@pkmn/engine 0.1.0-dev.63cef311 → 0.1.0-dev.6be9a775
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +139 -73
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +111 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +5 -6
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +18 -14
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +65 -44
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +405 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +134 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +299 -154
- package/package.json +89 -46
- package/src/bin/install-pkmn-engine +83 -41
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +23 -13
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +14 -3
- package/src/lib/common/protocol.zig +947 -403
- package/src/lib/common/rational.zig +447 -0
- package/src/lib/common/rng.zig +31 -22
- package/src/lib/common/util.zig +61 -0
- package/src/lib/gen1/calc.zig +806 -0
- package/src/lib/gen1/chance.zig +1167 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +98 -83
- package/src/lib/gen1/helpers.zig +143 -42
- package/src/lib/gen1/mechanics.zig +1341 -864
- package/src/lib/gen2/calc.zig +161 -0
- package/src/lib/gen2/chance.zig +905 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +129 -90
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +54 -28
- package/src/lib/gen2/mechanics.zig +3567 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +88 -12
- package/src/lib/wasm.zig +13 -0
- package/src/test/display/pkmn.html.tmpl +368 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -778
- package/src/lib/gen2/README.md +0 -309
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@@ -1,26 +1,30 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const
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const optional = @import("../common/optional.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const chance = @import("chance.zig");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,50 +60,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -112,7 +116,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,29 +155,26 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +217,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -239,11 +242,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -256,20 +255,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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active.moves = incoming.moves;
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statusModify(incoming.status, &active.stats);
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|
+
options.chance.switched(player, slot);
|
|
259
259
|
|
|
260
260
|
foe.active.volatiles.Binding = false;
|
|
261
261
|
|
|
262
|
-
try log.switched(battle.active(player), incoming);
|
|
262
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
263
263
|
|
|
264
264
|
if (showdown and incoming.status == Status.TOX) {
|
|
265
265
|
incoming.status = Status.init(.PSN);
|
|
266
266
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
267
267
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
268
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
268
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
269
269
|
}
|
|
270
270
|
}
|
|
271
271
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
272
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
273
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
274
274
|
|
|
275
275
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +299,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
299
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
300
|
if (spe1 == spe2) {
|
|
301
301
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
302
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
303
|
+
battle.rng.advance(1);
|
|
304
|
+
}
|
|
308
305
|
|
|
306
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
307
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
308
|
|
|
311
309
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +313,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
313
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
314
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
315
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
316
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
317
|
// won the original coin flip
|
|
320
318
|
if (t1 and t2) return .P1;
|
|
321
319
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +326,55 @@ fn doTurn(
|
|
|
328
326
|
battle: anytype,
|
|
329
327
|
player: Player,
|
|
330
328
|
player_choice: Choice,
|
|
331
|
-
|
|
329
|
+
player_rewrap: bool,
|
|
330
|
+
player_skip: bool,
|
|
332
331
|
foe_player: Player,
|
|
333
332
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
333
|
+
foe_rewrap: bool,
|
|
334
|
+
foe_skip: bool,
|
|
335
|
+
options: anytype,
|
|
336
336
|
) !?Result {
|
|
337
337
|
assert(player_choice.type != .Pass);
|
|
338
338
|
|
|
339
339
|
var residual = true;
|
|
340
340
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
341
|
+
if (try executeMove(
|
|
342
|
+
battle,
|
|
343
|
+
player,
|
|
344
|
+
player_choice,
|
|
345
|
+
player_rewrap,
|
|
346
|
+
player_skip,
|
|
347
|
+
&residual,
|
|
348
|
+
options,
|
|
349
|
+
)) |r| return r;
|
|
342
350
|
if (!replace) {
|
|
343
351
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
352
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
345
353
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
354
|
+
if (residual) try handleResidual(battle, player, options);
|
|
355
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
348
356
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
357
|
|
|
358
|
+
if (!showdown) options.chance.clearPending();
|
|
359
|
+
|
|
360
|
+
residual = true;
|
|
350
361
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
362
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
363
|
+
if (if (calc) null else try executeMove(
|
|
364
|
+
battle,
|
|
365
|
+
foe_player,
|
|
366
|
+
foe_choice,
|
|
367
|
+
foe_rewrap,
|
|
368
|
+
foe_skip,
|
|
369
|
+
&residual,
|
|
370
|
+
options,
|
|
371
|
+
)) |r| return r;
|
|
352
372
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
373
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
374
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
355
375
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
376
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
377
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
358
378
|
}
|
|
359
379
|
|
|
360
380
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +391,31 @@ fn executeMove(
|
|
|
371
391
|
battle: anytype,
|
|
372
392
|
player: Player,
|
|
373
393
|
choice: Choice,
|
|
374
|
-
|
|
394
|
+
rewrap: bool,
|
|
395
|
+
skip: bool,
|
|
375
396
|
residual: *bool,
|
|
376
|
-
|
|
397
|
+
options: anytype,
|
|
377
398
|
) !?Result {
|
|
378
399
|
var side = battle.side(player);
|
|
379
400
|
|
|
380
401
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
402
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
403
|
return null;
|
|
383
404
|
}
|
|
384
405
|
|
|
406
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
407
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
408
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
409
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
410
|
assert(!showdown);
|
|
389
411
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
412
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
413
|
}
|
|
392
414
|
return null;
|
|
393
415
|
}
|
|
394
416
|
|
|
395
417
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
418
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
419
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
420
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
421
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,17 +424,16 @@ fn executeMove(
|
|
|
402
424
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
425
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
426
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
427
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
428
|
const stored = side.stored();
|
|
410
429
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
430
|
+
auto = isForced(&side.active) or
|
|
431
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
432
|
+
side.last_selected_move == .HyperBeam or
|
|
433
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
434
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
435
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
436
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
416
437
|
if (!auto) {
|
|
417
438
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
418
439
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -426,15 +447,12 @@ fn executeMove(
|
|
|
426
447
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
448
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
449
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
450
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
451
|
}
|
|
434
452
|
|
|
435
453
|
var skip_can = false;
|
|
436
454
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
455
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
456
|
.done => return null,
|
|
439
457
|
.skip_can => skip_can = true,
|
|
440
458
|
.skip_pp => skip_pp = true,
|
|
@@ -442,14 +460,23 @@ fn executeMove(
|
|
|
442
460
|
.err => return @as(?Result, Result.Error),
|
|
443
461
|
}
|
|
444
462
|
|
|
445
|
-
|
|
463
|
+
const can = skip_can or
|
|
464
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
465
|
+
if (!can) return null;
|
|
446
466
|
|
|
447
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
467
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
448
468
|
}
|
|
449
469
|
|
|
450
|
-
const BeforeMove =
|
|
470
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
451
471
|
|
|
452
|
-
fn beforeMove(
|
|
472
|
+
fn beforeMove(
|
|
473
|
+
battle: anytype,
|
|
474
|
+
player: Player,
|
|
475
|
+
skip: bool,
|
|
476
|
+
residual: *bool,
|
|
477
|
+
options: anytype,
|
|
478
|
+
) !BeforeMove {
|
|
479
|
+
var log = options.log;
|
|
453
480
|
var side = battle.side(player);
|
|
454
481
|
const foe = battle.foe(player);
|
|
455
482
|
var active = &side.active;
|
|
@@ -458,58 +485,74 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
458
485
|
var volatiles = &active.volatiles;
|
|
459
486
|
|
|
460
487
|
if (Status.is(stored.status, .SLP)) {
|
|
461
|
-
const
|
|
488
|
+
const before = stored.status;
|
|
489
|
+
const slf = Status.is(stored.status, .EXT);
|
|
462
490
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
491
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
492
|
+
.started, .ended => stored.status = 0,
|
|
493
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
494
|
+
stored.status -= 1;
|
|
495
|
+
},
|
|
496
|
+
else => unreachable,
|
|
497
|
+
} else {
|
|
498
|
+
stored.status -= 1;
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
const duration = Status.duration(stored.status);
|
|
502
|
+
try options.chance.sleep(player, if (slf)
|
|
503
|
+
.None
|
|
504
|
+
else if (duration == 0) .ended else .continuing);
|
|
505
|
+
|
|
506
|
+
if (duration == 0) {
|
|
507
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
466
508
|
stored.status = 0; // clears EXT if present
|
|
467
509
|
} else {
|
|
468
|
-
try log.cant(ident, .Sleep);
|
|
510
|
+
try log.cant(.{ ident, .Sleep });
|
|
469
511
|
}
|
|
470
512
|
side.last_used_move = .None;
|
|
471
513
|
return .done;
|
|
472
514
|
}
|
|
473
515
|
|
|
474
516
|
if (Status.is(stored.status, .FRZ)) {
|
|
475
|
-
try log.cant(ident, .Freeze);
|
|
517
|
+
try log.cant(.{ ident, .Freeze });
|
|
476
518
|
side.last_used_move = .None;
|
|
477
519
|
return .done;
|
|
478
520
|
}
|
|
479
521
|
|
|
480
|
-
if (foe.active.volatiles.Binding) {
|
|
481
|
-
try log.cant(ident, .Bound);
|
|
522
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
523
|
+
try log.cant(.{ ident, .Bound });
|
|
482
524
|
return .done;
|
|
483
525
|
}
|
|
484
526
|
|
|
485
|
-
if (
|
|
486
|
-
|
|
487
|
-
|
|
527
|
+
if (volatiles.Flinch) {
|
|
528
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
529
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
530
|
+
if (!showdown) volatiles.Flinch = false;
|
|
531
|
+
try log.cant(.{ ident, .Flinch });
|
|
488
532
|
return .done;
|
|
489
533
|
}
|
|
490
534
|
|
|
491
535
|
if (volatiles.Recharging) {
|
|
492
536
|
volatiles.Recharging = false;
|
|
493
|
-
try log.cant(ident, .Recharge);
|
|
537
|
+
try log.cant(.{ ident, .Recharge });
|
|
494
538
|
return .done;
|
|
495
539
|
}
|
|
496
540
|
|
|
497
|
-
if (volatiles.
|
|
498
|
-
volatiles.
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
541
|
+
if (volatiles.disable_duration > 0) {
|
|
542
|
+
volatiles.disable_duration =
|
|
543
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
544
|
+
try options.chance.disable(
|
|
545
|
+
player,
|
|
546
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
547
|
+
);
|
|
548
|
+
|
|
549
|
+
if (volatiles.disable_duration == 0) {
|
|
550
|
+
volatiles.disable_move = 0;
|
|
551
|
+
try log.end(.{ ident, .Disable });
|
|
502
552
|
}
|
|
503
553
|
}
|
|
504
554
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
505
|
-
if (showdown and try disabled(side, ident,
|
|
506
|
-
|
|
507
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
508
|
-
if (showdown and volatiles.Flinch) {
|
|
509
|
-
volatiles.Flinch = false;
|
|
510
|
-
try log.cant(ident, .Flinch);
|
|
511
|
-
return .done;
|
|
512
|
-
}
|
|
555
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
513
556
|
|
|
514
557
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
515
558
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -520,22 +563,29 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
520
563
|
|
|
521
564
|
if (volatiles.Confusion) {
|
|
522
565
|
assert(volatiles.confusion > 0);
|
|
566
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
567
|
+
.started => volatiles.confusion -= 1,
|
|
568
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
569
|
+
volatiles.confusion -= 1;
|
|
570
|
+
},
|
|
571
|
+
.ended => volatiles.confusion = 0,
|
|
572
|
+
.overwritten => {},
|
|
573
|
+
else => unreachable,
|
|
574
|
+
} else {
|
|
575
|
+
volatiles.confusion -= 1;
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
523
579
|
|
|
524
|
-
volatiles.confusion -= 1;
|
|
525
580
|
if (volatiles.confusion == 0) {
|
|
526
581
|
volatiles.Confusion = false;
|
|
527
|
-
try log.end(ident, .Confusion);
|
|
582
|
+
try log.end(.{ ident, .Confusion });
|
|
528
583
|
} else {
|
|
529
|
-
try log.activate(ident, .Confusion);
|
|
530
|
-
|
|
531
|
-
const confused = if (showdown)
|
|
532
|
-
!battle.rng.chance(u8, 128, 256)
|
|
533
|
-
else
|
|
534
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
584
|
+
try log.activate(.{ ident, .Confusion });
|
|
535
585
|
|
|
536
|
-
if (confused) {
|
|
586
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
537
587
|
assert(!volatiles.MultiHit);
|
|
538
|
-
volatiles.state = 0;
|
|
588
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
539
589
|
volatiles.Bide = false;
|
|
540
590
|
volatiles.Thrashing = false;
|
|
541
591
|
volatiles.MultiHit = false;
|
|
@@ -543,6 +593,9 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
543
593
|
volatiles.Charging = false;
|
|
544
594
|
volatiles.Binding = false;
|
|
545
595
|
volatiles.Invulnerable = false;
|
|
596
|
+
|
|
597
|
+
options.chance.observe(.attacking, player, .None);
|
|
598
|
+
options.chance.observe(.binding, player, .None);
|
|
546
599
|
{
|
|
547
600
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
548
601
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -550,7 +603,9 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
550
603
|
const def = foe.active.stats.def;
|
|
551
604
|
foe.active.stats.def = active.stats.def;
|
|
552
605
|
defer foe.active.stats.def = def;
|
|
553
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
606
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
607
|
+
return .err;
|
|
608
|
+
}
|
|
554
609
|
}
|
|
555
610
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
556
611
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -559,87 +614,120 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
559
614
|
player
|
|
560
615
|
else
|
|
561
616
|
player.foe();
|
|
617
|
+
|
|
618
|
+
const uncapped = battle.last_damage;
|
|
562
619
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
563
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
620
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
621
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
622
|
+
if (showdown) battle.last_damage = uncapped;
|
|
564
623
|
|
|
565
624
|
return .done;
|
|
566
625
|
}
|
|
567
626
|
}
|
|
568
627
|
}
|
|
569
628
|
|
|
570
|
-
if (!showdown and try disabled(side, ident,
|
|
629
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
571
630
|
|
|
572
|
-
if (Status.is(stored.status, .PAR)) {
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
631
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
632
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
633
|
+
volatiles.Bide = false;
|
|
634
|
+
volatiles.Thrashing = false;
|
|
635
|
+
volatiles.Charging = false;
|
|
636
|
+
volatiles.Binding = false;
|
|
577
637
|
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
585
|
-
try log.cant(ident, .Paralysis);
|
|
586
|
-
return .done;
|
|
587
|
-
}
|
|
638
|
+
options.chance.observe(.attacking, player, .None);
|
|
639
|
+
options.chance.observe(.binding, player, .None);
|
|
640
|
+
|
|
641
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
642
|
+
try log.cant(.{ ident, .Paralysis });
|
|
643
|
+
return .done;
|
|
588
644
|
}
|
|
589
645
|
|
|
590
646
|
if (volatiles.Bide) {
|
|
591
647
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
648
|
|
|
593
|
-
|
|
649
|
+
if (showdown) {
|
|
650
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
651
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
652
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
653
|
+
volatiles.state +|= battle.last_damage;
|
|
654
|
+
} else {
|
|
655
|
+
volatiles.state +%= battle.last_damage;
|
|
656
|
+
}
|
|
594
657
|
|
|
595
|
-
|
|
658
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
659
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
596
660
|
|
|
597
|
-
volatiles.attacks -= 1;
|
|
598
661
|
if (volatiles.attacks != 0) {
|
|
599
|
-
try log.activate(ident, .Bide);
|
|
662
|
+
try log.activate(.{ ident, .Bide });
|
|
600
663
|
return .done;
|
|
601
664
|
}
|
|
602
665
|
|
|
603
666
|
volatiles.Bide = false;
|
|
604
|
-
try log.end(ident, .Bide);
|
|
667
|
+
try log.end(.{ ident, .Bide });
|
|
605
668
|
|
|
606
669
|
battle.last_damage = volatiles.state *% 2;
|
|
607
670
|
volatiles.state = 0;
|
|
608
671
|
|
|
609
672
|
if (battle.last_damage == 0) {
|
|
610
|
-
try log.fail(ident, .None);
|
|
673
|
+
try log.fail(.{ ident, .None });
|
|
611
674
|
return .done;
|
|
612
675
|
}
|
|
613
676
|
|
|
614
|
-
|
|
677
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
678
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
679
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
680
|
+
|
|
681
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
682
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
683
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
684
|
+
if (showdown) {
|
|
685
|
+
residual.* = false;
|
|
686
|
+
try handleResidual(battle, player, options);
|
|
687
|
+
}
|
|
688
|
+
|
|
615
689
|
return .done;
|
|
616
690
|
}
|
|
617
691
|
|
|
618
692
|
if (volatiles.Thrashing) {
|
|
619
|
-
|
|
620
|
-
|
|
621
|
-
volatiles.attacks
|
|
622
|
-
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
693
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
694
|
+
|
|
695
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
696
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
697
|
+
|
|
698
|
+
if (volatiles.attacks == 0) {
|
|
699
|
+
const overwritten = volatiles.Confusion;
|
|
700
|
+
|
|
701
|
+
volatiles.Thrashing = false;
|
|
702
|
+
volatiles.Confusion = true;
|
|
703
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
704
|
+
|
|
705
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
706
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
707
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
708
|
+
// correct player)
|
|
709
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
710
|
+
options.chance.observe(.confusion, player, if (overwritten) .overwritten else .started);
|
|
628
711
|
}
|
|
712
|
+
|
|
713
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
714
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
715
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
716
|
+
|
|
629
717
|
return .skip_can;
|
|
630
718
|
}
|
|
631
719
|
|
|
632
720
|
if (volatiles.Binding) {
|
|
633
|
-
|
|
634
|
-
volatiles.attacks
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
side.last_selected_move,
|
|
638
|
-
battle.active(player.foe()),
|
|
639
|
-
side.last_selected_move,
|
|
640
|
-
);
|
|
721
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
722
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
723
|
+
|
|
724
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
641
725
|
if (showdown or battle.last_damage != 0) {
|
|
642
|
-
|
|
726
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
727
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
728
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
729
|
+
try buildRage(battle, player.foe(), options);
|
|
730
|
+
}
|
|
643
731
|
}
|
|
644
732
|
return .done;
|
|
645
733
|
}
|
|
@@ -653,55 +741,57 @@ fn canMove(
|
|
|
653
741
|
mslot: u4,
|
|
654
742
|
auto: bool,
|
|
655
743
|
skip_pp: bool,
|
|
656
|
-
from:
|
|
657
|
-
|
|
744
|
+
from: Move,
|
|
745
|
+
residual: *bool,
|
|
746
|
+
options: anytype,
|
|
658
747
|
) !bool {
|
|
659
748
|
var side = battle.side(player);
|
|
660
749
|
const player_ident = battle.active(player);
|
|
661
750
|
const move = Move.get(side.last_selected_move);
|
|
662
751
|
|
|
663
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
664
|
-
const special = from != null and (from.? == .Metronome and
|
|
665
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
666
|
-
|
|
667
|
-
var skip = skip_pp;
|
|
668
752
|
if (side.active.volatiles.Charging) {
|
|
669
753
|
side.active.volatiles.Charging = false;
|
|
670
754
|
side.active.volatiles.Invulnerable = false;
|
|
671
755
|
} else if (move.effect == .Charge) {
|
|
672
|
-
try log.move(player_ident, side.last_selected_move,
|
|
673
|
-
|
|
756
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
757
|
+
setCounterable(battle, player, side, move);
|
|
758
|
+
try Effects.charge(battle, player, options);
|
|
674
759
|
return false;
|
|
675
760
|
}
|
|
676
761
|
|
|
677
|
-
|
|
678
|
-
if (!
|
|
762
|
+
side.last_used_move = side.last_selected_move;
|
|
763
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
679
764
|
|
|
680
765
|
const target = if (move.target == .Self) player else player.foe();
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
684
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
685
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
686
|
-
// regrettable, but this information is more "nice to have" than required
|
|
687
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
688
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
766
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
767
|
+
setCounterable(battle, player, side, move);
|
|
689
768
|
|
|
690
769
|
if (move.effect.onBegin()) {
|
|
691
|
-
try onBegin(battle, player, move, mslot,
|
|
770
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
692
771
|
return false;
|
|
693
772
|
}
|
|
694
773
|
|
|
695
774
|
if (move.effect == .Thrashing) {
|
|
696
|
-
Effects.thrashing(battle, player);
|
|
775
|
+
Effects.thrashing(battle, player, options);
|
|
697
776
|
} else if (!showdown and move.effect == .Binding) {
|
|
698
777
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
699
|
-
Effects.binding(battle, player);
|
|
778
|
+
try Effects.binding(battle, player, false, options);
|
|
700
779
|
}
|
|
701
780
|
|
|
702
781
|
return true;
|
|
703
782
|
}
|
|
704
783
|
|
|
784
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
785
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
786
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
787
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
788
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
789
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
790
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
791
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
792
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
793
|
+
}
|
|
794
|
+
|
|
705
795
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
706
796
|
if (side.last_selected_move == .Struggle) return;
|
|
707
797
|
|
|
@@ -711,25 +801,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
711
801
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
712
802
|
if (volatiles.Bide) return;
|
|
713
803
|
|
|
714
|
-
|
|
715
|
-
|
|
804
|
+
var move_slot = active.move(mslot);
|
|
805
|
+
assert(move_slot.pp > 0 or auto);
|
|
806
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
716
807
|
if (volatiles.Transform) return;
|
|
717
808
|
|
|
718
|
-
|
|
719
|
-
|
|
809
|
+
move_slot = side.stored().move(mslot);
|
|
810
|
+
assert(move_slot.pp > 0 or auto);
|
|
811
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
720
812
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
721
813
|
}
|
|
722
814
|
|
|
723
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
815
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
724
816
|
var active = &side.active;
|
|
725
817
|
const volatiles = &active.volatiles;
|
|
726
818
|
|
|
727
|
-
active.move(mslot).pp = @
|
|
819
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
728
820
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
729
821
|
if (showdown and volatiles.Transform) return;
|
|
730
822
|
|
|
823
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
824
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
825
|
+
|
|
731
826
|
assert(mslot > 0 and mslot <= 4);
|
|
732
|
-
side.stored().moves[mslot - 1].pp = @
|
|
827
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
733
828
|
}
|
|
734
829
|
|
|
735
830
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -737,10 +832,12 @@ fn doMove(
|
|
|
737
832
|
battle: anytype,
|
|
738
833
|
player: Player,
|
|
739
834
|
mslot: u4,
|
|
835
|
+
rewrap: bool,
|
|
740
836
|
auto: bool,
|
|
741
837
|
residual: *bool,
|
|
742
|
-
|
|
838
|
+
options: anytype,
|
|
743
839
|
) !?Result {
|
|
840
|
+
var log = options.log;
|
|
744
841
|
var side = battle.side(player);
|
|
745
842
|
const foe = battle.foe(player);
|
|
746
843
|
|
|
@@ -755,35 +852,44 @@ fn doMove(
|
|
|
755
852
|
var hits: u4 = 1;
|
|
756
853
|
var effectiveness = Effectiveness.neutral;
|
|
757
854
|
|
|
855
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
856
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
857
|
+
|
|
758
858
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
759
859
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
760
|
-
return specialDamage(battle, player, move,
|
|
860
|
+
return specialDamage(battle, player, move, options);
|
|
761
861
|
}
|
|
762
862
|
|
|
763
863
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
764
864
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
765
865
|
var miss = showdown and miss: {
|
|
766
866
|
immune = move.target != .Self and !status and !counter and
|
|
767
|
-
(@
|
|
768
|
-
@
|
|
867
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
868
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
769
869
|
if (immune and move.effect != .Binding) break :miss true;
|
|
770
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
771
|
-
|
|
870
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
871
|
+
battle.last_damage = 0;
|
|
872
|
+
break :miss true;
|
|
873
|
+
}
|
|
874
|
+
break :miss (move.target != .Self and
|
|
875
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
772
876
|
};
|
|
773
877
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
774
878
|
|
|
879
|
+
var late = showdown and move.effect != .Explode;
|
|
775
880
|
const skip = status or immune;
|
|
776
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
881
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
777
882
|
if (showdown and move.effect.isMulti()) {
|
|
778
|
-
Effects.multiHit(battle, player, move);
|
|
883
|
+
try Effects.multiHit(battle, player, move, options);
|
|
779
884
|
hits = side.active.volatiles.attacks;
|
|
885
|
+
late = false;
|
|
780
886
|
}
|
|
781
887
|
|
|
782
888
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
783
889
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
784
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
890
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
785
891
|
|
|
786
|
-
if (counter) return counterDamage(battle, player, move,
|
|
892
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
787
893
|
|
|
788
894
|
battle.last_damage = 0;
|
|
789
895
|
|
|
@@ -794,8 +900,9 @@ fn doMove(
|
|
|
794
900
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
795
901
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
796
902
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
797
|
-
if (showdown) break :
|
|
798
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
903
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
904
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
905
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
799
906
|
return @as(?Result, Result.Error);
|
|
800
907
|
}
|
|
801
908
|
if (battle.last_damage == 0) {
|
|
@@ -805,17 +912,16 @@ fn doMove(
|
|
|
805
912
|
effectiveness = adjustDamage(battle, player);
|
|
806
913
|
immune = effectiveness == 0;
|
|
807
914
|
}
|
|
808
|
-
randomizeDamage(battle);
|
|
915
|
+
try randomizeDamage(battle, player, options);
|
|
809
916
|
}
|
|
810
917
|
}
|
|
811
918
|
|
|
812
|
-
|
|
813
|
-
|
|
814
|
-
|
|
815
|
-
|
|
816
|
-
miss
|
|
817
|
-
|
|
818
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
919
|
+
var missed: bool = undefined;
|
|
920
|
+
const zero = battle.last_damage == 0;
|
|
921
|
+
if (!showdown and !skip) {
|
|
922
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
923
|
+
miss = missed or zero;
|
|
924
|
+
}
|
|
819
925
|
|
|
820
926
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
821
927
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -823,11 +929,11 @@ fn doMove(
|
|
|
823
929
|
|
|
824
930
|
if (!showdown or !miss) {
|
|
825
931
|
if (move.effect == .MirrorMove) {
|
|
826
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
932
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
827
933
|
} else if (move.effect == .Metronome) {
|
|
828
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
934
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
829
935
|
} else if (move.effect.onEnd()) {
|
|
830
|
-
try onEnd(battle, player, move,
|
|
936
|
+
try onEnd(battle, player, move, options);
|
|
831
937
|
return null;
|
|
832
938
|
}
|
|
833
939
|
}
|
|
@@ -839,62 +945,83 @@ fn doMove(
|
|
|
839
945
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
840
946
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
841
947
|
if (ohko) {
|
|
842
|
-
try log.immune(foe_ident, .OHKO);
|
|
843
|
-
} else if (immune and !invulnerable) {
|
|
844
|
-
try log.immune(foe_ident, .None);
|
|
948
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
949
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
950
|
+
try log.immune(.{ foe_ident, .None });
|
|
951
|
+
if (!showdown) {
|
|
952
|
+
if (move.effect == .Binding) {
|
|
953
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
954
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
955
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
956
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
957
|
+
// (considered missing)
|
|
958
|
+
assert(zero);
|
|
959
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
960
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
961
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
962
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
963
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
964
|
+
// roll)
|
|
965
|
+
try options.chance.commit(player, .binding);
|
|
966
|
+
} else {
|
|
967
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
968
|
+
// division-by-zero freeze alternative timeline scenario
|
|
969
|
+
try options.chance.commit(player, .glitch);
|
|
970
|
+
}
|
|
971
|
+
}
|
|
845
972
|
} else if (mist) {
|
|
846
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
847
|
-
try log.fail(foe_ident, .None);
|
|
973
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
974
|
+
try log.fail(.{ foe_ident, .None });
|
|
848
975
|
} else {
|
|
849
|
-
try
|
|
850
|
-
try log.
|
|
976
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
977
|
+
try log.lastmiss(.{});
|
|
978
|
+
try log.miss(.{battle.active(player)});
|
|
851
979
|
}
|
|
852
980
|
if (move.effect == .JumpKick) {
|
|
853
981
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
854
|
-
assert(battle.last_damage == 0);
|
|
982
|
+
assert(showdown or battle.last_damage == 0);
|
|
855
983
|
battle.last_damage = 1;
|
|
856
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
984
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
857
985
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
858
986
|
} else if (move.effect == .Explode) {
|
|
859
987
|
try Effects.explode(battle, player);
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
} else if (showdown) {
|
|
864
|
-
if (move.effect == .Disable) {
|
|
865
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
866
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
867
|
-
}
|
|
868
|
-
}
|
|
988
|
+
try buildRage(battle, player.foe(), options);
|
|
989
|
+
} else if (showdown and move.effect == .Disable) {
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
869
991
|
}
|
|
870
992
|
return null;
|
|
993
|
+
} else if (!showdown) {
|
|
994
|
+
try options.chance.commit(player, .hit);
|
|
871
995
|
}
|
|
872
996
|
|
|
873
997
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
874
998
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
875
|
-
// it up above before damage calculation)
|
|
999
|
+
// it up above before damage calculation)
|
|
876
1000
|
if (!showdown and move.effect.isMulti()) {
|
|
877
|
-
Effects.multiHit(battle, player, move);
|
|
1001
|
+
try Effects.multiHit(battle, player, move, options);
|
|
878
1002
|
hits = side.active.volatiles.attacks;
|
|
879
1003
|
}
|
|
880
1004
|
|
|
1005
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
1006
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1007
|
+
|
|
881
1008
|
var nullified = false;
|
|
882
1009
|
var hit: u4 = 0;
|
|
883
1010
|
while (hit < hits) {
|
|
884
1011
|
if (hit == 0) {
|
|
885
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1012
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
886
1013
|
if (effectiveness > Effectiveness.neutral) {
|
|
887
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1014
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
888
1015
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
889
|
-
try log.resisted(battle.active(player.foe()));
|
|
1016
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
890
1017
|
}
|
|
891
1018
|
}
|
|
892
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
893
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1019
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1020
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
894
1021
|
hit += 1;
|
|
895
1022
|
if (foe.stored().hp == 0) break;
|
|
896
|
-
if (
|
|
897
|
-
try
|
|
1023
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1024
|
+
try buildRage(battle, player.foe(), options);
|
|
898
1025
|
}
|
|
899
1026
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
900
1027
|
if (nullified) break;
|
|
@@ -905,33 +1032,42 @@ fn doMove(
|
|
|
905
1032
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
906
1033
|
side.active.volatiles.attacks = 0;
|
|
907
1034
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
908
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1035
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
909
1036
|
}
|
|
910
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1037
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
911
1038
|
} else if (showdown) {
|
|
912
1039
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
913
1040
|
if (move.effect == .Binding) {
|
|
914
|
-
Effects.binding(battle, player);
|
|
1041
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
915
1042
|
if (immune) {
|
|
916
1043
|
battle.last_damage = 0;
|
|
1044
|
+
assert(foe.stored().hp > 0);
|
|
917
1045
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
918
|
-
|
|
1046
|
+
if (sub) {
|
|
1047
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1048
|
+
} else {
|
|
1049
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1050
|
+
try buildRage(battle, player.foe(), options);
|
|
1051
|
+
}
|
|
919
1052
|
return null;
|
|
920
1053
|
}
|
|
921
1054
|
}
|
|
922
1055
|
}
|
|
923
1056
|
|
|
924
1057
|
// Substitute being broken nullifies the move's effect completely so even
|
|
925
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1058
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
926
1059
|
if (nullified) return null;
|
|
927
1060
|
|
|
928
1061
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
929
1062
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
930
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
931
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1063
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1064
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
932
1065
|
|
|
933
1066
|
if (foe.stored().hp == 0) return null;
|
|
934
1067
|
|
|
1068
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1069
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1070
|
+
|
|
935
1071
|
if (!move.effect.isSpecial()) {
|
|
936
1072
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
937
1073
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -939,30 +1075,33 @@ fn doMove(
|
|
|
939
1075
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
940
1076
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
941
1077
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
942
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1078
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
943
1079
|
if (move.effect == .Twineedle) {
|
|
944
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1080
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
945
1081
|
} else if (move.effect == .Disable) {
|
|
946
|
-
|
|
1082
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1083
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1084
|
+
return result;
|
|
947
1085
|
} else {
|
|
948
|
-
try moveEffect(battle, player, move,
|
|
1086
|
+
try moveEffect(battle, player, move, options);
|
|
949
1087
|
}
|
|
950
1088
|
}
|
|
951
1089
|
|
|
952
1090
|
return null;
|
|
953
1091
|
}
|
|
954
1092
|
|
|
955
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1093
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
956
1094
|
const side = battle.side(player);
|
|
957
1095
|
|
|
958
1096
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
959
|
-
var
|
|
960
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
961
|
-
|
|
962
|
-
|
|
963
|
-
|
|
964
|
-
|
|
965
|
-
|
|
1097
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1098
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1099
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1100
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1101
|
+
|
|
1102
|
+
const spurious =
|
|
1103
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1104
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
966
1105
|
}
|
|
967
1106
|
|
|
968
1107
|
fn calcDamage(
|
|
@@ -971,6 +1110,7 @@ fn calcDamage(
|
|
|
971
1110
|
target_player: Player,
|
|
972
1111
|
m: ?Move.Data,
|
|
973
1112
|
crit: bool,
|
|
1113
|
+
options: anytype,
|
|
974
1114
|
) bool {
|
|
975
1115
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
976
1116
|
const cfz = m == null;
|
|
@@ -982,28 +1122,8 @@ fn calcDamage(
|
|
|
982
1122
|
|
|
983
1123
|
const special = move.type.special();
|
|
984
1124
|
|
|
985
|
-
|
|
986
|
-
var
|
|
987
|
-
if (crit)
|
|
988
|
-
if (special) side.stored().stats.spc
|
|
989
|
-
else side.stored().stats.atk
|
|
990
|
-
else
|
|
991
|
-
if (special) side.active.stats.spc
|
|
992
|
-
else side.active.stats.atk;
|
|
993
|
-
var def: u32 =
|
|
994
|
-
if (crit)
|
|
995
|
-
if (special) target.stored().stats.spc
|
|
996
|
-
else target.stored().stats.def
|
|
997
|
-
else
|
|
998
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
999
|
-
if (special)
|
|
1000
|
-
target.active.stats.spc *
|
|
1001
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1002
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1003
|
-
else
|
|
1004
|
-
target.active.stats.def *
|
|
1005
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1006
|
-
// zig fmt: on
|
|
1125
|
+
var atk = attack(side, crit, special);
|
|
1126
|
+
var def = defense(target, crit, special, cfz);
|
|
1007
1127
|
|
|
1008
1128
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1009
1129
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1014,9 +1134,9 @@ fn calcDamage(
|
|
|
1014
1134
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1015
1135
|
}
|
|
1016
1136
|
|
|
1017
|
-
const lvl =
|
|
1137
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1018
1138
|
|
|
1019
|
-
def =
|
|
1139
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1020
1140
|
|
|
1021
1141
|
if (def == 0) return false;
|
|
1022
1142
|
|
|
@@ -1028,11 +1148,41 @@ fn calcDamage(
|
|
|
1028
1148
|
d = @min(997, d);
|
|
1029
1149
|
d += 2;
|
|
1030
1150
|
|
|
1031
|
-
|
|
1151
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1152
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1153
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1154
|
+
// that results in counter intuitive probabilities in the common case
|
|
1155
|
+
if (pkmn.options.chance and !showdown) {
|
|
1156
|
+
atk = attack(side, !crit, special);
|
|
1157
|
+
def = defense(target, !crit, special, false);
|
|
1158
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1159
|
+
}
|
|
1160
|
+
|
|
1161
|
+
battle.last_damage = @intCast(d);
|
|
1032
1162
|
|
|
1033
1163
|
return true;
|
|
1034
1164
|
}
|
|
1035
1165
|
|
|
1166
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1167
|
+
return if (crit)
|
|
1168
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1169
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1173
|
+
return if (crit)
|
|
1174
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1175
|
+
else
|
|
1176
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1177
|
+
if (special)
|
|
1178
|
+
target.active.stats.spc *
|
|
1179
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1180
|
+
else
|
|
1181
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1182
|
+
target.active.stats.def *
|
|
1183
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1184
|
+
}
|
|
1185
|
+
|
|
1036
1186
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1037
1187
|
const side = battle.side(player);
|
|
1038
1188
|
const foe = battle.foe(player);
|
|
@@ -1042,9 +1192,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1042
1192
|
var d = battle.last_damage;
|
|
1043
1193
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1044
1194
|
|
|
1045
|
-
const neutral = @
|
|
1046
|
-
const eff1: u16 = @
|
|
1047
|
-
const eff2: u16 = @
|
|
1195
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1196
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1197
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1048
1198
|
|
|
1049
1199
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1050
1200
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1064,99 +1214,85 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1064
1214
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1065
1215
|
}
|
|
1066
1216
|
|
|
1067
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1217
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1068
1218
|
if (battle.last_damage <= 1) return;
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
while (true) {
|
|
1074
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1075
|
-
if (r >= 217) break :loop r;
|
|
1076
|
-
}
|
|
1077
|
-
};
|
|
1078
|
-
|
|
1079
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1219
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1220
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1221
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1222
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1080
1223
|
}
|
|
1081
1224
|
|
|
1082
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1225
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1083
1226
|
const side = battle.side(player);
|
|
1227
|
+
const foe = battle.foe(player);
|
|
1084
1228
|
|
|
1085
|
-
if (!try checkHit(battle, player, move,
|
|
1229
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1086
1230
|
|
|
1087
1231
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1088
|
-
.SuperFang => @max(
|
|
1232
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1089
1233
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1090
1234
|
.SonicBoom => 20,
|
|
1091
1235
|
.DragonRage => 40,
|
|
1092
1236
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1093
1237
|
.Psywave => power: {
|
|
1094
|
-
const max = @intCast(
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1099
|
-
if (max <= 1) return Result.Error;
|
|
1100
|
-
while (true) {
|
|
1101
|
-
const r = battle.rng.next();
|
|
1102
|
-
if (r < max) break :power r;
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1238
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1239
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1240
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1241
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1105
1242
|
},
|
|
1106
1243
|
else => unreachable,
|
|
1107
1244
|
};
|
|
1108
1245
|
|
|
1109
1246
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1110
1247
|
|
|
1111
|
-
|
|
1248
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1249
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1250
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1251
|
+
|
|
1112
1252
|
return null;
|
|
1113
1253
|
}
|
|
1114
1254
|
|
|
1115
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1255
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1116
1256
|
const foe = battle.foe(player);
|
|
1117
1257
|
|
|
1118
1258
|
if (battle.last_damage == 0) {
|
|
1119
|
-
try log.fail(battle.active(player), .None);
|
|
1259
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1120
1260
|
return null;
|
|
1121
1261
|
}
|
|
1122
1262
|
|
|
1123
|
-
// Pretend
|
|
1124
|
-
const foe_last_used_move =
|
|
1125
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1263
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1126
1264
|
const foe_last_selected_move =
|
|
1127
1265
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1128
|
-
.
|
|
1266
|
+
.Splash
|
|
1129
1267
|
else
|
|
1130
1268
|
foe.last_selected_move);
|
|
1131
1269
|
|
|
1132
|
-
const used =
|
|
1133
|
-
foe.last_used_move != .Counter and
|
|
1134
|
-
(foe_last_used_move.type == .Normal or
|
|
1135
|
-
foe_last_used_move.type == .Fighting);
|
|
1136
|
-
|
|
1270
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1137
1271
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1138
1272
|
foe.last_selected_move != .Counter and
|
|
1139
1273
|
(foe_last_selected_move.type == .Normal or
|
|
1140
1274
|
foe_last_selected_move.type == .Fighting);
|
|
1141
1275
|
|
|
1142
1276
|
if (!used and !selected) {
|
|
1143
|
-
try log.fail(battle.active(player), .None);
|
|
1277
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1144
1278
|
return null;
|
|
1145
1279
|
}
|
|
1146
1280
|
|
|
1147
1281
|
if (!used or !selected) {
|
|
1148
1282
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1149
1283
|
if (!showdown) return Result.Error;
|
|
1150
|
-
try log.fail(battle.active(player), .None);
|
|
1284
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1151
1285
|
return null;
|
|
1152
1286
|
}
|
|
1153
1287
|
|
|
1154
|
-
battle.last_damage
|
|
1288
|
+
battle.last_damage *|= 2;
|
|
1155
1289
|
|
|
1156
|
-
// Pokémon Showdown calls
|
|
1157
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1290
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1291
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1158
1292
|
|
|
1159
|
-
|
|
1293
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1294
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1295
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1160
1296
|
return null;
|
|
1161
1297
|
}
|
|
1162
1298
|
|
|
@@ -1165,7 +1301,7 @@ fn applyDamage(
|
|
|
1165
1301
|
target_player: Player,
|
|
1166
1302
|
sub_player: Player,
|
|
1167
1303
|
reason: Damage,
|
|
1168
|
-
|
|
1304
|
+
options: anytype,
|
|
1169
1305
|
) !bool {
|
|
1170
1306
|
assert(showdown or battle.last_damage != 0);
|
|
1171
1307
|
|
|
@@ -1180,19 +1316,20 @@ fn applyDamage(
|
|
|
1180
1316
|
subbed.active.volatiles.substitute = 0;
|
|
1181
1317
|
subbed.active.volatiles.Substitute = false;
|
|
1182
1318
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1183
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1319
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1320
|
+
options.calc.capped(sub_player);
|
|
1184
1321
|
return true;
|
|
1185
1322
|
} else {
|
|
1186
1323
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1187
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1188
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1324
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1325
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1189
1326
|
return false;
|
|
1190
1327
|
}
|
|
1191
1328
|
}
|
|
1192
1329
|
|
|
1193
1330
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1194
1331
|
target.stored().hp -= battle.last_damage;
|
|
1195
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1332
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1196
1333
|
return false;
|
|
1197
1334
|
}
|
|
1198
1335
|
|
|
@@ -1200,73 +1337,81 @@ fn mirrorMove(
|
|
|
1200
1337
|
battle: anytype,
|
|
1201
1338
|
player: Player,
|
|
1202
1339
|
mslot: u4,
|
|
1340
|
+
rewrap: bool,
|
|
1203
1341
|
auto: bool,
|
|
1204
1342
|
residual: *bool,
|
|
1205
|
-
|
|
1206
|
-
) !?Result {
|
|
1343
|
+
options: anytype,
|
|
1344
|
+
) anyerror!?Result {
|
|
1207
1345
|
var side = battle.side(player);
|
|
1208
1346
|
const foe = battle.foe(player);
|
|
1209
1347
|
|
|
1210
1348
|
side.last_selected_move = foe.last_used_move;
|
|
1211
1349
|
|
|
1212
1350
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1213
|
-
try log.fail(battle.active(player), .None);
|
|
1351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1214
1352
|
return null;
|
|
1353
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1354
|
+
incrementPP(side, player, mslot, options);
|
|
1215
1355
|
}
|
|
1216
1356
|
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1357
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1358
|
+
return null;
|
|
1359
|
+
}
|
|
1360
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1221
1361
|
}
|
|
1222
1362
|
|
|
1223
1363
|
fn metronome(
|
|
1224
1364
|
battle: anytype,
|
|
1225
1365
|
player: Player,
|
|
1226
1366
|
mslot: u4,
|
|
1367
|
+
rewrap: bool,
|
|
1227
1368
|
auto: bool,
|
|
1228
1369
|
residual: *bool,
|
|
1229
|
-
|
|
1230
|
-
) !?Result {
|
|
1370
|
+
options: anytype,
|
|
1371
|
+
) anyerror!?Result {
|
|
1231
1372
|
var side = battle.side(player);
|
|
1232
1373
|
|
|
1233
|
-
side.last_selected_move =
|
|
1234
|
-
|
|
1235
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1236
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1237
|
-
} else loop: {
|
|
1238
|
-
while (true) {
|
|
1239
|
-
const r = battle.rng.next();
|
|
1240
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1241
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1242
|
-
break :loop @intToEnum(Move, r);
|
|
1243
|
-
}
|
|
1244
|
-
};
|
|
1245
|
-
|
|
1246
|
-
incrementPP(side, mslot);
|
|
1374
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1375
|
+
incrementPP(side, player, mslot, options);
|
|
1247
1376
|
|
|
1248
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome,
|
|
1249
|
-
|
|
1377
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1378
|
+
return null;
|
|
1379
|
+
}
|
|
1380
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1250
1381
|
}
|
|
1251
1382
|
|
|
1252
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1383
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1253
1384
|
var immune = false;
|
|
1254
1385
|
var mist = false;
|
|
1255
|
-
|
|
1386
|
+
|
|
1387
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1388
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1389
|
+
return true;
|
|
1390
|
+
}
|
|
1391
|
+
|
|
1256
1392
|
assert(!immune);
|
|
1257
1393
|
if (mist) {
|
|
1258
1394
|
assert(!showdown);
|
|
1259
1395
|
const foe_ident = battle.active(player.foe());
|
|
1260
|
-
try log.activate(foe_ident, .Mist);
|
|
1261
|
-
try log.fail(foe_ident, .None);
|
|
1396
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1397
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1262
1398
|
} else {
|
|
1263
|
-
try log.lastmiss();
|
|
1264
|
-
try log.miss(battle.active(player));
|
|
1399
|
+
try options.log.lastmiss(.{});
|
|
1400
|
+
try options.log.miss(.{battle.active(player)});
|
|
1265
1401
|
}
|
|
1402
|
+
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1266
1404
|
return false;
|
|
1267
1405
|
}
|
|
1268
1406
|
|
|
1269
|
-
fn moveHit(
|
|
1407
|
+
fn moveHit(
|
|
1408
|
+
battle: anytype,
|
|
1409
|
+
player: Player,
|
|
1410
|
+
move: Move.Data,
|
|
1411
|
+
immune: *bool,
|
|
1412
|
+
mist: *bool,
|
|
1413
|
+
options: anytype,
|
|
1414
|
+
) !bool {
|
|
1270
1415
|
var side = battle.side(player);
|
|
1271
1416
|
const foe = battle.foe(player);
|
|
1272
1417
|
|
|
@@ -1300,23 +1445,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1300
1445
|
}
|
|
1301
1446
|
|
|
1302
1447
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1303
|
-
|
|
1304
|
-
|
|
1305
|
-
|
|
1306
|
-
|
|
1307
|
-
|
|
1448
|
+
const state = side.active.volatiles.state;
|
|
1449
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1450
|
+
const overwritten = overwrite and state > 0;
|
|
1451
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1452
|
+
|
|
1453
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1454
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1308
1455
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1309
|
-
boost = BOOSTS[@
|
|
1456
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1310
1457
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1311
1458
|
accuracy = @min(255, @max(1, accuracy));
|
|
1312
1459
|
|
|
1313
|
-
|
|
1460
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1461
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1462
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1314
1463
|
|
|
1315
1464
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1316
|
-
break :miss
|
|
1317
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1318
|
-
else
|
|
1319
|
-
battle.rng.next() >= accuracy;
|
|
1465
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1320
1466
|
};
|
|
1321
1467
|
|
|
1322
1468
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1326,16 +1472,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1326
1472
|
}
|
|
1327
1473
|
|
|
1328
1474
|
if (!miss) return true;
|
|
1329
|
-
battle.last_damage = 0;
|
|
1475
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1476
|
+
|
|
1330
1477
|
side.active.volatiles.Binding = false;
|
|
1478
|
+
options.chance.observe(.binding, player, .None);
|
|
1479
|
+
|
|
1331
1480
|
return false;
|
|
1332
1481
|
}
|
|
1333
1482
|
|
|
1334
1483
|
fn checkFaint(
|
|
1335
1484
|
battle: anytype,
|
|
1336
1485
|
player: Player,
|
|
1337
|
-
|
|
1338
|
-
|
|
1486
|
+
cap: bool,
|
|
1487
|
+
options: anytype,
|
|
1488
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1339
1489
|
const side = battle.side(player);
|
|
1340
1490
|
if (side.stored().hp > 0) return null;
|
|
1341
1491
|
|
|
@@ -1343,33 +1493,32 @@ fn checkFaint(
|
|
|
1343
1493
|
const foe_fainted = foe.stored().hp == 0;
|
|
1344
1494
|
|
|
1345
1495
|
const player_out = findFirstAlive(side) == 0;
|
|
1346
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1347
|
-
const
|
|
1348
|
-
const more = tie or player_out or foe_out;
|
|
1496
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1497
|
+
const more = player_out or foe_out;
|
|
1349
1498
|
|
|
1350
|
-
if (try faint(battle, player,
|
|
1351
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1499
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1500
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1352
1501
|
|
|
1353
1502
|
assert(!side.active.volatiles.MultiHit);
|
|
1354
1503
|
assert(!foe.active.volatiles.MultiHit);
|
|
1355
1504
|
|
|
1356
|
-
if (
|
|
1357
|
-
try log.tie();
|
|
1505
|
+
if (player_out and foe_out) {
|
|
1506
|
+
try options.log.tie(.{});
|
|
1358
1507
|
return Result.Tie;
|
|
1359
1508
|
} else if (player_out) {
|
|
1360
|
-
try log.win(player.foe());
|
|
1509
|
+
try options.log.win(.{player.foe()});
|
|
1361
1510
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1362
1511
|
} else if (foe_out) {
|
|
1363
|
-
try log.win(player);
|
|
1512
|
+
try options.log.win(.{player});
|
|
1364
1513
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1365
1514
|
}
|
|
1366
1515
|
|
|
1367
1516
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1368
|
-
if (player == .P1) return
|
|
1369
|
-
return
|
|
1517
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1518
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1370
1519
|
}
|
|
1371
1520
|
|
|
1372
|
-
fn faint(battle: anytype, player: Player,
|
|
1521
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1373
1522
|
var side = battle.side(player);
|
|
1374
1523
|
var foe = battle.foe(player);
|
|
1375
1524
|
assert(side.stored().hp == 0);
|
|
@@ -1402,35 +1551,45 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1402
1551
|
side.stored().stats.spe;
|
|
1403
1552
|
}
|
|
1404
1553
|
|
|
1405
|
-
try log.faint(battle.active(player), done);
|
|
1554
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1555
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1556
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1557
|
+
if (cap) options.calc.capped(player);
|
|
1406
1558
|
return null;
|
|
1407
1559
|
}
|
|
1408
1560
|
|
|
1409
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1561
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1410
1562
|
var side = battle.side(player);
|
|
1411
1563
|
var stored = side.stored();
|
|
1412
1564
|
const ident = battle.active(player);
|
|
1413
1565
|
var volatiles = &side.active.volatiles;
|
|
1414
1566
|
|
|
1415
1567
|
const brn = Status.is(stored.status, .BRN);
|
|
1416
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1568
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1417
1569
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1418
|
-
|
|
1419
1570
|
if (volatiles.Toxic) {
|
|
1420
1571
|
volatiles.toxic += 1;
|
|
1421
1572
|
damage *= volatiles.toxic;
|
|
1422
1573
|
}
|
|
1574
|
+
damage = @min(damage, stored.hp);
|
|
1423
1575
|
|
|
1424
|
-
|
|
1425
|
-
|
|
1426
|
-
|
|
1427
|
-
|
|
1428
|
-
|
|
1429
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1430
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1576
|
+
if (!showdown or damage > 0) {
|
|
1577
|
+
stored.hp -= damage;
|
|
1578
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1579
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1580
|
+
}
|
|
1431
1581
|
}
|
|
1432
1582
|
|
|
1433
1583
|
if (volatiles.LeechSeed) {
|
|
1584
|
+
var foe = battle.foe(player);
|
|
1585
|
+
var foe_stored = foe.stored();
|
|
1586
|
+
const foe_ident = battle.active(player.foe());
|
|
1587
|
+
|
|
1588
|
+
if (foe_stored.hp == 0) {
|
|
1589
|
+
assert(showdown);
|
|
1590
|
+
return;
|
|
1591
|
+
}
|
|
1592
|
+
|
|
1434
1593
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1435
1594
|
|
|
1436
1595
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1442,47 +1601,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1442
1601
|
const amount = @min(damage, stored.hp);
|
|
1443
1602
|
stored.hp -= amount;
|
|
1444
1603
|
|
|
1445
|
-
|
|
1446
|
-
|
|
1447
|
-
const foe_ident = battle.active(player.foe());
|
|
1448
|
-
|
|
1449
|
-
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1450
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1604
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1605
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1451
1606
|
|
|
1452
1607
|
const before = foe_stored.hp;
|
|
1453
1608
|
// Uncapped damage is added back to the foe
|
|
1454
1609
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1455
1610
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1456
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1611
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1457
1612
|
}
|
|
1458
1613
|
}
|
|
1459
1614
|
|
|
1460
|
-
fn endTurn(battle: anytype,
|
|
1615
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1461
1616
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1462
1617
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1463
1618
|
|
|
1464
|
-
|
|
1465
|
-
|
|
1619
|
+
battle.turn += 1;
|
|
1620
|
+
|
|
1621
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1622
|
+
try options.log.tie(.{});
|
|
1466
1623
|
return Result.Tie;
|
|
1467
1624
|
}
|
|
1468
1625
|
|
|
1469
|
-
battle.turn += 1;
|
|
1470
|
-
|
|
1471
1626
|
if (showdown and battle.turn >= 1000) {
|
|
1472
|
-
try log.tie();
|
|
1627
|
+
try options.log.tie(.{});
|
|
1473
1628
|
return Result.Tie;
|
|
1474
1629
|
} else if (battle.turn >= 65535) {
|
|
1475
1630
|
return Result.Error;
|
|
1476
1631
|
}
|
|
1477
1632
|
|
|
1478
|
-
try log.turn(battle.turn);
|
|
1633
|
+
try options.log.turn(.{battle.turn});
|
|
1479
1634
|
|
|
1480
1635
|
return Result.Default;
|
|
1481
1636
|
}
|
|
1482
1637
|
|
|
1483
1638
|
fn checkEBC(battle: anytype) bool {
|
|
1484
1639
|
for (battle.sides, 0..) |side, i| {
|
|
1485
|
-
const foe = battle.sides[~@
|
|
1640
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1486
1641
|
|
|
1487
1642
|
var foe_all_ghosts = true;
|
|
1488
1643
|
var foe_all_transform = true;
|
|
@@ -1534,98 +1689,126 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1534
1689
|
return false;
|
|
1535
1690
|
}
|
|
1536
1691
|
|
|
1537
|
-
|
|
1538
|
-
|
|
1692
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1693
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1694
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1695
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1696
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1697
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1698
|
+
m
|
|
1699
|
+
else
|
|
1700
|
+
side.last_selected_move;
|
|
1701
|
+
if (m != .None and m == last) {
|
|
1702
|
+
side.active.volatiles.Charging = false;
|
|
1703
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1704
|
+
return true;
|
|
1705
|
+
}
|
|
1706
|
+
}
|
|
1707
|
+
return false;
|
|
1708
|
+
}
|
|
1709
|
+
|
|
1710
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1711
|
+
const side = battle.side(who);
|
|
1712
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1713
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1714
|
+
}
|
|
1715
|
+
}
|
|
1716
|
+
|
|
1717
|
+
fn onBegin(
|
|
1718
|
+
battle: anytype,
|
|
1719
|
+
player: Player,
|
|
1720
|
+
move: Move.Data,
|
|
1721
|
+
mslot: u8,
|
|
1722
|
+
residual: *bool,
|
|
1723
|
+
options: anytype,
|
|
1724
|
+
) !void {
|
|
1539
1725
|
return switch (move.effect) {
|
|
1540
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1541
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1542
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1543
|
-
.Haze => Effects.haze(battle, player,
|
|
1544
|
-
.Heal => Effects.heal(battle, player,
|
|
1545
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1546
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1547
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1548
|
-
.Mist => Effects.mist(battle, player,
|
|
1549
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1550
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1551
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1552
|
-
.Splash => Effects.splash(battle, player,
|
|
1553
|
-
.Substitute => Effects.substitute(battle, player,
|
|
1554
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1555
|
-
.Transform => Effects.transform(battle, player,
|
|
1726
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1727
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1728
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1729
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1730
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1731
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1732
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1733
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1734
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1735
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1736
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1737
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1738
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1739
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1740
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1741
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1556
1742
|
else => unreachable,
|
|
1557
1743
|
};
|
|
1558
1744
|
}
|
|
1559
1745
|
|
|
1560
|
-
|
|
1561
|
-
assert(move.effect.onEnd());
|
|
1746
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1562
1747
|
return switch (move.effect) {
|
|
1563
|
-
.Bide => Effects.bide(battle, player,
|
|
1748
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1564
1749
|
// zig fmt: off
|
|
1565
1750
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1566
1751
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1567
|
-
Effects.boost(battle, player, move,
|
|
1752
|
+
Effects.boost(battle, player, move, options),
|
|
1568
1753
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1569
|
-
Effects.unboost(battle, player, move,
|
|
1754
|
+
Effects.unboost(battle, player, move, options),
|
|
1570
1755
|
// zig fmt: on
|
|
1571
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1756
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1572
1757
|
else => unreachable,
|
|
1573
1758
|
};
|
|
1574
1759
|
}
|
|
1575
1760
|
|
|
1576
|
-
|
|
1761
|
+
fn alwaysHappens(
|
|
1577
1762
|
battle: anytype,
|
|
1578
1763
|
player: Player,
|
|
1579
1764
|
move: Move.Data,
|
|
1580
1765
|
residual: *bool,
|
|
1581
|
-
|
|
1766
|
+
options: anytype,
|
|
1582
1767
|
) !void {
|
|
1583
|
-
assert(move.effect.alwaysHappens());
|
|
1584
1768
|
return switch (move.effect) {
|
|
1585
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1769
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1586
1770
|
.Explode => Effects.explode(battle, player),
|
|
1587
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1771
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1588
1772
|
.Rage => Effects.rage(battle, player),
|
|
1589
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1773
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1590
1774
|
.JumpKick, .Binding => {},
|
|
1591
1775
|
else => unreachable,
|
|
1592
1776
|
};
|
|
1593
1777
|
}
|
|
1594
1778
|
|
|
1595
|
-
|
|
1779
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1596
1780
|
return switch (move.effect) {
|
|
1597
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1598
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1599
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1600
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1601
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1781
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1782
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1783
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1784
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1785
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1602
1786
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1603
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1604
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1787
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1788
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1605
1789
|
// zig fmt: off
|
|
1606
1790
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1607
|
-
Effects.unboost(battle, player, move,
|
|
1791
|
+
Effects.unboost(battle, player, move, options),
|
|
1608
1792
|
// zig fmt: on
|
|
1609
1793
|
else => {},
|
|
1610
1794
|
};
|
|
1611
1795
|
}
|
|
1612
1796
|
|
|
1613
1797
|
pub const Effects = struct {
|
|
1614
|
-
fn bide(battle: anytype, player: Player,
|
|
1798
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1615
1799
|
var side = battle.side(player);
|
|
1616
1800
|
|
|
1617
1801
|
side.active.volatiles.Bide = true;
|
|
1618
1802
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1803
|
+
|
|
1619
1804
|
side.active.volatiles.state = 0;
|
|
1620
|
-
side.active.volatiles.attacks =
|
|
1621
|
-
|
|
1622
|
-
else
|
|
1623
|
-
(battle.rng.next() & 1) + 2);
|
|
1805
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1806
|
+
options.chance.observe(.attacking, player, .started);
|
|
1624
1807
|
|
|
1625
|
-
try log.start(battle.active(player), .Bide);
|
|
1808
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1626
1809
|
}
|
|
1627
1810
|
|
|
1628
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1811
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1629
1812
|
var foe = battle.foe(player);
|
|
1630
1813
|
var foe_stored = foe.stored();
|
|
1631
1814
|
|
|
@@ -1636,96 +1819,90 @@ pub const Effects = struct {
|
|
|
1636
1819
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1637
1820
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1638
1821
|
assert(move.type == .Fire);
|
|
1639
|
-
try log.curestatus(
|
|
1822
|
+
try options.log.curestatus(.{
|
|
1823
|
+
battle.active(player.foe()),
|
|
1824
|
+
foe_stored.status,
|
|
1825
|
+
.Message,
|
|
1826
|
+
});
|
|
1640
1827
|
foe_stored.status = 0;
|
|
1641
1828
|
}
|
|
1642
1829
|
return;
|
|
1643
1830
|
}
|
|
1644
1831
|
|
|
1645
|
-
|
|
1646
|
-
|
|
1647
|
-
|
|
1648
|
-
|
|
1649
|
-
Gen12.percent(10)
|
|
1650
|
-
else
|
|
1651
|
-
Gen12.percent(30));
|
|
1652
|
-
if (!chance) return;
|
|
1832
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1833
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1834
|
+
return;
|
|
1835
|
+
}
|
|
1653
1836
|
|
|
1654
1837
|
foe_stored.status = Status.init(.BRN);
|
|
1655
1838
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1656
1839
|
|
|
1657
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1840
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1658
1841
|
}
|
|
1659
1842
|
|
|
1660
|
-
fn charge(battle: anytype, player: Player,
|
|
1843
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1661
1844
|
var side = battle.side(player);
|
|
1662
1845
|
var volatiles = &side.active.volatiles;
|
|
1663
1846
|
|
|
1664
1847
|
volatiles.Charging = true;
|
|
1665
1848
|
const move = side.last_selected_move;
|
|
1666
1849
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1667
|
-
try log.laststill();
|
|
1668
|
-
try log.prepare(battle.active(player), move);
|
|
1850
|
+
try options.log.laststill(.{});
|
|
1851
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1669
1852
|
}
|
|
1670
1853
|
|
|
1671
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1854
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1672
1855
|
var foe = battle.foe(player);
|
|
1673
1856
|
const sub = foe.active.volatiles.Substitute;
|
|
1674
1857
|
|
|
1675
1858
|
if (move.effect == .ConfusionChance) {
|
|
1676
|
-
|
|
1677
|
-
battle.rng.chance(u8, 25, 256)
|
|
1678
|
-
else
|
|
1679
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1680
|
-
if (!chance) return;
|
|
1859
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1681
1860
|
} else {
|
|
1682
1861
|
if (showdown) {
|
|
1683
|
-
if (!try checkHit(battle, player, move,
|
|
1684
|
-
|
|
1685
|
-
} else if (sub) {
|
|
1686
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1687
|
-
}
|
|
1862
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1863
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1688
1864
|
} else {
|
|
1689
|
-
if (sub) {
|
|
1690
|
-
|
|
1691
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1692
|
-
return;
|
|
1693
|
-
}
|
|
1865
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1866
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1694
1867
|
}
|
|
1695
1868
|
}
|
|
1696
1869
|
|
|
1697
1870
|
if (foe.active.volatiles.Confusion) return;
|
|
1698
1871
|
foe.active.volatiles.Confusion = true;
|
|
1699
|
-
foe.active.volatiles.confusion = @intCast(u3, if (showdown)
|
|
1700
|
-
battle.rng.range(u8, 2, 6)
|
|
1701
|
-
else
|
|
1702
|
-
(battle.rng.next() & 3) + 2);
|
|
1703
1872
|
|
|
1704
|
-
|
|
1873
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1874
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1875
|
+
|
|
1876
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1705
1877
|
}
|
|
1706
1878
|
|
|
1707
|
-
fn conversion(battle: anytype, player: Player,
|
|
1879
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1708
1880
|
const foe = battle.foe(player);
|
|
1709
1881
|
|
|
1710
1882
|
if (foe.active.volatiles.Invulnerable) {
|
|
1711
|
-
try log.lastmiss();
|
|
1712
|
-
return log.miss(battle.active(player));
|
|
1883
|
+
try options.log.lastmiss(.{});
|
|
1884
|
+
return options.log.miss(.{battle.active(player)});
|
|
1713
1885
|
}
|
|
1714
1886
|
|
|
1715
1887
|
battle.side(player).active.types = foe.active.types;
|
|
1716
|
-
return log.
|
|
1888
|
+
return options.log.start(.{
|
|
1889
|
+
battle.active(player),
|
|
1890
|
+
.TypeChange,
|
|
1891
|
+
foe.active.types,
|
|
1892
|
+
battle.active(player.foe()),
|
|
1893
|
+
});
|
|
1717
1894
|
}
|
|
1718
1895
|
|
|
1719
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1896
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1720
1897
|
var foe = battle.foe(player);
|
|
1721
1898
|
var volatiles = &foe.active.volatiles;
|
|
1722
1899
|
const foe_ident = battle.active(player.foe());
|
|
1723
1900
|
|
|
1724
1901
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1725
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1902
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1726
1903
|
|
|
1727
|
-
if (volatiles.
|
|
1728
|
-
try log.fail(foe_ident, .None);
|
|
1904
|
+
if (volatiles.disable_move != 0) {
|
|
1905
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1729
1906
|
return null;
|
|
1730
1907
|
}
|
|
1731
1908
|
|
|
@@ -1741,7 +1918,7 @@ pub const Effects = struct {
|
|
|
1741
1918
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1742
1919
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1743
1920
|
if (n == 0) {
|
|
1744
|
-
try log.fail(foe_ident, .None);
|
|
1921
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1745
1922
|
return null;
|
|
1746
1923
|
} else if (err) {
|
|
1747
1924
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1749,23 +1926,23 @@ pub const Effects = struct {
|
|
|
1749
1926
|
return Result.Error;
|
|
1750
1927
|
}
|
|
1751
1928
|
|
|
1752
|
-
volatiles.
|
|
1753
|
-
|
|
1754
|
-
|
|
1755
|
-
|
|
1756
|
-
(battle.rng.next() & 7) + 1);
|
|
1929
|
+
volatiles.disable_move =
|
|
1930
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1931
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1932
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1757
1933
|
|
|
1758
|
-
|
|
1934
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1935
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1759
1936
|
return null;
|
|
1760
1937
|
}
|
|
1761
1938
|
|
|
1762
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1763
|
-
var
|
|
1764
|
-
|
|
1939
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1940
|
+
var stored = battle.side(player).stored();
|
|
1941
|
+
const ident = battle.active(player);
|
|
1765
1942
|
|
|
1766
1943
|
if (battle.last_damage == 0) {
|
|
1767
1944
|
assert(showdown);
|
|
1768
|
-
return;
|
|
1945
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1769
1946
|
}
|
|
1770
1947
|
|
|
1771
1948
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1774,7 +1951,7 @@ pub const Effects = struct {
|
|
|
1774
1951
|
if (stored.hp == stored.stats.hp) return;
|
|
1775
1952
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1776
1953
|
|
|
1777
|
-
try log.
|
|
1954
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1778
1955
|
}
|
|
1779
1956
|
|
|
1780
1957
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1788,34 +1965,28 @@ pub const Effects = struct {
|
|
|
1788
1965
|
side.active.volatiles.LeechSeed = false;
|
|
1789
1966
|
}
|
|
1790
1967
|
|
|
1791
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1968
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1792
1969
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1793
1970
|
|
|
1794
1971
|
if (volatiles.Substitute) return;
|
|
1795
|
-
|
|
1796
|
-
|
|
1797
|
-
|
|
1798
|
-
else
|
|
1799
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1800
|
-
Gen12.percent(10)
|
|
1801
|
-
else
|
|
1802
|
-
Gen12.percent(30));
|
|
1803
|
-
if (!chance) return;
|
|
1972
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1973
|
+
return;
|
|
1974
|
+
}
|
|
1804
1975
|
|
|
1805
1976
|
volatiles.Flinch = true;
|
|
1806
1977
|
volatiles.Recharging = false;
|
|
1807
1978
|
}
|
|
1808
1979
|
|
|
1809
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1980
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1810
1981
|
var side = battle.side(player);
|
|
1811
1982
|
|
|
1812
1983
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1813
1984
|
side.active.volatiles.FocusEnergy = true;
|
|
1814
1985
|
|
|
1815
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1986
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1816
1987
|
}
|
|
1817
1988
|
|
|
1818
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1989
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1819
1990
|
var foe = battle.foe(player);
|
|
1820
1991
|
var foe_stored = foe.stored();
|
|
1821
1992
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1826,26 +1997,23 @@ pub const Effects = struct {
|
|
|
1826
1997
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1827
1998
|
}
|
|
1828
1999
|
|
|
1829
|
-
|
|
1830
|
-
|
|
1831
|
-
else
|
|
1832
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1833
|
-
if (!chance) return;
|
|
1834
|
-
|
|
2000
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2001
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1835
2002
|
// Freeze Clause Mod
|
|
1836
2003
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1837
2004
|
|
|
1838
2005
|
foe_stored.status = Status.init(.FRZ);
|
|
1839
2006
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1840
2007
|
|
|
1841
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2008
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1842
2009
|
}
|
|
1843
2010
|
|
|
1844
|
-
fn haze(battle: anytype, player: Player,
|
|
2011
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2012
|
+
var log = options.log;
|
|
1845
2013
|
var side = battle.side(player);
|
|
1846
2014
|
var foe = battle.foe(player);
|
|
1847
2015
|
|
|
1848
|
-
|
|
2016
|
+
const side_stored = side.stored();
|
|
1849
2017
|
var foe_stored = foe.stored();
|
|
1850
2018
|
|
|
1851
2019
|
const player_ident = battle.active(player);
|
|
@@ -1857,96 +2025,101 @@ pub const Effects = struct {
|
|
|
1857
2025
|
side.active.stats = side_stored.stats;
|
|
1858
2026
|
foe.active.stats = foe_stored.stats;
|
|
1859
2027
|
|
|
1860
|
-
try log.activate(player_ident, .Haze);
|
|
1861
|
-
try log.clearallboost();
|
|
2028
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2029
|
+
try log.clearallboost(.{});
|
|
1862
2030
|
|
|
1863
2031
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1864
2032
|
if (showdown) {
|
|
1865
2033
|
for (&battle.sides, 0..) |*s, i| {
|
|
1866
|
-
const p = @
|
|
2034
|
+
const p: Player = @enumFromInt(i);
|
|
1867
2035
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1868
2036
|
if (p != player and Status.any(s.stored().status)) {
|
|
1869
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2037
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1870
2038
|
s.stored().status = 0;
|
|
2039
|
+
options.chance.observe(.sleep, p, .None);
|
|
1871
2040
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1872
2041
|
s.stored().status = Status.init(.PSN);
|
|
1873
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2042
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1874
2043
|
}
|
|
1875
|
-
try clearVolatiles(battle, p,
|
|
2044
|
+
try clearVolatiles(battle, p, options);
|
|
1876
2045
|
}
|
|
1877
2046
|
} else {
|
|
1878
2047
|
if (Status.any(foe_stored.status)) {
|
|
1879
2048
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1880
2049
|
foe.last_selected_move = .SKIP_TURN;
|
|
2050
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1881
2051
|
}
|
|
1882
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2052
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1883
2053
|
foe_stored.status = 0;
|
|
1884
2054
|
}
|
|
1885
|
-
try clearVolatiles(battle, player,
|
|
1886
|
-
try clearVolatiles(battle, player.foe(),
|
|
2055
|
+
try clearVolatiles(battle, player, options);
|
|
2056
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1887
2057
|
}
|
|
1888
2058
|
}
|
|
1889
2059
|
|
|
1890
|
-
fn heal(battle: anytype, player: Player,
|
|
2060
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1891
2061
|
var side = battle.side(player);
|
|
1892
2062
|
var stored = side.stored();
|
|
1893
2063
|
const ident = battle.active(player);
|
|
1894
2064
|
|
|
1895
2065
|
// GLITCH: HP recovery move failure glitches
|
|
1896
2066
|
const delta = stored.stats.hp - stored.hp;
|
|
1897
|
-
if (delta == 0 or delta & 255 == 255
|
|
2067
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2068
|
+
return options.log.fail(.{ ident, .None });
|
|
2069
|
+
}
|
|
1898
2070
|
|
|
1899
2071
|
const rest = side.last_selected_move == .Rest;
|
|
1900
2072
|
if (rest) {
|
|
1901
2073
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1902
2074
|
if (showdown) battle.rng.advance(1);
|
|
1903
2075
|
stored.status = Status.slf(2);
|
|
1904
|
-
try log.
|
|
2076
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1905
2077
|
stored.hp = stored.stats.hp;
|
|
1906
2078
|
} else {
|
|
1907
2079
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1908
2080
|
}
|
|
1909
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2081
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1910
2082
|
}
|
|
1911
2083
|
|
|
1912
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2084
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1913
2085
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1914
|
-
try log.mustrecharge(battle.active(player));
|
|
2086
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1915
2087
|
}
|
|
1916
2088
|
|
|
1917
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2089
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1918
2090
|
var foe = battle.foe(player);
|
|
1919
2091
|
|
|
1920
2092
|
if (showdown) {
|
|
1921
2093
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1922
2094
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1923
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2095
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1924
2096
|
}
|
|
1925
|
-
if (!try checkHit(battle, player, move,
|
|
2097
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1926
2098
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1927
2099
|
} else {
|
|
1928
|
-
if (!try checkHit(battle, player, move,
|
|
2100
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1929
2101
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1930
|
-
try log.lastmiss();
|
|
1931
|
-
return log.miss(battle.active(player));
|
|
2102
|
+
try options.log.lastmiss(.{});
|
|
2103
|
+
return options.log.miss(.{battle.active(player)});
|
|
1932
2104
|
}
|
|
1933
2105
|
}
|
|
1934
2106
|
|
|
1935
2107
|
foe.active.volatiles.LeechSeed = true;
|
|
1936
2108
|
|
|
1937
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2109
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1938
2110
|
}
|
|
1939
2111
|
|
|
1940
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2112
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1941
2113
|
var side = battle.side(player);
|
|
2114
|
+
const ident = battle.active(player);
|
|
1942
2115
|
|
|
1943
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2116
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1944
2117
|
side.active.volatiles.LightScreen = true;
|
|
1945
2118
|
|
|
1946
|
-
try log.start(
|
|
2119
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1947
2120
|
}
|
|
1948
2121
|
|
|
1949
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2122
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1950
2123
|
var side = battle.side(player);
|
|
1951
2124
|
var foe = battle.foe(player);
|
|
1952
2125
|
|
|
@@ -1962,45 +2135,49 @@ pub const Effects = struct {
|
|
|
1962
2135
|
const has_mimic = has_mimic: {
|
|
1963
2136
|
for (side.active.moves, 0..) |m, i| {
|
|
1964
2137
|
if (m.id == .Mimic) {
|
|
1965
|
-
oslot = @intCast(
|
|
2138
|
+
oslot = @intCast(i + 1);
|
|
1966
2139
|
break :has_mimic true;
|
|
1967
2140
|
}
|
|
1968
2141
|
}
|
|
1969
2142
|
break :has_mimic false;
|
|
1970
2143
|
};
|
|
1971
|
-
|
|
1972
|
-
|
|
1973
|
-
|
|
1974
|
-
return
|
|
2144
|
+
if (!has_mimic) {
|
|
2145
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2146
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2147
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1975
2148
|
}
|
|
1976
2149
|
}
|
|
1977
|
-
if (!try checkHit(battle, player, move,
|
|
2150
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1978
2151
|
|
|
1979
|
-
const rslot =
|
|
2152
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1980
2153
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1981
2154
|
|
|
1982
|
-
try log.
|
|
2155
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1983
2156
|
}
|
|
1984
2157
|
|
|
1985
|
-
fn mist(battle: anytype, player: Player,
|
|
2158
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1986
2159
|
var side = battle.side(player);
|
|
1987
2160
|
|
|
1988
2161
|
if (side.active.volatiles.Mist) return;
|
|
1989
2162
|
side.active.volatiles.Mist = true;
|
|
1990
2163
|
|
|
1991
|
-
try log.start(battle.active(player), .Mist);
|
|
2164
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
1992
2165
|
}
|
|
1993
2166
|
|
|
1994
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2167
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1995
2168
|
var side = battle.side(player);
|
|
1996
2169
|
|
|
1997
2170
|
assert(!side.active.volatiles.MultiHit);
|
|
1998
2171
|
side.active.volatiles.MultiHit = true;
|
|
1999
2172
|
|
|
2000
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2173
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2174
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2175
|
+
else
|
|
2176
|
+
2;
|
|
2001
2177
|
}
|
|
2002
2178
|
|
|
2003
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2179
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2180
|
+
var log = options.log;
|
|
2004
2181
|
var foe = battle.foe(player);
|
|
2005
2182
|
var foe_stored = foe.stored();
|
|
2006
2183
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2010,27 +2187,28 @@ pub const Effects = struct {
|
|
|
2010
2187
|
|
|
2011
2188
|
if (showdown) {
|
|
2012
2189
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2013
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2014
|
-
|
|
2190
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2191
|
+
return log.immune(.{ foe_ident, .None });
|
|
2192
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2015
2193
|
}
|
|
2016
2194
|
if (Status.any(foe_stored.status)) {
|
|
2017
|
-
return log.fail(
|
|
2195
|
+
return log.fail(.{
|
|
2018
2196
|
foe_ident,
|
|
2019
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2020
|
-
);
|
|
2197
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2198
|
+
});
|
|
2021
2199
|
}
|
|
2022
2200
|
if (!showdown) {
|
|
2023
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2024
|
-
if (!try checkHit(battle, player, move,
|
|
2201
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2202
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2025
2203
|
}
|
|
2026
2204
|
|
|
2027
2205
|
foe_stored.status = Status.init(.PAR);
|
|
2028
2206
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2029
2207
|
|
|
2030
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2208
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2031
2209
|
}
|
|
2032
2210
|
|
|
2033
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2211
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2034
2212
|
var foe = battle.foe(player);
|
|
2035
2213
|
var foe_stored = foe.stored();
|
|
2036
2214
|
|
|
@@ -2041,65 +2219,59 @@ pub const Effects = struct {
|
|
|
2041
2219
|
}
|
|
2042
2220
|
|
|
2043
2221
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2044
|
-
|
|
2045
|
-
|
|
2046
|
-
|
|
2047
|
-
|
|
2048
|
-
Gen12.percent(10)
|
|
2049
|
-
else
|
|
2050
|
-
Gen12.percent(30));
|
|
2051
|
-
if (!chance) return;
|
|
2222
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2223
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2224
|
+
return;
|
|
2225
|
+
}
|
|
2052
2226
|
|
|
2053
2227
|
foe_stored.status = Status.init(.PAR);
|
|
2054
2228
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2055
2229
|
|
|
2056
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2230
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2057
2231
|
}
|
|
2058
2232
|
|
|
2059
|
-
fn payDay(battle: anytype, player: Player,
|
|
2060
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2233
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2234
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2235
|
+
try options.log.fieldactivate(.{});
|
|
2236
|
+
}
|
|
2061
2237
|
}
|
|
2062
2238
|
|
|
2063
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2239
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2240
|
+
var log = options.log;
|
|
2064
2241
|
var foe = battle.foe(player);
|
|
2065
2242
|
var foe_stored = foe.stored();
|
|
2066
2243
|
const foe_ident = battle.active(player.foe());
|
|
2067
2244
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2068
2245
|
|
|
2069
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2246
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2070
2247
|
return;
|
|
2071
2248
|
} else if (foe.active.volatiles.Substitute) {
|
|
2072
2249
|
if (move.effect != .Poison) return;
|
|
2073
|
-
return log.fail(foe_ident, .None);
|
|
2250
|
+
return log.fail(.{ foe_ident, .None });
|
|
2074
2251
|
} else if (Status.any(foe_stored.status)) {
|
|
2075
2252
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2076
2253
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2077
2254
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2078
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2255
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2079
2256
|
if (!showdown)
|
|
2080
|
-
.Poison
|
|
2257
|
+
Fail.Poison
|
|
2081
2258
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2082
|
-
if (toxic) .Toxic else .Poison
|
|
2259
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2083
2260
|
else
|
|
2084
|
-
.None
|
|
2261
|
+
Fail.None
|
|
2085
2262
|
else
|
|
2086
|
-
.None);
|
|
2263
|
+
Fail.None });
|
|
2087
2264
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2088
2265
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2089
|
-
return log.immune(foe_ident, .None);
|
|
2266
|
+
return log.immune(.{ foe_ident, .None });
|
|
2090
2267
|
}
|
|
2091
2268
|
|
|
2092
2269
|
if (move.effect == .Poison) {
|
|
2093
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2270
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2094
2271
|
} else {
|
|
2095
|
-
|
|
2096
|
-
|
|
2097
|
-
|
|
2098
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2099
|
-
Gen12.percent(20)
|
|
2100
|
-
else
|
|
2101
|
-
Gen12.percent(40));
|
|
2102
|
-
if (!chance) return;
|
|
2272
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2273
|
+
return;
|
|
2274
|
+
}
|
|
2103
2275
|
}
|
|
2104
2276
|
|
|
2105
2277
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2109,39 +2281,46 @@ pub const Effects = struct {
|
|
|
2109
2281
|
foe.active.volatiles.toxic = 0;
|
|
2110
2282
|
}
|
|
2111
2283
|
|
|
2112
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2284
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2113
2285
|
}
|
|
2114
2286
|
|
|
2115
2287
|
fn rage(battle: anytype, player: Player) !void {
|
|
2116
2288
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2117
|
-
if (volatiles.Rage) return;
|
|
2118
|
-
volatiles.Rage = true;
|
|
2119
2289
|
assert(!volatiles.Bide);
|
|
2120
|
-
volatiles.
|
|
2290
|
+
volatiles.Rage = true;
|
|
2121
2291
|
}
|
|
2122
2292
|
|
|
2123
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2293
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2124
2294
|
var side = battle.side(player);
|
|
2125
2295
|
var stored = side.stored();
|
|
2126
2296
|
|
|
2127
|
-
|
|
2297
|
+
assert(showdown or battle.last_damage > 0);
|
|
2298
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2299
|
+
|
|
2300
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2128
2301
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2129
|
-
stored.hp = @intCast(
|
|
2302
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2130
2303
|
|
|
2131
|
-
try log.
|
|
2304
|
+
try options.log.damage(.{
|
|
2305
|
+
battle.active(player),
|
|
2306
|
+
stored,
|
|
2307
|
+
.RecoilOf,
|
|
2308
|
+
battle.active(player.foe()),
|
|
2309
|
+
});
|
|
2132
2310
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2133
2311
|
}
|
|
2134
2312
|
|
|
2135
|
-
fn reflect(battle: anytype, player: Player,
|
|
2313
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2136
2314
|
var side = battle.side(player);
|
|
2315
|
+
const ident = battle.active(player);
|
|
2137
2316
|
|
|
2138
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2317
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2139
2318
|
side.active.volatiles.Reflect = true;
|
|
2140
2319
|
|
|
2141
|
-
try log.start(
|
|
2320
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2142
2321
|
}
|
|
2143
2322
|
|
|
2144
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2323
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2145
2324
|
var foe = battle.foe(player);
|
|
2146
2325
|
var foe_stored = foe.stored();
|
|
2147
2326
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2152,13 +2331,13 @@ pub const Effects = struct {
|
|
|
2152
2331
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2153
2332
|
} else {
|
|
2154
2333
|
if (Status.any(foe_stored.status)) {
|
|
2155
|
-
return log.fail(
|
|
2334
|
+
return options.log.fail(.{
|
|
2156
2335
|
foe_ident,
|
|
2157
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2158
|
-
);
|
|
2336
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2337
|
+
});
|
|
2159
2338
|
}
|
|
2160
|
-
// If
|
|
2161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2339
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2340
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2162
2341
|
}
|
|
2163
2342
|
|
|
2164
2343
|
// Sleep Clause Mod
|
|
@@ -2169,72 +2348,70 @@ pub const Effects = struct {
|
|
|
2169
2348
|
}
|
|
2170
2349
|
foe.active.volatiles.Recharging = false;
|
|
2171
2350
|
|
|
2172
|
-
|
|
2173
|
-
|
|
2174
|
-
else loop: {
|
|
2175
|
-
while (true) {
|
|
2176
|
-
const r = battle.rng.next() & 7;
|
|
2177
|
-
if (r != 0) break :loop r;
|
|
2178
|
-
}
|
|
2179
|
-
});
|
|
2351
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2352
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2180
2353
|
|
|
2181
|
-
|
|
2182
|
-
try log.
|
|
2354
|
+
const last = battle.side(player).last_selected_move;
|
|
2355
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2183
2356
|
}
|
|
2184
2357
|
|
|
2185
|
-
fn splash(battle: anytype, player: Player,
|
|
2186
|
-
try log.activate(battle.active(player), .Splash);
|
|
2358
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2359
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2187
2360
|
}
|
|
2188
2361
|
|
|
2189
|
-
fn substitute(battle: anytype, player: Player,
|
|
2362
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2190
2363
|
var side = battle.side(player);
|
|
2191
2364
|
if (side.active.volatiles.Substitute) {
|
|
2192
|
-
|
|
2193
|
-
return;
|
|
2365
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2194
2366
|
}
|
|
2195
2367
|
|
|
2196
2368
|
assert(side.stored().stats.hp <= 1023);
|
|
2197
2369
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2198
|
-
const hp = @intCast(
|
|
2370
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2199
2371
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2200
2372
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2201
2373
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2202
2374
|
// avoid having to convert to floating point)
|
|
2203
2375
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2204
2376
|
if (side.stored().hp < required_hp) {
|
|
2205
|
-
|
|
2206
|
-
return;
|
|
2377
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2207
2378
|
}
|
|
2208
2379
|
|
|
2209
2380
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2210
2381
|
side.stored().hp -= hp;
|
|
2211
2382
|
side.active.volatiles.substitute = hp + 1;
|
|
2212
2383
|
side.active.volatiles.Substitute = true;
|
|
2213
|
-
try log.start(battle.active(player), .Substitute);
|
|
2214
|
-
if (hp > 0)
|
|
2384
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2385
|
+
if (hp > 0) {
|
|
2386
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2387
|
+
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2388
|
+
}
|
|
2215
2389
|
}
|
|
2216
2390
|
|
|
2217
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2218
|
-
|
|
2219
|
-
|
|
2220
|
-
|
|
2221
|
-
|
|
2391
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2392
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2393
|
+
if (showdown) {
|
|
2394
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2395
|
+
_ = try checkHit(battle, player, move, options);
|
|
2396
|
+
battle.last_damage = 0;
|
|
2397
|
+
} else {
|
|
2398
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2399
|
+
try options.log.laststill(.{});
|
|
2400
|
+
}
|
|
2222
2401
|
}
|
|
2223
2402
|
|
|
2224
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2403
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2225
2404
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2226
2405
|
assert(!volatiles.Thrashing);
|
|
2227
2406
|
assert(!volatiles.Bide);
|
|
2228
2407
|
|
|
2229
2408
|
volatiles.Thrashing = true;
|
|
2230
|
-
volatiles.
|
|
2231
|
-
|
|
2232
|
-
|
|
2233
|
-
else
|
|
2234
|
-
(battle.rng.next() & 1) + 2);
|
|
2409
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2410
|
+
|
|
2411
|
+
options.chance.observe(.attacking, player, .started);
|
|
2235
2412
|
}
|
|
2236
2413
|
|
|
2237
|
-
fn transform(battle: anytype, player: Player,
|
|
2414
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2238
2415
|
var side = battle.side(player);
|
|
2239
2416
|
const foe = battle.foe(player);
|
|
2240
2417
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2260,10 +2437,10 @@ pub const Effects = struct {
|
|
|
2260
2437
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2261
2438
|
}
|
|
2262
2439
|
|
|
2263
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2440
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2264
2441
|
}
|
|
2265
2442
|
|
|
2266
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2443
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2267
2444
|
var side = battle.side(player);
|
|
2268
2445
|
var foe = battle.foe(player);
|
|
2269
2446
|
|
|
@@ -2271,12 +2448,17 @@ pub const Effects = struct {
|
|
|
2271
2448
|
side.active.volatiles.Binding = true;
|
|
2272
2449
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2273
2450
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2274
|
-
if (!showdown)
|
|
2451
|
+
if (!showdown) {
|
|
2452
|
+
foe.active.volatiles.Recharging = false;
|
|
2453
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2275
2454
|
|
|
2276
|
-
side.active.volatiles.attacks =
|
|
2455
|
+
side.active.volatiles.attacks =
|
|
2456
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2457
|
+
options.chance.observe(.binding, player, .started);
|
|
2277
2458
|
}
|
|
2278
2459
|
|
|
2279
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2460
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2461
|
+
var log = options.log;
|
|
2280
2462
|
var side = battle.side(player);
|
|
2281
2463
|
const ident = battle.active(player);
|
|
2282
2464
|
|
|
@@ -2286,85 +2468,87 @@ pub const Effects = struct {
|
|
|
2286
2468
|
switch (move.effect) {
|
|
2287
2469
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2288
2470
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2289
|
-
if (boosts.atk == 6) return
|
|
2471
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2290
2472
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2291
|
-
boosts.atk = @
|
|
2292
|
-
const reason = if (move.effect == .Rage)
|
|
2473
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2474
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2293
2475
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2294
2476
|
boosts.atk -= 1;
|
|
2295
2477
|
if (showdown) {
|
|
2296
|
-
try log.boost(ident, reason, n);
|
|
2297
|
-
try log.boost(ident,
|
|
2478
|
+
try log.boost(.{ ident, reason, n });
|
|
2479
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2298
2480
|
if (move.effect == .Rage) return;
|
|
2299
2481
|
}
|
|
2300
|
-
return
|
|
2482
|
+
return log.fail(.{ ident, .None });
|
|
2301
2483
|
}
|
|
2302
|
-
|
|
2303
|
-
const stat = unmodifiedStats(battle,
|
|
2484
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2485
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2304
2486
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2305
|
-
try log.boost(ident, reason, n);
|
|
2487
|
+
try log.boost(.{ ident, reason, n });
|
|
2488
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2489
|
+
if (showdown and move.effect == .Rage) return;
|
|
2306
2490
|
},
|
|
2307
2491
|
.DefenseUp1, .DefenseUp2 => {
|
|
2308
2492
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2309
|
-
if (boosts.def == 6) return
|
|
2493
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2310
2494
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2311
|
-
boosts.def = @intCast(
|
|
2495
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2312
2496
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2313
2497
|
boosts.def -= 1;
|
|
2314
2498
|
if (showdown) {
|
|
2315
|
-
try log.boost(ident, .Defense, n);
|
|
2316
|
-
try log.boost(ident, .Defense, -1);
|
|
2499
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2500
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2317
2501
|
}
|
|
2318
|
-
return
|
|
2502
|
+
return log.fail(.{ ident, .None });
|
|
2319
2503
|
}
|
|
2320
|
-
|
|
2321
|
-
const stat = unmodifiedStats(battle,
|
|
2504
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2505
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2322
2506
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2323
|
-
try log.boost(ident, .Defense, n);
|
|
2507
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2324
2508
|
},
|
|
2325
2509
|
.SpeedUp2 => {
|
|
2326
2510
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2327
|
-
if (boosts.spe == 6) return
|
|
2328
|
-
boosts.spe = @intCast(
|
|
2511
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2512
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2329
2513
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2330
2514
|
boosts.spe -= 1;
|
|
2331
2515
|
if (showdown) {
|
|
2332
|
-
try log.boost(ident, .Speed, 2);
|
|
2333
|
-
try log.boost(ident, .Speed, -1);
|
|
2516
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2517
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2334
2518
|
}
|
|
2335
|
-
return
|
|
2519
|
+
return log.fail(.{ ident, .None });
|
|
2336
2520
|
}
|
|
2337
|
-
|
|
2338
|
-
const stat = unmodifiedStats(battle,
|
|
2521
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2522
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2339
2523
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2340
|
-
try log.boost(ident, .Speed, 2);
|
|
2524
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2341
2525
|
},
|
|
2342
2526
|
.SpecialUp1, .SpecialUp2 => {
|
|
2343
2527
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2344
|
-
if (boosts.spc == 6) return
|
|
2528
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2345
2529
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2346
|
-
boosts.spc = @intCast(
|
|
2530
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2347
2531
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2348
2532
|
boosts.spc -= 1;
|
|
2349
2533
|
if (showdown) {
|
|
2350
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2351
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2352
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2353
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2534
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2535
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2536
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2537
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2354
2538
|
}
|
|
2355
|
-
return
|
|
2539
|
+
return log.fail(.{ ident, .None });
|
|
2356
2540
|
}
|
|
2357
|
-
|
|
2358
|
-
const stat = unmodifiedStats(battle,
|
|
2541
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2542
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2359
2543
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2360
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2361
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2544
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2545
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2362
2546
|
},
|
|
2363
2547
|
.EvasionUp1 => {
|
|
2364
2548
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2365
|
-
if (boosts.evasion == 6) return
|
|
2366
|
-
boosts.evasion = @intCast(
|
|
2367
|
-
try log.boost(ident, .Evasion, 1);
|
|
2549
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2550
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2551
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2368
2552
|
},
|
|
2369
2553
|
else => unreachable,
|
|
2370
2554
|
}
|
|
@@ -2373,106 +2557,105 @@ pub const Effects = struct {
|
|
|
2373
2557
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2374
2558
|
}
|
|
2375
2559
|
|
|
2376
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2560
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2561
|
+
var log = options.log;
|
|
2377
2562
|
var foe = battle.foe(player);
|
|
2378
2563
|
const foe_ident = battle.active(player.foe());
|
|
2564
|
+
const secondary = move.effect.isStatDownChance();
|
|
2379
2565
|
|
|
2380
|
-
if (foe.active.volatiles.Substitute) {
|
|
2381
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2382
|
-
}
|
|
2566
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2383
2567
|
|
|
2384
|
-
if (
|
|
2385
|
-
const
|
|
2386
|
-
|
|
2387
|
-
|
|
2388
|
-
|
|
2389
|
-
if (!
|
|
2390
|
-
} else if (!showdown and !try checkHit(battle, player, move, log)) {
|
|
2391
|
-
return; // checkHit already checks for Invulnerable
|
|
2568
|
+
if (secondary) {
|
|
2569
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2570
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2571
|
+
} else {
|
|
2572
|
+
// checkHit already checks for Invulnerable
|
|
2573
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2392
2574
|
}
|
|
2393
2575
|
|
|
2394
2576
|
var stats = &foe.active.stats;
|
|
2395
2577
|
var boosts = &foe.active.boosts;
|
|
2578
|
+
const fail = showdown or !secondary;
|
|
2396
2579
|
|
|
2397
2580
|
switch (move.effect) {
|
|
2398
2581
|
.AttackDown1, .AttackDownChance => {
|
|
2399
2582
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2400
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2401
|
-
boosts.atk = @intCast(
|
|
2583
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2584
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2402
2585
|
if (stats.atk == 1) {
|
|
2403
2586
|
boosts.atk += 1;
|
|
2404
2587
|
if (showdown) {
|
|
2405
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2406
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2588
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2589
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2407
2590
|
}
|
|
2408
|
-
return
|
|
2591
|
+
return log.fail(.{ foe_ident, .None });
|
|
2409
2592
|
}
|
|
2410
|
-
|
|
2411
|
-
const stat = unmodifiedStats(battle,
|
|
2593
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2594
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2412
2595
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2413
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2596
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2414
2597
|
},
|
|
2415
2598
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2416
2599
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2417
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2600
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2418
2601
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2419
|
-
boosts.def = @intCast(
|
|
2602
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2420
2603
|
if (stats.def == 1) {
|
|
2421
2604
|
boosts.def += 1;
|
|
2422
2605
|
if (showdown) {
|
|
2423
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2424
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2606
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2607
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2425
2608
|
}
|
|
2426
|
-
return
|
|
2609
|
+
return log.fail(.{ foe_ident, .None });
|
|
2427
2610
|
}
|
|
2428
|
-
|
|
2429
|
-
const stat = unmodifiedStats(battle,
|
|
2611
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2612
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2430
2613
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2431
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2614
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2432
2615
|
},
|
|
2433
2616
|
.SpeedDown1, .SpeedDownChance => {
|
|
2434
2617
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2435
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2436
|
-
boosts.spe = @intCast(
|
|
2618
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2619
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2437
2620
|
if (stats.spe == 1) {
|
|
2438
2621
|
boosts.spe += 1;
|
|
2439
2622
|
if (showdown) {
|
|
2440
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2441
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2623
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2624
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2442
2625
|
}
|
|
2443
|
-
return
|
|
2626
|
+
return log.fail(.{ foe_ident, .None });
|
|
2444
2627
|
}
|
|
2445
|
-
|
|
2446
|
-
const stat = unmodifiedStats(battle,
|
|
2628
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2629
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2447
2630
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2448
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2631
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2449
2632
|
assert(boosts.spe >= -6);
|
|
2450
2633
|
},
|
|
2451
2634
|
.SpecialDownChance => {
|
|
2452
2635
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2453
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2454
|
-
boosts.spc = @intCast(
|
|
2636
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2637
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2455
2638
|
if (stats.spc == 1) {
|
|
2456
2639
|
boosts.spc += 1;
|
|
2457
2640
|
if (showdown) {
|
|
2458
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2459
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2460
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2461
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2641
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2642
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2643
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2644
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2462
2645
|
}
|
|
2463
|
-
return
|
|
2646
|
+
return log.fail(.{ foe_ident, .None });
|
|
2464
2647
|
}
|
|
2465
|
-
|
|
2466
|
-
const stat = unmodifiedStats(battle,
|
|
2648
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2649
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2467
2650
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2468
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2469
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2651
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2652
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2470
2653
|
},
|
|
2471
2654
|
.AccuracyDown1 => {
|
|
2472
2655
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2473
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2474
|
-
boosts.accuracy = @intCast(
|
|
2475
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2656
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2657
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2658
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2476
2659
|
},
|
|
2477
2660
|
else => unreachable,
|
|
2478
2661
|
}
|
|
@@ -2482,8 +2665,7 @@ pub const Effects = struct {
|
|
|
2482
2665
|
}
|
|
2483
2666
|
};
|
|
2484
2667
|
|
|
2485
|
-
fn unmodifiedStats(battle: anytype,
|
|
2486
|
-
const side = battle.side(who);
|
|
2668
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2487
2669
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2488
2670
|
const id = ID.from(side.active.volatiles.transform);
|
|
2489
2671
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2497,37 +2679,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2497
2679
|
}
|
|
2498
2680
|
}
|
|
2499
2681
|
|
|
2500
|
-
fn isForced(active:
|
|
2682
|
+
fn isForced(active: anytype) bool {
|
|
2501
2683
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2502
2684
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2503
2685
|
}
|
|
2504
2686
|
|
|
2505
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2687
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2688
|
+
var log = options.log;
|
|
2506
2689
|
var side = battle.side(who);
|
|
2507
2690
|
var volatiles = &side.active.volatiles;
|
|
2508
2691
|
const ident = battle.active(who);
|
|
2509
2692
|
|
|
2510
|
-
if (volatiles.
|
|
2511
|
-
volatiles.
|
|
2512
|
-
volatiles.
|
|
2513
|
-
|
|
2693
|
+
if (volatiles.disable_move != 0) {
|
|
2694
|
+
volatiles.disable_move = 0;
|
|
2695
|
+
volatiles.disable_duration = 0;
|
|
2696
|
+
options.chance.observe(.disable, who, .None);
|
|
2697
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2514
2698
|
}
|
|
2515
2699
|
if (volatiles.Confusion) {
|
|
2516
2700
|
// volatiles.confusion is left unchanged
|
|
2517
2701
|
volatiles.Confusion = false;
|
|
2518
|
-
|
|
2702
|
+
options.chance.observe(.confusion, who, .None);
|
|
2703
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2519
2704
|
}
|
|
2520
2705
|
if (volatiles.Mist) {
|
|
2521
2706
|
volatiles.Mist = false;
|
|
2522
|
-
try log.end(ident, .
|
|
2707
|
+
try log.end(.{ ident, .MistSilent });
|
|
2523
2708
|
}
|
|
2524
2709
|
if (volatiles.FocusEnergy) {
|
|
2525
2710
|
volatiles.FocusEnergy = false;
|
|
2526
|
-
try log.end(ident, .
|
|
2711
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2527
2712
|
}
|
|
2528
2713
|
if (volatiles.LeechSeed) {
|
|
2529
2714
|
volatiles.LeechSeed = false;
|
|
2530
|
-
try log.end(ident, .
|
|
2715
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2531
2716
|
}
|
|
2532
2717
|
if (!showdown and volatiles.Toxic) {
|
|
2533
2718
|
volatiles.Toxic = false;
|
|
@@ -2535,95 +2720,385 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2535
2720
|
}
|
|
2536
2721
|
if (volatiles.LightScreen) {
|
|
2537
2722
|
volatiles.LightScreen = false;
|
|
2538
|
-
try log.end(ident, .
|
|
2723
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2539
2724
|
}
|
|
2540
2725
|
if (volatiles.Reflect) {
|
|
2541
2726
|
volatiles.Reflect = false;
|
|
2542
|
-
try log.end(ident, .
|
|
2727
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2543
2728
|
}
|
|
2544
2729
|
if (showdown and volatiles.Toxic) {
|
|
2545
2730
|
volatiles.Toxic = false;
|
|
2546
2731
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2547
2732
|
volatiles.toxic = 0;
|
|
2548
|
-
try log.end(ident, .
|
|
2733
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2549
2734
|
}
|
|
2550
2735
|
}
|
|
2551
2736
|
|
|
2552
|
-
fn
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
|
|
2560
|
-
|
|
2561
|
-
|
|
2562
|
-
|
|
2737
|
+
fn decrement(
|
|
2738
|
+
comptime field: chance.Action.Field,
|
|
2739
|
+
player: Player,
|
|
2740
|
+
options: anytype,
|
|
2741
|
+
n: anytype,
|
|
2742
|
+
) @TypeOf(n) {
|
|
2743
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2744
|
+
.started, .ended => 0,
|
|
2745
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2746
|
+
else => unreachable,
|
|
2747
|
+
} else n - 1;
|
|
2563
2748
|
}
|
|
2564
2749
|
|
|
2565
|
-
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2750
|
+
pub const Rolls = struct {
|
|
2751
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2752
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2753
|
+
player == .P1
|
|
2754
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2755
|
+
battle.rng.speedTie()
|
|
2756
|
+
else if (showdown)
|
|
2757
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2758
|
+
else
|
|
2759
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2569
2760
|
|
|
2570
|
-
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2575
|
-
|
|
2761
|
+
try options.chance.speedTie(p1);
|
|
2762
|
+
return p1;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2765
|
+
fn criticalHit(
|
|
2766
|
+
battle: anytype,
|
|
2767
|
+
player: Player,
|
|
2768
|
+
rate: u8,
|
|
2769
|
+
spurious: bool,
|
|
2770
|
+
options: anytype,
|
|
2771
|
+
) !bool {
|
|
2772
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2773
|
+
val == .true
|
|
2774
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2775
|
+
battle.rng.criticalHit(player, rate)
|
|
2776
|
+
else if (showdown)
|
|
2777
|
+
battle.rng.chance(u8, rate, 256)
|
|
2778
|
+
else
|
|
2779
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2576
2780
|
|
|
2577
|
-
|
|
2578
|
-
|
|
2781
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2782
|
+
return crit;
|
|
2783
|
+
}
|
|
2579
2784
|
|
|
2580
|
-
|
|
2785
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2786
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2787
|
+
val
|
|
2788
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2789
|
+
battle.rng.damage(player)
|
|
2790
|
+
else roll: {
|
|
2791
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2792
|
+
while (true) {
|
|
2793
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2794
|
+
if (r >= 217) break :roll r;
|
|
2795
|
+
}
|
|
2796
|
+
};
|
|
2581
2797
|
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2586
|
-
}
|
|
2798
|
+
assert(roll >= 217 and roll <= 255);
|
|
2799
|
+
try options.chance.damage(player, roll);
|
|
2800
|
+
return roll;
|
|
2801
|
+
}
|
|
2587
2802
|
|
|
2588
|
-
|
|
2589
|
-
|
|
2590
|
-
if (
|
|
2591
|
-
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2803
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2804
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2805
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2806
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2807
|
+
val == .true
|
|
2808
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2809
|
+
battle.rng.hit(player, acc)
|
|
2810
|
+
else if (showdown)
|
|
2811
|
+
battle.rng.chance(uN, acc, 256)
|
|
2812
|
+
else
|
|
2813
|
+
battle.rng.next() < acc;
|
|
2814
|
+
|
|
2815
|
+
try options.chance.hit(player, ok, acc);
|
|
2816
|
+
return ok;
|
|
2817
|
+
}
|
|
2818
|
+
|
|
2819
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2820
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2821
|
+
val == .true
|
|
2822
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2823
|
+
battle.rng.confused(player)
|
|
2824
|
+
else if (showdown)
|
|
2825
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2826
|
+
else
|
|
2827
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2828
|
+
|
|
2829
|
+
try options.chance.confused(player, cfz);
|
|
2830
|
+
return cfz;
|
|
2831
|
+
}
|
|
2832
|
+
|
|
2833
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2834
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2835
|
+
val == .true
|
|
2836
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2837
|
+
battle.rng.paralyzed(player)
|
|
2838
|
+
else if (showdown)
|
|
2839
|
+
battle.rng.chance(u8, 63, 256)
|
|
2840
|
+
else
|
|
2841
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2842
|
+
|
|
2843
|
+
try options.chance.paralyzed(player, par);
|
|
2844
|
+
return par;
|
|
2845
|
+
}
|
|
2846
|
+
|
|
2847
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2848
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2849
|
+
val == .true
|
|
2850
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2851
|
+
battle.rng.secondaryChance(player, 25)
|
|
2852
|
+
else if (showdown)
|
|
2853
|
+
battle.rng.chance(u8, 25, 256)
|
|
2854
|
+
else
|
|
2855
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2856
|
+
|
|
2857
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2858
|
+
return proc;
|
|
2859
|
+
}
|
|
2860
|
+
|
|
2861
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2862
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2863
|
+
|
|
2864
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2865
|
+
val == .true
|
|
2866
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2867
|
+
battle.rng.secondaryChance(player, rate)
|
|
2868
|
+
else if (showdown)
|
|
2869
|
+
battle.rng.chance(u8, rate, 256)
|
|
2870
|
+
else
|
|
2871
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2872
|
+
|
|
2873
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2874
|
+
return proc;
|
|
2875
|
+
}
|
|
2876
|
+
|
|
2877
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2878
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2879
|
+
|
|
2880
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2881
|
+
val == .true
|
|
2882
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2883
|
+
battle.rng.secondaryChance(player, rate)
|
|
2884
|
+
else if (showdown)
|
|
2885
|
+
battle.rng.chance(u8, rate, 256)
|
|
2886
|
+
else
|
|
2887
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2888
|
+
|
|
2889
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2890
|
+
return proc;
|
|
2891
|
+
}
|
|
2892
|
+
|
|
2893
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2894
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2895
|
+
val == .true
|
|
2896
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2897
|
+
battle.rng.secondaryChance(player, 85)
|
|
2898
|
+
else if (showdown)
|
|
2899
|
+
battle.rng.chance(u8, 85, 256)
|
|
2900
|
+
else
|
|
2901
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2902
|
+
|
|
2903
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2904
|
+
return proc;
|
|
2905
|
+
}
|
|
2906
|
+
|
|
2907
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2908
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2909
|
+
val
|
|
2910
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2911
|
+
battle.rng.metronome(player)
|
|
2912
|
+
else if (showdown)
|
|
2913
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2914
|
+
else move: {
|
|
2915
|
+
while (true) {
|
|
2916
|
+
const r = battle.rng.next();
|
|
2917
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2918
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2919
|
+
break :move @enumFromInt(r);
|
|
2920
|
+
}
|
|
2921
|
+
};
|
|
2922
|
+
|
|
2923
|
+
try options.chance.metronome(player, move);
|
|
2924
|
+
return move;
|
|
2925
|
+
}
|
|
2926
|
+
|
|
2927
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2928
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2929
|
+
val - 1
|
|
2930
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2931
|
+
battle.rng.psywave(player)
|
|
2932
|
+
else if (showdown)
|
|
2933
|
+
battle.rng.range(u8, 0, max)
|
|
2934
|
+
else power: {
|
|
2935
|
+
while (true) {
|
|
2936
|
+
const r = battle.rng.next();
|
|
2937
|
+
if (r < max) break :power r;
|
|
2595
2938
|
}
|
|
2939
|
+
};
|
|
2940
|
+
|
|
2941
|
+
assert(power < max);
|
|
2942
|
+
try options.chance.psywave(player, power, max);
|
|
2943
|
+
return power;
|
|
2944
|
+
}
|
|
2945
|
+
|
|
2946
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2947
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2948
|
+
@intCast(val)
|
|
2949
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2950
|
+
battle.rng.sleepDuration(player)
|
|
2951
|
+
else if (showdown)
|
|
2952
|
+
battle.rng.range(u3, 1, 8)
|
|
2953
|
+
else duration: {
|
|
2954
|
+
while (true) {
|
|
2955
|
+
const r = battle.rng.next() & 7;
|
|
2956
|
+
if (r != 0) break :duration @intCast(r);
|
|
2957
|
+
}
|
|
2958
|
+
};
|
|
2959
|
+
|
|
2960
|
+
assert(duration >= 1 and duration <= 7);
|
|
2961
|
+
options.chance.duration(player, duration);
|
|
2962
|
+
return duration;
|
|
2963
|
+
}
|
|
2964
|
+
|
|
2965
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2966
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2967
|
+
val
|
|
2968
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2969
|
+
battle.rng.disableDuration(player)
|
|
2970
|
+
else if (showdown)
|
|
2971
|
+
battle.rng.range(u4, 1, 9)
|
|
2972
|
+
else
|
|
2973
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2974
|
+
|
|
2975
|
+
assert(duration >= 1 and duration <= 8);
|
|
2976
|
+
options.chance.duration(player, duration);
|
|
2977
|
+
return duration;
|
|
2978
|
+
}
|
|
2979
|
+
|
|
2980
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2981
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2982
|
+
@intCast(val)
|
|
2983
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2984
|
+
battle.rng.confusionDuration(player)
|
|
2985
|
+
else if (showdown)
|
|
2986
|
+
battle.rng.range(u3, 2, 6)
|
|
2987
|
+
else
|
|
2988
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2989
|
+
|
|
2990
|
+
assert(duration >= 2 and duration <= 5);
|
|
2991
|
+
options.chance.duration(player, duration);
|
|
2992
|
+
return duration;
|
|
2993
|
+
}
|
|
2994
|
+
|
|
2995
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2996
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2997
|
+
@intCast(val)
|
|
2998
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2999
|
+
battle.rng.attackingDuration(player)
|
|
3000
|
+
else if (showdown)
|
|
3001
|
+
battle.rng.range(u3, 2, 4)
|
|
3002
|
+
else
|
|
3003
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3004
|
+
|
|
3005
|
+
assert(duration >= 2 and duration <= 3);
|
|
3006
|
+
options.chance.duration(player, duration);
|
|
3007
|
+
return duration;
|
|
3008
|
+
}
|
|
3009
|
+
|
|
3010
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3011
|
+
|
|
3012
|
+
fn distribution(
|
|
3013
|
+
battle: anytype,
|
|
3014
|
+
comptime effect: Move.Effect,
|
|
3015
|
+
player: Player,
|
|
3016
|
+
options: anytype,
|
|
3017
|
+
) !u3 {
|
|
3018
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3019
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
3020
|
+
@intCast(val)
|
|
3021
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3022
|
+
battle.rng.distribution(player)
|
|
3023
|
+
else if (showdown)
|
|
3024
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3025
|
+
else n: {
|
|
3026
|
+
const r = (battle.rng.next() & 3);
|
|
3027
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3028
|
+
};
|
|
3029
|
+
|
|
3030
|
+
assert(n >= 2 and n <= 5);
|
|
3031
|
+
if (effect == .Binding) {
|
|
3032
|
+
options.chance.duration(player, n);
|
|
2596
3033
|
} else {
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2602
|
-
|
|
3034
|
+
try options.chance.multiHit(player, n);
|
|
3035
|
+
}
|
|
3036
|
+
return n;
|
|
3037
|
+
}
|
|
3038
|
+
|
|
3039
|
+
fn moveSlot(
|
|
3040
|
+
battle: anytype,
|
|
3041
|
+
player: Player,
|
|
3042
|
+
moves: []MoveSlot,
|
|
3043
|
+
check_pp: u4,
|
|
3044
|
+
options: anytype,
|
|
3045
|
+
) !u4 {
|
|
3046
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3047
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3048
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3049
|
+
val
|
|
3050
|
+
else
|
|
3051
|
+
null
|
|
3052
|
+
else
|
|
3053
|
+
null;
|
|
3054
|
+
|
|
3055
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3056
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3057
|
+
else slot: {
|
|
3058
|
+
if (showdown) {
|
|
3059
|
+
if (check_pp == 0) {
|
|
3060
|
+
var i: usize = moves.len;
|
|
3061
|
+
while (i > 0) {
|
|
3062
|
+
i -= 1;
|
|
3063
|
+
if (moves[i].id != .None) {
|
|
3064
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3065
|
+
}
|
|
3066
|
+
}
|
|
3067
|
+
} else {
|
|
3068
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3069
|
+
var i: usize = 0;
|
|
3070
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3071
|
+
if (moves[i].pp > 0) {
|
|
3072
|
+
r -= 1;
|
|
3073
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3074
|
+
}
|
|
3075
|
+
}
|
|
2603
3076
|
}
|
|
2604
3077
|
}
|
|
2605
|
-
return @intCast(u4, i + 1);
|
|
2606
|
-
}
|
|
2607
|
-
}
|
|
2608
3078
|
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
3079
|
+
while (true) {
|
|
3080
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3081
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3082
|
+
}
|
|
3083
|
+
};
|
|
3084
|
+
|
|
3085
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3086
|
+
return slot;
|
|
2612
3087
|
}
|
|
2613
|
-
}
|
|
3088
|
+
};
|
|
2614
3089
|
|
|
2615
3090
|
test "RNG agreement" {
|
|
2616
3091
|
if (!showdown) return;
|
|
2617
3092
|
var expected: [256]u32 = undefined;
|
|
2618
3093
|
for (0..expected.len) |i| {
|
|
2619
|
-
expected[i] = @intCast(
|
|
3094
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2620
3095
|
}
|
|
2621
3096
|
|
|
2622
|
-
var spe
|
|
2623
|
-
var cfz
|
|
2624
|
-
var par
|
|
2625
|
-
var brn
|
|
2626
|
-
var eff
|
|
3097
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3098
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3099
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3100
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3101
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2627
3102
|
|
|
2628
3103
|
for (0..expected.len) |i| {
|
|
2629
3104
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2659,11 +3134,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2659
3134
|
const side = battle.side(player);
|
|
2660
3135
|
const foe = battle.foe(player);
|
|
2661
3136
|
|
|
2662
|
-
|
|
3137
|
+
const active = &side.active;
|
|
2663
3138
|
const stored = side.stored();
|
|
2664
3139
|
|
|
2665
3140
|
// While players are not given any input options on the cartridge in these cases,
|
|
2666
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3141
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2667
3142
|
//
|
|
2668
3143
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2669
3144
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2671,9 +3146,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2671
3146
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2672
3147
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2673
3148
|
// strictly correct as the player would not have been presented the option to move or
|
|
2674
|
-
// switch at all
|
|
3149
|
+
// switch at all
|
|
2675
3150
|
if (isForced(active)) {
|
|
2676
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3151
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2677
3152
|
n += 1;
|
|
2678
3153
|
return n;
|
|
2679
3154
|
}
|
|
@@ -2690,7 +3165,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2690
3165
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2691
3166
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2692
3167
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2693
|
-
// move normally if sleeping/frozen/bound
|
|
3168
|
+
// move normally if sleeping/frozen/bound
|
|
2694
3169
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2695
3170
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2696
3171
|
{
|
|
@@ -2703,16 +3178,18 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2703
3178
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2704
3179
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2705
3180
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2706
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3181
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2707
3182
|
if (limited) {
|
|
2708
3183
|
assert(showdown);
|
|
2709
3184
|
assert(side.last_selected_move != .None);
|
|
2710
3185
|
while (slot <= 4) : (slot += 1) {
|
|
2711
3186
|
const m = active.moves[slot - 1];
|
|
2712
3187
|
if (m.id == .None) break;
|
|
2713
|
-
if (m.id == side.last_selected_move) {
|
|
2714
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2715
|
-
const
|
|
3188
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3189
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3190
|
+
const struggle =
|
|
3191
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3192
|
+
const s = if (struggle) 0 else slot;
|
|
2716
3193
|
out[n] = .{ .type = .Move, .data = s };
|
|
2717
3194
|
n += 1;
|
|
2718
3195
|
return n;
|
|
@@ -2726,7 +3203,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2726
3203
|
const m = active.moves[slot - 1];
|
|
2727
3204
|
if (m.id == .None) break;
|
|
2728
3205
|
if (m.pp == 0) continue;
|
|
2729
|
-
if (active.volatiles.
|
|
3206
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2730
3207
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2731
3208
|
n += 1;
|
|
2732
3209
|
}
|