package.json +86 -46
- package/src/bin/install-pkmn-engine +79 -39
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +942 -403
- package/src/lib/common/rational.zig +357 -0
- package/src/lib/common/rng.zig +35 -26
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1061 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +106 -92
- package/src/lib/gen1/helpers.zig +602 -41
- package/src/lib/gen1/mechanics.zig +1228 -821
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1315 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +134 -96
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +50 -26
- package/src/lib/gen2/mechanics.zig +3591 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +86 -12
- package/src/lib/wasm.zig +13 -0
- package/src/test/display/pkmn.html.tmpl +368 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -778
- package/src/lib/gen2/README.md +0 -309
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,50 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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-
fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -112,7 +114,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +123,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,13 +153,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +215,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -239,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -259,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
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|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
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267
|
}
|
|
270
268
|
}
|
|
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269
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
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|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
271
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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272
|
|
|
275
273
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
297
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
298
|
if (spe1 == spe2) {
|
|
301
299
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
300
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
301
|
+
battle.rng.advance(1);
|
|
302
|
+
}
|
|
308
303
|
|
|
304
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
305
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
306
|
|
|
311
307
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +311,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
311
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
312
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
313
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
314
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
315
|
// won the original coin flip
|
|
320
316
|
if (t1 and t2) return .P1;
|
|
321
317
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +324,55 @@ fn doTurn(
|
|
|
328
324
|
battle: anytype,
|
|
329
325
|
player: Player,
|
|
330
326
|
player_choice: Choice,
|
|
331
|
-
|
|
327
|
+
player_rewrap: bool,
|
|
328
|
+
player_skip: bool,
|
|
332
329
|
foe_player: Player,
|
|
333
330
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
331
|
+
foe_rewrap: bool,
|
|
332
|
+
foe_skip: bool,
|
|
333
|
+
options: anytype,
|
|
336
334
|
) !?Result {
|
|
337
335
|
assert(player_choice.type != .Pass);
|
|
338
336
|
|
|
339
337
|
var residual = true;
|
|
340
338
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
339
|
+
if (try executeMove(
|
|
340
|
+
battle,
|
|
341
|
+
player,
|
|
342
|
+
player_choice,
|
|
343
|
+
player_rewrap,
|
|
344
|
+
player_skip,
|
|
345
|
+
&residual,
|
|
346
|
+
options,
|
|
347
|
+
)) |r| return r;
|
|
342
348
|
if (!replace) {
|
|
343
349
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
351
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
358
|
+
residual = true;
|
|
350
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
362
|
+
battle,
|
|
363
|
+
foe_player,
|
|
364
|
+
foe_choice,
|
|
365
|
+
foe_rewrap,
|
|
366
|
+
foe_skip,
|
|
367
|
+
&residual,
|
|
368
|
+
options,
|
|
369
|
+
)) |r| return r;
|
|
352
370
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
373
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
376
|
}
|
|
359
377
|
|
|
360
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +389,31 @@ fn executeMove(
|
|
|
371
389
|
battle: anytype,
|
|
372
390
|
player: Player,
|
|
373
391
|
choice: Choice,
|
|
374
|
-
|
|
392
|
+
rewrap: bool,
|
|
393
|
+
skip: bool,
|
|
375
394
|
residual: *bool,
|
|
376
|
-
|
|
395
|
+
options: anytype,
|
|
377
396
|
) !?Result {
|
|
378
397
|
var side = battle.side(player);
|
|
379
398
|
|
|
380
399
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
401
|
return null;
|
|
383
402
|
}
|
|
384
403
|
|
|
404
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
405
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
406
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
408
|
assert(!showdown);
|
|
389
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
411
|
}
|
|
392
412
|
return null;
|
|
393
413
|
}
|
|
394
414
|
|
|
395
415
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +422,13 @@ fn executeMove(
|
|
|
402
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
424
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
426
|
const stored = side.stored();
|
|
410
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +445,12 @@ fn executeMove(
|
|
|
426
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
447
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
449
|
}
|
|
434
450
|
|
|
435
451
|
var skip_can = false;
|
|
436
452
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
454
|
.done => return null,
|
|
439
455
|
.skip_can => skip_can = true,
|
|
440
456
|
.skip_pp => skip_pp = true,
|
|
@@ -442,14 +458,23 @@ fn executeMove(
|
|
|
442
458
|
.err => return @as(?Result, Result.Error),
|
|
443
459
|
}
|
|
444
460
|
|
|
445
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
446
464
|
|
|
447
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
448
466
|
}
|
|
449
467
|
|
|
450
|
-
const BeforeMove =
|
|
468
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
451
469
|
|
|
452
|
-
fn beforeMove(
|
|
470
|
+
fn beforeMove(
|
|
471
|
+
battle: anytype,
|
|
472
|
+
player: Player,
|
|
473
|
+
skip: bool,
|
|
474
|
+
residual: *bool,
|
|
475
|
+
options: anytype,
|
|
476
|
+
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
453
478
|
var side = battle.side(player);
|
|
454
479
|
const foe = battle.foe(player);
|
|
455
480
|
var active = &side.active;
|
|
@@ -458,58 +483,69 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
458
483
|
var volatiles = &active.volatiles;
|
|
459
484
|
|
|
460
485
|
if (Status.is(stored.status, .SLP)) {
|
|
461
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
462
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
466
501
|
stored.status = 0; // clears EXT if present
|
|
467
502
|
} else {
|
|
468
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
469
504
|
}
|
|
470
505
|
side.last_used_move = .None;
|
|
471
506
|
return .done;
|
|
472
507
|
}
|
|
473
508
|
|
|
474
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
475
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
476
511
|
side.last_used_move = .None;
|
|
477
512
|
return .done;
|
|
478
513
|
}
|
|
479
514
|
|
|
480
|
-
if (foe.active.volatiles.Binding) {
|
|
481
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
482
517
|
return .done;
|
|
483
518
|
}
|
|
484
519
|
|
|
485
|
-
if (
|
|
486
|
-
|
|
487
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
488
525
|
return .done;
|
|
489
526
|
}
|
|
490
527
|
|
|
491
528
|
if (volatiles.Recharging) {
|
|
492
529
|
volatiles.Recharging = false;
|
|
493
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
494
531
|
return .done;
|
|
495
532
|
}
|
|
496
533
|
|
|
497
|
-
if (volatiles.
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
502
539
|
}
|
|
503
|
-
|
|
504
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
505
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
506
541
|
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
return .done;
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
545
|
+
}
|
|
512
546
|
}
|
|
547
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
513
549
|
|
|
514
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
515
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -521,21 +557,22 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
521
557
|
if (volatiles.Confusion) {
|
|
522
558
|
assert(volatiles.confusion > 0);
|
|
523
559
|
|
|
524
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
525
567
|
if (volatiles.confusion == 0) {
|
|
526
568
|
volatiles.Confusion = false;
|
|
527
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
528
570
|
} else {
|
|
529
|
-
try log.activate(ident, .Confusion);
|
|
530
|
-
|
|
531
|
-
const confused = if (showdown)
|
|
532
|
-
!battle.rng.chance(u8, 128, 256)
|
|
533
|
-
else
|
|
534
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
535
572
|
|
|
536
|
-
if (confused) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
537
574
|
assert(!volatiles.MultiHit);
|
|
538
|
-
volatiles.state = 0;
|
|
575
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
539
576
|
volatiles.Bide = false;
|
|
540
577
|
volatiles.Thrashing = false;
|
|
541
578
|
volatiles.MultiHit = false;
|
|
@@ -543,6 +580,7 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
543
580
|
volatiles.Charging = false;
|
|
544
581
|
volatiles.Binding = false;
|
|
545
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
546
584
|
{
|
|
547
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
548
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -559,87 +597,120 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
559
597
|
player
|
|
560
598
|
else
|
|
561
599
|
player.foe();
|
|
600
|
+
|
|
601
|
+
const uncapped = battle.last_damage;
|
|
562
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
563
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
604
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
605
|
+
if (showdown) battle.last_damage = uncapped;
|
|
564
606
|
|
|
565
607
|
return .done;
|
|
566
608
|
}
|
|
567
609
|
}
|
|
568
610
|
}
|
|
569
611
|
|
|
570
|
-
if (!showdown and try disabled(side, ident,
|
|
571
|
-
|
|
572
|
-
if (Status.is(stored.status, .PAR)) {
|
|
573
|
-
const paralyzed = if (showdown)
|
|
574
|
-
battle.rng.chance(u8, 63, 256)
|
|
575
|
-
else
|
|
576
|
-
battle.rng.next() < Gen12.percent(25);
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
577
613
|
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
|
|
587
|
-
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
615
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
616
|
+
volatiles.Bide = false;
|
|
617
|
+
volatiles.Thrashing = false;
|
|
618
|
+
volatiles.Charging = false;
|
|
619
|
+
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
621
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
623
|
+
return .done;
|
|
588
624
|
}
|
|
589
625
|
|
|
590
626
|
if (volatiles.Bide) {
|
|
591
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
628
|
|
|
593
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
594
637
|
|
|
595
|
-
|
|
638
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
639
|
+
if (!extend) volatiles.attacks = 0;
|
|
640
|
+
} else {
|
|
641
|
+
volatiles.attacks -= 1;
|
|
642
|
+
}
|
|
643
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
596
644
|
|
|
597
|
-
volatiles.attacks -= 1;
|
|
598
645
|
if (volatiles.attacks != 0) {
|
|
599
|
-
try log.activate(ident, .Bide);
|
|
646
|
+
try log.activate(.{ ident, .Bide });
|
|
600
647
|
return .done;
|
|
601
648
|
}
|
|
602
649
|
|
|
603
650
|
volatiles.Bide = false;
|
|
604
|
-
try log.end(ident, .Bide);
|
|
651
|
+
try log.end(.{ ident, .Bide });
|
|
605
652
|
|
|
606
653
|
battle.last_damage = volatiles.state *% 2;
|
|
607
654
|
volatiles.state = 0;
|
|
608
655
|
|
|
609
656
|
if (battle.last_damage == 0) {
|
|
610
|
-
try log.fail(ident, .None);
|
|
657
|
+
try log.fail(.{ ident, .None });
|
|
611
658
|
return .done;
|
|
612
659
|
}
|
|
613
660
|
|
|
614
|
-
|
|
661
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
662
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
663
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
664
|
+
|
|
665
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
666
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
667
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
668
|
+
if (showdown) {
|
|
669
|
+
residual.* = false;
|
|
670
|
+
try handleResidual(battle, player, options);
|
|
671
|
+
}
|
|
672
|
+
|
|
615
673
|
return .done;
|
|
616
674
|
}
|
|
617
675
|
|
|
618
676
|
if (volatiles.Thrashing) {
|
|
619
|
-
|
|
620
|
-
|
|
621
|
-
|
|
622
|
-
|
|
623
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
677
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
678
|
+
if (!extend) volatiles.attacks = 0;
|
|
679
|
+
} else {
|
|
680
|
+
volatiles.attacks -= 1;
|
|
624
681
|
}
|
|
625
|
-
try
|
|
626
|
-
|
|
627
|
-
|
|
682
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
683
|
+
|
|
684
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
685
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
686
|
+
}
|
|
687
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
688
|
+
if (showdown) {
|
|
689
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
690
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
691
|
+
side.last_used_move = side.last_selected_move;
|
|
692
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
694
|
+
}
|
|
628
695
|
}
|
|
629
696
|
return .skip_can;
|
|
630
697
|
}
|
|
631
698
|
|
|
632
699
|
if (volatiles.Binding) {
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
);
|
|
700
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
701
|
+
if (!extend) volatiles.attacks = 0;
|
|
702
|
+
} else {
|
|
703
|
+
volatiles.attacks -= 1;
|
|
704
|
+
}
|
|
705
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
706
|
+
|
|
707
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
641
708
|
if (showdown or battle.last_damage != 0) {
|
|
642
|
-
|
|
709
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
710
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
711
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
712
|
+
try buildRage(battle, player.foe(), options);
|
|
713
|
+
}
|
|
643
714
|
}
|
|
644
715
|
return .done;
|
|
645
716
|
}
|
|
@@ -653,55 +724,57 @@ fn canMove(
|
|
|
653
724
|
mslot: u4,
|
|
654
725
|
auto: bool,
|
|
655
726
|
skip_pp: bool,
|
|
656
|
-
from:
|
|
657
|
-
|
|
727
|
+
from: Move,
|
|
728
|
+
residual: *bool,
|
|
729
|
+
options: anytype,
|
|
658
730
|
) !bool {
|
|
659
731
|
var side = battle.side(player);
|
|
660
732
|
const player_ident = battle.active(player);
|
|
661
733
|
const move = Move.get(side.last_selected_move);
|
|
662
734
|
|
|
663
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
664
|
-
const special = from != null and (from.? == .Metronome and
|
|
665
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
666
|
-
|
|
667
|
-
var skip = skip_pp;
|
|
668
735
|
if (side.active.volatiles.Charging) {
|
|
669
736
|
side.active.volatiles.Charging = false;
|
|
670
737
|
side.active.volatiles.Invulnerable = false;
|
|
671
738
|
} else if (move.effect == .Charge) {
|
|
672
|
-
try log.move(player_ident, side.last_selected_move,
|
|
673
|
-
|
|
739
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
|
+
setCounterable(battle, player, side, move);
|
|
741
|
+
try Effects.charge(battle, player, options);
|
|
674
742
|
return false;
|
|
675
743
|
}
|
|
676
744
|
|
|
677
|
-
|
|
678
|
-
if (!
|
|
745
|
+
side.last_used_move = side.last_selected_move;
|
|
746
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
679
747
|
|
|
680
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
684
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
685
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
686
|
-
// regrettable, but this information is more "nice to have" than required
|
|
687
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
688
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
750
|
+
setCounterable(battle, player, side, move);
|
|
689
751
|
|
|
690
752
|
if (move.effect.onBegin()) {
|
|
691
|
-
try onBegin(battle, player, move, mslot,
|
|
753
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
692
754
|
return false;
|
|
693
755
|
}
|
|
694
756
|
|
|
695
757
|
if (move.effect == .Thrashing) {
|
|
696
|
-
Effects.thrashing(battle, player);
|
|
758
|
+
Effects.thrashing(battle, player, options);
|
|
697
759
|
} else if (!showdown and move.effect == .Binding) {
|
|
698
760
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
699
|
-
Effects.binding(battle, player);
|
|
761
|
+
try Effects.binding(battle, player, false, options);
|
|
700
762
|
}
|
|
701
763
|
|
|
702
764
|
return true;
|
|
703
765
|
}
|
|
704
766
|
|
|
767
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
768
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
769
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
770
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
771
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
772
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
773
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
774
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
775
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
776
|
+
}
|
|
777
|
+
|
|
705
778
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
706
779
|
if (side.last_selected_move == .Struggle) return;
|
|
707
780
|
|
|
@@ -711,12 +784,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
711
784
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
712
785
|
if (volatiles.Bide) return;
|
|
713
786
|
|
|
714
|
-
|
|
715
|
-
|
|
787
|
+
var move_slot = active.move(mslot);
|
|
788
|
+
assert(move_slot.pp > 0 or auto);
|
|
789
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
716
790
|
if (volatiles.Transform) return;
|
|
717
791
|
|
|
718
|
-
|
|
719
|
-
|
|
792
|
+
move_slot = side.stored().move(mslot);
|
|
793
|
+
assert(move_slot.pp > 0 or auto);
|
|
794
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
720
795
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
721
796
|
}
|
|
722
797
|
|
|
@@ -724,12 +799,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
724
799
|
var active = &side.active;
|
|
725
800
|
const volatiles = &active.volatiles;
|
|
726
801
|
|
|
727
|
-
active.move(mslot).pp = @
|
|
802
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
728
803
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
729
804
|
if (showdown and volatiles.Transform) return;
|
|
730
805
|
|
|
731
806
|
assert(mslot > 0 and mslot <= 4);
|
|
732
|
-
side.stored().moves[mslot - 1].pp = @
|
|
807
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
733
808
|
}
|
|
734
809
|
|
|
735
810
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -737,10 +812,12 @@ fn doMove(
|
|
|
737
812
|
battle: anytype,
|
|
738
813
|
player: Player,
|
|
739
814
|
mslot: u4,
|
|
815
|
+
rewrap: bool,
|
|
740
816
|
auto: bool,
|
|
741
817
|
residual: *bool,
|
|
742
|
-
|
|
818
|
+
options: anytype,
|
|
743
819
|
) !?Result {
|
|
820
|
+
var log = options.log;
|
|
744
821
|
var side = battle.side(player);
|
|
745
822
|
const foe = battle.foe(player);
|
|
746
823
|
|
|
@@ -755,35 +832,44 @@ fn doMove(
|
|
|
755
832
|
var hits: u4 = 1;
|
|
756
833
|
var effectiveness = Effectiveness.neutral;
|
|
757
834
|
|
|
835
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
836
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
837
|
+
|
|
758
838
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
759
839
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
760
|
-
return specialDamage(battle, player, move,
|
|
840
|
+
return specialDamage(battle, player, move, options);
|
|
761
841
|
}
|
|
762
842
|
|
|
763
843
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
764
844
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
765
845
|
var miss = showdown and miss: {
|
|
766
846
|
immune = move.target != .Self and !status and !counter and
|
|
767
|
-
(@
|
|
768
|
-
@
|
|
847
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
848
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
769
849
|
if (immune and move.effect != .Binding) break :miss true;
|
|
770
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
771
|
-
|
|
850
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
851
|
+
battle.last_damage = 0;
|
|
852
|
+
break :miss true;
|
|
853
|
+
}
|
|
854
|
+
break :miss (move.target != .Self and
|
|
855
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
772
856
|
};
|
|
773
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
774
858
|
|
|
859
|
+
var late = showdown and move.effect != .Explode;
|
|
775
860
|
const skip = status or immune;
|
|
776
861
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
777
862
|
if (showdown and move.effect.isMulti()) {
|
|
778
|
-
Effects.multiHit(battle, player, move);
|
|
863
|
+
try Effects.multiHit(battle, player, move, options);
|
|
779
864
|
hits = side.active.volatiles.attacks;
|
|
865
|
+
late = false;
|
|
780
866
|
}
|
|
781
867
|
|
|
782
868
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
783
869
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
784
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
870
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
785
871
|
|
|
786
|
-
if (counter) return counterDamage(battle, player, move,
|
|
872
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
787
873
|
|
|
788
874
|
battle.last_damage = 0;
|
|
789
875
|
|
|
@@ -805,17 +891,15 @@ fn doMove(
|
|
|
805
891
|
effectiveness = adjustDamage(battle, player);
|
|
806
892
|
immune = effectiveness == 0;
|
|
807
893
|
}
|
|
808
|
-
randomizeDamage(battle);
|
|
894
|
+
try randomizeDamage(battle, player, options);
|
|
809
895
|
}
|
|
810
896
|
}
|
|
811
897
|
|
|
812
|
-
|
|
813
|
-
if (showdown and skip and move.effect != .Bide) battle.last_damage = 0;
|
|
814
|
-
|
|
898
|
+
const zero = battle.last_damage == 0;
|
|
815
899
|
miss = if (showdown or skip)
|
|
816
900
|
miss
|
|
817
901
|
else
|
|
818
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
902
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
819
903
|
|
|
820
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
821
905
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -823,11 +907,11 @@ fn doMove(
|
|
|
823
907
|
|
|
824
908
|
if (!showdown or !miss) {
|
|
825
909
|
if (move.effect == .MirrorMove) {
|
|
826
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
910
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
827
911
|
} else if (move.effect == .Metronome) {
|
|
828
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
912
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
829
913
|
} else if (move.effect.onEnd()) {
|
|
830
|
-
try onEnd(battle, player, move,
|
|
914
|
+
try onEnd(battle, player, move, options);
|
|
831
915
|
return null;
|
|
832
916
|
}
|
|
833
917
|
}
|
|
@@ -839,62 +923,64 @@ fn doMove(
|
|
|
839
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
840
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
841
925
|
if (ohko) {
|
|
842
|
-
try log.immune(foe_ident, .OHKO);
|
|
843
|
-
} else if (immune and !invulnerable) {
|
|
844
|
-
try log.immune(foe_ident, .None);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
927
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
845
929
|
} else if (mist) {
|
|
846
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
847
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
848
932
|
} else {
|
|
849
|
-
try
|
|
850
|
-
try log.
|
|
933
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
851
936
|
}
|
|
852
937
|
if (move.effect == .JumpKick) {
|
|
853
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
854
|
-
assert(battle.last_damage == 0);
|
|
939
|
+
assert(showdown or battle.last_damage == 0);
|
|
855
940
|
battle.last_damage = 1;
|
|
856
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
941
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
857
942
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
858
943
|
} else if (move.effect == .Explode) {
|
|
859
944
|
try Effects.explode(battle, player);
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
} else if (showdown) {
|
|
864
|
-
|
|
865
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
866
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
867
|
-
}
|
|
868
|
-
}
|
|
945
|
+
try buildRage(battle, player.foe(), options);
|
|
946
|
+
} else if (showdown and move.effect == .Disable) {
|
|
947
|
+
try buildRage(battle, player.foe(), options);
|
|
948
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
+
try options.chance.commit(player, .binding);
|
|
869
950
|
}
|
|
870
951
|
return null;
|
|
952
|
+
} else {
|
|
953
|
+
try options.chance.commit(player, .hit);
|
|
871
954
|
}
|
|
872
955
|
|
|
873
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
874
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
875
958
|
// it up above before damage calculation).
|
|
876
959
|
if (!showdown and move.effect.isMulti()) {
|
|
877
|
-
Effects.multiHit(battle, player, move);
|
|
960
|
+
try Effects.multiHit(battle, player, move, options);
|
|
878
961
|
hits = side.active.volatiles.attacks;
|
|
879
962
|
}
|
|
880
963
|
|
|
964
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
965
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
966
|
+
|
|
881
967
|
var nullified = false;
|
|
882
968
|
var hit: u4 = 0;
|
|
883
969
|
while (hit < hits) {
|
|
884
970
|
if (hit == 0) {
|
|
885
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
886
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
887
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
888
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
889
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
890
976
|
}
|
|
891
977
|
}
|
|
892
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
893
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
978
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
894
980
|
hit += 1;
|
|
895
981
|
if (foe.stored().hp == 0) break;
|
|
896
|
-
if (
|
|
897
|
-
try
|
|
982
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
898
984
|
}
|
|
899
985
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
900
986
|
if (nullified) break;
|
|
@@ -905,17 +991,23 @@ fn doMove(
|
|
|
905
991
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
906
992
|
side.active.volatiles.attacks = 0;
|
|
907
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
908
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
994
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
909
995
|
}
|
|
910
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
911
997
|
} else if (showdown) {
|
|
912
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
913
999
|
if (move.effect == .Binding) {
|
|
914
|
-
Effects.binding(battle, player);
|
|
1000
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
915
1001
|
if (immune) {
|
|
916
1002
|
battle.last_damage = 0;
|
|
1003
|
+
assert(foe.stored().hp > 0);
|
|
917
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
918
|
-
|
|
1005
|
+
if (sub) {
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1007
|
+
} else {
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1009
|
+
try buildRage(battle, player.foe(), options);
|
|
1010
|
+
}
|
|
919
1011
|
return null;
|
|
920
1012
|
}
|
|
921
1013
|
}
|
|
@@ -928,10 +1020,13 @@ fn doMove(
|
|
|
928
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
929
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
930
1022
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
931
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1023
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
932
1024
|
|
|
933
1025
|
if (foe.stored().hp == 0) return null;
|
|
934
1026
|
|
|
1027
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1028
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1029
|
+
|
|
935
1030
|
if (!move.effect.isSpecial()) {
|
|
936
1031
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
937
1032
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -941,28 +1036,29 @@ fn doMove(
|
|
|
941
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
942
1037
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
943
1038
|
if (move.effect == .Twineedle) {
|
|
944
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1039
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
945
1040
|
} else if (move.effect == .Disable) {
|
|
946
|
-
|
|
1041
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1042
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1043
|
+
return result;
|
|
947
1044
|
} else {
|
|
948
|
-
try moveEffect(battle, player, move,
|
|
1045
|
+
try moveEffect(battle, player, move, options);
|
|
949
1046
|
}
|
|
950
1047
|
}
|
|
951
1048
|
|
|
952
1049
|
return null;
|
|
953
1050
|
}
|
|
954
1051
|
|
|
955
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1052
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
956
1053
|
const side = battle.side(player);
|
|
957
1054
|
|
|
958
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
959
|
-
var
|
|
960
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
961
|
-
|
|
962
|
-
|
|
1056
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1057
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1058
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1059
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
963
1060
|
|
|
964
|
-
|
|
965
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1061
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
966
1062
|
}
|
|
967
1063
|
|
|
968
1064
|
fn calcDamage(
|
|
@@ -1014,9 +1110,9 @@ fn calcDamage(
|
|
|
1014
1110
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1015
1111
|
}
|
|
1016
1112
|
|
|
1017
|
-
const lvl =
|
|
1113
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1018
1114
|
|
|
1019
|
-
def =
|
|
1115
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1020
1116
|
|
|
1021
1117
|
if (def == 0) return false;
|
|
1022
1118
|
|
|
@@ -1028,7 +1124,7 @@ fn calcDamage(
|
|
|
1028
1124
|
d = @min(997, d);
|
|
1029
1125
|
d += 2;
|
|
1030
1126
|
|
|
1031
|
-
battle.last_damage = @intCast(
|
|
1127
|
+
battle.last_damage = @intCast(d);
|
|
1032
1128
|
|
|
1033
1129
|
return true;
|
|
1034
1130
|
}
|
|
@@ -1042,9 +1138,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1042
1138
|
var d = battle.last_damage;
|
|
1043
1139
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1044
1140
|
|
|
1045
|
-
const neutral = @
|
|
1046
|
-
const eff1: u16 = @
|
|
1047
|
-
const eff2: u16 = @
|
|
1141
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1142
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1143
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1048
1144
|
|
|
1049
1145
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1050
1146
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1064,99 +1160,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1064
1160
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1065
1161
|
}
|
|
1066
1162
|
|
|
1067
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1163
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1068
1164
|
if (battle.last_damage <= 1) return;
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
while (true) {
|
|
1074
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1075
|
-
if (r >= 217) break :loop r;
|
|
1076
|
-
}
|
|
1077
|
-
};
|
|
1078
|
-
|
|
1079
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1165
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1166
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1167
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1168
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1080
1169
|
}
|
|
1081
1170
|
|
|
1082
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1171
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1083
1172
|
const side = battle.side(player);
|
|
1173
|
+
const foe = battle.foe(player);
|
|
1084
1174
|
|
|
1085
|
-
if (!try checkHit(battle, player, move,
|
|
1175
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1176
|
+
try options.chance.commit(player, .hit);
|
|
1086
1177
|
|
|
1087
1178
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1088
|
-
.SuperFang => @max(
|
|
1179
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1089
1180
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1090
1181
|
.SonicBoom => 20,
|
|
1091
1182
|
.DragonRage => 40,
|
|
1092
1183
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1093
1184
|
.Psywave => power: {
|
|
1094
|
-
const max = @intCast(
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1099
|
-
if (max <= 1) return Result.Error;
|
|
1100
|
-
while (true) {
|
|
1101
|
-
const r = battle.rng.next();
|
|
1102
|
-
if (r < max) break :power r;
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1185
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1186
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1187
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1188
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1105
1189
|
},
|
|
1106
1190
|
else => unreachable,
|
|
1107
1191
|
};
|
|
1108
1192
|
|
|
1109
1193
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1110
1194
|
|
|
1111
|
-
|
|
1195
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1196
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1197
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1198
|
+
|
|
1112
1199
|
return null;
|
|
1113
1200
|
}
|
|
1114
1201
|
|
|
1115
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1202
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1116
1203
|
const foe = battle.foe(player);
|
|
1117
1204
|
|
|
1118
1205
|
if (battle.last_damage == 0) {
|
|
1119
|
-
try log.fail(battle.active(player), .None);
|
|
1206
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1120
1207
|
return null;
|
|
1121
1208
|
}
|
|
1122
1209
|
|
|
1123
|
-
// Pretend
|
|
1124
|
-
const foe_last_used_move =
|
|
1125
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1210
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1126
1211
|
const foe_last_selected_move =
|
|
1127
1212
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1128
|
-
.
|
|
1213
|
+
.Splash
|
|
1129
1214
|
else
|
|
1130
1215
|
foe.last_selected_move);
|
|
1131
1216
|
|
|
1132
|
-
const used =
|
|
1133
|
-
foe.last_used_move != .Counter and
|
|
1134
|
-
(foe_last_used_move.type == .Normal or
|
|
1135
|
-
foe_last_used_move.type == .Fighting);
|
|
1136
|
-
|
|
1217
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1137
1218
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1138
1219
|
foe.last_selected_move != .Counter and
|
|
1139
1220
|
(foe_last_selected_move.type == .Normal or
|
|
1140
1221
|
foe_last_selected_move.type == .Fighting);
|
|
1141
1222
|
|
|
1142
1223
|
if (!used and !selected) {
|
|
1143
|
-
try log.fail(battle.active(player), .None);
|
|
1224
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1144
1225
|
return null;
|
|
1145
1226
|
}
|
|
1146
1227
|
|
|
1147
1228
|
if (!used or !selected) {
|
|
1148
1229
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1149
1230
|
if (!showdown) return Result.Error;
|
|
1150
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1151
1232
|
return null;
|
|
1152
1233
|
}
|
|
1153
1234
|
|
|
1154
|
-
battle.last_damage
|
|
1235
|
+
battle.last_damage *|= 2;
|
|
1155
1236
|
|
|
1156
1237
|
// Pokémon Showdown calls checkHit before Counter
|
|
1157
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1238
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
|
+
try options.chance.commit(player, .hit);
|
|
1158
1240
|
|
|
1159
|
-
|
|
1241
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1242
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1243
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1160
1244
|
return null;
|
|
1161
1245
|
}
|
|
1162
1246
|
|
|
@@ -1165,7 +1249,7 @@ fn applyDamage(
|
|
|
1165
1249
|
target_player: Player,
|
|
1166
1250
|
sub_player: Player,
|
|
1167
1251
|
reason: Damage,
|
|
1168
|
-
|
|
1252
|
+
options: anytype,
|
|
1169
1253
|
) !bool {
|
|
1170
1254
|
assert(showdown or battle.last_damage != 0);
|
|
1171
1255
|
|
|
@@ -1180,19 +1264,20 @@ fn applyDamage(
|
|
|
1180
1264
|
subbed.active.volatiles.substitute = 0;
|
|
1181
1265
|
subbed.active.volatiles.Substitute = false;
|
|
1182
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1183
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(target_player);
|
|
1184
1269
|
return true;
|
|
1185
1270
|
} else {
|
|
1186
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1187
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1188
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1272
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1189
1274
|
return false;
|
|
1190
1275
|
}
|
|
1191
1276
|
}
|
|
1192
1277
|
|
|
1193
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1194
1279
|
target.stored().hp -= battle.last_damage;
|
|
1195
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1196
1281
|
return false;
|
|
1197
1282
|
}
|
|
1198
1283
|
|
|
@@ -1200,73 +1285,78 @@ fn mirrorMove(
|
|
|
1200
1285
|
battle: anytype,
|
|
1201
1286
|
player: Player,
|
|
1202
1287
|
mslot: u4,
|
|
1288
|
+
rewrap: bool,
|
|
1203
1289
|
auto: bool,
|
|
1204
1290
|
residual: *bool,
|
|
1205
|
-
|
|
1206
|
-
) !?Result {
|
|
1291
|
+
options: anytype,
|
|
1292
|
+
) anyerror!?Result {
|
|
1207
1293
|
var side = battle.side(player);
|
|
1208
1294
|
const foe = battle.foe(player);
|
|
1209
1295
|
|
|
1210
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1211
1297
|
|
|
1212
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1213
|
-
try log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1214
1300
|
return null;
|
|
1301
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1302
|
+
incrementPP(side, mslot);
|
|
1215
1303
|
}
|
|
1216
1304
|
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1305
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1306
|
+
return null;
|
|
1307
|
+
}
|
|
1308
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1221
1309
|
}
|
|
1222
1310
|
|
|
1223
1311
|
fn metronome(
|
|
1224
1312
|
battle: anytype,
|
|
1225
1313
|
player: Player,
|
|
1226
1314
|
mslot: u4,
|
|
1315
|
+
rewrap: bool,
|
|
1227
1316
|
auto: bool,
|
|
1228
1317
|
residual: *bool,
|
|
1229
|
-
|
|
1230
|
-
) !?Result {
|
|
1318
|
+
options: anytype,
|
|
1319
|
+
) anyerror!?Result {
|
|
1231
1320
|
var side = battle.side(player);
|
|
1232
1321
|
|
|
1233
|
-
side.last_selected_move =
|
|
1234
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1235
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1236
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1237
|
-
} else loop: {
|
|
1238
|
-
while (true) {
|
|
1239
|
-
const r = battle.rng.next();
|
|
1240
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1241
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1242
|
-
break :loop @intToEnum(Move, r);
|
|
1243
|
-
}
|
|
1244
|
-
};
|
|
1245
|
-
|
|
1322
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1246
1323
|
incrementPP(side, mslot);
|
|
1247
1324
|
|
|
1248
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome,
|
|
1249
|
-
|
|
1325
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
|
+
return null;
|
|
1327
|
+
}
|
|
1328
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1250
1329
|
}
|
|
1251
1330
|
|
|
1252
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1331
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1253
1332
|
var immune = false;
|
|
1254
1333
|
var mist = false;
|
|
1255
|
-
|
|
1334
|
+
|
|
1335
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1336
|
+
|
|
1256
1337
|
assert(!immune);
|
|
1257
1338
|
if (mist) {
|
|
1258
1339
|
assert(!showdown);
|
|
1259
1340
|
const foe_ident = battle.active(player.foe());
|
|
1260
|
-
try log.activate(foe_ident, .Mist);
|
|
1261
|
-
try log.fail(foe_ident, .None);
|
|
1341
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1342
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1262
1343
|
} else {
|
|
1263
|
-
try
|
|
1264
|
-
try log.
|
|
1344
|
+
try options.chance.commit(player, .miss);
|
|
1345
|
+
try options.log.lastmiss(.{});
|
|
1346
|
+
try options.log.miss(.{battle.active(player)});
|
|
1265
1347
|
}
|
|
1348
|
+
|
|
1266
1349
|
return false;
|
|
1267
1350
|
}
|
|
1268
1351
|
|
|
1269
|
-
fn moveHit(
|
|
1352
|
+
fn moveHit(
|
|
1353
|
+
battle: anytype,
|
|
1354
|
+
player: Player,
|
|
1355
|
+
move: Move.Data,
|
|
1356
|
+
immune: *bool,
|
|
1357
|
+
mist: *bool,
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) bool {
|
|
1270
1360
|
var side = battle.side(player);
|
|
1271
1361
|
const foe = battle.foe(player);
|
|
1272
1362
|
|
|
@@ -1300,23 +1390,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1300
1390
|
}
|
|
1301
1391
|
|
|
1302
1392
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1303
|
-
|
|
1304
|
-
|
|
1305
|
-
|
|
1306
|
-
|
|
1307
|
-
|
|
1393
|
+
const state = side.active.volatiles.state;
|
|
1394
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1395
|
+
const overwritten = overwrite and state > 0;
|
|
1396
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1397
|
+
|
|
1398
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1399
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1308
1400
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1309
|
-
boost = BOOSTS[@
|
|
1401
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1310
1402
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1311
1403
|
accuracy = @min(255, @max(1, accuracy));
|
|
1312
1404
|
|
|
1313
|
-
|
|
1405
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1406
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1407
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1314
1408
|
|
|
1315
1409
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1316
|
-
break :miss
|
|
1317
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1318
|
-
else
|
|
1319
|
-
battle.rng.next() >= accuracy;
|
|
1410
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1320
1411
|
};
|
|
1321
1412
|
|
|
1322
1413
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1326,7 +1417,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1326
1417
|
}
|
|
1327
1418
|
|
|
1328
1419
|
if (!miss) return true;
|
|
1329
|
-
battle.last_damage = 0;
|
|
1420
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1330
1421
|
side.active.volatiles.Binding = false;
|
|
1331
1422
|
return false;
|
|
1332
1423
|
}
|
|
@@ -1334,8 +1425,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1334
1425
|
fn checkFaint(
|
|
1335
1426
|
battle: anytype,
|
|
1336
1427
|
player: Player,
|
|
1337
|
-
|
|
1338
|
-
) @TypeOf(log).Error!?Result {
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1339
1430
|
const side = battle.side(player);
|
|
1340
1431
|
if (side.stored().hp > 0) return null;
|
|
1341
1432
|
|
|
@@ -1343,33 +1434,32 @@ fn checkFaint(
|
|
|
1343
1434
|
const foe_fainted = foe.stored().hp == 0;
|
|
1344
1435
|
|
|
1345
1436
|
const player_out = findFirstAlive(side) == 0;
|
|
1346
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1347
|
-
const
|
|
1348
|
-
const more = tie or player_out or foe_out;
|
|
1437
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1438
|
+
const more = player_out or foe_out;
|
|
1349
1439
|
|
|
1350
|
-
if (try faint(battle, player,
|
|
1351
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1440
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1441
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1352
1442
|
|
|
1353
1443
|
assert(!side.active.volatiles.MultiHit);
|
|
1354
1444
|
assert(!foe.active.volatiles.MultiHit);
|
|
1355
1445
|
|
|
1356
|
-
if (
|
|
1357
|
-
try log.tie();
|
|
1446
|
+
if (player_out and foe_out) {
|
|
1447
|
+
try options.log.tie(.{});
|
|
1358
1448
|
return Result.Tie;
|
|
1359
1449
|
} else if (player_out) {
|
|
1360
|
-
try log.win(player.foe());
|
|
1450
|
+
try options.log.win(.{player.foe()});
|
|
1361
1451
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1362
1452
|
} else if (foe_out) {
|
|
1363
|
-
try log.win(player);
|
|
1453
|
+
try options.log.win(.{player});
|
|
1364
1454
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1365
1455
|
}
|
|
1366
1456
|
|
|
1367
1457
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1368
|
-
if (player == .P1) return
|
|
1369
|
-
return
|
|
1458
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1459
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1370
1460
|
}
|
|
1371
1461
|
|
|
1372
|
-
fn faint(battle: anytype, player: Player,
|
|
1462
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1373
1463
|
var side = battle.side(player);
|
|
1374
1464
|
var foe = battle.foe(player);
|
|
1375
1465
|
assert(side.stored().hp == 0);
|
|
@@ -1402,35 +1492,43 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1402
1492
|
side.stored().stats.spe;
|
|
1403
1493
|
}
|
|
1404
1494
|
|
|
1405
|
-
try log.faint(battle.active(player), done);
|
|
1495
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1496
|
+
options.calc.capped(player);
|
|
1406
1497
|
return null;
|
|
1407
1498
|
}
|
|
1408
1499
|
|
|
1409
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1500
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1410
1501
|
var side = battle.side(player);
|
|
1411
1502
|
var stored = side.stored();
|
|
1412
1503
|
const ident = battle.active(player);
|
|
1413
1504
|
var volatiles = &side.active.volatiles;
|
|
1414
1505
|
|
|
1415
1506
|
const brn = Status.is(stored.status, .BRN);
|
|
1416
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1507
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1417
1508
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1418
|
-
|
|
1419
1509
|
if (volatiles.Toxic) {
|
|
1420
1510
|
volatiles.toxic += 1;
|
|
1421
1511
|
damage *= volatiles.toxic;
|
|
1422
1512
|
}
|
|
1513
|
+
damage = @min(damage, stored.hp);
|
|
1423
1514
|
|
|
1424
|
-
|
|
1425
|
-
|
|
1426
|
-
|
|
1427
|
-
|
|
1428
|
-
|
|
1429
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1430
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1515
|
+
if (!showdown or damage > 0) {
|
|
1516
|
+
stored.hp -= damage;
|
|
1517
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1518
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1519
|
+
}
|
|
1431
1520
|
}
|
|
1432
1521
|
|
|
1433
1522
|
if (volatiles.LeechSeed) {
|
|
1523
|
+
var foe = battle.foe(player);
|
|
1524
|
+
var foe_stored = foe.stored();
|
|
1525
|
+
const foe_ident = battle.active(player.foe());
|
|
1526
|
+
|
|
1527
|
+
if (foe_stored.hp == 0) {
|
|
1528
|
+
assert(showdown);
|
|
1529
|
+
return;
|
|
1530
|
+
}
|
|
1531
|
+
|
|
1434
1532
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1435
1533
|
|
|
1436
1534
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1442,47 +1540,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1442
1540
|
const amount = @min(damage, stored.hp);
|
|
1443
1541
|
stored.hp -= amount;
|
|
1444
1542
|
|
|
1445
|
-
|
|
1446
|
-
|
|
1447
|
-
const foe_ident = battle.active(player.foe());
|
|
1448
|
-
|
|
1449
|
-
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1450
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1543
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1544
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1451
1545
|
|
|
1452
1546
|
const before = foe_stored.hp;
|
|
1453
1547
|
// Uncapped damage is added back to the foe
|
|
1454
1548
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1455
1549
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1456
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1550
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1457
1551
|
}
|
|
1458
1552
|
}
|
|
1459
1553
|
|
|
1460
|
-
fn endTurn(battle: anytype,
|
|
1554
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1461
1555
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1462
1556
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1463
1557
|
|
|
1464
|
-
|
|
1465
|
-
|
|
1558
|
+
battle.turn += 1;
|
|
1559
|
+
|
|
1560
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1561
|
+
try options.log.tie(.{});
|
|
1466
1562
|
return Result.Tie;
|
|
1467
1563
|
}
|
|
1468
1564
|
|
|
1469
|
-
battle.turn += 1;
|
|
1470
|
-
|
|
1471
1565
|
if (showdown and battle.turn >= 1000) {
|
|
1472
|
-
try log.tie();
|
|
1566
|
+
try options.log.tie(.{});
|
|
1473
1567
|
return Result.Tie;
|
|
1474
1568
|
} else if (battle.turn >= 65535) {
|
|
1475
1569
|
return Result.Error;
|
|
1476
1570
|
}
|
|
1477
1571
|
|
|
1478
|
-
try log.turn(battle.turn);
|
|
1572
|
+
try options.log.turn(.{battle.turn});
|
|
1479
1573
|
|
|
1480
1574
|
return Result.Default;
|
|
1481
1575
|
}
|
|
1482
1576
|
|
|
1483
1577
|
fn checkEBC(battle: anytype) bool {
|
|
1484
1578
|
for (battle.sides, 0..) |side, i| {
|
|
1485
|
-
const foe = battle.sides[~@
|
|
1579
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1486
1580
|
|
|
1487
1581
|
var foe_all_ghosts = true;
|
|
1488
1582
|
var foe_all_transform = true;
|
|
@@ -1534,98 +1628,135 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1534
1628
|
return false;
|
|
1535
1629
|
}
|
|
1536
1630
|
|
|
1537
|
-
|
|
1538
|
-
|
|
1631
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1632
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1633
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1634
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1635
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1636
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1637
|
+
m
|
|
1638
|
+
else
|
|
1639
|
+
side.last_selected_move;
|
|
1640
|
+
if (m != .None and m == last) {
|
|
1641
|
+
side.active.volatiles.Charging = false;
|
|
1642
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1643
|
+
return true;
|
|
1644
|
+
}
|
|
1645
|
+
}
|
|
1646
|
+
return false;
|
|
1647
|
+
}
|
|
1648
|
+
|
|
1649
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1650
|
+
const side = battle.side(who);
|
|
1651
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1652
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1653
|
+
}
|
|
1654
|
+
}
|
|
1655
|
+
|
|
1656
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1657
|
+
var volatiles = &active.volatiles;
|
|
1658
|
+
assert(volatiles.Thrashing);
|
|
1659
|
+
if (volatiles.attacks > 0) return false;
|
|
1660
|
+
|
|
1661
|
+
volatiles.Thrashing = false;
|
|
1662
|
+
volatiles.Confusion = true;
|
|
1663
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1664
|
+
return true;
|
|
1665
|
+
}
|
|
1666
|
+
|
|
1667
|
+
fn onBegin(
|
|
1668
|
+
battle: anytype,
|
|
1669
|
+
player: Player,
|
|
1670
|
+
move: Move.Data,
|
|
1671
|
+
mslot: u8,
|
|
1672
|
+
residual: *bool,
|
|
1673
|
+
options: anytype,
|
|
1674
|
+
) !void {
|
|
1539
1675
|
return switch (move.effect) {
|
|
1540
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1541
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1542
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1543
|
-
.Haze => Effects.haze(battle, player,
|
|
1544
|
-
.Heal => Effects.heal(battle, player,
|
|
1545
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1546
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1547
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1548
|
-
.Mist => Effects.mist(battle, player,
|
|
1549
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1550
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1551
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1552
|
-
.Splash => Effects.splash(battle, player,
|
|
1553
|
-
.Substitute => Effects.substitute(battle, player,
|
|
1554
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1555
|
-
.Transform => Effects.transform(battle, player,
|
|
1676
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1677
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1678
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1679
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1680
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1681
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1682
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1683
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1684
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1685
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1686
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1687
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1688
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1689
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1690
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1691
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1556
1692
|
else => unreachable,
|
|
1557
1693
|
};
|
|
1558
1694
|
}
|
|
1559
1695
|
|
|
1560
|
-
|
|
1561
|
-
assert(move.effect.onEnd());
|
|
1696
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1562
1697
|
return switch (move.effect) {
|
|
1563
|
-
.Bide => Effects.bide(battle, player,
|
|
1698
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1564
1699
|
// zig fmt: off
|
|
1565
1700
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1566
1701
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1567
|
-
Effects.boost(battle, player, move,
|
|
1702
|
+
Effects.boost(battle, player, move, options),
|
|
1568
1703
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1569
|
-
Effects.unboost(battle, player, move,
|
|
1704
|
+
Effects.unboost(battle, player, move, options),
|
|
1570
1705
|
// zig fmt: on
|
|
1571
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1706
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1572
1707
|
else => unreachable,
|
|
1573
1708
|
};
|
|
1574
1709
|
}
|
|
1575
1710
|
|
|
1576
|
-
|
|
1711
|
+
fn alwaysHappens(
|
|
1577
1712
|
battle: anytype,
|
|
1578
1713
|
player: Player,
|
|
1579
1714
|
move: Move.Data,
|
|
1580
1715
|
residual: *bool,
|
|
1581
|
-
|
|
1716
|
+
options: anytype,
|
|
1582
1717
|
) !void {
|
|
1583
|
-
assert(move.effect.alwaysHappens());
|
|
1584
1718
|
return switch (move.effect) {
|
|
1585
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1719
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1586
1720
|
.Explode => Effects.explode(battle, player),
|
|
1587
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1721
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1588
1722
|
.Rage => Effects.rage(battle, player),
|
|
1589
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1723
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1590
1724
|
.JumpKick, .Binding => {},
|
|
1591
1725
|
else => unreachable,
|
|
1592
1726
|
};
|
|
1593
1727
|
}
|
|
1594
1728
|
|
|
1595
|
-
|
|
1729
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1596
1730
|
return switch (move.effect) {
|
|
1597
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1598
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1599
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1600
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1601
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1731
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1732
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1733
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1734
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1735
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1602
1736
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1603
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1604
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1737
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1738
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1605
1739
|
// zig fmt: off
|
|
1606
1740
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1607
|
-
Effects.unboost(battle, player, move,
|
|
1741
|
+
Effects.unboost(battle, player, move, options),
|
|
1608
1742
|
// zig fmt: on
|
|
1609
1743
|
else => {},
|
|
1610
1744
|
};
|
|
1611
1745
|
}
|
|
1612
1746
|
|
|
1613
1747
|
pub const Effects = struct {
|
|
1614
|
-
fn bide(battle: anytype, player: Player,
|
|
1748
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1615
1749
|
var side = battle.side(player);
|
|
1616
1750
|
|
|
1617
1751
|
side.active.volatiles.Bide = true;
|
|
1618
1752
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1619
1753
|
side.active.volatiles.state = 0;
|
|
1620
|
-
side.active.volatiles.attacks =
|
|
1621
|
-
battle.rng.range(u4, 2, 4)
|
|
1622
|
-
else
|
|
1623
|
-
(battle.rng.next() & 1) + 2);
|
|
1754
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1624
1755
|
|
|
1625
|
-
try log.start(battle.active(player), .Bide);
|
|
1756
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1626
1757
|
}
|
|
1627
1758
|
|
|
1628
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1759
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1629
1760
|
var foe = battle.foe(player);
|
|
1630
1761
|
var foe_stored = foe.stored();
|
|
1631
1762
|
|
|
@@ -1636,96 +1767,92 @@ pub const Effects = struct {
|
|
|
1636
1767
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1637
1768
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1638
1769
|
assert(move.type == .Fire);
|
|
1639
|
-
try log.curestatus(
|
|
1770
|
+
try options.log.curestatus(.{
|
|
1771
|
+
battle.active(player.foe()),
|
|
1772
|
+
foe_stored.status,
|
|
1773
|
+
.Message,
|
|
1774
|
+
});
|
|
1640
1775
|
foe_stored.status = 0;
|
|
1641
1776
|
}
|
|
1642
1777
|
return;
|
|
1643
1778
|
}
|
|
1644
1779
|
|
|
1645
|
-
|
|
1646
|
-
|
|
1647
|
-
|
|
1648
|
-
|
|
1649
|
-
Gen12.percent(10)
|
|
1650
|
-
else
|
|
1651
|
-
Gen12.percent(30));
|
|
1652
|
-
if (!chance) return;
|
|
1780
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1781
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1782
|
+
return;
|
|
1783
|
+
}
|
|
1653
1784
|
|
|
1654
1785
|
foe_stored.status = Status.init(.BRN);
|
|
1655
1786
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1656
1787
|
|
|
1657
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1788
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1658
1789
|
}
|
|
1659
1790
|
|
|
1660
|
-
fn charge(battle: anytype, player: Player,
|
|
1791
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1661
1792
|
var side = battle.side(player);
|
|
1662
1793
|
var volatiles = &side.active.volatiles;
|
|
1663
1794
|
|
|
1664
1795
|
volatiles.Charging = true;
|
|
1665
1796
|
const move = side.last_selected_move;
|
|
1666
1797
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1667
|
-
try log.laststill();
|
|
1668
|
-
try log.prepare(battle.active(player), move);
|
|
1798
|
+
try options.log.laststill(.{});
|
|
1799
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1669
1800
|
}
|
|
1670
1801
|
|
|
1671
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1802
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1672
1803
|
var foe = battle.foe(player);
|
|
1673
1804
|
const sub = foe.active.volatiles.Substitute;
|
|
1674
1805
|
|
|
1675
1806
|
if (move.effect == .ConfusionChance) {
|
|
1676
|
-
|
|
1677
|
-
battle.rng.chance(u8, 25, 256)
|
|
1678
|
-
else
|
|
1679
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1680
|
-
if (!chance) return;
|
|
1807
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1681
1808
|
} else {
|
|
1682
1809
|
if (showdown) {
|
|
1683
|
-
if (!try checkHit(battle, player, move,
|
|
1684
|
-
|
|
1685
|
-
} else if (sub) {
|
|
1686
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1687
|
-
}
|
|
1810
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1811
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1688
1812
|
} else {
|
|
1689
|
-
if (sub) {
|
|
1690
|
-
|
|
1691
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1692
|
-
return;
|
|
1693
|
-
}
|
|
1813
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1814
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1694
1815
|
}
|
|
1816
|
+
try options.chance.commit(player, .hit);
|
|
1695
1817
|
}
|
|
1696
1818
|
|
|
1697
1819
|
if (foe.active.volatiles.Confusion) return;
|
|
1698
1820
|
foe.active.volatiles.Confusion = true;
|
|
1699
|
-
foe.active.volatiles.confusion =
|
|
1700
|
-
battle.rng.range(u8, 2, 6)
|
|
1701
|
-
else
|
|
1702
|
-
(battle.rng.next() & 3) + 2);
|
|
1821
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1703
1822
|
|
|
1704
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1823
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1705
1824
|
}
|
|
1706
1825
|
|
|
1707
|
-
fn conversion(battle: anytype, player: Player,
|
|
1826
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1708
1827
|
const foe = battle.foe(player);
|
|
1709
1828
|
|
|
1710
1829
|
if (foe.active.volatiles.Invulnerable) {
|
|
1711
|
-
try log.lastmiss();
|
|
1712
|
-
return log.miss(battle.active(player));
|
|
1830
|
+
try options.log.lastmiss(.{});
|
|
1831
|
+
return options.log.miss(.{battle.active(player)});
|
|
1713
1832
|
}
|
|
1714
1833
|
|
|
1715
1834
|
battle.side(player).active.types = foe.active.types;
|
|
1716
|
-
return log.
|
|
1835
|
+
return options.log.start(.{
|
|
1836
|
+
battle.active(player),
|
|
1837
|
+
.TypeChange,
|
|
1838
|
+
foe.active.types,
|
|
1839
|
+
battle.active(player.foe()),
|
|
1840
|
+
});
|
|
1717
1841
|
}
|
|
1718
1842
|
|
|
1719
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1843
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1720
1844
|
var foe = battle.foe(player);
|
|
1721
1845
|
var volatiles = &foe.active.volatiles;
|
|
1722
1846
|
const foe_ident = battle.active(player.foe());
|
|
1723
1847
|
|
|
1724
1848
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1725
|
-
if (!showdown
|
|
1849
|
+
if (!showdown) {
|
|
1850
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1851
|
+
try options.chance.commit(player, .hit);
|
|
1852
|
+
}
|
|
1726
1853
|
|
|
1727
|
-
if (volatiles.
|
|
1728
|
-
try log.fail(foe_ident, .None);
|
|
1854
|
+
if (volatiles.disable_move != 0) {
|
|
1855
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1729
1856
|
return null;
|
|
1730
1857
|
}
|
|
1731
1858
|
|
|
@@ -1741,7 +1868,7 @@ pub const Effects = struct {
|
|
|
1741
1868
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1742
1869
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1743
1870
|
if (n == 0) {
|
|
1744
|
-
try log.fail(foe_ident, .None);
|
|
1871
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1745
1872
|
return null;
|
|
1746
1873
|
} else if (err) {
|
|
1747
1874
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1749,23 +1876,22 @@ pub const Effects = struct {
|
|
|
1749
1876
|
return Result.Error;
|
|
1750
1877
|
}
|
|
1751
1878
|
|
|
1752
|
-
volatiles.
|
|
1753
|
-
|
|
1754
|
-
|
|
1755
|
-
else
|
|
1756
|
-
(battle.rng.next() & 7) + 1);
|
|
1879
|
+
volatiles.disable_move =
|
|
1880
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1881
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1757
1882
|
|
|
1758
|
-
|
|
1883
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1884
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1759
1885
|
return null;
|
|
1760
1886
|
}
|
|
1761
1887
|
|
|
1762
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1763
|
-
var
|
|
1764
|
-
|
|
1888
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1889
|
+
var stored = battle.side(player).stored();
|
|
1890
|
+
const ident = battle.active(player);
|
|
1765
1891
|
|
|
1766
1892
|
if (battle.last_damage == 0) {
|
|
1767
1893
|
assert(showdown);
|
|
1768
|
-
return;
|
|
1894
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1769
1895
|
}
|
|
1770
1896
|
|
|
1771
1897
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1774,7 +1900,7 @@ pub const Effects = struct {
|
|
|
1774
1900
|
if (stored.hp == stored.stats.hp) return;
|
|
1775
1901
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1776
1902
|
|
|
1777
|
-
try log.
|
|
1903
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1778
1904
|
}
|
|
1779
1905
|
|
|
1780
1906
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1788,34 +1914,28 @@ pub const Effects = struct {
|
|
|
1788
1914
|
side.active.volatiles.LeechSeed = false;
|
|
1789
1915
|
}
|
|
1790
1916
|
|
|
1791
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1917
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1792
1918
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1793
1919
|
|
|
1794
1920
|
if (volatiles.Substitute) return;
|
|
1795
|
-
|
|
1796
|
-
|
|
1797
|
-
|
|
1798
|
-
else
|
|
1799
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1800
|
-
Gen12.percent(10)
|
|
1801
|
-
else
|
|
1802
|
-
Gen12.percent(30));
|
|
1803
|
-
if (!chance) return;
|
|
1921
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1922
|
+
return;
|
|
1923
|
+
}
|
|
1804
1924
|
|
|
1805
1925
|
volatiles.Flinch = true;
|
|
1806
1926
|
volatiles.Recharging = false;
|
|
1807
1927
|
}
|
|
1808
1928
|
|
|
1809
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1929
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1810
1930
|
var side = battle.side(player);
|
|
1811
1931
|
|
|
1812
1932
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1813
1933
|
side.active.volatiles.FocusEnergy = true;
|
|
1814
1934
|
|
|
1815
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1935
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1816
1936
|
}
|
|
1817
1937
|
|
|
1818
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1938
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1819
1939
|
var foe = battle.foe(player);
|
|
1820
1940
|
var foe_stored = foe.stored();
|
|
1821
1941
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1826,26 +1946,23 @@ pub const Effects = struct {
|
|
|
1826
1946
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1827
1947
|
}
|
|
1828
1948
|
|
|
1829
|
-
|
|
1830
|
-
|
|
1831
|
-
else
|
|
1832
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1833
|
-
if (!chance) return;
|
|
1834
|
-
|
|
1949
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1950
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1835
1951
|
// Freeze Clause Mod
|
|
1836
1952
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1837
1953
|
|
|
1838
1954
|
foe_stored.status = Status.init(.FRZ);
|
|
1839
1955
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1840
1956
|
|
|
1841
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1957
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1842
1958
|
}
|
|
1843
1959
|
|
|
1844
|
-
fn haze(battle: anytype, player: Player,
|
|
1960
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1961
|
+
var log = options.log;
|
|
1845
1962
|
var side = battle.side(player);
|
|
1846
1963
|
var foe = battle.foe(player);
|
|
1847
1964
|
|
|
1848
|
-
|
|
1965
|
+
const side_stored = side.stored();
|
|
1849
1966
|
var foe_stored = foe.stored();
|
|
1850
1967
|
|
|
1851
1968
|
const player_ident = battle.active(player);
|
|
@@ -1857,96 +1974,100 @@ pub const Effects = struct {
|
|
|
1857
1974
|
side.active.stats = side_stored.stats;
|
|
1858
1975
|
foe.active.stats = foe_stored.stats;
|
|
1859
1976
|
|
|
1860
|
-
try log.activate(player_ident, .Haze);
|
|
1861
|
-
try log.clearallboost();
|
|
1977
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1978
|
+
try log.clearallboost(.{});
|
|
1862
1979
|
|
|
1863
1980
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1864
1981
|
if (showdown) {
|
|
1865
1982
|
for (&battle.sides, 0..) |*s, i| {
|
|
1866
|
-
const p = @
|
|
1983
|
+
const p: Player = @enumFromInt(i);
|
|
1867
1984
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1868
1985
|
if (p != player and Status.any(s.stored().status)) {
|
|
1869
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1986
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1870
1987
|
s.stored().status = 0;
|
|
1871
1988
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1872
1989
|
s.stored().status = Status.init(.PSN);
|
|
1873
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1990
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1874
1991
|
}
|
|
1875
|
-
try clearVolatiles(battle, p,
|
|
1992
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1876
1993
|
}
|
|
1877
1994
|
} else {
|
|
1878
1995
|
if (Status.any(foe_stored.status)) {
|
|
1879
1996
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1880
1997
|
foe.last_selected_move = .SKIP_TURN;
|
|
1881
1998
|
}
|
|
1882
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1999
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1883
2000
|
foe_stored.status = 0;
|
|
1884
2001
|
}
|
|
1885
|
-
try clearVolatiles(battle, player,
|
|
1886
|
-
try clearVolatiles(battle, player.foe(),
|
|
2002
|
+
try clearVolatiles(battle, player, false, options);
|
|
2003
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1887
2004
|
}
|
|
1888
2005
|
}
|
|
1889
2006
|
|
|
1890
|
-
fn heal(battle: anytype, player: Player,
|
|
2007
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1891
2008
|
var side = battle.side(player);
|
|
1892
2009
|
var stored = side.stored();
|
|
1893
2010
|
const ident = battle.active(player);
|
|
1894
2011
|
|
|
1895
2012
|
// GLITCH: HP recovery move failure glitches
|
|
1896
2013
|
const delta = stored.stats.hp - stored.hp;
|
|
1897
|
-
if (delta == 0 or delta & 255 == 255
|
|
2014
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2015
|
+
return options.log.fail(.{ ident, .None });
|
|
2016
|
+
}
|
|
1898
2017
|
|
|
1899
2018
|
const rest = side.last_selected_move == .Rest;
|
|
1900
2019
|
if (rest) {
|
|
1901
2020
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1902
2021
|
if (showdown) battle.rng.advance(1);
|
|
1903
2022
|
stored.status = Status.slf(2);
|
|
1904
|
-
try log.
|
|
2023
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1905
2024
|
stored.hp = stored.stats.hp;
|
|
1906
2025
|
} else {
|
|
1907
2026
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1908
2027
|
}
|
|
1909
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2028
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1910
2029
|
}
|
|
1911
2030
|
|
|
1912
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2031
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1913
2032
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1914
|
-
try log.mustrecharge(battle.active(player));
|
|
2033
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1915
2034
|
}
|
|
1916
2035
|
|
|
1917
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2036
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1918
2037
|
var foe = battle.foe(player);
|
|
1919
2038
|
|
|
1920
2039
|
if (showdown) {
|
|
1921
2040
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1922
2041
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1923
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2042
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1924
2043
|
}
|
|
1925
|
-
if (!try checkHit(battle, player, move,
|
|
2044
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1926
2045
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1927
2046
|
} else {
|
|
1928
|
-
if (!try checkHit(battle, player, move,
|
|
2047
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1929
2048
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1930
|
-
try log.lastmiss();
|
|
1931
|
-
return log.miss(battle.active(player));
|
|
2049
|
+
try options.log.lastmiss(.{});
|
|
2050
|
+
return options.log.miss(.{battle.active(player)});
|
|
1932
2051
|
}
|
|
1933
2052
|
}
|
|
1934
2053
|
|
|
2054
|
+
try options.chance.commit(player, .hit);
|
|
1935
2055
|
foe.active.volatiles.LeechSeed = true;
|
|
1936
2056
|
|
|
1937
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2057
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1938
2058
|
}
|
|
1939
2059
|
|
|
1940
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2060
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1941
2061
|
var side = battle.side(player);
|
|
2062
|
+
const ident = battle.active(player);
|
|
1942
2063
|
|
|
1943
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2064
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1944
2065
|
side.active.volatiles.LightScreen = true;
|
|
1945
2066
|
|
|
1946
|
-
try log.start(
|
|
2067
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1947
2068
|
}
|
|
1948
2069
|
|
|
1949
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2070
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1950
2071
|
var side = battle.side(player);
|
|
1951
2072
|
var foe = battle.foe(player);
|
|
1952
2073
|
|
|
@@ -1962,45 +2083,51 @@ pub const Effects = struct {
|
|
|
1962
2083
|
const has_mimic = has_mimic: {
|
|
1963
2084
|
for (side.active.moves, 0..) |m, i| {
|
|
1964
2085
|
if (m.id == .Mimic) {
|
|
1965
|
-
oslot = @intCast(
|
|
2086
|
+
oslot = @intCast(i + 1);
|
|
1966
2087
|
break :has_mimic true;
|
|
1967
2088
|
}
|
|
1968
2089
|
}
|
|
1969
2090
|
break :has_mimic false;
|
|
1970
2091
|
};
|
|
1971
|
-
|
|
1972
|
-
|
|
1973
|
-
|
|
1974
|
-
|
|
2092
|
+
if (!has_mimic) {
|
|
2093
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2094
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2095
|
+
try options.chance.commit(player, .hit);
|
|
2096
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1975
2097
|
}
|
|
1976
2098
|
}
|
|
1977
|
-
if (!try checkHit(battle, player, move,
|
|
2099
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2100
|
+
try options.chance.commit(player, .hit);
|
|
1978
2101
|
|
|
1979
|
-
const rslot =
|
|
2102
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1980
2103
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1981
2104
|
|
|
1982
|
-
try log.
|
|
2105
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1983
2106
|
}
|
|
1984
2107
|
|
|
1985
|
-
fn mist(battle: anytype, player: Player,
|
|
2108
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1986
2109
|
var side = battle.side(player);
|
|
1987
2110
|
|
|
1988
2111
|
if (side.active.volatiles.Mist) return;
|
|
1989
2112
|
side.active.volatiles.Mist = true;
|
|
1990
2113
|
|
|
1991
|
-
try log.start(battle.active(player), .Mist);
|
|
2114
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
1992
2115
|
}
|
|
1993
2116
|
|
|
1994
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2117
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1995
2118
|
var side = battle.side(player);
|
|
1996
2119
|
|
|
1997
2120
|
assert(!side.active.volatiles.MultiHit);
|
|
1998
2121
|
side.active.volatiles.MultiHit = true;
|
|
1999
2122
|
|
|
2000
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2123
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2124
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2125
|
+
else
|
|
2126
|
+
2;
|
|
2001
2127
|
}
|
|
2002
2128
|
|
|
2003
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2129
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
|
+
var log = options.log;
|
|
2004
2131
|
var foe = battle.foe(player);
|
|
2005
2132
|
var foe_stored = foe.stored();
|
|
2006
2133
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2010,27 +2137,29 @@ pub const Effects = struct {
|
|
|
2010
2137
|
|
|
2011
2138
|
if (showdown) {
|
|
2012
2139
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2013
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2014
|
-
|
|
2140
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2141
|
+
return log.immune(.{ foe_ident, .None });
|
|
2142
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2015
2143
|
}
|
|
2016
2144
|
if (Status.any(foe_stored.status)) {
|
|
2017
|
-
return log.fail(
|
|
2145
|
+
return log.fail(.{
|
|
2018
2146
|
foe_ident,
|
|
2019
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2020
|
-
);
|
|
2147
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2148
|
+
});
|
|
2021
2149
|
}
|
|
2022
2150
|
if (!showdown) {
|
|
2023
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2024
|
-
if (!try checkHit(battle, player, move,
|
|
2151
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2025
2153
|
}
|
|
2154
|
+
try options.chance.commit(player, .hit);
|
|
2026
2155
|
|
|
2027
2156
|
foe_stored.status = Status.init(.PAR);
|
|
2028
2157
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2029
2158
|
|
|
2030
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2159
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2031
2160
|
}
|
|
2032
2161
|
|
|
2033
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2162
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2034
2163
|
var foe = battle.foe(player);
|
|
2035
2164
|
var foe_stored = foe.stored();
|
|
2036
2165
|
|
|
@@ -2041,65 +2170,60 @@ pub const Effects = struct {
|
|
|
2041
2170
|
}
|
|
2042
2171
|
|
|
2043
2172
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2044
|
-
|
|
2045
|
-
|
|
2046
|
-
|
|
2047
|
-
|
|
2048
|
-
Gen12.percent(10)
|
|
2049
|
-
else
|
|
2050
|
-
Gen12.percent(30));
|
|
2051
|
-
if (!chance) return;
|
|
2173
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2174
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2175
|
+
return;
|
|
2176
|
+
}
|
|
2052
2177
|
|
|
2053
2178
|
foe_stored.status = Status.init(.PAR);
|
|
2054
2179
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2055
2180
|
|
|
2056
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2181
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2057
2182
|
}
|
|
2058
2183
|
|
|
2059
|
-
fn payDay(battle: anytype, player: Player,
|
|
2060
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2184
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2185
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2186
|
+
try options.log.fieldactivate(.{});
|
|
2187
|
+
}
|
|
2061
2188
|
}
|
|
2062
2189
|
|
|
2063
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2190
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2191
|
+
var log = options.log;
|
|
2064
2192
|
var foe = battle.foe(player);
|
|
2065
2193
|
var foe_stored = foe.stored();
|
|
2066
2194
|
const foe_ident = battle.active(player.foe());
|
|
2067
2195
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2068
2196
|
|
|
2069
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2197
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2070
2198
|
return;
|
|
2071
2199
|
} else if (foe.active.volatiles.Substitute) {
|
|
2072
2200
|
if (move.effect != .Poison) return;
|
|
2073
|
-
return log.fail(foe_ident, .None);
|
|
2201
|
+
return log.fail(.{ foe_ident, .None });
|
|
2074
2202
|
} else if (Status.any(foe_stored.status)) {
|
|
2075
2203
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2076
2204
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2077
2205
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2078
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2206
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2079
2207
|
if (!showdown)
|
|
2080
|
-
.Poison
|
|
2208
|
+
Fail.Poison
|
|
2081
2209
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2082
|
-
if (toxic) .Toxic else .Poison
|
|
2210
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2083
2211
|
else
|
|
2084
|
-
.None
|
|
2212
|
+
Fail.None
|
|
2085
2213
|
else
|
|
2086
|
-
.None);
|
|
2214
|
+
Fail.None });
|
|
2087
2215
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2088
2216
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2089
|
-
return log.immune(foe_ident, .None);
|
|
2217
|
+
return log.immune(.{ foe_ident, .None });
|
|
2090
2218
|
}
|
|
2091
2219
|
|
|
2092
2220
|
if (move.effect == .Poison) {
|
|
2093
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2221
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2222
|
+
try options.chance.commit(player, .hit);
|
|
2094
2223
|
} else {
|
|
2095
|
-
|
|
2096
|
-
|
|
2097
|
-
|
|
2098
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2099
|
-
Gen12.percent(20)
|
|
2100
|
-
else
|
|
2101
|
-
Gen12.percent(40));
|
|
2102
|
-
if (!chance) return;
|
|
2224
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2225
|
+
return;
|
|
2226
|
+
}
|
|
2103
2227
|
}
|
|
2104
2228
|
|
|
2105
2229
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2109,39 +2233,46 @@ pub const Effects = struct {
|
|
|
2109
2233
|
foe.active.volatiles.toxic = 0;
|
|
2110
2234
|
}
|
|
2111
2235
|
|
|
2112
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2236
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2113
2237
|
}
|
|
2114
2238
|
|
|
2115
2239
|
fn rage(battle: anytype, player: Player) !void {
|
|
2116
2240
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2117
|
-
if (volatiles.Rage) return;
|
|
2118
|
-
volatiles.Rage = true;
|
|
2119
2241
|
assert(!volatiles.Bide);
|
|
2120
|
-
volatiles.
|
|
2242
|
+
volatiles.Rage = true;
|
|
2121
2243
|
}
|
|
2122
2244
|
|
|
2123
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2245
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2124
2246
|
var side = battle.side(player);
|
|
2125
2247
|
var stored = side.stored();
|
|
2126
2248
|
|
|
2127
|
-
|
|
2249
|
+
assert(showdown or battle.last_damage > 0);
|
|
2250
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2251
|
+
|
|
2252
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2128
2253
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2129
|
-
stored.hp = @intCast(
|
|
2254
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2130
2255
|
|
|
2131
|
-
try log.
|
|
2256
|
+
try options.log.damage(.{
|
|
2257
|
+
battle.active(player),
|
|
2258
|
+
stored,
|
|
2259
|
+
.RecoilOf,
|
|
2260
|
+
battle.active(player.foe()),
|
|
2261
|
+
});
|
|
2132
2262
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2133
2263
|
}
|
|
2134
2264
|
|
|
2135
|
-
fn reflect(battle: anytype, player: Player,
|
|
2265
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2136
2266
|
var side = battle.side(player);
|
|
2267
|
+
const ident = battle.active(player);
|
|
2137
2268
|
|
|
2138
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2269
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2139
2270
|
side.active.volatiles.Reflect = true;
|
|
2140
2271
|
|
|
2141
|
-
try log.start(
|
|
2272
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2142
2273
|
}
|
|
2143
2274
|
|
|
2144
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2275
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2145
2276
|
var foe = battle.foe(player);
|
|
2146
2277
|
var foe_stored = foe.stored();
|
|
2147
2278
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2152,13 +2283,14 @@ pub const Effects = struct {
|
|
|
2152
2283
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2153
2284
|
} else {
|
|
2154
2285
|
if (Status.any(foe_stored.status)) {
|
|
2155
|
-
return log.fail(
|
|
2286
|
+
return options.log.fail(.{
|
|
2156
2287
|
foe_ident,
|
|
2157
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2158
|
-
);
|
|
2288
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2289
|
+
});
|
|
2159
2290
|
}
|
|
2160
2291
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2293
|
+
try options.chance.commit(player, .hit);
|
|
2162
2294
|
}
|
|
2163
2295
|
|
|
2164
2296
|
// Sleep Clause Mod
|
|
@@ -2169,72 +2301,68 @@ pub const Effects = struct {
|
|
|
2169
2301
|
}
|
|
2170
2302
|
foe.active.volatiles.Recharging = false;
|
|
2171
2303
|
|
|
2172
|
-
|
|
2173
|
-
|
|
2174
|
-
|
|
2175
|
-
while (true) {
|
|
2176
|
-
const r = battle.rng.next() & 7;
|
|
2177
|
-
if (r != 0) break :loop r;
|
|
2178
|
-
}
|
|
2179
|
-
});
|
|
2180
|
-
|
|
2181
|
-
foe_stored.status = Status.slp(duration);
|
|
2182
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2304
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2305
|
+
const last = battle.side(player).last_selected_move;
|
|
2306
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2183
2307
|
}
|
|
2184
2308
|
|
|
2185
|
-
fn splash(battle: anytype, player: Player,
|
|
2186
|
-
try log.activate(battle.active(player), .Splash);
|
|
2309
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2310
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2187
2311
|
}
|
|
2188
2312
|
|
|
2189
|
-
fn substitute(battle: anytype, player: Player,
|
|
2313
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2190
2314
|
var side = battle.side(player);
|
|
2191
2315
|
if (side.active.volatiles.Substitute) {
|
|
2192
|
-
|
|
2193
|
-
return;
|
|
2316
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2194
2317
|
}
|
|
2195
2318
|
|
|
2196
2319
|
assert(side.stored().stats.hp <= 1023);
|
|
2197
2320
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2198
|
-
const hp = @intCast(
|
|
2321
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2199
2322
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2200
2323
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2201
2324
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2202
2325
|
// avoid having to convert to floating point)
|
|
2203
2326
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2204
2327
|
if (side.stored().hp < required_hp) {
|
|
2205
|
-
|
|
2206
|
-
return;
|
|
2328
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2207
2329
|
}
|
|
2208
2330
|
|
|
2209
2331
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2210
2332
|
side.stored().hp -= hp;
|
|
2211
2333
|
side.active.volatiles.substitute = hp + 1;
|
|
2212
2334
|
side.active.volatiles.Substitute = true;
|
|
2213
|
-
try log.start(battle.active(player), .Substitute);
|
|
2214
|
-
if (hp > 0)
|
|
2335
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2336
|
+
if (hp > 0) {
|
|
2337
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2338
|
+
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2339
|
+
}
|
|
2215
2340
|
}
|
|
2216
2341
|
|
|
2217
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2218
|
-
|
|
2219
|
-
|
|
2220
|
-
|
|
2221
|
-
|
|
2342
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2343
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2344
|
+
if (showdown) {
|
|
2345
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2346
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2347
|
+
try options.chance.commit(player, .hit);
|
|
2348
|
+
}
|
|
2349
|
+
battle.last_damage = 0;
|
|
2350
|
+
} else {
|
|
2351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2352
|
+
try options.log.laststill(.{});
|
|
2353
|
+
}
|
|
2222
2354
|
}
|
|
2223
2355
|
|
|
2224
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2356
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2225
2357
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2226
2358
|
assert(!volatiles.Thrashing);
|
|
2227
2359
|
assert(!volatiles.Bide);
|
|
2228
2360
|
|
|
2229
2361
|
volatiles.Thrashing = true;
|
|
2230
|
-
volatiles.
|
|
2231
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2232
|
-
battle.rng.range(u8, 2, 4)
|
|
2233
|
-
else
|
|
2234
|
-
(battle.rng.next() & 1) + 2);
|
|
2362
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2235
2363
|
}
|
|
2236
2364
|
|
|
2237
|
-
fn transform(battle: anytype, player: Player,
|
|
2365
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2238
2366
|
var side = battle.side(player);
|
|
2239
2367
|
const foe = battle.foe(player);
|
|
2240
2368
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2260,10 +2388,10 @@ pub const Effects = struct {
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|
|
2260
2388
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2261
2389
|
}
|
|
2262
2390
|
|
|
2263
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2391
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2264
2392
|
}
|
|
2265
2393
|
|
|
2266
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2394
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2267
2395
|
var side = battle.side(player);
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|
2268
2396
|
var foe = battle.foe(player);
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|
2269
2397
|
|
|
@@ -2271,12 +2399,16 @@ pub const Effects = struct {
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|
2271
2399
|
side.active.volatiles.Binding = true;
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|
2272
2400
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2273
2401
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2274
|
-
if (!showdown)
|
|
2402
|
+
if (!showdown) {
|
|
2403
|
+
foe.active.volatiles.Recharging = false;
|
|
2404
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
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|
2275
2405
|
|
|
2276
|
-
side.active.volatiles.attacks =
|
|
2406
|
+
side.active.volatiles.attacks =
|
|
2407
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2277
2408
|
}
|
|
2278
2409
|
|
|
2279
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2410
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2411
|
+
var log = options.log;
|
|
2280
2412
|
var side = battle.side(player);
|
|
2281
2413
|
const ident = battle.active(player);
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|
2282
2414
|
|
|
@@ -2286,85 +2418,87 @@ pub const Effects = struct {
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|
2286
2418
|
switch (move.effect) {
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|
2287
2419
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2288
2420
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2289
|
-
if (boosts.atk == 6) return
|
|
2421
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2290
2422
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2291
|
-
boosts.atk = @
|
|
2292
|
-
const reason = if (move.effect == .Rage)
|
|
2423
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2424
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2293
2425
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2294
2426
|
boosts.atk -= 1;
|
|
2295
2427
|
if (showdown) {
|
|
2296
|
-
try log.boost(ident, reason, n);
|
|
2297
|
-
try log.boost(ident,
|
|
2428
|
+
try log.boost(.{ ident, reason, n });
|
|
2429
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2298
2430
|
if (move.effect == .Rage) return;
|
|
2299
2431
|
}
|
|
2300
|
-
return
|
|
2432
|
+
return log.fail(.{ ident, .None });
|
|
2301
2433
|
}
|
|
2302
|
-
|
|
2303
|
-
const stat = unmodifiedStats(battle,
|
|
2434
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2435
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2304
2436
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2305
|
-
try log.boost(ident, reason, n);
|
|
2437
|
+
try log.boost(.{ ident, reason, n });
|
|
2438
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2439
|
+
if (showdown and move.effect == .Rage) return;
|
|
2306
2440
|
},
|
|
2307
2441
|
.DefenseUp1, .DefenseUp2 => {
|
|
2308
2442
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2309
|
-
if (boosts.def == 6) return
|
|
2443
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2310
2444
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2311
|
-
boosts.def = @intCast(
|
|
2445
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2312
2446
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2313
2447
|
boosts.def -= 1;
|
|
2314
2448
|
if (showdown) {
|
|
2315
|
-
try log.boost(ident, .Defense, n);
|
|
2316
|
-
try log.boost(ident, .Defense, -1);
|
|
2449
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2450
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2317
2451
|
}
|
|
2318
|
-
return
|
|
2452
|
+
return log.fail(.{ ident, .None });
|
|
2319
2453
|
}
|
|
2320
|
-
|
|
2321
|
-
const stat = unmodifiedStats(battle,
|
|
2454
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2455
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2322
2456
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2323
|
-
try log.boost(ident, .Defense, n);
|
|
2457
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2324
2458
|
},
|
|
2325
2459
|
.SpeedUp2 => {
|
|
2326
2460
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2327
|
-
if (boosts.spe == 6) return
|
|
2328
|
-
boosts.spe = @intCast(
|
|
2461
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2462
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2329
2463
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2330
2464
|
boosts.spe -= 1;
|
|
2331
2465
|
if (showdown) {
|
|
2332
|
-
try log.boost(ident, .Speed, 2);
|
|
2333
|
-
try log.boost(ident, .Speed, -1);
|
|
2466
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2467
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2334
2468
|
}
|
|
2335
|
-
return
|
|
2469
|
+
return log.fail(.{ ident, .None });
|
|
2336
2470
|
}
|
|
2337
|
-
|
|
2338
|
-
const stat = unmodifiedStats(battle,
|
|
2471
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2472
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2339
2473
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2340
|
-
try log.boost(ident, .Speed, 2);
|
|
2474
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2341
2475
|
},
|
|
2342
2476
|
.SpecialUp1, .SpecialUp2 => {
|
|
2343
2477
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2344
|
-
if (boosts.spc == 6) return
|
|
2478
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2345
2479
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2346
|
-
boosts.spc = @intCast(
|
|
2480
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2347
2481
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2348
2482
|
boosts.spc -= 1;
|
|
2349
2483
|
if (showdown) {
|
|
2350
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2351
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2352
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2353
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2484
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2485
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2486
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2487
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2354
2488
|
}
|
|
2355
|
-
return
|
|
2489
|
+
return log.fail(.{ ident, .None });
|
|
2356
2490
|
}
|
|
2357
|
-
|
|
2358
|
-
const stat = unmodifiedStats(battle,
|
|
2491
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2492
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2359
2493
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2360
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2361
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2362
2496
|
},
|
|
2363
2497
|
.EvasionUp1 => {
|
|
2364
2498
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2365
|
-
if (boosts.evasion == 6) return
|
|
2366
|
-
boosts.evasion = @intCast(
|
|
2367
|
-
try log.boost(ident, .Evasion, 1);
|
|
2499
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2500
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2501
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2368
2502
|
},
|
|
2369
2503
|
else => unreachable,
|
|
2370
2504
|
}
|
|
@@ -2373,106 +2507,106 @@ pub const Effects = struct {
|
|
|
2373
2507
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2374
2508
|
}
|
|
2375
2509
|
|
|
2376
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2510
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2511
|
+
var log = options.log;
|
|
2377
2512
|
var foe = battle.foe(player);
|
|
2378
2513
|
const foe_ident = battle.active(player.foe());
|
|
2514
|
+
const secondary = move.effect.isStatDownChance();
|
|
2379
2515
|
|
|
2380
|
-
if (foe.active.volatiles.Substitute) {
|
|
2381
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2382
|
-
}
|
|
2516
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2383
2517
|
|
|
2384
|
-
if (
|
|
2385
|
-
const
|
|
2386
|
-
|
|
2387
|
-
|
|
2388
|
-
|
|
2389
|
-
if (!
|
|
2390
|
-
|
|
2391
|
-
return; // checkHit already checks for Invulnerable
|
|
2518
|
+
if (secondary) {
|
|
2519
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2520
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2521
|
+
} else {
|
|
2522
|
+
// checkHit already checks for Invulnerable
|
|
2523
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2524
|
+
try options.chance.commit(player, .hit);
|
|
2392
2525
|
}
|
|
2393
2526
|
|
|
2394
2527
|
var stats = &foe.active.stats;
|
|
2395
2528
|
var boosts = &foe.active.boosts;
|
|
2529
|
+
const fail = showdown or !secondary;
|
|
2396
2530
|
|
|
2397
2531
|
switch (move.effect) {
|
|
2398
2532
|
.AttackDown1, .AttackDownChance => {
|
|
2399
2533
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2400
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2401
|
-
boosts.atk = @intCast(
|
|
2534
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2535
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2402
2536
|
if (stats.atk == 1) {
|
|
2403
2537
|
boosts.atk += 1;
|
|
2404
2538
|
if (showdown) {
|
|
2405
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2406
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2539
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2540
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2407
2541
|
}
|
|
2408
|
-
return
|
|
2542
|
+
return log.fail(.{ foe_ident, .None });
|
|
2409
2543
|
}
|
|
2410
|
-
|
|
2411
|
-
const stat = unmodifiedStats(battle,
|
|
2544
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2545
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2412
2546
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2413
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2547
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2414
2548
|
},
|
|
2415
2549
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2416
2550
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2417
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2551
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2418
2552
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2419
|
-
boosts.def = @intCast(
|
|
2553
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2420
2554
|
if (stats.def == 1) {
|
|
2421
2555
|
boosts.def += 1;
|
|
2422
2556
|
if (showdown) {
|
|
2423
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2424
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2558
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2425
2559
|
}
|
|
2426
|
-
return
|
|
2560
|
+
return log.fail(.{ foe_ident, .None });
|
|
2427
2561
|
}
|
|
2428
|
-
|
|
2429
|
-
const stat = unmodifiedStats(battle,
|
|
2562
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2563
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2430
2564
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2431
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2565
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2432
2566
|
},
|
|
2433
2567
|
.SpeedDown1, .SpeedDownChance => {
|
|
2434
2568
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2435
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2436
|
-
boosts.spe = @intCast(
|
|
2569
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2570
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2437
2571
|
if (stats.spe == 1) {
|
|
2438
2572
|
boosts.spe += 1;
|
|
2439
2573
|
if (showdown) {
|
|
2440
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2441
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2574
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2575
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2442
2576
|
}
|
|
2443
|
-
return
|
|
2577
|
+
return log.fail(.{ foe_ident, .None });
|
|
2444
2578
|
}
|
|
2445
|
-
|
|
2446
|
-
const stat = unmodifiedStats(battle,
|
|
2579
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2580
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2447
2581
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2448
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2582
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2449
2583
|
assert(boosts.spe >= -6);
|
|
2450
2584
|
},
|
|
2451
2585
|
.SpecialDownChance => {
|
|
2452
2586
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2453
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2454
|
-
boosts.spc = @intCast(
|
|
2587
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2588
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2455
2589
|
if (stats.spc == 1) {
|
|
2456
2590
|
boosts.spc += 1;
|
|
2457
2591
|
if (showdown) {
|
|
2458
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2459
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2460
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2461
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2593
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2594
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2595
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2462
2596
|
}
|
|
2463
|
-
return
|
|
2597
|
+
return log.fail(.{ foe_ident, .None });
|
|
2464
2598
|
}
|
|
2465
|
-
|
|
2466
|
-
const stat = unmodifiedStats(battle,
|
|
2599
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2600
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2467
2601
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2468
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2469
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2470
2604
|
},
|
|
2471
2605
|
.AccuracyDown1 => {
|
|
2472
2606
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2473
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2474
|
-
boosts.accuracy = @intCast(
|
|
2475
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2607
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2609
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2476
2610
|
},
|
|
2477
2611
|
else => unreachable,
|
|
2478
2612
|
}
|
|
@@ -2482,8 +2616,7 @@ pub const Effects = struct {
|
|
|
2482
2616
|
}
|
|
2483
2617
|
};
|
|
2484
2618
|
|
|
2485
|
-
fn unmodifiedStats(battle: anytype,
|
|
2486
|
-
const side = battle.side(who);
|
|
2619
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2487
2620
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2488
2621
|
const id = ID.from(side.active.volatiles.transform);
|
|
2489
2622
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2497,37 +2630,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2497
2630
|
}
|
|
2498
2631
|
}
|
|
2499
2632
|
|
|
2500
|
-
fn isForced(active:
|
|
2633
|
+
fn isForced(active: anytype) bool {
|
|
2501
2634
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2502
2635
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2503
2636
|
}
|
|
2504
2637
|
|
|
2505
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2638
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2639
|
+
var log = options.log;
|
|
2506
2640
|
var side = battle.side(who);
|
|
2507
2641
|
var volatiles = &side.active.volatiles;
|
|
2508
2642
|
const ident = battle.active(who);
|
|
2509
2643
|
|
|
2510
|
-
|
|
2511
|
-
|
|
2512
|
-
|
|
2513
|
-
|
|
2644
|
+
options.chance.clearDurations(who, clear);
|
|
2645
|
+
|
|
2646
|
+
if (volatiles.disable_move != 0) {
|
|
2647
|
+
volatiles.disable_move = 0;
|
|
2648
|
+
volatiles.disable_duration = 0;
|
|
2649
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2514
2650
|
}
|
|
2515
2651
|
if (volatiles.Confusion) {
|
|
2516
2652
|
// volatiles.confusion is left unchanged
|
|
2517
2653
|
volatiles.Confusion = false;
|
|
2518
|
-
try log.end(ident, .ConfusionSilent);
|
|
2654
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2519
2655
|
}
|
|
2520
2656
|
if (volatiles.Mist) {
|
|
2521
2657
|
volatiles.Mist = false;
|
|
2522
|
-
try log.end(ident, .
|
|
2658
|
+
try log.end(.{ ident, .MistSilent });
|
|
2523
2659
|
}
|
|
2524
2660
|
if (volatiles.FocusEnergy) {
|
|
2525
2661
|
volatiles.FocusEnergy = false;
|
|
2526
|
-
try log.end(ident, .
|
|
2662
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2527
2663
|
}
|
|
2528
2664
|
if (volatiles.LeechSeed) {
|
|
2529
2665
|
volatiles.LeechSeed = false;
|
|
2530
|
-
try log.end(ident, .
|
|
2666
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2531
2667
|
}
|
|
2532
2668
|
if (!showdown and volatiles.Toxic) {
|
|
2533
2669
|
volatiles.Toxic = false;
|
|
@@ -2535,95 +2671,364 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2535
2671
|
}
|
|
2536
2672
|
if (volatiles.LightScreen) {
|
|
2537
2673
|
volatiles.LightScreen = false;
|
|
2538
|
-
try log.end(ident, .
|
|
2674
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2539
2675
|
}
|
|
2540
2676
|
if (volatiles.Reflect) {
|
|
2541
2677
|
volatiles.Reflect = false;
|
|
2542
|
-
try log.end(ident, .
|
|
2678
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2543
2679
|
}
|
|
2544
2680
|
if (showdown and volatiles.Toxic) {
|
|
2545
2681
|
volatiles.Toxic = false;
|
|
2546
2682
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2547
2683
|
volatiles.toxic = 0;
|
|
2548
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2549
2685
|
}
|
|
2550
2686
|
}
|
|
2551
2687
|
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
if (
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
|
|
2560
|
-
|
|
2688
|
+
pub const Rolls = struct {
|
|
2689
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2690
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2691
|
+
player == .P1
|
|
2692
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2693
|
+
battle.rng.speedTie()
|
|
2694
|
+
else if (showdown)
|
|
2695
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2696
|
+
else
|
|
2697
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2698
|
+
|
|
2699
|
+
try options.chance.speedTie(p1);
|
|
2700
|
+
return p1;
|
|
2561
2701
|
}
|
|
2562
|
-
return false;
|
|
2563
|
-
}
|
|
2564
2702
|
|
|
2565
|
-
fn
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2703
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2704
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2705
|
+
val == .true
|
|
2706
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2707
|
+
battle.rng.criticalHit(player, rate)
|
|
2708
|
+
else if (showdown)
|
|
2709
|
+
battle.rng.chance(u8, rate, 256)
|
|
2710
|
+
else
|
|
2711
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2569
2712
|
|
|
2570
|
-
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
battle.rng.range(u8, 2, 6)
|
|
2574
|
-
else
|
|
2575
|
-
(battle.rng.next() & 3) + 2);
|
|
2713
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2714
|
+
return crit;
|
|
2715
|
+
}
|
|
2576
2716
|
|
|
2577
|
-
|
|
2578
|
-
|
|
2717
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2718
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2719
|
+
val
|
|
2720
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2721
|
+
battle.rng.damage(player)
|
|
2722
|
+
else roll: {
|
|
2723
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2724
|
+
while (true) {
|
|
2725
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2726
|
+
if (r >= 217) break :roll r;
|
|
2727
|
+
}
|
|
2728
|
+
};
|
|
2729
|
+
|
|
2730
|
+
assert(roll >= 217 and roll <= 255);
|
|
2731
|
+
try options.chance.damage(player, roll);
|
|
2732
|
+
return roll;
|
|
2733
|
+
}
|
|
2579
2734
|
|
|
2580
|
-
|
|
2735
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2736
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2737
|
+
val == .true
|
|
2738
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2739
|
+
battle.rng.hit(player, accuracy)
|
|
2740
|
+
else if (showdown)
|
|
2741
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2742
|
+
else
|
|
2743
|
+
battle.rng.next() < accuracy;
|
|
2581
2744
|
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
return @intCast(u3, (if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2586
|
-
}
|
|
2745
|
+
options.chance.hit(ok, accuracy);
|
|
2746
|
+
return ok;
|
|
2747
|
+
}
|
|
2587
2748
|
|
|
2588
|
-
fn
|
|
2589
|
-
|
|
2590
|
-
|
|
2591
|
-
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2749
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2750
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2751
|
+
val == .true
|
|
2752
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2753
|
+
battle.rng.confused(player)
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2756
|
+
else
|
|
2757
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2758
|
+
|
|
2759
|
+
try options.chance.confused(player, cfz);
|
|
2760
|
+
return cfz;
|
|
2761
|
+
}
|
|
2762
|
+
|
|
2763
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2764
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2765
|
+
val == .true
|
|
2766
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2767
|
+
battle.rng.paralyzed(player)
|
|
2768
|
+
else if (showdown)
|
|
2769
|
+
battle.rng.chance(u8, 63, 256)
|
|
2770
|
+
else
|
|
2771
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2772
|
+
|
|
2773
|
+
try options.chance.paralyzed(player, par);
|
|
2774
|
+
return par;
|
|
2775
|
+
}
|
|
2776
|
+
|
|
2777
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2778
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2779
|
+
val == .true
|
|
2780
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2781
|
+
battle.rng.secondaryChance(player, 25)
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, 25, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2786
|
+
|
|
2787
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2788
|
+
return proc;
|
|
2789
|
+
}
|
|
2790
|
+
|
|
2791
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2792
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2793
|
+
|
|
2794
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2797
|
+
battle.rng.secondaryChance(player, rate)
|
|
2798
|
+
else if (showdown)
|
|
2799
|
+
battle.rng.chance(u8, rate, 256)
|
|
2800
|
+
else
|
|
2801
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2802
|
+
|
|
2803
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2804
|
+
return proc;
|
|
2805
|
+
}
|
|
2806
|
+
|
|
2807
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2808
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2809
|
+
|
|
2810
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2811
|
+
val == .true
|
|
2812
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2813
|
+
battle.rng.secondaryChance(player, rate)
|
|
2814
|
+
else if (showdown)
|
|
2815
|
+
battle.rng.chance(u8, rate, 256)
|
|
2816
|
+
else
|
|
2817
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2818
|
+
|
|
2819
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2820
|
+
return proc;
|
|
2821
|
+
}
|
|
2822
|
+
|
|
2823
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2824
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2825
|
+
val == .true
|
|
2826
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2827
|
+
battle.rng.secondaryChance(player, 85)
|
|
2828
|
+
else if (showdown)
|
|
2829
|
+
battle.rng.chance(u8, 85, 256)
|
|
2830
|
+
else
|
|
2831
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2832
|
+
|
|
2833
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2834
|
+
return proc;
|
|
2835
|
+
}
|
|
2836
|
+
|
|
2837
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2838
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2839
|
+
val
|
|
2840
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2841
|
+
battle.rng.metronome(player)
|
|
2842
|
+
else if (showdown)
|
|
2843
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2844
|
+
else move: {
|
|
2845
|
+
while (true) {
|
|
2846
|
+
const r = battle.rng.next();
|
|
2847
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2848
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2849
|
+
break :move @enumFromInt(r);
|
|
2850
|
+
}
|
|
2851
|
+
};
|
|
2852
|
+
|
|
2853
|
+
try options.chance.metronome(player, move);
|
|
2854
|
+
return move;
|
|
2855
|
+
}
|
|
2856
|
+
|
|
2857
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2858
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2859
|
+
val - 1
|
|
2860
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2861
|
+
battle.rng.psywave(player)
|
|
2862
|
+
else if (showdown)
|
|
2863
|
+
battle.rng.range(u8, 0, max)
|
|
2864
|
+
else power: {
|
|
2865
|
+
while (true) {
|
|
2866
|
+
const r = battle.rng.next();
|
|
2867
|
+
if (r < max) break :power r;
|
|
2868
|
+
}
|
|
2869
|
+
};
|
|
2870
|
+
|
|
2871
|
+
assert(power < max);
|
|
2872
|
+
try options.chance.psywave(player, power, max);
|
|
2873
|
+
return power;
|
|
2874
|
+
}
|
|
2875
|
+
|
|
2876
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2877
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2878
|
+
@intCast(val)
|
|
2879
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2880
|
+
battle.rng.sleepDuration(player)
|
|
2881
|
+
else if (showdown)
|
|
2882
|
+
battle.rng.range(u3, 1, 8)
|
|
2883
|
+
else duration: {
|
|
2884
|
+
while (true) {
|
|
2885
|
+
const r = battle.rng.next() & 7;
|
|
2886
|
+
if (r != 0) break :duration @intCast(r);
|
|
2595
2887
|
}
|
|
2888
|
+
};
|
|
2889
|
+
|
|
2890
|
+
assert(duration >= 1 and duration <= 7);
|
|
2891
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2892
|
+
return duration;
|
|
2893
|
+
}
|
|
2894
|
+
|
|
2895
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2896
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2897
|
+
val
|
|
2898
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2899
|
+
battle.rng.disableDuration(player)
|
|
2900
|
+
else if (showdown)
|
|
2901
|
+
battle.rng.range(u4, 1, 9)
|
|
2902
|
+
else
|
|
2903
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2904
|
+
|
|
2905
|
+
assert(duration >= 1 and duration <= 8);
|
|
2906
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2907
|
+
return duration;
|
|
2908
|
+
}
|
|
2909
|
+
|
|
2910
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2911
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2912
|
+
@intCast(val)
|
|
2913
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2914
|
+
battle.rng.confusionDuration(player, self)
|
|
2915
|
+
else if (showdown)
|
|
2916
|
+
battle.rng.range(u3, 2, 6)
|
|
2917
|
+
else
|
|
2918
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2919
|
+
|
|
2920
|
+
assert(duration >= 2 and duration <= 5);
|
|
2921
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2922
|
+
return duration;
|
|
2923
|
+
}
|
|
2924
|
+
|
|
2925
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2926
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2927
|
+
@intCast(val)
|
|
2928
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2929
|
+
battle.rng.attackingDuration(player)
|
|
2930
|
+
else if (showdown)
|
|
2931
|
+
battle.rng.range(u3, 2, 4)
|
|
2932
|
+
else
|
|
2933
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2934
|
+
|
|
2935
|
+
assert(duration >= 2 and duration <= 3);
|
|
2936
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2937
|
+
return duration;
|
|
2938
|
+
}
|
|
2939
|
+
|
|
2940
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2941
|
+
|
|
2942
|
+
fn distribution(
|
|
2943
|
+
battle: anytype,
|
|
2944
|
+
comptime effect: Move.Effect,
|
|
2945
|
+
player: Player,
|
|
2946
|
+
options: anytype,
|
|
2947
|
+
) !u3 {
|
|
2948
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2949
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2950
|
+
@intCast(val)
|
|
2951
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
2952
|
+
battle.rng.distribution(player)
|
|
2953
|
+
else if (showdown)
|
|
2954
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2955
|
+
else n: {
|
|
2956
|
+
const r = (battle.rng.next() & 3);
|
|
2957
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2958
|
+
};
|
|
2959
|
+
|
|
2960
|
+
assert(n >= 2 and n <= 5);
|
|
2961
|
+
if (effect == .Binding) {
|
|
2962
|
+
options.chance.duration(.binding, player, player, n);
|
|
2596
2963
|
} else {
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2602
|
-
|
|
2964
|
+
try options.chance.multiHit(player, n);
|
|
2965
|
+
}
|
|
2966
|
+
return n;
|
|
2967
|
+
}
|
|
2968
|
+
|
|
2969
|
+
fn moveSlot(
|
|
2970
|
+
battle: anytype,
|
|
2971
|
+
player: Player,
|
|
2972
|
+
moves: []MoveSlot,
|
|
2973
|
+
check_pp: u4,
|
|
2974
|
+
options: anytype,
|
|
2975
|
+
) !u4 {
|
|
2976
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2977
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2978
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2979
|
+
val
|
|
2980
|
+
else
|
|
2981
|
+
null
|
|
2982
|
+
else
|
|
2983
|
+
null;
|
|
2984
|
+
|
|
2985
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
2986
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
2987
|
+
else slot: {
|
|
2988
|
+
if (showdown) {
|
|
2989
|
+
if (check_pp == 0) {
|
|
2990
|
+
var i: usize = moves.len;
|
|
2991
|
+
while (i > 0) {
|
|
2992
|
+
i -= 1;
|
|
2993
|
+
if (moves[i].id != .None) {
|
|
2994
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2995
|
+
}
|
|
2996
|
+
}
|
|
2997
|
+
} else {
|
|
2998
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2999
|
+
var i: usize = 0;
|
|
3000
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3001
|
+
if (moves[i].pp > 0) {
|
|
3002
|
+
r -= 1;
|
|
3003
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3004
|
+
}
|
|
3005
|
+
}
|
|
2603
3006
|
}
|
|
2604
3007
|
}
|
|
2605
|
-
return @intCast(u4, i + 1);
|
|
2606
|
-
}
|
|
2607
|
-
}
|
|
2608
3008
|
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
3009
|
+
while (true) {
|
|
3010
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3011
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3012
|
+
}
|
|
3013
|
+
};
|
|
3014
|
+
|
|
3015
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3016
|
+
return slot;
|
|
2612
3017
|
}
|
|
2613
|
-
}
|
|
3018
|
+
};
|
|
2614
3019
|
|
|
2615
3020
|
test "RNG agreement" {
|
|
2616
3021
|
if (!showdown) return;
|
|
2617
3022
|
var expected: [256]u32 = undefined;
|
|
2618
3023
|
for (0..expected.len) |i| {
|
|
2619
|
-
expected[i] = @intCast(
|
|
3024
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2620
3025
|
}
|
|
2621
3026
|
|
|
2622
|
-
var spe
|
|
2623
|
-
var cfz
|
|
2624
|
-
var par
|
|
2625
|
-
var brn
|
|
2626
|
-
var eff
|
|
3027
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3028
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3029
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3030
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3031
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2627
3032
|
|
|
2628
3033
|
for (0..expected.len) |i| {
|
|
2629
3034
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2659,7 +3064,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2659
3064
|
const side = battle.side(player);
|
|
2660
3065
|
const foe = battle.foe(player);
|
|
2661
3066
|
|
|
2662
|
-
|
|
3067
|
+
const active = &side.active;
|
|
2663
3068
|
const stored = side.stored();
|
|
2664
3069
|
|
|
2665
3070
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2673,7 +3078,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2673
3078
|
// strictly correct as the player would not have been presented the option to move or
|
|
2674
3079
|
// switch at all.
|
|
2675
3080
|
if (isForced(active)) {
|
|
2676
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3081
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2677
3082
|
n += 1;
|
|
2678
3083
|
return n;
|
|
2679
3084
|
}
|
|
@@ -2710,9 +3115,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2710
3115
|
while (slot <= 4) : (slot += 1) {
|
|
2711
3116
|
const m = active.moves[slot - 1];
|
|
2712
3117
|
if (m.id == .None) break;
|
|
2713
|
-
if (m.id == side.last_selected_move) {
|
|
2714
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2715
|
-
const
|
|
3118
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3119
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3120
|
+
const struggle =
|
|
3121
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3122
|
+
const s = if (struggle) 0 else slot;
|
|
2716
3123
|
out[n] = .{ .type = .Move, .data = s };
|
|
2717
3124
|
n += 1;
|
|
2718
3125
|
return n;
|
|
@@ -2726,7 +3133,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2726
3133
|
const m = active.moves[slot - 1];
|
|
2727
3134
|
if (m.id == .None) break;
|
|
2728
3135
|
if (m.pp == 0) continue;
|
|
2729
|
-
if (active.volatiles.
|
|
3136
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2730
3137
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2731
3138
|
n += 1;
|
|
2732
3139
|
}
|